#virtual-reality

1 messages · Page 39 of 1

next osprey
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My pc runs everything maxed out easily

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So idk why its being strange

thorn patrol
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its Hitman. HitMEN would be cool though. Multiplayer hitman 3

rustic garnet
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yeah there's an internal resolution scaler that you can see in realtime too with a dev command

rustic garnet
next osprey
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Its not set just in steamvr it's set in the meta software

rustic garnet
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doesn't matter

next osprey
next osprey
rustic garnet
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It is

next osprey
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Not to the main issue

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Lol

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It was just an example of every other game running much better

rustic garnet
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Alyx is actually really well optimized anyway

next osprey
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Again, not at all relevant

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The issue is vrc

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Lol

rustic garnet
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all baked lights and no real reflections either

next osprey
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Capping itself at random shit

next osprey
rustic garnet
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im not?

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I said it's well optimized

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not that the graphics were bad

next osprey
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Ok and none of this matters

next osprey
rustic garnet
next osprey
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You are hyperfixating on hla

next osprey
rustic garnet
next osprey
rustic garnet
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wait which quest

next osprey
rustic garnet
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And which panel refresh rate

next osprey
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Everything else doesnt have issues with 90hz

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Or even 120

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But i set it at 90 just for consistency in some more demanding games

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Its not the refresh rate, the game keeps changing a framecap

rustic garnet
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....

next osprey
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Sometimes its 30, or 40, or 60

rustic garnet
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Do you know how reprojection works

next osprey
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Even in not demanding games

next osprey
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I just want to fix the game lol

rustic garnet
next osprey
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You are being incredibly unhelpful lol

rustic garnet
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Rude

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Childlike

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those are all even number multiples of your native refresh rate

next osprey
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You arent giving me any information here

rustic garnet
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Which is important BECAUSE reprojection takes a frame and rotates it in space without rerendering it for a whole number of new frames

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if they cant hit 120 they drop straight to 60

next osprey
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Ok and again, how do i make vrc not do that lol

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Ive set my refresh rate to 120 and vrc does the same thing

rustic garnet
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open oculus tray tool and enable the tool to show reprojection status

next osprey
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Why would it only be on for one specific game

rustic garnet
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??

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Are you listening

next osprey
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Other games are running at 90

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I dont understand your point

rustic garnet
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vrchat is poopoo optimized and will drop just slightly below 120 sometimes

next osprey
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Vrc randomly changes to 30 too

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Its not just 60

rustic garnet
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and then lock to 60 hz + 2x reprojected frames

next osprey
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I will be in like, the home world with 30fps

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For no reason

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Default avi too

rustic garnet
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Try the steps i laid out

next osprey
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Its a one game problem

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:p

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Kinda hard to not blame the game itself

rustic garnet
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Or google how to disable reprojection for the q3 in case they changed it since the rift days idk

next osprey
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Im just confused why its capping me at 60 or 30 in one game but literally no other game does

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I dont see how its a meta software issue

rustic garnet
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smh

next osprey
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When its just one of the games doing this

rustic garnet
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"you're unhelpful" doesnt listen to my troubleshooting steps

next osprey
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Wouldnt it not do 90 with reprojection on?

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In all the other games it does 90 in

rustic garnet
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No bc 90 is not an even multiple of 120

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or 120 is not a whole multiple of 90 rathwr

little plinth
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i'm not aware that reprojection can run only on one game

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usually that's a global settings that if you turn it on it'll turn on all games

next osprey
rustic garnet
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because they're not going over gpu budget?

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duh

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reprojection only happens when the gpu cant keep up

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or cpu for that matter

next osprey
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Not a single one

rustic garnet
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ok have you tried it?

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No

next osprey
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It just seems like you dont know so ur just guessing

rustic garnet
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Have you even looked at the steamvr performance view

rustic garnet
next osprey
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Not right this second im not at home

rustic garnet
haughty thistle
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those who complain the most about the game being "unoptimized" tend to run around in the most unoptimized avis and refuse to acknowledge that they're the problem

soft hound
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I'm CPU limited in VRChat like, 90% of the time

haughty thistle
soft hound
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Ah, thanks!

rustic garnet
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Ik hl:a is multithreaded

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Or at least valve said so i haven't seen any tests

weak bluff
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fun fact 5800x3d beats 7600 in vrchat (not saying 7600 is bad buy)

next osprey
next osprey
weak bluff
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very

soft hound
next osprey
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Its oddly usually the worst running games that love cache

next osprey
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I do not think a 7600 is having me run at 30fps in the default vrchat homeworld lol

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Also its not that its not able to go any higher

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Its being artificially capped

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I think its gotta be some sort of game setting

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That i cant find

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Because i don't have this issue elsewhere

soft hound
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It's not a game setting
I can tell you that much after a few thousand hours in there

weak bluff
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if you care fps more than image quality, try ovr dynamic resolution

next osprey
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Ew

weak bluff
next osprey
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Again its not a pc performance issue

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Its clearly capping my framerate

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From the several hours of playing ive had

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But the cap changes

soft hound
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Have you disabled the 120Hz setting in Oculus?
Most people seem to think that + disabling ASW in Virtual Desktop (if you're using it) does it
VRChat will basically never go near 120 FPS in public lobbies anyways, so having your max FPS as 80 or 90 will be just fine

weak bluff
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that is expected behaviour

soft hound
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Ah

weak bluff
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The way asynchronous works it will try to keep your framerate latency constant latency

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Say your pc can hit 82fps

soft hound
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That's why I said to disable it

next osprey
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In the basic home...

weak bluff
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It will try to extrapolate to account for head motion and keep frame latency stable results down to 72fps

weak bluff
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So in span of 80, 82, 84 fps it will keep it stable 72fps smoother

rustic garnet
next osprey
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Nah

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And for the 8 millionth time, every other game is working fine

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I am not using virtual desktop just meta quest link and steamvr

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Its set to 90hz

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Every other game hits that even if theres frame drops here or there in some of the jankier games

soft hound
# next osprey Wdym disable lol

Apparently you can disable ASW completely for the headset
There are guides out there
I just don't know how to do it myself, since I don't use a Quest

next osprey
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:p

weak bluff
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idk why you think asw is in 1 game its in every game by default

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you got placebo effect?

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Also asw is quite important you may vomit without it

soft hound
# next osprey Why would asw only be applying to one game

That one game happens to be VRChat
Expecting stable FPS from it is... questionable
Even I don't hit my 120 FPS cap in my homeworld all the time
If I turn on the mirror, my FPS will go somewhere between 100-120, which would have probably triggered ASW if I was on Oculus

next osprey
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Except seemingly vrc

weak bluff
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Vrchat might be partly to blame

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They prob could not iron smooth gameplay due to so many legacy features

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Like its inly recently they updated old features

next osprey
weak bluff
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They updated to steam input 2.0, remade vrchat constrains

next osprey
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Even on standalone it could go up to like 75 fps sometimes lol

rustic garnet
next osprey
weak bluff
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Vrchay is a game that is trying to keep strong backward compatibility to old worlds

soft hound
weak bluff
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They still have worlds from 2017 that is still playable is impresisve

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But also keeps vrchat from using new features

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Like they cannot use Unity URP or HDRP

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Nor FSR and DLSS

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because of legacy features

rustic garnet
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which is several dozen milliseconds

rustic garnet
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also there's two kinds of reprojection

next osprey
weak bluff
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Oculus link is always targeted refresh rate and resolution so it can totally done PC side

rustic garnet
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asynchronous timewarp is the good one that makes you not sick and asynchronous spacewarp is the one that halves your framerate

weak bluff
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Is it?

soft hound
# weak bluff They still have worlds from 2017 that is still playable is impresisve

Why would that be impressive?
Worlds are just scenes with basic Unity components like colliders and whatnot, and legacy world components can be translated to Udon on the fly
That's not the reason they're held back
URP, HDRP, and DLSS require changes to shaders to make them work
VRChat is community driven, and all shaders would need to support that stuff for it to work properly, and switching randomly would break all existing shaders
Not to mention there's 0 reason for VRChat to use URP

weak bluff
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Oh

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I flipped definition

weak bluff
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It may change with unity 6

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Unity is planning to merge all render pipeline

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Actually after unity 6

little plinth
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minecraft blocks are huge

next osprey
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Yepp

little plinth
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and this looks beautiful

limber forum
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Its bery frustrating

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Because even if i go high graphics settings still stuck at 30-35 fps

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I changed my resolution from 150% to 80 and still same no difference

But this is whats making this hard

A user in same world witth me and settings with weaker cpu and gpu gets more fps it doesnt make sence in vrchat

next osprey
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Lol im having a similar weird 30fps only issue

ashen sand
little plinth
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VD High 2544px

ashen sand
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One message removed from a suspended account.

little plinth
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3080ti

ashen sand
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One message removed from a suspended account.

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One message removed from a suspended account.

little plinth
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2544x2544 per eye render resolution

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and i use pico 4

ashen sand
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One message removed from a suspended account.

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One message removed from a suspended account.

rustic garnet
next osprey
gloomy crater
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It'll come out before you know it. I made a bet that it would be out in time for Christmas of 2025, and it feels like I made that bet yesterday but it was actually three years ago. You'll forget you're even waiting after a while.

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It sucks that we have to wait and hope for Valve to come and save us from this drought of headsets that are actually worth using in the high end PCVR space though. Especially considering that once the headset actually comes out, there's a chance it might not have all the features I'm hoping for 😔

next osprey
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If u hype something up in your mind it will never meet your expectations

gloomy crater
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Basically all I'm looking for in a headset is: Quest 2 or better resolution, 90hz or higher refresh rate, ability to use the Index knuckles out of the box, and aspheric lenses. Being lighter than the index, being Native PCVR, or having the option of wireless PCVR would all also be big bonuses, but not required. I feel like that's not an insane amount to ask for, considering what's already out there, but I still won't get my hopes up for a headset like that anytime soon.

next osprey
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Aspherics may be a big ask lol

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Shits gonna be heavy too

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Aspeherics are pretty damn chunky arent they

gloomy crater
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Yeah they are. It's kind of a must tho. For some reason my brain just can't filter out the glare that anything other than aspheric lenses always have. It makes it super distracting and hard to play sometimes. It was a problem on my Index, it's a problem on my Reverb G2, and I imagine it'll continue to be a problem until I get a headset with Aspheric lenses, since not having glare is what they're known for.

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What's ironic is that the Varjo Aero already meets all of my requirements but I can't use one of those because I have an AMD graphics card so 🤷‍♂️ waiting for Valve's next headset is my only option at this point

next osprey
gloomy crater
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Yeah, it's because AMD GPUs lack the level of DSC compatibility that Varjo needs to be able to use a regular cable IIRC, or something like that. But the cheapest Nvidia card that's actually a decent upgrade to my current card is would be a 4080 or better, and I don't have the money for something like that.

next osprey
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Lol

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I'm sure they could if they gave a shit lol

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Not gonna defend the multi million dollar company

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Anyways there are downsides to aspherics

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A lot heavier headset

gloomy crater
# next osprey I'm sure they could if they gave a shit lol

Ok so, they totally could yes, because there's another company currently trying to make a headset that does exactly that except it would cost $3k because they'd literally have to design a cable that has 4x the throughput of a normal cable to compensate for the lower overhead of AMD's max possible DSC capabilities

next osprey
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The lenses themselves are much heavier and the screens have to be further away

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So it leads to a heavy and thick headset

gloomy crater
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I think I'd have to actually use a lighter headset to be able to decide whether having a lighter headset would be worth dealing with the glare. But heavy headsets are all I've ever known, so I don't really know what I'd be missing.

next osprey
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Did u say alr

gloomy crater
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If I could demo a Bigscreen Beyond and find it totally life changing to have such a small headset, then yeah I imagine i'd give up aspherics in a heartbeat lol

gloomy crater
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the controllers for which were definitely not made by someone with human hands

gloomy crater
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😐

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than which one

next osprey
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The g2

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The aero is 715 grams

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Or 1 and a half pounds

gloomy crater
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The index is 800 something I think? That's sort of what I'm used to.

next osprey
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And goddamn its thicc

next osprey
next osprey
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And uh just saying if aspherics were so great why is there only one headset with those lenses...

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They have existed for decades

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Its not a new technology

gloomy crater
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There are three that come to mind. None of them particularly worth using for various reasons. The Aero, the Somnium VR1 which is a whole can of worms I don't wanna open, and the Pimax Crystal which is prohibitively expensive. All in all, not good representatives for technology's potential. Which I imagine is why there hasn't really been any serious developments made using it.

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I'd be willing to try pancake lenses but I've heard a mixed bag of reports for how bad the glare is on them from headset to headset

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I wish companies still did widespread in-store demos for their products 😞 it would make picking a headset a lot easier if you could actually use them before committing to paying hundreds of dollars for one. I would never have gotten a G2 if I knew how uncomfortable the controllers were before buying it.

next osprey
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Oh wait

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Have u seen the pimax crystal light

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Its 900

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Aspherics

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2880 by 2880

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35ppd

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Same fov as the crysal

gloomy crater
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Yeah, I did some reading on it. It's actually only $800 if you buy it without the controllers, which is how I would buy it since it can use the additional $200 face plate accessory in order to use base stations and index controllers. So all in all, $1k plus a few hundred for base stations and controllers. It strips out the battery stuff, Auto-IPD, eye tracking, and dynamic foveated rendering from the regular Pimax Crystal. None of which I really care about all that much? So I guess that isn't a bad price, considering how expensive the normal crystal is.

next osprey
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A 800 dollar discount is nice

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Lol

gloomy crater
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lmao

rustic garnet
gloomy crater
rustic garnet
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and also not spatially stable either, the distortion changes when you move your eyes

gloomy crater
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Hmm. So if I go chasing aspherics for the lack of glare, I may end up facing a totally different set of motion related problems

rustic garnet
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hey faking reality is hard

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I hear pancakes have a different kind of glare though

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but my only experience with them is basically a 360 marketing video on a q3

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with overall very uniform brightness levels

next osprey
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Theres certainly a glare

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But honestly im just happy to have a not tiny fov

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The quest 2 feels like a tiny slit in comparison

gloomy crater
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Yeah the fov on the Index was one of its biggest strengths imo. That's also kind of why I'm reluctant to just bit the bullet on a Bigscreen Beyond despite it meeting 3/4 of my criteria. I've heard the fov isn't great

next osprey
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The beyond is honestly a media headset not a gaming headset

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Its fov is pretty low

thorn patrol
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I have the Quest 3 and it's FOV is good

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I cant remember the number but the lenses on the Quest 3 have impressed me a lot

next osprey
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Somewhere between 105 and 115 iirc

thorn patrol
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and its so thin

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It feels like wearing a ski mask

next osprey
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Ok

quasi crest
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I got prescription lenses for my set, way easier because my glasses are wider than the headset lol

ashen sand
thorn patrol
vagrant dagger
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i just saw the quest 3S specs and they are very tempting to be my first VR headset

little plinth
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It's bad for PCVR thanks to the garbage lens and display

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But if it's standalone only it's fine, I guess

rustic garnet
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why are people here so quick to call everything that's not current gen garbage

manic sparrow
next osprey
haughty thistle
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There's people runnign way higher res then that on PCVR no problem. What you're on about?

next osprey
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Not everyone has a high end graphics card is what i mean

haughty thistle
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True

next osprey
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The 3s is literally a budget headset

haughty thistle
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It's stupid tho to "upgrade" from a Quest 2 to a 3s just for PCVR

little plinth
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even 3060 can run at least 2k x 2k

haughty thistle
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For that usecase the 3s might as well just be the Quest 2...

little plinth
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if your GPU is lower than that you shouldn't play PCVR in the first place

next osprey
little plinth
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you're going to play PCVR on a fuckin 3050?

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at that point standalone is better

next osprey
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That is... Not accurate

little plinth
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sure-sure, i've played pcvr long enough to know

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you can =/= you should

haughty thistle
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3050 is PCVR capable, just at very low settings. 1560 on the other hand is too slow to sensibly play VR

little plinth
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those low settings at that point are comparable to playing standalone

haughty thistle
little plinth
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there's no reason to at that point other than if you wanna reuse your pcvr library

next osprey
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I dont see the point of gatekeeping vr because you personally dont think it would be a good experience

haughty thistle
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Plus buying games on steam means you don't lock yourself into one headset brand

little plinth
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skyrim vr and alyx
you sure as hell isn't starting DCS or MSFS kind of games

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the rest is available in standalone

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that's on top of my mind

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i might miss some

next osprey
haughty thistle
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Still. If you buy games standalone you lock yourself into either rebuying those games later or forever being stuck with whatever headset brand you started out with....

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Neither being great

next osprey
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Its not like the quest 2/3s resolution is particularly low lol

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Its higher than the index

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Fov isn't great but its also the cheapest usable vr headset on the market

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I feel like it's kinda fine as is lol

little plinth
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except the index has no compression which helps

haughty thistle
next osprey
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Sure

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What exactly is within the quest 3s price range that is better tho?

haughty thistle
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I'd say the Quest 3s isn't really a good upgrade option for anyone already in VR, except maybe for those who bought an OG Vive used and just want something cheap to upgrade to...

next osprey
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Ig looking through used older headsets

next osprey
little plinth
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for PCVR? the quest 2 will drop significantly in price
there's still the index, then there's the pico 4

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i guess there's the neo 3 link but i'm not a fan of it

next osprey
haughty thistle
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The Quest 2 does have the major benefit of having a headphone jack

next osprey
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With base stations and controllers

next osprey
haughty thistle
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It's a big downer on the 3s. Sure, thrid-party straps with built-in audio will be a thing sooner rather then later, but it's still a speed bump :/

haughty thistle
next osprey
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Audio is plenty good to me

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The 2 audio was bad tho

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For sure

little plinth
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optics and display make or break a headset
i just can't handle the quest 2 anymore. even my current pico 4 feels subpar despite it being superior in the optics and displays. saving for the quest 3 instead would be way worth it

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not to mention now the 512GB is the default

haughty thistle
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What makes you think the 3s isn't just gonna have the same audio as the Quest 2..?

next osprey
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On the straps

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Identical config to the 3

haughty thistle
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There's 3 big pillars for VR immersion, one is the Visuals (obv.), one is Audio and the last one is comfort, or how well the headset "dissapears" in the moment.
Quest 2 had decent optics for being fresnel, but the lack of proper IPD adjustment is a big non-starter. And this is also going to apply to the 3s.
Audio, the Quest 2 suckerd, and just because the 3s Arms look like the ones on the 3 doesn't mean they house the same speakers. Could ofc be the case, but until proven otherwise, I'd doubt it.
Comfort: out of the box all Quest headsets (yes, including the Pro) suck. Having the battery in the front (exception being the Pro) also means you'll always feel the inertia of the heavy thing on your face. The Quest 3 improves it a bit by putting the weight closer to your face, but ideal would be something like the Vision Pro with an external battery puck (ideally with the rest of the compute in there as well)

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Good enough for an entry headset, but not much more I'd say

little plinth
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really wish meta would adopt it

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when using other headsets without it, it feels off now.

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not deal breaking

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just not perfect

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something like the quest 3 is still better all around but it's so nice to have.

haughty thistle
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Motorized IPD is cool, but honestly it adds unnecessary weight. Something like the Rift CV1 with notches to aling the set IPD to the nearest millimeter is a lighter-weight mechanical solution to the same problem...

little plinth
haughty thistle
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How often do you adjust the IPD for that motor to be necessary tho..?

little plinth
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don't get me wrong, i can live without it, it's just nice to have.

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and the benefit is, it stays there well.

haughty thistle
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I give you that, it's hella cool, but kinda unnecessary (unless you move to canted wide FOV setups; there it kinda becomes necessary...)

little plinth
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with something like the quest 3 it can like get drifted

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i can set it once and forget forever.

haughty thistle
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No possibility of drifting IPD either, unless you somehow accidentally press in that button

little plinth
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well at least it's not the horrid 3 set-point IPD of the quest 2 🤢

haughty thistle
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100%

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Fresnel and misaligned IPD go together about as well as oil and water... which is to say: not at all...

little plinth
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perhaps that's why i hated the quest 2 fresnel so much

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all the IPD settings of the Q2 are off for me

rustic garnet
weak bluff
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lol i played with 1050Ti for few months

gloomy crater
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Companies stopped trying to make PCVR playable on lower end hardware a long time ago. I've played beatsaber on an RX480 back when I still had a valve index, but it seems nowadays hardware developers know that people are going to drop big money on a slick new GPU way before they spend money on a VR headset so they have no reason of making their product usable on lower end hardware.

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I sorta wonder how it would go if I did another performance test using my current headset on my other two parts bin PCs (R5 1600 + RX480 / R5 3600 + RX5700XT), I might do that tomorrow since I've got no other plans and will probably be bored.

haughty thistle
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The thing with PCVR at the low end is, how much quality you're willing to sacrifice. The Quest 2 GPU is weaker then a GTX 1050, but in practice is on-par with PCVR on the 1050 thanks to games being optimized a bit better for the hardware. So as long as your GPU performs better then the 1050 you can get better graphics on PCVR compared to standalone. Sure, it's not a massive graphical upgrade if you're using say a 1060, but I've played VRC, Beat Saber and some other titles no problem on my 2070 Mobile (in-practice on-par with a desktop 2060 just with more VRAM), all on a Reverb G2. Granted, render res tuned down to 60%, but it still looked way better then what you'd get on a Quest Pro standalone...

barren zealot
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I'm questioning whether to buy a boboVR strap with battery for my quest 3 or a mini-router to create a local 5ghz network for my room since my computer is only connected to the internet via wifi.

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I got a quest link cable but i never really managed to make it work for PCVR. Not sure why.

next osprey
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Do you not have the meta quest link app?

barren zealot
next osprey
barren zealot
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it's possible the USB-C port of my motherbord is fucked

next osprey
barren zealot
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or has some kind of compatibility problem

next osprey
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Also you need to use a usb 3.0 port iirc

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Or it just wont work

barren zealot
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it should be 3.2 gen 1 if i'm reading the mobo manual correctly

next osprey
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Ok

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So you did something wrong most likely with the software

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Uninstall meta quest link, reinstall it, and when it prompts you to set up a headset do it then, don't skip it

halcyon comet
haughty thistle
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The included cable with the Quest won't work, and neither will any odd USB-C cable. I personally use the Kiwi Design cable, and while it is on the thicker side it works just fine. Prolly will last a heck of a lot longer then any of the thinner copper aternatives (obv. fiber is idea like in the official link cable, but those don't start below 60$ + tax)

halcyon comet
haughty thistle
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😄

halcyon comet
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link cable isn't our signatural product though

haughty thistle
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The Quest isn't my daily driver, but for on the go, the Quest Pro is a lot better then bringing the G2 or any other headset I have really...

barren zealot
halcyon comet
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it doesn't have to be C to C cable, like the requirements is only 5Gbps

barren zealot
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If it's not patented by someone could you guys please make a strap without the top elastic it ruins my hair every time

halcyon comet
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USB A to C is fine

halcyon comet
#

they are removable on all our head straps

haughty thistle
#

My 2c on that topic

halcyon comet
barren zealot
#

I would love something like this how bobovr does it but i trust kiwi's quality more

halcyon comet
#

like, you have extra support on forehead enough to compensate the missing of top strap

haughty thistle
#

Yeah, Halo-straps are fine, since they have somewhat of a top pad..?
Used to have a Lenovo Explorer for 2 months and yeah, agreed that Halos are fine

barren zealot
#

(Not the fan that's just stupid i mean the two black tabs)

halcyon comet
#

so you don't need that two extra "black tabs"

barren zealot
#

Main reason why i want to do that mod to attach the vision pro strap to the quest

halcyon comet
#

just let you know I'm about get off work, will probably back to the conversation tmr🫡

halcyon comet
barren zealot
#

now it seems to work, got the goofy aah old oculus interface

gloomy crater
# halcyon comet 😯 so we actually have some users here

Oh yo, it's not often this channel gets visitors.

I remember getting two of the kiwi design cable pulleys that the previous owner included with my index, one of them I gave to my mom to hold up the cable for her quest 2 and the other one I kept and have been using for the past four years across three different headsets.

Then there was when I bought the kiwi design audio strap for the quest 2 when it first came out and then kiwi sent me a second one free of charge because they discovered a potential design defect, so I basically got two head straps for the price of one, the other one of which I gave to my mother after she got a quest 2 because she liked mine.

barren zealot
# next osprey Bruh

i forgot it's basically an android phone strapped to my face and not an extension of the PC with software

amber ore
#

Why does 2 hour gaming over air link take 50 whole gbs of internet

little plinth
#

windows doesn't discriminate WAN and LAN traffic

#

the usage between local devices are counted along with internet

#

and assuming 100mbit which is low, you get roughly 50GB per hour

weak bluff
#

TLDR its not internet downloads its local area traffic

#

it works without internet if you are really concerned

brisk viper
#

after 2 hours of hastling meta support i might be getting my working controller

#

anyone know when the new meta update comes out with the new windows desktop feature?

amber ore
dull lintel
#

The video on the Omni one doesn't acknowledge the KATVR at all huh
15:48 "the only option"

rustic garnet
#

right

#

odd thing

#

Especially considering the omni doesnt work with steamvr??

thorn patrol
#

I would assume soon

#

Meta, unlike Apple, tends to come out with things they mention within a week or two

weary bramble
#

look at who's the proud new owner of a $600 paperweight!

haughty thistle
#

If you're running Win11 24H2, downgrade to either 23H2 or Win10. It's only Win11 24H2 and onwards that doesn't support WMR

#

I'd only consider them paperweights once the last version of Windows to support these headsets to no longer receive updates and/or the software is no longer available to install even on a supported Version (aka 2026 at the latest)

weary bramble
#

i'm on win10

#

22H2

weak bluff
#

if it really affect windows 10 that sucks a lot

weary bramble
#

i tried restarting like it said and it still errored out like this

#

and i know that WMR was properly installed on here earlier this year

#

i think it's cooked chief

weak bluff
#

hope for monado then

weary bramble
#

i'm not holding my breath; i'm already thinking about a replacement

#

that'll teach me to trust microsoft

haughty thistle
#

Microsoft didn't want to shut-off the servers till 2027 I believe. If they've already turned them off then that's big...

weary bramble
#

i think they did

#

i think it's over

#

when you think about it, it doesn't make much sense why they'd keep the servers running until 2027 when they supposedly stripped it out of only windows 11 and windows 10 support ends in a year

rustic garnet
#

Holy moly

haughty thistle
weary bramble
#

maybe i'm just an anomaly

#

i posted this to r/windowsMR but that subreddit is pretty quiet

#

will take a while before i get a response

weary bramble
#

shit false alarm; i just needed to uninstall and reinstall

weary bramble
#

false false alarm; i did the headset boundaries and it broke again

barren zealot
#

i know the reverb G2 does

weary bramble
#

WMR needs to work for steamVR to work

barren zealot
#

are you telling me that every single WMR headset is now a paperweight

weary bramble
#

they're going to become paperweights

#

it seems i'm the only one with this issue so it's probably something on my end here

#

but i already knew this was coming and that WMR is already dead on windows 11

#

incredible how microsoft keeps finding new reasons for me to not upgrade

barren zealot
#

wild

#

VR is so dead

#

and i'm saying that with a quest 3 on top of my pc's case

barren zealot
#

i'd assume it was sponsored but linus is smart enough to know that his audience would find out covert sponsorships

weary bramble
#

also y'know

#

would be illegal if it was sponsored without proper disclosure

barren zealot
#

and the omni one is not available in NA which severely limits any chance of affiliate links making money

barren zealot
weary bramble
#

true but it would stop linus

barren zealot
#

prolly

rustic garnet
rustic garnet
dull lintel
pliant leaf
#

Windows removed support for them

rustic garnet
#

If you have already downloaded the driver it should work though right?

cold shard
#

Not if you update to 24H2. The software components aren't available. It's still available in windows 10 and earlier 11 though

dreamy python
#

Class time 🤖 love working in VR it’s just too freaking awesome

little plinth
#

I also bring my headset to college

#

Though

#

None of them will let me work in vr kek

#

So i only use them in-between classes

rustic garnet
#

is there any way to watch 360 youtube videos in pcvr anymore??

dreamy python
little plinth
#

but i rather not get on any of the prof's bad side

#

and the culture here is different

#

profs are still treated closer to school teachers than educational contractors

dreamy python
#

That’s fair. Kinda sucks because if it’s a class you can use it in it’s like a major productivity boost

#

Like I’m not using it in calculus 💀

little plinth
#

Not to mention VR here is...

#

Rare

#

i rather not look like a dork infront of the prof

dreamy python
#

I guess I just don’t think I look like a dork

#

I think it looks so freaking cool lol

thorn patrol
#

Hey there people of LTT - its your local idiot. I am trying to screen record on my Meta Quest 3 using built in camera app for very fast beat saber gameplay but resolution and FPS suck.

rustic garnet
#

hey man dont call yourself an idiot

thorn patrol
#

Now I can get all the mods I want

#

BWAHHAHAAHHAHAHHAHAHHAHAHA

little plinth
#

you can mod the quest's beat saber

next osprey
#

I forget where

#

For recording

#

Mabye in the camera section of settings?

#

I dont remember

haughty thistle
#

You're rather limited in how high you can set those settings tho, as to not make standalone unplayable lol

halcyon comet
#

Yeah you can adjust in the recording/camera setting I forget which exactly, up to 1080p 60fps 20Mpbs

broken lintel
#

ccant you overide all of the headset recording and quality settings with adb commands

broken lintel
broken lintel
#

i know virtual desktop has support for local 360 videos

#

cobalt.tools may support downloads idk though

haughty thistle
#

I know I used some plugin in Firefox that allowed me to watch 360° YouTube videos using WebXR, but I'm not sure if that extension was fixed already, last time I tried it (ages ago, like numerous months ago) it was broken by YouTube :/

#

If you have a Quest headset there's also the option of the dedicated YT app, but it doesn't support all 360° mapping modes, so some videos will look broken. The Quest browser also supports 360° Videos on YouTube, but it has the problem of being stuck at the lowest possible video resolution (and there's no way to adjust it, since all the player controls are handled by the browser and not YouTube)

violet ember
#

I think the Firefox Reality app still works unless they removed it from the store

thorn patrol
#

is there a good not over 200$ eye tracking solution for quest 3?

next osprey
#

Eye tracking has to be built in

thorn patrol
#

It can be 3rd party

next osprey
#

How would they add it lol

thorn patrol
#

I said 3rd party

#

not built in

next osprey
#

Ok how

#

How would you add it

thorn patrol
#

This isn't available yet

#

But there has gotta be something like it

next osprey
thorn patrol
#

Heck, I saw a guy earlier who built his own eye tracking and used the valve face tracker

#

didn't look the greatest that's for sure.

next osprey
#

Aint worth it bro

#

Eye tracking is barely implemented in anything atp

rustic garnet
next osprey
#

Full body tracking is more significant

rustic garnet
thorn patrol
#

yeah

rustic garnet
thorn patrol
#

yeah ig

rustic garnet
#

there is an open source diy project tho

thorn patrol
#

I heard

rustic garnet
rustic garnet
#

gosh those prints are dead awful

haughty thistle
#

The insye is cents in hardware sold for 130$...
No camera also means it's limited to gaze only and useless for social VR...

rustic garnet
#

wait what does it use instead

#

Just

#

Photoreceptors?

thorn patrol
#

basically color tracking

#

it can only do 6 eye positions

#

based off of the amount of white in one part of your eye

#

not as precise as cameras

rustic garnet
rustic garnet
thorn patrol
#

ehhhh

haughty thistle
#

It's a couple detectors, but yeah...

#

Basically what they built is a really really low res camera xD

rustic garnet
#

damn

#

what does a little camera module even cost

#

whats the bom cost for the open source eyetracker

next osprey
#

Aka probably not worth it lol

#

If ur gonna have eye tracking it needs to be very responsive

haughty thistle
# rustic garnet what does a little camera module even cost

You need apair of high refreshrate, preferably global shutter, cameras for eye tracking. Those aren't cheap...
Hence why they were so desperatly trying this idea... even if the end result wasn't really much cheaper for consumers because of the RnD needed...

broken lintel
dreamy python
#

(intro courses)

broken lintel
#

have you tried immersed

dreamy python
#

no, but I'll add it to my check out list

broken lintel
#

hold on lemme record something

#

mqdh is shitting itself

#

it works decently well on my laptop it just gets really hot (i have a i5 1335U)

#

@dreamy python does the video play i cant tell if its a me problem

#

also if you have a quest 3 i just learned that the default refreesh rate is set at 72 just like the quest 1 until you get in a game that can run at 120?? you can manually change it with a adb command but its stupid??

broken lintel
#

weird

broken lintel
dreamy python
#

that one works

broken lintel
#

sideloading is so awesome

#

the fact that the quest is just android makes me happ

rustic garnet
#

why would they actively cripple their user experience like that

broken lintel
#

also cameras are 60hz

#

so like

#

it makes sense

next osprey
#

And yea, battery life

#

They dont want ppl bitching

rustic garnet
#

But not even 90 .. cmon

rustic garnet
weak bluff
#

You might want 120Hz anyways because while your game can't run 120fps thanks to asynchronous reprojection always keeping what you see at 120

elder pine
#

Hey, quick question for people that had Quest 2 and now have Quest 3. After few months of owning Q3 and knowing difference between Q2 and Q3, would You buy it again? Please mark Your opinion with 👍 (would buy again) or 👎 (would not)

broken lintel
#

quest 3 lenses are the best in the industry afaik. its like wearing glasses for the first time if you have bad vision

#

makes a huge difference in my use case where i read tiny text on virtual monitors. i dont notice it much in game but thats just me

halcyon comet
#

Also the Quest 3 def feel more premium to me for some reasons

real pasture
#

well it is bit higher quality than other quest headsets

#

definitely feels solid too

broken lintel
#

quest 1 and 2 were designed to be cheap

#

i like the feel of the non plastic parts of my quest 1 but the plastic parts are pretty

#

eh

#

i noticed for thr first time last week that on the quest 1 the front plastic will cave in if you press on jt

#

i liked the quest 1 controller grips alot but the brrttle tracking rings made them unusable long term

#

the fabric wrapping around the headset was nice until it started to peel up around yhe microphones

#

the quest 3 is a more refined product tbh. oculus meta has come a long way

#

my quest 2 was fine but the all plastic build was kinda... plasticy and un premium the controllers were so much more durable though even if they lacked the rubber grips

elder pine
#

Thanks for all info, I'm one step closer to decide if it's worth buying Q3 (for me) 😉

dreamy python
#

I feel like if you're this far it probably is

sacred shadow
halcyon comet
#

We are on TV

brisk viper
#

my brother cracked both my quest 3's lenses

#

is there any hope

haughty thistle
#

scratched or properly cracked?

#

If it's a not so deep scratch, you could try a lens polishing compound like polywatch, tho no guarantee that it works (especially with pancakes, they tend to not like being polished), if it's a deeper scratch or a proper crack, then your only option is to hope Meta replaces it, but they prolly won't...

coarse forge
#

currently having an issue with the "oculus virtual audio device" not outputting audio, but this equalizer says its making noise

haughty thistle
#

Pretty sure the sound output readout in the sound controlpanel is broken for the Oculus Virtual Audio device

#

It'll always show half volume all the time, even if no audio is being played on it

coarse forge
#

i launched the meta software the other day and it said it needed to be "repaired" but it was as if it uninstalled itself but kept all the files so i reinstalled and havent had audio since

#

and i might be crazy but i remember my CV1 headphones having their own audio device along with the oculus virtual audio device

#

but if it did they arent showing up anywhere in my audio control panel

haughty thistle
#

CV1 afaik uses either a USB Audio device or HDMI audio. If you're using a quest however with Quest Link or Air Link, that's where this virtual audio device becomes relevant

#

In the case of HDMI audio, I know there's a bug in the Nvidia driver where some power settings can prevent direct display devices (like any VR headset with a native Video in) to not init the audio device. There's a registry key you can change to fix this bug, but it's a fairly involved process, which I would not advise anyone to follow if they don't know exactly what they're doing...

#

I should also mention that this bug mostly applied to the Index, so chances are they won't apply to the CV1 anyways...

coarse forge
#

in the past i have had Nvidia driver issues with the meta launcher

#

which also convinced me to end up buying a used cable for 100$

#

all because i didnt realise that i needed to reinstall it

#

really wish i would have waited a few weeks for the quest 2 to have launched

#

i had like 500$ put into it and its been nothing but trouble since

#

im sure if oculus didnt sell out i wouldnt be having any of this trouble

broken lintel
haughty thistle
coarse forge
#

turns out, reinstalling Meta again fixed it

#

what cant they get right?

#

if it happens any more problems im just going to have to reinstall their shit software again

next osprey
brisk viper
#

noticed only the left has a hairline crack, on the right its a fairly deep scratch right in the middle

next osprey
#

Without being incredibly rough with the thing

#

??

#

Not particularly

vestal pewter
# broken lintel

I use the exact same app because SteamVR's desktop doesn't work on my laptop because of how it accesses the VRAM. It's pretty cool, though I'm using it with the Q2 so I can't enjoy the color passthrough

barren zealot
#

hey @halcyon comet, i just got my H4 boost strap! looks and feels great but i'm having a bit of trouble with getting it to properly seal around my face: there's always a bit of light bleed from the sides of my head or under the nose. could this be because i'm using a third party facial interface? (specifically the cooling one from AMVR)

#

nevermind, it was conflicting with the spacer notches of the facial interface. just set it to the most shallow depth and i'll distance the headset with the strap's knobs. it still sort of feels like the headset sits just slightly too high even with the angle knob all the way down, but it might be because i'm wearing glasses inside the headset and thus the sweet spot is more narrow. i'll have to see

wet tundra
#

After all the hubub is over, if I'm still in my apartment, I kinda wanna see about geting back into using my Odyssey+. Especially since I paid for those Beat Sabre tracks I never used because of the cord length

halcyon comet
barren zealot
whole fern
#

SteamVR keeps telling me my base stations aren't detected but they both work fine and they have the lights correct on them if that makes sense I've got 1.0 base stations, anyone ever have this issue? like from what i can tell they can see each other and I haven't been losing any tracking or anything

#

or not that they aren't connected its more that something is like obsctructing them?

#

Thats the error

#

but I've played VRChat with it and played other VR games and theres no issues with tracking

#

They're at the reccomended distances they're probably about the right height

haughty thistle
# whole fern Thats the error

The 1.0 Lighthouses need to see each other in order to sync them. This error shows up when one of the lighthouses struggles to see the other one

#

It has nothing to do with the headset or controllers seeing the lighthouses. Are they set to channels B and C?

whole fern
#

Yeah

#

and I think they can see eachother, is there a good way to like check it? I did try there was like a skin somebody mentioned on an older SteamVR discussion with a skin but turning on skins for stuff in SteamVR doesn't quite work right anymore

haughty thistle
#

iirc the Lighthouse with Channel C should be showing a purple light when it cannot see the lighthouse in Channel B...

haughty thistle
# whole fern

Ah, they might just be angled too sharply. There's a chance that the photodiodes in the lighthouses can't see the flood lights in the other one..

whole fern
#

So should I angle them up a bit more ?

haughty thistle
#

Try it and see if that helps

#

But what confuses me is that Valve themselves say you can angle them 45° with no problems, and this looks like less then 45° _Pika_Think

whole fern
#

Maybe instead of a verticle Im thinking maybe a horizontal

#

Maybe I could get like a lazer tape measure and like not point it at of course but use it to kind of line up where stuff is pointed if that makes sense

#

The one next to the miku poster is kinda hard to judge because its not as far against that back corner as the one behind my desk

#

Like maybe they could use being cleaned but idk how Id do that safely

haughty thistle
# whole fern

You could also try pointing the lighthouses more towards each other.
From what I can tell, your lighthouses rn are pointing a bit like in the first pic.
Valve recommends putting the two lighthouses at two opposing corners of your playspace so that they can point at each other. So if you don't move the lighthouses and just point them at each other (see second pic) you'd solve the error, but limit your playspace as far back as where your rear lighthouse is placed (see yellow line)
Now I don't know if this realöly is both corners of your room that I'm seeing in this pic, and if it is, then yeah, just turning the lighthouses would be your solution. If not, I'd suggest moving the rear lighthouse back a bit to cover more of your room for playspace...

whole fern
#

So I think i've got it fixed

#

I restarted my PC and haven't gotten the issue yet

#

Nope nevermind yeah let me try angling them again but I just wanna make sure I get your illustration like lower one so its looking up at the other?

#

or is that like a top down view sort of speak

whole fern
#

so I lowered them a little bit because I realized at that height my ceiling light was quite literally blocking a line of site as per my phone camera

weak bluff
#

with base station 1.0 can you bypass visual look with cable?

#

or is it already connected with cable

whole fern
weak bluff
#

like this white cable

whole fern
#

Nah I got this used so I unfortunately don't have the cables these are on bluetooth

#

or however they connect wirelessly, I always assumed bluetooth

#

But lowering them seemed to help I'm gonna recalibrate stuff in a second to make sure its all good

weak bluff
#

yeah that is an annoying flaw with base station 1.0 maybe buyign the cable could solve...? Don't quote me.

whole fern
#

I'm considering if I can find one on Amazon they're like 50.00

#

but Ebay has them for much cheaper just used of course

weak bluff
#

i think it is just a standard 2 pin 3.5mm jack

whole fern
#

Yeah but I'd need one the like diagnol length of my office

weak bluff
#

or 3 pin not sure

whole fern
#

This looks like 2 pin (I assume the like sectioned off bits are the pins?

weak bluff
#

it should work

whole fern
#

I mean I eventually won't need them anyway really because I'm planning on getting an Index from Tundra Labs I'm thinkin, because unfortunately a brand new one from Valve would not be in the cards atm

#

Because itll work with the 1.0s and then I just gotta get the 2.0s since the 2.0s aren't backwards compatible with the index

#

Sorry the vive

#

But so far no error so they may be good for now

weak bluff
#

actually

#

if you have Base Station 1.0 it will work with everything including Index

#

the backward compatibility just does not work in vice versa like HTC Vive won't work with 2.0

#

why not get index knuckles too

#

or even better

whole fern
#

Thats what I use currently because I hated the vive wands

weak bluff
#

wait for EOZ gloves

whole fern
#

Yeah the plan is to go from the vive to the index and then eventually go from the 1.0s to the 2.0s since I already own the index controllers

weak bluff
#

why upgrade base station when you can stay 1.0? Some argue 1.0 is better even.

#

you can use it until it breaks

whole fern
#

idk like I just assumed they were better i suppose

weak bluff
#

on paper it suppose to be better but some experienced less issue with 1.0

whole fern
#

Hm then maybe I will keep the 1.0s for a bit longer

#

I mean its not like I'm gonna miss out when I go fullbody because I'm planning on going Slime so I really only need the controllers and the headset to be tracked well

weak bluff
#

biggest reason why you want 2.0 is if you want bigger space, use more than 2 base station or use just 1 base station

#

(last former not recommended)

#

oh and its still in production

whole fern
#

Yeah and thats kinda the thing I mean you can see my space in the pictures I posted I really don't need the increased space because there is no way for me to do that lol other then like it might be nice to have a 3rd base station

weak bluff
#

you only need base station to keep controller and headset tracked so 2 minimum

#

looks good for now

whole fern
#

I'm thinking of doing this next time I got a little extra cash:
https://tundra-labs.com/products/index-hmd

Tundra Labs

Step into a new dimension of immersion with the Valve Index Headset. Combining cutting-edge visuals, precise tracking, and ergonomic design, it delivers unparalleled VR experiences, captivating your senses and transporting you to boundless virtual worlds.

haughty thistle
haughty thistle
whole fern
haughty thistle
#

It could be that your light was actually blocking line of sight

whole fern
#

Yeah its weird that its like a new issue but I do remember trying to fix the height of the back wall one out of curiosity

worldly berry
#

y'all i've been using a quest 1 (first generation quest, before the meta takeover), and im thinking about upgrading

should I buy a quest 2 or a quest 3? or a different brand in that price range? i don't care about standalone features, i only use PCVR

#

my main focus is resolution and refresh rate

next osprey
#

They just chose to change oculuses name when the quest 2 was out

halcyon comet
weak bluff
#

obviously the better if you can afford it

fringe cloud
worldly berry
real pasture
#

you can prob still get a used q2 for cheaper than a new 3s

fringe cloud
fringe cloud
#

Good passthough is sometimg I personally would spend 50€ on. Probably not 100€ though

rustic garnet
#

It's officially deprecated and will probably be impossible to set up in like a year

gloomy crater
#

As a Reverb G2 owner, I second not buying one. WMR is a massive pain even if it weren't being deprecated and the controllers are the most uncomfortable objects in existence.

rustic garnet
#

theyre ... Usable

#

if you haven't tried anything else theyre fine

#

wait ive never tried the ones that are specific to the reverb but the standard wmr controllers are about as ergonomic as a tv remote frankly

cold shard
rustic garnet
#

i haven't held a vive wand in ... At least four years though

gloomy crater
#

This is actually the only comfortable way I can hold these controllers while playing beatsaber. These are the only controllers that I have to worry about them flying out of my hands just to be able to use them comfortably

#

(I do not have my finger on the trigger button, it's wrapped around and is sitting on the side grip button)

rustic garnet
#

are these bigger than touch controllers?

real pasture
#

looks like it

gloomy crater
#

Yes, I don't have my Quest 1 anymore but I briefly had the two at the same time and they are quite a bit bigger

#

The main thing that makes them uncomfortable is mainly their ergonomics / how they're shaped. The touch controllers are powered by one AA battery each, which allowed them to be fairly skinny at the bit that you actually hold. But these controllers use two AA batteries each, so they have to be wider. Also, the trigger angles outward instead of inward or even a neutral angle so you can't use the trigger as a grip point the way you can on the touch controllers. On these ones your finger is encouraged to slip off by the angle of the trigger.

serene stump
shut pier
#

does anyone know where i can get a quest 1 facial interface, amazon doesnt have them all they got are covers that go over the interface

#

been doing this with a cv1 pad

haughty thistle
junior raven
#

Well this is a memory unlocked.
https://www.youtube.com/watch?v=op9X3xJFUF0

The 1980s cemented the role of the home video game console. By the early 1990s, gamers wanted to take their experience to the next level by harnessing physics and haptic feedback into a wearable gaming vest called the Aura Interactor… or did they?!

The lure of cymatics and the excitement of 90s tech experimentation generated a haptic vest that...

▶ Play video
vale hull
#

im thinking of gettting meta quest 3

#

but i want to get the foot tracker as well

rustic garnet
vale hull
shut pier
#

doesnt exist

little plinth
#

the best plug and play foot tracking right now is the pico trackers

#

though that requires a pico 4/4ultra headset

#

works standalone

next osprey
#

Metro awakening goes hard

next osprey
#

Its still really good

vestal pewter
#

I'd love to play Half life Alxy but it's not worth the 70$ price tag for me

gloomy crater
real pasture
#

ooo, might snag it for myself then too, been wanting to play the game for a while now

rustic garnet
#

it's so damn good 😭😭

gloomy crater
#

For anyone curious, this is the SteamDB list for VR games: https://steamdb.info/tag/21978/ if there's a game you want to look at the price history for, or see when it might be on sale in the future, it's a useful tool. For instance, it shows that Beat Saber and H3VR never go on sale, so if you'd wanna buy either one, there's no point in waiting. Or that Bonelab and Boneworks' prices have only ever decreased by 20% when they go on sale so that's probably the lowest they'll ever go. Stuff like that.

#

It lists in order of overall user rating by default, so Half Life Alyx being the first one on the list doesn't surprise me lol. the one VR game valve has made, and it's still one of the best VR games, even five years later. I wish valve would go back to making games...

little plinth
#

Aight I'm selling my pico 4 for a quest 3

#

I fold

rapid otter
#

Why so I'm curious ?

little plinth
#

Better MR

#

well, better as in going from basically non existent to vision pro lite

trim gull
#

what is mr? also is my pc good enough for vr gaming? i have a quest 2 and im thinking of getting some steam vr games

rustic garnet
#

At least raw performance wise but amd cards dont have as good video encoders as nvidia

#

but steam has a solid refund policy try it and refund it if it sucks

#

And MR is mixed reality where you see the real world through cameras and virtual objects are overlaid in the same space

weak bluff
#

it is good enough its midrange and wont fail any game

lost dew
#

Anyone got a good Quest 3 aftermarket strap here? One that has 0 face pressure?

#

I have an elite strap and it’s honestly only 5% better than the stock strap

weak bluff
#

if you want to prevent face pressure, best bet is do weight balancing

#

with a hard strap

#

get a hard strap, put weight on back. Like a powerbank.

#

avoid halo style strap since i personally dont feel it good at that

lost dew
#

A lot of halo straps allow you to add more weight to the back though

#

The BOBAVR S3 Pro is expensive and doubles the total weight but apparently is far more comfortable. But it’s annoying I can’t go into a store to try these

rustic garnet
#

what's comfortable is very personal too

#

depending on the shape of your face

lost dew
#

Yeah that makes this super difficult and annoying. I’ll just have to buy one and cross my fingers

halcyon comet
#

Don't know if post the link here will against the community rules, but you can search H4 Boost

high apex
# rustic garnet And MR is mixed reality where you see the real world through cameras and virtual...

As I understand it, the terms go something like this:
Mixed Reality MR: anything that adds virtual objects that appear in your space in the real world;
Augmented Reality AR: anything that adds to your senses without reacting/conforming to your space, while also not blocking out the real world;
Virtual Reality VR: anything that replaces your sense of the real world with artificial stimuli;
eXtended(?)/cross(?)/(maybe the x is just a placeholder) Reality XR: references any of the above or technology that provides some combination of the above
I'm just some guy on the internet tho so don't take this as gospel or anything, it's just what my experience with the terms have been

#

I have also seen some people use MR as a synonym for XR

#

and one extra thing before I shut up, all of this doesn't have to be about your vision, either. That's just what we usually think of anymore, but technically speaking, VR was originally about all of your senses, not just your sight. Meaning that a pair of gaming headphones could technically count as AR, for example (but I don't think anybody actually thinks of it that way)

haughty thistle
#

Yeah, I agree with you there mostly. Tho I'd maybe word the definitions a bit differently to really highlight their difference/make it more understandable:
VR - Virtual Reality - Replaces your sense of the real world entirely and puts you in a fully virtual world (ex. Rift CV1, Quest 1)
AR - Augumented Reality - Adds virtual components to the real world fixed in real world space, without obstructing the view of the real world from your own eyes (ex. Holo Lens, Magic Leap)
MR - Mixed Reality - Can add virtual components fixed to the real world, but also has the ability to partially or fully introduce you to a virtual world as well, one that is based on your real environment; mixing components of virtual and augumented reality (ex. Quest 3, Apple Vision Pro)
XR - eXtended Reality - The overarching term for VR, AR, MR

#

Some people say that XR and MR are the same thing, as both mingle AR and VR components, but imo there's a difference. XR is just the umbrella term for anything and everything messing with your perception of the real world (including pure VR and pure AR), while MR specifically talks about the technology that can both add components reactive to the real world, and simulate virtual worlds based on your real environment, so exactly what AVP promises 😄

#

AR generally requires some sort of transparent screen technology so that your eyes can still see out into the real world, whether that be a waveguide like in the Holo Lens or a prisma optics system like what's used in Xreal Air
VR and MR both rely on technology that can partially or fully obscure your vision of the real world, meaning that for MR currently the only way of implementing it is using camera-based passthrough and using an otherwise VR in nature HMD

weak bluff
#

And then whatever Apple try to redefine them as "Spacial Computing"

haughty thistle
#

AVP is an MR device. Apple can market it however they want, but in root it's MR

serene stump
austere sleet
#

Is there a best practices guide anywhere for VR optimization? I am using index in particular.

weak bluff
#

Do you have specific game you want to optimise?

#

There are FSR modding, dynamic resolution mod, image quality options and game mode

haughty thistle
#

But really... what happened between 2012 and now that back then basically everyone was super against the idea of cameras and microphones on glasses, and today people just accepting it?

high apex
#

I think the idea of everyone having a camera on them all the time was still new back then. Now that it's established that anyone can record anything at any moment, albeit they have to take a glass rectangle out of their pocket first--not to mention people have been primed with the idea of camera-glasses for at least a decade now, fewer people are still that weirded out by it, maybe?

#

and they have gotten sleeker looking and more subtle, so anyone that would be weirded out is less likely to notice, which probably turns it into an easier pill to swallow for people that do find utility in it

#

I personally don't really get it, though. Maybe it's just me but, when it comes to having smart glasses I'm kinda all-or-nothing with it. I want the XR stuff, any utility from AI and the head-mounted camera would just be fun bonuses that I might use every once in a while

haughty thistle
# high apex and they *have* gotten sleeker looking and more subtle, so anyone that would be ...

That's the thing tho. The subtlety is what was so off-putting about Google glass even back then. Sure, it was rather obvious the person wasn't wearing normal glasses, but the fact that someone could be recording you and not actively holding something in their hand was off-putting back then, and imo still is today. Just that today, you don't even see the cameras clearly on the glasses.

high apex
#

oh yeah

haughty thistle
#

Sure you could argue that spy glasses like producs existed for a long time, but they were always paired with terrible video quality... not anymore

high apex
#

iirc one of the early versions of Snapchat's "snaptacles" as they called them had a recording indicator on it

haughty thistle
#

Yeah, a very subtle LED ring around the camera

high apex
#

I get what you mean though, it's still off-putting

#

even ignoring the fact that the LED could stop working for literally any reason

haughty thistle
#

Yepp. Not to mention a small LED like that is easily overlooked or overpowered by an external light souce, like the Sun

#

How many people have ever noticed that the 3DS has a small red-ish LED next to it's cameras that is lit whenever the rear camera is in use? I didn't know for a long time. Tho they might've gotten rid of that in later models...

gloomy crater
#

Welp, I broke down and bought a set of those VR controller grip strap things for my Reverb G2, even though this headset is gonna be a brick in a bit. I've never heard of this brand before so I guess we'll see how good they are for the $20 I got them for once they get here in two weeks.

jagged barn
#

Might've bought a pimax crystal light, my wallet hurts already

gloomy crater
# next osprey What brand

There were only two brands I could find making grip straps for the reverb g2, the ones I bought were the AMVR ones

gloomy crater
#

Has anyone played car mechanic simulator VR and can say whether it's even worth adding to my wishlist so I can wait until it goes on sale or not? It looks interesting but if it's garbage like the old PC Building Simulator was, I'd wanna know before I even wait for it to go on sale so I can buy it and try it out.

brisk viper
#

how is alyx so well optimised?

weak bluff
#

lots of baking involved

rustic garnet
brisk viper
#

cant wait for thier next vr game

rustic garnet
#

the bottle shader 😩

haughty thistle
gloomy crater
#

Well yeah, that's what I ended up doing with the aforementioned PC Building Simulator game, but if I can get opinions of whether or not it's worth it before having to wait multiple months for it to go on sale again and then buying, installing, and playing it to figure out whether it's good or not, it would save me the effort of doing all that.

slate mulch
#

So I get my quest 3 on Monday

#

I’m excited

little plinth
#

Q3 128 discontinuing has been so devastating here....

#

Because only third party sellers sells them

#

And one thing about that is they absolutely refuse to drop prices until the very very end

#

So in the US: 128 is discontinued and 512 got 128's price

#

Here

#

All the 128 stock runs out

#

All that's left is 512 at original price

gloomy crater
#

Wow that sounds abysmal. Reminds me of the great GPU shortage and the prices some people were charging back then

little plinth
#

got a quest 3

#

literally the last in stock

#

snatched it

#

instant delivery lmao

little plinth
#

Yea boi

#

Brooo the MR is next level

#

I missed out so much

amber ore
#

Does 6ghz make a difference in vr

#

Is it THAT good?

little plinth
#

shit

#

Q3 base headstrap

#

is just as headache inducing

#

as Q2

weak bluff
#

6hz is better but noticeable is 99% no mostly

#

6ghz is best if you are in those rare condition where:
5ghz band is really crowded
Both your headset and router supports it and have at least gigabit ethernet
Your beat saber score is better with 1ms latency reduced
You can keep router same room as headset

little plinth
#

Ok, got few hours on Q3 now

#

I can defo feel the less binocular overlap

fringe zealot
#

does anyone know or know how to find the speed of the usbc port on the vive pro eye? i wanna try and find some dongle that allows me to plug in my own headphones and keep my vive facial tracker plugged in, but idk if it will work

weak bluff
#

if you use vive pro eye its just matter of whether it detects or not, speed is less of concern most of the time

#

specifically, whether usb 3.0 is detected

#

if you have face tracker issue, it is unlikely bandwidth issue it could be tracker itself or USB hub is clogged

haughty thistle
#

The USB 3 lines on the Vive Pro cable are known to be the most fragile part of that cable. So the first thing to die on the Vive Pro (Eye) due to cable damage is the USB 3 lines on the aux USB port.
So if the Face Tracker isn't working on the Vive Pro, check if it's working plugged directly into the PC. If it does then it's the Vive Pro cable that's on it's way out...

#

It's a very common issue in the Face Tracking community, and only really a problem on the Vive Pro. The cable of the Face Tracker is surprisingly strudy...

#

Regarding hubs on the USB port, it should work just fine (headphones + FT), as long as that hub supports USB 3 speeds and you are not using Wireless
The Vive WA is already pretty saturated with the Vive Pro Eye alone, and squeezing in the Facial Tracker data already makes the link a bit unstable. It cannot handle FT + anything else. Period. So if you use the Wireless Adapter, forget about plugging anything else into the USB port besides the Facial Tracker...

barren zealot
#

immediately switched with kiwi design halo strap

pulsar lichen
#

Hello guys, any recommendation for budget setup just to play half life Alyx?

rustic garnet
weak bluff
#

and dont forget a pc

little plinth
#

Welp i got exactly what i wanted out of Q3

#

Multitasking... Is amazing

little plinth
#

Also yep, wayyy less darkness glare than p4

indigo sequoia
#

Do we have any idea of what's coming for 2025 in vr?

Like new pcvr headset in the 500-1000€ range

#

I saw the crystal light recently launched

coarse vault
#

Which router should I use for PCVR? I've seen a router (linked PRISMXR) that does pretty much what I want but costs 90€ which is a bit unnecessary. I only have a LAN connection in my room so it would be important that if I can connect it between the LAN socket and the PC that the PC still has a connection or that it is connected via USB like this PRISMXR. I orientated myself with the search filters approximately on the data from that router. (meta quest 3 + virtual dekstop + 3060ti, 5800x)

(following links are from german amazon and specs comparing site)
filtered search: https://geizhals.de/?cat=wlanrout&xf=19263_3000~20072_1024-QAM+(5GHz)~20072_160MHz+(5GHz)~547_433&asuch=&bpmin=&bpmax=80&v=e&hloc=at&hloc=de&plz=&dist=&t=v&sort=p&bl1_id=30
comparison of selection: https://geizhals.de/?cmp=2956327&cmp=3023047&cmp=3334383&cmp=3061731&cmp=2580571&cmp=2580586&cmp=2687357&cmp=2600058&cmp=3076177&cmp=2912616&cmp=2916415&active=1
PRISMXR Router: https://www.amazon.de/PRISMXR-Streaming-kompatibel-Zubehör-kabellos/dp/B0CFDL5Y7F

slate mulch
#

I got mine today

#

Quick question since I wear glasses should I get the prescription lenses as soon as possible?

#

For the quest 3 that is

gloomy crater
#

I'd say lenses asap. Makes a massive difference. Luckily my current headset is a high enough resolution that not using lenses with it still looks pretty good, so I imagine depending on your vision it might look okay without them until you can get them, but on my Quest 1 I basically had to wear contacts until my lenses came in because of how low res it was, and even when I got the lenses the resolution was still worse than an index so it wasn't much better.

halcyon comet
#

Absolute game changer for me

#

You can get them on aliexpress for $20 I think, and it just works

slate mulch
#

yea i cant do that

#

but i was planning to get them asap anyways

slate mulch
#

yea i need those lenses

#

i should probably see my eye doc before hand though

#

im gonna order them tomorrow

#

nevermind

#

i just ordered them

slate mulch
#

Too bad I will have to wait for them

gloomy crater
#

Yeah both times I bought lenses in the past, once from widmo and once from VR Optician, it took over a month for them to arrive. It was a painful wait but absolutely worth it. I even managed to get extra for the lenses when I sold the first headset because the person buying it from me had a close enough prescription that they were willing to buy the lenses as well as the headset and use them for a month rather than playing with the headset without any lenses until their new ones came in.

slate mulch
#

I ordered mine from Zenni

next osprey
rustic garnet
#

be careful not to scratch the lenses

barren zealot
#

though prescription lenses are a close second. if you are in europe i STRONGLY reccommend going to VR optitian, they're slightly more expensive than the zenni ones but they are made in germany, they're very nice quality and most importantly facebook doesn't get a cut like they do with zenni lenses.

slate mulch
next osprey
#

Adjust the faceplate

slate mulch
#

That’s why I ordered the lenses

rustic garnet
#

what do you guys think about flatscreen mods

next osprey
#

Kinda just makes the vr game being modded seem like a worse game

#

The entire point is that you have a different perspective and level of interaction

#

Most vr games would make mediocre flatscreen games

rustic garnet
#

yep

gloomy crater
#

Yeah it kinda totally defeats the purpose of VR. I can understand people like half life fans who don't have the money for a VR headset wanting to play half life alyx because it's a major installment in one of gaming's most prevalent franchises, but HLA actually doesn't have as many features that make it difficult to turn flatscreen as other VR games. Games with unique mechanics specific to VR are always gonna play like junk unless you play them as intended.

haughty thistle
#

HLA does have a few mechanics that only really work in VR, sooo.... uhh.. yeah...

gloomy crater
#

Yes, just not as many as other games. It would actually be feasible to make all of HLA flatscreen compatible, I can't say the same thing for very many other games. It's the one game I can think of that there's both incentive to do so, and the game design isn't too terribly hard to adapt.

#

Like, games that you have to use the controllers to climb rock walls in VR would have no way of standing out on flatscreen when other first person flat screen rock climbing games exist. It's VR itself that makes those games worth playing, so getting rid of VR would make no sense. Hence why it kinda defeats the purpose for most games.

haughty thistle
#

Heck, Valve had their own internal flat-only mode for HLA intended for testing by some contractor xD

barren zealot
#

but as long as VR games get more sales.

little plinth
#

as nice as the ringless controllers of the Q3 is

#

i kinda miss the P4's ring design

#

beat saber claw grip is why

#

also, easy handling of the controller when i need to free up a hand kek

gloomy crater
#

Claw grip is especially bad to continue using on the Q3 because doing it occludes most of the sensors

slate mulch
#

I prefer the Q3 controllers over the Q2 controllers

#

Also P4?

gloomy crater
slate mulch
#

Ah

little plinth
#

claw grip is so much better :(

high apex
#

you could in theory get the beatsaber mod that lets you adjust your saber angles, and then adjust them so they're pointing between your middle and ring fingers to simulate a claw grip. Of course, that does mean going through the hoops to get mods, which isn't doable for everyone

little plinth
#

though the strap, honestly

#

the Q3's strap is not that bad

#

compared to Q2

high apex
#

it's a wrist strap too, right?

little plinth
#

the head

high apex
#

OH

little plinth
#

while the P4's stock strap obviously feels better the Q3's not bad enough for me to shell out money for a different one

high apex
#

I have a quest 2 and I got the vive deluxe audio strap and adapter

#

I forget how much it cost but it was 100% worth it

#

there's probably an adapter for the q3/s, too

slate mulch
#

I love my Q3 but I have to wait for the lens

gloomy crater
#

I've had to visit my mom every so often to update the mods on her Q2, so I know how much of a pain it is to mod on standalone. That's why I'm hoping she stays on 1.28 for as long as possible, because that's the version both me and my sister both use on beatsaber legacy launcher on PC, which allows us to play multiplayer with her while she's on standalone using multiplayer crossplay mods. But as soon as they release a song pack that makes her want to update to be able to play it, I'm gonna have to update hers, and then I'm gonna have to update both mine and my sister's beatsaber legacy launcher install to bring them up as well so we can still play. Not looking forward to that

barren zealot
#

in fact i'm willing to bet whatever you want that if deckard ever releases they won't make new controllers

#

hopefully make knuckles 2 with hall effect stick instead of the glass bones and paper skin potentiometer that fucking dies if you look at it weird of the current iteration

high apex
gloomy crater
#

Back when I had an index, the controllers were easily the best part. But I did have to replace the joystick sensors with new ones off aliexpress on multiple occasions.

#

I would imagine that whatever controllers release with the deckard will be an updated version of the knuckles. Fix what's bad about them, like the sensors and finger detection pads but keep the ergo and control layout because that's what people like about them.

pale orbit
gloomy crater
#

Huh. Deckard might actually be possible for a Christmas of 2025 release then... I'd have been off with my guess from three years ago by six months if that were the case

wicked peak
gray dome
rustic garnet
#

im a sucker for new hardware we all know that

gray dome
#

it's definitely one of the harder things to try and bypass

#

also nobody likes the sphere puzzle