I suggest you wait before pulling the trigger on any of the new Pimax headsets announced, as Pimax is known for overpromising, and underdelivering. Especially with products that are "too good to be true". I mean, we all know how the 12k ended up... (spoiler: the 12k still isn't released well over a year it was supposed to start shipping)
#virtual-reality
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plus I hear that pimax software at times can be incomplete
Afaik the Meta lenses are by far the best pancakes on the market right now, and that's from a company that has multiple times the budget to throw at optics then Pimax...
Personally I don't mind the optics on the Quest Pro, they aren't the best VR optics I've seen, but certainly better then what you might find in an Index. On the other hand, the Pico 4 is a good example of cheap and not well designed pancake lenses: a glary mess with wobbly distortions over the entire FOV (and not just towards the edges)

but I'm betting that the increase of 5 or 10 ppd isn't going to be a massive wow over the quest 3 to bigscreen beyond. I'm waiting to see if that company does another headset with a higher ppd then I'll upgrade my quest.
but this'll give me time to get some light houses and trackers
and by that time maybe we get index 2.....
yeah, but its lighter by 300g than original Crystal, now its 800g, which is like Vive Pro
we all do haha
lol
I think bigscreen beyond stumbled upon a great formula, personalized light weight headsets configured for you.
Prolly should add some context to this image. This is my current collection of VR hardware, and there's plenty more headsets I've tried in the past that I either A. didn't keep/returned during the return window or B. sold as I didn't like them anymore...
Soo... uhh... yeah... I may have some experience about what I'm talking about...
Currently have a bigscreen on backorder and I'll see about it when it get's here...
let me know if its worth the 500 bucks more than the quest 3
well actually it would be more than 500 because it doesn't come with controllers / light houses right?
for me, I live in EU, and the price after shipping and taxes was 1400 euros
Well, it's not just 500 more then a Quest. Keep in mind that with the Quest you get controllers and tracking all in the box, whereas the pricetag of the Bigscreen is for the headset only. You still need to get lighthouses and controller seperatly...
That too 
ya I mentioned that lol
At least shipping is free for non-NA orders and taxes are charged at checkout rather then on deliver
I do plan on ditching the quest controllers for light houses and the steam kunckles
it is free because it is included in the price already haha
Yee, I know. But thing is, the price of the BSB + taxes is prolly around what they're charging in the store. Shipping internationally is quite expensive and they do final assembly and packaging in the US...
speaking of trackers.... what do you think of the new vive trackers with the cameras instead of using light houses?
Iirc those Ultimate trackers work well with the Vive Focus 3 and XRE, but for everything else you might as well stick to the LH ones
ah, welp tundra trackers it is then
I did not want quest3 because it does not use lighthouses.. thats minus to me
you can add them after the fact
but the headset itself I don't think has any ir tracking ability
not 100% on that.
but I know people add light houses and use quest with kunckles controllers and ir body trackers all the time.
Anything inside-out drifts with usage. As long as all the IOT devices are tracked through the same eco-system, the drift can be automatically adjusted for seamlessly. But once you meddle with different tracking systems, stuff get's hairy...
Same btw for mixing Quest with LH trackers or Vive Ultimates...
You can attach a tracker to a Quest and do so called "continuous calibration", but it isn't perfect in my experience. Works well if all you want is FBT on the Quest, but if you wanna use Index Controllers or Vive wands, then you best use a headset that has LH tracking natively. Hand controllers make the differences in the tracking systems very obvious
I mean my ultimate goal is to rock the quest 3 headset and get all the light houses / trackers / knuckles controller so when I do upgrade my headset I can just buy a new headset and not have to get all the extras
welp looks like I'm about to mess around and find out lol.
when the wife and I move the plan is to dedicate a room to setting up green screen / vr
hmm did not know you can use quest3 with lighthouse system
You kinda can't. Only on PC, and only through messy hacks
I mean its just using the pcvr mode
I only use my quest connected to my pc
I've never used the stand alone stuff lol
should have stated that
the native os only serves to annoy me as I jump to pcvr
speaking of the new Crystal versions, its pretty stupid to me that they did not make it, that you can choose inside out tracking OR base station, because now you always get that extra weight and price of inside out if you do not want it
You still need extra Tracker dongles for the controllers, and like I said, works well enough for FBT, but if you wanna use Index controllers, then it ain't work so well. You can do it, but your hand position will always feel "off"...
don't they offer an ir plate for the pimax crystal?
yea, but then you have to have both at the same time
with inside out cameras on it, putting extra weight
and extra price of itself
I mean weight isn't a concern with the pimax imo
your looking at a headset that clearly does not care how much it weighs only about the features it can pack in.
Makes sense tbh
Crystal has 1100g, and the new lighter versions of Crystal has 800g, which they made it great, but why did not they include this inside out cameras out
The cameras have to be calibrated at the factory for the tracking to work well, and if you put those on a flimsy piece of plastic, then calibration ain't doing so good
Also cameras are way higher bandwidth then the LH tracking stuff. And ultimatly, both LH and cameras are only a fraction of the weight
oh shoot I didn't even check but does the bigscreen beyond have external cameras / passthrough?
pianovison is a must have
but with the part of their program, dismounting all the AR stuff and even with eye tracking they could include it
What adds most of the weight on the Crystal headsets are the fact they're using glass lenses, rather then optical-grade plastics (which btw, in terms of clarity make barely any difference), and the fact they use a huge chunk of cast magnesium as an internal chassis structure
no
welp I'm deff waiting for a virsion 2
Yes, I know, plastics bad, blah blah blah, but there are good reasons why basically everything headmounted is made of plastic...
And that good reason is mainly weight
see that's what I'm wondering if they're somehow stretching the truth on the 50ppd claim
BSB doesn't have any passthrough. It's a purely VR headset
they mention their fancy optics but they don't give us all the numbers we need to do the math ourself
I think its true, its 3900x3900 resolution, and with that FOV it could be 50-57PPD as they claim
I'm not sure how well that claim is true for the OLED variant (as that uses lower res panels), but for the QLED version, it is true that those panels can give you around 51PPD, as they're using the same panels as in the Varjo XR-4.
The only problem I have with their claim is that they're supposedly getting that at a higher FOV, which just mathematically... difficult. You can do it by massively sacrificing outer FOV PPD and at a higher render res...
yup the higher your fov the higher your res needs to be
Yesn't
they use lower res on Micro Oled?
VR headsets these days all use non-linear pixel distributions (meaning more of the screen is squished into the center of the lens then the outer areas). So you can "cheat" to get a higher PPD in the center, by reducing the pixels distributed to the edges. Does make the optics a lot more complicated tho...
ya I saw that claim that in center its stupid high
what res is Super using with OLED?
The OLED one is basically a completely different headset, that just shares the same chassis as the QLED one lol
The OLED res should be in a similar ballpark as what's used on AVP, which is lower res then what's confirmed on the QLED version...
Not sure if they said what res exactly. lemme check
Yeah, no word on the exact res of the OLED panel. Only a vague "4k per eye" similar to that of the AVP
(taken directly from pimax)
I can tell you this much already: there are no micro OLED panels with that high of a res on the market. period.
can they lie like that and its not gonna be 4K per eye as they say?
Likely gonna be this panel from BOE (since all other Pimax screens came from BOE)
Or they could be using an older gen panel that BOE doesn't list on their website
3552*3840 is still great
5k nit is nuts
See if all i did was flight sim then no question pimax crystal super with loess
Opera
Oleds
Damn phone
Well, pancake lenses and BFI will likely reduce it down to like 80nits ttl
The screens in the Bigscreen for example afaik are listed with a brightness of like 4000nits or smth, and ttl it's only about 70...
Just the sad nature of microOLEDs, they're only really viable to use with pancake lenses, but pancake lenses loose about 90% of all light that goes into them (just the nature of how they work)
Also, just noticed the panel from BOE I posted earlier, that is currently in the sampling stage, so either you'll see first products with it in 2-3 years at the earlierst, or Pimax is using a different panel that BOE isn't listing on their website (the latter is much more likely)
It's just how things naturally go. Components are usually in MP way before the products using those go into MP...
The Quest 2 has like 18xx*1920 per eye lol
yeah hah
It'll be enough for me, I don't want to spend an insane amount of money yet, maybe at some point in the future I'll get something high-end
the only thing I was using was OG Vive, and then I tried for like hour Vive Pro, and now im waiting for BSB, are higher end VRs like its just a VR or is it again mind blowing ?
The only time I ever had that "Wow" factor again with VR was when I first tried the Varjo Aero. 35ppd, aspheric lenses. Not haveing any glare and a crystal clear image of the virtual worls for the first time ever is hard to describe. But I can tell ya, that wears off as well and then it's "just another VR" headset. Tho being able to read small text in VR is still pretty nice. Just it lost that wow factor...
what is ppd? Is it pixels per something?
I had a big "wow" factor when I got my Ally. The screen on it is just so sharp, unlike anything I've seen on a device other than my phone. But that was mainly because I'm using 24" 1080p monitors where I can see the pixels from like 20cm away haha
ppd stands for pixels per degree. Think of it as VRs equivilant of ppi (pixels per inch)
Basically pixel density
Ah, makes sense. The ppi would be insanely high on VR headsets when they're using like 2-3" displays with more than 1080p, sometimes even close to 4k
Yeah, and it would give you 0 indicatioon for how sharp the image actually is due to the lens distortions
yeah, also true
what about BSB with 32PPD?
I don't have my BSB yet...
oh I forgot haha
when did you create order?
Early March this year
I didn't want to order it and then have to wait like half a year for delivery, so I patiently waited and only pulled the trigger when the estimated delivery frame was down to 1-2 months
Is there an estimated delivery time?
They said they wanted to have all Fbuary orders out by the end of April. We'll see how that statement holds up...
Thats just gorgeous! I love seeing others that stockpile VR like I do lol
Heres all my "portable" setups lol mainly the ones I let get beat the hell out of from family that dont normally VR.
I'm surprised I'm not getting more comments on that StarVR One that's just chilling as a display piece on top of my VR shelf xD
The FOV on that thing is just crazy, but due to depricated software it isn't really suitable for proper usage...
(first pic is the FOV of the StarVR with the second one being a Quest Pro and third being an Index for comparison)
The light gray area on the WIMfov graph is supposed to represent "the human field of vision"...
It's an insane headset from the past that makes you think
Huh. If some Swedish game studio and Acer managed to pull this off in 2018, then why don't we have more headsets like this
Until you use one and you don't have the right IPD. Then you know why 😭 (fixed lens IPD really is a pain; and canted viewports still aren't well supported, let alone in 2018)
Good lord! That looks like it would be AMAZING. Yeah that really does make light of how much is wasted in current headsets....wow man that starVR really does look like it would be awesome!
The way I can describe the image clarity is "somewhere between Rift CV1 and Vive Pro"
If you're used to anything modern, it feels like a step back to the early days really...
Man, I wish Acer didn't just dump the whole thing after Starbreeze imploded. Likely all units ever sold came from a small production run in 2018 that was sold off in 2020...
That does suck. Wonder how many will end up in online auctions or if the prices will go up as a "VR collectors item"
It makes me want one lol. But like you said if the softwares gone bye-bye no real point in practicality.
I got mine for like 1/3 the MSRP 
And youve got the box and what looks to be in pretty excellect shape too. Lookin like a gem there!
(which still is around 1k, but yeah)
It was basically brand new. Still had the peels on it and everything
Oh wow, it was 3k retail! Phew....but i mean with that FOV it could've been worth it.
Oh damn! pretty much flawless then. Cant argue that for that price for sure!
So whats the next best varjo headset compareable/better than the aero? Im actually debating selling this one and a few other headsets that are chilling in boxes. Seems like they are all about the XR-3 now?
XR-4 you mean
Yes lol
Thought 3 or 4 lol
memories go back to the channel select on the old NES AV adapters lol
It does look like a solid upgrade over the Aero. Varjo really took all the criticism we had for the Aero and poured it into the XR-4. Tho twice the retail price of the Aero and LH tracking costs an extra k...
On the flip side you get one of the best passthroughs on the market
(too bad there's basically no consumer apps that make use of Varjos impressive mixed reality features)
Hows the tracking on that? have you tried it yourself? I really cant get over outside in and pretty much every inside out feels like crap to me.
But I just want something new/solid comparable to the index and aero. Im just a little new to varjo base so its annoying me so far lol
I don't have the XR-4. I just can't justify it's price if I'm not gonna make use of half it's features.
If you want First-Hand accounts then go ask people in the official Varjo discord 😄
Oh ok.
Might have to do that. Currently been trying to tally up some stuff as I got extra parts/controllers/cables. But yeah the price is mighty high for that one. Might be out of my "try it out" range. Been on the fence on the AVP. But of course thats a double edged blade in itself.
AVP for PCVR is only really worth it if you don't care that your real hands will always show above gameplay and that you can't move around in your space...
Oh yeah its basically crap for PCVR. I just have to go try it out somewhere atleast to get a better idea. Hopefully with the little bit of effort towards gaming theyve shown with the GPTK they'll maybe get the idea it "could" be pretty good for PCVR.
I'm definitely not holding my breath on that one.
can you even do that
Yep plenty of videos on youtube showing it. Still a little clunky but hey at this rate maybe within a year or two it could be a pretty viable alternative....albeit pricing lol
Maybe the supposed "AVP Lite" might be more appropriate?
or rather AV Lite lol or whatever they want to call it
Vision Pro Air sounds like a better version like iPad Air or Macbook Air with thin focus
Yeah I wasn't sure on the general consensus on its mini/smaller version just guessing lol
AV Mini sounds appropriate
You'll have to complile ALVR yourself on a mac, but it is doable
Are there something that allows me to use android emulators in steamvr
Could you just add it as a non steam game and run it in VR? or through virtual desktop?
No like
Havent thought about trying that
I want touch
Real touch not pointers
Not aware of any, no
VorpX has some stuff to tinker with, allowed me to run wow in VR a few years ago and could do touch on my action bars n such. Not sure if its still worth trying though.
Another way is running directly on the vr headset without a pc but unfortunately no tablet mode like quest 3
Or whatever that mode is called
Well doesn't need to be an android emulator app
Oh right, yeah I cant seem to find much on actually getting touch and anything outside of just running regular android apps.
I just need something to interact with desktop
By touching the "screen"
Then I can use regular emulators on top
Yeah thats where I was thinking vorpx might be a good idea as you can configure what a "touch" versus a "select" option is n such. But its a huge pain to setup ALL possible combinations of what touch funtions would be so it might not be the best.
I guess a workaround would be to just use the pointers as close as possible
But it did make it really cool to be able to grab in game menus and HUD items and just move them around and resize to my liking.
Yeah but theres got to be something a little more intuitive than that I'd think
Ok I'm trying to understand exactly what you're saying you want. You want to be able to touch the android "screen" just like it was a huge tablet essentially?
Tryna play the arcade game maimai in VR.
There's the "right" way of doing it by getting a ROM dump and using a dedicated vr environment.
Well, i got it 90% working except the touch sensor which kinda... Important.
But the forum got nuked from orbit by
Annoying copyright
Ooh ok I see
So i tryna play the android version of it
Unlike the first way, is a separate developed app not just a literal rom dump
I'm already playing it on my tablet but
Not big enough of a screen real estate
The next best thing might just to use a giant touch screen but that'd be expensive as fuck
Whats MaiDXR? Seeing a vid about it working pretty good in VR, is that something like what you're trying to do?
I am using maidxr
Ooh ok lol
But my specific rom dump lacks some components
And all the other alternatives are nuked
I got the buttons working but not the touch
Oh darn. Yeah that would be uninspiring lol.
Cant find a good torrent or anything with the rom dump you like?
Oh trust me i tried
Is it a specific version name or version number that has everything you need?
The way i even got my current dump is through wayback machine lol
Aww that sucks. Hate when even the "backup" methods cant find ya what youre looking for.
Lucky the mega link is still alive
Right back it up asap! lol
Well coincidentally uptobox also died
Which is why I can't get alternatives
Wayback machine got the link megathread archived meaning all the links are there
But uptobox itself got their servers hacked?
So yea I'm a few months too late
Dang yeah that would suck. I hope you find one though!
Whats Maimai Green? just a specific version? or add on pack?
I assume not the one youre looking for?
I have that green pack downloaded, I just dont know how I would get it to you lol
I know the Quest has a feature called "direct touch mode" where you touch the virtual interface directly with your hands with hand tracking. Tho not the greatest experience as you have 0 physical feedback for when you actually touch the UI
Well neither does using the arcade simulator
I'd take what i can get lel
Hmm i might just get a quest 3 sigh
Huh interesting how does steamvr cope with not having controllers?
doesn't oculus home let you do that
I use pico
Like it does on any other headset that doesn't come with controllers...
Matter of fact is you don't need controllers for SteamVR, but most games do. In that case you need to use like Index controllers or smth to use AVP with those games
I've never used a controllerless headset 💔💔
Although considering how good the hand tracking couldn't you emulate a virtual controller just by the position of your hands?
I'm pretty sure that's how sadlyitsbradley does it
Bradly tried that, but hand tracking is only 30Hz and you can really tell, so he ended up using Index controllers instead
Tundra Labs restocked Valve Index https://tundra-labs.com/products/valve-index-hmd-sealed-new-in-box
Tundra Labs
Warranty & Support from Valve is not available for these items. Please refer to this Safety Manual for all equipment purchased 3 month limited warranty is supplied by Tundra Labs SupportExperience the pinnacle of virtual reality immersion with the Valve Index VR Headset. Designed by gaming innovators Valve, this
Or they make an Apple Vision Pro Max xD
is there any benefit for windows 11 over windows 10 in VR??
No. It is even worse for WMR.
Gonna buy my Quest 2 now, the cable for it is gonna arrive in 2 weeks however, so I'll have to stick with wireless play for now because I don't think I can use a game I bought on Steam on the Quest natively, do I?
You can atleast try the wireless link so you can use steam. It might be alright with what you have or with a little adjustment.
But no, theres no native steamVR on oculus.
Beat Saber and Subnautica. Though I doubt Subnautica can even be played standalone
Cross Buy only applies for games bought on the Oculus PC store, not for Steam tho...
The quest isn’t powerful enough to run pcvr games natively. Wireless is a smoother and more fun experience on the quest 2 than native games imo
I'm gonna run wireless temporarily until my cable arrives. WiFi 5 isn't the best but should work for the two weeks or so that I'll be forced to use it
I'm on wifi 6 and the quest 3 stays plugged in, I'm not dealing with that latency in my beat sabers
I am tempted to get a wifi 6e router though
Subnautica should work
I bought regular subnautica on steam, but when I connect my Quest 2 to my PC with subnautica installed, the Quest Link lets me play Subnautica in VR
only reason I played that game for a 4th time
what vr headset should i get if i want to play off of my pc?
unless, there are more expensive ones that can work on their own and can load everything within vr chat? (like pc avatars and worlds, not just quest ones)
nope
Vrchat struggles even on the highest end pc hardware bc users cant be trusted to optimize anything
What's your budget ish
well
the varjo headset
or a bigscreen beyond
and an accompanying 7800x3d & rtx 4090 pc
If price really isn't an object for you, then Varjo XR-4 with LH-Tracking, Index Controllers, and as meowcat said, 7800x3d, 4090 GPU, at the very least 32GB of RAM
Tho, using a 5k headset for VRChat prolly isn't the best idea tbh...
Something like the Quest Pro can give you a pretty good PCVR experience as well, and itnot just has eye tracking but also face tracking, which for VRC is actually pretty poggers 😉
I didn't want to write out your whole nick, so I just went with a part of your nick here...
no ik but the whole thing is just an ironic throwback joke
i've never had a good gamertag istg
majapaja is better but still not particularly good
Anyhow
Think of my nick. It's terrible xD
About the controllers or optional 15m cable?
Controllers!
The XR-4 was announced right from the get-go with Inside-Out Tracking and accompanying controllers
Only sadge thing is that on the LH edition XR-4 you can only use LH tracking or the controllers. Ya can't have both active at the same time
oh that's silly
Do you still get the tracking drift if the two systems are in series instead of parallel?
yeh thats what im going for
sorry for the late response btw
i'll look into it ty
I mean, if you use Lighthouse tracking then the headset is running only lighthouse tracking, whereas if you run it in IOT, then it only does IOT. It's either or completely, no mixing the two
So in LH mode you have no drift, in IOT, you have standard IOT drift
well but would you get drift if the headset was lighthouse tracked and the controllers were camera tracked by the headset
Have fun
aghhh i cant decide between bigscreen or varjo
does bigscreen have a battery?
and pass-through cameras?
oh
hmm
will having a cable be fine?
it looks awfully close to my head, it will curl around me if im turning too much
There are wireless headsets too if you want
but yes you do need to mind the cable
But it becomes kinda second nature after a while
And there are kits to hang it to your ceiling
pull it out of where
the headset
The cable really isn't a big issue in VR unless you want to dance or twirl around a lot. As long as the cable is long enough (which 5m are for a 3.5 x 2m playspace) it really doesn't get in your way
Both the Bigscreen and Varjo are wired headsets, tho I will almost guarantee you that you will have a better experience visually with the Varjo. The Bigscreen has a big known problem with glare, which the Varjo will almost certainly not have. Plus as an added benefit the Varjo has built-in eye tracking which you can use no problems in VRC, no tinkering required (I should know, I maintain that module)
On the other hand, the Beyond is much, much lighter, making it more comfortable to wear for long sessions, plus it's not as bulky on your head
ahhhh okay thank you
yeah im getting the varjo then
also wired as in, all they need is power and they can work independently after that?
Nope, that cable carries both power and data for the headset. Neither of these two can run independently (or standalone as we in the XR space would call it)
If you want/need something that can run standalone your best options would be the Quest Pro or Quest 3, depending on whether standalone performance or Eye/Face Tracking is more important (Q3 has better standalone performance while the Quest Pro has face and eye tracking)
The benefit of a standalone headset is that it can run completely wireless as well. All you need is an extra Wifi router/AP connected to your network (you wouldn't want your phone doing wifi stuff impact your VR experience 😉 )
yeh
is there a ermmm
like
for controllers
do i need to use the ones that come with it or should i use third party ones?
Today we’re taking the next step toward our vision for a more open computing platform for the metaverse. We’re opening up the operating system powering our Meta Quest devices to third-party hardware makers, giving more choice to consumers and a larger ecosystem for developers to build for. We’re working with leading global technology companies t...
You can use the ones that are included with the Varjo, tho I'm not sure how well they work in VRChat. Currently the best known controllers for VRChat remain the index controllers, which would require also lighthouses to work (and you need to buy the Lighthouse Tracked version of the Varjo XR-4!)
With the LH-Tracked version of the XR-4 you also get those same controllers, but are also free to use any lighthouse tracked periphery with it (like Index controllers, or Vive Trackers for Fullbody tracking)
Why do I suddenly get flashbacks to when Apple opened up the floodgates for clone makers to officially license MacOS for their clone machines?
Tbh I wouldn't be surprised if this was an attempt from Meta to take away control of the Android plattform for standalone XR devices from Google (given that Google is currently working with Samsung to make an official Android standalone OS)
apple used to let clone makers build their own macs and sell them, 100% compatible with their os
also isnt there like erm... controllers that can track your hands?
Basically the outside-in tracking system that Valve developed all the way back for the original Vive headset, which has been continued to be used since then in all sorts of devices. It's by far the most flexible tracking system to ever grace consumer VR, and also one of the most accurate in terms of positioning
when they started selling more powerful and cheaper machines then apples highest end offerings they killed that
sorry if im not using the correct terminology, im not very familiar with all this stuff
Steve was who killed it. If Steve hadn't come back to Apple, they might've never killed that partner program. The only reason it existed in the first place was also because the mac was loosing market share rapidly. It didn't exist when the Mac first hit the scene and only came to be after Steve was kicked from the company (and like I already mentioned, it was one of the first things he axed)
Oh, you were thinking of gloves and such, yeah game compatibility is basically non-existstend at this point. There are a handful of what I like to call "tech demos" on the Quest standalone plattform, where they use the cameras in the headset to track your hands (no hardware required), but you won't have any physical feedback, and it ofc only works on Quest standalone not PCVR.
And then there's the Apple Vision Pro, where the whole UI is all controlled through hand-tracking and eye tracking, but it's not really that useful as a PCVR headset...
Also, if you're new to VR, then might I suggest you actually start with a headset more down the line and cheaper, so that if you don't end up liking it, or you get headachs or whatever from using VR, then it's not as much of a dissapointment and waste of money. Just a friendly suggestion 🙂
You can still use a top of the line PC with a Quest 2 afterall, I'm just talking about the headset itself 😉
yeah i know
Yesn't. It only does with the Index controllers, and it's not quite handtracking either. Those controllers can track how open each of your 4 lower fingers are, and where your thumb rests on the top of the controller. That's about the extend that VRC can do
Leading global technology companies are already working on new devices built on Meta Horizon OS:
ASUS’s Republic of Gamers will use its expertise as a leader in gaming solutions to develop an all-new performance gaming headset.Lenovo will draw on its experience co-designing Oculus Rift S, as well as deep expertise in engineering leading devices like the ThinkPad laptop series, to develop mixed reality devices for productivity, learning, and entertainment. Xbox and Meta teamed up last year to bring Xbox Cloud Gaming (Beta) to Meta Quest, letting people play Xbox games on a large 2D virtual screen in mixed reality. Now, we’re working together again to create a limited-edition Meta Quest, inspired by Xbox.
Lenovo will draw on its experience co-designing Oculus Rift S
pfft. they wanna make another cheap crappy headset that just makes people complain about how bad Lenovo is at making VR devices xD
literally, xbox vr whennnnn
ahhh okay then, i'll just buy them then
they dont look too expensive
also can you point out to me where the light house version of the marja headset is plz?
Just as a reminder that those controllers require lighthouses for tracking, and these controllers only integrate nicely with the Varjo if you buy it in the Lighthouse Tracking variant (you might have to contact their sales team to get one)
Marja?
Yeah, Varjo XR-4. The "Learn More" button for the lighthouse variant of the XR-4 on their website only redirects to the "Contact Sales" page, which is why I mentioned you might have to contact their sales.
Alternatively, I do know that in Germany Bestware does list the Lighthouse variant as just another option in their store. Bestware does sell EU wide, in case you live in that region
Sick
They're a good online retailer for PCs and VR stuff. If you ever heared of XMG, that's one of their brands:
https://bestware.com/en/varjo-xr-4-steamvr.html
They do ship into the UK as well, just checked. Shipping is supposedly 15€ via UPS
Yup
I'm just a walking encylopedia of VR, not a lifesaver xD
oh XD
Meta today announced it’s opening its operating system to third-parties, and has named three heavy weights that have pledged support for its newly renamed Meta Horizon OS: Asus, Lenovo, and Microsoft’s Xbox. In a blog post, Meta says it’s tapped ASUS’s Republic of Gamers to develop an “all-new performance gaming headset,” Lenovo to “develop mixe...
Idk if 3rd party makers will subsidize headset like Meta otherwise nothing will beat original Meta Quest value
Others may make awesome feature but they won't be willing to lose money selling it
its interesting that meta is trying to become the android of vr headsets
kinda wish it wasn't them though
if only they open source then that will be truly android of vr headsets
So guys, I have a problem with ALL VR Games, so I'll post the text i posted on the forum, to see if anyone here on the discord can help me play VR games again.
`So, I had a small break from VR because i was away from my computer, so i couldn't play PCVR games. The thing is that now, every time I launch a VR game, it launches, and after a few seconds, it straight crashes to the desktop, no error message or crash info, it happens with any VR games, desktop games run fine. I get this this on the event viewer tho:
Bugged application name: PingPongLeague.exe, version: 5.5.0.46319, timestamp: 0x5837004a
Failed module name: PingPongLeague.exe, version: 5.5.0.46319, timestamp: 0x5837004a
Exception code: 0xc0000005
Error offset: 0x0000000000e3d723
Errored process ID: 0x4964
Erroring application start time: 0x01da94ec31ab18f8
Path of the failed application: C:\Program Files (x86)\Steam\steamapps\common\PingPongLeague\PingPongLeague.exe
Failed module path: C:\Program Files (x86)\Steam\steamapps\common\PingPongLeague\PingPongLeague.exe
Report ID: 59c777e5-a1a8-437e-92f3-9dffcb18dad8
Full name of the errored package:
Relative application identifier of the failed package:
My PC spec are the following:CPU: Intel Core I7 12700H
RAM: 16 GB DDR5GPU: Mobile Nvidia 3060
Headset: Meta Quest 3 using Virtual DesktopThe driver version I have installed is the latest, that being 552.22 WHQL, but it happens with other versions too...
I have tried multiple games, removing the GPU driver with DDU and reinstalling it, changing the GPU settings... none of it worked...
EDIT: forgot to mention, I reinstalled Windows too, it keeps happening
I hope some of you can help me, thanks in advance`
I got the headset and tried it out, I can't play Subnautica, I get nauseous pretty much right away when I start moving in-game, hopefully Beat Saber will work better
Subnautica is a pretty movement intense game
so yep, you have to get used to it before as you can easily get motion sickness
so you mean I could get used to it over time?
it also only ran at below 60 FPS on medium settings where it ran like 140FPS+ at high settings not in VR
probably because it has to render two displays at a higher res each...
yep, probably. Not all people get used to it, and other pople get used to it really fast.
You can always turn down the res
What's ur pc specs
Try using Air Link see if that works
Actually
Did SteamVR home start?
If so, check file integrity in Steam
it did, indeed
The thing is that i reinstalled windows, all the way, and it keeps happening
What about the game did you reinstall it
i reinstalled everything
thats the thing missing me off
and you dont have games on a second drive?
i tried installing one to the other M.2
it happens no matter the game or drive
When you did your windows reinstall? did you do the "Reset this PC" option in recovery or did you do a full fresh install from a USB flash drive?
If you did the reset option theres a good chance some stuff did not get corrected and you basically need to do a full fresh install.
i did, indeed
oof, i didnt think of that
I tried Beat Saber and I don't get motion sick from it at all, which is great
play some games with slight more movement, but the moment you start feel sick, stop playing, and take some rest, and after a few hours play again
Ive had that happen to myself and to others. Usually unless its a prebuilt that has a recovery image on a hidden partition the "reset this pc" option usually screwed something up or something didnt work as it should when I did that. I would recommend doing a full fresh install from a thumb drive and then see how it does. I'd bet its all good.
Yeah some games will make you sick no matter your setup or headset. Its usually a factor of the type of locomotion each game uses. Some games dont bother me at all and can play for hours. But I have I think 2 or 3 games that I tried once and within 5 minutes got dizzy and light headed.
But of course the lower the framerate just increases that chance of motion sickness to just about everyone.
I've played Beat saber for more than 15min straight now and haven't noticed any motion sickness, just a bit of out-of-breathness haha
Right you get winded soooo fast in beat saber! lol
i had to order a thumbdrive, cos the one i had died. but will try, and tell you how it does
I tried Minecraft in VR with the Vivecraft mod and I also got dizzy pretty quickly, though the faster I moved the worse it was. Standing still is fine, but the more I move and the faster I move, the more dizzy I get
Oof don’t barf! lol yeah I got looking through my library and found that one game I couldn’t play. It’s called StormLand on the oculus app. Basically game plays amazing and smooth….I can walk around areas and jump just fine. The second I do the “power jump” or do any locomotion across large areas it takes 3-5 seconds and I start feeling woozy! That games locomotion is partially like a jet pack/ice skates so the second the movement is used it kicks in quick lol
what is locomotion?
Each games method of character or avatar movement
yall get motion sick in vr?
amatours, i played lethal company in 17hz and had no headache
only my nose hurt because of the thing im using to put my phone in for vr
Never played VRChat at 10fps, eh?
without comfort snapping i just vomit at 20 fps
I think my GPU is a bit underpowered for VR since in Subnautica I can barely get 60FPS underwater on medium settings with my 3060 Ti. I also get motion sick really quickly at the moment, so I can't even be bothered by the bad framerate for too long haha. Minecraft without shaders works but fully loads my GPU even with no texture pack
Subnautica is a very hard game to run in VR
A 3060Ti is perfectly fine for most VR titles. Subnautica is more a Flat game that happens to have a VR mode, and these types of games never run all that well unfortunatly 😦
Lmaoo, during sadlyitsbradley's event in vrchat, I sometimes dropped to 1 fps
Little pro tip: limit memory size for avatars to 250MB and disable Very Poor rated avis entirely for big meetups. That helps a lot with performance. It's surprising how much just these two things help
Little pro tip for bad pcs: disable everyones avatar and manually enable them, works great, i went from 1-2 fps to just 14 with em all disabled
my 3060Ti is sitting at around 120-130W just rendering my two screens in VR (at 120hz)
Yeah that sounds about right. Your card is in its "3D Mode" when it clocks up under load.
Its not under full load, but still enough to make the 3D engine work and put load on the core.
I turned on link and running wired my 4090 is sitting at about 85-95 but some random hops to 110
Gonna get out the crappy vive cosmos today 🙂 Havent touched it in awhile and I like to tinker with the wireless adapters range/stability.
Careful thinking gpu is problem when in reality thr cpu is choking too
got my bobo strap finally
way better than either of the first party options from FB
I mean VR needs good CPU too not just VRChat
I have seen people with i7 8700K or i9 9900K with newest GPU those arent as fast as modern mid range
Well yeah thats a 6 and 7 year old processor. Youd definitely notice a bottleneck on newer gpus. Just regular IPC improvements would be noticeable at the same clock rate. But midrange of current generations are those generations high end. Even cheap stuff like a 13600k obliterates every i9 before it in gaming besides the 12th gen where its pretty much same performance with less performance cores. A 9900k is only an 8 core and now you can get 6 cores that can run the same speed, and use less power. Or get something with more cores and more power 🙂
And at well near half the price or sometimes even cheaper. My buddy snagged a 5700x3d for 229 on sale. Yet when I built my 9900k PC I think it was 549 or 579 or close to that.
12th gen and Ryzen 5000 was a great leap
Right! I loved my 12900k
My buddy seems to be loving his 5700x3d 🙂
Pretty stupid though that the i5 13600k is essentially equal to the 12900k. Half the price, nearly half to 1/3 less power draw under same games too.
Also just nuts to think that an i5 used to be the midrange and yet they have 14 cores. Sure those are E cores but still just the total count.
idk if i need that many e cores
i get its great for MT but its just unnecessary for gaming
I'm tempted to 5800x3d but I'm already rocking a 5950x
really wish amd dropped a 5950x3d >.<
they tried but dropped that plan
they actually have that prototype in their office in GN's video
you probably wont need more than 5800X3D
its not worth upgrading anyways
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Too true! about the only thing the E cores are good for are taking that little bit of extra load of other apps/browser/launchers off the P cores but I feel like the power and space they take up are a waste. Even in productivity its not crazy better than anything AMD offers but pulls quite a bit more power just to do so.
they should offer low e core variant for gaming
There's the 12700K with a 8P/4E config...
intel future is basically max 8 P core then brute force E cores
The Holotile infinite floor/360 treadmill could be sick for VR.
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Will Disney allow this for everyone to use?
I wish they would. I feel like we are slightly capped at what we can accomplish with current headset setups. Theres been multiple little attempts at bringing more of a reality into your VR playspace like the vest that gives haptic feedback as you play, or the hot/cold quick temp fans that are supposed to emulate in game environment temp changes (think guns/explosions) and a couple other hand tracking gloves that never seemed to get any real traction in the VR world. Would be amazing to see something like that vest, the fans, full/alot of body trackers, AND this treadmill to REALLY give us something new to experience.
But good lord an entire setup like that? Id guess depending on the headset you use it could be anywhere from 2k up to 10k. Not really a great selling point considering the basic setup would cost more than a higher end gaming PC to run said environment lol
Ugh dont you think thats soo dumb? I feel like having more efficency cores than performance cores is an absolute waste. Waste of die space, power, performance....just horrid. Apple is so far the only ones to really get it right with the M series. Never having more E cores than P cores on any of their chips and even though just about everyone would hate it I feel like we could get some serious performance uplift by having ram right on the soc like the M series as well.
But we all know the minute you take away that upgrade path completely nobody gonna like it lol
the advantage of E core is
its space efficient actually
if you look at die shot for a space of 1 P core you can almost fit 4 e cores
Yeah but they are half the performance of a P core. Id take 4 more P cores than 8 E cores all day.
Just barely though. Thats the big problem because they just want to throw more E cores at it instead of refining the P core to do better.
Any chip with more E than P is a fail lol
they do refine P core
Except for server use of course
but the problem is
their die rectangle is too long
ever wonder why Rocket Lake 11th gen has 8 core instead of 10 core like previous Comet Lake 10th gen?
And they cant seem to get anything to be as coherent as AMD when it comes to anything more than 8 cores. 10900k's ring bus is a perfect example.
Yeah they cant get any good scaling past 8 cores lol
Unlike AMD, Intel uses monolithic hence to add more core they have to stretch it really long
at 11th gen, they have to cut down 2 cores
because rectangle die got too long
this is why next socket is longer
Yep, needed to be fixed for years now lol
Intel should have more room to stretch with Tile design
thought they were onto something when they paired with an AMD gpu to give it a smaller die space but they left the igpu on that too lol
oh for sure, tile should fix that up nicely
just hoping for something less than 125-150w average power draw
getting just fed up with the constant shove more power at it ideology of everything lately
Apple doesnt seem to be having that big of a problem with their stuff
8 P core is fine its the new standard next after 4 core
Yeah id say 8-12 is probably the most youd really need outside of a real production workload. But definitely not 16 more E cores to accompany it.
2-6 would be nice I'd reckon
Or I would really like to see a 6-8P only core with a much bigger iGPU. Something along the a750's performance or maybe slightly lower. I know RAM is still the big limit on that but even the steam deck proves that having a little bit of decent power behind it can get some work done.
8 P core with hyperthreading is fine
Intel next gen Lunar Lake will have 8 P core without hyperthreading
its going to be Coffee Lake Refresh again
Yeah 8 might be fine for some for just gaming. Few others would benefit from a few more P cores. But without the hyperthreading I wonder what the power/TDP scenario is going to be like on those. I really dont want to have my next upgrade be even more power hungry than now.
You don't have to. Buy AMD.
Yeah thats an option for now. Hopefully we see some new designs bringing higher core counts with equal maybe slightly higher power.
im waiting for Rentable Unit and Intel version of stacked cache
Id rather stick to intel even though amd has 12/16 cores. Its just apparent that if we can have a 16 core amd chip that doesnt rip 250-300w of power then intel should be able to manage something along those lines. Or if we ever get something like the eDRAM they added that gave the extra 128mb cache might give a 8P core system a real nice boost compareable to x3ds
Those older 5th gen i7 and i5s showed really good igpu performance too from that added eDRAM
if you want efficiency then never buy top end stick with mid range
Yes i know that.
Ive bought plenty of i5, i7, i9, ryzens.
Just a wishlist per se lol
Ryzen 3000 was probably my favorite for how well efficency was compared to intel too.
lovely seeing a 8 core pulling 65-80w destroy the 125w power hungry crapper lol
isn't ryzen 5k more efficent than 3k?
I believe so not by nothing crazy. It was just the two systems I had at the time and I happened to have a shitton of GPUs as the time so I put a few pairs of matching GPUs in to see which CPU was more efficient
ah
The ryzen 3000 usually wasnt as fast as intel but was only behind by maybe 10-12 percent at 1440p 144hz. So at that framerate seeing an i9-9900k pull 155-125 and the ryzen sitting usually around 80-85 it made me laugh a bit
I my new rigg is am4 based started as a 3800x and now its a 5950x
very nice!
My wife is rocking a 5800x, my older son has a 3700x, and my youngest a 2600 🙂
ya wife got the 3800x
I have a 13900ks lol
though she's about to get a 5800x since my buddy just got the 5800x3d
Sweet! sell that 3800x for gpu/ram upgrades? more storage?
or is it partial payment on the 5800x3d?
nah she's getting his old 5800x since my buddy got the x3d
yeah you selling the 3800x to help pay for that 5800x or he just giving to you?
freebies always good 🙂
honestly haven't thought about what I'm gonna do with both her old cpus I'll have a 3600 and a 3800x just sitting
eh I can't imagine they're worth much
plus I'm kinda done with ebay
sold one thing once on there and dealing with people is not a forte
last guy I sold something to badgered me with emails every 30 minutes
yeah its a pain sometimes, but yeah 3600s going for 60-85, 3800x for close to 150
maybe local marketplace?
gotta be something you can get instead of them going to waste
maybe I'll sell them to pay replace my old ql fans then
there ya go! upgrades!
well I consider having spare parts not a waste
always nice to have in case x dies pull spare here until replacement can be ordered
true, maybe just sell the 3800x then for the fan replacements
keep the 3600 for diagnosis/troubleshooting?
maybe we'll see. I'm excited my waterblocks are showing up on monday
I got my younger sons old ryzen 1600 chilling as a backup lol
ekwb monoblock for my crosshair extreme viii and gpu block for my asus 4090 tuf
its almost actually not worth keeping now that once his 2600 is upgraded I cant use either of those as the boards will not support those after i update bios to 5th gen support
which is actually a 3090 block
which is why I got the asus 4090 tuf to begin with I could use the last gen block and save like 200 😛
nice! Im hoping this varjo aero sells soon enough so I can do some upgrades. I need a couple new SSDs, another 64gb ram, and maybe a q3. Wife wont let me buy anything after saying I can pull the trigger on the AVP
AVP?
Apple vision pro
ah
Im still on the fence about it, but I havent gotten to try it out yet myself.
oh vr stuff I got my bobovr s3 strap
love it though they need to make the head top bits easier to remove
they didn't just pull out like they showed in the video's, I had to disassymble the thing to take them out.
I havent touched many besides my aero lately. I got so much freaking rift s parts/headsets here from family Im still trying to get rid of.
see the rift s made me hate vr
blurry low res disaster
q3 I have a different opinion of vr now
Yeah I didnt let specs ruin my experience. Sure it didnt look the best compared to my CV1 but I liked the simplicity of its tracking and one cable setup.
Its just that the tracking is what I eventually ended up hating and went back to lighthouse based
eh it was a disaster imo not worth it, my quest 3 though well now that's a diff story
I kinda want to get my eyes in a bigscreen beyond at some point
really hoping for a version 2 there
Yeah the rift s was perfect for the kids to use once I dumped it lol kinda the disposable headset around my family and friends.
I wanted to get a bigscreen but I got excited on the aero. Just wish I had more ambition to use it. Only had it for like 6 months.
I think the quest 3 is what 25ppd? I'm eager to see what a 50ppd or higher display looks like
Right lol
if a version 2 of the bigscreen beyond is say 90hz 50ppd and oled then I'm all on board
Thats why I wanna get my hands on the AVP
love pianovision btw great app
Never used it lol
ar program to help you learn piano
its pretty cool
you just look at your piano the headset sees it and throws songs at you
it basically turns piano playing into ddr
Ooh yeah my boy uses something similar non VR called melodics with our alesis KB
nice I have a hammer 88
Hell of a lot better than this alesis one lol
It was a cheap one since he was starting out I think it was only 149
cant remember what it is he brought it to school weeks ago
kinda similar, hammer 88 is my first keyboard never really played before, I do play multiple saxophones / trombone. I picked up mine used.
like 300 from a local guy upgrading to the hammer 88 pro
likely what I'll do if I decide to get more serious.
hes a trumpet/piano/keyboard player while I mess around on some guitar and drums.
300 not bad at all!
ya, guy giged with it 2 tours had a few scratches but other than that it was fine
I just repainted the thing
they also have an ar app called parididdle that I'm curious about
Nice, Yeah ill tell my boy about that vr app unless hes already heard of it lol
fyi you really need something like a quest 3 to use it well.
you could do it with a quest 2 but the ar capabilities are lacking
They likely won't. It's Disney after all. If they invent some sort of tech then besides possibly using it in one of their theme parks they will at most sell it to two groups: Military and large corpos with NDAs
anyone played HLA Levitation?
Is it just me or is there so fucking few health items around
im walking around on legit one hitpoint rn
yes
quite intriguing
I loved using a Kinect and Wii remotes for VR years ago. Awesome hacks that take little to no setup and very easy to configure between non matching controllers or even using a smartphone camera as tracking. Just crafty!
We basically lose
might be cus of the new apus
thats a temporary solution to make my hair look not terrible
later in gonna have a proper haircut
Well it's pretty certain the deckard or whatever it's called will be on AMD silicon
It's very interesting, the tracking seems very good even if a bit jittery for such fast movements with no controller
30hz tracking with 0.7 second input delay from feel
dangerous copium levels
I don't get you ?
Nothing about the "deckard" is certain
not even that it exists
or well
valve is prototyping a lot of vr related things
But that in no way means they're implementing them into a product any time soon
Sure but I assume it's in the work, (source I made it up)
Even the steam deck could just be a trial for a deckard
Like how apple created the M1 and M2 chips just to allegedly make the AVP
allegedly
Valve created the steam deck to create the steam deck and nothing more
They've had that vision for literally ten years by now ever since steam machines and the steam controller flopped
(that vision being a steam console with a hardware+software stack that they have full control over (like any other console))
Just like apple wanted to free themselves from intels grasp by making their own chips
so I think my quest 3 right controller just died
it got super hot so I pulled the battery, after it cooled down it no longer powers on it just heats up
I'm tempted to take it apart to see if I can fix it, I also should still be under warranty since I've only had this thing for like 2 months
After a shit ton of research i got maimai working in VR
It was truly a journey
no longer need that VR android thingy
Oh cool! Did you ever find those other dumps you were wanting too?
Or so I've been told by an apple worker, guy is head of a major repair center for appel
the VP could've easily run on their mobile chips too, no correlation to their mainline computers
Awesome glad to hear! Hope its lots of fun!
plus they are very much open about what they are doing in comparison to apple
valve? transparent about internal development?
Are we talking about the same company?
Valve lacks transparency its why Half Life Alyx was incredibly frustrating
A lot of behind the scene was hidden until they revealed in their final hours diary
Would be a bit ironic to be called Valve and have a leak issue
We don't even know how many people work for valve
I don't think valve even know
valve is transparent when they're done with something
But untill the very second they're finished they keep their little lips sealed about all projects
i was taking a read on the New Employee Handbook, and I wouldnt be surprised if they actually didnt knew lol
Valve only leaks unpreventable leaks such as FCC or patent info
This video is about how we can fool your brain into thinking that it is flying an aircraft, featuring the Delft University of Technology's SIMONA flight simulator. By using a couple of clever tricks, we can trigger sensory illusions that are not only believable, but impossible to resist.
If you're interested in using SIMONA for research, che...
Why can't I open the SteamVR settings anymore when pressing the menu button on my Quest 2 controller? I used to be able to press this, then it would bring up the SteamVR homepage where I could do things like re-center myself. However, I can no longer do that and have to press the oculus button, go into SteamVR from there and then I can re-center myself, but Beat Saber won't accept the change
This has made me so mad, I've already uninstalled and reinstalled both BeatSaber and SteamVR but it didn't solve my issue. Please help me before I go insane
Guys... hear me out...
I mean, I'd agree almost, but then like...
From the same company, similar visor styles, more of a thematic fit if you ask me.
I don't know how, but I fixed it. It just worked after I tried a bunch of stuff. It just really wanted to f* with me
Whatever the tech, just put it in the helmet. Add an optional powered air filter, maybe a camelback.
I too wish to live in a VR headset
Missed opportunity tbh. Could have solved a handful of weight distrobution issues with some of the headsets.
I mean... some early DIY VR headsets literally used motorcycle helmets as headstraps. The problem you have with that idea tho is that you're kinda stuffing your head into a sort-of pillow...
Also find it kinda ironic how you post a Hololens in response to the AVP + Master Chief helmet, as imo the AVP kinda is Apple's response to the Hololens, except actually targeted at consumers, rather then this "We market it to consumers in the beginning but when it releases it's gonna be business only" kinda deal that M$ did with the Hololens...
I tend to find it ironic they just never put it out for consumers, yet continued to make and support them anyway despite how they marketed it.
The thing was originally marketed at consumers. Remember the minecraft demo and all the other demos in home-like environments?
I guess the main reason they pulled the plug on a proper consumer launch was the price and M$ expecting no one wanting to buy one at that price. Kinda killed the whole plattform with it tbh
I know they still found a purpose for it somewhere in the end, though that was strictly in the development environment I believe.
I thought they wound up selling hololenses for industry use, like visualizing processes or finding parts in a warehouse.
remote medical is a major app for it too. It's one of the most compelling imo, since the alternative is far more messy
This guy did the HoloLens two https://youtu.be/iHd6WM52b-Q?si=LiC6KGx_Mzff-wgO https://youtu.be/fLhR6LiKm4A?si=79hH2ZiWyw22rmnc
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Titanium shell, filters, and other stuff too. First vid is a quick overview
Hololens unfortunately was never meant for us
Even the model we can buy is called early access dev kit
If your lucky maybe get the US military version that one is probably closest
They made the visor smaller with IVAS 1.2 too.
iirc the military version is basically the same hardware as the consumer version, just in a different packaging, where the sensors are attached to a helmet and the compute part is moved to a seperate compute puck...
That's a visibly different sensor package to the consumer version. Iirc the IR illuminators also had some visible red bleed that had to be eliminated. No idea if they fixed that with some filters, if they used new illuminators, or if they just went without them entirely. Maybe they even fixed that in the "consumer" version.
I'll be honest, for a military device it would make sense to elliminate the illuminators. Would basically be a broadcast of "Hey guys, we're here if ya wanna find us!"
Yea, that's my assumption as well. Just not exactly something that's confirmable on a classified device lol
https://youtu.be/XpN_Abd1RQc
Oof lots of disappointed comments
Watch the Batman: Arkham Shadow teaser trailer for the next game in the Batman: Arkham franchise, releasing exclusively on the Meta Quest 3 in late 2024.
Evil stalks the streets. Gotham City is in danger. And you’re the only one who can save it. Check out the teaser for the upcoming Batman VR game.
Tune into Summer Game Fest 2024 on June 7 at ...
I too am slightly disappointed
It's gonna be another corporate excuse like nexus was
Who could've thought that making it exclusive to one device of an already niche platform would result in low sales numbers??
With how many people are pissed off
welp
Continue the cycle of VR being niche because devs are reluctant to make games because there aren't enough users because there aren't enough games
quest 3 meta pcvr via wired link
just recently got ghosts of tabor on metas PC app, when playing my gpu is at 30% and my cpu at 60%, why doesnt my gpu just use more % because i need more frames
What cpu & gpu do you have
Likely a CPU bottleneck from what I can see. Yeah, what GPU you using? Could be that Link is going straight for CPU encoding and that's where your bottleneck comes from...
Can Link do CPU encoding?
Percentage means nothing
That's just the average across all cores
All it takes is one core to hold you back (might be executing a particularly hard script that frame)
Your CPU frame time is almost certainly higher than your GPU
for some reason after resetting my steamvr settings it started detecting my generic gamepad. any way to disable it? (i dont remember how i disabled it before and google did not help)
also no, i had it connected and not showing up in steamvr before (which is what i want to achieve)
In the SteamVR Settings under Startup you can manage the different SteamVR extensions. Generic gamepad support is handled by an extension called "gamepad support". Disable that and your gamepad should no longer be picked up by SteamVR
(you might have to enable advanced settings to get the option to manage extensions; not sure)
oh, thank you so much!
(i always have them enabled)
yeah ive known for a while that im cpu bottlenecked (9600K paired with RTX 3070) but the internet keeps telling me mixxed things on what a bottleneck is and if ill even notice much of a change with a better cpu
oh you will
your cpu at 60% means the game is using maybe two or three cores and other processes on the others
and those are umm six? year old cores
I bet a million bucks your cpu frametime is like 8 milliseconds
Hi there, I was wondering if the Vive Flow from HTC is a good virtual desktop headset. It's currently about half the price, so about 245 USD. Also, I have myopia of roughly -6.0 D (I think), would I need custom lenses?
no not even worth at that price because it cannot run virtual desktop nor have position tracking nor controllers
its basically useless for PCVR
its like modern version GearVR but worse library
if you want for PCVR VD there is only Pico 4, Oculus Quest headsets except Quest 1 and HTC Vive XR Elite
I see. So even if I only use it as an extra screen for work and content consumption (my setup does not allow for another screen) and doesn't really intend to game with it, it is still not worth it? Yeesh
that product is weird its another attempt to create mobile class vr
maybe in that case but how cant you use another screen
If you’re asking about my situation, my space is cramped already. Technically I should say no space for another 27” or 24” screen as it would be at a weird angle if I don’t want to be looking at the seam between the two on my desk. I have closets and cupboards built into the wall around the desk area and the desk is directly against the wall. I could probably get a 16” portable monitor and use it below my main one though.
Wont even work for that
not a matter of worth anymore
I just realized that it doesn't have pass through
None of these old e-waste HMDs do
Then there's usable passthrough which is very much only on Pico 4 and Quest 3 kind of headset
Quest 1 and 2 passthrough is garbo
Then for extra screens you'd need a way to connect to the PC
which that old HMD doesn't have
I see I see
What connectivity does it have then
Same as how a quest can cast to a screen to show everyone your view. Just backwards in this case.
Yep. The Quest only has B&W passthrough in a pretty low resolution, so you can't even make out the stuff you can see. But for seeing where you are in your room, it's gud enuf
Is it even really worth it trying to sell a Quest 1 ? It's got the Vive Deluxe Audio Strap adapter and strap attached to it, so slightly more valuable than a regular Quest 1 but still a Quest 1 nonetheless. I think it'd be more valuable as a tool to let family members borrow to try out VR than whatever amount of money I would be able to get for it on ebay
Meh just sell it and get a quest 2 if you don't have one already
Thats what it all boils down to brother! If you feel like its worth more to let family use it and its still kicking and in good condition then why not? Now if say one controller is cracked and its got heavy signs of use then maybe you might be able to get a decent amount for it to use for other VR uses.
I already have a Reverb G2 and am gonna get a new headset sometime after they stop supporting it, I just have a Q1 left over from ages ago. I just checked and it still holds a charge and has a copy of beat saber with like 200 custom songs installed, and plays them all fine. So I figured I'd just keep it around in case anyone in my family expresses interest in VR and wants to try before they buy. I've found it's still a decent enough experience that people who have no VR history would still like it as an entry to the medium.
Absolutely man. Sounds like what I do with a pair of rift S. Whenever family comes over they usually like to play so I keep those around for them to use. I would have kept the Q1s but my boys broke enough controllers lol
Well the thing is the Q1 is kinda old at this point and don't represent modern VR quality
you wanna give good first impression after all
Ahh hell, half the people who use it dont care about that. Its about if they actually enjoy VR at all or not. Plenty of games still working on Q1 to do. Plus if he keeps it and wants to use as a PCVR headset to get around the fading Q1 app support thats a better headset to have than a Rift S lol.
I thought when the Quest Steam Link came out that it would finally give me a reason to use the Q1 again and then I realized that it doesn't support the Q1
Most of the people in my family use glasses, so not being able to fit glasses into the headset and having to use their uncorrected vision is gonna make any headset look garbage anyway, so I'm not concerned about the visual quality on the Q1 for that purpose
Yeah thats the main thing is that it seems like use cases for it are fading FAST. Just about using as a wired headset is really the only thing I would consider using one still. But just to show off some beat saber which is probably one of the biggest attractions for VR still works just fine and the quality isn't horrible like everyone seems to think.
More or less the same tactic I used to get family into it. Let them try on what everyone basically calls the WORST headset (rift s) and yet I didn't have one complaint and now they all have their own Q2's or other wired headsets.
They’re making a Homeworld VR game. Which I guess is alll I ever really wanted
The Quest 2 has a spacer you can put in that makes you able to wear it with glasses. My dad tested it and could easily wear his glasses with my Quest 2 on
Quest 1 has masive space for glasses tho. It's one of the few headsets I was able to wear my glasses underneath without any extra spacing, and that thing came included with a plastic spacer for glasses
The Quest 2 also came with the glasses spacer included in the box. Also something interesting I've noticed is that if I use my phone's 25W charger to power the quest, it keeps disconnecting and re-connecting power. Connecting it to some other power supply like my laptop's 65W power brick works just fine
Like constantly connecting and immediatly disconnecting again or just occassionally stopping for a bit?
First one could indicate that the Quest and charger are incompatible (yes, even with a protocol as simple as USB standard charging this can happen) latter one could indicate that the charger sees too little power drawn and cuts off power only for the Quest to re-initiate charging with a slightly higher amp draw to restart the charger
Or y'know, your charger could be garbo and overheats lol
Nah, it doesn't even overheat when I connect my laptop to it, which causes it to always supply 23W out of its rated 25W. The Quest disconnects for half a second and re-connects again and disconnects like a minute later and re-connects half a second later, though the exact disconnect time could be shorter
My power bank does some form of stepping down its voltage/amperage when it's on low charge, it seems to enter 30W mode when it drops below 20%, I can really notice that with my Ally
I've had a garbo 5V 1A charger in the past that my old phone could draw like 1.5A from and I could hear my phone playing the charging sound every few minutes and when I looked at my phone, it sat there on battery for a while and charged for another while before disconnecting again. I touched the charger and it was HOT. That was definitely a badly OC-protected charger. At least the OTP worked haha
Reason I mentioned charger incompatibility is because that's exactly what happened with my Samsung phone and all my old OnePlus chargers. No matter the cable, if I connect my phone to one of these OnePlus chargers (which can only do 5V at 2A without a OP-Dash handshake) the Samsung just responds with "please check connection to charger" and charges so slowly that when the phone is about 5% from fully charged it reports a charging time in days
Though when I connect my 5m USB-C cable to that charger, my phone also disconnects every minute or so and starts charging like 5s later, it doesn't happen with my other 1.8m cable with a screen indicating power draw
Yeah prolly the only thing that saved you there was Thermal Protection. Basic USB charging protocol works on a super simple strategy: The device wanting to charge slowly draws more and more power from the charger until the Voltage drops quickly. At this point the charging device slightly dials back the Amps it draws and there you go. It charges. No handshake no nothing.
With USB-PD, QC3, OP Dash, OP Warp, etc. there's always a handshake involved, which is why with these multi-port quick chargers all devices briefly disconnect everytime a device is connected or disconnected. The charger needs to renegotiate those handshakes, since they usually can't do full power charging on all ports simultaniously
But 5V at up to 2A, no handshake needed
Yeah. That phone even supported 9V 2A charging (it's the Huawei P10 Lite), though I could only get quick charging with the original charger, any other charger supporting 9V 2A didn't get it to quick charge, but its battery charges really quickly anyways. That phone's battery is like a little over 5 years old by now and has like 63% capacity remaining KEKW
I only use it rarely and haven't used it in a while actually, my daily driver has been the Galaxy A52s for the last 2.5yrs now
Yeah, just because a charger can provide Voltage X at Y Amps doesn't mean your phone can charge at those speeds on that charger. They need to be able to negotiate the right handshake at any Voltage higher then 5V and any Amperage higher then 2A.
There's many different protocols, and some pseudo-protocols from makers of chargers which are just their own unlicensed implementations of propriatary handshake standards (example Anker iQ 2.0; basically just a hodge-podge of Qualcomm QC3, Huawei SuperCharge and Oppo SuperVooc/OnePlus Warp 30). Normally these protocols are incompatible to one another, but some chargers just pretend they can speak them all
Yeah. The same goes for my laptop's power brick. It supports 3A at 9V, my phone supports 2.7A at 9V (25W) but it only charges at ~15W, so it probably defaults to 5V 3A
with some brands this can actually be kinda dangerous, so be weary of cheap no-brand chargers
yep. I'm using the official Samsung "superfast" charger
I got some Ugreen 140W brick for my laptop and other stuff on the go. And it's worthy being called a brick. That thing is huge. Tho it has been able to fast charge basically anything I was able to throw at it xD
My 74Wh power bank is also a real champ capable of 65W (though with the power indicating cable the max I've seen was 61W) and it can also superfast charge my phone through its USB-C port
This power bank also works for my quest. For some reason, my headset slowly loses charge (around 30%/h) when connected to my PC with the 5m USB C-C cable I got off Aliexpress. Could this be a limitation of the cable or of the port not outputting enough power?
Yeah USB-C cables all have a specification for how many Watts they can handle. With a USB-C to C cable this is communicated during the handshake process. With USB-C to A cables they're all limited to standard USB-A protocols (meaning your phone and charger negotiate charging speed regardless of cable; there are some USB-A fastcharge protocols that require a special cable, but they're rare)
One minor annoyance is that once the power bank runs out of charge and shuts off, my laptop doesn't detect that and thinks it's still plugged in, even when I unplug the charger or restart it. Plugging a charger into the port where the power bank was plugged into resets the laptop's wrong mode
The cable can actually do my phone's superfast charging, it just disconnects for a few seconds every minute. I will look up the specs of the USB-C port on my MoBo when I'm back home
USB-C to C cables sometimes say right on them what Watts they can handle, example the cable that came with that 140W brick has 240W stamped right into the strain relief. Other cables it's not as obvious. In that case I just plug them into that 140W brick and my MacBook and see what Watts the MacBook is reporting in charge speed. Most C to C cables intended for charging can do 65W or more (including the 2m cable included with the Quest 1, and the Quest 1 came with a 5V 3A powerbrick!)
Could just be that internally it defaults back to the USB-A method. I dunno 
But yeah, sounds like the Quest doesn't like something about that cable
I have one if those, that's how I could see how much power my power bank could deliver. The Quest 2 actually came with a 5V 2A brick and connecting the quest to my power bank with that cable, it does not enter PD and just does 10W, so 5V 2A
'bout tree fiddy
100-150 maybe
switched from air link to wired again on my quest 2 to get better quality and I can't seem to get steamvr to pick up the controllers, only the headset
and pretty much anything I've googled hasn't helped
Is controller detected before link?
$500 new
used $350 MAX
And $250-$300 if you have to drive or also pay for a shipping label
But it definitely worth it
I pre ordered a 512GB
And haven’t regretted it
Coming from a Rift S it was a great upgrade and I use VD to stream my PCVR game to my Quest 3 wirelessly so I get the best of both worlds and it is truly great
most used ones go for 440 USD here 
quebec tax moment
Did you get the BE9300/BE9300 or the BE9300/Archer BE550?
Cause I have the 550 one
its not the 550
I only got the 2x 2.5gbe ports
I do have 30 days to return to microcenter which I may do to upgrade to the version that has the 2 10gbe ports on it
Is the Quest 2 still a solid buy these days? Since its only $200 compared to $500+ for the others
Absolutely! Great starter headset that gets your foot in the door and if you don’t need any of the new features otherwise a Q3 is a pretty solid headset.
Ok
Quick question, anybody now if there's a better alternative to steam vr ffor playing vr games on windows?
Kind of annoying for me that steam home likes to hog resources and crash a lot when I'm trying to play games (I play on a Meta Quest 2 btw)
Not really. Theres a couple independent storefronts like the Meta app and the HTC Viveport. Those just have some exclusive VR games but almost entirely the same libraries released on steam as well. Whats your specs?
PC or vr headset?
You could try virtual desktop maybe see if that helps.
PC specs, you said you were using a Q2 🙂
Main issue is with steam vr crashing, I also use virtual desktop but... well, y'know.
oops, ctually forgot i wrote that
Asus Laptop with rtx 3060, intel i7-11800H, 64gb ram ddr4 so-dimm, and a couple of m.2 nvme ssds
ports on it are usb 3.0 and one usb-c thunderbolt i think
Well with those specs there should be plenty of headroom and it sounds like theres some settings wrong or a botched installation. Thats plenty powerful for regular VR use.
If youre using the Q2 wired Id try another cable to see if theres something causing a connection issue. But I assume youre using airlink.
possibly? i'm quite new with vr headsets so I wouldn't know.
Does it crash when only trying one game or just about anything you run in steamVR?
Not really using airlink, as it's kinda slow rather compared to vd
well, for starters it tends to bug out hard when I start playing games, after a while it turns relatively fine whie playing the game
but if I suddenly die or something, and try to reload a save, it'll just decide to throw me out of quest link and such
though when I use VD it only takes me back to my desktop
Ok so thats all in just that one game?
What about if you say load up something easy like beat saber? can you play through a song without issue?
well, happened as well while playing surgeon simulator vr
sometimes it chugs a bit, but usually beat saber is fine most of the times
though, as I got from some suggestions recently, i installed something to run around the quest link interface and head straight into steam vr
so since then I haven't actually tested beat saber since
also, context is that i'm talking in this case of half-life alyx
not sure if that helps
Ok so you might have some issues with whatever extras you installed. I would uninstall all of it and start new. Or atleast lower some settings in game and see if that aleviates some of the dips in performance.
Your laptop should have no problem running just about anything VR related without issue. Some games may need to drop some graphics settings or change up a bit to get the FPS youre aiming for. But if youre crashing at random on any game and not just one then you have a bigger issue.
sometimes, if it's loading a new zone (Half Life Alyx again) it might just bug out and my headset will stay stuck looking at something frozen without me being able to move, but in that case it might just be the feact that its a beefy game
also, sidenote on that steam vr part
is it normal that when you want to try to see your desktop from it, it'll just show up blank?
Yeah you just have something botched in your install as that laptop should play it no problem with some settings adjustments. No mine goes to desktop no problem last time I tried it. I dont use our Q2 ever but last time I used it I had no issues.
I'd say grab the quest 3 128 gig and just use it with pcvr
at least that's what I'm doing
when do you guys think we'll be seeing a quest 4?
I’d guess sometime 2027-2028. Atleast a couple years between each release so far.
@potent parcel you could try reinstalling SteamVR. Also, if you're using Air Link, make sire to crank the max bandwidth for the best experience (the limit is at 200 Mbit/s)
quest 3 wired link, steam vr games all seem to run dog ass compared to what i would expect, even low detail ones. i have a decent spec pc. is there something i need to do im not doing?
playing straight from meta works fine though
are you running steamvr through the quest link?
if so, you technically have 2 layers of vr platforms running at the same time, with the oculus one tanking performance like crazy
either run them straight from the oculus app, or use steamlink/virtual desktop for steamvr games
my internet isnt really good enough for steamlink, is there anyway i can skip opening the meta desktop app?
there seems to be a way to use virtual desktop wired
id suggest you look into that
ill look into that if no other free option ends up working, ive been avoiding VD because its paid
What is "decent spec"
it's kind of negligible actually
3070, 32ggb ddr4 @ 2666mT/s, i5-9600k
i can run alyx at 100 fps highest settings
in vr?
That CPU definitely no longer falls under decent nowadays
kinda old
hey can I use my m1 mac for oculus link?
no
Is gorilla tag cross platform with quest 3 and PC?
did you test the cable?
if it isnt good, i can recommend you the cord im using rn
do you mean, gtag works on pcvr, yes
and or do you mean gtags stuff transferes if you connected your account, yes
and or do you mean, pc works on gtag, no pc doesnt work on gtag
Cross platform multi-player
Cam I play with a user who is on quest 3 standalone
just saw a varjo irl didn't expect that
any ideas why performance over wired meta link is so much worse than wireless steam link? downloaded a vr mod for minecraft for my brother and wired it rarely goes above 60fps while at the same res over steam link, easily 120fps. same settings and same resolution. wired is better for us as theres a decent bit of latency with wireless but dam half the frames?
on both are 120Hz
Wired Link runs at a much higher bitrate to make use of the additional bandwidth
As a consequence Wired Link also looks significantly better
another reason could be because on Oculus Link you have Oculus Software running in background which takes performance hit
you can use OculusKiller to bypass that software, saving resources and memory
possibly because the game gets locked on 60fps because of oculus software aggressive reprojection thing, where if it cant reach stable framerate, it defautls to locked 60
ive seen that happen on many people's systems
*locked 45
Depends on the refreshrate you have set. with 120Hz it's 60/40 and with 90Hz it's 45/30. Because if your system can't reach the first integer divide, it will go down to the next lower one
thats odd because it is stable at 120 on steam
yeah it does massivley, but i just feel sick with the insane tearing and fps drops
ive looked into oculus killer but i dont think it will make much a difference for me as i have a lot of ram and also i play oculus pcvr games which killer would stop
not just memory cpu and gpu too
ill take another look into it
and why not free up that part
another possibility could be Oculus Link is using wrong GPU...?
i wish meta could stop sucking themselfs off about wireless metaverses and just give us a crazy value pcvr headset i can just use with steam
they can make an insane value headset, imagine quest 3 without any standalone features and no passthrough
only have one gpu
Asynchronous reprojection is used both Oculus Link and Steam Link
I hav quest 3 :3 anyone know if the airlink and direct cable works well? Ive heard the quest 2 had issues but i havent looked into the 3
its like lets say your pc renders 85fps but instead it will process to render at 72 fps extrapolated to reduce motion sickness
no problem and quest 2 works no different from quest 3
Well i just heard the 2 had some weird latency with the cable
if that is an issue to you its a permanent issue
there is latency regardless and cable has the least latency
I just heard of it havent tried myself as i dont have a pc quite yet
how can i unlock it
and thats the setting thats making it go down to 60fps?
strange, its already disabled
my settings are identicle to the screenshot
Is your hmd plugged in?
yes?
do you mean am i using the wired link?
steamlink wireless gets me 120fps, oculus wired gets me 60fps thats my problem
No, I'm asking you if the headset is currently connected and running
oh yes it was, just unplugged
why?
Oculus Debug Tool controls the running oculus service
It is not a settings page where you set things permanently, it's a debug tool.
If you want to use it to disable ASW, you must do so every single time you connect your hmd to your PC.
Yup, the reason why Oculus/Meta's official PC software sucks so much for usage on PC:
Most of the deeper settings you wanna disable don't save between sessions and have to be re-applied every time
How else would you think it would work? The Quest 2 isn't a native headset, it's standalone. Ofc it needs extra software on the PC to work with the PC...
Shit ain't magic, it needs software lmao
If you don't wanna install anything extra besides SteamVR: use SteamLink
Then all you need on the Quest is the Steam Link client
Welcome to quest, I fucking hate how people always say it's the best headset to buy, better than anything, whereas it completely ignores just how many issues you have to deal with. VR is very much like pick your poison.
I also find it annoying how a lot of people say they don't have many problems, so everyone else don't have problems. I see constant instances where an update completely breaks many people's headsets and many features just don't work, like for me, on my quest 3, app sharing doesn't work at all
And many people have the same issue. But many other people don't
I sold my quest 2 for this reason, couldn't deal with the problems it has, and the shit software is horrible to deal with. The PCVR experience on quest is really bad, but others don't have an issue at all, depends on model to model.
Quest is not a native PCVR headset and will have tons of issues because of it
Generally speaking the entire VR hardware market can be summarized as:
what compromises are you willing to take?
There is no perfect headset, no matter how hard some companies try to make you believe it exists.
- The Varjo headsets? Crazy expensive, kinda meh software, super heavy, not the most comfortable.
- Pimax? Even worse software, problematic image calibrations, funky audio issues, probably the heaviest headsets on the market, front heavy
- XTAL? If you have to message sales to order one, it definitely isn't meant for you.
- Any of the Standalone options? Sure, they got wireless, but it's probably also (in terms of visual quality and latency) the worst PCVR experience you can imagine.
Exactly ^
why cant steamvr just have native intergration
im just looking for a reason to shit on facebook
Valve engineers are not going to write software for Facebook. That makes zero sense
Alternatively buy Pico Neo 3 or DPVR 2 but remember they arent subsidized by billion dollar companies
They have native DisplayPort capability
But quality similar or worse than Quest 2
Price is ofc higher
Hey vr people anyone here seen if there was a new version of those vr gloves LTT made a vid on?
DPVR 2 is dogshit
Yes Prototype 5 LucidGlove
No video yet
also only the neo 3 link has DP so make sure it's the right one
no reason to get neo 3 link over pico 4
DP ain't gonna help beat pancake + 2200px resolution
that's why you use virtual desktop
99% chance it would
I mean, with my Q3, I've gotten quite comfortable using AirLink with Steam VR.
I mean, I like Virtual Desktop, but for one reason or another I just find it like another layer between me and my VR only games.
If it's at half price yes
But i want warranty and wouldn’t that void it
I’ll look
alternatively try Quest 2, Quest 3or Bigscreen Beyond + Index kit without headset or HTC Vive
I’ve been looking at a Q3 but not sure if i want one
Index new is basically
paying twice the amount of quest 3 while being half as good
Quadruple trash value
The only thing it got going is the built in audio and display port low latency
some might argue DP clarity but that doesn't matter when it's all obliterated by the fresnel lens and low resolution panel of the index
No convenient standalone features and games, no passthrough, still stuck by a cable (do any wild move in something like BNS once and you're as good as fucked with a broken index cable)
index is dead after 2020
technically it has passthrough, but its not for MR, its more like quest2's passthrough
I want a index because i’ve always had oculus and i’ve heard index is better
it is better however it is not good value
also you will have to deal with a soon to be discontinued product
Valve Index is no longer in production
and its aged and no longer match new cheaper and better headsets
the best value now are Quest 2 and Quest 3 but they are standalone headsets so they have their own issues
for quality and comfort there is Bigscreen Beyond
I just want mine for gaming
sure
they are all good for gaming
Index is fine if you want to but try to find deep discount
What would be a good price?