#virtual-reality
1 messages · Page 6 of 1
Whenever I try to play google earth vr this huge this is in(?) one of my hand
At my main hand*
Tried reinstalling
Already posted on tech-support but has anyone experienced this? I've already DDU'd my GPU drivers and reinstalled...
Also when I try to play no man's sky vr it's stuck on "next up"
I am happy to report your idea got me on the right track as far as I can tell, because I had 2 amplifiers running right next to the cable for the headset. I turned them both off, and bingo, no more spikes. Thanks for your help!
Not very surprising imo.
People who said that it'll definitely work with third-party software keep forgetting how much more complex the tracking on the PSVR2 is compared to the PSVR1...
Free q1 replacement pog. Whatd you rma it for ill swap mine lol
my quest 1 bricked itsself like right outside of warranty and they replaced it for me
was expecting a refurb but it was sealed so thats super awesome
even ran like some ancient oculus firmware from when it first launched
Wait rma requires warrantee. Didnt know you could still buy em new. Or can i just go like check my serial # somewhere?
idk they told me my warranty had just expired but they would make an exception
seems like quest bricking is rather common
Huh. Ill look into it a bit more if its a common occurrence. I dont use mine super often
yeah i just turned mine on one day and it just refused to get off the boot screen
i bought it second hand anyways lmao
I bought mine 2nd hand too so that gives me hope bc i had no idea when this was bought new
Even if i dont try to rma to get a new one for shits and giggles, its good to know of common occurrences like that
Oh, then it was just about time for them to send it out. In order to update the firmware you'd have to log in and since the ancient Oculus Login Servers shut down very soon there's not much time left to get those Quests updated. Once the login servers are down, those Quests running pre-Meta-Account software will be forever stuck with a login requirement that can't be fulfilled...
yeah i was just thinking about that
seems unfortunate i rather liked the old firmware
before everything became meta-y
Wonder is theres any "vr lost media" type stuff in that early software?
probably
my quest came with a weird sideloaded version of some random spaceship demo game
super weird
Do the tools exist to...idk...image the drive of a headset like that?
im pretty sure they definitely have those and somewhere on the internet there are copes of the quest's original firmware
Since the Quest is just standard Android, technically you could use a Recovery to create a backup image of the full system. But that would require an unlocked bootloader (as you'd first need to install a custom recovery), which neither of the Quest HMDs have
Does anyone know much about PCIe switches like PXL PEX, I wanna know if there an advantage of running x16 lanes to a PEX chip getting x16 x16. Direct storage software works by passing data from the SSD thru the chipset to the GPU. I wanna render a 2D game on one gpu and pass it to the 2nd GPU via the PCIe switch bypassing the CPU. To view it on a virtual monitor. https://c-payne.com/products/pex-8747-plx-pcie-switch-card-x8x8x8x8-3w
one PCIe x16 input four PCIe x8 electrical / x16 mechanical outputs Features a PEX 8747 PLX PCIe gen3 packet switch NO BIOS support neccesary! 60.96mm (triple width) spaced slots mandatory 6/8-Pin PCIe Power connectors to supply 12V 20A 12V->3.3V buck voltage regulator 3D file can be downloaded here: https://a360.co
The boboVR strap is amazing but the shipping times are stupid
But it’s worth the wait
i ordered mine 2 days ago its supposed to come today i cant wait
What headset would you guys suggest I get
Max 600 cad but want to stay more around 300-400
Wait for quest 3 it’s coming out soon in this year
Either that or Pico 4. If you're lucky, you might also be able to snatch a Reverb G2, which is much better for PCVR then any standalone HMD could ever hope to be...
Or u could get the vive elite
Prolly out of budget for that guy (1k USD is a little more then 600cad)
How much is a cad cause I am in the US
Ofc the used Market can be a gold mine for VR HMDs. things like used Vives and Rift CV1s are still very good headsets, and can be head for quite cheap
Oh alr
Is rift S optic fiber?
From what i searched the replacement cable Oculus used to sell is optical
But I heard Oculus Rift S had 2 cable revision one with copper one with optical
afaik CV1 and Rift S cables are both copper
From another user

Could also just be thinner copper strands inside...
I really want to buy broken rift s and fix the wire
But if its fiber optic i cant fix it
Good luck with that. Some dude tried to do that on the CV1 and gave up because the copper strands are so thin, they essentially disintegrate the moment they touch an iron. Not to mention that the different cable length on the repaired strand throws off the timing in the cable by enough that it can cause signal instability...
CV1 i did saw both success and fail stories
And in that case then i would try
Timing issue is caused by mismatch cable length
Hard indeed
I have some overkill tools to try ensure signal is good like solder paste that i hope can make difference over other attempts
And man this stupid cable is so rare
I also found out Rift S uses cable standard called OcuLink which apparently same as some WMR and HTC Vive? Can someone confirm whether those cable are the same?
Wanna know my solution to the CV1 cable issue? Just buy a second HMD for spare. The main tether is not the only thing known to break. A small little ribbin inside the strap connecting both headphones and the rear LEDs with the main unity is known to wear out and rip after pulling the rear cradle out enough times. Repairing a highly integrated cable? difficult but maybe doable. Repairing a flex PCB? Might as well reverse engineer the damn't thing and produce a brand new replacement part...
I literally saw a lot of people say just buy quest 2 at cable price
Im trying to figure other than that
:/
None of the Vive or WMR headsets use OcuLink. I'm not even sure the Rift S used it. The Index for sure uses OcuLink tho...
I searched google rift s oculink and some spec say so
So does htc vive
But just port standard idk pinout
I want someone who have any both headset to try
And even OcuLink =/= OcuLink. OcuLink is mostly known for PCIe cable connectors in Servers, but just because it's the physical connector, doesn't mean it's wired up the same
I've laid the the G2, Vive Pro & Index connectors side by side a while back, and it was clear that the connectors were different sizes and shapes. While on a first glance they might look the same, they are not. The Index tether is proven to be OcuLink, 'cause some dude was able to use an OcuLink cable they pulled from a server and connect it to the Index tether. Didn't work ofc due to different pinouts, but yeah...
I wonder if because oculink is missing a converter
HTC, Valve and HP are all selling the tethers for their headsets. HP going as far back as their first WMR headset with a detachable cable, and with HTC as far back as they used proprietary cables (Vive Pro 1)
Oculink exist in headset because displayport misses usb protocol and hdmi misses audio
Thats why htc requires a box converter
It's literally just Oculus/Meta/Facebook who decided to stop selling replacement parts the moment the devices stopped making money for them...
And oculink is common to PCIE express or sata
And Chinese manufacturers surprisingly cannot copy it or make very few
Pretty sure you mean VirtualLink. That one uses Type-C tho, and is only used by the Varjo and XTAL HMDs to my knowledge
OcuLink is a proprietary connector by some company and they sell propriatary pinout licenses to customers looking to make their own cables/connectors with a proven track-record...
Just because the connector is OcuLink, doesn't mean you know what kinda signal it's carrying. It could be raw PCIe, DP+USB+Power like with the Index, or some other non-standard high-speed signalling stuff...
Man $120 for this without controller (+$60)
Yeah true. Similar thing happened with HDMI ports used in external GPUs
Just use port but no HDMI feature at all
I guess ima pass the risk
oh yeah i got an HP reverb G2 a couple weeks ago
so far i've only been playing H3VR and beat saber but goddamn they're fun
How much did you pay for it? Was it the $300 deal?
nah i paid $600 CAD; same as a quest 2 around here
normally it's $850
any decent vr headsets around 350 USD?
alr ill be on the look out
Unfortunate recommendation
used quest 2 or a used rift s
used rift s could go for $300
but between quest 2 and rift s, it's kind of a "pick your poison" situation
quest 2 has the higher resolution and refresh rate, but comfort out of the box sucks so you'll probably wanna buy a headstrap, and a link cable to use it with your PC. on top of all that, you'll have to deal with all the BS that comes with using Oculus LInk
Sometimes used Vives can also be had for around that price, tho make sure that not just the headset and controllers are included, as a pair of lighthouses alone costs around 300USD. If you find a full set for that price, it's literally the cheapest entry way to the lighthouse tracking eco-system, which can be very helpful for Fullbody tracking 😉
what do you have already?
Quest 2
hmm
Downgrade but few ups
quest 2 has double the PPD of OG Vive
- a higher max refresh rate
only thing that vive has over quest 2 is native PC VR, OLED panels, manual IPD, and lighthouse tracking
If you already have a Quest 2 then getting a Vive only makes sense when you'd also be getting Index Controllers with it imo.
Used OG Vives I generally only recommend to people who don't have any VR in the first place
I can convert vive controller into FBT
Also i wear glasses and vive has both better fov and eye distance change
maybe a Reverb G2 with lighthouse tracking would be a superior purchase
If only i can find that
Mount a Tundra Tracker to a G2 and use Constant Calibration. Works well enough
Tho I have to say, if you're looking for something glasses friendly, Vive (Pro) or Index it is. The G2 doesn't have nearly as much glasses space as the Index or OG Vive have. Still plenty, but it's only somewhere between the Quest with and without the glasses spacer...
VRcompare does make some weird assumptions, like that no base stations is always better then having some. It's not nearly as bad as "UserChenchBark", but certainly you can tell the guy who moderates that site has their own believes, which clearly aren't those of an enthusiast...
it also doesn't mention that the OG Vive can run Wireless, just with a 350$US add-on, and it's wireless solution in my experience leads to a much better image quality then any Standalone HMD could ever hope to achieve...
I want a rift s
Cause it’s still like the best pcvr headset out there and it’s like 4 years old now
Something like that or more
Honestly versus is worse than “userchenchbark”
Not even using benchmarks, just specs
“3000mhz compared to 2000mhz so … is better than …”
Ya ain't heard of the multitude of issues. It's not even close to being the best PCVR HMD. Robot mic, lack of IPD adjustment, prolly worst included audio ever, randomly dying tracking cameras, a cable that likes to break, which can only be sourced from other headsets, etc...
The Index is still the best all-in-one-box PCVR option, but the G2 certainly is a close contender too. Tho best of the best is more like Varjo or XTAL when it comes to the HMD itself...
Versus is just a Meta Data comparison engine. Like, you can compare things that are completely different thing. Like say, Tokio with bluetooth speaker, or a Country with say a smartphone...
NK is safer than some european countries
On there
Hmm yes. France has health care, which the S22 Ultra does not. I'll take france then 😏
But let's be real here. What's a benchmark worth, when the results culmination is skewed in a way that makes products of one company seem a lot worse then they actually are, while boosting scores for the competitor..?
Ew who wants to buy France /s
Least delusional userchenchmark https://cpu.userbenchmark.com/Compare/Intel-Core-i3-9350KF-vs-AMD-Ryzen-9-3900X/4055vs4044
Told ya it's a meta-data comparison engine. Depending on what data you compare, you get different results...
Gosh I hope LTT labs does Vr stuff
Lack of any true IPD adjustment (stepless lens adjustment) should be an immediate fail. 'Cause there will always be people who don't fall in exactly the IPD an HMD supports. Stepless IPD can at least cover anyone in a specific range and not just around a few IPDs...
And yes, that would imo also mean the Quest 2 is an immediate fail. Companies should be slapped hard for these kinds of missteps...
The quest 2 is stepless if you are really slow
It’s not true stepless but it’s still possible
What pcvr headset do u guys recommend for me
Cause I’m looking for a headset dedicated for pcvr
What's your budget? and what kind of games do you intend to play with it?
Ok how will you solve it if you designed it? Longer single panel or 2 panel display?
Single panel Quest 2 probably is reason why its performance was possible in first place at $299
You don't save that much by using a single panle. Just look at the Pico 4. It uses 2 2160x2160 panels (one per eye) and it's MSRP is currently cheaper then the Quest 2 (429€ vs 449€)
Its also matter of performance a bit
Not really
Supporting 1 display is easier than 2 display that have to be in sync
Obviously a higher res panel takes more perf then a lower res panel. But you'd have to render the same res either way, doesn't matter if it's a single or dual panels
Normally the board that handles the video input and sends it to the panel(s) does the rest. As far as the GPU is concerned, it's rendering to one panel either way...
Just... Snap it...
It even has black hinge
Would it save money if they make cutout display like phones have rounded or hole display
They downgrade to LCD and single display it must be cheaper no
Oculus had OLED and dual display existing supply chain from Quest 1
Why did they downgrade?
The 3-stepped IPD on the Quest 2 was actually for "user convenience". It's not any cheaper then dual displays and stepless IPD adjustment (Meta's words, not mine)
Why
Why Oculus
Also different IPD different FOV how
Did display area shrink as a result of edit?
The outermost IPD setting on the Quest 2 actually has the lens project partially outside of the screen area, cutting off parts of your FOV
Keep in mind that the lenses on the Quest 2 originally were designed with a fixed screen in mind, as they debuted on the Go way back. On the Quest 1 it was fine, as the lenses were still always in the same alignment with the screens, with it using dual screens...
So technicqlly wider display can fix this
They probably couldn't fit a larger display into that form factor...
I want a rift s but what do u guys recommend
Depends on your budget and what you'd actually end up using VR for
I have a decent library for pcvr games I just want some better graphics for those games then the quest 2 cause it doesn’t look as good
Well, I can already tell ya, the Rift S ain't gonna do ya any good. It's basically a downgrade from the Quest 2 in all regards...
My pcvr game library is The walking dead saints and sinners, onward, into the radius, cosmo dread, red matter, and all the Vader immortal series
Oh alr
So lots of Roomscale stuff. All bought on the Oculus store, or did you heed the advice to buy all your PCVR games on Steam?
Oculus
RIP 💀
Ik
Which one do u recommend for pcvr headset nothing over like 500$
I mean 1000$
Then the Quest 2 is probably the best you can do. Revive can make Oculus games run on non Oculus/Meta hardware, but it's always going to be a hack. Games bought on the Oculus store are always played best on Oculus/Meta Hardware unfortunatly...
For around 1k the best option would be the Index btw
Just, ya' know. Best you buy your games on Steam 💀
It's literally the least compromise VR option. Alternatively you could also get the Reverb G2. It's a bit cheaper and has much better screens and lenses. Just it's controllers aren't the greatest
Well I mean all those games I listed I have on standalone and I want to play those when I am not home that’s why I want a specific headset for more graphic intense games
Alr I will look into thanks
Alr hold up I was looking a pcvr headsets through Amazon and I find the nreal air ar glasses
That looks so cool
Basically a glorified head mounted 2D display. It can do AR, but that requires a supported phone and some special app
It can't do VR is what I'm trying to say. It doesn't even have any tracking cameras for 6dof afaik
I mean I would just use it to watch movies and stuff and play on my ps5 for it
Yeah, for that it should be plenty fine...
ppl? 7900XTX fails to start SteamVR at 144Hz?
@midnight holly what’s your headset?
honestly if you can find a rift s for cheap it's an alright pcvr headset
yes there are headsets with better specs and less issues, but if you can put up with the bad it's acceptable pcvr
issues include:
tracking cameras refusing to function because it doesn't like the USB port its in or your current graphics drivers
the display refusing to function because it doesn't like the USB port its in or your current graphics drivers
Oculus not liking the DisplayPort port you picked
Oculus just generally not liking your graphics drivers
robot mic, the frequency of which can vary from once a week to every waking second depending on how your cable feels
joystick drift
(this has been something that's come up for me recently) profoundingly bad battery life on the controllers
visual snow if your cable is damaged or if your DisplayPort connection is ever so slightly fucky
cameras deciding to shit themselves for a second and forcing you to setup your Guardian again
most of these issues will hide for anywhere from a day to a week once you fix them, but things like robot mic and joystick drift are very difficult to fix (i sent in my headset to get replaced/repaired/refurbished/whatever and i STILL have robot mic)
easiest way to deal with robot mic is to use a program like voicemeeter to monitor your mic and restart the windows audio engine (which clears robot mic for some reason)
if you have a PS5 then 100% consider getting a PS VR2
it seems like you already have a quest 2 so i'd recommend this cable for PC VR https://www.amazon.com/dp/B09TN25765
I do have a ps5 it’s just it’s not windows compatible or pcvr compatible only the games that are on the psvr thing work
yes but the games on psvr2 are gonna be incredible
You can only wish
that would be awesome
however
it simply will not happen
probably ever
given Playstation is picky about porting games just because of missing haptic hardwares maybe PS5 VR games wont be ported to PC either
it wouldn't even be feature support that'd be an issue, it's mainly an issue of that Sony doesn't have any profitable incentive to support it on PC
That reminds me, we're coming up on the 9 year anniversary of infamous second son not being ported to pc
now that's a game I'd be happy to get nauseous in if there were ever a vr demo
most PSVR2 games have experience that won't work on common PCVR headsets
built for fast drive speeds and minimum ~10 TFLOPS processing power
i get that
but from a business/profit perspective, why should Sony make the headset PC compatible?
They've ported over PS exclusive games to PC before, what's stopping them from porting over PSVR2 titles? If there are experiences that only that headset can give, then people would have to buy it to play them anyway, even if the experience is severely degraded from peoples' systems not being optimized for it, there are probably lots of people who would happily buy a ported PSVR2 game along with the headset itself just so that they don't have to buy a whole nother console when they already have a PC
It would also probably hella boost sales of the headset itself because I guarantee there are way more PCs in the world than PS5s
I hate how anti-VR xbox has been for like, ever, cause with how in bed they are with microsoft, they could probably build an equivalent headset to the PSVR2 and still have it be windows compatible
that is the key - degraded experience
im not justifying Sony
they did this before
if you use Dualshock 4 on PS5 you can only play PS4 games
they will do the same and there is no way to get same experience of PSVR2 on PC
What about in the other direction?
no because first party PS4 VR games was never available on PC
Say they port some games over, and they run like crap because of people trying to use them with systems that aren't built to the same standards. But what if it turns out being the best headset available for non Sony games?
Then there would be people who know that they have a good enough system to run the first party games buying headsets to play those titles so they don't have to buy a console. Then there'd be people buying headsets to play steamvr games because of how good quality the headset itself is
if that is not an issue they would do it already with PSVR games port to PSVR2 but no PSVR2 cannot play PSVR1 games and vice versa unless they are ported and let me tell you a lot are not
and this marketing does not work well with single player games it works best with online multiplayer
best experience is when your first time playing is made use with full hardware features and thats how single player games works
Man that's the same thing that happened with the Index. They built half life alyx to make full use of the knucles controllers and now 99% of people buy them for better hand tracking in vrchat
if you want to convince people to upgrade hardware for better gameplay the game must have high replayability which is common with multiplayer
except the game experience is not affected if you dont have knuckles
Valve knows this and they purposely minimize impact if you have more limited hardware
your gameplay experience is not much worse from WMR to Index
that does not go well with PSVR2 with hard haptics
Sony has proven to be way less considerate than valve, so part of me thinks they wouldn't even care if the experience was degraded as long as games and headsets are flying off the shelves and they're making bank
Just my opinion, the best case scenario would be PSVR2 games available on PC for exclusive use with that headset on systems that are up to the task while the rest of the VR ecosystem, with all the games we have on PC right now, still being compatible with it, so the tech and potential of the headset aren't limited to such an oppressive ecosystem.
Then again, making the PSVR2 PS5 exclusive could give an incentive to people to buy a PS5, making Sony likely more money then the additional sales of the PSVR2 to PC users
The headset sold either loss or barely profit. The game sucks without PSVR2. Both does not help Sony.
Financially, it makes much more sense for Sony to lock the PSVR2 to be PS5 exclusive...
Surely it must be cheaper in raw materials to build a headset than a whole console? In that case, produce a PC version while making double back by saving money on components while charging more for it. I guarantee it would still sell. Strip out all the stuff that makes it a PSVR2 and then sell it for a higher price to the PC users who just want something better than the index. People would still buy it, hell knows I would. Get rid of the eye tracking, the haptics, reduce the pixel density, make it bulkier, increase the price, and it would still be a better offering than most of what we have now. It's all so frustrating how the natural and logical assumption of greed is the deciding factor for whether anything cool happens anymore
cheaper to produce a headset vs a console? that's a hard maybe
except the headset is not cheaper than console and for console buyers you have many games to buy compared to vr games ¯_(ツ)_/¯
and without eye tracking and haptics and pixel density, what's the point of buying it?
usbc
if Valve index is $999 for feature less than PSVR2 then ¯_(ツ)_/¯
you will probably need a special USB C hardware on PC for it to work with PC and why would they do that, enabling people to buy barely profit or loss PSVR2 for non PSVR games too
the eye tracking + haptics + pixel density + oled is what makes it such a compelling headset
its not simple as plug PSVR2 to PC you probably need DisplayPort passthrough which PC is not exposed to unless it is connected to PCIE like thunderbolt
and even that requires complicated drivers
I'd still be happy to pay $1500 for a headset without all that stuff, as long as it works better than what I've got now
oh hoqueteht I forgot today's the first day of the new college semester I should've been in bed an hour ago lol. Night y'all
The games are going to be incredible but 550 that’s more then a ps5
And a ps5 is hard enough to find
I might get it but I don’t know
I just don’t know if it’s going to be worth it
And it’s tethered cable that’s the one thing I don’t like
it was likely a hard choice for sony but they picked the price they did because they didn't wanna compromise on the hardware.
and you're getting a lot more VR for your money compared to quest 2, where a decent chunk of that $400 is just going to the processor and storage and battery
what headset do you have already, if any?
Q2
do you use it with pc at all or just standalone?
@valid wave I use vr desktop for more graphics intense games
But like games like beat saber I use stand alone
i see
i can understand how it's hard for you to justify a PS5 + PS VR2 for ~$1000
but it helps to think of that as not $1000 to use a VR headset
Yes but still
a lot of money
i get it
and it's hard to recommend that you spend that much money just for PS VR2
but if there's games you wanna play on PS5 then i'd say 100% get the PS5
and then get the VR2 later
it will be worth it
cable won't be an issue because just about everyone who's had hands on time with it admits that they forget about the cable within a few minutes of gameplay
and the reason it costs $550 is because it's a high quality/fidelity VR package
you'll have games that are much higher fidelity, much higher quality, and much more immersive than quest
for me its hard to recommend the psvr2 when there are just so many more desktop VR games out there especially if you already have the desktop and often times they will run better than their consol brethren (specifically talking about beatsaber) . I could it might be nice to have if you already have a PS5 and you want the the Sony exclusives. If your budget is around $1k than I would strongly recommend the index for better, tracking and resolution. Its still has the best bang for buck in my opinion. Others might disagree tho. Just speaking from experience.
hey, would this be enough to run most vr games on high settings? i wanna ask before wasting my time installing stuff for 7 hours as i get motion sickness from low and sometimes medium settings in most vr games (i run a quest 2 btw)
what games do you intend on playing, in all honesty it should be fine for most
and with what headset cause surprisingly enough that also matters im a little special (quest 2 got it)
3750H are you on a laptop?
yep
Still need help with this
based on these assumptions you might struggle every so slightly on games like vrchat but everyone does and super intense beatsaber maps (modded ones), those mobile 2060s are good but you def reach your limit, coming from someone who had a 2070 super mobile laptop with a 10th gen i7
have you checked to see if any of your settings changed?
well its a step up from my 1050 ti
that it is
Like what
like I said it should be fine but if you expect to run 90hz consistently on everything on high well... maybe not :/
bindings, I also know there is a toggle for space drag in the settings
im at work rn so im trying to remember off the top of my head what the menu looks like 
Bindings were the same
well as long as i can get above my old motion sickness inducing 15 fps im fine
yea youll get well over those frames in most games
just maybe not cyberpunk 😅
or vrchat.. that game just doesnt perform unless you have god tier hardware and even then not always
can I get a screenshot of the main settings page
funny thing is, my old gpu managed to run vrc at 45 fps with safety off (before eac tho and it was on the black cat)
it really depends on the world lol
my 3060ti will run it pretty well now managing 60fps untill there are more than 15 avatars but thats because I only have the 8gb of vram instead of 12 from the 3060
its fine tho cause I like to stick to my private worlds with a few close friends and there ill get over 100 frames
EAC fucked everyone over
it didnt even fix the problem lol
on standalone quest i have like 14 mods installed
@cosmic monolith simplest way to improve fps is to turn off reprojection/spacewarp
well standalone quest on vrc already sucked doo doo lol XD
also this ^^
Best graphics card for oculus linked pc gaming?
4090 Ti
Alr
I mean that’s not wrong
the best gpu for oculus link literally is the best gpu for anything
cause
it's graphics
not amd
oculus hates amd drivers
youll be fine with a 1080 or above
more vram the better
ie get a 3060 over the 3060ti because the 60 has 12gb of vram where as the 60ti only has 8gb
Hey my quest link wont connect through cable or air link, when i try to connect i just get an infinite loading screen, how do i fix tiss? (I couldn’t find any fixes online)
@cosmic monolith contact meta support
Or maybe restart ur computer
Or plug the cables in again and make sure they are in
I did everything but contact meta
You on win10 or 11? nvmnd the 11 issues were apparently fixed like 6 months ago
U could use virtual desktop if it still doesn’t work
I have a referral link if u want to use it for cheaper
So I'm thinking... it would theoretically be possible to use the task scheduler to automatically launch SteamVR as long as certain parameters are met yeah?
I really should be playing VR more what with not being able to workout elsewhere as of recent but I mostly just find myself sitting at my desk not doing anything, so I'm thinking of setting up a scheduled task where starting at 7pm and continuing till maybe midnight, every half hour a check will take place where if the computer is in its awake state, and no other games are being played, it will automatically pop open SteamVR as a form of encouragement to stand up and play something. I just don't have enough of a grasp on the task scheduler to make it happen, but I thought it was an interesting idea so I might do some more research. Does that seem practical at all?
Like a notification shows up telling u to go exercise in vr
Like time to workout in beat saber or something
Hello techy friends. can you OC a headsets display to give you more hz ?
also Question: i own an HP reverb G2 v2 headset. and id like to upgrade the controllers to the valve index ones. does that mean i need to purchase the base stations for the index controllers to work/be detected by my pc? or will they work just like the hp controllers do and get detected right away. i dont want to buy the base stations due to extra cost and lack of space
Index controllers are lighthouse tracked, you can use 1.0 or 2.0 base stations
They can't be tracked by your headsets cameras
ah ok, thanks for the info 🙂
To answer you initial question about display Hz in VR, no they cannot be OCed. Last time I've heared about a modern display (LCD, Plasma, OLED, or other) that could be overclocked was way back in the early 2010s with those cheapo Korean monitors...
Regarding the usage of Index controllers with the G2, as Ji Dan said, you'd need a pair of lighthouses which would then track the Index controllers. On top of that you'd also need to invest into a pair of watchmen dongles, to which the Index controllers pair. These dongles can either be found individually (like as Steam controller dongles with flashed firmware, or taken from a Vive Tracker) or alternatively you could instead get one of those Tundra SW dongles (which combine multiple watchmen dongles into one).
why not make a vr headset with 360 degrees of FOV and infinite HZ and a resolution more then the eye can see
you do that then
in terms of the 360 display, not even talking about the performance required to render all of it, it would likely look super distorted and blured, with not alot of games being able to be rendered that much. "Infinite Hz" as you say doesnt exist, the fastest monitor out right now is the new 540hz monitor from asus, and I dont even see what the point is having more than 144hz in a headset is because actually managing get above that it most modern vr games is near impossible at least to most average users. Im curious what the benchmarks are for the 40 series cards. Not many people like to showcase cards in the VR realm.

because thatd be a waste of resources
for manufacturers and your PC
should i buy a quest 2?
US
depends on what you wanna do with vr
if you mainly do simulators/racing games then a Reverb G2
if you care about having a portable headset and/or you have a tight budget then Quest 2
if you want the best PC VR experience and don't mind it being stuck in one room then Index
ill get a quest 2 then
Quest is so nice for vacations, I played Pavlov in the hotel room taking turns with my friend
you mean you dont wanna bring a whole whole vr headset and controllers, 3 power cables, 2 base stations and whole ass pc everytime you wanna play vr outside the house?? Not to mention the usb and displayport cables as well
Hey, whenever I visit friends to play VR over there, I always carry my Laptop and Reverb G2. It's honestly been a much more pleasent VR experience using that then trying to get VD working on their crappy Wifi...
vr gaming isnt the worse on a laptop, just makin sure you have the ports necessary to support the headset. For me I needed a DP port on my msi (which it didnt have) but it did have a miniDP port so just a small $7 adapter and I up and running. Never took it any where tho, I dont touch grass
My XMG Lappie doesn't even have miniDP. But what it does have is a Thunderbolt port on a 10th Gen Intel CPU. The DisplayPort lines of that port are wired up directly to the GPU (in-fact, turning off the dGPU disables all outputs but the laptop screen). The Laptop also came included with a USB-C to DP adapter, but it's only DP1.2 so it didn't work for my G2. Bought a DP1.4 capable adapter and now it's working all fine and dandy 😄
ahhh the things we do for VR 
I want to take apart my iPhone 13 and make the back transparent on the back glass but this is my only phone so I am scared if I break something
I might do it when I get a new phone maybe
I hope the quest 3 is USB 4.0 or thunderbolt 4
That extra power delivery bandwidth with be a game changer
It does not need thunderbolt
Quest won't make use of PCI-E
Just up power and data delivery
From current leaks the Quest 3 will basically be a mixture of Quest 2 and Quest Pro. Pancake lenses, single screen, same fabric (likely replaceable) strap, controllers with tracking rings, etc...
And that includes the same old USB 3.0 Type-C port the Quest always had. Meta has no interest in making PCVR on the Quest any better.
I mean, why would they, if they can make more money on standalone?
i got this dumb anime game and saw it had an optional VR side mode so i got curious and tried it, but it kept crashing
i looked into the discussion forums to see if anyone else had figured it out
this game is fucking hardcoded to only recognize the original HTC vive and oculus rift
if you use any other HTC headset it'll assume it's a vive and calibrate for that; if it's any other oculus headset it'll assume it's a rift and calibrate for that; if it's anything else the game just crashes
someone made a patch that will just force the game to recognize every VR headset as a vive which is going to cause painful calibration issues for my HP reverb G2 but at least it works
what an incredible feat of programming this is
Older VR apps in general are like that. One of my favourite VR titles "Virtual Virtual Reality" can only handle Vive Wands and CV1 Touch controllers. If the controllers are anything but Oculus/Meta controllers, it'll default to Vive controls, which just don't work on anything but Vive Wands 
yeah the game is from 2018
the patch works but man it feels like i have permanent astigmatism LOL
Hey Guys i have a question i cant decide should i get a Ouclus Quest 2 or Pico 4 or a Sterring wheel i have had a lot of sterring wheels but i kinda like both i do not have an unlimited budget if you guys can give me your opinion
The oculus quest 3 is coming out this year so I’d wait for that to come out cause it’s supposed to have major hardware upgrades
i also dont want to pay over 500 so i hope if i wait it wont cost a lot and thx btw
It’s supposed to cost 300-500
So maybe wait to see the price of the quest 3 and then decide
quest 2 does better standalone content. but the pico 4 has a better display/lenses, and better out of the box comfort, and debatably better controllers. depending on where you live it might even be cheaper than quest 2. but wait until quest 3 gets announced and see what that has for VR before purchasing anything
Thanks bro i live in Germany
It anit cheaper
y'know right now it kinda feels like there isn't really one consumer headset that has it all tech-wise, y'know?
only the valve index has finger-tracking controllers (although with the lighthouses you can use them with any other headset)
only the quest pro has facial expression tracking
only the PSVR2 has foveated rendering
only the HTC vive pro 2 has wireless tethered VR
Hopefully one day all the tech will have come far enough to unite
its a matter of time before they are all collected like infinity stones
how were they calculating the point forces without CFD in the first place?
Watch as Sebastian Wloch (CEO of Asobo Studio and in charge of Aerodynamics) and François Rembry (Test Pilot and Technical Designer) as they talk about upcoming aerodynamics changes to Microsoft Flight Simulator.
Actually Varjo has eye tracking but SteamVRs OpenXR doesnt support it. Youd need to develope a game to work with Varjos OpenXR to take advantage of it
It works on MSFS though
*MSFS using OpenXR directly with Varjo Base
Also, you can have a Varjo Native app running in the background siphoning off the Eye Tracking data and feed that through some protocol to any app running on your PC. For example using OSC into VRChat.
~~Not like I had anything to do with that https://github.com/Chickenbreadlp/VRCFTVarjoModule/releases/tag/3.1.0~~
Looking to upgrade my quest, want something a little lighter on my head with better tracking and resolution (full body would be nice) is a second hand vive worth it?
it might be worth it
OG vive is a pretty cheap entry point into the lighthouse ecosystem
especially if you get it second hand
but keep in mind you'll be getting a quite substantial downgrade in resolution
but it might be worth it to get away from quest now and upgrade to index HMD and/or controllers later down the line
cool I'll take that into account, is a second hand index worth it? it's a little rich for my blood
really depends on the price of the vive also if it's cheap enough it's decent if it included the pro audio strap but it's a sidegrade
index i would not buy second hand at all as the main thing about the index is the warranty as the controllers and the cable is really really fragile
also do you have a quest 1 or quest 2 as the quest 2 is a higer resolution headset then the index it's just compression if you play it linked to a pc
Honestly, don't get a first generation Vive
Much lower resolution, and more noticeable SDE when compared to the Quest 2
I'd say the Index is a great upgrade, and gets you into the SteamVR ecosystem (Lighthouses and whatnot)
There's honestly not much better in that price range
You'd be looking at spending much more as you go up, like a VP2, 8KX, Aero etc.
Plus the Index has the best audio of any headset on the market, by a significant margin
The Index also has great support from Valve, along with most parts being available through places like iFixit, so you can always buy another cable or something if it breaks
does the index have a better fov
that's certainly one of the worst things about the quest
i never noticed the lower fov in my rift s
but i've never really played on a different headset tbh
Yes
Every time I use my Quest, it's the first thing I notice
That, and the comfort
And if you're using the Quest 2 with your PC right now, you'll notice a massive difference going to native PCVR
No more compression artifacts, or choppiness/lagging over the video feed
No real extra CPU overhead like the Quest 2 has for the compression, so better FPS
It's a much better experience in pretty much every way
So I did some testing with my 5700XT to see if my stuttering issues were indeed caused by thermal throttling, and I didn't find anything conclusive in the time it took to get from runoff to tower in boneworks. But at this point it doesn't really matter anymore bc what with it coming to light that the 7000 series refresh for next year was most likely canned, I decided there's no way I'm waiting three years to upgrade, and bought a 6950XT. It should in theory help with the VR performance thing, but hopefully it'll also be able to stand up to the 43" 4k 144hz ver. G7 Neo coming out in six months.
Another option would be a second hand Vive Pro 1. it's not as much of a downgrade in image res, and you do get quite a substantial upgrade in both comfort (very well balanced that thing) and FOV. Not as much as the Index but defo better then the Quest. Plus it's still OLED 😉
This is just for bug report. Please +1 if you have the same problem/fix so SteamVR gets a bugfix for this: I have a problem that is especially noticeable in Beat Saber. I get very small but noticeable lag spikes and I have no idea what is the cause of those. I have tried pretty much everything I could imagine to get rid of them but without any l...
anyone know of a fix for that that doesn't involve basically turning off chaperone borders?
google has let me down on this.
pico 4?
almost half the weight of a quest 2
vive is 470 g
pico is like 295
oh wiat thats without the headband
still will probably be lighterr due to more weight being dispersed accross head
i think quest 2 and pico 4 are around equal in total weight
will still "feel" lighter
but yeah pico 4 has way better distribution
also if playing wired i believe you can take the battery out?
might just be me making stuff up tho lol
not to my knowledge
My problem with the Pico 4 is that you cannot replace the headstrap, and the one that is on the device is god aweful. The back is rock hard and the curvature is so light that when you tilt your head side to side, the back slides around...
Quest 2 you can at least replace the even crappier included strap with something decent...
Would it be worth replacing the strap on my quest? That might improve the comfort
even if you could it still requires it's standalone features so probably not
Short answer: yes
Long answer: yeeeeeeeeees
Not with official one tho
the kiwi strap is very good
I had both that and the official one and it’s 10x better for like $20 less
Heard that the Bobo M2 strap is also really comfy
And then there's also the route of 3D printed adapters to use a Vive Deluxe Audio Strap
You guys want to see some posters I made for some vr games
I wonder if the BoboVR M2 Pro would still work on the quest 3
If the leaks are anything to go by as long as the strap handles are the same size it should work
Hello everyone, anyone knows if it is possible to use VR controllers (fyi I have a Quest 2) in a Wii Emulator? This idea just crossed my mind since I would love to go and play some old games, I tried to do some research but found people using Wii Motes in VR headsets instead
if it wasn't already implemented, it might be a thing to be implemented in EmuVR. You'd wanna wear your VR headset while playing those Wii games tho, as otherwise the tracking prolly wouldn't work well...
No it won’t work at least if the blueprints are correct cause the power charger and the audio plug in will be built in the headstrap
So no third party straps
We are stuck with the shity quest one
I don’t think so but I might be wrong
If u look at it carefully you can see that it’s built into it
Or like the strap just has a area where there is no fabric
Then again this is meta
Their meta move is to fuck the costumer
I might get the apple headset if it’s cheap enough
Do you guys think apple should be in the vr ar market
I think they can do whatever they want, but don't I have much faith in them that they will provide a headset thats competitive with others on the market for an inflated price (what I like to call the "apple tax") Maybe it will require you to use an apple phone, or maybe even a positive to some people, only work on an apple computer. Basically, I wouldnt bank on it being the best of the best, but in true apple fashion im sure it wont be completely shit.
I am so excited that apple is coming to the ar and vr market cause every apple product they release you know it’s going to be high quality they have made some questionable things but every other company did the same thing
They don’t release something till they think it’s ready
I will be curious on how they will implement whatever flavor of IOS on the headset and how that will end up looking, if it will be standalone or not. My guess is they will put themselves as a direct competitor with meta, specifically the quest pro headset.
Yeah
The only thing I am questionable about apple is the games cause Ik for a fact once they release their headset meta is not going to let them use any vr game on their cause it’s going to be there top competitor
Cause apple hasn’t been that good with games in the past Apple Arcade is worthless
It’s 1 game for a while was solitary
theyre going to have to allow steamvr, otherwise they would have nothing compared to even the quest 2 that can at least link to steam or have access to alot of other games.
Yeah
Hopefully if they make some games hopefully they’ll be good
Cause meta has complete control of games on vr
they have alot but they cant compete with steam's massive library
True but most people don’t have a pc to play pcvr games
Apple shills are still going to buy it. No matter how bad or expensive...
^^
but also thats why the quest is such a compelling device for most people because you still have while not quite as large as steams library but you still have popular titles like Beat Saber, Vrc and Gorilla tag etc, and not saying that apple couldnt put those games on their headset it, it would be unlikely.
The only thing I might buy from apple for like ar or vr is the consumer ar headset
Well, Beat Saber they can't. Because it's owned by Meta. Meta would be pretty foolish to let their most popular game be able to run on a direct competitor to the Quest
im sure apple could afford to buy some rights to it, BUT like I said very unlikely
Not just very unlikely. It ain't gonna happen. Period.
It's like as if Sony would ask Turn 10 Studios to port Forza Horizon 5 to the PS5. Turn 10 Studios being wholly owned subsidiary of Microsoft...
idk steam managed to keep beat saber in their library.. or is that just because they already had existing contracts?
Neither Steam nor the PSVR are in direct competition with the Quest tho
Yes, they're all for VR, but none of those are standalone
Also, the PSVR1 and Steam versions existed before Beat Games (the developers behind Beat Saber) were bought by Meta
valve made the index, thats a HUGE competitor
not that it matters, there will be a very select few who will buy whatever apple puts out
imo it would be smarter for them to lean more into the ar space and let that be super integrated into their little eco system
The “leaks” look like shit imo
Ugly visor lookin thing
Uhmmmm WHYYYYYYYY!!!!!
what headset?
I just am so excited when ar technology becomes like everything we don’t need to have a phone tablet or anything just put on some glasses. Zoom calls or FaceTime people appear as holograms in your rooms and you can walk around and see everything that future will be so cool
Yeah, and also get ads pushed right up your face whenever big corp decides to do so. Yeah, no thanks...
I honestly don't see much practical application for AR outside of maybe turn-by-turn navigation and more efficient ads really...
FRFr but still besides the ads it will be amazing
Anyone know what the best solution is for steam vr on pcvr quest, currently using vr dash manager but it doesn't run very well considering my specs
Really, just use Virtual Desktop. It's a paid app, but worth every penny in my experience...
Unfortunately my wifi is not good enough but I have got a kiwidesign cable that passes the link cable test
Vive Pro
"We estimate we can sell up to 80% of a user's vision without inducing seizures."
lol good one
AR for life tutorials?
You gonna pay subscription and AR will show you how to cook, how to take transit, item identifying, decryptor and instant viewing
Maybe lidar scanned media
That would be crazy
live subtitles and translations
Yeah
US only, but still: https://twitter.com/SadlyItsBradley/status/1619567837391245312
Both on Amazon and the Meta store, the Quest Pro is on sale rn for 1100$US
Meta Quest Pro is 1100 dollars on Amazon USA - https://t.co/YVU0CIL0ae
(the price I bought it for on the aftermarket 🤔)
142
Why sell it used when you can return it and get the entire cost back 🤔 (considering it hasn’t been much time since release)
I still dont think anything from facebook is worth that much...
Unless.. does it still have to use its oculus software for pcvr?
You can spend an extra 20 bucks for Virtual Desktop. It would then bypass the Oculus PC software, tho you still need a Meta account...
But I should mention that VD does not pass the Eye and Face Tracking data to the PC, so if that's something you're interested in, the simplest option is still to use Oculus Desktop (or ALXR, but that's kinda jank to set up)
hows the latency on it? is it comparable to using the cable?
About 30-40ms total currently. Most of that is the compression and decompression (so not much room for improvement)
checks out...
as someone who plays beat saber its not ideal to have that kind of latency and the cord doesnt bother me at at all
It’s also on sale for 2 weeks for £1,200 in the UK
Funnily enough, it's still like 200€ cheaper to go with one from the US xD
Now why have i only recently found out you can play euro truck sim in VR? it is so awesome
Fully agree, tho performance absolutely sucks, and you don't even get Anti-Aliasing...
isn't euro truck supposed to be really easy to run
Eh... it isn't. It do be kinda heavy on just 2 CPU cores, and it's shaders at Ultra, while looking really cool, are unoptimized AF
sounds simple enough just don't run ultra
The game does look really bad tho on any other setting lol
ah that's too bad yeah
i mean i have a rift s so realistically speaking its not the highest res anyways but it runs no problem for me
although i do have a 3070 ti
i mean i really feel like i am in the game
sadly the game isn't officially vr so oculus mirror lags really bad because you have to focus the game
3090 with the Varjo Aero here. There are times where it does run at 60+ fps, but yeah most of the time it's at like 20fps. Tho I do also have to say that I'm playing the game using ProMods for that extra bit of realism
For game capture I'm just using the OBS plugin to directly capture the SteamVR output. Works like a charm
Theres a cyberpunk vr mod???

Ferb, i know what im gunna do tomorrow
no i was using dash monitor in vr
i’m shocked that anyone is surprised about this
It’s pretty disappointing though
The psvr2
I watched a video on it
It looks okay
Too expensive for a glorified Rift2. That's why no one was freaking over it
Depends on how long you take to config everything. Harder modpacks need more keybinds. Impossible on a quest, could be interesting on a full setup with keyboard or something for keys you dont need constant access to
weird, i run ultra settings 400% scaling no problems
although that varjo must be way higher res
i did install some mods but not much, mostly QOL and mods like better trees
and open pipes mod
anyone know why i cant find blades and sorcery nomad on the oculus app on my pc?
Why? Just buy on Steam.
yo can you use the same base stations on 2 pcs at the same time
You should always buy VR games on Steam if you can. That way you can easily play them on non-Meta hardware later down the line
No yeah ik, it's just I didn't have a pcvr capable pc for awhile so I got all of my vr games on the quest
i've never been in VR and i'm already gonna buy HLA without the ability to play it for a few years
just wait until then why rush
i wanna own it
i need the Half Life Franchise its the last one i have to play
Is there like a discord server or smth that keeps up with VR releases?
sucks i had to convert my existing account to meta
oculus app is only used to access my headset lmao
i have nothing installed on the app
Wow, I’ve been waiting for this - Instant Nerf now in VR. I used my headset to revisit a Nerf I’d done of my mum and my kids. I’m blown away by this. From some photos to a scene I can revisit in VR. #NeRF #neuralnetworks @NVIDIAAIDev awsome progress. #VR #MetaQuest2
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Is it just the lenses damaged by sun on the quest? Could i use it "outside" on my deck as long as i stepped back inside when i need to take it off?
Im on the 2nd floor so theres another porch directly above me, not just the sky
You could damage both the screens (behind the lenses) and the tracking cameras when you expose them to direct sunlight
Lenses amplify the sunlight onto what's behind them (the screen and camera sensors). Sunlight on it's own isn't powerful enough to damage these components, but through the lens they can be. Even if the sun doesn't hit directly onto the lenses, it can still damage the screen, because of like a reflection of the sun on a window or smth. I wouldn't risk it period...
I just got the quest 2
yes you could use it, but it would be quite risky
you'd have to make sure to cover the lenses with some type of fabric if you were to take it off outside
or, like you suggested, step inside when you need to take it off
but overall, it'd probably be a lot less hassle to simply use it inside (assuming you have enough space)
good luck
I’ve already sideloaded games on it
planning on using it with PC?
ahh
So I have to use bootcamp or winebottler
that will definitely be tricky
Yeah
Also I could try my windows laptop but as slow as it is, it still doesn’t meet the minimum space requirement
8 gigs of ram though
Was just a thought because i do have the space but i also dont if that makes any sense. Like i have to make the space when i wanna use it then unmake the space after. And its super inconvenient if anyone else wants to exist in my apartment while im using my quest, so it doesn't get used often. Figured even though theres less floorspace out there, its more open so itd be easier. But sounds like its better to just not risk it at all.
Yep
they just send out a sweeping beam of light all the tracking detection is in the headset/controllers
Bigger issue is whether you can keep two players in the same space w/o them walking into each other
This auction is for:51RISC AMD Radeon RX 5700 XT 8GB Graphics Card GPU GDDR6 256-bit 7nm. The brand is Chinese manufacturer called 51RISC, that has great reviews from users around the world. There are several game play videos and reviews online.This is a brand new card that hasn't even been taken out of the manufacturer's box that it arrived in....
My 5700XT has been great for VR so far, as long as you're not doing marathon sessions that stress it out. So yeah, as long as the cooler's good it should be fine.
how is intel arc with vr?
As long as you have a Quest, Pico 4 or use a Vive with the Wireless Adapter, pretty decent, otherwise useless. Intel Arc currently doesn't work with any HMD that requires you to plug the HMD into a display out on the GPU
crap i have a rift :(
I'd argue that AMD is a better choice for PCVR, but Nvidia is still the golden standard for VR. No idea what's up Ji's hate on AMD, as their VR support has been at least half-decent since at least RX 6000. Tho you don't want to get the bleeding edge of AMD's cards as they tend to have massive driver issues...
Yeah, if you mean the Rift CV1, no dice. I tried that one a while back and no dice. But that's a general issue with Arc as a whole, not just with the Rift on Arc...
yeah time to sell my rift i suppose :(
You already have an Arc card? If not, I'd suggest just get a different card then...
Personally I found the Rift to be a better experience then the Quest 👀
yeah i already got arc
RIP 💀
yeah it was weird arc detected it as a separate display
Yup. It's a driver issue, and I know Intel is working on it (since y'know, Linus had a very early Alpha Driver with support for these HMDs), but no one but Intel knows when that'll be merged into the public drivers...
Crying rn
f u intel :(
i shouldnt be so mean they just joined the market properly
but hey at least i got the 16gb a770
one issue is
but youll average around 30-45 fps
its switchable graphics
the display is connected to radeon graphics
maybe theres a work around tho
the 1650ti will definitely outperform that igpu
yeah i need to find a work around for it
because vr launches on the igpu and has a black screen
ohhhh I see what your saying my bad.. I thought you were intentionally trying to use the igpu
oh no no
😅
If your Laptop has the option to turn off the iGPU in the BIOS, maybe try that
umm okay lets see, for rift right? does that use DP too?
The OG Rift and OG Vive used HDMI 1.4a
ohh got it got.. rift was a little before my time in the vr space, I really only know quest and index
and really?? The laptop's hdmi is hardwired to the cpu? I doubt.. have you tried disabling the igpu?
i cant
the display is connected to the igpu
thats what switchable graphics is
thats really lame.. what other video output ports do you have?
could always try an adapter to another port connected to the main gpu
its not a guarantee it will work but its cheap enough to try
Im using an occulus quest with virtual desktop and when i play half life alyx i get weird like blurryness on the sides if i move to quick is this normal?
what you're seeing is the edge of your rendered image. your quest is blurring it so that it's not as noticeable. easiest way to make it appear less often would be to either move your head slower, or try and improve the latency of your wireless VR setup
my friend who was experienced with quest said to download the link app and use a type c cable
should that be more efficient?
that will improve latency yeah
and you'll probably get better image quality
but you'll need a decent usb-c cable
Dont get too excited, theres a chance oculus link wont like your cable or motherboard for some reason. Ive used a few different cords on a few different ports of my motherboard and cant seem to make wired link work
Wireless works fine though for me
Should I go out of my way to buy a graphics card with a usb-c port?
Why? The only headset that could make use of the VirtualLink Port on the 20-Series Nvidia GPUs is the Varjo Aero, tho for that Headset something like the RTX 3090 and up would be more suitable...
The Quest and Pico headsets only accept a USB signal and require the image to be compressed by your PC to be sent to the headset (either via USB or Wifi). There is the exception of the Pico Neo 3 Link, but it's native DP input can only be used with the included cable afaik, and that terminates in a full-sized DP connector anyways...
Really, for VR, that port is basically useless
Yep. Sucks really as the only accessory I found was the ACCELL Rift Extension for video cards with the C port. It used a usb C port that had HDMI and one usb 3.0 port on it. But who would do that today lol
I thought that was the case but I wanted to confirm. It seems like going backwards for latency to run it back instead of directly off of the graphics card in principle.
I want to upgrade off of my Oculus quest and I'm planning to go pick up a new graphics card
Great for and OG rift but I’d think with a higher end gpu with a c port you’re more likely to have a better headset anyway
The vive XR elite looks tempting
Radeon 7000 USB C is not VirtualLink certified right?
makes me wonder what was the point of VirtualLink trademark
It might actually be. VirtualLink is more just a set of capabilities that a USB-C port should have in order to be advertised as such. DP1.2 speed with DSC support (so at minimum 2 DP1.4 lanes), USB 3.1 Gen 1 & at minimum 21W of Power Deliver at 12V. These are the specs of the Varjo Aero and the link box it comes included with is literally called "VirtualLink Interface Adapter" by it's manufacturer BizLink: https://www.bizlinktech.com/products/detail/1332/VirtualLink™+Interface+Adapter
VirtualLink Interface Adapter enables a legacy system to work with a VirtualLink cable by combining DisplayPort 1.4 and USB 3.1 Gen 2 from the legacy system to generate a VirtualLink host port over a Type-C connector.
so like 2 displayport in 1
Nono
just power and speed spec]
DisplayPort is split up into 4 descrete display channels. Alltogether they make the full spec, but they can also be used independently from one another to enable daisy-cahining
So saying "2 DP1.4 lanes" is like saying "half the maximum speed of DP1.4" (which incidentally is about the same as a full 4-lane DP1.2 connection)
You mean of VirtualLink over a DP + USB + Power connection? Well, no requirement of a power supply (as the lack of dedicated power input on the Rift & Rift S means they kinda act like a power virus on the USB port), and also no need for some bulky block to pass those signals into just one cable. Lastly, if the VirtualLink port is directly on the GPU, it's pretty much guaranteed that the USB connection for the HMD has it's own dedicated controller
Obviously all of these benefits go out of the Window when using a dedicated box to pass all the necessary signals into a single USB-C connection. Tho you (from the perspective of the HMD manufacturer) do still get the benefit of not having to design your own cable connector and such, and the consumer get's the benefit of having a clear set of requirements for the cable on an open-standard connector. You can just go out and buy USB-C cables that'll most likely work with headsets using VirtualLink, in-fact, not just likely, you can!
does anybody know a good strap and face thing for my quest 2
the foam smells like a gym locker bc it soaks up sweat in beatsaber
idk if you can still but meta should have given you a silicone face covering for the quest to a while back because of the face rashes
https://www.amazon.com/Adjustable-5200-Compatible-Replacement-Pressure/dp/B0BGL9SGBZ/ref=sr_1_15? I was gonna get this head strap bc its cheap and has a battery pack, but idk if its good or not
KKCOBVR Q2 pro is a battery head strap with IR light, designed for quest2, IR light has two levels of brightness and allows you to use VR at night without disturbing others, level 1 can use in a room of 25-35 ㎡ , and level 2 can use in 40-50 ㎡. Q2 Pro adopts a 10000mAh quick-release magnetic desi...
mine never came with one bc ive been told it does but the box which it was in was empty
I bought it new from best buy
how recent?
december 26th
of 2022?
I dont mind buying a new face strap
yes
contact meta and see if theyll send you one.. it should have come with it
as for the head strap, that one looks fine and the reviews are good
ok I'll do that
ok yeah bc the battery life sucks ass, im just wondering if itll fit in the quest 2 case thing from them
yea that one was made for the Q2 itll fit
ok
oh also I bought a silicone cover for it, do you think that since it doesnt have active cooling it would run too hot?
the battery or the Quest?
quest
itll be fine.. it might get a little warmer than usual but it was made to be able to do that
I got lucky with the quest 2, bought it before the price increase
Same. Only got the 64 gb version but I’m PCVR anyway. At the time it wasn’t worth $100 more
I don’t think my valve index is supposed to do this 
hope its within warranty 
Oh yeah, that's a pretty typical symptom of address-line burn-out. If it happened within the first few weeks of using it in 144Hz, then you just got unlucky. Valve usually replaces these units no questions asked...
The headset was RMA last March because my headset head strap snapped on one side.
It happened when I bumped my headset with my controller. I don't know if it's the whole lens or the cable because it's all twisted and kinked up.
is there any way to play pcvr oculus games on non oculus headsets?
I’m just debating whether or not to buy table tennis on the oculus store or steam
oculus store would be better because then I can play full wireless which is important for latency and movement and stuff
In little more than 2 weeks, the new PSVR2 system by Sony will be released. This is a funny "VR fails" compilation to remind everyone to be extra careful with their expensive new toy and the people who are using it. You don't want to end up in these kind of videos. The immersion is real!
VR gaming is a constant battle of “Yes you can move here but not with your real body”
First time i played skyrim vr i damn near fell on my ass. Got super into it then bumped the stick and moved without being ready. The weirdest feeling
Playing VR for the first month is a battle between the game telling you you should go over there and your body going 'fuck no dont'
I knocked over so many picture frames scavenging for items in HLA.
I was like "I know how far this guardian goes. juuust a bit more"
first game i played with my headset was boneworks, i was so unstable on my feet for the first 30 minutes
Minecraft helped me get used to the disconnect more then anything. Just having a world that looks nowhere close to reality helped my brain accept the walking without walking
I've helped run vr systems for conventions for years. Always a constant worry of people just... bolting... with the headset on. First game I every had someone play was Drunken Bar Fight and within about 5 seconds of starting the game the dude tried to just... walk across the room basically taking the entire computer with him. I managed to catch the computer as it was falling off of the table but the guy was wondering why everything went dark. That game was immediately uninstalled and the system was stuck on job simulator the rest of the convention.
Why not put up child gates? Those big ass plastic fence like ones meant to keep a kid in a larger area. If the wires are coming down from the top, they have a point where at worst they trip and fall over the small fence and get wrapped up, but in theory you leave enough slack. Or just the gate for an Oculus
Maybe even some school gym mat type things to soften the fall
because it was our first time ever doing vr and didn't quite know what to expect (this was like 6+ years ago... learned alot since then).
Since then we have pipe and drape up or temporary walls as dividers between players and people pretty much only play beat saber, job sim and superhot.
We also have the chaperonage boundaries set with the forward facing camera coming on when needed.
Haven't had a major incident yet except when someone just decided to punch a wall and break a controller but that was 5+ years ago.
Conventions would prefer tables dividing players from regular people rather than fences and what not because of the fear of getting sued. Sure you can sign a waiver but at that point you have around 3 companies involved (us, the convention and the convention center) and if either the convention or convention center gets involved for other reasons it's a nightmare.
having a track above the players would be nice but we don't have the money to really get those, space to keep them and not all conventions have the ceiling height for it or means to get it in there.
I just sent in a steam support request for my brokey index controller. here's hoping I'm not totally SOL on fixing it 🤞
That makes more sense. Tables are more readily available too. I was thinking you meant people were still doing it. Plus the games have gotten friendlier for stationary new users the last few years
We still have to be attentive and watch people who are more enthusiastic than others but fortunately 80% of the time people just want to play beat saber. That being said I did have someone play fallout 4 over the weekend. Somehow the warp mechanics didn't but him cuz he was going stupid fast.
Oooh the Injector worked right away?
It’s been a dream of mine to explore Hogwarts in VR one day (you might say I’m a fan, I even proposed to my wife with a Golden Snitch 😛).
Soon you'll be able to experience this entire magical world in 6DOF VR!
higher quality
Valve says they won't authorize a repair without knowing the original steam account used to purchase my index kit as well as the transaction ID 💀 so either I somehow find a way to get in contact with the previous owner (who even if I do find a way to contact, may not want to give me the info for whatever reason) or I find a way to fix my thumbstick on my own
just what we need a 10 fps vr mod lol
Nope, just the standard launch era index thumb sticks completely whacking out after two years as they always do. Bc hall effect sticks are just sooo much more expensive 🙄 thanks valve
I'd be less annoyed if the partnership between valve and ifixit resulted in an official source of replacement sticks and a guide for user servicing them, what with this being one of the most common failures on this entire device. But instead, if I can't get ahold of this guy I haven't spoken to in years to get this transaction number, my only other option is to buy a random stick off AliExpress and solder it myself using a shitty YouTube tutorial. Or, buy an entirely new controller to replace the one that is otherwise fully functional, save for a single defect that has existed for as long as the controller itself has
i am quite surprised my oculus controller still work
must've hit it on my desk/closet quite some times
had my rift s for 2+ years
bought in november of 2020
All the Meta/Oculus controllers feature sticks that are quite similar to those used in like the Xbox controllers (still an artifact of the Oculus + Xbox partnership from the CV1 launch), while the Index controllers, due to space constraints, use sticks that are kinda a hybrid between the Switch JoyCon sticks and larger Gamepad sticks (similar mechanics to the larger sticks, but with brush-pads for sensing like the JoyCon sticks). Funnily enough, the most common reason for stick drift on the Index controllers isn't the pad wearing down, but actually a small plastic piece getting worn out leaving the stick kinda "floating", so it's no longer properly held in the center position...
I should mention tho that Valve couldn't just replace that plastic piece with metal, as that would've likely caused damage in other parts of the stick with wear...
Very true
depends on how much you use it and what games
My Index was purchased from its first owner in October 2020. According to him, it was a launch week model that just never got used at all. So I knew it was gonna start drifting eventually. I just wasn't expecting for games to be THIS annoying to play
At this point, the guy hasn't responded to my Discord DM in three days, and his twitter DMs are closed so my only option left is @'ing him on twitter and hoping he sees it, or going back to valve and begging for help even tho I don't have the original account or transaction number
So just buy a new index controller and be done with it?
Ah yes, turn an otherwise perfectly good controller into e-waste because of valve's incompetence while simultaneously spending half of the price of a brand new Reverb G2 on five year old technology when the next interation is less than two years away 
they're also out of stock rn. and y'know, student loans and shih. Don't have the money for one regardless
I guess at that point id argue the fact of owning one to begin with....just seems like a lot of wasted time and energy just to get a joystick fixed on a device over 2 years old. Like either buy a controller or repair it already lol.
honestly at this point, that's my plan. I already can't play half of my VR library bc of the controller, so if valve doesn't wanna fix it, I'll try soldering on a new one myself, and if that fails, sell it all and just stop playing vr until the deckard comes out
Yeah man, just by what you were saying it sounded like this controller is basically ruining your VR experience so i thought damn repair or buy new one and enjoy your toys!
Maybe ebay find a user selling just the controller you need? then sell yours for parts and get half your money back so you dont waste the FULL amount on a new controller?
Then with 2nd controller replaced when you go to sell for the Deckard youll get your max value instead of one controller repaired and the other possibly ready to start drifting at any moment.
So the games I like playing are stuff like Boneworks, HLA, Pavlov, Onward, and games where you can move around. These are the games that are most effected. Basically, every time I'm not explicitly moving in a particular direction, my controller is moving me backwards and to the left. I literally can never sit still in any of these games, because if I stop pushing the stick forward, I'll start moving backwards and to the left. Beat saber is pretty much the only game I can still play, because there's no input in the game tied to the left stick, but I don't wanna be stuck playing one game for such a long time. I'd consider buying second hand but there's no telling whether the controller I'd be buying is in any better condition than my current one
Yeah my wife's quest 2 is doing the same thing. My kids complain all the time about their characters moving in rec room when they arent holding the controllers. If the quality is a concern thats where I would say getting a new set and selling your set might be the easiest. If im guessing correctly valve never sold a L and R only variant of controllers just the 2 as a set?
But there are some who list their controllers as brand new as they took the other side for parts and never used the other. You could potentially find one listed as new and if you have any issues can get your money back without a big hassle.
Or got any friends handy enough to do the repair for ya?
They do sell individual left and right controllers, they're just out of stock right now, and more expensive to buy individually ($150 for a single controller vs. $280 for both) however, it seems gamestop has refurbished units for $90 each? Hopefully that means they've done all the necessary fixes
I checked around on ebay and see some marked as new single controllers for 100-120. im sure auction listings have some slightly lower but that would be just readily available and not potentially losing an item you think youre getting when someone outbids last second.
Then sell your controller for parts around same values would get you 50-70 back for yours as long as its like not beat all to hell or something.
So according to R e d d i t you don't actually have to solder anything to replace the bit of the stick that causes the issue. So it should be like $6 for a pack of 5 switches, and then you just harvest this component out of one of them, open your controller and try not to break any of the cables while doing it, and then pull apart the switch while it's still attached, slap in this new component, and it should be good. Seems like it's worth a shot, seeing as it probably won't be any more broken afterward than it currently is
Ok thats definitely a relief then. I'd give that a shot as if you can find a video to follow along with if you dont feel confident enough it should help avoid any cables getting broke or pieces damaged. Then if all goes well you could do the same to your other controller so both are fixed too.
and much much cheaper, always a plus!
do you know if those are still under valve's warrenty? Probably not huh..
Definitely not. What I've learned in the past two days of research is that in order for Valve to replace your stuff, you have to be able to give them 1. what steam account was originally used to purchase that particular one. They're serial matched. 2. the transaction number for the purchase of that specific piece of hardware, once again, it's serial matched. Since there's no way to tell what steam account was used to originally purchase a second hand refurbished controller, there's no way valve will want anything to do with it
I told Steam support I couldn't contact the previous owner so I can't give them the account or transaction ID and they told me they couldn't help so
darn.. I was thinking of maybe picking a pair up as like a secondary for vrc as I have my mains wrapped for beatsaber and the finger tracking isnt always the best with them because of that.. but with the way the knuckles can just break like that its a big risk
Yeah I'd say if you care about longevity then buying a new pair straight from valve is the only way to make sure you get the warranty. Otherwise, it took two years for my controller to start drifting, and if you're only using an alternate set for occasional use then it'll probably take longer
The pain of vram bottleneck https://twitter.com/HardwareUnboxed/status/1623922764792094720?t=qc6tU646Pbn6tPRqGqB_Ew&s=19
4070 Ti @ 4K Ultra RT, out of memory. 4090 plays at 90 fps!
1855
119
Do not suffer your PC with 8GB VRAM
Cries in gtx1070 8gb. But tbf thats on Ultra with RT. Assuming its a bit better if you only want like medium no rt or something
aha yeah...
Ill probably try 4k low at first. Im curious how much the loss of denuvo would effect it
I dont even have enough vram to play 1080p w/o raytracing
silly me thinking 8gb was enough to game on
I still game on a 1060 6gb and it s perfect..
At 4k
I can do with 6gb and i dont feel the need of more
3060 > 3080, ah yes
4k minecraft, awesome shaders, all high, 12 or 16 chunks
and MW2 also runs nice
i'm actually CPU bound 🙂 cpu cryes in MW2
i3 9100f
does anybody want to join the cosmo dread discord server its a alien horror virtual reality game
just dm me if you want to cause it wont let me put the link in here
minecraft at 4k just sounds so stupid to me... like the pixels litterally dont exceed 1024 pixels per block.. not even 1080p textures.. I mean unless you are using 4k texture packs then maybe XD
well no, i play minecraft in 4k as in my native monitor
i only used 64x texture pack and a shader
ah fair enough I guess
I got warshipped 
as i was trying to say, I really really really enjoy frames so running more than 1080p seems like wasted performance to me
im the person who will run a 16x pvp pack in surival to get 2k frames lol
(I use a 3060ti)
There is a joystick deadzone setting in steamvr
Yeah, before steam support told me to pound sand they asked me to increase my deadzone to see if it helped. I increased it to 50% (max it would let me) and it didn't fix the drifting
25 votes and 23 comments so far on Reddit
Oh wow. Yeah. That didn't work at all
I set it to 99% and all it did was make it so that half of my stick didn't register inputs at all, and the one direction that drifted before still drifts
Worth a shot I guess
how tf would body tracking work
curious how theyll implement body tracking
my guess theyre going to release some proprietary trackers
or
possibly an app for your phone
Is there any vr headset out now or coming out that is between the 500-700 dollar range that is worth buying
playing this in vr just to get to the point you are turned into a strog might be interesting/horrifying
In case anyone here hasn't yet seen this: https://www.youtube.com/watch?v=awyNSCmWuds
Supposedly an NDA Headset we haven't seen/heard of before. According to Brad it's not Valve's next HMD...
oh...yes!
🔴 Meet us on the MRTV Discord Server: https://bit.ly/mrtv-discord
🔴 Connect with Team MRTV:
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I dont care about high end i just want good value that is not from Meta 🚬
According to brad it's not for enthusiasts...
Talking about brad: https://twitter.com/SadlyItsBradley/status/1625102457406619649
Looks like some glasses form-factor
oh $999
really poor fov
bigscreens new headset
Optics Type: Custom Pancake Optics Field Of View (FOV): 93 HFOV x 90 VFOV Pixels Per Degree (PPD): 28 Interpupillary Distance (IPD): 56mm-74mm accommodated (fixed IPD per device, 58mm-72mm)
its like Quest 2 in FOV
like I said, really poor
i could not find much descripting about tracking other than SteamVR so... lighthouse?
Each headset is custom built to the purchaser. As part of the order process you'll receive an E-Mail and need to scan your face using an iPhone with FaceID. Aka. f#ck all Android users and people too poor to afford anything better then an SE...
its not required to scan
Yep. Lighthouse Tracking
but its better with it
Their marketing really made it sound like it's required tho...
i watched tyler wood said so at least he say so
just gotta borrow friend for that 1 time scan
also fixed FOV so this probably a Rift S style software adjustment
god damn what happened to "Slam tech saves VR" now we get another SteamVR headset
so if you have a wide IPD you'll have even less then that 90 deg fov
wide, just look at the quest 2, if you have to use the highest ipd setting it cuts off a good chunk of the fov
you can really notice the outside edge of the panel then
it's like wearing
Imagine knowing anyone with an iPhone...
Yeah, like legit. I'm surrounded by Android users....
The way it's worded it sounds like they adjust the lenses in the factory based on the face scan, which they can do in a range of 58-72mm and then with software it can eek out an extra 2mm of compensation. At least that's how it sounds...
I only know of one person with an iPhone, and that's my father. But: he has a second gen SE, so TouchID and no FaceID...
I only know two people with an android
everybody else has iPhone, one of my friends has his jailbroken
I wanna do that so bad but it holds you back in the updates
I don't know any people
fr tho, the only apple device I can think of in my family is my 4 year old cousin's ipad
I have an iphone se 2020
aka no lidar
so even though I have an iphone I couldn't scan it
I have a iphone 13 I am way in the apple ecosystem
the only android device i would want is the 22 ultra cause of the pen and the big screen and being able to sideload apps on the quest
Hey folksies... I have a question.. I'm using Win 11 with a Quest 2 and I also just upgraded to a 5800x (from a 3700x) to go with my 3080ti. For some reason I've noticed PCVR games just not working so well with AirLink/Virtual Desktop. Could this be a Win 11 thing and should I try down(up?)grading to Win 10?
yeah most likely either a windows 10 thing or driver thing
try using an actual cable to see if it helps
I’ve noticed performance being weirdly bad on wireless and fine on cable
on pc, install the adb drivers
on Mac, do the same
adb push <apk/path>
I'm not sure if Meta has changed this yet, but last time I checked the Quest was not considered to be compatible with PCVR on Win11 machines...
Thats the biggest thing keeping me in "ride 10 till it dies". I found a reddit thread saying it was fixed but i dont wanna go through the headache for a maybe
been using windows 11 since preview
its like a game of lottery of what can go wrong but fine for me so far
I just got the best therapy session I've ever had... From a Sans in VRChat
damn
yeah vr on windows 11 isn't officialy supported if it works on your system it works if not you won't get support and should just swap back to windows 10. also valve won't do rma's if you are on windows 11 so yeah
Depends on your HMD manufacturer actually on whether or not Win11 is supported. Varjo for example certified their Aero to be Windows 11 compatible (since they mostly do B2B they actually block you from using their hardware on non-certified components like AMD GPUs or Nvidia's 10-Series):
But yeah, looking at the system requirements for Quest Link/Air Link, you can see that they still don't list Win11 compatibility, so that is absolute hit or miss...
Windows 11 is designed to run Windows 10 programs perfectly fine except driver level
Which is minor difference anyways
The certification is not really certification its just that its compatible
Including if it means program designed for Win10 but runs fine on Win11 hence they can say its certified by themself
The definition of certified is really loose
Anything about VR you better expect months or years before it gets fixed
When first generations of PCVR came Nvidia and AMD cared a lot about official support but now they just dont care
Well, the Meta Help article has been updated to now say "Windows 10+", but what I hear from other people it's essentially a lie, as the software doesn't work on Win11 more then it does...
https://www.meta.com/en-gb/help/quest/articles/headsets-and-accessories/oculus-link/meta-quest-link-compatibility/
Can I also just go out an Rant for a sec how difficult it was to find this help article? First it's already borderline impossible to navigate to the help section and then you have to use the Search on the Help page to get to an installation instruction for the PC software, and in the article there's a link to the article detailing Quest Link requirements.
Wanna know if your PC can run the Rift CV1/S PC software? Too bad, that article is long gone...
If you want to use their software with Windows 11, you have to disable digitally signed drivers when installing it (or else the install will fail). After it's installed, you can turn them back on
At least, that's what I had to do
Well if it makes you feel better, Windows MR is not much better
it doesn't recognize my thunderbolt 4 ports or my usb 3.2 gen 2 ports as usb 3 +
I could write a novel about all of the random stuff that breaks with windows Mixed Reality
It's seems like the Vista Driver debakel all over again 👀
The PlayStation VR2 launch on February 22, 2023 is right around the corner, and today we are very excited to provide an exclusive look at the hardware’s interior architecture, with two PS VR2 teardown videos.
In this video ,Takamasa Araki from the Mechanical Design team explains how he and his team achieved the well-balanced and symmetrical inte...
Had a dream where Microsoft released a VR game where you could win prizes by grabbing balloons that floated in place untill you grabbed them, and you needed to use them to swing across a canyon to get to grab a prize on the other side
Could be worse... Like dreaming about men, as a man...
Noo
Has anyone encountered any issues with chair mats interfering with the base stations tracking properly?
Room I'm in has carpeting and it is HIGH pile carpet with a very thick pad underneath. I really wanna get a chair mat but the high gloss of and shiny-ness of them make me nervous to do-so as I don't want it messing with VR
And trying to find a chair mat that's suited for high pile carpet is hard enough. Not to mention extraordinarily expensive...the only seemingly decent ones I find are literal glass sheets. All the other thing plastic ones say they end up with divots or indentations or just start cracking after a month or two.
a lot of my dreams are about vacation in some way
The only instance of tracking issues due to reflective surfaces I've ever personally experienced was due to a literal mirror I forgot to take down. My tempered glass PC side panel, my glossy table top, my monitor, and my TV are all fairly reflective but have never given any issues. YMMV but I personally wouldn't be too worried about it
The hardware review you've been waiting for. Sony's PlayStation VR2 revolutionises virtual reality with state-of-the-art features closely associated with the most expensive VR headsets and controllers, and does it in style. Here's John Linneman with a full assessment of the hardware, from its sensors to its haptics to its remarkable display - al...
Black Mesa VR mod announced by Source VR Mod Team developer Ashok, release TBA
113
Well, I'm a few thousand hours in, and my vision has been tested above 20/20
So...
Lenses bend the light to simulate focusing on something distant, which doesn't strain the eyes
Realistically, there shouldn't be any side effects
I wore glasses before using vr already and my eyes have been the same as when I started using vr. Vr I would say it's better then a normal monitor close up as it has a sense of depth it's ofc still a screen but better then a normal screen
I'm interested in getting into VR for games like vrchat and beat saber. I'm using a gtx1070 and a ryzen 5 5600g with 16gb of ram so I don't expect to need to upgrade the PC.
I don't really know where to start in terms of headsets though, I'd like something with tracking accurate enough for beat saber that hopefully won't break the bank. I know back in like 2017 or so the go-to headset was the vive but I really have no idea what the market looks like 6 years later. What are some headsets I should consider? Ideally under or around AU$1000
The Vive is a solid headset, though a bit dated. Still very usable though, if you can find one in your area with all the required components for less than $400AU, depending on the condition it could be a good pickup. As for newer headsets, one could easily recommend the HP Reverb G2 as it's got great specs for the price the manufacturers ask for a brand new unit (starts at $600US/875AU but is normally on sale for way less) but in practicality it dips significantly. I couldn't even use it at 70% render resolution with an RTX 3070 so for someone with a GTX 1070, you'd most likely be running it at less than 50%, I.e. not even getting half of the pixels you paid for. The valve index would probably be a great fit for your application, as it's possible to obtain a used full kit for below your asking price, and it still gets decent performance even with hardware significantly worse than yours. However if you're only looking to buy brand new, there are unfortunately way less options available. The Quest 2 is available brand new for way less than $1000AU, and it has good specs but is predominantly a standalone headset that actually has notably worse image and gameplay quality when connected to a computer, as well as being completely bricked into the facebook ecosystem for functionality.
All of this of course assuming any of those models would even be available wherever you live
Amazon's doing a vive Cosmos with 2 controllers for AU$889 right now, RRP is AU$1300. I might pick that up?
When I hear the word cosmos, this is the message that I always think of
why?
Info pulled from this channels prior discussion of the cosmos. 1. The hinge on the original cosmos (not on the elite model) makes it so that the lenses will never be properly aligned with your eyes, meaning the picture will always be slightly out of focus or blurry. 2. The tracking is severely lacking
You'd probably be better off with an OG vive than with a normal cosmos. At least you'd have the base station quality tracking in that case
if I could find a reverb g2 v2 and an original vive for about the same price both new which would be better?
this is all too complicated. I think I'll just wait until my budget is higher then get an index
In pure technical sense, the Reverb has way higher potential. Significantly increased pixel density over the Vive. There's a good chance that even with your hardware, the Reverb at lower res will appear on par in terms of quality with a max resolution vive due to just how much higher resolution the Reverb is. Which opens up an avenue for upgrade in the future in which you can upgrade your system to be able to get higher VR resolution without having to get a new headset.
Like I said, a used full index kit is already in your budget. 1000AU is $675US, and I got mine for $600US. If you're referring to buying a brand new index, I highly advise against doing so as it's really just not worth the money.
The hinge is a problem on both the regular and Elite model of the Cosmos. Only the bad tracking applies to just the non-Elite. But yeah, imo that hinge is inexcusable...
Out of focus lenses behave like looking through someone elses reading glasses (which can legit have a bad effect on your eyes!)
It's the same reason why I think diopter adjustment built into headsets is the wrong avenue to go down. You'll never be able to set the dioper exactly right (not to mention the lack of astigmatism correction and only limited range). In 99% of users, just wearing your normal glasses underneath is a much better option of your eye health. But oh, too bad. The company decided to make no space inside the headset as you're supposed to use the diopter adjustment. No glasses for you...
all ill say is if your wanting to get into beat saber just make sure your controllers dont end up looking like this
Unless you want to play Beat Saber for the workout aspect. 'cause those things rock for using them as a functional workout weight 😄
The PSVR2 can’t be used with SteamVR just yet.
"During our review testing, I tried connecting the PSVR2 to a PC directly into a USB-C port on an AMD Radeon RX 6800XT GPU. Windows picked it up as a second screen and limited the resolution to 1080p, but SteamVR just kept asking me to plug in my VR headset, as it couldn’t recognize the PSVR2."
"Sony hasn’t encrypted the video signal over USB-C, but without driver support, there’s not much you can use the headset for other than a fancy second screen. I also tried the PSVR2 controllers, connected via USB, and they show up as HID compliant game controllers."
the guy who wrote the driver to get the og psvr working in windows said this on reddit
"Yes, it is promising. I will be getting one next week, with the view to making it work on PC. Obviously, no promises can be made, and who knows how hard it will be or how long it will take, but I will be combining my knowledge of PSVR1 with hardware hacking (USB protocol analysers etc.). It's possible that it may take a custom cable for PSVR2 to work on PCs that don't have USB-C ports with DP-Alt mode and sufficient power delivery.
ps5 owners may have to compete with pc people in trying to get a hmd
So much for "the PSVR2 will never work on PC"
It remains to be seen when it's actually usable...
https://www.hp.com/us-en/shop/pdp/hp-reverb-g2-virtual-reality-headset?&a=1 do I buy this, knowing after a talk with a rep that this is Version 1
and also knowing it'll bump a "very well used" Rift S to the side
it is better then the rift s but also more taxing on your pc. so it depends on your pc specs
Ryzen 5 3600X, 32 GB RAM, RX 6650 XT GPU
And it'd be solely SteamVR use
seems decent. i think most vr titles are not as taxing as they used to be
i play ets2 in vr
i used to play loads of vr
but nowadays i just don't feel like grabbing the headset
Yeah, for me I have my headset behind my desk
