#virtual-reality
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Can anyone remember what Facebook event was going on when surprise Valve dropped their VR announcement? Feel like it was about 10 years ago
a
hey i need some help with something specific. i have a HTC Vive 1.0 base station and the diffuser lens fell out and i cant find it at all. is there any good alternatives that would work?
Diffuser lens? You mean the black translucent front piece or the actual fan lens on the rotating mirrors?
If you open up the base station and look at the rotating optical lens there is a white piece that helps the laser diffuse and actually work. On mine the Y axis one doesn't have its lens. And I'm wondering what would be a good alternative for it.
Ok, so it is the actual fan lens (calles so as it fans out the otherwise small circular dot from the laser into a line)
I don't think you can easily replace it with something else. The original one should be keyed and if you can find it, you might be lucky with gluing it back in, but people had mixed results with that
If that fan lens is turned just a tiny bit it can already mess with the tracking, hence why you want the one that was originally there...
Yeah I assumed.. im probably gonna replace it with one on ebay
Opening base station is like opening a hard drive its easy to get damaged
quest 1 2 3 usb c cable meta oculus vr 1m 2m 3m 5m link accessories charger bobovr battery pack headset promax pc games vr2 rift 128gb virtual metaquest ps INIU Link Cable 5m with Separate Charging Port VR Cable for Oculus Meta Quest 3/2/1/Pico 4 Pro Accessories and PC VR Headset Steam VR Case Hi...
it should be
u know any others?
A working cable is not expensive this should work
There are 2 main type of cable the fiber one sold officially by meta and some 3rd party is thinnest and copper one sold often by 3rd party
This i believe is copper
Copper is thick, will work fine
Hey yall, just ordered a quest 3, My current PC is running a rx6800 Ryzen 5600 and 32GB of ram, I know AMD struggles with encoding compared to nvidia but would my PC be able to run PC VR
Yes lol you should have no issue running vr
Awesome thanks, Also would you recommend getting a link cable or would wireless sufice, I have a decent router but it wouldnt be dedicated to just VR
I personally just like the reliability of a link cable
I would reccomend the kiwico 5 meter one, just cuz its worked for me at least. Also the kiwico headstrap and the amvr controller straps for comfort
awesome thanks alot!
No prob, I've had my q3 since it came out
I like the AMVR facial interface personally, and yeah it's a little expensive but the Bobo S3 Pro was a real nice halo strap + battery pack that could easily be swapped.
I havent bothered changing the facial interface on the quest 3, its good
I really didn't personally like it, plus the AMVR one increases my FOV a little so y'know.
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Idk q3 one is good
i also have a bobovr s3 pro, and its soo good, the fan on the front actually does help imo too
in thinking of also getting the amvr facial interface and knuckles-like controller straps in the future
the default facial interface isnt as comfortable imo
The knuckles straps are so good, have been using something like em for at least like 2 years now
wait you have a quest 3 why are you always trying to get steamvr running on the most anemic hardware ๐ญ
why not lmao
i mean i guess
so i have an idea for an ltt video;
xr headset, vs tv and/or monitor, vs projector (and maybe portable ie phone, portable display, laptop, tablet, etc);
with the assumption being its a single person's experience (if you want a group you could probably rent a local theater once a month at a certain point and get the advantages that come with that), and all of them have headphones for audio and you're comparing purely each price range to the best of each experience has and how well each compares at each price range in terms of quality experience;
maybe throw in monitors too, though obviously they would have an advantage over most tvs due to sitting distance expectations;
what i'm currious about is the rought price point atm where xr is superior to what you can get with traditional visual hardware;
it'd also be interesting if you factor in the specific advantages of xr like portability or motion based features, and/or the specific limitations like if you got an xr that's locked down vs open source xr options;
to me the biggest selling point of xr is stuff like a house full of monitors or the spacial aspect of xr allowing you to have lots of windows instead of 1 single one strapped to your face;
so i think it would be interesting to see the strengths and weaknesses of each kind of set up, and why people would want an xr depending on their use case;
you could even thow in used tablets into the comparison, since for the price you can get a really solid portable display nowadays for at the same or cheaper prices than most xr set ups;
i also think that it would show that xr isn't great because its the top experience on any 1 use case, but because its able to do all of those kinds of displays in 1 device;
ambitious but i dont think ltt take suggestions here
Wdym anemic
didnt you see this???
And the like
she tried to run beat saber on a school computer with like a kinect too i think
Ayo
All-new immersive experience. DisplayPort mode, eye tracking, mixed reality, total 5K resolution, tracker support, base station-free. Pre-order & get 7+ games!
lmao, what a joke.
genuinely embarassing that the displayport mode won't be able to charge it while playing even.
lol
like don't get me wrong, this might be an okay solution if it has pancake lenses, and you spend the money on spare batteries (which are $100 each) and the battery charging dock, and slap a vive tracker on the top of it to use it with everything else base station powered
It will. The adapter kit includes a powerbrick
1.2k euro
okay, well.
It's not like the Focus 3 that required it's own dedicated PSU for the bats
it's swappable batteries like the focus 3
and seems to use the same facial tracker too.
(not 100% sure on that one but seemingly)
I genuinely think this headset is still a hard sell.
um well if you see HTC history they often do this
sell a hard to swallow headset that is not bad but never good value
they never intended to sell a lot so might as well sell at high price
if it was any closer in price to the quest 3 they could definitely argue more, but since especially the displayport cable kit isn't included (other then the pre-order promo) doesn't bode well for me even.
im sure since basically all the hardware is older compared to the competition it'll be fine on launch software wise
if they really sell it at price of quest 3 they will be always out of stock lol
they arent making many of them so they dont care droppign prices
they make money selling headset not selling games
not at the price, but like- maybe 600-750 range?
well then they wont make much money
and dammit man.. include base station tracking support.
I know their money comes from actually selling units, not software, but at this point they need to rebuild brand value more then profit on another overpriced headset
no you misunderstand
their brand only has growing
they have nothing to lose
you think selling overpriced headset is bad but its not bad for HTC
with products they don't want to support?
look, if it has a somewhat decent mic, ill be impressed.
their goal is to sell headset that makes money not sell headset to build market share
say you want to make headset to sell in market
you can either
- Sell a mass market headset
- Sell high end but high profit margin
well Pico tried 1 and failed
keep talking i got things to do lol have fun
HTC, Bigscreen, Pimax are the 2
if htc wants to be high end, why not use pancake and oled/micro oled?
Man i wish i know
Even their spec decision does not make sense
I guess because they are going to want to put weight in the back for battery so they want front heavy so fresnel it is
Fresnel is not that bad anyways
Because when LTT reviewed Vive Pro 2 they said HTC purposely added weight to balance so fresnel cooooould be intentional? For budget and weight reason?
HTC has WiFi7 and Wigig 2 dev kits
They could have used that tech to make a wireless desktop VR headset with only 2ms latency(DP to slice encode streaming back to DP in hardware)
But nooo let's make a Pimax Crystal thing
Hasn't the pimax crystal still not gotten the wireless it said it would when it came out, even after all this time? it still says on the product page that wireless streaming via wigig is still 'planned' for 'in the future'
I briefly considered buying the crystal because it's one of the few headsets with Aspheric lenses, but after tax and the face plate it needs to work with base stations it would have ended up being over $2k. Then they released the crystal light which got rid of a bunch of features and is available for cheaper, but even the lighter model is still heavier than my current headset. Just seems like an overall failure of a headset, at least in terms of price to performance
How is the wield vr stock
at this point we need universal displayport wireless vr adapter
this person is making one
and its quite awesome
there is video of it working in tweet
How interesting
Quest 4 better have displayport smh
Could it mean quest exclusive on steam?
deckard afaik
Valve is cooking everything for a wireless deckard
my quest 3 is no longer pick up the usb 3.0 on my asrock b550m pro4 it was before but i updated chipset could that be the cause or is there a fix ?
what does this error code mean, it doesnt show up on google or sonys site as an error code
solved it
I got a a to c adaptor coming I think it's the cable so I'm going to get one from Amazon and not Ali express probably the cheap cables are not holding up
Wew turns out even i get vr fatigue
Haven't touched my set in a while
Starting to get a little dusty
whats a good q3 gun stock under $200
to my knowledge it's related to low bluetooth strength for some reason the controllers have really weak antennas
Does anyone know if it would be possible for a standalone headset to make its usb c port a dp alt mode compatible thing and still be able to retain normal usb data as well? I'd assume its possible because it would just act like how a monitor does that has a usb hub.
Yes, but in such a case they would only have 2 lanes of DP. It would require multiple high speed switches to be in place to redirect the signals in the headset. If they bypass the SoC and switch the DP signal directly to the display, they would lose access to low latency camera passthrough.
If manufacturers add that capability yes. See pico neo 3.
Nope. While USB-C was invented as both a client and host port, it was not designed for a device to act as both simultaneously on a single port. The only exception to this rule is USB PD, which can be active while a device is also acting as a host (example a docking station for a laptop; laptop acts as a host with DP/USB data while also receiving power through PD)
Unless you mean if a headset can receive both DP and USB data from a PC, in that case yea. If the headset receives a DP signal it act's as a client to the PC, hence why it can communicate with the PC, but it cannoth independently then communicate with other devices over it's USB-C port, as it's now in "client mode" so to speak.
If a headset has multiple ports tho, then ofc it can still communicate with other devices acting as the host. Vive's Focus 3, Focus Vision and XR Elite all have a second USB-C port for their face tracking module which'll still work, even if the headset is acting as a client for a PC...
(this also applies to PCVR streaming over USB btw and not just DP Alt-mode)
Has anyone got AVP working well with steam vr yet?
You can with ALVR
I tried that with Cyberpunk. It wasn't great. Is there a controller solution?
Yes. You can buy two Base station 2.0 and knuckles controllers
Hey guys, i heard the initial setup for the pimax crystal is not very fun, how bad is it to get started with using it?
And these https://www.surreal-interactive.com/
"and where did that bring you? Back to me"
I wonder if the quest pro controllers would work without a quest headset. They seem great with inside out tracking.
Dont think so
Dang. Meta needs to get out of their own way. They should be pushing to make spatial computing happen, not worried about being the last man standing.
Why would they make software so their competitors can take advantage of tech they made?
Thats just stupid
Correct. I may be stupid. But DBAA.
opinion disclaimer: my theories are my own and do not represent the views of third parties. they are formed by the mixture of my experience and my stupidity.
I think Meta has a problem. They've put in multiple billions into a PA and have yet to find proof that spatial computing can be comfortable enough for mass adoption beyond the most hardcore enthusiasts, and kids, apparently. At this point, they need Apple to succeed, and faster than they would on their own. A rising tide lifts all boats. And that my brother, aint stupid yo.
Thanks for attending my ted talk.
"Spatial computing" is some marketing bullshit apple coined lol
Meta cares a bit about some mixed reality content but they mainly do gaming
Google called it immersive computing. same thing.
I genuinely couldn't give less shits about "spatial computing"
๐
What lol
People are never going to be comfortable using a keyboard that isnt there physically
Or do you make a living in the video game industry?
I do not need to have 10 years experience in vr making to have that opinion
Ya you definitely don't
I just wanted to know if others value your opinions on 'if spatial computing is possible' enough to pay you for them.
Even apple in their infinite stupidity realized nobody was gonna use a virtual keyboard over a normal one and lets u connect a macbook keeb to ur vision pro
Ok mr high and mighty lmao
Must be fun at parties
Dude. you called me stupid for floating an idea for controllers lol.
I said the idea was stupid (for meta to do to be clear) not that you were stupid
Maybe being called stupid at parties is fun for you. But it is a symptom of why everyone thinks the internet is a dumpster fire. Because it is full of hot trash.
opinion disclaimer*
I said an idea was stupid and now you are calling me hot trash lol
When you call people's ideas stupid, you are calling them stupid. I hope you learn that before it impacts your career.
Its almost like a random fucking discord conversation isnt the same as a professional conversation
Crazy
Sorry for the misunderstanding. I said the internet is hot trash.
I don't know if you're hot or not. It doesn't matter to the conversation.
I apologize for having opinions you dont like
I don't dislike your opinions!
I just don't agree with them. That's ok. Try not to take people seeing the world differently from you as a personal attack.
Also, if people treated conversations with strangers more professionally. Maybe the internet wouldn't be as bad as we feel it is.
I'm trying my best to treat you professionally. With the exception of a few jokes I wouldn't throw out at the office.
But anyways. Off topic.
Ya. virtual keyboard doesn't work. I can think of at least 10 different solutions to text input that don't use the current virtual keyboard.
You made snarky comments about if i specifically worked in the xr space as if i cannot have an opinion about vr without working in it, you insinuated nobody values my opinions, you insinuated i am hot trash, you made some weird comment about me being hot or not (???)
Like if you want to call me stupid just fucking say so
The question about the source of your opinion was legit to understand how seriously I should take them. The hot or not reference was obviously a joke. I sincerely apologize to you if I came across as snarky. I was trying to be real.
I don't think of people as stupid or not, and I dislike when people call other people stupid.
opinion disclaimer*
But back to virtual keyboards pls.
Probably for the best.
If anyone has got qpro controllers working with other headsets. I've love to know how!
Again, didnt call you stupid, i am saying that giving their tech to other companies would be a stupid decision
except for when it isn't.
Not sure what you dont get there
You can disagree with that opinion sure
But dont claim im calling you stupid
I personally can't predict the future impact of a quick ramp up of apple in the VR gaming space would have on the industry overall. it could lead to meta earning quite a bit more in the long run.
if meta is bailing on the Pro line. they should open up their controllers like Google did with Stadia. Buy some valuable good will with the early adopters.
opinion disclaimer*
mr computing/workflows are only ergonomically impractical without (currently) offering anything that can't be done with extra monitors but that's not an inherent problem with the concept
this is really stupid what does it matter
I use a physical keyboard when I am coding on an HMD. I don't know why people would try to use a virtual keyboard for it.
They had such a strong opinion I thought they might be a VR dev. If they were I would have dug deeper into their prediction to try to understand it.
who cares if youre a vr dev
apple and everyone else trying to push vr for productivity is gearing it for spreadsheet boys
(and girls)
or video meeting boys&girls
i mean. one problem with truly anonymous chats is that you don't know if a market prediction is coming from a high school student or an industry vet. so i kind of care before i change my opinions.
Ultimately the user of a product should inform it's design anyway
the users are the ultimate authority
100% agree with you
but i wouldn't trust a user's guess that 'spatial computing will never happen because virtual keyboards suck'.
i would trust a researcher if they had solid arguements.
that is reductive yes
But
What does wearing a headset offer over having multiple monitors
Are you interested in my opinion on this?
Sweet! I just said that for cognitive priming.
Alright. Imagine you are floating weightless in space.
Really put yourself there in your mind.
Let your body get into the most comfortable position.
Now magically create the highest quality display you can imagine. hdr. high refresh. fast switching. black blacks. stereoscopic. maybe varifocal. throw in eye and hand tracking.
now in your mind. position that monitor at the perfect distance, perfect size for comfortable usage.
layer on some stellar spatial audio.
Q: What does wearing a headset offer over having multiple monitors. A: The above experience.
It sucks to say this but that does not exist yet
There are different approach with various degree of quality
I'll be honest. This is my experience with a Lovesac Bigone and lightseal-less avp ๐
There is Quest 3 with improving productivity features but its a VR headset. There is Rokit which is expensive and worse specs.
how does the quest implement this better than monitors
and importantly how does it help
how does it help productivity
After DK1, DK2, Rift, Quest2. I stopped buying Meta products.
So i can't answer your question about quest.
how does an avp implement this better than monitors
Did you imagine the experience I described? imo that is a better experience than monitors.
opinion disclaimer*
I would wish to use headset for monitor but I do not want to use VR headset for that. It is like using Tablet as books instead of kindle or paperbacks.
We dont have this experience tho
Its not great long term
I do?
and what does it functionally offer that's superior to large touchscreen monitors
For 3500 you could get a bunch of monitors and a computer
"floating in a vast space weightless" okay pal with the 2kg headset strapped on
With 2 hrs battery
Are you open to the possibility that you are completely wrong?
I literally said i can understand the ability to have unlimited amounts of reposeable screens or whatever can be an advantage but the ergonomic implications right now are too bust to make up for it
The dongle battery allows any headset to temporarly become wireless. When I'm using it for work the battery is plugged in. They made bad design decisions, but the battery on the belt thing wasn't one of them.
imo*
How do you even plug the headset into the wall actually
The battery has a usb c port.
You plug it in when you sit down at your battlestation.
never use the word battlestation again i beg
Lol
I like to give Apple engineers the benefit of the doubt, and assume they are smart enough to make it pass through.
Also for the price, it better be.
Apple doesnt have a particularly good track record with batteries
I cant really find anything that says it has any sort of charging passthrough
That would be a toggle anyways
Sorry. You plug it in when you sit down at your skibidi desk.
it got even worse!
that's not a skill issue tho
or wait wdym
Ya I concede Apple might choose to make me replace the battery over time. Honestly I'm not too fussed about that issue right now.
Ehhh i dunno apple batteries just have horrible degredation
lithium cells will swell if you abuse them that's user error
No battery passthrough on a $3500 device is a bit silly
Especially when you need the battery to use it at all
idk why they would disclose that
?
Being worried about batteries is like worrying about how many watts a 5090 pulls. Sure, its going to hurt your pocket book, but you didn't buy a 5090 as part of your retirement plan.
?
The battery is literally essential for the use of the device, its 200 dollars
To replace
They decided to not add a normal port
So you have to buy batteries
i mean like
Its an intentional design choice
if i can add battery charging passthrough on an arduino project im sure apple will managae
?
I don't think people buying a 'Pro' device are worried about $200 replacement batteries.
I wouldn't expect an SE device to have a $200 "most over engineered battery you've ever seen".
Assume we ever get an SE device.
That doesnt make it ok lmao
I hope other HMD manufacturers go with the belt battery to get more weight off the head.
Just because "oh if you can afford 3500 dollars its fine if you have to keep buying 200 dollar batteries"
The issue with the belt battery is the cable
Easy to snag on when playing games
And thats not particularly comfortable either
yeah sure businesses want to do maintenance and have downtime on their devices
That hasn't been my experience. But I've been using tethered HMDs almost exclusively.
Having to wear a belt while playing plus extra weight on one side
.7 pound battery
They honestly could have fit the battery in the headset if they didnt use a shit ton of heavy metal
Its heavier than a headset with the battery built in
Without the battery pack
Why not have a light headset without the battery weight added back to it.
Right this is what pisses me off
100%. Glass and metal for a HMD was horrid choice.
About apples design philosophy
Hopefully they get it right on the consumer version.
They didnt make it light tho
Agreed.
Lmao i dont get why people are still using this defense as if they didnt clearly market it for consumers
They know people will buy anything they release
right??
Lol
yeah sure guys professionals are the ones buying glowy fans
Being expensive doesnt indicate who its for, the marketing is meant to indicate who its for
why can't pros enjoy color?
missing the point on purpose i see!
Why cant normies enjoy an apple vr headset marketed towards them?
imo. they were taking a page out of the HoloLens book. Apple just didn't want to call it a dev kit.
It is not a fully baked consumer product.
They can? Nothing stopped enthusists from buying the DK1.
Well you said its not for consumers
I backed it because I wanted VR to happen. Not because I was going to make a product on it at the time.
I'll be honest. That was half the reason I got the brick heavy HMD. Voting with dollars.
Was the dk1 marketed using videos of a family using it?
the vp is much different from the dk1 are you dense
What does DK stand for?
what does this mean
two can play
Why call me dense? Seriously. Who throws a shoe?
Development kit... Aka not even remotely relevant
Basically I don't think their first product was meant for mass adoption. Just early adopters, devs, businesses.
opinion disclaimer*
I think Big Screen's HMD is better pound for pound.
the bigscreen could be literal cardboard quality and still better by weight lol
cardboard is light. that's an advantage in value/weight comparisons.
though. google cardboard was a false start imo. people don't want to use their phones for VR.
yeah and im saying the apple hmd is so monstrously heavy
The vision pro is literally like double the weight of the quest 3 including the avp battery (which is necessary for operation)
i think it pretty evenly split the people who tried it into those who could see the vision and extrapolate what the experience would be like with better dedicated hardware and those who dismissed the entire concept because of the faults of a literal milk carton
Agreed
So meowcat, did I convince you at all that HMDs can be better experience than physical monitors?
Lmao
lol no
lol dang. i tried my best.
maybe in a future where they're actually glasses sized
Hopefully!
hffggg.... Everything reminds me of horizon zero dawn ....
As long as the laws of physics don't turn out to be a bitch.
Snap announced new AR glasses? Is there anything to be hopeful for?
the snaptacles are back?
They went full cybertruck.
probably bought it through an alias corp.
I swear I had a pair of old 3d shutter glasses that looked exactly like those.
oh yeah they look horrendous
But what is that for
Nvidia wanted to expand the ways in which they could extract money from consumers
Similarly to apple
Yeah but what is it's use case
The top one is 3d shutter glasses that allow you to play stereoscopic 3d games with an Nvidia card. The bottom is snap's new AR glasses.
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Why r u using vulkan lol
What's wrong with vulkan?
Its experimental, aka less stable
ah
He is asking about crashes...
Has anyone overclocked the quest 2 or 3 in here?
Uh why would you want to?
Overclocking tends to significantly increase heat, and standalone headsets have pretty limited cooling capacity
I doubt overclocking would give particularly good returns too
From what I've seen it can. At least on the quest 2. I have like 3 headsets, so figured I'd try it on one.
And the extra heat is minimal.
I havent really heard of any practical usage of overclocking for standalone headsets
Just wasn't sure if someone in here had any do's or months with their experience.
Plus a lot of games have a capped framerate anyways
If you use sidequest you can bypass that when oc'ing.
Again, extra heat, but not so much as to throttle
From what I've researched.
I dunno, ocing tends to not be particularly worth it in general especially in recent years
Could be a fun little project mabye
Probably not particularly practical
That's kinda what I had in mind. I enjoy tinkering.
Certain games saw as much as a 30% boost, like walking dead for one.
But again, only if using it as standalone, and not with link
Walking dead looks and runs plenty good on q3 imo
Sometimes if the overclocking hacks are good enough. The manufacturer will release an update, like when the quest 2 got a refresh rate 'update'.
Which is the limit to overclocking I dabble in now. Whatever the manufacturer discovers are worth it.
Quest 2 got a few performance upgrades in its lifetime
True
As they experimented with how high they could clock the chip
how would one even do that
Technically u can mess with it in dev mode
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How?
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Quest 3S leaked with a $300 price point apparently
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Decker which will be ARM based apparently and that is why Proton is getting ported and up and running on ARM now
I shall be keeping an eye on Quest 3S myself as it may very well be my first VR setup
Since everything else is easily $500+ at this point in time
Personally would look into this vs the 3s
But yeah the 3s would probably be serviceable for a first headset
oo IR floods nice
HOW
I was thinking it was gonna be like$400 or something
that honestly makes sense bc like looking at the steam deck performance/power consumption i cant see an x86 mobile vr device happening anytime soon
BeamNG is still being developed? I'm out of the loop!
Fkn Pico could've made the 3s DOA with the ultra but priced it higher than the 3
Quest 3 shoved into a Quest 2 pacakge basically is how they are doing it by the look of things
$450 yeah no
Yeah Vavle has the Index for their PC headset and a cheaper arm based one for solo usage would be great
$200-$300 is honestly where I am looking for one. To bad the Quest 2 isn't sit5ting at $200 anymore and has gone back up in price. At this rate the 3S would be a better option then the 2 at the same price
index is rly rather dated ..
Good price point
If it was out when I got my q3 I think Iโd still lean towards the q3 but itโs a very good budget option
Yeah I am looking at the $200-$300 price range for VR and the 3S will be top of that range
@pliant leaf
This must be the worst kept secret
Wait, so the 3S is compared to the Q3 as being lower resolution, not having as much storage space, and being less slim, light, and comfortable as the Q3. Does that mean this 3S is basically just a Q2 with a slightly more capable processor and mixed reality features?
Cause if so, that's literally the opposite of what I heard a bunch of people asking for lol. A Q3 with less storage and all the mixed reality stuff ripped out but keeping the small form factor and high resolution would have been a really capable budget headset. But instead they just made the entire headset worse but kept the mixed reality stuff? I'm interested to see how well this headset will sell, or who will even buy it considering it basically just seems to be the Q2, just from the current day generation of headsets.
Quest 3S is Quest 2 with same display, same fresnel lens, same strap probably, accessories probably fit
Only difference is AR capabilities and chip
Possibly with Wi-fi 6E support
and better chipset
yeah
if it had pancake lenses it would be a no brainer
still by far the best option
They probably save a lot of money reusing factory of quest 2
The Quest 3s is literally just a Quest 2 with upgraded cameras and processor, yes. Lens and screen assembly is straight from the Quest 2...
Personal preference honestly. I can't stand pancake lenses
because vr can only run on vulkan in beamng. you cant use directx there
Im honestly trying to see the point of the Quest 3s. With its release, the quest 3 is going down in price, and they are gettign rid of the 128g version, so those models will be even cheaper. Id rather just spend the 50-100$ and get the original.
remember original is out of stock
you cant get $199 quest 2 anymore
wow really? Why even make it then ...
fr
To have a more modern Quest 2 as a cheap entry point
They already answered that
Looks like metro awakening is really good!! They released a gameplay trailer last night and the embargo ended today, so theres a fair bit of gameplay available to watch
Looks like a great title!
Well doesn't seem like there's much of anything that's more modern about it
I have a quest 2 sitting around unused. Should I sell it before Meta drops support?
Literally all the improvements boil down to standalone features and AV1 support for PCVR
Quest 3S exist for people who want Quest 2 but did not have before
Im sure it will do that job well
If you want lol
I don't know what I want. I like having just in case there is a good coop game. But I get the feeling it will be ewaste soon.
Better standalone performance, rgb passthrough and some depth sensing i believe.
And for the same price as the quest 2 was
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What did it change
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Neat
Basically like the p4 ultra. But i wonder how they keep the price at $300
p4u also recycles the P4 display and lenses and even body.
But costs 600 flippin bucks
by selling your data i thought we all knew this
Not just that,. the P4U is also arguably more expensive to make device. It uses two seperate screens and pancake optics
Pico also forces u to use their garbage headstrap lol
I'm honestly more surprised the P4 wasn't more expensive
Tbh meta is kinda known for doing the console strat of selling at a loss and making up for it with game and subscription sales
This is how the pico is so much better balance and weight wise stock lol.
Sure not being able to change it suck but i love the balance of it
No but i have used the quest 2
If you're talking about face interface that's a different thing
That has completely different balancing lol
Quest 3 has a solid stock interface
I have tried the quest 3 and the pico 4
The pico 4 was extremely uncomfortable
The headstrap is really bad
I hated the quest 2's strap more than anything
significantly heavier overall
But in the back
Where it balances out
And doesnt feel any heavier
Because its plastic ๐ญ
And again on the back
Your neck gonna hate you eventually
The combined weight becomes nearly a kilo compared to 500g total.
Have you tried them?
I said nearly
Not even close???
They are un debatably better
Also if the strap is super light you're not getting any counterbalance which is kinda, breaking the point.
Unfortunately internal reflection is an issue
I'd take it over fresnel garbage sweet spot and ring artifacts but yea the internal reflection can be unbearable sometimes
Iโve never had that issue
Its giving some counterbalance
With the quest 3 its not an issue at all tbh
Yeah
On bad pancake lenses yes
Good no
You must have a skyscraper pillar for a face
Its the same weight but much closer to ur head
Because even on pico i have some level of front heaviness despite the balance
Its ok to have wrong opinions
The quest 2 straight up painful
There is some front heaviness sure, but like no shit, you have something strapped to your face???
Its not uncomfortable
For the quest 3
For you sure
It takes a little getting used to
Yeah
Very
If even my balanced weight pico has slight front heaviness let alone the 3
Yes. Multiple even. Pico 4, Quest Pro, Bigscreen Beyond. I honestly prefer the fixed position glare that fresnel lenses give over the constantly moving and flipped glare you get from pancakes.
Obv. no glare, which you only get with aspherics, is better, but aspherics also require the longest lightpath making the headsets even larger 
The 3 is comfortable and good weight
I mean its heavier overall
Than the 2 or 3
Half of that weight is in the back
The center of gravity of the pico is well inside your head while the quest is pretty much on your face
Ngl i do not get any glare from pancake lenses when im actually in a game, i notice it like, when the screens are off i guess but not at all after
chickenbread has tried literally everything lol
There definetly is and it's imo worse then fresnel glare 
At least to my eyes it's worse
I might get the quest 3 sometime but it's already well into the life cycle I'll prob wait for Q4
Which doesn't matter when half the weight is well behind
Due to the way pancakes work there inherently will always be glare. You just cannot have working pancakes without internal reflections...
I dont notice it at all
So not an issue for me
Good for you
You'll notice it in the dark
If you don't notice pancake glare you might be legally blind
I said i do notice it a bit when the screens are off
You'd notice them in any high-contrast situation. Looks like a haze is all over the picture. It's defo worse on the Pico and Bigscreen, but definetly still very much there on the Meta Pancakes
I think i may have noticed it once or twice in dark scenes? But it certainly wasnt distracting because I barely remember it
I was playing itr2
Night is absolutely pitch black
also local dimming/OLEDs make the issue 10x worse
Didnt notice a glare much
I really want a combination of the quest 3 and p4u 
Q3 Library, pancake lenses, display
P4U Ram, Binocular overlap, motorized IPD
You'd be surprised how much of the internal relfections of pancakes get hidden by the raised blacks of LCDs... at least obscured to the point you might as well not see them if you don't have sensitive eyes...
I already struggle getting an immersive 3d perception on the pico despite it having one of the best overlap, so i really want that overlap from the p4u. But i definitely hate the subpar lenses on the pico
Sooo what you are saying is its not actually that pronounced
For most people
The motorized IPD is just a nice to have, also helps with motion sickness having an accurate IPD. For the Q3 side, it's self explanatory why i want the things i listed from it
I would rather say people who just don't care
Mabye im just used to a bit of glare in my vision, i wear glasses
To me it looks like dirty glasses, since I daily glasses and when they are dirty the effect is very similar
Im pretty happy to have a thinner headset with a tiny bit of glare sometimes vs a headset double the thickness
So a combination of the two headsets is the perfect headset
https://www.meta.com/connect/ "beginning shortly"
Neat
I forgor abt that
Oh btw, apparently the new metro vr game is good!
Of course you watch it on Facebook LOL
Theres a bunch of footage atm
Visuals look great, gunplay looks great, ai seems on par with the other metro games aka crafty and jumpscarey
If i have to rank all platforms for video, Facebook has to be on the bottom istg
Zero need to sign in to watch tho
Youtube > Instagram/X > Facebook
So that is helpful at least
Not sure if there is any of the gun building that was in exodus tho
I do know everything is well physicalized tho
Looks like very minimal hud
Most things are just on your body
You can put on ur gas mask and screw on a filter
Its sick
Looks like a pretty high production value thing
Which im really glad to see because i was looking forward to this game
I was worried it would be something like that hitman 3 quest port haha
I haven't checked, is it pcvr compatible?
https://www.meta.com/connect/program/ yeah no lol
If not it's DoA for me
I'm a firm hater of exclusives no matter who's making it
Sony, epic, whatever
Fuck exclusives
Basically running beihind compared to what the guide says should be happening
Yes lol
Really?
Pcvr, psvr2, quest
Thank god
The metro one yes
There's still hope in the industry
Ok there is a count down now
Im mixed on it. On one hand it typically encourages companies to actually make high quality vr games if they are being paid a bunch to make it, on the other hand it does unfortunately lock it to a specific device. Arkham shadow looks great tho. All the other upcoming ones are on everything tho, alien, behemoth, and metro are all on pc, psvr2, and quest
Im definitely not gonna make a jab by saying the reason you hate exclusives is because you have the one standalone VR headset that doesnt get any hehe
I only play PCVR
It'll be the same if i own any other headset that isn't a meta headset
I should be free to choose what hardware i want
Why should i settle with garbage standalone graphics
Look at your keyboard and it will pair and allow yuou to use the quest as screens
At least with a Laptop not sure if it works on desktop or not
AKA they are working with Microsoft on that feature
Same but the quest exclusives tend to be pretty well made, the re4 vr game on quest looks fantastic to me
It's gonna be garbage like all other Microsoft's attempt at making apple like ecosystem
Not much faith when it comes to MS
It'll probably work better if meta just use their app
Can't quest be used as a standard pcvr headset?
That was what I thought
ppl in this server are so quick to call stuff garbage
Like... The phone link app MS used for android-windows integration.
Somehow mirroring is still absolutely garbage even though my phone and pc is connected through wifi6
It's Microsoft
If it's just meta I'd have more faith
Zucc looks like an android trying to disguise itself as a human
In this presentation
What has Microsoft made in the past half a decade that isn't subpar
Zucc gotta be AI generated
Surface products?
Macbooks better
I mean
yeah has me confused
Its latin
Roughly translates to "either zuck or nothing"
Moved to AI stuff so they lost me lol
Its a spin on a saying "either a Caesar or nothing"/ "either a emperor or nothing"
Patient zero
Eventually it'll fizzle out
Meta AI the crap they are currently pushing on facebook
As much as meta exclusives sucks, meta is definitely one of the good guys (or should i say least bad?) on the AI side. They're the biggest pusher in open source models
Which is a W
LOL AI translation for reels now many already have the robotic text to speech garbagte happening
So yeah I don't expect that to work very well half the time LOL
I hope they eventually push some of their exclusives to pc, at least on their own store
They kinda forgot abt their own app store on pc
More of an issue on the speech to text part, which is not AI powered. And they have always sucked for the longest time.
Probably because they arent focused on pcvr anymore
For the robotic text to speech part, idk why they're doing that since we've had super realistic voice ai for a while
YEah people are going to contue to use that crappy tech to speech stuff
Lazy people wanting to get those views for money
example those crappy reddit post based reels
At Meta Connect 2024, Meta CEO Mark Zuckerberg debuts all-new Quest 3S starting at $299, shipping on October 15.
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Ok full Quest 3S part of the live stream
pretty much just said its exists and moved onto ai
Yeah basically
Which is what we figured would happen
How big are standalone vr games these days?
That will dictate which quest I end up with
Are they as annoying as console and pc games these days?
Forever PCVR loyalist
128gb should be enough for android at least but not sure about the vr games
Depends
A few aaa type ones can get pretty big
But its usually around 10gb for most
10-20
Switch level wouldn't be to bad on 128gb
Theres a pretty large range of sizes but i dont think i know of any bigger than like 35ish gb
And honestly there are very few that get that big
I did get the 512gb quest 3 tbh
But like, i am also the kinda person who constantly switches between games
My guess: $
Anybody watch Cleo's interview with the zuck?
Gotta say, I love hearing some good naively optimistic futurism. Probably why I like the pre-2000 Treks so much. Way less depressing than <waves hand at everything>.
Those clear casing optical AR glasses are a cheat code to taking my money. Beyond looking neat (imo), I think it hides how thicc they are.
Cutting costs wherever they can to shove that quest 3 chip and cameras in
Tryna cram the quest 3 general experience into a cheaper box
It's not just the headphone jack that they save, also all the switching integration that is involved with switching from speakers to headphones...
And 25ct per headset is actually a lot in manufacturing...
In general tho, the Q3S is not meant for you or me. It's meant as an ultra low-end entry-point to VR. Basically for all the kiddies that desperatly beg their parents for a VR headset...
Hey yโall, I recently got a refurbished quest 3 and itโs my first VR headset, I am noticing some sort of tiny lines all over the lense, I can only see them when the lights in my room hit them but they look like a bunch of tiny scratches, is this normal ?
Looks like a scratched lens. Is it visible like a sort of haze in VR?
If not then I wouldn't really thing about it much
I havenโt noticed any visual difference or issues while wearing them
Gaming
We actually attend the Meta Connecnt and showcase some products this year
I'm sure one thing people would be looking forward to for the Quest 3S would be a USB-C based audio strap, since the Q3S dropped the headphone jack ๐
๐ well, guess what K4 Duo is https://x.com/KIWIdesign_shop/status/1837537458914742709
I wonder if they will demo the AR glasses. If so, try em!
u mean the Orion?
Head strap for Quest3S?
Ya
I mean, product name start with "K4" are all head straps
Ah. Didn't actually read your full question. Looks like headphones.
near field / off ear?
Nice ๐
I'll prolly stick to the Quest Pro for now given the Eye and Face Tracking, but it's good to see that accessory partners are already onto fixing stupid decisions made by meta ๐
How are you liking Quest Pro's controllers?
on ear acutally
They're heavier then CV1s and I dislike the softtouch rubber surface, but otherwise I'd rank them similar to Rift CV1 controllers (which to me remain the gold standard for controller comfort)
it was cool, but kinda heavy and bad battery life
meanwhile Quest 3 controller has similar profile, technically worse tracking but I didn't notice
maybe you should come up with a rail system above the ear, let people add modular near field tweeters and subs around the ear etc. audiophile hifi for the masses?
The bat life honestly isn't that bad. Even with a 10Ah battery plugged into the Pro HMD your headset will run out before the controllers do xD
At least in my experience that's the case 
But yeah, AA bats still remain king. When those are dead, just swap them out
Also being able to connect to a wireless subwoofer when you are using headphones would be awesome too. I don't know how many people would use it though. I find myself using headset headphones / speakers a lot when no-one is home.
I never liked the trend of making everything rechargable. I get the convenience factor, but rechargable AAs are actually way better for the environment, as those are meant to be user replacable
I just read the Quest Pro controllers need the headset to work well. Dang. Gonna have to wait for good inside out tracking controllers that support AVP (and others?).
its too hard core for average Quest users tbh
Touch Pros work with Quest 2 and 3 too
You mean kids? lol. You're right. But sell to the rich before trying to sell to everybody.
Quest Kiddies will never understand the pros of Index-style off-ear speakers and open-back over-ears 
That's a company understanding their audience tho. I like it
Meta is selling their devices to everybody, like we have no choice
I like AVP's speakers. But I think I prefer the Index's off ears.
Probably something to do with driver size.
This has never been a good practice from a business standpoint tho. When a type of product is not very well established making a halo product first is very understandable, to kinda get people on the hook, but once you're established in a market a halo product barely makes you any profit. Cheaper products with larger margins is where the money maker is... It's business 101, and AMD has recently taken that lesson to heart by cutting the halo tiers in their next gen Radeon GPUs...
Halo-products is the definition of a top of the line product with a high margin, high price and very low sales volume. The RTX 4090 for example is such a halo product
I'd say true for HMDs, because content is the final product, and addressable market is a big part of that. But for services, accessories. I would think it is easier to target more niche groups that can afford to buy the higher priced product with less volume. At least, that is a random guess by me.
Is Quest 3S a Quest2 with Quest 3 specs? I haven't compared them.
wrt lens and display*
Quest 3S has same display and lens as Quest 2
Interesting choice. I wonder if they are doing that to burn down the last of the stock. Makes sense to me.
No. More like to save money on R&D and use existing manufacturers
Whatever they need to do to offer the lowest price point for S versions. Enthusiasts are probably waiting for Q4 at this point.
More gamers. More games.
One message removed from a suspended account.
Are there any upgraded specs over the q3?
it's a worse quest 3 literally
there is nothing the 3s has over 3 other than price
gotcha. sounds like Pixel 8 vs Pixel 8a.
I mean thats the entire point
never said it isn't
Ok
I found a quest 3 elite strap with battery for $50 American. 
Mid
Yeah, I'm probably going to return it and get the Kiwi since it's the same price.
Does anyone know why my Steam VR room setup doesn't correctly save anymore? The last two times I've used VR the room was rotated and offset from when I did the room setup.
Which headset?
where does it save that?
The first ones? With lighthouses
If you have an inside out tracked headset they might get confused and lose themselves if the room isn't detailed enough or changes
Yeah of course, lighthouses are great.
agree ๐
i would probably try clearing the caches and verifying the files ...
But the good ol reinstall usually catches everything
a bit heavy handed though
I might try nuking config files.
Something like that
No wait steamvr is a separate installation from steam itself right?
One day I'm going to upgrade to an Index but that's not today.
Yeah.
Do you have the first ever vive?
Yeah.
The Index doesn't seem to have a good wireless solution yet.
do you have wireless right now?
I have the audio strap too.
I have them.
I'm pretty much fully setup minus trackers and a wireless index.
I mean, I want to support their hardware and they generally have good support from what I hear.
Time to drive.
Very much so
The Steam controllers are great for card games.
Is there anything worth using this on? 
Lots of games i like on quest
I dont know what u alr have tho
On a seperate note i finished half life alyx, amazing
The only games I've bought are vader immortal ep 1-3, the climb 2 and Neko Atsume + the few games i redeemed from Quest+.
Oh when i get some time I'll list off the greats. Quest 2 or 3 tho?
Into the radius, the walking dead saints and sinners, contractors, resident evil 4, iron rebellion, demeo, bonelab, asgards wrath 2, compound, vail, tactical assault vr, dungeons of eternity, star wars tales from the galaxys edge (only if its on sale tho), espire 2, underdogs, beat saber, paint the town red, battle talent, blade and sorcery nomad, assassins creed nexus, breachers, genotype, superhot, sweet surrender, red matter 1 and 2, the light brigade, iron man vr, green hell, medal of honor above and beyond, kill it with fire
@void grove
Oh i was asleep. But thanks. ๐
lol
Vr yay
Quest 3 also got price drop and is good too
Well, its the same price with more storage
128GB model gets a limited $70 price drop
I was hoping to wait it out until Valve releases their next headset, but I believe I'm experiencing a cable failure on my Reverb G2 and I'm not about to spend money buying a new cable for a WMR headset that's gonna be a brick soon.
I'll be playing a game when all of the sudden the displays in the headset just turn off, completely black, even though I can still hear the audio from the game, and the game is still playing on my monitor. I can see my hands moving around in the game on the monitor but when i put on the headset, the screens are just black. I have to jiggle, push, and pull on where the cable is plugged into the headset to get the picture to come back and it's getting really annoying.
soulds like audio and USB function survived but not displayport from damage
Could also be something related to the powerdelivery to the display backlights
Tho it'd be very weird for that to have dedicated lines in the HMD tether,,,
i figure there's just one set of power lines considering it's all powered by just one usb 3 port
Nope. Reverb G2 requires an HP Laptop charger be plugged into the box on the cable
They originally planned to have the supplemental power optional when using the G2 on a USB-C plug, but after they noticed in early testing that PD on USB-C was very hit'n'miss on PCs they decided to rework the cable and make supplemental power mandetory. Also had the positive benefit that it made the headset also work when plugged into a USB hub...
....
So does it take all the power from the charger then
can't really imagine that putting two power supplies in parallel would be particularly convenient
bc then there's still just one set of power lines
From what I understand yes. It's a 45W brick, but I doubt it actually needs that. It's more likely that was the lowest Wattage powerbrick HP had in their lineup
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anyway i like this camera array a lot more than the standard q3
Dont they have the exact same panels and lens assembly??!
Yeah, I don't understand this either
All the specs point at it being the exact same lens/screen assembly...
Maybe they mean ??? Higher render resolution?? Like supersampling?
But then can the new chip even push 4x the amount of pixels
Purely aesthetically i like the q3s camera array more than the base q3
those three slits look like a star wars villain or something ..
This looks like cute freckles hehe
or some manner of insect
It means the passthrough is much higher resolution. Unclear ad sure, but absolutely accurate
I thought they mean render resolution
Pass through resolution make sense but weird to use
Quest 2 pass through is almost useless
Yeah, quest 3 passthrough is much much better
Obviously not lol
Its poor wording but u gotta apply at least a lil logic
Its poor wording on purpose
I really dont agree lol
Anyone with a few brain cells would know the 3s does not have quadruple the screen resolution
The context also matters
And the context is mixed reality
It says nothing about screen resolution or game resolution
Its a big selling point, its a massive improvement over the basic passthrough of the q2
The 2 main selling points other than the price is the updated chip and the better passthrough
It's prolly poor wording on purpose. I wouldn't put it past meta to use questionable marketing to boost sales...
How many brain cells does the average consumer have
Well considering you and another person was 100% convinced they were claiming a 4ร headset resolution, 0
Goood Evening
i would like some advice here please
Im currently playing vrchat alot
i havea i9900k
16 gig ddr4 2666
SDD 512
RTX 3070
butstil still when i am in vr i get stuck at 30 FPS and my vr headset is using display port Valve index 144hz
Vrchat has strange issues with locking framerate, its the game not the pc
none of us were convinced of that which is why we were so confused ๐
And we're definitely above average informed in vr lol
Then you would know that the cameras are a much higher resolution for passthrough
And thats what they are referring to
Obviously
Hello everyone, I cannot play MSFS 2020 on my PC. My specs are
Ryzen 7 3700X
RTX 3060
16 gig ddr4
I mean, I can, but it lags like crap
MSFS is already extremely hard to run flat
VR it's double so. From what I understand you need like a 3090 at minimum to play that game in VR at a decent resolution and framerate...
I should try it
looks like your PC is sticking at 30fps due to asynchronous timewarp trying to keep latency low and consistent
seems right for such heavy game
Vrchat aint that heavy its just extremely poorly optimized sometimes
It also seems to randomly set a framerate cap
the frame is purposely targeted to keep frame smooth and low latency its standard in every VR game
I have literally never experienced what vrchat is doing in any other game
Vrchat caps me at like, 30fps or 40fps for absolutely no reason
Other games stay at the 90 i set them to
...great I keep forgetting that the shorthand for who are get's blocked here <.<
anyhow, as I was saying, in the case of VRchat, the problem is with unoptimized user content, not the game itself. So blame lazy users, not the game devs...
Even with no user content it caps itself low
I have tested in the damn home world with a default avatar on and the game caps itself at 30
Its the devs fucking with stuff
No bc idgaf about mr tbh
Well mabye there is a setting somewhere that is locking shit
Because i cant find it
Worlds also are subject to being unoptized like crap
The VRC default home is somewhat optimized, but not the best I've seen
Again, it caps itself between 30 and 60 at random regardless of world
I highly doubt that, unless you were to be running like a Pimax 8k X at 200% render res or smth
I run on a Varjo Aero, native res, easily get 90fps in decently optimized worlds on my own
If you have that big of a problem in every world, then maybe it's your own avi that's not optimized
I cant find anything in vrc settings
There's some stuff that only can be applied through launch options (it's a unity thing and out of control from the VRC devs)
There is an FPS cap that is always on and set to your hmd's refreshrate. Could be that for some reason on your headset that reads 60fps
Wait... are you using a Quest?
Yes
Every other game works fine at higher refresh rates
I have in fact made sure the refresh rate is set properly
Its set to 90hz

HLA is no benchmark. If you system can't run it it just reduces the render res until it does
Except vrc
Render rez is at max lol
And I highly doubt that, because there's VR games that even on a 4090 just run like crap
Hitmen 3 is an example, that game runs like poop in VR
I guess i haven't played those ones then lol
You can't overwrite it for HLA tho
Ran alright for me, a few frame drops and a bit fuzzy but its not a great port
It bypasses whatever render res settings you have in SteamVR