#virtual-reality
1 messages · Page 34 of 1
I like the controls of the Knuckles but wish there was an update
For me, Valve hardware is standardized and yet innovative, but lack QC and durability
Nothing local so i might just have to do ebay
the all like $650 with $100 shipping
Yea i had a quest 2 it broke so i went to a cv1
I might buy a quest 3 ngl
is it possible to pair cv1 controllers with a quest 3?
dang it
I love my cv1 controllers
I also might get a HP reverb G2 but i’ve also heard that’s a bad headset
i’ll have to look into it more
I own an HP Reverb G2. It's got good image quality, and it's fairly light, comfortable, and has good audio. Only issues are that the controllers are incredibly bad, and the fact that they're ditching support for Windows Mixed Reality, meaning whether or not the G2 or any other headsets that rely on it will retain functionality is unclear.
Ahh i see
I was planning on getting just the headset and index controllers
But idk if that will work
It's possible to do that, but it requires setting up external trackers. It's a bit of a process to do, and the trackers are a fair bit of money, but there are tutorials on how to do it if you wanna see what all needs done to make it happen.
Yea i still haven’t fully decided if i will, i still need to pay my dad back for my computer so i’m in no full rush
maybe by then a different steam vr headset will be out
I'm planning on getting a new steamvr headset eventually, since my G2 is probably gonna stop working when they shut off WMR. Two unreleased headsets, the bigscreen beyond and somnium VR1 both supposedly support native steamvr and index controllers out of the box but there may be other headsets out by the time I have to replace mine anyway so I'm just gonna wait and see
I heard valve was working on a new headset
Yet that was like 3 years ago
Yeah there have been rumors about that for a long time now. It's most likely true but there's no real way to gauge its development, so it could take years to release
If they ever decide to release it
True. I love Vr but i’m not sure if i can wait years so i might just buy a oculus quest 3
my pc can handle it so i’m not worried about any of it
beat saber
what are your specs
In bio
just got oculus killer just wanted to double check its doing the right thing, im in steamvr, cant access my oculus menu thing but the meta app is open on my desktop, should it be closed?
when i used oculus killer that’s how mine was
correct
you cant use oculus menu since its not running
this will make it almost like steamvr native and offload bloat
however, the minimum will be running like controls and tracking
MY INDEX!
poor index =(
Least damaged Index
Literally
Rare review https://youtu.be/tIIWYh601tg
Check prices on Amazon below
Meta Quest III: https://geni.us/HTLgqbv
Bigscreen Beyond (not affiliate link): https://store.bigscreenvr.com/en-au/products/bigscreen-beyond
Need a new wallpaper? https://optimum.store
After finishing my racing simulator, there was just one thing left - VR. Today, we see whether the Bigscreen Beyond or the Meta Qu...
Feels kninda short but I liked it. Big Screen fells like the best if money was no object but I'd probably use the q3 more. I just hate the process of 'paring' on multiple devices though
I appreciate that they mentioned the compression issue on the Quest. I feel like no one reviewing the Quest or Pico ever mentions it for whatever reason, but it's a legit issue you will notice coming from a PCVR native headset
I tend to notice it more and more, especially with a grey background, still not a big enough reason to go wired
maybe because more people focus on actually enjoy playing the game, in which case compression isnt that big of a deal
ive used steamlink and questlink using my friends quest2 (and on different wifi setups for steamlink), and in all cases the experience was very enjoyable and we werent complaining about some blocky pixels
which is how it should be; to just get lost in the world and have fun
I dunno, for me it always pulls me out of the experience
Especially in darker scenes when instead of actually seeing stuff all I see is an amorphous blob of something with all the details lost in the compression
Once you know tech very well everything bothers you lol, you are so much more focused on texture glitches, lod, foveated rendering lighting ect
The one problem with the Beyond is whatever receiver they're using to connect to the controllers
It repeatedly drops the connection
I have multiple friends with the Beyond, and all of them will suddenly have their arm drop to their side in VRChat, as if the controller died or something, and then it'll suddenly come back a couple of seconds later
It's to the point where they're debating if the headset is worth using
You don't have to use the receivers inside the headset tho
Tho I do agree that this shouödn't be an issue on a $1k headset...
Well yeah, but then that's more receivers to buy if you don't have any to spare, plus more USB ports needed
For, like you said, a $1K headset
Pretty wack
I mean it's $1k mostly because it doesn't have mass production assembly line
BSB is not as mass produced as say the quest, driving up non-material cost a lot like labor
The custom light gasket makes it worse
Im planning on getting a pico 4, if i use it for some pcvr then do we think that my rx580 will struggle with it?
Pico 4 is one of the highest resolution (common) headset around so yes
It will struggle a lot
A lot of optimizations need to be made
And resolution settings will have to be sacrificed
about the only thing i was thinking of pushing from my pc would have been minecraft 1.7.10 in vr
You'll have to use Low resolution settings in the streamer app but it's usable
got it, thanks!
You'll love the pico 4.
I use it myself
Unless you want the stupid quest 3 exclusives, though idc about them.
what's exclusive to the quest?
Asgard wrath 2
oh
That new assassin creed game
And the upcoming batman game
That's about it that i can think of
yeah none of those intrigue me at all
Beat saber is also exclusive to the quest officially but there are unofficial pico port of beat saber
I play beat saber on my pico without a PC sometimes
Because lower latency
how does that work?
What work
the unofficial port
An apk file
It's a grey area close to piracy so I can't provide link
As per LTT community rules
yeah that makes sense
what other games will i be looking at other than beat saber and vrchat?
You'll be using PCVR right
VRchat has a pico version officially
I mean it runs the same so i guess
but yeah, just thinking of other games i might want to play. I'm not super familiar with VR games
Other than the games i mentioned there's a PC version
And pico version
(the batman exclusive one isn't even available on quest 2 so even quest users are screwed)
i've heard the gpu in the quest 3 is about equivalent to a gt750?
oh?
They're vastly different platforms
Standalone versions have a plethora of optimizations and downgrades
makes sense
Here are my recommendations for games
They're available in PCVR and Standalone
-Blade and sorcery
-Contractors
PCVR only
-VTOL VR
-Pavlov
thanks! you've been a big help
Np
There are other games i could recommend but it may or may not run on the Rx580
And they're more like flatscreen games with VR support
Phasmophobia will run on the 580 actually
It's a good horror game
And you can play with flatscreen friends
the day after, my index turned into a shitbox
Half life: Alyx is great, runs well on my GTX 970 which is very comparable to a 580 (I use a rift cv1 which lower res so if you have lag, just turn down the graphics settings). Job simulator, doesn't have a ton of content, but is super fun and silly, worth it on sale and should run fine on a 580 even at full res. Superhot is a fps where time only moves if you move, its hard but fun and should run well as it isn't very graphically demanding. All of these are PCVR btw. There are also mods for Portal 2 and Half life 2 that add VR support and look pretty good but I haven't tried them.
I really need to upgrade from my Rift Cv1 tho, preferably something inside out tracked, I don't want the added weight of it being a standalone headset. Anyone have suggestions?
Windows phased out WMR tho didn't it? So the Reverb g2 wouldn't be an option?
Pico 4 is significantly higher res tham cv1
Like significantly
2.5m pixel vs 9.5m pixel
if you can hack your way into it wmr can be used beyond otherwise Meta Quest, Pico and HTC have inside out
So definitely no full ressing on a pico 4 with 580
take into account with render res vs display res as well
VD medium and lower has lower than pico display panel render res
You'll need to use medium to "full res" it (not exactly but close)
Something even my old 3060 struggled on
It'll run fine on low prob
Or very low
HLA is also sortof an exception when it comes to VR games. If your PC is not up to snuff it'll just lower the render res until it does keep up. It's also the only game to my knowledge which completely ignores the render res slider in SteamVR and always goes by the "native" (aka 100%) render res of your headset...
(and job simulator is just a ridicoulusly easy game to run tbh)
Also, I just figured I'd mention this:
The Quest 3 has both a higher resolution and way better lenses then the Pico and isn't all that much more expensive. So if about 200 bucks isn't too much then it does have it's benefits in hardware too (not just in the software). Plus it has a newer SoC and thus can make use of AV1 if your GPU also supports it. Way better compressiomn efficiency compared to even h.265
What would be the best thing to do for me to get adjusted to character movement in VR? I unfortunately get dizzy after only 2-3min of playing and have to stop after 5. Should I just start a game on the quest (since the process of starting a PCVR game takes a few minutes) and move around for a minute and then stop and re-try when I'm no longer dizzy? I feel like even though I'm not trying for that long, I may still be trying for too long. Yesterday I played for a total of 10min with like 3min of the character walking and I still felt a little sick 4h later. I may have inherited that trait from my mum, who can't even go on many roller coasters without throwing up afterwards. Even skiing in fog gets her and also gets me pretty dizzy, but not to the point of throwing up. Static games are perfectly fine however and the reason why I have to stop is my focus being too low and me running out of stamina 
Is that only a problem for PCVR or for standalone also?
If it's only on PCVR then it's likely that your setup just happens to have terrible latency. A good mitigation would be to use a USB 3 cable with QuestLink instead of anything wireless.
Happens with both, I have a good cable with latency that I haven't really noticed. I also tried Popuplation: One on the Quest. This game has a lens closing in when you're moving at full speed, but I still feel myself getting worse when looking at it
Either way, don't try to force it. If you get dizzy the best thing to do is to take a break. If you continue it could actually be detrimental in the long term.
One thing that does help for some people is disable smooth locomotion and enable as high of a refreshrate as possible (120Hz and over). If nothing works for you then I fear you might just be incompatible with the existing hardware 😬 (some people just get motion sick no matter what and there's nothing really doable about that currently)
Also lowering graphics settings so that the game actually runs at the target refreshrate is definetly advisable, even if it ends up looking like a PS1 game at 240p...
Alright, I'll try shortening my sessions even more, though I do get a feeling that I may be incompatible with VR movement. I have tried Minecraft in VR, which definitely runs at 120 FPS and I've also checked that 120Hz is enabled both in the Quest settings and also in the Quest link settings on my PC but it still gets me. Teleportation works much better but also gets me at some point
Assetto Corsa surprisingly works, maybe because there are a lot of static elements around?
Just because it's set to run at 120Hz doesn't mean it actually runs at that refreshrate, and reprojections can hide slightly stuttery framerates. If you're unsure whether a game is actually running at a target framerate, use the frametime viewer in SteamVR. It'll sow your the time it takes to render each frame. For 120Hz the target should be 8.3ms or lower
But I can't really play it due to my wheel being the Microsoft SideWinder Force Feedback Wheel released back in 1997. Thanks to its age, the potentiometers in the pedals have gotten so bad that I have to set a 70% deadzone on both the accelerator and the brake pedal. My dad had it originally and I used it back then to play Need for Speed Shift on his PC when I was like 7-10
Possible. The experience is a bit different for everybody, so most is just trial and error and seeing if what worked for others worked for you :/
Can I enable that from the settings in the small SteamVR popup?
Yeah, you have to enable advances settings but there is a toggle to show it in your VR perspective and/or on your desktop
And I'm probably gonna upgrade my GPU because it's too weak for VR Subnautica. I haven't tried it in a while, but I remember the performance being pretty meh even on medium settings. Though I had some doubts if it would be worth it to spend like 700.- on a card that might not get used that much. I'd only get better RT performance and better performance in VR which I may not be able to take advantage of if I can't get adjusted. Though it would also come with a lower power draw and therefore heat output in titles where my card is already close to my monitor's refresh rate
But upgrading my graphics card would be a good incentive to finally approach my RAM problem for hopefully one last time and try the last thing I wanted to do and to also get the power supply out that I used for troubleshooting. I haven't removed it yet because it requires disassembling the entire PC just so that I can reach the CPU power connectors
Meta quest 2 worth buying rn or wait for meta quest 3 to drop
Meta quest 3 is so expensive
In my area rn meta quest pro is the same price as it
on HL:A the settings will automatically be turned down until it runs well, and Job Sim and Superhot can be run at full res, those games are both not graphically challenging. Saying that you can't full res Job Sim on a 580 is like saying I can't full res DOOM(1993) on pentium graphics, it might be true for every other game, just not that one.
Yep, I know my games lol, each of the games I listed I new would be able to run, with the modded flatscreen games being the exception, although I was pretty sure they'd run as HL:2 can run on the weakest of potatoes and Portal isn't super intense either.
upgrading your GPU is a good idea, but for Subnautica? Honestly the VR port of that game is so bad it's more immersive to play flatscreen. Maybe there is a mod that makes it better? Idk, fun game tho.
If you can wait, there is quest 3 lite or wuest 3s whatever it will be called coming
Quest 3 wont drop price anytime soon
Otherwise quest 2
are HTC's inside out headsets any good? I haven't heard much great about them.
Actually poor value
Vive Cosmos have tracking issue while XR Elite is good but too expensive
I don't want any standalone headsets, a bunch of extra weight for something I'll never use is stupid.
There are no good HTC Vive headset that are recommended unless money is no problem
the original used is a pretty good deal actually
Standalone while comes with issues you wouldn't use will be cheaper than otherwise
Since their price is subsidized
I might have to wait for the Deckard, if it ever comes out, because that is standalone I'd actually use.
Then you won't be upgrading anytime soon because its long coming
yeah, it'd be nice if Valve was a little bit more focused, but that's the downside of having nearly no internal structure
They are focused but they don't have to release it fast
And if valve is making standalone they are probably waiting for good AMD custom APU
Which is not yet
??? you realize how many valve projects have just died right? Usually because the people working on it have just decided to work on something else.
You mean the wilderness era?
half life 3 has been attempted many times, and half life alyx was about to be given up on but gaben stepped in
That same source also explained how they changed how they work
They don't make people do whatever they want anymore instead everyone just work together
oh thats cool! I guess my knowledge was a bit outdated lol
It was in Half Life Alyx Final Hours
its a needed change, glad they did it.
Up until Half-Life Alyx, Valve has remained very quiet about the last 10 years. About the games they've been working on, and the status of Source 2. There have been leaks and rumours. But finally, with Half-Life Alyx: The Final Hours, Geoff Keighley has revealed it all, straight from Valve's mouth. I deliver a gross oversimplification of the tim...
Post wilderness https://youtu.be/mHdrosltGJA?t=525
Up until Half-Life Alyx, Valve has remained very quiet about the last 10 years. About the games they've been working on, and the status of Source 2. There have been leaks and rumours. But finally, with Half-Life Alyx: The Final Hours, Geoff Keighley has revealed it all, straight from Valve's mouth. I deliver a gross oversimplification of the tim...
anyway, has HP said anything about continuing Reverb support after WMR death, or any good community projects supporting it?
Nope not at all
There is Monado trying to save it
You could stay in Windows 10 until EOL or stay in Windows 24H1 and prevent feathre update then idk
Eventually you will want to keep updating your Windows and lose WMR drivers
I don't want to update to the latest spyware actually. But it's kind of unrealistic to never update, so yeah =/
Just disable recall
Or if you want candy crush free windows
Windows 11 LTSC
cleanest windows you can get
not just recall, its windows in general. I daily drive Linux, but VR support is nearly nonexistent, which is literally the only reason I have a windows install at all. What can I say? I love me some Beatsaber.
and Osu! just can't quite compare.
Ok then Windows 10 LTSC for gaming in QEMU/KVM?
that is an idea, I've considered to GPU pass through in a VM but I don't have integrated graphics so it wouldn't work. SteamVR native headsets work with linux, but I've heard SteamVR on Linux is super buggy. I'm pretty sure Valve will pull another Steam Deck and make the Deckard Linux based, which will fix most of the issues, but then I'm still waiting for the Deckard to drop before upgrading.
I found it really cool to experience, but I may not be able to exoerience it for more than 2min at a time...
I wouldn't exactly call the XRE a good headset. Not just is it overpriced, but I heared from a bunch of people that it's somewhat uncomfortable, and if you need an astigmatism prescription or a diopter prescription outside of +1/-6 then the headset is basically useless to you. Legit 0 space for glasses or inserts, so whatever diopter adjustment is built in is all you get...
afaik Lasik only goes up to a certain point. Plus, not everyone is comfortable with doing eye surgery... for good reason
The chances of stuff going wrong are over 1 percent (which for optional surgeries always a red sign imo) and if something goes wrong, it can be much worse then "no improvement". We're talking about going permanently blind...
practically legally blind without glasses
my left eye is only -1.2 with 1.75 cyl and it's already shit
reading is impossible with my left eye
basically my right eye carried
I don't have as strong astig, but my diopter is significantly worse. I feel ya
Something just about my arms reach away already is pure blur. I can tell basic rough shapes but that's about it. So text on screen with gaps like on Discords "comfortable" setting will look like just a bunch of lines to me...
If I had $3000-8000 burning a hole in my pocket, I definitely would. I'm at -6/-5.75. I'm just glad I have no astigmatism
Maybe a trip to a cheaper country that still have good medical standard would still be cheaper
I suppose, if you are a big Subnautica fan, just seeing the game in VR may be worth it even if the controls and stuff are the same as flatscreen.
So... Good inside out tracked SteamVR headsets just don't exist then?
The XRE is not a outside-in tracked
Oh wait... read that wrong lol
The XRE is just as much standalone as the Quest and Pico headsets are
but it can be plugged into PC and functions as a SteamVR native headset right? All of HTC's others are
If we're talking PC native headsets with inside-out tracking there only are headsets with their own extra software on top. There's the Rift S, which has a whole host of issues related to USB power (manifest in tracking issues on some systems or more commonly robot mic voice), but generally people consider this to be the best option. There's also the Cosmos, but it's tracking is a total deal breaker. Lastly, there's the Pico Neo 3 Link. It is a standalone headset, but the only one that accepts a DP signal to become essentially a native PCVR headset with a special cable that comes included in the box. Tho the Pico Neo 3 series is generally considered to be a cheaper quality/knock-off Quest 2 
It cannot. It streams via USB just like the Quest and Pico 4 do
Same goes for the Focus 3
The only standalone headset that accepts a native image over DP is the Pico Neo 3 Link, and it still has it's standalone software running in the background for tracking and whatnot. So it kindof is and kindof isn't a native PCVR headset
so it has its own software too? Separate from SteamVR?
OHHHH! I forgot. The Pimax Crystal actually does have a fully native PCVR mode (with desktop software and everything) that natively integrates into SteamVR and does have inside-out tracking
But because it tries to be everything at once it's also one of the heaviest headsets on the market and even when plugged in still runs off battery. With the shorter 4.5m cable which comes included with the Crystal you get around 7-8 hours (if the second USB is plugged into a 5V 2A charger) and only about 2 hours when using the 6m cable or the second power USB on the 4.5m cable is plugged into your PC
The reason the Crystal has a battery is the same reason the Pico Neo 3 Link has one: The Crystal tries to be a standalone headset with focus on PCVR, but I'm not sure if Pimax ever enabled the standalone functionality of the headset
It has to. For the streaming client
Well, looks like I'm gonna have to use outside in tracking. I really don't want to screw base stations into my walls, but it is what it is.
The Pimax Crystal also has it's own software, but it's only for managing device specific settings and providing a driver for SteamVR. It's about as native as it get's for inside-out tracked headsets on SteamVR
So, should I try to find an Index used, or is something from HTC more price competitive used?
I'll just have to put up with the base stations, they're still better than the stupid Cv1 trackers
is there a way to fix the cosmo's tracking? Aftermarket sensors or anything?
The only way I know is to buy the Cosmos Elite, or the Cosmos Elite faceplate and putting that on. It turns the Cosmos into a lighthouse tracked headset, just like the Index
The root problem with the Cosmos can't be fixed. It's the design of tracking lights on the controllers. Rather then using a dot constallation, like every other camera based tracking system, HTC opted instead for tribal lines. They look cool, but really difficult to track for cameras/computer vision algos. As such the controllers constantly loose tracking, when moving fast, when moving slow, when partially occluded by an arm, a hand, the other controller. Plus they're big and heavy, meaning they really have no excuse to loose tracking when partially occluded
So then its kind of pointless to get a cosmos over an Index or a lighthouse tracked Vive
Yup
It doesn't help that the flip-hinge mechansim on the Cosmos (and by extension most WMR headsets) looks cool, but wears out quickly and you'll end up with a headset you can never properly align with your eyes...
yeah, poor WMR, the Reverb g2 would have been the perfect headset for my use case, but not any more.
Tried wearing a weighted vest for added realism in Onward, works pretty well
It has metal plates and is about 8 kilos
Now I gotta find a way to add weight to guns
Maybe a gunstock but I haven't found one I like
With any luck the PSVR2 will become native PCVR soon. Sony already announced they're working on official PCVR support on the PSVR2, and it could be a legit replacement for the gap left by the fallout of WMR...
Likely requires a PS5 to work
Considering the death of VL in the GPU space it's unlikely sony gonna take the native VL route and instead opt for a streaming method.
Then why would they bother adding firmware updates that allow it to work on another desktop GPU? Streaming wouldn’t have any bearing on what device it connects to if it was streaming from the PS5 anyway?
Definitely not a streaming option or an app or update would have released by now considering their backup of unsold inventory. Wouldn’t have to do a single thing to the headsets connectivity if it wasn’t changing how it connected to begin with.
That or an adapter
I mean that as in stream
If you don't want to get an adapter, you stream through PS5.
Either way it isn't native VL plug and play kind of stuff even if you own RTX 2000 card
They wouldn’t be bothering adding support for other hardware if it was going to use the same hardware…..
Nope not yet. Still a couple years away on that.
You still need an adapter thanks to the 12V VL of PSVR 2
Just like how IVRy need both software and hardware adapter
Since sony wants it to work with all modern GPUs
Not everyone. My thunderboltEX4 card has 12v support. I’ve even already shown I’ve had it running without that adapter
We know that PSVR2 can be a glorified display through that connection for some time
But that’s the issue. Nothing else around has that 12v so it’s sooo hit or miss no one wants to drop the money wondering is my C port gonna work.
That's entirely different from being a functional vr headset
Nope it functions full mode just as iVRy shown as well. You need the adapter still if you have the Nvidia card because of a DSC driver issue.
Can you show me source where a PSVR2 just works as a vr headset through a VL port without any extra adapters
It does if you’re in Linux. Have you kept up on iVRy updates?
I don't own a PSVR2, i have no reason to keep updated on weekly
I do check once in a while
Ahh ok. Makes sense. Yep he got some updates and even got it running on a mini pc just because that board happened to have 12v support on one of the front USB4 ports.
Considering most people own an nvidia gpu, the soon official method will definitely still use an adapter probably.
I would think that would have caught many’s attention that everything VL was has been replaced and able to be done through USB4. Just a pain getting OEMs to add that specific support is pretty low.
Oh yep for sure it will! Needs that 12v
So much effort put into playing on a fresnel headset smh
That’s the shit part I’ve been seeing on Reddit too. People not too happy about the whole “vivebox” hanging off their pc….like why? Does that REALLY bother you?
Do people really complain about placement of the adapter
I'd figure people would complain from a price standpoint of needing yet another expensive device
Some have, saying ooh it’s gonna get ripped out, some saying they want it to just plug in on any front port and work…..smh like Jesus sooo helpless in competent it’s dumb.
Let alone any of them realizing the difference between any lens; pancake or fresnel. 😂
Fresnel is absolute garbo after using pancake for over a year at this point
That small sweetspot is unbearable
Truth! I cleaned out almost everything extra and old VR hardware I have just because I want to try the Pico 4.
I occasionally use friend's Quest 2 before owning my own pico 4, the difference is massive. Then like a month ago i went to a public vr rental space while in a mall which has the original vive and meeting fresnel again
Eugh
Was gonna try the pico 4 or the pimax crystal but don’t really wanna touch pimax
The display has SDE (it's the old vive afterall) but i don't mind it
The fresnel however, can't see shit remotely far from the middle
Fuck fresnel
Oh the workers also don't know about IPD adjustment... On pancake you have more leniency on incorrect IPD
Ahh I’m not too worried on its display I’ve been stuck with everything under the sun for some time and swapped or upgraded. I just want something standalone that’s as close as my index as I can get. Of course I understand that’s a goofy ass goal to have but I’m just getting annoyed with the cable and take everything out and put away all the time. Lots of kids around too so I can’t leave it out or she’ll be destroyed
Wait the pico 4 has hardware IPD slider or some rift S bullshit?
Vive of the rental space
Workers don't know how to change IPD, neither do i since i never own a vive
So it's on a slightly off IPD... On a fresnel
The pico 4 has motorized IPD
You set it in the OS and it moves
I don't think I'm letting that go
One of the few reasons i haven't moved to quest 3
Oh ok I thought it was hardware that’s what I read. But knew you used a pico so you knew lol scared me for a sec. Hate that fake ass quest bullshit except for the q1 slider. That was decent!
Oh on the vive! Ok my bad misread ya there lol
The pico 4 on 2544px
Majestic
The clarity is unmatched compared to all the other shit headsets i tried
Exception being quest 3 which i haven't tried
But people said the improvements on PCVR is very marginal, another reason i haven't upgraded
They're working on adapter, as recently confirmed by a certfication application from Sony for a "PSVR PC Adapter"
Yeah I think that’s one of my bigger issues. Nothing seems to be an actual UPGRADE to pcvr either just changing the config of our current iterations.
Going to pico 4 or quest 3 probably gonna be the biggest PCVR improvements around outside of spending the extra kidney money on something like BSB or Pimax/Varjo
Yeah, who knows how long it'll take for Sony to officially release the darn' thing, plus even then, we don't know how well the Controller support is going to be
Yeah I tried the Aero and I liked it a lot. I guess just the outgoing support kinda bummed me so didn’t wanna have a whole mini WMR issue down the line. Thankfully got back everything I paid for on that.
Why won't ms open source WMR gdamnit
No doubt! You know it wouldn’t be that hard if they’re working to remove it as well.
I mean, they did promise to carry Gen3 hardware with Varjo Base until at least the end of 2025, and even then it doesn't mean the thing turns into a useless brick like WMR headsets do. You can just continue to use an older version of VB. It's what Gen1/2 Varjo users have to do and it's working pretty well for them
But I mean every one of those short of the G2 can go lol
Given the tight integration into Windows itself, I doubt they'd do that. They prolly deved it like a Windows extension and to make it work standalone without requiring a specific Windows version for a particular build would prolly require a full rewrite (something M$ has shown they aren't willing to do)
Yeah I think varjo has a little more respect for their customers than Microsoft lol it just wasn’t the upgrade I’m wanting. Learning it’s not really a thing yet and just trying to play around with anything I haven’t used yet.
Just figured I'd mention it, since a lot of people, especially on the Varjo discord, liked to doomtalk of how Varjo is doing a WMR to Aero users. They are not.
But yeah I will say that Aero was great. If it had a full setup like an index or vive I probably would have kept it.
Oh god yeah it’s easily apparent they’re not soft disabling the aero like wmr lol
But of course I can understand the trepidation lol
Yeah, they just stop providing software updates. They're not making it literally impossible to run the hardware on purpose lol
It's similar to when your phone stops getting updates. Nothing prevents you from just continuing to use the device with the older software 
And it's not like with the StarVR, where the driver was kinda hack and Steam did some updates breaking those hacks. Varjo has set precident that their drivers are stable enough that even very old versions continue to work just fine with newer SteamVR versions. Heck I could go back to VB 3.4 (the first version of Varjo base to support the Aero) if I wanted to and it would just work...
They just must have had bigger hopes on them WMR headsets to distinctively pull the feature. I mean there really isn't anything hindering about leaving WMR support enabled in windows in its current iteration. But to specifically remove it does take a bit of extra work considering how they tried to integrate it into windows like you said too.
But of course if no ones wanting to use WMR I see that side of the arguement too.
My guess is that it's so deep into the system that a lot of changes to the system also require touching the WMR code.
So while it might be some effort pulling support, it's probably way less effort in the long run to remove it now, then to just keep it and not update it
Unlike stuff like the screensaver control dialog (which really only has one dep on the screensaver settings API), WMR was touching stuff like the app list/startmenu, app rendering, modern Settings, hardware interrupts (to startup WMR when you plug a headset in), it's own Bluetooth stack (to allow headsets their own dedicated Bt link to the controllers), etc...
That was my guess as well! Figured they "could" leave it be but like you said its sooo integrated into everything that there would be more hassle in the long run when support breaks or some windows update breaks it causing more trouble than its worth.
Lol i was considering between rtx 2070 super with only displayport and hdmi or spend a little bit more for 2070 super with a virtuallink port and is a blower card
For psvr2
Same here for a Radeon card before the updates lol
Personally I don't mind having an external box for the VL compat. Means the USB-C port is in a more acceible position in the front. Also gives me a bit extra cable to work with
Anyone tested the PROTUBE FORCETUBE ?
And how's the compatibility on non supported games ?
is it really worth getting a shit card just for a VL port
i mean it's not a bad card just not worth it
that 2070 super definitely not pushing the resolution wanted by the PSVR anyway
its for ITX PC so air vent is terrible anyways
if i use non blower then i might invest extra into 2, 3cm fans
Now if say this new PCVR adapter for the PSVR2 allows me to use its full functionality like per say using it for a dual monitor that’s DP-alt and power as well and not just for the PSVR2 I’d rather have that. The port upfront is extremely convenient.
Likely just a VL standard box. Should be DP compatible, tho it packs the DP signal differently, so it might not work with every DP-Alt mode monitor...
Yeah here’s to hoping though! lol
Thoughts on PSVR 2?
I mean the price us radically different
Is*
At that point it depends on how much you're willing to spend
ill spend either amount more wondering if the quest 3 is worth the $350 more
I’d honestly just get the quest 2 with good accessories like a battery strap for simulators
Unless the quest 3 at 570 includes a strap
no 570 is just for the headset and cable
is the visual quality much diffrent?
Even here in the Middle East it’s cheaper
yeah compared to a quest 2 fully maxed out being $300
Uhh, through a PC I don’t think it’s that much different
Barely noticeable I’d say
ill get the comfort bundle and whats a good battery pack
BoboVR
and does the quest 2 come with a link cable?
?
Separately sadly
BoboVR makes the best battery straps
Reduce facial pressure: The gravity balance and distributed design is adopted, so that the gravity of the product is evenly distributed in different positions of the head, reducing facial pressure. The design is adjustable with 5 different nodes, which can be freely adjusted to the most comfortable state to adapt to different sizes of head shapes
m3 pro any good?
Get a kuject one off Amazon
It also charges the quest 2
24 dollars
thats one of the battery packs
M3 pro is for the quest 3
oh
The link I sent is for the two
im sorry im stupid
ima do the m2 plus because that comes with a battery charging stand and 2 batterys
yeah i know nothing abt vr other than i want it for msfs
It’s really amazing, if you get the right stuff it’s honestly magical
earlier today i was looking at 43 inch monitors and realized for $700 id be so much better off with a vr headse
I am using a Pico 4 right now
With my PC
(Which is also a great option similarly priced to a quest 2)
okay i have the quest 2 comfort bundle and a m2 plus battery in my cart anything else i need?
lemme check it out
its $470
Oh, I remember it being cheaper
It includes a strap already and is much more comfortable than the quest 3 and 2
the second strap is the elite strap
Yeah
oh mb forgot thta
Kuject charging link cable is really good
that?
Yep
You can add me on discord if you ever need help setting stuff up I’m always online xD
Looks great!
Thank you! ill try not to bother you unless i run into a issue
i could get it all now but it would be tight for till friday so ill just wait to get it till i have the money
Ooo I feel that, I always run short on money because I do stuff like that and end up barely having enough for food xD
Thank you so much everyone else who "helped" me just confused me more you actually explained things in a reasonable way
just straight to the point
Tysm!
also i only use wifi for my conection that will work right?
i heard wierd things like you need ethernet
If you use wireless connection, aka airlink you need Ethernet for it to run well, but in this case you got a link cable so it doesn’t matter
ohhhh so for air link you need ethernet?
Yes
It’s not a must but I didn’t have any luck running it on Wi-Fi
What you are going to use is Called Link, which is cable not Wi-Fi
lol when i bought all my flight sim stuff (to the tune of around $800) i remember living off hot pockets and instant romen for like 3 days lol
Oh my god xD
ngl it was worth it
I have been in VR since the quest 1 came out, and oh my god has it been a journey
Been through so many headsets
what all have you tried?
wow only $325 total
abt same price as one of my 27 inch 1440 monitors and its alot better lol
Quest 1, HTC Vive, Quest 2, Quest 3, Quest Pro, Pico Neo 3 Link, Pico 4, Valve Index
bros a collecter
Yes 😭
mind if i ask what the benifit to the battery pack is?
I mostly give away the headsets I don’t use
do you happen to have a quest 2 or 3 laying around??
Oh, when you want to play standalone or wirelessly, you kinda need that
ah okay
It’s not a must honestly when using a PC with link
makes sense how long will it last with the battery?
if im getting the quest 2 i wanna just get everything for it that will help the experience
Yeah understandable
oh wow that pack adds 2-3 hours to the battery length
i can actually play dcs in this then
Yep, and you get two
You won’t need the battery though unless you go wireless
The Kuject cable charges the quest
While connected to the PC
yeah thats what i liked abt the plus version its only $30 more
oh so i dont need the battery? everything id play would be sitting at my desk so i dont mind being teathered
Oh, in that case you don’t really need it, just use the Kuject cable
wait i somehow only now realized i can also play actual vr game
Since you already get a strap with the comfort kit
would it be a nice to have? incase i do begin to use it at my desk
It’s definitely nice to have, you will also find that the quest store has a lot of very good games stand-alone
And the battery provides a lot more time
would a aftermarket head strap be better than the elite?
Yes, the elite straps are not that good in terms of durability
The BoboVR m2 plus includes a strap
It’s not just batteries
what would a btter one be
The BoboVR you added xD
oh so i dont need the elite strap then
Yeah you don’t
That’s why I was wondering why your getting two xD
even more reason to get the battery pack ig
wait i just realized i can play beat sabor now!
okay that makes ALOT more sense now
i apoligze for the 100,000 questions
It hurts
okay whats a good one
No worries!
AMVR or VRCOVER
for things like this i like to know as much as possible
Yeah it’s all good’
this?
Yep
for flight sims would the hand grip things be good to get a cover for? i see some that look grippy
Uhhh, do you have equipment for flight sim or you plan to use the controllers?
If you have a joystick I mean
yeah i have flight sticks and throttle and 200 other things lol
Oh LOL
my bank account wants to strangle the company i get it all from
Then you don’t need the grips, but I love the grips for shooter games etc
I’ll say tho, the quest 3 is not much different in resolution, but the lenses are way better, but if it’s your first headset I don’t think you will notice unless you will use a quest 3 and 2 side by side
So I think your good
Yeah
these any good?
Also what are your PC specs?
Yep these are great
5800x and 7900xt
Ohh okay
So, I’m not sure about the GPU, AMD tends to have issues with quest link and air link, but it might have been fixed by now
uh oh
Hopefully it’s been resolved already but I’ll check to make sure
Lemme ask someone I’ll brb
okay
Doesn’t look too hopeful 
what...
You’ll need to use specific older drivers
New drivers breaks encoding and some other stuff
this isnt meant to be argumentitive but this proves that wrong
In this video I will be testing VR performance on the RX 7900 XT to see if the performance is as bad as people say it is.
#amd #VRGaming #radeon
Time Stamps
Intro 0:00
Specs for Testing 2:00
No Man's Sky 2:43
Beat Saber 3:56
Sniper Elite VR 4:30
Serious Sam First Encouter VR 5:14
Half Life Alyx 6:12
Conclusion 7:39
Thank you to everyone ...
it says its fixxed now
this also seems to incinuate it used to be a major issue but now its good
If you appreciate the work I do here on the channel and would like to help me create more content like this, Super Thanks is a great way to help out. It allows me to purchase new GPU's and games making these videos possible. Thanks! 😁
Want to purchase a Powercolor Radeon RX 7900XTX Red Devil? Consider supporting the channel by using my Amazon...
@rancid charm do these seem to be good sources?
i just asked in some servers and it seems to be hit or miss, you might not have issues at all, but you might have XD
well worse case ig i can still play games on it
yeah
just one last check this is everything i need?
got my steam ready lol
any games that would be good on it?
oh beat sabor
@rancid charm sorry for the ping but is a stand good for the quest?
dosent have to be this exact one but this idea
Yeah it’s alright
Okay I’ll order it all Friday I chose to not get the stand because I can just leave it all on my desk
Thanks for all your help!
You’ve gotten me farther in a hour than anyone else has in a entire day
Got a new toy 😉
A PROTUBE FORCETUBE
It's the storm 12 joules model
Basically there's vibration and it kicks your body when you shoot
Dude i just got the quest 2 and the games are way too expensive
Cant i just buy the version on steam then run steam vr
If you have a goof PC and some kind of steam link/airline/VD working then yeah
Is a 2060 super enough for most games
should be
Just check your games recommended specs
guys do you think investing in an AMVR face cover is worth it?
2060 super user here yeah
how do i connect my quest 2 to msfs
on my pc i have the link cable
i have msfs off gamepass if that changed anything
that is tricky you need to run Quest 2 PCVR in OpenXR
whats open xr
Only you can tell
Try I guess ?
Is this a good quest 2 link cable?
I tried Elite Dangerous and it looks really good and feels great to maneuver as well. It did force me to stop after like 10min because I got dizzy, still have to get used to VR, though I feel like either it's gotten better or the game isn't as bad as others in my library
yes
yes
Ok i recently got the quest 2 and the battery life is horrible
I saw you can add battery backs or something can anyone recommend a good one
highly recommend just getting a small 10,000mah pack from someone like anker and strapping it to the back strap as a counterweight
I strap 20000 on back as counterweight and battery life extender
the large lad
got this recently and its good
USB wont work with oculus
i tried it with mine and it wouldnt work
snytech has a cord that thats usbc to usbc
only 3.0+ USB works*
wtaf do you mean lol
usb 2.0 works as well?
idk where you got that from
literally every streaming app out there telling you to use 3.0?
not only that, when i ran my friend's quest 2 on a 2.0 link it ran just fine at 120hz
telling you that its recommended
So whats the difference between using both?
USB 3.0 is faster and is full duplex
more power too altho not nearly enough to charge
The PlayStation VR2 PC adapter launches August 7, letting players expand their game library with thousands of SteamVR titles. https://t.co/czluXvqmKk
My setup rn 3800 MHA and a short cable, held with cable ties
There's a tiny sliver of hope that they just added this because no games support it right now, but I doubt it. Enabling HDR support in SVR could break games in even more ways then canted viewports do, and for ET they would've needed to code their own api, which Sony is likely not willing to invest the effort in...
I wanted psvr2 for easy cheap eye tracking for vrchat

Also as long as the tech is exposed i imagine we'd see a good amount of foveated rendering mods even if theres not official game support
i would be frustrated if i have to put EyeTrackVR on a headset that literally already have eye tracking
60 euro
ouch
Let's be honest tho:
Did anyone really expect that the PSVR2 would magically support features on PC no other mainstream headset has? With Eye Tracking, ok, I agree that that's stupid, but probably not without reason (would require extra software dev, extra API, unlikely to be supported by games natively), but many of the reasons also apply to the haptic triggers, and that for sure is a PSVR2 exclusive feature.
The HDR, as I mentioned before was only added to SVR rather recently and no other headset has it, so it could very likely be that enabling support for it breaks games. Plus SVR has only HDR10 support, what if the PSVR2 is HLG instead?
The fact that they straight up said those features aren't available is stupid, I agree, and parts of why is likely just lazy development (just throw together the bare minimum of a driver to get it working and just rebrand the existing VL-Link box from BizLink and call it a day), but for most of the features I can kindof understand why. Sony envisions the PSVR2 to be kinda the Apple experience of VR: you plug it in and game. No fussing about with any configs and other nonsense. Adding extra toggles just for enthusiasts would've gone fully against that notion 
surely i dont expect everything
the haptic controller was my 1st thoiugh of wont be passed through
would be cool if Sony move their console exclusive into PC with VR as well and that will make full use of headset features
That's actually the cheapest I've ever seen a VL linkbox be sold at. The previous low for these was 150€, which was the aforementioned BizLink one sold by Varjo. I believe Varjo actually stopped selling to consumers, so now your only option is that same linkbox from VRgenieers, who sell it for 300€
i agree actually
well but also i want to know if its possible to make 3rd party headset to rely on Sony adapter
that would be really cool
And I'm curious if you even need the Sony adapter. Imagine if you already have say a Varjo headset with a VL linkbox. Could just plugin a PSVR2 and have it work?
Because if one way works, the other should too
also sony did not make any implementation for existing virtuallink GPUs seems that will have to rely on iVRy
Did they explicitly say that you need the VL box? If so then that might hint at some special sauce in the adapter...
Guys for these wont the grips cover the sensors and mess w the tracking
Should i get a quest 3?
Tracking should be fine
@SadlyItsBradley I am going to be announcing the fact that I am working on a new HMD at AWE!
yea thats my plan
It’s pretty good now that steamlink is a thing, but wifi or usb compression kinda ruins it for me sometimes
In thinking about waiting for the valve deckard even though it will take for ever 😭
But the pancake lenses on the quest 3 would be fire
Yea fr
Idk i love vr but im not sure if ill get it
its so fun
ive been playing through vertigo 2
peak game
The red rubber grips don't. At least for Quest 2 controllers. They will cover the sensors on the Quest 3 controllers however, and so does the clear ring cover that seems to be included
On the Quest 2 controllers the tracking sensors are only in the ring above the input panel
from what i understand about PSVR2 shortcomings
PSVR2 missing features in PC:
- HDR (idk why)
- Headset feedback - no PC games can take advantage of it
- Eye tracking - SteamVR Eye Tracking is not ready(?) & Sony does not want to spend on developing PC API but this can be modded by 3rd party or updated in future
- Adaptive trigger - no PC games can take advantage of it
- Haptic feedback - no PC games can take advantage of it
Notable things that do get: - OLED display (Cheapest production OLED headset)
- Finger touch detection
- Foveated Rendering (fixed)
- Passthrough
- 3D audio
Unanswered question:
- DisplayPort 1.4 requirement but does it require DSC?
- PSVR2 controller connects via bluetooth to PC? Does it work by default or need firmware update?
third cable that is not DisplayPort or USB is that power cable and is it included in adapter?
if Sony never updates eye tracking then relying on iVRy or 3rd party is the bet
I mean it’s pretty straightforward why most features are non existent. No PC games have had the PSVR2 in consideration for their development of whatever app or game they make so it just doesn’t magically turn on when it’s plugged in. I highly doubt they would sell the adapter without the required power adapter either as that’s more or less the biggest issue with getting the headset running on more or less all compatible PCs. You don’t get a brand new in box PS5 without the power cable lol.
Like you said most of those features will probably be enabled or modded in by the community before Sony gets a practical application implemented.
I would assume so. Their adapter box is defo not 100% identical to the existing BizLink VL boxes. DP and USB coming out of the box are swapped and the DP one isn't hardwired, only the USB one is.
But given that VL requires 12V PD at some Amp number not deliverable by normal USB ports on PCs, that third one is most definetly an external power input
I'll be honest, I'd rather have that, then whatever jank Meta did with their Rift S and Pimax with their 6m cable
Pulling all power directly from the PC is never a good idea. HP learned that lesson while developing the Reverb G2 (hence why the power adapter on it seems like an afterthought, yet mandetory; it was originally optional after all)...
I can never emphasize this enough to any of my friends. They have numerous issues down to the simple ones like "oh why are my 4 external HDDs off 1 hub not connecting or disconnecting randomly" while using a 10 dollar usb hub off amazon with no extra power......
VR just makes it soooo much more confusing to some who dont even know the actual difference between a 2.0 and 3.0 port or cable.
I do wonder though about your comment earlier about using that PSVR2 adapter on another HMD that uses the same VL type requirements. I would think you could use it for other headsets as long as they dont have that adapters capabilites locked down just like the PSVR2 itself was.
I mean... I am considering getting one when the adapter launches in August and testing it out with my Varjo VL adapter. Ofc would get the official adapter as a backup just in case, but if I don't need it I could just return it 
The thing that I don't know is whether the PSVR PC adapter has some sort of special sauce in it, which makes the PSVR2 work only with the official adapter and/or if there's any extra stuff in the adapter preventing other VL devices from working with it
Their software might even check specifically for the hardware ID of the official adapter, but there's nothing else preventing compat as well 
Thats very true. I would guess that its basically the same like you said as the Bizlink adapter but it has Sony behind it and they have that tendancy to artifically lock something with no practical reason behind it. But that would also make for any other VL adapter users able to have a cheaper replacement if it does work with others!
They prob don't need to artificially lock just make it incompatible at all
Well we know they dont need to as with the PSVR2 already. They simply just have the track record of doing it......
Many people are quick to blame PSVR2 lack of feature on PC as artificial limitation when in reality Sony just did not invest in it
Umm of course they didnt. They made the PSVR2 for the PS5 not a PC.
They did not block feature just did not make it work
Right....you have to put the code in the system to take advantage of the hardware. Thats why apps on PCVR use PCVR headset features and not a console VR headset that never was designed to be used on PC.
No Tyrel they did not take out
They just did not put in
Also only HDR abd Eye tracking are real let down rest are PS5 exclusive
Lol yeah sounds like he a little angry. Once its out and on PC itll be the same as the iVRy situation. Give it a bit of time and those features will be unlocked to some degree. Maybe not as simple and straightforward as using a console would be but still. Just like with using a PSVR2 on PC. The community will make it happen 🙂
More pico leaks
i'm definitely upgrading to it if it actually releases in the future
The thing is tho, we in the enthusiast space like to tunnel vision and hate on things because certain things aren't available, but I see it this way: plenty of people will be completely happy with what Sony delivered. It's the cheapest production OLED headset on the market right now, plus it's a proper native PCVR alternative to the flood of standalone devices
I think it's a cheaper upgrade path from index
It sucks that basically everything that made it special are PS5 exclusive, but with most features (including HDR btw) it's completely understandablem, because literally nothing supports those features, and likely never will on PC (not with the current hardware landscape at least). Eye tracking is also quite a doozy. Basically everyone has their own interface, and with devs already maintaining Vive's SRanipal and Meta's propriatary OXR interfaces and basically nothing else, I doubt they would support whatever Sony would cook up anyways either
The problem is lack of standardization, especially on the PC. And I can fully understand Sony not willing to put in effort for niche features they can force on devs for their own home turf but will likely never be used outside of it
YO
And given that they basically did an MVP (minimum viable product) for PC support on the PSVR2, I doubt they will have it locked down much either
Its 3rd party job to make eye tracking compatible with OpenXR
the question is, should you get a meta quest 3, or a psvr2 + adapter, if you already have a powerful pc
i'm leaning towards psvr2 tbh
neither is an all rounder if you like wireless Quest 3 is still the choice
but OLED is rare and nice i would sac wireless for OLED
I just pick what is best for me i wont get my dislike preventing me picking best product for me
unless they are hand in hand same quality
i really hope oleds will be more common in newer headsets
OLED have burn in issue at high brightness and pancake needs like 5000 nits
idk how OLED headset manage to stay bright long
Does anyone have good through lens pictures of the psvr2
no but thru lense doesnt show much since like
quest 1
could yall imagine a pcvr headset with pancake lenses and OLED display
i must say pancake lenses are way overrated
ive tried them a few times on the quest 3, i really do like them
not sure if its just my eyes but the frasnel lenses do not work great for me
just always seems a little muddy
Hey, so im wondering, is a Quest 1 for 60€ worth it?
I have no experience with real VR Headsets, but ive played a good amount via a Cardboard System, with a Kinect for body tracking, and seemingly don't have any massive issues with Dizzyness or such with low resolution or even lag/low refresh rates..
And since im on a tight budget, that 60€ pricetag seems very tempting
It got some issues though, like bad battery life (id probably run it off a powerbank anyway, might even do a battery delete mod so its lighter), and some issues with controllers, like stick drift and a broken but glued ring.
Id want to attempt to fix the stick drift, as im not particularly scared of taking things apart.
There is bigscreen beyond
If ring is broken it is almost impossible to repair (i tried myself) especially stick drift even harder
The biggest problem with quest 1 is its discontinued and will no longer get feature update and is a matter of time before it fails to run on PC or standalone
No apps will update on quest 1 anymore
Not worth it
Quest 1 controller is quite hard to repair and does not help that spare part is now impossible to find. There are also awful traps while trying to disassemble like fragile ribbon cable that i broke during disassemble plus shear amount of force and precision to unclip those things while being glued
The ring is no flat surface and heat gun is not cheap
Quest 1 is almost usless at the current time I recommend buying a quest 2 it’s on sale for $200
Quest 1 has no price it’s worth it
but thats $1,500 not including taxes, plus another couple hundred for tracking sensors and then a hell of a lot more money for index controllers
psvr2 might be the play for pcvr until the new valve headset
Yes and that’s the price for a oled pancake lense
wellllllll
thats the price for a custom vr interface designed for your face, compact into the worlds smallest vr headset
and lightest
im just talking about a quest 3 with its "gen xr2 snapdragon" and mini computer built inside gutted out, and spend those costs on improving panel and making it pcvr exclusive
which the price of micro OLED displays would be outweighed by the standalone aspects, so if a company (Valve) took a similar approach but made different things priority
we could have a decently priced pcvr headset
By only running like 5-10% of the time. Screens in VR (including all the OLEDs) stay black most of the time to improve motion clarity
The screen might be 5000nits at a 100% duty cycle, but on a 10% duty cycle averaged over time it's actually only running at 500nits. It's very brief 5000nit flashes, but you catch my drift
Do lcd do this
Im confused, why would current games that support the quest 1 suddenly stop working? Especially PCVR, isnt it just a controller + monitor in one at that point?
Also, id probably like to develop my own games anyway, so it wont be a massive issue it internally wont run newer games, thats what the pc is for after all-
200€ is simply too expensive for my budget, and generally too much for me to start into a hobby (sure i started with cardboard vr, but thats no comparison even with everything set up). There are other offers that are 80-100€ for a better condition quest 1, and aslong i can play the games that came out for it and pcvr, id be happy
As for repairability, ive repaired many phones, laptops, and other devices like consoles, controllers and simmilar before, i aint particularly scared of what the quest 1 needs you to do
Like said, i even considered doing a battery delete mod
PCVR relies on Meta updates and once meta stops updating compatibility will break
If you have a PC
Rift CV1 or HTC Vive will last longer
For standalone games the store no longer gets update and no game is allowed to be published nor uodate anymore
I mean.. side loading exists.. kinda like the homebrewing scene.
But this is odd.. why would it?
Dont the drivers and stuff continue to work and provide the needed position and tracking data?
Like, why would it just stop working? That would be like saying "a windows 7 laptop is completly useless and unusable because it got no updates anymore"
While the hardware still has all the crap functioning and stuff
Like, isnt pcvr or stramvr or whatever its called standardized?
So unless there is a big revision like pcvr2, shouldn't it stay compatible?
Cuz if not, all old pcvr headsets Should be not working anymore either, no? In the end, they also just provide the sensor data to the PC via a driver, and accept a display in..
Although the rift cv1 does look promising.. ill check the vive aswell
No the Oculus software wont work with your quest when version is too old
Speaking from Quest 2 experience
No the sensor and stuff wont stop working but its useless if headset itself cant run much
Quest 1 still gets security update and fixes until 2024 after that no security nor feature
And because you cannot publish apps Steam Link or VD won't be available for PCVR
Sideloading is an option but who will continue making app for discontinued headset? Maybe ALVR? And any bug fies wont be able to fix so any headset side issue will be permanent
We still don't know whether Meta will unlock bootloader like Oculus Go but without that its a slowly decaying device
You want to buy Quest for game dev? It does not make sense to buy Quest 1 for neither standalone purpose nor PCVR. It works for PCVR for now but its future is uncertain and all roadmap leads this headset to software issues unless Meta unlocks bootloader.
I would say it makes more sense on native headsets like displayport/hdmi headsets or buy a long term support vr headset
Besides if you have no experience in VR game dev i suggest starts creating contents inside VR games like VRChat Udon which wont need VR before deciding if you want to invest more
Old PCVR headsets does not have this issue because they do not rely on Meta updates to run standalone software. HTC Vive and Oculus Rift CV1 from 2016 will outlast them because those are native headsets that does not rely on software to encode and decode between headset and PC rather they connect directly with PC and use OpenVR standard
Those headsets will break when OpenVR breaks so badically like any SteamVR headsets
Quest 1 have no native way to connect to PC because it is standalone headset that relies on hardware decoding and software to get data from PC and those core features are under threat of Meta lack of updates
I forgot about also this your headset seems to be at point of planned obsolescence especially that drifting controller that is really hard to repair and Meta have no interest in fixing it
Cant i just keep an old oculus software installed?
I don't know
I mean yes, not only for game dev, but aswell. I dont see any issues developing for older hardware, i see it like the homebrew scene for the 3DS and such.
I do have experience in Gamedev (and development in general), just not particularly much in the vr side of things, but from what ive seen, it doesn't seem too different
Oh, well that explains a lot. I wonder why it doesn't support OpenVR though then? I would guess that it shouldn't be too difficult to manage to make it support that.. even if it needs software on both ends.
As from what i understood from how you explained it, openvr just expects a display out and sensor data in.. which seems manageable?
Fair enough. So that point is a 50/50.. mhm. So its half a sinking ship, half chance it could just continue to work
I guess ill wait until EOL hits, and see what people say, if its still useable.
The price will probably drop with EOL hitting aswell id guess
To make it work with OpenVR is to rely on software solution which Meta provides via Oculus Software or 3rd party like Virtual Desktop
Steam Link is out of reach due to store not supporting new app publishing
I mean.. i dont see why meta would actively break whats working..
So if their software works
And openvr doesn't change
As for price dropping i think its already rock bottom
(which old headsets rely on)
I dont see it stopping to work, except perhaps a revised login on the meta app, that the old versions cant manage
But id hope meta would remove a login to use the link software
You can actually
OculusKiller is one way
Oculess is another way
Ah not headset side
Yeah, thats fair. You cant get a mobile phone for 60€ and have it be semi modern- crazy that the quest 1 is at that price
Exactly
I don't see issues except a software issue via a revisioned loginsystem or some crap like that
Cuz openvr wont change obviously
Plus price may increase due to 2 possible factor thet is due to rarity offsets supply making rare product expensive and possibility of it being hacked/modded/bootloader unlocked
spotify car thing.
I wanted to get one to mod it, completely sold out.
Quest 1 will increase value not because of quality bb because of rarity or expanded functions
If you buy quest 1 then expect to upgrade within a year
Also most indie dev dont make PCVR games
They make Quest games
Because you make wayyy better money there
You need to understand i live in jank.. i used cardboard vr + kinect + joycons for 2-3 years depending how you count it..
And im not out for money
Like
You know
Maybe dont make vr game?
Investing in vr without industry connection is a loss leader and waste of effort as a developer
I develop my stuff to work for Win95.. that way they even work under Win11, atleast my desktop applications
I really really dont value my time
And i really like old weak jank stuff
I dont develop for money i develop for fun
Try out VRChat and learn about its dev community before try VR you will get a bridge to PC-to-VR experience
I make games in VRChat before port it to standard game
Ive played around in vrchat with my cardboard vr setup, im really not scared of vr development
Ive written my own game engines and stuff
I only use C, OGL, Vulkan and the OS Calls
Written own abstractors
You know what game engine is dominated in VR?
Unity and Unreal
Duh Unity uses Meta SDK
Try GoDot then
..
Thats not one bit better
I write C code
The language that unity and Godot were made in
Or hell, even windows and linux is mostly C/C++
To put it differently, i make my own "Unity"
I admire your willingness to code in C but you are lone wolf in PC let alone PCVR
That is not a complement
I have nothing to say anymore
Yeah like i dont understand why you're trying to tell me to use vrchat to make games or something, or unity
Aslong as sideloading, openvr (apparently thats what steamvr/pcvr is) still work, im happy
Aka, aslong as it wont become a brick, i dont particularly care that its gonna be EOL
The rift cv1 is interesting, but still kinda expensive, and all the sensors and such seem like a pain..
Very cable heavy
Thats the appeal i have for the quest 1, technically i could do whatever i want with the internal machine on it
And a extra bonus is that i can connect it to my pc and play VR games from my PC, on the oculus
I misunderstood who you are. Once you mentioned C, OGL, Vulkan I realised you are one of people that just have to be different, something else. We are not on same page, no need to be on same page.
Do whatever
I mean, one of those is not like the rest. Vulkan at this point is just the normal cross platform graphics API. Making things work for win95 though, that's gonna severely hinder potential (and also wouldn't work with Vulkan...)
It won’t on quest 1 I recommend saving for a used quest 2
It already is a brick practically
It won’t work with pc because the oculus app won’t work with it
(it would work with vulkan, you essentially just need to wrap all the original windows files with your own wrapper files, and redirect all vulkan related stuff to your own kernel level code, ive done something simmilar before on XP)
May i ask how so? Ive seen people on YouTube still use it for vr like 3 weeks ago or something like that
Because the oculus app that holds the drivers for it are what enable it to work on a PC at all. Once they say release a new store version with a game or app you like and download it you could be downloading the version that removes the Q1 drivers. Yes there’s open source but it’s never the same. Nor is any of anything you purchased in the Meta app going to be able to be used on it anymore. Meta blocks updates and new app compatibility. There’s no practical reason to have one except to use it as a pcvr headset until the drivers are removed. It’s a brick.
Once it’s removed from the meta app it’s not going to be of any real use, parts are harder to find, and the hardware is showing its age in comparison to anything else. It’s slow and absolutely crap.
All drivers and support for it on pc and standalone ba e been deleted from existence making it literally unusable
I heard it already dosent work for pcvr because the app already doesn’t recognize it and you need that app to run anything on pc
It works fine on PC still. Whoever told you that is dumb.
It’s had most of its app compatibility ripped out of the meta app. It’s basically good for a PCVR headset OR if you have a beat saber custom song log on it you want to keep.
Well then it’s life isn’t gonna be much longer
Again I recommend just saving for a quest 2
Yeah nope it’s well on the way out the door. In standalone it’s very slow and choppy. It’s just too slow to be of practical use and has been upended by the Q2. For the price too there’s really no reason to bother with a quest 1 anymore.
Yeah
Quest 2 is great that’s what I use
I got it recently for cheap
It was only $200 new
It’s good for the price. Or entry level VR uses.
I use it for msfs so it’s basically same as the quest 3 for pcvr
lol the resolution is much higher and way better lenses. It’s nothing like a q3.
The resolution is almost the same the lenses are the one place you could argue that
That combined with the resolution and refresh rate make a whole lot of difference.
Yes I know I own both.
The only thing I dislike about my q2 is that on the edges of the screen it’s really distorted which is the lenses I believe
It’s the combination of all three. The lens along with res and refresh all play an impact on how the image looks. This also only applies on standalone apps as when you’re using link you get compression no matter which quest you’re using.
For MSFS on quest they all have low image quality just because of how the image gets to the display. Unless you’re on a native PCVR headset it’s going to look significantly worse just because of it being a standalone/wireless device. Can’t beat a good ol direct DP connection. Index FTW! lol
quest 2 is outside my comfort zone for starting a hobby. too expensive.
i dont plan to play modern quest games on the quest, mostly interrested in superhot, perhaps beatsaber, and waltz of the wizard. if i would be unable to use my purchases later on, i would not be afraid to pirate them back onto the quest, even if its a older version. otherwise, i dont plan to update the oculusapp on the PC, so i dont think i need to worry about the drivers dissapearing, because as far as i understand, vr games on a pc use the openvr stuff, so, aslong i have the old openvr drivers installed, it should work fine, no?
It’s as budget as you can get for a working vr headset
well, the rift cv1 looks better tbh
like atleast that thing isnt 4x the price
and once again, it just seems that aslong one doent update and meta doesnt do some stupid login bullshittery, i dont see why it would stop working-
That’s a little better than q1 but it’s still on its way out the door
You do know you need a meta account just to use it right?
how is it on its way out if all it is, is a screen, some sensors, and a controller?
Support for it
why would a screen, sensors, and controllers need active support?
Because they are always running threw metas app
controller software and screen spftware can reach a final state-
Yes but after awhile of Being there they fully drop it and make it all unusable
yes, but if i just run old meta apps, that in the end just speak to a non changing standart (openvr), whats there to break?
It will literally just stop working
only because they drop it, i dont need to, do i? i can just choose not to update
like
you can bypass the quest 1's login stuff
No it’s not a update it’s just it literally will be a paper weight it dosent matter if you don’t update it
no you dont understand
liek
what im trying to say
PC VR games-
they use a standard controller api
no?
Yes they have to run threw metas pc app
And once the app dosent recognize the headset it’s over
and a standard display out api thingy, no?
yeah
just dont update the app
That’s not how it works
yes it is??
It dosent matter if you update it or not it just WILL NOT WORK
the app wont need to support newer headset firmware, as the headset is EOL, and the standarts that PC VR Games use, isnt changing-
so why would not updating
not stop it from breaking??
the old app still will recognize the old headset
it will still link
it will still provide all the standarts that pc games that are vr want to use-
and so..
where is the thing that breaks?
Because it wouldn’t be a update that breaks it
is the headset just going to explode or what
The drivers
the drivers are the app.
No it will become a paperweight
dont update the app, dont update the drivers.
Not fully
The drivers auto update
You can’t use the app without the drivers
its like with old mp3 players, use old software on old windows, and itll work
Making it unusable
…that’s not at all how it works
you know you can lock driver updates, right?
or even roll back drivers
Not when it’s built into the app.
You can’t do any of that with the meta devices
Then you can’t use most apps or games then?
why not??
You only like VR stuff from 2016?
Those have been updated since and won’t work
(and no, not 2016, but rather the date that the quest goes EOL)
Beat saber loses quest support in November…..no updates no new song packs and no online use.
i still see people playing it,, worst case, ill sideload odler versions..
Steam vr will still work tho
bold to assume id want to use online, or that i wouldnt use beatsaber via my PC
yea
steamvr/pcvr/whatever the fuck you wanna use
Quest version dude. SteamVR games don’t lose support lol
But for steam vr you need the quest app support to open it
NO, im talking about Quest side and PC/Steam side.
Which once it’s dropped it won’t work
yeah, use the old version, steam will launch vr even with the old meta software
You can’t use old versions tho
steam doesnt care if meta isnt updated
No but it won’t work
The app and drivers
Bold to assume you’d use it any realistic way? No you’re just trying to say whatever you can to make the quest 1 seem like the appropriate purchase. You can’t use the oculus device on steam VR without the meta app…..the app that holds the drivers
the app wont know if there is new dirvers if i sandbox the app and block internet acces to just the meta app?
You can’t do that
You can’t just sandbox it or whatever you want dude. Don’t you think people would do that and be making it known to keep the Q1 active? lol no.
god.
You need WiFi to run meta all and steam vr won’t run without meta app
now i just wanna buy the q1 to prove yall wrong lmao
You’re trying to say you have some secret way to make a q1 last forever. It won’t. Just facts.
That’s been your objective the whole time…..telling people you code for windows 95 like that’s some kind of thing to be proud of lol
ok, so: boot quest app through login with internet, then cut it. it wont be able to download new drivers. also, you could just dns block the download servers for the new drivers
Mate, this fella is claiming to have solo developed Vulkan drivers. Projects amounting to 10000+ work hours by teams of developers at Nvidia, AMD, or Intel. I'm sure they can figure out a way lol
Can’t see any new apps or programs either since can’t update lol
No offense but we are the ones here with experience and you’re arguing all of our advice when you have no experience with this if you won’t listen to the facts then I’m not gonna help you can waste your money on the q1 which is a paper weight if you want
atleast you can launch my software on god damn anythign youll run across
Exactly he hasn’t
Atleast? It’s not a plus dude. People don’t want slow ass useless computers….
Like wtf? Next you gonna say you use dialup over fiber too…..
wrong, i have never claimed to have developed anything vulkan related, all i claimed was that i have passed vulkan calls to a alternative Kernel.
If you won’t listen to any real advice then I can’t help you and I’m not gonna waste my time trying to help you from wasting your money on a paperweight
you can imagine it like Wine fir Linux, but on windows.
He has no understanding of how drivers work. I’d bet iVRy would just blow his little mind.
This is just gibberish lol
Yeah
...
Yeah
No because we’re talking about VR….we don’t care
yeah then dont claim to know whats gibberish or not about redirecting OS level syscalls.
We don’t wrap DLLs in here bud….
I ain’t even gonna hold anything against someone just unknowable able but what is annoying is someone who ain’t willing to learn from people who know what there talking about
i do osdev as a sidehobby, mostly on the rasberyy PICO microcontroller, but ive done some x86 stuff aswell
He’s just trying to get someone to say yes get a q1 make me something for windows 95 tell be the best. Just obstinent and oblivious to how the VR subsystems work on a PC.
The Vulkan API isn't OS level syscalls. That's gibberish. There isn't an "alternative kernel", the code you'd need to reimplement is the Vulkan driver implementation.
no, im trying to make ANY of you try to explain how a driver thats already installed, and works, is supposed to RANDOMLY stop working, if i litterally dont touch it.
I think he’s trying to sound cool
HOW does something break if i do NOTHING
It doesn’t. But then you are locked to that day and before with VR making it absolutely useless to own.
Yes you can go download a version and have it work. But will it do anything relevant for its use……no.
bro, youre way out of your leage with this. i litterally have allowed XP to run Windwos 10 applications, simply by wrapping the whole OS in redirection DLLs, and running a Linux kernel "VM" to handle the devices that XP cant handle natively. i know what im talking about
okay, FINALLY. so OLD GAMES that have been released before that, and games that i develop on my own, will just continue to work, RIGHT??
….thats not hard and at the end there your just speaking gibberish
It will be superseded by something else in the future. Same reason why you see even older HMDs lose support. Users want more and eventually want more than the current iteration can deliver so something new is created. Something new and better. Not something taped and glued together from the bones of old devices like this dude wants to do.
Yes if you don’t use pcvr
On that one machine. Not any others. Never useable to anyone else….useless.
Developing on outdated hardware and software for……no one?
NOT THAT HARD PFF. tell me about it. you need to bypass multiple levels of windows security, i ber you havent even heard of the "KnownDLLs" paths or simmilar
bro, thats all i want.
i dont care for others.
Ok so buy one and go hobble in the corner with it. No one cares.
also, have you seen the homebrew scene? no shit, they are all manually sideloading stuff.
Yep and it requires certain things. Go see how every beat saber update was breaking mods one after the other. Sideloading isn’t great either lol
You can't just wrap some DLLs and get a magic compatibility layer and Vulkan driver impl out of nothing. Who's impl are you linking to??
Just for most who don’t care to actually pay devs for their work.
Bro you don’t seem to understand the basics of how pcvr works
then why can i use stone age TrinusVR to use cardboard vr, ot play the newest pc vr games still?
bro i was talking about onboard vr there, inside the q1
yeah no shit that it isnt "just wrap some dlls", ive worked like 3 years on it, the codebase is like 3gb with all the snapshots and stuff.
Look feel free to play around with the q1 and the 2 games that work on it but please don’t complain when it dosent run everything
Dude just go buy one and do your thing. No one here sees real use out of outdated useless hardware except you. Go enjoy apps we all already did years ago.
i never said i would complain, all i asked is "can i play quest 1 games forever on its hardware" and "can i also continue to use the pc link feauture thing or whatever its called , to play modern vr games on my pc, and stream it to the q1", and the latter one seems to be a "yes but youll need to find a way to force the older drivers and apps to stay installed"
