#virtual-reality
1 messages Β· Page 28 of 1
which was in like 1.18
you can do both
i know i literally wrote that in the next message
as well as my problem with it
The best games imo are Blade and sorcery, onward, Walking dead S&S and boneworks (bonelad is the newer iteration of it tho I prefer the first )
All very high quality games
@rustic garnet thank you both for the recs!! I'll check them out. I just wonder how often VR titles go on sale. i kinda ignored anything VR until this new years when i finally got a quest 3 lol
and the oculus titles are only exclusive to oculus devices right? if so then i won't be able to try out Lone echo. 
you....... have an oculus device??
besides revive lets any steamvr headset run apps from the oculus desktop store
Oculus = meta
Please give me some answer
I got my Arc A380 to work again, finally...
Is there a workaround to get SteamVR to work with it?
No it seems you are screwed even if it is supported the performance is insufficient
The only 2 ways of playing VR on Intel Arc currently is by either using the Vive Wireless Adapter (with an OG Vive or Vive Pro) or by using a standalone headset with Virtual Desktop. Neither Steam Link nor Quest/Air Link work on Arc and neither does any wired PCVR headset
The A380 is probably not powerful enough to run VR in the first place btw, before you go out and buy VD just to be disappointed...
I have legit no idea what kind of magic VD is doing, but it even works on VMwares virtualized 3D graphics adapter. Ask me how I know
The Vive Wireless Adapter on the other hand works basically the same way as any of those USB (type A) video singles work. It's a purely 2D GPU in the receiver unit hooked up through a USB connection over WiGig, and some software on the PC basically makes your GPU render stuff into a framebuffer, encoded it on the CPU and then sends it to that USB GPU. The benefit is that it's completely agnostic of the GPU as long as it supports modern WDDM (Windows driver model), but obv. loads the CPU with video encoding and takes up quite a bit of USB bandwidth (the later is silver on the Vive Adapter by bringing it's own USB PCIe adapter included with the Wigig adapter)
Hum so it's a sort of passthrough
Intel said they have beta driver for VR and then never came
Idk if they are even interested
The beta driver they gave to Linus was more of a very early pre-alpha driver according to Linus. But yeah, I agree that it does seem to be a very low hanigng fruit for Intel. Direct Display Mode support that is...
Plus, this driver only fixes the issue that no PCVR headset with a wired connection works. It does not adress the issue that some standalone VR drivers refuse to use QSV for encoding frames (like Quest/Air/Steam Link)
I wonder if it will change once new Oculus Software (remember that?) Will be released
Who knows 
Wait so gaming laptops without encoder in discrete gpu cannot run at all?
Given that the only Intel Arc cards which have enough power to run VR are the A750 and the A770, I'd say it's rather unlikely that Meta will implement support as of right now :/
I honestly don't know. What I do know is that Quest, Air and Steam Link all refuse to work with Intel QSV. No idea if they have a fallback of CPU encoding for a GPU that is not Arc, but matter of the fact is that they try and fail to use QSV on Arc desktop cards...
And arc tech will be standard on new iGPU so they better fix that
I know that stuff does work just fine on my XMG laptop, both with iGPU enabled and disabled, but then again, the RTX 2070 mobile prolly does have NVENC on board as well (like every modern Nvidia GPU has iirc; mobile or not)
The new Oculus software?
They are rewriting desktop software for PCVR
They said it will happen years ago but still nothing came out so far
Could also have been scrapped as part of those massive layoffs lol
I certainly haven't heard anything off that for at the very least half year / year...
If codec is the bottleneck will it help to have dedicated encoder accelerator on PC to improve compression
The one we have already works well...
Yes but its old
Software dont age or should not age well
Also there havent any fearure update in years
True
What other codecs besides h.264, h.265 and AV1 you wanna use? I'll be honest, I'm pretty fond of DisplayLink's codec they used for the one-off USB GPU they did for the Vive Wireless adapter, but it isn't exactly light on the CPU, plus it's proprietary with dedicated decoding hardware, so no Questies allows
Idk maybe lossless AV1 mode but not sure if headset can decode lossless
I doubt it...
Besides, video doesn't really compress all that well. So any lossless video codec (even compressed) is still humongos. Might as well go with a wireless DP solution at that point...
Iirc the best still si 264
265 has too much latency and AV1 has latency and stability issues
At least tested on a 7900xtx I saw on yt
(Post VR driver update)
h.264 looks like absolute dog π© tho. And the high bitrate variant of h.264 in VD has worse latency (at least for me) then even h.265 10-bit...
From the options available to me (I have neither a Quest 3 nor Nvidia 40-Series GPU) h.265 is the best middle ground. Doesn't look like absolute garbage, but still low latency enough that I can easily play Beat Saber with it. It's not perfect, I'd take my Vive Wireless any day of the week over the Quest Pro for PCVR, but I also can't argue against the convenience of just grabbing the headset and start playing...
You use h 265 on what headset ?
Quest Pro
Sorry for the late answer, been in VR for the last... hour?! Man... time does fly by when you have a good time xD
It's aight have fun playing π
I use h264 and I think it looks very good
I should try h265
Did you notice any more latency or your fard struggling to encode more data ?
Also thought you'd get a new 40 series since your such the VR enjoyer
There is definetly a noticable latency difference. Beat Saber does feel a bit more responsive on h264, but not to the point where I'd say gamechanging. h264+ (so bitrate higher then 150mbps on VD) did however increase latency so much that I wasn't able to hit cubes in beat saber consistently. Visual quality was a very much visible improvement from h264 to h265. I usually use the remap of "The Wall" in Beat Saber as a benchmark, as in the beginning it has quite a bit of fine, but not super fine details (basically just some stylized clouds) at the bottom with relatively solid colors (red, blue, magenta, white).
On h264 this devolves into just a big blob of mush. Especially when it's red, it's just macroblocking galore with basically 0 details left. h265 improves on it. It's not perfect, but at least there are some details there. h265 10-bit is again an improvement, but not the game changer that people make it out to be...
And nope. The 4090 was tempting, I admit, but I'd rather wait for a much more significant upgrade in raw GPU power, so I can underclock it and still have a sizable performance boost. I've set myself a hard GPU power target of 350W (so the same as my current 3090 FE). And the 4090 stock ain't that. Underclock it and then you might as well buy a 4080 (which btw is about 3090Ti level of performance, so not enough of an upgrade)
Basically 5090 or bust for me rn xD
Got a 4080 personally after twice the power of my 2080 for a reasonable power
I don't care about power the 4090 was just too expensive and I had to change my PSU
I don't play very often nor do I pay my electricity
Interesting thanks
Exactly. I don't say upgrading every GPU generation is pure stupidity, but upgrades are much more impressive when you do them only every 2nd generation, plus you save a huge chunk of money xD
don't really need much gpu power increase rn unless you run on ridicilous settings like MSFS maxed out on 200% rendering scale
True, feeling that bigger gen hop is much more rewarding.
my 3080ti is able to hit 90fps on basically everything on 2544x2544
though i still use FFR just to improve 1% lows
and disabling video buffering somehow makes my experience better oddly enough
improves latency by over 10ms
I dunno man, Varjo Aero does tax the 3090 pretty hard, and even the 4090 still struggles with it at native res. And I'm not talking about MSFS here, normal PCVR titles like VRChat, with no one else in the default home lobby (actual GPU bottleneck there, not CPU like usually with VRC)
well, yea that's an exception
majority of vr users run headsets at or lower than G2's resolution
the aero resolution is just nuts
It's "only" fluctuating between 85 and 90, but I've seen it with other games too. Can't think of specific examples off the top of my head, but at this point I've gotten quite used to 60fps or lower in single place VR titles thanks to my setup
It was so ahead of it's time, that even now, 2 years later, theres maybe 2 alternatives on the market, and one of them isn't even quite matching the resolution, while the other is quite a lot heavier and requires a battery on wired PCVR (talking about BSB and Pissmax Crystal; not the vapor-ware that is the Somnium one)
Pissmax π
I don't think a 4080 or a 4090 is overkill by any means if you run even a quest 2 at full res (5408 x 2736) at 120 fps on demanding games both will have a hard time I think
I've been lurking in the Somnium discord server, and they've been posting some interesting development progress on the VR1. SadleyItsBradley has also released his early review of the headset. They seem to have faith that what they're doing will be appreciated when their hardware hits the market, but even with the insane specs they're touting (2880*2880 per eye, high FOV, aspheric lenses, dynamic foveated rendering, etc.) nobody is gonna wanna buy it when it's easily 1.5x as heavy as the Index and costs 4x as much. It's pretty much gonna become the next Aero where incredibly dedicated people are gonna buy it despite the price tag and bulkiness even though no hardware currently available can run it at max resolution and refresh rate.
Luckily I recently traded for the perfect headset for people waiting for the Deckard. People are selling off the Reverb G2 because of the WMR cancellation announcement, so you can get one for less than a Quest 2 in some places. The G2 still plays fairly well as long as WMR works for you, and will still probably be supported by the time Deckard releases, so by getting a G2 right now, it's basically like buying a disposable phone you know you're only gonna have to use for like a year
Dynamic foveated rendering can be great if done right, has anyone tested before?
deckard hopium still strong
i mean i would love for it to be true too but
Aren't the G2 controllers the horrible ones ?
My bet was it'll be announced sometime during or after Q2 2025, not before, but that's a $50 I'm happy to lose
They're basically the same as the Quest 1 controllers but a bit less comfortable
Ho my bad it's the vive that are bad
Why are people selling the G2 after the WMR announcement?
Are WMR the old weird headsets ?
The same reason people always sell off their current gen GPUs when the next gen gets announced. People get worried that the tech they have will be worth less money as time goes on so they sell off their stuff once they have a reason to believe the value will drop in the future, like having new stuff come out or being told your headset will be a brick after December rolls around
every controller rn is the quest controllers more or less lol
My bad I'm a bit rusty on VR stuff
WMR is the odyssey, acer and HP headsets
And Lenovo
The Aero is like 90% of the feature set of the Somnium while being half the price. And this is comparing the Aero to the base Somnium (which to remind you has no Headstrap, eye or face Tracking)
I'm not saying the Somnium has no reason to exist, but I can't help but feel that it's just too expensive to be competitive. Unlike when the Aero came out, there are now a couple of options in this resolution/optics category.
The fact they wanna produce in the EU is a humble idea, but destroys basically any competitiveness. There's a good reason why basically no one is producing in Europe anymore (at least when it comes to electronics)
Also the Somnium uses a freakin' Pelican case as the product box. That'll surely contribute to the price, for a value add that most people in their target audience will never need/use (they target mostly simmers, who usually have a fixed setup somewhere in their home)
ye being made in EU make little sense you save much more in labour cost by moving to cheap country like Vietnam with free trade deal which can ship to EU with very little tax
Yeah that's sorta what I mean. They live in their own little world built on idealism rather than practicality
The only real advantage that the Somnium VR1 has over the Aero is a slight fov and resolution increase, which is barely noticeable, as well as hand tracking and mixed reality on the higher end models which you'll need to take out a second mortgage to afford, and I feel like if you really needed those there are better headsets. There just is very little reason for this headset to exist, but if it drives competition in the space and leads to better headsets in the future, I'm not gonna complain I guess.
Do we actually know whether the Aero is discontinued, or just not available on the website anymore?
No official statement from Varjo yet
In their XR-4 announcement they made it sound like the Aero will continue to be on sale until the XR-4 becomes available to consumers at the very least
Did they maybe just stop selling direct and just go to resellers for Individuals now? I just checked and just about every vendor still had the Aero in stock. Of course they probably still would have stock with such recent announcement. But I canβt find anything official either.
am i imagining things or was there some anecdote from way back like before the rift or vive had launced where one of them were demoing and some military guy was interested and asked how much it would cost and the rep said 350 and the military man said can you make it 300? bc he thought they were talking about thousands or something?
i'm personally waiting for the 4090's performance to reach a price and power envelope more similar to that of the 6800XT/7800XT
Yeah, those 4090s will be on sale for <$1k next year, so why pay over 2k for one right now
After having spent the last three hours in the headset, across a few different games, I can confidently say that the Reverb G2 controllers are the singularly least comfortable thing ever developed by mankind
I'm convinced the person who concieved these controllers did not have human hands
can't wait to get a wifi router and usb to eithernet cable to play pc vr
i have to grip them in an awkward way for playing beat saber that causes my thumb knuckle to often roll over the pause button which is really annoying, but apart from that and the fucking egregious tracking issues i find no other real issues with them
that said the tracking issues alone are enough to make me want to get index controllers to go with them (with WMR's impending execution being a further catalyst for that)
So the way I normally hold them, accidentally pressing the pause button is an issue, but I've found that it's actually more comfortable if I drop my grip all the way down the controllers and hold them at the very bottom, like with my thumbs wrapped around where the grip buttons are. I haven't had any major tracking issues, just minor things that result from not having finger tracking
saw there is a new vive wireless dongle that allows up to 5 trackers I wanted ot know if it was compatible with vive 3.0 trackers but nothing ive found has answered this
Afaik it's only compatible with the Ultimate trackers
Aka the ones that currently only work with the Vive XRE and Focus 3...
Why use a USB to Ethernet and not an Ethernet cable
Index is good
Ended up getting blood on the hand tracking but it still worked perfectly
Scraped my hand when it arrived such a shame
Join us as we stop by to congratulate Lanny Smoot, the Disney Research Fellow and Imagineer behind mind-blowing special effects like making Madame Leota float inside the Haunted Mansion and our state-of-the art Star Wars lightsabers, is being inducted into the National Inventors Hall of Fame!
Lanny is the first Disney Imagineer to receive this...
holo tile floor omni directional treadmill
Only a question of time till it hits the Quest 1...
Yeah I really gotta sell mine off before that happens
I just wish I knew where the old headstrap went, it currently has a Vive Deluxe Audio Strap on it, which I wanna keep in case any future headsets I have need it
best use for gearvr is probably vive lens mod
I have a eithernet cable at my house
That i never use and i'm glad i'm putting it to use
Good luck selling yours
I don't think many people are buying these
Even if they could be a good deal
Get wireless pcvr for less than 100β¬ / $
If you don't have a beast pc you don't need more res/hz
Howdy, I got a Quest 3 and I would like to do some Sim Racing but I want to a direct cable. Anyone have any suggestions on an 8-10ft USB C cable that can handle VR?
Amazing
Thank you!
I've had both recommend before
Never tested them personally
The later has additional power
Some USB ports have sometimes a hard time supplying enough power to charger your headset while playing
Afaik if you have your headset charged before starting to play it should last for a good while while plugged
Yeah
Plus I have the extra battery bank thing
I'm in the old garage and so the thick brick walls cause issues
I am looking into upgrading my network and getting an AP in here but until then, I wanted a work around, mainly for racing stuff
I can still use it wirelessly but it can be rough in racing
Only for sims racing might be better wired because you won't move much. For wireless you can get a cheap wifi 6 router dedicated to VR
Wich you plug to your pc
Yeah, which I do a lot of
Yeah, that's still in the works π
Looking at some Ubiquiti products that I can use later down the road too
Trying to plan for my future setups as well
Yeah do what you want just know that both exist
You'd want a dedicated AP just for your Quest for wireless anyways
Also wireless adds a bit of latency (if set up right it's unperceivable ) and slightly lower video quality
It's all a work in progress
Gotta recover from the purchase of the headset first π
I wouldn't say imperceivable. If you know what to look for you will always notice a bit of a jello effect. It's there even with a link cable, but so minimal that you need to look extremely closely lol
Yeah I agree
I think it doesn't hurt the gameplay much but it's still here
I get about 60 ms motion to photon at 80hz what kind of latency do you get with a wired headset @haughty thistle ?
60ms 
The Vive Pro on Wireless has a motion to photon latency of about 30ms afaik, and with that it still feels more responsible then the Index at 90Hz...
I have no way of measuring for exact latencies, so all I have to go off of is my personal experience. Basically the lowest latency LCD based HMD I have is the Aero and it slots in somewhere between the Vive Pro on Wireless and the Index, and the Vive Pro is by far the most responsive. OLED is just amazing π
Can't wait for the BSB to ship in Europe so I can get my hands on one xD
You get 60 ms on Wich headset I don't think I understood everything π
I wish my quest 2 was OLED too
Do you daily the aero ?
what type of latency is the one shown on VD
Yes, I daily the Aero currently π
It's not 60ms on anything. It was more of a reaction for how bad that is. The Vive Pro is supposedly "up to 30ms" with the Wireless Adapter installed. I don't have the ability to measure the motion to photon latency.
What I was saying is that the Index feels the least responsive all apples-to-apples (so 90Hz) of the native wired PCVR headsets. The Varjo slots somewhere between the Index and Vive Pro, and everything else between the Varjo and Index...
Well, the Rift CV1 beats the Vive Pro, but it's wired and uses a tracking system that is designed to reduce latency as much as possible...
iirc VD just measures the roundtrip latency for the video transfer (aka VD sends positions up until the first frame with that motion comes back)
It does not include motion to photon latency internal on the Quest (more accurately tracking and display latency), which would have to be added on top of the latency shown in VD. But ofc Meta won't publish those numbers
I've experienced 150ms on VD, it was terrible. The document you have there is for Azure VD, which is basically the predecessor to Windows 365 btw, not the Virtual Desktop we were talking about
Basically I had acidentally let my phone connect to my Quest AP on the 5GHz band and whenever my phone was checking it's mails, it was causing the VD latency to spike up to 150ms for a minute or two. That's how I know that 150ms on VD is terrible and you'd always want your Quest as the only device on the AP...
Strange just email messed it up
(dunno if it was actually checking mails or some other process, but it was fixed by disconnecting my phone from the 5GHz Wifi on that AP)
I didn't think this could slow down a wifi 6 ap
You have gigabit or gigabits of bandwidth
Granted, it's a Fritzbox 7390, which iirc is Wifi 5, but yeah...
I still wouldn't recommend it...
(the 7390 is basically AVMs top of the line model from a couple of years ago btw, so not a cheap Router)
Just noticed it's a 7490 lol
But yeah, only reason it ended up as my Quest AP is because it doesn't support vectoring, so I had to upgrade my main router a while back to the a newer one with vecorting support. This one was just surplus that wasn't used in my household lol
Vecorting ?
AVM is a German company. They're from Berlin afaik. By far the most popular Router brand in Germany (mostly for their legendary great Wifi coverage)
The V in VDSL stands for Vectoring. It's basically pushing 50+ mbps over old telephone wire. The way we germans are coping by our incompetent politicians and providers who basically delayed fiber internet for decades
the V in VDSL is Very high bit-rate
or very high speed
Source: wikipedia

I blame the IT course I had to go through at school during my apprenticeship. Matter of the fact is that Vectoring is used to get those speeds. It's a sort of noise cancelling and required to get those very high speeds on the type of copper phone lines we have in many parts of Germany
Can you believe it
VP sold out
there is actually
gonna be VP scalpers
who tf is willing to pay 5 grand 10 grand for this
apple fan boys, they have never ever been logical thinkers even back in the 90's.
RIP VR
Legit I feel like Apple is gonna absolutely destroy the public's perception of VR
Hammer down the idea that it's super expensive and basically 90% 2D apps you can pin anywhere in your real space while wearing a bulky device on your face that weighs like a ton...
That's a possibility
Good VR shouldn't be expensive
Take a quest 2, sure it's not the best VR out there but it's 300
Or a quest 3 for 400
But look at phones and pc we have apple expensive stuff and some consumer cheap stuff
Noooooo i dont want to call it Spacial Computing
Its VR VR VR
Apple is gonna change the name due to popularity
What is next? SpacialComputingChat?
Hahahahahaha
Topical apple gibberish, face recognition ? No face id, LCD led ? No retina, finger print sensor ? No touch id
I could go on for basically every product
Hey, the Retina thing wasn't just generic LCD. It was Apples way of saying "these screens have a sensible pixel density that isn't an eye soar"
On Macs it means the screen is at least 110ppi for example
Interesting
also i'll be honest: i like the name spatial computing
Yeah, but the Index has a hard strap that acts as a counterbalance (sure not that great of a counterbalance, but that's where some of the weight goes). AVP has just a basic fabric strap in the back, so all of the weight is in the front
there is an alternate strap that has a strap going over the top of the head
Yeah spatial computing imo sounds better than vr lol
Imagine a Quest 2 with it's basic included fabric strap and an additional 100-200g of weight added to it's front
The Quest 2/3 default strap also has a top strap, and even for it's 500g that's too little support lol
VP with tax is over $4k
Also doesn't have a battery integrated...
average apple product being overpriced
Also who wants 256GB ver
skill issue; move to oregon 
The 1TB is $400 more
Also most people who've tried the AVP in private sessions so far all report the same thing:
The solo band is not enough support, the dual-loop strap helps, but still isn't enough for the weight
Comfort issue
Overpriced? Can't say before we get tests
we don't exactly know how much space apps on the VP are going to take up... tho knowing apple 256GB is probably not enough anyway 
Definitely
I'd take a 512 or 1 TB, "only" 200 more on 3500
512 sounds reasonable, especially considering this is a first-gen product
you might not want to invest too heavily in this headset
tho this is assuming apple's gonna update it every year
Not like you can't
ya that's why i think it's a little silly for this to sell out
They are scalpers buying it
Now backorder is far march
So stupid
And Apple reduced production due to reduced forecast btw
i thought it was due to logistical issues
No probably supply chain shortage
Sony is display maker i believe could not make enough display
ya that's what i meant
I mean even if there's wasn't any scalper it would have sold out right away
Damn, give how small and high density it is I'm not all that surprised
Will it sell 600 k it's a different story, the 80 k first can be interested buyer and people who just want to try but I don't see many people using it for now
Very interesting article, relates to the AVP too
What kind of res do you think I can push with a 4080 for a quest 2 rn I'm at 2200 by 2200 and the max would be 2736 by 2736 ?
I'm pushing way more then that on my 3090, and the 4080 afaik is about on-par with a 3090Ti, sooo.... yeah...
You'll likely run into VRAM issues way before the actual GPU can't keep up (in most VR titles that is)
I'm running my Aero at slightly above 4148x3556 btw (whatever SteamVR considers 110% of that; it's where SteamVR is placing that "recommended render res" line on the resolution slider for me)
Ho so I should be fine
I didn't have the money for the 4090 24 gb of vram
I still have 16 gb which is twice of the 2080, same for power it's twice as powerful
16GB is gonna be plenty... for now at least. Most of the time I'm not even using 60% of VRAM on my 3090 according to OVR Toolkit, and that's in VRChat, which notoriously VRAM hungry due to unoptimized user content...
I think I'll also bump my fresh rate to 90 Hz from 80 Hz
(I usually play at half/medium texture res )
i gotta say: this UI is damn good
https://www.youtube.com/watch?v=Vb0dG-2huJE
Apple Vision Pro is here. Experience what itβs like to use Appleβs first ever spatial computer.
00:00 Introduction
00:44 Navigation
01:17 Photos
02:29 Panoramas
03:04 Spatial Videos
03:36 TV and Movies
04:27 Workspace
05:38 FaceTime
06:09 Personas
06:34 Environments
07:21 Sidecar
07:50 Experiences
09:20 Ending
Learn More: https://apple.co/3S2p...
it hits me with that same kind of "oh shit that makes sense" that people felt back in 2007 when the iphone's UI was first shown off
go figure that another UI brought to you by "the company responsible for mainstreaming the desktop metaphor and multitouch navigation" knocks it out of the park again
5:10 Apple's inventing audio that "surrounds you" π±
well you know apple, if it's been done before but it's not that well-known, they'll talk about it like it's never been done before 
also they have been pushing spatial audio hard across all their devices
do portable wifi routers work with steam link
yes and they are great
Beryl wifi sells those and they are recommended by VD
just make sure it supports gigabit port and at least 5Ghz Wi-fi 5
Just when after I was complaining on the other day it finally came https://vxtwitter.com/Lunayian/status/1748146593172165107?t=NeFUu-glH1tJEpMWef1CCw&s=19
I just hope that with the rebrand they don't drop support for the Rift line of hardware...
Wait so if they do will that make the cv1 unusable?
The Meta PC software has been notoriously hard to run older versions of. If you have it, the best you can do is delay the update in 4 hour steps, but next time you open it it will auto-update either way
So yes, if they decide support for Rift headsets is no longer worth the hassle and drop support for that hardware in their PC software, then those might honestly be the very first modern VR headsets ever to turn into a paperweight...
never update and permantly rely on OculusKiller
that would be stinky. meta definitely has budget for just keeping them usable or open sourcing them
Does anyone knows how to multitask with a quest 2 with hand tracking ?
I'm trying to have youtube and some other 2 d apps
Remember, I'm not saying it's what they will do, just that it might be a possibility...
I mean, their original plan was to sunset the existing software and instead offer a Quest-only PC software just for the streaming part...
for sure, but alienating an already smollish customer base wouldn't be good pr
With a 4080 the Oculus app defaults me to 72 Hz at 2000 by 2000
Something doesn't seem right π
It defaults me to 72Hz as well
I put 80 Hz at 2500 I'll see if it performs good and maybe I'll bump to 90hz
So I played some blade and sorcery (pretty graphically heavy game I think), worked amazing at 2500, 80 Hz at medium to high, got 6 ms / 12.5 a lot of the time, in big open areas with multiple people it did lag a bit but nothing horrible. I did get some stutter spikes but I think it's more to do with CPU not being able to keep up with a lot of physics at the same time...
90Hz on a 4080 shouldn't be an issue
I'll do that, I just didn't want to restart mid game
My cou is a 3700X some people told me to upgrade with the 4080 what do you think ?
Eh. It's true that you don't want to use an absolute potato CPU with a high-end GPU, but imo the choice of CPU isn't as important for gaming as some make it out to be
What I can tell ya tho is that it might be worth looking into the 5800X3D for your system. It's a drop-in replacement and will most definetly fix any CPU bottleneck you may end up with...
Yep I've thought about it
Opinions on the Rift CV1 as an entry PCVR headset? One I've found comes with the sensors.
You'll need those sensors for tracking. It's still a pretty decent headset, the only downsides being the screen resolution and the lenses. Make sure the cable is in a good shape, especially in the back where it comes out of the headstrap!
Would it provide a good experience to a newcomer though? Ive never had VR before, most I have is the iVRy app and some PS3 Move controllers
Setting up the boundires with the CV1 is a bit of a pain as the cameras need to be plugged in Via USB 3 to your PC...
Other then that, it's should be a lot better then a phone
I don't have any problems splashing the cash on something like a Quest 2 or the Pico 4 - But I'm more concerned about dropping Β£300 on a headset and finding out that I hate VR, or it makes me sick, etc
Being sick isn't a bug issue imo , you'll get used to it
Luckily my phone is 120hz and a decent resolution so I don't really have problems with immersion over iVRy, but I still haven't tried it before
In that case going for something like the Quest 2 ordered from Amazon would be a safer option, no? In that case if you don't like it you can just return it, so long it's within a month of recieving it...
With the CV1 if you don't like it you'd have to deal with the hassle of selling it
It's a huge issue for me, if it's gonna make me feel sick then I'll just not do it. Same reason why I walk to work instead of taking the bus, etc, I do suffer from motion sickness quite a bit but idk how that's gonna translate to standing mostly still in VR
I'd be getting them all second hand, from a shop with 2 year warrenty and a 14 day return policy, but I'm not too sure where to go about a new headset, and I'd be really disappointed regardless if I have to return it
Also the "low" resolution of the CV1 is only an issue if your pc is powerful, like if you can't max out the res and fps you don't need more of it
Oddly enough, I've never felt sick in iVRy, but I'm not sure if that's because it's not immersive enough to trigger it
That's my next point, I'm also sitting here with a 7700k and a GTX 1070
You could try going to a vr arcade and try it there ?
Nearest VR acade would cost almost the price of the headset to just get to

Yeah, in that case the CV1 is prolly the best option π
It's like Β£40 there, and Β£40 back, and then there's the admission fee...
But then again, Quest 2 and Pico 4 are both standalone...
I think you can still have fun in VR with such config
I'm only gonna be playing VRChat tbh
Maybe hopping into Elite Dangerous, or racing around in RaceRoom
Depends how the motion sickness fairs
You can connect a Q2 to a pc with a cable or a wifi 6 router
Nothing I have is Wifi 6 capable
That's the thing. They require more powerful hardware for the same render resolution and everything because they're standalone. The only way for these to recieve the PCVR image is through a heavily compressed video stream sent over USB or Wifi...
But at the same time, if my PC can't run them, they aren't really expensive paperweights because the game I bought them for plays natively
Yep as CB said if you'll likely not benefit from more resolution of the Q2
If my PC can't run a dedicated PCVR headset, I'm stuck
It can don't worry too much
VRC on standalone absolutely sucks btw...
I've heard it time and time again from friends that they'd much rather play desktop then standalone VR lol (and I can understand why I've tried it myself and the default home world lags already)
The Q2 vram must be sweating just hearing about vrc
Hmm
So the CV1 might be the best bet for my current hardware
Tbh if I could just get reliable hand tracking for iVRy I'd probably be happy with that...
My phone has the 6-DOF thing covered
It's not the VRAM. It's the SoC not keeping up with all the content. Not even a GPU problem, it's a CPU problem. The Quest 1 has a much weaker SoC, and it was basically unplayable (almost caused the entire headset to crash most of the time). Quest Pro with it's much more powerful SoC is playable, but I wouldn't call the experience great...
Looks like a 3D smartphone game from 2011 with a framerate of maybe 45fps on average, often below that. And the Quest OS doesn't handle ATW/reprojection all that well...
You can only very small part of games, very simple ones with hand tracking only
I've heard the Pico 4 is much better because of it's higher ram and practically overclocked Q2 Chip
The Quest Pro has even more ram and an even more powerful SoC then the pico 4
I have head tracking already
And is Β£200 more lmao
And that's where I've most recently tried VRC standalone on. It's still not a great experience. The hand tracking is neat, but it also lowers the fps by about 20...
With a much higher screen res which would probably cripple my poor GTX 1070
Definitely
(Unrelated)
I checked the vram usage in B&S and I'm at 10gb at medium I tried high but it almost crashed lol, 24 wouldn't be a luxury
I need a whole new rig before I consider Quest Pro/ Q3 territory
I wouldn't consider any of these for pcvr rn
Prolly more Quest 3, unless the face and eye tracking tickles your fancy
I can't upgrade my GPU without a whole new board
Don't have enough PCIe lanes as it is
The Q3 is much more expensive and good luck actually running it higher than a Q2 res
Poor 1070 sitting here with only 8 lanes lmao
Saying it cz it has 8 lanes only
It does however have AV1, which should be a major improvement over h.265. That is, if you have a 40-Series Nvidia GPU and use Virtual Desktop
Really helps
The last thing I want to do is buy a new GPU and lose like half of it's performance because my PC can only get it 8 lanes at PCI 3.0
That actually means I don't need the whole rig rebuilt for a new GPU...
Fun fact - My phone supports Wifi 6, for both connecting to, and sharing it's own internet connection.
USB C Ethernet and internet share Wifi 6 perhaps...?
Speaking of 40 seiresI have dual nvenc so it should be better for streaming while playing
Depends of the GPU but should be 10% lost maybe, CB correct me if I'm wrong
Wouldn't recommend it. Hot Spot does a bunch of funky routing things in order to function, and isn't very good for device to device connections. Anyone having used the Windows Hotspot feature to get any sort of wireless VR going can attest you, it is not pretty
Phone hotspot I doubt will be any better. You really want a dedicated router for this stuff
Not if I bought the 4090, for example
Dedicated router aren't expensive, you can get one used for 35 β¬ and should get 99% of the perf
But this would be my phone dedicating it's Wifi output to routing internet from Ethernet like a router does, which it surprisingly supports up to full speed internet (at least, that I have) and at relatively low latency. I used it to install updates on a friends xbox once
WDYM dual NVENC? Just like any Nvidia card before it should be that it has 2 NVENC encoder endpoints, one is reserved by the driver for shadow play while the other one is what you can use for OBS and such...
Samsung really overenginners this shit
It's still your phone doing the routing and using it's client wifi antenna for broadcasting. It's not like a dedicated router at all and more like Windows running a hot spot
But yea, probably gonna see if I can nab a 4060 first, then look at VR
4060 should perform much nicer over my 1070, and then the added benefit of DLSS and Frame Generation...
Both features basically unused in VR...
Both features used by Cyberpunk 2077
True
Which I've been having to downscale to 1080p just to get to high settings
(I have a 4k 60hz Monitor)
If I understand correctly there's separate two nvenc chips for very high resolution or doing two different video streams
Back when I got the monitor all I played was Fallout 4, Project Zomboid, Aliens Colonial Marines and a handful of other games from like 10 years ago
I don't think I'd get a 4060
I think there's better options
Try to compare prices locally
For VR the best option remains Nvidia
4060 is the best option for my 8 Lanes slot
AMD just can't keep their drivers together lol (plus some headsets flat out don't even work on AMD cards; and standalone stuff remains wonky with AMDs encoders)
It's better I'll give em that
I'm limited to 8 lanes right now becasue I have 2 NVMe SSDs in my other two PCIe slots
I also have one of these
4TB in 500GB HDDs all running in RAID 0 because no balls
500GB drives are like Β£3 each near me so I piled a ton of them into a server rig and RAID 0'ed them all together
I have a r7 3700x 4080 and I use a 970 512 SSD and an old 2.5 drive
I still like HDDs because they're cheap and I just like them as a whole
I... wouldn't trust that. Now after having suffered 4 drive failures. I would never trust my data any RAID 0.
To elaborate, one drive was a Samsung 870 EVO 4TB, which had a faulty FW (ended in tons of bad sectors and the drive essentially nuking itself), the other 3 were all Seagates, and all of them were their Ironwolf "Pro" NAS drives... (1x air filled, 2x helium filled; so different SKUs, different dates of manufacturing, different capacities)
i7-7700k @ 5ghz, GTX 1070 @ 2ghz Core 6ghz Mem, 32GB DDR4 3200mhz, 1 Crucial M.2 500gb for OS and another 2 in RAID 0 for storage.
All on air cooling, highest temps are 72 degrees on the GPU
I don't care about my data it's games only
Safe to say I'll stay far far away from anything with a Seagate logo on it...
I trust all this data on HDDs because it's just for shits and giggles. It's a cloud storage backup basically. Everything I need that's important is on my OneDrive, but when the internet goes out I can access it all locally too
Speaking of temps
It's also full of PS3, PS2 and PS1 games that my Jailbroken PS3 reads from
Amazed how cool it is running and how little power it uses
It's always a good idea to keep a backup of anything in the cloud. As Googles recent "oopsie" in which they lost a couple hundred TB of customer Google Drive data has shown, the cloud is not a reliable storage space either
Oh yeah I got an 850 watt PSU because I'm like "This PC uses so much power" and then when I got my power monitoring smart plug plugged into it, fuckin thing only sips 450 watts under full load.
No but it's the easiest solution for when I take a laptop to work and wanna play factorio on my breaks, I have syslinks from all my savegame folders to onedrive so I can access them anywhere on any PC with the syslinks setup and just resume my game
Damn you have more ram that i do
Needed it, I use adobe
Haha. Did you know that people Symlinking the steam folder on Linux used to rm -rf their system root?
Literally a bug in the main script from which Steam starts up, that was fixed in like 2015...
don't pay for it mind
Lmfao
32GB of RAM can make sense on a modern Windows machine. All these background tasks, just Chrome alone can take so much 
At idle?
As my system is running right now
Bruh I'm watching prime Video rn and I use less than that
I use a strip windows at idle I have like 1 gb taken
Yeah I tried that but I need the xbox app stuff and it just stripped out far too much
Doesn't that remove the security system too lol??
I've checked Task Manager so many times trying to find the culprit, but never could, so I just scoffed it up asa fact of life 
It does on some of them
Must be a background process, maybe a driver
Planning on whiping my system soon anyways. This Windows install has survived 2 CPUs, 3 Motherboards and at the very least 2 different Nvidia GPUs...
The two CPUs being the i7 8700K it was originally installed on and the R9 5900X it's currently running on
Honestly I'm tempted to go AM4 next build
More likely to be AM5 though by the time I get around to it
AMD seems to be the better for upgrade paths right now, one socket lasting like 5 generations is sweeeeet
Sticking with the Nvidia though for GPUs
I've got bigger issues then the memory usage anyways. because of the different mobos, I've got tons of bluetooth issues. My Switch Pro controller for example refuses to work at all on my current install. It doesn't show up on USB, and while it does pair and connect via Bluetooth, it only spits out random button presses. And I know this is a Windows issue as it works just fine both over bluetooth and USB on a second Windows install on the same machine as well as my Switch itself
The one I got on my main pc has defender still
I have had AMD GPU's before but so far they've all perished. Although my older Nvidia haven't faired to well either. Used to run an Nvidia GT 240 in my old rig.
It fucks systems up, my bench drivers get corrupted after a few months or week of heavy use
I only used that for PSX emulation and garrys mod tho
Not mine apparently, still works like a champ (other then the bluetooth issues ofc)
Honestly my install has lasted a good 8 years now, I just tune it up every now and then
I also have bluetooth issues sometimes but it's always fixed by something stupid
If you want a good stripped os you can try ghost spectre w10/11 @haughty thistle
Never had any issues, it just removes the junk and keeps the important stuff
For example - PS5 controller refused to pair at all. Found out it was because USB 3.2 port on a USB 3.0 device is actually LESS bandwidth than using a USB 3.0 port with it
Trust me, I've tried everything. This is some deep down issue with my current install and the only good way of fixing it is to just to a clean whipe (which occasionally can make sense for housekeeping)
Also you'd be surprised how much perf you get from a fresh and optimized/stripped os
As much as 10% CPU and you gain in ram space, idle usage and strap time
Eh, I'll be honest. I don't trust some random modified Windows image with my data. I'd much rather take an off-the-shelf official iso, install that and then manually remove all the M$ bloat...
It's not I think those other tools do a bad job, it's more that I don't trust them from a security and privacy perspective. Who knows what kind of other changes they've snuck in...
That's what a clean install is like
My issue is that I actually LIKE a lot of the bloat...
Ghost spectre is pretty well known but it understand your concern
I like knowing the weather reports, I like using Cortana and voice stuff, I also have Xbox Gamepass PC
Telling Cortana to turn the volume down is a godsent when I'm listening to spotify and repairing laptops
Plus it's not like I'm not gonna install bloat of my own. I currently still use OneDrive as my cloud storage (tho I might switch to GDrive at some point for better linux integration), switching to W11 I will be using StarAllBack to fix the taskbar stuff, PowerToys, etc...
Alexa is lovely but her speaker is no match for my 5.1 audio setup
I don't like windows 11 to the point where I don't use it at all
I literally still use XP on my 20 year old laptop
Funny enough, that Weather widgit is very resource hungry. Recently had to deal with someone's slow PC. Dunno what CPU that guy has, but in Idle that weather widgit alone took like 3-4% of CPU alone
I would've stuck with 7 if steam didn't kill it off
I have nothing on my PC, overclocking software, Oculus, steam, discord, chrome and that's it
Its the News and Interests app for windows 10
I know...
I like it
I hate it popping up on hover though but Microsoft were nice enough to provide a feature to turn that off
But yes, it's always nice to talk about how to clean your Windows install and free it from blaot, but realistically speaking, 95% of people are going to install bloat of their own. You either have more performance or you're actually using your system
This is with it open and doing stuff
I only use Tiny10 and Tiny11 for systems with HDDs, and my dedicated servers
Also the good thing is it's manual updates only, no forced stuff
If I absolutely have to Daily Drive a HDD though... I use Windows 8.
Don't get me wrong I hate windows 8, but it's the most modern windows that still plays nice on a HDD
Which is terrible from a security standpoint. I want my systems to install updates automatically, and preferably asap. The only thing the system shouldn't do is automatically reboot, which Microsoft at least seems to have realized and isn't doing any more (at least as long as you do the sensible thing and shut down your PC overnight)
Not even 8. Heck, I wouldn't even use 7 on an HDD. A fresh Win7 with no updates is pretty speedy on an HDD, but install all the updates and it becomes dog slow. XP is honestly the last Windows I wouldn't feel miserable using on an HDD...
My PC gets shut down overnight and then after the power is gone to it, Alexa turns it off at the wall.
When I wake up in the morning, I tell her to turn it on, she turns on the plug, and it's on in 30 seconds
I hate having things forced, I do update it from time to time
If a laptop I have only has a HDD, it's because it ain't worth an SSD. So I only use Youtube and very basic games.
I currently have a Toshiba Portage R830 that I daily drive as a laptop
Very nice, small, portable, and packin a 2nd gen i5
Runs all the retro stuff I actually enjoy playing while at work, can run some of the basic stuff I actually want to use, and watches youtube just fine, netflix too.
The fingerprint scanner is very nice, and it has a card reader that I've been able to use to do online payments via my bank card.
Low VRAM at 16GB...? Bro I got 8
It complains that I might have too high graphic settings set and my experience may be worse because of that... on a 3090...
Omg same i think it happens when i have both my monitors active??
Played some HLA, first levels, ran great on high and looked amazing π
But it got my GPU working much harder
I really don't regret upgrading
I'm going to replay the whole game I think, it was so amazing the first time
HLA scales render res dynamically according to the workload. Basically as long as you're not running the game on an absolute potato for your headset, it should basically be rock solid at the target frametime...
I don't have HLA yet but it ran beautifully on my friend's 3060
is the rx 6900 xt capable of vr?
just tried playing phasmaphobia with my friends and it was a bit laggy
so i had to change to pc
Yes? My sister and I have both played VR on a few different headsets while running a 6900XT no problem
What's the cpu
5800x3d
what preferred codec should i use on virtual desktop, quest users?
H.264
or the other
can i ask what headset and what games?
im playing on the quest 2 with a rx 6900 xt / 5800x3d and i have aloooot of stutters and lags in every game i play, i also use vr desktop
I switched from 6600 XT to RTX 2060 Super and holy grails of Nvidia now I do not have to worry about some issues
the biggets improvement is less compression
H.264 is best for low latency but H.265 is best for bandwidth starvation
on AMD GPU, H.264 is inferior compared to Nvidia counterpart but similar in H.265
what res and refresh rate did you set
This thing is greta for testing local speed before using wireless VR https://www.youtube.com/watch?v=2u0AuNF8e_E
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I tried myself
My Wifi 5 to router to ethernet to pc speed
i tried doing that on my device itself for some reason
uhh
dont look at the speed next to my clock up there
in vr desktop 90hz and i just have the standard rez
1440p monitor
Or in virtual desktop,π
Does anyone know where I can get new rift cv1 headphones
Bummer
Mhm
Genuine question, how the fuck do you manage
bscc tech
Man it's great that after all this time, there are ways to play certain multiplayer games with people that isn't a massive pain.
My sister, mother, and I all just finished a two hour session of multiplayer beat saber. Two of us are on PC, one on Quest 2, the multiplayer functionality, gameplay, song downloading, etc. all works almost flawlessly. And none of us have to worry about an update coming along and breaking our mods because of Beatsaber Legacy Launcher and the Quest 2's mods being impervious to unwanted updates. If I could tell myself in 2020 that stuff would work this well, crossplay and all, I definitely wouldn't have believed it.
Also is it weird that most of the time, my feet hurt more after playing beat saber than my arms do? I do have really hard floors but I try to move my stance around so they don't cramp but they still end up throbbing afterwards while my arms and shoulders feel fine unless I'm playing something like 10+ notes per second beforehand
I think it's because you are only moving your arms and are certainly very tense, in most games you certainly turn squat ect a lot
How did you do that?? I've been hitting my controllers all the time and throwing them across the room and they're still fine lol
Well, when you're in CS (Challenge Saber) or BSCC (Beat Saber Challenge Community), things can get a bit... difficult
For example, this is a metronome style map, clip credit goes to anameicanuse in CS
That should hopefully explain how this stuff happens
That must be it 
they're basically crossovers but WAY closer together
i have a silution if you want a elite headstrap for quest 2&3 but you don't have any money just put on a beanie and call it a day it worked for me
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bobovr just released their new headstrap for the quest
10,000 mah battery built in cooling fan
lol? I can diy that for fraction of price
also whats up with halo i tried halo and its terrible
what is so great about halo headband
I prefer Pico 4 style and there should be more like it
i feel like constantly adjusting the pico strap ngl
like the hmd "feels" tilted up
with too much pressure on top
Put extra weight on back
and too little below
This is how i do it
With powerbank on back
And guess what i switched to Quest 2 after ditching Rift S lol
it's definitely just my feelings
tho
the hmd isn't actually tilted up
but the lack of weight near the nose just doesn't feel right
tho
I think you can improve with more weight on back or maybe because front is too thin or thicker?
Head band?
ye
Let it sink to your head
i've been getting some temptations on getting a Q3
but needing to buy like 150 worth of accessories puts me off
since i can't reuse the pico's lense insert
and amvr face cover
Maybe wait for quest 3 lite lol?
and unlike pico i need a new strap
that'd be worse than the pico 4
fresnel ew
Ye ye i cant tell
I always was fresnel so i cant tell
Besides it make sense there are millions of quest 2 users so quest 3 lite is an upgrade
pancake's sweetspot even on pico's lower quality lense is just immense
with the quest 2 i find myself depending on head movement a lot
with pancake's sweetspot moving the eyes are enough
finger tracking
yes this thing $115 is designed to work for VRChat OSC only and you have to use double sided tape
and you CANNOT use it on virtual desktop or steam link without OSC so if you use either of those you can only use it on VRChat
not worth it just to be able to mess around with fingers
yes
after couple middle fingers you'd be bored with it
and you are forced to use air link to play on any game
not to mention it only working on VRC
$115 is easily a 5 tracker slimevr
if you buy a premade one but non official one
is the MPU9250 better than BMI160
cool but that looks like a nightmare in practicality
no BMI270 anyday is better
BMI160 still better and same price
the problem with MPU9250 is its only good if you can find genuine ones (there are many fakes) and it must have magnetometer enabled which gets whack if you get close tometal objects
is it just me or do i see a hard delay
Does anyone here own an HP Reverb G2 (v2?) if so, have you considered any kind of after market headband ? π
This is what 4 years of almost daily use looks like (compared to a brand new one). Don't act like it won't happen to your controllers as well π«΅
Stick drift is a real nightmare if you've ever experienced it. It starts out with maybe the occasional slow movement backwards, but over the period of maybe 4-5 days quickly evolves into often times moving back at a mediocrely fast speed 
This is valve before they cared about right to repair
The OG Vive was also designed by Valve and it is one of the more repairable HMDs out there. Certainly a lot more repairable then anything Ocumeta has ever put out...
The problem you have with any product is that you will have to make tradeoffs, either it's more repairable, more compact/densly packed. With the Index controllers it's clear they went with density. Those things are chalk full with electronics, but as a result it's an absolute nightmare to repair. At least the top plate is only lightly glued in, so the entry way is at least not hidden underneath a fabric cover you will most definetly not get back on afterwards. But ofc that's only the entry way...
And that is nothing to say if the user is comfortable with taking apart these densly packed stuff. I've once opened a DS with a dead top screen and ended up with a DS that doesn't just have a dead top screen but also a damaged touch screen. I sure as heck won't ever touch the innerds of mobile electronics, unless the goal is to destroy it beyond repair...
How's the touchpads on vive wands in games?
Older games made with Vive wands in mind are actually pretty good. Prime examples being Red Matter 1 and Virtual Virtual Reality. But for 95% of games, the Vive Wands just have way too few inputs leading to the fact that many games have to double-map the trackpads either by partitioning (ex. Boneworks, one half is movement, the other half maps to the two buttons on most other controllers) or by literally putting two actions into one another (VRC gestures get triggered whenever you move or turn with Vive Wands)
One thing I have to give the Vive wands credit for: Their vibration feedback may not be very detailed, but it's strong. Prolly one of the most intense vibration feedback I've felt in VR to date...
I mean, most of the time I'm going to be on HLA, phasmo vr, some vrc, vtol, racing games, beat saber, blade and sorcery, and gorilla tag
I want to get index controllers but they be expensive and they brake in the worst ways
I only use my Vive wands for Beat Saber and games that don't have any support for Index controllers (playing a game with emulated vive wands on Index controllers is terrible). Otherwise I always grab the Index controllers
Do you think there will be any issues playing the games I mentioned? I'd like to wait for new controllers to come out
The left one on the pic I had posted is more then 4 years old by now (Nov'19 it was sent to me as an RMA replacment). Other then some minor scuffs, it's visually fine. It has lost touch sensitivity on the Stick a long while ago, but it isn't as important as touch sensitivity on the buttons for gestures. It only started to drift a couple of days ago, but it worsened so quickly that I've bought a new pair...
And that's the left controller which most definetly receives more use on the stick then the right controller.
It's unlikely for something new to come out any time soon. As I keep saying: if you wait for something new, you will keep waiting till the end of time...
I wouldn't advise buying Vive Wands except for the specific purpose of using them in Beat Saber. For any other game, just get Index Controllers...
Yeah, but mileage always varies, I've seen plenty of posts of people having to replace their controllers up to 6 times.
Which is why I asked if the games I'll be playing are going to be fine (enough) lol
I'm getting an og vive or vive pro if there's a good auction for it next week. Index would just be a little too expensive and break too easily
valve time being valve time we could have a new headset/controller next week and wouldn't know until they announced it. or five years from now.
HLA is designed with Index controllers in mind. Any controller with a similar layout will be just fine, the Vive Wands do have support but it's gonna be a pain. I can tell you that much.
Beat Saber I've already explained (it's a better workout on Vive Wands and a bit akward on Index), and so did I for VRC (not great, but certainly more playable then the stock configuration for the G2 controllers).
The other games on that list I have no experience with unfortunatly...
You can mix and match controllers and headsets in the lighthouse eco system, so you can start out with a Vive full kit and then upgrade just the controllers π
What you said there at the end is the exact reason why I tell people they shouldn't hesitate from jumping into VR with an Index or whatever if their only reason is a fear that Valve might drop Deckard.
All we know is that they've hired display specialists for the field of VR as recent as October last year. It's highly unlikely they'd hire someone like that if the product is already in it's DVT phase.
Product phases are EVT -> DVT -> PVT (Engineering, Design & Production Validation tests). DVT usually means that they've landed on a design on-paper that they would like to pursue as a product. Once something goes into DVT you can reasonably expect a release within 0.5-2 years (depending on the amount of setbacks in DVT and speed of team), btu even DVT doesn't mean a product is definetly coming, it can still be cancelled at this point without too much financial loss. EVT are just research prototypes, like Meta's Half-Dome or Butterscotch prototypes, these usually only go as far as a working concept demo for a tradeshow or two and then get scrapped; tho some design elements of an EVT prototype can end up in a DVT prototype. PVT then is the first trial production run of the finalized product, between PVT and final mass production are usually only minor design changes, but usually no feature changes (unless you're Meta and take out the depth sensor between PVT and final production)
Then again, the definition of EVT, DVT and PVT can differ from company to company. Valve famously did 90% of the Index controller development in an EVT phase (although they called it EV). We've only really heard about these controllers when they were sent to devs as EV2 knuckles, and once they sent out EV3s a year later, it took valve only half a year to actually release them as Index Controllers...
The latency looks horrible, is it actual in game latency?
Isn't A B joystick and one other button the standard for controllers ?
The valve's have one more touchpad how is it an issue ?
In the early days that wasn't really clear. In-fact for a while the Vive wands were the more supported controllers in games because they were earlier to market (the Vive may have launched after the CV1, but it launched with the wands, the CV1 touch controllers only launched like half a year later).
This went so far that Oculus even wanted to ditch their stick, A, B, Menu layout on their second gen touch controllers for a touchpad with a menu button (just like the Vive Wands). It's the whole reason why the Rift S/Quest 1 controllers looked so different from any other Ocumeta controller, because they were originally designed with a touchpad in mind. Only when early game devs complained about the limitations is when they did a late design change back to stick + buttons.
So there's a bunch of older games that only support Vive wands and CV1 touch controllers, some support only the Vive wands...
The problem with Index controllers is that they map to Vive wands in any game that doesn't explicitly support Index controllers, and the pill shaped touchpad is not a proper substitude. Sure, you can play those games with just that, but have fun doing left/right swipes. The touchpad is basically as wide as a thumb...
Understood
Those early Quest controllers look really cursed with that Oculus logo and a big touchpad above π¬
https://youtu.be/YjAlrz-A_eo
Can you believe Oculus almost shipped the Oculus Quest controllers with trackpads!?
Thanks for watching []-)
VR HEADSETS:
Oculus Quest 2: https://bit.ly/3gsNlnt
Valve Index: http://bit.ly/2v8hZhi
VR ACCESSORIES:
VR Cover: https://bit.ly/3okrLmq
Mamut VR Grips: http://bit.ly/3aE3G32
Widmo Prescription Lenses: http://bit.ly/2W0BTGf
ProTube: ht...
That would have been horrible
Why even think consider it
Reminds me of this thing
Because again, Vive was killing it in the Early days. It wasn't until the CV1 priceslash that the buttons + stick combo really became the dominant standard for VR controllers
Because well... they were both designed by the same teams lol
Ik ik but I feel common sense would kick in
Well it did
I like my physical controllers and buttons
I think it's still the best way to control, much better than hand tracking (let's imagine it works flawlessly)
I should maybe elaborate: the Vive had the larger marketshare for PCVR for a very long time. Mostly because people saw both headsets for similar pricing (CV1 was 700 + 150 for touch controllers; the Vive was 800), saw that the tracking system of the Vive was more capable, and the Vive had a much longer cable out of the box. Plus, again, the CV1 didn't ship with controllers out of the box for the longest time. The price slash came with the CV1 + Touch bundle, and it was only then when the Vive started loosing marketshare. I believe at one point, HTC/Valve had more then 2/3rds of all VR headsets registered on Steam...
Granted, the CV1 did have 2 price cuts, but the first one was reducing the cost of the HMD to 600, while the controllers still cost 150. The Touch bundle was what really kicked it off, as it was the same price as the initial WMR offering (400 bucks) and it was available before WMR came to market (literally announced a day after WMR was unveiled)
Yeah, just added some details regarding that
Also got very surprised about the vive resolution
The 400$ price point of the CV1 was an answer to WMR. They really didn't want another competitor, and in doing so, they actually established the market dominance they have today. They had sent out a message that way:
Do no mess with us, or we will mess you up. We get our para-monopoly, wether you like it or not.
1440 by 1600 isn't much yet it's still regarded as high end nowadays
You mean, Index/Vive Pro resolution?
The OG Vive had the same resolution as the CV1, but the CV1 had a panel with better pixel fill and thus the SDE wasn't as bad (then again, their optics were a glar-y mess compared to the OG Vive optics)
By today's standards it seems pretty low, a lot of people still have index but no one is using a CV1
I wouldn't consider 1440x1600 as high end for VR anymore. It was when the Vive Pro came out, but these days it's the lowest end I'd recommend to a newcomer. The high end is more like 25##x25## and higher...
Yeah true
1440x1600 per eye isn't particularly bad, but it's kinda like 480p y'know. Perfectly servicable, as long as you don't know anything better
Good luck driving anything past 25xx by 25xx
You need good hardware
I don't consider resolition that important the quest 2 1832Γ1920 per-eye feels very sharp to me
Meanwhile what the Quest 2/3/Pro, Pico 4 and Reverb G2 have is kinda like 1080p (feels worlds sharper, but still not quite needle sharp), and then headsets like the BSB and Varjo Aero feel like 4k. But anything beyond that, like with monitors will be diminishing returns...
I'll wait until I can fully max out the quest 2 res, refresh rate and games until I upgrade for pcvr,
(maybe I'll grab a quest 4 or whatever for the color passthrough)
Weird. Resolution is always incredibly iffy for me in terms of how much it affects my experience. Since I can only get the full experience of using a headset after I've already dropped a bunch of money on prescription lenses, I can only really say I've experienced a Quest 1 and Index at their full glory. I can say though that even with my horrible vision, a G2's resolution is high enough that it looks the same without lenses as my quest 1 with lenses, lol
I never see the pixels or they never bother me
They do bother me while trying to read small text
Correction π
i dont even bother with glasses in my headset bc the panels are less resolved than my uncorrected vision is anyway
I've never event tried to fit glasses into a headset, just seems like way too much of a pain. Instead I just drop $80 on a new set of lenses whenever I'm gonna be using a headset for a while
i have comedically gigantic frames as well so there's really barley any point trying π
Anyone know how long the bsaber website has been down? I've tried to use it a few times over the last few days and every day it's returned a 403
I guess in the meantime is there any way to find the same songs I currently have tabs open for but can't view the page on beat saver instead? Like, are the song IDs shared between the two sites?
Yup with some experimentation yeah the two sites just use the exact same ID's so I guess that solves that problem
Wait... bsaber.com is down?!
Man, just goes to show how long I haven't been keeping tabs with the Beat Saber community xD
Is beast saber still a thing
Yeah every time I've tried to access any of the tabs I already had open for songs on bsaber.com in the past three or so days, it would just display '403 forbidden nginx' but I can just copy the ID from the link of the broken tab into a link to beatsaver and view/download it that way. It's more tedious because I'll bookmark a song in my browser and then open all the tabs at the end of the week and download them all in a batch so I have a bunch of new stuff to play, so copying the links over one by one to download them all is gonna suck but at least it works.
Is there a good site/resource for determining how well a pc will run VR?
Thinking about getting Meta Quest 3, have 6700XT, 5700X, 32gb 3200
Should run well enough.
The Problem you have with benchmarking VR is that there are lots of factors to consider, not just the resolution rendered, but also the overhead from whatever driver/compositor(s) you need to use for your headset, also tracking and stuff also affects the overall system performance.
The best way to benchmark a PC for VR is by using the OpenVR Benchmark, but the problem with that one is that it requires a headset to function. Because of that you can only compare results where either the PC is the same or the headset is the same...
Benchmark your VR setup - OpenVR Benchmark is the first benchmark tool for reproducibly testing your real VR performance, rendering inside of your VR headset. See if your hardware performs correctly! OpenVR Benchmark is available for free! After running the benchmark, you are presented with a score and your result is automatically submitted and ...
(oh, and if the PC hardware is the same between the results you're comparing, then drivers also become an important factor; especially with AMD GPUs)
That sounds like a pain.
I'll just be using it to test GoPro 360vr content and maybe play some games like BeatSaber and SuperHot. I guess I'll just buy one and try it. If it doesn't work, I'll return it or upgrade the system. π
well 360 video can run on a phone and beatsaber/superhot are like the least graphically intense games i know
iirc i ran beat saber on a 1060 3gb with like 150% render scale
um
no clue
cv1
is that like 1080 something
The point is that gpu is severely underpowered for most vr games
Has anyone used a quest 2 battery attached to the back of the headset, how confortable/heavy is it and what size did you pick ?
Thanks
Have you guys ever tried VR clubbing/partying ?
holy crap i found a q3 in a store and they let you try it (in a pretty crap demo mode) but WOAH these panels are quite something
ok tbf i haven't used any vr headset made after 2017 soo my bar is pretty low
but still that's impressive
What store?
That cable was made for it lol, mind showing how you attached it to the back ?
Swedish store
I found the best demo is called "making use of return policies". Buy the thing you wanna try, try it, return it if it's not quite your liking π
Sure, you'll have to pay the cost of the product up-front, but realistically speaking, if you were interested enough in a product to test it, then you were prolly also interested in buying it anyways...
I don't want a demo that bad. I know I don't want it at its current price, even if it's the "best option for the price" currently I just thought I might as well try it if it's in the middle of my route home from work.
Does eero work with steam link
Want to find a good link cable.
Instead of using airlink for playing my steam games on my oculus 1, I want to have a cable. I want to know what third party cable are good. Looking for it on amazon under 25 dollars.
I found this cable: https://www.amazon.com/Syntech-Compatible-Transfer-Charging-Headset/dp/B098399X91/ref=sr_1_1?crid=2Y1KS0RCPA01U&keywords=oculus%2Bcable&qid=1706233107&refinements=p_72%3A1248879011&rnid=1248877011&s=electronics&sprefix=oculus%2Bcable%2Caps%2C162&sr=1-1&th=1
that's better than this

I've bought the Kiwi Design cable. Works pretty well and it comes included with a cable clip so you can attach it to your Quest in the rear
i wish quest 1 can be hacked
idk about Quest 1
but pico which also runs android can have its bootloader unlocked like a regular phone with ADB
of course no point doing it as there's no TWRP made for it
but it shows a possibility
Bootloader is locked on all Quest headsets, and it's locked with a device specific password. Some people seem to hope that it could be cracked, but good luck trying to crack a hash. These things are designed to not leave any clues as to what was originally used to generate the hash.
Basically as long as Meta doesn't offer a way to get the unlock code for your specific Quest, there ain't no way of unlocking the bootloader and doing custom stuff with it...
i will get that one since it looks better quality
How would #Portal in #MixedReality look like?
I've always been a big fan of @valvesoftware Portal games, so I couldn't resist making a demo experiment with @Meta #Quest3
Developed with #Unity, #XR Interactβ¦
π 41 π 15
Valve originally wanted to make Portal vr game but there was risk of motion sickness so they made half life alyx instead
If I want to get into VR with my pc whatβs a good budget headset I can plug in and have a good experience with?
either quest 2 or pico 4
Tysm
Along with that Iβm planning to upgrade soon. Prob not these parts but as like a baseline, would an i3-12100F, 16GB, and GTX 1650/Arc 750 be good for VR or too low end?
may be too low end
you can't play without big graphical compromises
Ok gotcha
The GPU is a weak point
Cpu good enough tho?
for the gpu would an RTX 3050 be a good minimum
3060 is a good minimum
Ok thank you :)
3050 is weaker than even a 2060 so i won't be near it
Thanks for the advice
fyi arc gpus dont work with vr
(yet)
Oh thank you for letting me know
Thatβd have been a bummer if I got one at some point to find that out
mhm
Do AMD gpus?
and honestly i wouldn't expect them to iron that out untill at least the next generation tbh
AMD GPUs do work, but they often have driver issues with VR, so I'd recommend Nvidia for the most seamless experience (plus some headsets straight up don't work on anything but Nvidia)
yeah but they have slower encoders than nvidia nvenc which matters for streaming to a quest/pico
That too
i dont really know but you have the option of using cpu encode too righr
and fiddling with bitrates and all such things
Would have been amazing, but yeah you'd need top tier VR legs
portal 2 vr mod exists
Is the streaming to one of the headsets even with a cable?
VD does this as a fallback when it can't deal with the GPU encoder. You can actually play VR on Arc GPUs using VD believe it or not. But the experience wasn't the best...
But you can't force any of the Quest PCVR software to use CPU encoding (Steam/Quest/Air Link all force the use of the GPU encoder and VD only does the fallback when and only if it can't use the GPU encoder for whatever reason)
Well yes because the distinction is whether you have a direct display signal (hdmi or displayport) or whether it gets compressed into serial (usb or wifi)
Oh gotcha, Iβd probably be doing the display cable if what I chose has that option
Still crazy to me that they haven't incorporated dp alt mode in the usb c port π₯±
neither the pico or quest do
P. sure the reason is to make the PCVR experience worse in hopes of boosting standalone game sales lol
They have no reason to make PCVR better when they can make more money off of standalone titles
big companies hate consumers and water is wet
The only standalone headset ever with a direct display in was the Pico Neo 3 Link, which was kinda like a cheap Quest 2 knock-off. Wouldn't really recommend trying to hunt one down tbh. All other standalone headsets have compressed video streaming as their only option for PCVR...
Sounds like youre on a slim budget and i think honestly with a machine like that youll often have a better experience running games standalone
You mean like just getting a Quest 2 and running them only on the Quest without the pc?
Mhm
Which is so odd because there's no way the quest soc is more powerful than an actual desktop gpu
or
No i feel like min specs have been creeping upward for a long time now do you guys remember when valve demoed the lab on like a maxwell card
Itβs also not exactly a slim budget, I just want to not go overboard if I donβt have to. Iβm happy to spend a bit more time saving for something thatβd work better a bit better, ya know?
Think of it like with consoles. It's the optimization for the specific hardware that can get more performance/graphical fidelity out of the hardware.
The Quest 3 GPU iirc is somewhere between GTX 960 and 1060 performance, and it only goes downhill from there...
i would want at least an i5/ryzen 5 and a 3060/6600 for a modern vr machine
rightt.. a completely controlled hardware pipeline with very little unknown overhead ok makes sense
I'd reather say 2060 as the minimum for VR, but yeah, something in that ballpark. You wanna have 6GB of VRAM at the very least, 8GB is more recommended
they have always been going up, but you can run the software on a low end system but they don't want to support it because the experience is not good
Quest games being so optimized sometimes means standalone is better, like when I was playing onward it was better on my quest 2 than my 2080
I had a 2060 yeah it's minimun and 2080 recommend, the 2080 is actually very capable and can be had very cheap (at least here )
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I tried everything to get steam link working but nothing else matters
I got the router and eithernet cable,router and usb to eithernet adapter. Pluged all in still got lag, tried link cables did not work.
What do i do now?
You tried a LAN adapter plugged directly into the Quest headset? I could've told that that ain't working. Meta is using a custom driver stack with drivers for most types of USB devices removed (including LAN adapters). The Quest only connects via Wifi.
If you've used the LAN adapter on your PC, then honestly, I dunno. Why not use the on-board LAN from your computer?
steam link only works with wifi so far
is vr ram intensive?
frik steam link virtual desktop is my jam
vram intensive
I had some strange issues in onward today
I usually play at 125 to 200 mbs fixed with AirLink depending on the game, I have great wifi so it all goes super smooth. But for some reason at a fixed mbs onward PC crashes
It gives the sloppy buggy look that a bad wifi gives in the game and Oculus software thag a bad wifi gives
I tried other games at 200 mbs fixed with zero issues
I wonder what that could be ??
how to switch teleport movement to walking in meta quest 3?
depends entirely on what app you're running
https://cdn.thewirecutter.com/wp-content/media/2024/01/Patagonia-Ultralight-Black-Hole-Mini-Hip-Pack-1L-husk-tan.jpg?auto=webp&quality=60&crop=3:2&width=314&dpr=2
Thought this was a Quest 2/3 cover at first
A fanny pack!
That's what an AI would say lol
I don't get why ebay sellers sell index knuckles for 300+ USD while you can literally get them for 280 from steam brand new
And it literally comes with HLA if you buy from steam
Like wtf
It's more to sell to places that valve doesn't support
this is off topic
this is not a vr headset this is a Spacial Computingβ’οΈ device
its different
get it right
Call me elitist, but this thing, as it is right now, is just a glorified pair of 3D glasses...
As long as Apple refuses to allow fully immersive titles (those that let you walk around while stying immersed) it remains as that. Sure, they allow you to hide the real environment, but even then they automatically pass through other people (whether you want to or not) and if you move too far (1.5m according to the docs) away from the initial point they immediatly switch to passthrough...
Classic apple
I'm not a fan of the deported battery but I have to say it's great for longevity as you'll only have to change the battery and not disassemble everything
Tho it'll probably be 300 β¬
Yeah, and you'll have to get the entire battery replaced because the hard-wired cable broke
Once again apple's hardware team is devastatingly crippled by the software team/higher ups
They try way too hard to shoehorn their users into doing things THE APPLE WAY and if you dont want to do it the apple way you're not allowed to do it at all we dont want your money
I just hope the way Apple is handling XR doesn't end up turning XR into "just another 3D TV fad". Would be pretty sad if the whole market just dies down, because Apple had to put so many artificial limits on their entry to the market...
The fact that their headset is prolly one of the heaviest on the market (because of the metal and glass case with no rigid strap for support) definetly won't help either...
I get they wanted to make something that feels premium, like all their other devices, but just like with their AirPods Max, they need to understand that in head mounted gear you want a plastic housing, you want as little weight as possible. And some funky strap won't help with neck strain if the device weighs over a Kilo (and yes, I'm also pointing at Varjo and Pimax here with their 1+ kg headsets). And yes, even with just 2 hours of battery life you will get neck strain...
just waiot for so,e chinese manufacturer make a hard strap with battery on back
IT'S OVER A KILO???
600-650g according to the Apple website, but I kinda don't believe that tbh
It's all metal & glass and supposedly weighs no more then a Quest Pro which is all plastic?? No way that's accurate...
Then again, the Quest has the bat internal, while Apple has a 300g external battery, but still... The weight kinda doesn't match up with early reports of the thing feeling very heavy on the face...
Would an i5-9600K and a GTX 1070 be good for vr? Iβd mostly be playing beat saber and vrchat
It would be on the low end (especially for VRChat), but should be doable. Depends heavily on the headset as well. If a rig like that I wouldn't go any higher then a used CV1 or Vive. A Quest with it's encoding overhead is prolly gonna make VRC unplayable on that rig (or at the very least borderline vomit inducing)
Maybe an Index or other 1440p native HMD might also still be fine, but really wouldn't go any higher then that on a 1070
Then for GPU what should I get thatβs not too crazy expensive?
Cause this is just upgrade for my current system before an actual new build
3060 I'd say would be kinda entry-level for something like the Quest 2/3. For the Quest 3 something from the 40-Series would actually be beneficial, as then you could make use of AV1 encoding
Quest 2 and Pro don't have AV1, so there it really doesn't matter. Although if you go Team Red when it comes to the GPU, be prepared for maddening driver and encoder issues. I really recommend going Nvidia for VR (as much as it pains me to say this)
Yeah thatβs sadly what Iβve heard
Is this still the case with 7000 series cards?
It's especially relevant to the 7000 series cards
They have had issues relating to VR performance since they launched, and some headsets just straight up do not function on AMD GPUs
i mean most of a headset's weight is battery
QPro without battery is easily half the weight
while AVP is Qpro weight without battery
Jeez, that's been the only thing holding me back from getting AMD gpus or recommending it to friends.
They could have made it with an aluminum front, would have gotten much better heat dissipation, weight and would still look good
But no fancy eye screen
Eh, I don't really let it stop me. I've only ever daily'd 1 Nvidia card before and it was the worst 8 months I've ever spent with a card. That experience alone is why I'll never daily another Nvidia card ever again. My 6950XT is thankfully perfectly sufficient for pretty much anything I want to do in VR, at least for the time being until I get a higher res headset.
Reminds me of that Jurassic Park line
βIs it heavy?β
βYesβ
βThen take it off (your head). Put it backβ
Sorry if this is AR question, does Xreal AR glasses have stationary screen where you can't look away and will always stay in your eyes?
my take on the vision pro based on the current reviews and impressions is:
when the macintosh 128K launched in 1984, it was pretty obvious it was "the computer for everyone", even if it was slow and the price was high
when the original iphone launched in 2007, it was pretty obvious it was "the smartphone for everyone", even if it didn't have an app store and the price was (again) high
but the vision pro... this is launching as not "the MR device for everyone"βeven if this thing was affordable to most people, it wouldn't be something a rando would want to use as their main deviceyou could've feasibly used the macintosh 128K in 1984 as your main computer, or the original iphone in 2007 as your main phone without skipping a beat... but you would here if you wanted to use the vision pro in 2024 as your main computerβand because of the focuses apple had, that's what this thing is supposed to be, a computer replacement
so why release now? because the longer they wait, the more of the market meta can claim uncontested
i always thought meta was premature to the idea of "mixed reality for general use computing", but because they've committed so hard to this mistake, they've ended up dragging apple down with them
apparently internally the vision pro uses magnesium and carbon fibre, so only the outside is the heavier aluminum and glass
using stronger materials also means they can use less to get the same toughness and rigidityβthat's why for example the S24 ultra is slightly lighter than the S23 ultra despite titanium being heavier than aluminum
with all that considered, plus the battery being external, i can believe it being lighter
the point of the AR focus i'm pretty sure is to minimize motion sickness, which tends to be at its worst when you're put into a fully virtual environmentβi don't think it's a mistake to focus on it
it appears that while it's hardwired, it is designed so that with the right tool the cable can be replaced without having to replace the whole batteryβnotice how there's a seam surrounding the part of the aluminum case with the cable
that said... they could've used a proprietary connector on that end
the biggest blunder with the vision pro imo is how bad eyesight is
https://vxtwitter.com/SnazzyLabs/status/1752368311302795404
it doesn't affect how you actually use the headset (beyond it making the idea of "you can still interact with meatspace people while wearing the headset!" a lot more dubious), but what i think makes it such a catastrophic failure is that apple puts a lot of value on visual first impressions, and what kind of first impression will people get when they see someone wearing one of these and the front of it has a low-res OLED screen that portrays their eyes in a really uncanny way?
this is something that gets said a lot but i really mean it when i say that steve wouldn't have let something like this ship
it fails at what it's supposed to do and just cheapens the look of the whole thing
You say that, but camera passthrough is especially prone to making people motion sick.
Why? With rendered VR scenes the software can predict the movements of the head and pre-render the next frame from a position that is very close to where the head is when the frame is displayed. With camera passthrough the software is forced to display an image that is at the very least a frame behind in terms of head position. For a 90Hz headset that is a latency of 11ms, which might not sound much, but for people sensitive to motion sickness this is a huge delay...
that's what the R1 chip is made for
mitigating that latency
You can't mitigate render latency on comaera passthrough. It's physically impossible. You can't display a frame from the future...
All that R1 chip does is reduce the time between picture taken and picture shown, but it's still fundementally bound by the render latency...
the C64 was the "computer for everyone" and the sales bore that out being still the single largest seller ever for any model of computer
marketing vs reality
Oh nvm I understand your original point now
Though you can mitigate it by having higher frame rate camera
Also it's 11 Ms at best without the added processing latency...
that and camera distorsions
Who wanna bet their non pro will axe the eyesight
i meant in the sense of what it was designed to do; your average person isn't still using a command-line interface, but they are using a GUI, which the macintosh was the first to bring to mass market
according to the verge review, latency is less than one frame, at least in good lighting conditions
it's the distortions at the edge, FOV, and low-light performance that make the passthrough truly limiting
iirc the rumour mill was already saying that well before launch 
now i'm certain that'll happen
Wait cant they rotationally reproject the frame though
Pretty sure they do, but it's going to cause artifacts (because of distoritons in the camera optics). Matter of a fact is, you can't start rendering a frame if you don't already have everything ready, including the camera image. Ofc you can delay the render to reduce the latency between when the camera image was taken and when the next frame scanout happens, but you'd essentially be throtteling your GPU, while also trying to hit a higher then necessary frametime target...
It can't even do PCVR...
Most games that require you walking around you also can't port to AVP...
'tis what I'm saying...
its... idk between Oculus Go and Oculus Quest
i cant imagine anything that can ultilize M2 on it
It's a weird mix of Oculus Go and Hololens
It's Apple. They do Apple things.
lets say Vision Pro is jailbroken
nvm
ah maybe jailbreak to run sideloaded Quest apps?
visionOS is more like iOS then Android. So it'd be like trying to get an APK running on an iPhone. It ain't happening
Even with a jailbreak
i would think its like macos with extra layers
android on iphone exist... as a soft install made by i forgot checksomething
Realistically speaking, all of Apples OSes are running on the same Unix Kernel (Darwin), with the same coding interfaces (like Metal) and all. The only difference are for the APIs that manage the user interface and input methods
Checkra1n
Meanwhile Android is running on a Linux Kernel with all open-source coding interfaces, like OpenGL and Vulkan. Sure, Linux and Unix are pretty similar, but they're not the same. And you certainly can't run a Vulkan application on a system that has literally no coding paths for Vulkan...
Also the lack of controllers
remembering the battle between iOS and jailbreak developers Apple fight fiercely
VP needs at least equal attention
iirc what you're talking about is the project of running Android on iPhones. But this is not the same. You'd have to port the entire Quest OS to AVP without sources for either. It's like trying to solve to black boxes at the same time and trying to tie them up without even knowing how either works in the slightest...
Honestly as it is I'm quite disappointed of the AVP, I expected more, not especially better
(I haven't tried it yet )
i want a convincing VP Chinese copy like fake iPhones
tho i say low res display is an instant giveaway
that is not easy to fake
That project for running Android is a full replacement for iOS, it doesn't run on iOS as much as it replaces iOS while running. They don't even have drivers for half the hardware, and they have to write them all from scratch by reverse engineering how that stuff worked in iOS. Besides the OS booting and getting an image on screen, they haven't managed anything else so far iirc
Get a quest 3 with a reskin
visionOS's closest relative is actually iPadOS; this is most apparent with how most "visionOS-compatible" apps are their ipad counterparts
but ya it's all the darwin kernel at the core
Using gaze for a pointer interface is crazy to me considering how impressive the hand tracking seems
it feels so contrived and unintuitive
What is this fucking google cardboard???
like have you ever seen a sci fi hologram screen thing be navigated by anything other than finger taps
The entire industry has been using hand tracked laser pointers for almost a decade by now lol
another case of apple "innovating" for the sake of "innovation"
(i truly hate to post a 9gag image but it applies)
I'll be honest, the handheld laser approach that Meta used to do for their hand-tracked UX was really terrible. Trying to accuratly select small UI elements was basically impossible. Imagine a Wii remote pointer, but extremely twitchy, yet sluggish at the same time.
They've since introduced direct touch, which does really feel like the floating UI touch interfaces we've seen in sci-fi movies... except the lack of feedback makes it really hard to actually interact with it for anything but simple taps, and even those feel very awkward to do...
I can understand why Apple is trying this approach, because the other alternatives have been tried by Meta and they aren't really ideal. Heck, even Apple is doing direct touch in a sense for the virtual keyboard you can summon on AVP, but as the Wall Street Journal put's it:
...it's good for only short messages at best...
I mean honestly I'm not surprised at all this headset is looking like exactly what i expected a 3500$ apple vr headset to be
The controller tracked laser pointers probably feel clunky because youre holding an entire chunk in your hand, just visually tracked fingers would capture your index finger pointing perfectly
But I do agree, using your eyes as a navigational pointer isn't ideal either, as now you have to actively be looking at a UI element to select it. How often have you already been reading the description of the next element in a form, while you're still checking that last checkbox?
Right yeah
idk maybe something like a 3d tracked pen would work
But that's probably not "magic" enough hahahhaha
Funnily, it's exactly the opposite. Navigating a UI using a laser pointer feels a lot better when you are holding a controller in hand. With hand tracking, the headset has to make it's best guess at what you're actually trying to point at, and it makes it super sluggish to respond and it's simultaniously also twitchy, because nothing in your hands means that there's no mass dampening down tiny movements in your arm/wrist...
Well yesp but assuming they managed to crack near-perfect skeletal hand tracking
Even then
which for 3500 bucks i kinda sure hope they should
how many different sensors are in this thing
As I mentioned, the mass of the controller in hand makes using a laser pointer so much better π
Man this shit just pisses me off
I'd argue that direct touch would be the best trade-off, with maybe using the eye tracking to enhance accuracy of the interactions. Sure, the lack of feedback makes it a bit awkward to do swipes and whatnot, but so is physically waving your hand around in mid-air while pinching your fingers...
(as an industrial design student) i refuse to believe THIS is the best UX the biggest consumer electronics company in the world could come up with
because
all the iterating methods and tools we've learned to apply would have sifted out so many of these solutions right away
the battery connection the headstrap the material choices im gonna sob π
Everything else wouldn't have felt "magical" enough for Apple. I mean, we're talking about a company after all which has a whole dedicated department, just for making sure the unboxing experience is immaculate...
man idk having a literal wizarding wand would feel pretty enchanting i think
god it just pisses me off!!!
imagine being one of their engineers and YOU KNOW there's a much better solution but they won't allow you to implement it bc it isn't apple enough
like completely sandbagging the thermal performance of the last gen intel macs
the fan didn't even have a proper airflow part to the heatsink??ΒΏ??
i would straight up cry
or quit
oh maybe they just get paid way to much money to quit
about $1500 of that is the apple tax for the name

