#virtual-reality

1 messages Β· Page 28 of 1

little plinth
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hit mobs by swinging sword

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it's an option

rustic garnet
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which was in like 1.18

little plinth
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you can do both

rustic garnet
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as well as my problem with it

rapid otter
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The best games imo are Blade and sorcery, onward, Walking dead S&S and boneworks (bonelad is the newer iteration of it tho I prefer the first )

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All very high quality games

balmy inlet
rustic garnet
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you....... have an oculus device??

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besides revive lets any steamvr headset run apps from the oculus desktop store

rapid otter
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Oculus = meta

sullen linden
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how do i fix the lag in my oculus offical link cable

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just how

sullen linden
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Please give me some answer

cedar belfry
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I got my Arc A380 to work again, finally...
Is there a workaround to get SteamVR to work with it?

weak bluff
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No it seems you are screwed even if it is supported the performance is insufficient

haughty thistle
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The A380 is probably not powerful enough to run VR in the first place btw, before you go out and buy VD just to be disappointed...

rapid otter
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Does it have the software/driver capacity to do so ?

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Like for APIs and whatnot ?

haughty thistle
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The Vive Wireless Adapter on the other hand works basically the same way as any of those USB (type A) video singles work. It's a purely 2D GPU in the receiver unit hooked up through a USB connection over WiGig, and some software on the PC basically makes your GPU render stuff into a framebuffer, encoded it on the CPU and then sends it to that USB GPU. The benefit is that it's completely agnostic of the GPU as long as it supports modern WDDM (Windows driver model), but obv. loads the CPU with video encoding and takes up quite a bit of USB bandwidth (the later is silver on the Vive Adapter by bringing it's own USB PCIe adapter included with the Wigig adapter)

rapid otter
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Hum so it's a sort of passthrough

weak bluff
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Intel said they have beta driver for VR and then never came

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Idk if they are even interested

haughty thistle
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Plus, this driver only fixes the issue that no PCVR headset with a wired connection works. It does not adress the issue that some standalone VR drivers refuse to use QSV for encoding frames (like Quest/Air/Steam Link)

weak bluff
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I wonder if it will change once new Oculus Software (remember that?) Will be released

haughty thistle
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Who knows shrug

weak bluff
haughty thistle
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Given that the only Intel Arc cards which have enough power to run VR are the A750 and the A770, I'd say it's rather unlikely that Meta will implement support as of right now :/

haughty thistle
weak bluff
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And arc tech will be standard on new iGPU so they better fix that

haughty thistle
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I know that stuff does work just fine on my XMG laptop, both with iGPU enabled and disabled, but then again, the RTX 2070 mobile prolly does have NVENC on board as well (like every modern Nvidia GPU has iirc; mobile or not)

weak bluff
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They are rewriting desktop software for PCVR

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They said it will happen years ago but still nothing came out so far

haughty thistle
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Could also have been scrapped as part of those massive layoffs lol

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I certainly haven't heard anything off that for at the very least half year / year...

weak bluff
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If codec is the bottleneck will it help to have dedicated encoder accelerator on PC to improve compression

rapid otter
weak bluff
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Yes but its old

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Software dont age or should not age well

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Also there havent any fearure update in years

rapid otter
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True

haughty thistle
weak bluff
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Idk maybe lossless AV1 mode but not sure if headset can decode lossless

haughty thistle
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I doubt it...

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Besides, video doesn't really compress all that well. So any lossless video codec (even compressed) is still humongos. Might as well go with a wireless DP solution at that point...

rapid otter
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Iirc the best still si 264

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265 has too much latency and AV1 has latency and stability issues

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At least tested on a 7900xtx I saw on yt

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(Post VR driver update)

haughty thistle
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h.264 looks like absolute dog πŸ’© tho. And the high bitrate variant of h.264 in VD has worse latency (at least for me) then even h.265 10-bit...

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From the options available to me (I have neither a Quest 3 nor Nvidia 40-Series GPU) h.265 is the best middle ground. Doesn't look like absolute garbage, but still low latency enough that I can easily play Beat Saber with it. It's not perfect, I'd take my Vive Wireless any day of the week over the Quest Pro for PCVR, but I also can't argue against the convenience of just grabbing the headset and start playing...

rapid otter
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You use h 265 on what headset ?

haughty thistle
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Quest Pro

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Sorry for the late answer, been in VR for the last... hour?! Man... time does fly by when you have a good time xD

rapid otter
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It's aight have fun playing 😊

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I use h264 and I think it looks very good

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I should try h265

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Did you notice any more latency or your fard struggling to encode more data ?

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Also thought you'd get a new 40 series since your such the VR enjoyer

haughty thistle
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There is definetly a noticable latency difference. Beat Saber does feel a bit more responsive on h264, but not to the point where I'd say gamechanging. h264+ (so bitrate higher then 150mbps on VD) did however increase latency so much that I wasn't able to hit cubes in beat saber consistently. Visual quality was a very much visible improvement from h264 to h265. I usually use the remap of "The Wall" in Beat Saber as a benchmark, as in the beginning it has quite a bit of fine, but not super fine details (basically just some stylized clouds) at the bottom with relatively solid colors (red, blue, magenta, white).
On h264 this devolves into just a big blob of mush. Especially when it's red, it's just macroblocking galore with basically 0 details left. h265 improves on it. It's not perfect, but at least there are some details there. h265 10-bit is again an improvement, but not the game changer that people make it out to be...

haughty thistle
# rapid otter Also thought you'd get a new 40 series since your such the VR enjoyer

And nope. The 4090 was tempting, I admit, but I'd rather wait for a much more significant upgrade in raw GPU power, so I can underclock it and still have a sizable performance boost. I've set myself a hard GPU power target of 350W (so the same as my current 3090 FE). And the 4090 stock ain't that. Underclock it and then you might as well buy a 4080 (which btw is about 3090Ti level of performance, so not enough of an upgrade)

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Basically 5090 or bust for me rn xD

rapid otter
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Got a 4080 personally after twice the power of my 2080 for a reasonable power

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I don't care about power the 4090 was just too expensive and I had to change my PSU

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I don't play very often nor do I pay my electricity

haughty thistle
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Exactly. I don't say upgrading every GPU generation is pure stupidity, but upgrades are much more impressive when you do them only every 2nd generation, plus you save a huge chunk of money xD

little plinth
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don't really need much gpu power increase rn unless you run on ridicilous settings like MSFS maxed out on 200% rendering scale

devout trail
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True, feeling that bigger gen hop is much more rewarding.

little plinth
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my 3080ti is able to hit 90fps on basically everything on 2544x2544

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though i still use FFR just to improve 1% lows

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and disabling video buffering somehow makes my experience better oddly enough
improves latency by over 10ms

haughty thistle
little plinth
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well, yea that's an exception

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majority of vr users run headsets at or lower than G2's resolution

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the aero resolution is just nuts

haughty thistle
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It's "only" fluctuating between 85 and 90, but I've seen it with other games too. Can't think of specific examples off the top of my head, but at this point I've gotten quite used to 60fps or lower in single place VR titles thanks to my setup

haughty thistle
# little plinth the aero resolution is just nuts

It was so ahead of it's time, that even now, 2 years later, theres maybe 2 alternatives on the market, and one of them isn't even quite matching the resolution, while the other is quite a lot heavier and requires a battery on wired PCVR (talking about BSB and Pissmax Crystal; not the vapor-ware that is the Somnium one)

rapid otter
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Pissmax πŸ˜†

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I don't think a 4080 or a 4090 is overkill by any means if you run even a quest 2 at full res (5408 x 2736) at 120 fps on demanding games both will have a hard time I think

gloomy crater
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I've been lurking in the Somnium discord server, and they've been posting some interesting development progress on the VR1. SadleyItsBradley has also released his early review of the headset. They seem to have faith that what they're doing will be appreciated when their hardware hits the market, but even with the insane specs they're touting (2880*2880 per eye, high FOV, aspheric lenses, dynamic foveated rendering, etc.) nobody is gonna wanna buy it when it's easily 1.5x as heavy as the Index and costs 4x as much. It's pretty much gonna become the next Aero where incredibly dedicated people are gonna buy it despite the price tag and bulkiness even though no hardware currently available can run it at max resolution and refresh rate.

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Luckily I recently traded for the perfect headset for people waiting for the Deckard. People are selling off the Reverb G2 because of the WMR cancellation announcement, so you can get one for less than a Quest 2 in some places. The G2 still plays fairly well as long as WMR works for you, and will still probably be supported by the time Deckard releases, so by getting a G2 right now, it's basically like buying a disposable phone you know you're only gonna have to use for like a year

rapid otter
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Dynamic foveated rendering can be great if done right, has anyone tested before?

rustic garnet
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i mean i would love for it to be true too but

rapid otter
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Aren't the G2 controllers the horrible ones ?

gloomy crater
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My bet was it'll be announced sometime during or after Q2 2025, not before, but that's a $50 I'm happy to lose

gloomy crater
rapid otter
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Ho my bad it's the vive that are bad

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Why are people selling the G2 after the WMR announcement?

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Are WMR the old weird headsets ?

gloomy crater
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The same reason people always sell off their current gen GPUs when the next gen gets announced. People get worried that the tech they have will be worth less money as time goes on so they sell off their stuff once they have a reason to believe the value will drop in the future, like having new stuff come out or being told your headset will be a brick after December rolls around

rustic garnet
rapid otter
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My bad I'm a bit rusty on VR stuff

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WMR is the odyssey, acer and HP headsets

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And Lenovo

haughty thistle
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I'm not saying the Somnium has no reason to exist, but I can't help but feel that it's just too expensive to be competitive. Unlike when the Aero came out, there are now a couple of options in this resolution/optics category.
The fact they wanna produce in the EU is a humble idea, but destroys basically any competitiveness. There's a good reason why basically no one is producing in Europe anymore (at least when it comes to electronics)

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Also the Somnium uses a freakin' Pelican case as the product box. That'll surely contribute to the price, for a value add that most people in their target audience will never need/use (they target mostly simmers, who usually have a fixed setup somewhere in their home)

weak bluff
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ye being made in EU make little sense you save much more in labour cost by moving to cheap country like Vietnam with free trade deal which can ship to EU with very little tax

gloomy crater
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Yeah that's sorta what I mean. They live in their own little world built on idealism rather than practicality

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The only real advantage that the Somnium VR1 has over the Aero is a slight fov and resolution increase, which is barely noticeable, as well as hand tracking and mixed reality on the higher end models which you'll need to take out a second mortgage to afford, and I feel like if you really needed those there are better headsets. There just is very little reason for this headset to exist, but if it drives competition in the space and leads to better headsets in the future, I'm not gonna complain I guess.

gloomy crater
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Do we actually know whether the Aero is discontinued, or just not available on the website anymore?

haughty thistle
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No official statement from Varjo yet

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In their XR-4 announcement they made it sound like the Aero will continue to be on sale until the XR-4 becomes available to consumers at the very least

devout trail
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Did they maybe just stop selling direct and just go to resellers for Individuals now? I just checked and just about every vendor still had the Aero in stock. Of course they probably still would have stock with such recent announcement. But I can’t find anything official either.

pale orbit
rustic garnet
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am i imagining things or was there some anecdote from way back like before the rift or vive had launced where one of them were demoing and some military guy was interested and asked how much it would cost and the rep said 350 and the military man said can you make it 300? bc he thought they were talking about thousands or something?

weary bramble
gloomy crater
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Yeah, those 4090s will be on sale for <$1k next year, so why pay over 2k for one right now

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After having spent the last three hours in the headset, across a few different games, I can confidently say that the Reverb G2 controllers are the singularly least comfortable thing ever developed by mankind

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I'm convinced the person who concieved these controllers did not have human hands

sullen linden
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can't wait to get a wifi router and usb to eithernet cable to play pc vr

weary bramble
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that said the tracking issues alone are enough to make me want to get index controllers to go with them (with WMR's impending execution being a further catalyst for that)

gloomy crater
restive ivy
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saw there is a new vive wireless dongle that allows up to 5 trackers I wanted ot know if it was compatible with vive 3.0 trackers but nothing ive found has answered this

haughty thistle
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Afaik it's only compatible with the Ultimate trackers

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Aka the ones that currently only work with the Vive XRE and Focus 3...

rapid otter
stray slate
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Ended up getting blood on the hand tracking but it still worked perfectly

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Scraped my hand when it arrived such a shame

pale orbit
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holo tile floor omni directional treadmill

rustic garnet
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surprising but not shocking?

haughty thistle
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Only a question of time till it hits the Quest 1...

gloomy crater
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Yeah I really gotta sell mine off before that happens

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I just wish I knew where the old headstrap went, it currently has a Vive Deluxe Audio Strap on it, which I wanna keep in case any future headsets I have need it

weak bluff
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best use for gearvr is probably vive lens mod

sullen linden
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That i never use and i'm glad i'm putting it to use

rapid otter
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Good luck selling yours

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I don't think many people are buying these

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Even if they could be a good deal

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Get wireless pcvr for less than 100€ / $

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If you don't have a beast pc you don't need more res/hz

orchid lava
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Howdy, I got a Quest 3 and I would like to do some Sim Racing but I want to a direct cable. Anyone have any suggestions on an 8-10ft USB C cable that can handle VR?

rapid otter
orchid lava
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Amazing
Thank you!

rapid otter
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I've had both recommend before

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Never tested them personally

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The later has additional power

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Some USB ports have sometimes a hard time supplying enough power to charger your headset while playing

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Afaik if you have your headset charged before starting to play it should last for a good while while plugged

orchid lava
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Yeah
Plus I have the extra battery bank thing

rapid otter
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Also you can go wireless

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I use only wireless and it's amazing imo

orchid lava
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I'm in the old garage and so the thick brick walls cause issues
I am looking into upgrading my network and getting an AP in here but until then, I wanted a work around, mainly for racing stuff

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I can still use it wirelessly but it can be rough in racing

rapid otter
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Only for sims racing might be better wired because you won't move much. For wireless you can get a cheap wifi 6 router dedicated to VR

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Wich you plug to your pc

orchid lava
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Yeah, which I do a lot of

Yeah, that's still in the works πŸ˜‚
Looking at some Ubiquiti products that I can use later down the road too
Trying to plan for my future setups as well

rapid otter
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Yeah do what you want just know that both exist

haughty thistle
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You'd want a dedicated AP just for your Quest for wireless anyways

rapid otter
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Also wireless adds a bit of latency (if set up right it's unperceivable ) and slightly lower video quality

orchid lava
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It's all a work in progress
Gotta recover from the purchase of the headset first πŸ˜‚

haughty thistle
rapid otter
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Yeah I agree

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I think it doesn't hurt the gameplay much but it's still here

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I get about 60 ms motion to photon at 80hz what kind of latency do you get with a wired headset @haughty thistle ?

haughty thistle
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60ms mildpanic

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The Vive Pro on Wireless has a motion to photon latency of about 30ms afaik, and with that it still feels more responsible then the Index at 90Hz...

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I have no way of measuring for exact latencies, so all I have to go off of is my personal experience. Basically the lowest latency LCD based HMD I have is the Aero and it slots in somewhere between the Vive Pro on Wireless and the Index, and the Vive Pro is by far the most responsive. OLED is just amazing πŸ‘Œ

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Can't wait for the BSB to ship in Europe so I can get my hands on one xD

rapid otter
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You get 60 ms on Wich headset I don't think I understood everything πŸ˜…

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I wish my quest 2 was OLED too

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Do you daily the aero ?

little plinth
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what type of latency is the one shown on VD

haughty thistle
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Yes, I daily the Aero currently πŸ˜„
It's not 60ms on anything. It was more of a reaction for how bad that is. The Vive Pro is supposedly "up to 30ms" with the Wireless Adapter installed. I don't have the ability to measure the motion to photon latency.
What I was saying is that the Index feels the least responsive all apples-to-apples (so 90Hz) of the native wired PCVR headsets. The Varjo slots somewhere between the Index and Vive Pro, and everything else between the Varjo and Index...

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Well, the Rift CV1 beats the Vive Pro, but it's wired and uses a tracking system that is designed to reduce latency as much as possible...

haughty thistle
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It does not include motion to photon latency internal on the Quest (more accurately tracking and display latency), which would have to be added on top of the latency shown in VD. But ofc Meta won't publish those numbers

rapid otter
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They do but only for their software KEKW

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Round trip latency of 200 must fell horrible

haughty thistle
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I've experienced 150ms on VD, it was terrible. The document you have there is for Azure VD, which is basically the predecessor to Windows 365 btw, not the Virtual Desktop we were talking about

rapid otter
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Shit

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Didn't look close enough

haughty thistle
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Basically I had acidentally let my phone connect to my Quest AP on the 5GHz band and whenever my phone was checking it's mails, it was causing the VD latency to spike up to 150ms for a minute or two. That's how I know that 150ms on VD is terrible and you'd always want your Quest as the only device on the AP...

rapid otter
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Strange just email messed it up

haughty thistle
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(dunno if it was actually checking mails or some other process, but it was fixed by disconnecting my phone from the 5GHz Wifi on that AP)

rapid otter
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I didn't think this could slow down a wifi 6 ap

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You have gigabit or gigabits of bandwidth

haughty thistle
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Granted, it's a Fritzbox 7390, which iirc is Wifi 5, but yeah...

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I still wouldn't recommend it...

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(the 7390 is basically AVMs top of the line model from a couple of years ago btw, so not a cheap Router)

rapid otter
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Looks hilarious

haughty thistle
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Just noticed it's a 7490 lol

rapid otter
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The name is funny too

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Sounds German

haughty thistle
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But yeah, only reason it ended up as my Quest AP is because it doesn't support vectoring, so I had to upgrade my main router a while back to the a newer one with vecorting support. This one was just surplus that wasn't used in my household lol

rapid otter
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Vecorting ?

haughty thistle
# rapid otter Sounds German

AVM is a German company. They're from Berlin afaik. By far the most popular Router brand in Germany (mostly for their legendary great Wifi coverage)

rapid otter
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It's more than 10 years old now

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πŸ‘΄

haughty thistle
# rapid otter Vecorting ?

The V in VDSL stands for Vectoring. It's basically pushing 50+ mbps over old telephone wire. The way we germans are coping by our incompetent politicians and providers who basically delayed fiber internet for decades

rapid otter
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Interesting

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Does it really matter what wifi 6 router you get nowadays?

little plinth
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or very high speed

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Source: wikipedia

haughty thistle
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I blame the IT course I had to go through at school during my apprenticeship. Matter of the fact is that Vectoring is used to get those speeds. It's a sort of noise cancelling and required to get those very high speeds on the type of copper phone lines we have in many parts of Germany

rapid otter
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They always make their stuff sound so good

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Basically describing a 4k headset

weak bluff
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Can you believe it

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VP sold out

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there is actually

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gonna be VP scalpers

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who tf is willing to pay 5 grand 10 grand for this

pale orbit
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apple fan boys, they have never ever been logical thinkers even back in the 90's.

haughty thistle
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RIP VR

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Legit I feel like Apple is gonna absolutely destroy the public's perception of VR

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Hammer down the idea that it's super expensive and basically 90% 2D apps you can pin anywhere in your real space while wearing a bulky device on your face that weighs like a ton...

rapid otter
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That's a possibility

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Good VR shouldn't be expensive

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Take a quest 2, sure it's not the best VR out there but it's 300

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Or a quest 3 for 400

rapid otter
weak bluff
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Noooooo i dont want to call it Spacial Computing

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Its VR VR VR

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Apple is gonna change the name due to popularity

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What is next? SpacialComputingChat?

weak bluff
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Hahahahahaha

rapid otter
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I could go on for basically every product

haughty thistle
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Hey, the Retina thing wasn't just generic LCD. It was Apples way of saying "these screens have a sensible pixel density that isn't an eye soar"

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On Macs it means the screen is at least 110ppi for example

rapid otter
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Interesting

weary bramble
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the vision pro still weighs less than the valve index loam

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600-650g vs 809g

weary bramble
haughty thistle
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Yeah, but the Index has a hard strap that acts as a counterbalance (sure not that great of a counterbalance, but that's where some of the weight goes). AVP has just a basic fabric strap in the back, so all of the weight is in the front

weary bramble
warm stirrup
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Yeah spatial computing imo sounds better than vr lol

haughty thistle
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Imagine a Quest 2 with it's basic included fabric strap and an additional 100-200g of weight added to it's front

weary bramble
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the "dual loop band" is the one that goes over the head

haughty thistle
weak bluff
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VP with tax is over $4k

rapid otter
analog gale
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average apple product being overpriced

weak bluff
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Also who wants 256GB ver

weary bramble
weak bluff
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The 1TB is $400 more

haughty thistle
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Also most people who've tried the AVP in private sessions so far all report the same thing:
The solo band is not enough support, the dual-loop strap helps, but still isn't enough for the weight

weak bluff
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Comfort issue

rapid otter
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Overpriced? Can't say before we get tests

weary bramble
weak bluff
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Definitely

rapid otter
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I'd take a 512 or 1 TB, "only" 200 more on 3500

weary bramble
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512 sounds reasonable, especially considering this is a first-gen product

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you might not want to invest too heavily in this headset

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tho this is assuming apple's gonna update it every year

rapid otter
weary bramble
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ya that's why i think it's a little silly for this to sell out

weak bluff
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They are scalpers buying it

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Now backorder is far march

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So stupid

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And Apple reduced production due to reduced forecast btw

weary bramble
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i thought it was due to logistical issues

weak bluff
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No probably supply chain shortage

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Sony is display maker i believe could not make enough display

weary bramble
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ya that's what i meant

rapid otter
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I mean even if there's wasn't any scalper it would have sold out right away

weak bluff
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Holy crap the display in VP has a 50% yield

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That is a lot of failed QA

weary bramble
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goddamn

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i wonder how that compares to other microOLEDs

weak bluff
rapid otter
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Will it sell 600 k it's a different story, the 80 k first can be interested buyer and people who just want to try but I don't see many people using it for now

weary bramble
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it's a first-gen apple product

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they're always a little rough

rapid otter
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Very interesting article, relates to the AVP too

rapid otter
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What kind of res do you think I can push with a 4080 for a quest 2 rn I'm at 2200 by 2200 and the max would be 2736 by 2736 ?

haughty thistle
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I'm pushing way more then that on my 3090, and the 4080 afaik is about on-par with a 3090Ti, sooo.... yeah...

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You'll likely run into VRAM issues way before the actual GPU can't keep up (in most VR titles that is)

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I'm running my Aero at slightly above 4148x3556 btw (whatever SteamVR considers 110% of that; it's where SteamVR is placing that "recommended render res" line on the resolution slider for me)

rapid otter
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Ho so I should be fine

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I didn't have the money for the 4090 24 gb of vram

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I still have 16 gb which is twice of the 2080, same for power it's twice as powerful

haughty thistle
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16GB is gonna be plenty... for now at least. Most of the time I'm not even using 60% of VRAM on my 3090 according to OVR Toolkit, and that's in VRChat, which notoriously VRAM hungry due to unoptimized user content...

rapid otter
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I think I'll also bump my fresh rate to 90 Hz from 80 Hz

rapid otter
weary bramble
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i gotta say: this UI is damn good
https://www.youtube.com/watch?v=Vb0dG-2huJE

Apple Vision Pro is here. Experience what it’s like to use Apple’s first ever spatial computer.

00:00 Introduction
00:44 Navigation
01:17 Photos
02:29 Panoramas
03:04 Spatial Videos
03:36 TV and Movies
04:27 Workspace
05:38 FaceTime
06:09 Personas
06:34 Environments
07:21 Sidecar
07:50 Experiences
09:20 Ending

Learn More: https://apple.co/3S2p...

β–Ά Play video
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it hits me with that same kind of "oh shit that makes sense" that people felt back in 2007 when the iphone's UI was first shown off

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go figure that another UI brought to you by "the company responsible for mainstreaming the desktop metaphor and multitouch navigation" knocks it out of the park again

honest sphinx
weary bramble
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well you know apple, if it's been done before but it's not that well-known, they'll talk about it like it's never been done before heh

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also they have been pushing spatial audio hard across all their devices

sullen linden
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do portable wifi routers work with steam link

weak bluff
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yes and they are great

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Beryl wifi sells those and they are recommended by VD

#

just make sure it supports gigabit port and at least 5Ghz Wi-fi 5

weak bluff
haughty thistle
#

I just hope that with the rebrand they don't drop support for the Rift line of hardware...

warm stirrup
haughty thistle
#

The Meta PC software has been notoriously hard to run older versions of. If you have it, the best you can do is delay the update in 4 hour steps, but next time you open it it will auto-update either way

#

So yes, if they decide support for Rift headsets is no longer worth the hassle and drop support for that hardware in their PC software, then those might honestly be the very first modern VR headsets ever to turn into a paperweight...

weak bluff
#

never update and permantly rely on OculusKiller

formal willow
rapid otter
#

Does anyone knows how to multitask with a quest 2 with hand tracking ?

#

I'm trying to have youtube and some other 2 d apps

haughty thistle
#

I mean, their original plan was to sunset the existing software and instead offer a Quest-only PC software just for the streaming part...

formal willow
#

for sure, but alienating an already smollish customer base wouldn't be good pr

rapid otter
#

With a 4080 the Oculus app defaults me to 72 Hz at 2000 by 2000

#

Something doesn't seem right πŸ˜…

haughty thistle
#

It defaults me to 72Hz as well

rapid otter
#

I put 80 Hz at 2500 I'll see if it performs good and maybe I'll bump to 90hz

rapid otter
#

So I played some blade and sorcery (pretty graphically heavy game I think), worked amazing at 2500, 80 Hz at medium to high, got 6 ms / 12.5 a lot of the time, in big open areas with multiple people it did lag a bit but nothing horrible. I did get some stutter spikes but I think it's more to do with CPU not being able to keep up with a lot of physics at the same time...

haughty thistle
#

90Hz on a 4080 shouldn't be an issue

rapid otter
#

I'll do that, I just didn't want to restart mid game

#

My cou is a 3700X some people told me to upgrade with the 4080 what do you think ?

haughty thistle
#

Eh. It's true that you don't want to use an absolute potato CPU with a high-end GPU, but imo the choice of CPU isn't as important for gaming as some make it out to be

#

What I can tell ya tho is that it might be worth looking into the 5800X3D for your system. It's a drop-in replacement and will most definetly fix any CPU bottleneck you may end up with...

rapid otter
#

Yep I've thought about it

onyx shadow
#

Opinions on the Rift CV1 as an entry PCVR headset? One I've found comes with the sensors.

haughty thistle
#

You'll need those sensors for tracking. It's still a pretty decent headset, the only downsides being the screen resolution and the lenses. Make sure the cable is in a good shape, especially in the back where it comes out of the headstrap!

onyx shadow
haughty thistle
#

Setting up the boundires with the CV1 is a bit of a pain as the cameras need to be plugged in Via USB 3 to your PC...
Other then that, it's should be a lot better then a phone

onyx shadow
#

I don't have any problems splashing the cash on something like a Quest 2 or the Pico 4 - But I'm more concerned about dropping Β£300 on a headset and finding out that I hate VR, or it makes me sick, etc

rapid otter
#

Being sick isn't a bug issue imo , you'll get used to it

onyx shadow
#

Luckily my phone is 120hz and a decent resolution so I don't really have problems with immersion over iVRy, but I still haven't tried it before

haughty thistle
#

In that case going for something like the Quest 2 ordered from Amazon would be a safer option, no? In that case if you don't like it you can just return it, so long it's within a month of recieving it...

#

With the CV1 if you don't like it you'd have to deal with the hassle of selling it

onyx shadow
onyx shadow
rapid otter
#

Also the "low" resolution of the CV1 is only an issue if your pc is powerful, like if you can't max out the res and fps you don't need more of it

onyx shadow
#

Oddly enough, I've never felt sick in iVRy, but I'm not sure if that's because it's not immersive enough to trigger it

onyx shadow
rapid otter
#

You could try going to a vr arcade and try it there ?

onyx shadow
#

Nearest VR acade would cost almost the price of the headset to just get to

rapid otter
haughty thistle
onyx shadow
#

It's like Β£40 there, and Β£40 back, and then there's the admission fee...

onyx shadow
rapid otter
#

I think you can still have fun in VR with such config

onyx shadow
#

I'm only gonna be playing VRChat tbh

#

Maybe hopping into Elite Dangerous, or racing around in RaceRoom

#

Depends how the motion sickness fairs

rapid otter
#

You can connect a Q2 to a pc with a cable or a wifi 6 router

onyx shadow
#

Nothing I have is Wifi 6 capable

haughty thistle
#

That's the thing. They require more powerful hardware for the same render resolution and everything because they're standalone. The only way for these to recieve the PCVR image is through a heavily compressed video stream sent over USB or Wifi...

onyx shadow
rapid otter
#

Yep as CB said if you'll likely not benefit from more resolution of the Q2

onyx shadow
#

If my PC can't run a dedicated PCVR headset, I'm stuck

rapid otter
#

It can don't worry too much

haughty thistle
# onyx shadow I'm only gonna be playing VRChat tbh

VRC on standalone absolutely sucks btw...
I've heard it time and time again from friends that they'd much rather play desktop then standalone VR lol (and I can understand why I've tried it myself and the default home world lags already)

rapid otter
#

The Q2 vram must be sweating just hearing about vrc

onyx shadow
#

Hmm

#

So the CV1 might be the best bet for my current hardware

#

Tbh if I could just get reliable hand tracking for iVRy I'd probably be happy with that...

#

My phone has the 6-DOF thing covered

haughty thistle
#

It's not the VRAM. It's the SoC not keeping up with all the content. Not even a GPU problem, it's a CPU problem. The Quest 1 has a much weaker SoC, and it was basically unplayable (almost caused the entire headset to crash most of the time). Quest Pro with it's much more powerful SoC is playable, but I wouldn't call the experience great...
Looks like a 3D smartphone game from 2011 with a framerate of maybe 45fps on average, often below that. And the Quest OS doesn't handle ATW/reprojection all that well...

rapid otter
#

You can only very small part of games, very simple ones with hand tracking only

onyx shadow
#

I've heard the Pico 4 is much better because of it's higher ram and practically overclocked Q2 Chip

haughty thistle
#

The Quest Pro has even more ram and an even more powerful SoC then the pico 4

onyx shadow
haughty thistle
#

And that's where I've most recently tried VRC standalone on. It's still not a great experience. The hand tracking is neat, but it also lowers the fps by about 20...

onyx shadow
#

With a much higher screen res which would probably cripple my poor GTX 1070

rapid otter
#

Definitely

#

(Unrelated)
I checked the vram usage in B&S and I'm at 10gb at medium I tried high but it almost crashed lol, 24 wouldn't be a luxury

onyx shadow
#

I need a whole new rig before I consider Quest Pro/ Q3 territory

rapid otter
#

I wouldn't consider any of these for pcvr rn

haughty thistle
#

Prolly more Quest 3, unless the face and eye tracking tickles your fancy

onyx shadow
#

I can't upgrade my GPU without a whole new board

#

Don't have enough PCIe lanes as it is

rapid otter
#

The Q3 is much more expensive and good luck actually running it higher than a Q2 res

onyx shadow
#

Poor 1070 sitting here with only 8 lanes lmao

rapid otter
#

Get a 4060

onyx shadow
#

Hell no if I'm going that far I'll get the super

#

I'm thinking 3060/3070 range

rapid otter
#

Saying it cz it has 8 lanes only

onyx shadow
#

I mean

#

That actually

haughty thistle
onyx shadow
#

Really helps

#

The last thing I want to do is buy a new GPU and lose like half of it's performance because my PC can only get it 8 lanes at PCI 3.0

rapid otter
#

Yeah which isn't his case for now

#

I should try AV1 one of these days

onyx shadow
#

That actually means I don't need the whole rig rebuilt for a new GPU...

#

Fun fact - My phone supports Wifi 6, for both connecting to, and sharing it's own internet connection.

USB C Ethernet and internet share Wifi 6 perhaps...?

rapid otter
rapid otter
haughty thistle
onyx shadow
rapid otter
#

Dedicated router aren't expensive, you can get one used for 35 € and should get 99% of the perf

onyx shadow
haughty thistle
onyx shadow
#

Samsung really overenginners this shit

haughty thistle
onyx shadow
#

But yea, probably gonna see if I can nab a 4060 first, then look at VR

#

4060 should perform much nicer over my 1070, and then the added benefit of DLSS and Frame Generation...

haughty thistle
#

Both features basically unused in VR...

onyx shadow
#

Both features used by Cyberpunk 2077

haughty thistle
#

True

onyx shadow
#

Which I've been having to downscale to 1080p just to get to high settings

#

(I have a 4k 60hz Monitor)

rapid otter
#

If I understand correctly there's separate two nvenc chips for very high resolution or doing two different video streams

onyx shadow
#

Back when I got the monitor all I played was Fallout 4, Project Zomboid, Aliens Colonial Marines and a handful of other games from like 10 years ago

rapid otter
#

I don't think I'd get a 4060

#

I think there's better options

#

Try to compare prices locally

haughty thistle
#

For VR the best option remains Nvidia

onyx shadow
#

4060 is the best option for my 8 Lanes slot

haughty thistle
#

AMD just can't keep their drivers together lol (plus some headsets flat out don't even work on AMD cards; and standalone stuff remains wonky with AMDs encoders)

rapid otter
#

It's better I'll give em that

onyx shadow
#

I'm limited to 8 lanes right now becasue I have 2 NVMe SSDs in my other two PCIe slots

rapid otter
#

But still not great

#

Throw them away

#

Be a man use HDDs

haughty thistle
#

🀒

#

The only thing HDDs are useful these days is for a mass-storage NAS

onyx shadow
#

4TB in 500GB HDDs all running in RAID 0 because no balls

#

500GB drives are like Β£3 each near me so I piled a ton of them into a server rig and RAID 0'ed them all together

rapid otter
#

I have a r7 3700x 4080 and I use a 970 512 SSD and an old 2.5 drive

#

I still like HDDs because they're cheap and I just like them as a whole

haughty thistle
#

I... wouldn't trust that. Now after having suffered 4 drive failures. I would never trust my data any RAID 0.
To elaborate, one drive was a Samsung 870 EVO 4TB, which had a faulty FW (ended in tons of bad sectors and the drive essentially nuking itself), the other 3 were all Seagates, and all of them were their Ironwolf "Pro" NAS drives... (1x air filled, 2x helium filled; so different SKUs, different dates of manufacturing, different capacities)

onyx shadow
rapid otter
#

I don't care about my data it's games only

haughty thistle
#

Safe to say I'll stay far far away from anything with a Seagate logo on it...

rapid otter
#

Just a steam library

#

I have gotten 30 drives a while ago I can sustain a few loses

onyx shadow
rapid otter
#

Speaking of temps

onyx shadow
#

It's also full of PS3, PS2 and PS1 games that my Jailbroken PS3 reads from

rapid otter
#

Amazed how cool it is running and how little power it uses

haughty thistle
#

It's always a good idea to keep a backup of anything in the cloud. As Googles recent "oopsie" in which they lost a couple hundred TB of customer Google Drive data has shown, the cloud is not a reliable storage space either

onyx shadow
#

Oh yeah I got an 850 watt PSU because I'm like "This PC uses so much power" and then when I got my power monitoring smart plug plugged into it, fuckin thing only sips 450 watts under full load.

rapid otter
#

🀑🀑

onyx shadow
rapid otter
onyx shadow
haughty thistle
onyx shadow
#

don't pay for it mind

haughty thistle
rapid otter
#

At idle?

haughty thistle
#

As my system is running right now

onyx shadow
rapid otter
#

I use a strip windows at idle I have like 1 gb taken

onyx shadow
#

Yeah I tried that but I need the xbox app stuff and it just stripped out far too much

rustic garnet
#

Doesn't that remove the security system too lol??

haughty thistle
#

I've checked Task Manager so many times trying to find the culprit, but never could, so I just scoffed it up asa fact of life Shrug

onyx shadow
onyx shadow
haughty thistle
#

Planning on whiping my system soon anyways. This Windows install has survived 2 CPUs, 3 Motherboards and at the very least 2 different Nvidia GPUs...

#

The two CPUs being the i7 8700K it was originally installed on and the R9 5900X it's currently running on

onyx shadow
#

Honestly I'm tempted to go AM4 next build

#

More likely to be AM5 though by the time I get around to it

#

AMD seems to be the better for upgrade paths right now, one socket lasting like 5 generations is sweeeeet

#

Sticking with the Nvidia though for GPUs

haughty thistle
#

I've got bigger issues then the memory usage anyways. because of the different mobos, I've got tons of bluetooth issues. My Switch Pro controller for example refuses to work at all on my current install. It doesn't show up on USB, and while it does pair and connect via Bluetooth, it only spits out random button presses. And I know this is a Windows issue as it works just fine both over bluetooth and USB on a second Windows install on the same machine as well as my Switch itself

rapid otter
onyx shadow
#

I have had AMD GPU's before but so far they've all perished. Although my older Nvidia haven't faired to well either. Used to run an Nvidia GT 240 in my old rig.

rapid otter
onyx shadow
#

I only used that for PSX emulation and garrys mod tho

haughty thistle
onyx shadow
#

I also have bluetooth issues sometimes but it's always fixed by something stupid

rapid otter
#

If you want a good stripped os you can try ghost spectre w10/11 @haughty thistle

#

Never had any issues, it just removes the junk and keeps the important stuff

onyx shadow
#

For example - PS5 controller refused to pair at all. Found out it was because USB 3.2 port on a USB 3.0 device is actually LESS bandwidth than using a USB 3.0 port with it

haughty thistle
rapid otter
#

Also you'd be surprised how much perf you get from a fresh and optimized/stripped os

#

As much as 10% CPU and you gain in ram space, idle usage and strap time

haughty thistle
rapid otter
#

That's what a clean install is like

onyx shadow
#

My issue is that I actually LIKE a lot of the bloat...

rapid otter
#

Ghost spectre is pretty well known but it understand your concern

onyx shadow
#

I like knowing the weather reports, I like using Cortana and voice stuff, I also have Xbox Gamepass PC

#

Telling Cortana to turn the volume down is a godsent when I'm listening to spotify and repairing laptops

haughty thistle
#

Plus it's not like I'm not gonna install bloat of my own. I currently still use OneDrive as my cloud storage (tho I might switch to GDrive at some point for better linux integration), switching to W11 I will be using StarAllBack to fix the taskbar stuff, PowerToys, etc...

onyx shadow
#

Alexa is lovely but her speaker is no match for my 5.1 audio setup

#

I don't like windows 11 to the point where I don't use it at all

#

I literally still use XP on my 20 year old laptop

haughty thistle
onyx shadow
#

I would've stuck with 7 if steam didn't kill it off

rapid otter
#

I have nothing on my PC, overclocking software, Oculus, steam, discord, chrome and that's it

onyx shadow
#

Its the News and Interests app for windows 10

haughty thistle
#

I know...

onyx shadow
#

I like it

haughty thistle
#

It was literally a few hours ago

#

Eh. Preference Shrug

onyx shadow
#

I hate it popping up on hover though but Microsoft were nice enough to provide a feature to turn that off

haughty thistle
#

But yes, it's always nice to talk about how to clean your Windows install and free it from blaot, but realistically speaking, 95% of people are going to install bloat of their own. You either have more performance or you're actually using your system

onyx shadow
#

This is with it open and doing stuff

rapid otter
#

I don't have any of that

onyx shadow
#

I only use Tiny10 and Tiny11 for systems with HDDs, and my dedicated servers

rapid otter
#

Also the good thing is it's manual updates only, no forced stuff

onyx shadow
#

If I absolutely have to Daily Drive a HDD though... I use Windows 8.

#

Don't get me wrong I hate windows 8, but it's the most modern windows that still plays nice on a HDD

haughty thistle
# rapid otter Also the good thing is it's manual updates only, no forced stuff

Which is terrible from a security standpoint. I want my systems to install updates automatically, and preferably asap. The only thing the system shouldn't do is automatically reboot, which Microsoft at least seems to have realized and isn't doing any more (at least as long as you do the sensible thing and shut down your PC overnight)

haughty thistle
onyx shadow
rapid otter
onyx shadow
#

I currently have a Toshiba Portage R830 that I daily drive as a laptop

#

Very nice, small, portable, and packin a 2nd gen i5

#

Runs all the retro stuff I actually enjoy playing while at work, can run some of the basic stuff I actually want to use, and watches youtube just fine, netflix too.

The fingerprint scanner is very nice, and it has a card reader that I've been able to use to do online payments via my bank card.

rapid otter
#

Starting up HLA, warning low vram capacity

#

Bro I got 16 gb

onyx shadow
#

Low VRAM at 16GB...? Bro I got 8

haughty thistle
#

It complains that I might have too high graphic settings set and my experience may be worse because of that... on a 3090...

rustic garnet
rapid otter
#

Played some HLA, first levels, ran great on high and looked amazing 😍

#

But it got my GPU working much harder

#

I really don't regret upgrading

#

I'm going to replay the whole game I think, it was so amazing the first time

haughty thistle
#

HLA scales render res dynamically according to the workload. Basically as long as you're not running the game on an absolute potato for your headset, it should basically be rock solid at the target frametime...

rapid otter
#

It does a wonderful job

#

Ran good on my 2080 already

warm stirrup
#

I don't have HLA yet but it ran beautifully on my friend's 3060

civic axle
#

is the rx 6900 xt capable of vr?

#

just tried playing phasmaphobia with my friends and it was a bit laggy

#

so i had to change to pc

gloomy crater
#

Yes? My sister and I have both played VR on a few different headsets while running a 6900XT no problem

civic axle
#

wierd

#

i had alot of stutters

#

did you play phasmaphobia by any chance?

little plinth
#

What's the cpu

civic axle
#

5800x3d

little plinth
#

I think it's just the game

#

I played it before

#

On a 3080ti

#

Still some stutter

civic axle
#

what preferred codec should i use on virtual desktop, quest users?

#

H.264

#

or the other

civic axle
#

im playing on the quest 2 with a rx 6900 xt / 5800x3d and i have aloooot of stutters and lags in every game i play, i also use vr desktop

weak bluff
#

I switched from 6600 XT to RTX 2060 Super and holy grails of Nvidia now I do not have to worry about some issues

#

the biggets improvement is less compression

weak bluff
#

on AMD GPU, H.264 is inferior compared to Nvidia counterpart but similar in H.265

weak bluff
weak bluff
#

This thing is greta for testing local speed before using wireless VR https://www.youtube.com/watch?v=2u0AuNF8e_E

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β–Ά Play video
#

I tried myself

#

My Wifi 5 to router to ethernet to pc speed

real pasture
#

uhh

#

dont look at the speed next to my clock up there

civic axle
#

1440p monitor

rapid otter
#

There's no standard res

#

Check in the Oculus software in "device "

rapid otter
#

Or in virtual desktop,πŸ˜…

orchid pecan
#

Does anyone know where I can get new rift cv1 headphones

rustic garnet
#

second hand markets probably

#

the product is SUPER discontinued

orchid pecan
#

Bummer

rustic garnet
#

Mhm

cedar belfry
#

rip controller #3

raw spade
cedar belfry
gloomy crater
#

Man it's great that after all this time, there are ways to play certain multiplayer games with people that isn't a massive pain.

#

My sister, mother, and I all just finished a two hour session of multiplayer beat saber. Two of us are on PC, one on Quest 2, the multiplayer functionality, gameplay, song downloading, etc. all works almost flawlessly. And none of us have to worry about an update coming along and breaking our mods because of Beatsaber Legacy Launcher and the Quest 2's mods being impervious to unwanted updates. If I could tell myself in 2020 that stuff would work this well, crossplay and all, I definitely wouldn't have believed it.

#

Also is it weird that most of the time, my feet hurt more after playing beat saber than my arms do? I do have really hard floors but I try to move my stance around so they don't cramp but they still end up throbbing afterwards while my arms and shoulders feel fine unless I'm playing something like 10+ notes per second beforehand

rapid otter
#

I think it's because you are only moving your arms and are certainly very tense, in most games you certainly turn squat ect a lot

rapid otter
# cedar belfry

How did you do that?? I've been hitting my controllers all the time and throwing them across the room and they're still fine lol

cedar belfry
#

That should hopefully explain how this stuff happens

rapid otter
#

It does

#

Also what the fuck is that ???

cedar belfry
#

an awesome player playing an awesome challenge map

#

with the same colours

rapid otter
#

That must be it linusSmirk

cedar belfry
#

they're basically crossovers but WAY closer together

sullen linden
#

i have a silution if you want a elite headstrap for quest 2&3 but you don't have any money just put on a beanie and call it a day it worked for me

pale orbit
#

bobovr just released their new headstrap for the quest

#

10,000 mah battery built in cooling fan

weak bluff
#

lol? I can diy that for fraction of price

#

also whats up with halo i tried halo and its terrible

#

what is so great about halo headband

#

I prefer Pico 4 style and there should be more like it

little plinth
#

like the hmd "feels" tilted up

#

with too much pressure on top

weak bluff
#

Put extra weight on back

little plinth
#

and too little below

weak bluff
#

This is how i do it

#

With powerbank on back

#

And guess what i switched to Quest 2 after ditching Rift S lol

little plinth
#

it's definitely just my feelings

#

tho

#

the hmd isn't actually tilted up

#

but the lack of weight near the nose just doesn't feel right

#

tho

weak bluff
#

I think you can improve with more weight on back or maybe because front is too thin or thicker?

little plinth
#

probably my amvr face cover is why

#

not enough pressure aroung the nose, thin

weak bluff
#

Head band?

little plinth
#

ye

weak bluff
#

Let it sink to your head

little plinth
#

i've been getting some temptations on getting a Q3

#

but needing to buy like 150 worth of accessories puts me off

#

since i can't reuse the pico's lense insert

#

and amvr face cover

weak bluff
#

Maybe wait for quest 3 lite lol?

little plinth
#

and unlike pico i need a new strap

little plinth
#

fresnel ew

weak bluff
#

Ye ye i cant tell

#

I always was fresnel so i cant tell

#

Besides it make sense there are millions of quest 2 users so quest 3 lite is an upgrade

little plinth
#

pancake's sweetspot even on pico's lower quality lense is just immense

#

with the quest 2 i find myself depending on head movement a lot

#

with pancake's sweetspot moving the eyes are enough

weak bluff
#

finger tracking

#

yes this thing $115 is designed to work for VRChat OSC only and you have to use double sided tape

#

and you CANNOT use it on virtual desktop or steam link without OSC so if you use either of those you can only use it on VRChat

little plinth
weak bluff
#

yes

little plinth
#

after couple middle fingers you'd be bored with it

weak bluff
#

and you are forced to use air link to play on any game

little plinth
#

not to mention it only working on VRC

#

$115 is easily a 5 tracker slimevr

#

if you buy a premade one but non official one

weak bluff
#

there is IMU based finger tracking in the making

#

its pretty cool

little plinth
#

is the MPU9250 better than BMI160

weak bluff
little plinth
#

cool but that looks like a nightmare in practicality

weak bluff
#

BMI160 still better and same price

#

the problem with MPU9250 is its only good if you can find genuine ones (there are many fakes) and it must have magnetometer enabled which gets whack if you get close tometal objects

amber sleet
cloud temple
#

Does anyone here own an HP Reverb G2 (v2?) if so, have you considered any kind of after market headband ? πŸ˜›

haughty thistle
#

This is what 4 years of almost daily use looks like (compared to a brand new one). Don't act like it won't happen to your controllers as well 🫡

#

Stick drift is a real nightmare if you've ever experienced it. It starts out with maybe the occasional slow movement backwards, but over the period of maybe 4-5 days quickly evolves into often times moving back at a mediocrely fast speed Aware

weak bluff
#

This is valve before they cared about right to repair

haughty thistle
#

The OG Vive was also designed by Valve and it is one of the more repairable HMDs out there. Certainly a lot more repairable then anything Ocumeta has ever put out...

#

The problem you have with any product is that you will have to make tradeoffs, either it's more repairable, more compact/densly packed. With the Index controllers it's clear they went with density. Those things are chalk full with electronics, but as a result it's an absolute nightmare to repair. At least the top plate is only lightly glued in, so the entry way is at least not hidden underneath a fabric cover you will most definetly not get back on afterwards. But ofc that's only the entry way...
And that is nothing to say if the user is comfortable with taking apart these densly packed stuff. I've once opened a DS with a dead top screen and ended up with a DS that doesn't just have a dead top screen but also a damaged touch screen. I sure as heck won't ever touch the innerds of mobile electronics, unless the goal is to destroy it beyond repair...

warm stirrup
#

How's the touchpads on vive wands in games?

haughty thistle
# warm stirrup How's the touchpads on vive wands in games?

Older games made with Vive wands in mind are actually pretty good. Prime examples being Red Matter 1 and Virtual Virtual Reality. But for 95% of games, the Vive Wands just have way too few inputs leading to the fact that many games have to double-map the trackpads either by partitioning (ex. Boneworks, one half is movement, the other half maps to the two buttons on most other controllers) or by literally putting two actions into one another (VRC gestures get triggered whenever you move or turn with Vive Wands)

#

One thing I have to give the Vive wands credit for: Their vibration feedback may not be very detailed, but it's strong. Prolly one of the most intense vibration feedback I've felt in VR to date...

warm stirrup
#

I want to get index controllers but they be expensive and they brake in the worst ways

haughty thistle
#

I only use my Vive wands for Beat Saber and games that don't have any support for Index controllers (playing a game with emulated vive wands on Index controllers is terrible). Otherwise I always grab the Index controllers

warm stirrup
#

Do you think there will be any issues playing the games I mentioned? I'd like to wait for new controllers to come out

haughty thistle
# warm stirrup I want to get index controllers but they be expensive and they brake in the wors...

The left one on the pic I had posted is more then 4 years old by now (Nov'19 it was sent to me as an RMA replacment). Other then some minor scuffs, it's visually fine. It has lost touch sensitivity on the Stick a long while ago, but it isn't as important as touch sensitivity on the buttons for gestures. It only started to drift a couple of days ago, but it worsened so quickly that I've bought a new pair...

#

And that's the left controller which most definetly receives more use on the stick then the right controller.

haughty thistle
#

I wouldn't advise buying Vive Wands except for the specific purpose of using them in Beat Saber. For any other game, just get Index Controllers...

warm stirrup
warm stirrup
warm stirrup
pale orbit
haughty thistle
# warm stirrup Which is why I asked if the games I'll be playing are going to be fine (enough) ...

HLA is designed with Index controllers in mind. Any controller with a similar layout will be just fine, the Vive Wands do have support but it's gonna be a pain. I can tell you that much.
Beat Saber I've already explained (it's a better workout on Vive Wands and a bit akward on Index), and so did I for VRC (not great, but certainly more playable then the stock configuration for the G2 controllers).
The other games on that list I have no experience with unfortunatly...

#

You can mix and match controllers and headsets in the lighthouse eco system, so you can start out with a Vive full kit and then upgrade just the controllers πŸ™‚

haughty thistle
# pale orbit valve time being valve time we could have a new headset/controller next week and...

What you said there at the end is the exact reason why I tell people they shouldn't hesitate from jumping into VR with an Index or whatever if their only reason is a fear that Valve might drop Deckard.
All we know is that they've hired display specialists for the field of VR as recent as October last year. It's highly unlikely they'd hire someone like that if the product is already in it's DVT phase.
Product phases are EVT -> DVT -> PVT (Engineering, Design & Production Validation tests). DVT usually means that they've landed on a design on-paper that they would like to pursue as a product. Once something goes into DVT you can reasonably expect a release within 0.5-2 years (depending on the amount of setbacks in DVT and speed of team), btu even DVT doesn't mean a product is definetly coming, it can still be cancelled at this point without too much financial loss. EVT are just research prototypes, like Meta's Half-Dome or Butterscotch prototypes, these usually only go as far as a working concept demo for a tradeshow or two and then get scrapped; tho some design elements of an EVT prototype can end up in a DVT prototype. PVT then is the first trial production run of the finalized product, between PVT and final mass production are usually only minor design changes, but usually no feature changes (unless you're Meta and take out the depth sensor between PVT and final production)

#

Then again, the definition of EVT, DVT and PVT can differ from company to company. Valve famously did 90% of the Index controller development in an EVT phase (although they called it EV). We've only really heard about these controllers when they were sent to devs as EV2 knuckles, and once they sent out EV3s a year later, it took valve only half a year to actually release them as Index Controllers...

rapid otter
# weak bluff

The latency looks horrible, is it actual in game latency?

rapid otter
haughty thistle
# rapid otter Isn't A B joystick and one other button the standard for controllers ? The valv...

In the early days that wasn't really clear. In-fact for a while the Vive wands were the more supported controllers in games because they were earlier to market (the Vive may have launched after the CV1, but it launched with the wands, the CV1 touch controllers only launched like half a year later).
This went so far that Oculus even wanted to ditch their stick, A, B, Menu layout on their second gen touch controllers for a touchpad with a menu button (just like the Vive Wands). It's the whole reason why the Rift S/Quest 1 controllers looked so different from any other Ocumeta controller, because they were originally designed with a touchpad in mind. Only when early game devs complained about the limitations is when they did a late design change back to stick + buttons.
So there's a bunch of older games that only support Vive wands and CV1 touch controllers, some support only the Vive wands...
The problem with Index controllers is that they map to Vive wands in any game that doesn't explicitly support Index controllers, and the pill shaped touchpad is not a proper substitude. Sure, you can play those games with just that, but have fun doing left/right swipes. The touchpad is basically as wide as a thumb...

rapid otter
#

Understood

haughty thistle
#

Those early Quest controllers look really cursed with that Oculus logo and a big touchpad above 😬
https://youtu.be/YjAlrz-A_eo

Can you believe Oculus almost shipped the Oculus Quest controllers with trackpads!?

Thanks for watching []-)

VR HEADSETS:
Oculus Quest 2: https://bit.ly/3gsNlnt
Valve Index: http://bit.ly/2v8hZhi

VR ACCESSORIES:
VR Cover: https://bit.ly/3okrLmq
Mamut VR Grips: http://bit.ly/3aE3G32
Widmo Prescription Lenses: http://bit.ly/2W0BTGf
ProTube: ht...

β–Ά Play video
rapid otter
#

That would have been horrible

#

Why even think consider it

#

Reminds me of this thing

haughty thistle
#

Because again, Vive was killing it in the Early days. It wasn't until the CV1 priceslash that the buttons + stick combo really became the dominant standard for VR controllers

haughty thistle
rapid otter
#

Ik ik but I feel common sense would kick in

#

Well it did

#

I like my physical controllers and buttons

#

I think it's still the best way to control, much better than hand tracking (let's imagine it works flawlessly)

haughty thistle
# haughty thistle Because again, Vive was killing it in the Early days. It wasn't until the CV1 pr...

I should maybe elaborate: the Vive had the larger marketshare for PCVR for a very long time. Mostly because people saw both headsets for similar pricing (CV1 was 700 + 150 for touch controllers; the Vive was 800), saw that the tracking system of the Vive was more capable, and the Vive had a much longer cable out of the box. Plus, again, the CV1 didn't ship with controllers out of the box for the longest time. The price slash came with the CV1 + Touch bundle, and it was only then when the Vive started loosing marketshare. I believe at one point, HTC/Valve had more then 2/3rds of all VR headsets registered on Steam...

#

Granted, the CV1 did have 2 price cuts, but the first one was reducing the cost of the HMD to 600, while the controllers still cost 150. The Touch bundle was what really kicked it off, as it was the same price as the initial WMR offering (400 bucks) and it was available before WMR came to market (literally announced a day after WMR was unveiled)

rapid otter
#

I never knew that

#

Also thought the CV1 was like 400

#

Maybe 500 top back then

haughty thistle
#

Yeah, just added some details regarding that

rapid otter
#

Also got very surprised about the vive resolution

haughty thistle
#

The 400$ price point of the CV1 was an answer to WMR. They really didn't want another competitor, and in doing so, they actually established the market dominance they have today. They had sent out a message that way:

Do no mess with us, or we will mess you up. We get our para-monopoly, wether you like it or not.

rapid otter
#

1440 by 1600 isn't much yet it's still regarded as high end nowadays

haughty thistle
#

You mean, Index/Vive Pro resolution?

#

The OG Vive had the same resolution as the CV1, but the CV1 had a panel with better pixel fill and thus the SDE wasn't as bad (then again, their optics were a glar-y mess compared to the OG Vive optics)

rapid otter
#

By today's standards it seems pretty low, a lot of people still have index but no one is using a CV1

haughty thistle
#

I wouldn't consider 1440x1600 as high end for VR anymore. It was when the Vive Pro came out, but these days it's the lowest end I'd recommend to a newcomer. The high end is more like 25##x25## and higher...

rapid otter
#

Yeah true

haughty thistle
#

1440x1600 per eye isn't particularly bad, but it's kinda like 480p y'know. Perfectly servicable, as long as you don't know anything better

rapid otter
#

Good luck driving anything past 25xx by 25xx

#

You need good hardware

#

I don't consider resolition that important the quest 2 1832Γ—1920 per-eye feels very sharp to me

haughty thistle
#

Meanwhile what the Quest 2/3/Pro, Pico 4 and Reverb G2 have is kinda like 1080p (feels worlds sharper, but still not quite needle sharp), and then headsets like the BSB and Varjo Aero feel like 4k. But anything beyond that, like with monitors will be diminishing returns...

rapid otter
#

I'll wait until I can fully max out the quest 2 res, refresh rate and games until I upgrade for pcvr,
(maybe I'll grab a quest 4 or whatever for the color passthrough)

gloomy crater
#

Weird. Resolution is always incredibly iffy for me in terms of how much it affects my experience. Since I can only get the full experience of using a headset after I've already dropped a bunch of money on prescription lenses, I can only really say I've experienced a Quest 1 and Index at their full glory. I can say though that even with my horrible vision, a G2's resolution is high enough that it looks the same without lenses as my quest 1 with lenses, lol

rapid otter
#

I never see the pixels or they never bother me

#

They do bother me while trying to read small text

#

Correction πŸ˜…

rustic garnet
gloomy crater
#

I've never event tried to fit glasses into a headset, just seems like way too much of a pain. Instead I just drop $80 on a new set of lenses whenever I'm gonna be using a headset for a while

rustic garnet
#

i have comedically gigantic frames as well so there's really barley any point trying 😭

gloomy crater
#

Anyone know how long the bsaber website has been down? I've tried to use it a few times over the last few days and every day it's returned a 403

#

I guess in the meantime is there any way to find the same songs I currently have tabs open for but can't view the page on beat saver instead? Like, are the song IDs shared between the two sites?

gloomy crater
#

Yup with some experimentation yeah the two sites just use the exact same ID's so I guess that solves that problem

haughty thistle
#

Man, just goes to show how long I haven't been keeping tabs with the Beat Saber community xD

warm stirrup
#

Is beast saber still a thing

gloomy crater
# haughty thistle Wait... bsaber.com is down?!

Yeah every time I've tried to access any of the tabs I already had open for songs on bsaber.com in the past three or so days, it would just display '403 forbidden nginx' but I can just copy the ID from the link of the broken tab into a link to beatsaver and view/download it that way. It's more tedious because I'll bookmark a song in my browser and then open all the tabs at the end of the week and download them all in a batch so I have a bunch of new stuff to play, so copying the links over one by one to download them all is gonna suck but at least it works.

pine ocean
#

Is there a good site/resource for determining how well a pc will run VR?

#

Thinking about getting Meta Quest 3, have 6700XT, 5700X, 32gb 3200

haughty thistle
#

Should run well enough.
The Problem you have with benchmarking VR is that there are lots of factors to consider, not just the resolution rendered, but also the overhead from whatever driver/compositor(s) you need to use for your headset, also tracking and stuff also affects the overall system performance.
The best way to benchmark a PC for VR is by using the OpenVR Benchmark, but the problem with that one is that it requires a headset to function. Because of that you can only compare results where either the PC is the same or the headset is the same...

Benchmark your VR setup - OpenVR Benchmark is the first benchmark tool for reproducibly testing your real VR performance, rendering inside of your VR headset. See if your hardware performs correctly! OpenVR Benchmark is available for free! After running the benchmark, you are presented with a score and your result is automatically submitted and ...

β–Ά Play video
#

(oh, and if the PC hardware is the same between the results you're comparing, then drivers also become an important factor; especially with AMD GPUs)

pine ocean
#

That sounds like a pain.

I'll just be using it to test GoPro 360vr content and maybe play some games like BeatSaber and SuperHot. I guess I'll just buy one and try it. If it doesn't work, I'll return it or upgrade the system. πŸ™ƒ

rustic garnet
#

well 360 video can run on a phone and beatsaber/superhot are like the least graphically intense games i know

#

iirc i ran beat saber on a 1060 3gb with like 150% render scale

little plinth
#

150% doesn't say much though

#

150% of what base resolution

rustic garnet
#

um

#

no clue

#

cv1

#

is that like 1080 something

#

The point is that gpu is severely underpowered for most vr games

rapid otter
#

Has anyone used a quest 2 battery attached to the back of the headset, how confortable/heavy is it and what size did you pick ?

weak bluff
#

10000mah battery and better comfort

#

its around almost balanced

rapid otter
#

Thanks

rapid otter
#

Have you guys ever tried VR clubbing/partying ?

weak bluff
#

tried club too strong for me not great for short attention span people

rustic garnet
#

holy crap i found a q3 in a store and they let you try it (in a pretty crap demo mode) but WOAH these panels are quite something

#

ok tbf i haven't used any vr headset made after 2017 soo my bar is pretty low

#

but still that's impressive

honest sphinx
#

What store?

rapid otter
# weak bluff

That cable was made for it lol, mind showing how you attached it to the back ?

weak bluff
#

Just medical strap it

#

I strap 2 vertical then 1 horizontal

rapid otter
rustic garnet
honest sphinx
#

o

#

I guess I'll just buy a plane ticket for a demo of the quest 3

haughty thistle
#

I found the best demo is called "making use of return policies". Buy the thing you wanna try, try it, return it if it's not quite your liking πŸ˜„

#

Sure, you'll have to pay the cost of the product up-front, but realistically speaking, if you were interested enough in a product to test it, then you were prolly also interested in buying it anyways...

honest sphinx
#

I don't want a demo that bad. I know I don't want it at its current price, even if it's the "best option for the price" currently I just thought I might as well try it if it's in the middle of my route home from work.

sullen linden
#

Does eero work with steam link

covert yacht
#

Want to find a good link cable.
Instead of using airlink for playing my steam games on my oculus 1, I want to have a cable. I want to know what third party cable are good. Looking for it on amazon under 25 dollars.
I found this cable: https://www.amazon.com/Syntech-Compatible-Transfer-Charging-Headset/dp/B098399X91/ref=sr_1_1?crid=2Y1KS0RCPA01U&keywords=oculus%2Bcable&qid=1706233107&refinements=p_72%3A1248879011&rnid=1248877011&s=electronics&sprefix=oculus%2Bcable%2Caps%2C162&sr=1-1&th=1

covert yacht
rapid otter
haughty thistle
weak bluff
#

i wish quest 1 can be hacked

little plinth
#

idk about Quest 1

#

but pico which also runs android can have its bootloader unlocked like a regular phone with ADB

#

of course no point doing it as there's no TWRP made for it

#

but it shows a possibility

haughty thistle
#

Bootloader is locked on all Quest headsets, and it's locked with a device specific password. Some people seem to hope that it could be cracked, but good luck trying to crack a hash. These things are designed to not leave any clues as to what was originally used to generate the hash.
Basically as long as Meta doesn't offer a way to get the unlock code for your specific Quest, there ain't no way of unlocking the bootloader and doing custom stuff with it...

covert yacht
pale orbit
#

How would #Portal in #MixedReality look like?
I've always been a big fan of @valvesoftware Portal games, so I couldn't resist making a demo experiment with @Meta #Quest3

Developed with #Unity, #XR Interact…

πŸ’– 41 πŸ” 15

β–Ά Play video
weak bluff
#

Valve originally wanted to make Portal vr game but there was risk of motion sickness so they made half life alyx instead

fickle light
#

If I want to get into VR with my pc what’s a good budget headset I can plug in and have a good experience with?

little plinth
#

either quest 2 or pico 4

fickle light
#

Tysm

#

Along with that I’m planning to upgrade soon. Prob not these parts but as like a baseline, would an i3-12100F, 16GB, and GTX 1650/Arc 750 be good for VR or too low end?

little plinth
#

you can't play without big graphical compromises

fickle light
#

Ok gotcha

little plinth
#

The GPU is a weak point

fickle light
#

Cpu good enough tho?

little plinth
#

Decent enough

#

Pretty much enough for every vr titles out there

fickle light
#

for the gpu would an RTX 3050 be a good minimum

little plinth
#

3060 is a good minimum

fickle light
#

Ok thank you :)

little plinth
#

3050 is weaker than even a 2060 so i won't be near it

fickle light
#

Thanks for the advice

rustic garnet
#

(yet)

fickle light
#

Oh thank you for letting me know

#

That’d have been a bummer if I got one at some point to find that out

rustic garnet
#

mhm

fickle light
#

Do AMD gpus?

rustic garnet
#

and honestly i wouldn't expect them to iron that out untill at least the next generation tbh

haughty thistle
#

AMD GPUs do work, but they often have driver issues with VR, so I'd recommend Nvidia for the most seamless experience (plus some headsets straight up don't work on anything but Nvidia)

rustic garnet
haughty thistle
#

That too

rustic garnet
#

i dont really know but you have the option of using cpu encode too righr

#

and fiddling with bitrates and all such things

rapid otter
rustic garnet
#

portal 2 vr mod exists

fickle light
#

Is the streaming to one of the headsets even with a cable?

haughty thistle
#

But you can't force any of the Quest PCVR software to use CPU encoding (Steam/Quest/Air Link all force the use of the GPU encoder and VD only does the fallback when and only if it can't use the GPU encoder for whatever reason)

rustic garnet
fickle light
rustic garnet
#

Still crazy to me that they haven't incorporated dp alt mode in the usb c port πŸ₯±

#

neither the pico or quest do

haughty thistle
rustic garnet
#

big companies hate consumers and water is wet

haughty thistle
#

The only standalone headset ever with a direct display in was the Pico Neo 3 Link, which was kinda like a cheap Quest 2 knock-off. Wouldn't really recommend trying to hunt one down tbh. All other standalone headsets have compressed video streaming as their only option for PCVR...

rustic garnet
fickle light
rustic garnet
#

Mhm

#

Which is so odd because there's no way the quest soc is more powerful than an actual desktop gpu

#

or

#

No i feel like min specs have been creeping upward for a long time now do you guys remember when valve demoed the lab on like a maxwell card

fickle light
#

It’s also not exactly a slim budget, I just want to not go overboard if I don’t have to. I’m happy to spend a bit more time saving for something that’d work better a bit better, ya know?

haughty thistle
rustic garnet
rustic garnet
haughty thistle
#

I'd reather say 2060 as the minimum for VR, but yeah, something in that ballpark. You wanna have 6GB of VRAM at the very least, 8GB is more recommended

formal willow
rapid otter
rapid otter
pale orbit
#

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Join the GT Champions today for exclusive benefitsπŸ‘‡
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sullen linden
#

I tried everything to get steam link working but nothing else matters

#

I got the router and eithernet cable,router and usb to eithernet adapter. Pluged all in still got lag, tried link cables did not work.

#

What do i do now?

haughty thistle
#

You tried a LAN adapter plugged directly into the Quest headset? I could've told that that ain't working. Meta is using a custom driver stack with drivers for most types of USB devices removed (including LAN adapters). The Quest only connects via Wifi.
If you've used the LAN adapter on your PC, then honestly, I dunno. Why not use the on-board LAN from your computer?

amber sleet
fickle light
#

is vr ram intensive?

sullen linden
#

frik steam link virtual desktop is my jam

weak bluff
#

vram intensive

rapid otter
#

I had some strange issues in onward today

#

I usually play at 125 to 200 mbs fixed with AirLink depending on the game, I have great wifi so it all goes super smooth. But for some reason at a fixed mbs onward PC crashes

#

It gives the sloppy buggy look that a bad wifi gives in the game and Oculus software thag a bad wifi gives

#

I tried other games at 200 mbs fixed with zero issues

#

I wonder what that could be ??

pale orbit
balmy inlet
#

how to switch teleport movement to walking in meta quest 3?

rustic garnet
#

depends entirely on what app you're running

haughty thistle
#

A fanny pack!

rapid otter
warm stirrup
#

I don't get why ebay sellers sell index knuckles for 300+ USD while you can literally get them for 280 from steam brand new

#

And it literally comes with HLA if you buy from steam

#

Like wtf

green crypt
#

It's more to sell to places that valve doesn't support

maiden granite
weak bluff
#

this is off topic

#

this is not a vr headset this is a Spacial Computingℒ️ device

#

its different

#

get it right

haughty thistle
#

Call me elitist, but this thing, as it is right now, is just a glorified pair of 3D glasses...

#

As long as Apple refuses to allow fully immersive titles (those that let you walk around while stying immersed) it remains as that. Sure, they allow you to hide the real environment, but even then they automatically pass through other people (whether you want to or not) and if you move too far (1.5m according to the docs) away from the initial point they immediatly switch to passthrough...

weak bluff
#

Classic apple

rapid otter
# maiden granite

I'm not a fan of the deported battery but I have to say it's great for longevity as you'll only have to change the battery and not disassemble everything

#

Tho it'll probably be 300 €

haughty thistle
#

Yeah, and you'll have to get the entire battery replaced because the hard-wired cable broke

rustic garnet
#

They try way too hard to shoehorn their users into doing things THE APPLE WAY and if you dont want to do it the apple way you're not allowed to do it at all we dont want your money

haughty thistle
#

I just hope the way Apple is handling XR doesn't end up turning XR into "just another 3D TV fad". Would be pretty sad if the whole market just dies down, because Apple had to put so many artificial limits on their entry to the market...

#

The fact that their headset is prolly one of the heaviest on the market (because of the metal and glass case with no rigid strap for support) definetly won't help either...

#

I get they wanted to make something that feels premium, like all their other devices, but just like with their AirPods Max, they need to understand that in head mounted gear you want a plastic housing, you want as little weight as possible. And some funky strap won't help with neck strain if the device weighs over a Kilo (and yes, I'm also pointing at Varjo and Pimax here with their 1+ kg headsets). And yes, even with just 2 hours of battery life you will get neck strain...

weak bluff
#

just waiot for so,e chinese manufacturer make a hard strap with battery on back

haughty thistle
#

600-650g according to the Apple website, but I kinda don't believe that tbh

#

It's all metal & glass and supposedly weighs no more then a Quest Pro which is all plastic?? No way that's accurate...

#

Then again, the Quest has the bat internal, while Apple has a 300g external battery, but still... The weight kinda doesn't match up with early reports of the thing feeling very heavy on the face...

fickle light
#

Would an i5-9600K and a GTX 1070 be good for vr? I’d mostly be playing beat saber and vrchat

haughty thistle
#

It would be on the low end (especially for VRChat), but should be doable. Depends heavily on the headset as well. If a rig like that I wouldn't go any higher then a used CV1 or Vive. A Quest with it's encoding overhead is prolly gonna make VRC unplayable on that rig (or at the very least borderline vomit inducing)

#

Maybe an Index or other 1440p native HMD might also still be fine, but really wouldn't go any higher then that on a 1070

fickle light
#

Then for GPU what should I get that’s not too crazy expensive?

#

Cause this is just upgrade for my current system before an actual new build

haughty thistle
#

3060 I'd say would be kinda entry-level for something like the Quest 2/3. For the Quest 3 something from the 40-Series would actually be beneficial, as then you could make use of AV1 encoding

#

Quest 2 and Pro don't have AV1, so there it really doesn't matter. Although if you go Team Red when it comes to the GPU, be prepared for maddening driver and encoder issues. I really recommend going Nvidia for VR (as much as it pains me to say this)

fickle light
#

Yeah that’s sadly what I’ve heard

warm stirrup
gloomy crater
#

It's especially relevant to the 7000 series cards

#

They have had issues relating to VR performance since they launched, and some headsets just straight up do not function on AMD GPUs

little plinth
#

QPro without battery is easily half the weight

#

while AVP is Qpro weight without battery

warm stirrup
rapid otter
#

They could have made it with an aluminum front, would have gotten much better heat dissipation, weight and would still look good

#

But no fancy eye screen

gloomy crater
dull tide
barren plaza
#

Sorry if this is AR question, does Xreal AR glasses have stationary screen where you can't look away and will always stay in your eyes?

weary bramble
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my take on the vision pro based on the current reviews and impressions is:

when the macintosh 128K launched in 1984, it was pretty obvious it was "the computer for everyone", even if it was slow and the price was high
when the original iphone launched in 2007, it was pretty obvious it was "the smartphone for everyone", even if it didn't have an app store and the price was (again) high
but the vision pro... this is launching as not "the MR device for everyone"β€”even if this thing was affordable to most people, it wouldn't be something a rando would want to use as their main device

you could've feasibly used the macintosh 128K in 1984 as your main computer, or the original iphone in 2007 as your main phone without skipping a beat... but you would here if you wanted to use the vision pro in 2024 as your main computerβ€”and because of the focuses apple had, that's what this thing is supposed to be, a computer replacement

so why release now? because the longer they wait, the more of the market meta can claim uncontested
i always thought meta was premature to the idea of "mixed reality for general use computing", but because they've committed so hard to this mistake, they've ended up dragging apple down with them

weary bramble
# haughty thistle It's all metal & glass and supposedly weighs no more then a Quest Pro which is a...

apparently internally the vision pro uses magnesium and carbon fibre, so only the outside is the heavier aluminum and glass

using stronger materials also means they can use less to get the same toughness and rigidityβ€”that's why for example the S24 ultra is slightly lighter than the S23 ultra despite titanium being heavier than aluminum

with all that considered, plus the battery being external, i can believe it being lighter

weary bramble
weary bramble
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that said... they could've used a proprietary connector on that end

weary bramble
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the biggest blunder with the vision pro imo is how bad eyesight is
https://vxtwitter.com/SnazzyLabs/status/1752368311302795404

The most surprising takeaway from all the Vision Pro reviews/videos is how universally awful the EyeSight display is. Until today, I expected it to be super important to the β€œI’m still in the real world” experience. Now, I’m 95% sure it’ll be canned by the 2nd gen.

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it doesn't affect how you actually use the headset (beyond it making the idea of "you can still interact with meatspace people while wearing the headset!" a lot more dubious), but what i think makes it such a catastrophic failure is that apple puts a lot of value on visual first impressions, and what kind of first impression will people get when they see someone wearing one of these and the front of it has a low-res OLED screen that portrays their eyes in a really uncanny way?

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this is something that gets said a lot but i really mean it when i say that steve wouldn't have let something like this ship

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it fails at what it's supposed to do and just cheapens the look of the whole thing

haughty thistle
# weary bramble the point of the AR focus i'm pretty sure is to minimize motion sickness, which ...

You say that, but camera passthrough is especially prone to making people motion sick.
Why? With rendered VR scenes the software can predict the movements of the head and pre-render the next frame from a position that is very close to where the head is when the frame is displayed. With camera passthrough the software is forced to display an image that is at the very least a frame behind in terms of head position. For a 90Hz headset that is a latency of 11ms, which might not sound much, but for people sensitive to motion sickness this is a huge delay...

little plinth
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mitigating that latency

haughty thistle
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You can't mitigate render latency on comaera passthrough. It's physically impossible. You can't display a frame from the future...

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All that R1 chip does is reduce the time between picture taken and picture shown, but it's still fundementally bound by the render latency...

pale orbit
little plinth
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Though you can mitigate it by having higher frame rate camera

rapid otter
weak bluff
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Who wanna bet their non pro will axe the eyesight

weary bramble
weary bramble
weary bramble
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now i'm certain that'll happen

rustic garnet
haughty thistle
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Pretty sure they do, but it's going to cause artifacts (because of distoritons in the camera optics). Matter of a fact is, you can't start rendering a frame if you don't already have everything ready, including the camera image. Ofc you can delay the render to reduce the latency between when the camera image was taken and when the next frame scanout happens, but you'd essentially be throtteling your GPU, while also trying to hit a higher then necessary frametime target...

weak bluff
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i cant see this headset being great as used

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it definitely cannot be great as PCVR

haughty thistle
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It can't even do PCVR...

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Most games that require you walking around you also can't port to AVP...

weak bluff
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even if VD can get an app lol

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VP wont even work once you walk out too far

haughty thistle
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'tis what I'm saying...

weak bluff
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its... idk between Oculus Go and Oculus Quest

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i cant imagine anything that can ultilize M2 on it

haughty thistle
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It's a weird mix of Oculus Go and Hololens

weak bluff
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but i wanna see jailbreak that allows walking

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jailbreak

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just to walk

haughty thistle
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It's Apple. They do Apple things.

weak bluff
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lets say Vision Pro is jailbroken

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nvm

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ah maybe jailbreak to run sideloaded Quest apps?

haughty thistle
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visionOS is more like iOS then Android. So it'd be like trying to get an APK running on an iPhone. It ain't happening

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Even with a jailbreak

weak bluff
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i would think its like macos with extra layers

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android on iphone exist... as a soft install made by i forgot checksomething

haughty thistle
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Realistically speaking, all of Apples OSes are running on the same Unix Kernel (Darwin), with the same coding interfaces (like Metal) and all. The only difference are for the APIs that manage the user interface and input methods

weak bluff
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Checkra1n

haughty thistle
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Meanwhile Android is running on a Linux Kernel with all open-source coding interfaces, like OpenGL and Vulkan. Sure, Linux and Unix are pretty similar, but they're not the same. And you certainly can't run a Vulkan application on a system that has literally no coding paths for Vulkan...

rapid otter
weak bluff
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remembering the battle between iOS and jailbreak developers Apple fight fiercely

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VP needs at least equal attention

haughty thistle
weak bluff
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fuck it i want Chinese Vision Pro copy

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high quality copy

rapid otter
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Honestly as it is I'm quite disappointed of the AVP, I expected more, not especially better
(I haven't tried it yet )

weak bluff
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i want a convincing VP Chinese copy like fake iPhones

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tho i say low res display is an instant giveaway

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that is not easy to fake

haughty thistle
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That project for running Android is a full replacement for iOS, it doesn't run on iOS as much as it replaces iOS while running. They don't even have drivers for half the hardware, and they have to write them all from scratch by reverse engineering how that stuff worked in iOS. Besides the OS booting and getting an image on screen, they haven't managed anything else so far iirc

rapid otter
weak bluff
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just make a case lol

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and it actually will have more features

weary bramble
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but ya it's all the darwin kernel at the core

rustic garnet
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Using gaze for a pointer interface is crazy to me considering how impressive the hand tracking seems

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it feels so contrived and unintuitive

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What is this fucking google cardboard???

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like have you ever seen a sci fi hologram screen thing be navigated by anything other than finger taps

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The entire industry has been using hand tracked laser pointers for almost a decade by now lol

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another case of apple "innovating" for the sake of "innovation"

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(i truly hate to post a 9gag image but it applies)

haughty thistle
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I'll be honest, the handheld laser approach that Meta used to do for their hand-tracked UX was really terrible. Trying to accuratly select small UI elements was basically impossible. Imagine a Wii remote pointer, but extremely twitchy, yet sluggish at the same time.
They've since introduced direct touch, which does really feel like the floating UI touch interfaces we've seen in sci-fi movies... except the lack of feedback makes it really hard to actually interact with it for anything but simple taps, and even those feel very awkward to do...
I can understand why Apple is trying this approach, because the other alternatives have been tried by Meta and they aren't really ideal. Heck, even Apple is doing direct touch in a sense for the virtual keyboard you can summon on AVP, but as the Wall Street Journal put's it:

...it's good for only short messages at best...

rustic garnet
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I mean honestly I'm not surprised at all this headset is looking like exactly what i expected a 3500$ apple vr headset to be

rustic garnet
haughty thistle
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But I do agree, using your eyes as a navigational pointer isn't ideal either, as now you have to actively be looking at a UI element to select it. How often have you already been reading the description of the next element in a form, while you're still checking that last checkbox?

rustic garnet
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Right yeah

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idk maybe something like a 3d tracked pen would work

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But that's probably not "magic" enough hahahhaha

haughty thistle
# rustic garnet The controller tracked laser pointers probably feel clunky because youre holding...

Funnily, it's exactly the opposite. Navigating a UI using a laser pointer feels a lot better when you are holding a controller in hand. With hand tracking, the headset has to make it's best guess at what you're actually trying to point at, and it makes it super sluggish to respond and it's simultaniously also twitchy, because nothing in your hands means that there's no mass dampening down tiny movements in your arm/wrist...

rustic garnet
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Well yesp but assuming they managed to crack near-perfect skeletal hand tracking

haughty thistle
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Even then

rustic garnet
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which for 3500 bucks i kinda sure hope they should

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how many different sensors are in this thing

haughty thistle
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As I mentioned, the mass of the controller in hand makes using a laser pointer so much better πŸ˜„

rustic garnet
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Man this shit just pisses me off

haughty thistle
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I'd argue that direct touch would be the best trade-off, with maybe using the eye tracking to enhance accuracy of the interactions. Sure, the lack of feedback makes it a bit awkward to do swipes and whatnot, but so is physically waving your hand around in mid-air while pinching your fingers...

rustic garnet
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(as an industrial design student) i refuse to believe THIS is the best UX the biggest consumer electronics company in the world could come up with

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because

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all the iterating methods and tools we've learned to apply would have sifted out so many of these solutions right away

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the battery connection the headstrap the material choices im gonna sob 😭

haughty thistle
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Everything else wouldn't have felt "magical" enough for Apple. I mean, we're talking about a company after all which has a whole dedicated department, just for making sure the unboxing experience is immaculate...

rustic garnet
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man idk having a literal wizarding wand would feel pretty enchanting i think

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god it just pisses me off!!!

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imagine being one of their engineers and YOU KNOW there's a much better solution but they won't allow you to implement it bc it isn't apple enough

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like completely sandbagging the thermal performance of the last gen intel macs

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the fan didn't even have a proper airflow part to the heatsink??ΒΏ??

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i would straight up cry

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or quit

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oh maybe they just get paid way to much money to quit

pale orbit