#virtual-reality

1 messages · Page 9 of 1

rustic garnet
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hm the 1650 only has 4 gigs of vram to boot which is even below recommended specs for flatscreen it seems

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i bet you're actually reprojecting half your frames

blissful aurora
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probably

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I can't swap this card out too, since I am on laptop

rustic garnet
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oh if it's a laptop chip you're definitely not hitting framerate

blissful aurora
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mhm

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I bought this thing few years ago, I didn't really have any plans for using it for vr back then

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well, I guess I will stick with low end and standalone then

haughty thistle
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Thing is tho, Meta doesn't support the 1650 for Quest Link. So it makes sense for any Quest Link cable to just reflect that point...

blissful aurora
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so it's just a matter of gpu?

haughty thistle
# blissful aurora so it's just a matter of gpu?

I mean... VRAM is also a bit thing. For VR you'd want at least 6GB, tho 8GB or more is preferable for most headsets. Once you go into the high-res territory (Reverb G2, Varjo Aero, etc.) 12GB+ is more along the lines of what you want to have. And then there's VRChat. The more the better really...

rustic garnet
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I mean i played many games with a 1060 3gb on a cv1

grizzled field
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In most cases my computer honestly does surprisingly well, it's not a bad computer really, it just lacks a little on the graphics side, its got a core I7 and 12 Gigs of ram, but I do know I like VR a lot, I've played on a my one brothers Rift S, and my other's original Rift, and I can't play Rec Room regularly anymore, its just not fun compared to VR, If I were to get an external GPU like an Nvidia GeForce 3050, which you can get off Amazon for $250, would I then be able to do PCVR? Because while I want to get a Meta Quest 2 (or maybe 3 depending on when it comes out) I don't know how much you can do in the headset without link, and I'd like to play VR Roblox

weak bluff
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3050 laptop is somewhat minimum until you hit full VRAM then expect lag

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3050 desktop is good enough

grizzled field
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it would be 3050 PC not laptop though, cuz it would be external

weak bluff
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There are hardly good 3050 deals out there

grizzled field
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this is a link to a deal on amazon, thats $250

weak bluff
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That is not a good price

grizzled field
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oh, what would be a good one then?

weak bluff
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A rx 6600 would be fastest at this price or if you have to get Nvidia a 2060 is faster

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Even better find used RTX 2060 super

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Or used 6600 XT

grizzled field
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ok thx for your help, btw have you used the Quest 2 by itself? And is it good enough that you don't have to use a PC

weak bluff
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Quest 2 performance is in completely different territory and cannot replace your PC

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I use quest 2 almost exclusively for PC

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If you are fine with Quest 2 exclusive content then sure

grizzled field
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Can you get VR Minecraft on quest 2?

weak bluff
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But if you want to play same game as in PC then Quest 2 graphic isnt a sgreta

weak bluff
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Java version

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Or connect to PC for either ver

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Your PC must be capable ofc

grizzled field
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good enough for me, I'm used to hacky workarounds

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after all I managed to get Windows 11 on an Imac

burnt oasis
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i just thought of something

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should they make it so that you can navigate the ui through a phone or pc app

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so that you can just put the headset on and already be in the game

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since i dont like putting on a headset longer than necessary

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its too clunky and whatnot

gloomy crater
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Huh. Like remote starting your car

burnt oasis
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its just faster and more effective to navigate your headset through a phone or pc

gloomy crater
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Just being able to launch a game from your phone immediately upon startup so that it'll be loaded when you put it on, the setup could be fairly straightforward considering most standalone systems already require a phone

burnt oasis
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just has to be turned on and plugged in or wirelessly connected

gloomy crater
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SteamVR already supports something similar where you can just launch a game from your desktop and it'll skip the steamvr home environment and load right into the game

burnt oasis
burnt oasis
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since at times there can be issues with it not launching

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i would say it would be even better for games to even be able to use the kbm to move around as well

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in games where you can mod it would be nicer to have that desktop mode so you dont have to constantly put a headset on for game testing

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or even for game devs who are testing their games in general

cedar belfry
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What I've noticed with SteamVR not launching is actually the Oculus Dashboard being bugged out
Try killing the OVR server and Oculus Dashboard in task manager

cedar belfry
warm stirrup
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Has questcraft gotten better? How is it right now compared to vivecraft for pcvr

finite yarrow
cedar belfry
grizzled field
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yeah but Minecraft bedrock has an official version for VR, I was wondering if that would play natively on the quest 2

gilded sapphire
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I am not aware of any bedrock VR support

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Or no I guess it is bedrock

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I swear it used to be Java edition

grizzled field
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yeah lol, IDK if it used to be java, but the current one is bedrock

weak bluff
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so even if official bedrock comes out its not immersive of an experience

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just play 3rd party Java

grizzled field
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ok, can you aim and stuff in modded vr java?

cedar belfry
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yes

cedar belfry
grizzled field
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I'd love to see a Tinker's Construct style system in Minecraft, but I doubt its ever coming

lime pewter
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Too complicated for them

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All of minecraft has kind of been “don’t need to look up how to do something, but it can be made more complicated just doesn’t have to be”
Different story for many mods
Where you kinda just get lost instead
Minecraft is basically just digital lego, lel

flat pawn
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What's the best VR overlay keyboard right now?

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I haven't used oculus since the rift S and I remember that keyboard being good

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And currently I use OVR toolkit and it gets the job done

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How does xsoverlay keyboard compare? Or even some others?

grizzled field
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Do we know when the Quest 3 is coming out yet?

warm stirrup
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Quest 3 will probably come out at the end of the year, I'm assuming around Meta connect

burnt oasis
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yea so probably will be shipped out in november

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i hate how conservative they are with resolutions

hallow tree
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ik you would get asked this question alot but do you get motion sick with vr

rustic garnet
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In the beginning probably

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But you can build a tolerance

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and it depends on the app and how it implements artificial movement

haughty thistle
haughty thistle
hallow tree
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so is the quest 2 be good

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cause when the 3 comes out they will have a price drop

rustic garnet
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maybe not fill rate per se actually

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14Gpx/s is much more than 2k² x 90 hz

haughty thistle
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Yeah, Qualcomm said in their announcement of the XR2 that it could handle up to 3k x 3k per eye. My guess is that the resolution used by the Quest 2, Pro and Vive XRE just happens to be the sweet spot between game performance and resolution... Or panels of that pixel density and decent quality are just really easy to source...

burnt oasis
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at least so pcvr users can utilize it

haughty thistle
# burnt oasis they could make it higher and tune it down in game

If the SoC is still driving the panels with image decoding? Not to mention that because of compression, the effective resolution, even in PCVR mode is still much lower then even the native res of these headsets. Yes, when the scene that is displayed is pretty simple, you will get a nice sharp and crisp image, but throw your average VR scene at it, and finer details turn into a blocky/blurry mess. That's certainly the case with the Quest 1 and Pico 4 (both official client and VD)...

proven pumice
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new toys .. curious to see how they compare to the quest pro

grizzled field
proven pumice
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update on the vive XR... kinda meh ngl

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i was hoping they'd be at least within spitting distance of the quest pro because i want Facebook to have some actual competition lmao

burnt oasis
gloomy crater
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So has anyone ran into any issues with the whole Quest update breaking Beat Saber thing?

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It seems meta pushed an update to the PTC that completely breaks all quest mods for beat saber. If you already have them installed and your headset gets the update via the PTC, you won't be able to play the game without reinstalling the vanilla version with no mods. If you have the vanilla game and try to install mods after having gotten the update, it won't let you. The only way to stop this is by opting out of the PTC if you're already in it (which will factory reset your headset anyway) or disconnecting your headset from your internet to stop it from ever receiving the update once they push it to public. I have a few family members who have modded beat saber on Quest as the only reason they own Quests, so it's kinda freaking them all out

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Right now all of them have downloaded a file manager and used it to disable the app that automatically pushes headset updates so that they can keep it connected to the internet without worrying about having this update randomly pushed to them, so I guess they're safe for now. But there are a lot of people who are probably gonna be either real unhappy that they can't play modded beat saber anymore once this update drops, or a lot of people who just are never going to let their headsets update, knowing that doing so will break mods.

proven pumice
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pretty much same or slightly better specs on paper

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i hope the software improves from these early units

drowsy marsh
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Hey
How does the oculus quest Link for pc work
becouse my friend told me that it decompresses the imagine in order to transfer the data over the link cable

gloomy crater
lime pewter
drowsy marsh
solid fjord
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quest one can do it.

gloomy crater
# drowsy marsh sooo the quest 2 is one of the worst options for using vr for on native pc games...

Saying it's the worst is a bit of a stretch. If a headset is significantly lower resolution, has worse tracking, or lacks 6 degrees of freedom, then obviously that headset will be a worse experience. I'll just put it this way: to get the same quality of experience while running a quest 2 that you'd be able to get while running a headset with native connectivity requires a massively more powerful system due to the compression eating up so much of your performance. So it's still an okay experience, but it'll pretty much always be worse than something that's native

solid fjord
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^ that

drowsy marsh
solid fjord
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I got the red team of that AMD3900

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ryzen5

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3070ti

lime pewter
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3900 is R9

solid fjord
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one sec

drowsy marsh
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well it either ryzen 5 3600 or ryzen 9 3900

solid fjord
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3600

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seems right

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let me check

lime pewter
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ryzen 3000 hasn't aged too well honestly

solid fjord
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3600

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my 2600x was better

warm stirrup
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Should I buy a used Vive Pro 2 or a different headset that is better than regular Vive pro for like 600 or 700 or should I RMA my 3070 Ti and pay 200-300 dollars extra for a 4070 Ti and stick with buying a regular vive pro?

haughty thistle
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The Vive Pro 1 is good. The Vive Pro Eye is based on the Pro 1 and is also good.
The Pro 2 is a dumbster fire nobody should be buying. The Index is cheaper and much better then the Pro 2

warm stirrup
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Lmao wow I didn't think that the vive pro 2 was hated that much, why is it bad? I can get a high price but if you can find it used for cheaper what are the issues with it?

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I'm not getting an index though due to most people getting durabilty problems and having to replace the parts which I dont want to deal with

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On paper the vive pro 2 seems to be a lot better than the vive pro 1

haughty thistle
# warm stirrup Lmao wow I didn't think that the vive pro 2 was hated that much, why is it bad? ...

So let me give you the biggest issues with the Pro 2:

  • Poor Stereo overlap means that everything kinda looks less "3D" and you notice the gap between the lenses way more often then you'd like
  • The Software has an auto-res forced on, meaning that even with something like a 3090 you cannot utilize the native resolution (everything kinda seems blurry; worse in 120Hz then in 90Hz)
  • The Software likes to crash itself and also likes to crash SteamVR sometimes on a whim or when changing settings
  • leaving the headset plugged in with the linkbox turned on can lead to the screens overheating and breaking overnight
  • a lot of heat coming from the screens directly into the eyes (the chassis was designed for relatively cool running OLEDs, not for hot, high-density, high-refreshrate LCDs)
  • the lenses have a ton of glare. Think of the worst aspects of the Reverb G2 optics mixed with the worse of the CV1 optics mixed with some internal reflections from the Index. It's that bad
  • the connectors of the main tether get extremely hot. In the cavity with the main tether and USB-C connector it get's so hot that if you leave a headphone jack adapter in it, it'll overheat within 30 minutes from a completely cold headset
  • crappy included headphones that hurt after a while pressing onto the hears
  • a not so great mic that runs at a fixed 44.1kHz, but shows up in Windows also with 48kHz (selecting 48kHz will just pitch up anything that's picked up and introduces a bunch of clacking noises)

And these are just the ones I can think of the top of my head. The tl;dr is: It's bad. Like, "Why did they release this?!" bad...

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The headphone and mic point also apply to the Pro 1, but at least the Type-C is usable on that headset for a headphone jack adapter, so replacing those is pretty easy on the Pro 1. Comfort wise, the Pro 1 and Pro 2 are identical and imo it's one of the most, if not the most comfortable headstrap ever designed. Slap a VRcover faux-leather interface on it and it's just great. Better then the Index imo actually...

burnt oasis
lime pewter
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Bigscreen wont be here for quite a while tho

gloomy crater
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Woah. I didn't actually know the bigscreen was like, native native. I thought it'd be like the reverb G2 where it'll "work" with the index controllers and base stations, but only after doing a bunch of janky workarounds

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If the big screen can be a seemless replacement for my index hmd, I might consider getting it over waiting for deckard

warm stirrup
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Bigscreen beyond would be interesting but I doubt I could afford it and also I wouldn't be able to easlily allow my family to try out VR

cedar belfry
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VRChat on mobile? Oh no...

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this... is going to be interesting

haughty thistle
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Well, we have at least another 9 months before the mobile kid explosion is going to happen. When it does, I'd assume that public worlds (as bad as they already are) are going to be completely unbearable if they're open to mobile...

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On the flip side we'll be getting a Unity Upgrade, which (hopefully) means better performance for those playing in Desktop-only or non-public instances 👍

cedar belfry
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;-;

haughty thistle
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It was always suggested to keep your SDK updated. With the VCC it's also been a lot easier (and stable) to update the SDK...
While with the old uniypackage SDKs I frequently f#ed up my projects, not had that once with the VCC...

cedar belfry
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I fuck my projects up with vcc
for example, in the VRChat SDK tab, all I have is Utilities > Reload SDK and it does nothing
everything just disappears

haughty thistle
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RIP

cedar belfry
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don't even get me started on the VRCAvatarDescriptor thing where you autofix a texture and the Builder tab disappears

haughty thistle
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Honestly I've never really tried to do anything more advanced then just change the texture on a model and upload that. So I'm probably not really a good benchmark xD

weak bluff
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Community will be more separated between PC and mobile

cedar belfry
cedar belfry
weak bluff
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Imagine playing VRChat on iPad

cedar belfry
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It's Android rn

weak bluff
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Send by Surface Pro user

weak bluff
cedar belfry
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but still android

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This is the shit that happens with fx layers and controllers... stupid animation base thingy aaaarrriorniov

haughty thistle
# weak bluff Community will be more separated between PC and mobile

I hope they'll add the option to create instances that can't be joined on mobile. It might seem very "Elitist" of me that I only want to hang around with PC, and I'd be lying if I said that I don't know anyone nice that's only ever on Quest. But here's the thing: going on using a phone will be mostly just kids, and as an Adult, I'd want to spend my time amoungst other Adults. If I want to spend my time with kids, I'd visit the kindergarten or smth...

weak bluff
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Ah well... I cant see VRChat do that ever

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Rather it will be choice of uploader to purposely upload 2 version or only PC

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Like Japan Street have PC only and cross compatible version

haughty thistle
cedar belfry
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Yea, for me it's either F+ or Inv Only

weak bluff
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Rather i expect Surface Pro or future pocket VR capable PC to be next mobile way to play VRChat

cedar belfry
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Sooo with the SDK
we have

Windows
Android (quest)

I wonder if they rename it to
PC
Quest
phone

weak bluff
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No they said Quest and phone are cross compatible

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However for iOS will not be cross compatible with mobile and Quest (for now)

cedar belfry
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Ye cuz of android

haughty thistle
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I mean, Quest is already marked as "Android". I wonder if they'll just rename that one to "Mobile"

cedar belfry
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Exactly my point

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But then... android runs on quest

weak bluff
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I dont think they marketed android? They just use it. Marketing it will require to pay license fee to Google to use the logo and trademark.

cedar belfry
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APK sideloading tho

haughty thistle
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That will all depend if they manage to get Android builds to work on iOS (which I doubt will ever be the case because of Apple's requirement for their own proprietary APIs). My best guess it's gonna be: PC / Mobile (Quest / Android) / Mobile (iOS)

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Aka, seperate builds just for iOS devices

weak bluff
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Rather VRChat might wait for Apple heatset which might bring better software compatibility

cedar belfry
haughty thistle
weak bluff
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Its probably reference in open source license that require to slap

haughty thistle
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AOSP aka Android Open Source Project

cedar belfry
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Quest headsets run Android
Apps on quest are .apk
Can also sideload apk

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technically they already have it made for android

weak bluff
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VRChat does not even have their game on Vive store or Pico store they really aim for as much player as possible even at cost of filling kids

cedar belfry
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Because it's on Steam

weak bluff
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And updating for platform that barely have users will eat budget

cedar belfry
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If anyone's got a pico I'll export the VR version of VRChat for testing

haughty thistle
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And I'd assume same is true for the Vive Mobile Store (Vive XRE/Focus 3)

cedar belfry
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For now, VRChat still runs on 2019.4.31f1

weak bluff
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Ah shocking so maybe just maybe we will get them once unity ver is upgraded

haughty thistle
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And on PC, well they're on Steam, so why support any other store that might have other SDK requirements?

haughty thistle
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Does't mean I'm gonna buy a Pico headset. All I want is options man

weak bluff
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Vrchat probably want to upload on Vive store since its already on Vive desktop store and HTC is one of their investors

cedar belfry
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imo VRChat should keep PC on Steam
make a universal standalone version
continue flat screen on android
and idk abt ios

weak bluff
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KEKW make a new game launcher just for VRChat

cedar belfry
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SPEAKING OF

How's easy anti cheat gonna workkk

weak bluff
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I mean they will be able to get away from 30% cut on VRChat plus sales

haughty thistle
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One thing is for sure, I won't port my content for iOS. I literally don't have any iOS devices. The closest thing I have runs iPadOS (which I know is based on iOS, but it's actually not quite the same because source code fork)

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Also, I'm lazy enough that half my stuff isn't even on Quest, so why bother...

weak bluff
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I dont see VRChat separate platform to 3 with current iOS user alone unless Apple headset have so many users it suddenly caught interest

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Some people said maybe VRChat was trying to move to OpenXR for cross compatibility or maybe use Kotlin

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Well... Apple headset and iOS should haveshared codebase as usual with Macs

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If they are separate then managing iOS and headset would be nightmare lol

haughty thistle
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Same. But like I said, I also don't see any way for them to be able to use content built for Android to run on iOS. There's a reason why iOS has a seperate build option in Unity and it's not just for code compilation and packaging. Apple's Metal API is not OpelGL and well, Android compiles to OpenGL. Apple has discontinued support for OpenGL a while back. It still works on Mac, but to my knowledge not on iOS, so tough luck...

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Then again, VRC has required use of their own shaders at least for avatars on Quest. So maybe they'll just swap those out with pre-compiled shaders on iOS devices (essentially just "hacking" the model to work with another API?)

weak bluff
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They did say they will do it and they are hiring iOS engineers so they will do just it might take long time

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But at current state new platform is the worst case

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Maybe they plan to merge in future

haughty thistle
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And iOS was a fork from macOS a log time ago

weak bluff
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Or like how they kill old SDKs knowing anything runs on Android will run on iOS as well so they will force new upload to compile both iOS and Android

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There will be like legacy world only Android and new SDK with both Android and iOS

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And one day they will kill Android only worlds

haughty thistle
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I'm not sure if that's easily doable with how Unity treats iOS building as it's own seperate thing. When you want to build a model for Quest you have to switch the whole Untiy project to target Android building, not Mobile, so yeah...

weak bluff
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I hope the headset will come along with good cross compatibility

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¯_(ツ)_/¯

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Probably not

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RealityOS something something

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Also iOS is a fork of MacOS lol

haughty thistle
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We'll see...
Tho, I've just checked the list of companies supporting OpenXR on the OpenXR website, and well... notice anyone particular missing?

weak bluff
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Aghhhhhhh yes... ok

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Look Apple is gonna invent new "revolutionary standard" along with the headset

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This is gonna be like Apple watch again

haughty thistle
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I like how companies not even active directly in the XR industry are still backing OpenXR like Ericsson. Their whole business is literally just network equipment for mobile connectivity...

weak bluff
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Please EU regulation force Apple on this too

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Someone is gonna jailbreak the heck of it and run modded VRChat SDK on custom Linux

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Too early to tell

haughty thistle
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If anyone can force OpenXR on Apple I would assume it would be NIST, no?

weak bluff
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Did they ever force standards on software?

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Even coding language Android and iOS is separate until we got Kotlin

haughty thistle
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They both run on the JVM

weak bluff
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I mean Flutter

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Dammit flutter

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If Apple make their own standard someone will make new standard cross compatible with both OpenXR and Apple one which is funny cuz that is what OpenXR for

haughty thistle
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There are multiple of these types of cross-platform frameworks. But what they all do in the background is that you code in a language that compiles to both Android and iOS (like Java or .NET core), you use conditional compiler code to do platform specific calls and for the UI they use their own framework that then get's translated into a platform native one...

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Technically speaking, in the background you're still doing stuff for Apples proprietary stuff, just that you don't interact with it directly...
Same applies to Unity. Your scripts are done in .NET core, for shaders they have their own language which compiles to a more native shader during the build and stuff like that...

weak bluff
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Ah yes higher level code

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Even higher

haughty thistle
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I mean... .NET core/C# and Java, while they are pretty high-level, it's not the highest you can go. That'd be something like JavaScript, Python, or if you're synical and include visual languages, also Scratch...

burnt oasis
weak bluff
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No? The closest is using Steam Link.

lime pewter
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One thing is guaranteed, mobile will be locked out of certain features the same way the quest are

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Probably more

ebon sigil
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who else is waitin for apple to release a 6000€ vr headset that you can use to get brain damage

lime pewter
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I am waiting for apple to try, and fail horribly because proprietary bs and the average mac user wouldn’t know how to use it

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The amount of braindead mac users I know irl is kinda sad…

burnt oasis
lime pewter
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Making it terrible to use for anyone else

burnt oasis
lime pewter
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That’s iphone tho

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Not macOS

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God I hate macOS… windows is heading that way as well tho sadly

burnt oasis
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wouldn't know about mac haven't had one since 2012

lime pewter
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The “everything hidden behind thousands of clicks”

pale orbit
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silk holly
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Why has no one is ever modeled an OG HTC Vive Nose Rest? That part is discontinued and easy to break and also easy to print 3D 40HcDMcdd

sullen linden
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Mmm virtual potatoes

grizzled field
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I don't know what the VR support situation is like for Linux tho..

crisp marsh
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And that is the only reason why I still have a windows is on my pc

lime pewter
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Why people don't use linux: not good enough support
how to get better support for linux: have people use linux

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I would go linux for the customizability of it, but too much of a hassle making everything work on linux...
you can, technically (considering how much their community has pushed open source compatibility stuff)
but I don't feel like slowing myself down for now
might have to if windows gets too dumbed down tho
I do not want Chrome OS windows edition, "work" efficiency is everything
at some point the only way to go faster is linux

lime pewter
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I mean, on paper that would be MeganeX, a headset with bit more weight allowing for more features
but people have been a "bit" less positive about that one

grizzled field
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so if I was to get a headset for PCVR should I go with the HP Reverb? That is what has been most suggested, and I'm working on getting my laptop up to par with what should be needed for it. It has an Intel Core I7 12 gigs of ram (which will be upgraded to 20) and I'm planning on getting a AKITIO Node Pro, eGPU enclosure and an RTX 3050 or 3060

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well the quest 2 and 3 have been quite suggested but my brother had a rift S and it's already breaking, as well as him hating Meta with a passion, he says I should go with an HTC Vive, or the Reverb

haughty thistle
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The Reverb G2 is a solid choice for PCVR. I would go with at least a 3060 tho if those are the two options you're deciding between

grizzled field
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ok thx

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I doubt I'll be playing very demanding games, and the 3060 is in very high demand, so it's like a $100 more, is 3060 vs 3050 enough of a difference to make it worth it?

haughty thistle
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Oh, absolutely

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You can't take flat game performance measures and apply them to VR, that's not how VR works. While you'd may be able to get around using the 3050, even not so demanding games probably won't run that well with a 3050 on the Reverb G2. Don't get me wrong, you you'd have to adjust the render resolution down on either of those two cards, but while you'd probably be able run the headset at around 80% resolution on the 3060, the 3050 I wouldn't go beyond 60%. 60% would be about Index-level of detail, but because it's not native res, not as sharp...

grizzled field
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well I'm used to Rift and Rift S kind of graphics, it'd probably still be a big improvement

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is the 3060 Ti as good as or better than the 3060? because it is actually in stock, but I know Nvidia has screwed up in the past with at least one of their Ti's so I'm not sure

haughty thistle
#

The Ti is more powerful but has less VRAM. Which one you go with purely depends on the types of games you wanna play. For VRChat you really want as much VRAM as you can get your hands on, but for something like HLA the 8GB on the Ti should be enough

grizzled field
#

I'll be playing Rec Room and VR Minecraft XD it doesn't need super amazing performance

#

I doubt I'll be playing VR chat

#

nevermind it looks like Rec room may actually take quite a bit of Vram

lime pewter
#

here I am, still running a 2080S
first upgrading my PC before I get too deep into PCVR

grizzled field
#

hey lucky you, I run an Intel UHD 620 XD

grizzled field
haughty thistle
#

I unfortunatly don't really have any reference with AMD GPU performance. You'd want at least something with RTX 3060 performance tho

grizzled field
#

well its got around 3060 tier performance so

#

but unlike the 3060, you can actually buy one XD

haughty thistle
#

Well, if the 3060Ti is also available and you have the money, then why not go for that? You're already spending like 300-400$ on an eGPU enclosure anyways...

grizzled field
#

yeah, they are about the same price, so thats what I should probably do

restive ivy
#

Let's hope this can run vrchat

weak bluff
#

you probably get 30 fps unless you get good CPU

#

VRChat primary bottleneck is CPU

#

a guy had RTX 3090 and Ryzen 9 3900X only got 54 fps on Reflect on Life alone

torn junco
#

so i wanna get into VR, is a quest 2 worth it? should i wait for the quest 3? or get another headset completely

restive ivy
#

When you are running the likes of a varjo aero

restive ivy
#

(One capable of vr)

torn junco
#

yeah i have a 3060

#

im pretty sure that can handle vr

#

to some extent

weak bluff
#

that is fine enough

haughty thistle
restive ivy
haughty thistle
#

Can the 3090 run every game at native res on the Varjo Aero with 90fps? No. But for VRChat it doesn't matter lol

restive ivy
#

Considering I didn't have enough vram to run it it before id call the gpu the bottleneck in my situation

haughty thistle
#

Oh yeah, in that case makes sense

restive ivy
#

I just wish vrchat used more cores

#

I know the new physbones are multithreaded but I average 2% or 3% cpu usage in vrchat

haughty thistle
#

The biggest problem rn is actually the animation controllers which have to be calculated in a single thread for each avatar. The problem is that you can't really rate them based on basic stats :/

weak bluff
#

There isnt much things vrchat can do at current state you have to rely on drugs like L3 cache to get by

lime pewter
#

vrchat will probably stay for a long while...
at least bare minimum for as long as the alternatives don't allow custom avatars

haughty thistle
#

A lot of the problems with VRChat are because of unoptimized custom avatars. So really, the only way to improve performance is either if everyone magically started to care for performance on their Avis, or if custom avatars are prohibited entirely...

lime pewter
#

problem with the second option is
many would likely quit or not even bother when they're forced to look as ugly as what meta was trying, lel

#

would be better off making a market place that requires verification or whatever

#

and/or proprietary avatar creation software so the game can read it together with a max size/particle limit

haughty thistle
#

I always find it funny when people say that Neos or CVR are so much better because of their performance. A thing they always forget is that they're comparing like a 10 people Neos or CVR lobby with a 50 people VRC one. Both games have exactly the same issue as VR, Neos is even worse actually, because of how badly optimizer the shaders are in Neos lol

lime pewter
#

doesn't sound like something they want to fix tho

weak bluff
#

They do but its just difficult to tell everyone to do something you just cannot punish terrible avis

#

Recently VRChat updated avatars requirement

#

And now theres vram estimate

#

My avatar went to very poor few days ago

haughty thistle
# lime pewter and/or proprietary avatar creation software so the game can read it together wit...

That would be basically the same as the current SDK. That proprietary software would be reverse-engineered and you'd end up with the same situation as now.
The problem is, you cannot rate certain performance aspects just based on stats. Yes, some you can (like the Number of Animation layers or the in VRAM size of textures), but some you can't. Having multiple mesh renderes for opjects you can toggle is Performance-weise better then to just use one mesh and scale the toggable objects. Yet, the way the current performance rating works doesn't factor in the fact you could toggle them on or off, and thus any additional mesh renderers are considered bad...

lime pewter
#

I don't know if I would hate or prefer it if they just did a hard cap limiting a lot of it
except for your average avatars

weak bluff
lime pewter
#

I usually don't believe estimates...
too often it is 10-20% off
and sometimes I've seen it go as far as 90% off

haughty thistle
#

That's why I said, the only proper way to rate performance is to simulate like a hundred instances of the avatar and read the performance impact. But how'd you do that? On the Machine the user is making the avatar on? Well, now any avatar made on a poor PC will be rated badly, even if it's amazingly well optimized (not to mention that you could just modify the SDK and tell the VRC servers that it's well optimized).
Do it on the users machine that is downloading the Avi? Well, now you get massive frame drops every time an avatar loads in.
Do it on the VR servers? Well, who's gonna pay for the massive server farm needed to run thousands of Unity instances?

lime pewter
lime pewter
#

but to be fair, easy anticheat isn't "too great for some" either

#

honestly think metaverse would've been less of a joke if they went with anime style characters instead of creepy western style characters tho

haughty thistle
#

But you know, VRC is already offering a lot of tools. I for one hide shaders and particles for anyone who's not on my friends list, and it genuinely improved performance a lot... Unit things like the OSC Param Tools, GoGoLoco and avatar clone system became popular. Notice anything? All of these are very animation heavy. And to turn these off you'd have to block a lot of other things that can make or break an Avi (like Face Tracking).
Turns out having tons of Animation layers in Unity is really bad for performance 🙃

haughty thistle
lime pewter
#

I would almost require custom avatars in any online game

#

just because others can see you, and will link that avatar with who you are more so in VR

#

and it doesn't exactly feel great to not be able to "be who you feel like you want to be"

haughty thistle
#

I don't think VRChat would've gotten anywhere as close as big as it is today, if it wasn't for the fully custom avatars...

lime pewter
#

feel like it would've died off already...

#

my guess is like, 2-5% of the player base left over
but at that point its so little it might as well be dead

haughty thistle
#

cough Facebook Meta Horizons cough

lime pewter
haughty thistle
#

No matter how hard you try, realistic looking humans in games will always border on Uncanny Valley, and that makes me uncomfortable AF...

lime pewter
#

don't think realistic characters will work too well anyway in something like VRChat...

haughty thistle
#

It's virtual anyways, so why not have some fun with the avatars?

lime pewter
#

imagine VRChat but with ray tracing and AAA characters only

#

ray tracing especially on top of body tracking for hundreds in a room...

#

2050 technology required

lime pewter
tawdry dove
weak bluff
#

And even more VRAM

soft hound
# restive ivy I just wish vrchat used more cores

VRChat uses a lot of cores, not just one or a couple
It's some weird misconception people have
The game uses all 8 cores on my 5800X3D
Before EAC, I tried limiting VRChat to a single core, and was getting like, 3 FPS at most
The only major part of VRC that was ever single-threaded was dynamic bones, but they've been replaced anyways

green crypt
#

a lof of things are still single treaded in vrchat but they are limiting those in safety settins like constraints are single treaded and use the main thread but they are working in makeing it be multi treaded and not on the main core for a lot of things lately

restive ivy
#

Okay soo why the miniscule cpu usage?

burnt oasis
#

would it be possible to use wii remotes and nunchucks as body trackers?

weak bluff
weak bluff
#

In theory but no one has developed it.

#

And it requires to always point at sensor anyways so you need a completely new design.

dusty quartz
#

Can I use my pc to render games without having to use the Oculus rift link screen

#

because I have my games in Meta's Unknown Sources tab

#

and would like to play them at good quality using my pc graphics

#

im new to vr so sorry if it's a low iq question

weak bluff
#

You mean play quest standalone games in pc or play pc games without oculus software rendering it?

dusty quartz
#

but the games I sideloaded dont show up on the oculus link rift screen

weak bluff
#

You cannot plat standalone quest 2 games using PC processing power

#

At least not yet

weak bluff
dusty quartz
#

I can use steamvr to play those games?

weak bluff
#

But you can play sideloaded games standalone

#

Designed for quest

dusty quartz
weak bluff
#

Or if you want sideloaded pcvr games use steam

weak bluff
#

What is made for standalone only plays on quest

dusty quartz
#

why does it have to be so complicated

weak bluff
#

Rather what you are trying is more complicated

#

You can already play on quest just do it

#

If you want to play pcvr just connect

#

Now you ask for standalone run on pc is very complicated

dusty quartz
#

i just want my gpu to render whatever is playing

weak bluff
#

Then play PCVR

dusty quartz
#

but you cant sideload right?

weak bluff
#

You can sideload PCVR games using SteamVR supported games

#

Not guaranteed same title as quest 2 games

flat pawn
#

There's no need to sideload with PCVR

weak bluff
#

well technically not called sideload yes

warm stirrup
#

How likely will the rumored 3k dollar price tag for the Apple VR/AR headset be a reality?

grizzled field
kindred spade
#

I dont think it will be absolute junk.. it will most likely have their coveted liquid retina whatever display in there and their what I would hope their M2 or similar chip...
but yea my money is on it will only allow their own proprietary games (which is nothing at the moment) and a very high price tag 3k+

cobalt geyser
harsh niche
#

bro 💀

#

average vrchat activities

haughty thistle
# kindred spade I dont think it will be absolute junk.. it will most likely have their coveted l...

Wasn't the main point behind "Retina" screens that they have a sensible pixel density that makes the individual pixels no longer visible at a normal viewing distance? For a VR headset that would imply they'd have at the very least screens in there with a Varjo Aero like resolution. Considering how crap-tastic the options for screens at this pixel density are, I doubt they'd go with something like that...
Maybe they design their own panels or smth, but usually Apple just takes an existing design, modifies it with their supplier to fit their needs and use that...

#

On the other hand, they ofc could just slap the "Retina" brand name on it, even though it's not actually retina resolution...

dull tide
#

Mad headset sounds appealing hardware wise but without a deep software catalogue I’m not holding out home

#

Maybe if they let us scan whole rooms with the LIDAR sensor. Like how home stagers do to recreate entire homes in VR and let you do so

restive ivy
#

Does 3dvcache help in vrchat?

restive ivy
lime pewter
restive ivy
#

He shows a huge gain

#

But I wanna know how the 7800x3d stacks up here

#

Its less cores soo idk if it'd be faster for vrchat

haughty thistle
#

I'd assume it is, because having the app spread around multiple CCDs is worse for performance then just having less Cache...

#

The R9 X3Ds just aren't very good options with how badly difficult task scheduling is for the uneven cores. With the Intel chips it's at least very clear which cores are faster then others and they all have access to the same cache. This is not to say that Intel CPUs are better, just that the R9 X3Ds are probably the worst way to implement a BIGlittle-like architecture...

#

LTT had highlighted this exact issue with those chips in both the 7900X3D and 7950X3D review as well as the 7800X3D review...

restive ivy
#

Correct me if I'm wrong but on my system vrchat spreads load out decently well to all 16 cores

#

Not evenly spread but spread nonetheless

#

For this benchmark he opted to turn off the non x3d ccd and still got better frame time

#

Am I missing something?

#

Halfing the core count and still netted a better performance I understand x3d is a big deal but how can this be?

#

So I guess what I'm asking is with alot of avatars in the world would the 7800x3d outperform the 7950x non 3d?

weak bluff
#

ie. a software issue when PC try to detect a game and try to run all game ask on X3D CCD

#

its a common issue even on intel happens when you have hybrid core CPUs and try to use software to determine best core to use

weak bluff
#

the cache cores are just so good trying to combine with normal core and normal core on another die will cause latency and who knows unexpected low FPS due to more important task run on slower cores

#

there is actually solution to 7950X3D core parking problem like update firmware

#

also its because most games dont need more than 8 cores lol 8 core is the new quad core nowadays

#

you will see Intel caps at 8P cores on desktop and anything more is just multicore stuff brute forced by E cores

#

Also me running VRChat KEKW

lime pewter
#

1fps?

weak bluff
#

1600x3200 res average like 40 in heavy lobby and 72 in moderate

#

also i disable everyone avatars by default

lime pewter
#

unplayable ig

weak bluff
#

i kinda manage to tolerate it usually i can play for 8 hours at best maybe 13 hours-ish

#

with breaks

haughty thistle
#

Disabling people's avatars improves performance a lot more then some people are willing to believe. Just goes to show how crappy some avatars are optimised...

#

I for exampleonly show shaders for people on my friends list, and use the "Show Avatar" function very sparingly. On top of that I have the Avatar hider set to a modest 10m hide distance (which I found results in the least impact on who I can see)

lime pewter
haughty thistle
#

I mean... I'm using a Varjo Aero and get by just fine with a 3090...

crisp marsh
#

Wow that is a lot

#

Which VR headset was used?

quaint pike
quaint pike
haughty thistle
#

Depends on if the AMD drivers are installed and detect the game. If you have Windows Game Mode disabled (like I have; because it actually causes issues with certain games and VR) then this game assignment either doesn't work correctly or doesn't work outright...
If all you do is game, the 7800X3D is the more sensible choice, as it performs identical to (if not better then) the much more expensive 7950X3D in games when just using the 3D V-Cache cores. The R9s only make sense if you're also doing heavy productivity like video editing and such on the same PC...

quaint pike
#

yeah

#

the r9 x3d dont make much sense imo

frozen hazel
#

Hey, just got the Oculus/Meta Quest 2. Do you really have to install the meta app to get it to work?
And in general, can it connect to my PC wirelessly, or will I need to connect it with a wire?

cobalt geyser
frozen hazel
#

Nice. Does it work well, as if it were wired?

haughty thistle
#

Only when you connect your Quest to 5GHz Wifi and have very few (preferably no) other devices on the same 5GHz band

frozen hazel
#

Ah, my pc doesn’t have Wifi, just ethernet

haughty thistle
#

Yes, your PC should be connected via LAN to your router and the Quest then over Wifi

#

You don't actually want to use the Wifi on your PC when using Airlink

#

What I was saying is that you preferably want as few devices on your routers 5GHz Wifi as possible for Airlink. the fewer devices, the better. In my instance just a tablet and a few phones were already enough to make the wireless Quest experience basically unplayable. Because of that limitation it's usually recommended to get a dedicated Wireless Access Point (which can be a router in Wifi AP mode) just for the Quest. Otherwise, you can also use a long USB 3 cable (doesn't have to be Type-C on the PC side) for regular Quest Link. It would give you about as good of an exprince as over Wifi. It would probably be a bit more stable over a wire and you can push a higher bitrate over a USB cable, tho a higher bitrate also increases the load on your CPU as it has to compress every frame sent to the Quest

lime pewter
#

Imagine using wifi when you live in an apartment with so much issues you can't even use bluetooth further than like 80cm away

haughty thistle
#

Yeah, people look at the Quest and Pico headsets and think that Wireless VR is a long solved issue...
Long story short: it is not. These headsets "cheat" by essentially just running a sorta-Twitch-stream over to the headset. It might not be as compressed as on Twitch and has as high of a latency as a Twitch stream, but it is absolutely compressed (which is visible during normal gameplay) and it is incredibly sensitive to Wifi interference (I mean, just look at the video series Linus made on his Wifi 5GHz issues at his house; and he didn't even try to play Airlink on that!)

#

I still think 60GHz just for very high bandwidth applications like Wireless PCVR is still the way to go, especially as it will be localized entirely within a single room, so even if all your neighbors also use the same Wireless PCVR solution, none of you will ever have to think about signal interference...

lime pewter
#

I mean, if you're rich enough to not live in an apartment building and instead have a giant house with no neighbours

#

wouldn't be using wireless for anything more than audio, mouse, keyboard, etc
displays a bit to much

muted bolt
#

good budget vr headset for pc vr? nothing fancy just some shooting games

pale orbit
burnt oasis
haughty thistle
#

Wouldn't recommend the Rift S period. It just has too many issues. Instead I'd go with the Rift CV1, or OG Vive. Maybe you can also squeeze a Vive Pro 1 into the list of available options

harsh niche
#

can confirm the rift s is ass

#

hence why I sent it back after a month

flint ridge
#

My school be like

gloomy crater
#

That gives me the same vibes as

#

Hey chucklenuts. I'm gonna put my chrome book in the wrong slot

#

What dumb sunovab*tch put their chrome book in the wrong slot

frozen hazel
#

Heya. For the quest 2 (or possibly any headset), how can I adjust it so it's clearer? I've been having a bit of trouble really getting a clear picture for me.

weak bluff
#

Quest kids might see pc avatars soon

weak bluff
frozen hazel
#

Might be fit, I haven't fully gotten it comfortably on my head.

#

Since in some points it is almost clear, but just under

#

Like, the graphics themselves are I think at their highest settings, being 60hz and I think the refresh rate was 120? I don't remember exactly what those options were for

tawdry dove
#

that's a cracked school

#

my kids are gonna have some cool shit at school

flint ridge
weak bluff
#

And are you running standalone or connected to PC

warm stirrup
#

Bro why do schools have quest 2s? What are they using them for?

#

Mine only had Samsung Gear VRs but they threw them out cause they didn't have a use for them

weak bluff
#

Development or education

#

Mine has but like only several lol

#

And never showed in display

frozen hazel
weak bluff
#

yes the eye distance

#

you can adjust lens distance to match your eyes

frozen hazel
#

Ah, yeah. This one only has 3 settings, but the middle one seems to be clearest as far as I can tell

weak bluff
#

quest 2 have 3 presets: preset 1 is 58mm, preset 2 is 63mm, and preset 3 is 68mm

frozen hazel
#

Ooh I see

#

What part of my eyes would I measure to determine which one I'm closest to?

weak bluff
#

technically you can fix it between presets to get more off distance

frozen hazel
#

Gotcha. So the distance between both centers

weak bluff
#

get a ruler and you might need someone help

frozen hazel
#

Likely, yea,
How can I adjust it between the presets btw?

weak bluff
#

just use your hand to move the lens left or right

frozen hazel
#

I thought that's how you normally adjust it to the presets

weak bluff
#

timestamped

frozen hazel
#

Ty for the timestamp. Yeah, that's how I've been adjusting it. Though it only takes me to the presets rather than inbetween them

weak bluff
#

you have to force it half way

#

its not going to click you have to slightly move inbetween with force

frozen hazel
#

Gotcha. Will they stay in place pretty well?

#

Oh, awesome

weak bluff
#

software will understand but it also makes it more loose

#

i dont have issue until i touch my hand into it

frozen hazel
#

I see. I'll have to give that a try, also after measuring my eyes

#

Is the distance they give for the headset itself relative to the center of the lens, or the distance between the close edges? I imagine the centers

weak bluff
#

yes

frozen hazel
#

I see. I appreciate the help

blissful aurora
#

we have about 21

lime pewter
#

I would quit such a place
I ain't touching anything meta/fb

blissful aurora
#

and pico headsets can suck my _____

flint ridge
blissful aurora
#

hmm nice

lime pewter
#

I am just imagining 15 meta employees staring at you through the window, lel

flint ridge
lime pewter
sullen linden
#

Quest 2 v51 update is pretty cool

#

Able to add walls/windows and my bed

warm stirrup
#

Apparently it broke modded beat saber lmao

gloomy crater
#

Yeah it did

#

Good thing I didn't buy a quest lmao. Unfortunately my mom just bought a quest 2 and is considering returning it because she only got it to play beat saber with her friends

haughty thistle
#

I personally never liked playing Beat Saber on the Quest. It always felt kinda... off to me. Would much rather play Beat Saber on PC. Then again, It's thanks to the Quest & PC version of Beat Saber that I noticed the massive jello-effect that you have with a Quest running PCVR, as well as an overall lack of responsiveness with the Quest as a PCVR headset. I dunno, I just find it difficult to properly play faster Beat Saber songs on the Quest using the PCVR version.

gloomy crater
#

My mom only plays Beat Saber standalone on her Quest, and it's near impossible to get her onto PC where everything is in general much simpler due to not having to sideload stuff, but I don't blame her because of how bad the PC experience is on quest

warm stirrup
haughty thistle
#

Funnily, I only have this issue with Standalone headsets like the Quest or Pico. The G2 is perfectly fine when it comes to controller tracking responsiveness for me. My guess it has to do with the massive amounts of latency that these headsets have in PCVR mode, and in order to cover that latency up, they crank the motion prediction to 11...

neat pagoda
#

But on the Quest version it felt so nice to play. Idk!

#

It could be an AMD thing, but I had a Oculus approved cable and everything, it just felt awful

tawdry dove
#

I don't have enough experience with quest pcvr to pitch in

#

But my 6700xt performs just fine

grizzled field
#

So I still haven't decided on a headset, I'm trying to decide between the quest 2 and the HP Reverb G2, I'd prefer the quest, because I would like to be able to play standalone and not have to deal with cords, and my PC is quite up to what it needs to be for PCVR, but once I got it there I could do PCVR with the quest. My brother said tho, that I should go with an HTC Vive, or HP Reverb, because he hates Meta, and his Rift S broke, after a few months of use, and from what I've heard, in general the Reverb PCVR experience is better than the Quest 2's is, but I wouldn't be able to use it till I got my PC up to spec for that, also the quest is cheaper, so I'd save like $200, and if I liked the standalone experience I wouldn't have to spend all that money on my PC, so I don't know 😦

weak bluff
#

you buy what you need

#

¯_(ツ)_/¯

#

i go what fits myself best before others

#

i hate meta too so i use empty accoutn and exclusively use for PCVR now

#

there is basically nothing Meta can collect from me and playing free-to-play games and PCVR hurts meta

grizzled field
#

Well I'll pretty much only be playing free to play games (discluding minecraft, but thats microsoft not meta)

#

AKA a whole other can of ethical worms

gloomy crater
# neat pagoda But on the Quest version it felt so nice to play. Idk!

That experience is pretty normal. Because of the way that Meta takes your game output and gets it to your headset displays, it basically reduces your performance by a fraction of your overall system potential. So to simplify, imagine getting the same gameplay using a 6800XT on a quest via link that you would with a 6600XT on a native headset. It just straight up is a worse experience

weak bluff
#

its not just worse performance its also worse quality especially if the video has a lot of moving motion and confetti

#

my headset image go completely crap once i saw cherry blossoms

frozen hazel
#

Interesting. I'm new to all this stuff so this is good to learn. In terms of function, what is a good VR for using on PC?

#

Compared to one another I should clarify

weak bluff
#

Quest 2 I say best value but best quality well idk some people say Index and there is also Varjo Aero but ofc they are out of reach for most people

#

Another one that might dethrone everything else in comfort might be Bigscreen Beyond

#

Most SteamVR lighthouse headsets are quality in some aspect except Pimax

blissful aurora
weak bluff
#

its actually a very common issue with Quest 2

#

a lot of them are probably sitting in the dust

gloomy crater
#

There are three other people I know who bought quest 2's, two friends and my sister. All three of them got rid of their q2's within a year of buying them. The two friends didn't have any other VR devices, but just were more interested in PC and console gaming than VR and needed the money more than they needed VR. My sister gave hers to her boyfriend as a christmas gift because I gifted her a reverb G2 that she much prefers. My mom was the only person who was genuinely happy with her quest purchase, until this update broke beat saber modding, and now she's angry. The ONE PERSON I know who was HAPPY WITH THEIR PRODUCT and Meta still found a way to piss her off

blissful aurora
frozen hazel
#

I see. That's all good to know. I am not a fan of Meta/Fb myself, but 3 of my friends seem to have good experiences with the Quest 2 when they play games together, so I ended up convincing my fam to get it (for the fam at least, usually used standalone).

blissful aurora
#

Quest 2 is a great headset overall that can do both standalone and pcvr.

frozen hazel
#

Can you use your computer in VR too? Like as if the headset was the monitor

blissful aurora
#

options are virtual desktop and Vspatial, when you are on windows

frozen hazel
#

Gotcha. I don't suppose any exist on Linux?

weak bluff
#

For VR better not use Linux if you dont like diagnosing for hours

#

Quest 2 can be used for PCVR but it comes with plenty of penalties and quality degradation

haughty thistle
#

When it comes to VR on Linux, you probably have the most streamline experience with a SteamVR native headset (which currently only includes the original Vive, Vive Pro 1 and Valve Index)

#

But even with those headsets, as menaced said, it's still a lot of troublshooting, and a number of things that have long been standard in VR, just aren't present in Linux builds of SteamVR. Things like Asynchronous Timewarp, Motion Smoothing, etc.

blissful aurora
#

e.g. in my case

weak bluff
#

I wouldnt buy quest 2 if i solely use for PCVR

#

But overall the extra feature and lack of alternative when i was buying made me pick it

blissful aurora
frozen hazel
#

Display port? So for some VR, you connect it to your GPU instead of a USB cable?

weak bluff
#

Thats what you normally do a native headset use either HDMI or DisplayPort

#

USB without displayport capability are the worst kind

#

Like Quest 2, Pico 4, Vive XR Elite uses USB which has performance penalties and quality degradation like i said

#

If you want best PCVR headset avoid USB connected type unless it has displayport passthrough which is very rare

rustic garnet
#

A laptop?

quaint pike
#

I would guess ^

rocky nymph
#

Even laptops have USB-DP alt mode or even thunderbolt

haughty thistle
#

Thunderbolt doesn't guarantee that the Laptop is good for VR with DP tho. This is because on newer Intel Laptops the Thunderbolt port comes from the chipset and the DP lanes for that port then usually come from the iGPU. Not something you'd want for VR...

quaint pike
#

that sounds dumb

#

There must be a way to tell it to use dgpu right

frozen hazel
#

For vr headsets (either that use usb or the actual GPU), would a 1070ti be sufficient to run Pavlov?

weak bluff
hallow cliff
#

my buddy has a rift s and a 1050ti

pale orbit
#

Day #40 of working on PSVR2.

What we know now:

  • needs USB-C port that can provide 12V PD, alt-DP & USB3.0, only VirtualLink ports known to provide that on PC
  • video is 2-lane DP 1.4
  • tracking done on headset
  • headset data looks unencrypted
  • PC driver technically feasible
Likes

269

tranquil girder
#

learning about paint

warm stirrup
#

Is it better to get the vive pro 1 or the pro 1 eye?

#

What are the differences between the two besides eye tracking?

blissful aurora
#

lenovo

rocky nymph
#

yeah

#

at least DP-alt mode on a 2020 laptop seems pretty standard

haughty thistle
# warm stirrup Is it better to get the vive pro 1 or the pro 1 eye?

The VPE is basically just that: a Vive Pro 1 with Eye Tracking. Outside of that, the VPE also comes with the upgraded headphone pads from the Vive Pro 2, but since those still suck, it doesn't really make a difference. A headphone jack adapter with a proper audio-headset is still recommended

chilly sundial
#

Oculus quest 2 still worth it?

#

I have mixed opinions about vr

#

Not sure if I should wait for a newer quest

weak bluff
#

quest 2 gets you most value and best standalone quality but ok-ish PCVR

#

Quest 3 probably wont be a Quest 2 replacement its a higher tier so if you want that and you can wait sure

#

Quest 3 lite suppose to be

haughty thistle
#

Probably gonna get superceeded by the Quest 3 by the end of the year. From what we know so far, the Quest 3 will continue using that stupid single screen 3 IPD setting system of the Quest 2, likely even with the exact same screen. Lenses might be upgraded to pancake lenses however. May or may not be compatible with existing straps (if it is compatible, you'd need to take off any legacy strap for charging; because the Type-C port moves onto the hinge), likely more expensive, while only really being a minor upgrade...

haughty thistle
weak bluff
#

quest 3 attempt to sell will probably more about software based on rumours

haughty thistle
#

Yeah, we've only really had leaks for the Q3 but none for the Q3l, soo... uhhh... yeah...

weak bluff
#

all i hear is it suppose to match quest 2 price with slightly upgraded hardware

#

and suppose to be in 2024 so...

#

i have plenty of time to enjoy quest 2

#

most exiting thing for me is probably just AV1 and lighter pancake

chilly sundial
#

Well I’ll probs get a quest 3 if it isn’t too much, I won’t mind waiting

#

thx guys

weak bluff
#

probably $400-$500 but im not Meta

haughty thistle
#

I've heard rumors of it possibly being up to 600$, but that was before the Quest Pro and Quest 2 price cut. So possible they revised their pricing strategy...

chilly sundial
#

Reasonable

weak bluff
#

I keep hearing and software and software, passthrough and hand tracking upgrade, no full graphic capability that suppose to be for quest 3 that is not for me

#

it seems to be like Meta is holding back best software feature for quest 3

#

but judging by their record of ruining game studios i do not trust them

past meadow
#

Been using my PSVR1 for quite a while now (under/around a year with issues that were solved nearly instantaneously)

#

The tracking system isnt bad at all!

#

No idea why it's hated on so much.

#

Their might be better alternatives that I personally dont know of but, it works great.

#

Sure ya go off the frame of the camera and its annoying but im not reaching that far in vr anyway

rustic garnet
#

have you tried a lighthouse or constellation tracked hmd?

frozen hazel
#

Are VR Headsets like PCs where many are prebuilt but you can also build your own?

tawdry dove
#

You can't make your own headset, not a good one anyways

frozen hazel
#

Gotcha

#

Are base stations like the shell of a helmet?

tawdry dove
#

They are the things that go on the wall and track the headset and controllers

#

Unless your headset has cameras on it that track itself

frozen hazel
#

I see.

tawdry dove
#

Then again that is a simplification too

frozen hazel
#

How do I learn more about specs, pros and cons of headsets so I can figure out what one to go for?

tawdry dove
frozen hazel
#

Primarily PCVR (I think that's the term, using it for games on the PC). I don't think I have much use of it standalone, beyond non-gaming hobby applications that I probably won't use VR with.

tawdry dove
#

Teeing this up for chickenbread

haughty thistle
#

The unfortunate thing about VR headsets is that a spec sheet may give you a basic idea of what a headset might be like, but you can never go by just the spec sheet to make a purchase decision.
The best example for this is the Vive Pro 2. On paper it sounds like a fantastic headset. It practice it's one of the worst options on the market right now, with massive lens issues, the software being stupid (locking you out of native resolution among other issues), and overall heat issues...

tawdry dove
#

Yeah lenses are a bitch

#

Overlooked problem with vr (for beginners mainly)

#

Good thing camera lenses have been pushing the quality of glass for a long time now

haughty thistle
#

For used, the general recommendations are the Rift CV1, Original HTC Vive and Vive Pro 1. With the latter two it is advised to swap out the Vive wands with Index controllers, once more budget becomes available. While Vive wands are great for legacy apps and Beat Saber, they're hardly good for anything else.
For the low end, well, Meta has basically a vice grip on that market with the Quest 2, tho Pico from China is trying their had with the Pico 4. Both are standalone headsets however and come with their own considerations (like higher CPU & GPU load due to image compression, higher latency, etc.)
In the price bracket of mid-range there basically is only the HP Reverb G2 left. A perfectly good headset for PCVR, and imo a sweet spot for image quality, comfort and price. The only downside being the controllers, which aren't really great for social VR games like VRChat, but perfectly usable with some button remapping in pretty much all other titles.
For the Premium segment, there's pretty much only the Index that I can recommend. Yes, I know there's also Pimax selling kits in this price-range, but I'd never recommend any Pimax product from personal (bad) experience with them. On-paper the Index might sound worse then the G2 in all specs that differ, but the outside-in tracking with using lighthouses does allow for easier integration with Vive Trackers for fullbody tracking and the Index does come with the still best available VR controllers out there (you'd need to do some software trickery to get them working with other headsets).
The recently annmounced Bigscreen Beyond might also be a nice upgrade from the Index, if you decide on upgrading your comfort and image quality down the road.
Lastly, for professional, there are a few options, but all of them trade some percs for downsides. The Varjo Aero for example has the best image clarity out there, but at a cost of 2k for the headset only doesn't come with any audio and an only "meh" headstrap, while the XTAL 3 has a really wide an decently clear FOV, but definitely achieves these perks by going way overboard with the weight and price (8000$ for the headset only!)

frozen hazel
#

So to clarify
Used: (~<$600)

  • Rift 1
  • Orig' HTC Vive
  • Vive Pro 1
    For the latter 2, swap wand with Index™️ controllers for more game compatibility

Low-end: (~$300-$500)

  • Meta/Quest 2
  • Pico 4
    Both standalone, and have higher latency and C/GPU load due to image compression

Medium end: (~$500-$600 depending on region/sales)

  • HP Reverb G2
    Fairly balanced headset and great for PCVR, decent image quality and comfort at a fair price, but the controllers it comes with aren't the best for certain games like VRChat, however does have button remapping which makes it very compatible for many other games.

Prem: (~$1000-1500)

  • Valve Index
    Slightly worse spec-sheet than the G2, but has outside-in tracking (I may need elaboration on what that means) which is helpful for full-body tracking, and comes with considerably the best controllers available (though may need some software trickery to connect with other headsets).

  • Bigscreen Beyond
    Potential upgrade from the Index, better comfort and image quality.

Prof: (~>$1500)

  • Varjo Aero
    Best image clarity, but a steep $2k for the headset alone. Does not come with audio, and has a meh headstrap.

  • XTAL 3
    Clear and Wide FOV, but $8k.

haughty thistle
# frozen hazel So to clarify __Used__: (~<$600) - **Rift 1** - **Orig' HTC Vive** - **Vive Pro...

Pretty much, yes. To elaborate on the tracking thing I mentioend with the Index:
There are three basic types of tracking on VR headsets: 3dof, Inside-Out and Outside-In.
The difference being that a 3dof headset doesn't track it's position in the room and only tracks rotational movement (aka where you're looking; but not where you are).
An Inside-Out headset has cameras on the headset (and in the case of the Quest Pro controllers, also on the controllers) to track it's position in the room based on furniture and stuff in your room. Usually this means that the controllers are tracked by little LEDs on them, and relative to the headset using the same cameras on the headset, that are also used for room tracking.
Outside-In is essentially the crown jewel of VR, as with that, you place some sort of base stations in your room based on which the headset and controllers will then track their position in the room.

The Index, Bigscreen Beyond, Vive, Varjo and XTAL headsets all use the same tracking system called "Lighthouse". This was developed by Valve and uses little boxes that act as literal lighthouses for your devices to track. These boxes only need a connection to a wall outlet and then send out continuous sweeps of IR light for the devices to triangulate their position. For lighthouse there are two versions, but the main difference is, the OG Vive requires the old lighthouses (with a flat front), while of the new lighthouses (with a curved front) you can use up to 4 for a single playspace. A minimum of 2 is recommended for roomscale.
The Rift CV1 is the only other Outside-In tracked headset, but it's using a System Oculus called "Constellation". It uses a bunch of IR LEDs on the controllers and headset, and 1-4 IR-cameras connected to your PC for tracking. It tends to be overall more responsive then lighthouse, but has some issues with tracking quality if you are too close or too far away from the cameras, and all cameras require a high-bandwidth USB 3.0 connection (generally it's recommended to use one of PCIe cards with 4 dedicated USB3 controllers just for the CV1 cameras to have the least amount of issues). In my experience, you wouldn't have too many troubles with just two cameras and a third can easily also use a USB 2 connection (even if the Oculus software then starts complaining)

frozen hazel
#

So for Tracking in VR,

3DOF

  • Only tracks rotational movement, and not your position

Inside-Out

  • Cameras on the headset track where you are via objects in your area
  • Controllers might have cameras in them as well, which could mean that they use LEDs to track eachother.

Outside-In

  • Uses Base Stations around your room depending on the type of headset/controllers will track them
  • Considerably high-end

Lighthouse

  • Uses little boxes that act as literal lighthouses, using continuous sweeps of IR for headset triangulation and tracking (is this alike Outside-In?)
  • Needs only an outlet connection
  • Two versions; Flat (Orig' Vive requires this) and Curved (Up to 4, min. 2).

Constellation

  • Used by the Rift CV1
  • Uses IR LEDs on the controller/headset and 1-4 cameras connected to your PC for tracking
  • More responsive than lighthouse (This means quicker inputs, like I move and 1ms later the game moves?), but has some issues with tracking if you get too close/far from the PC Cams.
  • All cameras are USB3, and it is recommended to use a PCIe USB 3.0 Card to connect them to (But putting one on USB2 isn't gonna hurt). (Will using regular USB 3.0 from the board I/O work?)
haughty thistle
#

Lighthouse and Constellation are both Outside-In systems I've described.
With Inside-Out it's either the controllers have IR-LEDs on them to be tracked by the cameras on the headset (pretty much all of them; aka Quest 1, Quest 2, Reverb G2, Pico 4, etc.). The sole exception being the Quest Pro controllers which also have cameras on them instead of IR-LEDs. So the Quest Pro controllers track basically the same way as the headset does. You can buy the Quest Pro controllers seperatly and use them with a Quest 2, but they're basically the same price as the headset alone, so maybe not financially sensible...

frozen hazel
#

So for Inside Out, the Headset has the cameras and the Controllers have IR-LEDs - apart from the Quest Pro controllers, which instead also have cameras?

haughty thistle
#

Yes.

frozen hazel
#

and Lighthouse/Constellation are different types of Outside-In. Is there a name for the default type, or is that just ordinary Base Stations?

#

(And are Lighthouse boxes/Constellation cameras essentially just a type of base-station?)

fiery leaf
frozen hazel
#

(I'm gonna go for a moment, I'll return soonish. Ty for the help)

haughty thistle
# frozen hazel (And are Lighthouse boxes/Constellation cameras essentially just a type of base-...

Yes, the Lighthouse boxes and Constellation cameras are just types of base-stations. Both tracking systems are types of outside-in tracking, there is no "generic" outside-in tracking. These are just the two systems that have been used on consumer products for PCVR. There is also the PSVR1 which also uses a type of outside-in tracking, using a stationary PS4 camera and blue colored light strips on the headset for tracking. But because the PSVR1 isn't really meant to be used on PCs, I've left it out of the discussion for simplicity sake (it's not a really good PCVR headsets anyways).
This is different from the PSVR2 btw which uses a form of inside-out tracking

haughty thistle
# fiery leaf is my specs vr ready https://nl.pcpartpicker.com/list/s37yhk

Depends on what headset you wanna use that PC with. The specs overall seem to check out, but if you intend on using this PC with a Quest or Pico headset, you might want to consider a slightly more powerful CPU. Tho granted, I haven't really payed attention to the CPU market recently at all (outside of AMDs botched 7000X3D launch lol)

fiery leaf
#

i might get valve controllers with it

weak bluff
frozen hazel
#

I don't know if I would want full body tracking, I imagine that's a different set of hardware ontop of base stuff.
Outside-in sounds like an overall good tracking method from what I learned so far

#

Do PCVR capable headsets (likely ones that use a display cable) utilize the PC hardware more than its own?

weak bluff
#

Every headset do processing power in PC

#

Some do extra work on top of it like Oculus

#

If you want least extra processing power get native SteamVR headsets

short lily
#

Steam VR just keeps stuttering, the laptop I'm using has an RTX 4070, 16GB of RAM and a Ryzen 9 7845HX processor with Radeon Graphics, I'm using VR through the Thunderbolt 4 port, I've tried basically every Thunderbolt 4 to Displayport adapter I could find with no luck, I'm starting to wonder if there's a compatibility issue between Thunderbolt 4 and PCVR headsets

#

Since Thunderbolt 4 hasn't been out for very long

#

I'm also using the Valve Index as my main headset

weak bluff
#

you think its a performance issue or connection issue

short lily
#

Connection issue

weak bluff
#

rather you should test all possibility

#

have you set graphic settings to use discrete graphic card

short lily
#

Yes I have

weak bluff
#

also no PCVR headset uses thunderbolt

#

i wonder if this is because USB C port is connected to chipset

short lily
#

The laptop doesn't have a mini displayport

weak bluff
#

HDMI?

#

DIsplayPort?

short lily
#

Just Thunderbolt 4

#

Yeah, there's an HDMI port

weak bluff
#

for such high end that HDMI should be directly connected to dGPU

short lily
#

Although I doubt any HDMI to Displayport adapter on Amazon would work for VR

weak bluff
#

also you sure its thunderbolt 4? I never heard of any AMD device that uses Thunderbolt 4.

#

such adapter does exist you just need to find good one

short lily
#

This is a 2023 model

weak bluff
#

cant see anything that claim it has thunderbolt but ok it supports DisplayPort

#

via USB C

short lily
#

All of the laptops I've seen with the 4000 series GPU's only have Thunderbolt 4 and lacks a Mini Displayport

#

From what research I've done

weak bluff
#

Thunderbolt 4 i think is Intel exclusive for now its not possible yet or very rare

#

this laptop should support DisplayPort over USB C

#

there is no detection issue right?

short lily
#

Nope

weak bluff
#

try play while frame timing graph is on

#

see if it dips everytime your issue happen

#

if it does its a performance issue otherwise we can eliminate that issue

lime pewter
#

valve index controller with inside out when

weak bluff
#

you can do it soon if you can DIY it with new vive tracker

#

Q3 2023

lime pewter
weak bluff
#

then get ready to use new vive inside out tracker

tawdry dove
lime pewter
#

neither can, its amd, wot

rustic garnet
rustic garnet
weak bluff
#

It outperforms 13900KS in VRChat

haughty thistle
# short lily Steam VR just keeps stuttering, the laptop I'm using has an RTX 4070, 16GB of RA...

Menaced had it pretty correct already in that TB4 isn't really a thing on AMD laptops right now, often it's a USB4 port which effectively is TB3 with less strict verification of stuff. It could very well be that the DP lanes by default get routed to your iGPU causing those stutters you're experiencing. If you have the option in the BIOS to turn off the iGPU, do that. These hybrid graphics stuff that Nvidia and AMD offer (which use the iGPU for when there isn't much GPU load requested) never played along nicely with VR, and likely never will. Unfortunately, the only way to turn off this hybrid graphics stuff is to disable the iGPU entirely, forcing everything onto the dGPU...

haughty thistle
rustic garnet
#

I've never got that, why not? It's just a panel isn't it?

#

active adapters should give you a purely dp signal no?

lime pewter
#

Sounds like a TV

#

Which only do Hdmi (which sucks as someone with a gpu that doesn’t support 4k120 unless dp)

haughty thistle
# rustic garnet active adapters should give you a purely dp signal no?

Active adapters are hella expensive tho. They have to essentially act as an HDMI capture card and DP GPU. And these do not preserve direct display capabilities of the device that is plugged into the other end (again, because they essentially act as a capture card and generate their own signal. They only relay the EDID information; tho modified to only contain capabilities the adapter can keep up with).
That's why pretty much all HDMI to DP adapters that aren't >100$ only pack the native HDMI and DVI-D capabilities of HDMI into a DP envelope and call it a day. For most monitors it's usually fine like that anyways.
DP specific features, like multi-display mode (aka daisy-chaining), G-Sync or FreeSync on DP ports, DSC (unless the adapter is capable of HDMI 2.1), etc. will not work. And coincidentally, Direct Display Mode on DP works differently to HDMI, so any device working in that fasion (aka any VR headset) won't work with these adapters anyways.
Meta Control signals of any form are lost in the conversion as well, as HDMI has HDMI-CEC, while DP has a different system with a different protocol. Ya can't send DP signals over an HDMI port. The other way is fine (as DP has a native HDMI mode), but DP over HDMI just simply isn't a thing...

median marten
#

Question regarding twitch streaming.

Setup:
5800X3D
B550
RX 6600XT
Oculus Quest 2

When I run SteamVR games using the Link cable i.e, CarX and try to stream with OBS to Twitch I lose fps and my game stutters.

Any way to optimize settings in either SteamVR or OBS to stop the stuttering from happening?

VRStream Setup:
OculusMirror-> CarX-> OBS Capture

haughty thistle
#

My guess is that it's because of both OBS and the Quest requiring a video stream to be encoded, that you're overloading your GPUs video encoder and that's what's causing the stuttering. Are the stutters only visible in the headset or also on stream? I'm not too familiar with what you mean by "OculusMirror" and "CarX" :/

quaint pike
haughty thistle
#

Yup. That is correct

rustic garnet
#

yeah bcuz dp has built in support for a hdmi alt mode

median marten
lament portal
#

what’s the best budget headset

grizzled field
lament portal
#

everything

grizzled field
#

XD ok, well the quest 2 is a good way to go, but if your planning on doing mainly PCVR, and your computer can handle it, then I'd suggest the HP Reverb G2, or if you're ok with getting it used you could probably find a Rift fairly cheap

#

but from what I've heard the Rift S was kinda crap so dont go with that one

quaint pike
#

meta is cringe tho

rustic garnet
#

for pcvr that is at least

warm stirrup
#

How has that game been doing? Is it actually good?

burnt oasis
pale orbit
cedar belfry
cedar belfry
weak bluff
#

its just development update of PSVR2 to pc

compact vault
#

Is there a place we can giveaway games in here? We're looking to giveaway our games

cedar belfry
gritty portal
#

jk

#

genuinely curious whats your game?

#

id love to check them out

gritty portal
lime pewter
#

sounds like a scam..

gritty portal
#

some smaller devs do give away keys to people in hopes that theyll tell someone about the game etc etc

cedar belfry
frozen hazel
#

Could be a hijacked account worse-case. I would check the authenticity of their claims to be safe - even if it turns out it is legit.

rustic garnet
#

what's the game

hallow cliff
#

looks like its cave digger 2

#

they work at VRkiwi and looks like they just released the game

gritty portal
#

Unless they are trying to get Linus to give keys away in a vid

#

They’ve just joined this server

#

And that’s their first message

cedar belfry
#

the joys of making avatars for vrchat 😭

grizzled field
weak bluff
#

€399 headset

haughty thistle
#

It's basically a Neo 3, but without the 6dof tracking and with the Enterprise software instead of the consumer one

weak bluff
#

Unfortunate its not for us

haughty thistle
#

Don't think of this as another Quest Competitor, think of it more as an overpriced Oculus Go meant for schools...

pale orbit
cedar belfry
#

fucking

#

adorable

#

time to add hand gestures

#

and then make it for quest

grizzled field
warm stirrup
#

As someone who has only made simple 3d objects like chess pieces, hour glasses, and pencils in 3ds max, is it hard to learn how to make a vrchat avatar

cedar belfry
#

the model name is Rusk

cedar belfry
versed matrix
tiny snow
# cedar belfry

Blush is a little too bright rest it good though. Only say that cause from a distance you cant see the details really and looks like a pink neon mustache.

cedar belfry
cedar belfry
uncut musk
cedar belfry
uncut musk
uncut musk
#

Figured there would probably be a few people here that talk about vrchat or unity stuff

cedar belfry
uncut musk
#

ngl, one thing that I've been wanting to do for a while is make a short circuit hoodie for vrchat lmfao

cedar belfry
uncut musk
#

bro imagine tho

#

I'd buy it

cedar belfry
#

ltt vrc merch

#

i'd buy

uncut musk
#

I'd use it as an excuse to force myself to learn blender

#

lmao

cedar belfry
soft hound
#

Ah, avatar making
My favourite passtime

cedar belfry
#

lol

soft hound
#

You have a script conflict
Hit clear in the console, then see what red errors remain, then remove what's causing them

#

Easy mode

cedar belfry
#

Was just an example
That stuff is annoying tho

soft hound
#

Eh
Been doing it for 5 years now
I've more or less ironed out the fixes for most issues
Things go pretty smooth for me

sullen linden
#

🤮 vr makes me sick

#

Tho I still use it

lime pewter
#

Imagine AR becoming a proper thing and AR Pokemon GO being released

frigid gull
#

Thinking about upgrading from my Quest 2 to a Valve Index, anyone have any opinions on the index?

haughty thistle
kindred spade
twin gorge
grizzled field
rustic garnet
#

helpp should i buy a asus wmr headset for like 80 bucks used tomorrow

#

because like i already have the og rift but i really want to see some of the other options on the market and it could be really cool to have a inside out tracked headset in a really large space i think

weak bluff
#

Huge VRChat update released

#

Hours after i just uploaded my world

#

Gosh dammit

weak bluff
rustic garnet
#

Oh i'm keeping both

#

But like

#

i could start a collection....

weak bluff
#

Surely WMR is becoming rare

#

It used to be able to find many for cbeap nowadays you cant find it even at high rpices

#

Yeah sure if its in good condition

burnt oasis
burnt oasis
lime pewter
weak bluff
burnt oasis
burnt oasis
frigid gull
haughty thistle
#

Revive isn't like running SteamVR on Meta headsets, as Revive basically circumvents the Oculus software entirely. It makes Oculus games think they run on Oculus hardware, while in reality they're talking directly to SteamVR

cedar belfry
burnt oasis
frigid gull
#

(ebay)

burnt oasis
burnt oasis
burnt oasis
#

is that buy now? parts only

#

i don't see them that cheap

#

i filtered and it's no where near that

cedar belfry
#

I want index so badly but my parents don't want me screwing things into the walls or ceiling

frigid gull
#

nope, still working according to the sellers I've seen

#

The one I saw for 500 bucks already sold tho

#

I haven't checked new ebay listings

burnt oasis
frigid gull
burnt oasis
#

then those don't count

frigid gull
#

hence why they're so cheap to start

#

ah

#

fair

#

sorry I don't use ebay a ton, my parents generally force me to buy through amazon

cedar belfry
burnt oasis
#

also index has quality issues, so it may not last too long

#

just breaks if you drop it

#

or it falls

haughty thistle
#

Ehh... not really?

devout trail
#

Lol don’t drop it

#

Pretty simple fix there

cedar belfry
devout trail
#

No quality issues on my 3 year old index. Works just as it did day 1.

haughty thistle
#

You're thinking of like the very early units, but that has been the case for pretty much most devices that early units tend to have more issues, which defo is the case for the Index

devout trail
#

Haven’t had any problems with mine. Got it back late 2019 and still a beast. My rift and rift s have given more problems than any others except my cosmos

haughty thistle
#

Same here. My left Index controller is from Nov'19 and still hasn't had any drifting issues whatsoever. Trigger doesn't squeak or anything either. The only issue I've had with my (almost) launch Model Index was some slight snow (for which Valve replaced the cable no problem), the left controller has lost touch on the thumb stick (no biggie tbh), and a controller failure after an intense Beat Saber session. My assumption with that last one was that the controller had a QA issue and sweat intruded the controller. Again, in all cases Valve replaced the faulty parts right away

devout trail
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Yeah maybe my sticks are a little loose from use over the years. No drift. No cable issues or anything. Tried n true she be lol

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Index is still probably the best of them all. I’d say I choose that over any of my other headsets 9/10 times.

little plinth
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anyone here got pico 4?
how is it

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i was originally wanting a quest 2 but they're overpriced here

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while pico 4s are at like 350 bucks

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128GB Q2s are at 440+

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so i might as well get something superior and cheaper

weak bluff
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Rest in peace another Quest 1 title altho i never heard of anyone playing vrchat on quest 1 probably really really crap

haughty thistle
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I've had tried the Pico 4 but honestly wasn't that impressed. While you can work around the major weak points of the Quest (the strap & audio), both of those are fixed on the Pico 4 (the strap is non-removable with all it's wobbly mounting and there's no headphone jack; adding one with an adapter will result in massive audio latency)

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The optics were also kinda wavy, the SDE was more visible then the resolution might suggest and the pancake lenses resulted in tons of visible internal reflections. If I had the choice for PCVR between the Quest 2 with some upgrades, the Pico 4 or the Reverb G2, I'd take the G2 any day. If you upgrade a Quest 2 you'd likely be in the same price range, and I guarantee you you'll have a better visual and audio experience on the G2 then you'd ever hope to have the Quest 2...

little plinth
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the G2 is out of the question for me as i heard it has trash controllers tracking

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and virtually no one sells it here

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those who do, upsell like they wanna buy a lambo

gritty portal
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Half of the games don’t even work anymore stand-alone

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Quest 1 Controller durability sucks ass too

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I’ve been through multiple and they all crack even tho I don’t hit walls
Right on the oculus logo strangely

haughty thistle
little plinth
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The pico 4 is like the cheapest option for me rn

gloomy crater
# haughty thistle Same here. My left Index controller is from Nov'19 and still hasn't had any drif...

This experience here is what made me wish I had paid the extra $400 for a brand new index instead of getting a used launch era one for $600. My headset was plagued with issues, and I recently had to open my controller to replace my own thumb stick components and it still didn't completely fix the drifting issue. Valve refuses to touch it because I wasn't the original purchaser, even if I offer to pay for the repairs. So maybe the savings weren't worth not having that valve support in the long run

rustic garnet
subtle fog
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is anyone here using an HTC elite XR? I'm having controller binding issues on one set up(my partners) but not mine. Im running into this with a clean install of windows on both machines. We have matching 4090's(MSI suprim Liquid), 64GB Ram, and samsung 980Pro's. We are both on Asus ROG motherboards but hes using the 5950X and I'm using an 11900K. When I swap headset and controllers with him, he experiences the same issues. Yet his Headset and controllers on my system work fine. Im about 2 weeks from giving up on high end vr and buying a google cardboard. lol

grizzled field
# little plinth the G2 is out of the question for me as i heard it has trash controllers trackin...

from what I've heard the G2 only has bad tracking if your reaching behind you, and unless you're planning on playing a lot of bow and arrows games, that probably won't be an issue, otherwise, the tracking seems pretty solid. Everything I've heard about the Pico 4 is kinda sucky. cheapest doesn't mean best, the Quest 2 is like $200 cheaper than the G2, but I'm still considering the G2, because it seems like it might be the better buy. What are you mainly planning on playing?

#

also don't believe everything you hear, just cuz someone says something doesn't mean it's true, they're probably biased. Like I'll tell you AMD Graphics are better than Nvidia, when I've never really used Nvidia graphics, and the only reason I think that is because Nvidia is artificially jacking GPU prices, but I can't even prove that, and the REAL reason, is just cuz I think AMD's logo looks cool XD

harsh niche
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don't click this

little plinth
grizzled field
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but if I were you go with the quest, even if it is more expensive

little plinth
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maybe

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just feels wrong paying 140 more for what used to be 300 bucks headset

deft horizon
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I just got off VRChat

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I think I need to replace my Link cable

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It's just been doing weird shit lately

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But then again, 2 years of heavy use and (admittedly) abuse

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I'm surprised it's lasted this long.

cedar belfry
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sooo i use air link

deft horizon
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Eh. I like having the tether to reality. Plus I don't got a big battery bank or a good enough router

cedar belfry
deft horizon
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My router's in my living room... And there's no way my parents are gonna let me run an Ethernet cable

cedar belfry
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because it'll be "connected" by Ethernet

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What router do you have by the way? I'm using one of the ISP provided routers from XFINITY and it works fine, I believe the 5GHz channel bandwidth is 40/80

lime pewter
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Tfw Isp provided is often not capable of actually getting the speeds you paid for

cedar belfry
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Locally yes, actually my ISP provides more because they can't do their job right

frozen hazel
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Not to sound silly but how much of my pc/steam/acc info will meta get if I connect my family Quest 2 to it?

cedar belfry
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All Oculus gets from your Steam, not account, is the game you have open, which will be SteamVR

frozen hazel
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I see. That’s relieving. Thanks.

cedar belfry
frozen hazel
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They have a privacy policy?

cedar belfry
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Almost every company has one

haughty thistle
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General rule of thumb: The longer the privacy policy, the more data they collect, and the deeper their collection goes...

cedar belfry
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hmmmm

frozen hazel
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Yeah i just finished skimming both of those. It does seem to be a good bit.

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Nothing I can do on steams end ofc

haughty thistle
# cedar belfry https://www.meta.com/legal/quest/privacy-policy-for-oculus-account-users/ <https...

The one you posted for Meta is only for people still hanging onto Oculus accounts. For people with Facebook or Meta accounts, these two both apply:
https://www.facebook.com/privacy/policy/
https://www.meta.com/de/en/legal/quest/privacy-policy/

cedar belfry
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I still have an Oculus account

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If *oculus.com ever becomes available I'm buying it

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the rarest NFT LMAO

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How much would their domain be worth though?

haughty thistle
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I mean... Steam Privacy Policy:

cedar belfry
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oh yeah we don't talk abt steam

haughty thistle
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Meta Privacy Policy:

frozen hazel
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That’s just two examples from the first image

cedar belfry
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idrc what they collect abt me as long as they don't dox me 💀

frozen hazel
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Extreme analogy I came up with, but if I don’t want anyone to kill me, I don’t want to let a company protect me from others by killing me themselves

deft horizon
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Tbh I'm thinking on moving away from Meta

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Thankfully I have no subscriptions running through them

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Just a bunch of purchases

frozen hazel
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I’m a bit iffy with their policy after trying to read all of it. It’d only be to test pcvr.

frozen hazel
frozen hazel
sullen linden
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ok i have a stupid question

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how much is the cheapest vr that i can play games on?

strong vortex
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I don't know about the strictly speaking cheapest, but the best cheap one is probably still the Quest 2.

fading sapphire
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i use the psvr for the ps4

sullen linden
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Quest 2 ❤️

cedar belfry
sullen linden
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i never use the standlone lol. 64gb is fine

sullen linden
cedar belfry
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then turn off automatic updates

sullen linden
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no tnx lol

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i actually like the v51 update

lime pewter
cedar belfry
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sounds abt right

lime pewter
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Entire screen, entire real life body, entire everything

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talks about even collecting your posture, lel

cedar belfry
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i hope they don't collect quest camera data

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because i uh

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do stuff

lime pewter
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they probably do

cedar belfry
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then it's illegal for them to have it xdd

lime pewter
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it does for example say they collect information through the camera if any function or software is enabled that uses it

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aka probably also safety features to make sure you don't walk into a wall or smth

lime pewter
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anything that uses the cameras, so also stuff that isn't AR probs

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considering they do talk about collecting information about your surroundings to give alerts when you near walls or smth similar

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and if that is enabled by default...
basically always unless you manually disable it probs

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it obviously isn't talking about "unless you manually disable it, we will stalk you as long as you turn on our hardware and/or software"
but...
that's what it does look like to me (and its meta, so wouldn't be surprising..)
does also say including third party software

lime pewter
cedar belfry
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stuff type of stuff

lime pewter
gritty portal
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Why are y’all scared of meta tracking your data when any apps on your phone or pc prolly track much more data than meta Lmao

lime pewter
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there is a difference with tracking your browsing when you browse and recording you live without you knowing (which is what meta does which even google doesn't do in most cases)
google does obviously track where you are and such 24/7 with google maps and others

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I don't care about tracking if I know when they track and what they track (not even how much, just what specifically)

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I don't really own any apps on phone or PC anyway
basically just the base programs/apps + discord, telegram and one or two games in the case of PC

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if only meta would instead of tracking your entire device, real life surroundings and everything else no matter the software you are using
track what actually makes even a little sense (like location when on facebook because nearby news or smth)

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I really don't care about trackers, I just do when it is that far over what they actually need to improve any experience of their app

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you can watch me all you want, just make it so I don't get stalked unless it is needed for seeing local news or smth

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more annoying is selling your email ofc (#1 reason to have many mailboxes)
that one is hardest to avoid tho... all of them do it
just make a dumpster email account, lel

frozen hazel
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I did that for my meta acc for oculus. I regret not looking into vr before asking the fam about it lol

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Would’ve gotten a different headset