#virtual-reality
1 messages · Page 27 of 1
Unless Valve announces a new VR headset, it just doesn't exist. Period. People need to stop dreaming up $hit. Same thing with how "Pimax can be good if you just give them time" or "Somnium will 100% beat the $hit out of Varjo because FOV". It ain't true...
Too much copium for index 2
People dream too much for a product that does not exist some sign of copium have happened included but not limited to:
- A new device pop up rumour that people thought it was Valve Deckard. It was just Steam Deck OLED. https://hothardware.com/news/valve-receives-radio-certification-for-wireless-hardware-in-south-korea
- Reference to SteamVR wireless that people though Deckard is a standalone but no its just wireless Steam Link.
- A new VR icon that people though it was deckard but nah.
Don't wait for a product based on rumours especially from Valve knowing their history. You will start hailing copium like those. All of those rumours about Index 2 or deackard whatever turned out wrong or something else.
Honestly yeah i think valve has had their hands full with anything steam deck for the last long while, they may have been prototyping vr technologies on the side in the meantime but i think actual product development for a new headset would start like .. Now
Which would put the actual launch something like three years away lol
Well as i said if the index comes out i want it instead of the quest 3
as i don't think it will be good as the new index
If nothing shows up about the index i will get the Varjo or the Bigscreen Beyond
i still have months to decide wich one to go for
Yep either is a good choice
If you favour the excellent comfort, OLED deep blacks and colourful display and dont mind not sharing to others (it is customized only for you), the mediocre FOV (its actually better than Rift S so it will only be upgrade for you) then Bigscreen Beyond is for you.
If you want high quality fidelity with eye tracking and great FOV and dont mind not having OLED, fine with heavy weight then go Varjo Aero
Neither will disappoint you even if Valve release a headset it wont make either of those headset bad.
If you want to easily upgrade in the future, invest in Base Station. If there is any new PCVR headset or controller manufacturer, chances are they will use base stations.
Or use standalone headset for ease of use but I personally go the former when both is an option.
There is no new index !!!! stop doing this omg
stop whining
I will will stick that a new one is coming
Im just saying if you want a headset upgrade now you only have the quest 3, the beyond, or the varjo to choose from
That is true does base stations easily break?
if not i could find cheaper ones that are used
I can wait a year for the new index i don't mind
besides you haven't mentioned any budget or feature preferences at all
I don't have a budget realy
i just planned to save until the new headset arrive
They have moving parts but they're basically hard drive motors which are quite reliable
Base station uses sensitive component same tech as hard drive so if you handle it like hard drive it should last about as long
Make use of phone app that helps turn off base station when unused
Base station 1.0 have more moving part than Base station 2.0 so in theory the 2.0 should last longer but reportedly 1.0 despite so is quite durable
Handle those base station with care like a hard drive. Managing power will keep it last longer.
So expensive with basestations lol
also scary to buy used ones
If you want cheap base station buy used HTC vive kit that comes with them.
There are things you can do that can prolong them like using phone app to turn off when dont use them.
Base station 1.0 surprisingly last pretty long some people manage to use them for years and years
I see i see
Unless you are in earthquake prone area it should last years.
It's still is alot of money for just 1 game lol
I will try and see if i can find cheap used ones
Lol
The most expensive free game
yep 😦 even ordered fbt
I never really got into it
My 95% 2023 playtime
i even tried fullbody with qr tags and my phone which was really awesome
Fbt is amazing
but idk it doesn't scratch any kind of itch for me
I have fbt but only wear 5% of the time because too lazy lol
bring back the kinect
or like a new and improved version
considering recent leaps in machine vision i think it could actually work pretty well today
I had a 360 kinect it was quite fun
I say Quest 2 resolution and above is enough to not see pixels so 1920p
eh
But while you can't see pixels anymore its not perfect vision
considering i can see pixels on a 1080 monitor sitting at arms length
when it's stretched across your entire fov
Because quest 2 is not sharp enough for 20/20
Actually even this is misleading the 20/20 butterscotch is not perfect vision really for reason i forgot
There are currently no headset with 20/20 vision
But there are headset with virtually unnoticeable screen door effect
Sde is separate from resolution though
Ig they're legible but not really sharp
barley legible honestly
is that a P or an F or a T
Which one of these is the best option
They all have different strengths
I wonder what happens if you combine FG and reprojection
I still feel like Butterscotch is kinda marketing BS. It's only 50ppd, which Meta themselves (when their XR research stuff was still Oculus branded) said wasn't quite 20/20 vision. Back then they said 20/20 vision is somewhere between 60 and 120ppd...
basically 20/20
i think my eyes with corrective lenses isn't even 20/20 
the big thing with the butterscotch prototype is the varifocal lenses, that said 50 ppd is still quite good
I think the varjo pcvr headsets have slightly higher ppd but not by much (apparently 70 ppd in the center)
wasn't half dome the varifocal one?
that had them as well iirc
the thing with those is they are mechanical in design and that's just a hell of a lot more failure points even if they get them working well
and doesn't even allow the scene to have actual depth of field
But should solve the vergeance/accomodation conflict with eye tracking
like clockwork mechanical watch levels of complexity/size
delicate/expensive and not something you'd want in a mass marketed "toy" that could be bumped/dropped by accident
That's literally just not true
no more complex than an ipd slider
probably LESS complex considering both lens assemblies move in unison instead of opposing directions
they are powered gears by the nature of the application in a headset make them tiny, they'll be moving in and out constantly during use. it's another large failure point. we'll see if they ever come to market but I can see lots of people complaining when things go wrong and the lenses stop working correctly. they can't even get the controllers to behave properly still.
half dome 3 they tried going to a non mechanical design for that very reason, but I guess that didn't work out because they have gone back to mechanical.
you can see the motors going back and forth in the gif in this article
I'm sure they are still working on the tech in half dome 3, perhaps they have a 4 in the lab already, but it will be years before we see anything like that on the market and when we do it will be in a pro class headset first
I dont believe such solution would be practical its way too many moving parts
Probably cheaper and more durable to make it software adjusted
Preference. Each have different strength.
And budget
BB is 2x Q3 price and varjo is 2x BB price
I don't buy Quest 3 because it comes with features I don't need.
All I want is VR upgrade not MR.
Ever since i tried wireless I don't think i can deal with wires ever again
Which is what the supposely runoured Quest 3 lite suppose to be
Agree. Regret being wired by Rift S now.
I once stepped on wire and it stopped working for a moment
I rather strap power bank on back it doubles as weight balancing
My first ever headset was wireless. Upgraded to a wired headset, never went back. Wireless was fun, but you lose a lot by being wireless. I'd love to go wireless again, there are just too many downsides to going fully wireless that are currently hard to overlook.
i did that too
but then i realised i traded bad encoding with always noticable screendoor effect
so now im stuck at a limbo
Less screendoor, blurry screendoor, no blurry
Quest 2 ------------------------------------- Rift S
Qpro, pico 4, Q3
even less screendoor without shit blur
now i really want the whatever quest 3 lite is rumoured
meh
still fresnel
and the QLite $200 rumored msrp is meaningless
coming with no controller
I'm thinking about buying my very first VR headset. the only ones i can afford are either meta quest 3 or psvr2. which one would u recommend? do yall think i should wait, just in case psvr2 becomes compatible with pc (if ever) or at least psvr exclusive titles comes to pc?
PSVR coming to PC is much less likely and even if PCVR2 hack works for PC you will need to invest more into expensive adapter for it to work
since it is your first time in VR, you wont have base to compare so there are variants of headsets for you
how good is your PC?
got a 12900k + 3080 10g + 32gb 3600
quest 3 is fine
What games are you thinking of playing ?
Don't buy a psvr2 unless you have a ps5
at least not yet
People already wary of buying WMR hmd due to deprecation and yet still wants a PSVR2 because of the possibilty of a flimsy hack that can be deprecated and break faster than a google product
is PSVR2 really that much better than something like q3
not to mention fresnel
a lot of the features also won't work on PC like DFR
if you like to compare PSVR2 and Quest 3 there are strength and weaknesses that one beats the other and vice versa
PSVR2 have eye tracking, great controllers and OLED as one of strength but it has halo headband and is wired.
Quest 3 have the largest library of standalone games, can be played wirelessly and good MR experience. However, there will be worse controller, compression penalty on PCVR and default strap is uncomfortable.
the plus you mentioned is if you hook it up on the PS5
well we're talking in this case for PCVR
since that guy wants one
for the possibility to be one
i wont buy something not confirmed to work for PC
which is what i'm saying here
the amount of copium is larger than valve deckard
the guy who hack PSVR2 can just give up and he does not have to compensate anything
btw there is currently a roadblock in dev that prevent Nvidia GPU from working on PSVR2 compatibility that cannot be fixed without Nvidia involving 
so what are the chance nvidia will care fixing this issue
turns out Nvidia have ETA
I think with the Nvidia cards he's referring to the VirtualLink port on the 2000-Series GPUs. DSC works just fine on their cards, just that the VL-Ports don't work quite right, so even with a 2000-Series card you'd need a VL-Adapter box (which is a requirement for 3000- and 4000-Series cards anyways)
No it’s not from the VL port on the 2000 series cards. The Nvidia driver handles DSC and Resolutions a bit differently than AMD does and doesn’t follow the actual standard like AMD. He posted a big thing about the res of Nvidias driver using their own method to achieve the same resolution under DSC. Nvidia would have to change this at the driver level to make them work as AMD does.
Plus he’s got some issues with the DP-AUX boards being defective too so even the first set some were waiting to purchase got some bad news that day 😦
The boards are never meant to be made in mass so it's not the goal anyways
Yeah was hoping there’d be some software fix for the DP AUX issues he’s had. But even so for the demand he’s deemed it worth his time to get them manufactured so I’m still enticed to see it finished.
Then just the couple odd things left to add/fix in the driver and it’ll be ready to go. Just that big thing with Nvidia’s driver holding back many users.
So far as we know. The developer of the driver used to think it was severely locked down then discovered the DSC issue that’s purely software.
So yeah at this point until we get that rework on the WHQL windows drivers theres well over half of the demand right there too.
And the DP AUX port itself is a software rework on a regular USB standard. Just apparently not one anyone wanted to use anymore lol
I would’ve liked to see cards with multiple C ports on them. Could made some interesting changes to some setups too.
In this video, we delve into the exciting new Eye Tracking mod developed by EyetrackVR, specifically designed for the Beyond. Learn how this community-driven mod brings the much desired eye tracking feature to Beyond, providing a deeper level of interaction in SocialVR apps like Bigscreen and VRChat. Join us as we explore the features, installat...
man bigscreen is such a cool company for making this video
its so refreshing to see a company actively support modding
How much would vr demolish an Intel UHD Graphics 770?
It would more likely demoslish your stomach. Have fun with vomiting and with the headache (if you can even get it to work)
Sounds amazing!
I mean that doesn't sound too different compared to playing with an RX 560
ima probably gonna be using them for a lot of generale vr
so what would be the best all rounder
With UHD 630, the forest vr would get 10 fps and low of 4 fps
Not sure how much of a difference UHD 770 is from 630
also a lot of dcs
in that case Varjo Aero or Quest 3 will be what I recommend
when you fly DCS you usually sit and having weight balancing is best for comfort and some weight will make it feel like helmet
Quest 3 is a good budget high end headset and combine Quest Link and OculusKiller should be optimal
but steamlink is a thing
or VD
you can do cable with VD using reverse tether
or that
luckily fast moving game like plane flying is less problematic with compression and you only need fixed foveated rendering and encoding
i do own a ps5 but for some reason, none of its "exclusives" have managed to make me keep playing on it for long unlike from my ps4s. i got spiderman 2 and even that game hasnt inspired me to keep playing it as well as the first game did.
i just wanted to play horizon call of the mountain cuz it looked amazing and the tech for psvr2 seems great. but i just cant stand its exclusivity. i was wondering if it'll ever come to pc, whether its headset or just the ps vr titles.
if by Sony logic chances are it will never come to PC
why?
because in PCVR, you cannot get those awesome haptics that Sony wants to use as selling point
if Sony want to release on PC it will have to accomodate as many headset as possible which will mean not including some of its flagship features
they have ported exclusive first party titles, despite years of keeping them exclusive. even after a couple years they have announced games on pc now, like fobidden west. so i hoped psvr games could come to pc as well
and you know how Sony does not even let you use Dualshock 4 on PS5 to run PS5 games because of lack of haptics
it'll help promote their products and headset too. i think being exclusive to ps5 only will kill its interest fast. but idk the actual sales so i can't back that thought.
i think they rather just not make it in first place than releasing it half baked
Sony logic
that sucks. cuz their psvr2 seems like a bang for your buck headset. i considered pico 4 but it's nowhere to be found in US
the horizon call is more like
tech demo for PSVR2
stuff like hard feedback when pulling strings and eye tracking controlled menu
its not meant to sell games its meant to show full capability for PSVR2 and inspire other dev to make it too
so no they dont care if game sell poorly
can i borrow ur psvr2? 
its the same with Half Life Alyx
i dont have PSVR2 
AAA games usually are made for tech demo only indie try to make money
which vr headset do u own?
Rift S
i ended up getting quest 3 btw
how are u enjoying it so far?
havent owned a vr headset ever
ahh sorry to hear that
screendoor effect is terrible and the halo headband is uncomfortable
i think that explains itself
because its such a value headset they need to compensate something to pay off
like selling PS5 games
if it runs PC then they cannot sell PS5 games
then what was the logic behind allowing exclusive ps games onto pc? cuz now i see no reason to buy more ps5 games if it'll just come to pc anyway. or even think about upgrading any more ps consoles
i dont see how God of War be important for controller compatibility and its a PS4 compatible game anyways
there is a lot of feature lost if horizon is ported to PC than god of war or rachet and clank ported to PC
unless PSVR2 haptics and eye tracking is standard in PCVR i dont see it happening
Its all speculation. It makes sense from the moment PSVR is not compatible with PCVR at all because Sony just does not care.
Not with the Quest. Quest OS has a complete from scratch driver package which doesn't include any drivers for USB-LAN adapters or Android VPN support. As a result neither reverse tethering, nor USB-C LAN adapters work on the Quest...
just stick with link then
One of the few drawbacks 
When i use immersed with my laptop away from home i use reverse tether on my pico
I mean I can't bring a router everywhere
i've been considering to buy Q3
but i'm already in too deep in my pico lel
buying another lense insert pack, facial interface not to mention quest 3 needing a replacement strap
that's at least extra 150
eh i wouldn't agree
is virtual desktop worth it?
definitely
-snapdragon upscaler
-VDXR runtime
-Passthrough
-Better spacewarp
-Way better desktop interaction
00:50 - The GTA SA /Meta Saga begins....
01:39 - Enter the C.J
04:56 - Gameplay and Discussion
07:00 - The Saga Continues
10:34 - More Gameplay and Discussion
13:12 - The Saga Continues, Continuing
13:47 - Even More Gameplay and Discussion
15:39 - Tutorial, Baby
Get UEVR Here:
https://github.com/praydog/UEVR/releases
Watch Waifu-Enjoyers Guide...
is san andreas even in unreal engine??
If it's gonna be anywhere near the original MeganeX price, it's gonna be DOA.
It's using panels pretty similar to that of the BSB with similar optics. They either have to pricematch the Bigscreen or offer some sort of killer feature, and 120Hz is not a killer feature worth 700$ more...
i usually hate spacewarp but
when on MSFS, just landed on baltimore, airport crowded, FPS die
going from 45 fps to "90"
my eyes appreciates it
cpu bottlenecked
so that's fun
yay yet another headset that will never see the light of day
also funny with that panel how are they going to deal with unable to top Nvidia GPUs that only support DisplayPort 1.4 lol
DP1.4 top is 3840 x 2160 @ 120 Hz and this headset has 2,560 × 2,560 PER EYE @ 120hz
two hdmi cables ez
i mean... If it works
meh two display cables is what i meant
Compression:
The market for these niche super high end headsets seems really oversaturated
Varjo, pimax, bigscreen, now them
Despite having the tiniest userbase
idk what else new manufacturers would really go for ..
They don't need many customer since they sell at high profit margin
The quests have really destroyed the low-mid market
i miss the time when stuff like wmr was viable
and companies tried to make a whole pcvr kit for real consumers
WMR failed thanks to Microsoft making it shit
Add the requirement of needs a vr capable pc
Compounding effects of failure
the floor is made of floor
or like wdym
Wrong reply
Meh don't wanna fix it
On top of wmr software being shit, needing a vr capable pc, and needing an expensive headset, makes wmr as a platform a downspiral of doom
Can't beat them quests
oh yeah as opposed to a standalone headset
i was like ..ofc pcvr needs a vr pc
Im just saying those things started at like 200 bucks
If you want Quest 2 but dont want standalone and compression the there you go
Check out DPVR E4
You don't see anyone attempting that anymore
No reason to get dpvr
Pico 4 is better in everyway
The dp connection can't help it enough
or shell a bit more for q3
Fun fact there was an internal debate in (back then) Oculus on whether they should focus on PCVR or standalone and Standalone won
Ever heard of our lord and saviour that is "DSC"?
Will it be enough
the specs side by side
the dpvr just gets... demolished
let alone comparing it to Q3
The Varjo Aero has an even higher resolution (granted at "only" 90Hz) and uses only 2 DP 1.4 lanes, not even the full 4 lanes...
And the Varjo works on Nvidia GPUs only mind you
color gets compressed
Yes, using higher DSC factors. Problem is, those are kinda wonky if not outright non-functional on AMD cards
Expensive compression hardware?
It's build into the GPU and completely seamless to the user. That's how we got high res high refreshrate monitors too. They all use DSC
How else do you think does the Samsung Odyssey G9 OLED achieve 5120x1440 @240Hz?
i don't think any gpu can actually run varjo full res at a hypothetical 120 anyway DSC aside 
If color is compressed does that mean HDR will be sacrificed
unless you sacrifice graphics settings
It's spatially compressed
they encode basically two pixels as one
but only the color part
which our eyes are worse at discerning than brightness
Not really? My Alienware AW3423DW only supports it's 3440x1440@144Hz 10bpc using DSC...
well
it's a trade off
you can only pipe so much data and you can then make the choice to put it towards higher range or higher resolution
Not quite right either. You're thinking of 4:2:2 and 4:2:0 chroma subsampling. DSC is more like super low latency video compression, but only for the chroma signal. 90% of the time the signal at the end remains untouched, 9% of the time there are minor artifacts that probably aren't visible to the human eye (it's visually lossless unlike say h.265), and only 1% of the time there are artifacts, but you need a side-by-side with an uncompressed one to spot the difference
Chroma subsampling does indeed discard chromatic information, DSC does not (unless it absolutely has to)
wait what
so what's the downside of dsc then
for all this time i was thinking about chroma subsampling
I'm honestly not sure. Pretty sure it's like every other video signal before it. The inherentence is like this: DVI -> HDMI -> DP; DVI-D used YUV signalling to be as compatible with it's analog brother DVI-A, which was just VGA in a different connector...
YUV is Lumanance and then a Red and Blue differential signal from Luminance. Tho iirc you can set the signalling on HDMI and DP to be RGB as well. No idea how DSC packs the signal...
Used to be, then they changed a bunch of stuff and actually started using more of the signal wires in HDMI 1.2..? Forgot when, but HDMI has barely anything to do with DVI these days...
still useable with a passive adapter though
DSC is usually implemented in hardware to achieve the low latency. Ig if AMD for whatever reason is using FPGA logic for their DSC circutry then yeah, but I doubt they'd use FPGA for fixed function hardware...
or i mean maybe ot just falls back on an old hdmi version then
that would be so unnecessarily expensive
HDMI falls back with these passive adapters. Same with DP, it has native support for both DVI-D and HDMI built in 😄
Since AMD supports DisplayPort 2.0 can manufacturers just give either 1.4 DSC or DP 2.0 interchangeable support?
in theory i guess? but that would require a faster dp reciever than just having dsc
I guess that's possible DSC is only part of the DP standard starting with DP1.4, so anything using DSC is technically considered DP1.4 (which is the only notable change between 1.4 and 1.3 btw), so what is usually referred to as DP1.4 is actually the HBR3 signalling introduced with DP1.3. You can ofc pair HBR2 signalling (DP1.2) with DSC to make a hybrid (example being the Vive Pro 2), but I'm not sure you can mix and match signalling. It should be doable, one of my monitors has an explicit toggle for DP1.1/1.2 support, but just not sure if that switching can be done automatically so...
doesn't have to be automatic
i figure anyone competent enough with computers to set up a whole pcvr system would be able to toggle a switch
or idk maybe you could in the driver have it detect the display connection and over usb tell the headset to toggle
Why do I suddenly have to think of those steering wheels with a physical switch on them for PC/Xbox and PS4/PS3 support xD
I guess that would be the most sensible way of doing it, yeah...
im by no means an electrical or software engineer though
Im sorry what are they trying to do there
Trying to rip off the Lynx R1 if I had to guess, but they're seemingly trying to position this more as a Quest Pro/AVP competitor...
the controller is weird tho
prototype look of headset https://vxtwitter.com/SadlyItsBradley/status/1744296116676415946?s=20
ignore the noise surpressor
Got a 4080 finally I'm going to be able to fully enjoy VR
Got any new games to recommend?
I don't want to be responsible for you to become uuuuuuuuh femboy furry stocking something something so just enjoy job simulator
you can play high quality game but it will make any other game bad
I want good games lol
Humm vrchat
On kinda recent ones
Complex 7 by Fins
Have been playing old games mostly for the last Few mou
Treasure Heist by Fins
What a Legend by @Legends
Mine Heist by Fins (motion suckness warning)
Norah's AWAKENING by TrueAquaPsych (hard puzzle)
But that's VR chat room?
I don't play vrc
if you do play vrchat you can play without any social part just play all in private
In vrchat
yes
Crazy
The main game I'm looking forward to is blade and soecey
yes that game is good
Since they updated last year it has been unplayable
it will make you want to have full body and bigger space
Also want to try bonelad
Waited for a new GPU
But I'm worried I'll be deceived
I live BW
bonelab = big suck
If you're only gonna treat it like Gmod but for VR, then that's fine, because that's exactly how the game should be treated. But if you buy bonelab expecting to have a comparable experience to boneworks out of the box, you'll be disappointed. $10 extra for less than half of the included content, all because they think it's soooooo valuable that you can mod bonelab easier (they also said they'd be doing consistent updates and pushing modding efforts in the game and then never actually did that)
A lot of mods look great
I have the feel its more childish and polished instead of the raw boneworks
Idk how to put words on it
Boneworks is very raw
i regret nothing
🤨
Yeah that's a very good way to put it. Like portal 1 vs. portal 2
Both are good games, but the design direction and feel are very different
It sucks that a lot of the existing stuff I didn't like about boneworks carries over into bonelab, like randomly cutting your movement speed for no reason, but the one good change I honestly give them props for is that in bonelab, you can grip ANYTHING. No more reaching out to pick up a piece of glass or something and finding that it doesn't have the gripping functionality attached to it. In bonelab, you can pick up or climb pretty much everything, and that's dope.
I'm in the market for a VR headset
I have a laptop with rtx 3070
Should I go meta quest 2 or 3?
Main game I play is war thunder
either will be great
if it is your first time, a Quest 2 will suffice you well enough
you can go on Quest 3 if you want but it has quite a lot of extra features that you cannot take advantage of
It is a good headset for PCVR, just it's controllers are kinda meh.
It's also on borrowed time, given the fact that Microsoft already announced they want to discontinue the required software and remove support from Windows
Personally with HP laptops and printers I have had very bad experiences of them just dying one after like 1.5 years after purchase
Got it
It's... Not a good purchase at this time unfortunately, a much as I wanna recommend it, I just can't tell anyone to buy something they can't even use starting with the next major Win11 update
soon paperweight
I doubt
If PSVR2 can get to work on pc, even if barely
Reverb will have its workarounds
I doubt the 5% of WMR users will just let their headset become trash
Especially that the software is already there
the way they work is very different you know
also yes
someone is working on making WMR withotu Windows mixed reality software
but again you are buying a promise
I don't think you even need to do that
You can probably just use the existing wmr software by forcing install on it
Testing the WMR driver functionality as of October 2022 on a Samsung Odyssey+ with two applications: the Unreal Engine VR template and a StereoKit app. Read more about the current state of visual-inertial tracking for Monado here: https://col.la/smvit
#AugmentedReality #SamsungOdysseyPlus #Monado #OpenSource
there
happy?
What is your point
i still wont buy it and rely on this
im saying it is possible to run WMR even when MS stop supporting it
Which is what I'm saying
And creating that software is pretty unnecessary
Microsoft is not bricking wmr
They're just removing it
You can probably use existing ones by installing via workarounds
It's not like them deprecating wmr and removing it from new versions of windows will suddenly make ones that still have wmr also break
Of course still won't recommend it, but saying all those wmr headsets will become trash is doubtful
there is more issue going on other than it just works
there wont be any fixes as a result of this and game dev will stop supporting it
it is a matter of time before the issue stack up to a point it becomes too unpleasant
It just needs to work with steamvr
We giving up on wmr way too quickly considering the amount of copium on PSVR2
WMR and PSVR2 are in very different situation dont mix them
Yes, with WMR still having a much brighter future than psvr2
It's sad that's still true even when Microsoft is shutting down support for wmr
Siemens and Sony have partnered to create technology designed to combine the real and digital worlds to accelerate innovation. How?
Immersive engineering goes beyond traditional 2D practices by creating a fully-integrated, user-centric virtual space—combining both the real and digital worlds in the industrial metaverse — to foster collaborati...
seems neat
the controller setup sure is ... interesting
But i figure they have something thought out for the use case
"8K = 4K + 4K" stopp we've been over this in the past 😭
looks like siemens has had a foot in this game for a while https://youtu.be/dHHUJDipziw
📱For years, design teams in the consumer products industry have heavily relied on physical prototyping, often costing thousands of dollars per model. NX VR is the perfect way for Designers and Engineers to quickly experience their models at immersive human-scale. It enables you to make faster, better decisions, resulting in fewer prototypes and ...
and looking at how shaky the laser pointer is in this video i figure i can understand why they went for that more pen grip style controller for the new headset
Evening peeps! Got a question regarding VR Headsets for y'all today.
I currently have enough saved up for a Rift S. I'm planning on PCVR, and I currently have a GTX 1070, an i7-7700k and 32GB of DDR4.
I've contemplated a Quest 2, for many reasons more than just the updated hardware, but I'm concerned my PC won't have the power to run the higher resolution at the 120hz frame rate recent updates have given it. I do like the idea of being untethered, however I don't have a great WiFi setup, nor do I want to repurchase the games I already own on PC, for the quest.
The Rift S seems to be my better option in terms of compatibility with my hardware, but the Quest 2 is better because of the updated hardware, the standalone ability of the headset, and better overall tracking. Certainly the ability to use VR without my desktop would be a nice idea. But it is £100 more.
I plan on playing games like VR Chat, Elite Dangerous, War Thunder, Raceroom Racing Experience and a handful of other PCVR titles that aren't too demanding and I can already run at 4k.
What do you guys recommend? Should I pull the trigger on the Rift S as a starter headset?
(Bare in mind I have NEVER tried VR before beyond my phone in a Google cardboard and am iVRy plugin)
Or should I save up for a few more weeks and pull the trigger on a Quest 2 instead?
I really like both of them, they both have their merits and drawbacks, but I can't decide which one I'd rather have.
(in terms of using the Quest 2 over a USB-C cable - my motherboard does have USB-C, but I'm not sure if that's linked to the iGPU and if it may be an issue with the Quest 2s requirements. The issue with this is also to do with the fact that the cable that comes with the Quest 2 is not long enough for PCVR, so that's another £20 to drop on a very long USB C cable, honestly the Quest 2 seems like a moneypit to get it fully working on PC)
how much is a pico 4
on your area
if you're using only for pcvr the pico 4 offers much better fidelity than quest 2
at the same price
rift S visually is really shit nowadays i wouldn't recommend personally
a few extra weeks saving up isn't much
i personally waited 3 months for my pico 4
and the standalone ability comes in clutch sometimes
the only drawback to pico 4 is it has less games on standalone, which you don't care about anyway so might as well not count is as a con
So here's the prices for all contenders, minimum prices for each in C grade but functional condition (idc about the looks or if its dirty, none of them will have cracks or breaks, just scratches and maybe dirt and scuffs - Size doesnt matter either cos PCVR, so the lowest size is what I'm showing)
Quest 2: £170
Rift S: £120
Pico 4: £200 (There's a Pico G2 for £70, not sure if that's any good?)
Quest 1: £130
And for shiz and giggles
Quest 3: £360
I can also up the price by about £50 for each one to get one in A grade for each
My guesses are that if it's only £70, there is no way a Pico G2 is any good.
Yeah I figured, but it came up in the search so
worse than q2
there is
I mean none on the site
I just searched Pico and only got the 4 and G2
It's also the most expensive.
both q1 and rift s also is shit in resolution
Man I'm using my PHONE for VR rn idc about resolution
You gotta remember that I only have a 1070
pico 4 for pcvr is very close to the quest 3 which is 360 eur
More resolution = More GPU stress
just render it at lower resolution, it will still look better
I need a headset that I'll get good performance with in games that I can already play
though the biggest differentiator are the lenses
all the headsets you list use fresnel lense except the pico 4
which uses pancake lens
the same type of lens as the quest 3, quest pro
I've not heard much about the Pico 4 at all tbh
it's not released officially in many places
similar way to the quest
via usb or wifi
if you're unsure about pico get the quest 2
the rest is not worth even considering
My issue with that is that I only have ONE USB-C and it's neither a thunderbolt nor is it connected to my GPU
but really the pico is the best value one there considering it is similar to quest 3 in pcvr
pico and quest uses the USB protocol
Won't that cause issues with the display output over USB C though?
Oh right
it doesn't matter
Okay but how will it perform
it will work like any regular display port headset?
latency will be slightly higher but barely
No I meant because of the higher resolution, how well will it work with the GTX 1070
That's why the Rift S was a contender, it's lower resolution and direct DP connection seems to be better for performance in general
doesn't really matter, you can set the render resolution lower on the streaming app
Yeah but I would rather not?
the pico 4 when set at lower render res will still beat the rift s even at the same resolution
honestly if you're so hell bent on getting that outdated junk why even ask here
like i said, the pico 4 is similar to the quest 3
What actually is the resolution of the Pico 4? I can't find it on their website
2160x2160 per eye
Because I'm looking for something that'll perform well for a cheap price
That's a whole lotta pixels lmfao
which is why, lower render settings exists
not to mention the pico 4 and quest can upscale using their onboard chip
Doesn't that degrade the image quality?
yes obviously, but it will still look better than the rift s
That's actually a good point, if the Pico 4 can upscale that resolution then that might work better for me
Basically I'm just concerned about dropping £80 more on a headset and not being able to make full use of all it's features because of my stone age PC components
Granted it's not new, but £200 is a lotta money to me
there are many tricks to getting performance
lowering render res, there's also foveated rendering
upscaling
there's also spacewarp
which is like the older brother of frame gen
So, next point then, how does the Pico 4 stack up agaisnt the Quest 2 in terms of standalone performance? Really I'd only play VRChat in standalone tbh
pico 4 has higher soc performance
they both have the same chip but the quest underclocks the shit out of it
but of course the pico 4 also need to push more pixels
they both will perform similarly
but the pico 4 will look better
So, an A condition Pico 4 is £250. I'm alright with that.
What's the attachments like? Say I want a battery pack for example, I can get a battery strap for the Quest, is that something I can do for the Pico too?
yes but if you're doing pcvr you don't even need that
I'm asking all these questions because I didn't even know the Pico existed until today
pico 4 also is more comfortable out of the box
I might though, I doubt the cable I'd use will charge the headset while it's in use
while the quest 2's demon strap is a mandatory change
I did notice it's a lot smaller on the face
As a first time VR user the comfortability would be nice
Charger on the back too or?
there is no 3.5mm jack if you care about that
you'll need a splitter, they're like less than 5 bucks
yes, a splitter
As long as it works the same, but my headphones are bluetooth anyways
My Crushers will outlast the Pico in a battery benchmark any day XD
I haven't charged them since monday and they're still goin
So, from what you're saying, the Pico 4 is the best price to performance headset for me
It's a hell of a lot more but I suspected that would be the case
Yeah and it still has the standalone aspect
Just one more thing though, if I wanted to use it wirelessly with my PC, I have 5GHz wifi and the router is right next to me, how is it in terms of latency?
i get 45 on worse cases
23 on best cases
only goes above 50 when my fps drops but that's no longer because of the network
I'm assuming thats in miliseconds
yes
anyone else buy the meta quest 3 and it just straight up doesnt boot past the loading screen, been seeing this same meta logo for half an hour now. tried to factory reset it and it just said "no command" so far this has been a waste of money unless someone else knows a fix for this however everything online has just been "no fix"
You should still have warranty complaint to meta
yeah i do im just so not in the mood to go deal with meta support and try to return this
living in alaska things take forever to ship to me and i've waited awhile for this its just disappointing
they are reviewing the superlight headset https://youtu.be/rjozb9BiiCg?si=g2ZP7IBe9WKN2VSf
Learn more about be quiet! at: https://lmg.gg/bequietCES
The future of VR looks a little... weird, but Adam's here to show you why this cyberpunk aesthetic actually makes sense for the average person. With tiny headsets, flipping controllers, and what's effectively a muzzle, Shiftall VR has it all.
Want us to unbox something? Make a suggestion...
DOA 
Yup. At that price you might as well just grab a BSB and end up with probably a better device lol
You can make the game render at a lower resolution than the headset displays
As if you cant upgrade those further down the line
Yeah, but that also makes the image look blurry. A small difference just makes the image look soft but at some point it'll just come across as blurry. Meanwhile having a physically lower resolution will not look as blurry as a physically higher resolution screen at the same render resolution
i still think buying an "overspecced" but better headset is a smarter move than buying EOL technology and having to upgrade the whole setup instead of just the gpu
ugh shopping advice is so dull can't we go back to talking about the ces stuff 🤩
shiftall looks interesting and its good to see some bigscreen competitors come to market
Yeah, but for their higher price they better offer as much more, which I doubt they will from what I've seen so far...
I can't upgrade down the line without replacing my entire motherboard
I've run out of PCIe lanes
My 1070 is running off of 8 lanes as it is
I'd need a new board and CPU with more lanes for my M.2s so the new GPU that I get can access all 16 lanes it needs to perform as well as it should. Luckily my 1070 doesn't saturate the 8 lanes it currently has as is so I've not lost any performance as of now
how do you end up with a x8 link to your gpu
On most consumer Chipsets (not HEDT, server, etc.) the top two physical 16x slots usually have their lanes shared. Usually the second one is just wired up for 8x electrically, and if something is installed in that slot, it downgrades the top most 16x slot to just 8x as well
Not likely anymore, most boards only have one cpu wired 16x slot
The ones with just one slot, yes. But as recent as my X570 board, this shared slot behaviour is still present in modern board
Those lanes all come off the CPU, so it makes sense for SLI reasons to put those two slots on the same lanes. The third physical x16 slot then is just 4 lanes off the chipset
Well of course an X570 would, it's a high end board
You can generally tell just by looking at a board... They'll often use reinforced 16x slots for cpu and regular for chipset
is your PC specs final? 7700K isnt a great value to buy was it given or you are buying it off?
i think they already have it
they have a 7700k that chip and board is seven years old
Since it is your first time, Rift S or Quest 2 either way your first time in VR will be great. Just remember to do deep hygenic cleaning when you buy those used headsets.
i think your next upgrade should be CPU after that
PC specs are final. Nothing I can do for it.
I already own the PC.
I don't have the greatest setup. I have a dual band Archer router that's next to my setup but that's it
Lots of reviews mention having issues with archer and tp link routers
It's a V400
Older model
But I do also have a Virgin Media router in here with 5GHz
It's just turned off
if you have unused 5ghz router use that dedicated for quest 2
VR400 sorry
I can do that - but how?
Hidden network that only the Quest can connect to?
Gotcha. Hidden network seems to be the best way to go for that.
Different SSID, no chance of family members trying to mess with it because it's hidden, etc
im not sure if quest 2 can connect to hidden network you have to ask others tinkering setting for that
also remember to get gigabit compatible ethernet cable to connect to PC
that works ye
I've been using my phone through iVRy to test all this and it works fine over a cable, but over WiFi I get a lot of lag and desync that I didn't used to get
And because my phone is a 4k 120hz screen, it's actually worked out quite well
Definitely need something better though as I don't have hands
And, try as I might, PSMoveService won't show up as a controller in SteamVR
just to maximize router performance disable 2.4Ghz and limit it to Wifi 5 and Wifi 6
or even flash custom OpenWRT firmware on it
Yeah... I don't have WIFI 6
Honestly the Archer has really damn good firmware
It even has the ability to broadcast a seperate network for 5ghz so I might try that
if you dedicate a router just for wireless quest 2 just limit it to one work
I just don't want to buy a Quest 2, have to pay for a cable to use it, or the remote desktop software, and have to buy a new router too, when the Rift S can do PCVR as practically plug and play
dont all routers do that
well yes but quest 2 is also getitng easier than ever now you can use Steam Link and its just click and play
or APs rather i shouldn't contribute to misnomers
dont use guest network
I'm not gonna use the guest network, that'll stop it communicating with other devices on the network, which is kinda the opposite of what I wanna do...
My main concern is having the power to run the higher resolution, and I don't want to be buying more things to make it work
As long you have gigabit ethernet connected and 5Ghz wifi it should work
GTX 1070 is enough for low end side but 7700K may struggle especially VRChat
I haven't had issues with the 7700k as of yet in VR Chat, and I play at 4k as it is. I should mention that it's overclocked to 5ghz though.
The overclock probably adds a fair bit
what kinds of framerates are you getting at 4k
higher resolutions also hit the GPU much harder than the CPU
In a world with just my friends I'm looking around 60-70fps on average at highest settings
How is it not great? My monitor is only 60Hz XD
Yeah but if you're trying to use those numbers to validate vr performance you're way out of your depth
I literally said I've never had VR before how more out of my depth can I get
The target framerate for almost all vr headsets is 90
and that's because 90 is just above where most people start getting woozy
Man I use my phone for VR and it only gets to like 21 FPS and I feel fine
alr
Not to mention this is the highest settings I can run the game in too
I should be able to turn stuff down
GeForce says I'm ready for it, but honestly I take that with a pinch of salt seen as it recommends a GTX 970
Anything I can run for VR Benchmarks before I buy to make sure the PC is ready?
This is why I'm leaning more towards Quest and Pico, if it does turn out that I can't hit those FPS on my desktop, I can still use the headset on its own
geforce who
geforce experience?
Yea
idk i guess the steamvr performance test thing
The thing that tells me I need a 4690k and a GTX 970 😅
I mean it'll give me some insight at least
Ah it's been removed from the steam store
gmod on vr
with realistic zombie mods and guns
scary music and liminal space maps
prolly shit urself
desktop vr is, different
those shitty phone vr stuff are usually 3dof or sometimes have no movement at all
which are less affected by motion sickness
that's why stuff like beatsaber is a particularly easy game for beginner in VR for motion sickness
when i put my friend on pavlov vr
they vomit in 5 mins
My phone has 6DOF
no phone VR has 6dof
I can ensure you mine does
It uses the front camera like the Quest 2 uses its camera
what do you play on it
It's not very accurate or reliable but it 100% works, and when it's not being janky it tracks quite reasonably
VR Chat, Elite Dangerous and War Thunder
can you walk in vrchat without the joysick
Yes
I can also stand up and sit down
It's very light dependant and it gets thrown off rather easily by objects but it's reasonable enough
And when VR Chat isn't running like ass I can reach 75FPS (My phone screen is 120hz) so it's quite good
It's definetly blurrier than I would like but certainly text that's less than a metre away I can read fine
The screen itself is 2400x1080 so it comes out to about 1080x1080 per eye with some black bars at the sides
less than a meter is, a really low standard though
I mean yeah but for a phone in a google cardboard, it's serviceable
i can read text that are like 10 meters away
Man I wish
wait what im missing out
But I mean it's enough to be able to read the menus so that's enough for me
not much, just scroll up a bit
The Pico 4 which I think Fioyna runs is like 4k PER EYE
the pico 4 is literally 2160x2160 so ye
2k per eye
4k combined
though my render res is at 2544x2544 per eye
Wait isn't 3840x2160 classed as 4K?
flatscreen 4k
Ohhh
the cv1 is half that 😨
per one side
the "4k" name is dumb anyway
so a quarter the pixels
Oh and it classes the width as 4K not the height
anything in the ballpark of 4000px width is "4k"
4K is dumb it's not even 4000 pixels
pimax 8k flashbacks
4000 pixels is that true 4K I think 3840x2160 should be just labelled as QHD
Or OHD
O standing for Octa, Octa Full HD, so 8 times HD
LMAO
OHD would be much better and fits with Q, or Quad HD (which is 2k), and then HD
had a few people go back to bby cuz they didnt like thge quest 3
gave them motion sickness
nope nope nope no more prefixes
2160p is perfectly fine ty
Speaking of resolution, when it comes to resolution, your performance will change (obviously), so with VR, how would I measure that performance? For example, would the quest 2 be equivalent to 1080p game play? (Where a 3060 would usually get 60-80 on high settings and 3080 would get 100+)
Does the amount of displays in the hmd change how your performance would be?
I'm asking this to find what my performance would be if I was to use a bigscreen beyond on a PC with a 3070 Ti.
This would help my decision for if I should get a new gpu, or get the headset first
attempt 2 hopefully it works this time
update: it works
that is a frame i get with 6600 XT and 12400F IN VR
in desktop without vr its 150-200fps
did you update your drivers? it could be very outdated driver to recommend that
if you can barely pass 60 at flat screen how little it will be when you run on VR imagine that
if you buy a Rift S you will be running at 1648x1776 per eye (reality twice that) resolution
@onyx shadow hey just fyi i ran an original rift on a gtx 1060 3gb and i5 8400 for the longest time
i cant find a proper tutorial for it or im just not using the correct search terms but
how do i move all ways, forward/backward, in meta quest 3 when i have a set boundary and limited space? in some games like job simulator, I'm trying to reach something but cant since i cant go forward IRL. is there a setting to make me move in place to imitate moving forward?
you have to check your game for that
some games dont allow you to move at all
they may have alternative controls
I hate this ai image https://vxtwitter.com/iVRy_VR/status/1724080082191307020/photo/1
It's the newest driver
Which is again, why I'm considering the quest 2 and Pico 4. If it turns out my PC isn't powerful enough, I can use the headsets standalone
That make less sense for PC. Quest 2 not only is higher resolution, the way standalone works means you will have performance penalty compared to DisplayPort powered headset because your PC will need to encode video for it to be send to headset.
If your PC is not powerful enough, it makes DisplayPort more important.
As for if your PC can run VR? Yes it will run. I had Core i3-9100F and GTX 970 before and it is survivable.
I think you will be happy with Rift S since its not high res anyways. Quest 2 is the go to for longer term use.
Up to you.
Will you upgrade pc soon?
I mean it makes tons of sense. I don't want to buy a headset that isn't standalone and have it be a paperweight if my PC isn't capable.
The quest 2 will allow me to use it regardless, and the Pico 4 is even more powerful than the Quest 2. They'll be harder to run on PC, of course, but at the very least if they can't be used with my PC due to low frame rates or otherwise, I can still use them
Quest 2 then. If you buy used then set notifications because you could be shocked by some good condition sold at very cheap price.
Most likely not. I've topped out the upgrade path for my current setup without needing an entirely new motherboard.
I refuse to go 8th gen because thats still just as outdated so I'd want to be 10th gen at least. A 10th gen i5 and an overclocking capable motherboard will run me about £400, and then a new GPU could be even more than that.
A lot of people tell me the quest 2 isn't worth it without the battery pack, better strap and remote desktop program/link cable. Those add more money to the final price of getting it to work on PC, and for like, £30 to £50 more I can get the Pico 4 which will just work without paying for programs to make it work.
That is... True
You dont need to buy virtual link for wireless vr just use Steam Link
So cross that
Pico 4 is good but you cannot use steam link
The Pico 4 comes with a long enough cable for PCVR, and the battery isn't a huge issue because I have a power bank. The Pico 4 is better balanced, more powerful, etc
Can't use steam link on Pico 4? Is it quest only?
Quest only
You should not use that because the cable included is USB 2.0
Looking at reports people have got it on the Pico 4 but are waiting for an update to API 30.
And apparently Steam Link isn't great either.
Its free and its improving
What about AMD?
They are i say better value
Had bad experiences with AMD, never going back
Even when its fixed?
I don't trust it, the issues I've had were recent. I've had 3 laptops and a desktop literally catch fire using AMD.
You are just unlucky majority have amd have no issues but whatever
How much is Pico 4 and Quest 2 that you can find
Well I'm buying second hand but from stores that provide warranty
I've listed the prices already lemme find them
Here
Those are the C grade units, but add another £30 for B grade and another £50 for A grade
Quite possibly, but cheaper AND 2 years warranty?
Never used it
There are many cheaper deals on gumtree
With this being my first time buying VR I'd rather buy from places I have a lot of good experiences with - especially with warranty and the ability to just walk back into a shop and return it no questions asked within 14 days
Then 170 is solid
Basically means if I try it and hate it I can just walk to the store and exchange it even if it completely works
Well, all headsets are a nightmare to fix
And replacement cost almost same as buying another one
The problem with Rift S is cable is known to be vulnerable and super expensive
A cable cost way more then headset itself
The point being that if it does break on me, and it's not due to wear and tear, I can just take it back and they'll give me another as part of the warranty - or refund the whole price and I just buy another
Controller is also harder to repair
Quest 2 otherwise has abundant of replacement parts
Even with warranty over its easy to repair
I do like what I see about the quest 2, but the almost mandatory requirement to have most of its optional parts is what's putting me off
People say you only get 3 hours out of the integrated battery for example
I recommend buy 3rd party strap and strap your own powerbank on back
And while I do have a fast charging socket near my setup that I use for my phone, that's kinda defeating the point of being wireless
It acts as weight balance and improve comfort as well
I do have a power bank already that's 10,000mAh
I'm gonna focus today on getting PSMoveService running properly anyway
I'm gonna use the controllers as hands for now but when I do get VR I can use them as FBT
If you have PSVR why not use that?
Or AprilTags
No idea what those are
Man there's really no way to invert the Yaw of a PS3 Move Service controller
questionable accuracy
seems janky enough that i rather not use FBT at all
you get what you pay for ¯_(ツ)_/¯
Does anyone here with access to the PSMoveService have the knowledge to tell me how to invert the Y axis (up and down) of my controller? I have the camera mounted to the ceiling, but they're upside down due to how they're mounted, which means I need to invert the Y axis somehow.
It worked pretty well when i tried it provided you have a high resolution camera and a good viewing angle
but the tags themselves need to be quite sturdy/bulky for 360 degree tracking at least, and the latency was questionable but can probably be improved with a wired connection
Oh and a big thing is motion blur in the camera completely ruins the tracking, so you need to be able to control shutter speed
If i actually had a reason to use it maybe I would tinker and tweak with it to get it actually working well but i'm not really into vrchat so
But it was a cool demonstration of what having tracked legs is like!
I managed to fix this. Buyt now the controller is facing the wrong way...
Given up with PSMoveService. Tried Driver4VR and it made it a hell of a lot worse - Had to refund it after an hour of tinkering
install Oculus Software
i disabled the igpu
im not that dumb, i already have it
have you go through device setup in Oculus Software
yes and thats another issue
it says no hdmi connection but it is connected
its just displaying as a monitor
i didnt complete the setup tho cuz the hdmi wouldnt check off
update driver then restart PC
if its already up to date restart
oh k
accidentally shut it down then rebooted
hope that still counts
ok so i get display on the integrated graphics but not the discrete gpu
the discrete gpu is a 4050 btw
i remember contacting support and they said my 6800xt isnt supported for oculus pcvr
i know it is 
if it works it works
i just had a faulty cable
what do you mean by that
from what i know all laptop display out are from integrated GPU and it is the major problem with vr laptop
The integrated gpu is Intel graphics, right? Well the dedicated GPU is the 4050
I disabled the integrated gpu to use the 4050
And it works
But not for the rift
I’ll see if that’s the issue
But it works fine with regular monitors and even TVs
Chances you have a laptop that does not have the display ports wired up to the discrete card and only though the integrated. Some laptops will route the video through the integrated from the dedicated but it’s hit and miss depending on each vendors choice on how they manufacture it.
If the Laptop doesn't have a MUX Switch or the video ports wired up directly to the dGPU, then there is no fix. The only options are to get a different laptop that does have the display connectors wired through a MUX or to the dGPU directly, or if the laptop has a Thunderbolt port, an external GPU is also an option...
doesn't nv control panel show how the system is wired
it only has 1 hdmi port
Me honestly neither, but they don't seem to be particularly cheap when it's absent (for the display outs) in even relatively high-end offerings from the likes of Alienware. Heck, even my XMG/Tongfeng Laptop only has a single MUX for the eDP connector for Nvidia Optimus, all of it's display outs are connected straight to the 2070 (I know this, as the display outs stop working when I disable the dGPU in the bios lol)
Not really. In the case of my XMG for example it only shows the eDP connection when both dGPU and iGPU are enabled, despite the fact that all the external display outs (HDMI and both DP connections on the Thunderbolt jack) are wired up straight to the dGPU...
Yeah I had to deal with that on an old dell laptop that had a DP port. It ended up being only wired to the intel GPU and when trying to use my Rift S it would give all sorts of flickering and disconnect/connect sounds. Came to find out that although the dGPU could be output through that port as it would route through the integrated the actual connection itself was direct to the iGPU so the oculus software couldn't find the headset.
Once my new PC arrives ill finally be able to try out this Aero! Im excited!
ok so like realistically what reasons are there to upgrade from a cv1
I feel like the only things that have gotten undeniably better in the industry is visual quality
the touch controllers are just the standard layout/features everyone else copies now anyway
it's already a comfortable headset with good in built audio and the tracking (while inconvenient for first time set up) is rock solid for existing users
and ig things are getting smaller but that's a very recent development
Eyyy!
Send you a DM with some stuff you may wanna know when you get your Aero 😄
Much appreciated kind sir!
so what ur saying.. is it wont work on my laptop
i should probably clarify that the make and model is the MSI Thin GF63 12VE
Yeah pretty much. Unless there’s something else giving you trouble that scenario sounded exactly like what I was dealing with.
you said your new pc is an aero? like the gigabyte aero laptop? try that out with the rift and lemme know if it works
No I bought the Varjo Aero but my desktop pc had an embarrassing issue that required me to send it back for replacement. Getting a massive upgrade though 🙂
So right now my aero is sitting here with nothing to do. Waiting patiently lol. Wife’s PC has a 7800 so I can’t even use it on that.
I got varjo before christmas and it's been a great drop in replacement for Index.
Redshift fix + dropping brightness to 50 were great improvements for visual quality. I also swapped face gasket to vive 6mm one
That’s what I’m upgrading from as well. I’ll be able to try it out come probably 1st of February maybe a day or two later depending on shipping.
I switched from Oculus client to Steam Link. Now vrserver takes the lead
Steam Link is soooo much better than Oculus Air Link. I actually prefer it over a physical connection because my USB bandwidth is taken by everything else connected to my PC, and works better for me
Vạrjo Aero is now discontinued and no longer on sale
Welp. I was considering getting an aero and buying an RTX card to add to my mini PC just for VR, but it seems that plan is out the window now. Back to waiting for deckard I guess
Yep once the resellers run out of stock its RIP for the Aero. Glad i got mine awhile ago 🙂
I guess the Beyond is the only real option now for people wanting a true upgrade to the index until either the VR1 or whatever valve is up to releases
Well, the VR1 is like twice the price for barely an upgrade. Wouldn't really call it an alternative...
The fact that the Aero is listed as discontinued is very strange tho. Didn't they explicitly state during the XR-4 launch that the Aero will continue to be sold as-is for customers who don't need the full XR-4 setup?
Might also be that Varjo just is stopping their B2C shop instead opting to sell only B2B and consumers need to go through a reseller in the future..
What are the chances they are making an aero 2?
Very low. Spoke with one of their customer retention reps after the XR-4 launch and they said that Varjo does not intend on releasing another VR-only device. Period.
Also they wanted to reduce their lineup to deal with the software more easily...
i have a hotspot enabled on my laptop and i'm still getting lag on steam link
whats a silution
Windows Hotspot is not recommended for VR. It has quite a bit of delay and puts a very heavy load on your CPU. You should use a dedicated router instead or just run a USB cable
for vr on pc games, what is the best way to move around in games? i have very little space in my room. are there trackers or something that can help replicate my jogging in place instead of requiring that i physically move all sides?
the joystick
If it's a game that requires moving around physically (like say Job simulator) then you can use Play space mover (which is part of OVR Advanced Settings) to shift your playspace around instead
But it's very few games that don't have a way of moving around with a stick. In general tho, you should make sure to at least have your arm span of distance to any other object in your room when playing VR. You would want to smack your hand on a desk or whatever. If you don't even have that space, then VR might not be the best way if playing games in your current space
i have only bought job sim from steam for now cuz i wasnt sure how great it would be to use a joystick to move around in games like alyx or skyrim or la noire. i tried moving around with a joystick in Powerwash VR and the steam hub space or whatever it's called and it made me dizzy cuz it teleports you instead of visually moving from place to place. will the play space mover github allow me to move much smoothly?
using a quest 3, btw, if that helps
pretty much all games now let you move smooth in addition to teleporting
that's cool. thank you! i'm planning on buying those games i listed. are there any other worthwhile games on steam/meta? i got my eyes on that AC nexus game too and the creed boxing game
um
I mean there are tons of good games
idk which ones are to your taste though
ofc there's the old classics like job sim and the lab which are good as first introductions to vr, but get kinda stale after a bit
i assume you've already heard of vrchat which isnt really a game per se and might not be for everyone (i dont like talking to strangers tehe) but if you do it's a very expressive environment i would say
there aren't that many full story games tbh at least ones that really take advantage of vr interactions
alyx is obviously one and i think the one that does it the best but boneworks has also recieved high praise for it's interactions but they definitely have a different approach
OH and on the oculus desktop store there is lone echo
it's imo almost as good at interactions as alyx and really is aaa quality imo regarding graphics and story
It was really ahead of it's time imo i think it was a rift+touch launch title
But yeah there are a lot of smaller indie games
i played a fishermans tale recently and it was really cute but very short
more of an art piece than a toy really
And then ofc there's all the vr mods for flatscreen games which i never really feel like they're worth playing in vr because none of the gameplay is designed for vr in the way eg alyx and lone echo are
It's the same problem as trying to port vr games to keyboard and mouse
except in reverse
Like ok for example minecraft vr
it's a pretty extreme case because the gameplay is very abstracted from any physicality
which means mining and placing blocks (two very important steps in the gameplay loop if you'll agree) feel very unsatisfying in vr bc it's reduced to pointing amd clicking
ofc there is roomscale mining so you actually have to swing tools to break blocks but the issue is the game is not balanced for this
and it's exhausting
And any kind of gui is the same as the desktop version but your mouse is replaced by a laser pointer in your hand
i think it would be so awesome if you could physically lay down items onto a crafting table or in a chest for example
Play Nintendo 3DS Games on Meta Quest 3! CitraVR How (not) To Guide. Welcome to my video on how to play Nintendo 3DS games in Mixed Reality on Meta Quest using CitraVR
CitraVR: (Awaiting Access)
Complete collection of 3DS Roms: https://archive.org/download/nintendo-3ds-complete-collection
3DS Decryptor: https://gbatemp.net/threads/batch-cia-3ds-...
unless you play the java version
bedrock minecraft VR
yea it's lame
but the java mod has real interaction
you can mine, by actually swinging the pickaxe
place block by... placing blocks
last time i used vivecraft the default interactions were just button presses
