#virtual-reality
1 messages · Page 41 of 1
and they did it without microtransaction and P2W
insane
I made slimevr out of desperation because i refuse to pay vive trackers with base station
alr cool thanks for the info
Hey guys, I'm thinking of getting 1 quest 3 for xmas for me and my wife, is it hard to get games like beatsaber to display a 3rd person view on the TV so we can spectate on eachother without it being FPV and weird?
not talking about the whole green screen camera streamer setup, just a 3rd person view with the sabers moving around the screen
if so... is that gonna murder my widdle waptop?
you can use LIV
I assume it doesnt require a camera?
you can either use liv or mod beatsaber and get the camera2 plugin to setup a 3rd person camera ingame
cool, ill look into those, is it prohibitevely taxing on the gpu? does pcvr still require a tether?
(last time i messed with vr was on the rift i think)
as taxing as rendering the game for a third time, which from my experience on my laptop (r7 4800h and rtx 3050) wasnt a big deal at all, could still push the game at 120fps with max graphics and 1x res scale in beat saber (and also 1.3x resolution in quest link settings)
as for pcvr, you get a couple options: use quest link or air link (first is wired, second is wireless), id prefer quest link over airlink since from what i saw airlink isnt too good, and for wireless pcvr there are better options
which are:
vd ($20, but you get a lot more settings and you can also manage your desktop easily even in passthrough)
steamlink (free, relies on steamvr, only does vr streaming with basic options
i use vd a lot and i can recommend it if its going to be something you use a lot, though for basic pcvr steamlink also does the job good enough. you just need a good router for the wireless solutions, and have your laptop connected with a cable to that router (the LAN cable, or ethernet)
for playing beat saber i also recommend turning motion smoothing and/or asynchronous spacewarp off though, its good for games that dont require much motion, but for a motion heavy games like beat saber it just ends up looking awful
to find out how to disable that, you can search on google how to turn it off for quest link/airlink/vd/steamlink
theres basically no way to make beat saber taxing on a modern gpu
reesabers, multiple ingame camera rendering, intense lightshow maps
thanks for that 🙂 got home a lil while ago with a quest 3 in hand, learned to break things real quick
quest 3s*
ive been trying to use the mod manager to work, but no matter the version of game I put it on, the game wont launch with mods on 😦 imma try liv now
sighs at this point i expect this to get canceled
Which will leave me to get the 3s next month instead of this 3
That would be a pretty big downgrade ngl. I'd happily take a headset with the Quest 3's specs, the 3S tho? not so much
if it's either fresnel or Q2 res i'd take
but 3s is both fresnel and Q2 res
no thanks
I have tested a quest 2 in stores and a school project before and i can safely say
The quest 3 is so much sharper its not even close
Tell that to Amazon. They need to get their shit together. I can afford the $300-$400 for the $380 3 or the $300 for the 3s BUT NOT the $500+ of the standard 3
why would it get cancelled
Lets see multiple reasons. No stock for one aka they can't fulfill the orders they get in
Might as well get the q2
If I could find any lol
Every place liquidated their stock for $200 to make room for the 3s
Where on earth do you live
LOL
Looks like people are asking STUPID prices for the Quest 2 AKA $500+
At those prices you may as well just snag the 3 LOL
And other places are priced similarally so yeah
I'm kinda tempted to get a psvr2
For pc?
It's a nice headset imo
Pc and ps5
Its a great price rn
350 for the bundle with the vr horizon game
keep in mind you still need a $60 adapter for pc use, but i think that shouldn't be a big deal
Yeah thats not a big deal for me
I mainly want it for ps5 anyways
Resident evil 8 and 4 vr
Plus horizon
And a few other exclusives
Also why is the quest so picky with cables
It doesn't seem to want to work with my USB A to C cable that did work with the quest
Only works with C-C cable
Well it does "work"
But i got the slow charging notif
It's not the cable i know since it works with the pico before
Its picky with every cable including official cable
Just that official cable gets more power a bit
I just got issues with A-C cables
C-C all work properly
I got those wattmeters too to confirm
Which is so fkin stupid
That is very little
ig thats because usb a doesn't do usb-pd
then again do most usb c ports on a pc support pd even
USB A ports support PD. They started even back in the days when you could get 15w charging from a Galaxy phones included charger. Those used 9v instead of the standard 5v power. Newer revisions require a mark indicating it has support. But it still only goes up to 100w on the A and B ports as where the newer revisions go up to 240w on the C ports.
Usually the motherboard manual will tell you what each port is capable of. But most don’t ever go over the 5w old mode. So we get screwed on that.
Usb A literally doesn't have the physical pin used to negotiable pd
all the phone fast charging implementations are proprietary
i assume they communicate over the regular usb data lines bc theres no use for them anyway when its just a charger
But the whole point of usb c is to allow the interface to do everything all at once so the data lines must remain functional ergo the cc pins were added
The pin used for capabilities has a resistor or capacitor on A and B ports to indicate what power limits it has. That’s why those phone chargers did multiple voltages and even some from Motorola do 20w at 12v on an A port. That’s why it’s got the 100w limit on just the A and B port types. You’re right on the C being the do it all as those doing 240w now is just nuts along with I think the new revision is 80 or 120gbps. Some motherboards have it as I had 15w charging on one regular A port on a z690 board. But it was only that one port and the rest were just standard.
Wrong. USB PD is USB-C only. But there are other fast charging protocols that work over USB-A, tho none are standard. The closest to a "faster then 10W" charging standard on USB A is Qualcomm QC3, which is what most phones support and is even used by the Vive Wireless Adapter. QC3 supports 5V, 9V and 12V, first two at up to 3A, 12V up to 2A. But as the name implies it's propriatary to Qualcomm. Huawei, Oppo/OnePlus and Smasnug all have their own propriatary protocols for faster then 10W charging, which third-party chargers all have to support if they actually wanna fulfill their clames on all phones...
But standard USB-A, fastest it can provide according to the USB-IF standard is 10W: 5V 2A.
QC3 and USB-PD are two completely different protocols. USB-PD uses special pins in the USB-C connector while QC3 uses the standard USB 2 data pins to negotiate charging speed, tho not all USB A charging protocols used that approach. Oppo Vooc/OnePlus Dash charge only communicate over those data pins that a supported phone is plugged in. To communicate that the cable also supports their crazy 5V 4A charging, they used a resistor between the USB3 grounding pin and USB 2 grounding pin. These Vooc charging cables are not USB 3 as they only got that one extra grounding pin from the USB 3 connector and is otherwise a USB 2 connector with extra thicc power pins...
Does that mean those data pin dependant charging cable A to C must have data transfer capability?
I'm more positive that whatever devices can charge on those cables just happen to support QC3 or some other charging protocol that works over USB-A
I've only got one device that doesn't and it's my Looking Glass. It requires USB-PD and won't work on any USB-A chargers
Heck, if you use a USB-C to A cable with an A to C adapter (effectively making a power and data only USB C to C cable), you won't get any fast charging, as from my understanding basically all USB C chargers only support USB-PD and no other protocol, so by using such a cable you're effectively downgrading the charger to 5V and 2A only... (tho some will do more Amps, just the voltage negotiation won't work)
Afaik yes. (didn't read you message correctly first; my b)
If you use a USB A charger you're either limited to 5V and whatever amount of amps the charger will deliver as standard or your phone has to have the ability to communicate with the charger over the data pins. Apple devices for example require a minimal voltage on the data pins to charge at all from what I've read (something something MFI)
Does MFI apply on USB C?
Probably not..?
Wrong
youve done this before its starting to piss me off
ty
The id pin you mention is only for denoting host and device roles in usb otg scenarios
ik the oneplus i had used the usb 3 ground pin as a serial pin to id the cable itself
Only Mini and Micro A/B have that fith pin, and it was originally intended to electrically differentiate between a Mini-B an Mini-A cables plugged into a device that has a Mini-AB connector (one that is compatible with both Mini A and Mini B cables). That extra pin was later reused for USB-OTG adapters (basically what Mini/Micro-A was intended for but over a Mini/Micro-B only connector) as well as some low-level flashing mode toggle on Smasnug phones. Not sure what other use-cases this fith pin got. But matter of fact is that neither of the full-size USB connectors (both A and B) have a fith pin. It's only present on Mini and Micro A and B
(and yes, there is both a Mini-A and Micro-A; just rarely used)
(connectors not to scale in this picture)
yeah that's what i said
still amazes me how THIN the quest 3 is
all that tech
and most of that thickness is actually just the lens stack
More accuratly, the required distance between lenses and display for focus. There's also pancake lenses for cameras, which are super compact... they're also considered to be pretty low-end optics for cameras...
Sorry it’s not a capacitor or resistor on A ports but a mechanical mark. There’s even plenty of chargers you can buy all over Amazon that go over the 20w limit by those older QC3 modes and such. USB PD is not limited to usb C just that extended voltage range that gives higher watt output. USBIF document and even a few google searches even say the same. Up to 100w on A but 240w on a C port.
I don’t care, either grow up or leave. Welcome to the internet.
No you should just stop being so confidently wrong
Even if usb a offered an early high power standard it doesn't matter a crumb because its not compatible with the current usb c pd standard which is what every modern device (including the quest which is what started this mess) is able to use
this is such a crass stupid moronic thing to say when youre demonstrably wrong lmfao
More accuratly, the fast charging standard used by USB-C chargers is incompatible with the fast charging standards used by USB-A chargers
"its the internet i can be rude to people all i want if you dont like it why do u use the internet so much"
yeah sure lemme go outside and push old ladies down and ask why they feel the need to go outside so much
a veil of anonymity is not an excuse to be an ass but then again maybe some people just are like that irl too ....
Either way this is off topic
Oh please I had to listen to everyone say the PSVR2 was virtuallink while I pointed out that it wasn’t and it wasn’t until iVRy posted himself saying it wasn’t that people stopped saying I was wrong. Same thing when I said USB4 would work. Even chickenbread said I was wrong and then iVRy posted a pic of himself using a USB4 equipped mini PC and I said see knew it worked. Then got told oh that’s just how reverse engineering works. Nah they were just wrong as I stated to begin with. It’s a simple fact of some here haven’t been alive enough to understand something and don’t like being told they’re wrong and make outlandish examples like pushing old ladies down….clearly a low IQ response and instead of anything factual like I stated you get butthurt and try to come back with crap like that. I didn’t even say anything remotely negative towards you yet you stated it’s starting to piss you off when someone corrects you. Yes it’s exactly that USB A started down the PD road and because C came along it rendered it completely pointless. Yes the current PD standard is only C but the PD revision 1.0 supported both C and A ports. It’s right in the USBIF documents…..
i wish discord blocks did anything
Quest 3 owners what do you need to claim warranty? Just the serial number enough?
I'm in EU
Every used quest 3 should have warranty left by law so gonna take advantage of that
Yeah think it’s just serial number. Some US retailers try to make you provide the original purchase receipt too.
Anyone here know about the vive pro/pro eye mic issue? I made a tech support thing abt it but no help, Google and reddit all talk abt deleting some Nvidia audio driver but I have an AMD gpu
Depends on what mic issue you're talking about. If it's about the mic just peaking with the slightest hint of a plosive, then that's just the placement of the mic. You can add like a wind-filter thing (these fuzzy things reporters often have over their mics in storms, but as a sticky pad) to the mic to fix that.
If you're talking about the helium-voice sort of issue (where the mic pitches everything up), that's just a FW bug in the headset. It shows up in Windows as supporting both 48kHz and 44.1kHz, when in reality it only supports 44.1kHz. Result being oversampling and thus a resulting pitch up of the recorded audio. Tell windows to sample the mic at 44.1kHz and that issue is solved. Oh, and while you're in that dialog disable for apps to get exclusive access to the mic, as that prevents any app from just setting it back to 48kHz ^^
I've set it to 44.1kHz but that only made it worse, then when I changed to 48 then back to 44 it only made it slightly better. I'm still high pitched enough to where people can tell I sound higher pitch
The mic works perfectly at 44.1k but stops when vr is launched
I was gonna argue with you on that, but there's no point in beating a dead horse...
I stay by my point that the PSVR2 is in fact VL, and that VL does indeed pack the DP lanes differently to DP Alt mode, but given that this only matters when using more then 2 DP lanes with USB 3 simultaneously it just happens that a USB-4 adapter also works. Tho given the lies the iVRy dev has produced over the years (like constantly saying that ET data is available in the USB stream of the PSVR2, but when the official driver launched it conveniently got "disabled by Sony"... mhm.. sure, then why was the iVRy dev the only one who supposedly saw that data available?)
Sounds like it doesn't wanna switch out of 48kHz sampling. That's weird...
But Windows still reports it as being set to 44k. I'll try doing the disable thing when I get home, I hope that works lol
The amount of unexplainable tech issues when it comes to vr, and vive face tracking and steamvr all bundled together is insane
Prolly Windows to blame tho, because Windows seemingly hates 44.1kHz sampling and pretty much tries to avoid it as long as it's possible, even if that's not the correct thing to do at times <.<
Yeah, the only thing thats worked for me was factory reseting windows, i dont wanna do that every time this happens tho lol
Oh yeah, VPE + VFT might be the gold standard when it comes to Face and Eye Tracking, but there's no beating around the bush that the Vive Software has always been super terrible, and it's only been getting worse over the years. If you think SRanipal is bad, you ain't seen the standalone version of it for the Vive Focus/XRE Eye and Face Trackers 
It's so good when it actually works lmfao
Really, the only good headsets Vive produced were under heavy guidance from Valve. The OG Vive is basically a Valve headset just produced by HTC and the Vive Pro still clearly had some Valve work in it. Everything that came after it... yeah, no bueno...
And not saying "vive facial tracker not detected please restart hmd"
I'll try disabling exclusive access when I get home, hope that works lol
Thank you
No guarantees ^^"
But I hope it helps
Please point to a USB-PD rev 1.0 power supply and mechanically marked type-a cable. You mention USB IF docs several times for some reason but fail to notice that standard isn't even available from USB IF anymore. Only rev 2.0 and rev 3.2 are active standards that can be retrieved. Both require type-c.
YOOOOO!!!
Too bad it's censored but it's pretty dang fun!
https://web.archive.org/web/20130123140132/http://www.usb.org/developers/powerdelivery/PD_1.0_Introduction.pdf
Ill let you find the slide yourself in there, but its stated right next to it the standard limit for A/B connections. Straight from usb.org
LMAO. I knew you'd pull up archive.org. That is not straight from usb.org.
A dead standard used nowhere, unsupported by the USB IF is totally irrelevant
Yes I'm sure you actually knew that. How wouldnt you..... I get the standard is dead and has been superceded but doesnt mean it didnt exist. I get that the C ports PD standards are whats used and nothing even uses the old 1.0 standard. I just pointed out that it exists.
Existed*
I really did lol. I was expecting either archive.org or some other 3rd party site that happened to archive it. You stated several times that usb-pd supports (present tense) type-a connectors and that devices used it. You're only now changing your tune. I'm sure after you spent time trying to find a single device that supported that abandoned spec.
oh no not again
I never changed tune. Stated in the beginning the C standard superceded it and it was something that existed in the beginning stages of the PD spec but never came to fruition in practial uses like VR headsets or whatever the application is.
I couldn't help it. Now they're moving on to gaslighting as if people can't just read their past messages. Funny fellow
notice how jakene asked you for examples of physical products ..
Ikr lmao
notice how you started in with "oh no not again" but then complain about discord blocks not doing anything...you came looking and immedialy jumped in lol.
Go search for yourself. I found plenty of chargers that do it, nothing crazy like the 100w as nothing ever came of that level of power needs while the older standards were the norm. But theres still some available.
i came in to check on my fave ltt discord channel and to my great disappointment this discussion was alight again, yes
No. You make the claim, you provide the evidence of it
i bet 100 sek that they're all nonstandard phone charger implementations
But yes burden of proof is on the claimant
I bet they are too, I didnt say they were official or anything like that. Just that theres some out there that mimic the old standards of some that could still do it. You wont find any from known brands like Anker or something.
This entire time youve been talking about some archaic usb pd 1.0 standard
that has left no trace
thats literally what this entire argument is about
unless by "official" you mean ... something else than adhering to usb spec which i cant for my life imagine what that would be as usb if doesn't make hardware (other than reference implementations ig?)
No I just meant official like ones provided with those phones or devices that would use that level of power.
Theyre almost all the unknock XIOAHUANTG random letters brands you see.
Show us maybe?
Ahem
umm ok ill just do a random quick google search then n let you guys rip it apart. hold on!
Inb4 they pull up some random charger that supports one of the several proprietary charger protocols as if that's somehow relevant to USB-PD rev 1.0 on a type-a port
Lol dang didnt even have to get something posted yet.....
that we've already talked about and shot down as irrelevant..
Idek why this is such a big deal just admit you said something asinine and let it go instead of doubling down ðŸ˜
very bad character trait
see im always right because i dont start arguing unless i know 100% im right
very useful skill many should pick up
hey M i am not reading allat you're typing up im gonna look at horizon fanart on tumblr
Yeah thats the problem, anything that shows on a phone charger that you guys can say comes close enough to some other phone makers proprietary uses means thats the excuse youll use with every one. I didnt any anything asinine. I didnt say anything demeaning or call anyone names or anything like that. I simply stated something existed. Sorry that bothered you.
RIght yet you type that as a response....useful character trait there.....
Mate, if it isn't usb-pd rev 1.0, then it isn't USB-pd rev 1.0. That's not an "excuse", that's objective reality.
Mate, I didnt say the charger would say that on it. Youre just trying to keep picking something to argue about. Wasn't even anything in "arguement" to begin with when I stated my first response. Wasn't disagreeing with what someone said either, just added that something existed back then and that some things still attempt to be those things. Same with all other knockoff electronics.
Who are you trying to gaslight? Lurkers that might not read your previous messages directly claiming USB-PD supports up to 100W on type a ports?
this is so crazy i think this guy is either 15 or 50
I wish, I'd go back to high school any day. Good times! But glad you had something intelligent to say 🙂
oh sweet mother is that your birthyear in ur steam link hahaha
who does that
i dont really understand how youve managed to be this lame for 35 years
That would actually be my favorite guitar brand and my favorite players birth year. But no sorry not 35 yet, getting close though!
Glad you decided to try starting something petty like that, did you ever get any more than 7 subscribers to your channel since last year?
no and idc
theyre all my close personal irl friends who only watch it to roast my ror2 gameplay
This is getting nowhere lets just agree to be pissed at each other ok?
Not pissed at you at all. Never was. Apologies if I made you feel that way. Sincerely.
sadly it didnt work
mic still goes chimpmunk mode when steamvr is launched
(not to mention that PD rev1.0 is literally just the one powermode that QC3.0 added; which is the variable voltage one)
Quest 3
Where's the headstrap
its removed but i have stock strap and kiwi design strap
And just when i just bought quest 3 this comes
Quest pro is worse
For standalone at least
Dunno if the pro is any good for pcvr
Eye and mouth
it's worse than the quest 3 too
it has the same resolution as quest 2/3s
and eye tracking is mostly useless tbh unless you can get DFR to work
i wonder what's possible if meta starts offering more powerful models like phone manufacturers do
not like the quest pro
but part of the mainline
like the 3s is to the 3
and more powerful as in better chip
though i figure that'd be counterproductive as using the same chip allows easy development of games
but i also wonder what games like batman can look like if it runs on faster chip
or yknow, pcvr
I mean, imo thats just a bad idea. That should be saved for the newest generation
If they start doing that its just gonna divide the already small vr community
it'd be cool if it's like phones are nowadays
tons of options
but that's definitely a long way
meta sharing horizon OS should help
but then why would app take advantage for more powerful version of quest if there are so few people using it
having 1 type line up will be like console or iPhone, developers would appreciate there will be very few devices to support
or for vrchat
mid gen refresh playstation style i dont see why not
I assume any other manufacturer wont be getting a cut of the digital sales though so meta will still outprice everyone else by probably several times
Ultra HD on PUBGM
few people have the latest and greatest
yet it's there
personally, downgrading just so few people can see my eyes move which they might not even notice is not worth it
the games, are apps
quest has more similarity technologically to phones
i mean it's literally android
Developers complain about Series X and S a lot idk how same could be replicated with quest
I find console more similar in development than mobile game
You make games on locked custom hardware and developers focus on support provided by console dev
If you want to make special changes like dev mode debug its more painful on quest/consoles than on phones
Unlike Microsoft, I have very very very low doubt Meta is gonna make "Pro ver optimised"
don't forget PCVR exists
which has to handle many hardware config
also horizon OS opening up forces you to do it
because clearly not every horizon OS headset gonna use the same chip
Does it? Or rather, can it?
Because the only option is XR2 and XR 2 Gen 2
Seems simple to me
Quest 1 and previously used off the shelf SD
there's nothing really stopping say samsung from putting SD8 Gen 3 in theirs
and apple also used their laptop/ipad's M2 even though yes there's the R1
And i wonder why Quest 1 used off shelf SD and it did not happen... Again?
Because quest 1 had no choice
And there is no point when XR2 exist
Yeah but guess it is up to who to decide what chip the OS can run on
Meta!
Why would Meta stretch support on Exynos
Something they are not experienced of
Unless they have some kind of partnership
they're opening up the OS
first they're still android under the hood
and samsung or others could modify it
Man then who will fix exynos issue when samsung uses exynos
samsung
Exynos specific os issues
we don't pester google for oneui issues do we
are we gonna pester ARM Organization for a snapdragon chip breaking now
Unless Meta explicitly say so
No nothing about that
In fact, Snapdragon is game dev prob one of if not worst nightmare
Developing games on Adreno is a pain
And Meta is exclusively dealing with it now
Security also matters. Supporting software to run on Exynos also means they have to fix security issue even more places
And Meta takes security seriously. They don't want people to jailbreak or crack. They even put bounty if someone manage to crack security of the Quest
Probably why jailbreak never lasts long last time on quest to bypass facebook
let's not forget samsung's third partner
qualcomm
clearly they're not going to use XR2 Gen 2
and has something cooking
I thought you about to say AMD
Also i though the chip samsung develop is not for Horizon OS but a Apple Vision competitor, collab with Google
Or rather, its a Qualcomm x Samsung x Google with snapdraon used
Doesn't even use Exynos lmao
still it's not the XR2 Gen 2
my point with exynos has nothing to do with exynos itself
it's just that it's a different chip
found my old pico prescription lens so i get to do a little comparison
it's actually ridiculous how massive the pico's lens is
i mean yea i guess you don't get to be the headset with the biggest binocular overlap for no reason
Probably why some quests port are burning up
It's still drawing 5w at full
Or maybe just loose connection?
Though 5w is a lot of power going nowhere
i mean i agree but thats a matter of opinion and which features you value
sounds like they wont support exynos then? rather simple
on an unrelated note, most QPro users are absolutely shafted lmao
how much their price has fallen
I'm so glad I returned mine.
Got Skyrim VR working quite nicely. Had to get a 4070 Super for the mod pack to run well. https://youtu.be/hX5v1uxmDfU
It's prolly running the displays showing 100% charge on them, or at the very least the SoC is running to turn the displays on the moment the wear sensor detecs something. The Quest fully acts like a smartphone in that sense. It's not "off" when plugged in, the system is fully running, just not in the main OS...
Tho I do agree that 5W is awefully high for idle consumption, so it prolly is running the display panels for whatever reason. It's the only sensible explenation
Also green lights doens't means it's fully charged. I've seen green lights when Quest 3 OS said it's 98%
5W charging at 98% seems reasonable
Yeah that too. Same with LH controllers (at least the black Vive Wands and Knux; the charging LED on blue Vive wands behaves very weirdly for some reason). White LED means it's charged to 90% and it's in trickle charging mode
trickle charging?
No it is full as in 100%, ive checked
And I've also confirmed the meter's accuracy
Basically the last 10% charge pretty slow to not make the battery go boom
that is good i guess
why hello there c:
can you believe that I've made two LTT themed outfits for my avatar and I'm only now joining the discord? xD

hehe
Google just unveiled Android XR, a new operating system for Virtual, Mixed Reality and Spatial computing
in this demo running on the upcoming Samsung XR Headset, Project Moohan, powered by Qualcomm's Snapdragon XR2+ Gen 2 chipse that will feature state-of-the-art displays, eye tracking and hand tracking.
source: @Bilawalsidhuofficialhttps://x.c...
quest pro looking ahh
Looks kinda like as if AVP and Quest Pro had a child
Smasnug doing what they used to do best: copy others lol
Get a glimpse into the world of Android XR--our new platform for headsets and glasses. See how optical advancements, powerful hardware and software, and Gemini create endless opportunities to build the future of XR together.
Subscribe to Android Developers → https://goo.gle/AndroidDevs
#Featured #AndroidDevelopers #AndroidXR
Maybe vr headset are just like crabs. Everyhing evolves into crabs. So does HMD?
seems like google is giving a middle finger to meta
i mean same reason they deny play store access ig
Games are gonna be ported to Android XR much easier
ofc they focus on their AI crap...
Call me purist, but AI upscaling and faked stereoscopic/depth always looks crap and will never be more then an a machine guessing data that isn't there to begin with...
Outside of all the AI sludge bla bla, seems pretty interesting...
definitely aimed again trying to fight the AVP
what's up with these companies
clearly most of the sales are not there
the samsung headset
In the end Qualcomm wins with XR2 Gen 2 sales
Android XR is definitely setting up for something like the current android market
doubt it will be as open however
Chinese phone manufacturers on their way to spam
Thought it was 15w or 18w? Tried testing it when we first got ours, but tried a bunch of different chargers and cables.
It can do 45 watt, but the charger it comes with is only 18
No not faster charging speed
Run faster as in processor speed
Also no it can't do 45 through USB C
Even with 45w charger
The port maxes out at like 28 and only really charges max at 18 when standby/off
i love my quest 3
The Quest Pro charging dock defo needs 15 or 20V in order to work at all. Only adapters that I've tested working were 45W and above, and I don't think there's really any lower wattage adapters that can do 15/20V...
Why isnt there any usb c to the docking connector adapter anywhere yet
So a dock, but just a single cable
So we can take advantage of 45w
Some active conversions might still be needed
But it'd be more compact and cheaper
There's the Mobile dock from meta, which actually is included when you buy just the Touch Pros, but is 100 bucks for Quest Pro owners. It has the docking pins for 2 controllers. Quest Pro includes the large dock for the headset and pair of controllers as well as a cable with a single docking connector for the controllers. Kinda useless tbh
All of them use USB-C, the mobile dock and the single controller charger both have the cable permanently attached afaik, the charging cradle for the Pro headset does have a USB-C jack and you can use any cable (tho the angled included cable is the most sensible option)
The mobile dock is called so as it has a USB-C passthrough to also charge the headset from the power that comes into the mobile dock. Doesn't dock the Quest wirelessly, just USB-C passthrough. No idea what power it passes through tho, could be just 5V...
im still not settled on what to buy. More help on choosing? haha.
Choice is between PSVR2 and Quest 3. Mostly PCVR but obviously gonna use ps5 as well if i buy PSVR2. i guess its the black and vibrant colors, and eye tracking being pros with psvr2, while i guess blurryness is waay less on Q3
Yesn't. Quest 3 will get blur from image compression on PCVR, while the SDE reduction layer in the PSVR2 will make the image look softer then it actually is in hardware
so about blur with PCVR?
Quest 3 does have more potential for details in the picture, while the PSVR2 will give you a much brighter and vibrant image. Eye Tracking is a non-starter as it's restricted on PC due to licensing issues by Tobii
I mean the OLED and the ps5 compability is really tempting
They try the PSVR2 and if it's not for you, either flip it or return if you bought it on Amazon or smth
i can return it indeed.
i just remember from having CV1, the only thing i hated much was the blur
On the CV1 it's 100% the lenses
so if quest 3 is sharper i lean there as well.. Meta universe/standalone/AR aint too important to me
That headset (CV1) only had lens blurring. The PSVR2 is a different kind of blur (at least when aligned correctly)
yes and thats the case here too? fresnel vs pancake
PSVR2 has HDR too? From what i understand thats partially why psvr2 has fresnel lenses?
The CV1 lenses were, and there's no other way to say this, total garbo. It's come a long way since then. I'm personally not a big fan of pancakes as they introduce color artifacts and internal reflections which to my eyes is way more distracting then the fixed position glare that fresnels have. Modern fresnel lenses, like the ones in the PSVR2 are lightyears away from the trash that shipped in the CV1 ^^"
Cause pancake dont pass much light through?
Pancakes massively reduce the lightoutput, so while the panels in the Quest are likely much brighter, the light that comes out the other end of the lenses is dimmer then the PSVR2. In fact, the PSVR2 is the brightest headsets on the market rn. Tho HDR mode is limited to the PS5
Mathematically it's impossible for Pancakes to pass more then 12.5% of light. And that assumes perfect filters, which are possible in maths, but not in the messy reality
Realistically pancake optics pass more like 5-8% of light, with lots of stray light going through as well
how is that screen door effect or what its called on the psvr2 vs q3?
I would like to know how Sony is making a pancake lens for E-Mount APS-C cameras with an F2.4 equivilant aparture. It must mean it's passing quite a bit of light or else it'd be more like F50, unless I misunderstood smth about aparture size on cameras xD
SDE is pretty good on most headsets these days. I haven't tried the Quest 3 (only the Quest Pro which has the same lenses, but different, lower res screens), but it's already really good on the PSVR2. Not the best that's out on the market, but similar to the Quest Pro SDE, so the Quest 3 should be better, but it really is marginal difference
i guess ill make an order on psvr2 and see.. Too bad i cant get it before 2025 with the discount available 😦

from 630$ to 385$ lol
Really makes me wonder how bad the overproduction must have been
The PSVR1 sold 5 million units. I'm curious if PSVR2 passed even 1 million
Apparently it's around 2 million. Still a huge reduction
hmm yeah
Or maybe their production costs are lower than I'd expect, but I doubt it.
Apparently they had 1.5 million units on hand when they launched it?
And they paused production earlier this year
there is the fragile cable
aaaaand specific USB C port requirement
i also learned PSVR2 halo band is very integrated and you cannot replace it easily or get hard strap instead
You can however replace the pads with third-party ones
Removing the pads is a bit nerve wracking as it involes basically just janking on it while pushing some spudger into specific spaces 
Tho highly recommended. The Halo-strap with an added top strap is honestly quite comfortable, but I can understand it's not for everyone
you can tell PSVR2 is designed by Japanese because many Americans struggle to hold and fit the controller
dont quote me Linus had that complain
Save 15% with code LinusTechTips at http://vessi.com/LinusTechTips
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On paper the Sony PlayStation VR2 has specs that exceed a top of the line PC VR headset.. for half the price.
Discuss on the forum: https://linustechtips.com/topic/1492213-pl...
just leaving timestamp
also some reddit posts of people struggle with holding them
I never denied that
Just saying that "the large majority of americans" is kinda misleading
if you have big hand you maaaaaaaaay wanna reconsider
Because yes, western hands are larger then asian hands, but I'd say the average western hand is prolly still gonna fit just fine...
But yes, it's definetly a problem for some
no velcro??
the nose space too right
Anyway arent there many a complaint that the touch controllers are too small as well
Third-party pads usually have you install a plastic carrier with velcro on it
ah turns out the unannounced samsung headset is using the XR2 plus Gen 2
The XR2 Gen1 had the memory on top of the SoC, while the XR2+ Gen1 moved the memory off-die for better cooling and thus better clocks.
Afaik the XR2 Gen2 has the memory off-die anyways, so yeah, the XR2+ Gen2 is prolly just a better bin for better clocks...
does that cause memory latency to be noticably worse?
I'm excited to see what the next Valve headset is like.
Dunno, doesn't seem to matter on mobile tho...
Considering desktops have their memory "off-die" without issues
Probably won't matter on slow mobile chip
Oh that's really weird. My Vive HMD tracking stopped working. It started to fly off into space before the screen cut out. 
just finished arkham shadow
it's basically the best fighting experience in VR so far
yea it's not fully you fighting but it's more fun that way
i don't feel badass if i fight like a dork the way i fight in B&S
Kek, tracking in pitch black. w/ 24w IR light
Its prob daylight if its q2 passthrough
Funny thing its darker without the headset cause LCD
Brilliant i wanted to do that
Why do controllers lose track so quickly i wonder.
if something like slimevr can track for minutes before recalibration
Im not asking a lot, at least lemme raise my hand for a sec lmao
Especially with q3 not having up facing cams
simply because they dont track like slimevr
plus slimevr relies on other information like lower legs require upper leg and palm require lower arm which require upper arm
when it loses visual tracking, all information it has left for guess is rotation, gravity orientation and acceleration
they still got some degree of positional tracking even alone as you can notice how they don't actually instantly lose tracking if they're out of sight. Of course they start to drift but i feel like there's clearly leeway for some extra seconds
the position tracking when out of sign is the guessing they manage out of visual range
this guess gets more inaccurate the longer it gets out of tracking
The skeletal tracking of the bones down the hirachy is what keeps drift in check with Slime and other IMU FBT solutions, but you don't have that bone hirachy tracked with just the controllers. Since the IMU tracking generally runs at 200+Hz, inaccuracy add up very quickly, hence why the controllers fly off...
With LH there's also another factor, if some sensors get occluded partially it can make the system get false readings from the lighthouses and think the tracker is actually somewhere completely else. LH trackers generally completely disappear when they don't see lighthouses, so any flying off you see with those is either false readings or interference in the Watchmen protocol...
thanks to accelerometer for at least tell the hand is swinging without camera seeing
but accelerometer is not speed and gets inaccurate fast when you slow down hands
i don't know if it is simply algorithm differences but my old pico controllers have a solid 2 extra seconds longer of occluded tracking than my Q3
i'm just asking for that 2 extra seconds ðŸ˜
you can barely wave "hi" on the q3 thanks to the lack of up-facing cams
sounds like its just pico have better sensor visuals
no, i tested the length of time by putting it behind my back
for the wave hi situation yes the pico won't lose track at all thanks to the up cams
so does the quest 2
removing the upward facing cam is such a questionable move, people complained about it already on the pico 2
wait i never thought of that why did they do that
All the cameras in a q3 are in the three vertical slits??
Thoughts on Steam VR implementing desktops in the VR environment?
There's the two on the sides
But yes there's no upward camera
I think they were just very confident in their arm tracking/estimation software
Tbh it works quite well
I rarely lose tracking even in athletic games
There is no estimation on arm tracking
Once you lose sight, it's done.
Because there's no accelerometers, gyro, etc on your hand
i was scrolling on google for refrences to the vive controllers and found this, they look like the leaked decard controllers
i am aware that thats probaly self explanitory tho as vive helped with the index
Those are for their inside out Vive XR Elite i believe
For comparison they are less similar to deckard and more similar to oculus in terms of layout
Buttons are more similar to Steam deck
There are currently no vr controller with d pad on left
Ehhh.... You got that the wrong way around. The OG Vive was basically a Valve design manufactured and marketed by HTC, and Valve assisted with the original Vive Pro...
When it comes to controllers, basically everyone is now trying to copy the Meta controllers because the Quest happens to be the most sold headset, so having controller parity with the Quest helps with software porting
funny thing original knuckles prototype used vive wand style layout
tbf for a while the Vive wand layout was kinda the standard. Even Meta was considering switching to a similar layout with the Quest 1/Rift S, but after dev feedback they quickly adjusted the layout. It's the whole reason why the Quest 1/Rift S controllers look so different from other Meta controllers: it's because they were originally designed with a big touchpad in mind...
oh wow the more you know
Thank god the new standard
But then, the valve roy im afraid will split into 2 standards again
Uhhh my headset isn’t working anymore-
It’s says the compasitor was disconnected restart vive console
But then i do
And it doesn’t work
And it says the same thing
And steam vr says one of the wireless receivers in your headset was not detected thus can cause connection issues with your vr controllers
I bought a new cable cuz I thought it was the cable like last time
I dunno, the Valve stuff seems to follow standards pretty well. The Index controllers don't have the massive touch pads anymore, but that's pretty much the only downgrade.
anyone tryna sell me a oculus quest 2 ill give you 20 bucks and a skittle from my asscrack ("dingle berrys included")
Dang how is the Index 5 years old?
Lmao. I remember getting my Index in October 2020. Felt like a different world back then
Mid-2019 is when I got mine. I still remember selling my OG Vive afterwards because "I don't need multiple headsets"... Yeah...
Things really have changed lol
how is alyx almost 5 ðŸ˜
lol
Do you use them all or just for collection purposes
- the PSVR2 is my current workout headset (Beat Saber / Ragna Röck / Audio Trip) tho I do occassionally use the Index and Vive Pro for this as well
- the Aero I use mainly for VRChat
- the Bigscreen Beyond is my main Simming headset (ETS2 / ATS)
- the Quest Pro I still use for Quest avatar testing and it's the headset I take with me whenever I go somewhere I might wanna use VR
And that covers the headsets that are in my main shelf. I really wanna use the Pimax for more sim games, but it's resolution isn't that great for that purpose (more Index like then you might believe), the CV1 and Quest 1 really are mostly collectables at this point and the G2 and StarVR... oh what a sad tale those two tell...
I really wanna use the G2 more instead of the Index or Bigscreen, but the software being kinda dead is it's achellies heel. And the rarity of the StarVR just makes me not wanna touch it in fear of scratching it's very unique lenses 
But in my defense, most headsets I own I did originally purchase with one use case or another in mind (except the StarVR, that thing was always gonna be a collection thing)
Prolly not gonna be released outside of Japan and maybe the US if people are lucky. ShiftAll has a track record of discontinuing products before they make it over to Europe 
I currently have my eyes on the Pissmax Crystal Super, but no intention of making a pre-order. I'd wait for the thing to start shipping before I even consider pushing the button...
I'm also kinda running out of space, so something would have to go if/when I'm buying something new... prolly the Quest 1...
hello from the sun shine state
hello 🙂
I want to get an Index, but maybe I should just wait to see what Valve is cooking up.
The index is pretty outdated by now anyways
the issue is its still a good all rounder
when it released every technology in it was top of the line
now several hmds have outpaced it in every respective area (except sound?) but none have done it in a complete package where everything is an upgrade over the index
Plus it's Valve and I've had amazing customer support experiences with them.
its out of production
i would not expect the same level of support as you'd get with a deck right now
You can only really expect that level of customer support with a headset that's brand new. I owned a used index and never once did they ever help me with anything when I tried to contact support
I mean, they are still selling them. 🤷
and honestly the sound one isn't too hard to remedy, at the best you could probably get/print an adapter mount for an htc vive headstrap, like how I have with my quest 2, which is also the same audio solution for the index iirc? But honestly for most headsets you should at least be able to throw some nice headphones over them, unless one of them decides to do something CRAZY and UNPRECEDENTED like removing the headphone jack
sorry I think I had a ptsd flashback to smartphones at the end there
sighs that is what I fucking thought looks like I will likely end up with the Quest 3S instead of the Quest 3 at this point in time
Basically Amazon screwing me over at this point in time
Amazon is offically out of stock of the 128gb Quest 3 for $380
Which is what I basically saw coming
the index speakers are actual loudspeaker speakers instead of headphone drivers and importantly theyre held at a distance from the ear which apparently makes it very immersive but i haven't tried it myself
i can sure imagine just not having the touch sensation on your ear makes you not think of them as headphones as much but idk what it does to the sound quality
I'm pretty sure being held at a distance makes it sound "tinner" because the bass doesn't come through as well, but since it's designed that way they probably compensate for that
they know what they're doing i think
they also look like open backs but I'm sure me mentioning that is making audiophiles everywhere ready their pitchforks and getting ready to correct me
ok yeah the article you linked says they are open backs
Index speakers have quite a bit of bass. Honest to God audiophile quality.
Plus the openness combined with the sound being directed straight into the ears offers for superb soundstage.
There's a good reason why some people build 3d printed rigs to use these as headphones outside of VR.
I have a set of on ear open based earbuds I tend to use these days
yeah the audio solution I have is a lot weaker than that and that audio quality would be nice to have in vr
And this is not just me blabbering about stuff I don't understand, this is me repeating what other people have measured with professional equipment from these speakers.
My subjective impression of these Index speakers is that they produce the most immersive sound I've heard in VR and are about on-par with my Sennheiser headphones in terms of quality
I will likely use these with whatever headset i end up getting
Earbuds have the problem they generally produce almost no soundstage. The sound feels like it's coming from inside the head which is not ideal for immersion, same goes with Bluetooth audio latency which can really rip you out of the experience. Not sure about open earbuds and their soundstage, but given that most are Bluetooth I wouldn't recommend them anyways
Open-Back, wired, over-ear headphones is my go-to recommendation for headphones to use in VR. You can't beat a wire in latency, and Open-Backs give you the most soundstage.
If you use a pair where you can take out the cable, you can replace it with a super-short cable to not have any cableing mess
regular over-ear still got shitty soundstage
definitely worse than built in
That's why I specifically mentioned open-back
Any basically any over-ears are better in terms of soundstage then the Quest speakers that sound like the audio comes from either in-front or above you (depending on the model)
The quality of the Quest Pro is fine, if a bit quiet, but proper surround sound feeling it is not
Matter of fact is, if you want the sound to feel like it surrounds the user, you have to direct the sound straight into the users ears. Only way to achieve this is by placing a speaker over the ear, whether that be floating or with a cushion...
When the speaker is placed off to the side (like with the Quest, Rift S, Pico, Vive XRE/Focus) the sound gets shapen by the users ears and it'll sound like it comes from the direction the speaker is placed in.
You can do quite a bit with psychoacoustics, but you cannot preemptively unshape the sound, as everyone's ears are different, hence the need to physically direct sound...
Reason in-ears don't sound very spacious/produce surrounding-like audio is because even with all the virtual Surround tech, you still need some of your actual ears to shape the audio to some degree. Earbuds completely bypass the outer ear and it'll thus sound different, less spacious and surrounding.
Like I previously said, I'm not sure if open-earbuds will have the same problem, but I suspect they might as they're still paced very close to the ear hole to retain some bass response...
They also just hurt.
The bass in my car is so high I had to turn it down and the bass in my headphones is a little low but turning it up a bit makes it sound worse. :-/
Part of me wishes Valve wouldn't be as secretive about what they are doing but then people do over hype absolutely everything they do.
ive never understood wtf soundstage even means considering we only have two ears how can sound sound further away with only one speaker in one ear yknow
If those are bluetooth yeah dont
the latency is awful its genuinely unusable
Even in flatscreen games bt headsets are barely usable depending on the game..
Don't the newer airpods let you map the shape of your ears with an iPhone so it can simulate the way sound enters your ears normally? Airpods definitely wouldn't be a good solution because of some of the other reasons you mentioned--and also needing to be in The Ecosystem to use them fully. But I do wonder, if that tech becomes more standard, kinda like how the bigscreen beyond has you scan your face to buy it, maybe it could make audio solutions in general more immersive?
oh and of course none of that works without making sure you have good enough drivers in the first place, anyways, there's only so much you can do with crappy drivers
The thing is, your ears have a certain shape, and that shape isn't incidental, it's intentionally shaped in that way to help your brain understand where a sound comes from.
From what I understand that sound shaping of the outer ear also has to do with how wide/surrounding audio sounds to us (aka soundstage)
I don't fully understand it either tbh and I don't think even most audiophiles do. All I know is that you don't want to close off the audio drivers to allow for your ears to do their work still...
Hey VR people. Ive "recently" upgraded from a GTX1050Ti to a RX6700XT. After playing VR, at more stable and higher FPS and higher settings, ive noticed the video quality is considerably worse, im assuming due to AMD's worse video encoding. Im limiting Bitrate to the max my Network can handle without cut-offs. Im wondering if its worth adding a GT1030 into my system as a video encoder card?
You can't use a separate encoder card
Even if you can, pascal's encoders are equally shit
thats the cost of AMD i got exact issue when i moved GTX 970 to RX 6600 XT
Yes i can. Im using ALVR with a Quest 1
I can even choose to CPU Encode, but my Ryzen 5 2600X is often busy doing other things.
And Pascals Encoders are somehow apparently still better then whatever AMD has to offer apparently.
I was thinking of grabbing that one open source CUDA H264 Encoder, and run it through that library that allows you to run open source cude code on amd cards.
But im assuming that it wont be perfect either, for too much hassle.
Yeah. Apparently the drivers got an update that has improved 6000 series to the level of 7000 series though.. ill have to try it again
Then why are you still asking here
Cuz id like to know the options of others if they deep a second gpu in a pc for cuda and Encoding is worth it
Sure, perhaps asking in #tech-chat-1 is more reasonable but idk.
Sony headphones do this but require a subscription for some reason (therefore I'm never trying it).
It also only works in special music apps on Android/iOS. You can't use it for general surround sound applications
It's not a Sony sub you need, it's a sub to Tidal or Deezer you need
That's not what the application says.
Too be honest, I did try it a long while back with my WH-1000XM3 and WF-1000XM3 on Deezer and it wasn't super impressive. Sounded about on-par with my Sennheiser GSX-1000 virtual surround, but only on the over-ears. The in-ears still sounded very closed in
Ig Deezer and Tidal stopped offering their support. It really is only these 3 apps that support Sony's 360 audio on Android. And since you need the Sony app to use it, it certainly isn't available on Windows or Mac...
I got these headphones because I was recommended them for having a low latency passthrough mode.
Yeah, Sony's ANC/passthrough is pretty much on top (at least as long as you look at headphones that don't lock you to one specific brand of mobile phones)
Honestly if people stopped pretending devices with vendor lock in mattered it would stop happening. I don't think a lot of the Apple stuff matters because of the lock in. :V
Yeah, all Airpods are basically useless if you don't have an iPhone. Heck, afaik you can't even update the AP firmware on an iPad, even though those are basically large iPhones without the call feature...
I have a pair of USB-C wired in ear earbuds otherwise I will be stuck using my Audio Technica ATH-m50x's since its my only set of 3.5mm cans
Does the Quest 3(S) allow for USB-C earbuds/headphones? or will I be stuck with 3.55mm?
there is no 3.5mm
only the non s has that
Yeah I was planning on grabbing the Quest 3
Will have to see what the money is like next month or 2
If the money isn't there then the 3S it will be
Ok so my USB-C in ear earbuds it will be then on the 3S
** quest 3 over meta link wired link with steamVR**
how come in the distance on whatever game im playing the clarity just goes way down and it looks really ugly? its not a resultion issue as it is the same nomatter how high i shove it, is it an issue with compression over the usb cable connection introduced because it isnt a direct displayport/usb connection?
lod
its not LOD, its definatly a compression issue now ive looked into it, i dont see it anywhere near as bad on my old riftS and mates index
could even be my cable isnt good enough
quest 3 has much higher resolution than either of those
you might just be seeing the lods more clearly
Because distance to the camera doesn't affect resolution of compression at all ..
For compression issue to happen, certain conditions must happen
When you say in a distance do you mean looking something that is far away from you? That is not enough to get poor visual quality from compression.
i guess things far away tend to have angularly smaller details
eg more visual noise
Which lossy compression usually discards
I finally got it working, holy.
I had to reset ALVR's settings
And then, stay under the Quests SOC's max hardware decoding resolution.
(and use hevc)
Maybe it happened because software don't know how to deal with hardware change
Likely.
But it definitely also was the resolution drop (the quest was struggling to keep up, and was jumping between 72 and 37hz
Im now running at 3170 x something or something like that
At 3700 x something the quest 1's processor starts to struggle and stutter
And its constantly hitting 72hz with about 70-90ms latency
Which aint great, but i cant get better with my network
(PC -> Ethernet -> WiFi Repeater with LAN Port -> Wi-Fi -> Router -> WiFi -> Quest 1
If im in my room, it goes from the repeater via wifi to the quest directly
I can push about 80-120mbits
I am curious, are those values good?
AirPods will update the firmware with a iPhone, iPad, or Mac. Only while charging.
Huh... I swear I read somewhere that FW updates for Airpods are exclusive to iPhone...
I just googled and first page was the Apple page lol.
Probably was only iPhone when the first gen came out. Wouldn’t be surprising at all considering apple’s tactics.
Right, I checked again, it was the Beats headphones for a while where that was the case. Settings and FW updates were in the iOS settings and only iOS, not Mac or iPad OS...
Funny how Beats became more useful on Android again after the Airpods dropped, since now you need the Beats app on bot iOS and Android lol
I just presumed since Beats is part of Apple that Airpods just happened to behave the same (which tbf, to a dregree they do)
Join us for the reveal of Pimax's newest VR headset, the Pimax Dream Air. The small and light headset packs 27 million pixels, head, hand and eye-tracking, integrated spatial audio, a Display Port connection, and a self-adjusting backstrap.
https://pimax.com/products/pimax-dream-air/?ref=imc
The Dream Air is a PCVR headset, and borrows a lot o...
Is anyone still willing to believe Pimax will make good on the promises they continue to make after all this time?

I'm getting to the point that I don't trust promises from companies on general principle.
What wireless PCVR stuff is there that isn't HTC/nofio?
Nofio isnt even good lol
My friend instant regretted buying their wireless adapter
Tried to sell it after trying it
They had partnered with a Chinese company (PeakDo I believe is their name?) that makes Wireless HDMI/USB hub solutions for PCs using WiGig 1. The Wireless Adapter for the Crystal is literally just a standard PeakDo basestation with a custom receiver unit. Afaik one of the reasons it's only supported on the original Crystal is because it doesn't actually run at native refreshrate and the internal XR2 of the headset had to do AST on the incoming video signal as well as upscale it slightly...
It wasn't so much a VR specifc solution as it was just an off-the-shelf solution that was tweaked for VR. Kinda like the original TPcast...
I still find it funny how the TPcast was basically a DIY project that somehow made it to market. Standard WiGig HDMI solution (with flashed FW to identify as the headset), standard TPlink 5GHz router (with custom FW to prevent usage as a normal router) and RaspberryPi for USB and a big 20Ah Anker battery + 5V to 12V upconverter for powering everything lol
I have Linus on my mousepad in my VRC world I'm working on
what's AST
So the Vive one might still be the best?
A-Synchronous Timewarp
Basically the magic that makes VR not vomitmachines. It projects the rendered frame in 3D space based on your headmovement between the frame render start and it being displayed on screen...
PCVR over standard Wifi or just USB also heavily relies on it due to compression latency and whatnot
But it can also make the image feel higher Hz and more responsive then it actually is, and that's the reason why the Pimax Wigig adapter uses it...
There was a setting in SteamVR when I had a i7-3770K and a 960 for VR that was something about generating frames when the application can't keep up.
Made everything worse and I had to turn it off.
SteamVR hasn't had the ability to turn AST off for a long time now. The whole terminology in general is kindof a mess since everyone uses different terms for different things
The thing you can turn off in SteamVR is motion smoothing, sometimes called ASW (A-Synchronous Spacewarp) and in some cases even called AST/ATW infuriatingly...
What it does is generate fake in-between frames based on previous frames and additional data like motion vectors and depth maps. With this you do get a proper 90Hz image, but it's plagued with the same artifacts that you get with other motion interpolation systems like DLSS FrameGen.
Proper ATW/AST only projects the last frame as-is in 3D space, no additional changes to it. And it's a system that you just simply cannot turn off anymore. Tho sometimes SteamVR does mess up and not enable it sometimes when using the Vive Wireless Adapter. The result being a slightly delayed image that really really messes with your head
The only things I've really had mess with me were the frame generation and games crashing and leaving the same frame on the display. I'm not sure if I've had delayed frames, but it wouldn't surprise me since I'm using the wireless adapter.
Man I really do want a better HMD and better tracking but it really does feel like my setup is still the best wireless one.
i thought we called it ATW
Yeah, ATW
and spacewarp ASW
I can't imagine how bad VR would be with DLSS and DLSS frame gen, regular games are already bad enough with that garbage.
V72 makes hand tracking cursor soo much better
dlss is pretty good, no?
framegen would probably introduce prohibitively much latency ..
but i think its really funny how vr drivers have been doing motion interpolation for a decade and nvidia is touting it as revolutionary now
It's pretty bad.
is it?
Some actually think DLSS UQ looks better than native
Mainly because of the anti aliasing effects of DLSS actually being better than something like TAA or FXAA
I think it looks really bad, so much so I played through Portal RTX with it completely disabled.
TAA looks awful too.
In this extended version of Spacewalkers, embark on a one-of-a-kind adventure with the first space walk ever captured in breathtaking cinematic virtual reality.
Experience the thrill of floating in the vastness of outer space and join astronauts as they venture outside the International Space Station (ISS). You'll learn how astronauts prepare f...
by far this was the best thing i have done in my quest so far (granted i only just got it);
being able to see the entire iss inside and out is so freaking cool;
beatsaber was ok too but def nothing compares to this;
the coolest thing is i can take a 360 frame of a part of it, and make it my virtual background;
so that whenever i put my headset on its like i'm sitting in the ISS;
Yeah VR is awesome because of stuff like that
I was in a simulated ISS that was created by NASA when I was a child, I even got to do a simulated shuttle landing (I was one of the few kids that didn't crash). Really cool stuff!
Wait this says Oculus, does that mean it's vendor locked?
well unless its only on the quests ...
Embark on a mind-blowing VR journey to one of the most advanced 'miracles' of modern technology to have ever been built by mankind.Join astronaut Samantha Cristoforetti from the European Space Agency (ESA) as you step aboard the International Space Station. Guided by the holder of the record for the longest uninterrupted spaceflight for a Europe...
found this while i was looking through the free vr games i had on steam, seems like its a similar experience but since its on steam you can use any headset for it;
I do wonder how I could create a better setup for recording VR gameplay. The Beat Saber camera mode feels way too zoomed in.
LIV
what VR do you guys have?
Quest 3
I have a wireless Vive.
Quest 3
rift cv1
Quest 3 as well
Hey again
Bought a PSVR2 (its on the way), but theres an deal on Metro Exodus + Awakening on steam. Seems like Awakening might be fun on VR. Now, would you game it on PC on a 6800 XT, or on a PS5 and use valuable space for all pros of using PSVR2 on PS5?
Did you order the adapter for pc?
Yes
I wanted the Quest 3, but it was too expensive for me, and since i have a PS5, and would highly enjoy the OLED with PSVR2, i purchased it. If it sucks ill return it though. The lenses in Quest 3, i get they are super good but seeing some images, it seems like the colors are pretty washed out. Atleast one thing the PSVR2 will be superior in 🙂 Eye tracking will probably also be nice 🙂
I haven’t had any issues with the quest 3
And it looks amazing
All the games I have played look good
Yeah its better in most fields, but LCD vs OLED.. I own an LG tv and saturation and good blacks are so important to me 😄 + its 2/3 of the price of Quest 3 😛 I will buy one probably once "Quest 4" or whatever comes
I used the quest 2 before getting the 3 and I prefer the 3 over the 2 tbh
I know nothing about those issues lol
Well PSVR2 are superior to Quest 2. Quest 3 superior due to pancake lenses
From what i know, only PS5 has the eye tracking etc
Tbh I have no reason to get a psvr2 cause I don’t have a ps5
Yeah that's a problem.
They are doing vendor lock in crap.
I guess only reason someone would get psvr2 over quest 3 would be colors, price and obviously ps5 compability
It’s mostly because they want people to buy a PS5
And honestly that’s expensive
If I wanted to go out right now and buy a PS5 and VR2 it would cost me about $950 before tax
This is tru but the quest 3 is still one of the best headsets available tbh
I don't think ANYONE buys a PS5 just because they apparently own a psvr2? XD
The PSPortal got a lot of hate when it released
Ofcourse. PSVR2 is a good second in PCVR under... 700 usd i guess. Above, i guess according to specs, Pimax, and Valve Index would be better though
and Apple VR is apparently really good
Let’s NOT talk about apple and their $3500 price tag
Pimax seems super cool though
I have heard good things about the Index though
QLED, 100hz, 3840x3840 resolution (Quest 3 has 2064x2208)
I guess the Aspheric lenses are good too with light etc
Seems like the best psvr2 titles would be Horizon: Call of the mountain, Gran Turismo 7 and No Man Sky? Any titles recommended in the same type of category?
What’s up yall I’m trying to pick a game to buy (SteamVR) that will provide a lot of hours of gameplay and would also be a lot of fun to play on New Year’s Eve with my friends and their perspective casted for everyone to watch. I was considering blades and sorcery, boneworks, or a horror game, but I wanted to hear suggestions.
thats not per se a bug/issue its a choice to not spend the dev time to implement them on pc
Yeah that's an issue with management.
its not vendor lock they actually need to do more work to support the features
The headset was never meant to be on pc
any pcvr support at all is a bonus to us from sony
If it really is a case of "didn't feel like it" instead of "maliciously trying to get people to buy the DRM PC" just make the converter box software stack open source. Let people finish it.
👀
Should I get psvr2 as an upgrade to Q2? I mostly play simulation games but I also play social games from time to time. It seems like I can get over the clarity issue by applying a sharpening filter so I don't think it will be an issue for me
This is for pcvr btw forgot to mention
One thing I don't like about psvr is the tracking camera, I'm not sure if psvr2 has this, someone probably knows, but don't go quest 2, go quest 3s, it's got the same specs as quest 3 but different resolution and some other things as the quest 2
Oh I read it wrong 🤦
Psvr2 is inside out tracked
meaning no external tracking hardware (even though lighthouse is technically inside out tracked too but has hardware lighthouses to mount on your wall...)
Ah in that case I'd say go for it
That's honestly the only thing that would deter me from buying a psvr again
But psvr2 is tracked similarly to quest so I'd say go for it
Also a reason I would never get the valve index if the price wasn't do so high
what would a quest 3 cost you
the psvr2 optics stack is inherently less clear than the quest pancake lenses
No matter how sharp you make the displays
and a sharpening filter doesn't add any more information anyway it doesn't actually make the image clearer
supersampling maybe
Why the fuck is dlss called that it's the opposite of super sampling
The lighthouses are a deal breaker?
Probably because it comes from 16K (or whatever) training images.
DLSS was originally intended as an Anti-Aliasing system with similar effects to super sampling, but Nvidia decided before release that it'd be more worth it as a performance booster. It did end up shipping as an AA-Option in the form of DLAA and DL-DSR
Probably around the same
I would prefer the psvr2 since the cable is much better since I don't want virtual desktop disconnecting during races or missions
@pulsar kestrel lets chat here since we're getting off topic of linux a bit;
Absolutely. It's practically MSAA quality, while also applying to stuff like normal maps (which MSAA can't do)
@pulsar kestrel https://www.perplexity.ai/search/what-academic-evidence-is-ther-ZVBtuEwEQw6HgzlV5GdJPg ;
Looks like short term studies agree with you in terms of eyestrain and myopia but there's also a gap in long term research;
also i don't see how it would affect dopamine differently than other forms of digital displays;
i think that's a logical leap;
also worth mentioning i already wear distance glasses when i use my headset, so that could have a factor in how i process it, especially since i use vr while doing active excercise like being on a treadmil, as opposed to staring at one spot without moving my body;
in general though i feel like i am simply not the average user of electronics in general both since i have to use computers many hours a day for my career in cybersecurity, and because unlike most people i have a standing and sitting desk combined with a treadmill to ensure i am physical active and not sedentary. this is also part of the reason i have gotten a quest 3, because of its use for exercise and other activities like beatsaber that are more active vr. passive content i still generally speaking will watch on a tv from a relatively long distance away, but a few shows or films i will watch in vr while i am exercising if i want to immersively enjoy the film and/or view a 3d/360 video that is designed for a headset;
not to mention i might even be able to get a job with a friend of mine in xr development on linux, so similar to my cybersecurity work there's a strong financial incentive to work in vr and be used to the technology, especially if it becomes more common in settings like classrooms and thus i may need to train teachers and others about the dangers of xr similar to my current work teaching about dangers in social media and cybersecurity;
Here's a hot take: I LIKE THE RIFT CV1
How's that a hot take? IIRC it was a good headset with a suboptimal tracking system.
theres nothing wrong with the tracking system
that guy doesn't even know how vr optics work on a conceptual level
theres no "focusing 1 cm away" the lenses focus the light rays so they appear to be ~2 or more meters away depending on the exact headset
vergence accommodation is still an issue
Imo the CV1 still is a really good headset. 2 problems that makes it really hard to recommend tho these days are the lenses and screen resolution...
I'm still pretty happy with my Vive too. The wireless is super nice and I'm going to guess my 3060 can't max out modern HMDs anyway.
can confirm on all points hehe and also the wire is a compromise and the fact that its obsolete and impossible to get spare parts for
So, bad lenses bad screen res, irreplaceable cable
I don't get how this counts as a really good headset in 2024
every other feature??
the controllers, the tracking, the audio, the build quality and design, comfort/ergonomics, physical ipd, oled screens,
sure nobody should buy one today
but if you still have one its decent
like the point is those are the only three points that make me wanna upgrade
and per finger hand tracking like an index or quest
but those alone arent worth the money when i already have a working (for now) headset
oh and force feedback like the psvr2 controllers would be AWESOME but doesnt exist in the pcvr space
if i had a ps5 i'd get a psvr2 i think
that was ha reference used to prove that the human body takes the lazy way out if it comes to doing something or not, eg if the options are to refocus the lens using the eye muscle or not move the muscle as that has worked , an acummulated time before just fine. you can probably think of a million other things that prove that , when reading , if the options are to read the actual text or read what you expect is there , the brain chooses the first for the first half of a long sentence and the latter for the second half , thats why most bugs still are in collumn 80+ in code ,and why newspapers wo can print articles a meter wide opt to put everything in verry narrow collums.
also i really do think that if anyone wants and think about it for a second it makes allot of sense , historical evidence is nonexistent , because historically we never had to read roadsigns or even read at all,.. so using that for evidence is a nonstarter for both sides ... perhaps this can be mitigated against by doing focus excercises for short and long distance equal amount of thime spent in a single 1cm focus
You can replace the cable, it's just you can't find replacement ones...
(outside of just buying another used headset and stealing the cable from it)
But yeah, the CV1 is really comfortable & light weight, good audio, decent FOV, barely any black smearing despite using OLEDs, imo the best VR controllers ever made and super responsive tracking
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Hotter take
Psvr 1 is fine
Actually tho are there any decent third party headsets yet? Don't wanna fall for the zuckening
Amazon SEO is useless for stuff like this it's all either quests or $40 headsets you strap your phone to
Because amazon only sells new items really
Quest 2 is discontinued and is slowly running out
All WMR headsets are on their way to the graveyard
Some others are only available through the manufacturer website
Pico doesn't sell in the US
Hotish take:
You're right
yooo, can anyone recommend me a cable compatible with the quest 2?
preferably USB a to USB c (connecting to the headset) so i can use it as a link cable. having issues with my usb c ports on my pc, but USB a works fine.
thanks!!!
Personally using the Kiwi Design Link cable. It's a bit on the thicker side, but relatively cheap, comes with it's own clips to attach it properly to your headset and overally just a good USB 3 cable (ofc it's A to C)
I second the Kiwi Design one. There's also the Syntech cable. Here's the one I have: https://a.co/d/1wE2zW4
Thanks guys
Can you even get the Pro that works with the wireless kit these days?
okay epic discovery
these two pins on the left side are really short
and may not be making a connection with the battery pack
i lost that one hella bent pin
i hate microscopic elements
i never want to work with anything that includes them
you look away for one microsecond and its gone
as if it didn't exist in the first place
whyyyy
Anyone know if the 7800 xt or 6900 xt would be a better VR card on index?
looks like they are pretty much same within 5% of performance so go with whatever u get easier
Its more than enough just get good enough CPU
hellloooooo
any ideas on how i can improve steam link quality? its slightly mushy on small objects and a lot of smudging
wired link still looks great
If wired runs good try checking your wifi setup
Ok I feel dumb for not having thought to ask this question until now: I always assumed that since you could physically see the little white dots on the Reverb G2 controller tracking rings, that you didn't need to have a light on in order to not mess with your tracking the way that the quest headsets used to work. But is that actually the case?
the quests use ir leds on the tracking rings
idk why wmr uses visible leds considering basically all camera sensors can see near infrared
They only need external light to track the headsets position relative to your surroundings really
Huh. Ok. I've had some weird issues with tracking recently. While inside the headset, I attributed it to my mirror but then I remembered after I quit out that I moved my mirror to another room after having that issue with my Index. So then I thought maybe it was because I play in a room with very little light, but I didn't know if that would be an issue on the G2 like it was on the quests.
Early days of inside-out where wild. WMR was literally the first on the market...
I mean... HTC tried to make sort-of glowing tribal lines (also visible light) to work, but it just doesn't...
Really as long as it's dots, it doesn't matter what wavelength of light you use for your tracking. Using visible light does have the benefit that you can use camera sensors with a wide pickup range. You're not limited to near-IR sensors in order to also cover the IR spectrum for the controllers...
But it's just that: a possibility. Metabook proved with the Quest 1 and Rift S that you can track a headset inside-out with near-IR camera sensors. Ig that's what Microsoft was most afraid off: that near-IR sensors just don't provide a good enough picture of the room...
Turn your lamp on
The only light in the room when I normally play is from my table lamp, and my monitor. That seems like more than enough for proper tracking, so I'm leaning more towards the continuous degredation of my headset being the culprit of the weird tracking : / I've also been having the video output inside the headset randomly disappearing but the audio continuing just fine. So the game keeps playing, I just can't see it. I thought maybe that was caused by my cable being pulled on so I taped it to the strap in such a way that there's plenty of relief on the cable so there's no stress on the port, but that didn't fix it. The video turning black, and the weird tracking seems to come and go in random intervals with no discernable cause so I'm guessing it's just the headset getting old
Planning on trying mixed reality headset I got for free on a pc with a 1050, recommend me some games lmaooo
ok but did you try turning the lamp on
And also do the same strain relief on the gpu end of the cable
Hope it's not gtx 1050 2gb
I can only think of beat saber with lowered down settings
Also make sure you're not running Windows 11 24H2, as it (and any Windows version going forward) will not support WMR hardware
Ya I'm staying on Win10 for as long as I possibly can so no issues there. I think I've gotten the tracking issue figured out. I tried playing earlier, and my left controller wasn't vibrating anymore even though the battery indicator said 52% so just in case I swapped the batteries and now the vibration has come back and there hasn't been anymore tracking issues. Still haven't figured out the video turning black issue. The cable coming out of the gpu is already strain relieved, but the USB cable isn't so I tied that up just in case that has something to do with it.
It'll be rough, really rough, since iirc it's weaker than the XR2 Gen 1 GPU
Microsoft loves doing this, thankfully not as much as Alphabet.
I wonder when Valve will say anything about the next headset.
the day it's available on the steam store probably
Don't they normally announce the stuff ahead of time a little bit?
CES would be a fun time to do it, but I'm not going to expect anything.
i dont exactly remember but theyre only gonna announce it when they know its 98% a finished product and is coming to customers
If I recall correctly, the index was only officially announced like a month before it went on sale? I'd expect a similar timeframe this time around. The amount of references and discussion surrounding their next headset strongly suggests that it'll be sometime this year though.
It seems like every other day, the Brad man tweets something about a new reference to some VR related thing that steam is working on / updating, etc.
Does anyone have any thoughts on the XReal Beam Pro / Air 2 Ultra? I have been looking into it for a little while now and I'm thinking about purchasing one. At least to me at first glance, it seems like XReal may have the potential to succeed in the consumer market with AR glasses in ways that Microsoft could not when the hololens was released. Given that it has an Android backbone, wondering the practicality of loading something like Google maps or my bike trails app acting as a sort of heads up display.
Rubber band modded my WMR headset and Oml 500x more comfy
This plus a VR cover makes this headset 1000x more useable. Comfrtoable and no blur at the bottom of the screen for like $30
oh thats cool
We have known deckard the name of Valves standalone VR headset
Should I get the quest 3s or 3? I was saving up to get the 3 but currently only have enough for the 3s and I'm not sure if I am able to secure money to get the 3 before their sale ends
alr
You can buy quest 3 refurb officially
whats the fov of rift s i was wondering
~85
I was kinda getting next year or two vibes last year from some of the news I saw about it.
It definitely wouldn't surprise me. Idk how much in terms of tech development that hasn't already happened could happen in that span of time to really make that amount of time worth it though. Unless all the development has already completed and they just need that time to spin up manufacturing and do internal bug and feature testing before they formally reveal it
Like, if we knew that a revolutionary new display technology AND chip architecture were both being made commercially available in the summer of 2026, I'd totally understand waiting until then, but it seems like we've pretty solidly squeezed most of what's reasonably possible out of what we have right now. Incremental processing power increases with each new generation of SOC and mild cost reduction in materials as production on this newer stuff spreads further are really the only benefits I can imagine.
More polish before release is always good, plus hardware is extremely complicated.
AAAAAAAA WHYYY
The people in charge of multiplayercore/beattogether for beatsaber have just made so much work for me it's unbelievable
I have placed a fully kitted out install of beatsaber on every single one of my family members who play vr's PCs/Quests so that we can always play together and we never have to worry about updates breaking mods at inopportune times or having to guide them through installing updates to mods every time they want to play.
Because of this, me and every one of said family members are still running beatsaber version 1.28.0, and have been that way for a long time. But just now when me and my sister tried playing together, we get hit with the 'this version is no longer supported' message
Which means now, if we ever want to be able to play beatsaber with each other again, I'm going to have to get on call with every single PC player and guide them through adding a new version on beatsaberlegacylauncher and installing all the updated mods, but that's the easy part. the hard part is gonna come from driving out to every single family member who plays on a quest and spending an entire afternoon EACH going through the process of updating the game on their systems too
Aw cripe. I also just saw that the beatsaberlegacylauncher program is being abandoned so that's probably gonna eventually stop working too 😞 this sucks
hey, i dont understand how modding would take a long time now with tools like mbf for quest standalone and bsmanager for pcvr
they make the modding process so much easier
Yes. It would absolutely suck trying to do it without either of those. But that still doesn't make it a quick process
For the PC mods, I need to go through my entire load order, and one by one, search the github repositories for every single mod I've had installed for 1.28 for as long as i can remember. Sometimes mods become deprecated, sometimes they're not available for every version, so I have to find a singular version where every single one of the two dozen mods we use, or comparable alternatives to them, exists on the same version. Like i said, that's the easy part and will only take a couple hours to compile and then I can just send the file out containing all the new DLL's and then go through how to add them and make a new version install and all that.
But updating beatsaber on Quest?? That's a whole other story. You have to make sure the dev account you registered years ago is still active so you still have access to the developer settings, you have to back up your entire song library, scores, sabers, etc. onto your computer, uninstall the game, reinstall an unmodded copy of the most recent update, but if you want an update other than the most recent one you have to find an older version and install that instead which is kind of a pain, then use BMBF to patch the version you just installed before you can then go in and perform the process of finding all the mods you need for this new version, then re add all your backed up scores, songs, sabers, etc. and FINALLY you have your singular updated headset after HOPEFULLY nothing has gone wrong in the process like the game trying to repair itself on startup and continually boot looping until you can figure out what the problem is and fix it, which pretty much always happens anyway. Add in the minutes on end of waiting while stuff transfers, patches, and just waiting for the programs and systems to do their thing in between steps, and it easily becomes six hours of sitting in front of your family member's computer thinking about all the other things you could be doing with your life at that moment, after already having to have driven three hours to get there because there was no way you were going to be able to explain how to do this entire process over the phone.
why bmbf, thats deprecated
also i dont understand remembering github repos, most mods are avalible on bsmg discord with links and all, and also on beatmods, which allows you to directly install mods from mbf or bsmanager. unless you need some really obscure mods, everything should already be online and easily accesible (for pc 1.39.1 and quest 1.37, which are the recommended versions for modding)
for backing stuff up, thats reasonable
Well I'll admit that's news to me. It was January of 2023 when I went through and set all of this stuff up so I suppose a lot has changed about the process during that time. Hopefully that means It'll be less painful than last time : v
Huh. I'm in the BSMG discord, but I only use it when I need to ask the support channel questions, because last time I tried using the mod channel, all the links were broken. None of the mods we use are really all that obscure, I just don't know which ones are still in development and which ones I have to find potential alternatives to. And there are a hecking lot of them to go through:
Although that list is probably a lot less daunting than it looks once you consider it's mostly coremods that there should be no issue replacing.
As for which version is gonna get modded, I'm not sure if it's still this way, but back then, we had to be using the exact same version, on PC/PC, Quest/PC or Quest/Quest as one another in order to be able to play with each other. So it'll likely be whichever is the oldest recommended version for either platform, which in this case, assuming all the mods we need are available for it, seems to be 1.37.
is the beyond really worth it? cause here in spain it goes for around 1300 euros, so for the price i could just buy a used htc vive pro 2 kit with the index knuckles
if its worth it depends on how much money you have laying around
Applies for anything you can buy
Hmm Amazon monthly payments should work for me for the quest 3
How desperate do you need it
Like is using quest 3 your job thats why you buy it even tho you cant pay it
Yeah
Priority
But yeah
You do you
What's wrong with the payment method?
Installments would be easier on the wallet compared to a lumpsum
But it adds risk of losing more
I buy it outright right now I will drop to $50 left in the account for the rest of the month
Compared to $100 every month when I know the cash will be there
So you don't have the money to buy it
Now that was my original concern
The problem isn't be easier for wallet the problem is spending too much for capability
But i have not once say im against it just say you be you
Like menaced said … you do you. But you do know know this is not a wise financial decision, right? 😅
It’s not really easier on the wallet. It’s just instant gratification that hits your dopamine receptors…
Easier on the wallet would be putting $100 each month in a high yields saving account for 12 months with 5 percent interest. Then buying your quest 3 cash for 600, and keeping the rest to build towards your emergency fund / general savings.
… or at least save up until you can afford it. Then you have all the cash on hand in case life hands you lemons along the way, and you won’t be stuck with monthly payments if you need to replace a tire, pay medical bills, or whatever.
yeah
yeah my current headset is quickly becoming more pain than it's worth to use, but it's gonna be a year before I even think about buying another headset because I'd prefer to put money away over time to buy stuff with rather than saving up like two months' worth and then draining back to nothing. That also gives time for new headsets to come out while I'm saving
I actually personally found it more gratifying safing up for something growing up...
Plus, as Sugar said, it's cheaper just paying outright ;D
I received this annapro a3 strap the other day, and it has not been able to consistently charge up my meta quest 3.
Are the Pogo pin connectors on the right side able to be repaired myself? Or should I get a replacement
The right side doesn't look like it's designed to have pins anyways. It's just plastic there with no space for any electrical connection
Except on the battery itself, there's actually pins on both sides, so I'm assuming that it should be having the connectors on the strap itself
Isn't that just so that you can put it on either way and it'll still work?
seems like nvidia is finally implementing Async timewarp on flatscreen
imo it's the only good announcement they made
I feel like the only purpose DLSS4 with it's multi-framegen thing only exists so they can market the 5070 to have "similar framerates to the 4090". Motion smoothing of any kind has always and will always look terrible, and DLSS framegen is no exception. Making more then 1 fake frame per real frame will only worsen the existing issues with it...
i tried a demo program which uses that
make my radeon vega 8 go brrrr
tried it like 2 years ago lol
small improvement to encoder
this is their first improvement in like what since 20 series?
THEYRE DOING WHAT
how many fake frames
Whats the ratio
to me at least all of these technologies that arent temporally stable are incredibly distracting
huuuuge amount of frames
up to 3 fake frame per native frame
3 out of 4 frames can be fake
nvidia words
naah
What
The fps chasing has gotten out of hand for one
firm believer that if its not a competitive action game you dont need more than about a hundred fps in any game
and a lot lower for most games provided theyre consistent in delivery times
But ik its so they can market the top end card and also push the low tier higher and higher because well dont you want more fps?
Its funny how nvidia having an oppressive stagnant chokehold on the gpu market only to be disrupted by a low price but high performance card from a scrappy competitor designated "580" has happened twice
Nvidia will continue to try and squeeze more and more frames out of as little rendering as possible just so they can claim ever improving performance on cards that are barely faster then their last generation counterparts...
Shouldn't it be better if we have frame generation based on asynchronous reprojection data instead of previous and after frames?
This was idea from 2klikphilip and ltt when they made that video
Lmao
i assume they do both
Kind of embarrassing how the lowest end card with more than 12gb vram is the 5070 ti
The rest is AI generated vram
This is so gross.
ill pay nvidia with AI generated money
where did that extra texture come from lol
dlss tryna make things too realistic
Hey hardware question, do vive 2.0 trackers work with 1.0 base stations?
Google keeps showing me 2.0 and 1.0 Base Station compatibility lol
yes any trackers work with 1.0 base station
1.0 base station is compatible with everything
the issue is only trying to use 1.0 only accessory with 2.0 base station which will not work
From the looks of it thats the vibe I'm getting like 1.0 is compatible with everything 2.0 is only compatible with 2.0 and up which I guess makes sense because the Index works and the knuckles work with 1.0 base stations but the vive doesn't work with 2.0 base stations
the main reason why 1.0 devices dont work with 2.0 base station is because 1.0 devices waits for sink pulse light
which in 2.0 base station its removed
those purple light
they are removed in 2.0
how many watts can the usb c on an msi x570 deliver? Quest link cable says it can charge at the same time, can the port deliver enough watts?
there is no real solution to this problem and no motherboard have enough power delivery to charge and link at same time

