#virtual-reality
1 messages · Page 39 of 1
its Hitman. HitMEN would be cool though. Multiplayer hitman 3
yeah there's an internal resolution scaler that you can see in realtime too with a dev command
and which pc is that
Its not set just in steamvr it's set in the meta software
doesn't matter
The one in my bio
Its really not relevant anyways
It is
Not to the main issue
Lol
It was just an example of every other game running much better
I have been a happy PSVR user for more than 1 year and due to Alyx, I got the Valve Index. Alyx and the Index live in the PC space and…
Alyx is actually really well optimized anyway
all baked lights and no real reflections either
Capping itself at random shit
Baked lights are better anyways fight me
Ok and none of this matters
I didnt say you said that
sounds like reprojection capping to me tbh
You are hyperfixating on hla
And how do i make it not do that lmao
you're clearly new here
Ok???
first confirm if thats what actually happens
wait which quest
3
And which panel refresh rate
Everything else doesnt have issues with 90hz
Or even 120
But i set it at 90 just for consistency in some more demanding games
Its not the refresh rate, the game keeps changing a framecap
....
Sometimes its 30, or 40, or 60
Do you know how reprojection works
Even in not demanding games
I dont fucking care
I just want to fix the game lol
You should because thats the problem you have
You are being incredibly unhelpful lol
You arent giving me any information here
Which is important BECAUSE reprojection takes a frame and rotates it in space without rerendering it for a whole number of new frames
if they cant hit 120 they drop straight to 60
Ok and again, how do i make vrc not do that lol
Ive set my refresh rate to 120 and vrc does the same thing
open oculus tray tool and enable the tool to show reprojection status
Why would it only be on for one specific game
vrchat is poopoo optimized and will drop just slightly below 120 sometimes
and then lock to 60 hz + 2x reprojected frames
Try the steps i laid out
Or google how to disable reprojection for the q3 in case they changed it since the rift days idk
Im just confused why its capping me at 60 or 30 in one game but literally no other game does
I dont see how its a meta software issue
smh
When its just one of the games doing this
"you're unhelpful" doesnt listen to my troubleshooting steps
No bc 90 is not an even multiple of 120
or 120 is not a whole multiple of 90 rathwr
i'm not aware that reprojection can run only on one game
usually that's a global settings that if you turn it on it'll turn on all games
Then why would these other games be running at 90 if reprojection was on...
because they're not going over gpu budget?
duh
reprojection only happens when the gpu cant keep up
or cpu for that matter
There is literally no reason for the vrchat homeworld to drop my 7900xt to under 60
Not a single one
It just seems like you dont know so ur just guessing
Have you even looked at the steamvr performance view
Well you have the power to find out
Not right this second im not at home
So seems like you're just guessing too
it's the usercontent that's unoptimized but whatever
those who complain the most about the game being "unoptimized" tend to run around in the most unoptimized avis and refuse to acknowledge that they're the problem
Out of curiosity, what's your homeworld? And what CPU are you running?
I'm CPU limited in VRChat like, 90% of the time
I believe a lot of people are...
in her bio
Ah, thanks!
fun fact 5800x3d beats 7600 in vrchat (not saying 7600 is bad buy)
Just the base home world
Cache reliant i suppose
very
All big modern games are multithreaded
If they weren't, they'd run at <5 FPS
Its oddly usually the worst running games that love cache
My whole pc is in my bio
I do not think a 7600 is having me run at 30fps in the default vrchat homeworld lol
Also its not that its not able to go any higher
Its being artificially capped
I think its gotta be some sort of game setting
That i cant find
Because i don't have this issue elsewhere
It's not a game setting
I can tell you that much after a few thousand hours in there
if you care fps more than image quality, try ovr dynamic resolution
Ew
Again its not a pc performance issue
Its clearly capping my framerate
From the several hours of playing ive had
But the cap changes
Have you disabled the 120Hz setting in Oculus?
Most people seem to think that + disabling ASW in Virtual Desktop (if you're using it) does it
VRChat will basically never go near 120 FPS in public lobbies anyways, so having your max FPS as 80 or 90 will be just fine
that is expected behaviour
Its set to 90hz
Ah
The way asynchronous works it will try to keep your framerate latency constant latency
Say your pc can hit 82fps
That's why I said to disable it
Its capping itself at 30...
In the basic home...
It will try to extrapolate to account for head motion and keep frame latency stable results down to 72fps
Wdym disable lol
So in span of 80, 82, 84 fps it will keep it stable 72fps smoother
Perchance you set the render resolution in steamvr bonkers high
Nah
And for the 8 millionth time, every other game is working fine
I am not using virtual desktop just meta quest link and steamvr
Its set to 90hz
Every other game hits that even if theres frame drops here or there in some of the jankier games
Apparently you can disable ASW completely for the headset
There are guides out there
I just don't know how to do it myself, since I don't use a Quest
Why would asw only be applying to one game
:p
idk why you think asw is in 1 game its in every game by default
you got placebo effect?
Also asw is quite important you may vomit without it
That one game happens to be VRChat
Expecting stable FPS from it is... questionable
Even I don't hit my 120 FPS cap in my homeworld all the time
If I turn on the mirror, my FPS will go somewhere between 100-120, which would have probably triggered ASW if I was on Oculus
Well its not causing any fps issues anywhere
Except seemingly vrc
Vrchat might be partly to blame
They prob could not iron smooth gameplay due to so many legacy features
Like its inly recently they updated old features
Well i cant even go past 60 ever, so thats just an issue
They updated to steam input 2.0, remade vrchat constrains
Even on standalone it could go up to like 75 fps sometimes lol
The quests do it on-headset right? just assuming but that makes the most sense
I've played before they updated and the issue was still there
I believe so
Vrchay is a game that is trying to keep strong backward compatibility to old worlds
Are you using Airlink, a link cable, or Steam Link?
Try looking for guides to disabling ASW for whatever connection you're using
For Airlink, some say CTRL + Numpad 1 works, others say to use the debug tool
They still have worlds from 2017 that is still playable is impresisve
But also keeps vrchat from using new features
Like they cannot use Unity URP or HDRP
Nor FSR and DLSS
because of legacy features
Yeah bc otherwise the reprojected frame would be off by however much time the wireless transfer is
which is several dozen milliseconds
Link cable
also there's two kinds of reprojection
Who tf wants to use upscaling in vr 😭 it looks really bad
Oculus link is always targeted refresh rate and resolution so it can totally done PC side
asynchronous timewarp is the good one that makes you not sick and asynchronous spacewarp is the one that halves your framerate
Is it?
Why would that be impressive?
Worlds are just scenes with basic Unity components like colliders and whatnot, and legacy world components can be translated to Udon on the fly
That's not the reason they're held back
URP, HDRP, and DLSS require changes to shaders to make them work
VRChat is community driven, and all shaders would need to support that stuff for it to work properly, and switching randomly would break all existing shaders
Not to mention there's 0 reason for VRChat to use URP
Yes you are right
It may change with unity 6
Unity is planning to merge all render pipeline
Actually after unity 6
minecraft blocks are huge
Yepp
and this looks beautiful
Its bery frustrating
Because even if i go high graphics settings still stuck at 30-35 fps
I changed my resolution from 150% to 80 and still same no difference
But this is whats making this hard
A user in same world witth me and settings with weaker cpu and gpu gets more fps it doesnt make sence in vrchat
Lol im having a similar weird 30fps only issue
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had to use reprojection so, 45fps
VD High 2544px
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3080ti
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get ready to wait ig
Have fun waiting for a while
It'll come out before you know it. I made a bet that it would be out in time for Christmas of 2025, and it feels like I made that bet yesterday but it was actually three years ago. You'll forget you're even waiting after a while.
It sucks that we have to wait and hope for Valve to come and save us from this drought of headsets that are actually worth using in the high end PCVR space though. Especially considering that once the headset actually comes out, there's a chance it might not have all the features I'm hoping for 😔
If u hype something up in your mind it will never meet your expectations
Basically all I'm looking for in a headset is: Quest 2 or better resolution, 90hz or higher refresh rate, ability to use the Index knuckles out of the box, and aspheric lenses. Being lighter than the index, being Native PCVR, or having the option of wireless PCVR would all also be big bonuses, but not required. I feel like that's not an insane amount to ask for, considering what's already out there, but I still won't get my hopes up for a headset like that anytime soon.
Aspherics may be a big ask lol
Shits gonna be heavy too
Aspeherics are pretty damn chunky arent they
Yeah they are. It's kind of a must tho. For some reason my brain just can't filter out the glare that anything other than aspheric lenses always have. It makes it super distracting and hard to play sometimes. It was a problem on my Index, it's a problem on my Reverb G2, and I imagine it'll continue to be a problem until I get a headset with Aspheric lenses, since not having glare is what they're known for.
What's ironic is that the Varjo Aero already meets all of my requirements but I can't use one of those because I have an AMD graphics card so 🤷♂️ waiting for Valve's next headset is my only option at this point
Varjo basically cba to support anything but nvidia gpus because of some encoder thats easier for them to work with, aka they just dont give a shit
Yeah, it's because AMD GPUs lack the level of DSC compatibility that Varjo needs to be able to use a regular cable IIRC, or something like that. But the cheapest Nvidia card that's actually a decent upgrade to my current card is would be a 4080 or better, and I don't have the money for something like that.
Aka they cba to make it work
Lol
I'm sure they could if they gave a shit lol
Not gonna defend the multi million dollar company
Anyways there are downsides to aspherics
A lot heavier headset
Ok so, they totally could yes, because there's another company currently trying to make a headset that does exactly that except it would cost $3k because they'd literally have to design a cable that has 4x the throughput of a normal cable to compensate for the lower overhead of AMD's max possible DSC capabilities
The lenses themselves are much heavier and the screens have to be further away
So it leads to a heavy and thick headset
I think I'd have to actually use a lighter headset to be able to decide whether having a lighter headset would be worth dealing with the glare. But heavy headsets are all I've ever known, so I don't really know what I'd be missing.
What do u currently use?
Did u say alr
If I could demo a Bigscreen Beyond and find it totally life changing to have such a small headset, then yeah I imagine i'd give up aspherics in a heartbeat lol
I've been using an index for years but recently gifted that to my sister and now I have a Reverb G2
the controllers for which were definitely not made by someone with human hands
The aero is 125 grams heavier
The index is 800 something I think? That's sort of what I'm used to.
And goddamn its thicc
Well ur g2 is like 550g
Front heavy as fuckkk
And uh just saying if aspherics were so great why is there only one headset with those lenses...
They have existed for decades
Its not a new technology
There are three that come to mind. None of them particularly worth using for various reasons. The Aero, the Somnium VR1 which is a whole can of worms I don't wanna open, and the Pimax Crystal which is prohibitively expensive. All in all, not good representatives for technology's potential. Which I imagine is why there hasn't really been any serious developments made using it.
I'd be willing to try pancake lenses but I've heard a mixed bag of reports for how bad the glare is on them from headset to headset
I wish companies still did widespread in-store demos for their products 😞 it would make picking a headset a lot easier if you could actually use them before committing to paying hundreds of dollars for one. I would never have gotten a G2 if I knew how uncomfortable the controllers were before buying it.
The aero is not even made anymore so it's basically the cost of a brand new crystal new
Oh wait
Have u seen the pimax crystal light
Its 900
Aspherics
2880 by 2880
35ppd
Same fov as the crysal
Yeah, I did some reading on it. It's actually only $800 if you buy it without the controllers, which is how I would buy it since it can use the additional $200 face plate accessory in order to use base stations and index controllers. So all in all, $1k plus a few hundred for base stations and controllers. It strips out the battery stuff, Auto-IPD, eye tracking, and dynamic foveated rendering from the regular Pimax Crystal. None of which I really care about all that much? So I guess that isn't a bad price, considering how expensive the normal crystal is.
Yeah it doesnt look half bad
A 800 dollar discount is nice
Lol
lmao
how's pancakes for you?
cheese louise!!
I haven't tried them, but I'd be willing to if I could. Might be worth seeing if I can find a VR arcade or something that has them. I think Micro Center still does the demonstrations for new Meta headsets so if I find myself near one I might check there?
Very complex distorsion profiles for one
and also not spatially stable either, the distortion changes when you move your eyes
Hmm. So if I go chasing aspherics for the lack of glare, I may end up facing a totally different set of motion related problems
hey faking reality is hard
I hear pancakes have a different kind of glare though
but my only experience with them is basically a 360 marketing video on a q3
with overall very uniform brightness levels
I have a q3
Theres certainly a glare
But honestly im just happy to have a not tiny fov
The quest 2 feels like a tiny slit in comparison
Yeah the fov on the Index was one of its biggest strengths imo. That's also kind of why I'm reluctant to just bit the bullet on a Bigscreen Beyond despite it meeting 3/4 of my criteria. I've heard the fov isn't great
I have the Quest 3 and it's FOV is good
I cant remember the number but the lenses on the Quest 3 have impressed me a lot
It depends on if u have to space it out for glasses or not
Somewhere between 105 and 115 iirc
Yeah I dont have it spaced out
and its so thin
It feels like wearing a ski mask
Ok
I got prescription lenses for my set, way easier because my glasses are wider than the headset lol
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Domain expansion: Wearing Meta ray bans while wearing Quest 3
i just saw the quest 3S specs and they are very tempting to be my first VR headset
It's bad for PCVR thanks to the garbage lens and display
But if it's standalone only it's fine, I guess
why are people here so quick to call everything that's not current gen garbage
first time on the internet?
The display is fine tbh, most people cant even run higher than that res effectively
There's people runnign way higher res then that on PCVR no problem. What you're on about?
Not everyone has a high end graphics card is what i mean
True
The 3s is literally a budget headset
It's stupid tho to "upgrade" from a Quest 2 to a 3s just for PCVR
even 3060 can run at least 2k x 2k
For that usecase the 3s might as well just be the Quest 2...
if your GPU is lower than that you shouldn't play PCVR in the first place
Well yeah that would be dumb
That is... Not accurate
3050 is PCVR capable, just at very low settings. 1560 on the other hand is too slow to sensibly play VR
those low settings at that point are comparable to playing standalone
PCVR has more games then standalone
there's no reason to at that point other than if you wanna reuse your pcvr library
I dont see the point of gatekeeping vr because you personally dont think it would be a good experience
Plus buying games on steam means you don't lock yourself into one headset brand
i can only think of one or two that is relevant enough
skyrim vr and alyx
you sure as hell isn't starting DCS or MSFS kind of games
the rest is available in standalone
that's on top of my mind
i might miss some
You did
Still. If you buy games standalone you lock yourself into either rebuying those games later or forever being stuck with whatever headset brand you started out with....
Neither being great
Its not like the quest 2/3s resolution is particularly low lol
Its higher than the index
Fov isn't great but its also the cheapest usable vr headset on the market
I feel like it's kinda fine as is lol
except the index has no compression which helps
True, but with the Quest you also have a ton of overhead due to the image compression that happens on the PC
I'd say the Quest 3s isn't really a good upgrade option for anyone already in VR, except maybe for those who bought an OG Vive used and just want something cheap to upgrade to...
Ig looking through used older headsets
Its a starter headset not an upgrade
for PCVR? the quest 2 will drop significantly in price
there's still the index, then there's the pico 4
i guess there's the neo 3 link but i'm not a fan of it
The index is nowhere near 300 lol
The Quest 2 does have the major benefit of having a headphone jack
With base stations and controllers
Ngl the quest 3 audio is good, pretty sure they upgraded to that for the 3s so honestly not a biggie to me
It's a big downer on the 3s. Sure, thrid-party straps with built-in audio will be a thing sooner rather then later, but it's still a speed bump :/
Imo it's not. No spacial feeling to the sound :/
I havent used headphones with my quest 3 since i got it on launch lol
Audio is plenty good to me
The 2 audio was bad tho
For sure
optics and display make or break a headset
i just can't handle the quest 2 anymore. even my current pico 4 feels subpar despite it being superior in the optics and displays. saving for the quest 3 instead would be way worth it
not to mention now the 512GB is the default
What makes you think the 3s isn't just gonna have the same audio as the Quest 2..?
You can see the second set of speakers
On the straps
Identical config to the 3
There's 3 big pillars for VR immersion, one is the Visuals (obv.), one is Audio and the last one is comfort, or how well the headset "dissapears" in the moment.
Quest 2 had decent optics for being fresnel, but the lack of proper IPD adjustment is a big non-starter. And this is also going to apply to the 3s.
Audio, the Quest 2 suckerd, and just because the 3s Arms look like the ones on the 3 doesn't mean they house the same speakers. Could ofc be the case, but until proven otherwise, I'd doubt it.
Comfort: out of the box all Quest headsets (yes, including the Pro) suck. Having the battery in the front (exception being the Pro) also means you'll always feel the inertia of the heavy thing on your face. The Quest 3 improves it a bit by putting the weight closer to your face, but ideal would be something like the Vision Pro with an external battery puck (ideally with the rest of the compute in there as well)
Good enough for an entry headset, but not much more I'd say
I've been too spoiled by the pico's milimeter precision motorized ipd that it feels wrong when not having one.
really wish meta would adopt it
when using other headsets without it, it feels off now.
not deal breaking
just not perfect
something like the quest 3 is still better all around but it's so nice to have.
Motorized IPD is cool, but honestly it adds unnecessary weight. Something like the Rift CV1 with notches to aling the set IPD to the nearest millimeter is a lighter-weight mechanical solution to the same problem...
considering the P4U is only barely heavier than quest 3, not that much
How often do you adjust the IPD for that motor to be necessary tho..?
don't get me wrong, i can live without it, it's just nice to have.
and the benefit is, it stays there well.
I give you that, it's hella cool, but kinda unnecessary (unless you move to canted wide FOV setups; there it kinda becomes necessary...)
with something like the quest 3 it can like get drifted
i can set it once and forget forever.
Hence why I mentioned the notched adjustment mechanism of the CV1. You have to press in a button to adjust and when you let go of that button it aligns it mechanically to the nearest mm
No possibility of drifting IPD either, unless you somehow accidentally press in that button
well at least it's not the horrid 3 set-point IPD of the quest 2 🤢
100%
Fresnel and misaligned IPD go together about as well as oil and water... which is to say: not at all...
perhaps that's why i hated the quest 2 fresnel so much
all the IPD settings of the Q2 are off for me
i played vr on a 1060
lol i played with 1050Ti for few months
Companies stopped trying to make PCVR playable on lower end hardware a long time ago. I've played beatsaber on an RX480 back when I still had a valve index, but it seems nowadays hardware developers know that people are going to drop big money on a slick new GPU way before they spend money on a VR headset so they have no reason of making their product usable on lower end hardware.
I sorta wonder how it would go if I did another performance test using my current headset on my other two parts bin PCs (R5 1600 + RX480 / R5 3600 + RX5700XT), I might do that tomorrow since I've got no other plans and will probably be bored.
The thing with PCVR at the low end is, how much quality you're willing to sacrifice. The Quest 2 GPU is weaker then a GTX 1050, but in practice is on-par with PCVR on the 1050 thanks to games being optimized a bit better for the hardware. So as long as your GPU performs better then the 1050 you can get better graphics on PCVR compared to standalone. Sure, it's not a massive graphical upgrade if you're using say a 1060, but I've played VRC, Beat Saber and some other titles no problem on my 2070 Mobile (in-practice on-par with a desktop 2060 just with more VRAM), all on a Reverb G2. Granted, render res tuned down to 60%, but it still looked way better then what you'd get on a Quest Pro standalone...
I'm questioning whether to buy a boboVR strap with battery for my quest 3 or a mini-router to create a local 5ghz network for my room since my computer is only connected to the internet via wifi.
I got a quest link cable but i never really managed to make it work for PCVR. Not sure why.
???
Do you not have the meta quest link app?
i dunno the oculus app just does not recognize it.
You have to do setup
it's possible the USB-C port of my motherbord is fucked
When you just installed it
or has some kind of compatibility problem
it should be 3.2 gen 1 if i'm reading the mobo manual correctly
Ok
So you did something wrong most likely with the software
Uninstall meta quest link, reinstall it, and when it prompts you to set up a headset do it then, don't skip it
have you tried different cable/usb ports
The included cable with the Quest won't work, and neither will any odd USB-C cable. I personally use the Kiwi Design cable, and while it is on the thicker side it works just fine. Prolly will last a heck of a lot longer then any of the thinner copper aternatives (obv. fiber is idea like in the official link cable, but those don't start below 60$ + tax)
😯 so we actually have some users here
😄
link cable isn't our signatural product though
The Quest isn't my daily driver, but for on the go, the Quest Pro is a lot better then bringing the G2 or any other headset I have really...
Only got one! Also holy based kiwi design
try different port first if there is any
it doesn't have to be C to C cable, like the requirements is only 5Gbps
If it's not patented by someone could you guys please make a strap without the top elastic it ruins my hair every time
USB A to C is fine
🤔 you can remove the top strap
they are removable on all our head straps
If you do ever use a strap without a top band you'll quickly realize how important it is for comfort...
The Bigscreen Beyond doesn't have one in it's default config and people hate it... and that's on a 200g headset. The Quest needs any support it can get
My 2c on that topic
probably true for elite style, but I tried our halo strap and its actually fine without the top strap
Oh really i never noticed
I would love something like this how bobovr does it but i trust kiwi's quality more
like, you have extra support on forehead enough to compensate the missing of top strap
Yeah, Halo-straps are fine, since they have somewhat of a top pad..?
Used to have a Lenovo Explorer for 2 months and yeah, agreed that Halos are fine
(Not the fan that's just stupid i mean the two black tabs)
🤔 We simply made the forehead cushion larger
so you don't need that two extra "black tabs"
My big problem is with this part since my hair is voluminous and curly so it gets squished right at the middle
Main reason why i want to do that mod to attach the vision pro strap to the quest
just let you know I'm about get off work, will probably back to the conversation tmr🫡
you can probably solve by remove the top strap
apparently i needed to have the quest 3 on and accept the connection to the PC lmao
now it seems to work, got the goofy aah old oculus interface
Oh yo, it's not often this channel gets visitors.
I remember getting two of the kiwi design cable pulleys that the previous owner included with my index, one of them I gave to my mom to hold up the cable for her quest 2 and the other one I kept and have been using for the past four years across three different headsets.
Then there was when I bought the kiwi design audio strap for the quest 2 when it first came out and then kiwi sent me a second one free of charge because they discovered a potential design defect, so I basically got two head straps for the price of one, the other one of which I gave to my mother after she got a quest 2 because she liked mine.
Bruh
i forgot it's basically an android phone strapped to my face and not an extension of the PC with software
Why does 2 hour gaming over air link take 50 whole gbs of internet
zuck needs to see if you smoking any meats in your local network
it doesn't
windows doesn't discriminate WAN and LAN traffic
the usage between local devices are counted along with internet
and assuming 100mbit which is low, you get roughly 50GB per hour
TLDR its not internet downloads its local area traffic
it works without internet if you are really concerned
after 2 hours of hastling meta support i might be getting my working controller
anyone know when the new meta update comes out with the new windows desktop feature?
No, but I hope soon
Wait so the 50 gb wasnt real omg ty
The video on the Omni one doesn't acknowledge the KATVR at all huh
15:48 "the only option"
Yeah it looks really cool
I would assume soon
Meta, unlike Apple, tends to come out with things they mention within a week or two
look at who's the proud new owner of a $600 paperweight!
If you're running Win11 24H2, downgrade to either 23H2 or Win10. It's only Win11 24H2 and onwards that doesn't support WMR
I'd only consider them paperweights once the last version of Windows to support these headsets to no longer receive updates and/or the software is no longer available to install even on a supported Version (aka 2026 at the latest)
if it really affect windows 10 that sucks a lot
i tried restarting like it said and it still errored out like this
and i know that WMR was properly installed on here earlier this year
i think it's cooked chief
hope for monado then
i'm not holding my breath; i'm already thinking about a replacement
that'll teach me to trust microsoft
Microsoft didn't want to shut-off the servers till 2027 I believe. If they've already turned them off then that's big...
i think they did
i think it's over
when you think about it, it doesn't make much sense why they'd keep the servers running until 2027 when they supposedly stripped it out of only windows 11 and windows 10 support ends in a year
Holy moly
End of Support for any remaining hardware. They said they were gonna keep the download servers active...
maybe i'm just an anomaly
i posted this to r/windowsMR but that subreddit is pretty quiet
will take a while before i get a response
shit false alarm; i just needed to uninstall and reinstall
false false alarm; i did the headset boundaries and it broke again
do WMR headsets not work through steamVR?
i know the reverb G2 does
WMR needs to work for steamVR to work
are you telling me that every single WMR headset is now a paperweight
they're going to become paperweights
it seems i'm the only one with this issue so it's probably something on my end here
but i already knew this was coming and that WMR is already dead on windows 11
incredible how microsoft keeps finding new reasons for me to not upgrade
the whole video was just weird
i'd assume it was sponsored but linus is smart enough to know that his audience would find out covert sponsorships
and the omni one is not available in NA which severely limits any chance of affiliate links making money
it rarely stops influencers or has any legal/popularity consequences (source: marketing professional)
true but it would stop linus
prolly
Not natively, basically every headset that isnt lighthouse needs its own driver to work in steamvr
yeah ltt doesn't do that
Maybe they had a new writer write it
They don’t work at all anymore
Windows removed support for them
If you have already downloaded the driver it should work though right?
Not if you update to 24H2. The software components aren't available. It's still available in windows 10 and earlier 11 though
Class time 🤖 love working in VR it’s just too freaking awesome
I also bring my headset to college
Though
None of them will let me work in vr kek
So i only use them in-between classes
is there any way to watch 360 youtube videos in pcvr anymore??
That’s ridiculous. You pay to be there. Do they let other people use laptops?
Technically, i can do whatever the fuck i want
but i rather not get on any of the prof's bad side
and the culture here is different
profs are still treated closer to school teachers than educational contractors
That’s fair. Kinda sucks because if it’s a class you can use it in it’s like a major productivity boost
Like I’m not using it in calculus 💀
Not to mention VR here is...
Rare
i rather not look like a dork infront of the prof
I guess I just don’t think I look like a dork
I think it looks so freaking cool lol
Hey there people of LTT - its your local idiot. I am trying to screen record on my Meta Quest 3 using built in camera app for very fast beat saber gameplay but resolution and FPS suck.
hey man dont call yourself an idiot
Also I don't need an answer to this as I just bought BS on Steam PCVR
Now I can get all the mods I want
BWAHHAHAAHHAHAHHAHAHHAHAHA
you can mod the quest's beat saber
I believe you can adjust the framerate and resolution in the headset settings
I forget where
For recording
Mabye in the camera section of settings?
I dont remember
You're rather limited in how high you can set those settings tho, as to not make standalone unplayable lol
Yeah you can adjust in the recording/camera setting I forget which exactly, up to 1080p 60fps 20Mpbs
ccant you overide all of the headset recording and quality settings with adb commands
also theres a setting using mqdh beta to use casting 2.0 with a link cable to record at a super high fov and bitrate using a pc
theres probably a openxr website
i know virtual desktop has support for local 360 videos
cobalt.tools may support downloads idk though
I know I used some plugin in Firefox that allowed me to watch 360° YouTube videos using WebXR, but I'm not sure if that extension was fixed already, last time I tried it (ages ago, like numerous months ago) it was broken by YouTube :/
If you have a Quest headset there's also the option of the dedicated YT app, but it doesn't support all 360° mapping modes, so some videos will look broken. The Quest browser also supports 360° Videos on YouTube, but it has the problem of being stuck at the lowest possible video resolution (and there's no way to adjust it, since all the player controls are handled by the browser and not YouTube)
I think the Firefox Reality app still works unless they removed it from the store
is there a good not over 200$ eye tracking solution for quest 3?
How would that work lmao
Eye tracking has to be built in
How would they add it lol
This isn't available yet
But there has gotta be something like it
Hell nah
Heck, I saw a guy earlier who built his own eye tracking and used the valve face tracker
didn't look the greatest that's for sure.
with cameras and ir floodlights duh
Full body tracking is more significant
ive seen ads for this it looks pretty cool
yeah
but no not necessarily yknow someone has to do it first
yeah ig
there is an open source diy project tho
I heard
Official documentation for EyeTrackVR. Fully open-source and affordable VR eye tracking platform.
unclear if that's the same thing but probably
gosh those prints are dead awful
Afaik the hardware is super basic and limited. They wanted to make a cheap ET alternative to using cameras, but all the RnD made that point null and void...
The insye is cents in hardware sold for 130$...
No camera also means it's limited to gaze only and useless for social VR...
IR
basically color tracking
it can only do 6 eye positions
based off of the amount of white in one part of your eye
not as precise as cameras
all eyetrackers use ir
so like a single photo detector
ehhhh
Yupp, photoreceptors and LEDs
It's a couple detectors, but yeah...
Basically what they built is a really really low res camera xD
damn
what does a little camera module even cost
whats the bom cost for the open source eyetracker
And less than half as accurate vs camera tracking
Aka probably not worth it lol
If ur gonna have eye tracking it needs to be very responsive
You need apair of high refreshrate, preferably global shutter, cameras for eye tracking. Those aren't cheap...
Hence why they were so desperatly trying this idea... even if the end result wasn't really much cheaper for consumers because of the RnD needed...
what app do you use
have you tried immersed
no, but I'll add it to my check out list
hold on lemme record something
mqdh is shitting itself
it works decently well on my laptop it just gets really hot (i have a i5 1335U)
@dreamy python does the video play i cant tell if its a me problem
also if you have a quest 3 i just learned that the default refreesh rate is set at 72 just like the quest 1 until you get in a game that can run at 120?? you can manually change it with a adb command but its stupid??
not playing lol
i'll check that out
mqdh is tweating
that one works
what 😭
why would they actively cripple their user experience like that
battery life probably
also cameras are 60hz
so like
it makes sense
Because not every game can run 120 on a quest
And yea, battery life
They dont want ppl bitching
But not even 90 .. cmon
like even just strolling around in menus and such is noticeably better on higher refresh rates
You might want 120Hz anyways because while your game can't run 120fps thanks to asynchronous reprojection always keeping what you see at 120
Hey, quick question for people that had Quest 2 and now have Quest 3. After few months of owning Q3 and knowing difference between Q2 and Q3, would You buy it again? Please mark Your opinion with 👍 (would buy again) or 👎 (would not)
quest 3 lenses are the best in the industry afaik. its like wearing glasses for the first time if you have bad vision
makes a huge difference in my use case where i read tiny text on virtual monitors. i dont notice it much in game but thats just me
Also the Quest 3 def feel more premium to me for some reasons
quest 1 and 2 were designed to be cheap
i like the feel of the non plastic parts of my quest 1 but the plastic parts are pretty
eh
i noticed for thr first time last week that on the quest 1 the front plastic will cave in if you press on jt
i liked the quest 1 controller grips alot but the brrttle tracking rings made them unusable long term
the fabric wrapping around the headset was nice until it started to peel up around yhe microphones
the quest 3 is a more refined product tbh. oculus meta has come a long way
my quest 2 was fine but the all plastic build was kinda... plasticy and un premium the controllers were so much more durable though even if they lacked the rubber grips
Thanks for all info, I'm one step closer to decide if it's worth buying Q3 (for me) 😉
I feel like if you're this far it probably is
and big asterisk, a 3S (not a 3) is effectively a Quest 2
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scratched or properly cracked?
If it's a not so deep scratch, you could try a lens polishing compound like polywatch, tho no guarantee that it works (especially with pancakes, they tend to not like being polished), if it's a deeper scratch or a proper crack, then your only option is to hope Meta replaces it, but they prolly won't...
currently having an issue with the "oculus virtual audio device" not outputting audio, but this equalizer says its making noise
Pretty sure the sound output readout in the sound controlpanel is broken for the Oculus Virtual Audio device
It'll always show half volume all the time, even if no audio is being played on it
i launched the meta software the other day and it said it needed to be "repaired" but it was as if it uninstalled itself but kept all the files so i reinstalled and havent had audio since
and i might be crazy but i remember my CV1 headphones having their own audio device along with the oculus virtual audio device
but if it did they arent showing up anywhere in my audio control panel
CV1 afaik uses either a USB Audio device or HDMI audio. If you're using a quest however with Quest Link or Air Link, that's where this virtual audio device becomes relevant
In the case of HDMI audio, I know there's a bug in the Nvidia driver where some power settings can prevent direct display devices (like any VR headset with a native Video in) to not init the audio device. There's a registry key you can change to fix this bug, but it's a fairly involved process, which I would not advise anyone to follow if they don't know exactly what they're doing...
I should also mention that this bug mostly applied to the Index, so chances are they won't apply to the CV1 anyways...
in the past i have had Nvidia driver issues with the meta launcher
which also convinced me to end up buying a used cable for 100$
all because i didnt realise that i needed to reinstall it
really wish i would have waited a few weeks for the quest 2 to have launched
i had like 500$ put into it and its been nothing but trouble since
im sure if oculus didnt sell out i wouldnt be having any of this trouble
they are plastic
Oculus was bought by Metabook way earlier. Sometime between the DK2 and CV1, tho closer to the DK2 release...
turns out, reinstalling Meta again fixed it
what cant they get right?
if it happens any more problems im just going to have to reinstall their shit software again
Oculus sold to meta/facebook before like, any oculus headsets hit the market basically
meaning what?
noticed only the left has a hairline crack, on the right its a fairly deep scratch right in the middle
They would be difficult to crack
Without being incredibly rough with the thing
??
Not particularly
I use the exact same app because SteamVR's desktop doesn't work on my laptop because of how it accesses the VRAM. It's pretty cool, though I'm using it with the Q2 so I can't enjoy the color passthrough
hey @halcyon comet, i just got my H4 boost strap! looks and feels great but i'm having a bit of trouble with getting it to properly seal around my face: there's always a bit of light bleed from the sides of my head or under the nose. could this be because i'm using a third party facial interface? (specifically the cooling one from AMVR)
nevermind, it was conflicting with the spacer notches of the facial interface. just set it to the most shallow depth and i'll distance the headset with the strap's knobs. it still sort of feels like the headset sits just slightly too high even with the angle knob all the way down, but it might be because i'm wearing glasses inside the headset and thus the sweet spot is more narrow. i'll have to see
After all the hubub is over, if I'm still in my apartment, I kinda wanna see about geting back into using my Odyssey+. Especially since I paid for those Beat Sabre tracks I never used because of the cord length
🫡 all good, btw you are on Quest 3 or 3S?
Regular quest 3
SteamVR keeps telling me my base stations aren't detected but they both work fine and they have the lights correct on them if that makes sense I've got 1.0 base stations, anyone ever have this issue? like from what i can tell they can see each other and I haven't been losing any tracking or anything
or not that they aren't connected its more that something is like obsctructing them?
Thats the error
but I've played VRChat with it and played other VR games and theres no issues with tracking
They're at the reccomended distances they're probably about the right height
The 1.0 Lighthouses need to see each other in order to sync them. This error shows up when one of the lighthouses struggles to see the other one
It has nothing to do with the headset or controllers seeing the lighthouses. Are they set to channels B and C?
Yeah
and I think they can see eachother, is there a good way to like check it? I did try there was like a skin somebody mentioned on an older SteamVR discussion with a skin but turning on skins for stuff in SteamVR doesn't quite work right anymore
iirc the Lighthouse with Channel C should be showing a purple light when it cannot see the lighthouse in Channel B...
Ah, they might just be angled too sharply. There's a chance that the photodiodes in the lighthouses can't see the flood lights in the other one..
So should I angle them up a bit more ?
Try it and see if that helps
But what confuses me is that Valve themselves say you can angle them 45° with no problems, and this looks like less then 45° 
Maybe instead of a verticle Im thinking maybe a horizontal
Maybe I could get like a lazer tape measure and like not point it at of course but use it to kind of line up where stuff is pointed if that makes sense
The one next to the miku poster is kinda hard to judge because its not as far against that back corner as the one behind my desk
Like maybe they could use being cleaned but idk how Id do that safely
You could also try pointing the lighthouses more towards each other.
From what I can tell, your lighthouses rn are pointing a bit like in the first pic.
Valve recommends putting the two lighthouses at two opposing corners of your playspace so that they can point at each other. So if you don't move the lighthouses and just point them at each other (see second pic) you'd solve the error, but limit your playspace as far back as where your rear lighthouse is placed (see yellow line)
Now I don't know if this realöly is both corners of your room that I'm seeing in this pic, and if it is, then yeah, just turning the lighthouses would be your solution. If not, I'd suggest moving the rear lighthouse back a bit to cover more of your room for playspace...
So I think i've got it fixed
I restarted my PC and haven't gotten the issue yet
Nope nevermind yeah let me try angling them again but I just wanna make sure I get your illustration like lower one so its looking up at the other?
or is that like a top down view sort of speak
I did a couple things I changed their angle and I lowered them a little bit because I kinda took my phone and tried to use it to like see roughly what my base stations see if that makes sense
so I lowered them a little bit because I realized at that height my ceiling light was quite literally blocking a line of site as per my phone camera
with base station 1.0 can you bypass visual look with cable?
or is it already connected with cable
I am so sorry to sound dumb can you expand upon that, I also don't have cables that I can use at the moment
Nah I got this used so I unfortunately don't have the cables these are on bluetooth
or however they connect wirelessly, I always assumed bluetooth
But lowering them seemed to help I'm gonna recalibrate stuff in a second to make sure its all good
yeah that is an annoying flaw with base station 1.0 maybe buyign the cable could solve...? Don't quote me.
I'm considering if I can find one on Amazon they're like 50.00
but Ebay has them for much cheaper just used of course
i think it is just a standard 2 pin 3.5mm jack
Yeah but I'd need one the like diagnol length of my office
or 3 pin not sure
it should work
I mean I eventually won't need them anyway really because I'm planning on getting an Index from Tundra Labs I'm thinkin, because unfortunately a brand new one from Valve would not be in the cards atm
Because itll work with the 1.0s and then I just gotta get the 2.0s since the 2.0s aren't backwards compatible with the index
Sorry the vive
But so far no error so they may be good for now
actually
if you have Base Station 1.0 it will work with everything including Index
the backward compatibility just does not work in vice versa like HTC Vive won't work with 2.0
why not get index knuckles too
or even better
Thats what I use currently because I hated the vive wands
wait for EOZ gloves
Yeah the plan is to go from the vive to the index and then eventually go from the 1.0s to the 2.0s since I already own the index controllers
why upgrade base station when you can stay 1.0? Some argue 1.0 is better even.
you can use it until it breaks
idk like I just assumed they were better i suppose
on paper it suppose to be better but some experienced less issue with 1.0
Hm then maybe I will keep the 1.0s for a bit longer
I mean its not like I'm gonna miss out when I go fullbody because I'm planning on going Slime so I really only need the controllers and the headset to be tracked well
biggest reason why you want 2.0 is if you want bigger space, use more than 2 base station or use just 1 base station
(last former not recommended)
oh and its still in production
Yeah and thats kinda the thing I mean you can see my space in the pictures I posted I really don't need the increased space because there is no way for me to do that lol other then like it might be nice to have a 3rd base station
you only need base station to keep controller and headset tracked so 2 minimum
looks good for now
I'm thinking of doing this next time I got a little extra cash:
https://tundra-labs.com/products/index-hmd
It's a top-down view. Sorry for the late reply (if ya ping, I'll prolly notice it quicker)
Bluetooth is only used for powermanagement. For syncing between lighthouses it's too slow. For that they use an optical or wired sync (hence why the lighthouses need to see each other or need to be connected together with a cable)
Cool i wasn't sure how that worked so I appreciate that information but I lowered them and I've just been kinda sitting, I recalibrated it and so far no error
It could be that your light was actually blocking line of sight
Yeah its weird that its like a new issue but I do remember trying to fix the height of the back wall one out of curiosity
y'all i've been using a quest 1 (first generation quest, before the meta takeover), and im thinking about upgrading
should I buy a quest 2 or a quest 3? or a different brand in that price range? i don't care about standalone features, i only use PCVR
my main focus is resolution and refresh rate
Ay fun fact facebook has owned oculus since like, the very first major consumer headset they made
They just chose to change oculuses name when the quest 2 was out
You wanna grab the Quest 3, higher resolution and pancake lens simply sharper and better
obviously the better if you can afford it
What's your budget?
If you don't need standalone there might be some other great options.
The quest 3s is also out by now which has the same msrp as the quest2 but has a newer processor + color mr (I think) (display is the same)
budget is like 600 USD i'd say
im probably gonna go quest 3 but i was wondering if there was another brand that offers similar price/performance
3s only if you care about standalone performance, and the user you replied to only really cares about pcvr,
you can prob still get a used q2 for cheaper than a new 3s
The only other good vr that comes to mind in that price range is the hp reverb g2 v2.
It's a lot older then the quest3 though, uses lenses that aren't as good.
The only advantages that come to mind are:
No compression. I have a friend who uses the quest2 and he is a bit annoyed by the compression over link.
Better audio from what I've heard.
From what I can tell most people don't like buying used vr headsets, but otherwise it's something they should look into.
When I looked into used quest2s I would've only been able to save around 50€. (This was before the launch of the quest 3s)
Good passthough is sometimg I personally would spend 50€ on. Probably not 100€ though
do not buy into wmr at this time
It's officially deprecated and will probably be impossible to set up in like a year
As a Reverb G2 owner, I second not buying one. WMR is a massive pain even if it weren't being deprecated and the controllers are the most uncomfortable objects in existence.
theyre ... Usable
if you haven't tried anything else theyre fine
wait ive never tried the ones that are specific to the reverb but the standard wmr controllers are about as ergonomic as a tv remote frankly
Lmao
They're rounded like the odyssey wmr controller, but they removed the touchpad and more centered the joystick. Instead of trying to make the touchpad reliable they axed it lol.
The odyssey controller ergonomics is much better than the standard design from hp/dell/acer. Although I'm pretty sure the vive wands are the most like tv remote ergonomics lol
the wands have quite a lot of circumference to them and the corners are pretty round idk the wmr ones are really just a rectangle
i haven't held a vive wand in ... At least four years though
This is actually the only comfortable way I can hold these controllers while playing beatsaber. These are the only controllers that I have to worry about them flying out of my hands just to be able to use them comfortably
(I do not have my finger on the trigger button, it's wrapped around and is sitting on the side grip button)
are these bigger than touch controllers?
looks like it
Yes, I don't have my Quest 1 anymore but I briefly had the two at the same time and they are quite a bit bigger
The main thing that makes them uncomfortable is mainly their ergonomics / how they're shaped. The touch controllers are powered by one AA battery each, which allowed them to be fairly skinny at the bit that you actually hold. But these controllers use two AA batteries each, so they have to be wider. Also, the trigger angles outward instead of inward or even a neutral angle so you can't use the trigger as a grip point the way you can on the touch controllers. On these ones your finger is encouraged to slip off by the angle of the trigger.
does anyone know where i can get a quest 1 facial interface, amazon doesnt have them all they got are covers that go over the interface
been doing this with a cv1 pad
https://vrcover.com/product/facial-interface-foam-replacement-set-v2-for-oculus-quest/
I don't think you can buy just the foam sets, but if you so desire, they do offer covers you can pull over existing foam/interfaces as well
Well this is a memory unlocked.
https://www.youtube.com/watch?v=op9X3xJFUF0
The 1980s cemented the role of the home video game console. By the early 1990s, gamers wanted to take their experience to the next level by harnessing physics and haptic feedback into a wearable gaming vest called the Aura Interactor… or did they?!
The lure of cymatics and the excitement of 90s tech experimentation generated a haptic vest that...
which one
im not which one to get
i already saw this one it uh
doesnt exist
the best plug and play foot tracking right now is the pico trackers
though that requires a pico 4/4ultra headset
works standalone
Metro awakening goes hard
Its still really good
I'd love to play Half life Alxy but it's not worth the 70$ price tag for me
wait for sale
According to SteamDB, it goes on sale a few times a year and will likely be on sale for about $20 starting in the third week of December. It has been on sale during the Winter Sales these past two years, starting around the same time, for that same price, so if it doesn't happen again this year, I'll be surprised.
ooo, might snag it for myself then too, been wanting to play the game for a while now
it's so damn good 😭😭
For anyone curious, this is the SteamDB list for VR games: https://steamdb.info/tag/21978/ if there's a game you want to look at the price history for, or see when it might be on sale in the future, it's a useful tool. For instance, it shows that Beat Saber and H3VR never go on sale, so if you'd wanna buy either one, there's no point in waiting. Or that Bonelab and Boneworks' prices have only ever decreased by 20% when they go on sale so that's probably the lowest they'll ever go. Stuff like that.
It lists in order of overall user rating by default, so Half Life Alyx being the first one on the list doesn't surprise me lol. the one VR game valve has made, and it's still one of the best VR games, even five years later. I wish valve would go back to making games...
Why so I'm curious ?
what is mr? also is my pc good enough for vr gaming? i have a quest 2 and im thinking of getting some steam vr games
Saved Part Lists
depends on the game but generally yes
At least raw performance wise but amd cards dont have as good video encoders as nvidia
but steam has a solid refund policy try it and refund it if it sucks
And MR is mixed reality where you see the real world through cameras and virtual objects are overlaid in the same space
it is good enough its midrange and wont fail any game
Anyone got a good Quest 3 aftermarket strap here? One that has 0 face pressure?
I have an elite strap and it’s honestly only 5% better than the stock strap
if you want to prevent face pressure, best bet is do weight balancing
with a hard strap
get a hard strap, put weight on back. Like a powerbank.
avoid halo style strap since i personally dont feel it good at that
A lot of halo straps allow you to add more weight to the back though
The BOBAVR S3 Pro is expensive and doubles the total weight but apparently is far more comfortable. But it’s annoying I can’t go into a store to try these
Yeah that makes this super difficult and annoying. I’ll just have to buy one and cross my fingers
👀 We have halo strap as well and it's actually lighter
Don't know if post the link here will against the community rules, but you can search H4 Boost
As I understand it, the terms go something like this:
Mixed Reality MR: anything that adds virtual objects that appear in your space in the real world;
Augmented Reality AR: anything that adds to your senses without reacting/conforming to your space, while also not blocking out the real world;
Virtual Reality VR: anything that replaces your sense of the real world with artificial stimuli;
eXtended(?)/cross(?)/(maybe the x is just a placeholder) Reality XR: references any of the above or technology that provides some combination of the above
I'm just some guy on the internet tho so don't take this as gospel or anything, it's just what my experience with the terms have been
I have also seen some people use MR as a synonym for XR
and one extra thing before I shut up, all of this doesn't have to be about your vision, either. That's just what we usually think of anymore, but technically speaking, VR was originally about all of your senses, not just your sight. Meaning that a pair of gaming headphones could technically count as AR, for example (but I don't think anybody actually thinks of it that way)
Yeah, I agree with you there mostly. Tho I'd maybe word the definitions a bit differently to really highlight their difference/make it more understandable:
VR - Virtual Reality - Replaces your sense of the real world entirely and puts you in a fully virtual world (ex. Rift CV1, Quest 1)
AR - Augumented Reality - Adds virtual components to the real world fixed in real world space, without obstructing the view of the real world from your own eyes (ex. Holo Lens, Magic Leap)
MR - Mixed Reality - Can add virtual components fixed to the real world, but also has the ability to partially or fully introduce you to a virtual world as well, one that is based on your real environment; mixing components of virtual and augumented reality (ex. Quest 3, Apple Vision Pro)
XR - eXtended Reality - The overarching term for VR, AR, MR
Some people say that XR and MR are the same thing, as both mingle AR and VR components, but imo there's a difference. XR is just the umbrella term for anything and everything messing with your perception of the real world (including pure VR and pure AR), while MR specifically talks about the technology that can both add components reactive to the real world, and simulate virtual worlds based on your real environment, so exactly what AVP promises 😄
AR generally requires some sort of transparent screen technology so that your eyes can still see out into the real world, whether that be a waveguide like in the Holo Lens or a prisma optics system like what's used in Xreal Air
VR and MR both rely on technology that can partially or fully obscure your vision of the real world, meaning that for MR currently the only way of implementing it is using camera-based passthrough and using an otherwise VR in nature HMD
And then whatever Apple try to redefine them as "Spacial Computing"
AVP is an MR device. Apple can market it however they want, but in root it's MR
Is there a best practices guide anywhere for VR optimization? I am using index in particular.
Do you have specific game you want to optimise?
There are FSR modding, dynamic resolution mod, image quality options and game mode
Welcome Back Glassholes... oh wait, they use Snapchat and Meta glasses now 
But really... what happened between 2012 and now that back then basically everyone was super against the idea of cameras and microphones on glasses, and today people just accepting it?
I think the idea of everyone having a camera on them all the time was still new back then. Now that it's established that anyone can record anything at any moment, albeit they have to take a glass rectangle out of their pocket first--not to mention people have been primed with the idea of camera-glasses for at least a decade now, fewer people are still that weirded out by it, maybe?
and they have gotten sleeker looking and more subtle, so anyone that would be weirded out is less likely to notice, which probably turns it into an easier pill to swallow for people that do find utility in it
I personally don't really get it, though. Maybe it's just me but, when it comes to having smart glasses I'm kinda all-or-nothing with it. I want the XR stuff, any utility from AI and the head-mounted camera would just be fun bonuses that I might use every once in a while
That's the thing tho. The subtlety is what was so off-putting about Google glass even back then. Sure, it was rather obvious the person wasn't wearing normal glasses, but the fact that someone could be recording you and not actively holding something in their hand was off-putting back then, and imo still is today. Just that today, you don't even see the cameras clearly on the glasses.
oh yeah
Sure you could argue that spy glasses like producs existed for a long time, but they were always paired with terrible video quality... not anymore
iirc one of the early versions of Snapchat's "snaptacles" as they called them had a recording indicator on it
Yeah, a very subtle LED ring around the camera
I get what you mean though, it's still off-putting
even ignoring the fact that the LED could stop working for literally any reason
Yepp. Not to mention a small LED like that is easily overlooked or overpowered by an external light souce, like the Sun
How many people have ever noticed that the 3DS has a small red-ish LED next to it's cameras that is lit whenever the rear camera is in use? I didn't know for a long time. Tho they might've gotten rid of that in later models...
Welp, I broke down and bought a set of those VR controller grip strap things for my Reverb G2, even though this headset is gonna be a brick in a bit. I've never heard of this brand before so I guess we'll see how good they are for the $20 I got them for once they get here in two weeks.
What brand
Might've bought a pimax crystal light, my wallet hurts already
There were only two brands I could find making grip straps for the reverb g2, the ones I bought were the AMVR ones
Has anyone played car mechanic simulator VR and can say whether it's even worth adding to my wishlist so I can wait until it goes on sale or not? It looks interesting but if it's garbage like the old PC Building Simulator was, I'd wanna know before I even wait for it to go on sale so I can buy it and try it out.
how is alyx so well optimised?
lots of baking involved
by valve having clever programmers basically
cant wait for thier next vr game
just generally older techniques all over the board like cubemaps are still how they do reflections i think
the bottle shader 😩
I mean... there's always the option to return a game on Steam as long as you haven't played it for more then 2 hours...
Well yeah, that's what I ended up doing with the aforementioned PC Building Simulator game, but if I can get opinions of whether or not it's worth it before having to wait multiple months for it to go on sale again and then buying, installing, and playing it to figure out whether it's good or not, it would save me the effort of doing all that.
Q3 128 discontinuing has been so devastating here....
Because only third party sellers sells them
And one thing about that is they absolutely refuse to drop prices until the very very end
So in the US: 128 is discontinued and 512 got 128's price
Here
All the 128 stock runs out
All that's left is 512 at original price
Wow that sounds abysmal. Reminds me of the great GPU shortage and the prices some people were charging back then
6hz is better but noticeable is 99% no mostly
6ghz is best if you are in those rare condition where:
5ghz band is really crowded
Both your headset and router supports it and have at least gigabit ethernet
Your beat saber score is better with 1ms latency reduced
You can keep router same room as headset
does anyone know or know how to find the speed of the usbc port on the vive pro eye? i wanna try and find some dongle that allows me to plug in my own headphones and keep my vive facial tracker plugged in, but idk if it will work
if you use vive pro eye its just matter of whether it detects or not, speed is less of concern most of the time
specifically, whether usb 3.0 is detected
if you have face tracker issue, it is unlikely bandwidth issue it could be tracker itself or USB hub is clogged
The USB 3 lines on the Vive Pro cable are known to be the most fragile part of that cable. So the first thing to die on the Vive Pro (Eye) due to cable damage is the USB 3 lines on the aux USB port.
So if the Face Tracker isn't working on the Vive Pro, check if it's working plugged directly into the PC. If it does then it's the Vive Pro cable that's on it's way out...
It's a very common issue in the Face Tracking community, and only really a problem on the Vive Pro. The cable of the Face Tracker is surprisingly strudy...
Regarding hubs on the USB port, it should work just fine (headphones + FT), as long as that hub supports USB 3 speeds and you are not using Wireless
The Vive WA is already pretty saturated with the Vive Pro Eye alone, and squeezing in the Facial Tracker data already makes the link a bit unstable. It cannot handle FT + anything else. Period. So if you use the Wireless Adapter, forget about plugging anything else into the USB port besides the Facial Tracker...
yep
immediately switched with kiwi design halo strap
Hello guys, any recommendation for budget setup just to play half life Alyx?
Buy a Quest 2 second hand
and dont forget a pc
Also yep, wayyy less darkness glare than p4
Do we have any idea of what's coming for 2025 in vr?
Like new pcvr headset in the 500-1000€ range
I saw the crystal light recently launched
Which router should I use for PCVR? I've seen a router (linked PRISMXR) that does pretty much what I want but costs 90€ which is a bit unnecessary. I only have a LAN connection in my room so it would be important that if I can connect it between the LAN socket and the PC that the PC still has a connection or that it is connected via USB like this PRISMXR. I orientated myself with the search filters approximately on the data from that router. (meta quest 3 + virtual dekstop + 3060ti, 5800x)
(following links are from german amazon and specs comparing site)
filtered search: https://geizhals.de/?cat=wlanrout&xf=19263_3000~20072_1024-QAM+(5GHz)~20072_160MHz+(5GHz)~547_433&asuch=&bpmin=&bpmax=80&v=e&hloc=at&hloc=de&plz=&dist=&t=v&sort=p&bl1_id=30
comparison of selection: https://geizhals.de/?cmp=2956327&cmp=3023047&cmp=3334383&cmp=3061731&cmp=2580571&cmp=2580586&cmp=2687357&cmp=2600058&cmp=3076177&cmp=2912616&cmp=2916415&active=1
PRISMXR Router: https://www.amazon.de/PRISMXR-Streaming-kompatibel-Zubehör-kabellos/dp/B0CFDL5Y7F
Preisvergleich und Bewertungen für Netzwerk WLAN-Router mit 802.11ax (Wi-Fi 6 / 6E) Übertragung: 1024-QAM (5GHz)/160MHz (5GHz), Übertragungsrate 5GHz gesamt ab 433Mbps, 802.11ax (Wi-Fi 6 / 6E) Pseudoklasse ab AX3000
Produktvergleich für Cudy WR3000, AX3000, schwarz, MERCUSYS MR80X, AX3000, Cudy WR3000S, AX3000, weiß, Strong Atria Wi-Fi Mesh Kit AX3000 (MESHAX3000ADD), Tenda RX9 Pro, AX3000, Tenda TX9 Pro, AX3000, TP-Link Archer AX53, AX3000, TP-Link Archer AX55, AX3000, ASUS RT-AX57 Go AX3000 (90IG08N0-MU9C00), ASUS RT-AX57 AX3000 (90IG06Z0-MO3C00), Linksys...
Nice
I got mine today
Quick question since I wear glasses should I get the prescription lenses as soon as possible?
For the quest 3 that is
I'd say lenses asap. Makes a massive difference. Luckily my current headset is a high enough resolution that not using lenses with it still looks pretty good, so I imagine depending on your vision it might look okay without them until you can get them, but on my Quest 1 I basically had to wear contacts until my lenses came in because of how low res it was, and even when I got the lenses the resolution was still worse than an index so it wasn't much better.
Yes
Absolute game changer for me
You can get them on aliexpress for $20 I think, and it just works
yea i need those lenses
i should probably see my eye doc before hand though
im gonna order them tomorrow
nevermind
i just ordered them
Too bad I will have to wait for them
Yeah both times I bought lenses in the past, once from widmo and once from VR Optician, it took over a month for them to arrive. It was a painful wait but absolutely worth it. I even managed to get extra for the lenses when I sold the first headset because the person buying it from me had a close enough prescription that they were willing to buy the lenses as well as the headset and use them for a month rather than playing with the headset without any lenses until their new ones came in.
I ordered mine from Zenni
Lol
You can wear glasses under it ofc, prescription lenses would be nice tho
be careful not to scratch the lenses
i use my quest 3 with glasses. i would say that the biggest priority is a more comfortable strap.
though prescription lenses are a close second. if you are in europe i STRONGLY reccommend going to VR optitian, they're slightly more expensive than the zenni ones but they are made in germany, they're very nice quality and most importantly facebook doesn't get a cut like they do with zenni lenses.
I can but after even just a short time playing 30 minutes to an hour or so it starts to be uncomfortable
Yeah can be a bit uncomfortable
Adjust the faceplate
That’s why I ordered the lenses
Meh
Kinda just makes the vr game being modded seem like a worse game
The entire point is that you have a different perspective and level of interaction
Most vr games would make mediocre flatscreen games
yep
Yeah it kinda totally defeats the purpose of VR. I can understand people like half life fans who don't have the money for a VR headset wanting to play half life alyx because it's a major installment in one of gaming's most prevalent franchises, but HLA actually doesn't have as many features that make it difficult to turn flatscreen as other VR games. Games with unique mechanics specific to VR are always gonna play like junk unless you play them as intended.
HLA does have a few mechanics that only really work in VR, sooo.... uhh.. yeah...
Yes, just not as many as other games. It would actually be feasible to make all of HLA flatscreen compatible, I can't say the same thing for very many other games. It's the one game I can think of that there's both incentive to do so, and the game design isn't too terribly hard to adapt.
Like, games that you have to use the controllers to climb rock walls in VR would have no way of standing out on flatscreen when other first person flat screen rock climbing games exist. It's VR itself that makes those games worth playing, so getting rid of VR would make no sense. Hence why it kinda defeats the purpose for most games.
Heck, Valve had their own internal flat-only mode for HLA intended for testing by some contractor xD
it trivializes the game
but as long as VR games get more sales.
as nice as the ringless controllers of the Q3 is
i kinda miss the P4's ring design
beat saber claw grip is why
also, easy handling of the controller when i need to free up a hand kek
Claw grip is especially bad to continue using on the Q3 because doing it occludes most of the sensors
P4 is the Pico 4 headset I believe
Ah
exactly
claw grip is so much better :(
you could in theory get the beatsaber mod that lets you adjust your saber angles, and then adjust them so they're pointing between your middle and ring fingers to simulate a claw grip. Of course, that does mean going through the hoops to get mods, which isn't doable for everyone
it's a wrist strap too, right?
the head
OH
while the P4's stock strap obviously feels better the Q3's not bad enough for me to shell out money for a different one
I have a quest 2 and I got the vive deluxe audio strap and adapter
I forget how much it cost but it was 100% worth it
there's probably an adapter for the q3/s, too
I love my Q3 but I have to wait for the lens
Wait, controller saber angle adjustment requires a mod on standalone? Man, I sometimes forget how easy we have it on PC. Angle adjustment is a base game feature, can just drag and drop custom songs, etc.
I've had to visit my mom every so often to update the mods on her Q2, so I know how much of a pain it is to mod on standalone. That's why I'm hoping she stays on 1.28 for as long as possible, because that's the version both me and my sister both use on beatsaber legacy launcher on PC, which allows us to play multiplayer with her while she's on standalone using multiplayer crossplay mods. But as soon as they release a song pack that makes her want to update to be able to play it, I'm gonna have to update hers, and then I'm gonna have to update both mine and my sister's beatsaber legacy launcher install to bring them up as well so we can still play. Not looking forward to that
idk i think the index is peak vr controller until we get haptic gloves
in fact i'm willing to bet whatever you want that if deckard ever releases they won't make new controllers
hopefully make knuckles 2 with hall effect stick instead of the glass bones and paper skin potentiometer that fucking dies if you look at it weird of the current iteration
Well I might just be a bit stupid lol. It looks like it is a base game feature, after all. I think I remember a time when it wasn't a base game feature and you had to have a mod add it in, so that's probably what has me mixed up
I would pay hella money for that. It's kinda what's stopping me from buying a new headset in the near future, I wanna wait and see what they're planning before I drop the money on something that still uses the current index knuckles.
Back when I had an index, the controllers were easily the best part. But I did have to replace the joystick sensors with new ones off aliexpress on multiple occasions.
I would imagine that whatever controllers release with the deckard will be an updated version of the knuckles. Fix what's bad about them, like the sensors and finger detection pads but keep the ergo and control layout because that's what people like about them.
Codename for Steam Controller 2 is “Ibex”
Separate product from Deckard’s “Roy” controller(s)
Both are being tooled for a mass production goal in their factories right now. That’s why I know they’re in later stages of productization
Huh. Deckard might actually be possible for a Christmas of 2025 release then... I'd have been off with my guess from three years ago by six months if that were the case
I really feel like the puzzles were designed to keep non-vr players out
WOAH
im a sucker for new hardware we all know that