#virtual-reality
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They aren't that bad
no
the sphere puzzle is a device used to do evil
it's an orb that contains only pure human suffering
maybe if you have bad stereo vision
I was stuck on some of them for more than an hour
I don't want to blame the headset controllers since they're pretty accurate
it was hard and somewhat random to tilt the ball though
and it'd give you 3 or 4 points you need to get to with many opportunities to get boxed in
because of the trails or whatever
the puzzle is not humane
should've been removed or made way easier
or at least sacrifice resin or something
while also being easier
You can just let go of the laser dot and it becomes immune to the enemies
This is a skill issue i fear
It is
even without doing that i never felt like they were hard
Which headset do you have
the idea was good but when you have to do it under pressure it gets frustrating
heh, deckard and roy
i wonder why the blade runner fixation honestly, it's not the first franchise i associate to VR
rift s
pog turns out my quest 3 got batman arkham bundled
Nice
i've come to realize how overkill the IR floodlight that i got for low light play is
when comparing it to Q3s tiny ir lights
yeaaaa, it apparently has 50m viewing distance, 24w. shit's super overkill.
speaking of Q3s
what is Q3's depth sensor for if Q3s can get away without it??
24 watts ๐ญ a ceiling light is like 8
The 3s uses ir lights to try and determine depth, its not as accurate
the thing is, mine is older, 128G one, from a reseller. The box don't have the arkham thing. Though It's still sealed.
i guess it just has to be any newly activated quest during a certain time period
should have gotten referral to get extra $25 referral credit
that requires me to buy through meta doesn't it
No just requires activate headset for first time via referral link
fock
lmao i really tried to scroll my PC monitor with the pinch gesture...
Still cool though
Anyways my lenses are in the process of shipping ๐
The 45w support is certainly nice to have
It does a solid 1.5%/min of charging for like the first 70%
Yeah, fast charge is pretty cool. I "only" have 25W charging on my phone but that's enough to get to 80% in less than 40min. 0 to 20 takes less than 10 minutes. My Q2 charges with 7W, so with its 14Wh battery that results in around 50%/h
ayy pog just got one for my birthday
i only have a 2060 gpu but with a cable it runs most games just fine
with airlink its 50/50, phasmophobia runs fine but vrchat struggles
Hey can someone recommend me a good router for streaming wireless vr?
Asus AX55
A cheap one
Asus AX53 is about the cheapest you should go while still being decent
it's 60 bucks
This one?
fucking
i thought Q3 USB C supports 45w
turns out it's only on a fucking dock
i bought 3 different 45w charger
so am i rn
my PC can handle VR chat with no issues
As can mine, but vr renders the game twice, once for each eye afaik
yes thats correct
aldo tbf i do have a more powerful PC than you as well
ngl i kinda like this design
also do you guys prefer snap or smooth turning in games?
me i personally prefer smooth
the dpad ????
Lowkey dont believe its real simply because theyre not symmetrical
And valve loves their trackpads too this doesn't feel like them
I mean it looks like a cross between steam deck controls and vr controllers
Yet another new controller layout for VR that isn't going to be supported by basically any games! Yaay!
seriously tho, the only reason we ended up getting decent support for Knux is because they 99% share their layout with OcuMetabook controllers
valve giving up on their touch joysticks? and imma have to hold that controller in my hands to be convinced of those buttons sticking out from the side.
Im more surprised by base station ending at 2.0
Datamining the Valve Roy Controllersโ Blender file that was somehow ALSO INCLUDED IN THE LEAK:
Flat out details that these are using Arcturus Visionโs camera-based tracking algorithms
Public comments from this Valve partner previously hinted at openly licensing these algorithms
If this is real
Expect 3rd party controllers to boom
I noticed the controller layout is designed to replicate standard controller so Valve aim to make flat screen games in VR is serious
Yeah, Valve abondoning VR gaming to put flat games into VR 
Because this is what this leak looks like
Deckard is just a Steam Deck with a VR display
Wdym buttons sticking out from the side? Thats what most vr controllers do for grab controls
never seen that before. only buttons on the back for the index finger. and the index used capacitive touch for grab controls which worked quite well imo
This is how most controllers do grip controls
Facts to know: Index Knuckles has no back trigger, only top trigger making grabbing relying on finger tracking making Half Life Alyx most realistic and immersive
The leaked controller has back trigger - meaning there won't be finger tracking sensor
making it worse, uses less immersive controls for Half Life Alyx
In Half Life Alyx, with Knuckles controller you open hand and close hand to pull item. Squeeze hand to arm grenade.
However with this more dated trigger, that means in Half Life Alyx it uses worse control using back trigger to close hand, press A button to arm grenade
TLDR: New controller downgrade from Knuckles, and it seems designed for Steam Deck and flat screen games since flatscreen games need 2 trigger each side. Lack of touch pad also suggest its trying to play flat screen games.
I have heard that the method of grip controls are a bit jank in other games however
If true, Deckard is not a ultimate VR headset its more like VR-Flat hybrid
it is since its the only few controller that do so and dev did not put enough effort to tame it
i noticed extra odd thing about it
it really is 3 trigger back\
so valve could totally replace 3rd grip with touch but they did not
i guess the reason is because its mean to hold and there are no strap that lock the controller
These Valve Roy controllers really look like as if you took the contents of say a PS5 or Xbox Series controller and stuffed them into the shell of a Quest 3 controller. Rear triggers and everything. The side grips might be either for remapping (like the rear wings on the Xbox Elite controller) or for basic VR game compatibility
These are defo not made with VR games as their first priority. They 100% are meant for flat games first, with maybe some basic support for VR gaming if you're so inclined
yep yep but more like Steam Deck
actually 3 trigger more like steam deck so no finger tracking chance here
oh no ๐ญ
No im actually pissed about this if its real
More buttons on controllers just encourage tying game actions to button presses instead of designing novel physical interactions
Like we already tried that with the original psvr and when the rift shipped with an xbox controller
and pretty much every flatscreen vr mod is forced to do this (bc they dont have access to the engine etc etc) and it sucks
It breaks immersion it doesn't feel like im using my hands
im constantly reminded that im holding a controller and theres a vast disconnect between what the game tells me my action is vs what i physically perceive my action to be
It's a layout largely incompatible with the OcuMetabook layout, so I doubt that many games will ever support them. It's 100% gonna be the Reverb G2 controller situation all over again
I doubt that whatever head mounted Steam Deck that Valve is working on is gonna be all that popular with VR enthusiasts given the latest controller leak. Ofc I could be mistaken, but these controllers honestly look way worse then the Quest 3 or heck, even the original WMR controllers for VR...
Maybe not as bad in terms of comfort, but they don't seem to be all that great for VR-first games, because of that d-pad
It would actually be such a big blow to the dedicated high end PCVR crowd if Deckard turns into a soulless way of playing flat screen games in 'vr'. If they release a new headset with these controllers and NOT have the new HMD be compatible with the OG knuckles out of the box, that would arguably be worse. It would mean the last bastion of truly good PCVR is destined to forever more be a bigscreen beyond with index knuckles. There is SO MUCH riding on this new valve headset being a total game changer for dedicated PCVR, but from these insights, it's looking more and more like valve are just following trends, fleshing out the mobile VR landscape, and have given up on innovating or even really interacting with PCVR much at all anymore.
For sure, if even valve is giving up on pcvr its dead in the water
Why would you even want to play flatscreen games with vr controllers its so awkward
no it wont be compatible with knuckles because that requires base station
Im actually so fking annoyed
Valve stopped production of Base Station 2.0 already
and it is virtually not possible to slap mini base station since that thing spins liek hard drive
but this is a complete 180
I meant compatible in the sense that it would have the module to be able to interface with a set of knuckles and base stations out of the box like the bigscreen beyond can. If it's like the G2 where you have to buy additional dongles because the headset has no way of interfacing or tracking the knuckles, that's what i mean by not being compatible.
there is 1 cool outcome is potential for Valve to license inside out tracking meaning 3rd party like Bigscreen and others can make standard SteamVR inside out
It feels like both a slap in the face to the PCVR crowd that have followed them since 2019, and a complete betrayal of what they've claimed to car about up to this point.
Except that's completely useless for people who have never and will never want to use inside out only headsets, and comes with the massive downside of abandoning the single last bastion of base station / outside in tracking still being a priority.
It's like we've fallen into mark zucc's fantasy world where everyone uses a standalone inside out headset to play completely unaltered vr ports of normal flat screen games and likes it. squishy jello controller tracking that doesn't matter because you don't need good tracking when everything is controlled by button presses rather than the movement of your hands, no new genuinely groundbreaking games because that's not what these headsets or ecosystems are optimized for and therefor likely won't sell well so why bother, there is so much potential in truly good quality base station tracked PCVR but it just feels like everyone would rather give up on it than do the work to actually put these designs to good use.
i dont have strong opinions on lighthouse, its a means to an end and if inside out gets as good as lh that's great
But this is a complete ideological shift that i dont agree with
Base station is great but unaffordable
You can still get base station from HTC if you wish
lighthouses track really well but literally everything else is worse than inside out
theyre expensive, cumbersome to set up, prone to failure due to moving parts
Emphasis on the setup
In my mind, base station tracking should be the BASELINE for high end PCVR and inside out should righfully be seen as a cheaper, less accurate but serviceable form of tracking if you're not really that serious about VR, or have a way cheaper setup. Saying inside out tracking is equal to base stations because of the few pain points it has is like saying that a webcam is a viable alternative to a DSLR camera because it only needs a USB cord. There's just no alternatives for the quality of tracking that base stations provide, and those negatives are the cost of that quality. Sure, a lot of people are just fine with inside out, but completely abandoning base stations because serious PCVR consumers are in the minority seems incredibly short sited from a business standpoint. A small number of rich, serious VR enthusiasts seems like just as valuable a market as a larger number of casual VR enjoyers to me at least. I just have no idea how companies are now beginning to see inside out as a set standard, like releasing $2,000 headsets that ONLY have access to inside out, with no feasible ways of connecting them to base stations. In my mind, such an expensive, enthusiast oriented products equates to high quality base station tracking, but clearly these companies don't see it that way. Whether they're ignorant to the differences, or just being cheap, not entirely sure.
I think Rift CV1 tracking should be standard instead of base station
Base station is baseline and it is but i also means new headset must be high end too so Base Station future is high end only
There is no room for mid range for base station
Inside out is great for low end and light sensor CV1 is best for middle ground
Valve chooses standard inside out
afaik the only people still sticking to LH tracking are hardcore VRchatters. No business and the vast, vast majority of people do not wanna fuss about with base stations. Period. There's a reason why headsets with inside-out tracking are basically all you can get these days. If you want trackers, just get ones with cameras on them (in the future, Vive Ultimate trackers are kinda poo if you're not using a Focus or XRE)
Heck, even simmers prefer headsets with built-in cameras... as long as they're not using a motion rig that is...
Basestation based tracking will be destined for nieche applications. Whether you want to or not.
Base station is favoured with IT students who need sub-mm tracking and nothing beats it
Great for robots
I'm someone who definetly prefers Lighthouse tracking, but I'm also just someone who sees the market space and the potential buyers and am realistic about what will and won't suceed on the market
Again, nieche applications
Yes
It is niche and demand won't dry but won't go up either
Hence why only HTC makes them today
I believe base station will live for a decade more but without VR
Demand will go down as IO-tracking improves. I won't say it'll ever fully dry up, but it will disappear from the VR market space (since if you need motion compensation, at some point camera-tracked trackers or some other methode will become available, and then you defo won't need an expensive LH setup which is prone to interference from the motion rig anyways)
I can imagine Bigscreen switch to new SteamVR SLAM and sell base station version at half price
Yeppers
Ngl im excited for standard SLAM that anyone could make and I won't forget base station excellent quality either. Maybe camera based FBT or IMU based will become new standard.
Oh hey. At some point today the fancy grip straps I bought for my reverb G2 controllers will be delivered. Probably a waste of $20 considering this headset will be a brick soon but I bit the bullet because I was sick and tired of death gripping these controllers like this
Oh yeah thats another thing with playing flat games on split controllers: the amount of times i press buttons with not the finger meant for them is staggeringly high
And is only possible because i can shift my grip bc the other hand keeps holding on
hi im looking for AR glasses, i want them to have a good display with good ai, i want it to have good translation for any language, i want to be able to read books on them, create and type in documents on them through voice, and create shortcut terms for things to say when i want a certain task done, browse the internet through voice. (i dont want them to have to display through a separate device i want them to be their own thing)
iv looked around for glasses but i dont think any have all the features i want, price doesnt matter much, and looks i dont mind a lot. does anyone know if theres glasses like these that are out?
Yeah that glass does not exist yet
If you see any product advertising so, it will do it poorly
The best bet you can do is use smartphone and manual clicks with Google translate, Google lens, Google assistant
ok thanx
a program that can understand my unique commands based on it's previous understanding of language and progressively adapt to them
with few mistakes
hopefully the next thing after orion is good
bro thinks we in 2077

theres already glasses that have most of that
and there will probably be what i want in the next few years
not to mention that talking to your glasses would make you look like a fucking dork
i said i dont care about looks
voice assistants like siri are already socially unacceptable
when was the last time you heard someone say hey siri in public
thats because siri is useless
she gets my commands often enough unlike chatgpt
i dont use either
i'm extremely proud to be the only person on my goddamn campus who seems to not be using ai for any assignment
thats crazy
anyways after orion I think I will have what I want
so maybe like 3 years wait
i hate having to wait though
so sad
also
i think the scam glasses ur thinking about are the ones that just project images from other devices
or that one extremely crappy one i saw a review on but that was only a single brand
I feel like theres gotta be some variation i dont know about that has what i want i need a smart glasses person
it really seems like there arent many ppl looking into these products
Same
no those are the only good ones because they're actually useful
because generative AI is useless, because nobody except nerds who follow elon musk and listen to joe rogan podcast want thick ass glasses that talk nonsense to you and have to recharge daily and record everything you do, because no input technology can replace typing until we get neural interfacing
these glasses do absolutely nothing better or easier or more convenient than a phone
these ones are the actual ones that do nothing better then a phone because they literally just project the phone screen
as for the typing theres already text to speech im not sure what ur talking about
the features i want are pre existing things i just want put into a smaller device
text to speech is shit, always has been, always will be
depends on what ur using
no, they have a very precise purpose: giving me more screen without me having to carry around an extra monitor. i use my quest 3 almost daily to do university work since it can turn my laptop into a six monitor setup
NZXT is making a statement with their 1500 watt power supply. Check them out at https://nzxt.co/C1500SC
Linus is skeptical (or should I say, spectical) about our AI-powered smart glasses future. With Perplexity, Whisper, and OpenAI's ChatGPT integrated in a sleek, modern frame, will Linus be impressed by Brilliant Labs' attempts to bring AI to ...
those are not the same thing ๐ญ
it's these things that are complete scams
oh yea that was the scam video i mentioned
those ones actually sucked
you should look at ones that are actually making progress
its sad linus didn't look at any good ones
orion and rayneo ar x2 are the decent ones they still arent what i want though i think
no because i have a phone
this is another really cool one that i'll buy for my dad
im looking for practical usage to replace the things i use my phone for
i also dont want it connected to anything
im looking to reduce time being wasted moving around not making the same things i do more convenient
when im walking around im not reading and thats something id like to do
holding a book while walking isnt a very good way to read either it gets too shaky moving like that
a lot of other things id like to do also
products like these are just to me for fun and not really practical for anything
are you 12
i think actual vr headset stuff is just a rip off
especially when its all just heavygear uncomfortable stuff
when you start to work in front of a computer screen you'll realize their value
theres nothing they do that a computer cant with the most insignificant inconvenience
i mean they are cool
but i would never buy them
also how is the hate for new technology this bad wtf ๐ญ
i thought this was a tech discord
A true smart glass is impossible with today's technology without cloud computing
And no company is willing to host that muvh processing over cloud
Startup can never have budget to do this if they do they are scam like the rabbit ai device thingy which is just a chatgpt wrapper and takes 10 seconds to answer lol
They're also a scam in the sense that they burn investor money to not have horrendously high prices
Most startups operation models are not sustainable without constant investment money. So either investors start pushing for a more sustainable model or they just stop investments alltogether, in either case a startup then might look to sell or prices skyrocket to a point that customers just leave...
yeaa
i think the base strap and the facial interface
of the Q3
is really
not bad
different from the Q2, the dual band design really helps.
dual ban helps with people with pony tails
still less comfy than P4's stock, however.
lmao??
this is certainly a thing you can say
certainly a string of words that hold meaning in the english language
the reviews iv seen for things like the rayneo arx2 is very close to something id want i dont think its that far off and its by tcl which is a huge electronics company and meta which also has a ton of money is also spending on developing them and they arent far off either
oh i meant to respond to the guy below you
does anyone know an active server that knows about glasses tech
it seems most people here are just basing their information off of the scam video linus did (i agree that product was real bad)
because theres products way beyond what most are claiming
dont desperately search for something that does not exist yet its like searching for server for flying cars even tho we know we are not ready for it yet
give industry some time to get there nothing we have today is good yet
if you guys saw some of the review videos you wouldnt be saying that ๐ญ i just want someone that can help me (and knows)
all i need to know is if theres a brand thats ahead of the ones i mentioned or if they have features i didnt know about that cover what i want
There isn't. If you keep searching for it you will find some scam startup product with misleading marketing because that is the only product that will promise (but not fulfill) what you need.
Or a niche that is made to sell people who want branded glasses like Ray-Ban Meta
well if you say so
It is one of the headbands of all time
Definitely
Swapped it with a kiwidesign h4 battery strap
Certainly not the comfiest, but it's very tolerable, straight up better for laid back/lay down use
I forget about it after getting immersed 15 mins into the game
Custom strap is definitely a must if I'm lending it to someone else.... Somehow it always falls off them
Anyway, batman arkham is pretty cool
Definitely missing the PCVR level graphics
The combat while easy, lacks freedom that something like B&S has
no its a fully immersive 3d environment are you stupid?
sure it is that doesnt change that its still a head monitor
in a practical sense its the same
its purpose is for the unique experience and thats all
its like going to disneyland for a ride, but im not interested in entertainment
to me it is, especially when monitors are way cheaper and less inconvenient
in the case of you wanting multiple monitors i guess it could be a better deal
but managing with one or two isnt really that bad
I think you can see the value of what it is actually worth by the fact it released recently and dropped in half the price pretty fast
(talking about the link that was provided to me specifically)
this one
a 500 dollar drop off is pretty huge
oh my bad it hasnt even released yet
i wonder why the price dipped that much
maybe not many preorders
People buy VR headset mostly for VR games...
i was talking about this product specifically which i dont think is for vr games?
though vr headsets i dont like either its too janky
And monitors are stuck in one place
Monitors and XR/VR sets are not mutually exclusive, more like complementary
You can't bring a triple monitor setup anywhere you go
thats true but are you really moving around anywhere especially when theres a wire stuck to you
A wire isn't a problem when you're just sitting at starbucks
Also something like Quest 3 and QPro is entirely wireless
arent those a lot bigger
and heavier
maybe some people dont mind but i dont think its worth having on ur face
especially when the computer screen is just as practical
Bring a computer screen at starbucks
but i wouldnt want to buy a separate device just because i dont like it
It's not for you, doesn't mean it's a scam
you can swap between tabs tbh
Switching tabs sucks
yes
its all slightly inconvenient which i said, but i dont think eliminating that justifies the 500 and having to charge it and have it sit on you uncomfortably
but if your willing to deal with all that then sure its a decent deal
or however much the products you said cost
I got weird black brown ish lines on the left and right of my quest 2 display and im worried its irreversible
Kinda like a scuba mask
Not at the absolute border, a milimeter off of it
good thing vr sets arent made to be monitor replacements????? Are you genuinely fucking dense?
you do realize two products can have different use areas even if the hardware is generally similar
Or a plane
can you get a picture though the lens?
Not really, but i can Try
i wasnt talking about vr sets
I think its on top as well but thats harder to tell
I assume i gotta replace the display huh
@rustic garnet
(Mobile wont send pics)
Hope you can see both pics on pc
@rustic garnet thoughts?
Ahem ......
Are you talking about the concentric rings?
or this
i only mentioned those for a second
i still agree with what i said there but what iv been arguing against wasnt vr
that looks like signature BBQ LCD
oh i just realized ur message was responding to vr specifically
in that case I just think its janky
my family owns one and we never use it
besides my cousin who uses it for fnaf which its actually pretty good for because the immersion makes it a lot more scary and theres not a lot of need to have accurate controls
Dont vr headsets use global shutter displays
or not shutter ig but flashing all the pixels at the same time
i thought you were still talking about the visor product sorry
all modern display work this way
the p in say 1080p is really just legacy leftover
it really now means the frame is sent whole rather than half the lines
only CRTs do progressive scanlines due to the way they work
which is just a single electron beam
on an unrelated topic
is quest 3 on steam link registered as 3
since i got the Q2 icon
also P4 is registered as Q2 on VD also
so i wonder how inflated Q2 numbers are
but each line in the transistor matrix is still updated separately?
i think this is what i heard it from
"low persistence global displays"
i take that to mean they update globally
all pixels at the same time ..
(https://youtu.be/JO7G38_pxU4 ye olde)
Valve has been creating advanced prototype VR HMD's since mid-2013 that are more advanced than other developers currently have access to, and this head start has allowed us to gain a ton of VR-specific rendering knowledge that we'd like to share with developers who are actively working on VR or plan to in the near future. This talk will start wi...
when valve cared about pcvr amirite
also any scanlines that you might see if it's from a camera is more than likely the shutter speed not cooperating with PWM brightness control of the display
Right
Well either way what im getting at is
A dark line on a picture of an lcd could be due to the camera shutter
and what i mean is idk which lines waterblue is talking about ๐
this visually looks like a crack
but i also dont have an intact q2 for comparing lol
Idek why im trying to figure this out i dont rly know what im talking about
GPUs however render progressively
which is why screen tearing happens
not line by line but tile by tile, but still similar principle
The tear is caused by the monitor only updating the pixels of the new frame which is only half rendered and leaving the rest causing an illusion of scanlines
HEADS UP PEEPS
Expand your world with Meta Quest 3, a mixed reality headset that lets you jump into full immersion or blend physical and virtual worlds to transform your home into an exciting new playground. Itโs the most powerful Quest yet, reimagined from the inside out with breakthrough technology. Extraordi...
$380 for a 128gb version of the Quest 3 isn't bad
$80 more then a Quest 3S
wdym isn't bad, that's a flipping good deal
Be between this or a "new" phone for me
think about what you get with a new phone
you end up doing the same thing you're doing with your current one
Still on a Samsung Note 10+ here
Q3 value >>
i used my S8+ until it's so beat up and had the touchscreen die before switching to S20FE
Be looking at either the S22 Ultra or the S23 Ultra as a replacement
I need myu spen
There is a reason I toss an Otterbox style case on my devices
UnicornBeetle is what I currently have on both my Note 10+ and my Tab S5e
Devices are getting far to thin for me and its annoying
hence the thicker cases
So I can actually grip my devices without them litterally slipping from my hand(s)
Able to wrap my thumb around the edge of the case and keep it steady
the S20's face scan is utter garbage
Had the S8 before I got the Note 10 +
Went Note 3/ Note 4/ S8/Note 10+ non 5g
There was no way I was going for the Note 5 and the Note 7 was yeah lets NOT talk about it and it was before the Note 8 was out so I was stuck with the S8 series
Moving carriers a lot back then hence the swapping of phones
going from cdma over to edge nad back
By the way that is $380 for an Amazon REFURB of the 128GB Quest 3
Pretty sure they got rid of the lower end Quest 3 for the Quest 3S
This is currently on my list for new phone https://www.amazon.com/dp/B0B5VVQRND
For Gen Z, video isn~'t just video. They think of it as a lifestyle - a universal language for how they learn, grow, express, talk, shop, connect, create, & fight boredom with their friends in real time. That~'s why they~'re demanding a mobile device that finally breaks all the rules of video & m...
Since it lacks an sd card the 1tb will be needed
About $585 currently
Lets see if Amazon drops the pricing on any of these over the weekend
128gb should be more then enough storage for sever VR games at a time
OS itself shouldn't be anywhere near the size of say Windows so I would be surprised if its more then say 16gb
And then VR games are about what 16gb-32gb or so a piece if that?
isnt screen tearing bc the framebuffer updates out of sync with the physical refresh
ah yeah
i used my last phone till the screen was literally falling off and finally switched when i dropped it face down one too many times and the display just went black instantly
my friend uses a toothpick to press the power button lol
The back fell off my s21, I had replaced it and everything but ofc not as secure as from the factory in terms of waterproofing. I live in a very wet climate and rely a lot on my phone (it's my wallet and bus pass and stuff), so I didn't wanna risk it dying while I was out and I got a new phone
I only get so much cash a month so I have to juggle what I get when
less than $1k a month and half that goes towards rent
rest is for food and the like
Yeah I got a really good deal on a pixel 8, just 10$/month on top my normal phone plan for 24 months then I get to keep it
Hence being behing on phones right now
No problem with being behind on a phone lol, they're all the same nowadays
And the MAIN reason I still have my Note 10+ even tho it is having software bugs
I would've stuck with my s21 for many more years if the back didn't just fall off
Yeah hence why I am looking back a gen or 2 at the S22 and S23 Ultras to replace my Note 10+
@brave whale Stick something like a Unicorn Beetle or Otterbox on it and yes the S-Pen is a must for me
Looking at $585 for the 1tb S22 Ultra which isn't bad
Damn yeah that's great, go for it
Since there is no SD slot on the newer phones I need to go with the 1TB
Not sure I get you still but ๐
Large rugged case LOL
I don't know what phone case I got for my current one but I accidentally dropped it from atop a climbing wall (that's about 30 feet) and it was fine. the ground is soft tho.
I wasn't supposed to have it in my pocket in the first place ๐คฆ
https://www.amazon.com/SUPCASE-Full-Body-Belt-Clip-Kickstand-Protector/dp/B09P2WN7BK Half the price of an otterbox and otterbox has dropped in quality over the years
Something like that basically
Yeah, it doesn't hurt to be extra safe
$25 isn't to bad for a case at least it isn't $60+
Not the price, just the "ruggedness" of it feel extra to me but you should get whatever you feel is best for you
Pretty sure Otterboxes are still $50+ and their quality has dropped a LOT since they were first introduced
Yeah mobile devices are way to thin for me these days and this actually gives me something sturdy to wrap my thumb and fingers around to keep in place
Have a similar case for my Tab S5e
Had a two piece case for my HTC One SV back in the day lol aka TPU inside and rugged plastic outside
yea i reread the stuff, this is accurate
definitely
if your internet is fast then 128gb is enough
Linus entered the deckard copeland
Ignore the scanlines, they are bc camera
I mean the black brown circle aound the border
Its not a crack, it has a brown tint to it
Tge stuff you circled
Sorry for afk, had a lil life stuff happenin
Calling deckard cope is wild
it's a running joke where people constantly say deckard is coming
for years
I'm confident we'll see an announcement this year
As in 2025
should have mentioned that
My guess was before Christmas of 2025. I made that guess back in 2021 and I'm sticking to it
As for my actual enthusiasm for the headset, that pretty much fell off a cliff once we all realized it's just gonna be Valve's version of the Quest 2 rather than a sequel to the Index
Lmao my impulsive purchase of the q3 was the correct decision turns out.
Prices here have increased like 50 bucks

if rumour is true, i wont be buying deckard
i just dont like controller but if there will be 3rd party controller that would be great
It's gonna be knuckles compatible i'm sure
I'm willing to bet that the knuckles will become the "premium" controller and they'll be updated with a hall effect stick so they don't have to be RMA'd every two weeks
Gaben please release knuckles 2
But knuckles needs base station
And their new controller is a downgrade and uses inside out tracking
No chance it supports knuckles
It's not hard to make based station compatibility
Like it wouldn't cost them anything to maintain the base station ecosystem since plenty of people use them
Besides deckard would still be an upgrade from the index if the leaks of 4k per eye + 130 degrees FOV are real, it would finally kill pimax
Buddy you don't know how base station works
I don't see how the base stations' lasers would matter
Like ok maybe the lasers would impair the cameras' vision and the depth sensors but you either use the cameras or the base stations
Like the varjo XR 4 can do both inside out and base station tracking
The Pimax Crystal does both Inside Out and Base Station tracking as long as you have the right addon accessory face plate
I agree it probably wouldn't be very difficult to add the necessary module to make it compatible with base stations, even if it is inside out tracked out of the box normally, and would make the headset a lot more appealing to index owners who have been holding out for five years for valve's next headset to upgrade.
And it offers a tangible upgrade path for people who want the better finger tracking or want to open up the possibility of full body tracking for social VR, cause right now the only real contenders for that application are the index, some vive models, and the bigscreen beyond. Everything else just either doesn't have the right features or is way to expensive
i wouldn't call the crystal a successful example of that but yeah i guess
mostly because it sucks both in inside out and base station mode
I wouldn't really either considering how expensive that setup is for how bad it ends up being, it's just another example of it being possible to do both
If the base stations are stationary on the walls sure
Meant to say SEVERAL VR games at a time LOL
except you don't understand and it is NOT easy
Explain then
Yeah and
and very accurate at hard drive level precision
And?
such thing is not easy to mount on headset
What the fuck are you talking about
Why would i mount base stations on a headset
Those go on the wall
then you cant track knuckles with new headset without base station
Yeah?
if that is what you mean, you still need base stations
Why does that matter, did you completely misunderstand my statement
I said "i bet the deckard will be able to do both inside out tracking for the standalone AND be able of base station tracking with knuckles for pcvr"
why do that when you can already do that already with Quest 2
with any headset
there is no need to add extra cost installing outside in tracking on headset
just install vive or tundra tracking
in the end if you want to use knuckles, you need to buy base station 2.0 there is no knuckles compatible from headset which you stated here
Yeah i already have those lmao
Like having an upgrade path for people who want that functionality is not a problem
but valve Knuckles successor is roy controller which is worse
and uses inside out tracking
that would be missing out on the occlusion benefit of lighthouse anyway
ye
also knuckles have IR sensor outwards
so it sucks at inside out even if it is
Valve aint making better Knuckles but I hope 3rd party do without trying to make it flat screen friendly
i doubt that many games will take advantage of the extra buttons on the roy controllers because quest is such a massive platform studios will be designing for quest first so 2 buttons per hand will be more common
i prefer the design to q3 though with the longer handles and more buttons and i hope tracking is as good/better
I hope the Kiwi team has already gotten the 3d renders of the roy controllers and have started designing a set of their extended grip straps for them like they have for the Q2 controllers (this is a joke, I just hope they'll be able to get them out in a timely manner AFTER they're actually released as full production models)
There's just something comforting about being able to fully let go of a set of controllers and have them still be firmly strapped to your hands that all these minimalist controller designs for the last few years have failed to capture. It's the reason that grip straps are some of the most popular aftermarket adapters for pretty much every major VR controller. Idk why there's only really been one commercial set of controllers to utilize this when it's been proven for so long that people like it better that way
No vr game will or should design for roy controller if they want to have as many people play game as possible
The point of the roys is playing flatscreen games
All the leaks point to Deckard being a steam deck that you slap to your face as well as a high end vr headset
do we know anything about lenses and displays
hoping its quest 3 comparable
According to some indicators 4k per eye and 130 FOV but it seems unrealistic
yeah if they want to compete with quest 3 thats gonna be expensive
any leaks on pancake/fresnel lenses?
Valve does not compete with anyone and they don't design products with competition in mind
Has to be pancake becausr of the better clarity, they found foveated rendering in steamVR and imo it would look really bad with fresnel
That also means eye tracking
surely foveated rendering would look better with fresnel because you cant see the blurry sides, pancakes would let you see the imperfections clearly
if theyre going this high end the 4k 130 displays could be real
i know the steam link app for quest has foveated rendering on by default, not eye tracked but just edge of the screen is let resolution
Foveated is almost certainly for the "steam deck for your face" feature
- doesn't psvr 2 have foveated rendering and pancake lenses?
nope fresnel
Huh
imo they arent quite as clear as quest 2 fresnel but better than index
People keep coping about a quest 3 competitor but imo deckard will be almost vision pro-tier
Just without all the apple bells and whistles
like if you take a good look at the state of VR today you can clearly see that the idea of VR as a console and standalone element is still unfeasible. zuckerberg gave VR to the masses and they filled it with AI slop games. i strongly believe that valve sees VR as another way to interface with a computer, and now that the technology has matured a bit since the index' release VR as a tool has become the predominant use case.
all the enterprise headsets, the vision pro, the immersed visor, they're all going for productivity
of course apple being apple their idea of VR as an interface is extremely limited but the fundamental idea of it works
iโm not coping i think itโs good we need more real headsets in that category, meta owns thier stuff and at the moment apple is really all there is
sorry it came off as cope
No the cope comment wasn't directed at you
So I want to try out VR, and see what its about
But there is no way I'm getting an oculus quest 2 or 3, because yk, Facebook
I'm thinking of getting like a Rift for $30 or so
Is there a headset that isn't that much but isn't Facebook
I strongly doubt you will find a rift for 30 dollars lmao
Mostly because functioning rift CV1s are at extinction risk, the cable that connects them to the PC is extremely fragile and was prone to breaking even when they were new
I can get one for that
Regularly I see them for that
Hmm
And there's not a replacement?
You sure? Rift CV1 cable is like endangered species its rare and expensive
It's like a range
Sometimes it's like $30 and sometimes it's $60
I checked again and it was $60 for a complete set with box
Or an oculus quest for $100
How much better is the quest ( 1 I'm guessing) over the rift
On second thought... maybe not
My phone is more powerful lol
yeeeeah buying a Rift CV1 nowadays is like buying an old manual transmission car. In this instance, a Rift would let you figure out whether you like VR enough to get something better, or to give up on VR, without having to drop the money on a better headset up front just to see what it's all about. If you do actually want to have a good experience, there's unfortunately not much in the entry level space that doesn't in some way tie you to either facebook or the chinese equivalent.
Thats sad
If I had to get a quest there would need to be a way to jailbreak it 
there is quest headset business version with no requirement for facebook but it costs more
no need to jaibreak
but hey
thats the cost of privacy
also you cant buy it easily
aaand subscription required
Ofc it has major caveats
oh yeah there is DPVR E4
its like Quest 2 but PCVR tethered
not recommended tho pricy and quality is meh
Maybe I could use Facebook stuff
But I would need to do fake names and etc
And I don't really want to go out of my way like that
But I can
then its a no brainer best value out of anything
Now I just need to find one that isn't $300 lol
ebay quest 2 like $80
imo standalone games are ehhhhh but quest i just use my quest for pcvr
Wasn't the quest 2 jailbroken a while ago
I find myself playing direct on q3 way more than pc nowadays
havnt heard anything about that
what games?
Mostly beat saber, there's also cooking vr
at the moment im playing modded contractors and h3vr the most
Thrill of the fight
yeah that makes sense you dont really gain much from those on PC
used to play a lot of Ghosts of tabor and showdown aswell which both had massive pc gains
i bought the quest 3 purely for the lenses and display as an upgrade to my quest 2
i also play war thunder vr
I would probably buy games on the quest store moving forward since i can play them outside the house
Never buying absolutely anything from the quest store tbh
Mostly because i intend to sell this headset as soon as deckard is out
the games i have on quest i got because they dont have crossplay with steam and the steam playerbase is dead
Idk what VR to get I wanna play ur standard VR games like five nights at Freddieโs and beat saber but I wanna play games on my PC with is like phasmophobia or Skyrim VR and I wanna use my Logitech wheel and do some sim racing whatโs a good VR and Iโm on a tight budget so nothing thatโs gonna cost a grand or something stupid like that
Seeing this reminded me of one of the hopes that I had for valve's next headset. I wished they'd open a fork path for devs to make a mobile optimized version of their VR games so that when deckard releases, you can just play the exact same games you'd normally play on SteamVR with your PCVR headset (deckard in PCVR mode, with the option to use base stations and index knuckles) at home, and then when you take the headset somewhere else, you can play a lower quality version on mobile hardware (deckard in standalone mode, with inside out tracking and its roy controllres) while you're away from your PC. All while not having to re-purchase any games since you already have them in your steam library.
I do really think that the standalone quality of being able to take your headset and play games anywhere is pretty cool, but that comes at the cost of having to buy all of the games that you want to play exclusively for use on that headset in standalone mode, and you'll never be able to fully experience that game with PC hardware without re-buying the game on Steam. There's never been a headset that truly allows you to both have an amazing PCVR experience and then disconnect that headset and have a good standalone experience elsewhere, all on the same headset with the same game library, and I feel like valve is the only company who could make that happen because well, they own the biggest gaming library available.
Yeah that is more exspensive then the standard Quest 3
Forgot to say, but this is currently what I use for "VR"
https://www.amazon.com/Lenovo-Star-Wars-Challenges-Smartphone-Experience/dp/B076FDK9TF
i wish there was a game like arma for vr
no fucking shit you don't like it
it wouldn't be good. too many limitations.
Arma isnt good either. Your point?
arma isn't good but at least it's enjoyable
where did they say that
sony please please please horizon call of the mountain on pcvr please please please for christmas my present from you
ah i was tired and mistook him for that child who thought vr was useless and wanted fucking ar glasses
yeah i figured ๐ญ
Arcane appearance
?
Actually I kind of enjoy it
Mostly because its what I have
your pfp
Also general question, anyone know how to reduce that feeling of looking at two screens?
Like if i move my eyes to a certain angle the illusion of having one big screen in front of me kinda breaks
As in i can see the black space between my eyes
I can't tell if it's an IPD issue or a distance from the screen issue
Are your lenses clean?
Yep
It's like, you know when you look to the far right you can see the outline of your nose but your brain superimposes it with your right eye's view?
Kinda like that but while looking straight ahead
check your ipd
and dont focus on things really close up
Probably just a problem with current headsets and we'll have to wait for one that gets the lenses closer to our eyes/nose.
It hasn't been a big problem for me since I don't move my eyes to the left and right like that much.
I'll see
ive never ever had this issue with any of my headsets
rift s, quest 2 and 3
Yeah, it's something you don't notice much until you look for it.
It's more of a problem when looking left since my right eye is dominant.
huh. even if pico did like, black friday sales, that would presumably lead to an influx of players after christmas, assuming they're being bought as gifts. Random increase in users after thanksgiving is kinda weird
No maybe just not rise of pico rather rest of headset growth slowed
This is market share not number growth
All headset except quest 3 are discontinued, pico 4 users probably are dedicated users that are willing to buy and use despite better alternatives
it's a giant increase in a single month, this does not explain it
Maybe chinese users?
it would be acceptable if it's over time
that doesn't explain it either because the influx should be next month
sure as hell isn't the P4U
no one's buying that overpriced shit
steam hardware survey doesn't take data from external sources
there's definitely not enough Pro and enterprise variant for it to make a dent
even then, detection is handled by steamvr
there's also the fact that VD still sends picos as quest 2s
does anyone with their finger on the pulse of the valve deckard rumors know if it's supposed to have a PCVR mode to it also? or is it standalone only?
Pretty sure I posted about it but I am going to require a USB capture card if I want to use my PC on a Quest 3/3S correct?
I ask about both since the Quest 3 isn't slated for delivery until MID January so yeah if that gets canceled by Amazon I will be forced to purchase a 3S
What?
Just use meta remote desktop
Works via wifi
Immersed is best definitely
3 monitor support
Works via usb and wifi
So here's the thing- At the moment, valve doesn't have a marketplace full of standalone compatible games like Meta does. So far, we haven't seen Valve making any effort to get devs to make mobile optimized versions of their existing SteamVR games. It just doesn't make much sense for Valve, a company whose entire VR library exists solely on PC, to release a headset that doesn't have a PCVR mode. I imagine it'll be wired/wireless PCVR at launch, and then the standalone mode will come later, once devs actually get their hands on the production headset and they can start optimizing their games to run on the standalone hardware. That's just speculation though.
i hope the wired isnt just through a usb like meta's is
imo the headsets that connect with dp into your gpu seem to have sharper image
they dont "seem to" they measurably objectively do
Well yeah, a real display connection will always be better
Any intel arc users with vr can vouch for its usability on quest?
If its x86 based like the deck there isnt much work making it standalone
That's a possibility. There have been some flags referencing a VR specific Linux architecture like the Deck has, so it's possible that they're actually going to make the first ever x86 based standalone headset. I just expect that being the first of its kind will come with an appropriate price tag, which goes against the rumored purpose of the deckard being an affordable headset
The problem is there is no major architecture improvement on Radeon 8000 so AMD Semi Custom won't be good enough
I wish deckard wait for good amd gpu instead of rushing in 2025
Still beefier than XR2 G2
AMD switching to Server first, consumer second like Polaris era does not help
I hate that deckard is not ready to get x86 if it releases in next 2 years
Maybe valve will make special ARM version of half life alyx or bust
Theyll end up like pico if they try to fight in arm standalone
Maybe deckard is not VR standalone. Maybe its made for flat screen standalone only as in its standalone - for flat screen games only. In that case arm make sense.
VR games? With PC only
It would pair well if you already have steam deck with deckard
But god that sucks for vr
aren't there also leaks about a proton-like layer for running x86 steam apps on an arm soc?
x86 is just not power efficient enough to run a standalone vr device at any kind of fidelity
Rumored 4k per eye?
They can if they try like Lunar Lake
X86 having worse efficiency than ARM is a myth
Its design, semiconductor and backward compatibility holding it back
hm
But AMD does not have that
Intel does, then canned Lunar Lake because it is too expensive
As in canned successor
Ok but even if x86 isnt inherently less efficient do any APUs like this exist
like the whole point of arm is to have less cpu complexity right
and so
Yes if they try. But no one will spend effort like Apple
with the same level of manufacturing technology an arm architecture will be more efficient than an x86 one right
Apple buy exclusive and i mean by the only customer for TSMC latest and greatest node, can afford to pay extra for small gain because their product margin is big
ARM is less complex... In name kinda. X86 is not bad and its weakness is not really complex rather it holds too many legacy support.
X86 is trying to fix that without sacrificing backward compatibility. One of those is intel proposed x86S
ARM meanwhile lacks ACPI and UEFI support makes them significantly less versatile, makes software compatibility tricky because different ARM version require custom firmware
Ever wonder why you can't just install custom OS easily on smartphone like Windows and Linux on PC?
Apple wins not because ARM is the secret sauce. They win because they are willing to make best chip at higher cost even if it means sacrifice value which matters little when their mac is so expensive
That time Apple booked TSMC 3nm exclusively
Intel could do that but it won't make financial sense to spend so much for little gain. Anc their own fab is struggling behind.
No other manufacturers are willing to do crazy package design like Apple, until Lunar Lake which was amazing but wasn't worth it.
TLDR what i am saying Apple miracle is less about ARM and more about getting full control on chip design decision and their great negotiation power to leap competition
Their willingness to pay for best manufacturing technologies, the fact that Apple does not lose as much software wise as competitors when they switch x86 to ARM.
Apple wins using ARM but that does not mean ARM is necessary better than x86 in efficiency. They are better because they gained full control on design making crazy special design with on package memory, best in class node, sacrificing legacy support at little cost. They win because then can afford to get better without much sacrifice unlike competitors.
how interesting
If apple gets x86 license you bet your ass they'll make x86 chips lol
Intel and AMD holds a duopoly on x86 and x64 license
If say apple or nvidia acquires that means they get those licenses too
If apple have x86 license, i bet they will strip features too. Apple ARM isn't same as ARM used on Android either. They will do it because they can.
Probably old instruction set, 16 bit boot mode, maybe 32bit mode gone
VD and Vive Wireless Adapter are the only two VR solutions that work on Arc. Tested it myself
i just want something more than 8GB VRAM and battlemage looks too good thats why i ask
I can't really speak of the Quality from VD, as it's not super transparent if/when it uses CPU encoding. Might be the case on Arc as VD might not have implemented QSV...
Im still on Quest 2 so im on H.264
What I can say is that it works pretty decent. Other then the kinda meh performance that is to be expected with a 3055-ish card, there wasn't really any big negative to report
(I tested on an A750 LE from Intel)
Im more worried about its performance on Unity and PCI-E 3.0
I kinda wonder sometimes if the rumors about them using RISC-V could also come to pass, since we already know that all Apple cared about with going with their own chips they designed was just to have exclusive control over every variable down to the hardware in their products. Technically, it wouldn't be completely out of the question, even if just for small microcontrollers and such for some SoC designs and whatnot.
Apple is already on ARM, apple does not license Cortex unlike Qualcomm and others so they already don't pay much for ARM licensing why bother
With one outlier who was basically VIA (who also bought up Cyrix when they went out), up until being changed to Zhaoxin, and being China-exclusive.
VIA does not have amd64 (aka x64 or x86_64) license
Zhaoxin have Zen 1 perpetual license
Eh, they've always been in the position to do anything they wanted or at least felt optimal. It's really just one of those things where you couldn't past them if they did, and if not it's still understandable why. Apple does whatever they want really, so in a way it's unsurprising regardless which way they go about it with their products.
If they do, I doubt Apple will move away from ARM until at least 2040 since that is their contract deal with ARM
If something will happen that far, i bet they don't even think about moving away right now
I personally don't think they would either. It's more like a good thought of what things will be like if they did, otherwise realistically I don't think they'll have much reason to with how far they got with the ARM instruction set as is.
Its still better to go ARM now since they have experience with ARM for iPhone and iPad and they can do it fast. RISC-V is still young. Assuming they move completely in 2040 then they would probably start transition in 2030s
Yeah, and the ISA still has room to grow on ARM Holdings' end and with them doing so, Apple has references they can go off of for their customizations on existing cores as they move along.
Very much unlike the past arches they stuck with before.
But my money is on ARM extension. If suddenly RISC V is so good and killing ARM, ARM might as well go IBM
IBM admit competition, open sourced PowerISA
So ARM could go open source to beat RISC-V with good establishment
It's interesting how out of most of the other surviving RISC-based ISAs besides ARM, POWER is still somehow able to be around, especially with ARM and x86 having a major foothold in the space.
Even MIPS for a time took over the network controller space too in some cases till ARM caught up to them (I think), so it was surprising to see a POWER 10 even now with potentially another to come later.
Even SPARC seems near invisible and J (previously Super-H) is mostly industrial/automotive embedded sectors at this point.
Others in the abundance, it's hard to tell who's around for mainstream. Most seem to stick around educational purposes or niche uses.
So Valve added new third party hardware logos for packaging and branding
I'm wondering what they consider to be 'SteamVR Tracking 2.0', cause that could mean the 2.0 Base Stations that come with the index, or they could be considering the Index tracking to be 1.0 and whatever inside out tracking the deckard uses to be 2.0.
SteamVR Tracking Version 2.0 does mean the HMD/controller support 2.0 lighthouses
And those SteamVR compatibility labels have existed since basically forever. For proof here's a Vive Pro 1 HMD only box:
I think the only new ones are the SteamOS and Steam Link ones...
Aren't the Quest series the only HMDs that use Steam Link so far? Makes me wonder if they plan on adding Steam Link compatibility for other headsets, or if that's just the terminology they're gonna use for wireless PCVR on their next headset so they're updating the logos for it before then
Yepp. Same with how the Steam Deck is currently the only SteamOS device. Valve very much seems like they're working on opening both Steam Link VR and SteamOS open for third-parties...
So whats a good 3D modeling program I can use with VR so I am not looking at just a "window"? AKA want to be able to walk around the object I am modeling
Valve had to make some core changes to Steam OS V3 before it could even be considered for others to use. Such as rewriting their SD card stuff completely for example
Wouldn't surprise me if there was some other things that needed a rewrite before they can allow others to ship with the OS
I hope that Steam OS and other recent developments lead to a push for better game support on Linux. I'd love to just run Steam OS as my next daily OS once Win10 gets axed, but first they'd have to fix all the little issues that comes with dailying a linux machine and getting all your games working, some of which don't work at all currently.
My issue is that I have a Intel+Nvidia PC I want to install it to and yeah no Nvidia support in these SteamOSv3 distros
i5 3570k+Nvidia 2060 Super here myself with 16gb of ram. System runs 1080p@60 gaming perfectly fine but the lack of support for the hardware sucks right now
Yeah that PC is currently running Windows 10 becuase MS says W11 will NOT work becuase of the lack of TPM 2.0 on the CPU/MB
I'm pretty sure LTT just uploaded a video today where they talk about how to get around those Win11 hardware requirements
only mentioned that its possible and linked a how to. should be in the description or pinned comment
Hey dudes do yall know of a PC VR headset under 400$?
quest 2 or maybe 3
Dang
There's the 3s
Even if the lenses and displays are the same as quest 2 the way faster chipset allows for higher bitrates in pcvr and of course better standalone experience if you need to.
you can bypass most of them by just using rufus to create your bootable image
no need to do other sutff
*stuff
Mixed reality looks away
Check out Project Babble
They are out of stock rn so wait for next update on their discord
Its open source and is ok. Not as good as HTC one but it gets better overtime.
always out of stock
Well alternatively you can make your own device since project babble is just webcam camera pointed at your mouth
strapping a webcam to your headset?
Yes
Heyo
Had VR headset a good while ago (dev kit of oculus rift)
Loved it soo much, and with bigger space and better pc, i would like to aquire a headset again. I see some tests rank Meta Quest 3 as best headset? Any thoughts? Really only HTC Vive and Oculus last time i was interested in this stuff
Is Oculus Meta now? Meta as in Facebook owner Meta?
Yep
That happened before the first rift released
or well oculus got bought by fb but they phased out the oculus brand in favor of meta during the quest 2s lifespan
Ah
But quality is still there. Even though vive and oculus both had their pros and cons
What would be a good purchase without breaking bank? Used Quest 2? How are those wireless ones? Only used the rift first version dev kit i believe
Also I see they have storage now.. Games are stored on headset?
They've cost down significantly. If you're expecting an apple-esque experience from the moment you touch the box, yeah those days are over. (Really the CV1 unboxing experience and software was kinda Apple-esque, these days it's more like a mid-range Android phone experience)
Tho I'd defo say that the Quest HMDs remain the gold standard for software compatibility, mostly because everything is now being coded for them.
You can still connect the headset to a PC and play games through SteamVR, which honestly I'd recommend as long as the game is available on Steam and you don't necessairly need the ability to play VR away from a PC (as Steam purchased VR titles are headset agnostic, any game bought specifically for the Quest can only ever be played on the Quest)
The Quest can be used either over Wifi with a PC (for which it's heavily recommended to buy a dedicated Wifi AP/Router just for the Quest) or via a USB 3 cable
Ah. Yeah it was incredible at the time. I actually believe i had the CV1 yes, not DK.
So cable is recommended anyway? Glad it can be played with cable honestly. Now.. Price.. Is there big difference between Quest 2 and Quest 3? Less than half the price for Quest 2.. I see resolution and refresh rate obviously but are quest 2 to be considered? Or Quest 3S? I can just as fine buy a Quest 3 with only 128 GB then since I can play with cable? Tracking and everything is good?
The Quest 3s is basically the Quest 2 with an updated processor and better hand tracking hardware. If standalone performance is not a concern for you, then they might as well be the same headset tbh
The Quest 3 (non-s) has better lenses and screens, plus it can do proper physical IPD adjustment, and not that stupid 3-step BS that the Quest 2 and 3s have going on
Both the Quest 3 and 3s use the same SoC, the Quest 2 uses an older SoC with less standalone performance. The 3s is the only one that has the improved hand tracking hardware tho
I want a good experience without breaking bank. Only positive I can think of with standalone is the one cable going to headset. I dont mind sensors etc. But downsides are storage, wireless speed, battery and more
Not that it matters for PC gaming as hand tracking can't be forwarded (officially that is; Virtual Desktop can for VRchat purposes)
Also found a site called vr-compare.com.. Seems like Pico 4 is okey as well
Good hand tracking is defo a need. I remember being annoyed at times with the CV1 or DK1 or what i had
I'd stay away from VRcompare. That site tends to fall into the typical marketing pitfalls for "higher res = automatically better" kinda thing
Ah yeah only looked at comparison (spec sheets). Not any rankings really
I had tried the Pico 4, but personally I found the Quest Pro (lower resolution; same lens tech, but different actual lenses) to be much better in terms of visual experience. There's a lot of things that go into a VR headset that pure specs can't tell you
Quest pro.. First version?
Things like lens internal reflections, Chromatic Aberration, e2e clarity. The Meta Pancake lenses (the ones found in the Quest Pro and Quest 3) are kindof the gold standard when it comes to pancake lenses in VR. Everything else (pancake optics concerned) is kinda dogwater imo.
Ah
The Quest Pro is basically a Quest 2 with the lenses of the Quest 3, a boosted Quest 2 SoC and Eye + Face Tracking bolted on
It's not the most comfortable headset, nor is it the most up to date, but if ET/FT is remotely of concern to you, it's the only decent option on the market rn
There's good Fresnel optics in VR headsets too. The PSVR2 is in a similar price-range as the Quest 3, but has much better PCVR performance as it doesn't need to do any video compression on the PC side for VR. Tho it does come at the cost of standalone capabilities, which the PSVR2 has none. But it does have really good fresnel optics and OLED screens
Hmm
But cabled, VR experience on PC without going above lets say.. 600 $, its the quest 3?
I can buy a used Vive Pro 2 for 700 though. Electronics are for the most part more expensive here than in the US
With sensors and controllers
The PSVR2 is regularly on sale and there's also plenty of options on the used market. I wouldn't say the Quest 3 is the only option, tho I do have to concede that it is an incredible value proporsition in what you're getting.
In both cases, the PSVR2 and Quest 3, you'd need extra hardware to use them on a PC. With the PSVR2 that's a 60$ PC adapter and with the Quest 3 that's a USB cable or Wifi router. You can use the Quest 3 on your existing wifi with a PC, but I wouldn't recommend it ๐ฌ
Vive Pro 2 is a garbage headset. HTC forgot how to make good headsets the moment they parted ways with Valve...
Terrible, terrible lenses and equally bad driver software
Oh. So being best on resolution when VR started they went down?
Damn but at the price of 1800 usd? ๐ฎ
The last decent headset HTC made was the Vive Pro 1/Eye
Yeah, HTC has a terrible value proporsition, and have some of the worst lenses in the VR market lol
I don't understand how they still have people buying their stuff
I guess being the only option in some markets does help their position...
I guess with rankings like PCmag and PC Gamer etc
I don't wanna sound like an HTC hater. I love my Vive Pro 1, and the Vive Pro Eye with the Vive Facial Tracker is still the gold standard when it comes to Eye and Face Tracking, but neither is being offered anymore, and the options that they replaced them with are just terrible replacements that lack many features their predecessors had >.>
I bet the VP2 is the only headset they ever reviewed lol
Or they reviewed it by paper specs, which is a terrible way to judge a headsets performance
The Reverb G2 has a way better image clarity then the Vive Pro 2, and the Reverb G2 has lower resolution panels. Just goes to show how important the lenses are
I glanced quickly at Apples knowing it was probably pricey. Did not in my existance think it would be 4k+ wtf
Between Reverb G2 and Quest 2? Image quality and tracking precision
That said, the G2 is turning into a paperweight because M$ decided to can the entire driver software with alternative. So if you run W11 24H2 you just simply cannot use that headset anymore 
G2 has the better image quality, the Quest 2 has the better tracking precision
It's Apple. How is anyone surprised by their pricing xD
I mean.. True.. Their phones are the cheap stuff lol. What would you recommend me at 600 $ ish?
Quest 3 128 GB (can maybe stretch to 512)
Quest 2 (Better price)
PSVR2?
I guess not getting dizzy is main priority, with image quality second and tracking third
Also just a question, that matters if I at all want to buy VR again, how big difference is VR now compared to the CV1?
Each of these three options are pretty good first-timer HMDs. Personally I'd go for the PSVR2 for that OLED goodness, but I'm well aware that not everyone is so focused on contrast and perfect blacks.
If you can afford the Quest 3, then I honestly don't see a reason to get the Quest 2. You've already experienced VR in the past, so it's not like your first time in VR. What you defo don't need is a ton of storage. Standalone VR games aren't that big, so even on the 128GB one you can fit plenty of games.
In the end, the decision is up to you. The PSVR2 does need the adapter box (and if your PC doesn't have built-in bluetooth, some sort of Bt adapter), the Quest 2 and 3 both need a long USB cable or extra Wifi AP to work with a PC. The PSVR2 does however add a ton of nice features when used with a PS5 while the Quest headsets can be carried to say a family meetup without the need to alos bring a laptop with ya...
Modern headsets have barely any screen door effect anymore. It's still defo there on the more "mainstream" headsets, but it's so little, it's basically become irrelevant now. You also get a lot better lenses these days. The amount of "godrays" on modern fresnel lenses (with the exception of HTCs current ones) is pretty minimal, while the pancake lenses don't have them at all, but they do have internal lens reflections instead (basically dim, sometimes upside down, smaller and larger duplicates of what's on screen; sometimes in- sometimes out-of-focus)
How big of a difference would you say there is between Quest 3 and CV1 if we talk GPUs comparisons? ๐ Just to get an general idea
oof
Hard to say, given that the video enc load on a GPU manifests differently compared to raw compute loads
But it's definetly higher. Modern headsets have way higher render res targets 
While with a CV1 something like a 970 or 1060 was plenty fine, with the Quest 3, I'd say a 2060 is the bare minimum, preferably more like 3060 perf on the low end...
Games also have gotten way more graphically intense. Half Life Alyx, while graphically breathtaking, isn't really a benchmark as it scales render resolution based on available GPU overhead. But it's the only game that I'm aware of that does that...
Okey defo big then
Ill look into the psvr price
GF wants a PS5 so i guess thats a decent buy then
compatible with both
Oh yeah, that's definetly an argument for the PSVR2 ๐
But the Fresnel lenses are fine? i see FoV is 110 on both, Almost same resolution and more. PSVR has eye tracking though. SteamVR for PC?
The Eye Tracking hardware on the PSVR2 is locked to the PS5 (thanks stupid license agreements <.<)
The Fresnels like I said, are fine. They're a heck of a lot better then what the CV1 shipped with.
3060 will comfortably runs 2033px per eye last time i had it
It's not as cut'n'dry as some people say with "fresnel = bad; pancake = good", because there's bad lenses with both tech. If you want to see terrible pancake lenses, look no further then the bigscreen beyond 
The PSVR2 lenses are some of the best fresnel optics I've seen... and I've seen a lot of VR optics
It can't run 2544 however
I'd still get a quest 3
Trust me you'd use standalone features a lot more than you think you would once you had it
https://www.reddit.com/r/virtualreality/comments/1eoe8ic/psvr2_vs_quest_3_pcvr_through_the_lens/ The blur/quality in the images of this thread, can anyone confirm?
@haughty thistle
Well that's to be expected
VR2 has the best fresnel but it's still fresnel
It's not beating pancake clarity
TTL pictures never properly represent the actual experience in my experience
Cameras just percieve the world different to our eyes, and edge blur on TTL pictures is expected
Pancakes in my experience have 0 e2e advantages over fresnel lenses. Their big advantage is the shorter physical light tunnel needed to get equal focal distance
And this isn't just some "my experience has shown" type of thing. If you look at camera pancake optics, those tend to have way worse edge focus then traditional camera optics. So just because it's pancake doesn't mean it's better, it actually tends to be the opposite
The bend lightpath makes for some really challenging focusing problems
I never tried PSVR2 so i can't give further insight.
Fuck i should've tried it when i was at the vr booth ๐ข
What I can say is that the PSVR2 has a very small sweet spot. You basically have to have it perfectly aligned for good focus.
Kinda makes DFR pointless no? When FFR would work just fine since you're stuck seeing the middle anyway
And unfortunatly, at least on my face, it loves to slip down out of that sweet spot. But as long as it's aligned it has some really good e2e clarity. Not as good as my Varjo Aero (which is basically perfect), but pretty good for how small the sweet spot is
How can it have good e2e if it has small sweet spot though
Sweetspot and e2e clarity are not tied together
Some people prefer to use the term "eye box" for lens alignment range?
I stopped using that term after people started complaining lol
e2e clarity is just concerned with how large of an area of the lens is in focus when the lens is aligned with the viewpoint. sweet spot or eye box is how forgiving the lens is for alignment. As long as the sweet spot is large enough to not be a problem with pupil swim, it doesn't matter, and not even the PSVR2 has that small of a sweet spot
I think only the BSB has a sweet spot small enough to become a problem with pupil swim
Hard stuff.. I guess i would either buy a PSVR2 or Quest 3..
Pico 4 235 USD / 222 Euro
Quest 3 512 GB 589 USD / 559 Euro
PSVR2 401 USD / 380 EURO
Quest 2 (used) 179 USD
Pico 4 Ultra with motiontrackers, 626 usd
Just sold off my pico 4 for quest 3
Mainly because of standalone stuff however. The PCVR aspect is basically the same between the two
However quest 3 is able to maintain higher bitrate better thanks to it better decoder
But considering for you it's like 235US it's hard to pass up on that deal
the rifts never had hand tracking only tracked controllers the quests have camera based controllerless tracking of your hands
if u had issues with the rifts tracking that was probably an occlusion issue
oooo interesting
Hand tracking i thought of controller tracking
@little plinthHeard some things about the Pico 4 but yeah
Well some angles etc it could glitch a bit you know so wasnt that great but no issues with what i played at the time. Just mostly fun showing off VR
Hows VR gaming on AMD GPU's? I have a 6800 XT
It should be around same performance of a 3080
that sounds like occlusion
How they manage to track the quest 3 controllers without the led rings is beyond me tbh
Finickyer than nvidia
Wish they'd revive the electromagnetic tracker like pico 2 controller
Fully occlusion proof
many different reviews around, and different opinions here too
damn this got hard lol
If you're only after PCVR it's hard to pass up on the pico 4 if you wanna save money since it's 232usd
At 500 I'd get quest 3 anyday of the week
oh yeah ofcoruse, but still 232 usd too much if it sucks
i absolutely hate spending money on things im not happy with
It's equal to the quest 2 pretty much on standalone
And equal to the quest 3 on PCVR
Well GF really wants a ps5 so we will be getting one.. but I will mostly use PCVR
PS5 is such a hardsell considering the lack of exclusives nowadays
oh yeah i think i remember that vaguely
Yee that offer is gone. It was an outlet sale. Getting rid of it
Meta Quest 3S 128 GB is at 357 USD though.
I can get a refurbished Quest 3 for 500 USD. Refurbished by Meta
Referbs done by the company making the product are usually really good. Almost like buying a brand-new product. At least this is my experience buying refurbs from other brands like JBL. Yes, there might be minor visual defects, but who cares about a tiny little scratch around the USB plug. It's not like you'd put some in yourself first time plugging the device in xD
oh ye idc much
oh fr?
Guess imma do that
Prob better to have like a high refresh rate one in 4k right?
Strap a dslr camera to a headset
That's gonna be completely overkill and extremely heavy
Any webcam will do since it's just simple mouth tracking
Since heck even my webcam can do entire face tracking for "trackir"
Using dslr camera is like jet engine in a car too heavy and unsuitable lens angle
A webcam is already too big
DIYers use ESP32CAM
A webcam isn't exactly impractical
I mean people have strapped heavier things like a literal vive tracker on their quest just to use the index controllers
Valve index has extremely convenient usb slot great for usb camera
Also, ir filter removed camera is uncommon, nice to have for in the dark
A wireless camera would do well
Might need to hook it to the quest or whatever hmd power however
Its great. But also need power source
Get a 2 usb port power bank and use as counterweight and extra power for headset
Though ngl that's a lot of work for not a lot of benefits on your end
Other than other people seeing your mouth shittalk better
Prob better to learn DIY instead
Buy parts from aliexpress, flash firmware then close with 3d printed enclosure
Mount to headset
Many community made esp32cam enclosure
Some people in EyeTrackVR made eye tracking + project babble combo 3d prints
thats just more pixels to process => more delay
machine vision is always better with as few pixels as possible
or like
just enough pixels to provide the information needed
don't underestimate vrchatters
theyre the ones pushing the whole industry forward ngl
with nothing but mouser and a 3d printer

