#virtual-reality
1 messages · Page 19 of 1
i gotta grind for pp some point this week
The last time i played i was just over 5
Hehe
Im higher, but that comes from the maps you play
I do normal ranked stuff
And the q2.
I'm not a psychopath
I don't really grind PP
I just play whatever song i like
if i could afford index and a pc that can run more than 45fps in vr i would
A lot of the songs i play isn't ranked
Huh. You play on PC.
Or graveyards
it's easy to drive but the proprietary oculus rift software sucks dick and doesn't load half the time
i just wanna load into steamvr
Q2 needs quite a bit of render Power and cpu overhead
Is the G2 the hardest to run common headset around
Quest 2 is easier to run, lower res
Read wrong.
i thought it might be varjo aero because of the insane fov
I wouldn't call the varjo common
Bigscreen beyond is the Hardest to drive reasonable vr hmd i think.
That or the g2.
I think the beyond.
What is beyond resolution
2560*2560 x2
the only reason i don't want valve index rn is because my hands are smol and look how chomky the controllers are
With parallel projection afaik, aka - yea.
i'm 4'11" btw
The Indexes fit also very small hands.
The G2 only 2160x2160
My sister had them on f. E.
Shes 13 xd
how is pico?
Yea the pico 4 itself is great... But no native link...
Sadly.
My only complaint is the lack of beat saber on standalone
Pico 3 had a Model that allowed that, this should be common imo.
Other than that it's awesome
load an apk from the oculus store
Idk if that would work
Sideload should just - work.
Both is android but the VR runtime is different
yea but the APK being native to Oculus might be an issue
Well you wont be the only one wanting to play bs on a pico.
I play on pcvr
So far the lack of beat saber isn't an issue
But when i wanna travel its gonna suck
I was able to somehow get Oculus Link working on my phone? I stole the APK and every time I plugged my phone into my PC, my phone asked me if I wanted to enable oculus link lol
it got annoying so i removed it
My 3060 is a bigger problem than compression for now
Thaught of something like revive, which just allowes oculus Apps for steamvr, but i dont think that would work as easily on a pico considering the relatively low Power soc compared to a pc xD
I dont think so at all.
Not even a little bit.
Beatsaber f. E. Works perfectly.
So i have to lower the render res
I use HEVC 10-Bit at 92 Mbps
And also - everything else.
is that why my framerate goes to shit when recording with OBS?
Still nothing compared to the Gbit range you have in a Display link
If you use cpu encoder, yes.
If you use Hardware - maybe.
my i3-8100 and 1060 gonna die
Lmao.
1060 is fine. But good luck with the 8th gen i3 in current vrc
Frame rate still sux as with my 5800x3d
i was running both obs and vrc perfectly fine
eac has entered the chat
My 3060 being unable to make use of pico's 2160 resolution is a way bigger issue than some blurry artifact compression makes
Since i get these ugly staircase effects from needing to lower resolution
Reddit says hopping in a few Private/lower populated worlds clears it but yea.
That 3060 is able to do so though...
VD only recommends medium settings
And in heavy games like DCS
I need to even use FSR
Which makes it look like ass
Heck i was playing beatsaber on a 1060 with full res (144% cause render magic™) with 120hz.
Beat saber is crap easy to run so no shit
Sometimes when loading VRC it can't even load my home world (zixhas apartment) it tries to put me into the default vrc home and it still can't
But on heavy games the low res is a way bigger problem
So thats the thing. You just cannot say its not able to run on full res when it is just fine.
Just that in some games it wont work.
That's true even in flatscreen
Lol
Exactly...
Or would you say the 3060 isnt able to run 1440p?
You don't exactly call 3060 a 4k card
Only because like cyberpunk wont work
i run smooth until there's a frame drop
That not, but you are able to run 4k.
Minecraft would work and non Hardcore games.
Overwatch and csgo also most likely xD
Though wouldnt expect like 200fps lol
Aka - dont.
Well in MY case the 3060 absolutely can't run at full pico res
i would love to have a 3060
Since the games are heavy
It can, just not in some or most games you want to play.
Hence the emphasized "my"
my pc would probably literally catch on fire trying to run hla
(games fps itself wasnt that extremely good, but steamvr and or the game did i extremely good Job of making the experience great still)
Not in steamvr
So I won't call it playable
Steamvr runs your hmd rr, so you can still move around even when the game is frozen - aka - you move around in a frozen sphere of the game lol
Meaning, even 40fps hla was basically smooth. Except things like items and stuff - which werent 120hz but - smooth enough
is there a way i can allocate almost everything to steamvr and games
Not much more than Windows priority settings
i alr did that
But, i wouldnt exactly Touch that.
Mostly does more harm then good.
Better to just close stuff like discord and most Browsers which for some reason love to create framedrops in vr...
discord is a must
my browser is closed
Spotify for whatever reason shits on my memory usage (i close it)
In case of discord btw just to tooltray or whats it called in english, running it in bg doesnt hurt.
But having it open does.
A lot.
For no reason whatsoever...
classic electron apps
Cause its just Chrome lol
In FPS range like 40 ish, the game isn't moving slowly enough for the brain to break the illusion
In steamvr you are more like in a screen that es spherical, running your game.
So you can do whatever you want, if the game follows its great, if it doesnt - well yea.
You are talking a different thing.
Which would come from f. E. Your streaming solution to your pico.
Or running games standalone there if it doesnt something like steam does
Steamvr - does it. Even if the game runs crap your motions are still smooth.
At least your head, cause like the hands are again rendered ingame. So yea.
lag does not affect me, neither do the children when i accidentally click the seats on their hands and they physically abuse me
but the fucking swings in the mcdonalds world throws me over the edge
Vrc on 50fps is still good enough, but on 15 the Arms and everything are quite choppy.
The camera is still smooth.
Full 144hz
it's like 3AM here, so it's eeepy timee
gn y'all
I still have that off in Beatsaber cause i simply dont need it there with sub2ms frametimes but yea.
Waiting for pico to add 120hz
I still get slight peripheral blackbars on 90
The high fov makes it visible
So again your sickness thing is a different thing and or because you move around ingame a lot or something...
F. E. Echovr with low fps would kill you.
Lmao - will be your streaming solution
Steamvr renders the game a lot bigger than the Index can actually give your eyes f. E.
Dunno how it is for the pico, but id happily push it to your streaming solution.
I still can see blackbars on fast rotation
Last messages as an answer.
What's f. E.
For example
I assume you mean upping the render percent on steamvr settings?
So what do you want me to change
If i get crashed in vrc i have like 10° of the games fov i can see more by moving my head, which is a lot.
I said it will be your streaming solution.
It's just virtual desktop
Ye
The connectivity is definitely not the issue
I run ethernet
Through a gigabit switch
I dont use it, so cannot help. But id say its in there cause it obv helps lowering the pixels it has to Transfer.
Ofc it is. You are running 92mbit and displays a few to many Gbit.
Its just how the streaming solutions work.
That's... Not how it works
It can actually be that it does only Transfer what it needs.
Compression is how you fit the bandwidth
Ofc.
So that blackbar is entirely unrelated
But also f. E. Ditching the Extra fov which you simply dont need
Cause - vd may not even utilize the sphere rendering like steamvr does.
I'll be keeping my 105 deg
I tried the Q2 before and it's a big difference
Virtual desktop uses steamvr
So i know what you mean about the game and motion being rendered differently
Im talking steamvr f. E. Rendering game at 120° for your 105 Headset.
Aka when the game freezes or runs low, it can still give you more Info by turning the head.
No. It just does that
Yeahhh I'm not sure it does that
I can clearly see the square image that it renders
Vd wont do that most likely cause its a lot more Info to Transfer to the hmd - which you just not need most of the time and would make the whole picture a lot worse cause compression and even the render overhead for your pico cause again, vd on the pico wont do that like steamvr does.
Aka. It just say its just like that when you dont have a native Headset.
Yes and no.
Vd itself adds latency, lower framerate etc
Depending on how much render Power it gets
I'll need to ask someone here for fact checks
You can Show Details of your vd connection, that should give you a clue
35ms latency
HEVC - 10 Bit 92Mbps
Somehow, only got that from a q2 friend lol
Only that?
And also 35ms is a lot xd
But for vd its fine i guess
Cause its just - compressing your Video, sending it, compressing - so ye.
I know why i dont like non native links...
Older pic
Also it's 90fps
That 60 is just stutter from switching from desktop view to vr mode
And its ethernet not through wifi
But VD don't have that coded in for some reason
Framerate constantly 90 when gaming?
Constant 90
Also, spacewarp is disabled, thats the Feature.
Why would i want spacewarp
Dunno if thats in vd or like motion smoothing in steamvr
Cause it does exactly that what i explained.
Spacewarp is frame interpolation
Renders the game on a sphere, which you move around in aka game freezes you can move.
No its not.
That's... Not spacewarp...
Its like having a virtual screen of the vr game.
Spacewarp renders at half frame rate and interpolates the rest
It's used for lower performant system
Okay in oculus it was still called spacewarp and the Feature i explained.
In steamvr its called motion smoothing afaik.
I suggest you look again on what spacewarp does
Because spacewarp is just frame interpolation
I dont know if it works differently for vd.
In oculus it was exactly what i explained
In steamvr its also - but like called differently.
If its half framerate there it surely is crappy.
But also again not frame Interpolation, its moving a static frame around.
Frame Interpolation trys to predict what you want and or uses to frames and makes a third middle one.
And yea for vd its half framerate lmao
And also a lot more like frame Interpolation bruh
Basically a crappy Feature. And i thaught vd would be cool.
Okay i remembered the Feature wrong for oculus. Than it a had another Feature for that - or i was already using steamvr there.
Btw if someone wants to Cry of cringe:
https://developer.oculus.com/blog/introducing-application-spacewarp/?locale=de_DE
From a pure HMD latency point of view, we can even say AppSW apps have better latency than full FPS applications without AppSW when using PTW
(btw ptw would be the thing you have in steamvr, and only that)
ATW was the Feature i was refering to with oculus... ASW forced on was always crap... Sorry. (aka every time i was talking about ASW i was actually meaning timewarp, and thus wrong lol)
This smells like negative latency on game streaming junk.
Does anyone know how to do VR development with Unity on Linux?
you dont have to target specifically for Linux for Unity
The only difference between Windows and Linux is how you export it
so just do same guide as Windows and Mac and when buindng the game you export in different target
it will only differ more if you switch like to console and mobile but even that does not change how it is exported much
ur thinking of timewarp
Yea, last message
frame extrapolation is more accurate
That's probably because vr support on linux is excuse my language piss poor at the moment
Unity is cross platform, shouldn't prevent me from writing code on Linux to run on Windows and test stuff outside of VR.
Hehe, someone being realistic, people told me use Proton and stuff lol.
Hm i guess
idk sometimes ppl make assumptions
like that all vr development happens on windows
Isn't this reprojection?
Yes oculus just has a funny name for it
ASW =/= Reprojection, right?
Spacewarp is similar but tries to also compensate for translational movement between frames
yes oculus timewarp is equivalent to steamvr reprojection which is similar to oculus spacewarp which is equivalent to steamvr motion smoothing
does anyone know how to fix beat saber not picking up my remotes
Considering an upgrade to help my vr, I currently have a 2080 super and an amd 7700x would playing dcs/xp12 be better with a 4070ti or should I go all out for the 4090
i just got the oculus quest 2 the other day recommended game
Beat saber…. Vr chat but be warned it’s not for children ha
any other games?
Superhot ofc pretty short //pistol whip half life alyx was starting to get good before I stopped
Half life for sure
do you have a pc?
def a 4080 or 4090, or a 6950xt as it's faster than the 4070ti in vr
id avoid the 4070ti altogether though, $800 for 3070 bandwidth and 3060 vram amount
is meh
I got an index, i thought about getting a 7900 xtx
that's good too but make sure you use the preview drivers
as old ones are awful for vr
people were getting motion sick from it
so 4080 or 7900 xtx for vr
xtx is better
new to the amd gpu what brand, im guessing namebrand is fine
i have a htc vive and the lighthouses will disconect from my computer and make my screen go black how would i fix it
I have an i3-8100 and a 1060 OC 3GB paired with 16GB DDR4@2400MHz, how do I record VRChat with my stream camera and OBS without my framerate going to shit?
i have a htc vive and the lighthouses will disconect from my computer and make my screen go black how would i fix it
Hardware acceleration?
Wdym namebrand
I mean like asus and asrock
Where
Here are my solutions
Free:
Change OBS encoder settings to NVENC and hope it does not make you vomit more.
Paid:
Cheap - Buy acapture card. Even cheap Chinese one (watch youtube reviews) are good with this and this basically take mirrored your display into USB then OBS take that as input.
More pricey - Get another PC dedicated for streaming. Use yoir main pc for vr gaming and second PC for streaming and recording. Again this involve capture card again but the capture card output goes to the Second PC and the second PC will dedicate full resource into streaming. Preferably get with good encoder.
One of them https://youtu.be/daS5RHVAl2U
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Today's capture card review is pretty fascinating. This capture card is the cheapest capture card you can buy, and is actually a worthwhile Elgato Cam Link alternative. I'm really not sure where this came from, but I'm sure glad it did. Let's review the "Can't Link" (Thanks, Arsenio Dev!...
Free option is just make use of yourGPU encoder (hardware acceleration) and paid is using external device.
Under settings, stream you should see encoder option
yes i got R9 5950x and a rtx 3070
does obs not use nvenc by default if available
feels like it should
idk im not big on streaming
pretty much only ever do it for my friends on discord
its less buggier and less foolproof to default to software
also there is more than just NVENC
OBS default is X264 iirc
there is also NVC, HEVC, x264, QuickSync, AV1 how can OBS know which one is better while software encode is guaranteed to work in any PC since it use CPU
its better to have knowledge and edit yourself
or be that streamer who relies on others or capture card
Don't mix the terms here. NVENC, QuickSync and x264 are encoders while HEVC, AVC and AV1 are codecs
NVENC is the hardware encoder on Nvidia GPUs
QuickSync is the Intel equivilant
x264 is a software encoder for h264 or AVC
Both NVENC and QuickSync will always do h264 encoding, but with the right hardware, and you configure the encoder to do so, they can also output HEVC (or h265) and AV1
h264 is AVC and h265 is HEVC
jeez
Default in OBS is afaik x264 btw
Yes. Codecs. My mistake. Different encoder and different GPUs can have multiple codecs.
My GPU have codec for H.264 and H.265
yes
Most likely me.
And yea whats that map
it was def you
a funny one
should play it :)
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH...
holy fuck
I didnt play bs for like a month now
And i will never play anything else than - good.
it is good
™
Play full flavor and Internet yamero both great.
Both arent
I dont play much tech besides maybe bring it on which is very doable and could still be acc
Though it made everyone in a mp lobby leave once 
sushi i told ya these maps are good
damn it
13% lol
there's one thing everyone has in common on that map
they all used NF
better map - vibro
Vibro = non rhythmgamers
vibro is rhythm
it's not supposed to
Na?
no arrows
we all learn differently, i use na
Its actually science.
there is no way in hell there will be a pass on this tho
You need the arrows to learn - eh the arrows.
Its like practiceing Stick driving in an automatic car
here's how i practice
NA to get used to the map
SS to get comfortable with arrows
NF to play
I'm gonna eep now, it's 10:43 AM
stall, stall
also testing pico's 16:9 recording
now problem being the FFR being visible
can't really do anything about that
even at 85% scaling FSR and FFR Performance Balanced i still get 80FPS ish in that mountain
recording quality... is lower than what i see directly with my eyes
probably much better quality with capture card
Is it possible to track the Oculus quest 2 controller in unreal engine when the headset is not currently being worn and outside vr mode?
I need a quick DIY-ish solution to match up the motion of real camera with virtual camera in UE and I don't want to spend a hellish amount on vive trackers and base stations
I need to fix these issues, this nearly nocked me over before I recorded it. (It was worse)
cyberpsychosis
This looks reminiscent of the issues I was having when I first installed my base stations and forgot to take the mirror off my wall, so every time I passed my hand or head in front of the mirror it would reflect weird and confuse the base stations
I think I'm having oclusion issues.
anyone have a half good idea of when the index 2 might come out?
Not anytime soon and unlikely to be called Index
Valve likely have not even considered display for the next headset yet
You are fine with Index for now and Index sales only recently start to drop
pavlov vr is fun
As long as u have a good amount of time in ur warranty lmao
Well... Then buy another Index or Beyond
There are actually people like that and they complain Index value holds too long
There is literally no big upgrade from that
And this product never discounted altho I hope the recent sale slowdown means Valve will maybe discount?
Yeah it wouldn't be a big deal if it wasn't literally 1k usd
Iirc Valve has great support.
They do, but their support only goes for so long (1 year)
Their support is possible probably because of high profit margin of headset
2 years in Europe, because law 👀
Lol lucky
huh yea
i rechecked my adapter spec
turns out it's 100mbps
practically 90
it starts to die at 95 ish
i'll need a gigabit adapter for my pico

Didn't even knew Fast Ethernet chips are still made. I know of Fast Ethernet Switches being still made, but adapters?
I literall payed like 15 bucks for my Ugreen USB 3 Gigabit Ethernet adapter I'm using for my Switch...
i'll need to see if H264 400Mbps would be better than 150Mbps HEVC
though probably not as good as HEVC 10-bit
but HEVC 10-bit is heavy as fuck on nvenc
VD wouldn't go beyond like 250mbps on my Wifi with H264+, and it still looked significantly worse then 150mbps HEVC, plus it had higher latency somehow too
i would be using ethernet so i hope it wouldn't be an issue
(60ms on H264+ vs 50ms on HEVC)
i get like 35 on eth with HEVC
Most of this was encoding tho 
though on HEVC 10-bit it all goes to shit
AMD?
AMD h264 is known to be worse than AMD h265 so that might be why
Yup same here (Quest Pro). Dunno why they even added that. The Quest screens are 8bpc, so the 10bpc signal needs to be downcoded, and instead of just chopping off the least significant bits, it actually does colormapping on the Quest, which can't handle it lol
on my 3060 oddly enough there's no difference
between H264 and HEVC
so i just use HEVC
i would expect h264 to have lower latency
sub 30ms would be nice to have
Nope, Nvidia. I run a Varjo headset as my main HMD, and Varjo drivers don't work on AMD...
RTX 3090
It has, but weirdly, only for the 150mbps. Once I crank up the bitrate, it goes total nuts...
all GeForce card of the same generation will have the same nvenc encoder
which is dumb
i'd expect a 4090 to have better encoder than a 4060
They sometimes do
easy way to see this is count the number of pins. This is what 10/100 (100Mbps) ethernet female looks like
the thing has full 8 pins
it's not really fakes
no reason to use different connector
it streamlines manufacturing
The 1080Ti afaik had double the encoders compared to the 1060 for example. It didn't mean any better quality, but it meant you could run 3 applications on NVenc simultaniously on Windows if Shadow Play was enabled, compared to just one on the 1060...
6600 XT to 1080Ti for Quest 2 downgrade or upgrade?
though my biggest bottleneck on latency is on my pico 4's decoding side
Yeah, not always a guarantee. The material costs saved are so little, they get outweighed by running a secondary manufacturing band for the lower pincount connector...
despite the pico's XR2 having higher clocks it appears it has the same decoder speed as the Q2
Little bit of an upgrade but i probably wouldn't go for it considering pascal is so old
it sucks ass on that side
how does QPro decoder perform @haughty thistle
which has XR2+ right?
i just want it for the vram
Same. The XR2+ in the QP is basically just an XR2 with the memory moved off the SOC for better cooling, meaning much higher clockspeeds. But the video decoding on these chips is handled by fixed function hardware, which'll always perform the same...
so the only hope is Quest 3
Qualcomm have not even announce it yet
The only hope if for manufacturers to support DP-Alt Mode. Image compression is only a solution for wireless, not for wired.
How so
What's stopping you from owning both?
Pico Neo 3 has DP link but yeaaa it's outdated at this point
you want standalone get a laptop

money
nah i use the pico 4 to watch movies in a virtual theatre and a laptop is just not the same
the giant "screen" is nice to have
the giant screen and the fact that no one can see what i'm seeing
which has a
bonus purpose
The PN3 is like a cheap knock-off from the Quest 2. No reason to get one, especially as you'd kinda get the worst of both worlds. All the downsides that come with Quest 2-like hardware, plus worse comfort and build quality. Literally the only plus it has is it's DP-Alt mode support, but at that point you might as well just get a G2...
Acktschually: Blu-Rays also have compressed image on them.
Not nearly as compressed as streaming tho. Best that Netflix will give ya for 1080p is 12mbps, compared to a regular 1080p Blu-Ray with it's (usually) around 30-40mbps. The Quality difference is noticable. Quite so I mayy add...
deckard?
but hoping on deckard is like hoping valve can count to 3
nobody knows yet
ok but well it is great that quality is noticable
Here is my (Horrible) standalone idea: Get a HP Reverb (550g) and attach Hades Canyon NUC (1.5Kg) as counterweight and some in front as another counterweight (Gotta keep both side 1.5Kg)
Even on a non-4k Screen (3440x1440) you can still notice a quality uplift between an upscaled UHD Blu-Ray release and it's 1080p counterpart. So I ended up just buying the UHD release regardless of if it's upscaled or not lol
UHD Blu-Rays usually have a bitrate of around 50-70mbps HEVC and are 10bpc HDR. Tells you a lot about efficiency of newer encoders...
when AV1 goes as mainstream as HEVC it would be nice
well... knowing how many streaming service skip HEVC but not AV1 tells how good it is
Part of it is that HEVC is propriatary and requires licensing, AV1 does not
still need a way to improve DCS performance
FFR and FSR 80% still barely above 60
i feel like some setting is bottlenecking it
like in project wingman, somehow cloud resolution half my FPS
dropping from 640 to 512 instantly fixed it
which is just a one notch down
There's a standalone vr headset project that is under development from WalkerDev
They are making Pancake lens and will open source the lens too
Thats a standalone that can do PCVR
¯_(ツ)_/¯
Maybe have it in watch list
Recent weeks there has been a lot of progress
I don't have much hope for it
If even pico 4 that is backed by a giant company struggle in software availability
And it will probably be expensive
For what you get
-no big company to subsidize price
-no power of mass scale
But of course we'll see
These are simply assumptions
Me too but what i do care is the open source pancake lens
Market has plenty established fresnel lens but very few pancake lens
Even if this fails i want to scrape the leftover for DIY or other smallcompany pick it up
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How do you have >1K notifications?
HE'S MAKING IT IN TINKERCAD?? of all softwares
if it just runs steamvr there will be plenty software availability
It's not really that simple, theres lots more that goes into it, you can't just plug a processer into a couple led panels and lenses and it works, it needs a lot of software
and needs to be fast
Yeah well but that's just one driver that's like the bare minimum for getting the thing working
the issue with most standalone platforms except the quest is nobody bothers making games for them
Pico's library is getting pretty good
Only lacking some games like beat saber and vrc
Beat saber is well... Owned by oculus so
More correctly meta
SteamVR takes care of a decent chunk of software, not that it's easy even with that.
bad idea to make it standalone, should focus its cost and resources on everything else instead
since it uses lcd, make it a more budget bigscreen beyond instead of trying to compete with the quest 3 which will likely be cheaper and better anyways
and have better software for it
it'll probably be a flop but hope it goes well for him
just don't see the target audience going for his headset over the others
If you are not a big company its go big or go home because you cannot profit from mass production
I dont believe enough for it to succeed but regardless i will be interested in its leftovers
Is the rift s better then the quest 2
nah
For pcvr only id actually choose the rift s over the q2.
For everything else - q2 obv...
Ok
The most asked question of all time lmao
i literally cannot record videos in vr and it's making me fucking insane
the video stream in vr jumps around, makes the bitrate shit, and i can't interact with vr very nicely
im broke, and can't afford anything
it used to work fine with beat saber and it's not working anymore, im not sure what happened but i don't like it, and i give up
I'm on PC, with Oculus Link. Recording doesn't work like that
and no i will not switch to standalone
I mean you can still record
At least that's how on my pico
I just record my pcvr gameplay on it
But i assume there's similar stuff on quest
Ok try use your integrated graphic for recording then
Change OBS settings to QuickSync
i did the exact opposite xd
QSV
Wait nvm I found it. Will try and tell you
Ok i though it was odd since you have i3-8100 with integrated graphics
QSV is QuickSync i believe
yea it was under advanced
I like CPUs with integrated graphics as a backup
Damn it, lemme restart my PC
I refuse to use -vrmode oculus
That makes it sooo much worse
My CPU is pegged at almost 100% while only running the game
I don't think it's worth it if my CPU is always pegged
Is there a way I can skip the Oculus Dash and go right to SteamVR?
VD?
i don't know anything about Quest's way of doing it
Not sure this is how the recording is supposed to be
I could record 4K beat saber just fine with the same exact hardware. Should I reinstall Windows?
OculusKiller
It even saves you RAM usage
Altho this has not been updated in a year and i suggested this to one of my friend and it did not work
Buy new CPU (lol) used 9th gen should be pretty cheap and they are unwanted due to lack of HT
See Core i5-9400F or maybe even Core i9-9900
im tryna kill oculus and it keeps opening ;-;
9400F are $75 where i live
oh my god lol
it... works
Are u sure he was killing the service and not OVRServer_x64
Idk
I can safely go to 500% render resolution, but only in beat saber with no OBS
VRChat is just a mess
Is there actually any benefit to going above 100%
Considering my 100% is already 2160x2160
My GPU would get pretty pegged lel
tysmmm, i can now run vrchat at 200% render res and not lag
10/10 tool, W creator
still doesn't fix obs but eh
Depends on Headset. F. E. For the Index and i think any parrallel Projected hmd you need to go higher, default for the Index f. E. Is 144%.
Going higher is basically very advanced anti aliasing in terms of how the pic Looks. Downsampled almost always Looks better than native. At the cost of obv rendering higher res...
I stopped noticing resolution improvements on the Quest 2 around 230-240%
It's called super sampling. It renders the image at a higher the native resolution and the downscales it for AA.
This is not to be confused with the rendering overhead for lens correction which is already factored into the 100% render resolution
Super Sampling in my personal experience doesn't do much of an effect on the Quest or Pico tho. There is a noticable difference but it's so much less then on a DP headset, prolly because the compression makes the image quite soft as-is and thus Super Sampling doesn't really do much...
It does make it nice
Just... don't go too high on a shit system like mine on VRChat
I tried 500% on Beat Saber, thought it was fine because it was
I opened VRChat the next day, forgot and it was completely unusable xd
VRChat suffers from slow memory I believe since it benefitted from large fast cache it probably has a lot of memory calls
It does? Didnt found that yet - but im also using 3600mt/s Cl16...
both memory speed and latency
like you need L3 cache to make difference better RAM not much
if there is a way to test CPU with HBM memory it might confirm my theory
L3 cache is low latency while HBM is very fast speed and we know low L3 cache suffers VRChat
I mean, HBM on the CPU would kind of be a L4.
AMD is probably going to have some of that on server CPUs soon.
So you are talking Cache, not ram.
Which would Match with my experience
I mean good memory and L3 is one type of memory
L3 is faster than RAM and better in latency but i could not confirm if VRChat runs good because of faster memory or better latency
The PC will use RAM if it runs out of L3 cache which is a difference of like getting milk from fridge compared to driving to store and get milk
I. Know.
I was just confused because noone calles Cache as memory, but ram. So i thaught of ram alone, where the speed difference doesnt matter like at all for vrc - acording to my experience.
Avis and stuff are also in vram, and outsourced to ram if thats full cause vrc is horrible in ram cleanup (both vram and normal...)
Large part is probably Unity to blame
Eac Update changed everything. Dunno why. Eac itself isnt much of an issue normally.
And for the extreme ram ussage its also not unity. Its the way they made vrc.
It keeps avis you seen in ram for like 3 World hops. And when people change avis a lot.
Aka very Bad.
no i mean how CPU intense it is and high memory calls
ram use then idk
it used to be that Intel is the best CPU maybe because of Intel Ring Bus and fast single thread but ever since AMD 3D V-Cache came out I realise its more complex than that
Ye.
5800x3d still only 75fps Max in vrc.
CPU bound.
Before the eac Update i could easily do 100 with my 5600x...
DDR is essentially L4 and the SSD L5. :V
Thoughts on buying a Valve Index used for 400 USD in the current year?
Full kit???
I bought it already so it wouldnt get bought up
But I'm curious if people think it'd be better to wait for the next-gen headsets to release
Not for that price
Fair I guess. lol
But if a new valve index 2 or something released in 6 months or so then I'd rather wait probably
Depends on how much you can spend, its likely going to be above 1k usd. Chances are that the index 2 won't release within the next year or so but you never know
Yeah nobody knows for sure obviously
Wouldnt want a situation similar to buying an RTX 2080 right before the 3080 came out (minus stock shortages) but with a VR headset
But it sounds like there probably wont be a "more for less money" kind of new headset
Yeah, but 400 bucks for an index regardless of whether or not the index 2 comes out is still a good deal. The issue I can see is that the index tends to break easily and it seems like u bought it used which means you wouldn't have the warranty. That could become an issue
I got my Index for $600 in 2020 and other than the fact that I can't play it right now because both my controllers are broken and Valve won't RMA them and I don't have the money to replace them, I'm really happy with it.
Yeah, I'll try to test it as best I can before the return window. All I can do I guess
My suggestion for anyone buying a used index, get ahold of the Steam ID of the account that originally purchased it, cause otherwise Valve will refuse to have anything to do with your headset if something breaks. I've been trying to get ahold of the guy who sold me mine so I can get his Steam ID to give to Valve so they'll hopefully help me out but I haven't had any luck.
And there's no way I'm spending $300 on a pair of brand new controllers for such an old headset. So my only options are find a way to fix them myself or wait for whatever's next to come out
Thanks for the tip then actually. I'll try to get that from the seller
If ya just wanna do vr while you wait, quest 2s and rift cv1s are cheap nowadays.
I could in theory use my old Quest 1 in the meantime. I gave it to a family member when I bought my Index and then she replaced it with a Quest 2 earlier this year, so if I find myself on the other side of the state anytime soon I'd be able to swing by and pick that up to use.
I'm pretty sure I still have my prescription lense inserts for it as well
Reminds me I need to get some prescription lenses. Anyone have reputable recommendations?
I'm pretty sure my Quest 1 lenses were from WidmoVR and my Index ones were from VROptician? Both were pretty good imo, no complaints. But there are some differences between the two you might wanna look into iirc
alright, will look into it. Thanks!
eBay?
Is virtual desktop for the quest broken right now? My PC is struggling to maintain 90fps. It definitely shouldn’t be struggling. It was in beatsabre as well so not an insanely heavy game.
it's worth it tbh, compatible with bigscreen beyond and other steam vr headsets, not to mention future ones
I was kinda hoping that better controllers would come out in the future to replace them rather than the index knuckles being the one-and-only top of the line controllers for the rest of time. The existing issues with the index controllers are pretty hard to ignore, so getting updated ones with sticks that don't break or drift, and touch sensors that you can calibrate and don't start to peel over time would be great
i mean on paper those controllers are the best ones currently, only ways it could be better is it being self tracked and better lifespan
Overall yeah, they are the best. But they can be made to be better. This is everything I'm hoping to see in the next interation of the index controllers: the sticks suck, so they'd be better off with OTB hall effect sticks. The touch sensors are only one layout, so people with abnormal hand sizes and shapes can't use gestures due to their fingers not falling in the places the controllers expect, so it would be better to be able to calibrate the sensors to the users' fingers. Plus, the plastic coating on both the top and side touch sensors starts to peel up with prolonged contact, so they could use a revised composition that isn't as prone to that. The batteries should be user serviceable, so that as time goes on and the cells wear down, you can open them up and replace them without having to buy new controllers or try to get them RMA'd only to have the request denied because batteries degrading over time isn't covered under warranty. That's pretty much all the major stuff, some other minor nitpicks I have are that the stickers on the controllers that have the serial number and other product info wear off way too easily, and that there's definitely enough space above the trigger for a classic bumper button to be placed for more control scheme options (there are loads of games where you have to press the trigger to pick up objects, which can result in accidentally using or activating items since triggers are also often used in activation. Using a bumper for picking up these items, and a trigger for activating them would be more intuitive) maybe they'd have to adjust the ergo a bit to add a bumper, but that could be done
Meta unveiled two new VR headset prototypes that showcase more progress in the fight to solve some persistent technical challenges facing VR today. Presenting at SIGGRAPH 2023, Meta is demonstrating a headset with retinal resolution combined with varifocal optics, and another headset with advanced light field passthrough capabilities. Butterscot...
20/20 vision demo at 50° FOV
To quote my actual optician about the Widmo inserts:
These are the cheapest lenses I've ever seen.
Reason I had to bring my Widmo inserts to him was because the adapters were faulty and the lenses had to be transferred to new adapters that Widmo had sent me.
Never had any issues with VRoptician and their inserts overall seem to be of much higher quality. Plus for the same price you get a nice storage case from VRO 😄
56PPD still ain't human eye resolution (that's still somewhere between 60 and 100), but I guess it's close enough for marketing purposes ¯_(ツ)_/¯
you can also get just the frame and go to your local optician to make your lense
good way to get one quickly since you skip shipment
Nope. "Mercari".
Sounds good. Will probably go with them
is there any place to buy the steam index cheaper in Europe other than steam itself? I assume I need the full 1080€ package with the base stations
Buy... Used?
used cheapest are around 750. Don't think it's worth the mark down for out of warranty older versions
Its bit pricey so just keep an eye for 600 deals
On adverts.ie i can find 2 listing at €650
Check fb marketplace too
thanks, forgot fb had such a thing. I'll keep it in mind
That feeling when you get 22nd globally on Beat Saber song.
or they can just use external batteries tbh
honestly anything beyond 40ppd really doesn't matter, unless you're already at around 140fov or higher at that ppd then it actually makes sense to go higher
Untill you realize only a few hundered ever played it xd
Just looked mine up xD
I have a few top 10 plays - but like noone played These - or like mostly casuals...
But the best ranked Song i played, is blaster - 60th though lol
But then 22th is quite impressive i think...
Unless its like a lower diff - like on expert i was also quite high mostly
And thats when i started beatsaber lol
Yeah expert.
Ye
I got 3rd on a Song. But Looks like im 3rd out of 3 lmao...
And also horrible acc, not great mapping, non ranked, and like first try cause i didnt like the map - allthough the Song is very cool.
Man Unity has a super awful CDN, I just want to make more interactive VR card game stuff without having to make an entire game in a VM. :V
Unity has Linux build support, wut? The reason I'm so confused is because afaik the editor is Windows only 
It can build for Linux
The editor does not necessarily need to be linux compatible to export to Linux build
Its only for when you export finished product
Also there are specific unity editors that works on Linux since 2019 and launched in 2021
I'm using Linux, it doesn't let you do VR in Linux even though Linux has VR software.
Typical Unity Moment
They probably only have a Windows SteamVR and OpenXR library internally. 'Cause y'know, you kinda need to have these at compile time for support and when the Linux support was never written to support these then yeah...
What's the NPS?
Nps is a horrible indicator.
Its a techy acc map as far as i can remember.
you should try 265d0
a fun vibro jump map
Map : https://beatsaver.com/maps/265d0
Mapper : Luna
Level 16 CS / Level 18 BSCC
BPM : 600
You should try playing anything good :p
This map, it gives me emotions. None of them are particularly positive.
Then again, my taste in maps sucks bc all of the ones I like are from 2020, when I first started playing.
oh cmon it's actually a good map
if u can get on tmr (my time, est) we should hop in a beat together lobby and you show me what's a good map
Vibro also has nothing to do with rhythmgameing
Part of the reason why you either like it - if you succ at Rhythm, or hate it, if you like rhythmgames.
i do play normal maps
for example
https://beatsaver.com/maps/15939
Welcome to Bottom Gear mates
heh hu he he he
Today on bottom gear,
I drive a silent electric car
Hammond uses fokin a toilet
And Jame commits arson
heEEEEh
*show budget does not exceed 23¥
Good evening ladies and gents
Todayz sponsors are MSI, Colgate, B450, check them out
Promo code: Revving my wife tonoigt
hu HEEaah ha fuhk
Today we will be re...
I'm confused as to why people hate on freedom dive (new version), sure it's pretty much the same pattern but it's so damn fun lol
which one there's so many
The one with interdimensional Rift as it's hardest difficulty
on a serious note, i place good
bsr?
NARWHAL FREEDOMDIVE LETS GOOOOOOOOOO
been working on this for awhile and im so happy with it
Also part of the osu memories megacollab found here:
https://beatsaver.com/playlists/575
Thank you
-Cobayo for the RT mod
-Denyah for the feedback video <3
send feedback to That_Narwhal#0420 if you have any
I love both the middle difficulty and the hardest
My favorite map tho has to be compute it with some devilish alcoholic steampuck engines
Josh's whiskey difficulty
From the Album: Tera IO
After what has been almost a years worth of work, trying to get it mapped and into queue,
it has finally come time for this to be ranked! Been a long time coming, and since my mapping
has generally improved since then I have patched up the map to be closer to modern standards
for myself. It may need more fixes so if you s...
I don't see anything wrong with this other than the fact it's a bunch of streams
Here's a weird one: is there any way I can plug my wireless Vive into the wall so I could do development with it without blowing through the battery?
As long as it's a Qualcomm QC3 powerbrick with at least 1.5A in 12V mode then it should work. Some bricks may not cope well with being run at full blast for extended periods (as QC3 throttles charging quite early in the cycle), but it's worth a shot. I have like a generic looking QC3 charger (literally just says Qualcomm QC3 on the front with the specs listed on the back) that works just fine for the Vive WA
Is the Rx 5800 xt good for vr
Like and cards in general are they good for vr cuz idk I may buy a 5800xt
That's not wall power though.
If it's a charger you plug in the wall? You can just use a USB extension cable from the charger and plug that into the Vive provided cable. Like I said, as long as the charger supports Qualcomm QC3 at 12V/1.5A you can use it. In fact, any Qualcomm QC3 12/1.5A power source can be used for the Vive Wireless adapter. It doesn't care if it's from a battery, wallcharger or whatever...
I'm going to guess Pixel stuff uses USB PD?
That card does not exist
Here's a stupid idea: can you use a second GPU as an output for OBS?
Often USB PD stuff is backwards compatible to Qualcomm QC3. Tho not always. If you have an AVHzY you can check the capabilities of your charger to confirm
I can also just try it. :V
Or that 😄
That's a big no.
It's not stupid but not good either
If your goal is to reduce main gpu usage then it is better to upgrade than doing messy multi gpu
If you just want separate hardware to stream it is better to use capture card and separate computer
I just happen to have a card I could use for it.
60 FPS and a lower resolution would be much easier to render.
Sure but idk how to deal with multiple drivers mess
I mean, I have a 4090 and a 960 in one system and they work fine, this would be a 3060 and a 960.
The games would just need support.
Head crabs are OP.
is that DA and FS?
DA and FS?
Disappearing Arrows and Faster Song
Yes.
I'm 13th in the world.
send ur profile
How do you do that?
send the link when you go to scoresaber or beatleader
That doesn't have me, looks unofficial.
I have Beat Saber.
Mods break stuff for me.
show me a screenshot of your rank
so it's an OST song
It's a Queen song.
I don't own that music pack or I'd try sniping it
Anyone having issues with blade and sorcery running at only 60 fps when you know it will run better?
It's like capped at 69
60
I turned of aws
And made sure my refresh rate on oculus was set to 120 hz
oculus store or steam
Steam
if it's steam, then +fps_max 0 for cap and -refresh 120 for set framerate
It's been driving me mad
Where would I even put that?
please don't use steamvr home
Should I use something else?
launch options
Ohhh
no, steamvr is fine just don't open the home
I see now
It auto opens tho
unless you can run it perfectly fine
you can turn that off
I have a 4070
lucky mf
Should I even bother
Ik ik
Thanks tho dude
God you saved me a lot of pain and suffering
lmk if it works
Alright
So let me get this down
So idrc what my max fps is
Just that it can run 120fps
+fps_max 0 -refresh 120
it should work
So should I put just -refresh 120
yw
I'm gonna try rn and I'll lyk
the 0 in +fps_max means unlimited
That's what I guessed
Still 60 fps...
Yeah
Alright
+fps_max 0 -refresh 120 -freq 120
yw!
Still 60 fps 😭
Bas also did this with my old 3060
And rx 590
But those where capped at 72 instead of 60
https://steamcommunity.com/app/629730/discussions/2/3767858179331790007/
People are also having issues
3, if youre trying to run the game at more than 90hz, dont, the game isnt build for it
I did and literally nothing happened :/
I also saw that but it's a bit old
There's been updates since
And I'd rather run at 90 hz if I could
Then 60
60 hz in vr is painful
At this point idk what to do
Also if I use the steam lantcy thing
I can see
That I'm getting more than 120 fps
Maybe use Oculus VR mode, if Steam isn't letting ya
Keep the same launch options tho
Honestly oculus vr ran worse than steam in general like idk how to explain...
But if it would have worked I would have used it
Oculus VR mode kinda shits on everything, not sure why
The only other game that has this issue is rec room
Stuff like boneworks and bonelab don't have this issue
The launch options will still work, if the game supports it
I mean yeah I'll try copy and pasting the same ones into rec room as well
Rec Room should be easy to run
unless some kid fucks around with the maker pen and spawns in hundreds of small things and reaches the ink limit
Oculus worked better for my friend lol, his fps went from 40 to 70
Rtx 3060
Ik a 4070 should be able to handle rec room
But 40 fps on it is crazy
The problem is having both runtimes active at the same time. If you bypass Oculus and go straight to SteamVR with for example VD then you legit get much better performance then running Quest Link/Air Link
I get the nice warning from Oculus that says their runtime isn't the default, so I'm happy
I set mine as default a while ago...
There's actually a tool for byassing SteamVR for runtimes that have a native OpenXR implementation but support SteamVR for games native to that. It's called OpenComposite and is a drop-in replacement for the SteamVR interface dll in games which then makes the game run OpenXR instead. Doesn't make sense for when your headset is SteamVR native, but it can improve performance by quite a bit on say WMR, Varjo or even Oculus...
Steamvr 100x better than anything with oculus in my opinion
Same. I only use OpenComposite for games that are seated, as in Varjo OpenXR i loose the chaperone bounds (it's a steamVR thing and Varjo doesn't read the bounds to render them themselves unfortunatly)
OVRAS might help
From what I understand it just kills the Oculus background processes not strictly needed for Link and such when running SteamVR, right?
It kills pretty much anything Oculus. It just gets rid of Dash and autolaunches SteamVR
I use that already, but it's a steamVR thing. What I was talking about is bypassing SteamVR entirely by running a game using the Varjo native OpenXR implementation using OpenComposite...
I forget who told me abt it but
Some processes will still be running 'cause Link is just another process running in the background and is needed for Link...
It keeps it functional
Also, it's not a pain in the ass for me to get into VR! With Oculus Dash, it wouldn't load, or it would load and it would crash, kicked me out, and i had to restart everything, and it was a whole mess
This tool is basically the Oculus equivilant of the setting in WMR to auto-launch SteamVR on startup. But hey, if it works, then that's great 👍
Not sure if it would help my other Quest 2...
ok i'm trying this out do i get oculus killer and the other OpenCompostie
That Quest 2 is shit, not sure if it's software or hardware, but it just kills itself with Link and sends me back to the Quest 2 home
Pretty sure you can only do one or the other. OpenComposite would bypass SteamVR and run the game using the Oculus OpenXR implementation and the other bypasses Oculus to make the headset like it's SteamVR native
My first Quest 2 doesn't like Link unless it's Air Link
the second one I have, doesn't like the standalone home environment and jumps around
...
Try Oculus killer first, and if that doesn't help turn it off and try OpenComposite 🙂
ok i'll try that thank you
I fooled the SteamVR Performance Test, aaand I can run VR on my iGPU at a stable 30fps
I won't explain how, other than I messed with things I don't remember
The SteamVR performance test is from a time when the OG Vive was still the most high end HMD and a GTX 980Ti was about as good as you could have for VR. It's very outdated and not even worth for a quick "hey can I run VR" test...
I bought a Quest 2 before I wound up getting arthritis. and now the left controller (taken from Google images) side trigger grip seems too recessed, my middle finger won’t quite hit it the right way. Was wondering if anybody knew of a solution, perhaps to extend the button out a bit so that my finger can reliably hit the trigger without it being as painful.
May seem weird but what I've done a year or two ago was taped a smol block of foam to my finger. I was weird back then
That’s kinda what went through my head as well, weirdly enough. Any in particular from Amazon you can think of?
Not really, I just have foam around my house from packages and such
What about the thin foam sheets you can get at the dollar store, and just tape them together?
Fair enough. And just kinda hold it there without a need to glue it or anything or is adhesive advisable
I used tape
You can also make a little thing out of a ziptie, just don't hurt yourself
Makes sense.
I would not adhere or use glue on my fingers. Too dangerous to adhere, and too messy to glue
Normal clear tape did the job for me
https://a.co/d/0JY5n08 saw these. Maybe these could work?
Soften the noise of every day cabinet closures with softtouch soft foam bumpers. Stop décor or other items from scratching or damaging the hard surfaces in your home. Easy to apply and available in a few colors to suit a variety of décor. Protect the things you love with Softtouch surface protect...
Granted i pick a small enough one that is.
I assume the 0.55in is the height
Should work
Hell, you could even attach the thing to your controller instead of your finger each time
That’s kinda what I was thinking, tbh.
My finger doesn’t bend back all the way to hit the trigger reliably anymore, finger just needs a bit of help reaching.
That should work then, but I'm afraid the foam would squish too much
Can always give it a try
lol it's 3:41 AM, I can come up with weirddd things
True. I’ll have to try it and see what happens.
Maybe I can double stack it who knows
Well, looks like that’s taking a back burner, one of the sides of the strap seems to have broken off for some reason. I wasn’t even particularly rough with it either.
The tightening thing?
Nahhh, lol.
I meant this thing
I can still USE it, it’s just going to worry me half to death.
Damn, the SAME THING happened to mine
What’d you wind up replacing it with?
ouch i also have same issue
Cause now I guess I’m using my $50 to strap hunt.
Nothing yet
Are there any recommended ones that aren’t outrageously expensive?
or if you really insist buying replacement aliexpress sell exact same strap but uhh...... why would you
3rd party Quest 2 strap are not too expensive especially if you buy via aliexpress
Like I knew the elite straps had issues but now the default straps?
default ones do have indeed but no one misses those
Apparently.


