#virtual-reality
1 messages · Page 14 of 1
What I find most sad is that we already had the pinnical of controller comfort: The Rift CV1 Touch. Why in Palmer's name did everybody, and I mean everybody including Meta, abandon this design? Yes, I am aware that Meta reused some of the molds of the CV1 touch controllers for the Quest 2 controllers, but because they just lazily flipped the side the tracking ring is on, it messed with the center of gravity and they didn't compensate for that, they also used cheaper materials for them, resulting in a lack of grippability...
So flipping ring was not because of change of tracking direction?
Yes it was but they did it without considering how it affected usability
^ This ^
Im just happy this is not Quest 2 replacement lol my quest 2 continues hold value
Yup. Tho they will reduce the price of the Quest 2 back down to 299$US for the 128gb model and 349$US for the 256gb model. Plus in the next firmware update they'll overclock the SoC (CPU and GPU side) for both the Quest 2 and Quest Pro
(mentioned in this blogpost btw: https://www.meta.com/en-gb/blog/quest/vr-hardware-news-quest-3-sneak-peek-price-drop/)
Yep
Biggest and to me biggest let down is it is announced before Qualcomm XR2 Gen 2
If this is XR+ then it does not have AV1 support
Big let down
And will make Quest 3 lite if its real unlikely to get XR2 Gen2
In their promo they said double the GPU performance of the Quest 2, which the Quest Pro does not have for a fact. The Quest Pro is a little faster then the Quest 2, but not by much, and it does have the XR2+ in it...
Ofc what this could mean is that they just overclocked the snot out of that XR2+ on the Quest 3, but they never specified what SoC exactly they're using, just that it's a Qualcomm XR-Series SoC...
And they dont mention weight anywhere
And rumours say its heavier than quest 2
Another big let down
Another front heavy and back strap
There is no top view camera which some people concern poorer top view tracking
Waving might get worse
Graphics performance of next-gen Snapdragon chip vs. Meta Quest 2
it says on the bottom
And controllers too no ring who knows maybe its worse
Yes i seen that
I could not guess which snapdragon chip it will run
For me the Controllers are what make it a big no-no. A ring and camera-less design pretty much will guarantee these things will be tracked by IMU and Finger Tracking algos 95% of the time. My experienc with Finger Tracking is that it doesn't properly work 80% of the time and when it does, it's positional accuracy is rather questionable. Beat Saber Players will hate these things. Mark my words.
It makes putting casing and covers harder too
Looks like rigid touchpad is not visible anymore
Its a sideway on quest pro style
No way to attach an Index-like strap to them for sure
Oh yes big deal breaker
Plus, these might have lithium rechargables like the QP controllers, considering the Quest 3 has a charging dock connector on the bottom, just like the Quest Pro, tho offset to a side, so likely incompatible with QP accessories...
But why charging dock???
Also 2 microphone hole is now gone
Idk where mic is maybe in mid sensor front
So stereo mic is downgraded to mono mic?
Maybe...
There is a hole in mid front
Then again, Stereo mics don't really make sense, considering our voices are mono by nature. Adding extra mics for noise cancelling makes sense, tho then you wanna place them in varing locations to properly detect what's noise and what's voice...
At least there is ipd wheel ugh
Yeah. At least they recognized that having a 3 step IPD adjustment is just stupid and can legit make people go slightly cross-eyed over prolonged time...
I really expected announcement to be fall did not expect today
Maybe there was competition pressure
Apple WWDC
Courtesy UploadVR
New status
Japan market
Knowing this is suppose to be at Fall the CPU is XR2 gen 2 for real and because of NDA they cannot reveal name until release?
Like how we got Asus ROG handheld with unknow CPU
wew quite pricy
hey i wanted to ask i kinda got some scratches on my Oculus CV1 lenses and wanted to ask if its legit that you can fix it with polywatch?
Its a headset its not an outdoor device
Do you really need to fix scratches
Oh lens then
Yeah sorry forgot to mention that
Well thats why im asking theres some ppl that say it works
But maybe someone here has good knowledge bout it
Just after Quest 3 we getting Beyond update woooooooo https://youtu.be/XKWlaCjGEnU
Over the past few years, we have been continuously investing in research &
development in VR optics for current and next-generation VR devices. Thanks to
improvements to our optical elements, coatings, canting, and manufacturing
processes, we are excited to announce several key optics breakthroughs that
have improved field of view (FOV) and opti...
You are better try replacing lens if you can find replacement and do DIY teardown
I wouldn't do that
Unfortunate. Not even a normal optical glass have solution.
The rift lenses are plastic btw
You can try
The lenses are calibrated in the factory to the screen, so I would never ever replace the lens individual...
Yes, you can repair light lens scratches using PolyWatch, just keep in mind that you'll be removing certain coatings of the lens, making it not only easier scratchable, but also harder to clean. So it's not some magic thing (you're esentially fine-polishing the lens surface)
im gonna buy a lens to put on top to keep it safe after
What is GearVR lens mod about?
Only for the OG Vive and Vive Pro 1
Yeah but why people do it
To get rid of the godrays. Especially on the OG Vive those were pretty brutal. On the VP1 they were fine, but some people still want aspheric, no matter the cost I guess
And it's relatively easy to get the lenses on those two headsets out. On the CV1 they're pretty brutally glued in, so such a mod never existed for that
Is godray on every vive headset
Not on the pancake ones xD
Godrays are a inherent form of glare from fresnel lenses
If i get my first paycheck i might get HTC Vive kit
im thinking of buying Oculus Rift CV1 Prescription Lenses
But idk which ones
im worried i lose a lot POV or is there any recommandation
I have the ones from VROptician and can only recommend them. Especially for the CV1 as theirs to my knowledge are the only ones that clip to the HMD lenses rather then to the facial interface
Do you know where i could buy that part of the CV1 mine is rly fucked and disgusting tbh now a days.
does the beyond having 103 degrees fov and 32ppd basically make it a slightly lower spec but much more comfy varjo aero?
and with a great mic where varjo doesnt have a mic
can't wait for the time something like beyond but standalone exist
somekind of better nreal glasses
you will look cool wearing it at the same time
and slightly more clear displays too
honestly the bigscreen is the better choice overall even at the same price point
more comfort, lighter, smaller, similar fov, it has a great mic and varjo doesnt, OLED is better, similar ppd
but its even better that its less than half the price of the aero
what sucks about current beyond is needing base stations
isnt that the same with the varjo aero
any headset with base station is kinda... stuck
stuck in one room
not much versatility even in your own house
honestly id rather need base stations than have lesser tracking
it is an enthusiast headset after all
meant for someone who uses valve knuckles and vive trackers and whatnot
something like bigscreen but standalone would probably require a separate box for the SoC
like in a bag
or behind your head
i don't see any possibility of fitting actually good hardware on that size
unless the functionality is about as basic as nreal
agreed
its fine being a pc only headset
though what would be crazy is if there was a wireless solution
youd want it on a headset so lightweight
You can get a replacement from VRCover
i will upgrade to quest 3 probably next year
there are always those people who buy a VR headset and never use it
so i can get it at lower price
though idk if quest 3 is even an upgrade from my pico 4 for PCVR
especially knowoing quest 2 lacks ability to use ethernet and usb tethering
could u link it im not finding one that fits mine...
They're not the bare foam like you're used to, but what came with the headset is a first-party option that afaik was never sold seperatly, so this is your next best option
i need the plastic too
Ohh, you#re right, this kit includes it: https://vrcover.com/product/oculus-rift-facial-interface-foam-replacement-pro-set/
There used to be a kit that was only one plastic set, one foam and one fabric cover, but they don't seem to offer that anymore...
do you sweat with that foam?
thats what bothers me
with mine
it stores my sweat
its nasty
79 wtf
for plastic and foam
If you use just the foam, the sweat will be repelled by the fake leather and can be easily wiped away, but it also means all the sweat will stay on your face for the session. You can put the fabric cover on top to soak up the sweat during the session and wash it when you need to
Yup, that's why I mentioned that they used to offer a more bare bones pack, which I think was like 35 bucks. This includes like 5 foams (2x blue, 2x red, 1x black) and 2 plastic carriers. They've likely put this together to sell through their remaining stock more quickly...
Alternatively, look on Amazon and see if you can find something from like AMVR or smth...
It's really looking like the Bigscreen Beyond and the Somnium One will be the new forerunners of PCVR for the foreseeable future. One ultra small and light, one that's modular and more conventional with better specs, neither of which are at a price point available for everyday consumers 🙃
Why is the vive pro eye so much more expensive than a regular vive? I get adding a couple hundred usd but I'm seeing a lot of them ranging between 1300-1600 USD
regular vive as in vive pro
it's sooo small
Supply and demand, the people who need eye tracking are probably mostly business users who can afford to shell out
The VPE is pretty much alone with the amount of data it tracks for the eyes and it being a native Lighthouse tracked HMD, there's a lot of demand for it from VRChat players. But HTC discontinued a headset meaning that the supply is basically all dried up. These crazy high prices are people essentially scalping a thing that is no longer being produced...
Companies would probably much rather get somthing brand new then from the used market. So something like a Varjo headset or the Quest Pro. It's not the only Eye Tracked headset after all, but for VRChat it's very desirable, as it has better eye tracking then the Varjo headsets, and has lighthouse tracking unlike the Quest Pro...
Damn that's annoying, I'd so get one instead of the regular Vive pro if it was cheaper
some suspicious measurement I noticed on Quest 3 does not look like 40% at all
I tried placing them in photoshop
Yeah, if you take the distance from the nose cap to the front, I'd say maybe 20% max in terms of size reduction...
Saw the pic with the red/green lines earlier today and had the same thought when I saw it...
here is more precise comparison if we compare lens to lens distance
Here I managhed to lay over face cover in transparent
is somnium more like pimax or more like bigscreen?
neither
It's more like if the Varjo Aero and Index had a child. It doesn't have all the unnecessary plastics the Pimax has and doesn't have OLED or pancake optics which the bigscreen has
their "metaverse" is sketchy the somnium one
no im asking if they're more like pimax in the sense that they overpromise and underdeliver, and they underdeliver years after when they promised to do something, crystal was supposed to release almost a year ago and we're not even close to that stage yet
12k was supposed to release q4 2022
You want reliability they have no record of making this thing
You are rolling the dice here
somium isn't reliable?
also if the somnium actually delivers, will big screen still be better overall? as in better optics (minus the fov), displays, comfort, etc
im thinking big screen will be my upgrade even before the fov bump, but now im even more sure
a $1500 upgrade tho lol
Bigscreen is a well known company who have been making vr software since GearVR was still a thing and they can afford overbudget
Bigscreen root is deep
I usedBigscreen when i had my GearVR
i want an varjo killer
for less than half the price and more comfort
which it seems is what they're doing
and better displays and a mic to boot
only downsides are no eye tracking, slightly smaller fov, and does the aero have great pass through?
It's probably not going to be a Varjo killer in every sense if that's what you want to know. The Varjo still has eye tracking which neither the Bigscreen nor Somnium have. Also I can guarantee you that the Aspheric optics in the Varjo are glare free which you can't truely say from pancake optics (some internal reflections will always be present). Then again, the bigscreen will certainly have a million times better contrast then the Varjo, much better comfort and it has an included mic
Just keep in mind that the Varjo still has the higher resolution screens, tho at 32PPD, if that number is true, you'd not be seeing SDE at least in the center on either...
so it's kinda like a varjo killer if the stuff you're looking for is with bigscreen
(30PPD is the point at which you shouldn't be able to see the gaps between the pixels anymore; 60PPD is the point where the pixels themselves start to become indistinguishable)
overall visually, the beyond should look better bc of OLED and zero light bleed, i can tolerate a bit of glare
varjo doesn't seem worth it over $1400 once bigscreen releases
Oh I totally get ya. I would be in the same situation if I didn't already have my Varjo Aero for over a year now xD
That's what made the price worth it to me, the fact that I'm already playing for over year now with this incredibly sharp VR image
im envious, how much nicer is it compared to your last headset, or the quest 2 if you own that
also, do you think a 6800xt will be enough to handle the 5k res of the beyond in graphically modded games? trying to do skyrim vr with 8k and 16k texture mods, some 4k ones too but i want to go all out here for visual quality
i'll upgrade to a 4090 like a year from now lol, it's too expensive currently and a 6800xt should give decent performance id assume
like 60% the 4090s performance at a 4th of the cost
I'm not sure about AMD performance. I know that I'm running my Aero just fine at native 35PPD no problem using my RTX 3090 (tho for some games, performance does lack a bit
though i wonder if even 16gb of vram is enough
a 6800xt is about 10-15% slower at such a high res, what frames do you get in demanding titles?
Reckon a 6600 is enough for quest 2 vr?
im using a 6650xt and the issue is more so the vram, i easily get maxed out with 8gb vram
but it runs games smoothly yea
Ah recommend some small games first before big guns HLA people. Once you play HLA other game becomes worse.
skyrim vr, you can mod it however to your liking and the game in base already has a ton of content, though with mods it's damn near infinite content and quests to go on, you can do graphics mods npc mods, there are hundreds of thousands if not millions of skyrim mods. also you can go basic and get the planck and higggs and vrik mod, which give you a body and hands that can interact with objects and npcs (nothing better then throwing an apple at someone to then grab their arm and slice the shit out of them)
it's $20 on steam, best $20 i ever spent on a game honestly
Anyone here in thrill seekers server?
yes
could you get in contact with a moderator by chance? i got banned from there about 2 years ago and id like to appeal to be unbanned, but no way to contact the server when banned
Try contacting Atzuki#0002, Sacred#9619, or Vix#0420
they are mods over there
alr, thank you very much, could you ping one of them so they don't think it's a spam dm?
I just saw what you got banned for, I don't want to get involved. gl
wait what was i banned for?
if it's that bad can we dm
how vulgar was i in the past?
beatsaber obvi, rec room is pretty good, haven't played it but superhot VR looks like fun
also your profile pic, I never thought an ugly thing like a spider could be so cute XD
I want to hug it and run away at the same time
do I trust this? It was on Meta's website where they announced the Quest 3:
In an upcoming software update, we’re updating the Quest 2 and Quest Pro GPU and CPU. Quest 2 and Pro will see an up-to 26% CPU performance increase with an up-to 19% GPU speed increase for Quest 2 and 11% for Quest Pro.
That's Lucas the spider
who?
Look it up on yt
ok lol
got a 5800x, way better performance, but in vr i get a bad audio stutter? i tried gen 3, i read something about ftpm?
anyone got any idea
Most people have that reaction ^-^
Its lukas the spider, theres a whole series on youtube featuring him
XD imma watch it at some point
ahh yep, that was it! disabled ftpm and audio stutter is gone.
it was BAAAAD bad
eff that
its probably because im using uefi compatibility because my system is highly customized and i needed it up soon.
sadly got aurasync, and my old rgb fan which worked, the rgb wires fell off the fan when i took it off the old board
second fan was fine, but.... i unplugged it because looks weird, front of cooler still has rgb. but i think mobo, ram, case fans and front of cooler is fine, although id like 2 fans rgb as well on my cooler, its gonna be w/e in a week, just irritation for now. not getting a new one, that thing took an hour to install because i had virtually no way of screwing it down
gen 4 gpu driver problems seem to be solved, but running ftpm with compatibility mode is a no go
if the pixel count ads up to around 5k you'll be fine for vram
the 6800xt is a 4k card so it'll be fine at 5k though depending on the game it's likely you'll need upscaling
good thing it that 5k is already a high res so upscaling tricks will work better to fill in the gaps
finally my 3070ti isnt crippled
25fps on low skyrim vr, to 90 solid at max XD
with mods
5800x works great, that ancient i7 4790 pales in comparison by an immeasurable amount lol. my poor 3070ti was begging for frametimes
surprised your vram isn't running out
metrics dont quite tell the whole story lol.....
it is, but its not dropping frames since it rolls over onto ddr4
damn
noticing maybe a drop into the 70s momentarily, but not noticable unless i look at fpsvr
once in awhile tho, seems like that ancient wd black drive isnt holding anything back.... slower loading but i could honestly care less lol
and i should've gotten a 1080 ti
5800x is more then enough for a 3070 ti
wait you upgraded from your 4790 to a 5800x?
when?
yea, i got a 3070 ti new founders on ebay for 400, jumped on it, upgraded the rest today, months later when i oculd
could*
so you got the new cpu ram and mobo today?
yep
do you have a microcenter
ftpm is trash if you have an old uefi windows install, and causes horrific audio stutter
no, amazon.
damn
not reinstalling windows though.... thing is im not spending days customizing it again lol... i did so many things to it and added so many things lol
we'll still, for $440 you could get a 7600 with ddr5 and b650, might be worthwhile since it's faster than the 5800x
in gaming at least
nah. its all i could afford
ah
13400f tho
it's cheaper and around the same performance
and u can upgrade to 13700k later
not concerned about the cpu since it doesnt seem to be effected in gaming.... i do see jumps into the 90s with that old cooler using a stress test, or when it loads... but other than that case, i dont. its probably that cooler. sits at around 60-70 most of the time gaming. which is all i plan to do, tested the most cpu intensive games so im good.
when you can, get a ps 120 so you can really utilize pbo
but i think it spikes, i see it hit 90, drop to 60, hit 90 drop to 60 in stress tests
but watching the clock speed, it doesnt change
temps will be great too, they're $40 great dual towers
so its not throttiling, seems like the 5800x has incredibly rapid temp jumps before the fans can catch up
4.5ghz is good right?
not taking that thing out if i dont have to, sadly its old and the rgb cable on one fan broke, so i unplugged the other, i have the front panel on it with rgb still though. ill get over it in a week. aurasync mobo, ram, front of cooler, case fans.
good nuff for now. havent seen it go over 30% in a game
i think a big part of the metrics that arent accounted for in gaming is the cpu cache.... my old cpu had a monumentally tiny one in comparison
frametimes were jarringly bad
testing, seems all good in everything i could need, sweet
you have a motherboard that only support PCIE gen 3 and reused old RAM?
Hii it's normal that the cloth on the inside of the mask to be like that
It's rift cv1 also
That indicates that the fabric was exposed to high humidity during it's lifespan. Likely some bloke using a Vape while wearing the headset. Personally I wouldn't go with one that looks like this, because they usually have some pretty bad smell to them, which you can't get rid of...
The fabric on the bottom of the HMD also kinda points to that. Almost looks like it has fungi in it already 😬
Yeah the foam it's getting changed, it's all dirty and dusty on that also
You're saying the fabric between the lenses no?
Yup
Meen this was the VR that I was going to buy, the warranty ones if you remember
Wearing diseases on your face
Well, they are from Pontevedra. That place is really humid but I don't think to that point (64% of humidity today, think that it can be more in winter)
With the foam changed nah
Or yes?
Coming to think about it again
Quest Pro is basically hololens 3
We've come a long way
Honestly tho
Eh they're both for professional consumers
Just different field i guess
Hololens is more intended for those in STEM
But functionally they're close, just one is half the msrp and significantly more advanced
One is for individual professional one is for enterprise
One is VR first one is AR first
Not same class not even same price one is 4 grand
No its not even close
You can only buy Hololens as dev kit or bulk order for enterprise while QPro is accessable for purchase
You only use Hololens in closed business environment
Or even military
hey will front usb c be enough for quest 2 link?
As long it supports USB 3.0 and it passes test which you can test in Oculus Software
Is it possible to link my pc to my quest 2, so it's like I'm using pcvr, with the good graphics and suff
Yes
Yes, all you need is the occulus software set up on the pc for it to work with steamvr afaik
and a link cable
At least thats what i've done previously
or 5GHz wifi
So, if I connect my pc, will I be able to change the quest's fov?
no that's tied to the hardware
But I saw a video where someone changed their quest 2's fov using oculus mirror
Check again because that is impossible
Maybe it is, https://www.youtube.com/watch?v=uv-CvQY3mgk
Today I have a nice and handy tutorial for you to get the most out of your VR recordings if you are using an Oculus (Meta) Headset. This works with the Oculus Rift, Oculus Rift S, Oculus Quest, and the Oculus Quest 2.
Check out the time stamps below for the line of text needed for increasing the default resolution for the Oculus Mirror App.
He...
So, I won't be able to see it in-game, just on the recording
that's while recording dumbass lol
Your FOV is limited by design no software can increase it
VR headset fov is literally directly tied to the hardware's dimensions
actually i thought software tweaks could theoretically cost fov
i mean it would entirely look disorienting
so did bigscreen upgrade the lenses to larger ones?
Oh, well I've heard there are accessories that can increase fov
It probably extend FOV overriding headset which does not matter simply because lens does not extend where it overrided
big screen never got an FOV "upgrade"
damn
But you can maximize existing design by putting your eyes closer to lens
it simply removed the software limitation
oh
I thought the fov would increase if you were further away from the lens
what that makes no sense
the opposite
oh lol.
Answer (1 of 2): Increasing the field of view (FOV) for the Oculus Quest virtual reality headset is essential for a more immersive experience. FOV can be increased by changing some settings in the Oculus software and by using third-party lenses that attach to the headset itself.
One way to incre...
My eyelid already is touching the lens i do see more try to squeeze but that will be very uncomfortable
Oh god quora
ASW has nothing to do with increasing FOV
the second one tho
"increase FOV by 140 degree"
man really think some attachment lense gonna make a quest 2 become a pimax
They say there are no stupid questions but I say Quora is full of those plus stupid answers too
speaking of ASW, really when will we apply them to desktop use
linus already demonstrated it months ago
in combination with FSR you can have ultimate gameplay on a budget
So, it's not possible?
Quest 2 have already maximized FOV in screen coverage via software. You are also hardware limited by Quest 2 flaw of single display meaning some IPD settings will get you worse FOV
No.
wait does that mean the pico 4 having two LCDs not suffer the same thing with different IPD?
You are lens limited and on top of that if your eyes are too wide, display limited on top of that.
i mean Reverb G2 and Pico 4 is there
Are they meant for steam?
No it just means IPD change should have no FOV affection
which is what i asked
Because changing IPD will change display location also
Reverb G2 is dedicated for PCVR, which mean yes
Pico 4 is like the Quest 2, you'll need to use USB/WiFi/Ethernet for steamvr
In Quest 2 because it is single display changing IPD will change image display size
To fit in
Reverb G2 is like 2x less money, so is it that much worse, or basically the same experience
Reverb G2 is like basically the best shit visually
Its better for PCVR for sure
if you want to keep standalone feature and save like $100 the pico 4 is also there and still look better than quest 2
If it's better why is the valve $999???
lots of hardware
like?
and unlike the G2, Quest 2, Pico 4, etc it uses basestations
means better tracking
and can track 6dof even behind you
the G2 uses inside out tracking
Wow. I'll look into comparisons. Thanks
This is a mess.
but visually the index is falling behind from what i hear
Quality.
but eh i don't have the index
can't say personally
the G2 is basically the best in visual fidelity excluding some $3000 prototypes but of course you have to compromise in tracking
the valve index is overall the best one
but considering the G2 is like $400 it's an okay compromise
If you want standalone, there is Quest 2 best value. If you want a good PCVR, get SteamVR or WMR native headsets.
Quest 2 right now is defitinely not a good value, not until quest 3 when they drop Q2 back to $300
you're buying an outdated headset at $400
nah bigscreen beyond will be best now
Their both good at two different things, it's like saying ultrawide monitors are better than flat screen, really depends on your use cases and preferences. The beyond is a lot like an index mini, and the index has undoubtably more features. It's like do you want something small and comfortable? Go beyond, want features like top of the line quality speakers and other things? go index
Jeebus. People weren't understating the Quest Pro having a comfort issue
Finally had some time with one myself, and yeah, massive forhead pain after maybe an hour of playtime 
index comes with the knucles which are like the golden standard for controllers and the reverb g2 has good controllers too just not as good
the reverb g2 controllers lack the touch sensitivity on the buttons that makes gestures in vr chat and the such possible
other than that they are good
you can use knuckles with the reverb g2 if you get base stations and your own pair of knuckles
Planned obsolescence https://twitter.com/MultiCallum/status/1665019584649330690?s=20
Weird. Because my oculus quest 2 stopped working randomly like a week ago. I didn't drop it or anything, it just wouldn't turn on. And when I plugged it in the light wouldn't go on. I tried factory resetting it, but that was after it stopped working. I dropped it off at best by a week or two ago, but I suspect they'll just have to replace it.
This has nothing to do with quest 2
Youhave a separate issue
Contact for help if all diagnosis from Meta official does not work
im fine with my own headphones on such a small headset
PSVR2 driver maker got help offer from Linus
The efforts to reverse-engineer PSVR2 so it can be used on PC have hit a wall - we need to "snoop" what is happening on the main DisplayPort link. The equipment to do that is too expensive, and can't be rented where I am, so we need to find someone who has access to the equipment
781
I ordered an IR floodlight
Basically a night vision goggle now lel
And being able to play in the dark will make the slight light leak because of me wearing glasses a non issue
@haughty thistle could you explain how pancake lenses make the image getting to your eyes darker?
chatgpt
I trust him more than chat gpt
Who in here is ready to buy Apple VR? Raise your hand!
no
idc how good of a product it is, if it doesn't come in at under $1600 then im not taking a second glance at it
bigscreen beyond ftw
tethered vr in 2023? ewwww gross 💀
Does anyone know why my wireless Vive will go blank after a couple moments in VR requiring a restart?
YUCKIES, I won't buy it apple sucks
its also expected to be crazy expensive,
The alternative either suck or expensive. Both will make headset heavier which is not the goal of Bigscreen that they mentioned in QnA.
People who refuse to use VR that isn't wireless because 'muh spatial freedom!' honestly astound me. It's like being able to percieve the 4th dimension but losing your eyesight as a sacrifice. Yes, being able to move around without a cable is nice, but the cost of that feature way outweighs the benefit, and it will continue to do so until they find a way to make high speed wireless transmission so fast, inexpensive, small, and light, that it would be stupid not to include it.
The wireless Vive stuff is only missing inexpensive.
Wireless vive have to be expensive so they go all out
compression that makes a 4k image look like 720p? ewww gross and also nofio may make a solution for the bigscreen beyond but honestly idc for the cable as i'll have a pulley system and will also likely use an omni treadmill
The simple explanation is half-mirrors and polarisation filters.
These are an integral part of how pancake optics function. Basically after the light exits the screen it must be polarized if it isn't already (for example OLED screens need a pol filter for pancake optics, which they don't for aspherics and fresnels). Then the light passes through the first lens element, which is a partial mirror on the exit side (so here we already loose some light). Then it passes though a coating that slightly rotates the polarization of the light (again light gets lost) and hits another partial mirror on the second element. The light that passes through will mostly be caught by another pol filter as it doesn't have the right polarization yet, so it's also lost, but partially visible as an out of focus ghost image. The light that got reflected goes back through the pol rotation layer and back to the first mirror. Again same thing, part gets lost as it goes back to the screen and part gets reflected back to the second element. After one of these back forth cycles, the light that goes through the second element is the light you end up seeing as the main image, but that's only a fraction of the light that entered the lens stack. The rest that is still in the lens stack continues bouncing until it was absorbed by the filters or passed through either end of the lens stack out of focus...
At least, this is how pancake optics were explained to me
thank you
Guess I can't say a word, because part of it is a swear word lol
Anyways, I think this graphic explains the light path inside a pancake optics very well. The element in the middle with the 1/4 Lambda is what does the pol rotation
the only thing I ever think about with VR displays is "VR is the only thing I would go oled for... you can run it at lower brightness and nothing should ever be static, no one can sit still for long enough... and would probably be hell having no actual blacks"
I do not understand all those stuff, am too dumb for this
Apple is going to do a Apple Watch
Release a $3000 “ consumer priced” “Dev Kit”
Release the “Real version” 6 months later
Silently retire the launch product
that is my bingo but not in 6 months
damn, the ir illuminator doesnt work on pico 4 rgb cam. but it does allow 6dof in total darkness
no night vision :(
2 days in with a Quest Pro and I already had passthrough color bugged. Turned the headset on yesterday and it was back to Quest 2 like b/w passthrough. A standby cycle fixed it's but yeah xD
(not to mention that colors feel a lot like color on VHS)
aren't oled black response times to long like they make black smear don't they
The rift and vive got around that by never turning pixels off completely so it's always GTG response times
But the gearvr had awful black smear
The Rift did that with the raised gamma. The Vive does turn the pixels fully off, and it's not that big of a deal honestly
I've been reading Ready Player One recently, and in the book the "OASIS Visors" instead of using lenses, they project the image directly onto your eyeball, and I need to know, why isn't this a thing yet, like its gotta be possible right?
projecting an image to your eyeball sounds like
regular vr headset
lol
because literally
it's a display with a lense that focuses it right to your eyes
I mean, that would just be a display still?
if it didn't direct the light at you, you wouldn't see anything
regular displays on phones don't use lenses
that's why i say display and lense as separate entity
Wait doesn't the vive use low persistence displays
Vive and Vive Pro both use OLED. Dunno if any particular type of OLED, but what I can tell ya is that there's only very minimal amounts of black pixel smearing, from the pixels turning off...
I remember Alex Vlachos talking about it in one of the advanced vr rendering gdc talks
so what's the cheapest shit with oled
rift cv1
Nothing
Early version are not cheap on release
Later version that made for value cheap out with LCD
i asked the cheapest, meaning what has the lowest price
there can't be nothing with the lowest price
something always has the lowest price
Ok what do you consider as not ancient
anything newer than an index i guess?
i think the index is a pretty good middle point
Quest 1?
Quest 1 got oled? that's pretty cool
Yes
There are probably some that i missed but they never make enough to buy easily anyways
Maybe Vive Pro after that
But Quest 1 issues are starting to rise recently
Probably not for long
Yes
And you will probably get same issue once there is version mismatch between Oculus software and quest 1
And Quest 1 store is dying
Maybe FOSS sideloading streaming can save you but any bugs wont be fixed or at least fixed fast
You will also risk security vulnerability after 2024 last security patch
there is technology to do this
some people that have lost their eyesight but still have the nerves in their eyes can have a camera on the outside of their head can have wires sent through into some of the nerves in the eye which gives them sight
it's very low quality as of now but it can definitely improve
A regular VR headset uses lenses that you look through, this would instead work like a prjector, and project the image directly onto your eyes,
I thought you meant something else
no it would work like a video projector, but straight onto your eyeballs instead of a wall, not having to hook anything up to your nerves lol
the difference between a regular headset and this would be the same difference between a television and a projector
Nope. You were pretty correct. There was the Quest 1, then a whole lot of nothing. OLED is only now coming back with the Bigscreen Beyond. There was the arpara scam in between, but yeah, that was a Kickstarter scam...
Almost forgot about arpara
Oh, and the PSVR2. Almost forgot that...
The PSVR2 is the last to use a standard OLED on Glass/Plastic screen, whereas both the BSB and arpara use OLED on Silicon (aka microOLED)
Cant i technically buy arpara on aliexpress and get my money protected by aliexpress?
Yeah, but they scammed all the Kickstarter backers (basically none received their orders)
WWDC live now
In b4 Apple Reality pro requires two mini IPads as controllers.
damn WWDC a lot more crowded than meta's stream 
Just started watching wwdc, anything mentioned about vr?
Likely going to be a "One Last Thing", so probably right at the end
Ok
2 apple watch required
Funnily enough I got two old ones
Imagine if you can use old Apple Watches around your feet for full body tracking
You could sell that and buy slimevr instead
But I want to look like a total Chad with the watches on my legs and two apple iPad minis as shiruken
assuming an apple headset works outside their ecosystem (steamvr) is bold
Using apple watch for anything is even more bold
Or gets crushed in the App Store
if they let the apple headset be a pcvr device like everything else
Its sarcasm
We still don’t have parsec for iPad OS iirc
apple headset will definitley not use android like everyone else
and no sidequest for you also
Aha well maybe no
Apple is forced to allow sideloading in EU
So maybe sideloading will be available
apple will just, make two different version of the headset
the rest of the world gets the poopy one
It is expected to be regionlocked
you're not supposed to hold it during usage
Yes? Always recommend a faux-leather interface for hygene in VR
Alright
and not VR at all
seems like something apple would make at least, lel
just talking about business stuff or interacting with people, etc
what did they say
So far all I got out of it is like some image viewing/facetime device, lol
and just browsing on safari specifically, with no actual controls, just looking at what you want and siri
yes
skullface emoji
with no controls, so feel like it would be trash
hand tracking, eye tracking and siri
ngl they should rename it to apple bean pro max
lets just say its basically just a remote meeting headset
that's what they seem to be aiming for
No i figure apple of all people could cook up a pretty banger hand tracker
it uses eye tracking to actually select apps and parts of the display tho
or at least, that's what they about said
having to tell siri if you want to close an app
using hand tracking to move the apps around the room
What is this, google cardboard?
and eye tracking to select the apps, videos, etc
"hey siri, close safari"
And looks like flimsy fabric?
doesn't sound like its an extension either
a standalone device that is linked to your mac, iphone, etc to keep up to date with settings or smth
I do kinda like the way it looks, I just think voice control is just embarrassment simulator and eye tracking never really worked all too well
@lime pewter I don't know who would buy a headset that looks like a bean... but then again samsung made eurbuds that looked like beans so... maybe people will buy it
I mean, people said the same about airpods
toothbrushes in your ears
airpods is better... it's just looks like wired ones
now its closer to a fashion statement
I just can't imagine any reason for someone to want that headset
I mean like ergonomically
I'm actually gonna buy two tbh...
only eyes, hands and voice
Unless it's really light but i doubt that
one to use and one to just keep until like 10 years later
cuz 10 years later, the first apple bean pro is gonna be treated like the first iphone
idk
it looks cool
the shape not
the ideayes
it's prolly gonna succeed big time
for business its just throwing away time, which is like 80% of what they mentioned, rest is viewing images
its apple, and anything they make sells like hot cakes
and disney plus 💀
tru
"spatial computer" 💀💀💀💀💀💀
its basically a multi thousand dollar device just for viewing images
lmao that's one way to explain it
I would just buy a samsung frame
but a mac and an iphone is also just a multi thousand dollar device just for viewing images tbh
if you use the programs they are good for, they make sense
I mean I think the bean pro can be used for cool stuff
controls for this will make all work related stuff horribly slow
it's like a hologram unit but better
Not gonna lie this is actually really cool hardware
I honestly would've rather seen them make a device that is an extension to their actual computers
they just said that it's "so precious it doesn't need bulky controllers"
so imma just take their word for it this time
they're a multi trillion dollar company
form over function company, but..
I'm guessing they have the tech and resources to pull off somthing like this
they likely just threw away controllers because its cleaner and seems more seemless
kinda like how they hide every single thing on their OS behind 5 billion tabs
I am 99% sure would slow down work by too much and turn into a way to expensive photo gallery viewing device
its just an enthusiast product
for those who want to try something new
It's the same thing as the first samsung folding phone
that was also new and people were against it
sadly those who would buy it for work and take 10x as long to finish the same job would just put it to the side
now it's samsung's best seling models
it's not for work
80% of what they said, is related to business
it's for casual experiences
like both work and living
it's just a "life" product
work from home, at work, etc
yea
which just won't work at all
there is no such thing as casual work tho
either you have to do your work, or you just do whatever you want and don't need to care about how long it takes
idk what kinda work you have to do to not be fired if you suddenly decide "imma take 10 months longer to finish because I want to have fun"
I think they mean
it's like just for those weekend crunch hours
every now and then
and between the weekend crunch hours, u can use it as a better verison of mac Ig
best part of it is meetings ig
yea
but Idk if its just me, but I think samsung might make a better version of it soon
their tech is becoming overwhelmingly good these days
android standalone headset?
super risky, but unlike apple, it is grounded in things that actually work
yea
please no android
samsung ar headset thats not only android
but also windows
a seemless transition between android and windows
at the same time
I would like to see samsung make a head mounted TV tho
?
a headset that is entirely meant to be used as a TV
...
Idk
samsung tvs are ok, but I use it with apple tv anyways
so I feel like it's just gonna be a waste of resources from samsung
not talking about the OS of TVs
this failing could very much destroy the entire confidence in the vr industry
so just a tv?
yea fr
I sure hope it doesn't go towards eye tracking and voice control tho, having to use voice assistant to close an app
and the vision pro is indeed absolutely technologically advanced
U cannot dig on Apple's hardware and engineering teams those guys know what the fuck they're doing but marketing and execs want products that don't take full use of their talent
over 5000 patents 💀
I'm looking forward to how chinese knockoff companies will pull this off
they shoulda just axed the R1 and the ultra micro oled panels
If I use my own psu, would this be worth it?
imagine them actually having to work on a knock off product for once 💀
I am mostly hating on their need to dumb everything down
Yeah
That's a marketing and brand identity issue
cough apple watch
I hate it too
I don't like macOS mostly because of how they hide everything too much, and not as an option
Real
or idk i haven't really used it
I think most of my bad experiences with macos is due to being used to windows
the nothing vision pro 💀
my first few years was more macos than windows
not really using it so much as someone nearby having a macbook
had my own PC quite late
right now a shit ton of people are pissed because for some reason they expected this headset would appeal to their use case
I got about what I expected from apple, just not something I would feel like using, 99% of which is because of the controls being too granny
i'm excited for this thing because of the impact it could do to the confidence in the vr industry and making it mainstream
not exactly because it's going to appeal to me
it should be expected this isn't a gaming device
like a quest 3
i think someone will find a way to play beat saber on it tbqh
i believe the hand controls are better than you think. i mean it's apple
the hand controls would be least terrible, but those have already been done well
and honestly i'd want to ditch the hardware controller if hand tracking is good enough
Yeah
less point of failure to worry about
voice controls will just always be annoying if overused
and eye tracking has never really been accurate enough
there never been an actual eye tracking solution that is as sophisticated as apple
so kinda unfair to base the experience off of previous attempts by other companies
So wait is this a pancake lens or just a multi-element lens like the index
they will have to show they made something good enough
idk about you but i'm impressed at the technology
tho voice controls would still be annoying if its the only way to close an app, tab, etc
and i'm pretty sure you can without using siri
and look at the bezillion sensors on that shit holy fuck
well it is a 3500 bucks device but still
honestly apple shoulda waited like 3 years
bit much, but its a first anyway
It is super accurate in VR. DFR only works in VR because of the better accuracy. But still wouldn't use it as the only input method...
they jumped in during a lot of shifting in the vr market
in 3 years vr could probably be already dead
in 5 years computer could probably be dead
apples to oranges
We'll see. It looks like a solid Professional VR headset. But I do agree that it's in a sort of weird spot, where they advertise it mainly to consumers, but price it higher then existing professional targeted devices...
a halo product
very similar to the first samsung fold
no one buying a $2k phone that breaks after 10 folds
what it looks like to me: 3500$ picture viewing device
Yup. Basically "look what we can do". Should've done it back when VR was still relatively new tho. That's when these sort of halo products actually work. Now it's more just "one more option, but a really pricy one"
previous companies don't have the horde of sheeps
Wait did they mention ipd adjustment?
Can you do VR Yuzu?
i saw the swappable lenses
they don't but in one of the animations it shows motorized IPD adjust
They obv. didn't have the software to properly show it off yet. Otherwise they'd likely picked talking points other then "3D picture viewer" and "MS Word in AR"
Im rly bummed by the m2 chip with no way to tender externally
imo its a bit dumb, the rich will get it tho, 3500$ for some people is like what 10$ is for us
like ok fair enough that's the same chip as in their computers
what do you expect tho. if they're releasing m3 it won't be in a vision pro
it will be in a new macbook
and creating an entire new silicon just for the vision pro is risky
no real reason to anyway
we will need to wait until they release their actual consumer product that costs closer to their iphones
No i mean like no DP input for pcvr
Or
macVR i suppose
DP on VR is kinda dead
No
Pico 4, Quest 2 and 3
oh shut up
For a device with 23 million pixels you're not gonna fucking use compressed wifi
Idc the quest should have dp as well
mostly standalone
It literally has usb c just add dp alt mode
If they want to market this as a "pro" device they have to accomodate pro use cases
For instance anything engineering or visualisation is gonna need more power
"nah, 500ms latency in VR is fine"
really
Like that thing is what 15 watts?
it is not made for people who are in this channel pretty much
I mean, no human can handle high latency in VR
The m2 soc is fine and dandy i suppose BUT in a desktop environment with adequate COOLING and POWER DELIVERY
That's still way to much
people who buy a 3500 bucks device probably don't use trash networking
and the use cases is almost entirely standalone
it
a macbook on your face
like really idk why everyone here expects it's gonna cater to our use cases
it's very much expected it won't
I would expect it to do more than viewing images and facetime for 3500
desktop hmds have on the order of 10 ms
like i said
it's not made for us
and i believe latency will be low
they made R1 just for that
they don't even know what they are targeting, was all over the place
Yeah obviously because it's native
Im talking about latency with wireless rendering
R1 is cool asf though
they created a new chip for latency
they won't be dumb enough to miss the problem with latency on wireless rendering
it probably uses wifi direct or other stuff that bypasses the router entirely
That's what im fucking saying that's why it should have displayport
It probably doesn't have any way to connect to a computer
doesn't seem like a display for a macbook anyway... tho they did say you can import what is currently on the screen
(a static 2d image tho, not something that moves with you)
because it's not made for vr gaming
there's no reason people who buy this shit gonna need to connect to their pc with DP
They branded it as a spatial computer that means they already see it as having all the computer it needs
the connection with the macbook is literally just for virtual screen that only takes up part of your FOV
and with foveated rendering
They literally showed like an engineering model visualisation as a suggested use case
it does not need to transmit 8k240
Those things render thousands of rigid bodies
when was that
importing 3D models is what I did see at least
im just saying
really
In a professional environment
the only thing they show when connecting to the macbook is like for that virtual screen
They would probably like to not be limited by a mobile soc
you will only need 8k 240 if the entire environment is rendered on the desktop
wasn't specifically with macbook anyway
like on regular HMDs or Standalone via VD
where did u get 8k240 from
you mentioned that earlier
semantics, you said the 23 million pixels thing
and yeah unless the mac takes up the entire fov it doesn't need much bandwidth
8k is 36 megapixels
And afaik the refresh rate wasn't mentioned
But we can assume it's 90
my biggest issue is still just going to be the slow very casual controls dumbed down for the masses and no other options for anyone who actually needs it for work
That's actually a stupid resolution like not even desktop gpus are capable of driving that in any actual 3d work
8k 16:9
the vision pro is 8k horizontal
No
Its not
They said the total pixel count is more than a 4k monitor per eye
Nothing about it's geometry
it's still 8k total horizontal resolution
It could be a circular display for all we know
No
it could be 4k horizontal and 4k vertical too
Or 5kx5k or whatever
can we at least agree about the eyes being shown when someone comes infront of you looks creepy?
Yeah
it's horizontal with both eyes
Not necessarily
it's not that hard to understand what i meant
I understand what you mean but your interpretation is wrong
Whatever ill just wait for the ifixit teardown
that's how total horizontal resolution is basically calculated on basically every HMD
horizontal res on one display times 2
we don't know the exact revolution of anything!!!!
And if you say 8k or 4k that usually means the equivalent amount of pixels on a 16:9 monitor
2x4k is only half of 8k
4k is only 9mp
"The display system uses a microOLED backplane with pixels seven and a half microns wide, allowing for it to fit in 23 million pixels in total." Is all I am reading about resolution
23m per eye
U said 8k240
total, not per eye
something accidentally brought from other chat
assuming it is two square displays, you could do the math on what resolution it could be
is 240hz even possible yet?
Which makes the displays an inch squared at 7.2 microns per pixel
isn't highest right now like 4k144 or smth
1080p tho
Oh
talking about with 4k and 8k
meh, should've been more specific
I somehow remember 4k240 being a thing, but idk
probably with lots of compression
Yeah that's where dp maxes out isn't it
anyway, I want to see them try again
even if it is touch controls on the side of the head or smth
neither for the use case they tried to target, unless your boss is fine with you taking longer to finish the job
but work well
as a device for meetings, it seems nice at least
the rest, either creepy (the eyes) or seems like it would be slow to navigate
3.5k usd for a glorified webcam then
not really
a great selling point
imo
it does seem like the thing that works best on it tho
and what they talked about the most
Idk
we'll see when it releases and people try it...
but that's what I got out of it, little to go off of
I think the hardware platform is so ridiculously loaded that software people will probably find something fun to do with it
what I want to see most right now is just next iphone and apple watch...
the two things I would actually use
because well, I just use a phone as a portable messaging device, and apple watch has a few features I do want, but waiting for next release...
after some math. only basing off the very limited info they give
3k horizontal res is a rough estimate
per eye
I already did the math
If u only use the phone for messaging why get a new one with all the exact same features
depends on if they do USB-C already
Tru
I just want to know if they do it a year early or not
They'll probably remove all the ports before giving in to usb c tbh
the requirement did say "everything charging with a cable needs to use USB-C" didn't it?
aka just remove the port and don't charge with cable
I would probably get the new one anyway honestly...
I either pay 350 for the next, or pay the other half to keep my current (which is 320)
pay like 30 more with mobile subscription for new one
I would never use AR glasses honestly...
looks too weird
by the time it looks normal, I am already the old one screaming about the young ones addicted to their screens
they try very hard to make it look normal but...
seeing the eyes on the vision pro?, creepy
AR sunglasses when there is no sun and can't really do well when there is sunlight?, weird
don't feel like being that guy wearing sunglasses when its raining because I feel like its cool
yeahh i don't really belive ar will take off
not in glasses form anyway
there's some neat stuff on phones though like have you seen the google maps direction integration?
like, ar glasses are just gonna be a way for marketers to poison our fields of view every waking hour
most use I see for VR even is just being able to show large content without needing a huge TV
ofc VR gaming would be a thing but...
needs more mainstream uses
I want to see a VR headset thats actually meant to be used as a display
the most normal looking form for glasses I could imagine right now is weirdly enough those visors
if its literally just curved glass tho, so you can still see their entire face normally
While your going deep into your pockets to see with Vision OS, don't forget your snorkel. You were blind but now you see ...
https://www.cnet.com/tech/computing/apples-vision-pro-hands-on-this-is-the-vr-headset-id-use-to-watch-3d-avatar/?utm_source=reddit.com
Seems to be promising
For consumers that does not exist
Is there any way to reduce shaking in VR? I'm using the quest 2 and I'm holding the controllers basically completely still, but my hands in game are shaking
I'm not sure I see any abnormal tracking?
mine does that too but it's my hands
some kind of nerve thing
even when my hands are "still" they're kinda shaking
How are you suppose to port VR games with just those options
It most likely won't have vr games, if anything It probably wouldn't be a good experience. It was not made for gaming
Yeah, as I said, not meant for that
yeah, its a 3500$ facetime/image viewing device
The obvious full immersion level?
Presumably if you wanted to port, say, beat saber, you could have the main menu in the 2d mode and expand to full 3d in game
I rather not
If the apple headset doesn't fall into your use cases, just don't buy it. It falls into other people's tho and its really good at it to, I wouldn't shit on it for that reason. If you want to game in vr, buy a pcvr headset that's meant for that.
Obviously im not gonna buy it
No need to tell
Im extracing every possibility possible for research reason
It's the first MR only device. It doesn't do true AR yet, and they clearly didn't intend this device to play VR at all
Yeah, as it seems, it does MR really well
MR first, VR, AR second
I was expecting development tools to allow like VRChat to port their games
And Hideo Kojima getting paid to make games on it
It remains to be seen whether this cheaper Varjo XR-3 competitor with less then half the GPU horses will fare on the market...
I dont think anything can compete at all because of the ecosystem
But for now, it looks like it's what the Quest Pro should've been, but with no real software and lack of 6dof controllers
Its a $3499 iPad simulator machine
At least you can play VRChat in window mode
Assuming it release iOS
I tried Apple's first ever spacial computing device, a $3500 VR headset. There are my honest thoughts.
Google Project Starline: https://youtu.be/J1oEWiUsKgU
MKBHD Merch: http://shop.MKBHD.com
Tech I'm using right now: https://www.amazon.com/shop/MKBHD
Intro Track: Jordyn Edmonds http://smarturl.it/jordynedmonds
Playlist of MKBHD Intro ...
Y'all are like console gamers asking why anyone would buy a MacBook if it's bad at games I swear
Huh, apparently it uses a custom facial interface
Kinda like the beyond?
Apparently?
That's interesting
Yeah, he says they use an iphone to scan your face for the interface
it is 3500$ facetime device
Hurr durr MacBook $2000 Facebook machine
considering this was about the only thing they showed that was properly usable
unless you don't mind risking getting fired for using a horribly inefficient control system for work
It is apparently insanely intuitive and fast, actually