#virtual-reality
1 messages · Page 45 of 1
iirc it caused issues with certain custom shaders and future Unity updates (VRC at the time was still using Unity 2019, and the Nvidia lib they were experimenting with was unsupported on all newer Unity versions)
So does Unity 2022 fix most of these issues?
The lib isn't available for Unity 2020 and newer. That's the problem
And there aren't really any equivilant libs from what I understand
For VRS and other foveated rendering techniques to really make a performance improvement, you'd need a different render pipeline then the one VRC is using anyways. Problem is, switching render pipeline basically makes all existing content incompatible. Something that VRC (understandably) doesn't wanna do...
BiRP is a curse
BiRP?
build in render pipeline
VRChat is stuck with it
because of this, VRChat cannot implement FSR, DLSS, VRS needed for eye tracking, latest unity assets, etc
upgrading BiRP to HDRP or URP will break all world and avatars
VRChat shouldn't do crap like DLSS.
You also can't do screen space reflections with BiRP 
It works on v76 perfectly thankfully.
I was trying to do it the normal CLI way without realizing that sidequest had a desktop companion app to sideload with that works better than what is supposed to work.
Hey is there an easy way to get rid of light scratches on lenses? When i first got the headset i was still wearing glasses instead of contact lenses and they scratched the lenses slightly. Its still very much usable the way it is but i was wondering how i could remove them
You can polish the lens down ever so slightly to remove light scratches. I forgot the name of it, but there is a brand that is commonly recommended in the VR community
PolyWatch was the name, I just remembered. Just be careful you get the stuff for plastic lenses
Nope Varjo lenses are plastic. But Pissmax made a big deal on how their Crystal lenses are glass
Pissmax? Lol, never heard of them
Pimax, I just call them Pissmax
Pimax? Lol, never heard of them
Pimax recently promised they would improve customer service and rma
I'm waiting and seeing if they actually will
I'm trying to install some Beat Saber mods but they won't work. I'm doing it through mod assistant and they do appear in the userdata folder of beat saber but nothing is in the game
are you on the correct game version for the modloader/mods
yeah, mod loader installs for 1.40.5 and BS is 1.40.5 as well
1.40.5_5928 that's what's in BeatSaberVersion.txt
Looks like mods page has a discord here assuming is same mod package https://bsmg.wiki/contact-us.html maybe try there (discord server) or see if can find beatsaber support/contact if they officially support em
use BSManager
its much easier to mod beatsaber with this app
plus you can also download older versions like 1.39.1 (or even 1.29.1)
or just have multiple instances for any reason
and installing mods is super easy, there is a dedicated Mods tab that pulls every compatible mod from beatmods for your game version
Every time I have modded Beat Saber I have lost my save file, so just be aware that it could happen to you and you should take precautions if possible.
that could happen when switching between incompatible versions, like from 1.37 to 1.34.2
i can say that going between 1.40 and 1.39 doesnt do that
and even between 1.37 and 1.29
I never tried mods on it I just tried to recreate it in unreal engine instead :D, moderate success and lots of fun in the end but struggle getting the toolchain setup and waiting for builds
Alrioght, I'll try tomorrow
What would you guys like to see in Beat Saber next? I got my last wish with Metallica, I think my next big want is The Offspring right now.
❤️ this would be amazing
Am a fan too, I used some slipknot tracks for my homebrewed one but was mostly matter of what files I had on hand, static-x could be fun for sure too
Offspring is definitely something I'd like to see. Maybe also Bmth.
A few of their songs feel like they would make a great transition. Truth in Fiction has a great backing drum line that they could have fun with.
Bmth?
Bring me the Horizon, a band, there are a few pretty good(imo) custom maps for their songs.
Any game suggestions?
Play half life alyx last because that game will ruin every other game
Because its too good
ive stillyet to play beat saber. Ill play it once i find out how to import my vrc avatar over to it lol.
is there such thing as low profile pc vr with built in tracking er am i just better off linking a quest
actually nah ignoring cost quest 3s or htc vive xr for comfort?
There's a VRC world called udon saber, I own Beat Saber but at the moment I usually just play in that world. It doesn't matter much to me because I'm a casual player anyways, and it lets other people join me. (Beat Saber has multiplayer now, but the social aspect is obviously a lot better in VRChat.) Definitely not as smooth or feature-rich as playing the actual game (no custom mods, obviously lol), but it's good enough for me and gives me a lot of the stuff I care about
Yooo I didn't know "I Expect You To Die" had sequels.
🔥 🔥 🔥
I love escape rooms.
Hehe literally just playing the 3rd one I didn't play the other two yet but great game for sure
You mean low profile pc or headset
Haven't really heard anything good from owners of Vive XR Elite headsets (fragile plastic that breaks with normal use, a facial interface too tight for western noses, etc.)
Between those two, go with the Quest honestly
If inside-out tracking is a must, then the PSVR2 is also a pretty decent option for PCVR (better and brighter screens, wider FOV), but no built in audio and bulkier.
If you just want a small PCVR headset, then there's also the Bigscreen Beyond 2, but it requires external base stations for tracking
There is the yet to be reviewed pimax dream air that is small light and inside out that im taking a look
And their new improved customer service
Not saying buying it but im waiting and seeing if they actually improved it
Pimax QC remains unchanged and bad tho from what I've heard
With Pimax, never believe their claims until actual customers (not reviewers with cherry picked samples!) have them in their hands
Pimax is trying to deliver fast food level of speed with michelin star promise
The have zero chill with releasing product, releasing new product before fulfilling previous product
yeaah i would not buy a pimax without a rock solid return policy
like several months return window
that seems excessive not even big brands do that
more like longer return window to 30 days and replacement in case of broken up to 24 months
yeah and hence im not buying one lol
apparently the navy exchange sells quests so hoo yah no taxes
why did they put such a terrible lens alignment system in for the 3s
its like 3 preset options and you have to take the thing off to change between them
and to change them you have to grab both lenses and yank on them
othertanthatitsprettygood
they took it from the quest 2
It's same system as quest 2 indeed
How interesting
gotta say im not a huge fan of how all the major players seem to be abandoning dedicated vr hardware in favor of ar gear
It's where the money is tho. VR was always only going to be a stepping stone to reach the ultimate goal of a smartphone you wear on your face all day, and the ability to shove unavoidable ads up your face...
I wish wish wish they give option to disconnect battery puck for full tethered pcvr experience
And leave compute puck in face running capable without battery
i keep forgetting how much the future is gonna suck compared to what we see in sci-fi because no filmmakers put ads in their scifi tech
I actually think advertisers have no moral core basically
Futurama got it right. :-(
because the quest 4 is getting delayed, I was thinking about getting the quest 3 refurb from meta, does anyone have any experience with their refurb products? are there any must have accessories to get too? i usually wear glasses, how is the quest with glasses?
Stock? Real bad
Even 3rd party facial interface still sucks with glasses
Use lens insert
Using glasses kills the already minimal fov
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I personally think the bobovr strap or something like it is a must have.
It's the only way I'm able to use it for longer than 45 mins.
It makes business sense tho
I'm so glad I sold my P4 for Q3
Still missed the beautiful binocular overlap of the pico 4 tbh
I might even buy the P4 again just for PCVR
Depends on your frames and prescription
😭
it'll be worse than inserts no matter what
someone made drivers for WMR devices to work for windows 11 https://youtu.be/YhNzIoGNm4o
Oasis was the internal code name for Windows Mixed Reality at Microsoft - and also my favorite drink growing up in France!!
The Oasis driver is a native SteamVR driver (Direct Mode), it does not need the Mixed Reality Portal. It supports full 6DoF functionality, along with motion controllers. (Also, btw, it is NOT Monado and doesn't use any of ...
And ofc it's mbucchia 😄
afaik that guy used to work at Microsoft. I think he was actually part of the WMR team 
Own a WMR headset, support gets axed: ☹️
Community makes Win11 WMR Driver: 😃
*Requires Nvidia GPU: ☹️
I haven't even played VR in a week and a half, I moved across the state for a job and won't be able to use my headset again until August. I was planning on using some of the money I get from this gig to uppgrade my G2 to a BSB2 and it's looking more and more like that might end up being what I do
mbuccia mentioned this is Intel and AMD fault since in order to make it work requires cooperation and neither Intel nor AMD is cooperative to indie
is it common for the quest 3s' basic strap to make your scalp numb or am i just fucking something up
Good to know.
The basic strap sucks, look at getting a different one on Amazon. I prefer a Halo strap, but any would be better then the default one
🥹 Yes it sucks that's why we started our business
Yes.
It sucks.
I can't wear for longer than 30-45 mins with the normal one.
My third party halo strap is heavier but my face doesn't feel bruised and it is nice to wear.
I can actually play until I get bored or want to do something else rather than bc of the strap.
I don’t think my 7800xt likes vr too much 😭
I recommend one from bobovr or kiwidesign.
If you want recommendation you can tell us about budget and use cases like what games to play if you have in mind
After market cushy face plate and head strap worth getting I think, one I got has extra battery as well tbh I barely ever charge the extra battery but is kinda nice having the option when getting into new title or just want to be able to play for extended periods, usually just acts as dead counterweight though and although heavy helps balance the whole thing so doesn't feel terribly heavy so long as not shaking your head around a ton
Also DDM requires specific implementations from each Vendor, and the Nvidia API just happens to be the most simplest to deal with. AMD's is a convoluted mess and Intel doesn't even support it properly still...
cant blame them
im prolly gonna just try out the oem halo strap just because its a massive pain to get one from amazon rn
er the "comfort strap" or whatever lizard man calls it
I tried, I still can't get the beatsaver downloader to show up. The custom timer works though, so parts are working
i had a similar issue when copying my instance onto a school computer, maybe throw out all plugins and reinstall them fresh from BSManager?
Is steamvr supposed to show the chaperone when using an oculus headset
i cant seem to get mine to
i tried guardian2chaperone and forcing chaperone in ovr advanced settings
does it depend on if you use the steamvr or oculus api as default
(the reason i wanna use chap instead is because you can change it's color)
(steamvr is just ... Such a solid experience on every level just like the rest of the steam platform and the oculus app seriously feels like the epic launcher in comparison)
It actually worked, I just didn't expect it to be in the main menu
Not that I'm aware of. iirc the Quest doesn't even communicate the exact boundaries to applications, and as such, SteamVR can't know where to show the chaperones...
guardian2chaperone is meant for PCVR native Oculus headsets running on the Oculus PC software stack
Well yeah im running a cv1
So guardian runs entirely on the headset?
With quest, yes. Not with the CV1 & Rift S...
what about like job sim with the dynamically adjusting layout
Does that just not work
Obviously
iirc games like those just need the rectangular playspace data (the gray box on the floor in SteamVR, with the SteamVR home not running). That data is sent to the PC when using Quest as far as I can tell. Wasn't always the case tho 
Seems like Guardian2Chaperone hasn't been maintained since 2017. So good chance a reason it's not working is just because of changes to Meta's desktop client and SteamVR...
nah it definitely worked i saw my exact guardian lines instead of the smoothed out steamvr ones
maybe my computer is a little rusty this os install is old
Is there any way to use my computer's hardware for a game bought on the quest store?
I don't really feel like buying exclusives unless I can.
No
If have a PC game that supports VR then can buy once and have both potentially but typically games made for VR use different inputs and control for the "character" so they don't typically easily map 1:1, also when building an app for the quest end up using Android ndk to compile for the target platform/chips in the headset so they aren't like easily portable to desktop hardware/architecture
When developing a game/app depending on the tools stuff like unreal engine or unity or id-tech engines can target different platforms reusing the same source but typically there are input mapping changes and can be like changes to rendering options available for reflections or particle effects etc depending on the target platform and software/hardware support
No no no I didn't mean it that way I should have explained more. I meant can I use the computational power of my high end computer and stream to the vr headset for games that are from the quest store because I really don't feel like having bad frametimes when I could have something probably 5 times better at minimum.
But now that you mentioned it.... Android probably means the games were built for that if it runs on the headset.
yeah exactly, if a development team/indie dev decides to make a "PC VR" build of the given app/game then yeah can make use of better hardware on your PC for rendering and just be streaming the vid and inputs back and forth through the headset (is partially why half life alyx so good, they didn't have to cut so many corners)
batman arkham game on headset does a pretty good job within the limitations of lighting effects and whatnot available when targetting the headset but is always matter of some compromises if targeting running on the device
Basically for the headset are limited to OpenGL_ES based rendering of the output or Vulkan (but bit of a minefield on features available etc.), for desktop can be DirectX 11/12 or Vulkan when using Unreal so less limitations on what all it can do (and can tap into things like real time ray tracing to reduce time needed to fake good lighting effects or reflections etc.).
No
quest apps are built for android running on an arm soc
pcvr is exclusively x86 and windows
not to mention the missing drivers
RIPPPP
Yeee trying to run quest game on PC is like hiring a Spanish speaking worker to work in English only office
Not accounting for no way to combine 2 computers to run same game
Imagine having a powerful enough computer to run pcvr
My pc can’t comprehend running vr… 😭😭😭
hehe yeah mine is like right at the barely able to hang level, I have to kill everything except PC-VR needed processes to have enough VRAM available to play things and always some little compromises in graphics settings to not have nauseating frame rates/response time
the OVR processes and all last I checked (about 6 months ago maybe a bit more) were using around 3GB of VRAM for like the encoding and input/output handling so then game has like the remaining 5GB VRAM to work with... that plus running local neural networks are the two things making me consider 16GB or more card next upgrade cycle (probably wait it out till around GTA6 release.... maybe try to go before any "swell in sales" that kicks off 🙂 )
what card do you have??
Is a 3070 with 8GB
Mines better I have “integrated graphics” 😎
Real flex
I bet you can’t watch YouTube in 1080p😎
Mhm mhm crickets
I bet you couldn’t even imagine playing team fortress 2
On 30 fps😭😭😭 it’s like a slide show
You should've seen the 50$ gaming rig DankPods recently showed off on his channel. With dual Nvidia NVS 310 GPUs!
That thing rips so great, it was able to run Rocket League at 640x480 with at least 20fps!
That’s what I call performance
Intergraded graphics with 2GB
Me when I gamed on a Pentium with integrated graphics.
Old versions of Minecraft at lowest possible settings and roblox slideshow.
anyone else really bummed that vr is so poorly supported on anything that isn't windows and that windows 10 is being deprecated and that windows 11 is ,..like it is
yeah the VR situation is one of the main reasons I'm hesitant to switch to linux when Win10 gets the boot
Over time I've found that I understand more and more the mindset of people who are willing to play entirely on a standalone headset. Not having to deal with your PC not being powerful enough, not having to deal with your OS being deprecated. But then having to deal with your headset itself becoming outdated in a couple years and having to buy a new one seems to offset the benefits by a lot
Yes, no, and Windows 11 is "like it is" because of the way it's designed? (And has been working fine for me for 2.5 years.)
I stayed on Win 10 until earlier this year, one thing that helped me move to 11 was the Win 11 installer created by https://github.com/ChrisTitusTech/winutil
It creates a good Windows 11 installer that automatically disables a bunch of the dumb settings, removes a bunch of default apps, and removes a bunch of tracking.
In general Windows 11 doesn't feel too different from Windows 10 now that I have all the settings configured
I've used an unattend-file generator to get similar results, plus I then also used WinAero Tweaker to disable more BS and StartAllBack to get proper taskbar controls. What I end up with is basically a fancier looking Windows 10
There is a dedicated Linux community in VRChat called Linux Adventure that can help you with switching to Linux and use VR on it
Doesn't help when more then half the VR headsets still only have drivers for windows 🙃
yeahh only steamvr has native linux support afaik
ALVR does too. But in my experience ALVR tends to be one of the worse streaming client options (especially for the Quest)
yeah if the game supports crossbuy
for instance i bought ghosts of tabor on quest
i can play standalone or on pc via the meta link app
wireless or wired on pc
why's that? i find alvr as my second option in command if im not using virtual desktop. it also has quite nice customization options, tho i still sometimes miss vd's configs here and there. also its open-ness allows me to do whatever i want with it and mostly expect a positive outcome
I found it incredibly difficult to find a setting that would both perform well and not look like it was sent through a potato 😬
this isnt what i expected
its basically xbox skin with gamepass for $100 extra
i wanted completely different hardware which is like rumoured from asus
i hate this whole "everything is an xbox" shit
it just gives them permission to slap the logo on everything with a screen and call it xbox to overcharge
But makes for a good meme
Prolly makes good money for M$ too...
with a xbox controller, suggested by the bigger packaging and the icon on the front
is this real?
There's several people who've posted different pics of this box, so yeah, most likely real
are there even vr games on gamepass?
no its flatscreen only even if there is vr mode or mods
finally, a place where i can play beamng drive vr at playable framerates.
school
Today, in collaboration with @MetaQuestVR, we are excited to announce the launch of the Meta Quest 3S Xbox Edition. The Meta Quest 3S Xbox Edition limited edition release- the first limited edition ever for Quest - is part of our ongoing partnership and celebrates the expansion of Xbox Cloud Gaming (Beta) on Meta Quest headsets.
This bundle in...
i mean i like the colors but otherwise im not impressed
You get an xbox controller, elite strap, and gamepass ultimate
It's good value wise
The bundle is a hundred bucks cheaper then getting all those things seperatly
Oh thats nice
that doesnt mean the items are good value though
elite strap is pretty balls compared to much cheaper alternatives
xbox controller is just the same as cheaper alternative
and gamepass ultimate is whatever
I don't agree on the Xbox controller. First party controllers (at least in my experience) still remain the best in terms of comfort
I have a collection of (mostly broken) VR headsets, which I get from local thrift stores
I believe to this day I've broken 2 valve index headsets and 7 or 8 controllers
along with an oculus rift cv1
The rest is second hand lol
HOW
Someone lock this monster up
how much do you play vrchat?
I have six and a half thousand hours
Mind you, a good 2 thousand is from covid, the isolation was really getting to me...
That game has changed my life 
anything else other than vrchat? and yeah, i find it reasonable to break that much controllers if you are very active in the vrc community
Proof
I like to play h3vr every once in a while
didnt need one, the broken controllers part was enough for me lol
I wanna do more beatsaber, but theres literally a free recreation in vrchat sooooooo I'd rather play that with friends around lol
There's also Terrors of Nowhere

yeah but it kinda sucks compared to original, its song search is so confusing and not all custom maps are on there
Tru
plus noodle and vivify maps are such a great experience
But if I wanna get that kinda cardio, the way I see it, why not just go into a rock climbing world for an hour or two?
whatever works best for you, i get my VR workouts from playing difficult beat saber maps and im happy from that
or i arrange a LaserTag session with a couple friends and go running and shooting with them outside
Noice!
I wanna see abt getting a cheap ddr thing at some point too, as suggested by my buddy
I've also seen some peeps use uhhh... dancing to get their exercise
Not my thing, but to each their own lol
The just dance VR world?
Ye, theres a whole "just dance" club that meets semi regular
There's also more adult dancing for those who are into that
My friend gavir used to be huge into this entire subsection of the vrc community with nightclubs
Tbh tho, it's full of drama, so I try not to approach that anymore
yaeh i just try to stay away from adult content at all costs
though sometimes i do get curious
never joined such activity though
You're better than most lol
nvm i figured it out
no
00:00 Intro
00:12 Razr HYDRA
01:31 Gear VR
02:07 CV1 Remote
02:30 VIVE Wands
03:23 Oculus Touch
04:20 PlayStation Move
04:46 Windows Mixed Reality
05:43 Oculus Go
05:59 Vive Wands 2
06:24 HTC Focus Remote
06:43 Oculus Touch 2.0
07:12 Focus Plus 6dof
07:42 Vive Cosmos
08:21 Valve Knuckles
09:33 Quest 2
10:20 Pico Neo 2
11:01 Focus 3 ...
psvr2 and knuckles s tier
vive wands F tier
everything else is the same
For me the CV1 touch are peak S tier (S+), PSVR2 gets a lower S, Knux quite frankly B, so are the Pico 4 controllers, WMR gets F and Vive wands E, the rest is all somewhere between C and D
That's my personal ranking
I forgot, the Touch Pros (aka Quest Pro controllers) are A tier. The rubberized coating and heavier weight don't make them as good, despite the similar shape to the CV1 Touch...
Also should mention I ranked them purely by hand comfort for me
what the hell is this?
Toshiba mixed reality
Got it at a thrift store for 20 bucks
It's AR only?
It looks like it's akin to Project Northstar ngl
Hello everyone i want to buy something for VR im new to this world so i need some tips. My idea is using them to play racing games but i also want to try some games that use the controlers any tips on what should i buy for them to be good but not that expensive and some tips for a first time user
Quest is basically best price to performance, you can use it with pcvr but it takes some time to configure everything and get it all talking and working well, the controllers are solid enough for most VR things there's a little learning curve to them but not terrible either maybe a week or two messing around and starts to get pretty familiar, biggest issue there is different games using different control schemes for grabbing or movement etc but for lots of things is pretty intuitive. For racing probably want dedicated wheel though like for flying is nice having that fixed control point even if means stuck playing in one place.
Most of the standalone games are lower fidelity since need to run high framerates on limited mobile GPU but some games like Batman still make really good use of the hardware and look decent for racing sims (or in my case flying sim) having the high fidelity from pcvr is generally a better experience (despite hoop jumping to make connections)
Definitely fun to dive into and at least a few months worth of content to go through before start to hit the wall of not enough content built for it yet but if into development or just want to be somewhat early adopter to the tech it's decent and I think worth the cash when compared with like consoles for gaming.
Must play half life alyx (after acclimating to VR or will get sick), also think "I expect you to die" pretty fun if you like puzzles and well made (only played the 3rd one, but seems popular and good overall). "Super hot" fun for a run through if a little short.
Beat-saber a good way to get used to VR without needing to move around too much (walking in VR environments tends to be the nauseating part) and also just good little cardio workout/fun too.
i agree with most of what has been said above, however, if you want a native pcvr headset (no standalone functions, needs to be tethered to the pc, but no need to charge the headset, the image being crystal clear and practically no latency compared to quest streaming), psvr2 with the pc adapter (whether official or a cheaper 3rd party one) is also a good option. some people have issues with controllers connecting to the pc via Bluetooth, and features like eye tracking or adaptive haptics/head haptics missing (so far, a piece of software bringing almost all missing psvr2 features back should be coming soon), but otherwise it's a great headset and one of the few headsets with OLED panels (blacker blacks, vivid-er colors)
Ty so much guys
hla is on sale rn for like 70% tho so you might still wanna grab it even if you don't play it right away
yeysyesyes
everyone buy hla
im such a hla shill
Others swear by boneworks which incidentally is also on sale right now
Oh and if you get a meta headset get lone echo imo
actually even if you dont get one of those you can use revive to play it
I agree lone echo is goated
I haven't played hla yet but I played lone echo I and II and they're excellent games (ignoring the performance issues on the second one)
are therre any good uses
Hmh?
anyone got the new quest menu yet? im still waiting
is it worth upgrading to the vive 2 pro for like $100-$200 I see them on marketplace a lot for about that price range and I got an original vive atm so an upgrade to something higher resolution would be nice
for now I would be turning down the resolution a bit as I only have a 3060 but it would still be higher than I am running now and I plan on getting a 9070 once I get some money saved up anyways
The Pro 2 is a (forgive my foul language) shitshow of a headset. It'll force a lower render res on you if it thinks your PC isn't up to snuff (which it'll do even on a 3090), not to mention the terrible lenses, incredibly hot screens and no active venting (that thing cooks your eyes!)
got it anything worth upgrading to then I don't like the feel of the quests and oculus seems to not exist anymore
wait I jsut had a brain fart quests are occulus
I meant the rifts
Quest/Meta is what Oculus used to be. Facebook just decided to completely drop that name
yeah
Bigscreen Beyond is a really good option, but also pricy
im a little tired they stopped making pcvr jsut stand alone with the link cables but I don't like those because they use inside out tracking
PSVR2 is also decent, with the PC adapter and a custom strap padding, but it isn't lighthouse tracking
yeah the original beyond you can sometime get a good deal used for $500ish so I might save for that after gpu upgrade and get the new universal gasket and headstrap thing
You're not alone with that opinion. Sadly LH tracking is practically exclusive to high-end, high-priced VR headsets these days (Index HMD isn't worth it's asking price; only the controllers make sense)
it sucks the vive pro 2 is the only like cheap headset thats "better" than the og vive thats outside in tracking
and the controllers are ALWAYS out of stock
It... Isn't tbh
Maybe on paper it's better, but in practice it's more of a downgrade
hmm
Apparently they stopped making them. North America has been out of stock for a while. Seems like in Europe they still have some stock, but who knows how long that'll last...
if you buy a used primax you don't need to pay for the subscription thing right
you can buy individual left and right just not both
Yup. But beware of Pimax jank. There's a reason I rather call them Pissmax lol
ah
Very warbly optics, a screen that isn't in focus in the center but rather in a circle around the center, and a bagillion variations that in some instances are branded under the same SKU (there's at least 3 versions of the 8k X, all labelled "8k X" for example)
hmm
man pc vr like kinda sucks atm
i guess I will scower marketplace for a vive taht isn't too overpriced
valve not bvive
It always has since Facebook properly took over Oculus tbh (when the CV1 launched, it was still run by the OG Oculus team, but then Facebook did their shenanigans)
brain not braining again
the og vive was good when it had an msrp of $499
ooh someone has an index for $350
WITH CONTROLLERS
those alone are worth that they work

There are obscure brands that make pcvr as well but they are quite poor in QC and support
If only Pimax isnt bad then Dream Air would have been solid competition to BB2e
<@&750150305383186585>
I dont think this is allowed
Cool, i do be correct
Thankith mod
😮
What happened?
Ah, I see.
any way to permanently stop updates on quest? i had all forms of updates disabled in settings, yet my headset STILL auto updated to v77
Haha yea it auto updated my workplace's vr headsets and it messed me up real good (I'm the one in charge that day lucky me)
I don't think you can really. Meta made damn' sure that if it's your turn for an update, You. Get. That. Update.
Can't have people not "benefitting" from their latest surveillance BS ~Metaverse features~
(it's still the same company as facebook afterall, and we all know how far they're willing to go to track all your activities)
does it need to be online or can u just disconnect it from the internet
You definetly need to connect it to the internet for setup. Haven't tried keeping it offline after that, but given how integrated the Meta account stuff is into the system, I'd suspect it's gonna be a similar situation Steam Offline mode. After a week or at max a month it will require you to connect to the internet, just to ensure any of your non-existing purchases are still tied to your account...
https://youtu.be/fvxgnO8rCS4?si=cB21iSPjEZqnKd9L interesting video.. does this work for anyone else?
Back in February last year, I broke out my Steam Deck in an attempt to get Beat Saber and SteamVR running on the PC handheld with my Quest 3. It didn’t go well. Now, with Apple silicon getting increasingly more powerful every year, I decided to see if my M4 Pro MacBook Pro would be up for the same challenge.
Grab a Quest 3 (US, affiliate)...
Man Linus wasn't joking about beatsaber being a workout
I just got my first headset and went straight for beatsaber
Anyone got tips for keeping your lenses from fogging up?
Dehumidifier
It's not very humid due to the weather demanding constant ac in my house. Seems that lifting the headset up and off my nose a little more helps a lot
not gonna work with tightly sealed face gaskets
how long are you playing for?
i find it stops fogging up when the lenses get a little warmer
I played about an hour and a half the first session and another hour after lunch
I'll literally precool my headset in a fridge sometimes 😄 is not the greatest idea since if condensation forms on things can either short or rust out but does make for crispy cool gameplay for like 30m
they really should have a fan in em for the "antifogging" and just genereally cooling your face though FPV goggles for flying RC stuff typically does include that blower fan on the nicer goggles at least
Usuually if just give it a little break and wipe them out with lint free/screen/glasses cloth is good enough
Huh. That reminds me. There are some spray on coatings that I've seen used to keep the inside of airsoft goggles from fogging up during games, not sure if anyone's used something like that for VR considering the difference in materials and how they interact though.
Yes use hydrophobic coatings those are great
My mouse pointer keeps not following where my controllers are pointing while in Quest Link, making using Windows and any game with a virtual pointer near impossible. Is there a known fix or is it just Quest being broken per usual?
Always good to update all the things when it's acting wonky, they tend to push updates to the headsets pretty often but think need to be a little more hands on about forcing the desktop app to update can't say I've used it recently in desktop/PCVR type mode though
It is always some amount of finagaling with things and like launching meta connection to then launch steamVR or other kinds of "order of operations" things in order to get everything running "smoothly" enough
I had a pimax crystal light, but for the price tag I did like some features of the headset but QHD and local dimming with a low amount of zones with also the fact the headset weighed as much as a quest 2 but in a larger form factor still made it front heavy for my tiny head,
So I’ve recently sold it with the studio form cushion, light house faceplate and top strap to purchase something else.
Which I did do,
Coming from the PCL (Pimax crystal light)
To something that is way smaller,
The big screen beyond 2e
I read that as "something that is very similar" at first which completely threw me off
I think the Beyond form factor will at some point end up being the crab of VR...
Many people underestimate how much difference a custom fit can do for a face worn product (there's a reason why custom fit glasses frames are generally preferred for long time wearing; frames like those thick plastic Raybans just make you want to hate glasses ;D)
a psvr2 headset w controllers is like $200 on fb marketplace, should i get one and then get the pc adapter? I’ve seen some people say it’s great on pc and others say it’s a buggy mess
and plus i have a ps5 as well so i can play all the exclusives
only for niche high end shit that is
never gonna work for quests
i say go for it
External compute puck you'd clip to your pocket/waistband. Imo a way better form factor then stuffing all the extra weight on your head
I'd suggest also getting the CMP2/Globular Cluster comfort kit for the PSVR2 as well, but yeah, it is a pretty good headset imo. And for that price it's almost unbeatable in value
yeah it’s probably like the cheapest modern pcvr headset when u buy it used
Wow, a VRC editon BsB headset. That's something I wasn't expecting to see.
I wanna use eye tracking for more than just: "seeing my eyes move" but foveated rendering methods on AMD gpu's only support DX12
There is a lot of road block before foveated rendering can be done
Steamvr needs to somehow support it better, game needs to support it, variable rate shaders need to be supported
This might be first step before forcing games adopting it
With the Beyond, and practically all headsets that place the ET camera next to the lens rather then behind it, there's also the question of accuracy. For DFR to not be noticable you need the gaze position to be pretty bang on in the tracking data. If it's not, it can become quite obvious and ruins the point of the foveated rendering being dynamic... (which is likely another reason why Bigscreen only advertises the social aspect of their ET implementation)
Surprisingly etvr can track eye well despite eye lashes and extreme angle
New dev Summer is doing really well
Well... good enough for social. You can still see how it jitters around at times 😬
Bigscreen claims it can do foveated they must have some software magic if its true but haha this is the state of etvr now
How do they put it behind the lenses?
so uh, i dont have money to replace the face cover, i had a piece of plastic tape over it for like half a year now, and the tape finally gave up. what else can i use to not worsen the state
Hmmm i wonder if its possible to remove glass completely and replace it wilt piece of cutout acrylic
Do tape it again for the sake of preventing glass shards while you find a more permanent solution
Wear gloves and safety glasses
I want it only because its purple. Thats the only reason. Fuck VRChat
ironically a lens protector might solve this
I'm not sure if it's even possible with pancake lenses due to the lightloss and how low power IR LEDs have to be to not give you eye burns, but with aspheric and fresnel lenses, you can use a hot mirror to place the camer on the side of the lens tunnel. The mirror will then redirect the IR light towards the camera so it can see your eyes, but visible light goes straight through towards your eyes.
It's pretty much industry standard except for ofc headsets with pancake lenses, Eye Tracking Add-ons (like the ET module for the Vive Focus 3 or Pimax wide FOV headsets) and the Vive Focus Vision. The last one basically just having the external Eye Tracking module (the one from the Focus 3) built-in, and as such wasn't redesigned from it's by the lens side camera placement...
Do i have a hack for you https://x.com/Raphiiko/status/1945923762244800788
Just buy transparent one
Or dye SLA
What if you wrapped it (your transparent bsb2) with an X-ray sticker from Dbrand
That seems like an efficient use of resources to me /j
Honestly looks pretty cool.
Generally speaking an AMD GPU that performs similar in flat gaming to an Nvidia card, will perform worse then that same Nvidia card in VR
Not sure how those two cards specifically compare tho. The thing above is more of a general rule of thumb, but has it's exceptions ofc
yes and no
raw performance it is close with amd performing bit better however amd encoder is quite garbo especially h.264 and AV1 (vs nvidia 40) and there is possible driver issues
Oh ok
Ok thanks
Just finally decided to upgrade from 1650 laptop so I guess any would work
will it work? yeah amd will
but im kinda traumatized by its random issues
there will be people who are happy with it, and dealing with it will force you to learn to hack your way into stable amd experience
Could be worse. Reminds me of the Index, back when it launched in May 2019, that thing was on backorder till December...
could be worse half life alyx was originally planned to launch same time as valve index
is that the stock facial interface?
nope
right
Stock interface on the Beyond is the same footprint as the headset
the surface finish is pretty rough
Then again isn't the factory interface also 3d printed?
Not sure what exact process the use. The outer edge looks molded, in some sections it looks almost machined (subtractive manufacturing) and in other places like some sort of foam FDM (additive manufacturing)
It wouldn't make sense for them to create a custom mold for every customer, so a type of 3D printing makes sense (the very first 3D printers were just modified CNC machines afterall, so they aren't that different)
possible to 3d print fdm with TPU?
yeah
it's generally a bit of a hassle though
No the pics im seeing definitely look milled out
is it a foam material?
ugh all the pictures are really low res that could just be an artifact of the infill pattern
you cant 3d print foam however
It is a sort of foam. I can tell you that much. It's squishy and from those who've cut theirs open, you can see it has air bubbles inside
Kinda hard to see because of the off-focus and lighting, but you can see air bubbles on the inside
(this is btw what happens when you try to change the shape of your interface by cutting it, it'll start to crumble)
I saw ebay sells bb1 for $500 i was like hmmmmm
But then there is fixed ipd
Then base station
Then i gave up
The fixed IPD you can just contact Bigscreen support and they will change the IPD if you request it (tho I think it's for a fee if you're not the original customer)
does anyone know if a 5600 and 7700xt is god awfully garbage for vr? trying to play some vr games that run great on the flat screen, but no matter what settings i change or what resolution i set my vr to it runs crap. 17ms on the steamvr graph and games like AC which somehow people are running on 3060ti's runs like those 8 bit car games on wish consoles
which headset which game
quest 2 assetto corsa
They aren't garbage in VR, however, RDNA 1 encoder is quite hot garbage and may be the reason why image quality is bad
The best way to maximise image quality on quest headset is to use best streaming software like virtual desktop and maximise connection quality like wifi 6 router or buy native vr headset with displayport cable
Oh and performance is yeah meh
You might have ran out of VRAM also
6GB VRAM is quite painful for VR and its raw performance is... Fine when it was launched
I do also wanna comment on RX 7000 when it was launched RX 7900 XTX had this issue when it performed in VR so bad ot was running similar performance to RX 6900 XT idk how far AMD have fixed that today but knowing their past AMD takes a long time to fix that issue
doesn't valve still sell them?
I think only HTC does now
kek aligning VD's virtual monitors with your actual monitors feels so surreal
it's uncanny
okay it's actually really messing with my head lmao
were there any cases of quest 3 having burn-in problems?
Has anyone tried making an open source VR eye tracking framework?
Found best thing was just to give in and ser max resolution in quest link (im using cable if thats worse than vd) and use half framerste
Does vd make a big diff? I thought 12gb vram wouldve also been enough
their encoding somehow is best
Does vd allow wired?
no iirc
vram solves just some issues its not gonna compensate for lack of raster perf
technically yes, if you use reverse tethering, but YMMV, and usually its very unstable
I used to do VD wired on my old pico 4 via ethernet
Though wireless is just better, and I think my Q3 doesn't support ethernet
E
disregard
They now charge yearly/monthly to watch remotely. I rarely ever open Plex up, so 20/yr is not worth it to me. Oh well.
Jellyfin & FOSS FTW!
up to the family member hosting their server, ive tried telling em
Hey, do we know of any vr headsets that work well with Linux?
Very specifically, I just want it for No Man's Sky.
I don't know if that helps at all.
I don't have full list but headsets like quest, valve index, pico works best
Most headset will work, however some of them are really hassle to setup
WMR by default won't work for example but some people have been experimenting custom software from Monado which if you don't know what that is then you probably won't figure how to set it up
Quest headset is on simpler side if you could setup streaming software, valve index is quite straightforward
Valve Index, the OG Vive and Vive Pro 1 are by far the easiest to get going. All you need is SteamVR and you're good to go.
Quest and Pico headsets additionally need ALVR as their streamer, but that's rather straightforward too.
The Bigscreen Beyond (both 1 & 2) also work straight with SteamVR, but you won't be able to use the Beyond Utility, which is needed to adjust brightness & refresh rate
Everything else is much more of a pain to setup and iirc requires Monado, if it's even supported by Monado
Thanks guys.
how is game support though?
Can they mostly run through proton properly?
i didn't know the quests could be used on linux thats good to know for future reference ..
for whenever my headset kicks the dust
Some games don't work with Proton (like VRC). Basically all games with Anti-Cheat are out of the question. Other then that, they pretty much all work, but I noticed way worse performance across the board when I was testing VR on Linux
Eh vrc works with proton there are a lot of people who play on Linux tho most people use a fork of proton to get video players working
Also most people run envision to play vr in place of steam vr. envision just installs and sets monado up tho also has some add-ons that add a overlay and play space moving
waow
Hey all, new to meta quest and I have a question
so I have a laptop that struggles a bit at times to stream to my headset, but, I have a pc tower that is also available for use. Issue is, it's not running windows, it's running linux and is intended to be a headless server. But it is still highly equipped as it has a good CPU and the GPU is Nvidia and VR ready. Can I still use it to run my steam games and Minecraft java with mods?
You can try ALVR to stream from Linux to your Quest. Not sure if Vivecraft works with Linux SteamVR tho...
"Vivecraft does include OpenVR wrappers and code for Mac and Linux."
i guess if it's java it's easy to port
Java can run on anything
exactly
so you only need to redo the parts that interface with the vr driver presumably
Blu-ray menus are just Java apps and have been mis-used for ripping protection... Sometimes I think Java is used for things where we shouldn't be using Java...
I say margin of error and shear amount of people finishing "honeymoon period" and leave it collecting fust
i really don't know what channel to post this stupid picture of myself
I got a quest 2 and when I try and hook it up using a link cable I get no display out
My headset movements are tracking
But the displays in my headset are just black
Any help would be greatly appreciated
Can you click menu button and show something
If its black screen do you see backlight shining
Yes
No
Can you hold menu and see recalibration icon, can you get out of that state by leaving link connection or you need to restart headset and pc
There is no known issues with it for now. RTX 5070 will run good but its quite terrible value.
I've already restarted both but I'll try the other ghing
Something like that i fixed by restarting or reinstalling software its just weird hiccup
Since backlight is shining black, headset should not be physically damaged
Much better then my current 3070 Ti with its paltry 8GB of VRAM
Oh, I just located one for 500€
I will personally be looking at GPUs with at least 20GB of vRAM thanks to needing more ontop of the normal VRAM that a game takes up and once games fill that 16GB by themselves I won't be able to run VR ontop of it again
500 is NOT a bad price for the 5070 honestly
I assume that is a 8GB card for that price
You honestly want a 16GB 5070 for VR
12GB
Ok yeah I am seeing 5070 12gbs for as low as $550 in the US at places like Walmart of all places
PNY are the cheap ones apparently right now
grumbles 5070 should have had 16GB while the 5060 should have only 16GB and the 5070 ti and 5080 should have 20 and 24GB while the 5090 having 32gb would be great and a 5090 ti having 48gb if need be
But no
if worse comes to worse set 5060 ti as 12gb and the 5060 as 10gb
Yeah you can tell I am annoyed with Nvidia and their crappy practices
Fun fact: you don't need 20gigs of VRAM for VR unless you're running some super high-res headset (like a Varjo or Pimax Crystal)... or you spend most of your time in VRC intances with lots of unoptimized garbage avis. In the latter case, just set your safety settings to be more agressive and stop manually showing every avi. You'd be surprised how much of a difference that makes
(especially limiting download and uncompressed size makes a huge difference!)
12gigs is honestly fiiiine, even for VR
Purchased a used quest 2 and it has these 2 white dots in the same spot on each display, is this possible sun damage?
Here's a better picture
That's what it looks like irl
I knew this was a possibility buying used but it was $80 and I couldn't resist
Besides that there's no other problems
Looks like sun damage, yeah
Actually didn't notice where was some really bad stick drift till I played VR chat
I'm sure I can fix it, or deal with it
Still $80 is a steal
12GB is the 16GB of RAM, 16GB is the 32GB of RAM in my feels
12GB VRAM is good enough for today, 16GB is decent for bit future
But im bit bias by use of VRChat
And even there, you can massively reduce the VRAM usage by just hiding avatars with crappy/non-existent optimization...
Even when I still had a 3090 (24GB VRAM), I barely ever saw VRAM allocation go over 50%, and that's with a Varjo Aero, which needs significantly more VRAM in the first place then something like an Index. Plus, that's allocation, the actual VRAM usage is likely much lower (external apps can only measure allocation tho)
I get annoyed everytime someone online mentions how 16GB VRAM isn't enough for VR. It absolutely is, if you hide terrible avatars lol (the number of avatars with >300MB VRAM usage I've seen, is frankly... concerning...)
I ran vr okay-ish on 4gb of vram
1650
It was BONELAB but it’s pretty same with vrchat if you get fusion cuz some avatars are also optimised like shit afaik
Overtime VRChat is forbidding super heavy avatars, currently capped at 500MB and will cut by half more in future
And imposter avatar is making game so much playable
Even on PC, no one needs more then 100MB VRAM on their avatar tbh, and even that's stretching it imo
Why is stuff so expensive in France
Because america doesn't include sales tax in the sticker price
Köp Meta Quest 3S - 128GB med fri frakt för medlemmar ✓ Låga priser ✓ Öppet köp 30 dagar ✓ Snabba leveranser - Köp online eller i butik!
Those 329,99€ already include 20% sales tax
4000 sek is 420 usd
Sweden has 25% iirc, it's on the higher end in Europe
Which still doesn't quite make up the disparity but like longer supply chain or whatever less demand something or other
Lowest in the EU is Luxembourg (17%), followed by Germany (19%), highest is Hungary (26%). Everyone else is in-between, most are at 20% or 25%...
26 is so odd lol
If you're shopping not directly from Meta, you get the higher wages involved from retailer personal
Also factor in the higher wages of warehouse workers and whatnot. In general, a lot of the price differences between US and Europe can be explained by wages lol
yeah thats what i mean by supply chain
everybody needs a cut
Oh... I just realized, Hungary raised their sales tax to 27% recently 😮
At least they're no longer alone with going above the pack now, as Finland charges 25.5% now apparently 
(last section on this page: https://europa.eu/youreurope/business/taxation/vat/vat-rules-rates/index_en.htm it's from the EU, so it must be correct)
I am personally looking to future proof and once games start using up that 16gb of vram by themselves once I toss a vr mod ontop that's going to use even more vram then normal. Also I have 32gb of ram with my 5800x3d since I kept hitting 16gb fully with the likes of modded Minecraft
If you put tons of mods what you should be doing is increase raw performance over more vram
it's ridiculous how i need to restart SteamVR to change FPS when using VD :(
steam link doesn't require that
there are many cases where i need to change FPS in game
Practically everything, except Valve internal solutions need a SteamVR restart for refresh rate and that's for various reasons.
The Bigscreen it's because of the different resolutions, for the PSVR2 it's because the VR EDIDs are only exposed as necessary, for streamers, I assume it has some deeper stream encoding reasons...
Streaming to my quest 3 requires 1-2gb of vram by itself hence needing more then 16gb
Meta link and alvr require extra vram basically. Not like I am using a native pc vr headset here
Use Oculus Killer the Oculus overlay alone is eating half a gig
Its not that mad
I never encountered usage more than 10GB VRAM and I play VRChat
Dlss helps a little with vr but not much honestly. The Outer Worlds Spacers Choice Edition is pretty much unplayable on my 3070 Ti in VR with my Quest 3. System is plenty to plat it on my 1440p monitor with maxed settings with dlss off but toss uevr ontop and it falls apart
Streaming is quite vram efficient
Because you are not storing game asset
If you are using too much vram you probably set prerendered frame too high or too high resolution
My wifi connection here is garbage so I use a USB connection and can't really push the game/headset beyond 1800x1800 without things falling apart
Thats why you should use oculus killer again
There are a lot of garbo things running that is not needed to run the game
XSOverlay + oculuskiller is best to reduce background processes
With alvr i don't even run meta stuff
At least not on the PC side as it streams steam vr over cable
At least that is how I got it setup
Idk how alvr works but if it does not use oculus desktop then fine i guess
Make sure you are using hardware encoder
I know
Except you should not
Because your RTX 3070Ti does not support AV1 encoding
Best bet is either H.264 or H.265/HEVC
Because AMD H.264 sucks for a long time now
HEVC on AMD is comparable to Nvidia
NVIDIA released a new set of beta drivers for Linux that have some improvements for VR users:
• Fixed compatibility with Bigscreen Beyond Head Mounted Displays
• Enabled RMIntrLockingMode by default. This feature can help reduce stutter especially when using virtual reality
Hmm I don't see an option to change between hh264 on software/cpu to nvenc
NVENC is just codec name
My linux laptop is running all AMD hardware and my Desktop is running amd cpu+nvidia gpu for VR/gaming
yeah I have it set to h264 now
this tooltip is confusing me
Also came across this particular one for linux https://wivrn.github.io/
thoughts?
It would have to completely deep-dream the areas only visible in the "synthesized" eye
You can think of it like Framegen, except the generated frames are always only visible in one eye
There've been ReShade shaders for ages that can make games "3D" by using the rendered 2D images of a game and a depth map generated from the engine. This wouldn't be too far off from that (hint hint, the obscured areas look like trash)
i mean itll only be a few pixels that get generated
It's not just a few pixels...
Yes
got my first virpil stick, looking forward to getting another so I can really enjoy some elite dangerous in vr.
They do have some "smart fill" that works okay, but the best use case for that is to not play it in full VR, but to play it in 3D on a virtual screen
Which is a use case I love
This VR group on Facebook decided to just make everyone the member of an AI group instead :p
I did leave it. It kinda looks like the admin is talking about Genie 3 as if he's part of it? Did Google just take over or buy out facebook groups and rework them?
so my 9 year old vive wand controllers are finally dying what are like the best replacement controllers is my best bet just to try to get some used valve ones?
Valve Index Controllers (sometimes called Knux) are still the best Lighthouse controller you can get. Tho they're frequently sold out and rumor on the street is that they may be out of production already or very soon :/
Next best option (after the Knux) are still the Vive Wands. I'm only aware of the Pimax Sword controllers as a third option, but they're basically worse Vive Wands 
Hmm okie then the vive wands don't have enough buttons a lot of games struggle with button mapping to the wands in my experience
may i introduce the steam workshop
vive wands suck with stock bindings on vrchat, i use a workshop binding that makes things just a bit easier to use
I got a couple games that there just isn't enough buttons on the controller no amount if rebinding can help when there just isn't enough buttons
There is FlipVR but there isnt enough reviews for it
Oh right. I keep forgetting those exists lol
I do remember those and the lack of buttons (plus the rather fragile mount for the Lighthouse arm) is why I wouldn't recommend them, just like the Pimax Swords...
They even tried to justify lack of buttons
im of the opinion that many actions bound directly to buttons significantly hinder the gameplay experience
yeah one of the games have 3 seperate menus plus grab actions and the tp mechanic to move around so it is hard to bind everything
Microsoft stopped supporting its WMR platform on Windows 11 last year, essentially putting an end to its first foray into PC VR headsets. However, an unofficial SteamVR driver called ‘Oasis’ aims to bridge the gap when it releases later this month. According to Oasis creator Matthieu Bucchianeri, the driver’s tentative global release dat...
AMD continues to make every decision possible to make VR usability on their hardware as terrible as possible ^
It's actually nutty that it would still be cheaper for me to upgrade to a brand new VR headset than to buy a graphics card that would be able to continue running my Reverb G2 on this new driver tho
https://www.uploadvr.com/meta-boba-3-prototype-hands-on-ultra-wide-field-of-view-without-compromise/
Get 40% off an annual Nebula subscription here: https://go.nebula.tv/techaltar
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►►► This video ◄◄◄
I visited CREAL in Switzerland to see their light field displays in AR headsets, smart glasses and a vision care system that lets you take an eye test to fig...
it's a sad day today
can we get an f in chat for this poor guy
Lmao how
just ded
root exploit recently released, and i had mine on old enough fw to do this
only quest 3/3s though
There's not a simple straightforward high res "virtual monitor only" headset out there yet right?
I know of these AR/smart glasses with the 1080p screens in them, and that's not what I'm after
And I know there are super fancy big fat thicc boi headsets that are intended for huge immersive experiences or VRchat stuff
The BigScreen Beyond 2 is the closest thing to what I actually would want I think, but that's also mostly for immersive experiences, and not with text clarity as their priority for example
doesn't really exist
like
panel tech cant make pixels small enough yet
the pixels per degree of a traditional monitor in your fov is like 35 or so
unfortunately a lot of questions like that aren't a matter of how to get it now, but when the tech will be available
I'm hopeful, though, because I believe it will be a matter of when, and not if it happens
Kinda sorta. We already have the panel tech for it, it's just a matter of not trying to spread it out to be super immersive etc I feel like
A big part of it is how the optics spread things out, right?
I went to look at the Varjo XR series, and sheesh they are HEAVY
well yea
but to compete with the clarity of a traditional monitor your fov would have to be like 45 degrees
Hey so, my quest 2 controllers have got some very noticeable stick drift, ive heard it's pretty easy (just time consuming) to swap out the joysticks for new ones, but I would only like to do that if hall effect sensors are available, is anyone aware of third party hall effect sensors for the quest 2?
As someone who has swapped multiple quest 2 joysticks, I can speak for the difficulty. Ain’t hard, and you’re correct on time consuming. Not sure on the Hall effect joysticks though
guessing theres proprietary screws?
Nah, it’s been a while since I’ve done one but I think the most there is is security torx
how long do you usually get off of 3rd party joysticks
before you get stcik drift
Did the ones on a friends I think about a year or 2 ago, they’re still holding up
any mods or anything for no mans sky to make vr run better? 9070xt and the vram instantly maxxes out and i get 30 fps
doubt that im cpu bound also
you can try to make it run more efficient, or reduce settings
Try through steam link instead of Meta quest link can help or maybe check fsr settings or other graphics settings to get frame rates more acceptable
Steam linked for me is broken so went back to VD
NMS can be pretty fun in VR, but definitely took a few restarts to get settings in a place where worked well and for me steam link seems like the smoothest/least overhead but still had to run on low graphics settings since pretty limited on the VRAM here still, next card I'll probably go 16GB though so can do more PCVR things without needing to reduce quality settings so much
anyone else still waiting for the new ui on quest?
fsr to me was unplayable blurryness, switching from medium to low has no impact on frames aswell, ive been using meta link wired do you think steam link wireless will be better?
Try OculusKiller
For me was like 1000x better but I'm also running on 8GB VRAM and last time I checked the meta quest streaming stuff ended up using like 3GB of that itself I think. Did some side by side launching games with VR or without and some steam link vs Meta quest and seemed like steam link did better overall with my hardware, I have WiFi 6 router too and is close so that helps I'm sure but overall less taxing on the PC so getting way better framerates with it here for most everything I think despite wireless link
i have in the past with another system to no noticable difference.. maybe ill give it another shot
hm ill give it a shot yeah, dont have as good wifi as you though
If steam link improve anything it's less background processing
bit late for this, but id imagine if you put another magnet in there depending on the strength it could interfere with the hall effect triggers, or be affected by them... very unsure if this proceeds but ive heard of some people who did on the rift s controllers and it killed the range on the side trigger
havent done anything yet, still looking for options
do the base quest 3 controllers have magnets? If not im not gonna add any
iirc all controllers made by Meta use a magnet + halleffect sensor for the grip button (the one on the side that you press with your middle finger)
||yet they cant figure out how to make hall effect joysticks for their controllers xd||
Problem is multiple hall effect systems in that close proximity will cause issues. Two thumbstics in a regular controller are far enough away from each other, but grip and trigger are too close to the thumbstick in a handheld controller
not to mention that Meta is a company that tries to maximize profits above all else, so are you really surprised?
They just need the joystick to last more than 2 years to cover warranty
Its perfect to them once they fail after 2 years
are their triggers/grip already hall effect?
if not i'd still take the hall effect joystick
Yes they are. That's why adding an aftermarket hall effect stick in Quest controllers is such a big struggle
Well, at least the grips are. Not sure if the trigger is on the regular Quest controllers, but those are hall effect on the Quest Pro controllers afaik
I'm pretty sure the triggers are hall effects, I've taken them the controllers apart before to replace my joysticks (pain) and iirc there's a magnet attached to the inside of the trigger
ik, that message was sarcastic
same as to what i said above, though both of mine started drifting recently, and it only took them a year (bought a brand new one)
Valve Steam Frame Valve has registered a new trademark under the name Steam Frame, raising questions about the company’s next move in gaming hardware. The filing, published this month, describes a product that could be either a computer game console or a broader hardware platform designed for gaming, streaming, and multimedia. The documents co...
It should be mentioned that on the same day Valve released a new SteamVR Beta rebranding the SteamVR Overlays to "Frames" and with the ability to manage Lighthouses from within SteamVR (tho that second change is only in code without the ability to actually trigger that menu)
Good chance that whatever "Steam Frame" is, it's probably Valve's next VR headset (with focus on flat gaming in a VR/AR environment), and given the trademark filing, only weeks away from release. That or they're just messing with Dataminers again
They are definitely hall effect sensors
The only time I've ever used hall effect sensors actually
I can just tell by how smooth they are
It feels like just pushing against a spring and not a rubber dome
Valve historically only filed for name trademarks when they were actually ready to go public with it. Steam Deck trademark was filed a day before the announcement
Then again, they've also trademarked Neon Prime, and that never actually released (more morphed into Deadlock)
I just couldn't imagine what kind of hardware Steam Frame would use
Because AMD does not offer RDNA 3 nor RDNA 4 for semi custom
Assuming it exist
We really don't know. There's evidence that over the years they've toyed around with various different things. The Steam Deck SoC, a Qualcomm XR2, both in a split-rendering system, a comput puck...
Doesn't seem like the chip will be used to run games if it actually has it
Whatever it will be, it seems like we'll know sooner rather then later...
Please refrain from smoking Deckard copium
I've got a Beyond 2e now anyways and I'm pretty happy with it 
weeks 😮😮😮
i just want the industry to get a kick it it's ass
is it just me or is the quest 3s like unreasonably bright, even at the lowest setting after like 2 hours of use i can still see the screen boarders after taking it off
wheniclosemyeyes
and having it at anything other than minimum brightness kinda hurts
Meanwhile quest 3 users still having the equivalent of a candle at max brightness
Technically, the same can be said about the Bigscreen Beyond, but it's lightseal makes it seem much brighter then it is on paper. Not having a reference point for how bright things really are helps a lot with perception
I think it's personal preference, I set my Quest 3 to about 70% or lower with blue light filter on. (Though I usually play late at night).
If you replace the domain with fxtwitter or vxtwitter, then the video is playable in discord (without the need of giving the Elongated Muskrat your data)
I tried that and got censored...?
Weird
Neither works both get censored
Oh so now not even the link itself is allowed
Ok there is a temporary ban on all type of links now
Through-the-lens look at FluxPose VR tracking on Quest 3.
︀︀Drift-free, occlusion-free 6DOF position tracking is awesome!
What how
Looked at their website and it looks like they're planning to be in the same price range as slimes are
you better wish your place is free of magnetic interference
This is what their website says, but I'm not sure if it's saying anything directly about the effects of having metal furniture nearby. That might be what "keeping the trackers and the beacon as close is possible" is alluding to, since afaik you need one device on the headset for the tracking to work. Perhaps they're saying that the magnetic field of that device is close enough to the other trackers on your body to minimize interference? I don't have enough information to make any conclusions yet, though
I'm cautiously optimistic of it, I like what I've seen so far
Looks like Borderlands 4 is not playable in VR thanks to the devs
as in?
Kairos is a competitive world, and it's easy to want to get the edge up on your enemies! However, there are some acts that are a step too far when we want to keep things fun and fair for all Vault ...
im really interested in seeing the deckard unveiled now because i really dont know what it's supposed to be anymore
Umm don't you mean the Steam Frame 
But on a serious note, yeah gonna be really interesting to finally see what Valve's been cooking up
Stand alone vr headset
Unless they completely pivoted away in the last little while
With the wireless dongle rumor, I assume PC linking it will be important day 1 functionality. If it's a 160MHz 2x2 dongle it'll get 2.4Gbps if WiFi 6E or 2.8Gbps if 7. Doubled if 320MHz.
I've never used wireless vr so I've always wondered how much is lost due to the codec though. I assume the requirements of low-latency and battery efficency makes it pretty challenging to just increase bitrate to match what they've got on the link
Oh yeah seeing how Valve tackles that challenge will be interesting
I suppose it could be a WiGig adapter even. 802.11ay would be nuts, though hella expensive
I haven't been keeping up with the rumors enough to know, but I wonder if they'll have a DP/HDMI port directly on the headset?
Obv not wireless, but it would still be nice so it can still be used like a natively PCVR headset
Yeah direct connection to pc for wireless
I think about the only thing we do know is they're not just making their version of the quests
like look at those controllers ...
Odd stuff
and how are they solving the compute requirements? pc steamvr is hugely more demanding than android quest games
steamvr arm port?
@rustic garnet they have been working on Proton on ARM for a while
What would be the benefit of running proton arm vs just proton + box64/fex? I'm assuming proton arm would just be proton that incorporates one of those translators into it anyway
Are we all ready for Valve announcing the Steam Frame on Wednesday?
Oooh
sure
im so curious
Almost certainly will not be getting one but im so curious
I'm also pretty curious. Unless this product is absolutely amazing, I'm also probably not getting one. I'm talking the type of product that is usable for every type of VR, PC-bound, standalone, inside out tracked, base station tracked, gives you the ability to play your entire steam VR library anywhere in the world with no internet connection using only the headset, absolutely insane levels of features that there's no way they'll ever include. If this thing isn't the best thing to happen to VR since the Index, or if there isn't even ONE thing that this does better than anything else or that nothing else can, they're going to have a very hard time marketing it after so much time since their last release.
wat
tomorrowww
Full Hopium
Gaben teleports on the meta connect stage and fucking airs zuckerberg out with a glock 17
Then announces that he bought the entirety of meta using the profits from silksong sales
Good ending
i stayed up for nothing loll
Not tryna inject copium but they're still likely to announce it tomorrow, since tomorrow is a Thursday
I'm told Valve does things on Thursdays, not Wednesdays
well i dont think thats true
valve isnt known to hold deadlines is all
My guess was around the start of November, so like six to eight weeks from now. That would give enough time for reviews to go out and for people to decide to buy it for their family members for Christmas / themselves using their Christmas money. Both the Xbox Series consoles and the PS5 were released in early November for pretty much the same reason if I were to guess.
Just checked, the Steam Deck was also released in November
With regards to being frustrated that we still have no news on Valve's next hardware release after all this time: What I've done in the past when waiting for something to happen is, rather than obsessing over it, trying to put it out of my mind and focus on other stuff and periodically check back to see whether or not progress has been made. Then, after a while, the thing you've been waiting for just kind of happens when you're not looking. Though that line of logic probably doesn't apply to people dedicated enough to join an entire online community of people also waiting for the same thing, for the sole purpose of... waiting for that thing.
Like, I built a PC for the first time back in 2019 because I wanted to be able to play the Fallout 4 New Vegas Mod, a remake of Fallout New Vegas in Fallout 4's game engine, when it eventually came out. If I obsessed over that single release every day, it would have consumed the last six years of my life because it still hasn't come out yet 🤷♂️
Other people:
Frustrated / Annoyed that Valve's next headset still isn't announced
Me:
chilling with my Beyond 2e happy I went for it and also eating popcorn while enjoying copers being mad
Hey, if Valve announces it, great. But there's no legal obligation for them to literally do anything (outside of paperwork and paying their employees)
The Trademark for the name prolly only went up because Valve filed for it over 6 months ago and the silence period expired so they either had to publish the Trademark now or loose it entirely 
Someone in another Discord mentioned that May could be likely, as that's when they dropped the Index teaser image way back in 2019. Who knows. They might also never do anything with that Trademark. See: Neon Prime
Meanwhile, I still have my Reverb G2 that's gonna be bricked in a little bit here because a new headset is behind a new desk and chair on the list of things I need to prioritize putting away money for because what my current setup is doing to my posture/back will have long term health ramifications if I live like this for much longer. It's gonna be like $1500 for a new chair and desk, and THEN I can start putting away the $2k I need for a Beyond 2 setup, which I'm looking forward to but subtley worried about whether I'll even be able to find brand new base stations and knuckles when I finally do have the money for a Beyond 2 setup.
Brother i don't care about games anymore since there's none of them
I need deckard because i'm addicted to the AR capabilities of the quest 3 for productivity, but the things i would do to zuckerberg if i was in a room with him would get me arrested so i want out of his awfully designed ecosystem
yeah it really feels like there arent
This is what a copium crash looks like. Don't do copium, kids
I was half expecting the thread to be deleted when I posted it, wasn't expecting it to make it to random news websites 😂
I tried to correct people when they misread/believed the things that I didn't say but I guess some people can't be helped lol
At least it made watching the meta Connect fun, wouldn't have ever watched it otherwise.
6 minutes into the connect we crashed the steam store and we really thought it was happening
is VR good for anything else besides the VR-Chat game?
If you're genuinely curious I'd recommend the channel that kinda accidently started the most recent hype cycle. He does really fun weekly videos that are *usually * about random VR games https://www.youtube.com/@habie147
Smoothbrain, VR enjoyer and Synthwave connoisseur. The videos are back where you came from, there's no content back here. But if you want to get in contact with me, best way is through Wh00li (community manager) on Discord or you can try my Twitter DM’s. Business inquiries included. Or discord DM's.
Gun games like Pavlov are fun
If thats your thing
I have been digging into games like No Mans Sky and Subnautica myself as well as modded games using UEVR
Then you have things like Skyrim VR and modded Minecraft VR
Why the F were people thinking there would be news from Valve?
For something a little less well-known and unique, I recommend looking into Rumble
It's based on a really cool gameplay idea, but it is very much a workout so that's something to keep in mind
Many legitimate reasons, a silly post on reddit and then a bunch of VR influencers baiting engagement.
Since then there has been more developments including what appears to be a presskit being prepared. So it's likely coming soon, just not the date we thought.
It's 100% coming soon, but just because Meta Connect would have been "a really good and funny time" to release something, did not mean it was guaranteed, as per the Law of Valve Time
This is becoming like HL3 meme
💯%
anyone else ALWAYS have issues with quest? standalone the tracking freaks out for a day every now and then, and meta link/steam link something my view will just spin in a circle and tell me its lost tracking? this happens almost every time
never bothered mentioning as i assumed everyone has issues
factory reset didnt save anything
Nah... I mean there are glitches for sure but are you meaning controller tracking or "world tracking"/entire viewport, controllers, or other? Tracking is too generic means a lot of things
@brisk viper sounds like you MIGHT have some hardwre issues cropping up with your gyro sensor or something
Would make sure sensors/cameras are clean and whatnot but can't say I've experienced that
oh dear.
its always been awful ive never really questioned it
Wipe everything down with iso alch first to be make sure its clean
Get recording ideally too curious what you're seeing
both yeah everything has issues, controllers are much more rare to go wrong though
Heck me dropping my controller makes it get out of sync with the camera at times. AKA it will be a good 5 feet from where the camera says it is LOL
yeah sure ill boot it up later
if it is a hardware issue with the headset gyro im guessing im fucked?
bought it on release so its almost defo out of warranty
Yeah could be light cooked some cam* sensors or gyro/accelerometer issues but probably both hard to repair on your own
There are third party repairshops you can use for VR headsets
I have come across at least 1 on youtube lol
For example
Man, I've clearly been out of the loop for a while in terms of SLZ's game development. I played Bonelab once the month it came out, went "man, forty dollars for five hours? That sucks" and never played it again. I randomly got recommended a video last night and went down a rabbit hole. Apparently there have been a bunch of patches to Bonelab since I first played it, and info about their future titles has come out. I knew about the two titles "Project 4" and "98.6 DeadFM" from before Bonelab came out and I always assumed that Project 4 became Bonelab and DeadFM was canned. Turns out, Project 4 was actually split into two different projects, one of which became Bonelab and one got turned into "B-Side" which is supposed to be a story driven direct sequel to Boneworks??? And then there's a new confirmed project coming AFTER B-Side called Hall of the Machine King, which was news to me. And then FINALLY DeadFM is apparently also still in development, contrary to what I had assumed. Basically just a bunch of info I had no idea about because I stopped really paying attention after the disappointment that was Bonelab on launch. It feels weird to actually be excited about new VR titles after so long, even if they're all multiple years away from being released.
actually, i have something simmilar happening on my end, except the trigger is extremely high cpu/gpu load, potential solution might be to not put my quest into constant overdrive (aka cpu lv8/gpu lv7 systemwide)
Good flip NMS is amazing on the meta quest 3. I'd recommend 4090 or better tbh
Yeah on 3070 I have to drop all the quality settings and sacrifice a small animal to get performance to be playable but it is pretty damn fun being able to hop in space craft and fly off planet.
Having a physical joystick is still helpful to have it constrained vs grabbing with VR controllers at a virtual stick but is still a lot of fun
Space battles and being able to actually just look around the cockpit to track enemies is pretty sweet
Think the gun pulled from back is a fun UX thing and menus on hand are nice idea although they do act somewhat jank when they work well it's cool (getting finger pointing gesture to work without dropping a controller is cumbersome)
Also since you have a visor on all the visor stuff feels right 👍
Way more than enough lol
are we deckard yet?
Probably not
Did the quest operating system get worse when meta acquired then or has it always been this hilariously bad
On 3 separate headsets
After various factory resets
I've still had the same awful experience with meta horizon os
it's basicly android with the meta logo slaped on it
The desktop utilities can be helpful from dev perspective in terms of recording individual eyes and stats from the headset and other debugging stuff but for general purpose the desktop link through the OS and app are pretty terrible, steam link or virtual desktop or other apps make it bearable.
But yeah effectively is android under the hood so adb or pretty sure even remote debugging works... I've mostly messed with it dev wise through unreal editor and the additional sdks for VR, can get debugging working there too but was usually easier to just dump logs on screen
meta acquired oculus before the cv1 came out
and the performance regressions were first noted around v74-ish, so yeah
personally, once we get a bootloader unlock, im coming back to v69, and when we get a custom os free of meta garbage, ill switch to that
i have a quest 3 with v78 (rootable), and the system lost like 70% of its prime responsiveness it had when we unboxed it. and dont even mention recording, even lowest preset for some reason makes the whole quest chug, spit and choke (when before i was able to record at 1080p60 20mbps, even both eyes at the same time)
Facebook bought oculus before the rift cv1 even launched
Quest OS has always been kinda wonky. Tho it has gotten significantly worse lately. Likely becuase Meta is shifting their focus away from VR. Smart glasses are their new darling (prolly because it allows for way more non consensual data collection then the Quest could ever dream of doing)
I really wish I knew more back when I got my cv1
I would've got or waited for the Index
I'm not sure if it was out yet when I got my cv1
Meh quest is good value for money at least the newer ones, I didn't try vr at home till quest 3 was out for a while.
I'm excited to see what valve puts out next but for the original index needed a PC that can support it too
just got a PSVR2 for $80 with a PC adapter
it was listed "for parts or not working" because the seller didn't have anything to test it on, I asked if it powered on, he said yes. it works amazingly
Man, we are cutting it CLOSE with this one: Two weeks until Win10 gets deprecated and I still haven't upgraded because I wanted to play some VR this week before my headset becomes a brick, just to find that the Oasis driver for WMR headsets on Win11 now supports AMD GPUs! So my Reverb G2 will seemingly get to live on for the foreseeable future 🙂
Meanwhile in the EU M$ was essentially forced by consumer protection agencies to offer at least one year of ESU for free with no need of even using a Microsoft account
whats esu
Extended Security Updates
There's two licensing schemes for these. One is strictly B2B and only works on Enterprise & Pro versions, but can be activated using MAS, the other is strictly consumers only, can be activated using a Microsoft Account using payment or reward points, or in the EU for one year without a Microsoft Account
For each Windows version there's 3 ESU year licenses, one more expensive then the previous. So up to 3 years of additional security updates. Iirc the only exception to that rule was Windows XP with POSready 2009 being based on XP and thus technically extending the ESU scheme for that OS from 3 to 5 years...
Welcome back Oculus Rift CV1 sensor stand https://www.seneral.dev/astertrack.html
An open-source optical tracking system for mocap and VR
ITS COMING BACK BABY
Slimevr is developing it
so today's video with the 1990s VR headset, I've got like 6 sets of VirtualIO iGlasses now and a few others I've been collecting
it's a fascinating weird niche
the iGlasses are my favorite, I think. the eyepieces are semi-transparent and you can kinda sorta see the image through the front.
huh neat
I been wanting an upgrade but it'll have to be after I get a new gpu.
I also need new controllers I fixed the tracking issues I was having with my vive wands but I really don't like them.
Decided to check on my WMR headset, since everyone said it would stop working years ago. Seems to still technically work. Will probably be able to play SteamVR games after some tweaking from SteamVR
granted, the one game I tried it with that it did not currently work with was one I never played before anyway
i've got completely insane vram usage when i just have steamvr open on my psvr2 (via the adapter) and half life alyx is unplayable with how much stuttering there is..
Just went into the official repair centre to fix my stick drift and it came back and it sounds like this
So I think it’s not supposed to happen right
So should I go back and say like hey you didn’t fix the deift
Yeah figured that
Im waiting for black Friday to buy a psvr 2
Don't forget to get a comfort kit for the PSVR2 (whether that be the Globular Cluster or StudioForm Creative)
Out of box comfort on the PSVR2 ain't great 
I tried on my dads stock psvr2 and it feels better than quest in terms of comfort already and picture quality is just wow
yeaah, thats why i want my next headset to have OLED panels
Specs?
So I'm planning on replacing my Reverb G2 next summer, and I was originally going to buy a Bigscreen Beyond 2. Except then I realized, if I buy a Beyond 2, by this time next year, there won't be any more base stations or controllers left to buy so I'm pretty much gonna be forced to pick something else. So I've been thinking: what's the point of continuing to develop new base station tracked headsets like the BSB2 if the controllers and base stations, which are essentially consumables with how often they break, are no longer being produced? Unless HTC continues to make Lighthouse V2's and wands or replaces them with something different, or Valve releases a direct backwards compatible successor for the Index controllers, all of these cool headsets will essentially be dead in the water within a couple years because nobody will be able to buy controllers for them anymore.
I'm hoping more headsets will adopt the Quest Pro's "the controllers have cameras that essentially make them base stations that track themselves" approach, because it gives all of the benefits of both standalone and base station tracking, with the downside of being incredibly expensive. But it's the only way I see future headsets being able to replicate base stations' amazing tracking capabilities without actually having access to base stations and compatible controllers.
Did it not before?
I mean htc still sells both the original and updated wands I plan to kinda stock up on base stations tbh I have tried a few inside out tracking options and haven't really found one I like super great compared to with lighthouses. plus with my fbt being with vive trackers I need lighthouses anyways if I want those to work, and if mine go out I am sol unless I got extras
and htc still sells their 2.0 base stations on their amazon page just not their website
managed to fix this! for some reason steamVR was by default rendering at twice the resolution of the headset 😭😭
So you do want a higher render resolution than the headset it has to do with how the picture is stretched with the lenses it also depends on the actual headset as well. Normally it's only like 50% more than the headset resolution though
Also love your pfp
thanks!!!!! its a ref sheet i commissioned off of https://x.com/basilbxun
Hmm broken link
Lol
Ah I'm smoking copium
Namaste
Never buy first gen product Never buy first gen product Never buy first gen product Never buy first gen product

i made the radioactive psvr2 controller into a beat saber custom saber
i have monkey bars and weird things to hang from in my room and i get a "what the fuck are you doing" at least twice a day
i hang upside down in public vrchat lobbies :3
so if y'all see me in vrchat and im upside down, that's just me being me <3
Why am I instantly reminded of that one YouTube who's been doing funky stunts in VRChat with Fullbody and uploading those to YouTube?
Guy actually dopped his original Index so many different times, and the thing just shrugged it off like it's nothing. That dude then made basically a destruction derby to see just how far he needed to go to actually break an Index headset. Turns-out: a milk bath kills Electronincs, but baking it into a crisp revives them 
oh the real guy? chrisquitsreality?
Yeah, that guy! I can never remeber his name lol
Probably the best ad for the Index durability ever made xD
https://youtu.be/7YExgVdtFZ8
Thanks to my Patreon Supporters for making this vid possible! patreon.com/ChrisQuitsReality
I know from first hand experience the Valve Index is strong, it has survived many of my VRChat Full Body Trolling stunts but how strong is it really...lets find out!
INTRO - 00:11
Dryer Machine - 00:33
Sun Test - 02:00
Rope Test - 03:09
Impact Test -...
this hurts to watchh
yea but still, its a headset that still works today
does it work? yes
can you play games on it? yes
as long as these questions are answered with a yes, its still something to take care of so it can last longer
a 6yo headset that still doesn't have a market replacement
Besides this is a very consumerist mindset
like what happened to reduce reuse recycle and all that
Never buy non-phone samsung hardware these mfs are way after 1st gen with monitors and them shits still suck
It doesn't exist it's all trolling
Well.. Corporations.
And abundance
Fuck if I know why people end up buying labubus or 50 Stanley thermoses
At least this was interesting to watch
I didn't expect pixels to be burnt instantly to be completely honest. Knew reflections could kill the lenses though
Its stupid, but its the world we live in
I finally finished backing up all my stuff so I could update to Windows 11. I got the OS set up and everything, and went to test out this new Oasis driver for WMR headsets that finally works with AMD graphics cards. Not only does it work flawlessly (other than forcing me to redo the steam room setup, which has repeatedly set my floor at the wrong height every time I did it, so I'm going to have to figure out a way to fix that later) but since it doesn't use OpenXR, the bug I've been dealing with in beatsaber for SO LONG where haptic feedback has been broken in every beat saber version newer than 1.29 for all WMR headsets was also inadvertently solved. I've been playing without controller vibration for so long that I forgot what it feels like. It's enough to make a grown man cry
maybe that will get more people on actually supported versions /hj, but like seriously, 1.29.1 was 3 years ago, come on
The only reason I even updated from 1.27 was because the mod for playing multiplayer dropped support for the versions earlier than a certain point. Ever since then, I had been all over the beatsaber modding discord looking for a solution to the vibration thing, and basically all I could find was "It's been a bug for a while. The devs know about it. They aren't planning on fixing it because so few people use WMR headsets and they're being deprecated anyway."
hey does anyone know why my Meta quest 3 is blowing out cold air?
Also the screen is just pitch black and i can't see anything
been doing for an 1 hour and 20 mins
nvm i fixed
lol what? do you not want a cool headset?
water cool the headset
Put the radiator on the back of the headstrap. Built-in counterweight ;D
Linus had better get on this for a video idea
dbrand will
Someone should tell those Robots...

