#virtual-reality
1 messages · Page 48 of 1
Actually Fresnel is the middle ground
Aspherics require even more space then fresnels and also are quite heavy. Making them from plastic helps a little, but you don't get around the fact that an aspheric lens just needs more material then a fresnel lens. Period.
Pancakes don't necessarily require small displays (see Quest Pro and Quest 3), but the lightloss is huge and you will never get around the internal reflections (which can be more distracting at times then fresnel godrays)
Every lens type will always have it's drawbacks. Not one is perfect. You just gotta choose your trade-offs...
So Fresnel is quite good for value
I will never be able to use Fresnel again after using Pancake, the loss of sharpness and the small sweet spot just makes it not worth it
Not all Fresnel lenses are made equal. In fact, you can just as much have a tiny sweet spot on pancakes. It's more that making a good fresnel lens makes it quite expensive to manufacturer afaik (since you have to file all those ridges)...
My personal favourite lens type is Aspheric. Just the lack of any glare at all is amazing. If only the headsets featuring Aspherics weren't all so super bulky. I love my Aero, but the weight makes it annoying to use for longer sessions, not to mention the inertia when whipping the head around 
Also really hard to get the optics right iirc?
distortion profiles and such
So then fresnel have good range of ways to work bit has narrow range of being good
Ugh valveeeee drop the frame alreadyyy
Because cheapest mass market fresnel is google cardboard and gearvr
And well there is quest lineup
Those used just spheric lenses actually
I never seen how a good Fresnel is like
well there was no official cardboard design really
So Oculus Go and GearVR uses different lens?
yeah
a fresnel lens is basically just a spheric lens but cut up
And flattened
so you can make it larger in diameter without making the assembly too deep
You can also bend light with a fresnel lens that would be just unfeasable to do with an aspheric lens, but that fact is honestly rarely used in practice. The flatness does make multi-lens systems without a super deep tunnel possible tho (see Vive Pro 2/Focus 3/Vision or the Index for examples)
technically a pancake lens is a type of multi-lens system using aspheric lenses, but the two lenses effectively act as one lens with a deeper lens tunnel in between, hence why a pancake lens-system is generally referred to as one lens, despite the fact that it's actually two lenses with some partial reflectors and polar-filters in between...
anyone know any good face gaskets to replace the one that comes with the index?
not off the top of my head but i must say im kinda confused
imo the default face gasket is one of the most comfortable ones
im assuming it's worn out
Last time I checked (which tbf was quite a while ago), you could still get replacement OEM gaskets from Valve. They always ship in sets of 2, so you'd be set for quite a while with just one purchase
The price was also very reasonable at 40 bucks...
yeah a bit and it soaks up sweat alot
Dug out the quest 3 to watch Speed Racer 2008 because I'm broke and can't see it in imax
Surprisingly tolerable
Also, hell of a film
that's me with the bigscreen beyond 2e
so bad that i prefer index
I don't actually have experience with too many headsets
prior to the quest 3 I had a samsung odyssey PCVR headset because it basically solved the screen door effect that plagued the gen1 vive that I had prior to that
microsoft killing WMR got me to move to a quest
but yeah, speed racer 2008, watch it, it's good
we used to make MOVIES
I was pretty close to being forced to get rid of my HP Reverb G2 when Microsoft killed WMR, luckily like two weeks before Win10 reached EOL the Oasis driver that allows WMR headsets to continue working on Win11 finally went live so I was able to continue using my G2. Although it's been developing some weird audio and video issues recently, hopefully I'll be able to continue using it until the Frame finally releases
I've never watched a movie in VR before, I have been buying DVDs ever since Netflix went to shit, but the only thing I own that can play them is my Xbox. Would be interesting to see what it's like but idk if it'd be worth it to buy a portable DVD player to connect to my pc just to test it out
I mean
you can just umm
cough
acquire them completely legally
or you know, maybe just a cheap DVD reader for your PC
fortunately for me there's a native plex app for the quest 3 and it works well enough I guess
(seriously you can get a USB DVD drive for like 15 bucks, I just would probably rip the movie and watch off your PC because the read speeds are atrocious)
It's so good
Because I can totally lay on my back
And look up
It's like holding your phone in front of you when you are laying in bed, except it cannot hit you in the face at mach 10.
Also more immersive.
lol
is there anyone from the vrchat community that has base station tracking if u can dm me... need a bit of help with stuff
I bought a good Libredrive compatible bluray burner/writer.. Mostly for PS3 emulation but you can rip your media, store it on a hard drive.. Even set up a personal media server with it
4k, 3D can be done however it needs a player capable of running it in SBS3D.. Still gotta figure out what I need to do for that myself but it IS possible.
Problem with 4k is, the LGHT ones kinda suck (yes, they're faster then Pioneer drives, but struggle at reading 3-layer discs), and the Pioneer drives being sold rn aren't LibreDrive compatible (thus can't really be used for Ripping)
I'm not saying it's not doable, but yeah... hunting down a Pioneer drive with a firmware from before November 2022 is getting exceedingly difficult...
BW-16D1HT is what I got. I kinda went through the list of drives provided by RPCS3s quick start guide (which was smaller at the time). Obviously won't fit everyones needs if said needs are an external one or cheaper but its given me no issues
Ah, an Asus one (aka an LGHT drive with a different firmware that get's bricked when trying to flash standard LGHT firmware). While it sounds like I'm making fun of it, iirc it does have some extra features in the firmware that can make it more ideal for certain types of ripping (especially special Audio-CDs)
Personally I got both an LG and a Pioneer drive, since the LG is faster at ripping BDs and UHD BDs, but as I mentioned previously, it does sometimes have issues seeing 3-layer discs, in which case I use the Pioneer (which I also use for DVDs since weirdly it's much faster for those)
yeah my drive is an LG WH16NS60
Hey idk if it’s worth but I’m thinking about getting a quest 3 off fb marketplace
VR is definitely worth it (I would recommend buying a like 4m USB 3.2 Gen2x1 or higher cable to use wired ALVR or WiVRn or the like)
Not vr lol I’ve been in vr for years
But I have the quest 2 currently I’m just looking towards an upgrade path
Plus where I’m getting it from too
Ahh, well a Quest 3 is a big upgrade over a Quest 2
Facebook Marketplace, I am not entirely sure about
Okay
I mean if anything
Is there any red flags I should look out for besides just testing the headset my self
I don't really think there is any pitfall really if you can physically go buy it
I am tho not sure how to reset it and stuff. Just make sure there is no pin on it
Ok
Well... or that you know the pin
That sounds cheap
she said she was selling it for 250 but lowered it for this week cause she hasn’t gotten a buyer
I mean what would a new one be worth?
Lemme see
It’s $500-$700 for the 512 gb
I see, yeah then it should be fine. Obviously no guarantees lol
Yeah I’ll check everything before finishing
I just wanted to see if there’s anything to check for
vrchat
and the thing i would like to know is that my gpu should be able to go almost 2ghz
and it does in every other game
but here
it just no
Put my reverb g2 up for sale, we’ll see if there are any takers. Might as well try and get something out of it.
So hyped for the Steam Frame to not deal with WMR and be able to actually use the headset
This is expected performance as you are CPU/memory bound
Same. My Reverb G2 technically still works thanks to the oasis driver, but it's slowly developing more issues like audio and video bugs that I think are just due to age and being worn out so I'm amped for the Frame to come out so I can just have fun playing again instead of troubleshooting for half an hour every time i wanna play something
91° with 33% CPU usage is kinda hot
Yeah like a dead aio pump or something
That's probably why his game runs like that
The CPU is constantly thermal throttling
also 3.2GHz is very low for 35% load
Well its a laptop
Maybe its because of that?
Specs:
MSI crosshair 15...
64gb ddr4 3200mt/S
Intel i7 12700h 14c/20t
Rtx 3060 Mobile 6gb
512gb gen 4 nvme
1tb gen4 nvme
And its running on a 1920x1080 100hz Asus monitor
Non vr
most likely the "mobile" part of the CPU
and laptops notoriously overheat with anything you do
Mobile anything in a laptop means it runs at a lower wattage, which means lower power, lower clock speeds, etc
there's a 6gb 3060??.
Cuz in cyberpunk 2077 this thing goes on 2ghz with 100% util
Laptop version yes
Also vrchat is hot ass on any system
take off the bottom and clean out the vents and@rough pelican
Already did
Thermal paste?
Anyone know how to fix an issue with really low quality sounding glitchy audio while using steam link on quest 3?
Bought a new open-box Rift S today.
Seller said he only pulled it out of the box and never actually used it, still had the packaging on the headset to prove it. Paid $100 for it
Hooked right up and works well
Man I almost miss mine if I didnt dislike it (or its software) so much and my controllers worked fine
Odd seeing the black slimmer looking controllers after using the quest 2s for so long
that's the one I have. I'm pretty happy with it aside from the software and the audio jack
Reason '#3462 why I cannot wait for the steam frame to come out: My shit is currently PINK!!!
I think you should see a doctor about that. 
driver issue, had to rollback like two version releases. simple fix this time, but it isn't always. one day soon it'll be broken for good i fear
bros led screen is cooked
In german we got this saying "Alles durch die rosarote Brille sehen" (seeing everything through a set of pink-tinted glasses); roughly means "to look at everything overly positive".
No one ever said you should take that literally dude 
POV your VGA cable is loose
In english it's just "rose tinted glasses" referring to the perception that the past was better than the present
Was it not?
I forgot vive was even doing anything ATP. Other than discontinuing the face tracker
Ooh discounted 3.0s
Does anyone know of some decent controllers that work with steamvr base stations that are not vive wands or knuckles?
gripvr
When I pair a controller, please for the love of fuck just pair to the headset not my Vive dongles PLEAASEE I BEG
Bro is the purple man.
maybe future eoz glove controllers
no good alternative
flipvr from shiftall, pimax sword, etee but they all have bad reviews
yeah it feels like the knuckle controllers are the only like good controller for lighthouse based vr still which sucks
1 generation of lighthouse hardware from valve and they dropped it
oculus did the same thing
and wmr only got one generation overall ..
Lighthouse based headsets create a high barrier of entry for VR, its more cost effective to use SLAM based systems.
The improved accuracy is just not worth the increased complexity
idk if it's more expensive per se but setting up base stations in your room is definitely a barrier for most users
Blame facebook they canned Rift CV1 successor
I mean the original vive had an msrp of $500 twards the end of its life its only real downsides where the controllers and the amoled displays
To me it's not just accuracy
Things like the bigscreen beyond can't exist without lighthouses
true not to mention some people have built out a lighthouse based setpu and don't want to switch away from it at this point
I want to keep with it but there is less and less stuff coming out for it now
Yeah same, just being able to change one thing or the other independently is huge
They both use multiple renders to target an individual eye but VR usually means have head tracking and other motion controls rigged to track your body and use as input with output strapped to your face
Perceived 3D typically relies on blocking one image going to one eye and blocking another image going to another eye rather than separate physical displays, they definitely have some overlap but wouldn't consider 3d displays VR unless include at least some kind of body tracking. Square is a rectangle but rectangle isn't necessarily a square kinda situation, all VR is 3D but not all 3D is VR.
VR means it's a head mounted display, with two separate images (one per eye)
Doesn't even have to include any band controllers even. As long as the rendered perspective is tied to the users head rotation, and the screen is head mounted, it is usually considered VR. A fixed screen with one image per eye is 3D
Bought Half Life: Alyx a couple days ago, best VR game I own by far
vr headset are however capable of watching 3D video
however as 3D media died along cinema its hard to find new stereoscopic media
Actually, VR headsets are probably one of the best ways to experience 3D content. Perfect image seperation and overlap
I kinda love boneworks a little more. For sure one of the more polished ones though. that said it has a couple of the worst unpatched issues ive seen, theres a reason I haven't finished it
Later this year Boneworks is going to be getting a big patch that will migrate it to a newer physics engine and add/change a bunch of stuff. Whether to wait until that patch drops to finish it is up to you. that being said, they're most likely going to be waiting until after the Frame launches so that they can work on stuff unique to that hardware to be included with patch 789
whats the best pcvr headsets at the moment/coming out this year? had a quest 3 since launch and i really dont like the OS and metas bs, wanna get a new one by christmas, saw a bit on the pimax ultralight heatset or the bigscreen beyond 2 both look good
valve's new headset is supposed to come out this year
ram crisis is making that uncertain though
yeah it looks interesting, for me though i dont value its standalone features, however its foviated streaming does look interesting
I think it's gonna be great for desktop vr too
Probably the best wireless implementation on the market
yeah but a decent part of its cost is its standalone hardware
its a good point
i do mainly use my q3 wireless with steamvr
You need a chip to stream encoded video anyway
and like if your options are that and a bigscreen that thing also costs like 1k usd for just the headset no
im prettt on the fence between do i want a good wireless headset, or an ultralight tiny hadset, something like beyond or dream air
the deckard is likely to cost 1k
i doubt it will be under 900
we literally know nothing about pricing
they said like "we would like to price it lower than the index" or whatever
well the index was 1k, the rest of the market seems to agree a headset of its performance is around that 800-1000 mark, and it has 16gb ram
yes i dont think they want it to be 1k but i think they will be forced to because of ram pricing
obviously i have no idea and cant predict future
and dont get me wrong i love my quest 3 hardware, optics are incredible and screens are sharp enough, but its a pos
constant tracking issues, OS bugs etc
I would 100% prefer a beyond
It's just not in the same league, but it costs twice as much
As what will probably cost the frame
i personally would only recommend the beyond if you already have a lighthouse tracked system or have the extra money to build a new one
i like mine, i just wish it was a tiny bit brighter
you can get good standalone headset and very good GPU
if you want precision tracking attach tundra tracker to headset
questing on eye tracking based foviated rendering, is it still the case where its on a per application basis weather that possible performance increase with eye tracking foviated rendering is possible? or will it apply to any app launched in vr
are the best controllers still index knuckes with 2 or 3 base stations?
Then you have XR glasses
yes
foveated rendering require the game to have some sort of rendering pipeline that can render only specific part high details
it will always be per game and not all game comes with something like that as standard
many games dont support anything past fixed foveated rendering
mods that do support it relies on games that support such features such as games that support Variable Rate Supersampling VRSS
Anyone know how to fix glitchy sounding audio while using steam link on quest 3? If I use quest link over WiFi it’s fine
thats strange though, if it was implemented into steamVR would that meean every game would benefit from the performance gains?
no because steamvr does not render the game
awh
looking at the pimax dream air SE rn, its the same res, displays and similar optics for almost half the price of the beyond 2e, i wonder why i havnt seen nuch talk about it
because pimax have terrible reputation in the past
bad bad bad QC and warranty service
they promised improvements recently but that remains to be seen
😔
normal
ts also normal?
It's still really hot
That's why your performance is so bad
Your cpu is throttling constantly
What cpu is it
Well what could I do with it?
i did both
Can you show the per core utilization
Umm?
Yes, that's normal
VRChat will never use 100% of your CPU, since it will always be limited by the slowest thread
So if one thread is slower because it is doing heavier calculations (for things like animators or physics), the engine will have to wait for it before it can start rendering the next frame
Also, the more materials being rendered, the worse the performance, as there will be more and more draw calls for the CPU to handle
Even with my 5800X3D, I'm usually <60 FPS in public lobbies, and will be entirely CPU-limited
Repaste your laptop
Hiding avatar really helps with vrchat performance
is the valve index good
Virtual/Mixed Reality
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Vive, Oculus, <insert random kickstarter headset>, they're all pretty fancy.
Second
owo whats this
forth
@fading lance OwO
Straight up, no one talking about vr. smh
VR cost a lot
lowkey acer mixed reality is the best vr headset ever (issa prank)
VR seems to be getting more support recently
I got an oculus a bit ago, still loving it
I don't particularly remember what, but more releases in a wave are coming
I want Oculus Rift
oculus sucks from what i've seen
htc vive would be better bet
and i've seen lots of VR since may 2016
custom ak skin for Pavlov VR
dragon lore when
Vive is not really better
They are both good
Oculus is lighter, more comfortable
Cheaper
problem is, who wants to pay facebook?
some people don't want to do anything with facebook
so its either Windows mixed reality or Vive
If Vive was lighter, had a strap system more similar to Oculus, and controllers more similar to touch controllers I would easely go for Vive, but that isn't the case
I’d love oculus controllers with touch pads tbh
The oculus is $100 cheaper I think, $200 If you want the good strap for the vive
More USB ports needed is kinda annoying, but nothing a usb card can’t fix
Plus you get access to oculus games
Like echo arena
I did have the vive and the oculus for a little while, the vive just sat on the shelf collecting dust
yeah grr facebook etc, but to be honest facebook hasnt intruded into oculus in any way at all
but the headset is lighter, more comfortable, and the display a little better than the vive
not to mention the infinitely better controllers, and the games that you can't get on vive without high-overhead workarounds
I got to try the Samsung "mixed reality" headset last night. Was excellent
eh, yeah
the niche it's in at the moment is nice
hopefully microsoft doesn't go anywhere with their mixed reality crap
Isnt the screens of vive and rift the exact same? its just the lenses that is different?
@sullen mulch different fov and glass, but same res
(A little video to show it)
https://www.youtube.com/watch?v=LvCNIC_-Cl0
The PAYDAY 2 VR beta begins! If you own a HTC VIVE VR headset you can now enjoy PAYDAY 2 in Virtual Reality either with up to 3 other VR players or any mix o...
Except for the games Oculus makes themselves, it's only timed exclusives I think?
And there exists games that don't work on Oculus on steam I think?
And the Oculus cameras is IR cameras, not like normal cameras
DK2 isn't the same as the CV1
But I can't confirm the CV1 can see the same image from IR trackers.
Ok, good to know! Do the Vive has the same ?
@gloomy flicker yeah the exclusive games thing I would agree, except its not a case of paying a dev to NOT release on other platforms, the oculus exclusives are games that had their development actually funded by oculus.
for example robo recall was funded by oculus, and is completely free, so its understandeable why it would be an exclusive for oculus
Most of the exclusive games never would have happened otherwise
I know
and yeah exclusives are a bit of a dodgy area IMO, and can be a shitty business practice, but in some cases they can be ok
CV1 cameras see less than DK2 ones
But why not just put something over them when not using them
I have heard that lighthouses might make noises
When they spin
i wish i had vive ;-;
I think at the start the light houses also kept spinning if you didn't turn it of manually? Might remember wrong.
I don't spend money on something because that's what company might win out in the future with a new product. I buy what I think is best now. (Exception is if a company is really close to dying)
I have an older Vive and yeah Lighthouses make noises and vibrations, you can hear it when they start but after that it's more quieter. And also you can add the bluetooth driver to turn them off when you don't use SteamVR (and it allows you to update them wirelessly)
If I then get a new product in the future, then I re evaluate what company I get the product from. Maybe it turns out to be another one, maybe not.
I don't lock myself to one brand for the future if I can avoid it
That's why that if I got Oculus Rift, I would probably still get games for it via steam
If possible
@sullen mulch SteamVR is fully compatible with the Rift. As far as I know
You can play most VR Games on steam on Oculus, yes
Btw, Steam is collecting data on what you play and stuff too, and I would just put something over the cameras when not using it.
Oculus don't have ads
Now at least
And have no way to link any data to a Facebook user because I do not have Facebook
They can still guess what size your room is and stuff
And I don't think the CV1 sensors is good enough with the filter to make out individual small products in the background that don't spew out its own IR light
Anyone have any typs on good games for the cv1?
Just saw that this thread started, and I am excited to see quite a few people interested in VR, and are having a quite deep discussion.
I do VR development (software, games, and hardware). And have tried almost every platform and can definitely say that there is good stuff coming, though it is not all going to be from big players.
I want to see if I can add any interesting info.
Currently the best headset that is available (hard to get though), is Samsung Odyssey Windows mixed reality. (Though vive and oculus both currently have better tracking.) It will support steam VR in about a month.
Vive and rift have their tradeoffs, I use both on a almost daily basis. Vive has a better development and long term setup efficiency (short recalibration every 10 people),while rift is a better playing experience and short term setup efficiency (long recalibration every 20 people). Using vive pucks is cool but annoying, and TPcast, is good, but is not a great buy, as the next versions of most headsets will either be wireless or be to much for it to drive.
hopes of better VR
Resolution (outlook)
Currently biggest limiting factor for better VR displays is actually the computer's graphics card (yes it is the bottleneck), as some display manufacturing groups can make 8k per eye at 90 fps, but they can't find anything that can push that many pixels. And thus will not invest in manufacturing until it is assured that consumers will have cards that powerful within two to three years (typically large production display fab setup time).
Field of view
This is the current thing a lot of groups are developing (as Linus can attest, Pimax 8k field of view is amazing. And is currently one of the best way to improve VR experiences. If you are playing Pavlov VR with a wide fails of view headset it feels like cheating, because of how much more you can see.
Tracking
For now outside in tracking like the lighthouses and rift cameras, will give the most seamless experience, as inside out tracking like Windows mixed reality loses your hands every time you move your hands out of the HMD cameras. But there is hopeful talk about Windows mixed reality possibly supporting external trackers in the future especially if you they want to compete with vive and rift on gaming.
Color
This is not going to take long, as oled is already in some headsets, and hdr support is already kind of doable in some current headsets.
Spacial audio
This is another thing that will be on the market really soon. Spacial audio specific headphones like Ossics are amazing for increasing immersion. They are also a cheat in most current VR games because you can hear exactly where people are. (It also works in regular games, and will probably be banned in exports for a while once on the market. (You can tell where a sniper is behind you so accurately that it is scary).
Ergonomics
This is something that will take a few more iterations, but will definitely get better quickly.
External stuff
Motion capture is now down to 500 dollars for a low end sensor suit. Biosensor integration is really close.
Logitech is making a VR viewable keyboard (and probably a mouse (for those with who want a quick pointing experience))
Security,
Needs to improve, both vive and rift can make scary accurate depth maps, if you can access and visualise the sensor scan data. Luckily most implementations in games restrict that data only to get device position data, and ignore the rest, and most of the time the data pathway in the games limit sensor data to a few implementations, and not to gather data that is transmitted online, unless you are playing a multiplayer online VR game, and even then, they usually filter out any secondary data unless they specifically ask to use it to improve something like reverse kinematics. (Which is really fun to develop with and understand how they currently predict your body position (example, 70% chance your elbow is in front of your chest, 20% your using your bellybutton to hold your controller, 10% your shoulder comes out your mouth). And inside out data is even scarier (do not walk around your house wearing a hololens unless you are sure you want a high resolution depth map of your house that might or might not now be on a Microsoft server)
Recommended games and experiences
Robo recall
Raw data
Tiltbrush
SuperhotVR
Google earth VR
Rick and Morty VR
Job simulator
Pavlov
Pearl by Google
Fantastic contraption (supports mixed reality)
Superhypercube (now available on vive)
Virtual desktop (best for movies and 360 videos at this time)
And fallout 4 VR is almost here.
Can't wait to see what other people bring up. Even as a dev, there is a ton that is not set in stone, and hearing others opinions is one of the best things out there for improving the next iterations of this type of tech.
holy post batman
sorry, I sometimes get way to excited on forums, though it's good that you guys thought it was interesting.
@gentle coral I can recommand you to try Payday 2 VR Beta, Superhot VR was the best VR game that I've played so far and Payday 2 VR crushed it. (As of roomscale games)
@gentle coral What is ur opinion on Microsoft Hollow Lens
I think that is what it is called
i just seem to have to spend the first 30 mins getting my htc vive to work before i can play 😦
i seem to have to reboot the pc then it says the usb has no power
For Sam
Hololens is currently the best Inside out tracking AR headset that is available to buy (Though expensive), in terms of software it is not all that different from a transparent version of Windows, but it is harder to develop apps for it than something like Google glass. I find it uncomfortable due to to much front weight, and is hard to get balanced just right. The tracking is amazing, as with the share function enabled, you can see objects left by past hololens users if someone has used a hololens in that place before. In the bay area, if you visit a hackerspace or programmer hangout, there is a high probability of finding a few floating 3d objects if you had a hololens on
For rowbs
That sounds like driver, check if the lighthouses need any updates, and if they do follow the instructions on how to update the (you have to plug them directly into the computer you have steam VR on. But first try reinstalling steamvr. If that doesent work, chech your system connections. A faulty link box or HDMI cable. Easiest way to check is to plug the vive directly into the pc and have only the power go through the link box. Also make sure vive software (not from steam) is fully installed and up to date.
Anyone know any free games that work well with riftcat?
Has anyone used the Samsung Oddesy?
I tried it very briefly
the display is very nice, though Im not a fan of the inside out tracking or the windows MR stuff
the controllers glitch out with tracking if they go out of the view of the cameras on the headset
and the windows MR thing is quite frankly a joke
Have a look at linus's video on the Asus headset
its basically all that, just the display is better than the asus one
The SteamVR beta is out. So that's why I was wondering. 😐
But yeah, if even that one has issues with the inside out tracking...
I'm so hype that this exists
?
I'm glad to be able to talk about VR in a more accesible way
Think VR will pick up pace after RPO comes out next year? Lol
RPO?
Ever since I tried the Vive at the London "have-a-go" centres, I've been wanting to get one so badly
I wish I didn't have to spend money on being alive
Sucks
I think when VR headsets hit sub 300 and use a camera for tracking like the new Acer/Microsoft headset, it will take off
I bought a Gear VR, but returned it because it was too heavy on the nose. 😐
Well, it probably more that the foam was suffocating me.
RPO stands for Ready Player One
It's a book about VR thats written by Ernest Cline
Steven Spielberg is directing a movie version of it which comes out in March 2018
I've enjoyed watching 3D blurays on the Vive... I'll admit that the image quality isn't as good as sitting and watching a 2D copy of the film but I'd take the Vive over a 3D projector any day just for the colours and a more comfortable 3D effect.
As for driving a higher res panel, I'd be OK with having the high res for video playback (presumably not so much to ask) while playing games at a lower resolution, 1080 on a 4k for example, to allow for an easy 4 physical pixels per game pixel.
What mostly gets me irritated is when platforms gain exclusivity on games. Such as Resident Evil 7 VR being a PSVR exlusive for an entire year! and Skyrim VR being a PSVR exclusive for an undisclosed period.... coming to PC hasn't exactly been verified. (To my knowledge) The Oculus exclusivity isn't so much of a problem what with re-vive being a thing but... yeah.
Also, my VR recently became a little bugged. I was getting reprojected frames every second or so. Seemed to go away after I closed both Afterburner and Core Temp. An online search pointed to programs that ping the motherboard for sensor data. Christ knows why that's a problem...
That sounds pretty cool, I haven't thought of trying a 3D blueray (or bluerays in general) on the vive. Varjo is supposedly going to launch a headset in 2018 for "thousands of dollars".
Exclusivity sucks, but I think it will happen less when developers can afford to make games on all platforms without incentives.
3D blurays on the Vive is a bit of an ordeal though. Need to rip it first and then re-encode to SBS or TAB. I've been using FullSBS so I'm not losing half my data in each frame but the program I found to encode them will only burn in subtitles on a FullSBS encode. Also, Vive Video doesn't know what to do with a FullSBS video either. I've been using Whirligig to play them which runs it through VLC, I believe.
I was quite tempted by the Pimax 8K but having only just ponied up for the Vive, figure I can wait maybe another generation before upgrading.
I'm hoping that the LG Steam VR headset releases early next year! 😃
Anyone reccomend any Oculus games? Already have a ton but wanted to see if there was anything crazy I have been missing
Lone Echo? 😛
Went looking for what exactly the Aorus logo was of, found a description. Got bored, downloaded a sculpting program for the Vive, spent my evening making it a thing... https://skfb.ly/6uDUI
Aorus logo. Saw someone said it looked like a falcon and a fist. Modelled it.
just posted this in the forums, and thought some of you guys might be interested
Saw that this hasent be posted to the forums yet.
https://www.theverge.com/2017/11/3/16602674/logitech-bridge-sdk-htc-vive-tracker-keyboard
...
found out I reposted this topic in the forum
here is the first thread
Logitech is not content with just being a keyboard manufacturer for the physical realm, they also want to be your keyboard for working in VR. In a Vive b...
I'd definetly buy a new gen Vive controler with finger tracking, HaptX Gloves would be the best !
https://www.engadget.com/2017/11/20/haptx-gloves-vr/
@gloomy flicker it does use the camera (there is no other way to see your fingers while in VR), but it also needs to be seen by the tracking system, so that the camera doesent need to be manually turned on, every time you think you are next to the keyboard. Tracking is absolutly nessasary for pheriferals to be usable in room scale vr. Though I agree it could have benn done better, especially if it was integrated into the keyboard itself.
@dire monolith definitly going to post that to forums,
exactly
whereas if there was no tracking you would either need the camera fully on so that when i is in frame it would cause the app to axcess the camera. QR style markers would work, but tracking works better, as the camera can focus on your hands (allows for better hand definition).
Ooh, is the vive anworthwile investment?
I kind of wanna build a seperate pc for my vr room... But I dont wanna spend too much
cause i constantly bring my main rig all thw ay down stairs to my vr room
i have a rx 480 a pcu and fans i can use
and a hardrive
and ram
all i need is a cpu mobo and case
steam link is 5 usd
ok
use it for your monitor, pc in vr room
steam link wont work for vr
I'm assuming you have vr in one room and normal gaming in another
oh now i get u
pc lives in vr room
I like to look at my pc as it is on my desk
link lives in normal gaming mode
and i dont always gaem on my pc i do other things
lol
any way to launch GTA V through TriDef Ignition? It just crashes my steam :/
why not
Too bad I'm too poor. 
I bought the rift :p
When you have the minimum specs for VR in your rig xdd
Vive on sale through Facebook as well, came up in my feed similar to a sponsored post
Anyone know some good horror vr games for HTC Vive? Looking for jump scares.
fear
Hi
The Vive is on sale on Canadian Amazon atm. You get the deluxe headstrap for free.
@pastel panther little late but i had to wait the 24 hour grace period to post 😃
"Of all the things you choose in life, you don't get to choose what your nightmares are. You don't pick them; they pick you." -- John Irving
128
^ very enjoyable, however very short
@patent totem looks cool! I'll defiantly try that. Thanks 😀
when i say short btw, i mean like 15 mins start to finish short
we did it guys
we killed god
wat
set up the vive and it only took me 15 minutes to smash my face into the wall
Superhot VR is really fun
Paint it bright orange and call it a raft
I bought a Vive!
Anyone know any good titles to play? My Vive hasn't arrived yet, but it should be arriving either the end of this week or begining of next
Job simulator
Fallout 4 VR, because it ships with the device. :v
Subnautica for underwater beautifulness
^^ good choice
I've downloaded about 20 titles that were free, of course I will be getting Fallout 4 VR with the headset
I found this.... And its just...
no....
WHAT WAS ORIGINALLY A APRIL FOOLS' PRANK, HAS NOW BECOME THE PURRFECT VR SHOWCASE!What's NEKOPALIVE? Why, it's a "cat-certo"! The catgirls of La Soleil take to the stage and step into the spotlight with their very own live concert. Dancing, sing...
1021
No
That looks mocapped, and I feel for whoever had to do it
whats the cheapest vr headset atm
Inb4 a male mocapped Nekopalive. :v
This has been posted before, but I highly recommend Desert Bus VR
If I remember right, high end PC VR had sold around 200-400k in total.
But those quality Mobile ones (counting Samsung one, not counting cardboard) have sold 10 million or something.
While cardboard and similar was much more
I might remember those numbers wrong btw
@cinder bloom O_O
@cinder bloom I recommend you SUPERHOT VR and Payday 2 VR beta, those 2 are for me the best VR experiences that I tried/played for now
@cinder bloom - Also while you're at it:
Hotdogs, Horseshoes and Hand Grenades - http://store.steampowered.com/app/450540/Hot_Dogs_Horseshoes__Hand_Grenades
Space Pirate Trainer - https://store.steampowered.com/app/418650/Space_Pirate_Trainer/
Audioshield - http://store.steampowered.com/app/412740/Audioshield/
Climbey - http://store.steampowered.com/app/520010/Climbey/
Google Earth VR - https://vr.google.com/earth/
R&M: Virtual Rickality - http://store.steampowered.com/app/469610/Rick_and_Morty_Virtual_Rickality/
Tilt Brush - https://www.tiltbrush.com/
Onward - https://store.steampowered.com/app/496240/Onward
Do you like hotdogs? How about horseshoes? Hand grenades? (everyone likes hand grenades) Anyway, we got all that, and guns. So if you like cooking, lawn games, and ordnance, this is the VR sandbox game for you.Hot dogs, Horseshoes and Hand Grenad...
$19.99
1309
Remember those awesome classic arcade cabinets? Imagine if those were immersive... Space Pirate Trainer puts you in one of those; fighting off relentless waves of droids with all the weapons and gadgets you would ever need as a Space Pirate. You ...
$14.99
1474
"Audioshield is the most purely joyful time I’ve had with a facebox on" (Alec Meer, Rock Paper Shotgun)"Audioshield: Feels like music-melee Missile Command-and we love it" (Ars Technica)"AudioShield -- a rhythm game -- is HTC Vive's killer app"...
$19.99
1897
Climbey is a VR-only climbing game!The goal is to climb to the finish as fast as you can, avoiding obstacles and trying not to fall along the way.Features:Physics-powered climbing and jumping controls that are easy to grasp but hard to master!15 ...
$9.99
436
damn embeds
Just put your link between <> like : <link>
I think this only applies on new messages and don't do anything on edit...
Discord 👌
IDK about H3... I know jack shit abt guns and Im lost in that game lol
Space Pirate is fun, I bought it on Steam and it wokr kinda weird on Rift (I have a Vive back when I bought it)
@dire monolith @sour topaz
I own Payday 2 already, and the VR for that looks awesome.
Obviously Fallout 4 since it will come with the Vive.
Tilt Brush also comes with my Vive.
I got Google Earth VR downloaded ....
Don't think I'd like Climbey, I do well with heights XD
Not sure I'd enjoy Hot Dogs, Horseshoes & Hand Grenades.. Just seems like a sandbox full of things to shoot and explode. Which if I got it for free I might play, but without a multiplayer lobby like Garrys Mod I dont see the point tbh.
Onward is early access, which has been very hit/miss in my experience. The description states that it is still in its infancy with not many modes/maps to play on.
IMO, Space Pirate Trainer and Audiosheild kind of feel like the same thing, but one is shooting while the other is blocking. Might go with Space Pirate Traier out of the two.
Superhot VR is on my wishlist already!
Can't buy any games right now, since I just dropped $920 (with 3 year warranty and tax) on the headset, so a little tight for cash atm. Honestly all the free VR titles and the fact that my headset came with Falllout 4 (a game I was going to buy anyways) is why I invested in one now!
Plus, awesome Cyber Monday deal on it
Vive
Because fuck giving Facebook money xD
But also just better tracking and way better room scale
works with steam vr?
Of couse, HTC partnerted with Steam and is their unofficial "official" headset
i forgot to try nekopaLive on rift
last time i tried it on phone vr lol
I am not going anywhere near that game
The new doom vfr sucks don't get it
O: Why?
I'm watching a video on it, and it looks really slow. :[
have any of you tried the vr game "anyland"
Anyone ever tried these terrible VR emulation apps that let you play SteamVR with your phone, or even PSVR?
I've tried Riftcraft, it was awful.
Trinus and VRidge are the ones I've checked out. They are also awful. I mean, if you can ignore the roomscale thing, VRidge works fine. The moment I wanted to throw my headset was when I tried using Leap Motion for emulating the Vive controllers.
This explains why the Kinect failed, I see.
I tried both, they seemed to work, used them for Assetto Corsa and worked alright I guess, if you can deal with shitty resoultionn then its a cheap/free option
I used to use VRidge with my Nexus 5X, pretty decent with a plastic Cardboard headset. Except the fact that it was overheating and tracking starts to rotate to the right by itself after 10 mins.
But now that I have the Vive, VRidge isn't a definitive solution for now. (Lets wait and see what they can achieve with the standalone headset from HTC)
I had a Gear VR but I returned it because it was putting too much pressure on my face, and it felt like it was suffocating me. :[
Is the HTC Vive worth the money
If you're on the fence, I would suggest if there's a demo in your area. :v And I would only suggest getting VR if it's not the rest of your savings. xd
Oculus rift is better and cheaper IMO
I sold my vive cause after I got my oculus it just gathered dust on the shelf
@sullen linden
I'm looking at Microsoft's Mixed Reality myself. They're working with Valve amazingly, so there should be quite a plethora of games with that platform.
The Vive has better tracking than the rift. And much better room scale (which I wanted) IMO.
The Microsoft mixed reality is great for portability, but it has no tracking once your arms are no longer in front of your face (which a few games implement for reloading).
Also the mixed reality doesn't provide the digital "box" for you to play in so you don't accidently walk into a wall.
I have heard that Vive is better tracking if Oculus have 2 sensors OR doesn't place them the best, but if you are 3 they are just as good as eachother
Huh everyone I talk to says the htc vive is just better at everything
I like the oculus
vive didnt work with my glasses
also oculus touch
is very nice
its also much much lighter
One thing that is defintly true is that Oculus is more comfortable
I ordered both the rift and Vive because of free returns
I can't for the life of me figure out why the Vive costs $200 more
Rift is more comfortable, and has better controllers
I went with the vive over the rift after a long time of being a rift fanboy because:
1). The Vive supports Steam VR, meaning each part (controllers, lighthouse, Display, etc.) is interchangable with future varients.
2). The Vive supports the chaperone feature so you can pay less money in wall spackle provided you are careful when you see the blue (or whatever color you set it to) mesh appear
3). The lighthouses are wireless and only require power, no additional USB ports needed
Doesn't rift have both of those? And yeah the usb ports are annoying
Rift isnt designed using the steam VR ecosystem
thats why the USB ports are an issue
Haven't noticed any difference between the two in steam vr
But I haven't had the headsets long
with Steam VR compliant hardware, they use IR points to track headset and send the data back to the headset through a wireless channel the headset has bult in. same with the controllers
while the program itself will run on the rift, valve has designed an entire ecosystem for modularity
I see the walls on the rift that tell you not to go farther. I haven't heard anything about the modularity before, but that's interesting
the new LG 8K headset thing is designed for use with vive wands and lighthouses
because of it
With the audio strap, the Vive is almost as comfortable as the rift
I dont have the strap yet sadly, $100 for it is too much IMO
the headphones being attached does seem much more convienient though
Got it for free with the black friday deal. Makes a huge difference
I'll grab one provided I earn enough profit from my current VR game I'm slowly grinding through development for
Vive seems blurry to me, but I read today there is another adjustment you can make with the Vive I didn't even know about so I'll have to try that
yeah, IPD + focus / distance between lenses and screens makes huge difference
really hard to get the sweet spot
I played doom vfr for a bit. Pretty regular stutters and I've crashed twice :/
Only 40 minutes in so will give it another go and see if I want to keep it
The vive doesn't have better tracking than the rift
I couldn't tell the difference when using either
They both worked flawlessly so long as you were In line of sight
The only benefit is that the vives lighthouses are wireless.
But I would take the better Comfort and better display of the rift (plus the infinitely better controllers) over a bit of cable management every day
I generally agree. The ability to change out one part of the setup without changing the rest is intriguing though. But I kind of doubt you will be able to buy many headsets that do not come with the sensors and their respective controllers as well.
But I would like to move away from the console-like feeling I get from the non upgradability
Rift is cheaper, but not a 50% off, because you have to buy more extra cable and camer to catch up the room scale experience vive give you. some times there will be game only run on vive. Most of the vive only game do run on rift, But not all.
On Rift, when you set it up, you do move a controller around to mark where the play area can be. It do show where it is in the virtual world. @scarlet robin
@raven vector Rift is still cheaper with extra camera and stuff.
Especially if you get the hard strap thing to Vive to really make it comparable.
you also need 3 or 4 usb port and a hdmi port on you PC 😛
I know but many PCs have that from what I have seen, as long as you don't use a laptop, have a cheapo mobo, or have lots of other usb stuff
my PC got a old motherboard and it only got 6 port in the back, keyboard mouse ext harddrive and bluetooth already takes up 4 😢
I have 6in the back and 4 on the front
I think
Would you need to have the hard drive connected while gaming tho? And why do you need Bluetooth?
for controller~~~
oh
@raven vector All vive games run on the rift
Plus you don't need to buy extra sensors, two sensors works fine.
Also with vive you have to buy the extra strap thing too
you dont "have to"
I dont have the audio strap, will probably get it to make it easier and faster to put on when I just want to test out a bug for two seconds
The vive's camera setup is much more convenient. But not $240 (Counting rift 3rd camera and Vive audio strap) more convenient
Vive just needs to drop in price and it will make more sense imo
If it always included the audio strap instead of just during a deal that would help
$460 for rift vs $700 on vive to get equivalent setups and rift controllers are better
oog
I'd say $450 with the audio strap, but that'll be awhile. :v
Or $500 with audio strap, because that's how much the Samsung Oddysey is.
long term though I'd say the vive will be significant for a longer time thanks to interchangeable hardware
There are other SteamVR headset being made right now. I would kinda wait for Steam Dev Days early next year tbh.
Oh, there might not be one next year. 😐
And SDD 2016 happened in OCT, I thought it was feburary for some reason
I guess I was thinking of GDC, 
Which is happening late March 2018
Are you guys forgetting about MR? Yes, I know... I watched Linus' review but... Samsung HMD Odyssey, the high end MR Headset eliminates almost all of the problems. It also has SteamVR support
thoughts on trinus??
Ok so here's what I found from having both headsets:
Oculus wins:
-Noticeably better display/lenses with much less SDE (At the cost of reduced FOV)
-MUCH more comfortable
-Built in headphones are super handy and actually pretty good too
-Some oculus-exclusive games are some of the best VR games i've played (lone echo is f**king amazing)
-Much cheaper
-Controllers are much much better. Feel incredibly nice to use
-Lots of free games come with it (Robo recall etc)
-Software setup is much easier
-Runs all Oculus and all Vive games (though oculus walled-garden may be off-putting for some)
Vive Wins:
-Much easier to set up for big rooms as you don't need wires for the sensors. However the "vive is better at roomscale" thing is a myth. Both systems tracking is flawless even at big roomscale. Oculus also includes a USB extension so its not too bad to set up. Also if you do opt to get a third oculus sensor then i would say that oculus actually has BETTER roomscale tracking because fewer occlusion issues.
-Slightly better FOV (At the cost of increased SDE)
If/when knuckles come out then I think the vive controllers may be better, but until then I would pick the oculus for the controllers alone tbh
dont forget about ReVive and being able to play oculus exclusives from the vive
(or other headset)
@full lotus I agree. If Vive dropped in price $100 and included the audio strap it would be more in line with oculus. I don't know if Facebook have just decided to start taking a loss on the rift to sell headsets, but at current prices the rift is just way better value.
@full lotus yup most of the vive game run's on rift, just some of them crash~~
The Valve hand controllers only seem good for games that don't involve shooting. Like escape room games, where oculus touch seems like a good enough middle ground.
The SDE on vive is there, but you don't really notice it if you're playing a game that involves a lot of movement, like Space Pirate Trainer.
You CAN play oculus games via revive but a) instability
B) increased overhead
And yeah I agree, if the audio strap was included, price dropped a bit and once knuckles come out then yeah it will be much more even but at the moment I don't think it is.
@dusky stratus both vive and oculus have SDE, just vive has it worse cause it has the same resolution but a wider fov, so pixel density is lower. Also the lenses aren't as good which doesn't help
But neither of them have 'bad' SDE.
They are both fine, and the only time you'll notice is is on stationary scenes or looking at items in the distance
Both vive and oculus are worlds better than phone VR.
Going from phone VR to oculus/vive is like going from playing euro truck simulator to driving an actual truck
Isnt the screens of Rift and Vive the same, but its the lenses that are different?
or do I remember wrong?
I would wait until the product in this video https://www.youtube.com/watch?v=Ne0cmvl8GqM&t=865s gets more refined and buy something from that lineup instead of a vive and oculus. The fov on vive and oculus ruins the experience
Wait... you can get an 8K VR HEADSET!? Well... sorta... iFixit sponsor link: Get iFixit's Pro Tech Toolkit now for only $59.95 USD at http://ifixit.com/linus...
@solar pumice yeah I've been without a vr so long that I guess I can wait longer
@sullen mulch the screen resolution is the same, but they are different panels and different lenses.
Oculus spent a HUGE amount of money on r&d for their lenses and it shows. They have non-circular fresnel lenses that work very well.
End result is vive FOV is slightly wider but noticeably worse SDE and blurring at edge of view. Though its not too bad.
@solar pumice That stuff is cool, but at the moment we have only the computer power to run very very basic games on it. Until we have a serious improvement in GPU horsepower I wouldnt consider it.
HTC and oculus have both said they arent planning on releasing higher res headsets at the moment for that very reason
nothing but the highest end systems could run it
current VR is already extremely demanding to run. Even a 1080ti can't run some games at 1.5x supersampling
thats the lenses on the rift. I mean shape and view from a distance doesnt say it all but if at any point you can try both headsets, do
Both headsets are great
But the oculus is MUCH more comfortable, better lenses, better display, better controllers, more games, plus oculus-only features like ASW (Asynchronous SpaceWarp) mean you can run higher end games on whatever hardware you have too
The "8"k vr stuff is cool and once its done will be awesome. But its not going to be a viable option for most people for a long time. Both because the headset itself costs 2-3x what an oculus or vive does, and you NEED a 1080ti to run it on anything but really basic games
@gloomy flicker there are two versions of the pimax, one which upscales 1440p and one which runs native 2x4k
And in regards to the cost, Im speaking about the whole system, if you have a vive already then yeah cost will be lower, but others will need to buy controllers and lighthouses too
And yeah The oculus walled garden is annoying
but both sides will release next gen hardware eventually, so I dont think it matters too much.
But hey, at least we can all point and laugh at "mixed" reality
Yeah virtual desktops will be awesome once stuff gets really good
I love bigscreen at the moment for just chatting and watching stuff with people
but its really not anywhere close to being viable for productivity yet
@full lotus I made the mistake of buying the htc vive. After a while I started to notice the super low fov and it ruined the experience for me.
I think the fov on both headsets is fine. Sure you dont get full peripheral vision, but until there are some seriously good lenses developed peripheral vision is going to be a no-go for anyone who isnt immune to motion sickness.
But yeah the FOV could be bigger
I'm having no FOV issues with my vive. I'm running a 6mm VR Cover cover on it so I A: Dont get it sweaty and disguesting, B: Much closer to lenses and much wider FOV
limits my vision by about ~3% on the left and right boarders and top and bottom is not noticeable. Every game I play with it I forget about the FOV issue
What are some suggestions for viveport games to get
Do you own any other VR games?
Have dirt rally, the free ones with the rift, tried doom, and have superhot
This arrived in the mail today! :D already setup and played for about 30min before I had to head to bed.
All you rich people and your VR! D: I should be getting a new job early next year, so hopefully by the time the 8K X headset comes out, I should be able to afford it with a new PC! 
As was mentioned a few posts up, 8k VR isn't viable for most people since the Gpu hardware to run that doesn't really exist right now for the consumer market at large. Until we see either a HUGE jump to the 1100 GTX series (or whatever they're going to name it) I wouldn't expect that kind of power until the 1200 GTX series release.
I was talking about the Pimax headset, of course I'm going to wait for reviews on the final version of it..
8k vr is awesome in theory, but won't be viable until GPU's catch up.
I am a huge proponent of VR and the fact that there is so much competition in the market is great. But realistically 8k vr is not ready yet
In a few years yes, hell yeah, super wide FOV and great res? That will be amazing
Windows MR is great but only the Samsung HMD Odyssey.
Rise of the Tomb Raider for SteamVR
@void grove haven't you seen Linus review it? It really doesn't look like it would be that good for most vr experienes since it is just 2 4k displays. Also the number requirement for the so called "8k" is a gtx 1080ti system with obviously a good CPU. So if getting the Vive is a "rich people thing" then the pimax is for the "people with holes in their wallets"
Tldr: if you want the best of the best, wait a few years or have some fun w the Oculus and Vive until then
Ya know what would be neat
Because one of the focus points of SteamVR destinations involves photogrammetry, it would be neato to get a VR destination of LMG
obviouslly it would take a crap ton of work but
it would be neat
I could do that as a 24 hour UE4 project easily provided colton runs around with a 360 camera and takes photos of the office
hm
There's also software like Reality Capture that are designed to take those multiple photos or 360s and compile them into a 3d model, which you could stick inside UE4 or SteamVR Home
So to anyone that play osu and got a VR. I made this beatmap:
I have made a new beatmap for McOsu VR. The map is not really playable with normal Osu, But it's super fun in VR. You can get the map here if you want: https...
Today marks one year since Oculus Touch first delivered the magic of true hand presence in VR. To celebrate, we’re holding a dedicated flash sale that showcases some of the best experiences Touch brings to life. With savings of up to 75% on 80+ titles, this is one promotion you won’t want to miss. Act fast—these deals expire at 11:59 pm PT today, December 6!
What games should I grab from this flash sale
lone echo, I expect you to die, superhot vr
Why are VR treadmills not a consumer thing?
The Omni states it's for commercial only
The omni was always going to be a massively niche thing.
hardly anyone will have it so hardly any devs will even consider adding support for it.
I mean dont get me wrong, its really cool, but it will be under-utilised for the same reason that most VR games arent roomscale. Something like 10% of VR users actually have a decent roomscale space
so in order for their games to sell better devs target a bigger market and make games that work well with small play-areas
Hey everyone ! I am searching some little games that are good to make family members try VR for christmas. I have a Vive and I'll be using my XPS 15 (i7 7700HQ, 16GB RAM, GTX 1050). Do you have any recommandations ? (I already have The Lab and Job Simulator and I'd like to make them try the room scale feature of the Vive)
@dire monolith google earth VR, Superhot VR, aircar (dunno if its on steamvr or not)
"keep talking and nobody explodes" is great cause you can involve several people at once
I already have Superhot VR and KTANE but I wasn't sure if they were suitable for a family dinner ^^
Is Google Earth VR a great VR experience ? I've never tried it :p
Ok ! I take notes 😃
I’m probs getting a htc vive on Christmas
Im loving the new oculus dash so goddamn much
Sitting playing elite dangerous, with a netflix window pinned in my cockpit, hell yes
You can do that? Cool!
Is there an equivalent for the Vive @full lotus ?
Join Fallout 4 VR’s Lead Producer, Andrew Scharf and Community Manager, Jessica Finster for your first steps through the Commonwealth in virtual reality. ...
@dire monolith no, its part of the oculus core 2.0 that was released to beta yesterday. They basically revamped just about everything about the UI and interaction
Ok, thx for the info !
Lone Echo is free if you buy a Rift
Source: The game awards
Vacation Simulator is the new original VR game from Owlchemy Labs, the creators of Job Simulator, and Rick and Morty: Virtual Rick-ality! First you JOBBED, n...
What's the main difference between Rift and Vive? and which one is best to get in terms of games 😄
The Vive is better at roomscale and the rift has built in headphones that don't cost an extra $100. :V If you want more high quality games I'd get a Rift. Oculus is funding the majory of major VR titles and they'll either come to Rift first or be Rift exclusive.. There is a third-party tool/driver that let's you use the Vive for rift games, but I heard it can cause issues.
Your mainly looking at tracking accuracy aswell.
The occulus tracking is rather inferior to the Vive's. Ive tried both in person and can personally attest to it.
I think most people can't tell the difference though, but I'd try each one first before buying into it, if you can.
People say how good the tracking of the Oculus matter a lot on how many sensors you have and how well they are placed.
Maybe for roomscale, but if you don't have the space/don't care about it shouldn't really matter.
Biggest difference between Oculus and Vive roomscale I have heard about is that Oculus area is smaller
The max area
But it's large enough for most people that doesn't have a large room to use
Yeah, I heard it's close to 10 ft, I think, before tracking is gone.
I think Oculus was about 2,5-3 m square
Oh, the oculus wiki on reddit says, 7x7ft. 😐
While Vive was 4-4,5 m or something
Vive is 15x15 ft, but I heard you can extend them farther and won't lost tracking, but SteamVR doesn't support it.
I wouldn't have space for more than what Oculus can do anyway
And I bet that's true for a lot of people, especially in Europe
SteamVR also supports like 15 lighthouses for larger scale tracking
Yeah, there's the amount of items you can have for SteamVR, but not that many games support that right now.
Isn't Oculus supposed to too? Or was that a thing that is supposed to come later
But not yet
I heard oculus only support like 2 extra stuff besides the touch + headset
Then it was a thing they said was going to work in the future or something
Maybe when Santa Cruz comes out.
Oh, looks like Santa Cruz is going support a similar tracking system to what the Rift uses now, because they were using Touch controllers for the demos.
They look really simular from a distance, but they're different.
I hope that HTC will launch Touch like controllers for the Vive (or any 3rd party manufacturer, if it's done correctly)
Yeah, the hand controllers that Valve is developing doesn't look like they would be good for combat based games.
Oh, they have something to grab onto. I didn't think there was.
The Valve Knuckle controller, I didn't remember the name of this project : https://www.vrheads.com/valve-knuckles-controllers
is an 8' x 5' play area ok for the vive?
Why do people say oculus tracking is inferior to vive? Both of them work flawlessly and if anything I'd say oculus was MORE accurate
Also the oculus max area is NOT smaller
@void grove
@cyan drum yeah thats plenty for most stuff. You wont be able to play stuff that NEEDS a big room, but tbh 99% of VR games are designed with smaller playspaces in mind
ok
The only game I play regularly that it helps to have a big playspace is echo arena but thats oculus only anyway
other than that everything works in small playspaces fine
I could try and setup revive @full lotus
You can do yeah, just its not ideal because a: echo arena controls are wonky AF on revive and performance is worse
yeah. I will mostly be playing games like https://i.imgur.com/U3k4NPK.png
I have bigscreen, and yeah google earth my dad wants to play around with that
Landfall is super fun too, its like command and conquer but in VR
though it may be oculus only, I can't remember
Yeah its multiplayer with both platforms
so my friend can be on vive, me on vive, and another friend playing on his oculus lol
we will never have to go outside!
- cant you play any game in a big room like a living room?
99% of games are designed for small playspaces where you can stand up and maybe take a step in any direction. Cause the vast majority of people dont have huge playspaces.
The only games I know of that actually really benefit from roomscale are echo arena, one of the experiences in "the lab", and then some games like robo recall (oculus only) or rec room its nice to have more playspace but not necessary at all
roomscale VR isnt really a big thing
cause no devs make stuff for it cause hardly anyone has it and so no one will buy their games
its like SLI support, no devs add support for it cause hardly anyone uses it so sales wont increase
oh the lab, its like the best game that is free.
VR SLI provides increased performance for virtual reality apps where multiple GPUs can be assigned a specific eye to dramatically accelerate stereo rendering. With the GPU affinity API, VR SLI allows scaling for systems with more than 2 GPUs.
I remeber the first game was the lab and I petted the dog. Then when my friend was in VR i threw stuff at him.
Best game that is free on vive anyway
Lone echo is free on oculus now
Which is like, the best VR game I've played ever
Robo recall, echo arena and a bunch of others are free on oculus too
Bigscreen is great
from seeing my friend setup vr it isnt hard for the vive anyways
compared to him and the room. That play area isnt big enough https://i.imgur.com/nEDcXoz.png
It depends
If your play area is 8x5ft but with walls on some of the sides, that's actually a much smaller play area than an 8x5ft but only with tables etc in the way
Cause you can swing your arms over them
8'x5' with 1-2' away from the wall
Will the vive still detect your positon if you're in "standing mode"?
I think it still does
Because my legs buckled using a Rift and I think it was due to my position not being track when I moved slighty.
So yeah, Vive still tracks it

Sounds like you had a bad sensor or something
Only time I've had tracking shift on me was when my little brother knocked over a sensor
It was at a Best Buy. :V
No idea
Well, I'm not 100% why that's my legs buckled, but they did. :<
@full lotus I dont have siblings and the base stations are up high on the wall
If the tracking shifted then yeah I can understand why your legs would buckle, mine would too, all I'm saying is that is not a normal issue and there was something wrong with that best buy setup
Once tracking is setup on both they are almost identical. With 3 sensors the rift has less occlusion issues but tracking itself both are perfect
how long are the usb cables that come with the vive? for base station
The base stations don't plug into the pc
no to the wall
Oh. 😐
lol I shouldve said power cables not usb cables
it's 8 feet long or 2.5 meter
ok so it might be long enough
personally the main 2 reasons I sold my vive were the controllers (Which hopefully will be resolved when knuckles comes out but still) and the SDE is noticeably worse
https://i.imgur.com/YpmaLhY.png WOW! this would be handy...
Yeah I still have not managed to get the Vive to not be blurry on the edges
And the grip buttons on the vive are uncomfortable
Wish I could have the rift headset and controllers with the vive lighthouses
its not really possible to get the edges perfect due to the lenses
I've had zero issues with my Vive.
My gf can't even use a Rift without getting nauseous, but she can use my Vive fine.
I've never suffered from motion sickness. I must be lucky.
I got motion sick on both when I first started using VR but after a while you get used to it
I didn't get sick when I first tried the Vive at my friends house, although I almost broke one of his controllers w/ the fan...
I think it depends on the game you're playing. The ones where your character doesnt move, or only moves when you move about in your actual room (or just teleporting) are fine
Its the stuff like google earth VR or racing sims that got me cause everything else is moving but you dont feel anything so your brain is like "WHAT THE FUCK IS GOING ON"
Plus some people are just super susceptible to motion sickness. I used to have it really bad, like, would struggle to sit in the back seat of a car
I get motion sick when there is nothing below my feet, but after a while you get used to it. Rickie's Plank Experience is where I got it the worst, not afraid of the heights, just the way your move gets me motion sick
lol
https://i.imgur.com/cRBka28.png enough or more?
@cyan drum You should put SUPERHOT VR way upper in your wishlist, definetly one of the best VR experience available atm IMO.
I'm not going off of order... I just add it to wishlist and click add to cart for all of them and buy lol
why isnt there an easy way to add all to cart
@dire monolith
Enhanced Steam Chrome addon allows you to add a product to your cart from your wishlist
Paddle up with online multiplayer, robots, complete challenges or train your table tennis skills. This is the ultimate ping pong experience for VR.Key Features!Natural Table Tennis Physics - Indulge in the most natural table tennis physics in VR....
$9.99
217
The ultimate Table Tennis simulator. Play opponents in online multiplayer or practice against the advanced AI. With physics designed to be as real as ever achieved in a Table Tennis simulator, you will forget you are in VR.
$19.99
843
save some money for revive and oculus games
robo recall, lone echo, echo arena
those are three of the best VR games i've played
ok... I asked for 90$ then I have more money that I can use soo....
Those three games are free if you have an oculus, though if not (ie if you're doing it through revive) im not sure how much they are
I think about £30
ok
I think they come free with purchase of oculus right now, not free with oculus
I only get motion sickness in games where you move independent of your head like driving games
Or lucky's tale
Robo recall and echo arena have always been free when you bought touch or oculus+touch. They gave you a code when you bought them.
Lone echo only just got added to that though
@full lotus mine just showed up in my library ready to install when i got my rift+touch
Nice!!!
I have been trying to get payday to work
but evertime i launch it
even in vrHomne
vrHome
it just launches like it normally does
anyone here know of any good star wars vr apps (or star wars like) i have played trails on tatonee, driod repair and light blade
is the best sale on vr the newegg 400$ rift?
Pretty sure that is standard price
But I like newegg because they don't charge me taxes
And if you have a shoprunner account (I get one free through an Amex credit card) you can get free 2 day shipping on a lot of items
https://youtu.be/T1Wzgm8DkkU I want to do this
When British astronaut Major Tim Peake started chatting with a BBC VR expert a truly out-of-this-world VR experience was born. BBC Home: A VR Spacewalk takes...
Fallout 4 VR is out ! Can't wait to have the "demo"
I'd prefer to just have to pay 15€ for a VR DLC, I've already have the game (collector edition, preordered, 130€) so why would I buy it again ?
Yeah... But I bought Superhot VR, and it's great. But just look at Payday 2, they offered a free VR update (as the last update for the game tho).
I was like, lets get superhot. Then I wanted a Vive and I was like... lets wait
I have both. VR version is one of the best VR experience available.
Personally I'm rather fond of the 2 hours I spent doing and re-doing the budget cuts demo
someone please do give me an update on how Fallout 4 VR is and if its worth it though
No
@cyan drum Just doing a funny joke
throw harder stuff next time?
@scarlet robin Depending on when the "demo" will be available, I could tell you when I'll have it !
then agian I almost broke a controller by jumping up and hitting the running celing fan..
Its obligatory to hand the controllers to the demo-ee when they are behind your back, proceed to randomly grab the controllers while they are ingame, and aquaint them with VR for the first time by loading up Rickies Plank Experience
I didnt get hurt the vive almost did...
I'm gonna be like, dad you wanted to play the vive: so do Richie's Plank Experience!
@cyan drum A friend nearly broke a controller this weekend, was giving punches in SUPERHOT VR, but there was a wall... Controller just got a scratch, he just punched his hand on the wall by protecting the 145€ controller lol
https://i.imgur.com/UoDjDk1.png for those who cannot affor a vive right away lol
@dire monolith ouch...
that had to hurt though...
When your starting them up your mousing over all the things in the VR section of your library and every "launch" button just leads to Richies
lol
It's 1AM and I have to wake up at 7AM to go to school so I should go to sleep ^^'
Bye everyone !
oops you said Google Earth VR? sorry I clicked on plank experience
pls sthap gaben
"So this is what The Lab looks like? I thought it would be more, you know, valve-y" "yes yes this is the lab, just step into the elevator and hit the top button to go to longbow" "but it says plank" "thats because someone had a typo"
http://store.steampowered.com/app/517160/Richies_Plank_Experience/ just watching the video scares me...
Are you afraid of heights? Take an elevator to our plank that’s sits 160m high (525 feet) above the ground, then dare to walk to the end! Richie’s Plank Experience was made to demonstrate virtual reality to our friends and family. It’s a...
$7.99
231
"Richie’s Plank Experience was made to demonstrate virtual reality to our friends and family." and a way to loose friends and family
I'll save some money for the holiday sales on Steam
And hope there will be some VR games on sale
@cyan drum is that the game that makes people fall on their face and break the Vive?
yes
My buddy Perry tried out the VR for the first time... didn’t end too well. * Jukin Media Verified * Find this video and others like it by visiting https://ww...
Welcome to richies plank experience
Star of the show right there ^
RIP
HTC VIVE bonus reaction video on the React Channel! https://goo.gl/NCfny2 Check out the HTC Vive: https://www.youtube.com/channel/UCnV5HYjb358rUDcAnrlxUkw Su...
https://i.imgur.com/4BTNtrd.png close enough close enough
Close enough. The right answer was Flux Capacitor, which they got a few of the letters of like the O and F, but close enough.
Especially if your playing Holopoint or The Lab, both of which will mean your either really sweaty or half naked and a bit sweaty
lol
anyone thinking on getting fallout 4 vr?
played fallout 4 vr for about an hour and a half now. Game is really blurry
And it still has the same issues the original fallout 4 had with dialogue obviously
But seems like it will be pretty fun
Not sure if it is worth $60, but I got it for free with the vive
Forums had me disable high dpi scaling and then run my monitor at a higher resolution. Helped slightly, but game is still a blurry mess
A livestreamer said he had to set supersampling at 5x
Might try that later
Right now I have my monitor at 5k, high dpi scaling off, and with or without taa it is really blurry
How the f**k can you run the game at 5x supersampling without 10 titan V's anyway
Maybe it isn't
And it just made him feel like it helped
Other people were saying the steamvr ss settings did nothing
I was gonna say, thats the equivalent of trying to render FIFTY TIMES as many pixels
wouldn't it be 25?
yeah sorry brainfart, just got up and havent had coffee yet XD
but still, too many damn pixels XD
Indoors it isn't blurry
But once you are outside, everything outside of a room's distance looks terrible
I dont know how the steamVR supersampling works but i've got a 1080ti and with oculus I run 2.0 supersampling for not so demanding stuff and 1.5x supersampling for demanding games like lone echo et
I mean, its always going to look somewhat blurry, just cause of the actual res of the display
unless you mean it looks a lot blurrier than other VR stuff
yeah in comparison to other vr stuff
ah ok
before I made any changes, felt like 240p
yeah game issue then I guess
But hey its bethesda, I dont think they know what a finished product is
game runs on the rift, but using the ui with the touch controllers is a nightmare
Gotta meet those arbitrary release dates set by the suits, bugs can be fixed later right?
or never fixed
yup
and left to the modding community
dishonoured 2 I was super hyped for and it was unplayable for 2-3 weeks after release
motion and general feel of the game is good so far
Well except the stars are below the clouds
And using big guns with one hand feels wrong
I've played up to where you kill the first deathclaw
dogmeat is still an idiot
and conversations are still bland
But those are problems with the base game too
Im going to wait for it to get cheaper. I was never really all that into the base game so while VR will of course make it more enjoyable I dont really want to pay for it again at full price if I might stop playing after a few hrs
yeah I don't really think I'd pay $60
But got it with the vive
Feel like they should have at least discounted it for people who own the original game
Yeah it shouldve been a purchaseable add-on for the base game imo
That's the same for me :p
Fallout 4 VR is here yay but it is super blury with a horrible txaa here is a simple fix to sharpen up the visuals in the vive/rift also a bonus tweak showin...
Game developpers should stop using TAA, it's the worst AA ever made. Everything is blurry AF, FXAA is way better even if it's a bit more aliased.
FXAA is the the most common one
@full lotus yeah I did all of that. Brought me from a 240p feeling to a 720p one
What graphics card and processor you using?
1080 ti and 7700k at 5.1ghz
And 4x dsr on my resolution brings it to 5k instead of 4k
It is playable. Just the distance is a mess
And there is flickering that happens sometimes in game
Also sometimes there is pop in. Like the distance will just be white and as you walk forward it will show up
Happened inside of the building the minute men are in at concord
Yeah from all the complaints its definitely an issue with the game itself not anyone's PC
yeah it's just the game
@stoic geode about 25% of 7700k's will reach 5.1ghz
@full lotus huh i didn't know that
4.8GHz - top 100%
4.9GHz - top 91%
5.0GHz - top 62%
5.1GHz - top 24%
5.2GHz - top 4%
And with a good motherboard, delidding, liquid cooling etc you can normally goa bit further too
nice
Yeah I run 5.1ghz 1.42 volts no avx offset
In gaming usually stays low 60s or high 50s
Thats a fairly high daily voltage though
It is fine. If it dies then I'll have a reason to upgrade
It goes down to 1.408 on load
If your temps are ok its fine. Its just that a LOT of 7700k's wouldn't be able to push that voltage unless you delid
7700k thermal performance is very hit and miss depending on how lucky you get with TIM application
Yeah it is delidded. Cooled with a 280mm aio with noctua fans
Silicon lottery usually recommends anywhere from 1.4 to 1.45 volts if you buy a prebinned cpu
Yeah with decent cooling 1.45 is fine, but on a non-delidded CPU that could get real toasty
Im gonna miss my current 6700k when I upgrade
Before delidding, I hit above 80C in games with only 1.28 volts
To be fair I also changed my fans and spaced out my front panel
4.8ghz, 1.38v, 23 deg under load XD
yeah, custom loop, delidded with conductonaut both Die->IHS and IHS->Block
Yeah with an aio the water temps will be higher than that
But you have less radiator space most likely and it uses aluminum
Yeah, but they do cost about 5x less so theres that XD
Yeah. Every time I think of doing a custom loop, I find somewhere better to put the money. Storage, games, monitor etc
@devout mist 5.1 and low 60's under load? dam im 4.8 with about 73 under load w an evga 280 clc (no delid)
My 6700K hits 5.2Ghz but the voltage is far too high for my liking 1.38v is too much for me when at 4.5-4.7 I can run between 1.25v and 1.28v.
I delided mine and then glued the IHS back on with superglue.
Then had to redo it all so I took the IHS back off and replaced the thermal compound I used with liquid metal.
Yes, it is totally posible to recover after a stupid amount of superglue was used to glue the IHS back to the substrate.


