#virtual-reality

1 messages · Page 16 of 1

jolly marsh
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just comparing the varjo XR-3 is both times more (6500 euros) and if im not wrong they work on the sectors i said earlier

dull tide
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Is PC foviated rendering a mainstream PC thing? Thought it was great on PS5, then went back to my quest 2 and got used to turning my entire head to bring something into focus.

weak bluff
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but it could be argued Quest 2 - the most popular - has fixed foveated rendering so its quite common

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not the same as PS5

little plinth
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There is foveated rendering
Just a crude one

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Not eye tracked

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Like mentioned above

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On PC also

tawdry dove
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Fixed foveated rendering is what the quest uses where the region that is being rendered at a lower res is unmoving

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Foveated rendering is what the psvr used where the region that is rendered at a lower res moves around where the eye is

haughty thistle
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FFR and DFR respectively. Foveated rendering in general defines a rendering technique in which only parts of the image are rendered at full resolution and the rest is rendered at a much lower res. FFR (or fixed Foveated Rendering) is where the full res section is static and always covers the center of the FOV and DFR (dynamic Foveated Rendering) is where the full res section is moved according to eye tracking measurements to always keep the full res section to where the user is looking.
I've tried DFR on the Varjo Aero and when it works, you don't even notice that what's in your periphery isn't even rendered at full res 👀

dull tide
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Does it require special software or hardware? Or is just dependent on the headset

haughty thistle
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FFR just requires the game to have a rendering pipeline that allows for a variable render resolution (which spoiler: most games don't). DFR also has that same requirement plus it also requires Eye Tracking hardware to be present in the headset as well

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There are btw a very small selection of games that do FFR on PCVR as well (native too!). For example, the very crappy VR port of Hitman 3. As crappy as that port is, one way they did perf optimisation is to employ a 3-stage FFR. Center is at full res ofc, then there's a ring around that where the game is rendered at a lower res but full quality and upscaled using AMD FSR and the rest of the image is rendered at that same low resolution, not upscaled by FSR (just plane linear scaling there) and also a lot of shader effects are turned off in that third ring. Due to the lack of shader effects in the outer most FFR stage, I assume the devs never intended for that part to be ever seen in a VR headset, but it's definetly visible in my Varjo headset xD

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Then there's also VRS, which stands for Variable rate shading. Quite a number of games actually support VRS, but only on Nvidia GPUs weirdly. Boneworks for example is one such title. With VRS, the shader render quality will be scaled as you get further and further away from the center of the FOV. This has the benefit that it can theoratically be even implemented with a mod into games, as all it requires is a few changes to the shader scripts and you should be golden...
That said, the performance improvements you get from VRS aren't that big. So it makes sense that Sony instead went for a system-wide DFR approach and forces developers to account for that...

little plinth
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How about FFR on something like ALVR

rancid kestrel
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I'm having some really bizarre issues with Beat Saber, if anyone knows much about VR stuff and fixing Beat Saber could you give it a look: https://steamcommunity.com/app/620980/discussions/2/3817410454882419694/

Tech Specs: - HTC vive with the Wireless adapter - i7-3770K - RTX 3060 - 16GB DDR3 - Windowc 10 - Steam VR Okay so this is a really weird set of issues I've sent a couple of emails to support about with no fix, so I'm trying here since the game is unplayable now. Before the Queen pack update I had an issue where my headset would black out after ...

dull tide
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Anyone using Q2/Virtual desktop for VR? Playing Pulsar Lost Galaxy and getting 32-34 FPS piloting

haughty thistle
# little plinth How about FFR on something like ALVR

Pretty sure what you're referring to is focused image compression, where the outer FOV sections get encoded at a lower res then the rest of the image. But the image is still rendered at full res to my knowledge.
Any sort of true Foveated Rendering requires Engine support afaik...

Fact is: SteamVR doesn't support it, so any PC game wanting to implement Foveated Rendering will need to do it themselves...

rancid kestrel
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VRS is an interesting thing you can do with eye tracking too.

dull tide
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I notice myself craving FR more in say sim games then FPS

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I still want a directly connected VR HMD but damn it was nice to just walk into an open area with a laptop, wirelessly connecting to my home computer with both and just playing VR no cables

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No eye tracking on Q3 right? Any news on higher bandwidth connections?

tawdry dove
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I haven't heard anything on higher bandwidth streaming

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we can't know for sure until it releases though

rancid kestrel
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I wish Valve could get a wireless Index going.

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If I had a job I'd pay an extra $200-$300 in a heartbeat.

weak bluff
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Literally available on Steam official store

rancid kestrel
weak bluff
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I just checked they ran out of stock preorder

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But its there when you need it

rancid kestrel
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Dang, once I get a job and buy a car I'm getting that and an Index.

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It does look like it's third party though.

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The Wi-Fi thing is a little spooky for RF reasons too.

weak bluff
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It uses WiFi 6E at 6Ghz so basically no competition

rancid kestrel
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Doesn't the Vive use 60GHz? I guess those are technically Wi-Fi too, 802.11ad/ay.

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What's 5G at?

sullen linden
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Or am I crazy?

rancid kestrel
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The cellular tech.

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I remember it was at some crazy frequency and that's why it can't go through much of anything.

little plinth
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24-47GHz

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4g is between 600MHz and 2.5GHz

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But that's high band 5G

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Medium band 5G is around 2.4GHz too

thorny lily
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From a logical standpoint is it worth getting a quest 3 and ditching the quest 2?..

Idk the logistics so that's why I'm asking shrug

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Also can't sleep so just the most random questions from the back of my mind want answers

weak bluff
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Quest 2 still have good value ¯_(ツ)_/¯

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Quest 3 upgrades are small comfort, better standalone performance and maybe AV1 decoding.

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Its too little for my own upgrade

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Unfortunately some more important things are not upgraded like FOV, weight, strap, display (just little upgrade), controller.

zinc timber
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quest 3 supposedly has actually usable ar passthrough

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I guess meta fixed the depth sensor issue

little plinth
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the big difference would be in standalone performance

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and weight distribution

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it would be way better to use Quest 3

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the quest 3 center of gravity is closer to the head which should reduce perceived weight

thorny lily
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Quest 2 is a brick on my eyes and it hurts sigh

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Altho really it's biggest problem for me in my glasses, It presses them against my nose which is what hurts, However I can't play without em otherwise I get massive headaches and I hate contacts so don't even suggest that

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I got smaller glasses, They fit fine but if the headset is even the slightest but loose it does that, I can't get it to stop either it always slowly comes loose

haughty thistle
# thorny lily Altho really it's biggest problem for me in my glasses, It presses them against ...

There are lens inserts you can buy. They essentially act like your regular glasses, but they mount directly into the headset and are about as low profile as you can get with vision correction in VR. Depending on the maker, they also do increase FOV slightly as well. I recommend the ones from VR Optician, super nice guys there, reasonable prices, high quality Zeiss lenses and all made in Germany 😄

thorny lily
little plinth
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i checked vr optician before. still pretty pricy personally

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and still not sure if i wanna replace my pico with q3

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though biggest issue is 5-13 weeks delivery sigh

haughty thistle
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That's just... what happens with lenses made on order. When you order a set of inserts, they put in an order with Zeiss for each of your two lenses and Zeiss only makes the lenses by the order. Each person has such an individual prescription that you just cannot hold stock of anything...

little plinth
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i think i'll get a frame and locally make the prescription lense on the same place i make my actual glasses

little plinth
haughty thistle
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That's DHL then...

little plinth
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production time is written at 5 days

rustic garnet
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and then custom ones for people like me

haughty thistle
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Price wise, at least for the product, it's honestly pretty cheap. The place I go to usually lists these prices (65€) for a set of cheap diopter only lenses without the frame, soo... yeah...

little plinth
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i got both astigmatism and myopia so i can't use regular preset lenses

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though the myopia+astigmastism is only on my left eye

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my right eye only got the astigmatism

haughty thistle
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For reading glasses, it usually doesn't matter if they're a bit out of spec, but for VR you'd want something matching your prescription...

haughty thistle
rustic garnet
haughty thistle
little plinth
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my left eye is only -1sph and -1.75cyl so i too still fit in the base

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but yea i see a pico 4 lense frame on my local online shop

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i can probably get that and just go to a regular optic store

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make the lense there

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my impatient self can't fathom waiting weeks for VR lenses 💀

little plinth
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ALVR foveated encoding helps so much in perf
and still looks good when playing

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definitely noticable on a screenshot

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my 2200G going strong 💪

thorny lily
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I mean, It isn't bad but if I did that I'd wait until I finally decided if I want to buy a quest 3 or not

Cause I'm still on the fence but I will probably get it anyways

dull tide
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Do the triggers on the Q2 have analog input?

haughty thistle
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The triggers on the back as well as the grip ones do. But only the trigger on the back has a touch sensor...

dull tide
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Was playing a game that lets me have fine effects in the throttle. Could feather it on a XBONE controller but not a q2. Jus rebated to check if it was the game

tawdry dove
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the only issue with DFR is that it'll look shit on recordings if you are recording at more than like 1080p

haughty thistle
little plinth
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got a lens protector, now i should worry less about fucking up the lense lel

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on top of me already being super cautious

gloomy crater
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Just to clarify: there's no reason an end consumer should have to have a cord plugged into the Micro USB port on a base station for long periods of time right

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I'm acting as tech support for my mom whose coworker bought an HTC Vive but one of the base stations isn't working. I'm trying to explain that no, you don't have to plug the base station into your computer, it's wireless, you only need the power cord, and it has to be pointed at your play space

warm stirrup
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Bro what those things are wireless? (Honestly asking)

haughty thistle
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The Lighthouses only require power. In fact, if they have up to date firmware then the only function the micro-b port serves is for firmware recovery, not even regular firmware updating...

gloomy crater
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Yeah that's what I thought. I let her know to try swapping the power cable from the working one to the non working one to see if it's a cable issue. I don't know if it's 'not working' as in it isn't even spinning up, or if it is but doesn't connect to her computer. It's possible to play with one base station until this problem gets sorted though, right?

haughty thistle
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Yup. You can use just one lighthouse, but it will mean that you have to face it at all times...
If it is working and just not showing up, then a good chance is that the channels are setup wrong. With 2.0 lighthouses there's no channel indication from the outside, but there should be a tiny pinhole at the back for switching channels

rancid kestrel
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Ask for a picture of it too.

quick tartan
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hi

little plinth
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Oh Pavlov PC now crossplay with PSVR2 that's nice

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Quest users still stuck on shack unfortunately

weak bluff
dull tide
haughty thistle
weak bluff
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Too good

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I would buy it if i combo htc vive

cosmic monolith
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Can the usb C port on a gigabyte rtx 2070 super be used for the meta quest 2?

little plinth
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Quest don't use virtuallink

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The only thing uses it right now that is new is the PSVR2

cosmic monolith
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But isnt that only for the ps5?

strong vortex
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It is. Virtuallink is DoA for PC gaming.

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And iirc the Quest 2 only supports Oculus Link (either AirLink over WiFi or Link Cable via usb-c cable to a regular usb-c port, dunno about required spec/speed) and VirtualDesktop (also over wifi iirc?)

haughty thistle
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Quest Link over a wire uses USB 3.0 Gen1 speeds (less then that actually, it maxes out at like 250mbps afaik)

weak bluff
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It will work the same as one in motherboard for Oculus Link

strong vortex
weak bluff
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So you won't get any additional advantage over the motherboard one

strong vortex
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None

cosmic monolith
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Well, it frees up one usb c port

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Btw would having 2 rtx 2070 super cards improve performance?

weak bluff
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Nope

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Equal to 1 or worse

cosmic monolith
weak bluff
cosmic monolith
weak bluff
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In theory that suppose to help but to do that is very hard and complicated.

cosmic monolith
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i believe nvidia has its own software for it

weak bluff
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If 2 gpu each render each eye it will require both gpu to output at same time which is very difficult to time it right

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How can computer make sure 2 gpu meet atsame time then export to your headset at same time

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It will cost alot of latency

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Its not possible

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The solution of sli is 1 gpu create half frame and other gpu create other half is what SLI in theory solve

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But SLI is phasing out and you dont get SLI supported games anymore

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Its useless without support. You cant take advantage of it.

cosmic monolith
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weak bluff
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That is not the same as what you described

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Ah how to explain this

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Its not really each GPU render 1 eye

cosmic monolith
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It does say that u can assign it to specific eyes tho

weak bluff
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Both GPU work by flip flop which gpu will deliver the frame using the API

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Some task are actually rendering twice with same thing

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Only part of the stuff are rendering differently in each gpu

cosmic monolith
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Oh so the load just gets shared?

weak bluff
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I cannot confirm if this is like watching 1080i resolution like

weak bluff
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Overall because of that the improvememt is small

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Because it cannot split task completely

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Some things still do twice

haughty thistle
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A number of steps in the rendering pipeline are shared between both eyes, so if each eye would be handled by it's own GPU you'd loose the ability of sharing those initial steps for each eye (like setting up the scene, calculating meshes, etc.)

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The performance gain would be 50% at best...

burnt oasis
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yea it seems dumb nowadays to sli for vr

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i thought current gpus just weren't going to be enough until the 4090 released

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turned those heavy vr games on higher res vr headsets from 50-60fps to over 100

weak bluff
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I think its more CPU issue than gpu

haughty thistle
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*fixed 90
V-Sync is forced on in VR and you want that...

little plinth
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the headset themselves are fixed but the game themselves definitely not

burnt oasis
weak bluff
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That is still not enough

burnt oasis
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more cache in the 8 cores would be nice though

weak bluff
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Also big benefits are mostly large draw call games

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Games that ask a lot of memory call

burnt oasis
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is it possible for them to stack more cache?

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or over 100mb of l4 on top of the 96mb l3

weak bluff
haughty thistle
weak bluff
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L4 is slower

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If you want to know wait for Meteor Lake

burnt oasis
weak bluff
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It beats 13900K but cache is not everything

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And it still loses 13900K in game that does not need memory call as often

burnt oasis
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in vr it's a more clear win for x3d cpus though

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which id assume is cuz of cache

weak bluff
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If fast memory is really that effective then server HBM2 would VRChat for hundreds of fps

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Its also IPC of CPU architechture too

burnt oasis
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wish there were more vr benchmarks

weak bluff
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Cache no longer matter if cpu cannot call fast enough and L3 cache is less important than L2 or L1

burnt oasis
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i was planning on going 5800x3d for the time being but idk if an a520m can handle it

weak bluff
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Then wait for 5600X3D lol

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Also 5800X3D is fine

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They are power efficient

burnt oasis
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is a 5800x3d plus 6800xt fine on a 700-750w c tier?

weak bluff
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Just bummer with PCI-e 3.0 whcih you should avoid latest GPU especially x4 and x8 lane GPU

weak bluff
burnt oasis
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doubt the pcie will bottleneck much on a last gen

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well that is good to hear though

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my upgrade will be much cheaper for the time being

weak bluff
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Derbauer found small issue with PCIE x8 RTX 4060Ti on pcie 3.0

burnt oasis
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dc about that gpu

weak bluff
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So you are in cpu limit by then

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Meaning any future gpu upgrade will bottleneck

burnt oasis
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whatever it is i'll sell my 5600 and 3600 then

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and my rx 580 and 6650xt

weak bluff
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Sure

burnt oasis
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idk which is more important for vr tbh

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since vram wise i am getting maxed out at times

weak bluff
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Just adjust to what you have

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You cant prevent vram issue at that budget

burnt oasis
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vram was slightly over 8000mb and my clock speeds would be at 1700mhz when it's a 6650xt

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i can get 5800x3d for $279

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so if i sell everything except my 6650xt i could afford a 5800x3d immediately

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but dk if gpu more important

weak bluff
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You are fine

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5800x3d will last well

burnt oasis
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ik that

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but idk if i will get more gains from a gpu upgrade first

weak bluff
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GPU is fine just dont worry about seeing every avatar since no one else can as well

burnt oasis
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running 3864 x 1932 or something around there v

weak bluff
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Your cpu will give you a lot of gain

burnt oasis
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alright

weak bluff
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I cant max my 6600XT with 12400F

burnt oasis
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guess i'll just upgrade cpu and gpu then that build will be done with for good

violet charm
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what would you guys say is the best fitness game on quest 2?

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i mean i wanna see if i can bulk or gain a cut through quest 2

zinc timber
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supernatural is supposed to be pretty decent

little plinth
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someone makes slimevr trackers on my area
5 trackers for $95
is it worth it

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compared to

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making it on my own

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with my nonexistent soldering skills

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looks really nice too

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almost like the official ones

sullen linden
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Is an rtx 2060 enough for VR?

gloomy crater
raw stone
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Running a valve index on a gt 210 😎

warm stirrup
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Running index on Intel UHD 630 😎

weak bluff
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That better be BMI160 or ICM20948

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If it is MPU6050 or MPU 6500 then pass

grizzled field
weak bluff
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fun fact that is Windows Mixed Reality minimum requirement

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you should not run at that spec anyways

warm stirrup
weak bluff
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you can watch 360 videos on it

grizzled field
warm stirrup
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No, it cannot do much more tho

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Although its that with the resolution all the way down and all graphics settings to lowest

grizzled field
warm stirrup
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I'm upgrading this winter

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to a 3070 ti

grizzled field
warm stirrup
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yeah I think 6600 can be found for cheap on ebay

grizzled field
warm stirrup
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Intels gpu is only 20 bucks more than that, pretty sure it has more performance than the 6600. although I don't know about it's vr performance

weak bluff
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Intel has money. There is no need to buy to support them. Just buy what works best for you.

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Or maybe you buy for that sweet AV1 with Quest 3

little plinth
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because no one makes one with the other ones

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eh guess i'll pass on FBT for now

weak bluff
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Those are poor quality and have some failure rate but it should work if they tested

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Those also have high reset rate

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5-10 minutes

cosmic monolith
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It it worth to get vive trackers? Or should i just stay away from fbt? (I have autism and cant deal with my legs randomly drifting off so something like slime is not an option)

weak bluff
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If you can affort it sure

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Alternatively try Tundra Trackers

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Cheaper, smaller, longer battery

cosmic monolith
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Are they good for 1.0 basestations?

weak bluff
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They are compatible

haughty thistle
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Anything that's tracked by lighthouses will work with 1.0 base stations. Just the OG Vive, black Vive wands and the big Vive Trackers with a gray logo won't work on 2.0 base stations

acoustic loom
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My rift s just doesn't wanna work on my pc. It passes minimum spec requirments, but i just can't get it to work. It stops everytime at the rift s sensor check for some reason that doesn't work. Tried it on my friends pc, worked just fine. I even tried ordering an usb 3.0 hub with external power because my pc only had 2.0. Still nothing.

little plinth
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bruh

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pavlov update 29 broke ALVR

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it just crashes steamvr

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the regular streaming assitant works but that shit is unplayable

mossy bobcat
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Is the Index a “don’t buy” at its age and price for PC VR gaming, is it better to grab a different headset at this point?

little plinth
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There isn't really much alternative

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Maybe you can get a bigscreen beyond but in total it's more pricy

weak bluff
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Nothing can kill Index yet

little plinth
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Decided to get VD

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Yeah it's definitely good

grizzled field
little plinth
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isn't really in the same class

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reverb G2 is more budget oriented and is tracked inside out

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yes visually stunning but not exactly usually put on the same class as index

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as index is a $1000 class device

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more comparable to HTC vive

grizzled field
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greatest headset of all time

little plinth
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the G2 is like putting all your points in visuals then one or two in tracking

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the index basestation tracking would be superior

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they're just not the same class

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not to be compared

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one costs like 400 bucks

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the other 1000

grizzled field
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yeah $1000 for a device with worse visuals

little plinth
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and superior controllers and tracking

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with superb audio

grizzled field
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from what I've heard it is like on level with the Index

little plinth
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the index also has better FoV and 144hz

haughty thistle
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I'd say the G2 HMD is better then the Index for regular VR, but only the HMD. Controller wise you want Index controllers with that thing which all in makes it more expensive

grizzled field
haughty thistle
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The FOV between the G2 and Index is minimal in practice and the 144Hz only really makes a difference in Beat Saber and other very fast pace games

grizzled field
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thank you @haughty thistle

teal wren
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what is the probability of the valve index from gamestop refurbished going to work

grizzled field
slate mulch
vale verge
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Anyone planning to buy the Apple vision pro next year ?

weak bluff
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lol?

haughty thistle
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Bruv. It may be VR hardware but it's more like a HoloLens competitor. Apple may be marketing this thing to consumers but imo this thing is a business machine only. For that price you might as well get a baller Gaming PC and a Quest Pro and you'd get a very similar experience movie watching plus you can also game...

weak bluff
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But hololens sells and its for enterprise

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Apple headset is for consumers and individual buyers

haughty thistle
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One thing I have to give Apple credit for is trying out new ways of navigating in VR. I know that Varjo had previously dabbled in navigating using eye tracking, but their demo used the button the side of the headset to confirm selection rather then hand tracking. I do agree with the points raised by Thrillseeker that using a controller for simple UI navigation is a bit too much to ask for the average joe and using pure hand tracking is a bit janky (whether it be in a touchscreen manner like currently in Beta on the Quest or a virtual laser pointer like how it's done traditionally on Quest)...

little plinth
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how can i get FFR on VD

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ALVR got FFR built into the app

dark wasp
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should I go for a Quest 1 or Rift (original not S)? theyre both the same price for me and I plan on using it connected to my PC if that helps

weak bluff
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Rift CV1 original

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in good condition

dark wasp
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yeah its good condition

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I've heard the quest 1 has better resolution and tracking though

haughty thistle
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Resolution yes, tracking no.

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The CV1 got better tracking, comfort, audio (both mic and headphone) and it has an uncompressed PCVR image

dark wasp
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ok thanks

warm stirrup
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It seems like sometimes you can get used CV1s for very cheap, I see some for 60 USD, should I be sceptical about those and maybe try getting one closer to 150 USD to ensure quality?

little plinth
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I got curious about the CV1 and decided to check

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No one sells it here sigh

grizzled field
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is it possible to mix and match VR peripherals? I mean like using a Quest with the external trackers for the Cv1, or using the Quest controllers with a Cv1 headset? There's got to be a way to do that right?

weak bluff
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neither will work

rancid kestrel
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You can use Index controllers with a Vive.

haughty thistle
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You can only mix Lighthouse tracked devices with other tracking systems, and even with that it's a bit jank.
CV1 tracking will turn off the moment the Oculus software stops rendering to the headset or the headset leaves the tracking area for extended periods, so no. You can't use the CV1 controllers with anything else...

cedar belfry
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idk if vt counts here, buuuttt

little plinth
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right

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instead of getting something like bobovr power pack

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i decided to duct tape my 10000mAh power bank to the top strap

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and it works fine

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lel

cedar belfry
dull tide
little plinth
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i guess

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i mean tracking is ok

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just shit WHEN compared to index

dull tide
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I've been using virtual desktop when playing VR compatible games sitting in front of my desk using a controller or flight sim. cant put the AP in the same room as the computer so there is noticable latency.
Technically i can get a link cable but seriously thinking about putting the money into a better HMD so I can better read displays.

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feels like 18 months ago lowest price on G2 was $300 USD but it seems like $400 now. Wondering if it will ever drop to $300 again

little plinth
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cant compare, personally using pico 4

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and readability here is awesome

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they go for 300

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G2 is better visually tho

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but still better than a lot of hmds

dull tide
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Mostly I find myself playing VR modded games

dull tide
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Oh hey someone put together a list.

https://youtu.be/ae5CBrByvgA

It's no secret that I love VR mods, throughout 2022 the amount of amazing new VR games we''ve been able to play thanks to talented VR modders is mind blowing and the mods just seem to be getting BETTER with each passing week! However, after playing every VR mod I could get my hands on I've been thinking about ranking the BEST VR mods into my own...

▶ Play video
haughty thistle
#

Honestly the tracking on the G2 ain't that bad. It's mostly just the area in which the included controllers track is a bit small, but not so small that you'd notice in most VR titles. It only really becomes a problem in VRChat, but there you'd also have the issue with the lack of touch on the controller buttons...

burnt oasis
#

like that's my number one

#

display is my number one

#

and res ofc

#

don't like how in skyrim vr i get close up and it looks fuzzy

#

need 8k textures and 16k for that quality

little plinth
#

I never tried any other headset but my pico looks pretty good using VD medium, HEVC 85Mbps

#

I can probably enable the headset Snapdragon sharpening to make it look better but it'll waste of power

dull tide
pseudo valley
#

could someone help me downloading the oculus app? i can’t get it to install i keep getting an error and it tells me to restart my pc

kindred spade
#

does anyone know if steamVR has to be on the same drive as your Windows install is?

rustic garnet
#

It has to be on the same drive as your steam install i think at least

#

Idk why

kindred spade
#

is there a way I can easily move my steam install?

rustic garnet
#

Ummmmm

#

I don't think so

#

why

kindred spade
#

well I got a new ssd thats a bit faster than the one my steam install is on and with that all my vr games and such and just wanted to move that over to the faster ssd

rustic garnet
#

You can move the games separately from steamvr itself

#

but like ssd speed probably won't be noticeable in any games

kindred spade
#

oh really?

#

I feel that would break stuff but maybe not

#

its more or less for beatsaber having to load all those songs and custom emotes
it would moderatly improve that

rustic garnet
#

nah valve has some smart guys they figured it out

#

like you can move any steam game to any partition on your computer

#

And it just works

pseudo valley
#

ok good talk

burnt oasis
#

lol

heavy tartan
#

does anyone have any recommendations for gunstocks for the quest 2?

kindred spade
#

hmm fair enough

gloomy crater
neat comet
#

is it just me or can you in some games use sharpening and aliasing plus extreme resolutions to push the quest 2 to the limits of clarity?

weak bluff
#

Quest 2 quality is hammered forever by its weak chip and PCVR limited capability so no matter what you use it won't be impactful enough

haughty thistle
#

PCVR image compression limits the effective image resolution (aka how many unique pixels there can be in an image) plus it adds a ton of compression Artifacts...

rustic garnet
tawdry dove
#

I'm just surprised the quest doesn't have an FSR-like temporal image upscaler

#

it could really benefit

#

I have played vr games with fsr 2.0 (the one with the most ghosting) and it wasn't that bad really and they could tune it to work with vr pretty well

#

if they just turned down the temporal bias of the upscaler it would be worth it

#

especially if they tune it in engine or something so that the games won't do the weird fade in when you snap turn

haughty thistle
#

It has and it's made by Qualcomm. Only works on the Quest 2 and Quest Pro currently, but VD does have support for it

haughty thistle
#

As long as you're not running "Godlike" res you can toggle on Snapdragon Game Super Resolution, which is their version of Temporal Upscaling

tawdry dove
#

at least it's not nearest neighbor upscaling

little plinth
haughty thistle
little plinth
#

Thou it's better to use OXR Toolkit and use FSR

haughty thistle
tawdry dove
#

this is competing against fsr 1

weak bluff
#

It took AMD year to make FSR2 Give them time

#

Then RSR is still not ready

cerulean glade
#

Hello, I have HTC Vive, and I am looking to upgrade, and what I found for a not bad price is used Vive Pro 2 with the Index controllers, and Index base stations for 600 Euro, is that worth ?

haughty thistle
#

The Vive Pro 2 is like the worst headset sold today lol
Stay away from that hot piece of garbage

cerulean glade
#

so its better to wait for a new headsets to come ? I dont want to overspend money on VR, Pimax Crystal cost way too much, Bigscreen Beyond does not look much great for its money as well

#

and I did not see any announcement for Index 2

haughty thistle
#

Pimax is kinda Poo poo anyways

cerulean glade
#

lol so what is good ?

haughty thistle
#

If you want a good all in one box setup then go with an Index kit. It's still one if the least compromises option.
Other then that, you can get something like the Reverb G2 and mount a Vive tracker to it to properly use Index controllers with it

cerulean glade
#

You really wanted this comparison! Vive Pro 2 vs. Reverb G2 vs. Valve Index Through-The-Lens! Who wins this comparison, the Pro 2 or still the G2? Can the Index still compete? How about god rays? We will cover all that in this video!

In-depth reviews of all headsets here: https://mrtv.co

This video is NOT sponsored. Some product links are aff...

▶ Play video
#

reverb G2 looks the same as Vive pro 2

cerulean glade
haughty thistle
#

Bruv. With VR you can't just consider one aspect of the screen. You have to take in the device as a whole. Yes, headsets like the VP2 and Pimax Crystal got less SDE but they got a plethora of other issues. The VP2 for example got probably the worst lens glare of any VR headset period and it's software locks down the screen resolution to something atrociously low. On a 3090 about Index res. Now, that might not sound that bad, but if you consider that the image then gets upscaled from there it looks like a blurry mess.
And with Pimax, if you want to have to tinker with the thing for like hours before even getting anything usable then sure, but their software is absolute garbage, their headsets are built like fake Wish.com garbage, and their marketing is borderline brain washing. (They tried to convince Media at CES this year that it was just the reviewer who had bad eyes instead of their headset having lenses that weren't focused properly)

#

Not to mention, the Pimax Crystal is like 1.2kg without the cable. Plus it requires battery power which'll last you like 2 hours, despite it needing a PC to work...

#

TTL footage is only good enough to get a rough estimate for SDE, and that's it

cerulean glade
#

fair enough, but since its not my first headset, I just dont want to upgrade to old Index if you know what I mean, I have OG HTC Vive and I want to upgrade it because the resolution is just shit

#

and I dont like the Wive hands as well

haughty thistle
#

Yeah, like I mentioned, the Reverb G2 + Index Controllers is prolly the next best avenue. You already got lighthouses and a Vive you can use a Watchmen dongles for the Index Controllers.
Setting up continuous Calibration is a bit of a hassle at first, but it's literally strap a Vive Tracker to the headset, do an initial calibration by moving the headset around and press a button. After that it should just work in later sessions too...
It's unfortunate that Valve has been more toying around with Ideas and competition is more focused on standalone then PC at this point...

cerulean glade
#

hmm, well im not sure then, maybe I will wait for Index 2, the G2 has just small sweet spot for vision, its like headset that is crystal clear only exactly in the middle and the rest is blurred

#

and then it also somehow does not work with the SteamVR ?

haughty thistle
#

The G2 is native to WMR because of its tracking, but you can set up WMR so that it launches SteamVR with it and closes with SteamVR. It's actually the way the Vive Pro 2 works as well btw

cerulean glade
#

I am not much familiar with the blurs and glairs and stuff like that maybe, it seem like the HTC Vive does not have any problems like that at all ? only low resolution, but when I read YT Comments or Reddit comments about people arguing over G2 vs Pro 2, some say G2 is better some say Pro 2 is better and than its really hard to choose xD

#

then Meta Quest pro is just way too expensive

#

Bigscreen Beyond does not look like the best option neither ?

#

maybe its just time to not buy anything and wait ?

haughty thistle
#

The Pro 2 is a glare-y mess. That's what I know. The Vive Pro 1 (which uses the same lenses as the OG Vive) definitely feel a ton better. The G2 has its glare coming from the outside in, so when there's a bright object at the edge of your FOV, it creates like light strip from there to the center, instead of the usual bloom going from the bright object to the edge of the lens.
The Pancake optics of the Quest Pro and Bigscreen Beyond also aren't without faults. They have internal reflections that look like a dim ghost of the main image floating around the image at varying sizes. The Index also has these btw.
If you don't have a burning hole in your pocket then maybe I suggest you upgrade your controllers to Index ones and just wait out the main HMD. You can use Index controllers with your Vive btw

cerulean glade
#

yeah probably will buy controllers, but what I found here its 200€ used, not sure if its good price

haughty thistle
#

They should be 300€ for a new pair. I'll let you make of that what you will...

#

Steam Support tends to be a bit iffy with used hardware, so in case you need support, you'd want to have bought them new

cerulean glade
#

yea its pretty insane price for only controllers, and that Vive Hands cost just as same its even more insane

#

altho thanks for info!

weak bluff
#

Best use for vive wand is recycle them

craggy coral
#

Haven’t watched anything-what’s everyone’s opinion on the quest 3

little plinth
#

Quest 3 > Pico 4 > Quest 2
basically

#

mostly just upgrades

#

resolution is not significantly higher

#

new chip, XR2 Gen 2

#

depth correct pass through

#

good purchase for anyone getting into vr

haughty thistle
weak bluff
#

100% for FBT.

#

Longer battery, wrappable on feet

#

And used ones are cheap

#

Combine with aliexpress dongles or DIY some

haughty thistle
#

Fun-fact: some people say the Quest Pro controllers are supposedly really good for Beat Saber? Yeah, that ain't true bro. They fly away occassionally when playing faster levels, making them unsuitable for anything beyond the more casual Ex+ maps. The cameras just can't keep up with fast movement, like a strobed LED ring on say the Quest 2 controllers do. Quest 3 get's rid of that ring too but also the tracking cameras on the QP controllers, so it remains to be seen, but I highly doubt they'd be any better then the QP at that, probably worse...

little plinth
#

tracking would be horrible in low light

haughty thistle
little plinth
#

IR floodlight to the rescue

thorny lily
#

yea I've been having that issue, I t was fine with just normal sunlight but I legit moved like.. half an inch and the entire thing had a panic attack

#

had to turn on all of my lights -_-

#

well, it's even worse now, I've setup my room in a new way for VR but i'm nowhere near my window and now behind a tv so that's fun

#

gonna try and find a light I can use instead of the one on my celling, also one not so bright n terrible AA_Satania_Sigh

little plinth
#

IR floodlight

#

your eyes can't see it

#

you can even turn off the lights so there would be no light bleed

#

that's what i use and it's tracking well even in total darkness

#

you can even combine it with normal light to improve tracking even more

#

though my particular one only turns on when it is dark so that's annoying

thorny lily
#

those blacklight lookin things

little plinth
#

blacklight is UV

thorny lily
#

the ones that look like blacklights, idfk what an IR Flood light is

#

and searching it brings up what looks like blacklights, being my question

little plinth
#

the same type of light used by a remote control

thorny lily
#

that doesn't help ;-;

#

just link me one, I'm not "smart" you of all people know this

tawdry dove
#

the quest gets a buff if you have incandescent light bulbs lel

thorny lily
#

yea, But that's a lot of light, Which is what I don't really want

little plinth
#

incandescent lights are those old light bulps that look like this 💡

#

and they are far from bright

#

they however emit a lot of infrared since they heat up tungsten to generate light

#

more than the visible light actually

#

so it is buffed

#

as quest tracking cameras are infrared

#

and at the same time not bright to the human eyes

thorny lily
#

lightbulb is lightbulb to me

thorny lily
#

if it works it works thats how I view it

little plinth
#

something like that

thorny lily
#

tf are you supposed to plug into with the first one HUH

#

and the second one works how, I cant find anything stating how it gets power

#

this is why i dont do "tech" shit. i'm a fucking idiot

goin back to my corner making shitty videos

tawdry dove
#

you've clearly never stood infront of a kilowatt incandescent bulb

little plinth
#

of course when talking about these, it's the average ones

lament sedge
haughty thistle
#

Dayum' that's cheap! Just to be sure, ask the seller for pictures if the lenses and ask if it's in working condition

#

If the lenses look good and it works, then I wouldn't see why you wouldn't go for it tbh

lament sedge
#

ok but is it somewhere near the oulus quest 2 or is it slow or not a lot of storage?

haughty thistle
#

It doesn't work on its own. You plug it into a PC and that'll do all the renderibg

lament sedge
#

oh than i need to first save for my new pc cuz im still rocking a 780

haughty thistle
#

Yeah, probably wanna upgrade that first

lament sedge
#

so if i would have a decent pc go for it is it good for stuff like gorrila tag to or not

#

and simracing

green crypt
lament sedge
#

ok ty

haughty thistle
lament sedge
#

Ok

weak bluff
#

RubyPoint meanwhile I play 2 days on rechargeable Ni-Mh AA battery

#

Quest 2

pseudo tartan
#

Quest 3

haughty thistle
# rustic garnet What about index

CV1 controllers are definetly more comfortable. Tracking wise, Index does feel a bit more accurate, but at the cost of responsiveres. CV1 tracking is a bit more responsive then lighthouse

rustic garnet
#

oh really? Idk i haven't tried the knuckles but I've heard great things, and i mean i feel like being able to let go and have tracked fingers are both very immersive

#

and let's be real all the current tracking systems are good enough

#

Especially the outside tracked ones (only lighthouse and constellation lol) because no blind spots

#

do u remember the ridiculous amount of beef over the tracking quality between the og vive and rift cv1 way back in the days

#

Re: responsiveness is that down to the tracking or to overall system motion-to-photon time?

#

I remember seeing a study recently (did someone link it here?) where the cv1 had the lowest latency by far of all the headsets tested

pseudo tartan
# pseudo tartan Quest 3

Controllers are intresting. There is no tracking ring and seems to be no Camera on the controller like the quest pro.

rustic garnet
#

hm

#

that is odd

haughty thistle
haughty thistle
# rustic garnet oh really? Idk i haven't tried the knuckles but I've heard great things, and i m...

Feature wise, definetly, the Index controllers win over anything else. It's just that the grip area isn't as "hand shaped" as the CV1 controllers were. Also the weight distribution was just spot on with the CV1, where it really felt like the controllers weren't even there.
Not even the Quest Pro controllers can compete there. The QP uses a very similar shape controller wise, but the top is a bit bigger with the buttons a bit further towards the sticks, then where your thumb would naturally rest (with the CV1 your thumbs would intuitively rest on the face buttons). QP controllers are also significantly heavier with a center of gravity further down in the grip, making them a bit more noticable when doing hand flicks. Not to mention that the camera on controller tracking certainly isn't perfect, and I'd argue that for fast movements it's inferior to a normal tracking ring. QP controllers really like to fly off into the distance during fast Beat Saber songs 😂

#

I doubt the Quest 3 controller tracking will be any better. If anything it's gonna be worse for both accuracy and responsiveness, as now your controllers are tracked by the same algo that does the hand tracking (which hint: is running at 15-30fps; depending on the lighting condition). A tracking ring allows the tracking system to strobe the tracking LEDs so that the cameras can still see indvidual dots, even when the controller is whipped around really fast. You just don't have that with cameras on the controllers or with controllers tracked by hand tracking...

little plinth
#

And i heard there are tracking LEDs still

#

Just not in a ring form

grizzled field
grizzled field
#

what are the best Quest 2 strap replacements?

pseudo tartan
weak bluff
#

best price and same comfort as branded 3rd party straps

#

but also long shipping and tax may apply depending on where you are

grizzled field
#

yeah I tried buying from aliexpress took a little over a month

weak bluff
#

got something like this but for $10

warm stirrup
neat comet
#

ive achieved the virtually impossible

#

20/20 clarity

#

on a quest 2

#

make out the individual leaves from a mile away

#

and get 90fps

#

combined sharpening and resolution

#

i got rid of any jaggies

#

specifically kayak vr

#

and contractors. the methods those games allowed.

#

only a handful of games actually let you do that and thats what i want...... why only a handful?

#

clarity is the most important thing to me

#

i value clarity over visuals, so why only a few.

haughty thistle
#

Basically what you did is you discovered super sampling. That's nothing new, but you'd still make out a difference between the Quest 2 and say a Reverb G2. No compression and higher screen res do make a massive difference

weak bluff
#

But coping is a good way to trick yourself into thinking you made a good purchase.

haughty thistle
#

Not even Butterscotch is 20/20 vision lol

#

That Experts assume to be between 60 and 100ppd, butterscotch only reaches like 50ppd

weak bluff
#

Unfortunately this prototype have bad FOV

haughty thistle
#

Varjo VR-3 goes brrrr
(center PPD is 70 with an FOV of 104h/80v)

lament sedge
#

Is oculus quest 1 something close to the performance of the quest 2 cuz i like the black color more and its cheaper

weak bluff
#

No. It is worse.

#

Much worse. And with cut support, performance does not matter without content.

haughty thistle
#

Quest 1 is EoL by the end of this year and will stop getting updates. A lot of games already don't run on it, and a number of games have already announced they'll stop working on the Quest 1 in the coming months (VRchat included)

little plinth
#

PCVR ftw

rancid kestrel
#

What are you supposed to do when you spawn in a wall?

rancid kestrel
# weak bluff Not even close.

I'm planning on getting an Index when I can afford it, selling my Vive, getting a new VR PC and selling my current one/turning it into a server.

haughty thistle
# little plinth PCVR ftw

I the Oculus PC software still requires the PC version to be somewhat in sync with the Quest FW, then no. Not even that, as you cannot prevent the PC software from updating...

little plinth
#

in general

rancid kestrel
#

I mean, just don't use Meta stuff.

little plinth
#

this shit is huge

#

my 40mbps internet will take like

#

2 hours to get it

#

and that's the SBS one

#

trying to get some 3d movies to watch on VD lel

haughty thistle
#

I just buy the Blu-Rays like a regular person online and rip them using MakeMKV. It can easily rip a 3D Blu-Ray into different formats, including SBS 3D

little plinth
#

nobody here sells bluray anymore

haughty thistle
#

RIP

little plinth
#

and sure as hell not gonna buy expensive drives

haughty thistle
#

Amazon, MediaMarkt, etc.
I find it kinda sad that movies on physical media is dying. It's the last way to properly own a movie, but a lot of studios already aren't releasing certain ones on disc, or if they do, on in limited quality...

#

Like, Puss in Boots (the new one) is a native 4k HDR title, but was only released on 1080p BluRay here in 🇩🇪

rustic garnet
#

i fucking loved that movie

little plinth
#

eh owning movies gets expensive

#

i remember the pile of dvds

#

i just

#

use disney plus

haughty thistle
#

Streaming is convenient, but the quality absolutely sucks...
Not to mention that watching streaming stuff on PC is pretty much an afterthought for all platforms (but it's where I watch all my stuff <.<)

#

Wanna have HDR or a resolution that is not 720p? Get our TV streaming app or watch on your phone!

weak bluff
#

Its compressing issue again. All hail lossless videos.

rancid kestrel
#

Lossless video is a waste.

grizzled field
# weak bluff Not even close.

why isnt the Reverb on that comparison lol, but the quest 2 looks like its a lot better than the Rift, so that gives me high hopes

#

I've only ever used the Rift, and I'll be getting a Quest 2 very soon, hopefully in the next week or so

#

I just noticed when you google Quest 2, the first thing that comes up is the Apple vision pro XD

dull tide
weak bluff
weak bluff
#

Apple really don't want you to do VR

#

Stupid broken embed

#
haughty thistle
#

Not to mention that Apple's stance on game streaming will likely mean that apps like VD have no hope of ever being approved on the AppStore...

gloomy crater
#

What I've learned over time with situations like this, is that if you're specifically NOT supposed to do something with a device, people will go out of their way to try and make it possible. So people buy the product in order to see whether whatever they're not supposed to do with it actually IS possible, and it usually ends one of two ways. Either 1. it turns out they did a crap job of locking down their device, and people find a way to do precisely what the manufacturer didn't want them to do with it, resulting in increased sales from people looking to do that specific thing with it (this is what I hope will happen to the PSVR2 in due time). Or 2. it turns out you actually can't do the thing they don't want you to do with it, leading to the sales of that device taking a huge dip that results in this weird graph where it sold really well when it first came out, and then just fizzled out as soon as everyone who actually needed it for its intended purpose, or were just experimenting with it, have already gotten one / gotten all their use out of it (what happened when the Switch OLED came out and people were trying to find new potential exploits). Which (if either) one ends up happening with Apple's new stuff, it'll be interesting to see, because Apple is pretty up there on my list of hated companies. Maybe even above Meta. So I'd love to see their precious 'AR Business device' turned into a quality gaming HMD just because that's not what they intended.

#

Dang. After reading dumb people try and defend this arbitrary restriction in the comments, I'm even more hopeful that someone finds a way to make this thing actually useful outside of Apple's pristine picture of its 'intended' use case.

haughty thistle
#

Apple is one of those companies I actually trust to properly secure their devices down to a T. I mean, it took years for the Checkra1n Exploit to be found, and when it was eventually found, it was already patched on the latest devices anyways making it irrelevant...

#

Not to mention that while Checkra1n is a hardware exploit (and thus shouldn't be fixable) Apple somehow managed to figure out a way to kernel panic the device if the exploit is being detected using the Secure Enclave (which has only been exploited on the A10). Meaning that while Checkra1n works on the iPhone X, only so if it's running iOS 13 or older...

weak bluff
#

so if someone jailbreak it to remove space limitation Apple might overload headset into crashing

little plinth
#

holy shit why are steering wheels for sims so pricy

#

i can get an actual car's steering wheel for less

#

because driving with vr controller feels so shit

#

and gets painful in a while

tawdry dove
#

whereas sim driving wheels actually have motors to mimic spinning out and shit

#

some can literally rip the wheel out of your hand if you mess up bad enough

little plinth
#

this shit cost more than my vr headset wazowski

#

though i guess i'll get some offbrand or something

tawdry dove
#

from what I've been told you get what you pay for when you buy a cheap wheel

#

it'll be better than using controllers

little plinth
#

a steering wheel costing as much as my pico4 is just a dumb thing

#

budget wheels it is

haughty thistle
little plinth
#

those logitech ones

#

nearly as expensive as my pico 4

#

like 300 bucks

haughty thistle
#

Y'know the motors in a wheel have to be pretty powerful to provide proper force feedback. If you go any cheaper the best a wheel can offer is vibration feedback...

little plinth
#

ah it is with the pedals shifter and the wheel

#

still pretty pricy regardless tbh

#

considering my flight setup is a 30 bucks logitech stick

#

and a 20 buck webcam for headtracking before i got this VR headset

haughty thistle
#

Belt and gear driven wheels cheap out by using high-RPM motors and stepping them down, but they're not as responsive and not nearly as strong as a DD wheel

little plinth
#

compromises can be made i guess

haughty thistle
little plinth
#

not meant to compare them

#

it's more on to show how much i spend lel

#

the most expensive part of my flight setup is the 60 bucks F/A-18 DLC

haughty thistle
#

But yeah, going cheaper then a belt or gear driven wheel you end up with potentiameter based wheels, which use a spring or rubber band to recenter and only have a vibration motor as "force feedback". I've had one of those wheels back in the day and it lasted about 3-4 months before it's dead zone was about half that of the rotion range (which at 180° or 90° either way wasn't much to begin with)

little plinth
#

aren't there one of those wheels that simply uses the xbox controller
there isn't any force feedback but whatever works lel

haughty thistle
#

Thrustmaster might offer slightly cheaper belt driven wheels compared to Logitech btw

little plinth
#

anything is better than the fatigue galore that is using the vr controller

little plinth
haughty thistle
little plinth
#

poti wheels have drift eventually

#

but don't the xbox controller ones uses the accelerometers on the xbox controller?

haughty thistle
#

But trust me, these wheels really don't give you much of a better experience then just a regular game pad. I'd even arge that you'd have a better experience with a game pad...

little plinth
#

using thumbstick kinda kills the VR immersion

haughty thistle
haughty thistle
little plinth
#

yeaaa i'll just stick to flight simming for now kek

haughty thistle
#

I don't wanna sound a gatekeeper or anything, but imo these cheapo wheels are just manufactured e-Waste...

little plinth
#

my PC upgrade bucket list is still quite a bit so it'll be in the back of my priority

#

still need a 5600 and more storage

#

the 2200G is an absolute torture

#

lel i wish my parents let me pick my own parts 5 years ago

#

it became an upgrade nightmare

gloomy crater
#

At least you were forced to get a 2200g. I made the mistake of asking r/buildapc to spec out my build in 2019 and I ended up spending way more on absolute garbage. My first build was a 2200g ($110) an RX570 4gb ($220) 2x8gb of DDR4 2666 CL19 ($115) an Asrock B450M HDV ($95) the cheapest possible case and power supply (like $70 total) and a 128gb SSD ($60). The sad part is that there were way better and more affordable parts available at the time, so I could have gotten a way better build for less money if I had done more research. Could have ended up with a 1600 12nm, and an 8gb 580.

tawdry dove
#

(it's a rebranded 2200g)

#

that cpu sucks today

#

I only got rid of it last year

little plinth
#

the 3550h is considerably better

#

it has hyperthreading and zen+ based

tawdry dove
#

it's on a newer processing node

little plinth
#

the 2200G is Zen 1 without hyperthreading

#

considerably bigger cache too

tawdry dove
#

I coulda swore it had hyperthreading

#

interesting

gloomy crater
little plinth
#

oh nvm 2200G has more L1 cache

tawdry dove
#

well I don't think it mattered too much in the end cause the laptop never hit max boost

#

I didn't feel the effects of the 3550h in gaming cause it was paired with a 1050

#

I also happened to get a 12400f which is basically the same as the 5600 perf wise so that's a lucky coincidence

#

blender was torture on that laptop

little plinth
#

I am cpu bottlenecked on a graphically intensive game

#

In VR

gloomy crater
#

Dang, it just occurred to me that the PC my grandma uses to surf the web and do banking has a better cpu than your VR rig whoa

#

Well, lemons and lemonade and all that, once you upgrade you'll have the start of a home nas

tawdry dove
#

kinda crazy to think about

gloomy crater
#

I build all of my computers with that in mind. I only recently got my PC to a state where I'm hoping to have it last me until 2030. I've actually built her 2 PC's for her, one with a 5600G and one with a 10100, but both are robust enough to do what she needs them to do for as long as she needs them to do it. Mostly for the purposes of avoiding people calling me for tech support months after I finish their build, because that takes years off my life whenever it happens

little plinth
#

Plus i don't have any spare part it'll be a waste to make one

gloomy crater
#

That's a preferable alternative. I'm literally gonna have to find an extra table for all of the spare PC parts i have to get rid of at the yard sales next month, and then using that money to start my bigscreen beyond fund.

tawdry dove
gloomy crater
# tawdry dove does she have both or did the 5600g pc come after?

She originally had an AM4 system from before I got into building them that had an older AMD CPU and GPU, then that PC stopped working (turns out its OS got corrupted) and instead of trying to fix it she asked me to build her a new one, which resulted in the 10100 system. Then two years later, she decided she wanted to keep her 10100 system inside the house, and have a different PC out in the garage where she does all her crafts and stuff because the laptop she used to keep out there got lithium pillow disease. I figured rather than her spending all that money on a brand new system, I could fix up her old AM4 system with just the parts I have on hand for free so I dug it out. Ended up taking out the CPU and GPU because they were so outdated that it was just simpler to replace them, swapped in a 5600G I had, reinstalled windows, and now that's her workshop PC.

tawdry dove
#

very nice of you

opaque thunder
#

Hey, I've been having trouble when teleporting in Half Life Alyx. The screen seemingly teleports me, but top down, if that makes sense. The top of my view sees new information before the bottom. This isn't present in other games, and only happens when using wired Quest Link, not AirLink. Does anyone know what the problem could be?

weak bluff
#

That is odd. Low framerate interlaced or is your framerate good?

opaque thunder
#

no, my framerates good. and it doesn't have issues on airlink for whatever reason

opaque thunder
weak bluff
#

not happening while not teleporting?

#

updated drivers?

opaque thunder
#

could a bad usb connection be causing issues? i'm using a Onn link cable and a 6 dollar USB-C adapter i got on amazon

#

the connection passes the built in oculus tests though

weak bluff
#

Not impossible. I can only suspect drivers, encoder or cable.

opaque thunder
barren zealot
#

weird question, but does anyone here have an AMD card and runs VR?

#

i'm debating gpu upgrades and i wanted to know if AMD finally fixed the drivers, since i remember hearing that VR on radeon cards was a bad experience

weak bluff
#

It works

#

just not so well with 7000 series

#

driver issue exist and there are performance issue. Crashing issue is technically fixed with band aid solutions.

barren zealot
#

i was considering a 6900xt if that's any better than 7000

weak bluff
#

that is a fine-ish card

barren zealot
#

guess i'll have to go with a 4070, as much as it pains me to give money to nvidia. 3070ti is a hundred bucks cheaper but 8 gigs of vram is starting to look really unsustainable

weak bluff
#

hmm cant tell if that is a good choice

barren zealot
#

yeah i have heard some bad shit

#

but 3080s are still impossibly expensive

weak bluff
#

3080 supply is very low and there is no good successor so yeah

#

AMD has good value and VRAM but driver is quite meh and we just got some driver issues fixed for VRChat after more than half a year waiting

#

with band aid solution software fix

barren zealot
#

hmm

weak bluff
#

the 7000 card have perofrmance issue and since launch still not fixed

haughty thistle
#

*performance issues in VR

#

It's weird tho, as with flat games, the 7000 cards each compare to about the next card down from Nvidia, but for VR their performance is equal, and sometimes worse, then the 6000 card they replaced

weak bluff
#

they still have high idle power issue so it would be funny but obvious they will fix that first before VR performance issue is fixed

haughty thistle
#

It could also be that the performance improvements they made for the 7000 cards just don't apply to stereoscopic rendering techniques CVRchanThinking

rancid kestrel
#

AMD cards don't like IOMMU which is definitely a consideration for me.

little plinth
#

Snatched assetto corsa for VR lel

#

90% off for ultimate pack rn

#

Though all i got a shitty a gamepad rn

wise kindle
#

Does anybody know where I can find a new cord for the occulus rift s that won't cost me $200

haughty thistle
#

That's the neat thing: you don't.
Replacement cables for the Rift S were never sold seperatly, only sent out by Meta Support when you could proof that your current cable is shot. They've since stopped sending out cables as they only ever did that for in-warrenty damage. The only way to get a "new" Rift S cable is to source one from another headset, and thus the price of a cable equals that of a used Rift S...

#

I believe actually towards the end of the Rift S lifespan (when they had already stopped selling the headset) they might've even started replacing broken cables with Quest headsets, because not even they had replacement parts on hand. At least I think I've heard something in that direction...

wise kindle
haughty thistle
#

It's the only way to get a replacement cable tho. All the 200+ USD cables you can find online are likely to be sourced from another headset anyways...

devout trail
#

Yeah back when they sold it directly it was only 80 or 90 bucks for a replacement rift S cable. Bought one for in case but never used it. But they only had them on the site for maybe a year or two but still had replacement touch controllers and face guards still available. Planned obsolescence lol

haughty thistle
#

Wait... they did sell replacement Rift S cables? I was under the impression they only ever did that for the CV1, but not for the Rift S... Oh well, anybody can be wrong sometimes...

cedar belfry
#

If I buy one of these, would it be faster than using the USB3 ports on the back of my board?
I'm getting one either way, because I never have enough ports

cedar belfry
#

Just something for Oculus to use and not take more than my non existent bandwidth on normal USB

weak bluff
#

Probably not. Looks too cheap to be true.

#

Based on number of chip on picture (only 2) and the chip used specification I have educated guess than using all of those ports will near bottleneck you

#

Your motherboard meanwhile is connected straight to motherboard South Bridge chipset which modern one even cheap A520 or H610 should be more than enough

#

And they are rated higher speed

wise kindle
weak bluff
#

finding anyone selling, again because it is rare will sell for as much as buying another headset with cable

wise kindle
#

oh well I guess this thing just became a cool artifact of the early vr days

#

"holy shit is that a rift s!?"

weak bluff
#

rift s big reason to avoid is the rare cable issue itself

#

its a paperweight once cable is dead

#

and reports of cable getting worn is increasing

wise kindle
weak bluff
#

especially if you have early revision thicker cable

wise kindle
#

are there any other full vr models that are like the rift s that have just the one long cable without any need for the laser signal transmitters to be bolted around your room?

weak bluff
#

if it does not use laser signal (fiber optic) then the cable would be really thick

#

also Quest headsets works with copper cables

#

and Rift CV1 but same cable rarity issue

#

or buy HTC Vive headset

#

which to this day do have replacement cable being made and in production

devout trail
devout trail
weak bluff
#

Rift S cable is an endangered accessory

haughty thistle
#

The last native PCVR headset with inside-out tracking as it's called was the Vive Cosmos, but it's tracking absolutely sucked and is one headset to avoid.
There is also the upcoming MeganeX from ShiftAll, but at that price you might as well get a pair of lighthouses and a Bigscreen Beyond and you'd still have money left from what you would've paid for the MeganeX...

little plinth
#

Is blue light filter necessary for VR prescription optic

#

Going to make one here locally

#

Only like 40 bucks

haughty thistle
#

I usually skip it. The actually harmful blue-light wavelengths are all in the UV range which no modern display is emitting. Unless the lenses are visibly yellow, they won't have any effect in a VR headset...

weak bluff
#

you can also reduce blue light with night light display mode the thing that makes everything yellow-er

gloomy crater
#

I didn't bother with the blue light filter on my Index lenses, but I have them on my actual glasses. As CB said, modern HMD's won't have much of an effect, whereas actual glasses you wear most of the day probably would

haughty thistle
#

Self toning glasses are by their very nature UV filtering, so in that case you also don't need an additional blue-light filter (even tho there are companies trying to sell you both in one for a lot of money)

little plinth
#

ah so it's a scam basically since they're useless

#

well good to know

tawdry dove
#

Like just the type that keeps you awake and causes eye strain or does it block more than that

haughty thistle
#

The eye strain stuff. The deep violet blue is what keeps you awake, but LCDs and OLEDs hardly emit those wavelengths either...

#

Again, if it's basically clear (which for example the Zeiss BlueProtect lenses are), then what they filter is UV and it won't do much for a monitor use case (like VR). If the lens is very much yellow in color, then it does filter the more blue-ish wavelengths that may or may not keep you awake, but then you'd obviously be left with a noticably yellowed image...

little plinth
#

which can be done without needing a lense

neat comet
#

anyone know why oculus asw, in any situation i might want to use it, instead makes my framerate and stability abhorrantly worse? getting a steady 75-90 turns into getting 25-40 with freezing and occasional runtime crashes. isnt it intended to make it better? keep in mind my gpu is barely being taxed nor my cpu anymore, like it cuts the fps in half, and the utilization, effectivly gimping the game

#

5800x and a 3070ti with 32gigs of ram.... and it cuts utilization as well as fps massively. god forbid i used older hardware. i might want to use it for say kayak mirage, which is made for intense visuals to get the most i can.... could it be the fact im using insane resolutions like rendering at 6k total and the bandwidth just cant keep up?

#

(yes setting encode to native panel and rendering at a crazy resolution does eliminate jaggies and make things crystal clear, in combination with good antialiasing, although not nearly as good as a native 5k headset, it clears up the noise)

weak bluff
#

Its there suppose to reduce sickness from huge framerate changes

#

Not my opinion tho

neat comet
#

definately not mine lol, supposed to make it "smooth" all i can see is it obliterates my frametime, framerate, and would definately be cause for instant sickness if you get that. 25-40 with massive framedrops and stuttering, smearing, jittering and freezing doesnt sound to me like it does anything but more than double any framerate issues. XD

#

personally im fine at 65 and above no asw in games that arent competetive. not ideal, but i drive settings as far as i can push them since in the moment i wont actually be able to tell playing say a survival crafting title. blade and sorcery gets between 88 and 90 constant, turn asw on? ooooh boy im getting maybe 15 if im lucky.

little plinth
#

ASW limits your fps to half whatever the HMD refresh rate is

#

then interpolate the other half

#

but your issue still seem kindaa weird

#

ASW sucked anyway

#

use VD with SSW

vale verge
smoky iron
#

i have 8 nintendo controller as trackers. how can i hook them up as wired trackers

#

or how do i get the 7 device limit on bluetooth upgraded using a usb

weak bluff
#

and did you buy 8 tracker just for that

#

editing 7 limit is possible in regredit but not recommended

smoky iron
smoky iron
smoky iron
barren zealot
#

how would that even work

haughty thistle
# barren zealot how would that even work

Same way as Slime Trackers. They use mostly just the rotation data from the IMU (which is fairly accurate) and use the accelerometer for estimating the spine only. Your bones don't magically change in length, so all these trackers need to do is to figure out how much the pivot points have rotated

haughty thistle
# smoky iron also pls explain

The limit is in place as 99% of Bluetooth dongles cannot handle more then 7 device connections at a time. There are some that can (like for example the one in the Switch), but they are far and few between, so it isn't recommend turning off this limit in Windows if you don't know what you're doing and you're not 100% sure yours can handle the amount of clients...

weak bluff
#

switch joycon is a horrible investment for slime

#

at the price of 9 joycon you can get way better FBT trackers

#

its quite shocking for me

smoky iron
#

and the problem is that all i see slimes are 2000 us dollars

smoky iron
#

just need 8 controllers

smoky iron
#

im gunna save it for later

little plinth
#

even the official slime trackers are in the 200 range

smoky iron
weak bluff
#

starting from $165

#

and there are other good alternative

#

like modified HTC Vive/Rift CV1 controllers

barren zealot
weak bluff
#

or buy from marketplace slimevr

weak bluff
barren zealot
weak bluff
#

using sensors in joycon that detect rotations

barren zealot
#

you'd imagine these things being a brick with anything but the switch

little plinth
#

235 for 8

smoky iron
#

im now confused within two servers

weak bluff
#

gyroscope and accelerometer sense rotation and based on that slapped into body estimate your body posture

little plinth
#

it won't be a good time

weak bluff
#

slimevr works by using IMU sensors to get rotation and guess your body

little plinth
#

i don't think joycons will give accurate tracking

smoky iron
weak bluff
weak bluff
little plinth
#

this will do

#

but the 5+3 one also works

smoky iron
weak bluff
#

just 5 is enough for leg tracking without feet and 7/5+2 is minimum with feet

little plinth
#

not really worth it ngl

smoky iron
little plinth
#

depends on the type of IMU

weak bluff
little plinth
#

but at this price point

smoky iron
#

💀 :Skull:

little plinth
#

you don't have many options

#

you can't be choosy on a budget

smoky iron
#

i have 300 dollars

little plinth
#

slime is basically the best for this price

smoky iron
#

and with the 300 i can get a valve

weak bluff
#

actually there are hacky solutions like apriltag or iPhone face scanner

#

free

little plinth
#

what kind of valve is 300??

#

it's very vague

#

the controllers?

smoky iron
#

no i can sell my quest at its 600 dollar price as its mint

little plinth
#

no one buying a Q2 at 600 you're nuts

weak bluff
#

what kind of quest sell for 600? lol?

#

except quest pro but that is a big loss

smoky iron
#

bro then whyed i buy a q2 for 600 dolars

little plinth
#

because you're not being a smart consumer

weak bluff
#

its not even released at $600 its released at $299 then $399 and now $299

little plinth
#

they dropped quest 2 128gb back to 300

smoky iron
#

well

#

im a dumbass

#

i guess

little plinth
#

if you want fidelity upgrade you can either get the pico 4 (300) or wait for quest 3 (500)

smoky iron
#

anyways the joycons work

little plinth
#

barely

#

you'll find your VR body go haywire every other minute

#

as you need to constantly reset them

#

due to the drift

smoky iron
#

theres no drift

weak bluff
#

aha placebo effect

#

joycons is one of worst performing method of using slimevr

smoky iron
#

bro am starting a arguement that gunna get me banned

little plinth
#

you're not going to get banned

weak bluff
#

ok if you cant feel drift then...

#

enjoy

#

no hard feelings

smoky iron
#

that flashback a week ago

smoky iron
weak bluff
#

its not even cheap

#

the only good reason to use it is if you already have them

smoky iron
#

i already had them

#

2nd time i said this

little plinth
#

then is it really "cheapest"

weak bluff
#

alternative to joycons are slimevr using cheaper IMU like BMI160 for $50 at 5 trackers or $75 at 7+2

little plinth
weak bluff
#

they are mid range, reset by survey is 10-20 minutes

#

MPU6500 is around 10 minute reset average

#

the official Slime one $165 for 5 trackers reset at around 30-40 minutes

#

i got myself 6+2 for $55 using BMI160

smoky iron
#

what are good trackers at low price

#

simply just those

weak bluff
#

the reason why i got cheaper is because i made one myself

little plinth
#

you can also find people online making them

weak bluff
#

i ordered parts then made it myself and depends on where you are some parts in the world can be cheaper than others

#

you can also order premade made by others in slimevr marketplace

#

its in slimevr discord

little plinth
#

like i see this guy selling 6 MPU6500 trackers for 100 bucks

smoky iron
#

so your saying slimevr is a good brand and if i accidently hit the plastic it wont break

little plinth
#

already made with 3d printed casing

weak bluff
little plinth
#

where are you even getting this 2000 number from

weak bluff
#

hmm does not look like it

smoky iron
weak bluff
#

this is a open source project meaning the instruction, design, code is free to use

weak bluff
#

even if you dont buy you can make it yourself with manuals

little plinth
#

FBT is expensive

#

and this is the best option at this price

#

you can't complain

#

vive trackers are like 200 a pop?

weak bluff
#

best out of box FBT solution

#

per tracker new

little plinth
#

and still need basestations

#

which is more money

smoky iron
weak bluff
#

there are many many ways to achieve FBT if you are into hacky stuff

little plinth
#

kinect

smoky iron
little plinth
#

you can even do 3 kinects to achieve 360 coverage with some hacky shit

#

there's also one that uses printed QR codes and webcams

weak bluff
#

there are live updates in their server

smoky iron
#

when

weak bluff
#

you can check out yourself in their discord server

#

wait

smoky iron
#

what channel

little plinth
#

while IMU based ones don't

little plinth
#

discord can do that now??

weak bluff
#

idk how it looks liek for those not in that server

smoky iron
#

dang

little plinth
smoky iron
#

id buy some

little plinth
#

i'd probably try making my own

#

get some BMI160 and cardboard

#

a good time to learn soldering too

weak bluff
#

i prefer hacking htc vive wand or Rift CV1 controller as leg tracking xd

#

im actually not happy with my slimevr experience

#

probably because of my poor soldering skill and using experimental firmware

smoky iron
weak bluff
#

you can do that

#

you can even mix vive tracker and slime but you get slime disadvantages

smoky iron
#

now that will achieve 15 trackers

little plinth
#

can you like use visual based tracking like apriltag combined with slime

weak bluff
#

technically yes but you also get slimevr disadvantages

little plinth
#

sounds like a good way to increase accuracy

weak bluff
#

there is no official ways so you have to hack yourself

smoky iron
weak bluff
#

yes those ones are well compatible

#

just not good quality

little plinth
#

how good are phone ones

#

i can probably get old androids for cheap as hell

smoky iron
#

i have the s21 ultra 5g

weak bluff
#

really depends and reportedly only high end expensive ones are ok-ish, cheaper ones suck and especially iPhone is a nightmare to setup

little plinth
#

not using the camera ones

#

but where you strap the phone and they become an IMU

weak bluff
#

i origianlly tried buying cheapest phone possible for slimevr and it did nto work so do not risk it

smoky iron
#

so i would have like procise tracking with my phone ,joycons. and if i get the slimes. DAMN

weak bluff
#

you can... but

#

please understand how slimevr works

#

using slimevr is like driving a manual car

#

the more you move the more drift occur

#

when there is too much drift liek your leg is off, you have to stand up and reset

smoky iron
#

ur saying if there is more trackers theres still more drift

weak bluff
#

last slimevr update actually have drift correction so cheap trracker got somewhat better now

weak bluff
weak bluff
#

it does not use AR

#

its entirely relies on IMU (accelerometer and gyroscope)

smoky iron
#

no no what about if i use my phone camera as assistance

#

ok ok give me a sec

weak bluff
#

SlimeVR does not support that and yes it is possibel in theory but no one made a good working one yet

little plinth
#

there's that vest called shockwave

#

idk about accuracy but it would be much more convenient than strapping trackers

little plinth
#

that's not his/her point

#

you can't combine the two easily

smoky iron
little plinth
#

you can't combine that and slimevr

weak bluff
#

you can try ¯_(ツ)_/¯

smoky iron
#

worth the try

little plinth
#

ii mean if you can code

weak bluff
#

if it really works well then who buys slime or htc vive

zinc timber
#

at some point
isn't it easier just to get an externally tracked setup

little plinth
#

external tracking quality is meh

#

and needs a decent amount of room

smoky iron
little plinth
#

the vr controller handles the hand

smoky iron
#

the cam tracker when it tracks the hand: AAAAAUAUUGHAUG

zinc timber
little plinth
#

if you want external tracker don't use one that do so via body recognition

smoky iron
little plinth
#

use apriltag

#

tracking will be better

weak bluff
#

apriltag is probably best free solution