#virtual-reality
1 messages · Page 35 of 1
i never asked for "better to buy X"
It won’t work forever it will work as long as you actively work with it to make it run games
so however long i want, which in theory is forever, no?
Youll learn soon enough. Go get a Q1 and figure it out yourself.
am tempted.
No do it.
You try to shove it down everyones throats that its the best idea theres just soo much reason to do it. Then do it.
ill keep yall updated post EOL if i do, im deciding between a Nugget ARM Laptop and a Q1
i never said that anyone should do as i do, that you said yourself. all im trying to say is "i dont see why it would stop working with the shit that already works if you dont update, and if it somehow stops working, id like to know how" which to this point, hasnt been properly answered, all ive gotten is "the drivers that are gonna be in the newer meta pc app are not gonna support the old headset", to which i said "just use the older meta app then, steam still will recognize the old meta app, because why shouldnt it, its just providing a openvr connection anyway. whatever thats after the openvr connection (old meta app, new meta app, trinusVR, iVRy) doesnt particularly matter, except for controller layouts, which can be solved via button remapping"
Bud youre too worried about what EXACTLY I type EXACTLY how I type it. Read between the lines. Just go buy the Q1 and do your own thing. You will get a realistic understanding of how it works on your own accord.
sorry, but im not gonna read between the lines, as im not going to treat this as a school poetry understanding session.
No its called common sense and not taking everything as word for word.
not to mention that reading between the lines causes missunderstandings
Misunderstandings to the simple minded that is. Thats the point.
sorry that im german, i like to take stuff exact and accuratly.
ill admit, im not good at social interactions, so what?
Ok, irrelevant. Just go get your Q1 and be happy dude.
So what happened here
I can wrap DLLs to make a Quest 1 last forever!
Good now use it to fire a 5000RPM gatling gun
once again not what i said. stop putting your own imagination and twists inbetween my words. i said i used "dll" wrapping and kernel development stuff to get vulkan to work on older non supported OS's. quest 1 wont need anything of that kind to get working, just some basic anti update measures.
And I can say Linux buzz words I googled 30 seconds ago to make a quest 1 work with the meta app!
It was a joke, genius......smh....
if it wasnt for server rules id share some source code, but the acceptablility/legality is questionable.
(atleast in this servers view on stuff. its perfectly fine from a purely legal standpoint where i am)
a joke would imply there being a punchline, and there are two ways i could be wrong. 1) im a german and i dont get the joke/or it isnt funny enough for me to laugh, or 2) there is no punchline.
either way, whatever..
the punch line is that the things we are saying are what you were doing lol
Except they werent?
But believe whatever you want, im not going to bother arguing any further, just not worth my time
Bro is deep diving with Reddit level sophistication on a punchline he'll remember for 2 hours hehe
bro got a phd in punchline physic
Nah fr
that but he never graduated from "when you ask a question to people who know what there talking about dont argue it and actually listen class"
Why are you both arguing about a joke
It's a joke, your call if you like it or not.
im not arguing a joke lol
seems it should be similar so its all preference
yall think psvr2 with the pc adapter will be any good
ignoring the fact that it wont use eye tracking, hdr, and other stuff
its still a pcvr headset with no compression and OLED display, good refresh rate for about $500
With inside out tracking
Yeah I think so
If you already have Index its the cheapest production OLED you can upgrade to
yea i think it might be a good option
with or without index honestly, i have a quest 2 but even with a pcvr ready pc, using link cable or airlink compresses quality and i dont gaf about standalone atp
especially with the new mixed reality gimmicks
You can buy Quest 3
I meant the other bloke haha
Oh lol mb sorry I thought you meant that to me
No need to apologise
Damn why is everyone here so apologetic
It's so nice
except the times where people argue for no reason about old hardware and make fun of someone whos trying to ve unique
welcome to the internet™️
cough the situation that took place 12h ago cough
Would these specs run VRChat well? i5-13400F, 16GB 3600Mhz RAM, RTX 4060
yeah, it will run it decently enough
Yea I just want native pcvr support
Without compression 🥺
Do yall think pancake lenses are all that compared to frasnel
Or fresnel idk
Pancake lense give more clarity boost than native can dream to give
On similarly priced headset that is
I went for an i7-13700, 32 GB DDR5 and RTX 4060
the gpu is the weakest link still
Hey, I'm upgrading from a laptop
I7-13620H, RTX 4060 Mobile, 32 gb ddr5
I get decent frames on vrchat already but I need that extra oomph
Ykwim?
there is nothing you can upgrade other than new laptop or PC
if you are on Meta Quest try Oculus Killer or VD to free up performance
What this person said ^
I used my Quest 2 for the first time in a year and a half, and man i regret going to a cv1. The resolution is so much better, Sadly my quest 2 is a crap shoot
That's what I meant
I'm buying a new PC
Budget first
Or else the answer would just be the typical 7950x3D 4090 128GB RAM kind.
same experience when i switched to Rift S
then i tried to move from AMD to Nvidia and artifact got way less
yea
I’ve used both and i like Nvidia more than AMd gpu wise
I will forever use AMD cpus
excuse me but i have a slightly strange and specific issue regarding my experience in VR
for context, i have an rx 7600xt and i use quest link with cable to connect my quest 2 to my pc, the issue is that when i play something like vrchat, there is something in between oculus, steamVR and vrchat that is forcing Vsync-half on forcing my fps to half the refreshrate and it's bothering me because it doesn't allow for my graphics card to push out enough frames and also makes my gpu utilization less than normal, i didn't have this issue when i first got the 7600xt and it's a recent issue i've been having.
combinations of Asynchronous Timewarp, Asynchronous Reprojection and Asynchronous Spacewarp
when your PC is capable lets say generate 85fps the computer will process differently to make motion better into 72fps to reduce motion sickness
your PC is already working as hard as it can
make sure you are not on power saver mode or have CPU bottleneck
your frames being forced into 90, 72, 60, 50, 45, 40 frames is probably asynchronous reprojection rather than Vsync https://en.wikipedia.org/wiki/Asynchronous_reprojection#:~:text=Asynchronous reprojection is a class,the headset's target frame rate.
Asynchronous reprojection is a class of computer graphics technologies aimed ensuring a virtual reality headset's responsiveness to user motion even when the GPU isn't able to keep up with the headset's target frame rate. Reprojection involves the headset's driver taking one or multiple previously rendered frames and using newer motion informati...
it extrapolates multiple frame into 1 frame to reduce motion that could make you sick at least in theory it should help
your game will mostly always run at headset refresh rate (if your Quest 2 is on 120Hz, it always run 120fps even tho game does not run 120fps) thanks to Asynchronous Reprojection so your headset cant run at half refresh rate and this is explained by LTT https://www.youtube.com/watch?v=IvqrlgKuowE
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What if you didn’t need the best frame rate to reduce input latency? What if your display’s refresh rate was enough all on its own? With Async reprojection, anythin...
ASync will never go beyond half your panel's refresh rate
in case of Q2 if 120hz is enabled it'll be 60fps at best
it trades latency for smoothness
60fps Async (so 120fps on the display) will feel smoother than 90fps native but it will feel more sluggish
the thing is that like sure, when i'm running at like 20fps it doesn't feel as terrible as it would normally but i'd rather be able to reach my refresh rate, do you know where i can turn off Async?
Never confuse ATW with ASW!
ATW (or Asynchronous Time Warp) is meant to reduce latency by reprojecting the last frame in 3D space, so that camera movement always happens at the refreshrate of your display. VR even goes a step further and tries to predict headmovement, so that the image is in the correct location for where the head is by the time the image is displayed. Without ATW, VR would still be as much of a vomit machine as it always was in the distant past (90s)
ASW (or Asynchronous Space Warp) is meant to smooth out motion. SteamVR calls it Motion Smoothing for a good reason. It's basically what a lot of cheaper TVs do when they claim to have super high refreshrates: it's basically just motion interpolation. Tho combined with ATW to keep latency low.
ASW indeed reduces your actual framerate, because for good ASW you want a predictable and stable framerate. If your PC already can't hit the 90fps or whatever your headset needs, then it halves it to keep that consistent FPS. If your PC can't hit the half fps target, then it reduces the target down to a third of native (so 30fps for 90Hz as an example)
ATW does not reduce your framerate, and is in fact forced on with pretty much every headset these days. Let me reiterate: you do not want to disable ATW
The problem is the naming. I like to call "ASW" motion smoothing, as it's basically just that, while ATW, which is what Linus was talking about in the video above, goes by many different names. LTT decided to go with Async Reprojection, which sadly is also how SteamVR used to refer to motion smoothing, and Varjo still is doing so. It is not what is discussed in the video above.
What is oculus killer?
i understand, thank you
Basically stops oculus and makes your headset a steam vr headset (Kinda)
I just looked it up... does it only effect the headset when running link or does it revamp the headset entirely?
oh okay
there is also the new-ish steamlink software available on quest 2 and 3 which has massive performance upgrades over oculus link
not sure if oculuskiller is still better than that
not sure i haven’t used it yet
I would reccomend it if you use pcvr regularly. Night and day difference as opposed to oculus link
The benefit you have with wired link is: way lower latency at way higher bitrates. At least in my experience. Sure, even on a USB cable is the Quest beaten by basically everything else with a native DP in, but it beats running it over any Wifi connection. Wifi just sucks for the purposes of VR, and Meta (also Guy Godin with VD and Valve with SteamLinkVR) just shoehorned it in because people don't care for anything except getting rid of the cable 
Personally I don't understand the universal hate that people seem to have for the cable in VR. Sure, it is an annoyence, but I just don't really see the benefits outweighing the downsides of Wifi based wireless PCVR tbh... (same applies to the Nofio adapter for the Index btw)
no cable is simply better for immersion
the marginal improvements of using USB over WiFI is not worth the hassle of cable
my wifi 6 router is still one of my best QoL purchase for VR
Blade and sorcery and pavlov especially
I don't really think that a cable is a bigger immersion breaker then a big bulky box on your face 
For me as long as the cable is long enough it doesn't get in my way, it's not an immesion problem for me
I'm not saying that wireless is stupid, no far from it, I just think the way it's done currently is just wrong. We had a 60GHz Wireless solution for VR, and other then an overheating issue (due to 0 active cooling in the receiving end) it was pretty much perfect...
I'm talking about the Vive Wireless Adapter ofc. Technically the wireless backbone in that system is actually just a wireless USB 3.0 system, with a USB GPU by DisplayLink for powering the video side of it, but because it brought it's own USB controller (meaning it could actually use the full 5gbps promised by USB 3!) and because it has it's own dedicated link on a barely utilized Wireless band, it could actually run at full 5gbps all the time. That seemed to be plenty of bandwidth for at least the 2880x1600@90Hz that the Vive Pro 1 required
they do get in your way that's the issue
a pulley system is a shit ton of effort
and it also locks you in one playspace
Never used a pully system
They just break your cables, by actively pulling on them
#vr #videogames #callofduty #warzone #seaoftheives #rainbowsixsiege #apexlegends #fortnite #rocketleague #helldivers2 #halo #escapefromtarkov #csgo #rocketleague
Ok, but those were mostly just shooters
outside of that, well we do got some actual game IPs in VR. The number one game on the GameBoy actually does have a VR spin-off: Tetris Effect VR 😉
Quest 3 or pico 4 for msfs and some stand alone and other pcvr games
Update: I decided to get the quest 3
Meta basically has dominant standalone library
Bro 500$ + accessories is crazy expensive thats the issue for me
These compatible w kiwi design headstrap??
you can find a quest 3 for cheaper
i found one on facebook for 390
i use cable simply because i want to play for as long as possible without losing a lot of battery, heck i even gabled 15$ on aliexpress for a special charging link cable
that's what my little backpack and a 20k mAh battery is for
still less hindrance than a cable
ye sure but i also don't have a large playspace nor a good router, sure it's wifi 6 but it's the cheapest possible one (if you know routers, you damn know that D-Link sucks ASS)
i used to run a 10m ethernet setup
so cable length is not an issue at all and it's still shit
the amount of times i need to break immersion to use my leg to kick the cable around
rapid spins in blade and sorcery? good luck
5 minutes of pavlov and you accumulated enough spin to be a coil
without cable i can do so many crazy moves in B&S to actually feel like a badass
i mostly play vrchat sitting at my desk lol
people think the cable is an immersion breaker is because there is always that cable on your back or in front of you that you keep feeling on your body, plus being wireless means you can spin in one direction for as long as you want, because there is no cable that will break because of that
sure, you do get the compression and latency, but for most people that are pro-wireless this isnt a deal breaker, and they just want to be as immersed as they can, and latency or compression isnt an annoyance to those people
ouch
I LOVE THE QUEST 3!! I just returned my quest 2 and went to microcenter and got the q3
I bought the quest pro right before the quest 3 was announced... starting to have buyer's remorse, especially with the recent q3 exclusive games
the eye tracking is the only thing keeping me from considering selling the quest pro and buying the quest 3
What’s good about eye tracking? It’s crazy overrated
Fr
Aren't the quest pro controllers also better than the Q3's? You'd think that would also be a reason to keep the pro
Yea, unless you use it for dynamic foveated rendering it's literally just a show off feature.
No they are practically the same
Huh, I thought the QP controllers had that crazy internal camera thing where the controllers track themselves to eliminate obfuscation and the Q3's just used traditional LED tracking but that's probably just something I heard a while ago and took as fact
Incorrect. Jay is correct the pro controllers have the cameras and self tracking whereas the Q3 controllers are tracked by the headset itself. Theres plenty of youtube videos and spec pages comparing the two. Even on metas own page its visible on the controllers themselves.
Which was honestly a pretty smart workaround imo
QP cant even do foverated rendering
in PCVR
Thanks to meta’s horrible PCVR support
Not only have they not updated the software since the rift s days, they even removed the quest home from link
Steam is doing their job better than them
well when isn't valve better than someone 😭
When it comes to making a game in under 10 millenniums 😭😭😭
But yea valve does it the best
And meta honestly does software super horribly
Such good hardware development just for bad support and focusing on the Metaverse
Steam deck oled is crying rn
ally x emerges
im experiencing hissing with my iems connected to the quest 3
and thats after getting a replacement
Get a adapter it fixes it
Quest 3 just dosent have the best headphone port
A adapter will fix it
They are like $5
i tried running it through my portable dac it didnt work all to well either
to be fair that was before my replacement
Hm
ill try that in a sec
Is it notworking or just hissing?
it works theres just hissing included in everything i press on the menu
I haven’t tried iems on my q3 but on my q2 they won’t work
it gets annoying after some time
and in games i dont experience that stuff
tried running it through my dac it still poopie
@pliant leaf could you recommend me some adapters?
no i think it has to do with latency
foveated rendering require really low latency
Quest Pro being non native guarantees impossible to do in PCVR
Or else you end up out of focus all the time
If you move your eyes a lot
Anyway what are some good simulator games
That are not flight
I already got them
Except job sim i already know that one
I'm wanting somethings like working in a power plant
tried powerwash sim?
Saw it but seems boring
Not like controlling a power plant sounds fun either, but it's kinda my thing kek
Got no wheel
guys im thinking of returning my quest 2 for 3 is it really that worth it
500$ + accessories + games is like close to a 1000 which is crazy
why do you want quest 3
SteamLink does foveated encoding. Sure, it still is no native PCVR headset the Quest Pro, but it does actually improve the perceived image quality in the outer areas.
All Quest PCVR solutions utilize foveated encoding, but SteamLink is the only one to use the Quest Pro Eye Tracking to move the foveated area around to where you're looking, meaning no perceived quality loss towards the edges of the FOV.
Plus, Foveated Rendering is basically extra render performance for free (for games that can be modded to use it) and for Social VR, like VRChat, it does make your facial expressions significantly more lifelike 😄
I ask if its worth it
exactly and its not worth if you dont have good reason
like do you need AR features
does your game have better content with it
btw Quest Pro eye tracking foveated encoding at best reduce encoder quality penalty, performance wise is no difference
in my region quest pro and quest 3 is same price
Well doesnt oculus 3 have better performance and quest 2 will be cut off soon
you have 3 more years for Quest 2
if you call that soon
plus security update until December 2027
is anyone available to call? i need some help with something
Don't ask to ask. What's the problem?
figuring out what cooler to get to replace the crap stock intel cooler i was provided in my prebuilt
I assume i should replace that, as this is going to be a VR PC
but i just cant figure out if the space i have will be enough for another cooler
Youd want to ask about that in the tech support channel. That looks like a prebuilt HP or similar and usually those dont adhere to regular socket specs as they mostly use proprietary parts. I would look for your model # and check around any tech or support pages that tell the actual spacing of your cooler and what it can be swapped out with.
There is the small chance that it does fit regular coolers and any cooler thats listed support for that socket might fit. Youd have to double check all that before you buy a replacement cooler.
Why not check temperature before deciding replacing it
Maybe the only issue is replacing thermal paste
never a bad idea to replace stock coolers
but ik what u mean
But also changing cooler when it already runs well won't improve
Saying this as someone replaced Core i3-9100F stock cooler and it never hit 70°C because its too overkill
Best vr gunstock? (Quest 3 preferably under $100-90)
What limits missing PSVR2 features in Sony driver:
· HDR - PSVR2 firmware
· Headset haptics - PC software
· Eye tracking - PC hardware/software (some PC USB ports can't open eye tracking endpoint and reset the entire port when attempting to)
· Controller haptics - PC software https://t.co/iex22S08e9
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looks like its PC job to make it work except HDR
VirtualLink is current only way to connect eye tracker
whatever looks the coolest
jk
the Magni Stock is pretty good
The classic Magni Stock design just got better! Introducing the Magni Stock+! Designed, engineered, and manufactured in Canada. The Magni-Stock Gun Stock from Glistco does more than simply look fantastic; it enhances your gaming experience and technique. Feel the Magni Stock's better alignment an...
I was looking at the magni but wasn’t sure
PSVR2 driver released https://store.steampowered.com/app/2772740/BETA_iVRy_Driver_for_SteamVR_DEMO_PSVR2_Lite_Edition/
What is the iVRy Driver for SteamVR (PSVR2 Lite Edition) DLC?• It is the DEMO version of the iVRy Driver for SteamVR with PSVR2 support.What is iVRy (PSVR2 Edition)?• iVRy is a Virtual Reality headset driver for SteamVR for your Sony PSVR2 headset.What does that mean?• Want to play PC VR* (Virtual Reality) titles without having to buy another VR...
Its headset only demo
I got Supernova on Expert+ on thursday with very low effort but when I tried it today, it took me like 20min to finally get it again and I had a worse score. Maybe it was cause I watched 6h if Trackmania before and got a lil dizzy from it haha
just a personal warning. I also loved boneworks, it's one of my favorite VR titles, but I found bonelab disappointing
If you're expecting just the base game content in bone lab to be as good as it is in boneworks, maybe temper your expectations. The campaign is roughly half the length and mostly serves as a tutorial for a lot of the features that make the game a good sandbox to mod stuff in.
There's still a lot to do in terms of repeatable content like time trials and other sandbox modes in the base game, it's just the campaign itself that's much shorter, and there's a lot more emphasis on user generated content like custom models and other stuff. Do with that what you will
yea ik the campaign is shorter, but i liked the modding section, It took me 3 days to beat the boneworks campaign since i play other games, but yea even thought the campaign is shorter i think its worth it
i’ll get it when it’s on sale though i feel like bone lab is worth 20 dollars not like 50
40* my bad
What are some vr games I gotta get for my quest 3
I like shooters and things like beat savor
I kinda want a shooter with a campaign
boneworks still absolutely destroyed my vr legs even after it being relatively strong
like wew
dont play half life alyx first
everything else gets boring
also suggest to play half life 1 and 2 before alyx
Yeah, it's better to have the context of the wider universe of half life before playing HLA just so that things are less confusing, but I really like how people with no prior exposure to the half life franchise can still enjoy half life alyx because not knowing the story really has no effect on gameplay
I'll be honest, I played half life alyx first and then went back to play the older half life games after that and outside of getting the story in the wrong order, it didn't affect my experience in any of the games by very much
yep
yep
Got the Quest 1, and so far, its amazing.
A lil pixelated, but tbh, that works out, my eyes are shit anyway, so i barely notice that in the menues, and ingame i dont at all
Haven't tried it with glasses yet
Ofcourse updated apps struggle
Vrchat as example doesn't wanna load, and if it does, it takes forever
Questcraft.. doesn't launch fully, ill ask for help in their discord
As far pc games in vr, i havent tested that, but there are some interesting options to go about that
I havent yet used the oculus pc app
I disabled all autoupdates
Why the quest one?
Why
Bro we told you not to quest 2 is so cheap used
What did you expect it’s a quest 1 there’s a reason we all told you not to get it
@weak bluff wait till you see this…..
It won’t work
It will still work as a PCVR headset just fine. It has just lost most of its standalone support and new app releases.
Even pcvr won’t work for much longer
There’s no mention of it losing that support whatsoever. If you can still hook up an original rift you’ll be able to use a quest 1.
That’s basically all it will be useable for once support is truly dead. It’ll be used as a pcvr headset until parts and availability become nonexistent.
Quest 1 is not that expensive so i guess it's worth using while its alive
But if for you it's at a level where you need to consider quest 1 or 2
definitely get the 2 instead of buying a soon-to-be-brick device
Some people just want OLED over everything
They definitely did not get Q1 for oled
What do I know 
The Quest 1 also has proper IPD adjustment, not this BS that Meta tried with the Quest 2...
imprecise IPD on fresnel 
Q3?
Yeah, but the Q3 is also much more expensive lol
If your budget is say 100-200 bucks, then there aren't many options with proper IPD adjustment. Most of them require setting up some sort of base stations
Ooh that would be sweet! Definitely something other than quests would be most welcome!
You do know the pico 4 isn’t far from the price of a q3?
hell you mean isn't far
pico 4 is 300
quest 3 is 500
It’s $400 vs $500
it's 300
Find me where it’s $300
where at least where i live
amazon de is below 400eur though it's more expensive there a little
thanks to eu
though that means that same effect is on the quest
resulting in the same 200 difference
311 US
Amazon in us for me says $425 for pico $495 for q3
Cheaper, by a long shot. Paid 50€ for a 128gb model
Updates usually only bring chaos, and i prefer to manually update if i update at all.
Bruh
50€ vs 240€ is a difference im not willing to pay for.
No
I actually git vrchat to load, it just needed to reboot
It’s $100 for a used quest 2…..
I actually have half life alyx running and working
Exactly. It makes no sense for old driver that are confirming to a old standart to suddenly stop working, especially if you dont update that side.
And older version of single player games. Like superhot vr, beatsaber offline, and jobsimulator as example.
It was one of the selling points for me, i did not mind the lower resolution and lower refresh rate from earlyer tests, and i preferred the nicer color details.
Bro has never seen a good looking vr display
My budget was like 80€ top-top. And its worlds better than cardboard vr, and i love it already.
Where. Quest 1 64GB in my area sell for 100€ in decent condition. Considering i got a 128gb version, with no stick drift, and the only issue being a small crack that i can easly fix in the ring, 50€ is a steal.
i think i'm spoiled by my pico's 2500px display
i can't stand anything lower than a quest 2 display and fresnel lens anymore
waiting for the day i can get something better than that
but prob have to shell out $1k
Bro, my eyes are toast. I have -2.0 vision. The screen almost looks perfect to me lmao
The only thing my sister complain about was small UI-Texts, which i can agree
absolutely wont play without the prescription
Tbh, i dont have many issues seeing far in VR, i think it has to do with how practically close the screens are to my eyes, andthat everything is on a singular plane (the 2d screen)
Perhaps ill notice in slower paced games.
you never tried so you don't know what you're missing
at least use glasses
i used to use glasses in vr before i got the prescription lens
Probably. I might try the glasses adapter thingy that came with it, but idk if i prefer the washed out look over seeing the pixel gaps of the screen, idk tbh. It might just work out
Btw wdym with prescription lens?
Like contact lenses?
custom lenses
Ahh
that attaches above the vr lenses
Mhm
But if you can’t use it because those apps on PCVR get updated by the developers it will stop working at some point. I’ve already tried to explain it to you. As standalone apps stop working because they REQUIRE the update that will continually diminish its standalone viability as it’s already apparent. And as soon as a game developer makes their update and it’s only available on the updated oculus app that has removed quest 1 support will render it useless. It’s not there yet on PC so it’s still useable as a PCVR headset until meta removes the drivers but it’s just the same as how an original Xbox can’t use Xbox live anymore. It’s just been completely superseded and upgraded beyond that models capabilities.
Well, ill see what i prefer. Considering i lived on a jank ahh setup with trinityvr and a old smartphone, that barely managed to scramble together a "720p" 40hz playback.. i think im good for now
yeaaa the problem is not the quality of the Quest 1
it's a decent headset
the problem is the possibility of it becoming vegetable anyday
Yep it’s definitely still usable. Just the forced obsoletion of course!
if i were you i'd get a Rift S instead which is close in price
The PCVR games use a old as fuck "VR headset" standart. It hasn't changed (only been added on to) since like 5 years. I can still use the first version of trinityvr and play the newest vr games. So aslong as my headset has a way to provide my PC with those old as fuck standards, it'll work for pcvr. As for Standalone, im not scared to pirate older versions of the offline storymode games that i play that still worked for the quest 1.
that only applies to native SteamVR headset
I was thinking of the Rift CV01, but considering my PC only got a 1050Ti, having standalone capabilities (even if just for older games or older versions of games) was a pretty major must for me.
Bud you just keep making excuses as to why it was your “best option”. It’s losing all support and your App Library will only get smaller over time. It’s just facts bud. But as I said before too you’ll figure it out for yourself.
It won't get smaller
Itll be the size its been at now
Excluding online games ofc.
Piracy and side loading got my ass covered on archival purposes.
Ok stop moving the goalposts. Online offline all included. It will be smaller.
i mean he's right
if the headset is always in offline mode it'll be okay and be at the same state as it is currently
Im not moving the goalposts, ive said from the beginning that im not interested in online games, and id only play story based games. If youd actually read and listen, you would have noticed.
Yes I’ve said that too.
just like how if you got a 2010 android that hasn't been touched for 10 years any pure offline apps still works like it did 20 years ago
Of course any game installed right now that doesn’t need updating will work. Same as how I can plus in my SNES and it’ll still work….
anything that requires any resemblance of online connection gets bricked right away though
But who honestly is going to do that for the entirety of their VR experience……no one.
Exactly. Even file copy and side loading still works.
Exactly what I’m trying to explain to this dude. He will be stuck in single player only games and that’s it.
Even some online functions like YouTube will continue working
As the YouTube stack barely changes
Which is proven by the xbox 360's youtube app.
It still works to this day.
PCVR won't be possible that way though
it'll brick when it brick
since unlike the offline apps
streaming apps needs that connection
Why shouldn't it? All i need to do is sideload a quest 1 compatible version of Virtual desktop, and install a quest 1 compatible version of virtual desktop on my PC, and not update either of them. The local communication protocol will work without issues
They dont stream from a server that changed after all
OpenXR would be your bane
Games are transitioning to OpenXR which old VD does not support
iirc
Still plenty of OpenVR and Oculus runtime game but the popular ones are switching
Last time i checked openXR has been backwards compatible. How else would i use a old as hell trinityVR setup today? (I think trinity/trinusVR was iVry before iVry was a thing)
Pavlov transition to OpenXR actually temporarily bricked the game for my pico
had to wait for a quick update
Or am i mixing up OpenVR and OpenXR?
OpenVR and OpenXR is different
Ah, why are they all so crapply named anyway..
Anyway
Worst comes to worst, and ill write a OpenXR compatible tool for the quest 1
Streaming based headset does not have the luxury of being a native SteamVR
And upload it to Sidequest
lol it’s going to brick. Just accept it dude.
as long as the game you're playing is updated
so just keep old versions of the PCVR game too
Dude, its only gonna brick if you neglect it. There is no throwing away, just like you can install Android 10 on a Samsung Galaxy S2.
this.
You can't install the latest horizonOS on quest 1
Galaxy S2 on its original Android 2 can't install any modern app
I don't see why i would need to?
No it’s bricked because it’s updated lol…..it’s just facts bud. You’d have to stock up on single player non online games. That’s all you get to ever play
Apps are still required to provide a 32bit armv7a edition most of the times.
No online use ever. As it’d be denied by the actual game for being unsupported device.
there were many changes between kitkat and marshmallow android that many apps straight up dropped kitkat
No they’re not. Most apps have explicitly moved to 64 bit…..
And as i have tested this before, android 10 on a galaxy S2 actually does run the newest version of discord, unlike Android 4.4.4
that's why i said its apples to oranges
Thats where youre wrong, as most apps are java code anyway.
the S2 still can install modern android
Same as why even original iPads can’t download shit on the App Store anymore either…..forced obsoletion same as a stupid S2 lol
which has access to modern apps
Yes
Quest 1 cannot install modern horizonOS
iPads are whole different story, that shit could even even download anything to begin with, but lets ignore that
Which i wont need
Which makes the comparison to the S2 moot
The S2 without updated android (like without updated horizonOS) suffers the same problem
lol yeah that’s just ignorance on iPads downloading…..was referencing mobile devices
S2 with recent android is just as junk as native.
Well, atleast partially. IF meta is based like they were for the oculus go, some madman might backport newer horizonOS to the quest 1
Meta and based don't go together
If they are based they wouldn't nuke PC oculus home
Trust me, its a whole different story, ive used a S2 for 2 years from 2020 on..
No one would want them to….same as why we don’t want to still use windows xp anymore. We’ve moved on to bigger and better.
The API Set of android 10 vs android 4.4 was a massive gamechanger.
Yeah it’s crap. The phone is slow has no room for storage and bad network support….
no 4G iirc?
Oh dude, there are plenty of people still rocking XP because it infact didnt get bigger and "better".
3G is disabled in many countries
-> SD Card with 256GB would like to have a chat
big SD card requires a solid chipset though
This is the only pain point.
No there’s not lol…..you’re delirious bud. No one wanted to game, create content or anything requiring power is not using windows xp in any manner.
Or clever drivers, and that it has for sure.
Uh yeah either way, phones 10x faster is like 50 bucks
Bro, this shows you havent looked into the industrial side of thing once. Youd be surprised how many machines still run DOS.
there's no reason for self torture
More machines running Linux than dos…..
This is true.
XP sure
but DOS straight up no
This however, if youre in a tight situration with money, is not particularly true
Exactly. You just like to use it to use it. There no real practicality in it. Just your own appreciation.
You haven't looked at Germanys train system then. DOS 5 + Windows 3.11
Yeah
It explains the delays.
Cool one train system. 90 percent of label printers use xp…..doesn’t mean rest of the world still wants too.
It still exists, and isnt the only place. Ive seen a gas powerplant, running RETAIL Windows 7. Connected to the Internet, no firewall.
There’s little industrial uses like that but for the larger and more appropriate scale windows xp or dos are nowhere in sight…..
That's like saying the world haven't moved from typewriters to computers because there's a small amount of people on the typewriter niche kind of relevant
"one train system" aka -> majority of germanys public transport
it is one train system though
Split across multiple companys, yes
lol exactly. Something that was purchased back when it was relevant…..
Show me a company installing and brand new train system with that……
Not happening.
though there's a difference between buying e-waste in 2024 than simply having not upgraded due to company cost
Anyway. We can agree on the fact that standalone apps will continue to work, aslong as i dont update them to a newer version, that dropped the quest 1, right?
which is what i'm saying
If so, there is nothing stopping me, or anyone else for the matter, to develop a open source OpenXR capable streaming software for the Quest 1.
With that being said: it wont brick, itll be more work.
Sure you can try
Creating a streaming app that is usually worked on by dozens in months time is totally different than a little tinkering
lol exactly. This kid just don’t get it.
Documentation will be pain too since meta prob already nuked all their outdated ones
So, 50€ for an absolute fun machine, with a fully available SDK? Vs a 250€ version that has slightly longer support? I think its obvious which one id choose, considering i dint value my own time very much. (I have fixed a lot of old core2duo laptops, for the fun of it, and archival reasons.)
i'm not against you using the Q1
i'm just against the totally unrealistic expectations
They all exists still, and im planning to download them
lol you just want us to say it was a good idea too. It’s just in fact….not.
create your own streaming app yeah sure
Im not having any expectations, i know the system is near unsupported, but its just a bit of work for newer games, thats all.
there's a reason we only have 4 streaming apps
2 of which is by giant companies
valve and meta
1 is VD which has a team of paid developer
the last one is ALVR which has... nearly 100 contributors
When a developer hardware stops you from using something maybe you’ll get the idea.
But until then you go ahead and enjoy what you still can!
a bit of work is an understatement
No, but id like you to not spew missinformation. The old standalone offline games will continue to work without any issues, newer pcvr ones might need more work in the future. And perhaps a "hey dude, just so you know, the system is EOL, but enjoy the catalogue of older games" would have been nice.
It really isnt that much.. well it might be for a ordinary person, but i develop a lot anyway, so..
the "enjoy the catalogue of older games" is literally just a different wording for standalone offline games will continue to work
oh wait i misread
ignore that
either way you're not going to make the next VD
No misinformation bud. I’ve owned all 3 quest headsets and easily dozens more than you. You just don’t understand how the hardware and ecosystem work and you think you can just somehow brute force your way past the likes of meta and steam developers to somehow claim you’ll be able to keep using the device long after the rest of the world will even bother to.
Yeah, still better than "haha dumbass enjoy your paperweight" which "yall"(most of the people here) said that way.
haven't said that
just saying PCVR will definitely be bricked in the future
It is not as easy as you're saying to create these drivers
there's a reason WMR is going kapoot (Example)
lol yes because it’s has nearly essentially become that for people who have actually invested in the VR ecosystem and not tried their first actual standalone headset that’s 4 years old now? Or 5?
Bro, im a low level developer, and honestly, i think i know nore about how drivers work on the inside, so if you would kindly not give your shit into this conversation any longer, id appreciate that. If you do continue, ill block you to not need to deal with your messages.
Go ahead and block me then bud. You’re not a low level developer. You’re a kid playing with coding software and think you know what you’re doing……you just claimed you’d make a steaming app for the quest. Do it and I’ll buy it.
You in particular havent, yes, but plenty of others have, and its absolute toxic bullshit (which is why im kinda aggressive/defensive)
any developer capable of creating such advanced software wouldn't be using a quest 1 out of cost just saying
so i doubt
one thing that irks me the most is someone overestimating their abilities x100
but maybe you'll prove me wrong
i won't be continuing it's kinda pointless
Doubtful
I dont need to do anything for you, as you "buying" my words do not mean anything to me. Id wanna bet that you dont know the littlest bit of assembly, or even C code, but lets put that aside.
I said I’d buy your streaming app…..please read first. And nope I don’t know a bit of code…..last time I looked was a Borland C++ book in 1999. Couldn’t care less.
Ya know the one you said you’d just make when VD stops working?
Sigh.. have you ever heard of a "hobbiest tinkerer"? Its not about money, else i wouldn't have made XP run modern Windows 7/10 applications, its just about being able to and avoiding ewaste. Its technically still a perfectly fine pcvr headset, and that wouldn't change, if it wasnt for Software support ending.
It would be free and open source, i do not intend to earn money from it.
Donations however, thats something one could consider.
Good god you really missed that one?!?! Lol smh……
Kids these days man……
What's making you assume im a kid? I mean, the one acting like one are you, as youre being unreasonably aggressive and hateful. And dont come with the nonsensical "gacha pfp". Like, as if a anime, cartoon, game pfp, would be any better.
It was in rebuttal as in “I’d be the first to eat my words if you actually did it”
But you came back with “oh I’d make it free”
Yeah so? Im german, i take shit litterally. I do suck at social interaction and i miss jokes. Happy?
The fact you get “defensive” on the internet…..
That tells me you’re a child. Maybe not physically but mentally absolutely.
This whole server is nothing but toxic, in every corner it reeches of salt. If one is not defensive here, id say they are loosing their mind and grasp on reality.
You’re getting bent over people saying your choice was a bad one. Then you sit and try to claim all these ways and solutions as to how it’s not. It’s just facts bud.
No, i full on knew that the system is EOL
I am full on aware that support would and probably eill drop
And im fullly aware that shit could break.
Ok stop telling me more reasons.
All im saying is
yeaaa we're over the quest 1 already
It sucks it was bad it’s obsolete and it will break at some point. Nothing lasts forever bud.
we're just saying you're not the next jeff bezos programmer
That a "oh, hey enjoy the quest 1's offline standalone catalouge" would have been nice
There is no reason for anyone to ruin the mood about litterally anything.
I know i aint, but i know how to code shit, and ill get something together if no one else does it.
making a streaming app that usually gets developed either by hundreds or a giant company, alone
Yeaaaa kinda doubtful
but i'd be happy to be proven wrong, that would mean quest 1 gets more lifetime
No one has done it because no one wants it…..
There’s no demand. We want better headsets before more apps and support on older hardware.
The ground principle isnt even that difficult, the main issue is video transfer at acceptable speeds. The rest is just confirming to the openxr protocols, and protocols are easy as hell
yeaa not quite
We want better tracking, better lenses, higher resolution screens. Plenty more to chase than old app support.
lol yeah but we both know the pro was junk
And had an immediate price drop cause it sucked so bad lol
People haven't made one because they can't
Even at 500 more would take the Q3 lol
Even if, modders and such will always support older platforms, simply to reach a bigger audience. I mean look at the 3DS modding scene, its still active.
can't as in
can't do it with a reasonable amount of effort
any more hardcore effort becomes not worth it
Well there is the thing
Exactly. Just not worth the time or effort.
3DS has a big amount of users though especially compared to Q1
"not worth it" is dependant on the person making it.
if you're willing to dump 10k hours to make an app for an EOL headset
you can make 15 thousand dollars in mcdonalds
And yet none have made one so they all must draw the same conclusion. It’s not worth it lol
Just like most people wouldn't bother getting .Net3.5 to work on windows 95, yet mattkc started it and got it done
I am willing to spend unreasonable amounts of time on it, yes.
I always have done everything in that way.
Money isnt an issue for me either
(Atleast for survival)
Then buy a q2 lol
So you get a Quest 1 for some reason?
(buying shit is a different thing)
He said it was too expensive at first?
I essentially have a endless amount of food and living nessesitys
Money itself is an issue
Not the things needed to buy survival stuff tho (including electricity)
Like, my time is worth nothing
lol omg this is hilarious…..
I always have dedicated my time to obscure things, and its fun
Like said, why else would i have made windows xp run windows 7/10 apps?
It took me about 2-3 years, but i got there
do you at least have a github
Ofcourse
I dont have stuff put as public though.
Thatll happen once the stuff is more polished and ready for the end consumer
Currently everything is a "organized mess"
I dont want the first impression of my projects to be bad and complex
Should make Linux run windows apps! Now that would be some fun!
Thats wine.
Unless that’s already a thing.
Oh never used wine outside of game testing on a Mac. Sweet!
Im essentially taking pieces of wine documentation and reactos documentation to piece together a legal way to run win 7/10 apps on OS's below that. Mainly targetting XP, but i have structures and compilers ready to go all the way down to win95/nt4.0
Guess what, steamdeck uses archlinux + proton. Proton is a combo of various bugfixes, hacks, and experiemental changes to Wine and DXVK (DirectX on VulKan)
(and well, steams deck UI and gamescope
Well yeah I already knew that. I’ve got proton on a Ubuntu install just to play around with. Always liked Ubuntu since like 7
Feels very professional and consumer ready but I’d bet not?
Ubuntu was great imo, untill lately. Always preferred Kubuntu though. Got fed up with APT after a while, tried fedora, couldn't get its installer to format my storage device, and went to ArchLinux.. haven't had issues there, exceptthe occasional break here and there, which is usually fixed next update.
It just “looked” the best when I first tried getting into Linux. Now I just try apps or games here and there to see how it’s been faring over the years. Still wishing for some real Linux VR support but most here say that’s just never gonna happen too.
Apparently AMD hasn’t updated their VR software stack in years? And something else I heard was a bigger issue.
Linux VR.. yeah thats gonna take a while.. although i wonder if BeamNG supports VR on Linux.. theyve been doing a lot of Linux related work, even adding a vulkan renderer and a native executable.
sorry if my question is dumb but why is linux so popular in the tech community
Yeah heard is been taking awhile since basically launch lol. Figured just not beg enough demand to get people working on it.
Well, one madlad managed to get VR working performantly on a older Raspberry Pi.. i wouldn't be surprised if that stuff could help
Linux lets you do all! Windows NO!
No more of use cases. Linux can be adapted to just about anything 🙂
Much more versatility and customization outside of official channels too.
Servers, full control, wider hardware support (usually), oftentimes better performance (and hogging less PC Resources for itself), even if running through wine and dxvk, many directX 11 games will run 3-8% faster on Linux.
It has its fair share of issues too though, anticheats on the kernel level are a big no for it.
I’ve never had better performance on my Linux install. Usually about 85-95 percent equal performance though which I’d say is great!
Technically, linux is just the kernel, the core of any OS/Distribution basing on Linux. There are a lot of flavors. To name a few: debian, ubuntu, linux mint, Fedora, archlinux, Gentoo (the latter two being more complex to use at first)
It really depends on the games youre playing.
BeamNG as example runs at 50% performance for me on my 1050ti
CSGO 1 however ran at 290 fps on windows, and i got 350fps on Linux
I’d have to actually check. I’d bet most were dx12 games or had support for vulkan
Doom 2016 ran the exact same lol 😂
Vulkan doin work lol
Possible. Ive heard they are slowly catching up with DX12 stuff, but arent yet there in comparison to DX11
Yup.
Well kinda lol it’s doom it’s runs on anything basically lol even close to max settings too
it's really nice that roblox bolstered their VR support
Ah, also, if youre strongly cpu bottlenecked, running through wine and dxvk will hurt, especially if youre running through the scenes the first time.
now even non vr specific roblox games can be played in vr mode
Oh Jesus my kids told me on that. Roblox in VR dad!
Then 20 mins later…..can we get some robucks
lol addictive
there's no real vr alternative for a realistic reactor simulator
so roblox vr is my last hope
However gpu bottlenecks should relatively often lead to better performance
Roblox is like.. the engine everyone hates, but subconsciously loves due to its vast amount of things it can do.
Right! Man if there was a VRchat made in unreal or unity or whatever I’d be on it all day. I just can’t get past the darn Lego/baby looking aspect of everything.
But that game def looks interesting
I.. kinda wanna dare you to play natural disasters in vr.
Yeah I know they all aren’t like that it’s just the simple low poly count style graphics and stuff that turn me off from it.
I doubt it'll be convincing, but I'd guess it could be something.
I wonder, do you feel the same about superhot?
A little. I like Roblox better because it’s got the creation aspect like no other Vr game out there.
It’s the best sandbox creation tool anyone can use.
Kinda same, aslong as the mood is fitting, i dont mind low poly
uh yeah it's a literal game engine
it's roblox as a platform that makes it great
roblox studio itself is garbage if you compare to something like unity
free servers
Yes sorry should have italicized the “anyone” as I meant like for any age.
Like my 12 year olds been working on a game he says for over a year yet I haven’t seen a bit of it. But he wouldn’t be able to tell you what an hdmi port looks like lol
Despite plugging and unplugging one almost daily
Hey just a quick question about quest 1 compatible software, which pcvr streaming software work or worked with it? I know of Virtual Desktop and AirLink(iirc?), but is there anything else?
Those are the only two I use. There’s steam link now too? Or I’m not sure if that one works with q1.
Its available for download for it
I am not sure you be able to see on the q1 yourself! See if it’s there if it is get it now.
roblox models can look really good if people really put effort into it
I don't know if that steamlink is just like the android app tho, aka like "just a 2d screen" thing, instead of being vr compatible
Ok see how that’s looking good! Where the fhhk are all those games? Or did YOU just make that lol
Q2 above only
Yeah, ive seen some Roblox demoscenes, they can be crazy, iirc, one had raytraceing? Or atleast something simmilar
Damn…..see that’s what I hate.
it's a small game
players there are mostly regulars
Why would the quest 1 offer to download steamlink then?
Does it simply have no checks?
200 player peak kind of game
Yeah can be small but is it fun? Do you want to play it repeatedly? That’s the itch I like on games.
I mean, if it doesnt, then ill download it anyway, just to see what happens lol
including the grind
though you can't buy your way to max tier (cough WT cough)
I don’t know if it was q2 or 1. But it should actually block you from installing it on the q1 if it’s not available I just lose the download button when they’re not supported.
Like where the price tag is
Ok snap I’m gonna try that out. 500+ hrs don’t lie!
Huh.. well then it might work on a quest 1.. it did have a download button iirc.
That’s what I’m talking about! I love borderlands/destiny 2 looter shooter or just looter games. If it’s got grind I’m game!
Thanks!
Stacking ships be the grind too! Stacks on stacks!
I stack emblems and triumph score…..that no one probably ever checks or sees anyway lol
Okay, this isnt meant to be hate or mocking or anything, but my brain went and understood this as:
"ah yeah i like shooting things and looting them after. Well.. if i dont have to shoot them, and can just loot them, thats even better"
And for some reason, thats funny to me
I mean that’s essentially true too
Beautiful.
And still funny lol definitely happens in destiny 2 every time I play.
But that games just an unoptimized mess. Single threaded lighting 😂
That reminds me that i should still download and test out destiny 2.. i have it, but never played it
Looting with ease is always funny and enjoyable
It cant be worse than modern modern games, can it?
As always if you like shooters worth a shot. Some dislike the space magic aspect of it but that combat is just spicy
Umm it causes issues with a lot of CPUs lol
AMD had to do bios updates specifically for destiny 2 lol
VR multi monitor is garbage ngl
Really?
I don't hate shooters, used to play csgo and rainbow six, some gta aswell.. haven't touched anything in the likes for a while though
it's just not comfortable wearing a bucket on your head just to use more monitors
Just not clean enough image
i end up buying 2 extra actual monitors
and it's a much better experience
in clarity
and comfort
Ooh ok I see. Yeah the comfort gotta get at ya after a couple hours?
i'm fed up in an hour
Oof ok what about VorpX? Anyone tried that on older games to play somewhat VR?
Ah yeah, using vr for more screens seems cool, but the weight.. and well, unless youre 10 centimeters away from the virtual screen, itll ofcourse be lower quality than a normal screen.
Yeah but does it just apply to almost any game like UEVR?
Well I am agree lots did suck…..
But man world of Warcraft WAS world of Warcraft when vorpxed
Ah which reminds me, I wanted to check out quest crafts requirements
That was just amazing after setting up all the controls and gestures lol
Waving staff to cast spells did get tiring after a bit lol
But man the immersion! lol
Welp, yall, was nice chatting, even if the start was bumpy, i hope yal have a good day
Java Minecraft? Just in the launcher or where you get that?
Kids will wanna see that lol
Yes, true, and ill need to learn how to set this up. Be it standalone or pc bound, or java or bedrock, i dont particularly care tbh xD
I may try it too lol I’m digging Minecraft dungeons
Standalone questcraft is supposed to be king
It uses vivecraft and pojaylauncher lib as far as i understand
Standalone always worse than full PC power. 🙂
Obviously.
not just a bedrock port?
yea i got one on my tab
Yeah but mods supported on standalone too?
Yes
Extra shaders?
It by default uses some optimisation mods and such via fabric
Yeah just never know these days….apple says their MacBooks have thunderbolt but yet only have half lol
i got a plethora of mods in my tablet java install
even with shit ton of optimization mods
and SD865 chipset
it still only got 60
in flatworld
That would be nice to try again. Never got the regular oculus app one working years ago.
For me, it doesn't really matter, as my server runs geyserMC.. so bedrock and java can play. Only legacy console edition cant, sadly.
Wait holdup
You had a snapdragon 865 and got only 60fps?
What view distance?
Ob my poco f1 (sd845) at 8 chunks on fast graphics i got around 120fps
With like
Stock Minecraft
what version though
Exactly why im confused
Perhaps pojav doesn't work well with sodium.
Pojav supplys its own java and opengl bindings and drivers iirc after all
One thing i hate about pojav gotta be its control editor tho.. i can't get it to save the layout.
what % resolution do you run
On mobile? Iirc 100%, dont think i ever changed it or can change it.. everything looks sharp too
And sorry for the late answer, just looked up vivecraft itself, and it also pointed me to a few things to look for pcvr/steamvr emulators
maybe sodium actually caused the opposite effect
though maybe my graphics settings are just too ambitious
I personally run pojav at 5 chunks + 30fps cap + fastest graphics
12 chunks fancy unlimited 💀
I dont need it to be pretty, i want my battery to last + not cook my phone
the tablet got 7k mAh so i'm not too worried about juice
My phone has an exynos, theoretically equivalent to the SD865 but....
it's a furnace
thermal throttles faster than intel
My phone comes in about 4400mAh iirc, but like.. im usually out for a while if im out, and like.. i don't always charge my phone.. so yeah, i usually tweak stuff for battery life ehile maintaining a reasonable enjoyment level
Liquid nitrogen to the resque
Whats funny, if i overclock my SD845 and don't allow it to throttle, itll sit around 95C 💀
Although itll not throttle, but actually place "delays" in-between, to artificially force the applications to slow down and let the chip cool down, which is fascinating in my opinion
And heh, my current daily is a Pixel 6a..
Aka Google Tensor.. aka Exynos
And yes, this thing gets warm if you do multiple things
Hotspot + 5G + camera is like a death sentence
Which is why i limited my pixel to 4g, its fast enough anyway, and saves juice
But yeah, ill head out for today
Im cool with you so tell me how PCVR goes with Quest 1 nowadays
i deleted my message cuz it was cringe
Hey, just hoping for some vr enthusiasts help The latest quest update seems have broken some things. Most of them are fine but the height thing is awful. All the games think I'm about 10 ft tall I just bought the first Vader immortal game and I literally can't play it because the only way I can be in the cockpit for the opening scene is by literally laying on the floor I've reset my boundary manually about 10 times by now and it just doesn't do anything (edited) The only games I can play are the ones where I can manually reset it.
is there like some kind of accessory that gives me buttons on my arm
something that looks like this
but keyboard buttons
i need it to access shortcuts and stuff
So uh, anyone know quest airlink?
Specifically, how do you set the render Resolution in pixels per eye?
Because in ALVR, if i set the Eye render and Transmission to 1400x1600 per eye (screen resolution of the quest 1) i get around 45-55fps in a specific area.
However via airlink, it seems to want to render at a higher Resolution
As my framerate drops to 35fps
In the oculus app, it seems to also render at a slightly larger Resolution than it should i think?
holy shit im starting to think this guy is a troll
that or 14
hubris goes crazy 😭
😭😭😭😭
Believe what you want at this point, i dont care anymore, if anyone doesnt want to believe, then thats their issue. Im stating what i know, and im not gonna bother trying to fix stupid. I will however mention that i do work in the IT scope of things, and have worked as a System Integrator for quite some time, and thus have seen a shit ton of out of date systems still being used to this day.
sounds like something someone living with their parents (a child) would say
Or someone who has a working partner that spoils one rotten.
And given that i work in IT, most of the times i dont gotta do more than start some updates, and occasionally fix something that broke during an update. Most of my days are free.
Especially since the company offering those services to other companys is relatively small, which makes it align with the money stuff.
Industrial deployments are nowhere near on the same playing field as consumer machines?? They're not comparable at all
and the quests are consumer devices no doubt about it
no matter how much people try to push them for like 3d modeling and architecture and such
For the point of comparison that was happening at that stage of the conversation, the quest was not even relevant anymore.
yes it was?
or like
tangentially
You were saying people still use old tech (such as the quest) and then brought up fucking train interfaces as an example
It was the starter of the whole debacle, sure, but the part about "even the industry still use old af OS and devices and driver, and yet they dont stop working locally just because they hit EOL" was not directly in comparison to the quest, atleast not in a way that consumer or industrial would have made a difference. A industrial device that relies on cloud computing or similar would obviously stop working in its full capacity if the company behind that industrial machine stopped the servers. Yet all the local connections would still flawlessly work, aslong as the surrounding software isnt updated.
The same way that the quest would stop receiving updates from the quest store, or the ability to download games onto the standalone part, without side loading
Consequently however, side loading is the part that completely saves the Quest1 and essentially ensures that it doesnt die out/becomes a full brick. It will at most be more troublesome to get things working.
To which extent that "troublesome" might be, i do not know yet. Looking at ALVR, it seems to not need a lot.
youre not special for working in tech you know that right
you seem to think you're on a different level than literally everyone else
Yeah, im not special, thats why this stuff even works in the first place. It doesn't change that it is possible however.
And im by no means "better", but i do know how to make stuff, even on a low level based thing, like many other developers.
The one thing that is different however, is that unlike most other people, i do not just buy a new thing, no, i make my own adapters, "hacks" and such, to get the old thing working again anyway.
An offtopic example would be a Windows95 compatible Webserver.
dude no offense you should look into an autism diagnosis like genuinely it's not a bad thing i have it too
Most developers would at MOST bother with Windows XP, more likely 7/8/10 though, but i like to challenge myself and go down to the oldest stuff i can manage
I have, came back negative, same for adhd. The suspicion was always there, but all tests have strongly shown that it's not the case. I just dont value my time, and i value old technology too much.
I do however suck at social interactions, so there is that.
On an another note, whats up with people hating on people who try to make older things work with the new stuff?
Anyway.
Bump. I still would like an answer for that, as i still dont have a solution to this.
Render resolution is always higher than headset display resolution because image have to compensate image distorted from lens curving the picture
Hence Quest 1 resolution is 1440x1600 per eye but it needs to render at 5408 x 2736 resolution in order to take full res of display
This makes rendering VR always difficult because it has to render extra sharp for less sharp image in the eye
It will render higher res regardless of air link or not
Yea people underestimate and misunderstand how demanding vr is
It’s actually insane how many pixels it renders 😭
Definitely overkill tbh
My pico 4 renders at 5044x2522 and it looks absolutely crisp
There should be an option for resolution in the desktop Oculus app. Should be under devices when you click on your quest in the sidesheet...
So its essentially rendering at a higher resolution to have a better approximation of the pixel the lens should show to counteract lens distortion, okay.. funnly enough, using the alvr settings i mentioned, i seem to get a better, clearer picture, than using oculus's airlink settings, which technically should render at a higher resolution..
Although, wouldn't it be smarter if the game's "camera" compensate for the lens distortion and render the pixels in the direction that the lens would distort them to?
Whats funny, is that the default 1x settings from the oculus app, show roughly 3200x2000 or something along the lines of that (i dont have the accurate values in my head right now, but its way less than 5000)
Yes, i did find that, but the lowest it goes to is "1x" and it shows a resolution thats bigger than the internal screen resolution
I personally would like to render and transmit at EXACTLY screen resolution, due to performance reasons
Which i can achive via ALVR, but not airlink for some reason
Yeah, because of necessary rendering overhead. For one you do need to render extra to account for resolution loss in the lens distortion correction, plus because it's a Quest it has to render some extra on top so that when you move your head to fast you don't immidiatly see a black bar at the edge...
And from what i could tell, the middle still looked more than sharp enough, perhaps the edges a little bit more blurry, but they are blurry even in the normal quest home thingy
Every headset renders a higher res then what the physical panels have. Lens correction accomodation usually requires about 1.4x the res in both horizontal and vertical res. And again, some extra on top for the quest to account for the encoding/transfer latency
I have yet to see a black bars at the edges via ALVR or Airlink, unless i get low FPS in a game/have the mbit/s set too high for my network to handle.. i dont know why it is like that.
If you'd do that then you'd have a much more mushy image because A. encoding looses a significant amount of image quality and B. as said before you loose about 40% of resolution just from the distortion correction
Because both ALVR and AirLink will always add those extra pixels. If you set a lower render res it will scale both down. Meaning if you render say 2000 pixels at 1x then say 100 pixels at each edge is designated for the latency correction. If you then scale the render res down to 1000 pixels, it will still force 50 pixels at each edge for this correction, just blown up to the same virtual size...
Well apparently i dont notice any difference of that.. not to mention the distorion is there anyway, so i might aswell turn that off if i could (i don't even look at the edges of the screen, anything gets blurry there, even in standalone mode)
Matter of fact is, 1x render res, even if higher then the panel res, is what is needed to be rendered for native panel res on device
This is true for every headset, the Quest and other standalone headsets just need to add a bit extra on top, becuase they aren't PCVR headsets. Just a hack-job
If you don't like that, then go ahead and build your own VR headset
Yes 1x render res per eye, so two "windows" of 1400x1600 pixels should be enough (plus minus a few pixels for having a buffer, which is obvious)
Again, you loos about 40% of pixels from the lens correction
You don't wanna use a headset without lens correction
If you don't believe me, go ahead and try a Rift DK1 or a Varjo Aero with VB 3.4. Those have no lens correction going on afaik
Why does the headset do the lens correction, and not the games rendering engine? Like it might aswell just render the correct pixels to begin with, no?
And i mean not by just rendering overly large images and then "bending" them
Because of how complex the lens correction is and very dependent on the headset, it's much easier to do it as a shader in the compositor pipeline
Just shoot the "ray" (if we use raytraceing terms) in the right direction-
Trying to change that now would make newer devices completely incompatible with any existing game
Ah, so essentially developers being lazy
Nope
And backwards compatibility
You'd have to rework the entire renderpipeline not just on the game engine, but the GPUs themselves for what you proposed to work
Although backwards compatibility could be held by "if no lens geometry is provided by the headset, assume that the headset will correct on its own"
Rasterization isn't fully raycasting
Yes, ofcourse, but couldn't you just shoot multiple smaller resolution cameras and align them as a grid?
If you'd want to do what you proposed today, you'd have to run the game fully raytraced. Goodluck getting that to work at a playable framerate
That would take away a bunch of overhead
Okay, anyway.. mind answering one last question?
How does ALVR at the lower resolution (where i apparently loose 40% of pixels to lens correction), look better than 1x Airlink?
you may have placebo effect or ALVR is not showing render res
Like im genuinely curious
That's basically raytracing already bruv
No, thats 9 cameras going at 520x520 going per eye, instead of 1 camera going at 1560x1560?
Youd need to do way less lens correction that way
Where's the bloody difference? It still has to do full ray tracing for every pixel in the image
No im talking about rasterisation
Take a normal vr headset, and instead telling the pc to render 2 eyes
Render 18 eyes
At a really low resolution
Piece them together at the correct angles for the lens
And send em to the headset as 2 eyes
Doing the rendering distortion with rasterization requires a heck of a lot of changes to the rendering pipeline. It'd require a complete rework of existing engines
It's just not feasable
So developer lazyness. Cus you just said it would technically be possible
Even if it requires a own engine
Maybe technically but good luck building something flexible enough to cover every possible lens shape
Ok, thank you.
you cant blame developer laziness even when its possible it should not be done at least not today
Thats all i wanted to know
it can be possible but it does not directly means its developer laziness
The effort in relation to the performance benefit is just way too high. Plus, it's not even proven if that effort would even be worth it
I mean i gain like 40% of fps if i render at a lower total resolution aka no lens distortion correction.. i think thats pretty major.
A shader is dead simple to write and compute. Having to rework the engine to change effectively the PoV and FoV of every single pixel could very well pull the GPU out of it's heavilky parallelized compute scheme into a serial one leaving you with even worse performance then you started
Just because some things can be done, doesn't mean it makes sense to do so
The shader approach has another benefit, not just makes it porting flat games to VR much more simple, it also makes development of hardware more easy
It removes the consideration of hardware from the game dev and put's it on the hardware dev as it should be
Why would it be serialized by rendering multiple windows/eyes at once? You can run 1 game at 4k ez, just like you can run the same game 4 times at 1080p ez (ignoring cpu load and vram stuff due to running a singular game 4 times a lot if sandboxing would happen)
Yeah, but that game doesn't have to render a bazillion viewports, each a pixel in size...
Honestly, if the protocol that would handle lens distorion is even remotely smart, it would tell the game where to place what camera.
Lens distortion correction schemes are very complex. A lens has a complex shape. Effectively every pixel has to have a different perspective on the game. Plus it doesn't even adress CA, which has been solved in shaders for ages now...
No, not a bazillion, thats too many. Like said, 9 cameras per eye at something like 400x400 pixels per camera is enough to make lens distortion unnessesary, and if its still nessesary, it would loose you less pixels in general.
I think you greatly underestimate how complex the distortion shapes are for modern VR lenses...
Like I said, basically every pixel has to have it's own perspective
You can still apply that lens correction thing ontop of the pieced together thing, or atleast a modified version, to fix the full image. But due to that the distorion is already slightly fixed, the pixels wouldn't just disappear due to being stretched and squished.
You wouldn't loose 40% of pixels, just 25% or something.
Part of the overhead is needed because the blue channel is scaled up and the red one is scaled down lol
To go back to the very first question, Is there a way to tell airlink to render at a lower resolution than 1x?
yes actually
Or is telling steamvr to render the game at a procentage the only way?
There is the Oculus Debug tool, but I'm not sure if it's overwritten by the UI these days
its in oculus software or meta pc software whatever its called now
Oculus Debug Tool involved?
i believe you can do that in the software you use for air link
The oculus app?
yeah
That wont let me go lower than 1x, only higher
Yeah, 1x is at the very left for me
I cant seemingly go lower than that
Ill try to put a screenshot into here once im at my PC
I think i prefer Airlink cus it feels smoother in the sense of tracking? But ALVR plays smoother, but tracks slightly more stuttery
Hm.. i guess ill try that again.. last time it seemingly did nothing, even at 40% resolution scale
Not even sure if it changed the appearance or frames
Well either way, thanks for the explanations and for the help, i appreciate it
lots of things differ in VR from flat screen
the basics of lens distortion solution commonly used today https://smus.com/vr-lens-distortion/
Immersion requires a large field of view. This could be achieved by putting a large curved spherical display on your face, but alas such technology is prohibitively expensive. A more affordable solution to increasing the field of view is to look at small ubiquitous rectangular displays through lenses: Lenses placed close to your eyes great...
Ah. Might be a Quest 1 thing. Iirc AirLink on the Quest 1 doesn't actually run at native res lol
That'd be 1.1x, which incidentally is also the highest value
Well ig ill use ALVR.. its gonna likely be supported for longer for quest 1 anyway, and supports openxr..
I don't mind more control
Btw. these methods assume the most basic type of lens distortion. But modern VR lenses (especially pancake lenses, but also fresnell and aspheric lenses) have more complex distortion patterns
yo anyone wana be on my Podcast?
I think I have started to adjust to motion in VR even though I haven't played many motion-heavy games lately. I booted up Population: One for the second time ever and started a solo Battle Royale and could play through the entire ~10min and only felt dizzy enough to want to quit afterwards but way less dizzy than I would have felt a few weeks ago
My first real VR game was HLA so I felt that eased me into it. Lasted 2-3 hours after some practice. A fan really helps
How long does it take for meta to accept my return request I bought a game a couple hours ago played for 15 min and submitted a return
Definitely not…..still sold on meta and in stores and probabaly still the best entry option out there.
yes but they are already not releasing games for it
it definitely still has life in it tho
It’s nowhere near its end of life yet. What games aren’t releasing for it?
Hitman 3 vr reloaded, Batman arkam shadows
They’ve even said support will still be around for years after it stops being sold.