#virtual-reality
1 messages · Page 42 of 1
Be careful of terminology! Active USB cable means that it has some active components inside to allow for longer cable lengths (like a signal repeater or optical transceivers)
What you probably meant were these funky USB C cables with a USB-PD powerinjector specifically for Quest
I'd be cautios of those tho, since they violate all sorts of USB specs...
hmm ok, thanks
the official £90 fibre cable says it supports charging but that would rely on the board
I did see the ones that add pd into the cable
what do you use?
the only reliable way to charge and use at same time is wireless and wall charger
I have one kek
Allowed me to PD charge while using ethernet back when i still use pico wired
Though the quest is much more picky with chargers
Can't you get a usb c hub with pd passthrough?
or are those only supposed to charge the host device
Those only pass the PD through to the host device, yes
PD is only meant to be received by the host device in the case where also data is transmitted simultaniously. A client device is only supposed to be involved in PD communication when it only deals with PD communication...
It's honestly surprising to me that the Quest actually just shrugs off these link cables with PD injectors on them. But yeah, because it violates the spec, I'd recommend against using those cables with anything that's not a Quest headset
In fact I use Index controllers (2.0) with my Vive (1.0).
Same here
I'm considering getting one of the Refurb'd Index's that Tundra sells because they'll still work with the 1.0 vive base stations
Also the naming scheme for Vive trackers is stupid
You have like Vive Tracker->Vive Tracker(2018), Vive 3.0
I'm hoping the next Valve headset is another Index.
Here's a clip of what's happening with my AnnaPro head strap.
Any ideas on what's going on? My Quest 3 I only got like 2 weeks ago. Maybe three. The annapro head strap only about half a week.
(Pls @ me or I won't see)
would index controllers also work with 1.0 stations?
cant find any cheap 2.0 ones so this would be huge
Welp, I finished putting together the new load order for updating all of my family members' beat saber installs. The only issue is that anyone running a WMR headset (like me) is screwed. Since my headset is built by monkeys, the controller vibration is broken on all the newer versions of beat saber and the only way to fix it is to set the OpenXR Runtime default back to WMR. This bypasses SteamVR entirely, meaning in order to make my controller vibration work again, I have to sacrifice all SteamVR features like on the fly resolution adjustment, audio mirroring adjustment, and face direction recentering
Every lighthouse tracked device is compatible with 1.0 lighthouses. It's just that the original Vive Trackers (the ones with the matt-gray logo), black Vive Wands and the original Vive need 1.0 lighthouses, those do not work with 2.0 lighthouses
But if you have, or wanna get 1.0 lighthouses, you have to make 0 considerations regarding compatibility with them and your tracked devices...
alr great thank you
I wish F1 24 didn't use 3D exclusively for racing. It uses a 2D screen for EVERYTHING else. That's a problem aince SteamVR seems to be unable to handle switching between 2D and 3D in quick succession. I usually do 15 lap races that take around 20-25min, so towards the end I tend to lose my focus and make more mistakes and I have to rewind more often. Sometimes I have to rewind again because I screwed up my correction, and the quicker I do the second rewind, the more likely it is for SteamVR to crash. Since F1 24 depends on SteamVR, it exits too. Is there a way to fix it or am I stuck risking lots of crashes? SteamVR has also crashed without switching dimensions a few times now
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What are some important things to look for in a pcie usb card? Looking for recommendations with optimally 6 ports but would settle for 4 ports. Preferably type A but type C would work as well with OTG adapters.
I’m using 2 index controllers + 4 vive 3.0 trackers + quest 3
@proud jetty
i am absolutely sorry about the direct ping but discord is a garbage app and not letting me ping the role.
There's a crypto scam bot above.
Is a PPD of 33.68 decent? I am hoping I will be able to read and write code clearly.
that is quite decent i say and you may be able to read text in about distance from your eyes to steering wheel well
assuming fast switch LCD stripe
And do you think a 57 degree fov is reasonable for a monitor?
pentile OLED maybe less so
It is a micro oled display
57 for monitor? you want to use as virtual monitor?
yes
this is what I pre-ordered
I am hoping I am pleased with the resolution and refresh rate
downgrading from 27 inch 1440p 144hz VA panel
hard to say i have little know how of this
it is about 6 years old
Basically I am just comparing the following:
VA 1440p 144hz 27 inch monitor
MicroOLED 1080p 120hz 57 degree virtual monitor
I think I will be fine with the latter
hard to say
I bet they will look similar
but the 1080p will be easier to render on my gpu
and it is portable, has microphones, speakers, and dimming
it should work on my pc, ps5, and phone too
hard to get monitor comparison because how sharp you see virtual monitor depends on distance of virtual monitor to your eye
you can adjust it
I will fiddle with it a bit
but at max fov the ppd is 33.68
If that is decent, I should be good.
i thought you said just monitor not just glasses
that is very narrow
I was abstracting it to just the projection
it isn't for vr games
just for displaying a virtual monitor
i know but still narrow
i cant give good opinion enough if it does not goes well make use of 30 day return policy
Isn't that basically like sitting 22 inches from a 27 inch monitor?
real
how do you measure that
when it comes to HMD, you cant just use entire field of view for monitor
actually idk if this even use 3DOF
idk i should not say why
It has 0dof and 3dof
i never used this but i have seen constant witness of people trying to sell it hand after hand after using a bit
and i never found it appealing
23.5/(2*tan(0.995/2)) = 21.64 inches
I typically sit farther anyway.
I guess I will find out when it arrives.
I just want an affordable and portable oled gaming display.
And I intend to use it for programming
23.5 though
im sorry but those glasses arent affordable it sacrifices quality for portability
because of the width of the monitor
you said 27 before but ok
they are the laptop of PCs
you sacrifice quality for portability i woudl say more like
a 16:9 27 inch monitor is 23.5 inches wide
yes
right its the diagonal
More affordable than a fancy 1000+ dollar monitor
and I don't need a headset or mic
bc the glasses have both
it is only 600 bucks for all of that
yeah sure but is it any good is the question
I am curious as well
I will return them if not
but they sound wonderfully convenient
and most oled monitors are pricy anyways
I don't need a huge display or 4k res
Gaming, programming, watching movies, discord calls
My phone or my desktop
potentially an m4 mac mini?
where are you gaming that needs a portable monitor
what are you gaming on when traveling
my idea is iPhone + XREAL glasses + geforce now + dualsense
120hz should be plenty for most games
and the latency of geforce now prevents comp play anyway
I can just plug into my desktop for that
keep in mind sounds good on paper, majority buyers regret
cant tell why
but majority peopel buy it regret
feel like thats gonna be horrible for motion sickness
The complaints I see are about the older models. They didn't have native 3dof or high enough fov.
in like a car
The old fov was 46
VR never gave me motion sickness
this is giving me copium vibe but ok
so maybe I will be alright
I am just excited by the idea
it might be good or it might be bad
not what im talking about
being in a moving car with a huge virtual monitor
with flatscreen games especially
when a product does not have good history, you better want to wait for reviews rather that copium and hope next revision is better
being much more fast paced than vr often
I mean this is the next revision
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These are the two reviews I saw.
I wonder about the influence of their sponsorships though.
if you are here to convince this product is actually good, you wouldn't need to ask in first place just listen to those reviews
I just wanted to know if 33.68 ppd is sufficient compared to what I have now.
That is all I originally asked.
I was hoping to talk to people who have tried similar products.
But I ramble when I am excited
lol
in VR standards its good yep if that is similar for you
HMD have different standards
also every HMD manufacturers liek to inflate their number with less useful metric
liek their FOV is it horizontal FOV or vertical FOV
vertical ofc is larger
I think it is diagonal? not sure
if they don't clearly say, it becomes a yellow flag because they try to make it sound better than it is
its a common tactic, even good VR headsets
that makes sense
I could rest easy if they just made a 1440p 240hz version lol
The fov is probably fine for most use
I like XRWorkout so far on my quest 3
Also, it works ok on my steamvr setup(ALVR + Pop!OS 22.04 lts + NVIDIA)
I want to play pcvr and I have a link cable but my room where the pc is, is so small that I end up barely being able to play most games. There is a router, and a lot more space downstairs and was wondering if there would be any solution to using air link and having it look good while my pc is upstairs, but playing it downstairs. The only solution I can think of is directly running an ethernet cable from the router to my pc, but that is not an option. Any ideas would be helpful, thanks.
there are some solutions, varies cost and quality
ok from my understanding, you want PC upstairs and play downstairs
ethernet is best solution but prefer not
You can:
- Run all wireless. Your PC connect wireless to router, then wireless to headset. Worst quality, least messy.
- Use Powerline or MoCA. You can buy powerline adapter upstairs to downstairs then connect to router with it. Expensive and results may wary depends on your house wire interferance. Expensive solution, quality not guaranteed.
yeah I've got a powerline adapter for that reason and it didn't really help sadly. Thank you though
if you have unused TV analog plug in you wall, you can try MoCA
sadly not
anyone else always have issues using internet on quest apps? quest store and browser take atleast 10 minutes each to load for me but i can load up any game/other app just fine, not an internet issue. also app downloads are fast, but updates are just as slow
there's not really good options for browsers atm on vr (look up stardust xr if you want to see a FOSS project by a friend of mine that is working to solve that issue among many others in xr/vr/ar), but the best one i found at least for the quest 3 was wolvic;
it is based on firefox and also has better extensions support for essentials like ublockorigin and privacy badger;
Definetely think browsers and the majority of the internet in general suck in vr though, especially for ensuring consistent and working implementation of vr specific content integration;
Though in fairness i also think there's a lot of problems with the monopoly on browsers in general using chromium or chrome variants;
There's also remoting into a desktop and using it's browser with a kb/m bluetooth paired to the headset, but at that point you're reducing the value that comes with spacial computing like xr into effectively a glorified monitor;
my hope is that in the future web developers when making content for xr will take it into account as a platform the same way we have responsive web design already for tablets and phones, but xr is still a relatively new and relatively small niche compared to mobile and desktop users so it will probably be a while before we see most content optimized;
Shoutout to a certain very popular nsfw website though, i tried it in vr with both wolvic and the default quest/meta browser and it seems they have some of the best searching and integration for xr content out of any website out there atm. maybe someday more of the web will follow suit;
that was not the question
is the q3 worth it coming from a og q2?
what do you need from q3 that q2 does not have
The passthrough and pancake definitely makes it worth everything
I find myself using passthrough 99% of the time I'm not in a vr game
And the 3D depth of it is really good aside from the warping it's like using glasses, albeit, grainy
It's especially good when you have some jank setup that's annoying to take off and put on kek
I mean if he's playing standalone its pretty worth it
yeah for standalone quite good upgrade
for some game, may be must to
but for PCVR, personally i dont find it worth it as i did that upgrade myself
Is there a quest 3 battery kit that just gives the controllers USB C ports?
Is there anyway to make opensaber slightly better?
I have the 3s and don't plan to buy beatsaber yet, and its annoying to mod it
alternatively you can buy usb c port AA battery and 3D printed cover with holes
like this one
wait, what is open saber?
open source version of beat saber on side quest, pretty easy to sideload there are tons of tutorials out there
just less polished than offical beatsaber
however has soo many more songs
np
how common is this
why is that glass 😭
how do people keep messing up headsets this hard
not common unless you are rough with it XD
not a meta issue
i am very rough with any electronics device lol
so ig it is common then, damn
anger control issues
most cursed adapter shit ever
Why does it look like it has whiskers
what is the point of this?
ir ilumination?
😭 100% would be broken and in trash if I was to have that setup
Just spent the past few hours getting an Android App Store on Quest 3
only to discover WideVine blocks all video on sideloaded apps
Rip
Any APKs that work on the quest that are cool? I’ve got access to almost everything on the playstore (did the works with Fdroid and Aurora)
Not common imo, i put it in a helmet compartment in my bike hitting nothing but speed bumps and it still comes out ok
Granted there's a few black scratches on the but no cracks so far
People with more than 12GB vram how often do you cross 12gb in vrchat public?
In nearly every public lobby
That being said, I'm pushing a lot of pixels, which means I'm using more VRAM (I use an 8KX, at 3824x3160 per eye)
I also have everyone enabled shader-wise
I usually hover around 14-16GB in a 30 person instance
What headset do you use?
Q3
3080Ti will still almost certainly be perfectly fine
Your computer will just start using your RAM instead once you reach ~11GB used
I'd only say go for the 3090 if it's close price-wise to the 3080Ti, as the 12GB extra would be worth it at that point
Also, if you plan on working on avatars and worlds, 24GB is nice to have, especially when working in things like Substance Painter, which easily use 20GB+ of VRAM for a single project
im putting GPU in notification for new used sales
just to wait price drop and buy either
I'm wondering how big of an effect this pixel war that's seemingly taking place in the PCVR HMD space at the moment is going to have on the relative performance of "average" graphics cards in the space right now. Like, right now my 6950XT does the Reverb G2's 2160^2 per eye at 90hz perfectly fine, but I'd imagine these new headsets sporting 3840^2 per eye are gonna be a totally different beast to drive.
I just don't even wanna think about potentially having to upgrade my card in the near future to accomodate whatever headset I choose to replace my G2 with. Can't get a 7000 series card because of their bad history with VR, can't get an Nvidia card because of my own personal bad history with their cards, can't get a new AMD card because apparently AMD isn't trying to compete in the high end GPU market anymore so even if I did have to upgrade my card I'd have no idea what I could even upgrade to.
you see
good GPU for VR only happened in the first place because Nvidia thought it would be great if VR become a selling game hence people have to buy latest GPu for this
thats why when GTX 10 series was released, Nvidia focused a lot on VR improvements in their presentation
when RTX 20 series released, they even made VirtualLink and tried to make it standard but VR didnt take off after all
since then, Nvidia realised crypto mining was more profitable so they forgot about VR
and now its AI mining
so VR is not improved like before anymore
it doesnt help that now we are hitting moores law problem hence raw performance improvement has slowed down hence Nvidia is pushing for AI enhancements and upscaling
however VR did not take off and Nvidia can just promote poorly optimised games on flat screen so VR got left behind without care
VR is missing out the AI enhancement trains
I would think that the issues with AI enhancement on flat screen games would be exacerbated if they tried to bring those features to a VR platform. People can already easily tell the difference between native gameplay and frame generation being used to upscale and create frames that didn't exist before. If minor latency is enough to give people motion sickness in VR, then I'd imagine that whatever processing time frame generation needs would as well. And by upscaling native frames, it creates visually perceptible artifacts that kind of defeat the purpose of having a super high resolution display anyway if everything looks like garbage along the edges.
I'm also not happy that when faced with the wall that is moore's law, rather than continuing to develop manufacturing that makes it possible to keep the same performance but charge less money by increasing manufacturing efficiency, they instead choose to artificially inflate FPS numbers as an excuse to continue to make GPUs that they can charge more money for. In order for new products to be good value, they either have to offer the same amount of whatever it is that the previous generation offered at a cheaper price, or offer more of whatever it is at the same price as the last one. Instead they're choosing a third option of pulling more stuff out of thin air as an excuse to charge more money.
When you hit the raw performance wall you can no longer brute force raw performance
Hence you must compensate with smarter ways to render
Also fake frame should be a lot better in vr because of asynchronous reprojection. It's literally perfect for it.
It's VR tech that is going to carry flat screen game next
Friendly reminder that the VRAM "usage" you see in tools like OVRTK and XSO are just the amount of VRAM reserved by the application. Usually the actual amount used is a lot less. So if it reads like 16gigs reserved, you'd prolly be still good if your card only had 12gigs of VRAM...
You can't read out how much VRAM is actually in-use, so the only thing that can be displayed is the amount reserved. Unless you have low-level access to the game engine ofc. Then you could collect data about the actual utilization of reserved memory (VRAM and RAM). But that would be game-specific use-cases and don't factor in VRAM usage from other applications or the driver level (like framebuffers and NVENC/NVDEC buffers)
I'm bidding 4070Ti 12GB in auction for this hope it's plenty enough
I probably won't win alternatively waiting for 3080ti price drop
3080ti is only dropping when 5000 launches
Even then, it might not due to low supply
3080ti already gone through second third, maybe even forth hand most owners are probably settled with it
5090 gets low supply in US let alone EU
I agree that 12gigs on the 5070 is kinda low for a new generation, but I'm absolutely defending my case that you don't need more then 12 gigs ofVRAM right now, even for 4k or high-res VR... People who say you'd need 20+ gigs have only ever seen the reserved VRAM amounts on a 3090 and thought that's what's actually in-use...
10 is pushing it tbh
10 I'd say is good for ultra-settings 1440p or mid-settings 4k imo
Ultra on 4k might be pushing it tho
I just want max my quest 3 render resolution
Depends on game
But i use my 3080ti and regularly use 150% render res
Typical games include pavlov, blade and sorcery, and vtol vr
Currently on a 3090 and genuinely considering the 5080... that is assuming it's close to 4090 speeds ofc
Otherwise I'd wait another generation
They made 5080 spec half on purpose so rtx 5080 Ti is great value
5070ti might be compelling, I'm waiting on benchmarks
Yeah. 4090 was like what? 30-40% over the 4080? Given the 50-Series seems like 20-30% over the previous generation the 5080 seems closer to a hypothetical 4080 Ti Super
Well, if you consider "great value" to be 1500$...
Because that's absolutely what Nvidia will do. 30-40% better then the 5080 for 50% more money
RTX 50 series great gain are for people who play DLSS4 games and others get very small gain for dollar added
Conspiracy theory nvidia made dlss4 so people buy sponsored nvidia games
MFG is just faking it for the marketing. It's basically those fake 1000Hz modes you had on TVs for a while. It's not extra performance, it's just motion smoothing
Lol
I remember last decade we had issue of too many frame for refresh rate so they made use of many frames to reduce latency
When I first heared about Reflex 2 I though "oh neat! Nvidia makes Asynchronous Time Warp a thing now for flat games", until I figured out it's just MFG without the input lag that it would normally cause...
Reflex 2 isn't async timewarp
Frame warp is
It's async timewarp BUT it fills the missing spot with AI (like linus said way back as a suggestion)
I mean, at least they make it sound like it
I mean, the way it's done in VR is way simpler:
They just project the last frame in 3D space where it was rendered, moved by the amount your head has moved between frame render start and frame display...
No need for AI, well outside of the edges ofc
Problem is that it only affects movement input. They also did some AI filler stuff for when you click...
Yeaaaa but at lower than say 120 you can see blackbars on fast head movement
Funny how we have proven tech in vr meanwhile Nvidia is running GPUs 24/7 to train DLSS for years for result that does not beat it
I advocate to use AI to fix this
Proven sure but works good? Nah
ASW and SSW is limited to strict 2X and is still very prone to ghosting
That's what frame warp is basically
Asynchronous reprojection, but you also fill the blackbars
Also due to screen tearing being absolutely disastrous in VR you cannot just blast a lot of FPS more than the panel can handle
I want filled black bar to look better at 20fps
So if you got more than 60 fps already, turning on SSW will cap the true FPS DOWN to 60
<35 fps is under my stretching tolerance
Unless something can convince nvidia to care about vr again like idk sell more gpu then vr performance improvement will stagnate because it wont get enhancement adoptions
VR only improvement is from dying Moore's law at this point
I don't know, PCVR is gonna stagnate forever tbh
Since PCVR is a double niche
Being into VR
AND
A good PC
Considering most people use 1650/1060 type card on steam
While yes there's technically a new vr arms race
It's on standalone
If valve deckard use AMD semi custom then it must be better than Steam Deck 2
And Steam Deck 2 won't release until huge performance gain happen
AMD GPU won't have much improvement until UDNA architecture
UDNA releases same time as PS6
PS6 releases in 2028
Deckard 2029 confirmed
Im coping
What I meant was that now that they hit that wall, they should build a staircase for other people to be able to reach that wall easier rather than attempting to climb that wall like they're doing right now.
I.e. instead of making new technology to be able to continue to sell 'new' GPUs for ever increasing amounts of money year after year, they should work on developing the existing technology now that they've reached that wall to hopefully eventually make cards that perform like a 4090 for $300
I don't know whether I'd like for that to be the case or not. On one hand that means that there's ample time for it to be developed into the best product it can be. But on the other hand that means it'll likely take longer for SteamOS to be turned into a consumer operating system, which with all of the people who are likely going to be migrating off of Win10 later this year when they end support and are likely going to be looking into potentially switching to Linux rather than upgrading to Win11, it would be a massive mistake for them to not have a consumer version ready for all those people to try when the time comes. And also it means that I'll be without a headset for however long it takes after my WMR headset stops working for the Deckard to come out because there just really aren't any other compelling headsets out there right now.
Existing technology like what i think its already perform the best
Plus, why hold back on stuff like RTX Neutral Material they are good for reducing vram usage
There is also Neutral faces, RTX Mega Geometry, RTX Neutral Radience Cache, RTX Neutral Shaders. Nothing is stopping devs from doing it. This is not up to Nvidia anymore this is up to devs.
VR games nowadays could to catch up to Nvidia dev tools if they want full harness to RTX 4090. There are smart renders that helps game run well. But why they don't run like 4090? Idk. Maybe devs wants cross compatibility with AMD GPU, maybe thry don't know how it could be improved, maybe the tool is not worth their time.
Nvidia I believe don't build staircase for other. Rather Nvidia is just letting others carve the road and nvidia just pave it. The state of the game is dev release unoptimised game and nvidia make driver to optimise running messy roads.
Those that don't have road paved by Nvidia have full resposibiloty on how direct they make the road
Arken age is fire
Hot take: Valve is making a mistake using an X64 chip
But yes dedicated tethered vr headsets are dying
I say this as someone who had one for years and just upgraded to a quest 3
Wish Quest 3 had an OLED tho
x64 is fine I think true replacement should not be ARM
and native displayport
do we even know for sure they're using x86
It’s probably easier for them
Idk with a battery powered device ARM is usually better with performance per watt
Not this again
ARM does not solve performance per watts and you are introducing many other issues
The elephant in the room is you are making arm backward compatibility with nothing. No game will be able to run Steam Deck if it was ARM.
ISA account for 1% of power inefficiency
Second, ARM is not more efficient than x64. They are quite similar if you design it effectively. But the thing is x64 holds compatibility and keeps legacy support that ARM won't catch up.
x64 could be more efficient if used properly, what takes 1 x86 asm instruct can take 5 in arm
Intel really could have tried if they polished Lunar Lake and they can beat efficiency even with legacy compatibility holding weight
Thing is, what many people seem to have forgotten about or don't seem to realize is that Intel used to make x86 SoCs that competed with Qualcomms best offerings, and they were present in Android phones at the time. Reason they stopped was because manufacturers generally preferred Qualcomms offerings, primarily because Google required apps to have an Arm binary to be published on the Android Market, but didn't require an x86_64 binary... (so more apps were available for Arm then x86)
Most people seem to think Android was always Arm native lol
Motorola even did one, and Moto Smartphones were pretty popular for a while
The thing about the whole Arm vs x86 discussion boils down to availability of processors, and their engineering. The Instruction set, on a root level, does not define how efficient a CPU can or cannot be. It's just the way you talk to the CPU, how you instruct it to do things.
A CISC architecture (like x86) does have in theory the potential for the maker of the CPU to optimize specific instructions for their specific CPU design, whereas with a RISC architecture (like Arm), you have so few instructions exposed by the CPU that it's up to the software, or more precisely the compiler, to make optimal use of the available instructions.
This in theory would dictate that a CISC architecture could be make more efficient use of the CPU then a RISC one, but the need for an instruction decoder in a CISC architecture nullifies this benefit...
Tho what I do say is that x86, thanks to it's CISC architecture and decades of instruction extensions, tends to accell more at complex tasks like 3D rendering (as in a blender render for example) then Arm does...
(big emphesis on tends)
the extra sensory II event in beat saber was amazing
the comparison has been quite muddied as CPUs have evolved massively since the CISC/RISC early days. Modern CISC CPUs are nearly (but not actually) RISC CPUs in a CISC wrapper. Meanwhile the most popular RISC ISA, A64, has NEON with near universal availability. Not to mention SVE(2)/SME(2) in newer CPUs. They really be unreducing their instruction set :p
Someone mentioned earlier that 1 x86 needed 5 a64 instructions, but x86 is going to decode that instruction into several µops. If that instruction is implemented in microcode, that's gotta convert to macro-ops before also still decoding into µops. x86 vs a64 isn't something that can be gauged in a simple way like instruction count. Not even accounting for the potential of different cycle count and latency of the instructions
I document the process of making a multiplayer-cross-platform video game that has parts that run on everything from a tiny microcontroller to a high end VR setup.
Github links:
https://github.com/cnlohr/swadge-vrchat-bridge
https://github.com/cnlohr/esp32s2_dmx512_usb
The answer is wireless but not standalone. Requiring a phone or handheld to reduce weight and increase battery life. (With optional wire to portable devices to reduce power consumption for Wi-Fi + encoding)
As for ISA it doesn't matter. It would of been more easy to use a FPGA than a ESP32 and brute forcing everything in assembly.
I'm not saying the last 10 years (coming up this march and my first headset) since the samsung gear 2 released has been the wrong direction but there was advantages to having the phones sensors and connectivity become apart of the headset.
Also I think transparent lenses vs pass-through in offering an immerisive experience is impressive but the technology exists for mobile pass-through has existed for a long time.
I don't think it was called Edge-IoT devices back then playing AltSpace.
Things were more simple like making cooling modifications so you wouldn't overheat the phone and disconnect.
Thanks to Oculus for sponsoring this video! Learn more about their new Oculus Quest 2 at http://ocul.us/Techquickie2020
#OculusPartner #OculusQuest2
Is there such a thing as a "VR-ready" processor?
Buy AMD Ryzen Threadripper CPU
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On B&H (PAID LINK): https://geni.us/CoNV3n
Buy Intel CPU
On Amazon ...
So my 1.0 base stations, red blinking light, tried the update thing where you plug the blinking one in via usb and then it went back to it
Does that bsically mean my base station is fucked?
iiiiyaa. That's pretty much what happened to mine when it went. Had to buy a new one. But it was a 2.0
Blinking red means hardware failure
Since lighthouses are calibrated, a self-repair is almost always out of the question :/
How is the 7800xt for VR link to the quest 3
They run well. Driver may be questionable sometimes and sluggish encoder may cause poor quality compression but overtime should improve.
Don't expect too much vs Nvidia equivalent. The driver still needs to polish.
There is an issue going on with RX 7000 GPUs when if you run VR under 120Hz, performance will suffer
As of now, AMD is in... Terrible state. https://community.amd.com/t5/pc-drivers-software/added-latency-in-vr-affecting-every-7000-series-gpu-using-direct/td-p/720398
Hello everyone! I recently acquired a Radeon 7900 XTX through a friend, and upon trying to use SteamVR with my Bigscreen Beyond, found that an absurdly high amount of latency had been added to the HMD view, such that the whole scene wobbles upon any minor head movement. The Issue: SteamVR, while in...
ThAnks
Yeah I wouldn't even try to do a self repair, I mean its only 1 that has it so I can still use it in A mode and I mean the 1.0s are relatively cheap on Ebay and stuff it just fuckin suuuuucks
Any decent headset upgrades from the Quest 2? Looking for mainly comfortability and something to use with PC (don't care much for the standalone)
If you're looking to use desktop in the mean time look into virtual desktop. Super useful for playing steam VR
I use the oculous link software thats built in, and it works OK for most things. Is Virtual desktop supposed to be better?
1000% better. The quest link is so bad
I know that virtual desktop now has like a competitor that's pretty good but haven't checked that out
I remember trying steam link not long after it came out on Quest and I thought it was better than vd, and then I went back to virtual desktop and tweaked some settings and ended up having the same/slightly better experience for me personally
I don't know how much has changed since then, but if it's any similar to how it was, I would say that virtual desktop is better because it's way more configurable so you can get the most out of it for your own use case
and free, so you might as well try it before getting VD
I upgraded to vd for the fbt on quest 3 and man looking back its much better than steam link altho steam link feels easier to use
If I have a program that can output "3d video", but does it using side by side. Is there a program I can run as a sort of translation layer to output it to my headset as something my headset uses?
also, it's not a video...so video players wont work
Hello guys, I have a pair of meta quest pro controllers and one (left) won't turn on even when it is charged here is an example
Good
Bad
How do you know it's charged?
Is there a key combo for resetting it? Do the batteries come out easily? IS there a key combo for pairing mode? Does the main device have an option for re-connect the controler?
Yes and I've tried all these
Won't turn on will charge
is it a PC based device? or is the cpu on the device itself?
Experience Crysis in VR with full 6DOF roomscale and motion controller support.
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so i have a small issue i have a pretty beefy system running vrchat 4080 super and currently on ryzen 9 7900x3d with 63gb of ddr5 ram i am a bit puzzled on what is causing this
It's VRChat, you're not going to get your max refreshrate
I'd be lucky to hit 60 FPS in a public lobby
Usually I'm around 40-50
Only time I ever see anything near 120 is when there's very few people
The 7900X3D only has 6 3D V-Cache cores, so it's to be expected that you'll see behaviour like that
My poor 5800X3D is usually around 20-35ms frame time
it´s a loaner acpu i normally hae a ryzen 9 7950x3d but i´m more focused on the frame time
That is expected performance.
There are things you can do to improve performance
You can
- Set CPU affinity to 3D V-cache core only
- Enable ReBar
- Low down graphic settings
- Adjust resolution
- If on Quest, use Steam Link/Virtual Desktop
- Set safety settings and cap max avatar download.
There is also possibility auto resolution sets too high. You can fix this using OpenVR Dynamic Resolution https://github.com/Erimelowo/OpenVR-Dynamic-Resolution
So I've read about people taking the speakers off their indexes and cleaning the contacts with alcohol to fix audio issues, would that be worth trying on a Reverb G2 since they use the same speaker design? My left speaker has only been putting out low bass tones and then sounding somewhat normal if I move the speaker around and holding it in very specific positions so I wonder if it's the contacts that need cleaned or if the actual speaker is going 😕
I use process kassi to do that my settings are high in game res is 100% not auto which would make it 150 and I am using virtual desktop
Nothing can be done then
vrchat lackluster performance
im just hoping they get VRS and eye tracking somehow working
The Android XR headset with Gemini has some surprisingly cool features that we'll start to see everywhere.
Head to BestBuy to get the latest VR or AR tech in-store or at https://bit.ly/3C5y9uB
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aaaand it's an AVP clone... of course...
less powerful, not like there is need for more power
first gen htc vive or quest 2 on a budget
same price? quest 2 if you are ok with it
quest all the way unless you really want a foot into the lighthouse system
Does anyone know if it's possible to have a more "third person" camera for capture in Beat Saber without mods?
LIV
Alien Vs Predator?
Äpple Vision 🅱️ro
Isn't every modern "VR" headset a "clone" of that thing that came out after everyone else made theirs?
this is not the first time steamvr wrongly assumed it was running
i deleted all of its files and yet it still claims it was running
i had to relaunch steam for it to acknowledge that it wasnt indeed running
and then i get an error tellin me its unable to launch steamvr on some port
CONSISTENT BEHAVIOR BTW
this time it ofc had to reinstall itself because i deleted it
now i have to restart STEAM before i can start STEAMVR again
LIV?
Just like Pebbles and their stupid watches?
Huh, it has some functionality that's built into Steam now.
Ordered FINALLY
hopefully it doesn't take to much longer to arrive
I have been playing with it a good chunk of the day
Zero headaches with the thing which is good
Question, i have my main PC in my room a floor above my living room where i want to make a spot for an event called "VR day", was curious if i could utilize the game streaming option that steam uses to stream a vr game from my pc to my laptop, as my laptop could handle some vr games but it wouldnt have any of the mods etc that i would have on my desktop. regarding latency my house is routed with cat 5e through 1Gb switches everywhere so i wont be using wifi. and if i need to post this question somewhere else please lmk.
Why not just stream from the pc directly if it's connected via wire anyway
is that p[ossible
Which headset
who got thrill of the fight 2
sorry for late ping but valve index
just carry the desktop downstairs
My PC is more then powerful enough for VR gaming so I don't know what Meta/Quest 3 is complaining about with this
Did the same for me, doesn't actually cause any issues
Its just not properly getting ur system specs cuz meta link is a shitty app
Yeah I figured something like that LOL
I was going to say my 5800x3d and 3070 Ti and 32gb of ram is more then plenty for VR
Iirc if you like update the app or some shit it will work properly idek
Doesnt matter tho
I have a 7600 and a 7900xt and it gave me the same thing lol
WHY is that a fucking thing Meta?
Apparently you can NOT remove your controller from Meta Link even if its connected to the PC and NOT the headset and its acta like a link controller and thus cuases issues using it in an actual game
So yeah no way to use a controller on PCVR games without it causing issues with the headset
?
What are you talking about
Why is there no option for me to disable the game controller for the meta link? I want to play games on my pc while using the my game controller, but the game controller overlaps and controls both Meta Link and my game. I played my game for a good day until the game controller connected to the Meta ...
Still a MAJOR issue
I'm so confused what the issue even is
Basically if you have a controller connected to your PC for gaming and you use Meta Link/Air Link to hook your Quest device to your PC for VR the controller will mess with the windows within the Quest headset and thus mess you up
@next osprey
Your windows will activate and resize and move random on you in your headset if you are trying ti play a game on the PC using a controller
I have literally never had a situation where i have my vr headset and a controller hooked up at the same time
But ok
I have been trying to use the Quest 3 as a "theater" basicaally for PC
Basically play a flat PC game/emulator through the Headset
I was also trying to use it through Steam VR and yeah it wasn't liking it
Yes you can do that with bigscreen
Is it in the Meta store or do I have to sideload it?
And is it a proper VR app?
with a world space as well as the windows?
Yes
Yes
Meta store
ok I will take a looka nd see if I can find it then
Bigscreen vr
ok
Hopefully it will act like Steam VR and Meta Link and allow me to throw up multiple windows example youtube and my game
or a webrowser for gamefaqs
@next osprey Bigscreen beta?
Yes
sighs Failing to find each other
Honestly skill issue atp
At this moment I am expecting the router to not be playing nice with it even tho the Meta based Remote Desktop semi works aka I can get a picture but I can't interact with the remote desktop
Same with immersed by the way
AKA I can get a picture but thats all I get out of remote desktop usage
Network connection is set to private so that isn't the problem here
ALVR MIGHT be doable for me at least
and it is nothing but a blocky mess for me
sighs heavily if it isn't one issues its another for me personally
desktop is on wifi and pretty sure its the spectrum router/modem device
Oh wait are you trying to do everything over airlink?
Lol
Air/USB it doesn't matter for the controller issue as it happens with both
I currently don't have a very long cable to use for USB connection so wifi is sort of the only thing I can really use at the moment. Also USB for other things won't just work out of the box apparently either
Why am I not surprised I have to jump through hoops to get USB qorking on Android for screen hardware?
Right now I just have the short c to c cable that came with the Quest 3
Also my C port on this motherboard is int he back and limited in power output apparently
everything plugged intot he Type -C port complains about not enough power
https://www.amazon.com/INIU-16FT-Oculus-Cable-6-6ft-2-Pack/dp/B0DSPTJWNH hmm something like this should work fine I think. I have a 75W GAN charger brick already that should work fine with this setup
The INIU 16FT Oculus Link Cable, combined with the INIU (6.6ft, 2-Pack) 240W USB-C Cable, provides an enhanced virtual reality experience along with a versatile and powerful charging solution. The 16FT Oculus Link Cable offers an extended range of movement, making it perfect for immersive VR gami...
Yes thats usually the case lol
Most of the time usb c doesnt run enough wattage to charge things like a headset or steam deck or whatever
Usually just slows down the battery drain
yeah "Slow charges" basically
Still using BOBOVR’s innovative power swap design, the new battery architecture separates the discharge module from the battery pack, reducing battery pack heat. It also improves the discharge efficiency by 6% compared to the old model, and adds low-battery sound reminders and accurate battery le...
Battery strap+ extra battery+charging dock for the batteries
Or you could just get one of the adapters that lets u charge while on usb smh
Yeah that was the first thing I linked to LOL
You dont need 75w to charge a quest 3 lol
As I said I already have the 75W charger here so I don't need to purchase another one
It charges off of like 18w
The quest 3 already includes a sufficient charger
Don't think it benefits from higher wattage bricks at all
Can't really find that particular one at the moment lol
The "brick" I have has multiple usb ports onboard
You just got it 😭
And I have already lost the brick it came with LOL
Which as I said isn't really a big deal as I have a multiple port brick I use for charging devices already
Supposedly the quest 3 supports 45w through the bottom tri-pins
I never tried however
Found it in the living room lol
Currently my MAIN issue is the fact that Meta decided to hijack my controller hooked to my desktop and NOT allow me to remove it from Meta/ The Headset
Why not try steamlink
That going to go over Wifi and not the cable?
Also Steam's In Home Streaming has been garbage next tot he likes of Moonlight+Sunshine(GFE)
Steamlink on the quest is entirely different
Though i forgot you don't have a dedicated router so it might not work well
I use a dedicated wifi6 router so steam link has been the best one
https://communityforums.atmeta.com/t5/Get-Help/LET-ME-DISABLE-GAME-CONTROLLER-ON-THE-META-LINK-I-WANT-TO-USE-MY/m-p/1256322 this issue basically is my MAIN problem
Why is there no option for me to disable the game controller for the meta link? I want to play games on my pc while using the my game controller, but the game controller overlaps and controls both Meta Link and my game. I played my game for a good day until the game controller connected to the Meta ...
But Meta hijacks the conmtroller for use with Link and yeah it causes MAJOR issues
I shall grab the cable+adapter first then the batteries later
There's also the new HDMI link app
Where you can connect hdmi to the quest via hdmi to usb-c capture card
And have direct display
Yeah that requires a USB capture card which I do not own. I have a PCI-E based capture card hooked up to my PC
$30 for the USB cable
And yea you absolutely do not need a "link" cable
30 for a usb cable is absolutely atrocious
Any USB 3.0 cable will suffice
Thats for the 16foot cable and the adapter for charging
What is that in real units again, oh 5 meters
Yea still very expensive
$10 was shipping LOL
Though when i still use my old pico 4 i used to use a 10 meter Cat-7 cable for the connection kek
lol
Parents have been trying to find a place to move to since I moved in late last year
The only thing that C port on my mb will power with enough power is my Portable monitor
Looks like this one will hook up to my pc via Type-A which is fine
i wanna see how long you will use this cable before you give up and go wireless xdddd
I fw wired, smh
Wireless is fine and all but i wanna play until my eyes bleed fr
i got a tiny sling backpack
put a 20k mAh powerbank in it
lasts longer than i can ever last
I tried both
I'm not justifying anything
If it's truly better I'd go back to my wired setup
Being able to fully do shit in blade and sorcery and pavlov without constantly counter-rotating the cable tangle and worrying about tripping over it or stepping on it and rip the quest's usb port
And you're not limited by your PC's location
Wireless is good enough for a lot honestly
Sometimes I wish I had a perfectly crisp, uncompressed image, but as someone with a quest 2 that's just not happening unfortunately
ngl plugging in and unplugging my headset to charge while I'm wearing it is kinda a vibe, anyway
i was former wired but then i got tired of diagnosing and slow charging so decided to go wired + wireless
as in wireless but always charging
Same here, I've got a battery back and strap for it but it's honestly too awkward and heavy for me compared to just having it hang off the front of my face, though that might also just be my preference because I use it a lot laying down
Hey guys
I currently have a Rift S headset and it's pretty out dated. I am not really happy with it's visual clarity and field of view mostly.
What is a good upgrade for me if I only play PC VR titles?
Quest 3/3S
If you have the spare money get the 3 cuz its so much sharper than the 3s's quest 2 lenses/screens
If you hate the headstrap but dont want to buy another one 2 rubberbands and a sock will do the job
Crystal light
Considering wireless is a blocky mess for me I doubt I will got for it
Is the Quest 3 noticabely better than the Rift S?
Way too expensive, and I don't play sims
Considering that my Quest 2 was noticeably better than my Rift S when I upgraded a couple years ago, I would say definitely
Thanks
I upgraded q2 to q3 and unless you have good gpu to support it, i was disappointed improvement was miniscule, none even
I never had a rift s but i tried a quest 2
You thing im joking?
And i can still rest my head :P
Oh I did hear that the pancake lenses aren't necessarily a complete upgrade to the fresnel lenses, do you have any thoughts about the visual artifacts? I know the overall brightness is dimmer, too, but idk if that would be much of an issue
Ever since i switched to nvidia, rarely
Only extreme cases of dark scene with flashing lights or snow
LCD plus compression weakness in dark places makes gradient bit less pleasant
Also fresnel lens issue is mostly from imperfect IPD and vision which you won't feel difference if you can match. This was Quest 2 and Rift S weakness due to fixed IPDs
About the pancake lenses
What i though was my lenses being dirty turned out to be reflections
Apart from the reflections it much better because it doesnt have the rings
But thats only really noticable if theres something bright on one side and dark on the other behind the reflection
Maybe that is god ray issue
For ultimate compression test, Trees Of Diaspora was the worst downgrade i had when i had my AMD card it makes image blurry like 240p
I went from a Samsung Odyssey plus to a quest 3
The tracking is so much better it’s insane
Native hardwware is certainly an UPGRADE from the Quest 2 to the Quest 3 BUT if you are using it as a PCVR headset then there may not be much of an upgrade on the client side
BUT it looks like I will be making a Meta Developer account just to be able to access ALVR over wire
I switched from rift s to quest 2 lol then i realised resolution matters too and by a lot
Ok I have ALVR working via a wired usb connection now BUT its still block when I move around and the video is jumpy as well
Looks like I may have fixed it with some slight changes
hey ive been looking at the PSVR2 for PCVR, but my GPU does not have a USB-C port so apparently I need the special adapter.
Is there a reason I can't just buy one of pic related to plug the headset directly into one of the GPU's DisplayPorts?
Yes you need the psvr2 adapter from dp+usb+power to usb-c
It doesnt talk to the gpu with completely standard protocols
Oh yeah that absolutely does not meet requirements
VirtualLink or DP-alt 12V required
iirc the PSVR2 adapter only has 5V support. It's powerbrick is only 5V and the Aero, which uses VL with 12V doesn't work on the PSVR2 adapter, but the PSVR2 works on the Aero linkbox
But yeah, you need the linkbox if you don't have a USB-C port with DP on your PC, since it's not just DP but also USB and power going over that connector
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Anyone having issues with their quest 3 and not being able to sign into meta with Facebook?
The quest 3 is asking me to use a code to setup again
And meta keeps saying something is wrong when I try and login
Aka quest 3 is telling me to "log back in on another device"
bangs head agains't the wall stuck in a fucking loop
I check my facebook account and I have to change my password on it
and my facebook account is stuck in a loop of constantly forcing me to change my password as well apparently
UGH!!! Got it on my windows desktop and not my Linux laptop or even my fucking phone
hey guys sorry to bother. Does anyone have a RX 6600 + Q3 setup? i would love some recommendations on games i can play and in which settings. Thanks in advance
6600 is a bit weak for vr but it would probably run easier stuff decently, just dont expect to be running at max rez or high settings
finally upgraded my rig for pc vr and not standalone metaquest
maybe get a pimax crystal in future if i get into it
yeah i know, I just wanted some recommendations on games and stuff. Thanks for your time
nice, what gpu did you get?
Good luck lol
i had it tested before shipping 
thanks, its been a long time but its time to retire the sli 970s
I mean
On the power supply too? Haha
yes, on the whole build. 
ten years is long enough to wait before upgrading
I hope u dont need it
Most gpus dont melt
Lol
Just nvidias really expensive ones
i just cant accept only 16gb of vram, last gen i was screwed by only 3.5gb
damn 970s
what. happened
nothing. yet
I mean, theres other options than nvidia at the high end, just nothing brand new ig, not that 50 series is much better than 40
i was gonna get a 4090 but they had none so they offered me an upgrade to 5090
Only the nicest GPUs will melt, that's how you can tell you've got a crappy GPU, it works without self-destructing
Lol
Then who are u talking to abt testing the gpu n shit
you select all the components you want, then the system builder, builds it.

is that not a thing where you are?
Afaik it's considered a prebuilt if you didn't put it together yourself, even if you selected all the parts...
sure i did that in 2014, theres no way im doing that with expensive parts.
but i aint got the time for that these days, and i was burned trying to build a 3080 build in 2020 and had to settle for consoles until now.
I would not assemble a car, maintenance is acceptable, but im not gonna accept building it.
a CAR is a whole different ballpark
There's nothing wrong with prebuilts 
To me, part of the fun of getting a PC is the putting it together part. But there's nothing wrong if people would rather have someone else do that for them
i always found the savings of individual parts, not enough to justify the risk and queues
tbf with scalper prices, there aren't really any savings to be had to begin with (not to mention that AIBs even play along these days)
fair, i like watching builds, but for me i no longer do it.
its just a chore and i dont have the time to do it anymore.
ill upgrade a cpu, but whole units is too much
anyway back to VR
my biggest fun in building pc is building AND value for money 
also since im in control of what to put, i wont pay for crappy warranty or mcafee malware
Same
mfw discounted 5090
im not gonna say where cause everyone will spam them. ill need them next generation
hwo has avritual app for connect on pc
Hmm wonder if there is a reason LMG doesn't really cover VR stuff
They do? They just arent a vr focused channel
Ever now and then they will cover a "new" headset but thats about it
Yeah... They are a tech channel
If anything LTT when they review VR they do decent coverage that average vr channel does not do
Most of the VR coverage I have seen is either at a conference like CES or in like the AMD/Intel upgrade series aka Emily getting VR setup for her space @weak bluff haven't seen any VR outside of that coverage besides mention here or there in unrelated videos and its rare that they do mention it
Hence my first comment to begin with
Don't think I have seen a proper VR video from them since Linus was working on his home VR setup and that was well before his move to the new place
There was one like a month ago lol
Jan 11th
As I said I don't count the CES video as full coverage just a quick look at things
Its not a vr channel
It doesn't need to be a vr channel
Are there any big vr games that came out recently?
what else is there to make videos on
steamvr tips and tricks?? cmon now
Overview of UEVR for example
3d printed adapter very cool
Adapter for?
I assume for a headstrap you already had that wasn't compatible with the Quest3?
Looking forward to sitting down and getting the quest 3 all optimised for pcvr and steam vr
Yeah ypu are going to require a BEEFY pc for PCVR with the Quest 3 thanks to the Quest 3's high resolution display
My 3070 Ti and 5800x3d aren't enough apparently
Not enough VRAM apparently
Also the higher res tends to oversaturate the USB connection as well apparently
and my router is a NOGO for wifi connection between the 3
Nvidia has decided to max their more consumer orinteed cards out at 16gb vram aka the amount that current consoles have for unified memory so yeah
@formal relic so just a heads up that its going to be a messy setup and you may6 not even be able to enjoy things fully
intial test on megaton rainfall was very fun
My pc works pretty damn well for vr
I remember watching the facebook connect on my phone under the desk during math class in high school when they revealed the quest 2. Back when they still used the oculus name for their stuff.
If we're talking hardware age though, I now have two cousins attending school who are both younger than the valve index.
And yet I still use my cv1 even though I have a quest 2 and 3 ☠️
Quest 3 tracking is bad for beat saber tbh
Quest 2 is ok but link is not the best
Soooo real me too
but that's just scary
CV1 tracking still remains king of the hill when it comes to Beat Saber. It's crazy to me how no other company has managed to match it's special blend of responsiveness, speed and accuracy.
Sure, Lighthouse is more accurate and matches it in max movement speed (actually outshines it in that regard), but it's nowhere near as responsive, despite it only being present on native headsets...
Standalone headsets don't have any chance to compete given their 30+ms render to photon latency (so just the time it takes for the image to be ready for display and actually being displayed to the user; iirc it's the metric that SteamVR uses for motion compensation) when connected to a PC. Sure, they'd possibly have a chance in Standalone mode, but we're talking PC performance
You can tell the people that worked on the CV1 really cared for the product to be good and to succeed. Now it's just either checking off boxes on a specsheet to seem superiour then the competition or trying to make it as cheaply as possible with no care for quality 
how do you mean lighthouse isn't as responsive? they both have the same 1000 hz imu and external position tracking at 30 hz right?
so true though it's like apple-level of industrial design
1000Hz polling is only a thing on the HMD. But the thing that's more relevant in this case is processing delay. CV1 controller tracking feels more responsive then LH tracking, all else being equal (meaning CV1 controllers on a CV1 vs Knux/Vive Sticks on a CV1)
32gb should do the trick 😅
last time i had 3.5gb
GTX 970
Tried figuring this out in tech but this seems to be a more appropriate channel, Im trying to figure out some sound upgrades to my PC ao it will be able to run my Index at full resolution, as it stand right now, it can do that just not very well, and not without almost thermal throttling, I have a ryzen 5 5600 and an RTX 3060ti Im wondering what Reasonable upgrades i can make to make that happen (Like im not about go and get a 5090 or an Epyc or threadripper Processor)
Check task manager (or the performance monitor of your choice) to figure out which component(s) is being utilized heaviest
Probably the gpu
I'd probably be looking at a used radeon last gen mid-high end card
rx 6800 xt or something whatchamacallit
true the GPU is the heaviest hit, however my CPU is fairly old and i thought any newer GPU would Immediately be Bottle Necked by my CPU
Fr my only issue with it is that any speed map over 350 bpm gets really difficult
It's perfect for tech maps though
Unless its something like the 16 bl star unwelcome school map where the tracking just dies
To balance with 5600X is to get small upgrade with GPU. I say stick with it until you upgrade entire system.
bottle necking isn't real
Ah but of course let me just pair my Athlon 3000 with my newly bought RTX 5090, or maybe my New Intel 14900k with my Gt 710
Obviously I am joking but I'm assuming bottle necking is only really a problem in the event of one of these extremes
I'm just looking to reliable run my Index at full resolution, my set up is almost there however still not quite my GPU will idle at 78, and with a shut off limit of 83 I'm very very weary of it
So if one reasonable card upgrade can push it to do that and idle at atleast 60° I'll take it
Someone mentioned a 6800 xt so I'm looking into that
some games cant max out index even on 5090 its really broad to try to compare
Ah, so I'm chasing an extreme that barley exists...
Well that seems about right
Well... maybe i could try hard line cooling? XD
Doubt it gets me much more than my AIO
I am joking for all intensive purposes I guess my rig is fine as it's stand for now then
Which games are you playing?
Half life alyx, Beat Saber, Vive craft, the normal stuff
Half life alyx gives my system a run for its money but it can keep up 80% of the time
at full resolution i mean
The one that i am trying to beat is VR Chat No matter what i do it seems my computer cant handel that game
my Wifi is fine and the game plays like butter when its just me, but as asoon as 3 or more people are in Its like my card forgot it was a 30 series
Vive craft Pushes my CPU Which makes sense Because Java is a processor hungry engine
that generally gets my CPU up to 80% utilization
they are not hard to run except vivecraft with lots of mods
to get better picture of CPU ultilization you need to open task manager, right click graph and see logical cores
80% is overall ultilization but there could be 1 core/thread that is chokign 100%
you may have balanced or CPU maxed out without knowing
What would i be able to do in any case?
its a way to see how individual core threads are running
I see, i never actually knew About that Thank you ill start benching those
yeah because you have 12 threads but who knows maybe 1 thread is running 100% but rest are not
Would i be able to do somthing if it is just 1 thread ramping up?
well its more of helping understand if you are CPU or GPU limited
if both CPU and GPU runs 100% its quite balanced already, if CPU is 100% but GPU is 60% and you dont run out of VRAM then CPU upgrade woudl help
5600X and 3060Ti should be ok for all of those game and if you want upgrade im afraid best option is upgrade both or upgrade CPU with plan to update GPU later
for minecraft, try to use Sodium, Nvidium, Distant Horizons mods to improve performance
Just waiting for the modpack to build but i did a test with Half life alyx, Full index resolution, Full ultra, I also messed with my Fan curves on my GPU to see if i can get some thermal head room and it worked But it still seems to be almost capped and stuttering frames
And all my CPU cores are almost in perfect sync (expected that from this game never gave me CPU Trouble but its good to have it in context)
seems liek its running multicore well
I wonder if an Over clock would do my GPU Justice
But theres so much thermal head room, and during that entire game play it only peaked to like 85% Usage
(for context
GPU Temp
GPU Usage
CPU Temp
CPU Usage)
ah...
I have made a critical error in my findings...
I forgot Steam VR Changes dont take effect until you actually restart Steam VR
Which means these findings are for only Index at 200% Resolution
Loading into steam VR again I found out what True "Turning a PC into an IED" Looks like
As it finally tried to do steam VR at 500% Resolution and could not even do Steam Home stable
On the Bright side It made Really appreciate how much 200% and 500%... Really dont look any different atleast not to me, i had a choppy 50 - 70 FPS When it shouldve been 120 because VR always has Vsync and thats what my Index is set to so i had a good look at what it looks like and its not much different so turns out VR is pretty good already
I will however put that under the "Never do that again" Catagory
to max out index screen resolution si to render at 2016 x 2240 per eye
if you want sharper image, im afraid you need to upgrade yoru headset
Has anyone found a fix for amd GPUs, specifically the 6600 XT, that allows video players and whatnot to work in vr?
Besides going to the old like 22.5.10 driver
Yes. Run VRChat render mode to software render.
This should be fixed already by default but if it does not work, try DDU your drivers, reinstall drivers then try this launch option.
Unfortunately, after doing a bunch of research, it seems that the issue where Beat Saber's vibrations are totally messed up when running on WMR hardware with SteamVR as the OpenXR runtime handler is not only a known issue that has been around since version 1.30, but there's also no way to fix it outside of Beat Games themselves patching the game to fix the issue. Something they have not done, and have no intention of doing, because WMR hardware is going to be nonfunctional in ten months anyway so there's no reason to fix the game so that it works for the few people like me who still use WMR hardware until then.
Bought my Valve Index on release, it's finally starting to kick the bucket...
I don't like the latency or stutter and limitations of standalone headsets. So PCVR is my go-to.
What's the go-to headset now-a-days? I already have base stations and vive trackers.
I mean, idk how good it actually is but on paper the crystal light is super good
Mabye look into that one
General consensus is it's quite heavy. I like VRChat and that could be an issue...
Not a lot of light headsets atm
Lol
Yeah but most are lighter than Pimax bricks x_x
Its kinda like
If you want it to be light, hi rez, and high fov one of the previous switches will go out
Especially with high fov
Almost never gonna be light
I just want an upgrade to my Index that looks better and works with my lighthouses and trackers, lol.
- Quest 3
- Vive Focus Vision
- Bigscreen Beyond
Seems people recommend these the most. Pluses and minuses for each. It's a pain trying to find HONEST reviews cause everyone is bloody sponsored and shills out a positive review no matter what...
BSB has a lot of complaints iirc
A lot of tradeoffs for the small size
May be biased since i own quest 3
But wireless freedom > no compression anyday
I play wired in VRChat. Need the performance.
I think I'm gonna delete BSB from my running solely for the reason of time. 4-8 weeks to ship, and then even more time if it's not correct. So far I'm looking between Quest 3 and Vive Focus Vision.
What about a beyond?
Light, Steam VR compatible, Hig res
Previous message, lol. 4-8 weeks, possible issues arise that are fairly common like, IPD or gasket not fitting correctly and have to send it back. More wait time. Audio is also a concern. I'm a dancer and sometimes things get sweaty. Can't wear headphones/ IEM's that long either
Then I'd go with what halfy uses and use a Vive pro with a a wirless adapter
Vive pro 2 i should say
Who's Halfy? lol Also HTC has made newer headsets since the Vive Pro
Half and halfy, she's a very popular VRC dancer though she is more NSFW based
Wireless don't affect base fps
Never heard of 'er 🤷
But it seems the Vive Pro 2 and Focus vision has a few differences.
Foveated rendering, is lighter, can be used without lighthouses if I ever decide to do that. Has eye tracking, hand tracking,
There are 2 upcoming headsets that are getting reviews soon
Meganex superlight 8k and pimax Dream air
Superlight is to few reviewers hand now
Those are big upgrade from Index. Other than that there is Bigscreen Beyond.
NO! Don't get a Vive Pro 2. It's a terrible headset. Worst stereo overlap of any production headset, barrel distortion, and more glare then an Index...
(and yes, I had one; the Index is a better headset)
Well there coming from an index and it's clear they want somthing other than it this time
Not many headsets under there unbrealla
Well i dont belive reverb G2 was mentiond
Not having Lighthouse support can actually be a downside if you wanna go with Fullbody tracking (which for VRChat is actually quite big thing)
Also, the "foveated rendering", not really a thing in pretty much all VR games. In pretty much all games you need to hack it in, and the list of games where you can do that is afaik in the single digits. You do got the Eye Tracking, which for VRchat is a really nice thing to have, but the Eye Tracking that Vive developed for their standalone headsets (Vive Focus 3 Eye Tracker, Vive XR Elite Full Facial trackern, and the eye tracker built into the Focus Vision) is apparently one of the worst eye tracking implementations out there. Even ETVR (a DIY solution you can mount in every headset) is apparently better suited for VRChat
(it do be better then nothing tho)
Wouldn't recommend that anymore, as you cannot use it on Win11 24H2 and onwards. Win10 will be EOL in October (meaning no more security updates) and Win11 23H2 will follow suit next year. That headset is on borrowed time :/
From my experience there's really only a few options I can recommend to someone, and it depends obv on what they wanna do.
If you want Wireless VR, go with a Quest 3. If you want something lightweight and small, go with the Bigscreen Beyond (or Megane X Superlight, just be aware of the restrictive return policy and short cable). If you want to play seated sim games, Pimax Crystal Light is your choice.
For everything else: Quest 3 or Quest 3s.
It's the current market and the options out there unfortunatly... if the Vive Pro Eye was still made, I'd recommend that with the Wireless Adapter for VRChatters, but it hasn't been made in a while, and used prices are way too high for me to recommend it (it's a better Index with Eye Tracking basically)
I ended up logging into VRChat and asking some friends who use the platform for the same reasons I do. General consensus was Meta Quest 3 is the go-to for average use. Talking with friends, just hanging out. Some users reported in fast pace games, even connected to the PC image sometimes looked...."blocky" not quite pixelated, but like there was disruption in the picture. There's also the issue of latency. While I do have a router literally in my room, it's a mesh router. 1 of 3. Plenty had it working with full body as well after some workarounds.
But for my use, they I was recommended either a vive headset (take my pick), or BigScreen Beyond since it's so light weight. I myself don't like the 4-8 week wait period, and then with so many people telling me the gasket was slightly of, their IPD was Juuuust off enough to cause annoyance and they had to send it back and wait all over again.
Vive hasn't been makind decent headsets since the Vive Pro 1/Eye. And that's a hill I'm willing to die on
Well there is... one more steam vr compatible high resolution option... it's not one id recommend though..
I've seen their current lenses they are terrible
I've only ever used the original rift, and my valve index. General consensus was I'd be fine
At best the Pro 2 is a sidegrade from the Index. Worse headphones, mic, lenses and driver software, better SDE, colors and contrast, same-same comfort anmd bulkyness.
On the point of software: the Vive Console refuses to let you run the headset at native res. The Resolution toggle in the software is for the built-in scaler on the headset. With that you choose what resolution goes over the cable, but the software decides what resolution you can see at best (which is 100% render res in SteamVR), which is normally way less and as a result quite blurry. Doesn't matter if you attach the Wireless adapter, as then the headset will run at basically it's lowest possible resolution anyways (the Wireless Adapter can't do any better)
I don't intend to use it wireless. PCVR all the way.
I should also mention that the Wireless Adapter can be quite fiddly. You defo wanna attach a fan to it, as it will overheat and disconnect a lot. But even with a fan, the connection can be quite unstable, especially on AMD based systems. The whole thing is held together with toothpicks and ductape...
PSVR2 with a PC adapter is also an option...It's still high resolution and I've heard some positive things only caveat is ive heard the controllers don't have all the haptics they do on pc as they do on PS also I can't really account how mature there software is
Also, if you have a problem with dry eyes, the Pro 2 will absolutely make that worse, because of how much heat comes through the lenses. It's the hottest headset I've tried...
The other issue is bad motion smoothing that makes the tracking awful
I keep forgetting that's an option, yeah. Love my PSVR2. Great option for Beat Saber and in general VR. The only caveat that you can't really get around is that you pretty much have to perfectly align the lenses perfectly
Well realistically regarding my options....
Pimax is wayyy too bulky. I also don't like the price tag.
Quest 3 has compression and blocky image quality at times. Plus latency. Also I REALLY don't wanna support Zuck.
Vive I don't know much about, only ever had my Index which I've grown used to. There's so many damn models.
PSVR2 is dead, there's not much future there. Plus running it on PC strips some functionality.
Really? I do know that the PSVR2 controllers are incredibly picky when it comes to bluetooth adapters, and because the tracking relies on a good connection, a bad connection normally manifests as terrible tracking...
I had no issues with PSVR2 well on a ps I mean never tried it on pc
Well you could always do just the headset
Big Screen Beyonds wait time and issues are too much of a dealbreaker for me. Plus no audio. Getting sweaty with headphones on is no-bueno. And constantly trying to filter IEM wires sounds like a pain...
Especially if you already have a pair of index controllers
Yea the tracking gets really unusable for fast movements
Boiling down a headset because "it doesn't have all the features" is like saying "I ain't buying food brand X because they don't have all the flavours in my country" (even though that brand has similar amount of flavours there as any other brand). The features the PSVR2 is missing on PC are features basically no other headset on PC has anyways. The only one that I can understand people are understandably upset over is the Eye Tracking, but that one is pretty much licensing reasons why it's not available... (blame Tobii, not Sony for restricting that)
There is an audio-strap you can get for the Beyond btw; also improves comfort
Tobii made the eye trackers on the PSVR2? That's both suprising and yet so obvious at the same time

tbf I don't play ranked, so I'm not on the level of "Beat Saber Pros", but I had no issue playing any of the Expert+ 5bps maps in my songlist with the PSVR2 controllers...
Directly on their website is the only reference I found: https://www.tobii.com/products/integration/xr-headsets#headsets
It's funny how they removed the Reverb G2 Omnicept (because it's driver software is no longer supported by Windows), but they still list the Vive Pro Eye, which has been out of production for longer then the G2 Omnicept has been out of support xD
I already have 4 lighthouses, index controllers, and 8 trackers.
using PSVR2 on PC I've heard of nothing but complaints. Difficulty just even getting it to work. Seen clips of streamers ltierally calling it quits out of frustration and apologizing to their chat.
As for the Beyond audio strap? Paying $1000 and then having to ALSO buy an audio strap which from reviews feels flimsy and extremely jank? Ehh...and I still am not comfortable with the return procedure. Aside from the numerous complaints I found of having to send the device back cause SOMETHING was off? I had a user in VRChat talk to me about the frustrations. Not to mention the lower FOV both vertically and horizontal.
Again I love the form factor, but it needs quicker processing/shipping, better quality control so people aren't constantly sending them back, and to have index level audio for $1000.
Guess they've come along way from the YouTube days of "I got a device so you can tell if I look at puppies or po*n"
XD
The problem with the PSVR2 really is how picky the controllers are with Bluetooth. And you cannoth use the headset at all without ever touching the controller. Roomsetup (both initial and later for adjustments) requires both controllers to be connected. You cannot use the controllers wired either.
If the bluetooth adapter you use isn't liked by the controllers, you're SoL. And just because the blutooth you have is built into the mobo doesn't mean it'll work. I know that from personal experience. A cheap 10€ USB bluetooth adapter I had laying around worked better then the Broadcom Bluetooth built into my 350€ Asus mobo... That's the biggest crux imo with the PSVR2.
Passing on the PSVR2
As for Vive headsets, why you basically never hear of those: basically no one buys them. That's why. And no one buys them because of how bad they are. Example, here's a review of the Vive Focus Vision: https://youtu.be/yFQIJIGMkPw
It's focused on the terrible eye tracking, but it also talks about the rest of the headset. Everything in regards to lenses and screens also apply to the Pro 2, except the Pro 2 has no active ventelation, meaning the lenses get a lot hotter on there then on the Focus...
This is my review on the Vive Focus Vision VR Headset, these are all my personal experiences and opinions.
Timestamps:
00:00 - Intro (featuring BonesCollie)
00:13 - Unboxing
05:15 - How to use Base Station Tracking with Inside-Out Tracking Headsets
05:43 - Sidenotes on Personal Experience
06:15 - VRCFT ...
So the tl;dr then is: nothing that is on the market rn would suit your needs. Because that's the market situation: Quest, Bigscreen, Pimax and PSVR2. That's what I can recommend for purchase.
And yes, I know what I'm talking about. Been somewhat of a collector for VR gear, and have tried several more headsets then the ones I currently own...
Quest - Need better latency and to not have things compressed and looking "blocky". Also fuck Meta.
**Pimax **- Too big. In both size and price-tag.
PSVR2 - Lower res, need adapter and bluetooth adapters. Which I hear are finicky. No future there.
Bigscreen - No audio, $1000 tag, wait times, quality control and even more wait times
Meh.
I mean, there's nothing stopping you from going the gamble with a Vive headset, but it's not like I haven't warned ya...
The Focus Vision is basically an upgraded Vive Pro 2, so grab that if you must...
Review says the audio isn't bad. Mic sounds absolutely horrible though.
Dude finally figured out eye tracking. He does talk about a dedicated router though so it sounds like he's using it wireless.
He takes forever to make his point though. Should make a script before making videos, lol
Wireless on the Focus Vision btw is the same thing as wireless on the Quest. Just you need Vive's own software to use the ET/FT stuff (so also Wifi)
The Focus Vision does support native DP using a special cable kit, but wasn't available at the time he made that video. The ET/FT issues are a problem with the software on the headset tho, and even with his best attempt, you still have the bug-eye problem, just not as bad ig
No idea what you're talking about with ET/FT
ET = Eye Tracking
FT = Face tracking
The Focus Vision doesn't have FT built in, but there is a hardware add-on you can buy, which clips into the bottom of the headset
Basically my options are to gamble with Vive's latest model. For $1000.
Or deal with the glitter/snow, audio crackling/popping, and crashing on my Index. And hope that Valve finally unveils a new headset (Let alone being able to get a hold of it)
Sounds like a cable issue, so replacing the cable would also be an option... that is if you're willing to spend around 100 bucks for an aging headset 
Other than Quest and HTCs new Excu- I mean headsets All headset are really aging
Valves cooking up somthing though
its mostly likley gonna Be portable and Steam OS based
Yeah but Valve time.
They could release it tomorrow, in a month, or in 5 years.
True... well you know what they say about the bleeding edge
honestly Index is as good as it gets reliably right now
i mean its lasted you since launch
Ideally, OLED, better FOV and resolution, hopefully the same speakers and mic. More lightweight.
Not many actually exisist the options listed are about the only ones worth considering
Based on most recent information (like leaks through beta builds and whatnot) it really seems like what Valve is cooking up is just a head-mounted Steam Deck of sorts with focus on flat games, rather then VR games...
I mean, why else would there be a model for a controller be found in a SteamVR Beta with a freakin' d-pad on the left controller...
Thats how the Prototype Vive wands looked
and the Prototype knuckles were not too different
Prototype Vive wands were still just sticks with a trackpad
This new model found looked like a Quest controller clone, but rather then X/Y on the left controller it had a d-pad, and the right controller had 4 face buttons iirc. Basically Xbox/PS layout placed on Quest-looking controllers
That would be a very odd controller Be like playing a switch Like 2 inches away from your face
Given the possible internal name Steam Deckard (Steam Deck Augumented Reality Device), it wouldn't be too far-fetched to assume they're trying to make something that works will with the Steam Deck, or possibly has one built-in...
And since the Steam Deck can barely run PCVR as-is, I doubt that it'd be able to play proper VR standalone... (if that first assumption is correct)
So its more like a Valve Vision Pro?
Kindof, but more gaming focused
Still dosnt seem to entirley be valve's perogative
But again, it's important to state this is all speculation. I'd love to be proven wrong by Valve, but until they make a formal announcement, we won't know
That is true
Given recent teasers by some of the Half-Live VAs, it seems like a new HL title is in the works too, and rumors have it that it's gonna be a flat game this time. But again: rumors...
Valve being Valve, they'll probably try to time the release of that new game with whatever hardware they're cooking up...
Half life alyx was a Big success against somep oeples wishes
And yet after almost 4-5 years its still really the only "AAA" VR game
successful for a VR game, yes. But it didn't spark the gaming revolution Valve hoped it would. And now we're stuck with shovel-ware quest titles and basically no new games on PCVR...
Sad more games like it didnt follow It really was the definition of what a VR Game should be
Yeah...I crave more immersive fun games like Alyx. So many VR titles feel like a tech demo
They really do
Like imagine Metro Exodus as a VR Game
But no we got metro Awakening, Not bad by any means but was a bit dissapointing, especially since they outsourced the development of it when they made a VR Game in the past
I like Blade & Sorcery for it's combat.
I like VRChat for its social aspect and giving me a place to perform.
But as for actual fun games that when I'm not home and think to myself, "I can't wait to get home and play _____"
Alyx was the only one, lol
I should probably start looking into VR conversions for other flat-screen games...
How long ago did you try? I've heard the opposite that there's been some strides made towards getting them running better
about a year, when the Unreal VR Mod came out, Turn any unreal game into a VR Game, but all were finnicky and a number of games (Unsuprisingly) Didnt like being booted in a VR Enviroment
Saw someone playing the first Crysis in VR that seemed to translate well
None of the Unreal games i tried worked most of them were indie games though
Also while the graphics are EXTREMELY toned down, I've seen Cyberpunk in VR. That looked hella fun
Yeah but also some were just "Look around in VR" But you still have to play with a controller
Only way I could do that is if it was a vehicle focused game. But I'm not one for racing games
I still love Red Matter 2, but the ending was really a send off for that series 
(it's also the only game that works properly on the StarVR, which is funny xD)
Ive been spending the better part of 2 years in VR Game development im hoping to make a good VR game at somepoint
Actually its been more 4 - 5 years
I'd be in VR playing at the moment if it wasn't for this damn stomach virus.
Augh SOunds rough
I would be but ive been playing beat saber for the past 6 hours and my arms are effectivley noodles
Me and the toilet have become best friends. But I feel like death and even just getting up and running down the hall is exhausting. Guess that's what happens when you don't eat for 2 days x_x
Why no eat? ты идиот
Stomach virus means anything you eat? You violently spew it back out. From 1 of 2 ends.
Must be bad if its lasted 2 days
I'm pale and weak, lol. And absolutely freezing. It's exhausting.
That... sounds like more than a stomach bug...
Well it's also 20 degrees out. (-6c). I just don't have the energy to handle things properly.
Ah, fair I hope you get better than
Not eating means migraines. I take aspirin or excedrin to treat it and I throw it back up. I try to drink just water and either I drink too much and throw it up, or my body tries to expel it out the other end. And constantly trying to do that with no solids in my body at all is....unpleasant.
I SHOULD be in VR shaking my butt and having a good time 😑
assuming you use Vive trackers?
8 of 'em
3 is standard. Can get away with a lot. When you dance and strip, the more trackers help.
full lower body slime have more details than 3x vive tracker at less accuracy
its a tradeoff issue to issue
2 on my feet, 2 for knees, 1 on waist/butt, 1on chest, 2 on elbows, then my index knuckle controllers for hands. 4 lighthouses so I'm never not in view. It works quite well
is there any reason you want to stick with base stations
Probably just ease of use
My vive trackers are the most accurate I've used. Plus yeah, easy.
Well having a headset with another tracking system would require you to not use your base stations
also if your Index controllers are fine you can practically pair them with whatever headset
OpenVR and there's another program out there that seem to reliably combine the tracking
hekky made a tool for that just recently
Space Calibrator is a tool to allow you to use multiple vendors' devices together in SteamVR! Use full body trackers with Meta Quest / Pico VR headsets. Use Valve Index Controllers with Meta Quest / Pico VR headsets. Use Vive Ultimate Trackers with SteamVR headsets (e.g. Valve Index). Features Standard CalibrationCalibrate play spaces by moving ...
released 6 days ago
What headset are you thinking then? Or still undecided?
Still looking at some of 'em. I wanted to like the Vive Focus Vision (their newest) but I'm seeing a lot of negative reviews.
if none of the new headsets make you want to buy, there is another choice - just stick with Index for now
Vive hasnt been the same since valve left them, i havent seen a single good review that wasnt sponsered by them
I really need someone to make a tool that blocks and removes sponsored videos. I'm so tired of them.
