#virtual-reality
1 messages · Page 22 of 1
Ye
Good thing i dont like any of them.
these exclusives affect PCVR also
That is fair tho.
it's just dumb
Cries in still can't play infamous second son because no PC port
Pc is just much easier to develop on
i wanna to be able to play the game i want on best hardware possible
What i do just hate is same Architecture, still no way of getting it, yet.
Im sure something like revive is coming to pico.
Also do newer meta games even work in the PC Client?
Or are they quest only
which one exactly
Any New games
Pointing to comfort as a benefit for the Pico 4 over the Quest 2 is kinda mute tbh. Both need comfort mods to be comfortable at all imo
Pico out of the box is at least usable
The only thing the Pico needs is the AMVR face interface
Which is like 15 buck
Both front and back pads are solid as a rock on that thing. Quite uncomfortable imo. On the Quest at least the rear strap isn't like a piece of hard plastic against your head out of the box...
It basically is tho
I've honestly never tried the Quest 2 but I can't imagine that it's fabric straps are somehow less comfortable then the rubber straps of the Quest 1 (which imo are a lot more comfortable then the Pico 4 rear plastic)
On another note:
Looks like Q2 straps won't be compatible with the Quest 3:
https://fxtwitter.com/ZGFTECH/status/1698562106893951059
oh well guess chinese manufacturers just need to change design for 3rd party strap
or maybe make a compatibility adapter
Both the Q1 and q2 are extremely Front heavy and extremely uncomforable with the Stock Straps because of it. The pico has a stronger one and doesnt feel as heavy, its a hecktonn more comfortable.
So much so i could just use it.
Def not the case for the q2.
True
I dunno man. I find the Quest 1 even stock a lot more comfortable then the Pico 4. That hard padding on both the front and back are what's killing it for me
Use ginger root extract instead, it's better.
hey
does anyone know for sure
if bonelab works with a piemax 5k super, on all fov modes with valve index controllers?
I'm glad I've never gotten too sick from VR.
If you have parallel projection enabled in PiTool then in theory any game should work. The worst artifacts you should be getting is that objects in the outer FOV plopp in and out of existence.
Tho that said, there are also PCVR games that only really run properly on a Quest... cough Hitman 3 cough
Does anyone know a free app for phone vr
what do you mean by that
fortunately i didnt have motion sickness when playing on my quest when i had it
im assumming that is what that drug is taken for
weed can greatly help with motion sickness and nausea in vr, and for me it also greatly enhances the immersion too
quite literally can make the world feel alive at higher doses and the music as well
i refuse to take any kind of "get high" substance ever
i haven't even smoked cigarette nor tried alcohol
cbd also exists
it's non psychoactive
which means you can't get high from it
can take it in oil or gummy form, also helps with nausea
also just anxiety and a lot of other positive effects
Dang I didn't know about this. Luckily, I only have to take it once a year. The six hour car ride to our vacation spot and back every September is unbearable without Dramamine. Knowing how that feels whenever it happens, having that happen whenever you go to play VR sounds like a massive pain
eh don't worry lol
it's for people who take it often
daily
for a long time
ALVR?
If you've got a PC, iVRy
If not, good luck finding games
also, new shoesies (my other rusk avatar unity project took a shit)
i love recreating materials and textures
im aware that this might be a dumb question but
will it actually work with an Android phone without significant issues? im in school rn and cant test it
only one way to find out
Shouldn't you focus more on school then playing around with some gaming gimmick?
a few lessons dropped
Finally!
Some metal would go pretty hard. Metallica, Dragon Force, Rush, Van Halen, Living Color, etc..
I'm currently working on some maps (one saber only) for the new Metallica album... I also did a one saber map for Enter Sandman. (if you don't like one saber... Ah well 😆 )
Did anyone watch this and can give me a recap
https://www.youtube.com/live/syLTCCR23FU
A new leak in the Linux kernel has set me on a wild goose chase. This might be the final piece I needed to understand how Deckard works. And what chip(s) are...
tl;dr:
Galileo EV2 codename was leaked back in Feb this year, but was thought to be a new Steam controller and the actual scraped data from then was deleted (as it was thought to be uninteresting). Recently AMD added some drivers to the Linux Kernel referencing an SoC for Galileo under the Van Gogh line of chips (similar to the Steam Deck SoC but different). So it might be that Valve has moved on from the codename "Deckard" to "Galileo", and are shockingly close to a possibly final production unit (after all, it's the EV2 Knuckle controllers of when we started to hear more about them and when they were close to finalized).
Possibly will have a miniture screen with some controls on the outside for adjusting settings while not in VR, may or may not have a Qualcomm SoC for doing auxillary tasks needed for VR (like tracking, lens correction, etc.), this may be tied in using a PCIe DMA link for fast communication, and likely will come with a Deck-like AMD SoC as the main standalone compute chip.
There's also a random Valve Only SteamVR DLC that has recently been update. This was last updated when the Valve Index was in it's final moments of development. In that same update there were also strings added to SteamVR mentioning something about a wireless HMD.
Now, this is all speculation above. So keep that in mind. What we do know for a fact is that Valve is working on a Project Galileo which is in it's EV2 revision at least since Feburary. They've also been more direct in talking to press that they are in fact working on a new VR device, while they're more vague on a possible Steam Deck follow-up. And Valve is definetly doing some software preparation for some sort of closed-reach outside testing on some sort of SteamVR related thing.
What we also know is that AMD is working on an SoC for Project Galileo, that this SoC will be related to what is in the Steam Deck, and that this SoC will be primarily designed for use in Linux (as they're adding support for it directly into the Linux Kernel).
Anything outside of these facts is pure speculation. But whatever Galileo is, it's probably closer then we think...
Man, so my bet about Valve's next VR product not releasing until 2025 might be wrong??? Holy crap I've gotta get a job man 😭 I graduated college and everything, someone just give me a hecking job so I can get this thing when it comes out
Apparently Valve just got approval for a new radio device in South Korea. So it's all kinda lining up for a press-release alá Steam Deck (possibly even during Meta connect 👀)
That would be hilarious
The Index was announced when Zucc stepped onto stage during Oculus Connect back in the day
Man, it's so weird to think that I was sitting in my senior AP algebra class in high school during the facebook connect where they announced the quest 2, and now people are talking about the quest 4 and 5
At least the very first teaser image dropped when Zucc stepped onto stage
Yeah didn't the Q1, Rift S, and Index all get announced right after one another
Yupp
Tho Valve only dropped a teaser with the bottom of the headset and a date. On that date they then dropped the full announcement with a new date for the start of pre-orders...
I wonder how much galileo would be
If it's index price, too broke for it 
Rather upgrade my pc
Oh no 😬 new fear unlocked
I built my PC with the intention of not having to upgrade it for a while, it's gonna SUCK if valve's next headset is so performant that my PC can't handle it and I have to upgrade something
Something like a Reverb G2's native res at 120hz would be great if my PC could handle it 😭 I guess we'll have to wait and see
So here's the thing, I built my PC with basically everything almost at the top of the product stack for what was available at the time. Instead of a 5950X, I got a 5900X. Instead of a 3090, I got a 6950XT. This setup is already pushing its luck for high res gaming, as my PSU is only 1000w. If I have to upgrade my GPU, that's one thing, as long as I can keep the rest of my components it isn't a big deal to swap out graphics cards. It's the other stuff that could possibly become an issue. If for whatever reason I need a more powerful CPU than my 5900X in order to run Valve's next headset, I'm going to have to swap out my board to AM5, which means I'm also going to have to get new memory. So if it turns out my current config isn't up to snuff, best case scenario is I can just get a 7900XTX and hopefully that's all I'd need. Worst case, I basically have to rebuild the entire core of my system
i uh
LINUX WIRELESS VR?
Please Valve!
Waiting for Linus BSB review
goofy ahh rusk
I want to get started in VR mainly for sim racing should I get a quest 2 now or wait for the quest 3?
idk how big price differences are in your area but a PCVR headset will allways work better in my opinion
so a reverb g2 would be a good option
if your pc can handle it though
same tracking system as the quest so no bulky trackers in your room
if the G2 is unavailable (like me) you can get pico 4
if PCVR is the only focus
the standalone would just be a bonus so the weaker game library shouldn't matter
if you can wait for quest 3 just wait
wait for review
do not buy without reading the reviews
otherwise if you are first time to VR I recommend try cheap used headsets even old 2016 ones as an entry to see if you like it before proceed upgrade
may be hard to find depending on where you are
considering these older headsets have low amount of produced units
and usually only on regions like the US
I feel like a DK1 will be more than a Vive. :-P
Rift CV1s and OG Vives are plenty on the used market here in Germany at least...
m yes minecraft (dont look at steamvr preview nothing to see there)
I use my quest 2 more than my g2. I should sell it
I'd wait for quest3. Pancake lenses. Pro controllers and meta subsidizing
6950xt is actually the top gpu though, its faste rthan the 3090
Well 6950xt isn't that good lmao
wdym isn't that good, it's literally the 5th best 1440p gpu currently performance wise
and at 4k cuz doesn't it match or beat the 4070ti at 4k too?
4070ti 3090ti and 6950xt all within 5% of each other
They are similar but not the same
the 6950xt, 4070 ti, and 3090 are all good cards....at different things
4070 ti is good with the newer chip and higher clock speeds
However 3090 and 6950xt are good with vram
3090 is slightly better than 6950xt as well
but both are really good cards that'll do with index 2 (most likely)
3090 also has a toe up with RT performance
And overall at least I've heard nvidia has a better track record for working really good with vr vs. amd
The 6950xt is not the best card though. you can leave that to the 4090 to take that position, 6950xt is better value tho
All amd is way better value. Nv only advantage is pro use.
Which no gamer does, period.
Hw encs, raw Performance and even rt - amd is great there.
Nv has cuda as a advantage basically.
When it comes to drivers, cannot Tell for rx7000, but my 6800 gives me less issues i had with my gtx 1060.
Still weird issues like sometimes on bootup no Display output as long as my Index was connected, they again i couldnt do it at all with my 1060, here its every now ans then once.
Its just weird that vr has These kinds of issues ngl.
Ehh, gamers also have other hobbies
Like i mostly game but also do AI as a hobby which require NV
Hobby isnt Pro use tho.
Basic stuff works on any Hardware.
If you still wish to pay a lot more to have a bit better experience go ahead.
A lot more is a bit overexaggerated
The XTX and 4080 price gap has been below 200 for quite a while
Same with 4070ti and 7900XT
Even closer on that one
I also do cad work f. E. Or Video and even 3d rendering.
No issues at all, simply cause im not close to the Level where id actually need nv
On my AI hobby in particular, NV gives 5x performance advantage
That's why i switched from 6600XT to 3060 12GB
Considering they both cost similar, it's a no brainer
No reason saving 50 bucks sacrificing your other hobby for 5 extra fps
Alltho the 7900xt is mostly still better.
Just that its more than that.
It's around that on the lower end
4070ti to 7900xt quite a big gap.
That's high end
Nintendo rumored to be entering the VR space working with google
Though their success is not guaranteed
Less confidence on them than on apple
Tbh i really dont want to see another giant getting into exclusive vr...
Yeah exactly
Its like - being forced to use a Single TV Brand.
Fuck exclusives
Or a specific soundbar to get Sound.
Meta is a big offender
Im not mad about consoles - well a little. But im mad about exclusive hid.
For Controllers and screens you could always basically use what you want.
Not always without an Adapter, but doing vr - i doubt that a 40 Euro Adapter would allow output to a actually good hmd.
Or even the other way around, psvr2. Vr on PS is horse--it compared to PC, but the hmd is great.
I hate how PCVR is dying
Same.
Can clearly see standalone will be the future
A dark future
I hate every single standalone device currently.
I want to see something like this Chat speculated ealier.
Modular vr, the deckard being a modular device, Display unit, then Compute, battery or Hardware passive link.
This would be just perfect.
Quest 2 standalone is mostly fine, just the compressed to hell link Looks ass.
Usb link, airlink and vd.
Quest 2 standalone games has wayy reduced graphics
Well im a beatsaber dude so ye.
Either way.
Something like a z1 or a very beefy arm cpu can do good vr.
But. I simply want to use my PC.
I want vr as a hid device, not a standalone device.
Especially since currently every single standalone device is extremely front heavy, uncomfy and ass in at least 2 vital aspects.
Index f.e. Many years old, the only thing i dont like is the screen.
And thats a small thing.
Cause the screen is pretty good - but like old.
sad all the arc gpu have bad vr support
also
don't you mean RX 6700XT
the plain 6700 is mid
oops
i wish i can edit this tier list 6700 XT is S but 6700 will be just A
Also i would love to add RX 5700, RX 5700 XT, Vega 56, Vega 64, RTX 2060 12GB, GTX 1080Ti
if there is a better tier list i would love to redo
the Vega cards are mid
Vega cards have this special feature that I believe would benefit VR
unless you can get it realll cheap, but i'd take 1080ti anyday
and vega cards are power guzzlers
Vega cards have HBCC that help you avoid VRAM bottlenecks
but they are hammered by performance
i believe 1080ti's 11GB will help more
there is also a special hack for Vega 56 that if you have Samsung memory you can flash Vega 64 BIOS and almost close gap
i grade based on value and I say Vega if at right price is a good alternative to RTX 2060 12GB or cheaper 10-20% slower GTX 1080Ti
HBCC is a feature too far in future it did not matter until we hit VRAM full
the 2060 12GB is hard to come by at a good price
considering it's a rarer model afterall
yes and it really suck
but if you live in country with bunch of miners
you might get lucky
not worth it
i almost bought one last year, but i just picked the 3060 12GB for 240 instead
on aliexpress there is also a very funny RX 580 16GB modded
that grandpa of a card can't even properly utilize 8GB
20GB 3080
24 gb 4080
i would pay money for mine to be upgraded like that even though its useless for me
badass bragging rights to say i have one of the only modded 4080's with 24gb of vram
Will probably give you 2-3 more years
more vram does not necessary help if you are bandwidth bottlenecked
isn't a 24gb 4080 impossible
no the 6950xt beats it at everything but ray tracing
well yes, but if you mod it, then well
when do you even reach a boundary such that requires you to have a 24gb gpu
Lol check benchmarks
the bus width don't allow it
you can however get 32GB
Is it? I thought they just reused the 4090 pcb and cut down on the CU count and took off some vram chips
but that's a 4090
im talking about a straight up 4080 with modified vram chips
3080 could do 20 gb, 7900xt could do 10gb, 3070 could be 16gb
4080 cant be 24 gb though
You can modify a 3070 to have 16gb
ik
Why can’t the 4080 be 24gb though?
cuz certain number of vram chips on a 256 bit bus
a 3070 can be 16gb cuz it uses 1gb chips
if you swap them with 2gb chips it could be 16gb
a 4080 could be 32gb but you'd need 3gb chips which aren't possible yet
not 32, 24
But they use the same ad102 pcb
No?
Shouldn’t you be able to populate the empty spaces where the 4090 has vram chips?
Nvm
I was mistaken
not this gen
it's why it's 30% slower
Yeah I found that out just now 😭 damn I really thought it was the same pcb until now
Wow that explains a lot actually. I wondered why there was such a big difference, so it makes sense they're both unique instead of one just being a cut down version
is there any way i can get fbt with a webcam that doesn't do whatever is going on here
you want to track movement in 3d space with a webcam?
AprilTags?
I don't have a printer sadly
plus I don't wanna wear giant QR code lookin things
im sorry but please dont say you have no way to print a paper
welp your unwillign to wear QR code to your body means no camera FBT
i tried mediapipe pose and it either doesn't load a third tracker or it loads 21 of them
sounds like it is simulating more than it needs
the mystical did a video on it, and it works great for him and a lot of other people
yesh
mediapipe documentation looks so complicated
just get apriltags or forget camera and use something else
even mediapipe recommends apriltags
i could try and draw the tags but everyone knows how well that would go
where would i even get hard plastic from that i can cut or print
ill leave that to you
i believe you can figure that out
and you know
apriltags community exist
or i like to do make slimevr trackers so i can get FBT even when covering in blanket
i think id enjoy making those more
I managed to make 20 slimevr trackers now
making an enclosure is gonna be hard without a 3D printer, could ask my school if I can use a few of theirs
also slimevr diy has never been easier before
How well do they work, being IMU only
apriltags are still used today?
yep
it can be better and worse compared to vive tracker
people still use oculus rift cv1
the great thing is it requires no base station or camera so out of line of sight is no problem you can cover in blankets
amazing headset still
the bad thing is off calibrations and drifting
I've heard of drifting, can usually fix that in a few seconds
there is a solution for that
altho not everyone can take advantage of it
I will use magnetometer the same thing used for phone compass to correct drift making my slime never drift
should teach me or provide a link how to make trackers with magnetometers, drift sounds annoying
sure just join slime discord
but
you may not be able to use it
because magnetometer requires stable magnetic environment
so your playspace must not haev any magnetic metals or it will do more harm than it helps
would 3 metal rods kill it, i have a green screen
there is a video test on what happens when you put your trackers with magnetometer close to metal object https://www.youtube.com/watch?v=pYX_AFgAIp0&pp=ygUUenJvY2szNSBtYWduZXRvbWV0ZXI%3D
So here's some testing I did using mag enabled BNO08X hip tracker with my 8" PA speaker, to show how the magnetic field affects the tracking! I like how it corrects itself, very neat looking!
I'm using 6 DIY BNO08X trackers in this video - Chest, Hip, Left Upper Leg, Right Upper Leg, Left Lower Leg (ankle), Right Lower Leg (ankle)
Join the Sli...
the best way to check is
download on your phone magnetometer app
and measure it yourself see how stable it is
will check
go to sleep ask later
ranges from about 45-55 μT
oh well not great but not terrible
its recommended the range of change is <5uT
withotu mags, depending on IMU reset time ranges 20min-40min
BMI160 resets 10-20min, can be better or worse depends on how well you calibrate it.
BNO085 resets 20-50min
in my playspace it like to hang around 52-55μT
then that is a good one
you can last at least 1 hour without resetting https://youtu.be/AxIaR6QbrKY?si=iU__mTD5wuAEbzSA
Magnetometer functionality enabled on my BNO08X SlimeVR trackers for the last week or so, here's a simple "laying down for an hour" test I did with them!
WORLD: MOVIE & CHILL By Doxis
I'm using 6 DIY Mag Enabled BNO08X trackers in this video - Chest, Right Upper Arm, Left Upper Arm, Waist, Left Upper Leg, Right Upper Leg, Left Lower Leg (ankle...
this is a 1 hour timelapse
go to like a library
a hobby shop
obviously
or like an arts and crafts store
So how does vr work? Do you have to stand up to play or can you also play while sitting down? I imagine always having to stand is painfull in long sessions.
depends on the game
But yes vr gaming is more physically demanding than flat screen games but you're also like moving around all the time so it's not like you're standing completely still
But would you say the average vr game/gamer is sitting down or standing
Because i dont even have that much space in my room
And also, im guessing you can rotate the camera via joycon aswell when you cant rotate your head 360 degrees when in a chair
Usually you move around like in boneworks you use your arms to climb and stuff. In shooters you have to crouch to take cover etc but you can play seated at least alyx supports it. Mostly you do stuff with hands/arms
It's just more immersive if you can move physically more instead of using controllers
the average game is much better suited standing
if you can find a space where you can reach out your arms in 360 degrees without hitting anything then that will do for most things
Most of my time is room scale.
i stand for vrchat when im playing MM4 (Jar) or Prison Escape (Ostinyo)
i sit for vrchat conversations, like no time two talk and truth or dare
i stand for beat saber
sometimes i sit if it's a floor vibro
it really does depend
There are games which are built around a seated experience. Take "I expect you to die" as an example: you're sitting down solving puzzles.
There's also a plethora of simulation titles which are built around seated experiences, like Flight or Truck Simulators. Not all simulation titles built for VR do expect you to sit down all the time tho, Derail Valley expects you to switch between the two (seated when driving a long distance train, standing for all else)
VR itself doesn't force seated or standing, it's only a medium to experience Virtual worlds, as if you're there. The experience drives what modes of play are possible
Sure
im figuring ouyt how to fix it now
But be careful
The Part thats visible or the spring?
If later, its harder to do something... Unless you can open the controller up
really tough
spring broke half to half lenght after my attempt to cotton swab
im planning to solder some wire later to extend springs
Daym
First impression and yikes I can immediately notice screen door effect as someone from Quest 2
but blurry artifact no more
I liked my rift s a heck lot more than the q2 linked - in my case all from latency over pic quality, compression artefacts to even colors which felt very Limited over link.
I have list of things to do that i neglected from experiencing on my Quest 2 due to my poor poor compression experience from trying
Yeah I've got a 1.6 x 1.6 meter space and it's perfectly fine
I think the days of pure roomscale are very over, almost every app now has some way to move around the space artificially
so you really don't need a lot of floor area to move around on
Wish the pico 4 got faster decoding performance
There's less latency when i do remote desktop over wifi, sub 10ms
And at same bitrate
Sure it's less decode load since it's just 1080p but well, remote desktop literally less latency than VR connected over ethernet, quite bonker.
rx 6700 xt or 3060 ti for general vr usage and development
I'm excited to see whatever the next Vive headset ends up being.
6700 XT is grand for extra room of vram but latter if you want something reliable. I do dev and AMD works good so I pick that.
If you need to run CUDA on AMD see AMD ROCm
still can't use it on the likes of adobe premiere/blender
their CUDA emulation is still unavailable
and none of the productive softwares support ROCm directly yet
Its a work in progress
still can't make purchase decision based on future possibilities
as this makes it seem like AMD already works flawlessly with CUDA
which can be problematic if they did buy it and find out ROCm is still a fetus in development
and can't use CUDA
CUDA is not a hardware thing its a software thing that Nvidia name their cores
But anyways
I develop without using CUDA at all
which works in your case, but many others may need it
so i would not say AMD works with CUDA for now when advicing purchases
I did not recommend AMD for CUDA for the record. Just saying to read about it and determine yourself.
I wanna say something about the PSVR2 seeing as Linus sold me on it: there should have been an asterisk saying not to buy it if it's gonna be your only headset. $550 bucks and I get to play Gran Turismo. I don't even get the good version of Pavlov with COD zombies. Thanks Linus, you suck
Well that's a good lesson to not trust one source lmao
When doing research like that, I'd get the point of view of many
I don't think anyone could have predicted just how horrible support for the PSVR2 would be. We still don't have a media player
On paper, it's a great buy for the resolution and FOV at that price point, but then you realize you get none of all the stuff PCVR does
so yeah, your solution is to research it but generally, everything gets drowned out with hype, so either you don't remember that, or you're being insincere with your advice
OR, we could just blame Linus. Now which one do you think is the easiest?
DAMN YOU LINUS
Then where tf did I learn that psvr2 is not the greatest option?
I don't have one lmao
I certainly can't afford one
But I know about it
From this discord, from sadlyitsbradley, from thrillseeker, from many other vr ytbers, and from articles
Linus doesn't know everything about a product lol, don't get information from only one source. That's like trying to choose a side when you only know one side
Or maybe just be a good listener and don't try to say my buyer's remorse is my fault
So fucking exhausting trying to speak to people on the fucking internet
I'm not gonna argue lol
Is PSVR2 support even workable yet?
I just want PSVR2 on my pc is that too much to ask/s
No, it's being worked on.
Pcvr mod is not gonna be done anytime soon
I think they have gotten close enough to say it's possible if I recall correctly
Yeah there's a plan, it's just a matter of time. They've managed to get the headset to turn on and report data.
OpenHMD struggle to get 6DOF data at all from Rift S headset if similar diffiulty is in place PSVR is not even close
Still your fault not doing enough research and being impulsive
PSVR2 being only for PS5 should be enough red flag already
And if you bought in the hopes for PCVR mod that's just gambling
no, shut the fuck up you piece of shit
I see Linus' as completely true there. It is basically the best hmd currently, but its bound to PSvr which is crap compared to PC.
And if someone didnt check that - yea go figure lmao
Simelar if getting a Switch in hopes of playing ratchet and clank on there.
idk how Linus convinced you but Linus did not convince me
"i blame everyone else but myself for my unwise purchase decision"
you are an idiot for making a purchase based on one source of information and doing zero research.
it literally is your fault
How not? As for hmd only, that thing is extremely good.
Eye tracking and stuff alone. F-ing hdr.
All that stuff.
I like the headset and I think it's really cool but if I ever purchased one then I would look into it a lot more
I would buy it assuming the games out now are the only one's I'll want to play cause you aren't guaranteed to find another game on there you'll want to play
As a complete Option its obv trash. Cause psvr alone.
But in terms of the hmd itself, its basically the best currently.
Yeah the hardware is pretty nice, kinda surprised how much a difference the haptics built in to the headset did for what I've been hearing
hahahaha
man.. it aint anyone elses fault but yours.. don't be taking out your anger onto others because YOU were an idiot 💀
Fr this is childlike behavior
Bro whay is happening here? Lmao
Dont worry @thorny lily i love you and i dont think youre a pos

Dont blame linus for your shitty research. Who the hell spends 500+ bucks on something and dont do research on it lmao, 100% on you
fr.
While I thank you for this his words weren't directed at me lol.. they are towards fiona i was simply jumping on the it's your own fault bandwagon
which it.. 100% is..
also love this 
bro got all his advice from 1 person on the internet and is mad at us for being people on the internet
The haptics are nothing for me - but hdr alone.
Dynamic rendering cause Eye tracking etc - this is a gamechanger imo.
Id sell my liver for good hdr in vr.
And then this thing is psvr only like wtf.
or someone came in here and said specifically that they just wanted to be listened to and you scene-point fucks like the shitty wolves that you are attempted to ravage me. What the fuck ever you toxic fucks
Lol this dude crying about his bad choice and maybe hasnt bothered to see what the actual development is for the PSVR2 on a PC. Its pretty much done. They cracked the authentication and video issues almost 2 months ago now? already have the 6dof tracking and everything else done. Pretty sure its just down to creating an actual windows compliant driver that will force the DSC on the headset when regular WHQL drivers wont do it.
Id say probably close to xmas will be when its actually done and fully integrated into the existing driver and well all be good to go! Mines still in the box since i got nothing on PS5 yet to slay it with. But man once its on PC im fittin to get down on that one!
My index is starting to show its age lol
To be fair. They are talking psvr in general being Bad. Not the Support for pcvr.
Either way, crybaby - sorry.
Dont get a Produkt without Info
I also want a good pcvr Headset. But there currelty simply is none.
Bigscreen being the closest. Index is great in terms of All but the Display cause old.
Psvr2 hmd could be very great. But we are missing one point.
The Features that make it great are not implemented in pcvr like at all.
Hdr and Dynamic rendering.
Eh the bigscreen is crap too. Not even a complete system so theres going to always be more problems than solutions.
Its def not crap.
Not remotely.
Its steamvr.
So no need for a complete System when its Part of an open one.
Yeah for its price and what else i have to do to use it in comparison. Yes its horrible in comparison to any complete system.
it needs components to use. you need controllers and tracking systems.
Still no, there is nothing compareable to it.
You pay for custom fit and formfactor mostly.
Yeah i get that part, thats all well and good. But not really a big incentive when i have to go buy more things for it if i dont happen to have them already.
Which is simply not a point imo.
They could also make a 2k kit and ship it with basestations and Controllers.
F. E.
Okay 1.5k maybe.
Yeah exactly my point, you have to go buy extras before you can use it to its full potential.
Still dont see it as a valid point.
well i guess i like to get the entire system in a box when i want to start using it.
I dont want to have to go shop for extra parts and addons.
Open the box, plug it in and have it work.
This aproach is a heck lot better than being forced to have Bad Controllers or something cough htc
Thats a very valid point to many users who dont know anything about that kind of stuff but just want the best VR experience they can get.
Then go standalone.
You get what i mean?
The beyond is for Hardcore users. Not first timers.
Aka, basically everyone is getting it as an Upgrade
I dont know a Single Person who would start with that thing.
Yeah and if i have say a OG rift 1? do my base stations and controllers work with it out of the box or do i have to install lots of extras or side hacks to get it working?
Cause its a neice Option rather than an alround one.
You will simply not get my point so lets move on/quit it.
Right, i agree its a niche option. But considering the fact Ive had every headset besides the PICO and pimax junk theres just a point where playing the mix and match game gets old.
Also. One last thing, its on preorder.
Preorder is irrelevant.
I wouldnt be wondering at all if they do a kit with basestations f. E.
Oh hell it is.
no its not dude....how does a preorder help with a use case of i should get that over something else?
im going to have the device in hand at some point....so whether pimax, pico, valve, doenst matter i still get the product in my hands at some point lol
You wont get my point and its fine.
Lol you make irrelevent points
Its a high end Option. You basically never get a full kit in that range, see sim racing and Audio.
Simply because its Personal pref.
preordering doenst mean squat to a headsets/vr systems quality or incentive to buy. Theres no amount of preordering bonus or perks you could give to make me want to buy something that doesnt fit my use case. Nobody does it all exactly the same so one metric of how soon you can say you purchased one does nothing for the actual experience of it.
They could make a kit with basestations f. E., but which Controllers should they bundle f. E.?
Yeah i know its high end....valves was a high end and they had everything included?
Should they at all for a content Headset that doesnt even actively need Controllers?
Wouldnt See valve as high end
It was the best Option but not a 0 comprimise one or something.
See thats the difference between useres. You dont think valves is high end. Yet compared to everything else out right now that EVERY consumer can purchase its basically that or the vive pro 2.
They tried to make it appeal to more people by giving it great Features.
Lets just quit it nojoke.
lol there wont ever be a vr with 0 compromises...but one a simple as its own tracking/controller system for us who dont do sim racing or stuff like that.
Ok then stop typing bud lol
Its just boring at leads to nothing. We wont get at the same Perspektive.
seems to be making you uncomfortable or something
I can.
This on the other Hand is considered toxic behaviour. Instead of just leaving it you are like "oh you realize you are wrong or whatever" which is just boring nojoke.
Lol bud youre the one thinking something is wrong or toxic here, we were talking about things about 2 VR systems and you must have taken it as a personal attack.
I didnt get the vibe that you were instigated by anything I said, just figured we were debating VR stuff.
I agree that they should make a kit, but i do not agree that they have to do it for a preorder.
This is my point, you have your point of it being Bad with it being a Single unit that doesnt work alone. Fine.
Should go back to work lol
You enjoy your day bud. lol
I will
So who on here has a cosmos? Id like to know if having to use a monstrous ring light or huge spotlight seems to be the norm with these? I usually swap it to the elite faceplate and get the base stations out but woulndt mind having a setup that wouldnt require a huge light. I know those typically needed LOTs of light cause of their horrid tracking but there must be some easy tweaks or settings that can be changed to fix that?
Can’t argue much on this! Maybe a little much depending on what it looks like when I get there but if it’s as pristine as he says it should be a nice backup set! Thinking my L controller is going to start goofing soon the thumb stick is loose and sometimes randomly jumps around onscreen
are there any scenarios that can cause hella motion sickness? im curious to see how resistant i am to it, i could manage the 1fps in menus and stuff and when i would get sent flying into rocks in vr
invloves a lot of motions that don't correspond to the body
like smooth locomotion
Motion sickness is caused due to movement the eye sees and the body's senses not matching
You sprinting in game while the body is still will cause that
i think im pretty immune to it
You get used to that yea
except for literal physical organ movements
Though you tried boneworks?
like stomach drops on rollercoasters
nah lots of modded skyrim vr
i have my own ik and everything
I can't stand that game
i doubt boneworks would be any worse
Boneworks accurate physics makes it very sickening
Even though my game is constant 90fps
Something i never experience on other smooth locomotion games
Like blade & sorcery and pavlov
Though i heard being in a flat spin in vtol vr is also shitty
Easy. Roller coaster.
Always makes me sick.
I can't find anything worse. From my time in GearVR to Quest a roller coaster always makes me sick.
yo i changed the lighting and contrast and saturation settings in my skyrim vr with a mod
and holy it looks amazing now
it's like LCD to oled on the quest 2
thru the lens
looks so much more alive
before it was all dull and the same color basically
Eh good graphic is a factor to making any screen look nice
?
it looks sharper with your eyes
yea i know
makes me even more excited to what oled will be like
i notice that on my IPS monitor it looks even better
The Quest 2 have in my standards barely noticable screen door effect and that helps seeing things even render resolution is not high
it's more so like before i changed the saturation and contrast, my monitor looked like how the current VR settings are now
Looks oversaturated - the screen can just not do what you want so yea
personally i like more saturation in a fantasy game
Instead of having like a not so Red Red and full Red on a Bad screen you lift Red to both be full Red.
This is basically the issue i have with that in a nutshell.
Same with contrast and white f. E.
If you lift it, Light grey becomes white, aka you loose a hecktonn of Detail Overall with that aproach
Detached is the worst for me. Nothing comes even close xD
Welp, guess I've gotta deal with my annoying base stations for a while longer now
I've been having an issue where my town has been having power outages because of recent weather, and every time the power in my room blips off for a second, my computer shuts down and my base stations turn off and back on again, which causes them to spin up. So every time this happens, if I don't want to hear a high pitched whir while I'm sleeping, I've gotta either launch steamvr to get them to go dormant again, or unplug them both and try to remember to plug them back in later
So for the sake of that, and my computer not getting mad at me for the repeated sudden shutdowns from the blackouts, I bought a $200 UPS, the Eaton Tripp Lite that LTT reviewed in their 'UPS for Gamers' video. Only issue is that it arrived damaged, both the port and plug for the tiny LCD screen module were mangled out of the box and are unusable. So I'm seeking a refund or new unit from them. Which means I'm gonna have to contend with the power outages a bit longer.
You might find this app useful https://play.google.com/store/apps/details?id=com.jeroen1602.lighthouse_pm
Or switch to slimevr :))
Dont get that tbh...
How does slimevr help?
Lighthouse pm, the link there.
Or f. E. Simply unplugging the basestations
Slime does not rely on base station
Slimevr isnt such a great solution anyways - so i was wondering
how dare you
also 17 days left before i become an american again twt
Slime have many strength vive trackers dont have
And steamvr has a critical strength. It more like absolute tracking rather than relative.
Aka slimevr drifts.
And vive trackers have occlusion issue
This is basically the only Bad thing, yes.
And worse battery
It can be longer if you put big battery
Slime also have solution for drift if you qualify
Not a great one.
No they are good when it works
What wed need is a combination of both.
Aka what vive Hardware coooould do theoredically.
Imu only Mode and steamvr correction.
Vive trackers cannot combine because they use MPU6050 a low quality imu
Slime have magnetometer mode that eliminate drift
Basically how steamvr mostly works without the need of being constantly triggerd by the basestations.
Doesnt eliminate drift.
It helps a bit.
Its still basically blind.
You have not really research
Its physics tho.
Its blind but it can tell orientation using earth magnetic field
Thats what magnetometer is for
But not perfectly obv...
The issue is, its still relative, and as its not a constant measurement but a polling one its simply not bulletproof.
Uuh dirstortions are not a thing
Dont say it see it
Never said its a Bad solution, i just said its tracking wise simply worse than outside in fixed tracking.
Its not a bad alternative
Its a great alternative
The end.
And unless they make a sort of outside in fixed correction solution - like f. E. Steamvr enabled or maybe even cams - it will stay like that.
There you have it, great solution ≠ great Alternative.
Solution would be something like this.
Steamvr vs slimevr are both non ideal options.
Great ftb alternative
You say it alternative.
Oooo
Someone local for me has a service for making BMI160 based slimevr trackers
As opposed to the others that uses MPU6500/6050
i might get that
@weak bluff does BMI160 have magnetometer correction
No
but you can add it
you can solder hmc5883l
aand config firmware to use it
Does slimevr absolutely need a router wifi
Or can windows hotspot work
Since i use ethernet for my pico
both are reported to work
dont take my word ask in slimevr server
Windows HotSpot works terrible for VR. The more data goes through it, the higher the CPU load, and it kinda grows exponential. Running VR through Windows HotSpot easily overloads a CPU to the point that VR becomes a completely stuttery mess
Only for slimevr
My headset uses ethernet
Oh, that should be low enough bandwidth to not cause problems
I'm hellbent on wether to pay someone to do it or learn to solder those
take your time it took me like a year before i pulled trigger and make it
It would be a valuable learning experience
But I can tell it'll be pain in the ass

sideload it, should work just fine.
But get it from the github...
most likely you need arm64 btw.
also ugh - sideload might be a weird way of putting it, get the apk and install it directly.
Google what the heck are you doing?
Hrm, Vive support is beta. I don't feel like risking that then.
wdym?
Lighthouse v1?
Should btw work just fine.
The only thing that's "in beta" and requires you to punch in your Lighthouses Serial Numbers is for the 1.0s. The app is mostly developed for 2.0s, but with those it doesn't matter if they're from Vive, Valve, Pimax, whatever...
I can try it I guess.
i finally got my laptop back and working
finally a computer that runs mcjava vr in stable 60 fps without much compromises
Do optimization mods
60 Is still well below optimal for VR
Sodium, Lithium, and Phospor mods should be enough
Well, and iris if you want shaders
i think shes using integrated graphics iirc
im thinking of someone else 💀
no is that just an alt
i can tell u you won't be running any shaders on that spec lol
also all those mods are fabric, vivecraft is built on forge
And it already includes optifine so ..... There isn't much to do in terms of squeezing out extra perf
ig render resolution and the usual Minecraft settings like chunk distance and such
You're a bit under the rock
Vivecraft has fabric for quite a while
And sodium makes optifine looks like vanilla
i even got nvidium, plus while using alvr with my phone im limited to 60 anyway
i bet i am
Tbh in vr having the renderer and the display be synced is more important than raw fps anyway
i dont mind small input lag
https://youtu.be/5CYG190EYBE y'all seen this??
VRified Games
Get the Mod here:
https://github.com/Gistix/portal2vr/releases/tag/v0.1.1
paste this into your launch options on Steam:
-insecure -window -novid +mat_motion_blur_percent_of_screen_max 0 +mat_queue_mode 0 +mat_vsync 0 +mat_antialias 0 +mat_grain_scale_override 0 -width 1280 -height 720
06:50 - Tutorial
It's not about input lag per se but about having as much control over the entire render-display pipeline as possible
from tracking to gameplay simulation to gpu transfer and rendering to image transmission and finally blasting them on the displays
u need this for vr specifically bc there's so much soecialized hardware and the bar for perfection is very high because you need everything to feel like a real physical space
I think everyone who has an intrest for vr beyond "i bought an oculus quest 2 on sale for christmas to play beat saber" should watch alex vlachos gdc talks
i bought my phone as a school reward for good grades to play vivecraft
how are you even playing it without motion controllers
can you remove all software from a quest 1 and run something like osvr
maybe factory reset shortcut?
what is the performance difference like with rtx 3090 and rx7900xt and xtx in VR only?
seated mode: stops existing
vr isnt only about having the "full experience"
im happy with just a headset for now
You still need controller for that
no
Unless all you do is make it a glorified youtube client
i can just use kbm to play in seated
Yea doesn't sound like a good experience
Might as well use the normal screen
id be happy if i could use my ds4 to play the game instead of kbm tho
it is good by my standards and i will stand for that
Whatever, not like i care
U can
i used controller mods to no avail
one time i got controlify to no avail (it was very broken)
and steam input is a pain to setup
No features though innit
you can zoom with sodium/fabric
and use iris for shaders
no reason to use optifine unless you must use forge
performance boost from sodium simply unmatched
especially combined with lithium and phospor
Cem
Commented textures
Emissive textures
Custom skies
Custom capes
Once you add all those to sodium (which is a real faff on btw)
The performance is more or less the same
No to mention the capes and connected textures are buggy as they're ported from OF
So just using optifabric makes most sense to me as someone who uses all those mods
even with all those, sodium still yield higher performance
never tried the capes tho
useless anyway
only visible for people with optifine
No, it does not. I tested it
And as far as I'm aware, phosphor has been made obsolete now because of a Minecraft update.
As for capes, there is a mod that ports optifine capes to fabric but it doesn't work correctly in that if your player model is altered by another mod then the cape will display incorrectly which doesn't happen when using optifine natively
And yeah not everyone sees it but I have litterally have an Eevee themed cape, that's sick. Plus alot of people, even to this day, use optifine. I don't use it on servers mostly as you don't need all those other mods for that so the lightness of sodium becomes more valuable for frames.
But yeah look how cuteee: https://namemc.com/profile/SilvaEevee.1
still a very small fraction of people
majority plays vanilla
and if you play on cross-play servers
even tinier percentage can actually see
@weak bluff is this aux sensor beneficial
its optional
have it and it acts liek you have 2 point of tracking
again go join slimevr discord people there are very helpful
Actually geyser supports optifine capes. You can enable them in the config files near the bottom
has to be enabled by server owner
still SoL if not
either way
not worth sacrificing frames over cape below 10% can see
It's not a frame sacrifice if you use the other mods, which I do
If u don't then I mean fair tbh
@weak bluff how big of a battery do you use
would 350mAh be enough
that lasts like 3 hours
i use 800, 1200 and 2400
why different capacity
usage is around 100mAh per hour
I build many trackers before
my first tracker use 2400 now i use 1200 and 800
around 1000mAh is recommended
For my tracker with swappable batteries i use 18650 1200mAh battery
for my small cheesecake tracker i use flat battery 803035 800mAh
i assume aux tracker is so you can have more tracker for cheaper?
so that's the aux thing
there are 5 tracker but 3 of them have extension
making them capable of tracking 8 point
so its 2 tracker and 3 tracker with extension
yes that is the basics
can't i do 4+4 or does one of them must be alone
well can you imagine how you mount 4+4
the disadvantage of extension is it needs to be wired so you can imagine some distance or some spot is uncomfortable to wire
for example you would use tracker in lower leg and wire extension to feet
but you would not wire right arm and left arm or chest to any arm
ah i can see now
ok 4+4... 2+2 used on lower leg and upper legs... what the rest of 2+2? one more 1+1 for chest and hip
that remains 1 more 1+1
you could wire left and right arm but that requires wire across arm via neck or chest
that'd look quite stupid kek
The absolute minimum for legs which is what i planned early times was 3+2 but eh im too cheap
and people dont recommend upper legs and lower legs
so where would you put it
i think i'll do 5+3
Really wish i could order the BMIs locally
But they're 4x the price
I'll have to suck it up and wait 2 weeks from AliExpress
BMI160 from China is cheap buy more than you need for backup
I did 5+3 then i sold it and this winter ill upgrade to just 10
I'll get 9 BMIs
I can always order another one locally if 2 dies
The chances are slim
or treat yourself with BNO085
Wayy more expensive
The BMI160 even with the inflated local price is 4 bucks
Compared to 10++ of BNO085
official slimevr store sells them for cheap
IMU Module with BNO085. Made for SlimeVR trackers, but can be used with any product that fits the form-factor, made to match widely used IMU-module format sold on Aliexpress and other stores. Doesn't have SPI leads, supports only I2C! PCB thickness is 0.8mm, not usual 1.6mm. Has castellated edge on the opposite side of
so... maybe just 1?
if you are missing 1 to finish set might as well buy from slime they ship from Netherlands instead of China
Meh, no reason to get one
Especially if just 1
so its faster
I can get BNO085 locally without inflated prices
So it'll be faster
But still no reason to get that one just for bit longer reset time
its not just that
I'd assume BMI160 + magnetometer would be pretty good already
BNO085 have magnetometers and does not require calibration
I'll be adding that hmc module
its just as good
but the calibration process is painful
How painful
First you do normal calibration #999926371218374666 message
Having the BNO085 for one tracker would be quite unnoticeable
then you do Tcal calibration
temperature calibration
liek you put slime into fridge
then warm it
calibration are skippable but they will perform worse down to 5min or very well calibrated 25-30min
I think the price difference i wel worth it
Well
11 compared to 2 per module
2 compared to 11
BNO085 is the best it-just-works while BMI160 is if you take effort they are almost as good
What port can you use to make the BMI Aux modular
I saw some online seller make these modular aux trackers
So you can easily remove them
that depends on how you do it I use 5 pin JST 1.25mm
only because i use female port as well
the port is tiny you cant plug solder pins to it
if you want easy use USB C
You can use USB C? That's cool
just wire 4 pins to 4 pins in USB C and make sure other end correspond to schematic
So the regular usb pinout shouldn't matter
no
USB C is just a standard port there is no law requiring each pin to do the same in all usb c
you can make an USB C iPhone that does not work at all in other device if Apple is really evil
you can imagine 4 pin
How would reversibility works
It'd be quite annoying to blow it up or something if upside down
Though using microb would solve that i think
But microb is a shit port
if you are afraid of reversability just wire both side 1 wire for 2 pin each side
you only need 4 pins anyways
actually it does not matter
USB C USB 2.0 will only have 5 pin just wire 4 pin and peave other side unpopulated
it does not matter if its reversed
What software do people use to make these cases
this is too much hassle if you want to DIY easily go order a single PCB Slime tracker you get everything in single PCB
Autodesk fusion360
example
official slime tracker have those design open source
you can literally make a carbon copy of official slime and dont have to wait until 2024
Official slime PCB design missing only IMU https://oshwlab.com/eirenliel/slimevr-imu-module
In EasyEDA open source hardware lab, open source square pools all kinds of electrical design engineerings together to realize resource sharing easily.
that's really cool
yes just order and you get everything except battery, case and IMU
so i just get this schematic and give it to some pcb maker
but i have other alternative even better
yes
its just few clicks
there is also community designed smaller version https://github.com/Sorakage033/SlimeVR-CheeseCake
i ordered this kind
it even comes with BMI160 included so no need to solder IMU
can i still attach the magnetometer thing
uuuuuuuuuh yeah you can workaround with Choco Special Remake version
but it wont come with BMI160 included
I ordered the choco version
in few days im getting the Cheese version with BMI included
what do i use to open these files
surely not excel
despite the xlsx extension
right
here is my order walkthrough #1119491408533934092 message
this is how i order Cheese version which is BMI160 version
you need to first downlaod zip of repository then rxtract
in extracted files there is Cheese - BMI160 included ver, Choco - No IMU ver
what you want to upload to JLCPCB is the GERBER file
this PCB design uses JST 1.25mm
thats the plastic port on left over there
oh there is cheese with aux also
yes i recommend just order aux even if you dont use it for all
there is aux and non aux ver but just order aux
i'm probably gonna order some of these PCBs through some local guy
so it'll be faster
thats difficult because this requires some soldering part SMT as well
you can pay for fast shipping from JLCPCB if you want
in case JLC is cheaper because they make at pretty good price
ok depends on what you need so you want the DIY IMU version so you can install BMI160 and HMC correct
yea
then get gerber from "SlimeVR-CheeseCake-main\SlimeVR-CheeseCake-main\002-‘’Choco‘’SpecialRemake\005-Gerber_CK_085_AUX_Special_remake.zip"
in same folder is also BOM and PnP file AUX edition
the BMI and the BNO has same pinout?
Choco does not come with IMU so you can put any but it will match BNO out of box
so how would i put the BMI
ugh wait
You see 4 pin marks
dammit i cant start my photoshop
there
you do have to manually wire the bottom pin to ground GND
i am tempted to just
use cardboard
and hotglue
ok i should be able to put that HMC on the BMI
this should be correct, just matching the name lel
there is a PCB that includes easy pinout for HMC
can you show me?
actually better link
nvm
the original repo is deleted so idk
oh wait lucky me I do have it downloaded saved long ago
and i guess this https://oshwhub.com/oyan/e339d1c335434328bd4569701cfb1156#P4
一个更适用于小白DIY SlimeVR的PCB走线板! - 嘉立创EDA开源硬件平台,开源广场汇集了多种类型的电路设计工程,快速实现资源共享!
this does not natively supports bmi so you have to manually wire again
kay i hope i can do this lel
41-45 micro tesla
some dips to 38 when moving my phone quickly
i don't know if that's my phone's magnetometer or the actual space
it should range <5uT to run well

fuck it
no PCB, cardboard and spaghetti cable
i'm gonna order a soldering kit next week
¯_(ツ)_/¯
or if you need mags buy GY-87
makes it simple and you dont need manual calibration
Does it perform better than BMI160 without mag
i dont know
