#virtual-reality

1 messages · Page 42 of 1

weak bluff
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you could try getting active USB C cable which is hit or miss

haughty thistle
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Be careful of terminology! Active USB cable means that it has some active components inside to allow for longer cable lengths (like a signal repeater or optical transceivers)
What you probably meant were these funky USB C cables with a USB-PD powerinjector specifically for Quest

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I'd be cautios of those tho, since they violate all sorts of USB specs...

brazen drum
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hmm ok, thanks

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the official £90 fibre cable says it supports charging but that would rely on the board

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I did see the ones that add pd into the cable

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what do you use?

weak bluff
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the only reliable way to charge and use at same time is wireless and wall charger

little plinth
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Allowed me to PD charge while using ethernet back when i still use pico wired

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Though the quest is much more picky with chargers

rustic garnet
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or are those only supposed to charge the host device

haughty thistle
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Those only pass the PD through to the host device, yes

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PD is only meant to be received by the host device in the case where also data is transmitted simultaniously. A client device is only supposed to be involved in PD communication when it only deals with PD communication...

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It's honestly surprising to me that the Quest actually just shrugs off these link cables with PD injectors on them. But yeah, because it violates the spec, I'd recommend against using those cables with anything that's not a Quest headset

rancid kestrel
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In fact I use Index controllers (2.0) with my Vive (1.0).

whole fern
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I'm considering getting one of the Refurb'd Index's that Tundra sells because they'll still work with the 1.0 vive base stations

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Also the naming scheme for Vive trackers is stupid

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You have like Vive Tracker->Vive Tracker(2018), Vive 3.0

rancid kestrel
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I'm hoping the next Valve headset is another Index.

graceful robin
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Here's a clip of what's happening with my AnnaPro head strap.

Any ideas on what's going on? My Quest 3 I only got like 2 weeks ago. Maybe three. The annapro head strap only about half a week.

(Pls @ me or I won't see)

real pasture
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would index controllers also work with 1.0 stations?

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cant find any cheap 2.0 ones so this would be huge

gloomy crater
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Welp, I finished putting together the new load order for updating all of my family members' beat saber installs. The only issue is that anyone running a WMR headset (like me) is screwed. Since my headset is built by monkeys, the controller vibration is broken on all the newer versions of beat saber and the only way to fix it is to set the OpenXR Runtime default back to WMR. This bypasses SteamVR entirely, meaning in order to make my controller vibration work again, I have to sacrifice all SteamVR features like on the fly resolution adjustment, audio mirroring adjustment, and face direction recentering

haughty thistle
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But if you have, or wanna get 1.0 lighthouses, you have to make 0 considerations regarding compatibility with them and your tracked devices...

weak bluff
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Yep

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1.0 is forward compatible with everything

vestal pewter
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I wish F1 24 didn't use 3D exclusively for racing. It uses a 2D screen for EVERYTHING else. That's a problem aince SteamVR seems to be unable to handle switching between 2D and 3D in quick succession. I usually do 15 lap races that take around 20-25min, so towards the end I tend to lose my focus and make more mistakes and I have to rewind more often. Sometimes I have to rewind again because I screwed up my correction, and the quicker I do the second rewind, the more likely it is for SteamVR to crash. Since F1 24 depends on SteamVR, it exits too. Is there a way to fix it or am I stuck risking lots of crashes? SteamVR has also crashed without switching dimensions a few times now

serene stump
brave wharf
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What are some important things to look for in a pcie usb card? Looking for recommendations with optimally 6 ports but would settle for 4 ports. Preferably type A but type C would work as well with OTG adapters.

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I’m using 2 index controllers + 4 vive 3.0 trackers + quest 3

little plinth
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@proud jetty
i am absolutely sorry about the direct ping but discord is a garbage app and not letting me ping the role.
There's a crypto scam bot above.

formal marten
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Is a PPD of 33.68 decent? I am hoping I will be able to read and write code clearly.

weak bluff
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that is quite decent i say and you may be able to read text in about distance from your eyes to steering wheel well

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assuming fast switch LCD stripe

formal marten
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And do you think a 57 degree fov is reasonable for a monitor?

weak bluff
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pentile OLED maybe less so

formal marten
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It is a micro oled display

weak bluff
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57 for monitor? you want to use as virtual monitor?

formal marten
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yes

weak bluff
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that is standard

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microoled is great

formal marten
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this is what I pre-ordered

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I am hoping I am pleased with the resolution and refresh rate

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downgrading from 27 inch 1440p 144hz VA panel

weak bluff
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hard to say i have little know how of this

formal marten
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it is about 6 years old

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Basically I am just comparing the following:
VA 1440p 144hz 27 inch monitor
MicroOLED 1080p 120hz 57 degree virtual monitor

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I think I will be fine with the latter

weak bluff
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hard to say

formal marten
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I bet they will look similar

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but the 1080p will be easier to render on my gpu

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and it is portable, has microphones, speakers, and dimming

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it should work on my pc, ps5, and phone too

weak bluff
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hard to get monitor comparison because how sharp you see virtual monitor depends on distance of virtual monitor to your eye

formal marten
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you can adjust it

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I will fiddle with it a bit

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but at max fov the ppd is 33.68

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If that is decent, I should be good.

weak bluff
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that is very narrow

formal marten
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I was abstracting it to just the projection

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it isn't for vr games

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just for displaying a virtual monitor

weak bluff
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i know but still narrow

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i cant give good opinion enough if it does not goes well make use of 30 day return policy

formal marten
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Isn't that basically like sitting 22 inches from a 27 inch monitor?

weak bluff
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how do you measure that

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when it comes to HMD, you cant just use entire field of view for monitor

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actually idk if this even use 3DOF

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idk i should not say why

formal marten
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It has 0dof and 3dof

weak bluff
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i never used this but i have seen constant witness of people trying to sell it hand after hand after using a bit

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and i never found it appealing

formal marten
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I guess I will find out when it arrives.

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I just want an affordable and portable oled gaming display.

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And I intend to use it for programming

rustic garnet
formal marten
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23.5 though

weak bluff
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im sorry but those glasses arent affordable it sacrifices quality for portability

formal marten
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because of the width of the monitor

rustic garnet
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you said 27 before but ok

weak bluff
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they are the laptop of PCs

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you sacrifice quality for portability i woudl say more like

formal marten
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yes

rustic garnet
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right its the diagonal

formal marten
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and I don't need a headset or mic

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bc the glasses have both

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it is only 600 bucks for all of that

rustic garnet
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yeah sure but is it any good is the question

formal marten
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I am curious as well

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I will return them if not

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but they sound wonderfully convenient

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and most oled monitors are pricy anyways

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I don't need a huge display or 4k res

rustic garnet
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what is your use case?

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like what are you plugging in thats portable

formal marten
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Gaming, programming, watching movies, discord calls

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My phone or my desktop

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potentially an m4 mac mini?

rustic garnet
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where are you gaming that needs a portable monitor

formal marten
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Travelling

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but I don't want a laptop

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just a phone and a dualsense works

rustic garnet
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what are you gaming on when traveling

formal marten
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my idea is iPhone + XREAL glasses + geforce now + dualsense

rustic garnet
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Oh

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Okay

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interesting

formal marten
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120hz should be plenty for most games

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and the latency of geforce now prevents comp play anyway

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I can just plug into my desktop for that

weak bluff
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keep in mind sounds good on paper, majority buyers regret

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cant tell why

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but majority peopel buy it regret

rustic garnet
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feel like thats gonna be horrible for motion sickness

formal marten
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The complaints I see are about the older models. They didn't have native 3dof or high enough fov.

rustic garnet
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in like a car

formal marten
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The old fov was 46

formal marten
weak bluff
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this is giving me copium vibe but ok

formal marten
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so maybe I will be alright

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I am just excited by the idea

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it might be good or it might be bad

rustic garnet
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being in a moving car with a huge virtual monitor

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with flatscreen games especially

weak bluff
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when a product does not have good history, you better want to wait for reviews rather that copium and hope next revision is better

rustic garnet
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being much more fast paced than vr often

rustic garnet
formal marten
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▶ Play video
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These are the two reviews I saw.

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I wonder about the influence of their sponsorships though.

weak bluff
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if you are here to convince this product is actually good, you wouldn't need to ask in first place just listen to those reviews

formal marten
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I just wanted to know if 33.68 ppd is sufficient compared to what I have now.

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That is all I originally asked.

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I was hoping to talk to people who have tried similar products.

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But I ramble when I am excited

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lol

weak bluff
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in VR standards its good yep if that is similar for you

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HMD have different standards

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also every HMD manufacturers liek to inflate their number with less useful metric

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liek their FOV is it horizontal FOV or vertical FOV

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vertical ofc is larger

formal marten
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I think it is diagonal? not sure

weak bluff
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if they don't clearly say, it becomes a yellow flag because they try to make it sound better than it is

formal marten
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it is diagonal

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just checked

weak bluff
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its a common tactic, even good VR headsets

formal marten
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that makes sense

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I could rest easy if they just made a 1440p 240hz version lol

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The fov is probably fine for most use

zenith ivy
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I like XRWorkout so far on my quest 3

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Also, it works ok on my steamvr setup(ALVR + Pop!OS 22.04 lts + NVIDIA)

halcyon pond
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I want to play pcvr and I have a link cable but my room where the pc is, is so small that I end up barely being able to play most games. There is a router, and a lot more space downstairs and was wondering if there would be any solution to using air link and having it look good while my pc is upstairs, but playing it downstairs. The only solution I can think of is directly running an ethernet cable from the router to my pc, but that is not an option. Any ideas would be helpful, thanks.

weak bluff
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there are some solutions, varies cost and quality

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ok from my understanding, you want PC upstairs and play downstairs

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ethernet is best solution but prefer not

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You can:

  1. Run all wireless. Your PC connect wireless to router, then wireless to headset. Worst quality, least messy.
  2. Use Powerline or MoCA. You can buy powerline adapter upstairs to downstairs then connect to router with it. Expensive and results may wary depends on your house wire interferance. Expensive solution, quality not guaranteed.
halcyon pond
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yeah I've got a powerline adapter for that reason and it didn't really help sadly. Thank you though

weak bluff
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if you have unused TV analog plug in you wall, you can try MoCA

halcyon pond
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sadly not

brisk viper
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anyone else always have issues using internet on quest apps? quest store and browser take atleast 10 minutes each to load for me but i can load up any game/other app just fine, not an internet issue. also app downloads are fast, but updates are just as slow

tulip hatch
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it is based on firefox and also has better extensions support for essentials like ublockorigin and privacy badger;

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Definetely think browsers and the majority of the internet in general suck in vr though, especially for ensuring consistent and working implementation of vr specific content integration;

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Though in fairness i also think there's a lot of problems with the monopoly on browsers in general using chromium or chrome variants;

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There's also remoting into a desktop and using it's browser with a kb/m bluetooth paired to the headset, but at that point you're reducing the value that comes with spacial computing like xr into effectively a glorified monitor;

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my hope is that in the future web developers when making content for xr will take it into account as a platform the same way we have responsive web design already for tablets and phones, but xr is still a relatively new and relatively small niche compared to mobile and desktop users so it will probably be a while before we see most content optimized;

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Shoutout to a certain very popular nsfw website though, i tried it in vr with both wolvic and the default quest/meta browser and it seems they have some of the best searching and integration for xr content out of any website out there atm. maybe someday more of the web will follow suit;

tired kernel
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is the q3 worth it coming from a og q2?

weak bluff
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what do you need from q3 that q2 does not have

little plinth
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The passthrough and pancake definitely makes it worth everything

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I find myself using passthrough 99% of the time I'm not in a vr game

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And the 3D depth of it is really good aside from the warping it's like using glasses, albeit, grainy

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It's especially good when you have some jank setup that's annoying to take off and put on kek

next osprey
weak bluff
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yeah for standalone quite good upgrade

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for some game, may be must to

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but for PCVR, personally i dont find it worth it as i did that upgrade myself

fading forge
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Is there a quest 3 battery kit that just gives the controllers USB C ports?

sullen linden
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Is there anyway to make opensaber slightly better?

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I have the 3s and don't plan to buy beatsaber yet, and its annoying to mod it

weak bluff
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like this one

clear hull
sullen linden
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just less polished than offical beatsaber

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however has soo many more songs

clear hull
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interesting, i didn’t know that existed!

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thank you for the info!

sullen linden
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np

real pasture
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how common is this

rustic garnet
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why is that glass 😭

languid berry
little plinth
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how do people keep messing up headsets this hard

sullen linden
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not a meta issue

real pasture
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so ig it is common then, damn

real pasture
little plinth
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most cursed adapter shit ever

weak bluff
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Why does it look like it has whiskers

runic lantern
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ir ilumination?

lime kestrel
# little plinth

😭 100% would be broken and in trash if I was to have that setup

fading forge
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Just spent the past few hours getting an Android App Store on Quest 3

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only to discover WideVine blocks all video on sideloaded apps

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Rip

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Any APKs that work on the quest that are cool? I’ve got access to almost everything on the playstore (did the works with Fdroid and Aurora)

tawny fiber
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Granted there's a few black scratches on the but no cracks so far

weak bluff
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People with more than 12GB vram how often do you cross 12gb in vrchat public?

soft hound
weak bluff
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uhhh ok then

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trying to pick between 3080Ti and 3090

soft hound
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What headset do you use?

weak bluff
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Q3

soft hound
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3080Ti will still almost certainly be perfectly fine
Your computer will just start using your RAM instead once you reach ~11GB used
I'd only say go for the 3090 if it's close price-wise to the 3080Ti, as the 12GB extra would be worth it at that point
Also, if you plan on working on avatars and worlds, 24GB is nice to have, especially when working in things like Substance Painter, which easily use 20GB+ of VRAM for a single project

weak bluff
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im putting GPU in notification for new used sales

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just to wait price drop and buy either

gloomy crater
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I'm wondering how big of an effect this pixel war that's seemingly taking place in the PCVR HMD space at the moment is going to have on the relative performance of "average" graphics cards in the space right now. Like, right now my 6950XT does the Reverb G2's 2160^2 per eye at 90hz perfectly fine, but I'd imagine these new headsets sporting 3840^2 per eye are gonna be a totally different beast to drive.

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I just don't even wanna think about potentially having to upgrade my card in the near future to accomodate whatever headset I choose to replace my G2 with. Can't get a 7000 series card because of their bad history with VR, can't get an Nvidia card because of my own personal bad history with their cards, can't get a new AMD card because apparently AMD isn't trying to compete in the high end GPU market anymore so even if I did have to upgrade my card I'd have no idea what I could even upgrade to.

weak bluff
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you see

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good GPU for VR only happened in the first place because Nvidia thought it would be great if VR become a selling game hence people have to buy latest GPu for this

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thats why when GTX 10 series was released, Nvidia focused a lot on VR improvements in their presentation

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when RTX 20 series released, they even made VirtualLink and tried to make it standard but VR didnt take off after all

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since then, Nvidia realised crypto mining was more profitable so they forgot about VR

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and now its AI mining

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so VR is not improved like before anymore

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it doesnt help that now we are hitting moores law problem hence raw performance improvement has slowed down hence Nvidia is pushing for AI enhancements and upscaling

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however VR did not take off and Nvidia can just promote poorly optimised games on flat screen so VR got left behind without care

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VR is missing out the AI enhancement trains

gloomy crater
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I would think that the issues with AI enhancement on flat screen games would be exacerbated if they tried to bring those features to a VR platform. People can already easily tell the difference between native gameplay and frame generation being used to upscale and create frames that didn't exist before. If minor latency is enough to give people motion sickness in VR, then I'd imagine that whatever processing time frame generation needs would as well. And by upscaling native frames, it creates visually perceptible artifacts that kind of defeat the purpose of having a super high resolution display anyway if everything looks like garbage along the edges.

gloomy crater
# weak bluff it doesnt help that now we are hitting moores law problem hence raw performance ...

I'm also not happy that when faced with the wall that is moore's law, rather than continuing to develop manufacturing that makes it possible to keep the same performance but charge less money by increasing manufacturing efficiency, they instead choose to artificially inflate FPS numbers as an excuse to continue to make GPUs that they can charge more money for. In order for new products to be good value, they either have to offer the same amount of whatever it is that the previous generation offered at a cheaper price, or offer more of whatever it is at the same price as the last one. Instead they're choosing a third option of pulling more stuff out of thin air as an excuse to charge more money.

weak bluff
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When you hit the raw performance wall you can no longer brute force raw performance

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Hence you must compensate with smarter ways to render

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Also fake frame should be a lot better in vr because of asynchronous reprojection. It's literally perfect for it.

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It's VR tech that is going to carry flat screen game next

haughty thistle
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Friendly reminder that the VRAM "usage" you see in tools like OVRTK and XSO are just the amount of VRAM reserved by the application. Usually the actual amount used is a lot less. So if it reads like 16gigs reserved, you'd prolly be still good if your card only had 12gigs of VRAM...

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You can't read out how much VRAM is actually in-use, so the only thing that can be displayed is the amount reserved. Unless you have low-level access to the game engine ofc. Then you could collect data about the actual utilization of reserved memory (VRAM and RAM). But that would be game-specific use-cases and don't factor in VRAM usage from other applications or the driver level (like framebuffers and NVENC/NVDEC buffers)

weak bluff
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I'm bidding 4070Ti 12GB in auction for this hope it's plenty enough

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I probably won't win alternatively waiting for 3080ti price drop

little plinth
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3080ti is only dropping when 5000 launches
Even then, it might not due to low supply

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3080ti already gone through second third, maybe even forth hand most owners are probably settled with it

weak bluff
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5090 gets low supply in US let alone EU

haughty thistle
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I agree that 12gigs on the 5070 is kinda low for a new generation, but I'm absolutely defending my case that you don't need more then 12 gigs ofVRAM right now, even for 4k or high-res VR... People who say you'd need 20+ gigs have only ever seen the reserved VRAM amounts on a 3090 and thought that's what's actually in-use...

weak bluff
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Probably won't create mass sell

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Well hmm

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What about rtx 3080 10gb

little plinth
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10 is pushing it tbh

haughty thistle
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10 I'd say is good for ultra-settings 1440p or mid-settings 4k imo

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Ultra on 4k might be pushing it tho

weak bluff
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I just want max my quest 3 render resolution

little plinth
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Depends on game

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But i use my 3080ti and regularly use 150% render res

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Typical games include pavlov, blade and sorcery, and vtol vr

haughty thistle
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Currently on a 3090 and genuinely considering the 5080... that is assuming it's close to 4090 speeds ofc

weak bluff
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Lol

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I doubt

haughty thistle
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Otherwise I'd wait another generation

weak bluff
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They made 5080 spec half on purpose so rtx 5080 Ti is great value

little plinth
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5070ti might be compelling, I'm waiting on benchmarks

haughty thistle
# weak bluff I doubt

Yeah. 4090 was like what? 30-40% over the 4080? Given the 50-Series seems like 20-30% over the previous generation the 5080 seems closer to a hypothetical 4080 Ti Super

haughty thistle
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Because that's absolutely what Nvidia will do. 30-40% better then the 5080 for 50% more money

weak bluff
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RTX 50 series great gain are for people who play DLSS4 games and others get very small gain for dollar added

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Conspiracy theory nvidia made dlss4 so people buy sponsored nvidia games

haughty thistle
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MFG is just faking it for the marketing. It's basically those fake 1000Hz modes you had on TVs for a while. It's not extra performance, it's just motion smoothing

little plinth
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We need more fps to reduce latency

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Tf would we need 3 fake frames for

weak bluff
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Lol

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I remember last decade we had issue of too many frame for refresh rate so they made use of many frames to reduce latency

haughty thistle
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When I first heared about Reflex 2 I though "oh neat! Nvidia makes Asynchronous Time Warp a thing now for flat games", until I figured out it's just MFG without the input lag that it would normally cause...

weak bluff
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Nvidia was

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SO CLOSE

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i thought too

little plinth
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Reflex 2 isn't async timewarp

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Frame warp is

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It's async timewarp BUT it fills the missing spot with AI (like linus said way back as a suggestion)

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I mean, at least they make it sound like it

haughty thistle
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I mean, the way it's done in VR is way simpler:
They just project the last frame in 3D space where it was rendered, moved by the amount your head has moved between frame render start and frame display...

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No need for AI, well outside of the edges ofc

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Problem is that it only affects movement input. They also did some AI filler stuff for when you click...

little plinth
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Yeaaaa but at lower than say 120 you can see blackbars on fast head movement

weak bluff
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Funny how we have proven tech in vr meanwhile Nvidia is running GPUs 24/7 to train DLSS for years for result that does not beat it

weak bluff
little plinth
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Proven sure but works good? Nah
ASW and SSW is limited to strict 2X and is still very prone to ghosting

little plinth
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Asynchronous reprojection, but you also fill the blackbars

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Also due to screen tearing being absolutely disastrous in VR you cannot just blast a lot of FPS more than the panel can handle

weak bluff
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I want filled black bar to look better at 20fps

little plinth
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So if you got more than 60 fps already, turning on SSW will cap the true FPS DOWN to 60

weak bluff
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<35 fps is under my stretching tolerance

little plinth
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Anything under 50 feels like shit

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But my main usage is flight, so yea

weak bluff
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Unless something can convince nvidia to care about vr again like idk sell more gpu then vr performance improvement will stagnate because it wont get enhancement adoptions

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VR only improvement is from dying Moore's law at this point

little plinth
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I don't know, PCVR is gonna stagnate forever tbh

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Since PCVR is a double niche

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Being into VR
AND
A good PC

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Considering most people use 1650/1060 type card on steam

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While yes there's technically a new vr arms race

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It's on standalone

weak bluff
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If valve deckard use AMD semi custom then it must be better than Steam Deck 2

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And Steam Deck 2 won't release until huge performance gain happen

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AMD GPU won't have much improvement until UDNA architecture

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UDNA releases same time as PS6

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PS6 releases in 2028

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Deckard 2029 confirmed

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Im coping

gloomy crater
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I.e. instead of making new technology to be able to continue to sell 'new' GPUs for ever increasing amounts of money year after year, they should work on developing the existing technology now that they've reached that wall to hopefully eventually make cards that perform like a 4090 for $300

gloomy crater
# weak bluff Deckard 2029 confirmed

I don't know whether I'd like for that to be the case or not. On one hand that means that there's ample time for it to be developed into the best product it can be. But on the other hand that means it'll likely take longer for SteamOS to be turned into a consumer operating system, which with all of the people who are likely going to be migrating off of Win10 later this year when they end support and are likely going to be looking into potentially switching to Linux rather than upgrading to Win11, it would be a massive mistake for them to not have a consumer version ready for all those people to try when the time comes. And also it means that I'll be without a headset for however long it takes after my WMR headset stops working for the Deckard to come out because there just really aren't any other compelling headsets out there right now.

weak bluff
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Existing technology like what i think its already perform the best

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Plus, why hold back on stuff like RTX Neutral Material they are good for reducing vram usage

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There is also Neutral faces, RTX Mega Geometry, RTX Neutral Radience Cache, RTX Neutral Shaders. Nothing is stopping devs from doing it. This is not up to Nvidia anymore this is up to devs.

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VR games nowadays could to catch up to Nvidia dev tools if they want full harness to RTX 4090. There are smart renders that helps game run well. But why they don't run like 4090? Idk. Maybe devs wants cross compatibility with AMD GPU, maybe thry don't know how it could be improved, maybe the tool is not worth their time.

weak bluff
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Those that don't have road paved by Nvidia have full resposibiloty on how direct they make the road

next osprey
#

Arken age is fire

fading forge
#

But yes dedicated tethered vr headsets are dying

#

I say this as someone who had one for years and just upgraded to a quest 3

#

Wish Quest 3 had an OLED tho

weak bluff
#

x64 is fine I think true replacement should not be ARM

pale orbit
#

and native displayport

rustic garnet
#

do we even know for sure they're using x86

fading forge
fading forge
weak bluff
#

Not this again

#

ARM does not solve performance per watts and you are introducing many other issues

#

The elephant in the room is you are making arm backward compatibility with nothing. No game will be able to run Steam Deck if it was ARM.

little plinth
#

ISA account for 1% of power inefficiency

weak bluff
#

Second, ARM is not more efficient than x64. They are quite similar if you design it effectively. But the thing is x64 holds compatibility and keeps legacy support that ARM won't catch up.

little plinth
#

x64 could be more efficient if used properly, what takes 1 x86 asm instruct can take 5 in arm

weak bluff
#

Intel really could have tried if they polished Lunar Lake and they can beat efficiency even with legacy compatibility holding weight

haughty thistle
#

Thing is, what many people seem to have forgotten about or don't seem to realize is that Intel used to make x86 SoCs that competed with Qualcomms best offerings, and they were present in Android phones at the time. Reason they stopped was because manufacturers generally preferred Qualcomms offerings, primarily because Google required apps to have an Arm binary to be published on the Android Market, but didn't require an x86_64 binary... (so more apps were available for Arm then x86)

weak bluff
#

Intel Atom?

#

Lol i remember

haughty thistle
#

Most people seem to think Android was always Arm native lol

weak bluff
#

I remember Lenovo made Intel phone

#

In Intel fasion Intel Inside sticker was on

haughty thistle
#

Motorola even did one, and Moto Smartphones were pretty popular for a while

#

The thing about the whole Arm vs x86 discussion boils down to availability of processors, and their engineering. The Instruction set, on a root level, does not define how efficient a CPU can or cannot be. It's just the way you talk to the CPU, how you instruct it to do things.
A CISC architecture (like x86) does have in theory the potential for the maker of the CPU to optimize specific instructions for their specific CPU design, whereas with a RISC architecture (like Arm), you have so few instructions exposed by the CPU that it's up to the software, or more precisely the compiler, to make optimal use of the available instructions.
This in theory would dictate that a CISC architecture could be make more efficient use of the CPU then a RISC one, but the need for an instruction decoder in a CISC architecture nullifies this benefit...

#

Tho what I do say is that x86, thanks to it's CISC architecture and decades of instruction extensions, tends to accell more at complex tasks like 3D rendering (as in a blender render for example) then Arm does...
(big emphesis on tends)

real pasture
#

the extra sensory II event in beat saber was amazing

cold shard
# haughty thistle The thing about the whole Arm vs x86 discussion boils down to availability of pr...

the comparison has been quite muddied as CPUs have evolved massively since the CISC/RISC early days. Modern CISC CPUs are nearly (but not actually) RISC CPUs in a CISC wrapper. Meanwhile the most popular RISC ISA, A64, has NEON with near universal availability. Not to mention SVE(2)/SME(2) in newer CPUs. They really be unreducing their instruction set :p

Someone mentioned earlier that 1 x86 needed 5 a64 instructions, but x86 is going to decode that instruction into several µops. If that instruction is implemented in microcode, that's gotta convert to macro-ops before also still decoding into µops. x86 vs a64 isn't something that can be gauged in a simple way like instruction count. Not even accounting for the potential of different cycle count and latency of the instructions

hybrid furnace
hybrid furnace
#

The answer is wireless but not standalone. Requiring a phone or handheld to reduce weight and increase battery life. (With optional wire to portable devices to reduce power consumption for Wi-Fi + encoding)

#

As for ISA it doesn't matter. It would of been more easy to use a FPGA than a ESP32 and brute forcing everything in assembly.

#

I'm not saying the last 10 years (coming up this march and my first headset) since the samsung gear 2 released has been the wrong direction but there was advantages to having the phones sensors and connectivity become apart of the headset.

#

Also I think transparent lenses vs pass-through in offering an immerisive experience is impressive but the technology exists for mobile pass-through has existed for a long time.

#

I don't think it was called Edge-IoT devices back then playing AltSpace.

#

Things were more simple like making cooling modifications so you wouldn't overheat the phone and disconnect.

whole fern
#

So my 1.0 base stations, red blinking light, tried the update thing where you plug the blinking one in via usb and then it went back to it

#

Does that bsically mean my base station is fucked?

gloomy crater
#

iiiiyaa. That's pretty much what happened to mine when it went. Had to buy a new one. But it was a 2.0

haughty thistle
#

Blinking red means hardware failure

#

Since lighthouses are calibrated, a self-repair is almost always out of the question :/

lucid summit
#

How is the 7800xt for VR link to the quest 3

weak bluff
#

They run well. Driver may be questionable sometimes and sluggish encoder may cause poor quality compression but overtime should improve.

#

Don't expect too much vs Nvidia equivalent. The driver still needs to polish.

#

There is an issue going on with RX 7000 GPUs when if you run VR under 120Hz, performance will suffer

#
lucid summit
#

ThAnks

whole fern
icy scarab
#

Any decent headset upgrades from the Quest 2? Looking for mainly comfortability and something to use with PC (don't care much for the standalone)

thorny plume
icy scarab
thorny plume
#

I know that virtual desktop now has like a competitor that's pretty good but haven't checked that out

little plinth
#

Consider steam link also

#

Steam link is good enough that i straight up refunded VD

high apex
#

I remember trying steam link not long after it came out on Quest and I thought it was better than vd, and then I went back to virtual desktop and tweaked some settings and ended up having the same/slightly better experience for me personally

#

I don't know how much has changed since then, but if it's any similar to how it was, I would say that virtual desktop is better because it's way more configurable so you can get the most out of it for your own use case

little plinth
#

Steam link is not as feature rich but

#

It's the easiest

high apex
#

and free, so you might as well try it before getting VD

trail grove
#

I upgraded to vd for the fbt on quest 3 and man looking back its much better than steam link altho steam link feels easier to use

wet tundra
#

If I have a program that can output "3d video", but does it using side by side. Is there a program I can run as a sort of translation layer to output it to my headset as something my headset uses?

#

also, it's not a video...so video players wont work

civic ice
#

Hello guys, I have a pair of meta quest pro controllers and one (left) won't turn on even when it is charged here is an example

wet tundra
#

Is there a key combo for resetting it? Do the batteries come out easily? IS there a key combo for pairing mode? Does the main device have an option for re-connect the controler?

civic ice
#

Won't turn on will charge

wet tundra
#

is it a PC based device? or is the cpu on the device itself?

pale orbit
fervent dragon
#

so i have a small issue i have a pretty beefy system running vrchat 4080 super and currently on ryzen 9 7900x3d with 63gb of ddr5 ram i am a bit puzzled on what is causing this

soft hound
#

It's VRChat, you're not going to get your max refreshrate
I'd be lucky to hit 60 FPS in a public lobby
Usually I'm around 40-50
Only time I ever see anything near 120 is when there's very few people
The 7900X3D only has 6 3D V-Cache cores, so it's to be expected that you'll see behaviour like that
My poor 5800X3D is usually around 20-35ms frame time

fervent dragon
#

it´s a loaner acpu i normally hae a ryzen 9 7950x3d but i´m more focused on the frame time

weak bluff
#

That is expected performance.

#

There are things you can do to improve performance

#

You can

  1. Set CPU affinity to 3D V-cache core only
  2. Enable ReBar
  3. Low down graphic settings
  4. Adjust resolution
  5. If on Quest, use Steam Link/Virtual Desktop
  6. Set safety settings and cap max avatar download.
gloomy crater
#

So I've read about people taking the speakers off their indexes and cleaning the contacts with alcohol to fix audio issues, would that be worth trying on a Reverb G2 since they use the same speaker design? My left speaker has only been putting out low bass tones and then sounding somewhat normal if I move the speaker around and holding it in very specific positions so I wonder if it's the contacts that need cleaned or if the actual speaker is going 😕

fervent dragon
weak bluff
#

Nothing can be done then

weak bluff
#

vrchat lackluster performance

#

im just hoping they get VRS and eye tracking somehow working

pale orbit
haughty thistle
#

aaaand it's an AVP clone... of course...

weak bluff
#

less powerful, not like there is need for more power

spring ruin
#

first gen htc vive or quest 2 on a budget

weak bluff
#

same price? quest 2 if you are ok with it

rustic garnet
#

quest all the way unless you really want a foot into the lighthouse system

rancid kestrel
#

Does anyone know if it's possible to have a more "third person" camera for capture in Beat Saber without mods?

wet tundra
haughty thistle
wet tundra
#

Isn't every modern "VR" headset a "clone" of that thing that came out after everyone else made theirs?

real pasture
#

this is not the first time steamvr wrongly assumed it was running

#

i deleted all of its files and yet it still claims it was running

#

i had to relaunch steam for it to acknowledge that it wasnt indeed running

#

and then i get an error tellin me its unable to launch steamvr on some port

#

CONSISTENT BEHAVIOR BTW

#

this time it ofc had to reinstall itself because i deleted it

#

now i have to restart STEAM before i can start STEAMVR again

rancid kestrel
rancid kestrel
rancid kestrel
serene stump
#

Ordered FINALLY

serene stump
#

hopefully it doesn't take to much longer to arrive

serene stump
#

I have been playing with it a good chunk of the day

#

Zero headaches with the thing which is good

minor island
#

Question, i have my main PC in my room a floor above my living room where i want to make a spot for an event called "VR day", was curious if i could utilize the game streaming option that steam uses to stream a vr game from my pc to my laptop, as my laptop could handle some vr games but it wouldnt have any of the mods etc that i would have on my desktop. regarding latency my house is routed with cat 5e through 1Gb switches everywhere so i wont be using wifi. and if i need to post this question somewhere else please lmk.

little plinth
#

Why not just stream from the pc directly if it's connected via wire anyway

minor island
#

is that p[ossible

rustic garnet
#

Which headset

fickle estuary
#

who got thrill of the fight 2

minor island
rustic garnet
reef dew
serene stump
#

My PC is more then powerful enough for VR gaming so I don't know what Meta/Quest 3 is complaining about with this

next osprey
#

Its just not properly getting ur system specs cuz meta link is a shitty app

serene stump
#

Yeah I figured something like that LOL

#

I was going to say my 5800x3d and 3070 Ti and 32gb of ram is more then plenty for VR

next osprey
#

Doesnt matter tho

#

I have a 7600 and a 7900xt and it gave me the same thing lol

reef dew
#

My dumb aah forgot my controllers so now I gotta use hand tracking 😭

#

I. Car rn

#

In*

serene stump
#

WHY is that a fucking thing Meta?

#

Apparently you can NOT remove your controller from Meta Link even if its connected to the PC and NOT the headset and its acta like a link controller and thus cuases issues using it in an actual game

#

So yeah no way to use a controller on PCVR games without it causing issues with the headset

serene stump
# next osprey ?
#

Still a MAJOR issue

next osprey
#

I'm so confused what the issue even is

serene stump
#

Basically if you have a controller connected to your PC for gaming and you use Meta Link/Air Link to hook your Quest device to your PC for VR the controller will mess with the windows within the Quest headset and thus mess you up

#

@next osprey

#

Your windows will activate and resize and move random on you in your headset if you are trying ti play a game on the PC using a controller

next osprey
#

But ok

serene stump
#

I have been trying to use the Quest 3 as a "theater" basicaally for PC

next osprey
#

Theres a standalone app specifically for that, its great

#

Its called bigscreen

serene stump
#

Basically play a flat PC game/emulator through the Headset

#

I was also trying to use it through Steam VR and yeah it wasn't liking it

next osprey
serene stump
#

Is it in the Meta store or do I have to sideload it?

#

And is it a proper VR app?

#

with a world space as well as the windows?

next osprey
serene stump
#

ok I will take a looka nd see if I can find it then

next osprey
#

Bigscreen vr

serene stump
#

ok

#

Hopefully it will act like Steam VR and Meta Link and allow me to throw up multiple windows example youtube and my game

#

or a webrowser for gamefaqs

#

@next osprey Bigscreen beta?

next osprey
serene stump
#

That was what came up for me

#

Thanks I will give it a try

serene stump
#

sighs Failing to find each other

next osprey
#

Honestly skill issue atp

serene stump
#

At this moment I am expecting the router to not be playing nice with it even tho the Meta based Remote Desktop semi works aka I can get a picture but I can't interact with the remote desktop

#

Same with immersed by the way

#

AKA I can get a picture but thats all I get out of remote desktop usage

#

Network connection is set to private so that isn't the problem here

serene stump
#

ALVR MIGHT be doable for me at least

serene stump
#

and it is nothing but a blocky mess for me

#

sighs heavily if it isn't one issues its another for me personally

little plinth
#

What router do you use

#

And is the desktop wired

serene stump
#

desktop is on wifi and pretty sure its the spectrum router/modem device

little plinth
#

ISP routers, are shit

#

Connectivity issues happen often

next osprey
#

Lol

serene stump
#

Air/USB it doesn't matter for the controller issue as it happens with both

#

I currently don't have a very long cable to use for USB connection so wifi is sort of the only thing I can really use at the moment. Also USB for other things won't just work out of the box apparently either

#

Why am I not surprised I have to jump through hoops to get USB qorking on Android for screen hardware?

#

Right now I just have the short c to c cable that came with the Quest 3

#

Also my C port on this motherboard is int he back and limited in power output apparently

#

everything plugged intot he Type -C port complains about not enough power

#

https://www.amazon.com/INIU-16FT-Oculus-Cable-6-6ft-2-Pack/dp/B0DSPTJWNH hmm something like this should work fine I think. I have a 75W GAN charger brick already that should work fine with this setup

next osprey
#

Most of the time usb c doesnt run enough wattage to charge things like a headset or steam deck or whatever

#

Usually just slows down the battery drain

serene stump
#

yeah "Slow charges" basically

#

Battery strap+ extra battery+charging dock for the batteries

next osprey
#

Or you could just get one of the adapters that lets u charge while on usb smh

serene stump
#

Yeah that was the first thing I linked to LOL

next osprey
serene stump
#

As I said I already have the 75W charger here so I don't need to purchase another one

next osprey
#

It charges off of like 18w

next osprey
#

Don't think it benefits from higher wattage bricks at all

serene stump
#

Can't really find that particular one at the moment lol

#

The "brick" I have has multiple usb ports onboard

next osprey
serene stump
#

And I have already lost the brick it came with LOL

#

Which as I said isn't really a big deal as I have a multiple port brick I use for charging devices already

little plinth
#

Supposedly the quest 3 supports 45w through the bottom tri-pins

#

I never tried however

serene stump
#

Found it in the living room lol

#

Currently my MAIN issue is the fact that Meta decided to hijack my controller hooked to my desktop and NOT allow me to remove it from Meta/ The Headset

little plinth
#

Why not try steamlink

serene stump
#

That going to go over Wifi and not the cable?

#

Also Steam's In Home Streaming has been garbage next tot he likes of Moonlight+Sunshine(GFE)

little plinth
#

Steamlink on the quest is entirely different

#

Though i forgot you don't have a dedicated router so it might not work well

#

I use a dedicated wifi6 router so steam link has been the best one

serene stump
#
#

But Meta hijacks the conmtroller for use with Link and yeah it causes MAJOR issues

#

I shall grab the cable+adapter first then the batteries later

little plinth
#

There's also the new HDMI link app

#

Where you can connect hdmi to the quest via hdmi to usb-c capture card

#

And have direct display

serene stump
#

Yeah that requires a USB capture card which I do not own. I have a PCI-E based capture card hooked up to my PC

#

$30 for the USB cable

little plinth
#

And yea you absolutely do not need a "link" cable

#

30 for a usb cable is absolutely atrocious

#

Any USB 3.0 cable will suffice

serene stump
#

Thats for the 16foot cable and the adapter for charging

little plinth
#

What is that in real units again, oh 5 meters
Yea still very expensive

serene stump
#

$10 was shipping LOL

little plinth
#

Should've said earlier

#

I guess 20 is about right if with the separate adapter

serene stump
little plinth
#

Though when i still use my old pico 4 i used to use a 10 meter Cat-7 cable for the connection kek

serene stump
#

lol

little plinth
#

Until i got a proper router

#

Wireless is just wayyy superior

serene stump
#

Parents have been trying to find a place to move to since I moved in late last year

#

The only thing that C port on my mb will power with enough power is my Portable monitor

#

Looks like this one will hook up to my pc via Type-A which is fine

weak bluff
#

i wanna see how long you will use this cable before you give up and go wireless xdddd

next osprey
#

Wireless is fine and all but i wanna play until my eyes bleed fr

little plinth
#

i got a tiny sling backpack

#

put a 20k mAh powerbank in it

#

lasts longer than i can ever last

next osprey
#

The shi mfs do to justify wireless play

#

Smh smh

little plinth
#

I tried both

#

I'm not justifying anything

#

If it's truly better I'd go back to my wired setup

#

Being able to fully do shit in blade and sorcery and pavlov without constantly counter-rotating the cable tangle and worrying about tripping over it or stepping on it and rip the quest's usb port

#

And you're not limited by your PC's location

high apex
#

Wireless is good enough for a lot honestly

#

Sometimes I wish I had a perfectly crisp, uncompressed image, but as someone with a quest 2 that's just not happening unfortunately

high apex
#

ngl plugging in and unplugging my headset to charge while I'm wearing it is kinda a vibe, anyway

weak bluff
#

i was former wired but then i got tired of diagnosing and slow charging so decided to go wired + wireless

#

as in wireless but always charging

high apex
#

Same here, I've got a battery back and strap for it but it's honestly too awkward and heavy for me compared to just having it hang off the front of my face, though that might also just be my preference because I use it a lot laying down

topaz iron
#

Hey guys
I currently have a Rift S headset and it's pretty out dated. I am not really happy with it's visual clarity and field of view mostly.
What is a good upgrade for me if I only play PC VR titles?

trail grove
#

Quest 3/3S
If you have the spare money get the 3 cuz its so much sharper than the 3s's quest 2 lenses/screens

#

If you hate the headstrap but dont want to buy another one 2 rubberbands and a sock will do the job

serene stump
#

Considering wireless is a blocky mess for me I doubt I will got for it

topaz iron
topaz iron
high apex
topaz iron
#

Thanks

weak bluff
#

I upgraded q2 to q3 and unless you have good gpu to support it, i was disappointed improvement was miniscule, none even

trail grove
trail grove
#

And i can still rest my head :P

high apex
weak bluff
#

Ever since i switched to nvidia, rarely

#

Only extreme cases of dark scene with flashing lights or snow

#

LCD plus compression weakness in dark places makes gradient bit less pleasant

#

Also fresnel lens issue is mostly from imperfect IPD and vision which you won't feel difference if you can match. This was Quest 2 and Rift S weakness due to fixed IPDs

trail grove
#

But thats only really noticable if theres something bright on one side and dark on the other behind the reflection

weak bluff
#

Maybe that is god ray issue

#

For ultimate compression test, Trees Of Diaspora was the worst downgrade i had when i had my AMD card it makes image blurry like 240p

fading forge
#

I went from a Samsung Odyssey plus to a quest 3

#

The tracking is so much better it’s insane

serene stump
#

Native hardwware is certainly an UPGRADE from the Quest 2 to the Quest 3 BUT if you are using it as a PCVR headset then there may not be much of an upgrade on the client side

#

BUT it looks like I will be making a Meta Developer account just to be able to access ALVR over wire

weak bluff
#

I switched from rift s to quest 2 lol then i realised resolution matters too and by a lot

serene stump
#

Ok I have ALVR working via a wired usb connection now BUT its still block when I move around and the video is jumpy as well

#

Looks like I may have fixed it with some slight changes

worldly berry
#

hey ive been looking at the PSVR2 for PCVR, but my GPU does not have a USB-C port so apparently I need the special adapter.

Is there a reason I can't just buy one of pic related to plug the headset directly into one of the GPU's DisplayPorts?

rustic garnet
#

Yes you need the psvr2 adapter from dp+usb+power to usb-c

#

It doesnt talk to the gpu with completely standard protocols

worldly berry
#

darn

#

thanks for the info

weak bluff
#

Oh yeah that absolutely does not meet requirements

#

VirtualLink or DP-alt 12V required

haughty thistle
#

iirc the PSVR2 adapter only has 5V support. It's powerbrick is only 5V and the Aero, which uses VL with 12V doesn't work on the PSVR2 adapter, but the PSVR2 works on the Aero linkbox
But yeah, you need the linkbox if you don't have a USB-C port with DP on your PC, since it's not just DP but also USB and power going over that connector

pale orbit
serene stump
#

Anyone having issues with their quest 3 and not being able to sign into meta with Facebook?

#

The quest 3 is asking me to use a code to setup again

#

And meta keeps saying something is wrong when I try and login

#

Aka quest 3 is telling me to "log back in on another device"

serene stump
#

bangs head agains't the wall stuck in a fucking loop

#

I check my facebook account and I have to change my password on it

#

and my facebook account is stuck in a loop of constantly forcing me to change my password as well apparently

serene stump
#

UGH!!! Got it on my windows desktop and not my Linux laptop or even my fucking phone

maiden flame
#

hey guys sorry to bother. Does anyone have a RX 6600 + Q3 setup? i would love some recommendations on games i can play and in which settings. Thanks in advance

next osprey
formal relic
#

finally upgraded my rig for pc vr and not standalone metaquest

#

maybe get a pimax crystal in future if i get into it

maiden flame
maiden flame
maiden flame
#

holy god

#

damn, congrats dude lol

next osprey
formal relic
formal relic
formal relic
next osprey
#

On the power supply too? Haha

next osprey
#

Most gpus dont melt

#

Lol

#

Just nvidias really expensive ones

formal relic
#

damn 970s

rustic garnet
formal relic
next osprey
next osprey
#

Oh is this a prebuilt??

#

Ew

high apex
next osprey
formal relic
#

is that not a thing where you are?

haughty thistle
#

Afaik it's considered a prebuilt if you didn't put it together yourself, even if you selected all the parts...

rustic garnet
#

yeah system integrators are still prebuilts

#

with many of the same flaws

formal relic
rustic garnet
#

a CAR is a whole different ballpark

haughty thistle
#

There's nothing wrong with prebuilts Shrug

#

To me, part of the fun of getting a PC is the putting it together part. But there's nothing wrong if people would rather have someone else do that for them

formal relic
haughty thistle
#

tbf with scalper prices, there aren't really any savings to be had to begin with (not to mention that AIBs even play along these days)

formal relic
#

ill upgrade a cpu, but whole units is too much

#

anyway back to VR

weak bluff
#

my biggest fun in building pc is building AND value for money KappaWrench

#

also since im in control of what to put, i wont pay for crappy warranty or mcafee malware

formal relic
#

im not gonna say where cause everyone will spam them. ill need them next generation

shell minnow
#

hwo has avritual app for connect on pc

serene stump
#

Hmm wonder if there is a reason LMG doesn't really cover VR stuff

next osprey
serene stump
#

Ever now and then they will cover a "new" headset but thats about it

next osprey
weak bluff
#

If anything LTT when they review VR they do decent coverage that average vr channel does not do

serene stump
#

Most of the VR coverage I have seen is either at a conference like CES or in like the AMD/Intel upgrade series aka Emily getting VR setup for her space @weak bluff haven't seen any VR outside of that coverage besides mention here or there in unrelated videos and its rare that they do mention it

#

Hence my first comment to begin with

#

Don't think I have seen a proper VR video from them since Linus was working on his home VR setup and that was well before his move to the new place

next osprey
#

Jan 11th

serene stump
#

As I said I don't count the CES video as full coverage just a quick look at things

next osprey
#

Its not a vr channel

indigo sequoia
#

It doesn't need to be a vr channel

#

Are there any big vr games that came out recently?

rustic garnet
#

steamvr tips and tricks?? cmon now

real pasture
#

nice cloud formation

#

perfect weather for outside vr

serene stump
#

Overview of UEVR for example

brisk viper
#

3d printed adapter very cool

serene stump
#

Adapter for?

#

I assume for a headstrap you already had that wasn't compatible with the Quest3?

formal relic
#

Looking forward to sitting down and getting the quest 3 all optimised for pcvr and steam vr

serene stump
#

Yeah ypu are going to require a BEEFY pc for PCVR with the Quest 3 thanks to the Quest 3's high resolution display

#

My 3070 Ti and 5800x3d aren't enough apparently

#

Not enough VRAM apparently

#

Also the higher res tends to oversaturate the USB connection as well apparently

#

and my router is a NOGO for wifi connection between the 3

#

Nvidia has decided to max their more consumer orinteed cards out at 16gb vram aka the amount that current consoles have for unified memory so yeah

#

@formal relic so just a heads up that its going to be a messy setup and you may6 not even be able to enjoy things fully

next osprey
rustic garnet
#

fun fact the quest 2 is as old now as the cv1 was when it released

#

Time flies

gloomy crater
#

I remember watching the facebook connect on my phone under the desk during math class in high school when they revealed the quest 2. Back when they still used the oculus name for their stuff.

#

If we're talking hardware age though, I now have two cousins attending school who are both younger than the valve index.

desert atlas
#

Quest 3 tracking is bad for beat saber tbh

#

Quest 2 is ok but link is not the best

haughty thistle
#

CV1 tracking still remains king of the hill when it comes to Beat Saber. It's crazy to me how no other company has managed to match it's special blend of responsiveness, speed and accuracy.
Sure, Lighthouse is more accurate and matches it in max movement speed (actually outshines it in that regard), but it's nowhere near as responsive, despite it only being present on native headsets...

#

Standalone headsets don't have any chance to compete given their 30+ms render to photon latency (so just the time it takes for the image to be ready for display and actually being displayed to the user; iirc it's the metric that SteamVR uses for motion compensation) when connected to a PC. Sure, they'd possibly have a chance in Standalone mode, but we're talking PC performance

weak bluff
#

CV1 latency is also the king

#

Palmer Luckey bragged about it

haughty thistle
#

You can tell the people that worked on the CV1 really cared for the product to be good and to succeed. Now it's just either checking off boxes on a specsheet to seem superiour then the competition or trying to make it as cheaply as possible with no care for quality sadge

rustic garnet
rustic garnet
haughty thistle
formal relic
#

32gb should do the trick 😅

#

last time i had 3.5gb

weak bluff
#

GTX 970

brisk marsh
#

Tried figuring this out in tech but this seems to be a more appropriate channel, Im trying to figure out some sound upgrades to my PC ao it will be able to run my Index at full resolution, as it stand right now, it can do that just not very well, and not without almost thermal throttling, I have a ryzen 5 5600 and an RTX 3060ti Im wondering what Reasonable upgrades i can make to make that happen (Like im not about go and get a 5090 or an Epyc or threadripper Processor)

rustic garnet
#

Check task manager (or the performance monitor of your choice) to figure out which component(s) is being utilized heaviest

#

Probably the gpu

#

I'd probably be looking at a used radeon last gen mid-high end card

#

rx 6800 xt or something whatchamacallit

brisk marsh
desert atlas
#

It's perfect for tech maps though

#

Unless its something like the 16 bl star unwelcome school map where the tracking just dies

weak bluff
brisk marsh
#

Obviously I am joking but I'm assuming bottle necking is only really a problem in the event of one of these extremes

brisk marsh
#

So if one reasonable card upgrade can push it to do that and idle at atleast 60° I'll take it

#

Someone mentioned a 6800 xt so I'm looking into that

weak bluff
#

some games cant max out index even on 5090 its really broad to try to compare

brisk marsh
#

Ah, so I'm chasing an extreme that barley exists...

#

Well that seems about right

#

Well... maybe i could try hard line cooling? XD

#

Doubt it gets me much more than my AIO

#

I am joking for all intensive purposes I guess my rig is fine as it's stand for now then

rustic garnet
brisk marsh
#

Half life alyx, Beat Saber, Vive craft, the normal stuff

#

Half life alyx gives my system a run for its money but it can keep up 80% of the time

#

at full resolution i mean

#

The one that i am trying to beat is VR Chat No matter what i do it seems my computer cant handel that game

#

my Wifi is fine and the game plays like butter when its just me, but as asoon as 3 or more people are in Its like my card forgot it was a 30 series

#

Vive craft Pushes my CPU Which makes sense Because Java is a processor hungry engine

#

that generally gets my CPU up to 80% utilization

weak bluff
#

they are not hard to run except vivecraft with lots of mods

#

to get better picture of CPU ultilization you need to open task manager, right click graph and see logical cores

#

80% is overall ultilization but there could be 1 core/thread that is chokign 100%

#

you may have balanced or CPU maxed out without knowing

brisk marsh
weak bluff
#

its a way to see how individual core threads are running

brisk marsh
#

I see, i never actually knew About that Thank you ill start benching those

weak bluff
#

yeah because you have 12 threads but who knows maybe 1 thread is running 100% but rest are not

brisk marsh
#

Would i be able to do somthing if it is just 1 thread ramping up?

weak bluff
#

well its more of helping understand if you are CPU or GPU limited

#

if both CPU and GPU runs 100% its quite balanced already, if CPU is 100% but GPU is 60% and you dont run out of VRAM then CPU upgrade woudl help

#

5600X and 3060Ti should be ok for all of those game and if you want upgrade im afraid best option is upgrade both or upgrade CPU with plan to update GPU later

#

for minecraft, try to use Sodium, Nvidium, Distant Horizons mods to improve performance

brisk marsh
#

And all my CPU cores are almost in perfect sync (expected that from this game never gave me CPU Trouble but its good to have it in context)

weak bluff
#

seems liek its running multicore well

brisk marsh
#

I wonder if an Over clock would do my GPU Justice

weak bluff
#

no nowadays overclock gives very little benefit and its just

#

not worth it

brisk marsh
#

But theres so much thermal head room, and during that entire game play it only peaked to like 85% Usage

#

(for context
GPU Temp
GPU Usage
CPU Temp
CPU Usage)

brisk marsh
#

ah...

#

I have made a critical error in my findings...

#

I forgot Steam VR Changes dont take effect until you actually restart Steam VR

brisk marsh
#

Loading into steam VR again I found out what True "Turning a PC into an IED" Looks like

#

As it finally tried to do steam VR at 500% Resolution and could not even do Steam Home stable

#

On the Bright side It made Really appreciate how much 200% and 500%... Really dont look any different atleast not to me, i had a choppy 50 - 70 FPS When it shouldve been 120 because VR always has Vsync and thats what my Index is set to so i had a good look at what it looks like and its not much different so turns out VR is pretty good already

#

I will however put that under the "Never do that again" Catagory

weak bluff
#

to max out index screen resolution si to render at 2016 x 2240 per eye

#

if you want sharper image, im afraid you need to upgrade yoru headset

fringe zealot
#

Has anyone found a fix for amd GPUs, specifically the 6600 XT, that allows video players and whatnot to work in vr?

#

Besides going to the old like 22.5.10 driver

weak bluff
#

Yes. Run VRChat render mode to software render.

#

This should be fixed already by default but if it does not work, try DDU your drivers, reinstall drivers then try this launch option.

gloomy crater
#

Unfortunately, after doing a bunch of research, it seems that the issue where Beat Saber's vibrations are totally messed up when running on WMR hardware with SteamVR as the OpenXR runtime handler is not only a known issue that has been around since version 1.30, but there's also no way to fix it outside of Beat Games themselves patching the game to fix the issue. Something they have not done, and have no intention of doing, because WMR hardware is going to be nonfunctional in ten months anyway so there's no reason to fix the game so that it works for the few people like me who still use WMR hardware until then.

copper shuttle
#

Bought my Valve Index on release, it's finally starting to kick the bucket...
I don't like the latency or stutter and limitations of standalone headsets. So PCVR is my go-to.
What's the go-to headset now-a-days? I already have base stations and vive trackers.

next osprey
#

Mabye look into that one

copper shuttle
next osprey
#

Lol

copper shuttle
#

Yeah but most are lighter than Pimax bricks x_x

next osprey
#

Its kinda like

#

If you want it to be light, hi rez, and high fov one of the previous switches will go out

#

Especially with high fov

#

Almost never gonna be light

copper shuttle
#

I just want an upgrade to my Index that looks better and works with my lighthouses and trackers, lol.

  • Quest 3
  • Vive Focus Vision
  • Bigscreen Beyond
    Seems people recommend these the most. Pluses and minuses for each. It's a pain trying to find HONEST reviews cause everyone is bloody sponsored and shills out a positive review no matter what...
little plinth
#

BSB has a lot of complaints iirc

#

A lot of tradeoffs for the small size

#

May be biased since i own quest 3

#

But wireless freedom > no compression anyday

copper shuttle
# little plinth But wireless freedom > no compression anyday

I play wired in VRChat. Need the performance.
I think I'm gonna delete BSB from my running solely for the reason of time. 4-8 weeks to ship, and then even more time if it's not correct. So far I'm looking between Quest 3 and Vive Focus Vision.

brisk marsh
#

Light, Steam VR compatible, Hig res

copper shuttle
# brisk marsh What about a beyond?

Previous message, lol. 4-8 weeks, possible issues arise that are fairly common like, IPD or gasket not fitting correctly and have to send it back. More wait time. Audio is also a concern. I'm a dancer and sometimes things get sweaty. Can't wear headphones/ IEM's that long either

brisk marsh
#

Vive pro 2 i should say

copper shuttle
#

Who's Halfy? lol Also HTC has made newer headsets since the Vive Pro

brisk marsh
little plinth
copper shuttle
#

Never heard of 'er 🤷
But it seems the Vive Pro 2 and Focus vision has a few differences.
Foveated rendering, is lighter, can be used without lighthouses if I ever decide to do that. Has eye tracking, hand tracking,

weak bluff
#

There are 2 upcoming headsets that are getting reviews soon

#

Meganex superlight 8k and pimax Dream air

#

Superlight is to few reviewers hand now

#

Those are big upgrade from Index. Other than that there is Bigscreen Beyond.

haughty thistle
# brisk marsh Vive pro 2 i should say

NO! Don't get a Vive Pro 2. It's a terrible headset. Worst stereo overlap of any production headset, barrel distortion, and more glare then an Index...

#

(and yes, I had one; the Index is a better headset)

brisk marsh
#

Well there coming from an index and it's clear they want somthing other than it this time

#

Not many headsets under there unbrealla

#

Well i dont belive reverb G2 was mentiond

haughty thistle
# copper shuttle Never heard of 'er 🤷 But it seems the Vive Pro 2 and Focus vision has a few di...

Not having Lighthouse support can actually be a downside if you wanna go with Fullbody tracking (which for VRChat is actually quite big thing)
Also, the "foveated rendering", not really a thing in pretty much all VR games. In pretty much all games you need to hack it in, and the list of games where you can do that is afaik in the single digits. You do got the Eye Tracking, which for VRchat is a really nice thing to have, but the Eye Tracking that Vive developed for their standalone headsets (Vive Focus 3 Eye Tracker, Vive XR Elite Full Facial trackern, and the eye tracker built into the Focus Vision) is apparently one of the worst eye tracking implementations out there. Even ETVR (a DIY solution you can mount in every headset) is apparently better suited for VRChat uuuum (it do be better then nothing tho)

haughty thistle
# brisk marsh Well i dont belive reverb G2 was mentiond

Wouldn't recommend that anymore, as you cannot use it on Win11 24H2 and onwards. Win10 will be EOL in October (meaning no more security updates) and Win11 23H2 will follow suit next year. That headset is on borrowed time :/

#

From my experience there's really only a few options I can recommend to someone, and it depends obv on what they wanna do.
If you want Wireless VR, go with a Quest 3. If you want something lightweight and small, go with the Bigscreen Beyond (or Megane X Superlight, just be aware of the restrictive return policy and short cable). If you want to play seated sim games, Pimax Crystal Light is your choice.
For everything else: Quest 3 or Quest 3s.
It's the current market and the options out there unfortunatly... if the Vive Pro Eye was still made, I'd recommend that with the Wireless Adapter for VRChatters, but it hasn't been made in a while, and used prices are way too high for me to recommend it (it's a better Index with Eye Tracking basically)

copper shuttle
# haughty thistle Not having Lighthouse support can actually be a downside if you wanna go with Fu...

I ended up logging into VRChat and asking some friends who use the platform for the same reasons I do. General consensus was Meta Quest 3 is the go-to for average use. Talking with friends, just hanging out. Some users reported in fast pace games, even connected to the PC image sometimes looked...."blocky" not quite pixelated, but like there was disruption in the picture. There's also the issue of latency. While I do have a router literally in my room, it's a mesh router. 1 of 3. Plenty had it working with full body as well after some workarounds.

But for my use, they I was recommended either a vive headset (take my pick), or BigScreen Beyond since it's so light weight. I myself don't like the 4-8 week wait period, and then with so many people telling me the gasket was slightly of, their IPD was Juuuust off enough to cause annoyance and they had to send it back and wait all over again.

haughty thistle
#

Vive hasn't been makind decent headsets since the Vive Pro 1/Eye. And that's a hill I'm willing to die on

brisk marsh
#

Well there is... one more steam vr compatible high resolution option... it's not one id recommend though..

haughty thistle
#

I've seen their current lenses they are terrible

copper shuttle
#

I've only ever used the original rift, and my valve index. General consensus was I'd be fine

brisk marsh
#

Damn that's a huge leap

#

I went from Quest 2 to vive to index

haughty thistle
#

At best the Pro 2 is a sidegrade from the Index. Worse headphones, mic, lenses and driver software, better SDE, colors and contrast, same-same comfort anmd bulkyness.
On the point of software: the Vive Console refuses to let you run the headset at native res. The Resolution toggle in the software is for the built-in scaler on the headset. With that you choose what resolution goes over the cable, but the software decides what resolution you can see at best (which is 100% render res in SteamVR), which is normally way less and as a result quite blurry. Doesn't matter if you attach the Wireless adapter, as then the headset will run at basically it's lowest possible resolution anyways (the Wireless Adapter can't do any better)

copper shuttle
#

I don't intend to use it wireless. PCVR all the way.

haughty thistle
#

I should also mention that the Wireless Adapter can be quite fiddly. You defo wanna attach a fan to it, as it will overheat and disconnect a lot. But even with a fan, the connection can be quite unstable, especially on AMD based systems. The whole thing is held together with toothpicks and ductape...

brisk marsh
#

PSVR2 with a PC adapter is also an option...It's still high resolution and I've heard some positive things only caveat is ive heard the controllers don't have all the haptics they do on pc as they do on PS also I can't really account how mature there software is

haughty thistle
#

Also, if you have a problem with dry eyes, the Pro 2 will absolutely make that worse, because of how much heat comes through the lenses. It's the hottest headset I've tried...

desert atlas
haughty thistle
copper shuttle
#

Well realistically regarding my options....
Pimax is wayyy too bulky. I also don't like the price tag.
Quest 3 has compression and blocky image quality at times. Plus latency. Also I REALLY don't wanna support Zuck.
Vive I don't know much about, only ever had my Index which I've grown used to. There's so many damn models.
PSVR2 is dead, there's not much future there. Plus running it on PC strips some functionality.

haughty thistle
brisk marsh
#

I had no issues with PSVR2 well on a ps I mean never tried it on pc

brisk marsh
copper shuttle
#

Big Screen Beyonds wait time and issues are too much of a dealbreaker for me. Plus no audio. Getting sweaty with headphones on is no-bueno. And constantly trying to filter IEM wires sounds like a pain...

brisk marsh
#

Especially if you already have a pair of index controllers

desert atlas
haughty thistle
#

Boiling down a headset because "it doesn't have all the features" is like saying "I ain't buying food brand X because they don't have all the flavours in my country" (even though that brand has similar amount of flavours there as any other brand). The features the PSVR2 is missing on PC are features basically no other headset on PC has anyways. The only one that I can understand people are understandably upset over is the Eye Tracking, but that one is pretty much licensing reasons why it's not available... (blame Tobii, not Sony for restricting that)

haughty thistle
brisk marsh
haughty thistle
haughty thistle
# brisk marsh Tobii made the eye trackers on the PSVR2? That's both suprising and yet so obvio...

Directly on their website is the only reference I found: https://www.tobii.com/products/integration/xr-headsets#headsets
It's funny how they removed the Reverb G2 Omnicept (because it's driver software is no longer supported by Windows), but they still list the Vive Pro Eye, which has been out of production for longer then the G2 Omnicept has been out of support xD

Let users experience Tobii in your headsets, content, and applications. Clarity, fidelity, immersion, intuition, superpowers, and insights.

copper shuttle
#

I already have 4 lighthouses, index controllers, and 8 trackers.
using PSVR2 on PC I've heard of nothing but complaints. Difficulty just even getting it to work. Seen clips of streamers ltierally calling it quits out of frustration and apologizing to their chat.

As for the Beyond audio strap? Paying $1000 and then having to ALSO buy an audio strap which from reviews feels flimsy and extremely jank? Ehh...and I still am not comfortable with the return procedure. Aside from the numerous complaints I found of having to send the device back cause SOMETHING was off? I had a user in VRChat talk to me about the frustrations. Not to mention the lower FOV both vertically and horizontal.
Again I love the form factor, but it needs quicker processing/shipping, better quality control so people aren't constantly sending them back, and to have index level audio for $1000.

brisk marsh
#

XD

haughty thistle
# copper shuttle I already have 4 lighthouses, index controllers, and 8 trackers. using PSVR2 on...

The problem with the PSVR2 really is how picky the controllers are with Bluetooth. And you cannoth use the headset at all without ever touching the controller. Roomsetup (both initial and later for adjustments) requires both controllers to be connected. You cannot use the controllers wired either.
If the bluetooth adapter you use isn't liked by the controllers, you're SoL. And just because the blutooth you have is built into the mobo doesn't mean it'll work. I know that from personal experience. A cheap 10€ USB bluetooth adapter I had laying around worked better then the Broadcom Bluetooth built into my 350€ Asus mobo... That's the biggest crux imo with the PSVR2.

copper shuttle
#

Passing on the PSVR2

haughty thistle
#

As for Vive headsets, why you basically never hear of those: basically no one buys them. That's why. And no one buys them because of how bad they are. Example, here's a review of the Vive Focus Vision: https://youtu.be/yFQIJIGMkPw
It's focused on the terrible eye tracking, but it also talks about the rest of the headset. Everything in regards to lenses and screens also apply to the Pro 2, except the Pro 2 has no active ventelation, meaning the lenses get a lot hotter on there then on the Focus...

This is my review on the Vive Focus Vision VR Headset, these are all my personal experiences and opinions.


Timestamps:
00:00 - Intro (featuring BonesCollie)
00:13 - Unboxing
05:15 - How to use Base Station Tracking with Inside-Out Tracking Headsets
05:43 - Sidenotes on Personal Experience
06:15 - VRCFT ...

▶ Play video
haughty thistle
#

And yes, I know what I'm talking about. Been somewhat of a collector for VR gear, and have tried several more headsets then the ones I currently own...

copper shuttle
#

Quest - Need better latency and to not have things compressed and looking "blocky". Also fuck Meta.
**Pimax **- Too big. In both size and price-tag.
PSVR2 - Lower res, need adapter and bluetooth adapters. Which I hear are finicky. No future there.
Bigscreen - No audio, $1000 tag, wait times, quality control and even more wait times

Meh.

haughty thistle
#

I mean, there's nothing stopping you from going the gamble with a Vive headset, but it's not like I haven't warned ya...

#

The Focus Vision is basically an upgraded Vive Pro 2, so grab that if you must...

copper shuttle
haughty thistle
#

Wireless on the Focus Vision btw is the same thing as wireless on the Quest. Just you need Vive's own software to use the ET/FT stuff (so also Wifi)

#

The Focus Vision does support native DP using a special cable kit, but wasn't available at the time he made that video. The ET/FT issues are a problem with the software on the headset tho, and even with his best attempt, you still have the bug-eye problem, just not as bad ig

copper shuttle
#

No idea what you're talking about with ET/FT

haughty thistle
#

ET = Eye Tracking
FT = Face tracking

#

The Focus Vision doesn't have FT built in, but there is a hardware add-on you can buy, which clips into the bottom of the headset

copper shuttle
#

Basically my options are to gamble with Vive's latest model. For $1000.
Or deal with the glitter/snow, audio crackling/popping, and crashing on my Index. And hope that Valve finally unveils a new headset (Let alone being able to get a hold of it)

haughty thistle
#

Sounds like a cable issue, so replacing the cable would also be an option... that is if you're willing to spend around 100 bucks for an aging headset Shrug

brisk marsh
#

Valves cooking up somthing though

#

its mostly likley gonna Be portable and Steam OS based

copper shuttle
#

Yeah but Valve time.
They could release it tomorrow, in a month, or in 5 years.

brisk marsh
#

True... well you know what they say about the bleeding edge

#

honestly Index is as good as it gets reliably right now

#

i mean its lasted you since launch

copper shuttle
#

Ideally, OLED, better FOV and resolution, hopefully the same speakers and mic. More lightweight.

brisk marsh
haughty thistle
#

Based on most recent information (like leaks through beta builds and whatnot) it really seems like what Valve is cooking up is just a head-mounted Steam Deck of sorts with focus on flat games, rather then VR games...

#

I mean, why else would there be a model for a controller be found in a SteamVR Beta with a freakin' d-pad on the left controller...

brisk marsh
#

and the Prototype knuckles were not too different

haughty thistle
#

Prototype Vive wands were still just sticks with a trackpad

#

This new model found looked like a Quest controller clone, but rather then X/Y on the left controller it had a d-pad, and the right controller had 4 face buttons iirc. Basically Xbox/PS layout placed on Quest-looking controllers

brisk marsh
#

That would be a very odd controller Be like playing a switch Like 2 inches away from your face

haughty thistle
#

Given the possible internal name Steam Deckard (Steam Deck Augumented Reality Device), it wouldn't be too far-fetched to assume they're trying to make something that works will with the Steam Deck, or possibly has one built-in...

#

And since the Steam Deck can barely run PCVR as-is, I doubt that it'd be able to play proper VR standalone... (if that first assumption is correct)

brisk marsh
#

So its more like a Valve Vision Pro?

haughty thistle
#

Kindof, but more gaming focused

brisk marsh
#

Still dosnt seem to entirley be valve's perogative

haughty thistle
#

But again, it's important to state this is all speculation. I'd love to be proven wrong by Valve, but until they make a formal announcement, we won't know

brisk marsh
#

That is true

haughty thistle
#

Given recent teasers by some of the Half-Live VAs, it seems like a new HL title is in the works too, and rumors have it that it's gonna be a flat game this time. But again: rumors...

#

Valve being Valve, they'll probably try to time the release of that new game with whatever hardware they're cooking up...

brisk marsh
#

Half life alyx was a Big success against somep oeples wishes

#

And yet after almost 4-5 years its still really the only "AAA" VR game

haughty thistle
#

successful for a VR game, yes. But it didn't spark the gaming revolution Valve hoped it would. And now we're stuck with shovel-ware quest titles and basically no new games on PCVR...

brisk marsh
#

Sad more games like it didnt follow It really was the definition of what a VR Game should be

copper shuttle
#

Yeah...I crave more immersive fun games like Alyx. So many VR titles feel like a tech demo

brisk marsh
#

They really do

#

Like imagine Metro Exodus as a VR Game

#

But no we got metro Awakening, Not bad by any means but was a bit dissapointing, especially since they outsourced the development of it when they made a VR Game in the past

copper shuttle
#

I like Blade & Sorcery for it's combat.
I like VRChat for its social aspect and giving me a place to perform.
But as for actual fun games that when I'm not home and think to myself, "I can't wait to get home and play _____"
Alyx was the only one, lol

#

I should probably start looking into VR conversions for other flat-screen games...

brisk marsh
#

Ehhhh i tired that...

#

none are very good...

copper shuttle
#

How long ago did you try? I've heard the opposite that there's been some strides made towards getting them running better

brisk marsh
#

about a year, when the Unreal VR Mod came out, Turn any unreal game into a VR Game, but all were finnicky and a number of games (Unsuprisingly) Didnt like being booted in a VR Enviroment

copper shuttle
#

Saw someone playing the first Crysis in VR that seemed to translate well

brisk marsh
#

None of the Unreal games i tried worked most of them were indie games though

copper shuttle
#

Also while the graphics are EXTREMELY toned down, I've seen Cyberpunk in VR. That looked hella fun

brisk marsh
#

Yeah but also some were just "Look around in VR" But you still have to play with a controller

copper shuttle
#

Only way I could do that is if it was a vehicle focused game. But I'm not one for racing games

haughty thistle
#

I still love Red Matter 2, but the ending was really a send off for that series sadge

#

(it's also the only game that works properly on the StarVR, which is funny xD)

brisk marsh
#

Ive been spending the better part of 2 years in VR Game development im hoping to make a good VR game at somepoint

#

Actually its been more 4 - 5 years

copper shuttle
#

I'd be in VR playing at the moment if it wasn't for this damn stomach virus.

brisk marsh
#

I would be but ive been playing beat saber for the past 6 hours and my arms are effectivley noodles

copper shuttle
#

Me and the toilet have become best friends. But I feel like death and even just getting up and running down the hall is exhausting. Guess that's what happens when you don't eat for 2 days x_x

copper shuttle
#

Stomach virus means anything you eat? You violently spew it back out. From 1 of 2 ends.

brisk marsh
#

Must be bad if its lasted 2 days

copper shuttle
#

I'm pale and weak, lol. And absolutely freezing. It's exhausting.

brisk marsh
#

That... sounds like more than a stomach bug...

copper shuttle
#

Well it's also 20 degrees out. (-6c). I just don't have the energy to handle things properly.

brisk marsh
#

Ah, fair I hope you get better than

copper shuttle
#

Not eating means migraines. I take aspirin or excedrin to treat it and I throw it back up. I try to drink just water and either I drink too much and throw it up, or my body tries to expel it out the other end. And constantly trying to do that with no solids in my body at all is....unpleasant.

#

I SHOULD be in VR shaking my butt and having a good time 😑

brisk marsh
copper shuttle
#

8 of 'em

brisk marsh
#

Damn

#

Most dancers ive met only use 3

copper shuttle
#

3 is standard. Can get away with a lot. When you dance and strip, the more trackers help.

brisk marsh
#

Ah, so you also do that

#

I use a Full lower body set of Slime Trackers

weak bluff
#

full lower body slime have more details than 3x vive tracker at less accuracy

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its a tradeoff issue to issue

copper shuttle
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2 on my feet, 2 for knees, 1 on waist/butt, 1on chest, 2 on elbows, then my index knuckle controllers for hands. 4 lighthouses so I'm never not in view. It works quite well

brisk marsh
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there not perfect but they work well for me

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dancing, walking, posing

weak bluff
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is there any reason you want to stick with base stations

brisk marsh
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Probably just ease of use

copper shuttle
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My vive trackers are the most accurate I've used. Plus yeah, easy.

brisk marsh
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also if your Index controllers are fine you can practically pair them with whatever headset

copper shuttle
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OpenVR and there's another program out there that seem to reliably combine the tracking

weak bluff
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hekky made a tool for that just recently

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released 6 days ago

brisk marsh
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What headset are you thinking then? Or still undecided?

copper shuttle
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Still looking at some of 'em. I wanted to like the Vive Focus Vision (their newest) but I'm seeing a lot of negative reviews.

weak bluff
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if none of the new headsets make you want to buy, there is another choice - just stick with Index for now

brisk marsh
copper shuttle
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I really need someone to make a tool that blocks and removes sponsored videos. I'm so tired of them.