#virtual-reality
1 messages · Page 17 of 1
as long you have camera with good customization
and ydm
camera tracked FBT with printed paper on your legs
it uses cameras also but instead of tracking the body it just tracks those qr thingy
and it improves tracking quality
compared to body recognition
any program uses that
steamvr? lol
the biggest issue with apriltag is to maximize tracking quality you need camera that can customize like aperture and shutter speed to see it best
only steam has the full body support
what else are you going to use VR on if not steamvr
thats s21 ultra it has shutter speed
and aperture
problem with april tags would be usage in smaller rooms
here is another roadblock: It needs to be passed to PC
basically any external visual based tracking
yes most phones can edit that
however the roadblock is how to pass that customized settinsg to PC
yeah ok.
PC needs a webcam that can edit those settings
you can probably use screen mirroring
most apps that stream your phone camera to pc as a webcam does not allow those custom settings
well my pc turns on when i walk infront of it
logitech C270 is pretty cheapo
idk id just stick with prediction with the phone tracking]
REMEMBER: the apps uses ip adresses
that has nothing to do with it
the ar apps
Basically doing this needs webcam and one of free ways is convert phone into webcam
It can be any webcam
my citys library is nice enough to do free prints
but today they are closed
ok so should i buy slimes
It's just Bluetooth. The Joy cons show up as normal Bluetooth controllers. I've actually used one as such previously. Quite nifty if you just need something small to quickly press a button or smth
They are fine if you dont mind occasionally resetting them
You do get advantage of no occulusion
And maybe better battery life
hopefully we'll see AV1 on VR in the next few years
right now would be nice also but not many has AV1 capable card so yea
Also, AV1 Encoding latency is still higher then H.265 afaik, and people recommend h264 for Beat Saber because of that lower latency...
Nothing is better than native
Feel free to edit i did this quick on guide to buy VR
export this to app.diagrams.net and edit it
im missing some definitely
*2600$ for the Aero
Always keep in mind you also have to get lighthouses and Index controllers (which are about 300$ a pair each)
dlss and vsr?
or dsr, whatever its called where it upscaled native videos
dlss just upscales a lower res using the ai to make it look even better than native (only sometimes it can look better than nativfe or indistinguishable
I mean native as in headset getting native video signal
Headsets that are powered by connecting and getting video directly from GPU
Consumer?
varjo is $2600 since you need lighthouses and controllers
Yes, consumer. The 2000$ figure for the Aero is HMD only, just like the Bigscreen...
I have tried that Kanuu VR game (whatever the actual name was, but it's the one that everyone kept talking about a while back because of it's graphics), which does have both DLSS and FSR support, and neither worked particularly great. They're optimised for flat games, and I'll be honest, just rendering the image at a lower res and linear upscaling looks better then having either of these enabled...
At least they help offset that cost for limited time
Good news
WOOOOOO
Definitely a good sign, would say within 6 months should be able to find some hardware or newly constructed adapters for this and well on the way to using it on all vr stuff 🙂
sooo about a month or so ago the joystick broke
now, i ripped the IR ribbon cable
How thin and small is the cable
Its teared or disconnected
Can you find replacement on iFixit
F
time to red neck engineer that thing
How good is vr performance on a rtx 2070 laptop with a Rift cv1
Is it decent enough or more than decent?
i mean i am in pennsylvania
but fr though i might just buy a new controller
I guess that means this channel is 2 for 2 on Pennsylvanians breaking their controllers during disassembly
It was me. My left index stick no worky anymore
big sad
hah, rip
how do people manage to thrash their devices like this
that doesn't bode when when mine break 
stupid shit like beat saber
i play beat saber in a 1.6x1.6 meter space and mine are fine 😭
You don't play vibro or tech then
I'm a challenge speed player
sorta
Mine broke bc it started with a drift that made the controller unusable in any game that involved movement bc it just perpetually moved me backwards constantly and didn't register any other input. So then I opened it up to replace the contact pads in the stick with new ones, it worked just fine for a week and then suddenly stopped registering any input from the stick at all. Now my only option is either buy a new controller or take it the rest of the way apart and try resoldering the switch.
So ironically, Beat Saber is now the only game I can play bc it's the only VR game I own that doesn't use the left stick at all
I just use the -fpfc argument
and watch my shiny green and blue bloqs fly past the stage at 800bpm
I have tricksaber installed so with controller drift... heh...
true idek what that means
Yo, yall think its a good idea to sell my quest 2 for a quest 3 
What do you expect from upgrade
Day #121: And we're in!
- PSVR2 was blocking VR modes by saying it couldn't do DSC
- We modified an AMD Open Source Linux GPU driver to force DSC
- Now we know how to put the PSVR2 into VR mode, so we can design some hardware to do it on Windows
- "Can PSVR2 be used on PC?" - Yes
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why is there a Bing logo on the bottom left of that image?
so something I dont hear talked about often on here is HTC Vive headsets, why is that? Are they not worth getting? Or just mediocre headsets? You can get the original vive for like $500 how does it compare to headsets like the Cv1?
or you can get the Vive Cosmo's for around $500 (headset only) why arent more ppl talking about it?
Where I live, cv1s cost a little over a hundred, I think that they would be a better value than the og vive
hundred usd
Vive pro tho is still a relavant headset though, especially the pro eye as long as u can get them for a good price
An OG Vive full kit is probably the cheapest entry into the lighthouse tracking eco-system. Other then that, it's not very remarkable. It has better lenses then the CV1, but way worse screens (even tho they have the same res, the pixelfill is way worse aka worse SDE).
The Vive Pro 1 is still a perfectly good option, and in some regards even better then the Index. For one it's image feels sharper (at least to me), way better contrast thanks to OLED and also it's the most comfortable headsets I've tried (once you replace the facial interface with one from VRcover). You can find these (in the non-eye variant) sometimes for less then a used Index as a kit, tho you do wanna replace the included controllers with Index ones. The Vive wands included with all Vive headsets are pretty much good for only 2 things: Beat Saber Workouts and old games that don't work well with Index controllers...
The Cosmos is basically a Premium WMR headset, with some of the drawbacks like the floppy hinge problem (where the headset will sit at an angle no matter what you do because of the flip-up hinge), but it's also the first headset to properly implement a swappable tracking plate (the regular one has god aweful inside-out tracking, the Elite does Lighthouse Tracking again with Vive Wands and you can get the Elite Tracking plate as an upgrade for the regular Cosmos). I personally wouldn't recommond the Cosmos, as an Index is probably the better choice in pretty much all regards 😄
One benefit that all three of these have is that they can run at native Res on Wireless using the Vive Wireless Adapter. By far the best Wireless VR experience I've had to date, tho don't forget to mount a fan to the receiver unit or it'll overheat xD
The Vive Pro 2 I just cannot recommend. It has some of the worst lenses in a VR headset period, exerts tons of heat onto your eyes, the cavety with the USB-C port is useless as it get's so hot it'll overheat any adapter you plug into it within 30 minuts of firing up the headset, and the software forces dynamic resolution on you with no way of circumventing it. The Resolution settings in the Vive Console control the resolution sent over the cable, not what the compositor will run at internally <.< (on my 3090 the VP2 would at best run at a resolution slightly lower then the G2 making the image look already pretty soft, in 120Hz mode it would go down to something below Index resolution)
As you can prolly tell, the Vive Pro 1 was the last good headset to come from HTC and it's been only going downhill from there 🙃
So pretty much if the og vive was going for either the same price or a bit lower than the cv1, cv1 is the better buy overall
Yeah, unless you do plan on getting Index controllers and/or fullbody down the line anyways. Then the Vive can't be beaten...
"Recent discoveries by developers working with Apple's visionOS software development kit have revealed that Apple isn't going for room-scale VR with Vision Pro—something that will potentially frustrate users hoping for a high-end VR headset [...]"
big let down
Does Rec Room plan to make the game sit on couch only?
Wasn't that a known fact from since the SDK docs were made public?
Stay away from that piece of shit. It was amazing back in 2016 until better headsets came out. The SDE would frustrate you big time
Ah chickenbread wrote a very thorough and accurate response
Just wait for Quest 3 and Apple Vision Pro. Don't buy any of the current bullshit vr headsets right now. Save your money and sanity
yeah right like any headset
Quest 3 is prolly gonna have $hit tracking for Beat Saber. The Quest Pro controllers already aren't great, and there's no way a controller with even less accurate tracking could be any better...
And the Vision Pro ain't no VR headset. Apple is gonna lock that down to the point it becomes completely useless outside of Web browsing and watching movies...
DISCLAIMER: This is Windows SteamVR, running on nVidia, sending output via HDMI to a Linux box that has the PSVR2 connected to a AMD GPU. We didn't magically solve complex hardware issues that require us to design and build custom circuitry since yesterday.
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My only question is, which one is actually powering the game? I wanna know which one is actually responsible for the frame generation of the game and which one is just for output purposes. Cause I have a 6950XT on hand, but the best Nvidia GPU I have is a GTX 1080 so if it's the Nvidia card powering the game and the AMD card outputting, I would have a bad time in this situation
nvidia card powering it since steamvr is running on windows side
dang. In that case I hope they find an actual workaround, cause there's no reason to use a PSVR2 if the only GPU I can run it on is from 2016
They will. It’ll be just like the link box from HTC for the Vive headsets. One C port for the PSVR2 and then power, DP, and USB on the other side to connect to PC.
But once we get some full fledged USB4 cards like the MSI one that just released we’ll have cards that can supply the 12v needed by the PVSR2 we’ll have some machines that don’t need any additional hardware.
I even got the PSVR2 to show up in cinema mode off a TB4 port on my Corsair One i300. But it’s kinda random as they normally don’t support 12v and there’s a few bios changes I had to do to get it to turn on.
They had to use a Linux system with an AMD GPU as they had to mod the GPU driver to overwrite the DSC signal. Apparently the PSVR2 needs DSC in it's VR mode, but because it doesn't advertise this in it's EDID list of operating modes, the GPU driver will just flat out refuse to output that resolution. So what they did is they built a custom version of the MESA driver to work around this for now.
They plan on selling Hardware adapters you'd plug in between the PSVR2 and your GPU to inject the missing EDID resolutions including DSC advertising. Then you don't need an AMD GPU + Linux + Custom GPU driver to make that thing work in VR mode...
i assume this is for people who already own a PSVR2 PS5 setup
because this seems like a huge hassle
compared to getting an actual PCVR headset
As it's not native PCVR, it's always going to be kinda jank with games. And it was already known fact that you'd need a VL adapter if you don't have a 20-Series Nvidia GPU anyways. Now that it's known that you will need another thing to actually make it go into VR mode without the need of some modified driver makes it even less appealing for PCVR
But are there really any other PCVR headsets with the PSVR2's specs available for the price it's at? I guess the price of whatever adapters you need would also factor into that
I said it from the start, and I still stand by my opinion: buying a PSVR2 for PCVR always has been, and will still be a stupid decision...
For one there's the Reverb G2...
Soon to be the Quest 3 as well
can't base a purchase off of future possibilities
A VL adapter can be had for 150$ + tax + shipping from Varjo's consumer replacement parts store
Who knows how much that DSC injector will cost (it may however come bundled/included in a VL adapter itself)
only thing we're missing out is DFR
but well FFR is good enough anyway
and i doubt DFR would be working properly over this PCVR workaround
and no pc game supports it right now iirc
DFR, and proper FFR for that matter, just isn't possible without hacks/mods rn on PC. As long as SteamVR doesn't have native support for it, neither will the games...
It's a hack
It's FFR (and DFR by extension) only works properly in like 3 titles, because they have to essentially write a hack for each game...
works well enough to help a little, OXR lists a decent amount of somewhat supported games
less popular games would be damned but better than nothing
The reason DFR has a hard lock-out for all but the supported games is because that really needs to be adapted for each and every game, while the FFR hack can somewhat work in other titles without additional changes, but it can and will break nieche (and not so nieche) cases, like for example all mirrors in ETS2 🙃
yeah not really missing out a lot on PSVR2
getting a G2 would be sufficient
and much much less of a hassle
basically no hassle as WMR works good enough
I wouldn't suggest running OXR for roomscale games on Compositors that don't render their own boundries. This is the case for everything that's not either running directly off of SteamVR, Oculus or has a standalone boundry renderer (so true for at least Varjo OXR and Pimax OXR and probably Vive OXR on the VP2 and Cosmos?). You won't have a boundry at all in that case. Just run those games through SteamVR. The performance benefit of running the game as OpenComposite is only marginal anyways. For games that run like absolute garbo, it may help, but it's usually edge cases (like ETS2 lol)
steamvr and oculus is like most of VR users anyway
and using FSR+FFR helps my wimpy 3060 significantly
better than using SSW
Proper FFR is only really a thing on the Quest and Pico standalone unfortunatly. Neither SteamVR nor OpenXR have native Foveated Rendering endpoints. So a game needs to implement it themselves (which btw. Hitmen 3 did, but in a really stupid way, completely disregarding what the compositor says is the center of the FOV)
so something like OXR FFR not work on something like the G2?
BULLSHIT?!?! One: The HP Reverb g2 exists right now, aka a current headset that isn't bullshit, Second: What if I don't want to pay $500 for the Q3 or $3500 for the apple vision, which is just another dumb, overpriced Apple product like all their others, and the vision pro, is, again, Apple which means Gaming is, and always will be, last priority. Third: What do you mean sanity? I think spending the amount of money of either of your suggested headsets, would cost me more sanity then getting a current headset. The only bullshit I'm seeing is your advice, which I never asked for, all I asked was why HTC headset weren't often talked about. Now if you would please keep your half baked opinions to yourself I think we would all be happier
#GreatestHeadsetofAllTime
You what what's super immersive? having massive visual artifacting on the screen. Or requiring a GPU that's 3x as powerful only to end up with visuals that are straight up worse because there are no widely used wireless VR standards so the best wireless VR has to offer is Meta's shitty compression or vive's $350 wireless adapter.
Ah yes, because stepping on a cable all the time is much better
Wires are fundementally bad
Wireless will improve, even ignoring standalone's increasing power
All of the worse experiences I've ever had in VR were while trying to use the Quest or Quest 2 while in wireless mode, and it made me want to rip my eyes out. I literally gave away my Quest and got an Index because of how bad the wireless experience was. Speaking of which, good luck playing Boneworks or Half Life Alyx wirelessly, you're either gonna airlink/virtual desktop stream it and have it look like absolute garbage, or pay a ton of money to have it look half decent on a vive, or you're just not gonna be able to play it at all. I sincerely hope that Deckard or whatever next gen headsets are in store come out with wireless capabilities that don't suck ass, but for the time being, there's really no comparison
I hope to god that's true bc right now it sucks
I'd sell my left nut
If the bigscreen beyond were wireless I'd take out a mortgage to get one
Nah, I've tried a rift s, a g2 and a quest 2
Quest 2 by far the best experience
The other main issue with wires
Is dealing with it before and after use
Either you have to deal with keeping the cable at your desk, or you have to plug everything back in every single time
Awful experience unless you have a dedicated setup
I currently main a dedicated wired setup and it isn't an issue because my setup is built for it. I have one single hook that keeps the wire well out of the way from anywhere it can get caught or messed with. Hold on I've got some photos
And that's great if you have a purpose built setup for this
It's pretty ass if you just want to plug and play
Wireless has some visual issues, but it's so vastly more convenient
The fact that you don't have to deal with the cable in VR is just a bonus
I specifically got an index because the quest's plug and play experience was so bad. Having to spend half an hour just to play was infuriating. Waiting for my headset to turn on, oops there's a software update, then connecting it to my PC didn't always work, half the time the oculus host software didn't work correctly, and by the time I finally loaded a game, I'd take one look at all the blurry objects and jagged edges and not even want to play anymore. The only reason I'd ever go back to wireless is if they can put Wigig quality connectivity in an affordable headset, or if standalone hardware becomes good enough to be visually indistinguishable from my main PC, AND have all the games I want to play be available, which would require dedicated standalone builds of HLA and boneworks to be made, which will never happen. One day, wired VR is gonna go away the same way wired game controllers did, and I honestly can't wait for that day. But you have to remember that it took a long time for tech to get to the point where wireless controllers were honestly better than wired ones. Right now, we're just in that in between period where wireless is just starting to get good, but there just isn't enough good about it to make it 100% better than wired. So until that day comes, a good old copper cable is the only thing I can really put my trust in. I've just been burned too many times by shoddy wireless implementation to be comfortable with it.
I'm really glad you like it that much though, I'm always in favor of whatever gets more people into the hobby
Kinda just sounds like your setup was fucked
If wireless in its current state helps push people towards the VR space, regardless I'll be glad about it
I've never had issues connecting to the host PC, and noticable artifacts are rare
Cause maybe those people will be the ones to make it better in the future, y'know? I feel like there's a lot more potential here than people normally give it credit for.
I also think that inside out tracking will probably entirely replace outside in, but that's not quite as hot a take
Also, by wireless I do include standalone
Which is pretty much guaranteed to be the actual future
Yeah that's just obvious. Base stations are good for full body use, but that's such a small part of the population that it'll become niche with time. As soon as standalone technology gets good enough. Like, laptop-inside-a-headset level good. That'll probably be what everyone will be using.
I mean
Apple VP is that
Maybe not mainstream priced
But performance wise, it certainly sounds like what people want
Dang you got me there. But it's so uninspired, y'know?
I dunno, I think they present a fairly unique vision
Eh, it all depends on how apple handles the software implementation. If that's bad, the hardware doesn't really matter
I don't think it's so much up to apple as app devs
From what's publicly available the basic OS is very nice
Although I do question if they actually even need a killer app
Content wise they have Disney and their sports thing, so that's already huge
And frankly most people probably prefer flat screens for most tasks anyways, which the AVP will be the best at
It's really probably more of a hardware issue than anything else
I'm just not a big fan of all the restrictions and lockdowns they're putting on it. But it's apple, so I can't say I'm not surprised. I feel like a seemingly next-gen HMD should be a do-whatever-you-want device, but it seems like the AVP is definitively a do-what-we-allow-you-to device.
Question: how do you feel about the eye screen thing
I'm genuinely curious. The eye passthrough screen just feels so gimmicky, but it's apple, and they don't do gimmicks so they HAVE to think it serves some sort of purpose that will make people want to buy it so I'm not sure if they're just not judging the feature's potential well, or they're misjudging their audience.
We'll have to wait and see how good it actually works
But it does indicate that apple is aware of the major downsides current HMDs have
The AVP just seems much more thoughtful than anything else on the market
Which, I mean, for the price you'd certainly hope so
Like, for instance, the basic interface
To be fair to meta and valve, eye tracking on consumer products is fairly new
But it does seem as though the eye and finger tracking are much more comfortable and probably quicker than controllers
And yeah, the eye screen is kind of odd
But apple probably thought it was better than having you interact with other people with your eyes concealed
Like wearing airpods in a conversation but a thousand times worse
Y'know what would be really wild
If AVP could replace the headset on other people with the persona face
OXR FFR is a hack. It does some trickery to make the game engine not render shaders in as high of a quality in the outer sections. OXR Toolkit FFR works on any game that runs on OXR, but it doesn't change the fact that it's a hack and can break games really badly...
It's a two edged sword. It's because of this walled garden that I've now lost over £400 to Apple. Tech support said there's nothing they can do. My last option now is to contact their corporate executive relations department and if that doesn't work, I hit the nuclear button which is to raise a payment dispute with PayPal or ask my bank to mark Apple as a fraudulent company and refund me the money. I've spent close to £40000 on Microsoft, Google and Samsung products since 2009 and never had such issue
Any and every meaningful thing you could do with Apple Vision Pro needs to be tied to the Apple Id, and if Apple decides to deactivate it for whatever reason, please consider yourself fucked. You will be their bitch from then on
The guy lost over $25000 to Apple. They have pretty much the worst customer service in the world. Check their Better Business Bureau profile if you don't believe me
Guy who has never heard of licensing complains when he discovers what a license is
Lmao the guy got banned for issuing a chargeback
YEEEsssss finally VRChat budget 90fps CPU https://www.tomshardware.com/news/amd-ryzen-5-5600x3d-to-launch-july-7th-for-dollar229-at-micro-center-only
which... is microcenter only
they stated the yield on x3d parts was high enough that the number of defected 8 core x3d parts was so slow they weren't able to do a global launch.
so they only have enough to sell in one country/store
unfortunately yes and price is not that far from 5800X3D
GN reports stock is enough for 3-6 months
Shut the fuck up
Why digital license revoked when terms violated >:(
🔥 that is good
Anyways all his claims were dismissed
Does this look like good positions for the basestations?
I'm a little hesitatnt where it should be on the left, but I really want to drill one set of holes and get it right the first time LOL
Does Rift cv1 have better tracking than quest 2?
Yes
Tracking on the quest 2 is somewhat lacking. I own two of em. But that is if you are using your hands and not the controllers. Otherwise it's just fine.
Yeah I know about the tracking of quest 2, I've had one, I'm wanting to get a rift cv1 tho
You'd want the lighthouses as close to the corners as possible, so on the left you'd want the lower position. hth
Thank you :) I appreciate the feedback
How bad are those phone based VR like Gear VR
0/10
like don't even try em
wouldn't take it for over 5 bucks
Would only take it for free and throw it out 10 minutes later
There's always a blip in the part of my brain that does pattern recognition whenever I'm at thrift stores and I see a crummy phone VR thing and I go 'oh hey, something I recognize!' and then a split second later the image processing part of my brain kicks in and tells me that if anything VR related is at a thrift store, then it's not worth buying.
yea i hate thrift store owners
Bro I got the Sushi train VR headset
Guaranteed to give you epilepsy and make you throw up
Hi 🙂 I just wanted to reach out here to see if there was any interest (from someone at LTT or otherwise?) in helping to get the PSVR 2 working on PC. Long story short, the PSVR 2 can connect to a PC and seems to basically work as a VirtualLink display, and there's only one (quite small!) issue standing between us and PSVR 2 on PC...
(To be clear, I'm not the one driving any of these insights - the excellent Monado group, and the iVRy developer, are collaborating and making pretty nice progress and I've been following, and it occurred to me that there might be people interested here!)
The problem The PSVR 2 seems to render in cinema mode unless a resolution of 4000x2040 (the native resolution of the device) is given - in this case, it enters VR mode. The issue: 4000x2040 @ 120hz requires Display Stream Compression, but the PSVR 2 doesn't correctly report its DSC capabilities in its DPCD registers, and it seems the PS5 doesn't use these registers (which is why the PS5 works...) but PC GPUs do rely on these registers. So the PC reads them, sees that DSC supposedly isn't supported, and then the whole thing
The solution(s) One "brute force" solution is to create a DisplayPort AUX interception device that can stand between the PSVR 2 and the PC, and overwrite the values outputted by the PSVR 2 when the PC asks it for the DPCD register values we need to change. But this honestly seems overkill - surely there's a way to get this working in software. On Linux there actually is, and someone was able to patch the kernel to add a quirk for the PSVR 2 when reading the DPCD registers, and that actually caused VR to display on the screen from a PC (for the first time ever, just a couple of days ago). It seems something similar can be done for NVIDIA since they recently open-sourced their Linux drivers too, but this is a Linux-only solution and we need something that will work on Windows.
So I'm reaching out to see if there's anyone around with sufficient interest and knowledge to try to figure this out? For example, it'd make a cool LTT Labs video!
So after a buncha digging it doesn't look like there's an easy way to shut down the Mixed Reality Portal after finishing a VR session if you're trying to do a Big Picture living room PC that's just got a gamepad?
The iVRy dev said he wanted to build a hardware box who's only job it is to inject the DSC compatibility flag. It may also come included with the VL mixing circuitry, as you'd need that anyways for the PSVR2 (and no, the Type-C port on the modern AMD cards is not VL; that one only supports DP Alt-Mode, which packages the DP lanes differently and is thus incompatible).
Doing a software hack is not a sustainable solution. Hacking a driver (which runs at kernel level btw!) for one singular edge case is one of the deadly sins of computing. Not to mention that said patch would then only work with one specific version of the driver...
The reason this AMD GPU driver hack was done on Linux was as a proof of concept. To see if all that was needed to engage VR mode on the PSVR2 is this DSC flag. It was never meant as a permanent solution...
Btw. these VL injection boxes, you can buy them seperately, but they cost like 150$ + taxes. At that point you might as well get an Index or a Quest Pro and I can guarantee you that you'd have a much better PCVR experience...
Don't drill holes just use a shower curtain rod
Understand your point, thanks for clarifying on AMD (I use an NVIDIA card, others have used AMD to some success but I've not done it personally).
(I don't have enough experience to really argue this point, but it's the internet dammit so I'm not gonna let that stop me)
I'm not sure I 100% agree with the conclusion that a software hack is such a bad thing - from what I can see, kernel devs prefer to call them "quirks" and it's 100% a thing. For example, I was able to find some examples in the open source NVIDIA Linux drivers that has quirks that forces DSC disabled when monitors incorrectly report them as enabled, there's a whole list of these kinds of hacks here in the "dp_wardatabase.cpp" ("EDID and OUI based workarounds for panel/TCON issues")
I'm actually wondering whether one of these existing workarounds can be leveraged to cause the NVIDIA driver to ignore the PSVR 2's DSC declaration and trust something else instead, but that's a long path that probably leads nowhere...
So to clarify, hacking the NVIDIA driver is probably not a great solution as you say (and apologies if I indicated that's what I was meaning) - but there might be other ways to influence what the NVIDIA driver does, through some kind of monitor-specific driver (I'm honestly not sure, that's why I'm asking after all!)
But yes I agree, the VL injection boxes are a dealbreaker for PSVR 2 on PC ever going mainstream, but for those of us who bought them for PS5 usage alone and would happily pay $150 extra to connect it to our PC too (there's dozens of us!) it's a nice option to have. And the PSVR 2 is a really nice piece of kit, far nicer than the Quest Pro and up there with the (more expensive, and increasingly aging) Index. The OLED HDR screen in particular is gorgeous.
where can i buy slime vr trackers? also do we have anymore info like price and release date for the new vive trackers?
man, the WMR setup experience is absolutely atrocious compared to the plug and play of my index. This shit is just so buggy
Yeah that's pretty much my experience as well. That's the reason I'll only ever use native SteamVR headsets in my main rig ever again. It took me a fair bit to even figure out how to move around because none of the tutorial slides were popping up.
Once it's set up, it's not much better. I had to use regedit to turn off the G2 controllers' windows button because it's so easy to press by accident
I was having so many issues with trying to leave vr in a pure steam vr usage I ended up just pinning games to the wmr home area. Otherwise my main screen tended to go completely black if I quit from steam vr and I'd have to restart
the living room gaming pc is intended as a no thought required console style experience so I don't get texts on why something isn't working when I'm out of town and hot damn did the Reverb G2 and WMR not make that easy
Left Q2 controller just died. But I want to get my VR on.
Do I buy a new controller if I can’t fix it?
Or possibly buy a G2 at $400
Looking for a visual upgrade from my Q2 over wifi. Was going to buy a link cable
my alcohol intake increased getting the G2 going
buy virtual desktop
Damn, your ceiling are low x)
but that is a really awesome implementation ^___^
Already use it promarily.
Man I really hope the next AMD GPU selection doesn't have these VR issues. Whether it be the RX 8000 series, or a 7X50 refresh, even though I don't plan on upgrading from my 6950XT any time soon I'd hate to see AMD cards re-gain the reputation of being bad in VR when they were doing so well for the past two generations.
there is now new experimental driver that fixes those issues
its not stable yet but there is hope
there are still some other issues that has plagued since forever like high idle power and display corruption
It's fine
That's sort of a broad question. It really depends on the GPU. My RX480, RX5700XT, and RX6950XT all play VR just fine at their respective optimal resolutions. It's the 7000 series that's been having some issues.
Not great not terrible
Neither of which is considered to be VR capable. Like yes, you can run VR on those cards, just vomit inducingly bad VR...
yep forget it
Yeah the lowest end card I've ever played VR on was a 4gb RX550 and it wasn't horrible but wasn't what one could call good either
I tried running a Lenovo Explorer on a 750Ti once for the giggles. It was... not great...
60Hz only (which on WMR for some reason makes the image super dim and flickery), and while the WMR home was fine, SteamVR just struggled hard to push out frames...
Cards for Youtube VR
Non-euclidean virtual reality using ray marching
Try out the simulation at http://michaelwoodard.net/hypVR-Ray
The code is available at https://github.com/mtwoodard/hypVR-Ray
Joint work with Roice Nelson and Michael Woodard.
This video demonstrates a virtual reality simulation of a non-euclidean, negatively curved space.
Suppose that I walk...
Friend of mine sent me this, I found it pretty interesting
There's a small game called "Hyperbolica" on Steam that has multiple of these non-euclidian worlds. It's honetsly pretty trippy xD
one question about my rift s, how tf do i take screenshots from within steam vr
For SteamVR screenshots you press the SteamVR home button together with the trigger
i don't think it would run at all
a 2gb vram gpu? i get 3gb vram utilization when booting up steamvr let alone a game
2gigs of VRAM is a lot considering I ran VR on a 1gig card once lol
unless you're running 800x600 it's not happening
Even at native 1440x1440 per eye on the Lenovo explorer it ran. Extremely poorly (you could measure performance in FPM or frames per minute), but yeah... it ran
and sorry, my mistake, the 750Ti is also a 2 gig card ^^"
I should still have the recordning from that experince kicking around somewhere... Maybe one day I'll edit it and upload to Youtube or smth...
I recorded it with a second PC mind you, no performance lost for running OBS!
As a side note, I've also ran a Quest 1 using Virtual Desktop once on virtualised graphics from VMware. It ran a lot worse then I remember the 750Ti being, tho I unfortunatly don't have any perf numbers for either, as I forgot when I still had the Lenovo and the SteamVR refused to show the perf graph in the VM lol
(proof for that VR in a VM claim)
Did vram used ram or virtual ram? That will make iteven worse
why use the very outdated streamer
I honestly don't know how the VMware virtualized graphics work, tho I do think they actually run on your GPU, just heavily sandboxed leading to massive overhead...
It was the most up to date version when I tested it. I just screencaped the recording from then lol
ah
this is where hyperv comes in
Well, the Hyper-V solution does require the actual main GPU driver in the VM as well. It does Paravirtualization, which is kinda like GPU passthrough, but also not (as multiple clients can use the same GPU at once).
VMware does it more traditionally by making its own virtual GPU with its own drivers and then passing the actual GPU calls to the Host system GPU. The benefit is (at least theoretically) better security, tho at the cost of performance and maybe some rendering issues. I tried Portal 2 back then as well and some glass panes were renderd black lol
Tho performance in Portal 2 was fine. Not quite what it was running at on the host, but it was genuinely playable (even made the GPU fans ramp up)
Ended up buying a new q2 controller to tide me over. Considered getting the pro controllers but in that case might as well save up for q3. Besides the new ones don’t have a kiwi design knuckle style controllers
how does the Lenovo Explorer compare to the HP Reverb G2, is it a decent WMR headset or one of the terrible ones?
I just got Half Life: Alyx on sale for $20 on steam and played it on my brother-in-laws Rift cv1, and I have got to say, that is by far the most immersive game I have ever played, it was so good I didn't even notice the screen door effect or the low FOV, I tried to lean on a rail not realizing it wasn't there until I almost fell over, MAN that is an awesome game. I am in awe
The only decent WMR headset is the G2, and maybe the Samsung Odyssey and Odyssey+ (tho I haven't tried the Samsung ones, so I'm only speaking from second hand accounts)
The hinge on the Lenovo lasted about a month before being so worn out that the headset was sitting at a constant angle on my face...
didn't you want to complain to apple corporate over a 2hr delay on a parcel
yeah you said you were gonna phone apple corporate to complain bout a 2hr delay
lmfao
he said he was buying a macbook pro and iphone 14pm cause he wanted to financially support apple for 'all the things theyve done for vr' before the vision pro was announced etc
I really hope the Index 2 happens... The screens on the Index annoy me quite a lot. Same with the lenses...
Id get the bigscreen beyond, if it wouldnt be 1.3k for me... Id maybe do it for 1k. Just that that thing doesnt have passthrough or good headphones is quite killing for me...
Id most likely end up with usb dac and my kz zs10 pro x - cause the Sound is absolute flawless, but still... I dont wanna pay 1.3k for a not perfect hmd tbh... Its very very close to perfect though...
Forget it Valve wont make a spec only upgrade
What do you think they will do?
Hoping for it is worse than waiting for half life 3
I dont think they drop steamvr - aka going standalone only.
Yea it wont be anytime soon, but i just hope the Index 2 will be good lol
Valve make hardware to make people use steam not to profit from selling hardware as much as possible
Making a new killer hmd would do that 👀
Especially when they Hit the price point again
Yea we will see i guess.
What we do know is that Valve is doing R&D. They did have (at least briefly) mentions of a Deckard EVT in there. EVT usually indicates that they are trying a potential product design internally, but they aren't yet to the stage of even testing mass production viability. Only "could this be a viable product?"
Lemme just hope xD
Half decade headset still $999 
It also looks like it's going to be a standalone/PCVR hybrid from what we can tell from SteamVR development
Also Valve Index still sells and still act as a standard
Its just sad that Sony! Does have the most advanced hmd like wth...
Any they make it psvr only...
Sony makes parts for other headset they are already selling
The kit yea
The hmd itself is still half of what the beyond costs xd
Apple heatset is full of Sony parts
It really looks like it's gonna essentially be a Steam Deck, but in a VR form factor and some sort of native PCVR integration. It also looks like it may have WiGig support. At least some development with relation to Wigig was found in relation to Deckard...
Ugh
If it gets that i wont get it most likely.
Just want a good pcvr hmd thats not even more heavy than the Index...
Valve standalone is probably gonna be highest end of all for early years of SteamOS VR
The only standalone HMD that natively runs PCVR without a PC™️
Unless it has a native! Display link... Other than like usb or whatever...
Valve would be foolish to abondon native PCVR. It's a huge part of their Vision of Gaming in the future
The only reason i dont own a quest 2 as a secondary Headset, its a dealbreaker for me, tested at a friends place.
Yes and no
Valve can only double down on SteamVR
They will def do any sort of pcvr streaming, but the thing i want is an actual dp f. E.
Other than usb with worse colors, artefacts and also latency like bruh.
Ok then dont buy non native headset simple
Besides, what's what everyone relies on for PCVR? SteamVR. Even B2B stuff like the Varjo headsets or the XTAL rely on SteamVR as a core component of their software...
Yea i dont.
Yea i just hope that valve wont go meta Route.
Just give it dp over type c and im happy.
DP over Type-C will require some sort of robust retaining clip (something like the Bigscreen is gonna have). I can tell you from experience that a Type-C port on it's own isn't really that great for VR. Early Varjo Aero units had some massive cable issues, where the cable wouldn't properly sit in the linkbox and would disconnect electrically if you pulled on it the wrong way...
The only thing i want is native pcvr NOT(Edit) dying.
Even Hybrid can still natively do that, dp over type c like said f. E.
I just dont want great pcvr getting Hardcore expensive just because barely anyone does it
Yea ofc it should xD
Unfortunatly, it's only the enthusiasts actively asking for this stuff. Y'know, the kinda people who can afford 1k for the HMD alone..?
I don't think Valve would abondon PCVR. I consider anyone who doesn't include a native PCVR interface as "has abondend PCVR"
1.3k Euro? If so, then you wouldn't be far off from the US pricing. Keep in mind that in the US, prices are always listed without tax...
And again, just give it at least the Option to have a native link, dont bother with streaming or whatever... Even wigig would make me somewhat happy. Just any Kind of actual high bandwidth, not like usual usb or like wifi6.
Kay then still a lot
There is no indication that native PCVR will die anytime soon nor in future
You are worried for nothing
There is. Every standalone vr hmd doesnt do Hybrid natively.
Pico 3 link or smth would be an exception.
The standalone situation is its not designed for PCVR but the afterthought of streaming is better than nothing
Pico Neo 3 yes
Yea but still, wheres the issue of doing dp over type c? I dont get it tbh.
But its a small cost plus those companies wants you and make more money if it was a standalone or have standalone included
Instead spend a heck lot of time making usb Video streaming work...
They use standalone to make money/build ecosystem and Streaming PC to get adoption
People who buy for PC will have to try standalone first
Yea id be fine with it. If the Hybrid would be - good lol
From a business standpoint you'd be foolish to include a native PCVR interface on a standalone device. Becuase if you did, then people won't be spending money on your standalone store. That way they can at least give you a slight push towards moving your purchases to the standalone store...
Hybrid is a small cost and if pcvr is so good not only they spend more making it run on alt it makes standalone less attractive. In my business sense no company said that.
A current gen Hybrid hmd would be a thing id buy no question. Id love to have standalone possible. But still want to like - use pcvr well.
Many quest 2 users dont do anyways
Pico Neo 3 - hey we cannot profit from standalone so the base price will be astronomical
Id See it more as a qol Feature.
It's all about money. And let's be real here, no company cares about their customers. Not even Valve. What they do, they do for profit. Just some have a management more aligned with their customers then others...
That goes for any of their hmd tbh
Also Meta is already at this state anyways so even if they manage to do the plan of new PC software to replace Oculus Software they will double down on wireless instead of making it native
Yea...
It wont be native but it improves with i bet AV1 in the future
I def see pcvr getting expensive as f.
Basically the only things that were good priced was the stuff valve was included and the oculus stuff cause own store - oculus now getting away from it.
Pimax, bigscreen etc will be expensive for a reason, high end stuff with basically no way of getting money by the users using them.
Even AV1 hardware encoders still have massive encoding overhead. More then h265
To be fair. For an actual no compromise (imo) hmd, id pay a lot.
You can always stick with meta for affordable pcvr in the future its not quality but its good value
Each new generation of encoder may improve visual fidelity at the same bitrate, but also increases complexity. Mpeg1 is still easier to run then h264, the difference is so small these days that it doesn't matter, and image quality on Mpeg1 is absolute 💩, but yes...
If the beyond would have face (Edit Eye...) tracking and passthrough and a off ear speaker addon it would be ideal for me and id even pay 1.5k.
Its not good value for me if the quality sucks - at least for pcvr. Standalone the q2 was great.
Imo a lot better than pcvr linked cause the picture alone...
Yeah but unline other successor this time Twitch and Youtube are adopting it unlike HEVC so i guess there is something that idk yet that makes it different worth to become next standard
Or used pcvr headsets
Im talking current tech
Good valueis not because of quality its because of how muchyou get for such a price
Say hello to the MeganeX. Around 1.7k (likely US and Japan only at launch), both camera-based SLAM and lighthouse tracking, color passthrough, etc.
Too bad that the last time they showed it off, it looked a lot worse then the bigscreen beyond in terms of optics...
State of the Art lenses etc.
Good value is not equal to quality
No thats true.
But if the q2 is imo worse than a rift s for pcvr use, its not a good value imo.
Its not good value if you only use pcvr
Again, im talking pcvr. Standalone like said great.
But its good value if you make use of its full potential
And its the reason it sells more than Xbox
And most likely more giant than the Index xd
The beyond is great in terms of size - id still wouldnt mind it being slightly larger but having cams then...
Cause i love using passthrough on my Index, i have talking the hmd off, and it do so too for the beyond
The MeganeX actually started out as the smallest Stereoscopic image viewer at CES from Panasonic. Then they moved it to their Shiftall brand and actually made it into a PCVR headset
It has substantially grown in size obv. since that initial Panasonic demo at CES. But the main sunglass tube design is still present...
Id love the beyond just because i could lay down with it, absolute gamechanger to me personally
But 1.3k is a lot for still not being "the one" for my usecase.
After using the Aero as my daily driver for over a year, I can tell you from experience that Passthrough is definetly a nice to have and not a must-have lol
Tho ofc usecases differ 😄
I think differently now that i finally got the Indexes working xD
I find it just annoying to get a Headset off just to grab like a bottle or whatever
Its also not a weight or bulkiness thing - its just lazyness
And im also the type of guy finding fbt a gamechanger in immersion.
The Aero barely has any nose gap to peek out of. Based on my SteamVR room boundry alone I can figure out where my desk is, and grab my bottle from muscle memory. From all the passthroughs I've used to date, I only found the one on the Pico 4 at all remotely useful. And even then it wasn't good enough to read any text. Good enough to see what notification I just got on my phone tho
The Indexes is pretty dang good
That I can agree on. Looking down and seeing legs where your actual legs are is a lot more immersive then nothing or even worse virtual legs that behave weirdly...
3d is - a thing - it mostly works, and i can actually see what my phone is up to and whatnot
Yea.
This.
It's dim with my room lights, too blurry to read my keyboard ledgend even very close up, etc. It's the best in terms of stereoscopic vision, I agree with that, but outside of that, it's pretty meh...
Vrc alone. I love it.
I can do stuff with my legs, dance etc all while escaping the Horrors of the Real World.
- got anxiety issues and stuff vrc helps a heck lot there.
I ended up using the nose gap on my Index a lot more often then the passthrough. I was actually able to see stuff there...
You use vr Cover?
not to mention that SteamVR is a bit finnicky with the camera too, so it doesn't even work half the time
Got back to the normal gasket cause gap and comfort...
official facial interface...
The official one? You got a gap? Its Black for me - 100%
Yup. The largest on any of my headsets (excluding the Quest Pro)
Interesting tbh
Yea had that before finding the microscopic perfect sweetspot.
Had the lenses way too high, cause its kinda weird...
Reverb G2 and Vive Pro have no gap at all, the Aero has a tiny gap (not useful tho), the Index has a usefully large gap, the Quest 1 and CV1 have a bit more of a gap, but in a shape that isn't useful for reading Text, and the Quest Pro, well that got an open bottom, not just a gap lol
The Index has a big Spot where the pic is fine, and a microscopic one where the pixels are simply perfect
Even found out this way that my right eye is a very tiny bit higher than my left one.
Ah. So I'm not the only one who sees dialogs that are fixed to the viewport as slightly on an angle because of height differences in the eyes xD
And like said, no gap at all since. And also the vertical fov fixed, used to be a lot narrower to the bottom and i could Look lot higher.
Now its more centered.
And also eyebrows not touching the lenses anymore.
The Index is very weird when it comes to adjustment...
And also - i love the speakers - minus the Sub Bass, but they just move around too easy... Doing weird stuff in vrc or playing beatsaber dynamically - they just get out of adjustment xD
If you think the Index is difficult to find the sweet spot for comfort, wait till you try a Varjo headset. That thing is darn near impossible for adjusting correctly
It's been over a year and I still find myself having to tweak it every now and then
The Indexes true one is like less than a Millimeter in any direction.
A lot less, just touching it moves it away xd
I've spoken to a lot of people who've returned their Aero within a week because they thought it was just simply uncomfortable to wear. You really have to sit down and take your time and try different adjustments until you find one that is a bit comfortable and tweak from there...
When not actively chilling in vrc, you simply cannot use it, so it moves around in the bigger non-ideal sweetspot.
Another thing that makes me anxious about the beyond - im 19. What if my face still changes slightly?
I cannot test one to see how much the gasket actually gives
Ofc its not cncd metal or smth, but still...
And another thing - where to get a ew phone to do the face scan xD
The general consensus is that your body stops growing at around 16-18 years. The gasket apparently is designed in a way to fit perfectly you, but can be used in a pinch for sharing. They also want to offer generic ones for sharing, and in case you ever need a new one, they want to offere face scan custom ones for re-ordering...
Ye
Yea i might have to wait - but dang id love to have Micro oled...
And a hmd i can lay down with xD
I'm waiting for the thing to ship and actual customer reviews. With the Aero in hand I have all the time in the world to wait xD
No need to pre-order something honestly
ok then go buy oled vr headset
there are options
you just are not willing to spend it
Well... not really?
damn filter
lol
well depends on your biological gender, biological male stops at 21
biological female at 18
The PSVR2 is PS only and all the Micro OLED headsets are announced but none you can buy rn...
though that's for height, i don't know if face is also affected
we can only wait
if they want oled badly they can always get the ewaste quest 1 
¯_(ツ)_/¯
Vive Pro 1 is better then the Quest 1 in all ways possible. Slap on a good audio headset and a Vive Wireless Adapter and there's no reason to get a Quest 1 other then (soon to be unsupported) standalone
price is difference of course, used quest 1 go for 150 or less
basically the cheapest oled headset around
but of course it's e-waste now
since other than the fact that its oled, it's shit all around
what happened to Meta OLED supply chain
actually what happened to Pentile OLED supply chain during CV1, Vive and Quest 1 era
how does haritora x compare to slime vr
i saw mocopi and it is straight out ass so it's out of the question
its worse
software wise
hardware it is the same in tracking IMU but HaritoraX have different connection requirement using bluetooth instead of wifi 2.4Ghz
right seems like all points to slimevr as the best option
unless i spend way way more money for vive trackers and base stations
slime is the best IMU based trackign
any budget vr goggles, that are good
how much of a budget 🤔
like 500 aud idk how much these things cost
you have two options
Pico 4 and Quest 2
there shouldn't be any issue getting pico 4 as they are officially sold there
ok
some people here might suggest reverb G2 but you will need to up the budget to 600 AUD
ok thanks 🙂
also depends on what you want to do with it
do you plan on mainly connecting it to the PC?
both?
or just standalone
the G2 pricing is everywhere
pc
$430 in Amazon if you want
ok
basically 650AUD
pico 4 i can find from 600 to 700 aud, and I cant find any prices in the g2
g2 is like 1000 bucks
i can see
the way meta advertise the snapdragon xr2 is like its faster than my 400 dollar phone
ok
and it does not matter what chip it uses if you only use it for PC
ik
if you are about playing without PC then Oculus has better game library
yeah no I have a good enough computer (10th gen i5 mobile, and gtx 1650 mobile)
that is not good enough
you will be better off playing standalone VR
uuhhhhh
the standard for VR PC is way higher than flatscreen
1650 may be sufficient for flatscreen but nowhere near a comfortable VR experience
i get like 250 fps in fortnite and minceract on medium/high settings, and like 120 fps in red dead 2
all of those are probably at 1080p
yes
yeah but in VR you are crankign resolution really high
ik but like, i dont have lots of money
but im not discouraging you
then your best option is playing VR without PC, on the quest 2
ok
I used GTX 1050Ti before its around 10%-20% faster than yours and they are survivable
but you wont cross 72 fps often
you are also more prone to motion sickness in VR
you will feel the same sickness as car motion sickness
and I'm guesing it has a higher refresh rate than 60 hz
most headset standards are 90Hz nowadays
I've never been motion sick in my lide 🫡
60Hz hardly exist anymore
if that is it then good for you if you can tolerate it
you go fro any laptos below 1500 bucks 60hz is all ur gonna get
in 2018 sure
yeah but vr headsets have high refresh rate to reduce sickness
if i was you i would buy the way cheaper Rift CV1 you will save money and dont need high resolution to run it and becvause its an entry to VR I wont have standards to compare to
in aud thats gonna be 1200 bucks for horible build quality
and no, these laptops got decent quality
you can get lenovo legions/asus g14 at these ranges
laptops are always poor value compared to desktop
msi gfs3 1650 version is the laptop I have got it on sale for 800 bucks normall 1000 on the dot
but really your best entry to VR would be standalone as of right now
a 1650 and i5 cost like 1100 bucks including montior
k
at 1100 USD i can get wayyyy better than that did you get ripoff by a prebuild?
the quest 2 can be used with a PC/laptop
so you can enjoy VR now and save up for a better PC/Laptop later
when is this
christmas sale at centrecom at the start of the year
no that was on au.pcpartpicker
excuse me lemme get a better pcpartpicker for you
Excellent Intel Gaming/Streaming Build
that is a freaking RX 6800 XT really good one
yeah I propably should have saved up another month or 2 and got thar
ik like that wasnt there at the start of the year
alsooooo i can make this list even cheaper by switching to Ryzen 5 5600
the unfortunate part is it's 13th gen with DDR4
but it's fine
not much performance impact
its good but it could be better
oh and intel plan on keeping the socket for 14th gen
so kudos to them being like AMD
that's 3 generation
never seen before on intel
ah they did not do that out of good deed they did out of desperation
who cares about intent though
rn I have like 300 bucks handy, (for the record I'm a nerdy 13 year old)
AMD also did it to gain market share
it's win-win for everyone
it took me an entire year between wanting VR and actually getting one lel
patience is king
main problem being my weak PC
i had to change PSU, Case, GPU, RAM in that time frame
Mabye I shouldve done that with my laptop I wanted 1 like 4 months before I got one
anyway thanks for the help guys
np
i tried modify that list and just 100 more you can go for the legendary Ryzen 5800X3D
I;ll get a new pc when ryzen 8th gen comes out and/or 7th gen is affordable
or get AM4 affordable today
I have like 300 bucks and only 100 dollars a month form pocket money
yeah no that 2500 dollars in aud didnt realise i was on american one

you also live in high value currency country so maybe figure ways to make money
it wont be too long to afford it
for a new build AM4 kinda makes no sense anymore as you can get an Am5 7600 build for roughly same price
performance may be slightly worse in some cases but in a 10 game average it's basically the same (source: HU)
upgradability will be better on AM5
well, makes no sense for high budget build*
still a solid option for low budget ones
yeah AM5 is so expensive that a cheap AM4 motherboard is ok for me and 5800X3D should be used for 5-6 years just around AM5 lifespan
ik it took 4 months to go from like 100 bucks buying new pencils whenever all of them break to 800 dollars buying a laptop
I still find AM4 attractive just because of the used market
^
this conversation really isnt relative anymore 😆
dont care about upgrade by the time years pass AM5 will get way cheaper
A620 mobo is expensive at $120 today just like how A520 was then now it went down 40%
i avoid A-series board with a ten foot pole
they're shit in general
i mean the chipset is fine
they are good for low powered cpu like 3D V cache
it's just that they come with shit boards usually
you wont overclock anyways
aight the switch has that cardboard vr thingamajig and motion controls in the joy cons, If the cardboard headset actually gives support for vr games then why do you actually need it becuase the main reason I want a vr head set is for motion controls and stuff
i am having a hard time understanding
nvm
you want vr for what?
I'm learning c# in unity and motion control looks like a cool feature to experamint with in the future, and the switch is the only other thign i can thing of for motion control and porting c# to that with saftey features from nintendo stopping me form using external applications is gonna be anoying
touch typing gets anoying fast
have you tried switch vr?
anything that involves jank shit like cardboard and phones are always a bad experience
a good rule of thumb
no I dont even know if theres a single game that supports it pus I dont want to spend a hundred bucks on cardboard
the experience you get from pcvr is vastly better than switch vr
LaboVR on the Switch is horrible. Not worth the price imo
i cant even find a place to spen that much on literally cardboard
go to oculus website, find a nearby kiosk to try VR that they setup for everyone
i heard they offer you to try before you buy
do that before buying
ok
if you feel its too much maybe this is not appealing to you
dont be one of millions of Quest 2 sitting and collecting dust
yeah the rate of quest 2 headset just being unused is really high
i suggest quest 2 experience since its everywhere as a base line
not talkign about which to buy yet
[mild grunt noise to show I'm paying attension]
glad VR still gets attention from companies despite it being stubborn as fuck to get mainstream
but i guess yeah it's the only way up as you can only go so far on flatscreen
, with the apple vision pro anyone wonder why there doesnt seem to be a non pro version
becuase I generally hate apple, and this is a vr channel
eh i still think apple's entry to the AR space will be beneficial as a whole
despite me not liking them
they dont want you to do vr
well ar
they artificially limit you from walking aroudn freely when not allowed to
probably just early tech stuff
wow so it has less functionality than a phone
frick is that
Mixed Reality
hmm so how is that different
its mixed between vr and ar
so it is vr
if you ask Microsoft thats what they would answer 
but if you ask Apple they will forbid you from saying the words like "virtual reality" or "augmented reality"
hmm
its a joke
ik
yep I dont understand that part
I litteraly got a computer and phone basically less than 8 months ago
while Apple headset is AR that uses VR hardware
oh no its not mixed reality its Spacial Computing
retina is a real word
the layer at the back fo the eye
damn now this conversations about biology
wait theres amoung us vr
idk just found out about it when u scroll down a bit on quest 2 website
i just realised its really hard to find VR demo in australia
welp good luck with that
maybe ask a friend
ok illl probably ask some other tech savy people who go to my school cya
among us vr crossplay with quest right?
i assume quest users populate the game the most
aka filled with kids
because steam numbers don't look good
that's peak player count
knowing among us target audience lol ofc its not great in PC
watching this guy on youtube trolling kids on among us vr has been a very entertaining midnight content
what time is it for eveyrone 930 pm here
1825
why 24 hour time and u in aest to?
i live in south east asia
ok so 3-4 hours behind me I think
its 7.30 am in america wtf
oh wait fricken 130 am in hawwaii
That's players on PC tho. The SteamVR usage graphs only show players playing the Steam version, even for games that are cross-plattform...
and i know that
which is why i said i assume it's filled with quest players
since steam player number is bad
Valve 7 years ago made a single rotor base station that could reduce cost (peopel call it Base station 1.5) but was never released. The successor Base Station 2.0 did not use single rotor. What happened to single rotor base station? https://www.roadtovr.com/next-gen-lighthouse-base-station-bring-rapid-cost-reductions/
2.0 lighthouses use a single rotor
On both the 1.5 and 2.0 they use a single rotor and laser diode and then use some clever optics inside the rotor to essentially make it form 2 beams at a 90° angle to each other or 45° degree angle to the housing. It's exactly the same way that 2.0 handle the laser sweep.
The difference between 1.5 and 2.0 is that the 1.5 lighthouses still use the diode array for syncing, just like the 1.0s, whereas 2.0 lighthouses use the beam itself for syncing to the devices, and then each channel uses a different frequency to differentiate between the lighthouses on the tracked devices...
wait right i see
and it is cheaper to make base station 2.0 yet Valve sell it more expensive
They thought it'd be cheaper. But turns out the more precise optics in the single motor/diode design ended up being more costly to manufactur lol
One benefit it does have: one less moving part and they should thus last longer...
thats disappointing especially new base station hiked by $50 because valve stopped making it
Are cv1 sensors cheap? I see one for 25 usd on ebay and I wanna make sure this is how they are usually
MSRP used to be 99$ afaik
Ok so with how old they are it should make sense
I've heard the trackers tho aren't good for 360 vr unless u get 3 or 4
Yeah, you'd want at least 3 CV1 cameras for roomscale VR...
For sitting down titles that don't use the CV1 Touch you can actually get away with just once camera (the rear of the CV1 has some LEDs for tracking as well)
Yeah I'm going to be on games like phasmo, the forest, Mc, and vrc
I want a good Display, id also be happy with a qd lcd.
The thing is just there are simply not any options besides - the psvr which is psvr and out lol.
Go get 3, 1 is fine for stationary stuff
2 - is ugh yea.
Funfact, i would be willing to spend even quite a lot for an actual good hmd.
Try what? There is simply no Option.
Beyond is preorder, and i dont know anything else that would be - good.
you want now?
Id want it everytime lol
The Index is fiiiine-ish.
Display and lenses annoy me quite a bit.
hmm maybe see Arpara headset not the kickstarter version the ready ship version
Im not going inside out ever again xD
Looks fine ish - 95° fov could be interesting
a lot of people hate outside in but i see outside in future will continue for a long time
Outside in is objectively just better
gold standard
Not even more expensive when comparing to inside out selftracked Controllers and stuff.
Headset tracking Controllers is objectively trash.
At least currently.
Low tracking refreshrate (for actual Position) fast Rotation though. Thats the Biggest Part that i could never live with.
But looking at it, the arpara gaming thing just Looks like a beyond in a bit bigger - so still no cam and stuff - which is resonable - but dang i love using passthrough...
if the headset is small just flip it
Its a laziness thing
Pressing a Button is just cool yk
Hard to explain... I just like passthrough xd
My problem with currently available QD-LCD headsets is their panels are often rated for Rec2020 or DCI-P3, but they don't correct for the fact that VR games usually run in sRGB. As a result colors look way overblown. Worst example I have tested first hand is the Quest Pro. Jeebus is that ever oversaturated...
Personally i prefer "overblown" colores over crappy ones
As Long as its not like bumping saturation which makes a whole range of different colors a Single color on the screen - hope you get what i mean.
Aka what the whole "vibrant deck fixes steamdecks awful screen"-Community does. I hate it.
I dunno. The Quest Pro definitely has that "Samsung Vibrant" kinda effect on colors...
(aka noticably oversaturated colors)
But I get ya. My main monitor at home is set to display DCI-P3 colors, even when browsing the web (which is sRGB). So a tasteful bit of oversaturation is fine by me, just not the degree that QD-LCD based HMDs are doing rn...
Its ok
Not great but the price made it worth it
Ah a surprise for you
Driver issues
If not now maybe in future
Some games might have issues
It also gets more performance penalty if you have non native headset
Yep. After half a year of waiting.
No I mean when there is issue the issue takes very long to fix
And VRChat still have video player issue
Solved by software fix that is more temporary
Its fine
Issues has been fixed enough to be good
We just dont know what issue might come next
Its good you should be able to see some vr specific benchmarks online
6900 xt benchmark is fine since they are close
i wanna run vrchat with my quest 2 on pc, will my 1650 be enough?
heavily doubt it will
the 1650 isnt even supported for oculus for vr 💀
1650 is just outside what is considered PCVR capable, yes
fair
1660 at minimum, tho a 2060 is more recommended as a minimum for VR...
Anything better is well... Better
very true
im gonna get a gpu upgrade for christmas anyways
prolly gonna go for a 2080s
Yeah good choice
i gotta figure out how to setup steamvr first
Cant tell value wise but it is a good build
It should be able to max out a lot of games
Welp its the territory of if you can afford it then good
But no VR game can take advantage of highest end GPU
Many are CPU bottlenecked
Readeon 7000 still has some VR performance bugs meaning it'll perform about as good or even worse then it's equivalent 6000 card (7800XT -> 6800XT)
7000 series have some experimental fix for vr but there are numerous other issue. Both gpu are good and probably wont make much difference as long you dont cross 16GB VRAM
Even 6950 xt will probably enouh for years to come
Btw.
I can finally kick xD
The first Straps i had were
A uncomfy af
B crap
I kicked - the tracker Was across the room xD
Dont know that effect but yea... Also were you using some kind of link to pc?
nope
Do that, buy what you want. AMD currently has 0 issues, and the sheer raw performace uplift for the price is extreme.
Compared to a nvidia gpu, the amd one is a lot faster when comparing simelar prices.
it always depends on the game and whatnot.
AMD good value but sometimes questionable issues for VR
never had one tbh
but im native user, not link crap..
Okay that was a lie, one time some dude in vrc managed to crash my whole pc, and the thing wouldnt reboot with the index plugged in (DP), after that worked again.
That said, i had that issue regularely with my 1060 when i was still using that
and not vrc related or smth
You simply cannot say it like that.
Both is high end af.
If that would be a bottleneck what do 4090 users do?
Just dont worry like at all, except when you have like a 5yo cpu.
yea
im on 5800x3d but because i already had like am4.
See mobos as adapters. They are normally impacting performance like at all, but they decide what ports you have and stuff.
And kind of link currently is crap.
Latency, worse colors, compression etc.
VD is currently the best option, still not - good imo.
Doesnt change the core of how all that stuff works
Pic is worked on and compressed etc, transfered, decoded and then at some point displayed.
Latency, and lost details
Compared to just Displayport f.e. which basically transfers every single pixel seperate
(its not as easy as that but its easier to understand)
Still a heck ton slower than true display links need to be
Better, but still - not native yk
See, display links are somewhere in the late double degit gigabits, wifi is in the lower single degit gigabits yk
Thats internet rather than wifi
internet doesnt matter at all for the q2
cause its pc to headset, aka lan to your wifi thing (f.e. your aio router) to your headset
What im sain is that the pic isnt really saying that much xd
Whats also funny, most pcs are just gigabit, so yea.
even if wifi 6e is that quick - good luck utilizing it
I tried all three of the main methodes:
Quest Link (using a cable), AirLink and Virtual Desktop
And in VD I've already disabled the "enhance color" toggle, because it made things even worse
Speedtest.org only tests your internet speed,m but not your local network speed. Unfortunatly, there aren't really any pieces of software that let you easily test this :/
what you need to measure is network speed not internet speed
local network != internet
using link will mostly upload anyways
this is very easy to do with iperf
how do you do that on quest headsets
i mean you find an app that supports iperf3 protocol
or just use another device, it's not like the headset will do anything specific if you just need to test local network performance
it's just standard android so i'm sure you can find an app
or just get a shell
so its not very easy
no
the 7800x3d is the best cpu you can get for vr by a landslide
but the xtx may or may not perform worse than the 6950xt in vr
driver issues yet again for amd
a 4070ti or 4080 would be better
Linus quest tips
Anyone with a Quest 2 know how to fix a controller stick aiming in the wrong direction? It seems that when I move the stick in one direction, the positions registers 90deg from where I am actually aiming
i took it apart to fix the drift it was having, and that worked but now the aim is wrong
Nevermind, I managed to resolve it
ok smat
did you put it back in the wrong way lol
In the settings you can fix forward stick direction
Need a 6 Port charging solution - or a powered >8 Port usb hub xD
But anyways, here my wop tracker/Controller storage thing.
yo whats yalls opinions on the Bigscreen Beyond headset coming out? I'm tempted to buy it, especially with the audio strap addon and wider FOV recently announced, but 1k+ is kinda steep
if you want opinion then wait for review
any opinion will not represent product quality until someone wears it
on paper it is a good headset and people who wear it so far praise it
thats TLDR for you
One thing that I’m wondering about is how the 3D face scan works, is it with your phone, do you take pictures?
Some fancy depth sensor of the newer face id enabled iPhones and their app/Website for that.
Aka - supposedly you can use an iPhone in a store or from a friend
hey
Using iPhone FaceID tech, how the iPhone uses flood illuminator and depth sensor to map your face in 3D then based on that to make fitting face cover
Basically iPhones with FaceID are capable of getting your face not in just plain picture but also in 3D model as well
Press ok?
Sounds like you don't have set a default OpenXR runtime. The Oculus software should complain that it's not the default OpenXR runtime and it should be as simple as just clicking on the link in that message...
Can the og vive lenses be replaced or should I just upgrade to an index or other alternative.
For the OG Vive and Vive Pro 1 there is the GearVR lens mod, where you replace the included fresnel lenses with aspheric lenses from the GearVR. Just keep in mind that this lens mod will amplify the SDE on the OG Vive and may not be worth it...
bruh
do Ryzen 7 2700 and 6650xt run good on VR?
Cpu could be a bit lower end tbh.
But - depends on what hmd and what game...
That said, i gamed with the 2700 quite a Long time myself so yea...
On an index, beatsaber though...
on a quest 2?
Still depends on what game
ace combat 7?
Beatsaber f. E. Will work fine - vrchat will run as shit.
thank
Sadly i dont know ace Combat so cannot really Tell...
ah okay
i know im thinking of doing some PCVR sometime
Roommate's running linux mint. Any real support for his Quest 2?
You can use ALVR on Linux, but be warned: it's very jank. VR on Linux is basically stuck in the software experience of 2014/2015...
steamvr on Linux is great as long as you're on X
unless SteamOS changes that with the Valve deckard,
Which honestly sounds like it will be pretty awesome, we might finally have a all-in-one SteamVR native headset that's actually good cough cough I'm looking at you HTC Vive XR Elite
Didn’t have ultrawide either. Would have loved both though
that would be great
ikr? Playing Half-Life:Alyx standalone would be so cool, although I might walk into a wall or something :/
I’m hoping it’s not going to be so goddang expensive
Because if you looks at the prices of VR headsets, you can tell. They’re not cheap
yeah if the deckard is the same price as the index OOF
but it wouldn't be quite as bad, cuz it's all in one so you dont need the price of a separate pc
yeah it can be
Played q2 and an FPS game after a long while. Really want the new controllers soon, as tracking ring makes it hard to ADS and mimic the “reload” animations as I smack the tracking rings.
Game Orbital strike
Yeah the rings are soooo annoying
My cursed Index mod for your enjoyment.
what did you do
I'd rather they don't cut corners than make a cheap headset
Looking at the steam deck there's precedent for very aggressive pricing from valve's hardware team but that's a more aggressive market than high end vr gear
its the jumpstyle mod
the what
adds depending on the stacks a lot of resistance to the rotating mechanism, aka the headphones wont move around anymore.
beatsaber f.e. when playing dynamically - or when doing some random jumpstyle in vr chat like i do xd
we already have cheap vr headsets, the quest 2 cv1 rift s and og vive, i want a damn quality headset in the 700-1500 dollar range with pancake or aespheric lenses and oled, and at least a 4k res
doesnt ha ve to be 4k per eye but the total res should at least be that
need a bigscreen competitor
with a bit more fov and mroe price
like a $1300 bigscreen type headset with 130 fov and face or eye tracking would be great, even upwards of 1500 is fine
Well it’s not going to be so bad if it’s just a price of a index
Just at least if it’s a all in one then that’s good, no added prices of PC
no fuck all in ones
if you want an all in one buy a quest or pico
all in ones are a waste at $800+ since that price class is for enthusiasts only who would have a pc already
controllers included sure but no hardware inside the headset except for a wireless solution
500-600 Dollars is hefty to beat with a high end hmd. The Index was great value at its time, even though lcd was outdated there already...
Lol your wish for 130 degrees only exist in prototypes for now
Get something lower for now. Maybe when it is available you will be wowed by upgrade.
Only slight Problem, currently you cannot simply get anything good thats not old xd
Theres no current tech hmd tbh.
Eeeeeeh just lower your standards
It can be a good thing for future too when you upgrade
The lower the better upgrade
I know it's a coping mechanism but it's for immersion purpose
The problem is with VR, everything has it's trade-offs. Wide FOV single lenses have tons of geometric distortions that are practically impossible to manage (see Pimax), fused lenses are very difficult (if not impossible) to mass produce with current manufacturing techniques, and curved lenses/screens cause their own challenges currently not mastered...
There's also display canting that is done by for example Pimax and the Index, but it causes a bunch of rendering challanges, either by requiring a higher render overhead (Parrallel projections; it's what the Index does) or game support (Pimax by default). Not to mention that extreme canting causes a new set of issues regarding focal plane...
Basically, the FOV you find on headsets like the Index or Reverb G2 is about as high as you can go with traditional lens tech without running into tons of issues for which no solution has been found yet...
This is all without mentioning that physical IPD sliders limit how far you can extend the FOV inwards (towards the nose), and if you ignore that part and just extend it outwards, you'll run into massive stereoscopic overlap issues, where the 3D effect (and thus the immersion) get's lost. See the Vive Pro 2 and by an extend Pimax headsets for this as well...