#virtual-reality
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But really yeah your options are one of the ones listed or go back to index, the only problem with yours really does seem to be just the cable, which if you still have your Index original purchase ID valve may even replace it for you
I got my index sometime in 2019. It's out of warranty, lol.
well replacements are available, i mean the headsets lasted you this long and continues to be one of the best on the market
do you have a budget
Ehh...I don't want Pimax level pricing.
$1500 to $2000 is just too much. Specially for something THAT big and bulky.
I dont think anyone has actually considered a pi max as an option for consumer VR
Although... maybe pico?...
I completely forgot they exist till like 10 mins ago
Pico is owned by Bytedance. USA corrupt govt does not like that company.
you can still buy them
ever consider Playstation VR2?
Already tried to turn them on to that
Sonys PC side software isn't mature enough yet, and i doubt it ever will be
Need the adapter as well, they don't bundle it. And the bluetooth is very spotty. Not a fan. Plus it almost seems like Sony just gave up on it. I don't see it having a future.
Just like PSVR1
I highly advise against oculus
no real reason just not really a huge fan also a quest 3's resolution isnt much in comparison to an index
I despise Zuck and don't want to support Meta. But everyone keeps saying that's the best consumer headset available at the moment.
Oh its users rave about the display like it's been blessed by some deity.
well i disagree
Apple of VR
i upgraded from quest 2 to quest 3 its not much of upgrade
it is better but like maybe my expectation si too high
Not i tried it, its not
Its slightly better but i think thats more the pancake lenses than the display
Some headset haev return policy. You can buy, test then if you don't like it you can return.
Index is only 1440x1600. So anything is probably gonna be an upgrade to me, lol
As much as I hate Amazon, their 30-day no questions asked return policy is really good for just trying things out you're unsure about
^ try that
uOLED > OLED >>>> LCD
I actually think the quest has been a Downgrade since the Quest one, quest one wasnt perfect, but its Oled display made me fall in love with it, only to get screwed over by mark in less than a year
btw Oculus Quest 1 have same resolution as Valve Index and is OLED but because its a Pentile OLED, the screen door is worse than Index
It's not that much worse
in a rare case of Index look better than Quest 1 as long you dont look in the dark
The better lenses on the Quest 1 are a major improvement over the Index tho
If were talking SDE yeah the quest one had it way worse, But its visuals were pretty good for its dispaly resolution, because the colors were crisper and the blacks were... well, black
tbf pretty much everything is an improvement in lenses over the Index, exceptions being antient headsets like the Rift CV1 and whatever Vive is doing with Fresnels rn (Vive Pro 2, Vive Focus 3 & Vive Focus Vision)
I only ever used the very first Rift a handful of times. Then I got my index and have thought it looked fine. I honestly don't have any issues save for the black levels. So I still think any modern headset I get is gonna be an upgrade.
In terms of resolution index is still as good as it gets on a consumer level
I think the PSVR2 is OLED
It is
yes
Every VR headset has huge compromises. The Index is the only headset I feel like that made the least bad compromises
Yeah it really is
its... pentile diamond i think worst type of OLED
I still want to use my base stations, trackers, and knuckles controllers. Other than that, I just want the headset to work.
valve has a market for a Index OLED XD surprised they never did that
valve only sells headset so you use steamvr and play their game not to sell more headset
also they are working on successor of it
But in the end, with every headset it's pick your poison.
Do you want small and lightweight? Then forget about wireless or it being cheap.
Do you want wireless? Zucc the Metapill buddy, or get a crappy & overpriced Vive.
Do you want the sharpest image possible? Better get used to neck training whenever you're in VR...
Even if they just re-released the index with modern high res OLED monitors, I'd 100% buy it.
I dance with the index on my head. I'm used to that, lol
i still cannot believe index is freakign 700g
And I want good quality image. So PCVR only. I don't care about wireless.
Is it? Certainly dosnt feel like it when im playing
Oh, that's lightweight compared to other headsets these days. Varjo Aero is 700g without the headstrap, and the Pimax Crystal is 900g without the strap...
if only there are enough varjo aero
i refuse to accept pi max as a consumer level VR Company
Varjo Aero has been discontinued end of last year and is EOL end of this year.
im surprised my friend sleep with 700g in head while i struggle to sleep with 500g Q3
PSVR2 also has Mura issues. Blocky-like colours sometimes with a grainy filter. Meh...
There's also the difference that balancing makes. Sure, the Index is 700g total, but that includes a heafty counter-weight in the back. The balancing on the Index isn't the best, but it's at least there... unlike the Quest that puts full 500g in front of your face...
well i foudn hard strap less comfortable than pull strap i think becau ehard strap does not put your eyes into lens well
when laid down
The quest elite straps are aweful
i know i dont use it
I got one for my 3s and let me tell you i regret it every time i play
i have kiwi design
Im not looking to dump more money into my quest, i wanted it for the exclusives and i already played the all fo 2 I wanted to
Yeah, that's the biggest problem with (for VR) large format glass-based OLEDs. That's where micro OLED (or in short uOLED) is better. The silicon backplane basically eliminates black-smearing and mura, and also helps with reducing burn-in. Problem being however, because they're made on a silicon wafer they're incredibly expensive... (and tiny)
I still have no idea what to buy...
I was waiting for the promised release of GTA San Andres on the quest, but its clear thats probably not gonna happen
hey does HTC offer return?
you wanted to try right
how about test it out and return if you dont like it
its on you
Was thinking of it, but man the reviews I find that aren't sponsored just shit all over it. All say it's just terrible.
HTC support sucks, you migth get shafted with them. Would rather go with Bezos in that case...
haha maybe not then
All the reviews that shit on it though I find immediately recommend the Quest 3. Dunno if that's coincidence.
pretty sure it would take the 14 days to get it if you bought it directly from HTC there shipping is slow
i know a lot of reviewers shit on pimax
then i met someone who bought it and liked it
I do as well
Pissmax does have the problem that they release their stuff prematurely and often is pretty buggy when the product launches and oob. You need a lot of tweaking and fiddling to get their stuff working well...
Crystal and Crystal Light seem fine these days tho...
I have a late 8k X DMAS 120Hz, and it's fine... after I fiddled around with the display and USB connection for half an hour... (and that's every time I wanna use that headset, not a one-time thing)
thats the experience from Hekky
Hekky liked Pimax lots except its buggy firmware
so he said fuk it im gonna fix it myself
There's a reason I call them Pissmax xD
To everyone here, if you HAD to pick 1 headset for PCVR, what would you pick?
Index
if i have money i would want to try either pimax dream air or MeganeX Superlgiht 8K
Honestly, a Quest. It's prolly the best allrounder. That or the Index...
Everything else has certain specialized use-cases where they really accell, but suck in others...
i use for social vr, and that makes extra features of quest 3 like lidar, IR, inside out, passthrough not that important
not a fan of AR at current state either
i use quest 3 for purpose unwanted by Meta - buy it to play free games
i spent so far $0 on Meta, all my headset are outlet or second hand
I just get my game Cough cough Totally legitly
the only actual game i bought on Oculus was Metro awakening and it was so my brother could also play it, meanwhile it comes with the rift version which i use Re-Vive to play on my index
Oculus is incredibly fair when it comes to that, normally a quest title will come with the PC Counter part
Whatever headset I get I'm going to still mainly be using SteamVR if I can. Wired as well.
(Other than Beatsaber But any DLCs you buy for beatsaber will transfer to PC)
Then not much choice beyond... well... Beyond, Piss max, Vive and back to index
I'm worried about just trying to replace the cable of my index and it not solving my problems. Which then I've wasted money. And still have to get another headset.
well you can buy a new headset with cable for 500$ from valve or a used one probably cheaper (I got mine with just the headset because i already had the knuckles for 300$)
Single headsets are even instock at the moment
here is cheaper option https://tundra-labs.com/products/index-hmd
Refurbished, but aslong as they did a good job should be fine
I'm so sick of this stomach virus...I'm so tired of throwing up.
I'm gonna have to continue research tomorrow. I feel like I'm dying, lol
Valve also sells cables on their own iirc. And if not, you can get them from iFixit for sure
(that is assuming the issue is the cable, which snow and pops in the audio are normally an indicator for)
i forgot about this cheaper option https://tundra-labs.com/products/index-tether
hi guys new to vr here
any entry level and primarily cheap vr experiences?
im gonna be playing assetto corsa a lot
and i have an RX590
is the RX590 powerful enough for it or do i need to upgrade gpu as well?
You'd prolly would want to upgrade the GPU too, but you can use it with the Quest
The RX590 isn't really all that powerful of a card and very low end for VR
Yeah 3 years ago i used RX 580 8GB for Quest 2 its survivable but you definitely should upgrade soon after
add a t and 0 and now youre cooking with gas
Yeah, in the sense that it can go boom any moment 
the alternative is accepting only 24gbs of VRAM
Heh... if you don't go to VRC publics or clubs (both are full of i- y'know the word who can't be asked to take 5 seconds to reduce texture res) then even 16gigs are still perfectly fine...
I run a 3090 (also 24gigs) and I never ever see measurement tools like OVRTK report a reserved VRAM amount of more then maybe 55%... And just because that amount of VRAM is reserved by applications doesn't actually mean it's in-use. Usually apps can easily run with marginal to no perf impact with just 80% of the VRAM they'd ideally reserve...
Despite what some people claim, you cannot measure actual VRAM usage, unless you have low-level access to the engine and keep track of what texture is loaded and used; aka you are the game dev and are running the game in debug mode (which costs a lot of performance just for the analytics)
perhaps, but overkill is just too satisfying
I really wish headset companies would focus on making a really good all rounder rather than largely focusing on only one or two features and letting the rest be crap
Like my ideal headset would be 2k per eye, around 140-160fov, 90hz oled, eye tracking with foveated rendering implemented properly, and roughly same design and form factor as the MeganeX Superlight, little bigger would be fine but I wouldn't want it heavier than 350g, and good speakers and mic is a must, a lot of new headsets don't even come with speakers
Isn't that just meta quest at its price
It already falls apart at the 140-160 fov and 2k per eye. You can only have one or the other with the current tech.
Pimax 8k X was about as high res of screens made rn, and at it's ttl measured 150-160ยฐ hfov you get a pixel density that is marginally better then the Index...
And between (roughly) 1:1 aspect and 16:9 aspect screens, there really isn't any in-between. So you either get symmetrical FOV or really wide FOVs, but basically no in-between, just like the screens (and btw, those 16:9 aspect screens, they do get rarer as phones move away from that aspect and these were pretty much all smartphone displays; also the reason the 8k X isn't made anymore)
You can't make a headset without the components already in production (or at the very least in planning), and you can't make the components maker develop custom parts unless you're someone like Meta, Sony or Acer...
if only i had a spare $2k lying around burning a hole in my pocket
๐
im not upgrading my pc till like 5 more years
i upgraded from a gt620 1gb to an RX590 8gb
Rift CV1 or HTC Vive would run well xdddd
How cooked am I running a 1070 for VR
I use quest 3 btw
For everything besides beat saber
Cv1 and rift s are my beat saber headsets
if it works it works
Just learned this is a thing and wow is it ever cool af;
virtual reality slumber parties to me is one of the coolest uses i can think of for xr;
Haven't played around with it in ages. Back when I last had EmuVR open, it didn't properly support controller switching and was super disappointed. Imaging sitting down, putting in a cartridge, then grabbing an IRL comtroller to play that game in VR ๐
I also love their CRT simulation. One of the best CRT simulations I've seen period
i mean really the root is that headset os like quests don't have the ability to add custom controllers as ones they can detect and virtually show, similar to the xr controllers;
Ehhh... the project started as a PSVR wrapper around retroarch...
hopefully if we ever get fully foss headsets and linux based os, either through pc link or on the headset eventually, it will mean more support for third party controllers;
It did support normal controllers even back then, just that it couldn't really handle switching between VR and normal controllers on the fly :/
(then again, last time I tried it was literal years ago)
A friend of mine is working on stardust xr and i have been hyped for years for being able to do anything linux based fully and intuitively integrated into xr;
def still a ways to go but i have lots of hope for the potential of xr, now that we are finally seeing a move away from the gimmick era and toward treating it as a true alternative to conventional computering interfaces;
especially if we can make it so that eventually we can use any controller we want so that we can do stuff like emuvr for recreating console experiences in a vr set up and thus removing the need to swap from pc and tv to xr;
not sure if its what you mean but a valve standalone headset (if deckard is real) would be almost definatly be running a steam vr os based on linux
Yeah valve is inching us closer for sure with steam deck and steam os. i hate the monopoly but i respect them using it for a greater good than whatever microsoft is;
Personally even with steam os i'll stick to my endeavoros setup on my gaming pc and using wivrn and other software like stardust and emuvr with my headset, but that's mostly just because i like to always try to be upstream on distros as i can. same reason i use debian on my homelab instead of something ubuntu based. but definetely am glad that steam is helping gamers around the world learn the social good that is linux desktops and helping to incentivise people to move away from the spyware nightmare that is windows 11;
how is steamos a monopoly lol
There's a difference between monopoly and simply being a market leader
Valve does zero anti-competitive moves
It's just that their ops keep shooting themselves in the head
Literally
Anyone use a non-base station tracked VR headset with SteamVR?
I mean yeah, tons of popular headsets nowadays don't use Base Stations for tracking. My HP Reverb G2 is inside out tracked and needs windows mixed reality to function, but other than that, it works on SteamVR like any other headset.
Vive discord is saying I'd need to put a tracker on my headset if I wanted to use it properly with SteamVR
For optimal enjoyment, yes
It allows you to use something called continuous calibration, to keep the play spaces aligned
Without it, they tend to drift apart, which results in you needing to calibrate them over and over again
Much better to have a tracker, especially if you plan on using something like fullbody tracking
Yeah I'm sending this new headset back the moment it arrives tomorrow, lol. Just gonna have to try and get my Index repaired I guess. The amount of janky work-arounds needed to be able to use my Knuckles controllers and full body tracking with a newer headset is just stupid silly.
I realized recently that I was actually perfectly fine with my Index while I still had it, and the only issue I'd have if I were to somehow go back to it today is that I'm now used to my slightly lighter headset so if there were a headset that worked as flawlessly as the Index does, with the exact same features, resolution, refresh rate and everything, just slightly lighter, I'd probably buy it in a heartbeat.
I thought going to the Reverb G2, with it being lighter, with higher resolution, that I would never look back once I upgraded. But now I realize how much I value the simplicity that having an index brought me. and my punishment for such an oversight is the headset I spent $400 on being bricked this year when WMR gets canned along with Win10
I've been using openvr space calibrator with my quest 3 and it works perfect
No vive tracker on headset needed at all
In my experience the quality of a static calibration heavily depends on the headset used and the environment/room. I wouldn't rely on a static calibration if the headset is inside-out tracked (aka uses cameras on the headset for tracking), especially if you wanna use Lighthouse tracked controllers with it. Trust me, you'll notice minor drifts way quicker on the controllers then you would on fullbody trackers...
no lmao even with fbt
You know ive been looking up alot about Intels new cards, mainly the b580 Seems to hold well enough up to the RTX 4060, but i have to ask why ive never seen any VR Preformance marks on it?
Intel cards don't support DDM (direct display mode) which is a hard requirement for all VR headsets that connect via DP/HDMI to the PC. Also most utilities you can use to connect a Quest or similar to a PC don't support Intel's QSV either, so they also don't work...
tl;dr: VR on Intel Arc is basically impossible
I've only managed to get my Quest working on the A750 using Virtual Desktop (which probably was running CPU encode, given the higher then usual encode latency) and the Vive Pro was possible using the Vive Wireless Adapter (which does CPU encode anyways). Everything else (Steam Link, Quest Link, Air Link, and any of the DP or HDMI headsets) just would not work. Either there was some sort of error or it would just load indefinetly and never start...
I see... wonder if they'll ever support it
Apparently Intel did make a super early alpha-esque driver for Linus to use his Index with during the Intel Arc challenge, but I haven't heared anything in that direction ever since. It's not really a priority for the Intel GPU division at the moment anyways (and for good reason)
Ive seen modders do crazy stuff for VR especially on Linux, i wonder if someone could make there own driver for it
The QSV problem is more on Meta and Valve to fix. Both their quest VR link utilities rely on video encoding on the GPU with no CPU encode fallback coded in. And since they need to implement GPU video encoding for every GPU vendor seperatly, it's on them to support Intels video encoding APIs, not Intel..
I see
Almost the same with the 6500 xt but only quest was effected by that, any wired PCVR headset was fine
My GTX 1650 laptop hates running quest 3
Just look at the stuttering on the controller
Huh. I'd be interested to see how my RTX 3060 Mobile laptop does in VR but my headset requires a displayport connection and my laptop doesn't have one.
This just in: Shitbox labtop runs high resolution vr gaming poorly
Do you have a USB c port with DP alt mode support
How would I tell that? I don't have a spec sheet on hand and this is the only USBC port on it, I'm assuming that's what this little symbol is for?
If I were able to use this USBC port for displayport, that creates another issue because my headset also requires a USB connection via a USBC connector. So i'd have to buy two adapters to plug the displayport cable into this USBC port, and then plug the USBC cable into a USBA port.
Yep that should work
What headset
HP Reverb G2
I thought it used USB 3 normal
Not c
Oh shit it is usb c
Yea you can just get a USB c to display port alt mode adapter and a USB c to USB a 3.0 adapter
They are fairly cheap too
My adapter was like $8
I actually think I have a USBA to C adapter from when I bought a link cable for my quest back when I had it. It's from Partylink, the cable maker, so it should be good I think. If I can find it.
It should work
Reverb G2 does use normal USB 3, even came with a USB-C to A adapter out of the box...
iirc the original plan was for it to run of USB power and they hoped USB-C ports would deliver more power then USB A ports. But that wasn't the case, so they made the aux power on the cable mandetory in the firmware
surprised it runs at all with such low vram
You don't really need much vram for beat saber on any headset
It was only using 2gb there
i mean i have mine modded
i havent checked usage, but i have started the new metro awakening vr game
I mean there is no way this GTX 1650 will run boneworks but any game that will run fine on a GTX 960 will run fine on this laptop
i use a GTX 1080ti so i should be able to run most vr games
A 1080ti is basically a 4060 for vr
i am unsure what it compares to (my card for reference)
Makes sense. I bought mine used off ebay so it didn't come with that adapter. Did come with the glasses spacer tho
I did end up finding my partylink C to A adapter, but the usbc to DP adapters aren't really carried in any stores near me and idk if I'm curious enough about my laptop's VR performance to be willing to spend $20 on an adapter I have no other real use for. So that will probably end up being a question I just leave unanswered unless I randomly happen upon the correct adapter on one of my electronics recycling center runs.
If you do buy one, make sure the DP adapter supports DP1.4!
My XMG Laptop came with a DP adapter, but it only supports DP1.2, and as such the G2 will not work with that adapter (trust me, I tried). Bought a Cable Matters DP1.4 adapter and that works... as long as it's plugged in one way and not the other (for some reason flipping the Type-C end makes it stop working with the G2
)
It depends actually. In RT... well obviously worse, in raster, I would even compare it to a 3060 Ti in some cases. It's remarkable how well it held up
Well if you care about RT... The fact that cards can still competently run most modern games is impressive
Even if you don't care about RT (like me) there's already a AAA game out there that requires it. No option to turn it off. The new Indiana Jones game is that game in question
It's stupid to push for it to be a requirement so soon tbh, especially as you need to keep the effect very minimal to still have a playable experience on even mid-range cards, and at that point, you might as well leave it off tbh
Hardware rt at least
Many games run software rt instead
uh i see no point in RT so not entirely
it can do software RT in some games
albeit the performance is shite
didn't they add a software rt implementation for pascal cards
Slow as molasses but technically runs
got vr working.
pcvr is insane
need to fine tune it, as i get rippling and bubbling floor textures sometimes, even though frames are stable at 120hz
probably changed something i should not have in oculusdebug tool
but other than that, perfect
sounds like timewarp
Meaning half of your frames are actually interpolated
lower the settings and see if it persists
yeah i remember messing with that earlier, thanking you.
to be clear dont turn timewarp off im not sure you even can anymore as it's actually very important for minimizing the felt latency
iirc I turned off timewarp in virtual desktop ages ago because it made stuff like text + images a lot clearer for me, might try turning it on again tho and see if I still feel the same about it
I just realized there is an actual VR channel lol
I have 2 base stations set of controllers and a headset what other things would yall recomend for me to get I am wallmounting the base stations but past that not sure I also want to get a better headset since I am sure there are good budget options that are compatable with my stuff that are better
would iem's for earbuds be a good idea mine didn't come with any of the headset speakers/earbuds so I was looking at my options
I was looking on amazon because I was thinking about getting some more base stations and some trackers and if you buy them individually they are like $120 a piece but bundled they are $650 huh
What upgrade paths you have would really depend on what you have right now. If you've got something like an OG HTC Vive with a set of 1.0 base stations, then yeah there are upgrades in the form of Valve Index controllers, the Index headset itself or even way higher end newer Base Station tracked HMDs.
As long as your headset has a jack for your earbuds and they're recognized as a usable audio output, they should be fine
Depends on the trackers really. There are different brands of trackers that all cost different amounts. I'm not too familiar with them so I'll either encourage you to do some more research or let one of the other people in this channel who are more knowledgeable talk about that. As for base stations, the only real options are 1.0 and 2.0 stations. Whether extra base stations actually benefits you depends on your setup and play space, but you can use up to 4 stations at once, and I'm not sure if you're only allowed to use multiple different versions of them at once (idk if all of them have to be 1.0/2.0 or if you can mix or match)
I think its an og vive and 1.0 stations didn't get a box or anything with it I was thinking about just a solid headset upgrade, and getting more tracking stations to add to the 2 I got since steam vr supports up to 16 I think
oh wait vive supports upto 16 steam limits it to 4 dang
and you can't mix and match so I will probably jsut buy 2 more used 1.0 stations off ebay or something for now
Was gonna mention, 2.0 Lighthouses have 16 channels, but SteamVR can only handle 4 at a time. It's also only the 2.0 Lighthouses that can do that, 1.0 Lighthouses (with the flat front) can only do 2 per playspace...
Valve "Deckard" VR Headset Touted to Launch Around Late 2025, with Speculative $1200 Price Point
are the pimax headsets good I kee used ones for sale a lot for about the same price as a new vive pro 2 and the resoultuion is way better than the vive
nope
essentially
well that's interesting
got it. maybe ill get the Shiftall MeganeX superlight linux looked at
little pricy but I want something higher resolution to watch 3d movies on lol
didn't you get the vive like recently
original vive yeah
forgot how bad screen door effect is
thinking longer term upgrades planning pc setup upgrades over about another year
Well for starters, don't get the Vive Pro 2 anyways, as it's a dud that'll overheat the screens
Not to mention, it'll choose the render resolution automatically based on your GPU, so it'll probably be blurrier than it should
As for Pimax, which headset? The Crystal or something?
I've been daily driving an 8KX for 2 years now, and I can say Pimax is perfectly fine as a daily driver
either the crystal super or the a used 8kx
a used 8kx is like $600-$800 from what I have seen on ebay
I've heard decent things about the Crystal Super, though I've never used one myself
I can say that the 8KX has been great. The FOV blows anything else away
Makes my Index feel like I'm looking through binoculars by comparison
and I would only want the crystal super if I could get it as just the headset
I am going to upgrade to a 9070xt before I get a new headset anyways so hopefully I could push higher resolution headsets and I don't care about the blurryness as much as the screen door effect it may be just because I jsut got back into vr or maybe the original vive is really bad but it is SUPER distracting
Well almost no modern headset really suffers from SDE anyways
It's just that the OG Vive had OLED panels, and low res ones at that
Nowadays everything is LCD or MicroOLED, so it's not really an issue
There's effectively no SDE on my 8KX whatsoever
got it
a big reason I got a vr headset was 3d content like 3d movies and 3ds emulation if there is a good emulator that supports it yet
yup citra supports it lets go
I've never thought about 3DS emulation. That's an interesting use case
3ds is the console I have played the most still probably I got a launch model and got each better revision I would love to play the games on a massive 3d screen and 3dtvs sadly died
that deckard rumour is weird because if it is suppose to be standalone what GPU are they suppose to use?
RDNA4?
RDNA is about to be abandoned by AMD will they really stick with old architecture before UDNA replaces it and get behind PS6?
How about you use that for a while and then see which upgrades you want
Imagine it using a Strix Halo SoC 
But no, more likely something similar to what's in the Steam Deck, aka good enough for flat games, but not for VR standalone...
and shouldnt it be convenient for valve to make steam deck 2 and deckard at same time
they will reduce development cost
Did that with Citra in SBS mode on fullscreen and then showed my desktop in SBS stereoscopic mode in bigscreen. Outside of the cursor only showing in one eye, it works surprisingly well
(if bigscreen supported interleaved, then the cursor wouldn't be an issue tho)
i would be pissed if deckard use RDNA4 because it gives me GCN vibe of Vega era when AMD barely spend effort on it because it got succeeded by RDNA
Aren't there a ton of references to an arm translation layer?
yes but if its ARM that sounds even worse
deckard is suppose to be steam deck in cinema mode
im still mad about that
this counterintuitive rumour makes me refuse to believe its releasing in 2025
there is also rumour of steam console too
but they said it wont use RDNA4 https://www.tomshardware.com/video-games/handheld-gaming/valve-shoots-down-rumors-of-rdna4-based-steam-console-it-routinely-tests-new-hardware-that-isnt-put-into-its-own-devices
so i can only hope deckard is not in 2025 and they are waiting for UDNA graphics to be in parralel with PS6 and benefit from console refinements
it only make sense for Valve to at least wait until 2027 when UDNA succeed RDNA4, release steam deck 2, deckard, steam console that runs on UDNA whiel at same time Playstation 6 uses UDNA and UDNA will be the ultimate console runner
I'm going to play around with what i got now for a while yeah. Its 3rd on my big upgrades list for my setup. Itll be after i get a new gpu and probably a custom loop for it.
Didnt know starwars squadrens has vr support. Its a lot of fun but now i see how people got motion sickness in vr
the steam machine dream lives on
I was looking to see if someone was selling some vive trackers used on marketplace and people want the same or sometimes more than they cost new huh
check out tundra trackers sold by EOZ
sold out 
oh well about the same price as vive trackers
i guess subscribe to their restock
$400
its so bad on og vive
my cv1 is the same resolution as it and the screen door effect is barley noticeable
Is it true in pancake lens there is no distortion hence render resolution is equal to display resolution unlike fresnel?
man if only they would allow the eye tracking to be used on PC
it would actually be a super solid headset
might be licencing issue
slap a tundra tracker on that thing and pair it with index controllers
someone in the EyeTrackVR discord added their own DIY eye tracking into it lol
eyetrackvr does not support any foveated encoding or rendering so its only for social vr
The only reason i didn't go for one is that it is inside out traking. I prefer outside in.
inside out tracking is pretty solid nowadays. if you want to play in the dark, you can use an IR floodlight
if you want to also use things like vive/tundra trackers, continuous calibration with a tracker on the headset works quite well
Ah. Does it still have the tracking area thing in steam. I have a weird shaped room and it is really easy for me to bump into things.
I kinda need it
you can set a chaperone in SteamVR yes. I know that when you use a quest headset, it'll use the guardian bounds you defined in the quest. not sure how it works for PSVR
but I'm sure they have something for that
Ah noted. I got an og vive setup and just plan to add to it for now. I plan to get 1 more base station and some trackers soonish for full body tracking and new controllers, then I'll probably look for a better headset
if you have 2 base stations, you cannot add more
the OG vive only supports 1.0 lighthouses, and the max for that is 2
Oh i thought you could have 4 in steam vr
with 2.0's, you can technically have up to 16, with 4 able to be used by devices at any given time
but the OG vive does not understand the laser patterns from 2.0 lighthouses
since it was made before those existed
Ah got it
2 should be enough in most cases, as long as your room isn't too oddly shaped and if they are placed optimally
duuude now this is a throwback lol
"GoonRock" that name did not age well lol
Lol yeah. My main playlist is like 2300 songs long so i got a little bit of everything
Ill wait untill i get a new headset to get more trackers then.
Er more basestatjons
yea that's what I would recommend doing
My playarea is set to a square but because my room is smaller my bed and a shelf are in the middle so my tracking is a little iffy in a couple spots
I got some wallmounts coming in so i can get move my current basestations to better spots since i cant fit my tripods where i want them
Also aww your pfp is adorable
nice. another option I've seen some people use is monopods
long extendable sticks that you can extend to squeeze against the ceiling and floor
ty ^^ tis just my VRC avatar
Ooh nice i plan to comission one after i get a friend to draw up some refs for me a sona
nice ^^
what sort of stuff is there to do in vrc I just got my vr setup like 2 days ago so I haven't had a chance to try it out and play around with it yet
there's a bunch of stuff. you can go to public world and meet people (I recommend sticking to PC only worlds), hang out with friends, go world hopping with friends, go to live music events in clubs, play games like pool, watch youtube/movies, lots of stuff
ooh nice is there support for 3d movies that would be fun
I usually hop on on fridays to hang out with friends, sometimes on other days if there's stuff happening, and on mondays for a movie night with friends
yes, and it is imo the best way to enjoy 3D movies period
especially if your headset has good audio
like with the index
I hate going to the movies for 3d movies because those give me headaches but vr doesn't
I also just bought a set of IEM's for vr and I also use my galaxy buds pro2s and they have really good audio quality too
nice, I would probably use the IEMs since earbuds can add a lot of latency
a little for now its all I got its noticable in beatsaber but not too bad
the only wireless earbuds I'd recommend are these https://www.soundcore.com/ca/products/vr-p10-a3850z21?variant=43226535821504
it has a thing that connects via type C and also has a passthrough
ideally, you'd add BMR speakers to your headset (the same kind of drivers the Index uses)
ah maybe when I get a new headset I plan on upgrading later in the year if I am still playing vr
I didn't realize a lot of games I already play have vr support so I would think I still would
Beat saber has latency compensation. with VRChat, latency can be annoying in conversation, causing you to talk over others more often
ah that makes sense
I have used my galaxy buds for gaming for over a year at this point and haven't noticed it though
https://rebuffreality.com/products/vr-ears looks like there is only one bmr speakers that are universal
and they are the same price as the iem's I ordered lol oh well
ye, those are pretty decent I think
either way, whatever IEMs you got are probably fine
I personally prefer not having things touching my ears when in VR
the pressure of the headset + pressure against my ears feels a little "claustrophobic"
hence why BMRs are great
they don't touch your ears
ah I understand that there also seem to be some diy bmr kits too so maybe I'll try one of those once I get a 3d printer
og vive
bought a used setup on marketplace got a headset 2 controllers and 2 basestations
all good lol
I see. the only time I really recommend that is if you're dead set on wanting to be in the lighthouse ecosystem, it's a good way to get cheap base stations
I wwss just wanting something to get started for under $500 that was outside in tracking, and could support full body tracking.
Also ugh its cloudy so my internet went out
Ended up only spending $300 on this and i can get some used trackers off ebay.
yea, that's a decent option
maybe the GorbitSlimes they seem solid and WAY cheaper than vive trackers
they are diy it seams and I love working on electronics its been forever since I have had a good project to do
Doesn't the vive have a wired 3.5mm jack?
yes was talking about my current headphone which are galaxy buds
that is an option, though the precision and ease of use of vive trackers/tundras is unmatched
got it I was looking and people want more for used trackers than new trackers from vive like huh
so I figure for now I could make a couple of the diy ones and upgrade later
yay my iems and wallmounts for my basestations arrived
wait... I ordered twice as many wallmounts as I needed I didn't read that they where 2 packs lol
Wall mounts as in the ones you screw into your walls and have a ball and socket on them to mount the base stations, or the 3d printed holders that let you stick the wall mounts to your walls with 3m adhesive or velcro?
If you ever want to set up and play in a different area of the house, the latter are useful to have. I used to have a set for my office, but I always wondered if I should get a second so I could stick them to the walls out in the living room so if I wanna do like VR party games with guests, I could just move the base stations out there and hook up the headset to the media PC in the living room.
yes I used 3m tape... but I also just bought paint to repaint my walls so once that is done I'll probalby screw it into the wall
I also got tripods
but they don't really fit in my room that well
I was thinking about moving my gameing setup to the guest bedroom but it has all my grandma's antique furnature so I won't have that much room in there
When you mount them with 3m tape, make EXTRA SURE that they're properly stuck down. When I moved house and took the wall holders with me, I stuck them on the wall with new 3m tape and hung the base stations on them without waiting a day or two for the adhesive to set first, and it resulted in my base station falling off the wall and landed on my head that night.
noted
Then a while later that same base station got the red light of death and I had to buy a new one. It was a long enough time after that I'm not super sure if it was related, but the other base station is still working fine for the person I sold my kit to so I can only assume it had something to do with the premature failure.
doubly noted
I have seen people online suggest modding shower curtain rods to have portable base station mounts, although the main reason to do that is if you're in a rental or some other place where you can't put holes in the wall
I don't really have a reason to move my vr setup out of my bedroom so wallmounts make the most sense to me at least. since they screw onto the wallmounts if I did want to move them I still can just unscrew them from the wall mounts and leave the wall mounts on the wall and use my tripods
Oooh now that looks interesting! Price seems a little iffy but maybe not for some. But the DisplayPort mode and MicroSD support are some nifty additions! One thing I noticed on the specs page it lists the ports as one being a usb c 3.2 and then another 3.2 with DP mode. So Im wondering is there 2 actual ports on it or they just listed it like that to explicitly mention the DP support?
Controllers dont look the most appealing though. Looks like slightly improved WMR controllers.
spatial computing catching on
to my great dismay
Hm
Really doesn't look too bad?
vive w?
displayport mode is awesome
hand tracking eye tracking
I guess it's inside out only?
(or strictly speaking i mean SLAM only i guess because technically lighthouse is also inside out)
Hot swappable battery!!
Hot swap battery is definitely a W for those using it primarily as standalone. I hated using battery packs tucked in a pocket/strapped and a cable still hanging going to the headset. Even the elite battery was a bit annoying after it was dead. This should be pretty decent if extra swappable batteries dont cost a fortune.
Previous gen processor and fresnel lenses, they keep on making that mistake
Vive Focus Vision is mediocre
Quest 2 CPU
"Meh" displays
Sub-par eye tracking (Focus eye tracking, not Vive Pro level)
Etc etc
I know a lot of people who have refunded the headset within a week of getting it
oh frezzies
interesting
Finally a new headset that might actually be decent for beat saber
The focus vision is interesting at first glance. It takes a while for me to figure out whether or not a headset would be good for me or not because a lot of how I judge a headset has nothing to do with its specs lol. Like, whether it has easily accessible prescription lenses, the ability to add index style hand straps to its controllers easily / already included hand straps, or how difficult it would be to get working with base stations.
Vive Focus Vision has been on the market for a while now. It's basically a Focus 3 with the ET module built in, better passthrough and some extra circuitry to enable native DP input. That also means it shares all the flaws of the Focus 3 (terrible eye tracking, not all that comfortable for many people, worst lenses in a production VR headset, terrible stereo overlap, etc.)
I wouldn't recommend it really to anybody...
there is a reason why its so forgotten
even tho HTC tried so hard to market it they even tried to market in Vket but did anyone remember that?
Been out since at least November apparentlyhttps://www.ign.com/articles/htc-vive-focus-vision-review
huh somehow everyone missed it by the look of it I didn't realize it came out either
yeah im suprised so little people know about it
Any recommendations for VR apps on either PC or Quest 3 for excersizing?
beatsaber is a pretty good workout
would it be possible to mount trackers to a dumbbell for even more workout lol
vive trackers have all the controller inputs exposed dont they?
in theory if you are in passthrough mode you could probably use hand tracking for lifting weight tracking, so i'm sure there'd be a way to make a game that turns irl gains into xr gaming gains;
Especially 14 star beat leader ranked maps
especially 100 lane beat saber maps
Just wanted to ask here - for pc, does the PSVR 2 need the adaptor to even turn on/receive power?
Probably
Unless you have a virtuallink port
or actually even then i think it uses nonstandard protocol
yeah i don't, just DP and HDMI. Just wanted to know if i got a broken unit or not
Yeah, apparently it needs the adaptor to even turn on
aren't you the one that got #1 on that one 100 lane map
yep it needs the power adapter
not just one map, but yea
will there ever be a headset under $500 that isn't oculus and doesn't use base stations
Stationary or standalone?
stationary
corded, 720p, no ipd, really doesn't matter how bad everything else is
just any kind of normal headset lol
Well one rn is probably the PSVR 2, not sure how much it is in dollars, but here itโs ยฃ450 for the headset and the PC adaptor. May also be a bit biased cos I just got one, but itโs one to consider
Only thing is apparently controller connection can be a bit iffy
I'm waiting for facebook to shut down my rift s with a software update
I think the vive pro 2 is also on sale for under $500 rn too
wdym no ipd
720p is ridiculously low
60hz too would be fine
it literally costs them nothing to just not remove support for the rifts
they did it with the original rift. they are incentivized to make people buy their other headsets
wuh
ridiculous btw
my eyes can tolerate a lot. I just don't want to lose access to my vr games and software
I'm just asking if there's budget options these days
I prepared for more than a year with my rift s to counteract the forced online / migration mandate
and either they planted a timer in that software a long time ago, or I slipped
at some point my headset will be deactivated and I need a backup
you mean the removal of oculus-only accounts?
wait that looks like mine
That affected literally nothing
but there were mandates regarding internet connection with the quest 2, and when facebook accounts were banned the headsets were deactivated
ive heard of people getting banned on facebook and thereby not being able to use their quest
i think thats simply solved by not like .. being an ass on facebook
I could be banned for having an account that doesn't have a face
which happened to me on a different account not related to oculus
Take a pic?
either way they run on the same driver
all kinds of tos changes are possible that could arbitrarily nuke my headset, that by nature doesn't technologically require online access to function
uh one sec
oh yours looks like one that uses base stations
It does
strictly speaking theyre "constellation sensors"
base stations usually refer to steamvr lighthouses
hm good question
I haven't used it in a few months
the neumann ndh20 fits on there pretty well, but it's not the greatest for soundstage stuff. still has a little
the audio jack on the rift s is shit so I ziptied a 15ft aux extension cable to the main cable
that's not on there currently
if I'm playing by my desk I have adam t5v speakers
oh the mackie mc450 fits on there too
that's as good as it gets for positional audio
otherwise similar to bright hd600
not in vr right??
yes in vr
in half life alyx for example, the controls allow me to stay in my chair and look forwards most of the time
those little behringer truth 3.5 speakers (in my rift s photo) are probably more suitable since they have a bigger sweet spot and better imaging
they even have a little bit of rear imaging in source 2
what the fuck
Why would you want to sit down and look in one spot in vr
that's like the whole point
my best memory of half life alyx is when i got jumped by a charger and some ordinals and such in a ticket booth in the metro and i was dodging and rolling and when i finally won and took of my headset to get my bearings back i had ended up underneath my desk
it still feels almost the same, other than the walking part
looking around has the same feeling, but I just increment it with the controller
and I still have to reach up and down, but there's a crouch button that helps
:/
if you increase budget by $100 there is DPVR E4
Reddit says it sort of sucks
@gray dome ngl if youre okay with the rift s specs the old vives are pretty much equal and support is built into steamvr
but really just ... worry about this if facebook ever does announce theyre pulling the plug on rift
i highly doubt they will as long as quest uses the same desktop app
Hah ikr
@gray dome oh also psvr2 apparently dropped from 550 to 400
Man all I want in a headset is just the Index but lighter and companies can't even do that right : (
sounds like a good plan then. maybe towards the end of the year
I doubt my 2070S will keep up with whatever resolution and refresh rate it has, but I can probably lower the resolution in game settings
HA
Like a year or two ago while messing around in Boneworks with my sister, we found that if you drop a gun while ejecting a magazine, you can get it into a state where the mag is floating halfway out of the gun and is permanently stuck there. The gun becomes disabled, but depending on which gun it is, when you put it on your back, it will cause you to go flying in whichever direction you're pointing. I've just spent the last half an hour using this bug to skip a bunch of puzzles I hate doing. Just being propelled towards enemies and smacking them with melee weapons is hilarious.
Are you looking for stand alone or pc VR? I got a used original vive but if you live in a bigger city you could get something better.I paid $300 for a full setup and I've seen just vive pro headsets for around that
Im not looking for nothing
@gray dome
Oh wrong person lol oops
I asked mostly to see if budget products have been removed from the modern market
psvr2 is expensive but still not far from what I paid for rift s
Ah. I noticed that there aren't to many options other than meta products and I won't buy anything from them if I can help it. The closest to an actual budget market seems to be the used market atm.
Tune into VR Games Showcase for the latest announcements and updates on Meta Quest, PlayStation VR2, and PC VR titles coming in 2025.
With Hitman: World of Assassination on PS VR2, Flat2VR Studios, Slender VR and much more confirmed for the show, this is something you won't want to miss.
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i need yall's opinion:
does this look good for 1000x1000 render res and running on an iGPU (Ryzen 7 4800H) while also running on battery power only?
https://cdn.discordapp.com/attachments/921840581532074004/1349312066183368805/alvr.client.stable-20250311-195521-0.mp4?ex=67d2a449&is=67d152c9&hm=4b51864901c7286bac709e140ccec503ca1ed44b2f40e1b483f76f9329d3e521&
i see black bar from asynchronous reprojection there how many frames is that
quest 2?
Well, it's basically 720p in pixel count
Can't really give any opinion looking at a flat screen
720p would be render resolution, it will look worse if it is fresnel lens due to distortion
waittt
i forgot to 2x this
kek
2 eyes
25% more pixels than 1080p
quest 3
also not async reprojection
image smoothing is enabled
thats where the black bars come from in the video
90hz
fps was also 90
That is 100% not 90 fps because you can see black frames
The black frame only happen because frame can't keep up with head rotation
oml she literally just said its because motion smoothing in beat saber
Notice how it looks like video on a gimbal and not shaky head pov video
Steam motion smoothing is a form of ASW
So yea it's definitely not native 90
You'll probably get better experience playing native quest beatsaber
again, kinda wrong
its image smoothing, an option avalible when recording videos on quest
not many people use it, so its fair that most people dont know how it looks, and honestly, im down to lose a little bit of fov if it can make the videos much more watchable
there are some differences between modded pcvr version and native quest version, enough for this whole pcvr on battery power shenanigans
thats only for desktop mirror
what kind of difference
another fun fact: when in song, there is an fps counter on top, and it displays in realtime the game performance. if asw kicked in, it would say 45fps
- JDFixer doesnt work on noodle maps on quest
- PCVR generally dorsnt crash at all compared to quest version (less time wasted waiting for the game to relaunch after 7 attempts)
We have it... Final Confirmation on Valves Deckard
Hello and welcome to, TUESDAY NEWSDAY! Your number one resource for the entire week's worth of VR news! Thank you to SideQuest for supporting my channel!
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htt...
Trusted sources say there aiming for an end of this year release window and it will natively run a VR SteamOS
im sorry but this is just another copium
because again the leaks are contradicting themselves
i refuse to believe deckard will release this year just because someone tweeted about it
RDNA4 is not in Valve interest for any hardware let alone Deckard and Valve is not powering Deckard with ARM so there is near 0% chance it will release this year
What about rdna 3.5
They were the ones who told us about specs of the Valve index months before it's release
i dont think its copium, valve leaks this entire time have seemed to be leading up towards a standalone PCVR device ever since the steam deck launched ive heard others say its just going to be a heads mounted Steam deck 2 but that wouldn't make much sense either if it couldn't play VR Games
i dont think its gonna be RDNA 4 either, it maybe be last gen RDNA 3 since when the leaks first started appearing that was the newest
plus them selling it at a loss means they still expect it to sell to some degree and if it can deliver on a mobile PCVR experience they might just get that
they only sell loss when they can sell a lot of them because loss in hardware sales require large profit in game sales to justify it deckard is not a headset for millions and it does not help their headset is a desktop first-VR second
RDNA3 isnt something Valve wants, at least they are more than likely wait for UDNA to upgrade Steam Deck 2 at the same time as well which is 2027
in addition, Valve sell steam deck with a prospect of keep producing that same APU for years and years to come which gives good negotiation power for AMD to sell for cheap. It is the same strats as other consoles do and AMD probably eat soem loss in first year or two then profit overtime.
My friend just gave me 4 trackers let's go.
i actually hate video so much can i please just .. read
(and i'll see it when i believe it)
Anyone tried those haptic suits I noticed there is quite a few companies making them at this point.
Apparently they all got their own eco-system, and none are compatible with one another. Like to the point that you gotta implement the prefab of that specific haptic suit vendor on your avi. To name an example: an avi made with the bHaptics prefab won't work with hardware from True Haptics for example... it's stupid, I know...
So check what games are supported by each vendor's APIs, and grab the one that works with what you want to play
Varjo, the Finland-based maker of high-end XR headsets, announced theyโre releasing a new paid licensing structure next month which will include some of XR-4โs previously free software features. Many of Varjoโs headsets over the years have required a subscription of some sort, such as its fleet of enterprise-focused XR-3 headsets released in 202...
I sure hope so...
Hoping it's eye tracking, too, but also part of me feels like this could just be to communicate "vr headset" without actually showing it
Bro leaked the announcement that Bigscreen announced
I was honestly hoping for an eye tracking module, but it might be just too difficult to build a plug'n'play module, so they'd likely rather just release a new headset with it built in
im afraid beyond 2 is just beyond 1 will small improvement and eye tracking
Maybe I'm being hopeful, but it could be goated if steamvr could just add support for eye-tracked foveated rendering (since afaik steamvr doesn't support that, but I could be wrong)
I know people have their qualms about the Beyond, but as long as the +eye tracking but -pixels to render ends up making it more performant, I only see that as a good thing
But what do I know lol
foveated rendering is game dependant issue before SteamVR issue really
you can already do foveated encoding
I hope they've improved the lenses. That's honestly my biggest complaint with the existing beyond. I just want a Beyond where my eyelashes don't touch the lenses ๐ญ
That actually makes sense now that you put it that way
So then in that case getting eye tracking on headsets hopefully makes it more of a standard where games will start being expected to implement that
Shouldn't it be possible to implement at a driver level
you need something that can render specific region high quality compared to rest
for example Nvidia VRS
Well
Nvidia VRS allows render by region and its super useful in racing games where fast moving can be blurred hence render lower res there
AMD have FidelityFX to do this
didn't valve implement variable resolution in the lab robot repair demo
but they all require game to implement it to enable it
with pixel culling
no idea but if its not implemented there may be reasons
Continuation to the "Advanced VR Rendering Performance" talk from 2016's GDC.
Source: http://www.gdcvault.com/play/1023522/Advanced-VR-Rendering
PDF slides: http://alex.vlachos.com/graphics/Alex_Vlachos_Advanced_VR_Rendering_Performance_GDC2016.pdf
15 minutes in
But its optional this time
Not if you're getting the silicon gasket with the new halo strap
Flip up only
like that other headset from CES
Personally not a big fan of halo straps tho, so I ended up with just the upgrade kit and called it a day. At least I finally have something to actually replace my Aero lol
Not that the Aero is a bad headset, it's just... it's weight is starting to bother me...
... if only the Bigscreen had eye tracking from the beginning 
Idk why but the price difference for bs1 upgraders is small for EU customers is that EU thing only
The price listed at first is missing the gasket upcharge. So the real difference is like 150 bucks. Still not a lot, I agree
Still went for it, since I'm kindof a collector, so I don't really plan on selling my old BSB1 anyways
But yeah, if you intend on getting the halo strap anyways, the pricecut for Eurozone buyers is 30โฌ... at that point you might as well get the full kit...
Maybe it's just a pricing error and they'll correct it... if they do, they better retroactively reimburs early Euro purchases!
how's the software landscape looking these days
has anything still not reached up to half life alyxs level
is this confirmed?
Not officially
And it can be cancelled anytime
And valve can pretend it never happened
Just like many times before
i wonder alyx 2 or portal VR
Portal no because of motion sickness
portal 2 vr mod isnt half bad
According to Bradly an announcement for Deckard is not too far into the future... 
Either the copium has completely got to him, or he knows something we don't and accidentally said too much...
if its gonna be anything like desk job or moondust then no
Tbh that may be true
They need tech demo to showcase what their headset do
Like aperture labs
How did they make this better.. and lighter?
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Video gear
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fuck beyond 2, all the homies are copium for deckard soon 
I heard some rumors about a wireless dongle for it
And it would be kinda weird if you couldnt wire it up to pc
Standalone only will be such a dumb move
Deckard could be so goated if it offers standalone+tethered in one package
I just huffed a fresh dose of copium tho
The leaked Deckard controller STL kinda hints at it being a head mounted Steam Deck tbh
Why would anyone want a d-pad on a VR controller otherwise...
If they really end up being that different, people who want what the deckard offers can get a deckard, and people who want a more traditional PCVR experience can get a Beyond 2
It'd be dope to have a new headset straight from valve that includes wireless PCVR connectivity out of the box, but it seems like that's not the direction they're leaning
I'm looking forward to Thrillseeker's full review on the Beyond 2. If the Deckard announcement happens soon and it turns out they really are prioritizing standalone flat screen games rather than PCVR games with the Deckard, I may very well end up replacing my Reverb G2 with a Beyond 2. I'll have to buy a new set of base stations and controllers, but I still have one of the base station mounts screwed into my wall from back when I had an Index, so at least the setup won't be as bad.
oh wait it's the theater app
making a headset
yeah they've been doing that
is amd at all a good gpu brand to play vr?
Not really, but sorta
They work, but are known to have a issues with various VR applications


I can get the cash for the lighthouses and Index controllers no problem.
i hope Deckard is not LCD like the prototype is
The big screen beyond 2 ticks all the boxes for what I want as an upgrade for VR I have been loving VR and I haven't played anything but VR since I got my VR setup. I have an original vive and it works great still but there are still a lot of issues being a first generation product. Every issue I have had so far is fixed by the bsb2, screen door effect, the weight and size of the headset, and support for 2.0 basestations.
I have a psvr2 and use it with my PC and its great! Miles above the Vive. 120Hz and the tracking is really quite good. Controllers are crazy lite and great for beat saber.
How big are you guys' spaces?
im kinda cramped wondering if someone has any tips to deal with that
Rotating chair
I have a small carpet to tactilely mark the middle of the space
Never works for me
Carpet location gets wrecked during more intense blade and sorcery sessions kek
I'm actually trying to figure out a similar issue. I wanna move my desk so it's not pressed against the wall, but doing that will pretty much cut the usable space of the room in half. I like to have an area that's my wingspan plus one foot squared to play VR in, which for me would be a square of open area that's 80 inches by 80 inches, except that's only possible in this tiny room with the location my desk is currently in, which isn't very comfortable to sit at when not playing VR
I considered swapping the contents of my computer room and bedroom to give me more space to play VR since the bedroom is a lot larger, except the computer room is so small that my bed (65*85 inches) can't really fit inside it without taking up mostly the entire room.
I have like maybe 4'x1.5' but I also use my bed which does work well depending on the game.
Does IPD influences binocular overlap ?
Me and my gf had our IPD measured, we are both around 57-58 smth
We have a vive that can't go that low
I'm looking at other headsets, and for the comparison i'm wondering if we really have the measured binocular overlap/fov from the vive since we don't use it with the right IPD
Like, it supposed to be around 94 degrees of overlap, but if my IPD is 57 and the vive can't go lower than 61mm .... Does it lower the overlap ? Like, in reality I'd only have (random number), 80 degree or smth ?
The headset i'm looking at can get to 57mm of IPD but has worse overlap (and slightly worse FOV), it's the only thing that's worse and if it's not really the case in our use case it would be great
It feels strange to upgrade and lose on some aspects ....
IPD is one factor of affecting binocular overlap however you will encounter larger issue of chromatic aberrations that cause motion sickness if you cannot get IPD right
depending on type of lens fresnel or pancake, and IPD settinsg some headset in additional of physical IPD adjustment also have software adjustment if you cannot fit exact one altho still reduces comfort
you can compare headsets in vr-compare.com
Which headset is that?
since BB2 uses pancake lens yeah that makes it less severe
wait isnt bb2 supposed to have like 116 degrees fov
the vive is 90 or a hundred im pretty sure
(well there are many vives to choose from)
Man there's so much technology crammed into that little candy bar
nobody made it yet so ima throw it here
actually i should note BB2 only runs 2560 x 2560 at 72Hz or 1920x1920 at 90Hz
Limitation of the panel itself, or rather the controller that's attached to it
Well yeah bigscreen isnt the at size where they can order custom made panels
Does running at that lower resolution affect screen door effect at all? I'd be worried about running the lower resolution in order to get the 90hz refresh rate because in my brain, I equate lower res to the older headsets I've used like the Index and Quest 1, but what I realized about those headsets is that the screen door effect is what kills my hindsight perception of their visual quality, not the resolution. The index actually looked better to me without my glasses or inserts because my blurry vision made it so that I can't see the screen door effect anymore, so it looked better to me lol.
well it will be like playing 360p video in 1080p monitor
Well, my current headset is a Reverb G2 which is 2160x2160 at 90hz, except I don't have lenses for it, so it's always blurry anyway. So the 1920x1920 at 90hz the Beyond 2 would be pushing is only a bit lower resolution than my current headset, except it would look miles better regardless because Bigscreen sells in house prescription lense inserts.
It's also looking like the Beyond 2 has a larger FOV than the Reverb G2 as well lol
the sde is inherent to the panel
Dope ๐
Nope, it just looks a slight bit softer. I'd say running the bigscreen is comparable to the Reverb G2 running at about 80% render res. So it's a bit softer, but not a huge loss imo
Does the display try to do anything smart when it's displaying at a lower resolution, or is it just some kind of bilinear, nearest neighbor etc. algorithm?
So I guess, anything smarter than one of those lol
What exactly do you imagine with "smarter" upscaling? If you think it'd be doing FSR or DLSS, nah. It's a panel controller, that thing has barely any smarts as-is. It just does your typical linear scaling, tho that's no different from when you change the render resolution in SteamVR. It's the same effect. Setting the Beyond to the 90Hz render res in it's 75Hz render mode looks basically identical...
I think I was imagining something like the technique that was implemented here for the foveated renewing, but honestly that was kinda a silly question now I think about it... That technique is assuming access to a GPU, and even then for all I know the end result is probably similar to a simple linear scaling algorithm (I only really know the bare minimum about image processing, if that lol)
Yeesh, this is expensive for not having wireless like my Vive.
It's also absolutely insane that it requires an iPhone to buy the base model.
steamvr definitely has access to a gpu? or wdym
I don't mean steamvr, but the display itself. I could be wrong, but I think in this case we're talking about the panel (well, panel controller) itself doing the scaling, so any computers that are sending their display output to it wouldn't be able to help
im starting to see original big screen beyonds for sale on ebay if the new universal fit gasket works on them I could see it being a really good option
they seem to be going for about $500 so it seems like a really solid option
Man, I didn't even think about that. Going forward, the Beyond 1 could have very well taken a very advantageous spot in the market if it were consistently available used for under $750 all in. Unfortunately, buying one used doesn't get you the base stations or controllers, and each individual headset is still locked to the IPD of the person who bought it, so you'd have to find one owned by a person who had the same IPD as you, even if the universal fit gasket does end up working with the Beyond 1.
yeah I am going to go to the optomitrist to measure my ipd so I can start looking for a one I would asume they would maket he new gasket work on the old one since the old gasket works on the new one
and I mean a cushion is only $120 and a link box is $70 so not too bad. they only sell the custom fit cushions though and I don't have an iphone to order it
I got my measurements from my last eye appointment in November and then promptly misplaced the paper they gave me that had the information on it ๐ I guess I'll have to call them to ask if they can email me that info from my patient file or something
M a n . After tallying it all up, a BSB2 with the audio strap and lense inserts, plus a set of new base stations and controllers is gonna cost almost two grand
Assuming you buy brand new base stations and controllers from Valve
I got some with my vive you can find controllers and basestations used pretty easily and save some money
For context, buying brand new base stations and controllers would cost you $580 plus tax
I don't know why but I never thought they costed that much. Explains why VRC content creators rack up thousands of dollars in broken controllers so easily
lol I got my vive setup with og vive, 2 controllers, 2 1.0 basestations, and 4 body trackers for $300
I think I did pretty good my friend had the body trackers and just gave them too me though becasue he gets motion sickness when he uses them
I originally bought my Index kit used with everything included for $600. Then I got my sister a Reverb G2 for $400 off ebay, and she had nothing but issues with it so I felt bad and straight traded my Index to her so that she wouldn't have to troubleshoot it anymore, which is how I ended up with my Reverb G2.
I did have one base station die though, and had to replace that for $150 so all in I spent $750
not too bad then I wish I could use 2.0 basestations wit my headset but i'll have to wait untill I get a new one top upgrade those I want 2 basestations in my room one in each corner so I can get better tracking like on my bed or closer to the walls
No the method in the video scales on the pc gpu
"diagonal"
It was measured by MRTV to be 104, but binocular overlap is like 76% or smth, which would make the overlap in degrees worse than base vive
Well it's insane but explainable because only iPhone have the hardware to make 3D face scans
You can just borrow one or even use one from a phone selling shop though so that's not that big of a deal, except if you come from a country where no one has an iphone (does it exist ?)
And as for the price, it's sure is super expensive, but once again if you are done with bulky headsets, the choice become quite restrained ...
You can get used vives for 150eur, which gives you base stations and (not that great sure) controllers
But the IPD is the real problem
Apparently we will be able to plug the halo strap on it, so the 3d face cushion isn't that big of a deal
But IPD ? Besides 3D printing the part that holds the lenses or whatever it is to change it .... lol
2.0 basestations wouldn't change much from 1.0
I want 4 for my setup I want to be able to track around my entire room and you can only use a max of 2 1.0 basestation.
I don't see why you'd need 4 to track your entire room ?
I personnaly want 2 more too, but that's to be able to play in a whole other room
Oh, maybe you have an insanely big bedroom ? x)
do you only have one??
I have 2 but that's my max and I have a few blind spots for tracking that are kinda inevitable
how bad is the blindspot maybe its a pure physics limitation
you have tundra tracker or something
setting up 3 quests today for a school event
we will have stations for 3 different games, one for first encounters, second for beat saber, and third is tbd, but probably could be half life alyx
No quest 3 :(
Quest 2/3s is much more prone to motion sickness for the newbies
As I've tested on a college lab
They got quest 2, i brought my personal quest 3
thats what the supervising teacher told us, she got quite uncomfortable in the headset
i did as well, but not in motion sickness way, the headstrap is just atrocious, i still feel the pain around my head
motion sickness should be expected in general but quest 2/3s having fresnel means imperfection likely happen
yeah, bad ipd adjustment and very small sweetspot
also coming from a quest3, i noticed a noticable amount of screendoor effect
and i couldnt get it as sharp as my q3
sounds neat, what are you running alyx on?
the computers in that classrom are (iirc) i5 11th gen, rtx 3060 and 32gb of ram
i dont remember exaclty, they first appeared here a long time ago and i didnt check the specs of them since then
Sometimes I feel like Alyx is my only REAL virtual reality game.
Blade & Sorcery started out really bare-bones. Is finished now but eh...
VRChat is just a fancy VR Chat room
Everything else feels rushed, half-assed, or like it's a tech demo.
yep
or i mean i haven't played everything (obviously) but of the things i have played that's my experience
[sideeying boneworks]
Boneworks also felt like a tech demo. I don't know if that's what they were aiming for or not but upon completion it was one of those games that was like, "Well that was fun. But I'll probably never play it again".
Haven't played the sequel yet though so who knows.
Everyone wants to make a physics simulator, or "stand here, point and shoot stuff". Which can be fun from time to time, but man. Aside from VRChat keeping me going, it feels like there just hasn't been any good games.
My main issue with bw is the physics sim doesn't seem to respect my intent
like at all
I guess it's completely physics driven which doesn't work when you dont fucking have a feedback system
True.
vive 3.0 trackers its just the shelves and stuff in my room there is always somwhere that a shelf or something is blocking it
Yeah, I really wanted to adjust how I have my lighthouses for the trackers but no matter what there's always a deadzone due to the walls being in funky places
my tracking area is really thin and inbetween my bed and desk to it likes to cut out if get to close to either
well I track on my bed too so I can lay down and do stuff like watch movies in vr but at the foot of my bed and along the side I have really spotty tracking
have you tried putting base station lower like on table see if that improve visibility
I've tried them every which way. Room with my computer was an add-on over the garage. So walls are about 6ft high then they start to slant upwards to the ceiling. Ceiling is 8 feet tall. Combine that with the window and you get a weird little enclave in the room.
It's a weird layout, but I honestly can't figure out any better way to position them.
I'm gonna be buying a smart watch here soon. debating between the galaxy watch 7 or the pixel watch 3 xl. anyone have any experience for how well either track vr fitness?
I got the pixel watch 2. It usually counts my steps when playing VR, however pretty rarely does it actually respond with, "Hey did you start a workout?" when dancing around.
have you tried seeing how well it tracks when you manually set a workout?
.....that has not occurred to me, lol
I usually use my smartwatch for notifications and quickly checking things. Fitness tracker was secondary to me so it never really crossed my mind to try that, lol
I don't really care much about much beyond good fitness tracking and quickly reading texts
but half my workouts are playing beat saber for a few hours here and there
I don't know if it's allowed, but there's a youtube channel that literally focuses on wearables for fitness and health tracking. He's covered almost every popular watch and does it from a scientific POV. Charting data and showing numerous results from different workouts. Dude is a published scientists that specializes in biological informatics. (He writes programs to analyze and chart data)
Looking for a scientific view on wearables? Look no further! My name is Rob, and I am a scientist who is into all sort of wearables, but wants to make sure they are accurate. On this channel, I test different devices, and see how I can use them to improve my life.
Support the channel and become a member๐: https://www.youtube.com/channel/UChN...
And during his charting of results he compares them all against each other.
I literally just watched a video of his comparing them for fitness tracking and he said the pixel watch 3 was the best for android
but I wasn't entirely sure if it is the same for vr
I'm not sponsored or affiliated in anyway. But I should mention he DOES have affiliate links for them that he uses I'm assuming in hopes of funding him buying new ones, and furthering his research, lol
the format of the workout is entirely different
Yeah, his workouts are traditional. We play VR.
Unfortunately there's not really any scripted wearables that track VR activities. Most you'll get is just heart rate data.
Sadly, I'm already a bit intoxicated. But when I jump into VR in a little over an hour, I'll try setting it that I'm going for a walk and see how it tracks. I mention the intoxication cause it's not in full swing and there's a very good chance I'll forget, lol
alr, thanks
I wouldn't get a galaxy watch unless you have a samsung phone I kept mine when I switched away from samsung and a lot of stuff I can't get to work
Ayyyy I remembered. And set it as a walk workout. It recorded it pretty accurately. Gives a nice readout of all the stats afterwards.
I have a pixel watch 1, but the software should be the same; There actually is an option to select "dancing" as a workout, if you scroll through the list of all exercises. I wonder if that would be better for Beat Saber than setting it as a walk
I was recently looking into upgrading from my Fossil Gen5, but then noticed that Fossil doesn't make Smart Watches anymore 
I really liked their approach of "a normal looking watch that happens to be a smartwatch", 'cause all the other options always try their best to not look like a normal watch...
you could get a smartwatch that act liek normal watch
some liek ticwatch have essential mode that runs week long battery life if you make it run as watch only
I'm not talking about the functionality, I'm talking about it's looks
does anyone here have any possible idea on performance with ALVR on linux?
i've been planning to make the switch but VR is the only reason why i haven't done it
Ooh I wonder if VRC works too or do they have the version of easy anticheat that works on Linux
Yeah I was gonna say, I have talked to people who play VRChat on Linux before
linux on vr is fine tho you should not use steam vr but monado tho lot's of info about it in linux vr adventure. ubuntu has a 15 minute talk on how to install on the fossdem site other distro's are a bit different. tho envission makes things easier and for a quest you use wivrn
i've tried vrc desktop on linux and it works just fine
Noice
but you see, i'm looking to play vrchat and i am wondering if there might be any other software that may support a wired connection to a quest 2?
i know i seem picky and everything but i do have my preferences
When windows 10 goes eol I'm probably switching to Linux. Either mint again since that always just worked for me or some KDE plasma distro so I can use wallpaper engine
i'm using windows 11 by force rn and i'm using radeon as well, i'm just kinda mad with AMD because their 25.3.2 driver causes problems with steam vr and i've honestly been looking to make the switch to linux for a long time but the drawbacks are the reason why i'm refusing to make the switch
well wivrn should support the quest 2 tho it's probably over wifi tho a basic ap you could use for it that is just for the quest. even livestreams work in vrc if you use proton ge rtsp
there is a weekly linux meetup in vrc on saturday even and people who are interested can also join
my ap is decent but the biggest problem i have is that i'm living in an apartment meaning that wireless traffic here is HELL and really not the best thing
just in the linux vrc group and linux vr adventures group also that has a discord with info
could you possibly send me the invite to their discord in dm's?
sure yeah you should have it
@green crypt ping for no reason
alr, thanks! I was already leaning towards the pixel watch anyways, but I think I'm decided now
what issues does steamvr have on linux? isnt valve pro-linux?
there is a group of linux guys testing that out in Toronto right now
We sat down with GloriousEggroll, one of our Linux Ambassadors, at Ubuntu Summit to learn more about gaming on Linux & Nobara.
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Get a case and a nice band. Pixel doesn't look THAT bad.
Galaxy watch 7 ultra looks decent too
They're already up to 7?? I bought a brand new Galaxy Watch4 Classic for a hundred bucks on sale last year. I had no idea the Galaxy Watches were that far along already lol
My watch does a pretty okay job of monitoring calories, minutes that I'm active, etc. You can tell it what you want it to track towards your daily goals and stuff. Whether you want it to be just active time, exercise time, or minutes of elevated heart rate, so it can apparently tell the difference between all of those.
I use a 5 pro atm
Beat saber and stuff like digital combat simulator
Sim racing and flight Sim, or even space operas like elite dangerous / no man's sky are games that fit really well with vr
Though, you do need a hotas or a wheel to enjoy it but it really is awesome
(I never tried Sim racing, I'm more of a flight Sim guy)
But I agree, besides those and beat saber there isn't that many games...
That's interesting, because boneworks is my favorite VR game, which I replay regularly. Meanwhile the sequel is the one that's not worth replaying in my opinion.
I haven't replayed half live alyx in a few years because to me, the fact that there's no melee combat and what few guns you have access to just don't make for very interesting gameplay, so you're mostly playing for the story. Boneworks is the opposite, where the gameplay itself is great, but there's no story.
To me, if the gameplay is good, you can replay a game infinitely even if there's no story. That's why I replay a story about my uncle so often, because the gameplay is fun and relaxing, but there's really no story outside of the frog people. So far boneworks and beat saber are the only two VR games that I've consistently played because their gameplay is good.
man i love steam its such a complete platform
god no i could never get into boneworks, played alyx twice and loved it
boneworks seems like it could be quite good, the puzzles were fun and mechanics interesting but the physics system is sickly, i hate the movement, arm movement, object handling and everything just made me nauseous, i really liked vertigo 2 which is effectivly just a better boneworks/bonelab imo
at the moment im more into h3vr, blade and sorcery and modded flatscreen games
i like h3 because the physics is near perfect
I didn't like nms too much for the most part, just because I thought the way the UI follows you is really strange. I don't play a very wide variety of VR games tho... And, actually flying around in space was genuinely awesome, so still I don't think it's a bad game for VR
ultrakill has good lore and has a bunch of weapons that interact with each other in cool ways (and it does have a vr mod, tho the recent uk revamp broke the mod and the mod itself is going through a major revamp too)
Kek my vr legs makes me absolutely immune to car motion sickness lmao
Reading books, scrolling my phone, no issue
The only thing in VR that gives me motion sickness is star wars squadrons but it is super fun
Wait ultrakill has a VR mod ???? ๐ฎ
Must be the most nausea inducing thing ever lmaoo
It feels like everything has a VR mod now, which is great
it existed for a long time now, just that no one talked about it that much so it went unnoticed, the way i found it is by pure curiousness
I need to check some videos of it that must be so horrible lmao
Lucky. I mostly don't have issues playing VR, except for when my headset bugs and my head position gets stuck at the x and y of my center point on the floor so when I move my head around, the entire floor moves with me and it makes me nauseous until I fix it.
When VR threatens to make me throw up, I take it as a challenge
The Lawless mode in beatsaber lets you do some pretty wacky stuff, namely a map where the song starts with the level inverted and then the entire stage spins around you to return you to the normal starting position. That level would 100% knock my incredibly motion sickness prone mother flat on her back, meanwhile I brace myself for it and can withstand it with only a minor and temporary bit of brain weirdness.
April fools are going full steam
In the past couple weeks, we're thrilled to see unbelievable demand for the Bigscreen Beyond 2.
Today, we're excited to announce a new model, Bigscreen Beyond 2 Pro Max
Beyond 2 is the world's smallest VR headset, weighing just 107 grams, and packs ultra-high resolution micro-OLED displays.
For Beyond 2 Pro Max, we invented an 8K resolution macro-OLED display and a next-generation macro-lens array (MLA). Beyond 2 Pro Max is proudly the beefiest VR headset ever made, weighing just over 2kg.
Prices start at $6,999, and it ships next year.
And also this one: https://www.heise.de/en/news/VR-taste-interface-broadcasts-the-dinner-10333069.html
Oh boi VR is getting more exciting
now that's pretty funny
Average Pimax headset
Does anyone know if valve will stop production of base stations? I've been hearing that they don't want to contract HTC or whoever to make more as they're extremely cost ineffective. And that they are switching to inside out tracking only for headsets
they already did long ago
in fact they stopped entire valve index production nvm not sure
So are they just selling unsold stock?
I... don't know honestly
i could not see anyone buying index in 2025 to tell
but Base Station 2.0 is exclusively made by HTC now and they are sold $50 more than Valve
Huh
On steams website, the controllers, base stations, and headsets are still all in stock. But not the VR kits
it would be weird for valve to sell HTC produced since Valve sell $50 less than HTC
but its been in stock for quite a whiel since they stopped i wondered if they had special contract with HTC to supply cheap base station
you can tell difference between HTC made and Valve made by label in the back
Yeah, there's also weird Japanese base stations
I wonder where those are coming from
Valve made is right HTC made is left
maybe someone who bought new base station can vouch?
Yeah, I bought one like a month or so ago, but it was from Amazon
I'm hoping they don't decide to go all in and only make inside out tracking in the future
lol rumours do say so
they are plannign to make the base station of inside out where 3rd party can make devices compatible with it
not confirmed fingers crossed
How would a base station be inside out? Like it would go onto the headset?
it wotn be compatible with base station
but it will have standards that allow 3rd party devices to work with it
?
i mean ecosystem liek base station
because anyoen can make stuff for base station liek bigscreen beyond
or htc wand
custom controllers etc
so say maybe bigscreen beyond 3 uses valve inside out trackign with knuckles 2 that works inside out
Huh
Would all this stuff work in the dark? I know lighthouse base stations do, but not the ultimate trackers
i dont know
maybe entire thing gets scrapped and it wont see light of the day ยฏ_(ใ)_/ยฏ
a standardized tracking led arrangement?
Camera based tracking generally doesn't unless you have an IR lamp
I've had worries about Knuckles controllers stopping production because of the frequency they seem to get broken, but never about the base stations themselves stopping production ๐ค
I purchased a brand new base station directly from Valve shortly before I traded my Index, and they're still listed on the Steam store, but I noticed that the Knuckles controllers are listed as out of stock so that's what I'm more concerned about.
The Apple Vision Pro released a year agoโand things aren't great... or maybe it's all exaggerated and the thing isn't such a failure after all...
Globular Cluster CMA-1 strap for Vision Pro - https://amzn.to/4ia9p3r
Annapro strap for Vision Pro - https://amzn.to/4bjenZG
Follow Snazzy Labs on Twitter - http://twitter.com/snazzylabs
Follow me ...
i feel like this is what everyone was saying a year ago right
Everyone here at least
it doesn't offer enough features over a monitor to justify the whole comfort situation
Why didn't they just make a steamvr driver lol
Like the major issue is that all of their first party implementations are just "here's a giant screen go do all of the things you already do on a mac"
I bet Apple would rather discontinue product than making SteamVR driver
vision pro is there just for Apple to dip foot in the market
this is another Apple Watch Series 0 moment
I'm sure.
In the meantime I'm trying to figure out how to reverse engineer the drivers for my HTC wireless adapter so I can use it on Linux. Anyone here know where to find good information about reverse engineering things on Windows?
If iVRy could do it i may switch to psvr2 for real
Also another dev collabing on it https://vxtwitter.com/whatdahopper/status/1907848497790878140
Gazing into the void...
QRT: whatdahopper
PSVR2 eyetracking/gaze reverse-engineering update #1:So I have been reversing eyetracking/gaze on the PSVR2, and I've managed to get a "device status" out of it, it tells me that *something* is active but not sure what.
Idk if anyone knows but can u use the valve index base stations for the VIVE 3.0s or u need to buy the vives base stations
any base station should work
I'm annoyed at Liv.
For some reason they don't support the Kinect from the Xbox 360.
The Kinect v2 SDK is not compatible with the v1 (360) Kinect hardware. The v2 hardware's resolution is 1920x1080, while v1's at 30Hz is 640x480 which makes it quite unattractive for content creation or even to consider implementing/testing/maintaining both SDK versions in an app.
I recall years ago you could use github.com/GiantSox/KinectV1GreenScreen with Kinect SDK 1.8 installed and OBS (to output KinectV1GreenScreen as virtual camera) to achieve using the 360 Kinect for LIV MR but the quality was awful.
official response
afaik the 360 Kinect is more desirable for VR applications, as the XBone Kinect completely breaks with SteamVR Lighthouses running in the same room
The OBS plug-in didn't work either.
God I miss VR. I haven't touched my headset in months and now it's dead so I gotta wait for it to charge
It's a glorious day for VR fans, as another amazing and free mod is here!
CRYSIS is back with motion controls and it's something special.
Enjoy the nostalgia!
Will you be playing through this classic in VR?
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Thank you so much for every minute of your time! It means the world!
Till next time!
So...
I hooked up my Q3 to my multiport charger. Chose the Type C port with 30W output. And now it's already at 75%
For context it started at 4%
For anyone not using lighthouse tracking, the xbone Kinect is considerably superior. Half the minimum distance, 60% wider fov, much higher effective spatial resolution. The sensor resolutions can be misleading because IR resolution โ depth resolution. The effective depth resolution of the 360 is 320ร240, while xbone is 512ร424.
IMU trackers killed the camera tracking concept, noone made a good camera solution even though it would not be hard to use 60hz 4k security sensors looking for LED beacons.
You say it's not difficult, but the only systems that work like that are either MoCap solutions that cost 5 digits and over... well, those and the CV1 tracking system, but the latter took numerous years to develop and even then was limited to 3 distinct devices per tracking space (Left + Righ controller & headset), as it'd otherwise get confused between the different devices
technically the controller tracking on most standalone headsets work in a similar way, but because the scope is much smaller, it's easier to get good tracking quality (it's no coincidence that controller tracking get's absolutely terrible the moment the controllers go further then ~1.5m away from the headset)
IMU is still plagued by drift issue something camera never have issues
There are solutions to reduce it but the cause is still not solved
Sure it "would not be hard", but you pay for that simplicity in compute requirements. A mocap studio can dedicate expensive PCs/GPUs to tracking, but it's not practical for consumer vr.
IMUs are great as a source of high rate low latency data, but if you want to have long sessions with multiple tracked objects/actors there needs to be some way to correct the error build up with a fixed reference frame. Camera-based constellation tracking has been the standard choice for that. SteamVR lighthouses have eschewed IMUs because they can already get high rate low latency data from their fixed reference system. Though the drawback is that a loss of tracking during movement results in your tracker flying away until it locks on again.
I'm amazed noone has made IMU trackers that simply require you to tap a magnet+rfid sticker stuck on your headset, they would then know exactly where they are in 3d space.
Probably because that would get annoying after a while. If the headset already has a means of obtaining a fixed reference point, they might as well extend that system to the trackers and make it automatic and several times per second.
last part is absolutely not true lighthouse has 1khz imus (iirc) and the laser sweeps are 30 hz (also iirc)
ok i dont think i rc https://www.reddit.com/r/oculus/comments/47nbq3/what_is_the_tracking_sampling_rate_for_the/ https://skarredghost.com/2017/06/07/need-know-steamvr-tracking-2-0-will-foundation-vive-2/
but the jist is that the absolute positioning/drift correction systems never work at framerate
Ah man there's so much math involved in these things I'd love to get a peek at it behind the scenes
Odd. I've never owned lighthouses/trackers but had assumed based on behavior. I knew the controllers and headset use IMUs, but are you actually sure the trackers do too?