#virtual-reality
1 messages · Page 12 of 1
can you airlink two at once?
im gonna try one link cable, one air link
I can't wait for the day PCs are so powerful that we can run two bigscreen beyond headsets with 8 base stations playing two instances of VRChat without any lag
I'm skeptical that's ever gonna happen. Take out the VRChat part though, and it'll be possible within the next tech generation or so.
let me know what happens
VRChat is mostly limited by the rendering thread on one CPU core. As long as you have a RTX 3090/4090, you could probably run two instances of the game just fine, with little to no performance hit.
Even better CPU affinity differently in 2 instances
Inside out tracking headset would be infinitely simpler than the mess with 8 stations
Doable with Dual GPU systems.
A 3080 is technically 2x 3060 performance but 2x 3060 will probably handle 2 VR instances better
Not in SLI
Each GPU still independent
Talkin about with a world full of avatars that are poorly optimized taking up every bit of VRAM
Oh yeah and VRAM, 2x 3060 would do a better job for running 2 instances as a 3080's 10GB would very quickly get fucked.
oculus app died; it got confused
As technology improves, users will just make content to use more vram.
If money is not a problem get RTX A6000
$45k GPU if you really wanna meme
i dont think you can get normal driver for that
does not even have video encoder
no it just does not work in normal PC
why is it still called a GPU when it doesn't do graphics
it does graphic but it just does specific things that are not for PC
it strips essential features on PC for data centres
i heard this card cant even do raster performance so its like an ASIC
Its made to brute force deep learning
AMD is already used to putting more VRAM (or enough VRAM) Nvidia not lookin so hot rn
It also have overkill HBM memory
when a server doesn't care about efficiency
wink wink Vega GPU anyone
Some GPU have efficiency focus but in here result is worth more than electricity bill
rated 24ish% faster but over 2x power draw compared to other version, rip
density ig?
If you want small efficient gpu check out RTX A2000
No external power needed
GTX 1660 super performance
Well i did small factor as qualification
I mean, 4090 FE does fit in a sub 10 liter SFF case
Yep, by itself lmao
HBM for those workloads has a very real world benefit though. No reason for consumers but lots of reason for datacenters
What was AMD thinking putting on consumer gpu
Formd T1 is like 9. smth liter and fits 4090 + 7950x3D watercooled (also aircooled with ventus or FE)
Joke but I didn't realize you could fita 170W chip in there too though... thought it would max out at like a 105w chip bc of literally half the case space taken up by chonk.
could do 170w technically
Damnit 7950x3d is a 120w chip I'm wrong again
240mm + slim fans on the 7950x3D
GPU aircooled
well, technically 1 slim fan and 1 regular sized fan is possible
this might be slightly biased, cuz its the first headset I ever used, but the Rift S was very immersive, now longevity wise it's a piece of crap
although I've only ever used Rift S and Rift cv1
hey @haughty thistle I was wondering, would a 2015 iMac (running Windows obviously, because MacOS is shit), with a Core I5, AMD Radeon R9 M380, and 16 Gigs of RAM, be capable of lightweight VR?
Still trying to secure a rift s for a reasonable price, but you can very easily get a nice rift s for 200
Probably 32 gigs RAM would have a chance, I'm not familiar with the R9 M380, nit considering the iMac has laptop cooling, I'd say it's like gtx 1050 ish perf. At best.
I could probably upgrade it to 32, maybe even 64, I don't know how much it supports tho
32 would improve your VRAM a bit, so if it's possible to get it cheaply, I'd do that
You really just need VRAM for lightweight VR.
I doubt it. That GPU is very weak sauce
For that gen of Hardware mobile GPUs just weren't fast enough for any playable VR experience, and that iMac runs a pretty low end mobile GPU to boot...
oh well, that's kinda what I expected
for $200 if I were you I'd just get a Q2
Nahh I'm trying to yank a rift s away from someone for 130
That's MY budget, it'd be super easy to buy a pristine rift s for 200, just alot harder to get one for 130ish
rift s is bad imo
had one for a while and got rid of it because the resolution was bad and the digital ipd thing was useless
and it’s only 80hz
Prolly the worst thing about it is the digital ipd. But I only need it until I can afford a reverb g2 and a new GPU
Easier on my 2060 so it should be fine for me for a while
Where you're getting a Q2 at $200 nowadays is the problem
I mean for me at least, i can't find one below $400 which is why i opted for pico which is $100 less
I found 5 of them $200 on facebook marketplace
I’d just save up
Lucky you i guess
you can get a g2 for $300
I honestly think my index would beat it out
immersion and inbuilt tracking are a high priority
I've never found any oculus headset to be particularly comfortable
I guess it's a US thing? with an abundance of used headsets.
G2 here price wise is even worse than the meta quest 2 $400 hike.
seems it'll be a while before there's a headset that at least matches the index with inbuilt tracking
G2 new is like 400
no shit sherlock, id expect it too, its like 2x the price, oculus rift s MSRP was like 399 USD
damn there really isn't anything
idk its kinda hard to do inside out tracking like the index
unless you have base stations, or IR blasters, it'll be really hard to match an index in tracking just because of physics and computational power
the vive xr elite seems intriguing
I'd use wireless streaming from my rig, so no cables
it has inside out tracking
it's portable
90hz is acceptable for the form factor
100-ish° fov is a step down from the index but again, acceptable for the form factor
and as for battery, if I'm doing a prolonged session I can just buy a very long charging cord, better than a huge thick cable I have to lug around
and I have several outlets around my room, but not several PCs
I wonder if there's a place I can do a 'try before you buy' type thing for the vive
looks like the reviews aren't great
maybe I'll just keep my index around until something good shows up, I guess HTC really did fall off
maybe something good will come out in the next year or so
my index is starting to show some serious wear
I'll just replace my two nonfunctional controllers in a couple weeks
wireless streaming will always be worse than cables, its just physics...
yeah but also there aren't any wires
and the line is being blurred more and more every day
Not really
The Image on Quest is noticably degraded compared to other headsets with similar screen res, because of its lack of native display input, and stuff like what's on Varjo just isn't possible wireless yet, unless we include stuff where the connection breaks down when even just a fly gets in between the transmitter and receiver...
the difficult part isnt the data rate, its the data rate at which things can still be in the line of sight of the antenna and the experience not compromised extremely
Wired > Wireless
It's always been this way, and will always stay this way. No matter how you slice or dice it. And this not just applies to VR...
as i said its literally physics
Well, Latency is also an incredibly important part with VR. Even the best Wifi 6 setup will not get under 20-30ms, which is ages for VR...
Anyone else here got the pico 4?
I wanna know how VD compares to the native streaming app
Is it lighter on the CPU and lower latency?
I don't wanna waste 20 bucks if it's gonna perform worse
how do u guys think this looks
It's really hard to get good pics when it's not on somebody's head
hang on
idk what that is
It's a custom headstrap for the asus mixed reality headset
I really didn't like the halo design
hmmmm ok
So i made a new one more in line with the cv1, reverb and index
Or maybe more like the og vive das in execution
squid games ‼️‼️
A rare Asus headset damn
yes but you asked for everyone's personal opinion, and I told you I am biased
not quite, there are some cases where I'd say wireless is better than wired, a good wireless mouse it better than a wired one, you don't want to be playing CS:GO and die, just because your cord got caught, also when you're using an Xbox controller? Wired Xbox controllers are a complete pain, you know how easy those are to trip over, and then your controller gets knocked on the floor and probably breaks, not to mention what you possibly broke tripping on it. Laptops? Imagine if you had to plug your laptop in to ethernet everywhere. If you completely ignore the convenience and other factor, and just talk speeds and latency, yes, wired is far better and probably always will be, BUT we could reach a point where physical wires reach their limitations and wireless ends up being faster, of course this is just speculation. Just saying "Wired > Wireless" should take into account whats best for the user and in a lot of people's personal use cases, being wired is too much of a burden for it to actually be better than wireless, let alone even a viable option. Guess maybe it does matter how you slice and dice it 🫠
wow that took FOREVER to type XD
I can't return to wired headsets after i tried wireless earbud
Only drawbacks is SBC latency which makes it unusable for rhythm games, well not really an issue for the phone
But on PC, i use the VR headset speaker so it's a non issue
see? This^ is what I'm talking about, for a lot of people the convenience of wireless, makes it better. There is no real Wired > Wireless, they both have their place
b-but... your opinion is different from mine 😭
welcome to real life, hope you enjoy your stay =)
hehe
I would go rift S if it weren't old, and it's also kinda sad compared to my index
there are certain tradeoffs I'm willing to accept for my requirements, but I think the Rift S doesn't cut it
how do i run both at once, if at all?
I wouldn't the Rift S is crap, and likes to break :/ I would go with the HP Reverb G2
wish there was a wireless option for the reverb
it's a nice headset
if it weren't for bugs and tons of issues, the Vive XR Elite would be perfect since it has streaming that is half decent
and is at least comparable to the index with decent tradeoffs
There is. All it takes is a LOT of willpower, skill, knowledge of both electrical engineering and programming, and the willingness to spend weeks to months building some sort of wireless adapter, and some sort of software that would probably be needed to make it work. and workarounds lots and lots of workarounds :/
I've got a 3d printer and 17 braincells?
oh and connecting a battery
oh you'll need more than that. How's your willpower?
I barely finish projects
one in every ten
yep, no wireless reverb for you XD
go on Fiverr and see if you can pay someone else to do it lol
I believe there is 2 necessities of developing tech, 1 is laziness, which is the mother of all invention. And 2 having a very strong will to do whatever it takes now, to be lazier in the future XD
yeah I don't know, like anything about that headset. What's wrong with it?
apparently the software is riddled with bugs
and bad qc
and bad tracking
ahh, that's nice gotta hate it when great companies are half-hearted in their software Cough AMD graphics Cough
from what I've heard it's just an overhyped Q2 with a few small upgrades, so nope XD
what do you use currently?
why not the Quest 2? It's probably a slight downgrade from the Index in terms of like res but its wireless
I've found it to be miserable to use
it's brutally uncomfortable and I bet the streaming isn't great since it's not built to be used with it
Doesn't take into account the different data rates of the technologies.
Not enough wireless datarate.
oh yeah I suppose, thanks for bringing that up
but I was essentially just trying to say, wireless VS wired, isn't an apples to apples comparison
yes, there are no fruits involved
well then if I were in your shoes, I'd take one of 2 routes, either I'd give up wireless and just get the Reverb, or I'd get the XR Elite, and hope Vive fixes their shit
lmao
nah vive has more issues than just software
hardware difficulties too
I'ma just get some replacement controllers for my index and keep using it
(both of them are dead)
I also have a launch unit so it may have some kinks they hadn't worked out yet
that works as well, I didn't know that was an option XD, if I did that's what I would have told you in the first place
It isn't, but it's still the same concept, you're still tethered to a space, and with wireless above resolutions of the Quest 2, the datarates, and the frequency band is so sensitive to obstacles that the clearing of the space is almost as much as being tethered, direct line of sight becomes mandatory.
With wireless VR you're no longer fighting through technological disadvantages, you're fighting against physics
are we though?
wireless VR hasn't had time to catch up with refresh rates and resolutions
we just need faster transmission of information
which can be achieved overtime
but chickenbread said "and this not just applies to VR" implying that he thought wired was better than wireless in more places in VR, right now wired is far better than wireless for VR
if you can transfer information 2x faster, you can have around 2x information in the same latency, no?
so then why don't we go for 7ghz networking, to push limits?
and then keep going forwards
VR advances faster than wireless tech so it doesn't get a chance to catch up
hence why it's so mediocre
I'm not so sure about that, theoretically wires could being physical, could reach their physical limits. Wireless as far as I know is transmitted on non-visible light waves, light is the fastest moving object that we know of, meaning with advancements in wireless technologies it theoretically could become faster
stand right next to your router and use wifi ad
(60ghz is ridiculous but it gets the point across)
the standards exist, they just need to be implemented
if your router (that theoretically supports AD) is in a diff room, wire up an AP
anyways it's 11pm and I have exams tomorrow so cya guys
yup cya =)
oh shoot I'm alone in the wireless VS wired battle now aren't I?
this skink is on your side
XD ok then lol
The problem is, that faster transmission of information is getting close to the limit of what it's at for this use case
It's electromagnetic waves, it's not speed, it's data rate, for higher data rate, you need higher frequencies, and guess what high frequencies hate? Things in the way, so at a displayport cable type data rate, turning in the wrong direction would compromise your connection strength and therefore your data rate, because then pieces of you skull would be in the way in between your transmitter and receiver, unless you have recievers all dotted throughout your play area, you're gonna get connection issues at those bandwidths. Theoretically you could do what starlink internet satellites do and transmit data through lasers, but that's on the bounds of practically possible due to price and space and calibration, etc. You're running up against the "over the air" data rate physical limit due to how VR works and how it would have to transmit signal.
That caps out at 5 Gbps, a displayport 1.4 cable transmits 25Gbps
Oh, and the vive 2 pro can't run at full resolution and full refresh rate at that 25gbps, you have to use DSC (displaystream compression) to compress the data to allow for more data to travel through the same pipe. (You might be able to see what I'm getting at here)
The vive 2 pro is only a couple hundred more pixels tall and wide than the reverb g2
Latency is mostly caused by processing and packet loss not that wireless is inherently slower.
EM waves move at near speed of light (slower than vacuum in air).
And weaker signal also require more processing
The big problem with Wireless is ofc the processing of the packets, but off-the-shelf solutions (like regular Wifi) aren't meant for low-latency applications and as a result have horrendously high latency on a protocol level. Same applies to Bluetooth audio btw. It's the protocol that makes up the majority of the latency (~150ms for Bt5 and ~200ms for Bt4 and older).
Something like the Vive Wireless Adapter can run at much lower latency as the entire stack is in control of the software. The Intel WiGig card is a special model just for the wireless adapter, the antenna is slightly beam forming (better reception in front then behind the antenna), etc. The only thing that is afaik off-the-shelf with that thing is the WiGig receiver card in the receiver module itself, but ofc that might run custom FW as well...
The problem is more that DP1.4 is around 32Gbps (not 25! That's DP 1.2 with around 21Gbps), while the best that regular Wifi can muster at a stable rate and decent processing lag is around 300Mbps. A far cry of what DP can do. WiGig 2 can achieve speeds of around 40Gbps, but the problem with WiGig is that 60GHz wireless signals are easily blocked by basically everything, including your body and head. Say the receiver antenna is mounted towards the back on the top of your head, you face the antenna and look up. That's it, you just lost signal. And that's WiGig 1 which is more robust against signal loss, as the higher you push the signal rate, the less stable it get's...
You can actually see the Vive WA compensating for reduced signal quality, as it drops the image resolution when the signal is still there, but heavily degraded (say because your head is partially blocking line of sight with the transmitting antenna). Usually tho, when you see this you're just about to loose signal entirely, sooo... yeah...
But yes, current gen headsets already make use of DSC (which only compresses the color signal btw; luminance stays at native res and uncompressed!), so that would be a challenge as well, as you can't easily compress an already compressed signal, and even if you tried, the savings wouldn't be great. You could also compress the luminance signal of a DSC compressed signal, but the result would be that you're no longer running at true native res.
It's the same conundrum the Quest is in. Yes, you can tell VD to run at "native res", but what that means is that time averaged each pixel might be individually driven, but never at a time will every pixel be unique. Lossy compression will always mean that you're never truly running native res.
If we locked ourselves for wireless only in VR today, yes we might have a more "convenient" experience, but we'd significantly limit what we can actually do in VR. Like I said, something like what Varjo or Pimax are doing in their headsets just isn't possible over wireless today. At least not to the fidelity they offer...
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Thanks for correcting some of my facts lol
Just because they travel at the speed of light doesnt mean that the datarate is infinite...
Latency is a derivative of conversion of wireless signals rn, that may be solved.
Well, you have to keep in mind that your speed (and by extension your latency) will be hard-limited by your signal frequency. A 2.4GHz signal can only carry data signals that are less then half the carrier frequency (carrier frequency is what's normally referred to when talking about wireless bands; i.e. 2.4/5/6/60GHz; exact frequency depends on the channel). The carrier get's modulated with your actual signal, so to not clash with the carrier, you need a signal frequency that is less then half the carrier, but also not an integer fraction of your carrier. I didn't study electronics, so the details are kindof above my head, but that's a rough explanation of how wireless data transfers work.
You can't send your packet until the next packet clock, and the packet clock is (like I mentioned earlier) limited by your carrier frequency, and as a result that limits how low you can get the latency.
Ofc the same thing applies to data travelling down a cable, but you can set the packet clock completely free of any carrier frequency restrictions ^^
Also, technically speaking data being sent through air (aka RF) doesn't travel as fast as data packets being sent through a cable. RF does not travel at light speed. The best example for this would be satellite internet. While light from the sun takes a fraction of a nanosecond to arrive on the earth, a roundtrip for a data packet going from a dish to a geostationary satellite (where most satellites for internet reside with the sole exception of Starlink) and back to a groundstation takes multiple milliseconds! Your ping is gonna be at least triple digits if you play through satellite internet
Starlink works so much faster and with lower latency then traditional satellite internet, as it's satellites are much closer to earth (low-earth orbit). As a result you get a much better link speed and ping, but that also requires much more complicated dishes, as they have to keep up with the fast apparent speed the satellite wizzes by the receiving dish...
ive been wondering, why does oculus quest 2 forces you to link with your phone?
and why the fuck linking with phone require you to turn on both bluetooth and LOCATION???
Location because it's doing a BLE scan, which is tied to location on Android for some reason and regular Bt is required for pairing and communication
The Phone is required because you don't want to type a 16 character password (for your account and Wifi) using a virtual keyboard...
well, i had to type wifi password
(btw i just encountered ltt video about quest 2 vs ps, why they dont even mention airlink? )
"because airlink is stupid and wired is better" lol
hm? i didnt had much trouble on air link (with route quite away from me)
yeah, it's not that bad, but "wired is still better". Idk why they didn't talk about it
yeah, untill you have no money to buy cable or you tend to turn around a lot
i mean, with airlink you can go to another room with more space etc.
see? I think @haughty thistle chickenbread needs to realize this in his whole wired > wireless
forget better speeds less latency higher data rate etc. etc. You'll have none of that if you trip over your cable and break it
Hello everyone
Just got a new OS on my PC, any tweaks i should make in Nvidia drivers, i vaguely remember something about task schedule...
Thanks in advance 🙂
what OS??
oh cool
Also, light from the sun takes more than fractions of a nanosecond, more like improper fractions of a minute, because light travels at 300 million meters/sec. In a vacuum and light is only a slight amount slower in the atmosphere.
The difference is that the oculus quest compresses the data, and framerate is much worse and frametimes are much worse and having your signal go through a wall will increase frametimes and latency. Also the Quest has a lower end resolution, I guarantee you wouldn't be able to run an airlink competitor with an uncompressed version on the reverb G2 or the Vive pro 2, just because the frequency bands are so sensitive to obstacles, there are so many things under the hood of airlink to make it run well that compromise fidelity.
but if you trip on the cord there's a good chance you won't any headset so compromised fidelity? Wow such a huge deal
or worse a broken limb
You realize that headset cables are like 15ft+ long right? It's like physically impossibleish
I'd like to see someone do that on accident lol
wired Xbox controllers can be that long as well, and believe me my family has broke plenty of those, by tripping on the cables
It sounds bad but that is much different scenario
is it though? I feel like I would leave a headset on a coffee table on the opposite side of the room, just like an Xbox controller
You would leave your multi hundred dollar headset across the room (which likely uses displayport, one of the most unreliable cable types over long distances) for just random people to trip over and step on bc you're lazy?
yes
but you know laziness is the mother of invention, so it's not all bad
Yep, that's why those suspension things for your VR headset exist
mhm
Your cable wont be 100% straight which will increase the time for the signal traveling through the cable. Then techically the wireless signal would be faster
0.000000001ns difference? (either way, wireless would never be faster... a slight bend in a cable won't increase latency by multiple ms)
wireless, ew
either you can't move or the bandwidth is trash
because its a meta product, they want to know everything, even how often you go to the toilet and what you do on there
please mark yourself sarcasm
is it tho
was it not clear that typing password in vr is not a good idea
Acktschually...
Veritasium made a video about this. If you want to be extremely precise (like you apparently are), then a tiny signal can be measured basically the moment the circuit get's completed, even if the wire is as long as light takes to travel 2 seconds roundtrip. Just FYI :3
Should mention that this voltage is extremely small tho. Basically, the cable acts as a bunch of tiny capacitors, and it's their leak current is what you measure halfway around the cable. So not enough to trigger any data signals, but just figured if you do pedentry, I do pedentry as well :3
that sounds interesting, happen to have the video link? Always happy to learn more
The misconception is that electrons carry potential energy around a complete conducting loop, transferring their energy to the load. This video was sponsored by Caséta by Lutron. Learn more at https://Lutron.com/veritasium
Further analysis of the large circuit is available here: https://ve42.co/bigcircuit
Special thanks to Dr Geraint Lewis for...
This video is sponsored by Brilliant. The first 200 people to sign up via https://brilliant.org/veritasium get 20% off a yearly subscription.
Special thanks to:
Bruce Sherwood, Ruth Chabay, Aaron Titus, and Steve Spicklemore
https://matterandinteractions.org
VPython simulation: http://tinyurl.com/SurfaceCharge
Thanks to Ansys for help with the...
thanks, that should be entertaining for my lunch break ^^
how electricity works in my mind: some stupid math I don't understand + it is what powers my hardware
I didn't get $30 from Quest 2 referral link, solution?
So they say the CV1 uses the same headphone drivers as the koss porta pro
But is there any actual source for that?
if you're too lazy to put your headset or get a pulley system so it can be lifted back up to your ceiling then that's your problem
that's like blaming a pc company for yiu tripping on the ethernet cable and destroying the pc
The benefit of cables is A. they don't rely on RF. B. The protocols require little to no signal conversion. C. Cables can go farther more practically with little latency drop due to fiber optics existing.
I can see the benefits of wired connections, but for the benefit of moving freely in vr, wireless is very attractive
"Freely" is a very broad term there.
You're still bound to your space, and if you want a better experience in another room, you still have to bring your pc into that room for better latency and frametimes so you aren't sending a 4k 90hz display signal through a wall.
Honestly as an aerospace engineering person the math is even worse.
For many, the freedom of movement (especially rotational) is more beneficial than the minor latency improvement. A lot can play just fine in non ideal latency.
you kinda need ideal latency for VR
It's also tolerance of getting sick too
It's what powers the Oculus/Meta PCVR Stack. More specifically it's the Oculus Desktop Compositor and handles the communication with the Hardware. This is normal to see if you're using a Quest over AirLink...
tho the more cynical explanation could be Meta phoning home and sending your every move to be logged on their servers for targeted advertising
It's just reporting the display stream of air link as internet usage
Bc it uses wifi
The only reason the extra Wifi latency isn't as nausea inducing as it would be is because Quest/Air Link and VD are guessing where your head is when the next frame get's displayed on screen. Trust me, 30-40ms of latency will make you sick. Really badly so. About 10ms of latency is what you can expect for regular 5GHz Wifi, and that's on top of the 30-40ms of latency for h.264/h.265 video en-/decoding that the Quest will have to do anyways. That's 30-40ms of latency on top of whatever rendering latency will occur. Yes, there is a tiny bit of latency that even a native wired PCVR headset has, it's rendering lag and you'll encounter that with a monitor too. Just that this rendering lag is within the refresh rate of the display (so less then ~11ms for a 90Hz display). The Quest just takes that head movement guessing to an extreme with it's massive overhead...
It's asynchronous reprojection run natively on the headset
i averaged 70Mbps over air link playing almost daily and it gets quite much
I regularly play for hours at 33ms avg and ASW off.
Only low FPS can make me somewhat sick
If it's at stable 90FPS i feel absolutely nothing
In VR chat it's even worse due to CPU bottleneck
At 50+ ms that's when things get more uncomfortable but i can tolerate it for a shorter amount of time
Ideal in this chat means many things tbh
Because it's happening natively inside the headset
Sometimes if you move you head fast enough, you can reach a black border due to high latency or low framrate.
It's not ASW/Motion Smoothing that I mentioned is what does the movement guessing. It's ATW (Asynchronous Timewarp) that does that. And it's such an integral part to VR not making you sick, that you flat out cannot turn it off.
It's what makes controller movement on the Quest feel like you're moving through jello (the higher the latency, the stronger the effect). If you wave the controller back and forth really fast, you will notice it flying further then you actually moved it. Controller IMUs run at a much lower Hz then the HMD, and thus the movement guesses are more often wrong then the ones for the HMD
And again, ATW is not just a Quest thing, it's for PCVR HMDs too, it's part of SteamVR, WMR, etc.
The Quest afaik runs two iterations of ATW tho. One on the PC and one on the HMD itself. On the PC it's to correct major movement while the frame is rendering and assumed latency for the transfer and on the HMD it's for finer adjustment as to how off the initial guess was...
There is an LTT video about ATW
Is it worth buying a Vavle Index? Or is it better to wait because it's already 3 years old?
If what you want is a good PCVR experience without having to mess around a whole lot, then it's still the best option for that price
You can buy Index now and upgrade later ツ
the question is that probably that soon the index 2 is going to be announced and that's why I ask if it's better to wait
dont wait for it
the best announced potential successor to Index is Bigscreen Beyond and even that is better if you already have Index full kit
as for Index 2 well you will be stuck in a loop of "should I wait for Index 2" for a while
Yep. All that is known regarding an "Index 2" (Codename Deckard) is well, it's codename, and that Valve is trying out different stuff for that. We know they experimented with Varifocal optics, 3 degree adjustable lens canting, microOLED displays, liquid crystal lens shutters, optical flow sonsors and angle sensing photodiodes for tracking, split rendering, etc. But all of that doesn't really seem like one coherent product, more just that they're experimenting with different tech to figure out what they can and can't cram into a future HMD...
Valve is working on Valve time as usual. If you wait for a future better HMD, you'd be waiting indefinitely, as there will always be a successor with more and better tech in it...
their recent hiring on OLED expert indicate they probably have not started on designing display yet lol
It goes to show tho, that they have decided already that they want OLED displays for their next HMD. It doesn't tell the whole story tho, as OLED =/= OLED. There's Pentile (Amoled/Poled), RWBG (WOLED), QD-OLED, Color-Filter microOLED, Direct-Color microOLED...
maybe we can eliminate some variants liek Pentile? Like cmon thats what Quest 1 use
The PSVR2 uses Pentile OLED displays too
The problem is that at a macro OLED scale, the only way to cram that many pixels into the screen is by using a Pentile arrangement. For RGB-Stripe the individual subpixels would need to be so miniscule, that your brightness at a calibrated color balance would be so dim. If you think micro OLED is dim, that would be even dimmer...
hmmmm i guess i will be happy with any OLED
I specifically say calibrated color balance, as it's the green pixels that limit your brightness. Green is always the most difficult to achieve (scientific term is "green gap"), and as such a Pentile display allocates more area for the green subpixels to basically do color balancing on a hardware level. To fit the larger green subpixels they half the amount of red and blue subpixels and make those shared with neighboring pixels...
same xD
i wish someone made 3rd party quest 2 OLED display that can be retrofitted into headset
Would you recommend buying a used one or is it better to buy a new one
an index kit?
it's $700-750 used
Thats really fucking cool actually
Just bought a rift s with a wonky left controller for 84 bucks
wdym by wonky
Has stick drift it seems like, the extensive description wasn't very helpful, but the seller did a VERY good job at selling it, had all the right pictures and relevant information.
don't take me at my word but iirc the Rift S controllers use the same thumbstick assembly as the Rift 1, and fixing them requires soldering. Buuut facebook never sold spares and you're officially out of luck buying new ones
They have ribbon connectors and seem to be the same as the Quest 2, which has infinite replacements
I can also just buy a new controller off ebay
true dat
Especially as the Quest 1 soon turns into essentially just a crappy PCVR only headset. The Q1 and Rift S used the same controllers, so worst case you just snipe one from an already broken Quest 1 😉
True, controllers go for about 65 bucks on ebay too, if I could get one from a Q1 that would be nice
(Single left controllers lol)
i still use my rift-s
i don't play alot of vr anyway
i remember being so excited to play half life alyx, completing it 2 times and then being done with vr again
euro truck sim in vr is fun though
so maybe i'll play that tonight
have not yet noticed any controller issues other then sometimes one of my controllers refusing to track properly in beat saber
like it just yeets itself
usually fixed by redoing the battery
may i introduce you to boneworks, vtolvr, and vrchat
also into the radius, hl2vr, jet island, BattleGroupVR
DCS World
I like DCS but DCS in VR just makes me want to play VTOL
fumbling around my HOTAS with my index on isnt all that fun
vtol i have and boneworks i have yet to play
played the shit out of boneworks though
yes bonelabs yet to play
ah
sry
i mean most of the reason is just i always think, let me play some vr and then play for 10 mins and just start playing another game
WHAT
i got
something removed lmfao
YEP
okay anyway vrchat turned me into
well, look at my pfp, because its a no-no word apparently
yeah, vrchat can be fun
only thing i use vrchat rn is to chill at a chess world
i remember alot of my characters being some clothes deprived characters lmao
i can only last an hour in VRC due to performance issues
like the FPS isn't enough
my 2200G is bottlenecking my 3060 especially with SteamVR being a hog
hopefully i can get a 5600 by july
most of the games are CPU light enough the GPU is the one getting pegged though
beat saber still reaches 90FPS thankfully
thats kinda suprising considering i Run a R5 2600G and get about 45fps, which is fine on an index at least because spacewarp only kind of kicks in
my 2070 S is also super getting bottle necked 💀
i got a pico 4 and the higher resolution spec on it means more GPU power needed
compared to other popular headsets
it's like 2160x2160 compared to say index 1440x1600
wild
Also a much higher load on the CPU, thanks to the Pico not having a native DP/HDMI in and thus requiring the image to be encoded and sent via USB or Wifi
yea my weak CPU sometime cause high transmit latency
been using my pc through immersed for a few hours it's awesome, free displays
At least you get more RAM
FUCKING FINALLY SOMEONE MENTIONS DCS
Not the most jank I’ve seen
You should see my slimevr setup
Wtf, also why an ethernet cable
Don't join conversations without knowing what they're about, we weren't talking about pully systems, I was trying to explain why in certain cases wireless is better than wired. And what if someone doesn't want to screw something into their ceiling? Or they live in an apartment and can't? Also the whole "that's like blaming a pc company for you tripping over the ethernet cable and destroying the pc" its nothing like that because I wasn't blaming ANYONE except myself, which you would have known if you had read the entire conversation instead of just reading that one message. I was trying to explain that if you were using the headset wirelessly there would be NO chance of tripping over cables and breaking anything. As my mother would say "Don't butt into conversations you're not a part of" and now I understand why.
oh and also watching the latest techlinked video I found out the Radeon RX 7600 is coming out sometime soon, for around $300, I'm going to have to research it more once it comes out, but it might not be a bad card to use for when I build a PC
DCS actually looks like a fun game
Yes, just for the full experience you need a reverb G2 and a hotas and a computer that is 2x more powerful than you would normally need bc DCS is unoptimized AF.
lol, someone should fix that
Eagle dynamics is trying, just really slowly
Also VR is on the lower end of the priorities.
do you know, if Meta can make a headset that runs on essentially a phone, could a person make essentially a mini-PC or an SoC like what the steam deck has, for standalone VR that is more powerful than something like the Quest 2?
Well yea, the Q2 is 3 years old at this point
thats not the point, I'm asking if an SoC PC like the steam deck would be capable of VR
Short answer No, long answer no*
it probably will be, considering the 6700 will probably be rivaling it with its 10gb vram and slighter better bandwidth, it's $269 currently
ok so mobile hardware is capable of it, but an SoC isn't?
what's an soc again
Architecture and optimization
wait seriously the 6700 is $269
System on a chip
System on a chip
So everything integrated into a single package instead of having CPU GPU RAM WIFI ETC. As separate chips
https://pcpartpicker.com/products/compare/9K4Ycf,X96p99/ it's 279 now, 6700xt is 319 at least
MSI MECH 2X OC Radeon RX 6700 XT 12 GB Video Card vs. Sapphire PULSE Radeon RX 6700 10 GB Video Card
so $40 more for 2gb more vram and slightly higher memory bus
and we'll better performance overall
6700 competes with 3060ti, the xt is closer to a 3070
wow ok, maybe one of those two would be a better buy than the 7600
Well AMD is also gonna compete with the 6000 series AFAIK so it will eb interesting
based on this gen i'll assume it'll compete with a 6700 at best and will cost $299, with only 8gb of vram
guess we'll see
XR2 was designed for VR AFAIK, plus the Quest 2 and those systems etc. Are all specially optimized for performance with optimized graphics for those systems
their 6000 series is priced so well that any mid-low end gpu they put in the market now will either be garbage value or be extremely competitive and bring down the 6000 series even more
i guess where they could strike is a 7700 non xt or an xt which competes with a 6800 at $400ish, since the gap really goes 6700xt for $319 then just 6800 for $469
nvm it's $485 now
6800xt much better value rn as it's $499-509 and a 10-20% improvement over it
is the Ryzen 5 5500 a good CPU? It's only $90
ehhh not really, the 5600 is damn near 20% faster for $30-40 more, and you can probably get a used 3600 for sub $70
what's your budget
my budget for a PC is about $600-$700
need bluetooth or wifi?
yes I need bluetooth, don't rlly care about wifi
bluetooth and wifi are a package deal btw
oh ok, then yes
does the 5600 come with an AMD stock cooler, and if so can it be cooled by the stock cooler?
well that saves me like $20-$50
Part List - AMD Ryzen 5 5600, Radeon RX 6700, Deepcool CC560 ATX Mid Tower
here
thanks
i would've gotten a 6700 myself, back then 6650xt was that price
R5 5500 will get you through, and the 7600 or 6700 will be perfect for a 600-700
so what card should I get if I was to instead drop my budget to $400?
If you are desperate for good card try find in used market
6500xt would be the best bet
This 100000%
yeah, I was noticing we have quite a few around here on facebook marketplace
6500xt is absolute dogshit for VR, 4 PCIE lanes, laptop GPU slapped onto a PCB.
yeah I noticed it only has 4 gigs of VRAM
6600 is only $200
Can you go above 6600 xt?
maybe if I find one used
Maybe find used cpu too
oooh is that a good idea? :/
oh ok, I've got a $70 Ryzen 5 3600 near me
Just make sure to find one with a good page, with all relevant info listed not just " R5 5600x, works"
They can only be either complete fail or working
this is the description:
Ryzen 5 3600 CPU. CPU only, does not include cooler.
Was run in a personal gaming PC, lower hours, not overclocked and always cooled with a Noctua cpu cooler. No issues, upgraded to a 5800X3D.
$70 ryzen 3600 is good deal but hmm can you go 5600 or 5600X
Cooler should be found aftermarket and you might find one good enough to overclock
Perfect, but the r5 3600 is on the same performance level as the 5500.
True lol
Damn low cache really hurts performance
I had a 3600 for the first half of my pc's life so far, it's a good chip
It was best selling at 1 time
When I bought it
Now its Core i5-12400F i think
what is a good Radeon card, that I'm likely to find on the used market?
6700 XT maybe?
6750 XT if lucky
If you are fine with 8GB fine with 6600s and 5700 XT
Honestly a 2080ti for 250 is gonna be better than a 6700xt or 6750xt for VR.
Bc VRAM and bandwidth
That too
Im literally considering 1080Ti to replace my amd
No I hate Nvidia, but I'd get one used, after all then I'm just paying a guy for his bad choice
Whaddaya have now
6600 XT but i can downgrade since im not maxing it out
2080ti was a bad value anyways.
Wanna use rebate on better CPU
and I can't find anything else than a 5500xt on the used market
damn $400 budget ain't shit
That card isnt well priced if you buy get 580 8GB instead
580 won't do much for VR
i was too
And i know people actively playing VRChat on it
How good is it for VR
ooh I'd actually take the 3600 how much you want for just that?
it's ehhhh
Its meh but value is great
At CV1 res should be barely to sick maybe in vrchat
$60 with the cooler but im not sure how to ship out
that's a really good deal, can't you just like mail it?
Also, mail prices are quite high rn too
just put postage due or something on it lol
i have no use for my 3600 aside from the sentimental value of it being my first cpu
Welcome to supply chain issue
Why the fuck is it so hard to find a chart with VR performance for graphics cards.
cuz sadly too few ppl care about vr
Intel has best low/mid range value today you might want to do that instead if your next upgrade is straight to AM5
yeah but with an AMD CPU and video card cant you use smart access memory?
and isn't smart access memory suppose to boost your FPS by like 5% or something lol
it'll be the same overall as flatscreen 4k and 1440
Not every game and its negligible
Some game can even lose 1-3 fps
Unless you have Intel GPU ReBar does not matter so much
hmm, maybe then I should go intel, I don't rlly have anything against them
alr
wow so much
I don't understand Intel's numbering scheme, is a Core I7 13700k any good?
A 13th gen intel its competitor to Ryzen 7 7700
ofc
Its good
oh so that sounds like a prettyy good CPU
no the 7900x actually
And no stock cooler
Aaaand bad socket mount so either get good cooler or frame corrector
in both gaming and productivity the 13700k competes with a 7900x
7600 competed with 13600k in gaming but productivity 13600k is a 7700x computer
competitor
It kills i7-12700K
by a lot tho
Gaming is equal somewhat until you play games that needs more P cores
is the core I5 9600k good? I found one used $80
no, 3600 is its competitor no?
or close to it
I look up performance graph for GPUs and its just a bunch of shitty articles telling me that the 4090 is the best VR gpu
u can find used 3600 on ebay for $60
Duh they arent wrong just notmbest value
yeah I think Ryzen is a better way to go than intel
Avoid 9th gen their core count sucks
Unless deep discount but still
Treat yourself at keast 12 threads
If you insist $400 then...
Try Core i5-10400F and B460 or Ryzen 5 3600 and B450
and u can upgrade to 5800x3d
Yes r5 3600 is a good CPU
tech power up shows 13600k faster than 12900k slightly in gaming
yeah I just found a $70 3600 on ebay with free shipping
Yes
They aren't wrong just not what I asked for
I think I sold mine for like 85 a few months ago
Not free shipping tho
what about the Ryzen 5 PRO 2400G I can get one of those used for $40
Lol
No
bro why are you trying to budget so hard now
No APU is good value if you get discrete card
r u going for a vr pc or an office pc
Especially when its 4 core
He doesn't have money to spend tho
what happened to 600-700 budget
Ok tell us real budget i will try to gimp it hard
ayy I'm just considering the options, I've currently only got $300 and I'm also trying to save for a headset and a car lol
we'll get the car first
I started VR pc with RX 580 4GB then gradually upgrade you can try journey with it
unless your pc is for work
My first PC was i3-9100F and RX 580 4GB
no its a VR pc
how much would that be?
if you want to start somewhere budgeted, go 3600 and used 5800
don't get either of those components
When i built it years ago it was $210 it was really desperate
I bought used cpu, used gpu and used psu
It was during first crypto crash as well
Bought cheapest new case too
4gb is horrendous in 2023 and 9100f has no upgrade path
3600 for $60, 580 or 570 for $60 as well
Nowadays if you try to replicate my challenge maybe i5-10400F/ i3-13100F and RX 580 8GB
Combo ssd and hdd
Try find dumpster free pc case in local area
16gb ram 3000mhz at least something
Before i got quest i was in GearVR so im used to motion sick a bit
And i tolerated ok in vrchat
SSD's and ram aren't super expensive, so probably a TB ssd, especially if I go SATA ssd
So you want desperate budget or you have room for 600
My old i3 pc long ago ran worse than standalone in vrchat but it was worth it for me since i can play pc world lol
Not fps wise but graphic wise
well it's mostly how long I want to wait, I want to get a tower pc at some point but I am planning on buying a Quest 2, so I can play standalone for a while, if I wait a few months I could afford a $500-$600 PC, but if I wanted one right now, it would have to be cheap lol
In few months pc market probably wont change
And new gpu value is so bad it makes old gen price stay the same
no but my bank account will change,
So yes
I can sell old pc part so when i first built i buy most desperate then upgrade later
My gpu history is wild lol i went like RX 580 4GB, GT 730, GTX 1050Ti, GTX 970, RX 580 8GB, RX 6600 XT now
honestly I should probably wait a few months until I have enough saved up for a good* PC
man why do so many ppl on ebay sell just the quest 2 headset and not the controllers?
They broke controllers and buying separate controller is not worth it probably
Or controller sell easier than full set so theyseparate it
oh hey I found one for $200 like new and with controllers, doesnt say the storage size tho :/
never tried it
only ever used Rift S and Rift cv1
why?
yeah my brother said to not to get th 64GB version, and storage matters
I have 64GB but i dont care bcuz i only PCVR lol
Old version also have Oculus logo
New one have Meta logo
Rare
I'll be using it standalone until I can build a pc, so a few months at least
😬 I found one $200 just a few minutes drive but it is the 64G model
oh hey a 128gb for $160
no it updates to the new one , i got my oculus in 2021 and it had the oculus logo but now it's meta
I mean the carving in front of heatset
im seeing em for $98 headset only working
yeah but then the controllers are sold separetlly for that same price
$200 ain't bad
no it's not, but for the 64 gig model :/
How about try wishlist games first
Before you buy
See how much it takes
Worst case you offload some game for others
wishlist games?
Yeah like go to oculus store
Download the app
See what interest you
Or watch reviews
oh ok
yeah most of the games I want to play are like 1-2 gigs so 64G model should be fine
Is there a way to transfer oculus games between headset storage and PC storage if you connect to a PC? bc @grizzled field could buy a dirt cheap 256gb or 512gb SSD and store games on there and just use a USB 3.0 port on his laptop to transfer games to the headset for standalone play.
Also, what games do you guys like that are 20 dollars or less
I have a 1TB ssd in my laptop
If that works then you'd be set but idk if it would work
I love rec room and it's free
and you can play it on essentially everything
VR, PC, Xbox, Playstation, Switch, Android, IOS, No Linux sadly =(
and I don't know if it is on MacOS, but I think so
what is lowest entry to vr? i live in KZ(1$ = 455 KZT)
vrchat, skyrim vr is amazing but idk about playing it on standalone, super hot is a fun starting game, but mostly vrchat and skyrim vr are my go tos
just say your budget in your currency, and what country are you?
Vega 8, 1050ti, 6600XT, 3060 12GB. Mine is less interesting but it is an upward trend
I bought a rift s and have a 2060 6gb
All these changes and my CPU is still the one with THAT vega 8
Id probably say around 100-200K, Kazakhstan
I think discord mobile reply feature is broken from today's update
Classic
get skyrim vr and add some simple game changing mods to it, will be amazing (higgs, sksevr, planck, there's some other ones)
what website should i use for choosing the parts
kaspi.kz, as it the only shop where you can get all stuff
Pico 4 has no DP support.
Either USB or Through the network
but skyrim vr is pretty damn fun with those mods, you can use your hands to interact and hit and even grab and carry npcs, yeet their corpses at people, throw your dinner at them, also just stabbing the shit out of people for no reason is always fun
So you don't have a long enough USB cable?
on main page there's nav thing, hover on "Клиентам" and then click "Магазин"
with graphics mods tho you can be seeing nebulas and galaxies and supernovas in the sky and it's beautiful
I'd need something over 5m long lol
9/10 game with mods,
they've closed the shop, well, it's screwed
Lol
And a 10m USB 3.0 cable is not something that's easy to find
do you have 20 bucks
do you have 25 bucks
I had 20 bucks
Spent it on a gigabit network switch and a USB Hub
Another 10 on blade and sorcery
damn
well nvm then ur shit out of luck
just do airlink with a portable charger in your pocket and plugged into your quest 2
best of both worlds
It's a pico 4
And my ISP router has AP isolation which i can't disable
This is the best i can do without buying an expensive Wifi 6 router
Though a wifi 6 router, I'll get in the future
But for now this is fine, i just need to get a proper USB hub with power passthrough
Is there a guitar hero like game that actually uses the guitars?
have you tried looking into vr mods for existing guitar hero games
I feel like that's not the best approach.
There literally is an actual guitar hero game for oculus
Okay maybe i misremembered not actually guitar hero but still https://www.oculus.com/experiences/rift/744866972281509/
anyone figured out if this^ would work?
I don't think it would work, but I put a post on reddit, so if anyone is gonna know, it'd be reddit
Co-founder Jaroslav Beck is stepping down from Beat Games and his role as Beat Saber's Music Director.
More info here: https://t.co/ANSOSRhHTQ
Does this mean we will get better music?
one can only hope
Beat saber desperately needs more EDM
Wow I don't know how that makes me feel
On one hand, I feel like his music is what brought so many people to the game in the first place early on before custom songs became the main attraction
On the other hand, I'll never forgive him for making an absolute banger version of Country Rounds and then choosing to add a totally gutted and neutered version to the game instead of the full good version
Just got a pPSvR2. Anyone know any approved cables for it?
just mod the game
If you want to do that you can.
For what
that seems kinda short
Most ppl with wired headsets I've talked to say that 5m is the sweet spot with 3m being a workable alternative. The PSVR2 is that limited?
Has anyone had the issue where they tried to play an oculus game on pc, then once you go back to SteamVR it runs like absolute crap
Thats suppose to happen but if its drastic sounds like something else is affecting performance
The issue has persisted ever since i tried to use the oculus app on pc to play VR
Do you notice resolution difference between steamvr and oculus program
Check settings
Also try open task manager while both running see what is eating your resource the most
the oculus app is known to use your CPU and GPU lot's but i dont believe this should effect SteamVR, even after multiple restarts
Ah no a native steamvr headset would run as good as just Oculus
Oculus taking resource is quite an issue it takes like 200MB of RAM at low spec
The thing is though is that the oculus app isn't running
Also im passing it through virtual desktop
i should mention that
Oculus quest good for beginner on a low budget and wants to use it for vr games and simracing?
Yeah I have a Quest 2 I play a couple games on it including Dirt Rally, only thing I would recommend is replacing the strap immediately with the elite strap or something similar
ok thanks
pico 4 is better imo
for price to
same price as oq2
higher res, higher fov, pancake lenses
It's just made by tiktok instead of Facebook is the main difference too.
Ok thanks ill look into it
And you don't need to invest in elite strap unlike quest 2
Those straps are quite pricy
It's a true quest killer if it actually has enough software to back it up
quest 2 still have good worth in it
With quest 3 around the corner and pico 4 library growing solid
I don't see a future on quest 2
It's still the most popular headset but really it's the benefit of being first
Quest 3 does not replace Quest 2
Developers will still go for Quest store first before considering Pico store
Growing but no sign of overtaking
Especially absent from North America
Also Games owned by Meta will never ever release on the Pico Store. So if what you want is say Pop1 or Beat Saber on standalone, the the Quest is your only option
I do wonder how long meta will continue to support the Quest 2 after the 3 comes out before sunsetting it though, I would assume a very long while
No clue if that's you taking the picture, but be careful taking it apart, the controllers are hard to pop open and there are plenty of opportunities to rip ribbon cables
Why do I always see people talking about haptic gloves, but never just VR gloves...
that just track your movement
Making glove is already big investmemt so might as well go further for higher quality matgin
Also glove without haptic exist
Try LucasVR glove
other than not everyone wanting haptics or using it and adding unnecessary bulk in those cases
The glove demand is very low you either make expensive high profit margin feature rich glove or sell low margin less feature that does not return you investment
Its just
Business
Cheap glove is profitable when you can sell in mass
VR as a whole isn't used by the masses, so...
Here you are stuck in issue of not enough game support it, not enough demand for making game, not enouh customers to make games, not enough vr to get customers.
mostly surprised by the lack of self tracking controller honestly
closest I've seen is the stuff where you have to hold them in front of you to make them work properly as the headset tracks it or smth
Do you have any idea how hard and expensive that is
Ofc its not many since its expensive and if its expensive mass market is not possible
looks at the cost of the tracking
yeah... idc
Again if you want cheap you must be able to sell in mass
its not about cheap
Otherwise if you sell expensive you sell smaller quantity
Why do you think pro controller is $399?
which
also, talking about the cost of base stations, trackers, etc vs just putting it in the hardware and not having to deal with drilling or other obnoxious stuff
What?
just put inside out on everything imo
its surprising how little there is doing it, even at 3k+ (as in nothing from what I see)
What are you talking about
??
someone: "the quest headset"
me: "standalone garbo made by a company monitoring you like a dictator"
should just shift away from base stations already...
yet there is basically nothing using it
other than standalone or console stuff that cannot properly be used on PC (and multiple of them being from a horrible company)
and usually still only the headset and controllers being tracked by the headset
What do you mean by cannot properly used they work fine
Also you saw Pro controllers they are too expensive toslap slam tracking everywhere
There are still pros using controller track from the headse
you mean their insanely bottlenecked experience?
Like what
tfw talking about stuff like the quest on PC
How does that have to do with lack of self tracking controller
Read the entire message
“The only thing with it is standalone and console stuff that cannot be properly used on pc and still only the headset and the controller tracked by the headset
Why there is no inside out or whatever on pcvr hardware even with varjo aero and up
I wonder if it has something to do with that the headset needs processing itself to translate the tracking better costing even more space.
that's me taking the picture, the joystick was like ripped off lmao
Ah, yeah it cant really get any worse
My friend, oof, idek... He must have used every cell in his thumb to shear it off
Seriously lol
the most I've destroyed a joystick is use it for long enough the rubber is gone with just plastic left
sheesh
I've had to use isopropyl alcohol on mine every once in a while to fix drift, other than that mine have been fine
how would a 2060 do for VR? I found one cheap on facebook marketplace
i have a 2060, so ill let you know if i get any problems with my rift S when it arrives today
oh hey thx
2060 should be fine for VR
yea, it works, i was able to PLAY DCS a bit, but idk the perf. (i had a freind with a quest 2 come over and we did some DCS but i never checked the FPS), just probably not the best.
My 960 worked fine for Beat Saber until I got a 3060 from a friend.
ok thx, do you have any idea what the equivalent AMD card would be?
equivalent would probably be Rx 6600
oh ok what is the 5000 series equivalent to than?
bc lesser optimization, but more VRAM, so the 6600 would prolly be slightly better.
no idea, idk anything about that gen
I don't either XD
hey @haughty thistle help us plz
lmao
Me neither. As much hatred I have on Nvidia for their price policy, I'm still a Team Green boy ^^"
They just happen to have the best cards, still...
*overall, not in value, but yes.
I didn't say value.
The 6600 is actually considerably faster
i said that bc AMD has considerably less optimization especially in VR, so id expect the 6600 to be like 10% faster
In all my experience with amd, rx 5000 is hit or miss with drivers, a majority of the time you'll be fine but sometimes it just won't work and I'd be willing to be that the 6000 series will fair better at higher resolutions anyways
Rdna 2 scales a bit better with res
yeah, and i doubt there is much of a difference price wise between thhe 2 series
To clarify I mean sometimes you'll just get a card that doesn't like to be stable
Won't crash all the time but crashes a lot more than you'd want
thats fucky wucky
lol
you never had any
-_- ?
my rift S arrived
shit
yes they did
people like talking about expensive things, and know alot about expensive things, but rarely can afford the expensive things theyre talking about.
this includes me
wow, deep bro, you just like summed up society as a whole, in one sentence, can we get like a mod to pin this or something lol
damnit, second time this month
😂 when was the first time?
was talking about debates with someone and it resonated with them that they wanted my quote on their quote wall
I just had a probably stupid thought.
Can you play Smash Ultimate in VR via emulation with the Toycon VR mode and mods?
XD I'm going to put it up on my wall now
@grizzled field gonna try DCS tonight, will let you know the perf. on my 2060 and rift s
alright nice, I'll be interested in knowing how an unoptimized game like that runs, cause if it can run that, it can probably play pretty much everything I want
so how'd it do?
DCS on medium-low (singleplayer) in the F16C runs at about 40 FPS, dipping into the mid 30s for 1% lows according to Nvidia control panel.
How many people here have ordered the bigscreenVR ... and not own a 3090 or 4090?
Probs enough with 4080 instead
Imagine how awful that AI frame generation would be in VR.
What Nvidia should do is use frame generation to make asynchronous timewarp look less sick that will be gamechanging for vr
What help does it do if it adds multiple frames for latency?
Those whole reason ASW is done the way it is, is to reduce it's runtime as much as possible
what price were you looking at for a 2060
The only reason im considering it is because i have a 4070 ti
I would never buy a bigscreen otherwise
4070ti should prolly be minimum for bigscreen.
True, this hits different lol
lol
Yeah, the 4070 works flawless for the quest 2, with low gpu usage on games that are quite ridiculous
VR really only needs VRAM and VRAM bandwidth
I don’t know how much of the rendering is on the gpu though, it might not be to taxing to use a bigscreen compared to a index
Yeah, for rendering on the screens, everything else is the game
bigscreen should be a super reverb G2 basically
Yeah, I would really wish there were more videos talking about the big screen, I’ll probably end up emailing their support team, asking them about the API used.
they just use steamVR, no?
yea
And the only reason I see youd want a better GPU is if your gpu cant handle the resolution of the beyond. It could be that because you’re rendering the game at a higher resolution, it would be a good bit laggier
Of course, assuming the gpu can already handle the vr games you are playing
6650xt has trouble at standard quest 2 res for me in some games
vram bottlenecked
and honestly cpu bottleneck cuz of vrchat
i want to upgrade to a beyond but first i would def upgrade my pc specs
so it would max out my quest 2 while i save up for the beyond and base stations
yeah, i would say if you can't handle games at quest 2 resolution in your PC, you should focus on that first, honestly making vr buttery smooth anyway would be a good idea regardless
I did that, I upgraded to a very expensive rig to power vr, and I'm now going to get a beyond most likely
want to get a 4090 so i can max out the tender red lol
and get a ton of skyrim vr mods
and see how it looks on the quest 2 then swap to a big screen
i alreayd know the oled will be game changing for skyrim
especially looking at the night sky
shit looks so gray
and dull reds and blues
still love it tho
even when fighting with a brick strapped to my forehead
What do y’all think about the 7900XT with VR? I’d love to start doing some PCVR gaming and I’m planning for a build with the 7900XT. Y’all are all more experienced in this topic than me, do you think it could run high end games and quality graphics in VR?
I’m not extremely familiar yet with how diff hardware looks/works in VR, as I’ve only used the quest 2 at this point. Also I assume they require a lot of CPU as well, I’m planning to have the Ryzen 7 7800X3D.
Do you know what would be more optimized for VR? Ideally around the same price point
man I love skyrim vr, but the combat sucks
except bows, bows are great
My favorite game in terms of combat is currently blade and sorcery. The mildly realistic physics with a twinge of jank are my favorite kinds of games.
At base quest res? I couldn't have guessed it would bottleneck 8gb that easy tbh
Rx 6000 or rtx 3000
nah it eats my shit up at times, vrchat is intensive i get it but skyrim vr with some mods shouldn't be so intense
Or maybe rtx 4000 if you have the money
A big patch is coming out that is fixing the 7900xtx high idle power bug so I wonder if they are gonna fix up vr performance
Do you think it’s a driver issue that could be fixed in time, or a hardware issue?
I think it is a driver issue at least partially yes
I would not buy a card based off the expectation it will be better in the future
you shouldnt do that at all ever
if you want a good card for that rn, your best bet is the 4080, otherwise if you can wait, wait.
if you could find a 3090 on ebay, and your PSU can handle it, get the 3090 bc it doesnt have a tiny memory bus like the 4080 (tiny relative to what it has)
VR is highly dependent on VRAM
not saying its bad, just suboptimal
found one on facebook marketplace, $150
yeah description said works, he had just upgraded
you can only get 6500xts for 150
slight memory OC and youre gonna be running all day with Rift CV1
I found a 6600 XT and a ryzen 7 5800x3d used working for $280
oahoahaosh
ummm i might take that tbh if you can afford the rest of the PC, or you can just flip the 5800x3d for 280 on its own.
wait refreshed the page and it was taken down XD someone already got it oof
lmao
whats the difference between 2060 and 2060 super? I found a 2060 super $200
2060 super has more Cuda cores and slightly better memory bandwidth
idk if its worth 200 over an rx 6600 tho
bc the 6600 has 8g of vram
yeah I'll look for some 6600's see if there are any of those around
ooof a 6600 for $125 but its in an entirely different state, I'd probably spend twice that price in gas XD
Okay, my concern was lack of VRAM for the resolution of bigscreen, not the power of the GPU
I found a quest 2 on facebook marketplace for $120 should I get it or is it a scam? Here's the description:
Like new Meta (Oculus) Quest 2 WITH travel case and charging cord/block. Bought it back in October, works perfectly fine and is super fun, just don’t use as much anymore.
Asking $120 obo, shipping available. Please message before buying, feel free to ask questions!
hey @zinc knoll what do you think of this^?
I have a 3080ti and intend to try it and see what happens, but increasing the render resolution in steam to suit bigscreen results in it falling to 4fps
oof I don't think that's quite a playable framerate XD
If there is a way for you to test it while you're picking it up do that
no it ships
no, not really, I was only looking at beat saber, and nothing else, but from all I can tell it is vram to blame
alright than, I'mma probably get it lol
The 3080 would be great for VR if it had more vram...
That I think is the only issue
I am thinking about buying a 4090 and just being done with it, but I really don't want to support nVidias pricing
well, it isn't shipping till Q4 so hopefully 4090 price drops by then
Bigscreen Beyond preorders are now available via 3 year financing, starting at $32/month.
Full details here:
115
Also Tundra is available to sell 1 tracker now https://tundra-labs.com/products/additional-tracker
Individually sold Tundra Trackers. This listing is for trackers only. One SteamVR dongle is included with each tracker. The tracker comes with a threaded baseplate that is compatible with EOZ Premium Straps or similar straps, as well as a USB charging cable. If you prefer the strap loop baseplate, please see this list
1080ti cheaper then that by a lot, it's $135
is it better tho?
4090 is okayish at its price since it was given everything and is literally a beast, but yea would be nicer at like $1200-1400
it is about the same as a 2070 super i believe with better bandwidth and more vram (it beats the 3060 at least)
rlly? wow that might actually be a good buy, how does it perform in VR?
i would assume it performs pretty damn amazing since it has no limitations of its generation, as in lots of vram, 384 bit bus so it will do better at higher resolutions and settings, only downside is it pulls like 250w
also no dlss ofc
yeah the powerdraw is kind of high, but I'd probably undervolt it
btw the 1080 ti at 135 is a water cooled one
so it's gud
seriously for $135 its water cooled?
yes
what price are aircooled then?
where did you find it? they're like 250 on Newegg
used bruh
ofc not new
oh lol imma check facebook marketplace
check ebay it's on there