Forgot the minion router is popular for the VR kit https://www.amazon.com/Davolink-Minions-Kevin-Wi-Fi-Router/dp/B0CJXZSLNM?th=1
#virtual-reality
1 messages · Page 47 of 1
yeah, I think it's more expensive than the prism though
or it doesn't ship to where I am, I was looking at it before but decided against it for some reason
ah, I see
I assume you mean this one? https://www.amazon.com/PRISMXR-Streaming-Compatible-Accessories-Wireless/dp/B0CFDL5Y7F?th=1
It is certainly cheaper then the minion one
I believe not
That was to the chat in general
I was looking for one and it said it isn't
Prism has a bundle with a Quest 3S facepad lol
and yes I own a 512GB Quest 3
Prism lacks the 6ghz band it would look like
That may or may not be an issue dpending on how many wifi hotspots are around you in the 2.4ghz and 5ghz bands
LMAO
I ain't kidding about it being popular and recommended LOL
i just spent a bit of time in vr with menus and games and all and i took it off and now reality feel... weird
jesus
LOL haven't got your sea legs yet
after long lone echo sessions i remember wanting to grab and fling myself off of walls and such irl
and wanting to use my gravity gloves irl too
LOL
Sign of immersive game mechanics i guess
Agreed
im sitting in front of my regular pc screen and it just wobbling
rather it appears wobbly
im not really nauseous in a traditional sense
like
the world feels
more 3d
Yeah been there after a session of Borderlands 2 VR where the floor isn't even in the slightest in game
For aiming in BOrderlands 2 VR I just use the scopes since the crosshair in nromal view is no where where it should be
Never done this I don't think, but in other games I sometimes try pulling up a finger camera (as if you are doing the framing motion). Only Resonite has that feature
I bet I've dreamt of doing it at least once
LOL
Ok that session made me sick to my stomach
And will the room stop spinning please
I assume I still need to tweak the settings to find the right ones for me in that game urk
Welp, so much for "I don't need a Steam Frame, my Reverb G2 works perfectly fine, I can just continue using it until I eventually save enough money for a Frame, so I shouldn't stress about not being able to buy one on launch."
I think the Fates heard me say that, because today I decided to fire up my headset only to find that for some reason, despite it working just fine the last time I used it, my left WMR controller now no longer appears in my bluetooth connections list whenever I try to pair it to my computer. Every time I try to convince myself that I don't need a headset upgrade and can make do with what I have, the headset has a way of proving me just how terrible it is.
Windows Bluetooth has always been kinda janky and problematic. Windows 10 & 11 just put a new coat of paint over the antient and issue-prone stack, and actually made it worse by doing so 
It reacts especially bad to switching the bluetooth adapter on the same install. I've had my Switch Pro controller completely stop working on a Windows install just because I had to replace my mobo and didn't wanna re-install Windows. Literally the only fix was to start with a fresh Windows install...
Other issues include Bluetooth devices you can no longer un-pair/remove from the device list, or devices disappearing and you can't pair them again.
Not sure if there are triggers other then switching the Bluetooth dongle, but those were my experiences after that one mobo swap...
Ok it would appear my janky headset gets to live another day
I had to go into my device manager and forcibly remove and disable BOTH controllers from both my device manager and bluetooth connection list and reconnect both of them again, and then unlock them with the oasis driver all over again (thankfully I didn't have to redo my boundary, that would have sucked) but now it appears that they are both working again
Still, it feels like I'm silently being pushed towards getting rid of this thing just so that I don't have to do half an hour of troubleshooting every so often just to use my headset 😭
the cv1 driver crashes my whole pc on startup sometimes ..
doesn't even bluescreen just freezes
New Boneworks speedrun record! 7:01
shit's worth more than my PC
What are those?
Vive 3.0 trackers
Oh, huh, that's interesting. Haven't been keeping up with the new VR stuff.
You weren't kidding
shit's been around since like forever
2021
By new I mean since COVID. I know of the Meta Quest 3 and the new Valve Index
That's about it.
Also treadmills
I probably won't get a treadmill tbh
It's not a price thing, it's just impractical, not a lot of games support it and every game's controllers are different so
It seems cool, but definitely pricey. They also have some issues. It will be cool to see it improve. On one hand it's great for someone limited on space, on the other hand that's massive for someone limited on space lmao. So it's for if you're limited on space in a singular room that you're not using for anything else 
That is fair
I really hope VR develops more
More games, connectivity, etc.
slowly but surely
we have haptic vests too
tracked gun stocks (via vive trackers)
Those sound cool. Same with the gun stocks. We're finally reaching the VR we saw in shows in the 80's, 90's 00's.
Not at the holodeck yet.
But we're getting there.
A long way from the fucking Virtual Boy.
I think we've reached the pinnacle of mobile devices, like phones and tablets. There won't be any major ground breaking new things because it's matured so much
VR is slowly picking up traction but there needs to be more things to do
We've come a long way since 2014
That's definitely true. As far as I know Half Life Alyx is still the biggest/best single player VR game like that. Like don't get me wrong, there's good games out there. Budget Cuts, Gorn, Blade & Sorcery, Boneworks, Beat Saber and then you have ported games like Fallout 4, Skyrim, Alien Isolation (which is technically a mod since they cut it). But we definitely need more. A lot of the biggest VR games are either closer to tech demos (as fun as they are) or been out for years. All of those games I either own or have on my wish list. I still need to get Beat Saber.
That's definitely true
I remember really wanting a HTC Vive when it first came out.
I'd be lying if I said I didn't like VR
Yes, the Galaxy Watch6 is part of my VR setup. It sends my heart rate to my VRChat avatar via OSC
Damn, hell yeah. I only have the Meta Quest 3 right now. I will probably get the new Valve headset at some point. I haven't played most of the VR games I mentioned yet, I only got the Meta Quest a year and a half ago and I had a bunch of stuff get in the way so I was only playing normal games for the most part.
How does that work?
Honestly, VR probably won't mature for a longg time and I'm all for it. Chances are, if you want a new device or something you could probably make it
OSC. I'm using a PC app called VRCOSC and using an app on the watch called Hyperate
On the avatar, it can receive OSC messages to update a shader or game object
Ah okay. I've mostly only watched VR Chat videos, have used it once or twice.
That's cool though didn't know you could do that.
You can do a LOT with OSC
awesome
whatt thats awesome
if you have an apple watch or sum, even fitbit you can do it
i dont play much vrchat myself its just very technically interesting
what does it do to your avatar?
changes a number on my avatar
RED_SIM shader
Oh i bet the amount of lighting sources on your avatar would crash an RTX pro 6000
if you have that many vive trackers.... you're into the NSFW VR stuff xD 100% confirmed. and are also a VRchat frequenter which, that alone also proves my point lol.
whattt me? neverr
Nice.
rate my 1.42.2 setup
im still on 1.28
we should like
get on multiplayer or something
Huh. I didn't know Multiplayer still worked on 1.28. I was on 1.27 for the longest time, but then they ended multiplayer support for 1.27 so I updated to the newest mod stable version that was out at the time, which was 1.39. Hopefully I'll be able to go another 12 versions before having to update from 1.39.
I don't know if I could ever do multiplayer with internet people though. Too scared of being judged for my music tastes
more and more maps require vnjs to properly enjoy them (1.40 feature) with maps containing v4 walls slowly appearing too (1.41 feature). just a heads up
unless you update to at least 1.40.8, uh, no, sorry
you are running a 4 year old version with no support basically
i JUST updated dw
oh nice
i should get back into vrchat so i can sit in front if a mirror wearing $1200 in vive trackers
The only issue with updating Beatsaber for me is that it's not just a couple hours of updating my own game. It's also taking an afternoon to go over to my sister's house and update her game to the same new version, and then taking a weekend to drive across the state to my mom's house to update hers as well, which she plays on a Quest 2 so the process of updating is completely different for hers than it is on PC. So it ends up being like 3 days of work to get everyone's stuff sorted so that we can continue playing together every time an update is required due to feature additions or mod compatibility ending support.
consider the following: remote desktop and then make 1 drive
Also, BeatTogether (mod) exists
Yeah, Beat Together is how we play multiplayer. I don't think we'd be able to otherwise, what with using so many modded charts and being on different systems and such.
It's at least way easier to update, especially on the Quest 2, than it was back in the day. For me and my sister it's just making a new BSManager version profile and syncing all of the files, but for my Mom's headset, it used to take multiple hours of backing up old files and then deleting, redownloading, and patching the game. Now it takes like half an hour and it's fairly streamlined. The simpler solution would just be teaching them how to do it or walking it through over discord or something, but they honestly just don't trust themselves not to mess something up during the process in spite of its simplicity.
beat together is so janky, mp+ has always been more reliable in every case
same as above
yall should try that
mp+ does exist on 1.37, 1.40.8 on quest and on any pc version range from 1.34.2+
oof that sucks
What body trackers do you guys recommend?
If you want the best in tracking quality: Vive 3.0 Trackers
If you don't mind a few firmware issues for a little bit of saving for similar tracking quality: Tundra Trackers
Not sure about the tracking quality of FluxPose, but those seem to be a pretty intresting option coming up, otherwise the default answer is Slime Trackers.
I wouldn't recommend anything outside of the 4 I mentioned. Older Vive Trackers (1.0 & 2.0) have terrible battery life, are huge & heavy. But they do still have the same good tracking quality, so they are an option if you find them for really cheap, it's just you might be better off with Slime Trackers in most cases 😬
you can also take a look at the butterfly trackers:
https://slimevr.dev/smoldc
Those are the butterfly trackers. 
Wait you dont even need a headset ??
these are also for pure mocap so yes
Then how does the kinematics tree know where the origin is
most likely they have their own system for all that
no way theyre integrating the acceleration data that becomes way too noisy way too fast
Probably just assuming the feet are stationary then
They're prolly gonna center the IK around the chest tracker if you don't have a headset
Makes more sense then centering around a foot
Chest or Hip is actually pretty common anchor point for IK animations
But the chest tracker doesn't have absolute positioning
Also this is forward kinematics
If you have angles known and are calculating positions its forward if you have positions known and are calculating angles its inverse
No, it's still inverse. IMUs produce relative cartesian coordinates and orientation, they do not produce joint angles.
Which are integrated to produce relative cartesian coordinates. I've built written this kind of software before lol. Just look it up, there's bazzilion papers on the inverse kinematics models for IMU systems. It's inverse
Which you can integrate to get relative orientation and estimated coordinates but they do not produce ground truth coordinates
im literally doing my degree project on this rn
oof, and you aren't aware of this at this point? that's shocking
this is why you perform SVD during a calibration pose to put all the trackers into the same cartesian space based on a human kinematics system. Then the calibrated cartesian coordinates of each tracker use inverse kinematics to produce joint angles
You don't know what you're talking about
oof, you got one-guy'd. That's not how 99.999% of IMU systems function
https://www.nature.com/articles/s41598-025-33021-7
https://opensimconfluence.atlassian.net/wiki/spaces/OpenSim/pages/53084203/OpenSense+-+Kinematics+with+IMU+Data
https://dspace.mit.edu/bitstream/handle/1721.1/130808/1252627372-MIT.pdf?sequence=1&isAllowed=y
https://nmbl.stanford.edu/wp-content/uploads/An_open-source_and_wearable_system_for_measuring_3D_human_motion_in_real-time.pdf
Ok but thats the OneGuy we're actively talking about
Just stfu
Second result on google for "imu inverse kinematics" btw did you even read it
And this is a research paper from literally a month ago
So no it is not industry standard
"this"? I listed three papers. Two are from 2021. This is the industry standard methodology
this just means they're using a numerical solver for the positions
You actually didnt read these lmao
I skimmed them to confirm that my understanding was correct, which it is. These papers very clearly describe inverse kinematic models. If you are failing to understand that, I don't really know what to tell you
Show me where please
good luck with your degree. I concede it's possible that slimevr has created novel approach to estimate joint angles and use a forward kinematic model, but that is not even remotely what is industry standard. I don't feel like reviewing slimevr source. code to confirm if some wiki page is even correct or just some misunderstanding. Papers for IMUs go back decades using IK
Are you blind
I literally screenshotted one of the paper's model. That's why I asked if you're blind. It was half serious
and uhh.... yep it uses IK. The docs author was a non-dev volunteer contributor that just didn't understand the way slimevr actually works.
https://github.com/SlimeVR/SlimeVR-Server/blob/main/server/core/src/main/java/dev/slimevr/tracking/processor/skeleton/HumanSkeleton.kt
let me know if you find the forward kinematics
unironically though, I do love seeing alternatives approaches to this
how can I make my quest 3 collect as less data about me as possible and maybe secure it more to attacks etc.. ?
I would recommend using a fake account, opting out of as many things as possible and make up a reason your data can't be collected for AI
but it needs to be a good reason
also you can use a vpn, the ones that don't give you free Netflix are cheap, free or even self-hosted
The paid way is to buy enterprise version which does not collect data but it costs like $799 and mandates enterprise license
something tells me the enterprise license is a paid subscription
Oh and it's a 2 year subscription yes
Quest 3 is essentially cheaper because you are the product after all
at that point I might seriously consider the open source projects out there
Or Steam Frame
when it comes out
but honestly idk if I'll be able. to afford it, literally haven't had a job for some time
if it still works on later software versions, private quest lets you set up your quest without a meta account
anyway to make that meta account do less tracking on you? I made a separate account just for my VR and disabled data collection options but not sure what more I can do..
like i said, private quest lets you setup a quest device with no account
no account = no telemetry
oki
I’m not
super concerned as I play my VR once in a blue moon anyways and I have to manually setup my space again as I disabled the option for them to collect my spaces
Only way I know is to block the headset from wan, blocking all related servers via adguard, pihole or other dns traffic filter
At least that's what I do with mine. If I block it from wan entirely though it will have more bugs with the UX so I'm just blocking servers
that's a little extreme but understandable
The amount of pings it sends to facebook is insane. I had a chart with it at one point when I was running pihole
And that was it setting on the floor, idle
haha, I'm in danger
You could run it in dedicated router with no internet i guess
For a limited time it will work
It ends here... the time to save in this run is in sewers where i lost a bit of time. NewGame+ in 1.6 is dead. There wont be another world record in this category.
NewGame+ Speedrun in 6:57
SLZ Speedrun Discord
https://discord.gg/MW2zUcV2Fv
BONEWORKS Leaderboard:
https://www.speedrun.com/boneworks
Speedrun Tutorial by @jakzo_
https://yout...
I think I'll have to replay that once I get the steamframe
I'm currently replaying Bonelab myself (Kinda sucks that you basically have to wipe your save in order to replay the campaign but whatever) I'd maybe wait until Bonelab patch 789/Boneworks 1.7 (they're the same patch but for the two different games, moving to a new engine for both, etc.) comes out to replay either one because there's gonna be a bunch of tweaks and stuff that should make physics interactions and player movement feel a bit better. Chances are good the patch will be out before the Steam Frame anyway, but some people are saying SLZ might be waiting to get their hands on the Frame themselves so they can bake some foveated rendering stuff specific to the Frame into the patch before it goes out, in which case it'll probably be a while after.
YOOOO I had no idea that glitching the gun by putting a mag in while ejecting it to get it stuck floating below the gun and then putting it on your back to make yourself fly through the air was an actual speedrun strat lol. Me and my sister found that bug by accident during the pandemic and then I totally forgot about it
It's a really good time saver on levels like Streets and Tower.
Oh god.. I hope boneworks doesn't feel too different
I love that engine as it is, at least the physics. Also 2D nullbodies lame
SLZ could be waiting for the heat death of the universe though atp, their release cadence is worse than.. Hell basically any game, indie or not these days
just like the real half life
Remember when DeadFM was gonna be a thing lol
Yeah 😭
DeadFM is still in production, it's just slated for release after B-Side
Hall of the machine King is the one I'd say don't count on it releasing in the next decade
I was so excited about the studio man. Bonelab shattered any expectations I had for the studio. In the opposite way Boneworks did it
Yeah I really wasn't impressed with bonelab, but it was mostly just mismanagement of expectations. To make a comparison, it's like expecting half life 2 and getting gmod instead
What's B-Side?
Its not even like that, I understood that the game was going to be propped up by the modding community but the release of the SDK was just so limited. And still is.
as in bonelab sucked?
I havent played it
Originally, there was supposed to be one game that was both the story driven sequel to boneworks, and also a modding utility for allowing people to make stuff for the marrow engine, but when they realized it would be too ambitious, they separated that game into bonelab, which contained the modding platform centric stuff, and B-Side, which is supposedly coming out next and is going to be the story driven sequel to boneworks
Yeah kinda. I like the concept, but boneworks already had the foundation for 80% of this stuff already
I'm hoping it'll be good. BoneLab I genuinely did enjoy. The story and all. I wonder how B-Side will tie in. And how all of it will tie into DeadFM
The things that changed, graphical fidelity got lower and there's a proper SDK that exists from the devs and a body switcher.
BoneLab's story missions were more linear. Less open-ended than Boneworks's missions were.
Which in itself eh. Its basically just a demo/tutorial for the body switcher and the default "forms"
Hoping they make some sniper stuff for B-Side or DeadFM.
I just want to feel how I felt when I played Boneworks again
Sniper missions would be kinda sick though
I replay boneworks once every few months or so. I find new stuff pretty much every time. But I'm weird in that I'll replay the same game over and over again just because the gameplay is fun. I've played a game called a story about my uncle dozens of times because the gameplay is simple and relaxing, so boneworks is just the fun game I play if I'm bored even though I've completed it multiple times before.
How about expanding the vehicle stuff?
Meh. Maybe as an option, idk if I'd want it to be mandatory
Its about the physics mostly
I want physics based puzzles for sure
I would love that.
Maybe some that also involve timing (AKA utilizing the slow mo button?)
Physics puzzles that include a vehicle? Also could be cool. I mean they did put that hover junkers thing in boneworks so
Maybe a level based on it that's not a racetrack lol
That eurobeat was bumping tho
Don't remember. Don't really remember bonelab music as much as boneworks but I believe it
The track for the fistfight section... Absolute banger.
En opera de ossium, perditus sum
Nulla molles accentus,
Nulla molles accentus
Isn't that from the throne room?
Think so yea
Boneworks felt like less of a tech demo than bonelab tbh. Bonelab does have more polish sure but that's kinda what made boneworks so charming
i just got annoyed at it tbh
like i never felt in control of my virtual body
The bonelab soundtrack has some absolute bangers. Sucks so many of them went unused.
There's a track called take a ride that doesn't appear anywhere in the game but it's included in the soundtrack. It's one of my favorite tracks (along with fistfight fugue as mentioned) and I've been trying to compile a lyric sheet for it but some of the lines are really hard to parse and the poor interpretations in the comments section of the upload don't help in the slightest.
just got out of vr and this is the first time im feeling nausea
just a bit of stomach ache nothing too nauseating
throwable tracker
how to make steam streaming mic work even tho steam streaming speakers are working, but when i connect trough meta link mic it starts to work
Definitely an upgraded experience compared to stock strap and face interface
Kiwi faceplate and halo boost strap
Oh im sure they will
Man go develop headset ads or smth
Heys, So I found 3d printable adaptors that allow you to attach the Vive Deluxe Audio Strap to a Bigscreen Beyond.
So I was wondering what the audio quality of that is like on that, especially compared to the audio strap from Bigscreen.
From what I've heard it's good but they recently stopped manufacturing from what I can tell and what I info I could prod from customer support
The lesson is: just make a good headset that doesn't have Meta bullshit
I know it'll be successful. Even if it's pricier than the Quest 3, a lot of people will think it's worth the extra cost to not have Meta. The full Steam support is definitely appealing, along with the wireless functionality (they include their WiFi dongle in the box too!)
Controllers are a huge sell for me. Not having to worry about drift at all, extra inputs to play normal games in VR, swappable AAs and they track fingers.
But it being open really sells it for me
I forgot about the full finger tracking
Hopefully we get a game from Valve to demo it all.
Well most can already be demoed tbh
yeah definitely, just grab some eneloops since those new controllers use aa's
No current vr games will use the dpad so i wonder how thats handled though
That's good at least! So then you can use lithiums to make them last longer
yeah good call, lithiums should last ages in those controllers
NiMH or bust
Maybe something a la Steam Input. Where 2 of the D Pad buttons are remapped.
Are there NiMH batteries for VR controllers?
yeah standard rechargeable nimh ones like eneloops work perfectly in them
Ah. Rechargeables.
I have only ever used eneloop pros in my controllers. Rift s and quest 2
Lithiums have done me good when I used to have my headset
First set of 4 lasted me 2 or 3 years
Im never using disposables if i can help it lol. Or its so low drain its not worth using a rechargeable in
Weve come a long way from rayovac. Not that youd know it walking into a walmart
yeah true, plus disposables leak way too often in nice gear
That's fair.
ohhh I actually found this on the forum posted by brutalness. Someone made a kit to adapt the index headstrap to a bigscreen. I am for sure getting that!
Fluid VR Headset Mod Store
Bring the legendary sound quality of the Valve Index to your Bigscreen Beyond.You can install this kit to make a Valve Index audio strap fit the Bigscreen Beyond and play audio through its BMR speakers. All you need to disassemble a Valve Index and install this mod kit onto it is a T6 screwdriver, a Philips head screwd
gosh that looks silly
the back cradle is bigger than the display
Welp, an unforeseen life event has freed up $1,200 worth of money that I was planning on setting aside for something else, and I now have to decide whether to keep to my original plan of waiting until next year to buy a Steam Frame and use this money for other stuff in the meantime, or taking this opportunity to instead use this money to buy a Frame on launch.
How long did the controller/thumbstick issues last that were present on the launch index? I'm worried of buying a product on launch that hasn't been fully stress tested by the general population before I buy it so I may hold off on buying one for a few months regardless, but at the same time I'm worried that the chip shortage is gonna lead to scalping and Frames becoming super hard to get your hands on after the inital pre orders go out.
Different tech for the sticks. They won't drift
Read and understand the specs because they are very good in comparison to a quest and index as far as the controllers go while being a similar form factor to the quest. Also more buttons but different layout than traditional and no top face touchpads
I have a lot of faith in this release having had a decent look at vr technology over the years. Not as decent as the people I watch use them or see reviews from but enough to think this is likely gonna be one of the best midtier enthusiast headsets if not the best if you are coming from standalone already. Assuming you used your steamvr games for streaming at least
My biggest concern is just the controllers layout. Others may be concerned about the OS it runs.. Who that may be idk but i think its a huge bonus.
agree
i fear the presence of a whole gamepad will encourage abstraction of actions to just button presses
Less concerned about that, not the intent of the buttons I dont think
They still gotta make it work with quest, pico, vive, index, bigscreen, pimax etc
Just the fact abxy is all on one side and I know some games use those buttons for specific hand actions
oh yeah it is, i just weight the strap by itself and its almost 3 times as heavy as the headset by itself
Makes it surprisingly comfortable btw
I kinda thought it would too. Do you have one?
I ordered mine the moment I saw it
I built my own before this premade kit was available, so mine's a little different to the one sold above (see pic)
Man, figuring out the pogo-pin situation was a pain, but the comfort was absolutely worth it. I assume the pico amp on the premade kit comes flashed with an EQ for the Index speakers. It's not quite as perfect as the Index (it misses some pseudo-acoustic stuff Valve did), but it's close enough that I'd play Beat Saber on it 😄
I used a Fiio BTR15, which can run the Amp off the internal battery, so that I can still use a Face Tracker on mine. Afaik other solutions (like the Pico Amp or the official Audio Strap) require almost all the power the Beyond's USB port has to offer, so using those with FT is unfeasible
Tho apparently there's some powered hub solutions specifically for the Beyond which allow for external power. Imo if you run a second cable, why not run a dedicated USB 3 cable for the Face Tracker 
how to make steam streaming mic work even tho steam streaming speakers are working, but when i connect trough meta link mic it starts to work...
has anyone here used the gripvr controllers they look like worse index controllers to me but are more expensive.
oh they still havent shipped after over a year
They seem to have released a new audio+battery strap
wait those look bigger then knuckle controllers but they don't even have the finger tracking stuff? just a grip button?
Yup and only 1 they don't even have a squeeze like the vive wands either I feel like they need something else doe what they are
Wdym
Which squeeze
They have just a trigger the vive wand has a trigger and a 2nd button that you can press by squeezing the grip together
yes
they are worse knuckle controllers and cost 100 euros more
idk why they are a thing
Because knuckles are out of production iirc
yeah but these where release in the summer of 2025
and i'm pretty sure valve has said they are open to handing over production of those products to a different company but that might just be for the base stations
Yeah almost a good product just twice the price they should be
They want to but they haven't found anyone yet also these don't ship untill next month
Like am i missing something the grip button is in the exact same place as on all the oculus controllers
No these are a worse index controller for way more. They only have 1 back button that is the trigger while others like the index and vive wand have multiple
I would actually not mind an oculus size controller that works with the steam vr basestations
?? The vive's grip buttons are mapped to the same input
Like the touch thing down them?
Yeah im not pleased with how fractured all these ecosystems are getting
Wait which vive controller are we talking about
I'm thinking wands
Oh wait I read that wrong the grip squeeze is not the same as the triggers
At the base there is a button on either side that you squeeze the controller together
Use the controllers to interact with objects in the VR world.
Number 8
Yes
those are on/off switches
The wands like objectively suck
Oh yeah even for the first vr controllers I never liked them
The index finger tracking is awesome but this has parity with the oculus controllers which is what like every dev targets anyway
I'm very glad I started out with a rift
Me too
No they aren't they are just an extra input button
very high quality product
No i mean theyre digital
they dont give an analog signal either theyre pressed or theyre not
Yeah but it's an extra input for grabbing that the gripvr doesn't have
There is just the trigger there is no grab button on them
Are you talking about the little click at the end on the trigger?
Oh like the steam controller?
Yeah and I'm pretty sure the vive wands have that too
ive only tried them once like several years ago
Yes they just have the one trigger I was looking on the website
Same, I haven't touched them in years
I am so confused
Oh they just don't have the buttons listed correctly... I'm just stoopid
So that's not as bad but they still need to be cheaper for what they are
And smaller
They are $400 usd they should be priced more like $250 they should be shaper than the index was
I don't mind the size tbh
theyre a complex product i imagine they dont have the same scale of operation as valve
Yeah thats a question of ergonomics
I don't either if they actually use the space
for large hands
They already have a $400 controller that is way better tho it's the same price as their other lighthouse tracked controller but it's just worse
I gots beeg hands so I like the bigger controller
FlipVR, a new style of VR controller. It has the control panel (control buttons, thumbstick, grip, and trigger), which normally placed on the palm side of the hand, can be flipped (jumped up) to the back of the hand with a simple twist of the wrist. While flipped, you can grab a drink, control a keyboard or mouse, or play an instrument in the re...
These?
Yup sane inputs and they flip out of the way when you don't need them
idk if you can judge "better" without having tried them both
like it having moving parts might make it more flimsy and such
sit less nicely in the hand
the expensive part is all the electronics and making the plastic parts not including a single steel hinge pin
So i dont find it strange that they're priced the same
Battery life also
If you have to make space for mechanical parts you cant allocate as much for battery capacity
Is anyone using a Meta Quest 3S for PC Steam game VR?
I'm thinking about getting one for playing Superhot or something. I have a Quest 1 I was bought at launch having demoed Occulus Rift at an event and not having a console or PC I could run any games on at the time the idea of a standalone wireless VR console was amazing. But at this point it's old, pretty low res, and the neck and eye strain aren't worth trying to do anything with it. I'm hesitant to get another Meta anything but poking around online it seems like one of the main budget options. I recently built a gaming PC so I'm interested in it now for use with the PC and Steam rather than the stand alone console stuff.
Steam frame soon
soon™
That's true although like the rest of Valve's hardware its only a legend until it maybe arrives someday.
Allegedly
It's different with hardware to be fair
you cant just delay a hardware release after your manufacturer has already begun production
Well you can
But
ack
Either way i wouldn't buy a new headset until steam frame reviews are in
Besides the quest 3s is ergonomically not much different from the first quest
Unfortunate. Better screen at least
I was thinking of keeping an eye out for sales later in the year maybe but hopefully Valve will come through with some concrete news on Steam frame.
I personally own a Quest 3
Also a a different headstrap then default goes a long way
Mine allows the weight to be spread around my head instead of just cencentrated to a small area
No idea about the default setup on the Quest 1
aka mine has an extra battery in the back adding weight and extending battery life
Yea quest 3 or 3S should be fine usually see something like 3GB VRAM being eaten up by the encoding/streaming to headset before even launching a game so do need to have some vram overhead for it to work well
Effectively it can work with 8GB VRAM but very likely need to go low settings for the graphics to keep everything in vram if have 10, 12 or 16GB GPU then can crank up some of the settings
@viral jetty ^^
Oh interesting. I think I have 12GB on my Intel Arc B580 so some to work with.
The original Oculus Quest (because they rebranded as Meta Quest but this was actually before that) is just all in front of your head in a single.
It seems a shame all the Oculus branding disappeared in favor of the stupid Metaverse push.
I have Oculus socks somewhere they were giving away at a convention I was at that had a Rift demo station.
I might have finally gotten rid of those actually they were toe socks.
Might be the weirdest branded give away item I've ever been offered.
Socks sure, but toe stocks?
Your GPU should be capable of AV1 codec and HEVC which should help making more efficient stream
iirc you need virtual desktop for AV1 if you want to try
I'm looking forward to Steam Frame foveated encoding for more efficient compression
I need an extra 1-2GB ontop of what a game uses to make use of my Quest 3 for eaxample
FUUUCKK
Ah, you got the special snow filter on your Index 
A cable with too much responsibility (displayport) have power but it also means the cost of losing it (breaking) is a lot
I learned this the hard way on Rift S

So I bought non native headset
And compensated with everything else
I ditched AMD for Nvidia for better encoder
And soon ima get foveated encoding
Index does have the issue of terrible cable routing. You kink the main tether every time you flip the headstrap up. The little section where the cable get's kinked is the #1 failure point on the Index cable
The G2 (with it's similar headstrap design) fixes that issue by not attaching the cable above the left speaker and only having a loose loop holding the cable in the back. That way the cable can slip through the strap as it's flipped up, rather then being bent in a very tiny radius...
Honestly, the design on the Vive Pro is even better, where the radius get's gentler as you flip the strap up, but as a downside, if you route it too tighly through the strap, the cable will be under stress in use, resulting in yet another failure point 😩
If I'm trying to design a planner obsolescence i will absolutely make a major failure point
I hope the cable on the battery pack on the Steam Frame is gonna be user replaceable too. The battery pack sure, it's part of the user-removable strap, so it can be replaced, but it'd suck needing to get a new battery just because the cable connecting it to the HMD broke :/
In general, my hope for the Frame is that Valve applies their user-friendly repair design they learned with the Deck to all parts of the Steam Frame, and not just the controllers (where they already mentioned replacable batteries and sticks)
Yeah the batteries in the index controllers are the main reason I am iffy on buying a set of used ones they could be almost new and have almost no charge cycles or be almost eol and could stop taking a charge a week after I buy them
Eh, don't worry too much about the batteries with the Knux. There's a high chance the USB-C connector would break away from the shell before the battery is so worn that the bat-life becomes unusable...
they added option in steam app to pair with steam frame!
Rift S was my first and last display port bound headset. Unless its USB/Thunderbolt or wireless capable dont see a reason for it, unnecessarily mandatory failure point imo. BSB is cool but Frame exists in 2 years
I don't even have the same rift s I started with, i think I replaced both the controllers under RMA, headset itself too and still had to replace the headstrap, all within like 2 years
Staying amd though, encoder is plenty OK IMO and I'm one of the few dozen Linux vr users
i got gifted a psvr2 because the tip of the usb c is broken and replacement cables are 130+ bucks
realistically can i just take the usb tip off and saughter a new one?
considering you didnt spell solder correctly in the first place.. unlikely.
Its probably possible but itll take more skill than its worth
Someones DONE it but they likely had experience too
🤷
I mean hey prove me wrong, but USB C repair isnt an easy entry level
beats spending 130 bucks on a replacement
I mean yeah, worth at least a couple shots ngl, not like its not already broke
Especially if you already have the tools, its just my assumption you dont
i probably do
Probably lol
i mean could i not technically just cut it and just solder the cables together of a new usb c?
I don't believe so no, you'd want to do it at the very end after the controller board I think. I'm not sure if they use optical fiber or just copper
If its fiber and you cut the cable its donezo
No fixing that, good solder skills or no
tinned copper
Reference image of their before and after
I cant help with the small details or anything but looks like they just removed the shielding from the tip and soldered a new connector there. I think you definitely need that chip on that board either way though, so replacing with a splice of a new cable I dont think is the way to go
yeah
wait
lowk the wrong screenshot
but i can't replace the little board
so i have to solder a new tip in every scenario
i'll figure it out, thank you for finding that thread
Good luck
thank you
Yeah usb-C smd pads are super tiny, even with making boards at home just getting the PCB made without shorts is difficult. Is the type of thing needs to be checked with microscope likely not worth it unless already into making custom pcbs or losing some thousands of dollars device if it isn't done. If can replace the cable it's very likely the cheaper option in this case.
I mean if it were C to C I'd agree but this is proprietary
Very well could be 5th try and still be cheaper.. Assuming you haven't burned the pads off or smth by then
And time valued at 0
Suppose so
I mean not like you are making money with a Psvr2
Besides, that's like.. 16 hours at federal minimum wage (usd)
Before taxes
Custom VRChat Model!
is it just the outer metal part that's been crumpled up
yeah
?? Try bending it back into shape first
the internals are like mashed potatoes
So then no to this question
Wtf happened
😭
no clue
anyhow i got it for free
and they just bough him a new one
so i'd love to salvage this
if the cable ends connecting to this board are fine it's doable to put a new usb c plug on there
Do you have any experience soldering at all
not yet
i dont think this should be your first experience with it
go find some local repair shop that does component repair
i alredy made a call to a buddy of mine, i'll show him the vr tomorrow
just trying to see if i could do it by myself
As someone who has finally done their first and second successful controller stick replacements as of last year, definitely build some skill on test pieces first, and get the right tools
Get flux
i'll eventually get to it
?
Yeah you should not attempt this
A high air pressure fan with a carbon filter or vent outdoors/away from you to keep lead/flux fumes from being inhaled, a good tube of flux (think chipquick is a good brand), leaded solder will be easier to work with, solder wick, and my personal recommendation is a pinecil and a couple tips like TS-KU (IMO short tips are more comfortable), ugreen (or LTT) USB cable with a USB C Power Delivery charging brick rated for 65w or higher, copper sponge and a pair of helping hands. Thats basically what I recommend starting with for tools if you do want to get into repair either way. I just advise against doing this as your first repair before you can confirm you actually.. have enough skill. And watch a lot of videos on it, figure out how to tin, keep your tip clean and tinned.. And these are just the tools I use, there might be a better iron to get now than a pinecil, I just like how they do things over there
It looks deceptively easier than it can be sometimes, especially with shitty tools
its so hard with shitty tools
You need micro soldering skills
Which needs a lot of practice
I tried myself even with some experience i still fail
Lots of flux for sure
If I struggle to remove some solder I add more, counterintuitive but it helps the wick catch it
Half life alyx
Yeah half life still probably the best full VR game. Fan of the "I expect you to die" sort of virtual escape room game but fun environments and pretty calm/chill game. Beat saber good way to dip in without getting fully acclimated to VR and fun somewhat aerobic exercise.
Oh in shooters "super hot" pretty fun too world only moves when you do but strategy shooter
beat saber also really good for amazing lightshows and vivify stuff (visual part of beat saber is also a fun part of it, especially with the latest osts)
If you hadn't noticed already majority of the games you can preview first too which is good to make sure the game doesn't make you super nauseous right away, but takes probably a few weeks of using VR on and off to get "VR legs" where no longer get motion sickness feeling except maybe in extreme cases. Good to try stuff for few minutes and take off headset when start feeling woozy at all let yourself "reset" then try again. Once get used to it problem becomes in VR for so long the headset gets hot and starts cooking your face.
The VR metro game is really fun and the moss games are really cute as well
forefront VR is great
it’s got large maps, active players, regular updates and is fun
- attack helicopters and tanks
SP Shooters: Boneworks, Bonelab (if you liked Boneworks.. more modding focused though), Vertigo Remastered less combat focused, more exploration and world building but a great game imo, Vertigo 2 has more combat though I'm struggling to enjoy it as much, Into the Radius is a good survival shooter that recently got a sequel, Tales of Glory 2 is mil themed but more satirical, Hot Dogs, Horseshoes & Hand Grenades
MP Shooters: Escape from Tarkov is basically your Call of Duty title and multiplayer only I think, No Mans Sky is a dated but decent enough experience, Rumble is a multiplayer game where you can basically earthbend using different combos of movements and takes a bit of skill, Contractors, Zero Caliber (2) and Onward are military themed shooters
Melee combat: GORN is old but gold, Tales of Glory looks pretty budget and is satirical but I had a lot of fun with it, Blade and Sorcery apparently just got flintlocks you can imbue with magic and has good mod support
Rhythm: Pistol Whip is a more tailored experience without mod support but very satisfying, Synth Riders has a good amount of gamemodes and a ton of community songs, Beat Saber, Audica is sort of Beat Saber but with guns and less songs, Thumper is a game where you are basically a beetle on a rail and you are fighting gods or something..its good
Misc: Wanderer is a decent puzzle escape room game, I Expect You To Die fits there but its a seated experience, Budget Cuts is a stealth game focused on puzzles with portals and scavenging and an essential imo, Skyrim VR while old still holds up and has really good mod support, basically any SKSE mod works in VR as well but I recommend having experience modding before doing all that, STRIDE and STRIDE: Fates are Mirrors Edge style games where you do lots of parkour and a bit of shooting, Preydogs UEVR can make any Unity Engine game work with a headset
Lot of my favorites or at least notable mentions over the many games ive played.. I love Distance as well, kinda like doing parkour but with a car. Nitronic Rush is its prequel and isnt on steam (yet..?)
My personal favourites remain Red Matter 1 & 2. Both are puzzle exploration games with a story line that continues from 1 to 2 (so best play them in order). 2 has some mild shooter elements towards the end, but nothing too crazy...
Somehow I still dont have the first one
Maybe because I wanted to play it with wands or something lol. oh sick it actually uses your controller model
Yeah, when I first played RM1 I did so on Vive Wands, but they later made an update that fixed Knux support (they now behave as CV1s, but have a proper custom model). Did a second playthough to try that out and also get all the achievements 😄
that reminds me, I should prolly do another playthrough at some point
finally got an index to upgrade from my vive. itll be so nice to have better controllers
I just now need to decide if I want to get something like the facefocusvr for eye and face tracking or if I want to wait because eventually end game for my vr setup is a bigscreen beyond as the headset
There’s a portal 2 VR port, it’s pretty fun if you don’t mind the jank, but if your new to VR you may not be accustomed to the odd frame pacing that comes with these types of ports
And portal specifically can be a motion sickness nightmare even on flat screens
for some
build up to it
i've never gotten motion sick in vr other than starwars squadrins how anyone thought that was a good idea for vr beats me
Does anyone else have issues dining cables short enough for the battery pack straps? I know for the 3.0 trackers they aren't really necessary like it was for the 1.0 and 2.0 ones but it's nice to have for when I forget. I just keep killing cables by hitting them on stuff or when I am laying in bed
could probably get something like this?
Maybe if there was an a to c but it isn't perfectly aligned
Do they need to be perfectly aligned
Depth wise the usb a on the strap sits a couple cm deeper than the USB c on the tracker
I say it's a good decision
This may be a random question, so im playing with my PSVR2 hooked up to my pc via the official sony adapter box. Headset works. Controllers pair-ish. I bought this cheap asus bt adapter so i can pair them. But tbh its kinda rubbish, anyone know a better BT usb adapter ? 5.4 bt maybe or newer/higher ?
😎
I mean I wish I had them
Giving up on lasers
fuck the bigscreen beyond I WANT THIS
https://youtu.be/wMKCUU5VWI4?si=agXr7Vnn2KxfVp3h
Timestamps:
00:00 - Intro
00:35 - Tracking
01:00 - FOV
01:15 - Mixed Reality
01:35 - Audio/Speakers
01:55 - Mic
02:13 - Comfort
02:39 - Software
03:09 - Visuals
03:32 - Cons
04:51 - Is it worth it?
Twitch
https://www.twitch.tv/gingasvr
TikTok
https://www.tiktok.com/@gingasvr?lang=en
Discord
https://discord.gg/7p5ZvP9pES
~~My Websit...
I've read plenty of reviews that say that thing should've stayed a prototype or smth
Apparently Pissmax Crystal Super isn't just better in the specs, but actually more usable 
i dont really like pimax because it's huge but for me personally FOV isn't much of a concern
i prefer refresh rate over resolution
The Somnium is one of the biggest headsets on sale right now, even dwarfing the Crystal Super tho
is it smaller than the index? this is what im mainly comparing to
Nope. Bigger. Much bigger
I'm not sure I can find the picture again, but I saw someone post a picture in another server with the Somnium next to a crystal Super, Varjo Aero and Index, and it was the biggest of the bunch...
I have a Varjo Aero, and it's already on the bigger side of what I'm personally willing to put up with...
in the pictures it looks quite small
but in fairness it has a lot to offer so id expect it to be bigger
To be absolutely fair, every headset has it's trade-offs. For me personally tho, after having used a Varjo Aero as a daily driver for 2 years, I'm done with large heavy headsets. Anything over 700g is too heavy. And that basically includes everything that's native Lighthouse tracked except the Beyond rn 
A well balanced 800-900g headset might not feel bad for the first few minutes, but an hour in you will absolutely feel the weight and it will be getting uncomfortable
A big size will only emphasize that, as the weight is further away from your face, so swinging your head around is also a big no-no with these
Not to mention somnium the company behind is a shady crypto metaverse company that i don't know what could get accidently signed up for
Just late last year they attempted to contact multiple vrchat artists and when they got rejected they tried guilt tripping those artists
that's shitty and i wont support that but on paper the headset looks really good
Sigh there are great headset on paper but sometimes you don't realise whats wrong until you wear it
Its common regret with HTC and Pimax headsets
Decagear is such a good headset - on paper (does anyone remember that anymore lol?)
Ah yes, the Scamgear 
I get that there was actual intend and goodwill behind the project originally, but at the price, it was never gonna happen...
Lmao
So am I understanding this correctly: the Dongle that the Steam Frame comes with creates its own Wifi 6 Network that it uses to stream to the Frame, even if you yourself don't have Wifi 6 internet? I ask because I currently have Wifi 6 at my house, but am going to be moving soon and am going to have to downgrade my internet and likely lose Wifi 6 in the process, so will the Frame and its Dongle still be able to work at max speed even if you have regular 5G? Or will those streaming speeds only be possible if you have Wifi 6 coming in?
Wifi 6 is part of your router, which should be separated from the modem in most setups...
of course some internet plans come with a modem-router that handles everything for you when setting it up...
The dongle is p2p as far as my understanding goes
I imagine its like an Archer USB dongle but with less setup
And less flexibility for that matter but I guess we will see
But no, you do not need a WiFi 6 capable router, the dongle will handle that
Just finished putting the beyondex together. It is unbelievably comfortable
That looks lovely
it's genuinely amazing. I forgot how nice it was to not have the speakers right on your ears and it feels a lot nicer to put on or off.
I got the kit from https://shop.fluid.so/
It's 6GHz Wireless that it uses, not Wifi 6 (which is 5GHz)
There's two ways Valve could've tackled this, either they started with a bog-standard Wifi 6e protocol and then modified it just enough so other 6e capable devices couldn't see it (i.e. what Nintendo did for the Wii U Gamepad protocol), or Valve could've made their entirely custom protocol that is acting within the Wifi 6e bands. However given how it's illegal in some jurisdictions to just do willy-nilly stuff within the 6Ghz bands allocated for Wifi, I think the modified Wifi 6e case is more likely... 2.4GHz is an open band in all countries, while the 6GHz bands are only open in some countries and hard-allocated to Wifi in others...
may i introduce you to this
https://www.studioformcreative.com/product-page/bigscreen-beyond-interface-x1-b-elite-kit
Studioform Creative
Introducing our New Bigscreen Beyond X1-B Interface Elite KitThis kit allows users to customize the Bigscreen's fit and feel for longer & more comfortable VR sessions. Compatible with both Bigscreen 1 & 2 models. Works perfectly with both the Audio Strap & Standard elastic head strapPlease note: The interface has not been tested with...
lol yes I have seen those. I ordered some other stuff from them and I thought I ordered that cushion too. but my dumb ass just ordered the replacement padding for it and not the actual plastic bit that connects to the headset......
it's fiinee 
though I'm pretty sure the universal fit cushion from big screen should start shipping pretty soon. but they have been saying that for like 6 months now lol
Ooooo cool~
Beyondex 2e + X1-B is peak VR imo
Yes, the FOV doesn't rival headsets like the Pimax 8k X or similar, but man... the comfort is just peak
working on creating a better camera system for vrchat
Just needs eye tracking, and then they'd be perfect for pc gaming 😋
how tf are you planning on getting eye tracking in such a tiny footprint
It's called technological advancement >.>
the smallest thing with ET right now is the bigscreen beyond
A man can dream 🤷♂️
yoink
privilege revoked
Keep dreaming 🤭
There are sunglasses with eye tracking hardware inside, which are used for research purposes in real retail stores. Tho those have very unsigtly arms and stuff sticking out, just to get the required distance on the cameras to do the eye tracking properly...
lemme see if I can find a pic of one...
Ah, nvm. last time I've seen those been a while...
But you'd still have the issue that the ET hardware on these takes up the space that is already used up by the screen and lens assembly on these wearable screen glasses. But even if you had eye tracking in there, the actual usability of these for anything outside of gaming and "movie" watching on the go is questionable. an FOV of less the 80° is questionable for VR use-cases. Not to mention the translucency of everything dark
Noted 👌
You made your own beyondex right?
Yupp. Used a 3D printing service to get the adapters printed, then soldered my own cabeling for the speakers. The only thing I'm not super happy with is the headphone jack I ended up with, but that one's on me. I wanted to use a Fiio BTR15 so it's internal battery can power the amp and the Beyond's USB power is available for my face tracker. It's unfortunate that the BTR15 uses a 4.4mm balanced jack, and there's barely any options for those 
Trying to play something like this in VR has me going NOPE https://store.steampowered.com/app/3554630/VMX/
would it be ok if I dm'd you about some more details. I am not super happy with the audio quality of the version I have so I thought I might try your way
oh I am getting that right away. just because I wanna know how they did the steering. I've played around with steering wheels in vr before but they never feel nice because you don't actually feel the wheel
VMX utilizes advanced VR controls and a custom physics system to deliver precise, true-to-life bike handling. Tricks are performed entirely through your physical gestures, creating an authentic and immersive riding experience that mirrors real life.
Is what they say about controls
Sure, but what you can do regarding the audio quality obv. depends on what amp you have. The Picoamp has other capabilities then my BTR15 and so on 😄

that's just insane
wow that is a big difference lol. I am still debaiting on planning an upgrade to bigscreen or not
More like yes
Didnt you just upgrade? Or still considering
Yeah 2 weeks ago lol
Ain't my money. Wish it was I guess
[LVRA] https://wiki.vronlinux.org/
Linux VR Adventures Wiki
Welcome to the LVRA Wiki# This is a collection of links, useful resources and guides for the amazing world of VR on Linux.
Feel free to contribute to this wiki yourself if you find anything useful that you might want to share with others.
Your VR setup all depends on what hardware you have installed/available. Start by reading the hardware page....
Wonder if that's windows or linux being run on that
Might be the only one for a long time running that game in that config
Index was more of a stopgap upgrade I wanted index controllers and something other than my vive and someone had a basically new index full kit for like $500 so I got it
I am mostly deciding if I want to kit it my index headset with face and eye tracking or wait for a bigscreen then get the eye and face tracking for that
Im no financial advisor but Id probably do the latter
I mean babble is babble but eye tracking is another story
That's what I was thinking but I'll see because there is now a full face and eye tracking kit for the index for $160
And a babble is only $100 which is nothing compared to a bigscreen 2e
I am loving the index but my pc can barley drive it in linux sadly if I get a bigscreen I'll have to turn the resolution down or upgrade again because I mostly play VRchat and any world with a video player kills preformance
I'm still figuring it out
ProtonGE RTSP just got an update
And if you are using steamVR.. refer to that. Actually refer to it anyway if you havent
I tried it it didn't hurt but it didn't help some worlds are fine tho so I think it has to do with the video player used
oh I know its one of my bookmarks
ETVR?
Face focus VR
It sold out on first round of pre-order and next one opens in like 2 months so I gotta wait on it
really
Interesting, I have no issues driving a Quest 3S with ALVR in wired mode with a 5950X and 7800XT
And iirc the resolution is basically the same
Nvm, it’s actually quite a lot higher on the quest. However, I mostly play Beat Saber, but I also played Half-Life Alyx at Ultra at 120FPS
vrchat is like the heaviest VR game possible, try running it in lobbies of 10-20 people for real world performance and 30-50 for maximum stress
I have done that once and yeah 60 is luxury
i can reach 144 in most situations, full lobbies and all enabled avatars
good for you ...
Yeah VRchat is the issue beatsaber it runs fine but I don't play a lot of beatsaber most of my VR time is in VRchat
Beat saber runs good on anything
Yeah fair
I need to buy Beatsaber.
its fun and there are a lot of great comunity maps
which community are you talking about
beatsaber
I play mostly custom maps
yeah yeah i get that
acc, speed, tech, challenge, ranked, etc
there's like a million sub communities
I know I mostly just scroll beatsaver for maps myself
ah I need to mod mine but since I am in linux it feels like it would be a pain
so you're just a player, you're not really part of any corner community
basically I just play whatever I find
I want to mod it so I can stream it to my friends with my vrchat avi and fbt
if you do end up playing great community maps, i highly suggest this playlist
https://beatsaver.com/playlists/739639
my USB controller is having trouble keeping up, wouldn't know why
Lol I bought a pcie one and use extentions so the dongles can be infront of my case they seem to work better it also helps I have like 5 front pannel 3.0 ports
I'm about to do a board and case swap I swear
Currently running ITX
Ah im running in a tower 500 so all my "rear" IO is on top which also helps
isn't that case like a million dollars
No it was like a couple hundred
maybe I'm thinking of the wrong case idk
It's the thermaltake case that looks like a fish tank
Also since you have a lot of trackers you would probably know is there bad wireless interference with that many I have 4 now but I am thinking about doubling and a had a friend tell me when you have more than 5 of the vive trackers you start to get interference between them
the way i have it set up, I haven't noticed anything
just space them out
Okie I will probably start getting myself a few more then I kinda want some elbow and knee trackers not that I do much more than just movies in VRchat atm
Also cute avi btw
thankiess! roadie by skamps
Ooh nice
im getting these tomorrow, can't wait
Ooh those look sick
I'm glad to finally get index controllers it's so much nicer than the vive wands
the vive wands suck ass
Yeah I was stuck with them for a about a year but recently got myself a used index
The index controllers are still the best ones imo
real
Other than the battery issues
Am I good to add you? You seem cool and I'd like to hang in VRchat sometime
i don't play vrchat much
Oh okie
ill do bs tho
Ooh I wanna get multiplayer setup on that
The vive pucks have one receiver each right?
that feels like a really impractical design decision to me
yeah
didnt linus have trouble with like this exact setup
the nekoreceiver fixes this
neko .. 🐈
that's because he's stupid and doesn't know how to do RF design
a bit rude
How do you mean
id think most of the rf engineering goes into designing the pcb and such but what the fuck do i know
the reason that i spaced them out the way i did is because it's 2.4GHz, and you generally don't want them all crammed up against each other, things WILL get weird. It also helps to change the channels of them, so they don't interfere with each other
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This was one of the most challenging installs in a LONG time...
Buy Valve Index: https://geni.us/FNlXi5Q
Liv: https://geni.us/gBaf...
This was 5 years ago has there been a hardware revision since
those are 2.0 trackers
and yours are
3.0
Does the extra half inch really make all that much difference
yes
think of it like a crowd of talking people and they're all talking at once. the closer they are, the harder it is to understand a single person. if they're spaced out, you can focus on a specific person more easily
No i know
I just thought i heard the new ones were better at not interfering with each other
i don't have 2.0s to test but physics can be weird sometimes
Yeah signals like other EM waves follow inverse square law so even a bit of distance change can be drastic fall off for signals/noise, GPS modules on quadcopters often need to be mounted as far as possible from other electronics even if it just means an extra cm or two of distance can be enough to reduce emi (radios for gps are on different frequency from the cam vid stream and radio control streams, 1.1-1.5GHz for GPS, 5.8GHz for video typically, 2.4GHz for control link).
check out this shit
i would guess its awesome for social games, but what about action based ones
are the joystick and buttons just an attachable thing
Can have both hands for hand things and joysticks/physical buttons for stuff like moving around or guns is just extra inputs you can map to stuff
Leap motion sensors can get individual digit tracking pretty good too but needs to be fixed location relative to your hands so gloves with sensors where doesn't need to be in view of any receiver is a nice idea
Would want em extremely breathable though my hands already get sweaty while playing even without gloves and I'm a skinny person
Do they have any kind of feedback?
like even just vibration
yea!
gesture
and yea they're breathable
Need
you probably don't
Yeah I mean Steamframes probably gonna be just fine for me. But doesnt stop me from wanting them
That's sick I want some now XD
oh...
that doesn't mean you can't add buttons though
you could make like, an insert for the glove and have it wrap around
this is more or less for game devs and mocap designers
mocap designers makes alot of sense now
I have a lot of cool tech and a shitload of XR/VR equipment. I actually use quite a bit of it for productivity
I didn't buy this mouse for shits and giggles, I actively use it for macros and automations
Tomorrow I'm getting a streamdeck XL
Nice.
Has anyone else had this error with ALVR before? It's the only way I can use my headset and it's started coming up with this error every time I launch SteamVR and try connecting my Quest 2.
Means some other process is bound to the same port looks like windows dialog (not on Linux) that right? Should be able to use netstat in admin command prompt or can search for how to check for process bound to port in power shell, once have the PID can see in task manager or task list what is currently using the port and either kill it off/terminate the process or decide what to do from there.
If run this in command prompt should show you the process ID/PID
netstat -aon | findstr :8082
then: tasklist /FI "PID eq THE_PID_YOU_SAW_ABOVE" to see what the process executable is bound to the port, you can then use task manager or taskkill /F /PID THE_PID_HERE_AGAIN to kill that process or see if it has a parent process that spawned/maintains it and kill that off
the fix is to let alvr unregister its driver every time steamvr shuts down, as the steam client has decided that its gonna hog it now, and that makes alvr fail for some reason (it keeps thinking steamvr is still running despite that not being the case, and a byproduct of this is none of alvr settings will apply in that session)
I figured out that it works every so often, I just have to restart it a few times and it’s stable once it starts successfully
8080 is pretty common as alternative to using port 80 for web service things to bind to (so don't need admin for the process to use the port, below 1024 are admin/system only) 8081 or 8082 sometimes used to avoid port conflicts with other common stuff, but broadly speaking OS typically only allows one process to bind to a given port number on a given IP (associated to an interface)... sometimes things will be setup to take "next available" from 8080 going up too it just depends on what's in the service's code... haven't used ALVR but broadly speaking the port binding issue is generic
sounds like some process must be hanging in the background and still holding the socket/port open but hard to guess without running here and digging in more
so i havent played vr in about 5 months.... busy busy.... same settings, checked everything, why is steamvr using drastically more idle vram even with home disabled than before?
im hitting 90+% usage both vram and overall on my gpu in contractors, and i used to hit maybe 70-85% max in the main menu room, and 6-7gbs max at HIGHER settings.
so.... has something changed to make steamvr an even bigger hog in recent updates?
i had everything tuned to maximize performance and visuals in every game, now it feels like i have about 40% less power to work with in the same application.
it SEEMS like the steamvr runtime doubled its performance impact, leaving alot less room for games to utilize hardware.
im NOT upgrading my gpu to get the same experience i had last year in the same games. atleast give me some incentive, not the opposite.
like im all for having to upgrade because some new technology or feature, or something.... but it kinda feels like theyre stealing your performance and selling it back to you with alot of "feature" updates that nobody asked for
Check render resolution
oh i have, 2008x1989 per eye.... exactly the same as i had that speecific game running before, but it was maxed out with way less vram and overall usage. now i have to decrease settings to get worse performance.
tried a few others, my hardware usage is way over the stable with overhead i had running buttery smooth 5 months ago. even games that never updated like the forest. so it has to be steamvr
i have non dynamic per game settings, so its not a change in mathmatical scale.
and desktop games remain unaffected, so that leaves steamvr or virtual desktop as the culprits
neither of which i changed settings on, but updates may have broken settings or added features i dont need.
its not that i cant play games.... its that i really dont like seeing 2-3gbs of vram usage in steamvr non-home grid enviroment... thats not right.
i heard motion smoothing, despite me using a quest device can still consume more vram than usual lately... and haps is having problems again.... for awhile i heard haps was essential for vr in windows 11 now, but is it encountering the same problems again with windows updates and vr?
i should upgrade my gpu when it makes sense again, but i shouldnt be having a worse experience with the same hardware in the same game 3 years later. XD
with no updates
ask for literally nothing: recieve software handicap
haps?
gpu scheduling
its on because windows 11 benefits when it doesnt have bugs, but im wondering if it can cause vram issues yet again years later
in vr specifically...
Have you not used the kit for three years
no, about 5 months... but general usage and vram has gone WAY up under the same scenario.... i didnt change anything before playing said games, aside from steamvr and vd updates
thats why i assume the only changes made must be the culprit somehow
im sure i can figure something out.... ngl tho, i always spent alot of time tuning my games and vr setup to maximize... so this is undoubtedly extremely irritating. id expect this upgrading and pushing the limits, but not to have the same experience but worse XD
big straight shot to the nuts when ram prices are rediculous, and both gpus and ram are high, yet the same old games require MORE of it for no reason XD
im hoping its just some stupid setting i missed that got reset
i dont want things to just run and work at a high res, i prefer to maximize clarity and distance in vr.... its kinda what makes the experience, so its something i hate to compromise on when ive already had it working for years.
Vr hardware requirements are so whacky
yea, they keep getting higher for the same games..... like im NOT upgrading because the runtime became less optimized forcing me to have a worse experience in a game i played 4 years ago lol
thats redundant..... that forces me to spend more to maintain 0 benefit.
what about new vr games? to play them at what i consider to be acceptable levels you need to have over 20k in rainy day money.
yeah we get it
considering your name youre also not forced to respond
all things considered i think you can agree its pretty jank still.
have a lemon to sour your bitters
It is
What's that supposed to mean btw
words formed into a random sentance XD
oh like tin can has so much sentiment
Idk try rolling back virtual desktop
Check the encoder settings
Gpu driver version
yea i think i should again, some encoders really suck and im sure i didnt change it, but i could be mistaking h260 codecs
and not seeing the obvious
Refresh rate on the headset?
theres alot of gpu driver version issues too, i havent updated but that could ALSO be the problem yes
they added 120 hz support right
90hz, i dont go beyond because that has issues.
Though that probably shouldn't increase vram
vram being huge, capped at 90 its smooth, 120 is minimal in comparison to 60-90
when you run so much random new tech like trackers, vr bridges, new runtimes that run over other runtimes to work with the game and the headsets os..... on top of homebrew and other tweaks.... updates really get you in a pinch
they dont account for eachother
my refusal to update nvidia drivers is probably a key component now that i think about it, but id better check steamvr forums for the rec version, and vd.
cause the newest drivers were HIGHLY reccomended against
same problem, high temps, overvoltage and high usage.
man, i thought of all the not obvious problems, but im now realizing i havent checked my driver version or been notified in a long time... maybe i accidentally updated to the card crippling driver.....
30 series issues
aaaaaaand you were right!
i had it suspended, but it unsuspended itself as i never shut my pc off
gotta rollback
i had it locked at 566.36, and yea it was not and it runs better now lol
caught my attention with that because i remembered i wasnt harassed about updating for months. so obviously it was updating without my knowledge.
it was current date drivers, nty.
thanks, i didnt think of that
the answer was in plain sight
aint no way
Do you by any chance have HAGS enabled?
Me when I want to watch YouTube in VRchat
me when i play vrchat
no
"only" 33W and 43W on your 2 GPUs? What kind of GPUs are you running? 
47 fps too
I mean 85°C isnt fantastic for under 50% workload
i have an rtx 3060
i run the 3060 wich is the top one
gpu2 is the integrated graphics
and i have an intel i7 12700h
all this in a 14/15 inch laptop
that's nothingg
i know lol
VRChat can be.... rough
Highest I've seen was like, 54GB, but this is the only one I have a screenshot of
Nothing like seeing it eat over 40GB of RAM, and over 20GB of VRAM
what the frivk did you even dooo?
An excellent question
I genuinely do not remember (this was years ago)
Probably at some big rave event with 60+ people or something
Nothing like loading 60 avatars + world into memory

idk when i loaded 57 avatars and furry hideout the max memoryy was around 20-23 gigabites
Well yeah
VRChat has since updated the limits on avatars, so they can't exceed 500MB uncompressed size
Back when I took that screenshot there was just.... no limit
Avatars could utilize multiple GBs of memory alone
That image was from 2021
okay maybe yes? (i started playing on 2025)
most I have had was like 30 at a meetup of all the people who wanted to who use my avi base my internet couldn't handle it sadly
what the fuckk
This is just limitation on all front
VRAM maxed out, cpu thermal peaked, single thread probably peaked
6GB VRAM is criminal
Use avatar culling!!!
Anymore I hang out with 4 or 5 people max so luckily it's a non issue now though I have been tempted to see how far my 7700xt could push in VRchat with a bunch of people
hmm
i narmally hang out with 2 ppl max
As we watch youtube and stuffs and just hang out and talk mostly it's nice
but sometimes when avali meetups are happen i go right away
and there like 15-30 people with kinda big avis
Yeah
hide avatar that are too far from you
who are you sayin this to?
cuz yk
there are many ppl
after 10:30
of playtime in vrchat
mostly nonstop
because unity is kinda bad
memory leaks
Eh, not necessarily the case
Entirely dependent on the world you're in, and the avatars currently loaded
A lot of people have no idea how to optimize textures to reduce VRAM usage in Unity
And with 6GB of VRAM, your laptop will effectively switch immediately to using RAM for textures, which can add up quick
I'm usually around 20-30GB of overall system memory usage while playing VRChat, since all Udon scripts, avatar components/controllers etc will load into there
VRChat used to suffer from memory leaks (like with my screenshot earlier), but I've found it to be much more reasonable nowadays
well in my homeworld
with this avi that i use
when i log in its around lik 5-6 gb
of ram
and the more i play the less fps i get
i still think that its memory leak, but it could be anything
then
I'm not sure if VRChat has since changed how memory clearing works, but it used to be that any avatar that got loaded into memory would remain loaded, even after the person changed out or left, and wouldn't clear until you changed worlds either once or twice
I do believe they made it clear sooner, but there still might be previously loaded things in memory
Try hopping to a couple of different lightweight worlds, and see if that clears out the memory or not
I might do some experimentation with this next time I'm on, though I usually only stay for a max of 3 hours at a time, not 10.5
thats why i said use avatar culling
it auto hides for u in certain distance
Lol. Yea show my avi as a bitcrushed piece of shit, please so i don't have to use my optimized avi
Latter parts a given NGL.
Oh yay also means when i update my textures I don't have to bother with my optimized one gg
i might have to do something about my 300k triangle avatar
and also because my avatar will happily eat up a whole gig of vram

Use texture compressor it will significantly reduce vram usage without quality reduction
It will however not reduce triangles
As long as tools like these do sensible things like texture atlasing and packing, I'm fine with these. But I have seen tools that reduce download size only to blow up the avatars per frame performance cost significantly by doing funky compressions which are then decompressed in the shader per frame. It's improving the apparent performance rank by actually doing the exact opposite 
Same thing goes with these "avatar protectors" that randomize vertex positions and fix those up in a shader, terrible performance impact, and whatever "protection" those introduce are relatively easy to reverse. Ya got the key right inside the shader or network synced over OSC 
I just jumped in on the vr stuff and bought a quest 3.
Now i am looking for a good vr link cabel.
But when i google i find 100 of cabels from cheap to expansive.
Any recomandations.
I want to use it mostly for vr sim racing.
As long as it's 5m and USB3, you're good. Pretty much all the 3rd party cables you'll find are all copper, so not really much differentiation other then cable surface and some might use different gauge wire (thicker cable = lasts longer; thinner cable = less stiff)
The official link cable is expensive, but it's also using optics for the data side, so the cable is rather thin and still lasts longer then most third party solutions.
Last thing to consider are power injection cables, if you wanna play for longer then say... 3-4 hours in one session. Those take power from an external powerbrick to charge your Quest while in VR. Most PC USB ports don't deliver enough power to cover the entire power draw of the Quest (some do, it's really draw of the luck)
Ultimately, you have decide what kind of cons you're willing to take up on...
I'm sure most people only ever tried one or two cables, so you prolly won't find any comprehensive comparison lists out there. The cable I have is from Kiwi design. It seems pretty decent quality, comes included with some cable management clips, but is also on the thicker side of cables 
All that fancy shit just to be tethered when a cheaper wifi 6 router is better movement wise
(Can still charge with a power bank)
I know it sucks because I used to run power injected cable
Wifi all the way
I do agree that Wifi (using Steam Link or Virtual Desktop) is the preferred solution... that is assuming your budget can account for a dedicated Wifi Router. I'd prefer a cable any day of the week over sharing my Quest Wifi with other devices 
I use a WiFi 5 router for my VR stuff.
With how expensive good link cables with decent distance and power injection are...
Routers are pretty cheap
Reminder that you don't even need full routers, wireless access points are cheaper
You can get a good cable for like 30 bucks, meanwhile any router that isn't just an old hand-me-down (and thus free) is at least 60 bucks or more...
That differrence on a budget can mean one or two games more or not 
I mean if they paid for a Quest 3 they can probably afford a cheap router or access point.
And get some actual maneuverability.
call me weird but i prefer tether
not alone
i mean, i do have a good wifi setup, but id rather use VD for wireless rather than anything else, and because i have a rooted quest3 perma stuck on v78... yea cant use it
thanks meta for allowing apps to force you to update your quest fw
plus i like how many options ALVR gives you
It sucks that Meta forces apps to require a recent version of the Quest OS when they release an update
Its the whole reason why VD can't support old versions of the Quest OS
I'm still on like v73 on my q2 lol.
Only use Wivrn which does have a crashing issue I'm sure is totally unrelated
Apparently freexr redistributes the VD app so updating is unnecessary
yes you still need to pay the devs to use the app
Their github repo has a link to the community if you wanted to check that out (ALVR is good too of course)
im also aware of that, however i already find ALVR to work quite well and if it aint broke dont fix it
I also use ALVR on Linux with a wired connection to a Quest 3S that has been completely cut off from the internet.
To update ALVR I can also just use Sidequest or the like, but ALVR gets updates very rarely
or adb install alvr_client_android.apk
ohh yeah and I think alvr does that on its own as well
true but i never trust it does lol
<@&750150305383186585>
Just send the Trojan/RAT/Token-Stealer directly. Would have a higher chance then whatever this is...
They got hacked!
They are aware. It's a joke
I was continuing my original message.
Ahh ohh I see lol sorry
It's alright, makes sense you saw it like a response.
I miss my Quest 3.
the bigscreen beyond and bsb2e are so unbelievably shit
I like my Beyond 2e 
say whaaaatt
How many VRs is too many
999
you can set up so many lan parties with these, provided they all work
or your own vr arcade
is that an aero and vr-3? or are they both aero's? (two headsets on bottom right
That looks to be a VR-1 or VR-2 on the right with an Aero next to it. Varjo only used a completely flat front on the VR-1 and VR-2, tho I'd lean with this one towards VR-2, since the first one had a more mirror-like finish.
The VR-3 had sensors on the front for the hand tracking, which the Aero lacked, hence why the one next to the (probably) VR-2 has to be an Aero
So many Pissmax headsets tho. And you can't really tell them appart at a glance. One has a Vive DAS strap, one has a fabric Strap, one has no strap and the rest all seem to have DMAS or KDMAS straps...
But nothing too unusal... except the StarVR One XT 👀
@rustic garnet
I don't like the IPD adjustment, the software is half-assed, I don't like that it's max refresh rate is 90hz, OLED is dim regardless, the ET doesn't work half the time, the quality control is absolutely shit, the support team blatantly lies to the people who bought their product, they didn't specify that the halo mount was a pre-order
My right lens came with a scratch or a nick, and it's annoying
Since the headset is so smol, sometimes tracking is an issue
loosen the headstrap too much? oops! unplugged headset by accident (audio strap)
Varjo Aero and VR 2 Pro. I have a VR 3 coming though
Oh, they absolutely did say the halo-mount was pre-order. Tho I did follow the Beyond 2 since it's announcement, but haven't kept up with it since I got mine 
And to be absolutely fair, I don't even have their audio strap. Their audio solution just never interested me with it's on-ear headphones (I despise on-ears with a passion)
Production defects happen, and everyone will get at least one product with a production defect sometime in their life. No QA is perfect 
nowhere on the website did it say that
No QA is perfect, but if you actually look at what people are saying in their community, and it's basically the same thing, "x thing doesn't work" or "came defective" it becomes pretty clear that Bigscreen doesn't care
Remember, someone who's had a bad experience is much more likely to speak up then someone who's had a good experience...
I do concede that the small size of the Beyond does pose challenges for tracking. But be honest, camera based tracking has it's own challenges, and you'd want at least 4 cameras on a headset for that... which the Beyond doesn't really have the space for in it's current form-factor (it would have to be bigger for cameras)
Do I agree that they stuck with LH tracking? Not fully. While I do appreciate the seemless integration with the Knux and trackers, it's size is really pushing what you can get away with in a headset, and probably even too far :/
you need like a tiny hex key to adjust the ipd right
The refresh rate and dimness are limitations of current oled technology no? or at least limitations of the off the shelf components that are available iirc
or were at the time at least
theyre a very small and very new company
the first one not having any ipd adjustment was so egregious
yeah and i cant get the left side to catch at all
yes and no
i think it's a time-based thing
The 2 is really what the 1 should've been tbh. They did minimal changes to account for customer feedback and this they could push it out so quickly.
The SeeYa panels are prolly the biggest issue with this headset, but all uOLED panels which solve these issues and/or go higher res are way more expensive and/or came after the original Beyond launch.
Pancakes will always drag down panel brightness significantly. A theoretical maximum efficiency is at around 12.5%, plus you have to keep in mind that the duty cycle on the panel drags down the brightness even further, so suddenly a panel that can output 4000nits doesn't seem so bright through the lens. But this is an issue with all pancake headsets that aren't using an LCD with an omega bright backlight... And even on those the brightness might seem limited compared to say a PSVR2...

