#virtual-reality
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maybe the no backward compatibility is the worst part of PSVR2
the no saftery settings user as in i go to raves and wanna see everybodys shaders
Hrm, do I pull the trigger.....
would you guys say that the htc vive cosmos is a good headset for 300 euro?
have a oculus quest but am looking to move away from facebook
would mostly use it for sim racing
but also for vr games
or a 200 euro htc vive
How do you debug bad tracking?
If your super dedicated to the ps5 maybe. But for the same price as a ps5 and psvr, you can get a good enough pc and vr headset
Can you really though
A 500$ ps5 and a 500$ headset
Guess you could get a used older hmd and a rx 6600 level build
lololol. Total cost is over $1000, requires a PS5, is not backwards compatible with PSVR1 titles.
Meanwhile it's direct competetor, the Quest lineup, are stand alone, Cost less than the headset itself, has access to the entire Oculus store software suite, and can plug into a decent/Highend PC for access to higher fidelity games and Steam VR
Reminds me of how the Vita lost to the 3DS, mostly cause the 3DS was just the value king.
The Quest 2 is $400.
Here is a decent gaming PC at $600 that will be able to handle it. https://pcpartpicker.com/list/m4g24s
PC Builder - Intel Core i3-12100F, Radeon RX 6600, Thermaltake Versa H18 MicroATX Mini Tower
Same price total, with access to a significantly larger library of games, both in and out of VR, and more uses since it's a PC.
I had to put in a small sata SSD for the only storage, but it does have a cache.
Only way to fit in the 6600
can someone maybe help me with my VR Headset when i connect it windows detects it and Loads and then my system Freezes any idea what it could be?
HP Reverb G2
i checked the cables there are no kinks in the Cable and all cables are connected
I'd recommend saving more and just getting a decent setup in the first place.
Hello Neighbor universe is coming to Oculus! Step inside your creepy Neighbor’s house, and experience it all in VR!
Hello Neighbor: Search and Rescue is a brand new groundbreaking VR horror-puzzle game where you sneak into your creepy neighbor's house to save your friend.
Weird IP choice, I guess it's cheap?
Cant imagine that game doing too well unless its like <10$
Hey everyone long time know see yesterday was my Birthday and my moms friend just got me the Meta Quest 2 128g lots of fun
Not to mention the Quest 2 is going to be outdated soon, Quest 3 is suspected early 2023 iirc
Oh sorry for the ping
Hey boys I know these are totally different things but I’m wondering if I should save for a steam deck or a tact suit x16
Tact suit ×16
I really depends
Both are good
But if you wanna game standalone like you would with a Nintendo switch I'd get the Deck, i feel like the suit is still too expensive
Idk I'm holding out to see what new thing HTC has been teasing as of recent
I kinda gave up on them because they stopped releasing consumer vr products for a while there, so valve became the new chosen one. But the vive did have steamvr integration so if anyone could make a good stopgap solution until the deckard comes out, it's them
Hello Neighbor universe is coming to PS VR & PS VR2! Step inside your creepy Neighbor’s house, and experience it all in VR!
Hello Neighbor: Search and Rescue is a brand new groundbreaking VR horror-puzzle game where you sneak into your creepy neighbor's house to save your friend.
#psvr2 #psvr #helloneighbor
This game came both Quest and PS5
a game comes in both high end console and mobile
From what I've heard so far, it may be something like in-between the Focus 3 and the Flow. So it might just be usable this time (unlike the Flow), but still retain a nicely low profile (unlike the Focus 3)
Either way, I'm looking forward to that announcement too. I'm ready to be dissapointed, but I hope that HTC really steps up their game. We can't have Pico and Meta be the only ones in the consumer Standalone game (considering they're both not particularly good for privacy)
I mean, for Standalone, there's still a big gap in the market. There's nothing between entry level and prosumer...
Yeah, it kinda sucks. You've either got the "This headset is cheap enough for kids to save up for, or ask their parents to buy it for christmas" or the "Literally only a fully grown adult enthusiast with a stable income will be able to reasonably afford this". There's no "I'm a college student with a part time job and I want a better experience than what the Quest 2 can offer me" in the current generation. Nothing with all of this cool new technology in that $500-800 space
quest 2 on pc?
There's still a lot that the quest 2 on PC lacks. Yeah, you can sort of make up the potential price difference difference by buying base stations, adapters, and a pair of index controllers, but that's still only one thing in a list of missing features
The PSVR2 would be a good example of the potential here if someone finds a way to make it work on PC for less than $300 on top of the $550 purchase price
Not to mention that once you've invested into all that (lighthouses, Index controllers, etc.) you probably get a better experience if you went with the Reverb G2 in the first place then with the Quest (better image quality, better audio that's built in, a lighter headset, etc.)
What you'll need for sure to get the PSVR2 working on a bog standard PC is some way of injecting both USB 3 Data and DP into the Type-C cable of the headset (a box like this would work, but it's massively overpriced: https://www.xtal.pro/product/virtuallink-adapter). But even with the interconnect solved, you'll still need to somehow make SteamVR aware of it, and that's the thing that I'm not so sure about. If the PSVR2 let's the PS5 handle all the tracking, then it will not be an easy task to make it SteamVR compatible (someone would basically need to write the tracking algo from scratch). If it however handles Tracking on-board, to offload that from the main PS5 SOC, then it's probably a trivial task to at least get the HMD part working fully...
Thinking about a vr headset. Options I am looking at are valve index and meta quest pro. Are there better options? Biggest thing for me is battery life.
When was Lololens (bruh) 2 not available to consumers?
AFAIK they are just prohibitively expensive, but to what end?
You can get computers that are more expensive than that. Those don't come with a "laser display"
If you have the space/room for setting up outside-in tracking, or you ever want full-body tracking as an option down the road, go with a Valve Index most of my friends use the Index and love it. The Quest Pro is nice but I still don’t have a great handle on its battery life yet, haven’t used it enough to tell how it compares to the Quest 2 I’m upgrading from with the elite pro strap. The Quest Pro is SUPER comfortable to wear compared to the Quest 2 though, that much I can say for sure.
My space is not the best for setting up lighthouses, so I’m kind of stuck with inside-out tracking.
@haughty thistle do you know if the quest pro added displayport support into link? or is it still the compressing garbage
or if it works any different at all on pc vs quest 2
What? No. No DisplayPort support.
Its the same
Lame
Meta focuses standalone first dont expect them to reverse direction
Oculus Link is just a workaround to make it work with PC
I am wondering how bad is the idea of buying an outdoors ir illuminator to play my quest 2 in my garden on evenings
any IR light is a bad idea
Care to explain? Or should I just google it
Oculus Quest uses IR light on controller to track from controller and having foreign IR light might cause
usb-c DP alt mode? Simple enough
If the psvr2 isn't just a simple screen it would be very complicated to amen it work on PC
I think it nit doable
Also I hope the quest 3 would use AV1 video encoding since new gpus support it, would make it look much better over airlink
what you need is AV1 Decoding not encoding you are decoding encoded stuff from PC
Off course
I meant the whole AV1 thing
Decode on the headset and encode in the PC oculus software
I have a quest 1, should I go for an HTC vive for 200 euro, or a quest 2 for 300 euro?
neither is a good upgrade are you dissatisfied with quest 1 and because of what
battery is around 30 mins and mine is starting to lag a lot
you can easily solve it with long cable or battery bank
Actually bought an ir emitter for playing the dark. The cameras on the quest can see ir light, but don't emit any for tracking unsure where you've got that idea. They won't work in the dark typically, as the tracking is purely visual camera and Bluetooth based, But using an ir illuminator allows the cameras to actually see the controllers where they might not otherwise.
Unless the quest two is different from the original quest in that regard.
There are IR LEDs in the rings on the controllers
if you have IR light outside controller it might confuse your headset and fail to track
If it gets blinded yes
But if you have diffused light which just lights up the room
it's literally exactly the same system as your own sense of balance and orientation except implemented digitally and with different wavelengths
in fact many security camera uses ir camera are defeated by just using bright IR light
exactly
or just get a spotlight and point it straight up at the ceiling
if you angle it against the wall to where at your own height you can't see the lights themselves it should be fine
idk how to explain it enjoy this drawing
a work of art
thank you 🥹
have any of yall got defective indexs? im coming from a really shitty vive pro and just wanna make sure i can count on an index lasting
As long as you don't put the cable in a pully system and overall don't handle it like a toy or smth, you should be fine.
i baby the hell out of my headsets
if i so much as bump it i take an anxiety break for the day lol
Yeah, then you should be fine
yayy ok thx
How can I play my vr quest 2 at night in a dark bed room while sitting
And is anyone else having trouble with VR chat
I think you can turn off guardian and stuff, but youll lose most of your tracking afaik
You can disable positional tracking but you will also lose 95% game compatibility
After i disabled and try opening like VRChat it just wont launch and say this app is not supported
Best case you can continue use Quest as video player
IR lights in your room to get tracking in the dark.
You do NOT want IR light with Quest headset

unless you can figure avoid direct light to headset
Never had any issues with mine. Pretty much the same as any light shining on to the headset no? Unless you have something obscenely powerful
you can get tracking problem overtime

Ive had an ir light i use occasionally in the corner of my room for about a year now
Works great and havent noticed any degradation of tracking or passthrough quality
If you're concerned bounce it off a wall or ceiling i guess but this is literally the first time ive heard this
we literally discussed this few message above
Ah didnt scroll up far enough just saw the recent question
I mean I've got my index cable attached to one pulley that suspends it in the air, are pulley systems bad? I thought it was a pretty effective way to reduce the influence the cable has on your gaming experience
that sounds like really depends on pulley quality
The one I have is just hung on a hook in the corner of my room and keeps the cord up in the air so it's not strung across the floor where I can roll over it with my chair (which I've done, a lot) It's just one of the ones from Kiwi I got with my index from the original owner
They put extra stress on the cable. Unless you manage to set your's up with enough slack after the last pully, so that the cable never get's pulled at from the pullys, it's additional stress that is going to lead to early failure. It's like stepping on the cable and pulling the headset away or something like that, just not as bad...
did you not read our conversation after you stopped talking lmao
.
Yeah and what did I say as well?
so what is your point of bringing it up saying “noooo don’t get ir lights” if there’s a simple solution
If you have the option to not get IR light it can help reduce issues to zero
what issues though.. if it's not blinding the cameras it'll work fine
He's acting like it'll make long term issues overloading the sensors. Despite the fact. It is just light, albeit part of the spectrum that humans cant see. Don't shine a high powered light into the camera sensor and overload it, and instead use it to blanket the room and you should be good. I used it to play with lights off for no light shining through around the nose.
yeah exactly
No the IR light made for room cant overload sensor its just if you have them just shine in cover everytime you use it you cant use the ir light in full so if you can get non ir alternative you wont have to give up what its meant for. The reason why i said so because if you can possibly get alternative without IR then you never have to worry about accidently blinding your headset.
you can buy it as long you do weird inconvenient trick which can be avoided by just using different light
Diffusion grating/slightly cloudly plastic:
inconvenient trick lmao
you literally point it at the wall at a 45 degree angle
it’s not that deep bro
stack some books or something and plop it against them
Finally
This is getting out of hands
Lmao
Clearly that Facebook purchase is going over well.
He actually made a post on his own blog about it: http://palmerluckey.com/if-you-die-in-the-game-you-die-in-real-life/
"The good news is that we are halfway to making a true NerveGear. The bad news is that so far, I have only figured out the half that kills you,”
Sounds totally like Palmer Lucky tbh
wait did he actually build a working explosive charge thingy or is it just a concept
According to him, it's actually working. He just didn't had the balls to try it out yet, because of a possible false firing of the explosive charges he mounted to that headset
But yeah, the idea is that this thing pulverizes the users head when the screens flash red at a very specific frequency
SAO
Palmer is SAO fanatic
I would've already put them in jail for making a murder machine
If he's such a fanatic he should be okay trying it on.
Dang can't believe I have to upgrade my memory again just to play VR. I upgraded from 16 to 32 back in 2020 bc I couldn't have anything other than whatever game, my temp monitoring software, steamvr, discord, and my regular browser window open. Now I'm running into the same issue but on a grander scale of sorts
That's before launching the game btw ^ for context
jesus man how many chrome tabs are you running
You can just close Chrome.
I ran out of 32GB doing heavy workstation tasks but never just games...
Those are all the mods I'm currently trying to install. I have to launch the game to make sure the mod I just installed doesn't cause any issues after every one that I install. It's gonna take a few days at least
Maybe you could use Firefox just for that to try to keep memory usage down.
Does anyone happen to know how to debug poor VR tracking?
Firefox ftw
I mean I use firefox when chrome stops working correctly after ~10 days of not restarting my system. Shortly after though, it starts to break down as well. This wouldn't be as big of an issue if it weren't such a pain to restart my system
I can keep it running for months.
The browser itself is fine mostly, in both instances actually. It's just sites that start to act weird. Images stop loading, replaced with the default missing image icon. Pages that have content on them won't update when I restart the page, as though it's just displaying whatever the cached state of the site was earlier in the day. The OS also does some weird stuff like making apps and windows load really slowly. It definitely doesn't help that my install is from 2019 and has been transferred across two different SSDs with TONS of system configurations over those three years. I'd reinstall it, but that's also a major pain
all you described really sounds like lack of ram
that SSD transfer you said bothers me
maybe it screwed up pagefile?
and Chrome behaves weird when PC needs more ram usually Chrome automatically cleans itself
When I run out of memory everything stops responding.
Unless your mem is at 100% it's not a big deal, you are eventually gonna close all those chrome tabs and it will be back to normal
That's a metric ton of chrome tabs jfc
I used to have more back when I was still big on looking for new beat saber songs every day. I'd open the ones that looked interesting during the week and then go through and install all of them on friday night and spend the weekend playing through all of them before deleting the ones I didn't end up liking and restarting the process on monday. I think the most song tabs I had open at once was like 120
There's a thing called bookmarks tho
I am well aware of bookmarks. The advice "just bookmark it" is how I got into this mess
That feeling when your disk is the Steam bottleneck.
Yeah my sister has that problem. She bought a 1tb WD blue 7200 drive off of amazon but they sent her a 3tb WD red 5400 surveillance drive instead. MUCH slower, and 1tb of the space can't be partitioned due to the intended purpose of the drive, but it was like 3x the price of the drive she was supposed to get, and still double the space despite being way slower so she kept it. Now her disk does the same thing as that ^
Buy me a replacement drive then.
Not like it matters that much.
Crazy how 'cheap' SSD's have gotten
used to be what, $1 per a GB for SSD back in 2015 or so?
I bought a 2tb NVME SSD and moved all of my games from my two different hard drives onto this SSD and then four months later the SSD died
so the people who still have hard drives are smart in my eyes
I'm not buying one of these things just because someone online says to.
For the price of 1 ssd, you could back up 8-10 tb worth. Saw 2kliksphillip video on his data loss.
Little word of caution when buying Samsung 870 EVOS: the ones made in early 2021 have an issue that makes the drive self-destruct after just under a year. I bought mine at the end of 2021, but I got a drive manufactured in April '21 and am currently in the process of getting it replaced
They are cheaper than SSD's for games disk speed doesn't matter
Eh. They can matter for speed and even how responsive your system feels overall
Recently had to go back from my 4TB Samsung SSD to the old 4TB WD black I had in its place before, and my rig feels significantly less responsive now...
That WD black btw is quite a high-end drive (7200rpm, loads of cache, etc.) and all other storage in the system is still Solid State
For your boot drive it's important that you have an SSD but for game storage it's not really impactful
Yeah loading times will be a but longer but it's not the end of the world
That HDD ain't my boot drive tho 🙃
Imagine having a 3090 and an HDD boot drive
SSDs have been nice to me and I only need 1 8tb nas drive for bulky backups. I have 5tb of nvme
I gave one 500 SSD and one 1tb and one 2 TB HDD
Also for some reason i prefer HDD
I like the fact they are HDDs
I used to be, but then I was downgraded by Samsungs inability to make the 870 Evo last...
just buy 8TB m.2 instead
I'm trying to go SSD only. Right now the only piece of the ship of Theseus that is my original computer is the 1tb hard drive that's holding every video or photo editing related file on my system. Everything that's boot or games related is Solid State already. I'd say VR games are one of the few examples when I would say you almost need an SSD, because those loading times really add up when your screen is strapped to your face
hdd's are still nice to have but it's for archiving photo's etc if i ever go all ssd in my main system i'll always have at least one copy of it on a nas that is running hdd's also hdd's last longer then ssd's if you have good drives
some hdd's i use have 7years 134days power on hours and are still working perfectly
tho vr games i agree need an ssd for sure even preferably nvme normal games could be on a sata ssd or hdd tho
I want to transition over to all SSD. Waiting for a drive to spin up makes me angry
But my library too big and my wallet too small

i have no regrets of my 4tb sata ssd
sure its not as fast as nvme
(which i also have)
but its damn sure faster then hdd
bought the ssd before the nvme so i have windows on the sata
soo, I want to get into VR gaming and am faced with the question, which headset to buy
after doing some quick and dirty research I kinda found 2-3 options:
-HP Reverb G2 (bc really high resolution screens)
-Valve Index (high refresh rate of up to 144Hz)
-HTC Vive Cosmos Elite (recommended by multiple independet test sites for apparently good tracking)
now
which one would you recommend to me?
i think the reverb is the best option for budget right now
valve and HTC both need tracking stations
i still rock the rift s
inside out tracking is awesome
and tbh the little quirks it sometimes has it just something i live with
i think the reverb has all of those fixed
depends on where you live also in eu you have 2 years warranty on the index and you will use it
also depends on the games you play index controllers are the best for social vr atm
am mainly gonna plan on playing beat saber and vr chat, have nothing else planned for it yet
and yes I do live in the eu
i do play way less vr then i used too
sometimes i just grab the headset and put it on
and then play some beat saber and then just swap back to normal gaming
been meaning to play some skyrim VR
but just need to download a shit load of mods to make it a enjoyable experience
Did your quick and dirty research rule out or miss quest 2, since you didnt mention it.
I'll be honest wireless pcvr completely changed the game for me. I wont go back to a tethered experience.
no
I won't create a meta account just to use my vr headset, hell no lol
The quest 1, although on its way out in terms of support due to lower end hardware, doesnt require a meta account for use. Not that bad depending on what you want from a first headset
Anybody know anything about HTCs next headset they've teased or when they'll be giving more information? I'm starting to want to buy the Quest Pro but I want to wait to see HTCs headset. I'm hoping it has a lot of the capabilities of the Quest Pro.
Hp reverb if you do simulator stuff like flight sims or racing or whatever, index for everything else if you don’t do that stuff
I'd go as far as to say that if budget is a bight on the tighter end, and VRChat isn't the primary reason they're getting VR, then the G2 is a perfectly fine choice. the Tracking really isn't as bad as some people say and the controllers are also quite an upgrade over what shipped with WMR Headsets previously. The lack of touch sensitivity makes them unsuitable for VRChat (and maybe some smaller titles I'm not aware of; basically anything that has a major reliancy on touch sensitivity is out with these), but there's so much more to VR then just VRChat 🙂
like beat saber for example :D
this will be the primary reason why I'd like to get one
Beat Saber is fine with the G2. At least at the kinda level that I'm playing at. From what I've heard, it's not really suitable for like the more difficult competitive levels (like where you can no longer follow the users sabers in videos because of how quickly the have to swing around), but that's also not the kind of level most people would be playing at...
👀
Just picked up the Anker sound core vs p10, hopefully it's not trash
Coming from the internal quest 2 headset I have very low expectations
Hey what'd you get gudenau ?
What is it
Sorry, work (I'm on break). I got a set of Index controllers.
im gonna be honest
among us vr being one of the best vr releases this year is amazing and depressing at the same time
Yeah good year for hardware but sad year for games, i don't know any other big releases apart form bonelab
My grandma is old and she wants to buy a VR headset because she can't travel physically anymore.
Any good travel games that you can use while sitting? On a Quest/Quest2?
Sorry posted on general anyways I think the meta headsets are decent if you don’t mind the Facebook-ness of it all
If you want something cheeper uhh there are those headset for phones that are basically nicer versions of Google cardboard
Google Street View VR is pretty good for that
anybody who just got a Quest 2 and is getting into VR YOU NEED TO GET THESE GAMES!
Stride, $15 USD - This game is awesome bro. If you get motion sick it might be a bit unsettling but an incredible experience
The Walking Dead Saints and Sinners, $40 USD - Smooth gameplay, incredible story, and satisfying combat. This is a must-have.
Resident Evil 4, $40 USD - This game is a very good VR rendition of RE4. Combat is satisfying and you will find gameplay fulfilling.
There are also a lot of other incredible VR games out there, but these can really help you smooth into VR.
Now, we have free games.
Pavlov Shack - One of the best FPS games on the Quest. Guns feel realistic and satisfying.
Echo VR - Echo VR is a great beginner's game and should definitely be the first game you play.
Rec Room - This game can be very fun, just be sure to find a good server.
These games are awesome. if you have money for the non-free ones, you should definitely buy them.
Recenty been playing Red Matter 2. Highly recommend anyone to play that too (tho it's also recommended to play Red Matter 1 first to fully understand the story, but that's a PCVR only title that doesn't even properly support Index Controllers)
Meta should have game subscription service one day
Any VR rougelikes yet? Phantom Abyss seems like itd translate really well to VR
Is it just me or do the Index controllers feel wrong in Beat Saber?
Not just you. You get used to them over the time, but I much prefer my Vive wands for Beat Saber xD
adjust controller position in beat saber settings
i think somewhere has index values somewhere
anyone playing echo vr?
wonder how it is for a tall person to play VR with a small character or a short person with a tall character
experiencing looking up or looking down at people for the first time and everything
I wasn't aware that was a thing. You'd think they would have defaults for popular controllers though.
I have done it in VR chat before, it was so weird but also a really cool.
Haven't in a while but it's a sick game love it
My room is a little too small though
I look up and down at people in real life.
Tends to be down because I'm not particularly short though.
I mean, for me it mostly makes things feel bigger instead of just taller. I'm 6'2" IRL but playing as the cat avatar in bonelab didn't make me feel short, it made me feel small
So it mostly just felt like I was the same height, it was everything else that suddenly got bigger. But I know some people that feel like it's the other way around. Different peoples' brains work in different ways I guess.
In games you height doesn't matter you are in a world with a given size
Bonelab is different as far as I know the world scales with the size of you in game character
Also speaking of bonelab how similar is it in term of physics/behavior to boneworks?
It's similar, some people have reported that it's a lot harder to catch midair stuff without using the force grab mechanic. Unfortunately my most hated physics mechanic from boneworks, the directional player movement inertia and momentum system, has made a STRONG return in bonelab which sucks but other than a few little things, they're largely indistinguishable, at least to me
Ok ok
Grabbing stuff midair was way to easy before, really unrealistic
But it made it easier
I'm really thinking of getting it
I don't have much games to play ATM
And boneworks, well i play it all the time
It's funny, when i okay the story i can preshoot all the enemies, i know where every items are, i really know it like my own pockets
I really need to go back and finish my most recent boneworks playthrough. I was in the middle of it when bonelab dropped and I just haven't had the chance to go back and finish it yet
Had you finished it once before?
Yeah
In terms of IR. You guys were discussing seperate large lights specifically. What about something like this that mounts to the side of the headset?
KKCOBVR I2 Indoor Ir Illuminator Infrared Light Compatible for Meta Quest 2 Sensor Tracking in Dark, Anti No-Light Disturbance Increase Vision https://a.co/d/hDD10oW
How important is VRAM overhead for VR games? Like, I assume they're similar to other games where it depends on the game and settings. I'm just wondering if two identical cards, but one has 16gb and one has 24gb of VRAM, whether the extra would net you any benefit at all? Scaling settings of course, if the settings you used on one card weren't enough to saturate the 16gb frame buffer, then of course the 24gb wouldn't do you any good, but are there any games that having 24gb would let you run at higher settings that 16gb wouldn't allow you to?
i play enough vrchat to tell you 1080 Tis hella shit on 3070s, 3070 Tis just because of the vram, but that one is a bit of an extreme case. to saturate 24gb in other games youd need some ridiculous supersampling the chip cannot do anyways, are you comparing 6900 xt and 3090 by any chance?
Pretty much
if you are looking at the nvidia xx90 skus you should honestly go for the 3090 Ti for longevity's sake, bit more expensive but much better boards, no backside vram woes unlike the 3090, and a lil faster anyways
I would, but there's currently a noticeable difference in secondhand prices between regular 90s and TI's. Maybe they'll be gone by the time I go to buy one, maybe not. Then the other thing is that I'd really rather not have another GPU with three power plugs like my current one again. Makes things a lot harder to cable manage and whatnot. There are no 3090ti's that only use two 8pin power plugs, but there are a couple regular 3090s. The aorus master rev1 and the EVGA XC3 are the ones I've looked at.
I actually am planning on selling this power supply whenever I sell my GPU so I guess the power plug thing won't be an issue, as long as my new unit doesn't have dumb cables like my current one. Am gonna have to buy more 24pin cable combs just for the GPU though
about the evga 3090 Ti, they have this lil accessory that distributes 8pins to the nvidia 12pin the Ti uses, i think its for FTW3 only tho
so you can use 8pins with that one at least
Oh yeah that's the other thing. I'd rather not use the Nvidia 12pin adapter at all after everything that's been going on with them recently. I'm also planning on waiting and seeing what AIB prices for the 7900XTX are like, and whether they're prone to driver issues. If I don't like what I see, then I'll probably end up with an XC3 3090
got a wierd question
so a little ago my vive pro had a wierd mark on the bottom right of the right lense, and now after sitting for a lil its just.. gone?????
just was wondering why it decided to fix itself
the mark looked like a burn mark almost
stuck pixel unstuck itself?
pretty overpriced and used up the usb c port so no link
it has a usb c extender type thing on it but only for charging
I mean your probably not using wired link in the dark anyway. That and I use airlink 99% of the time
The question was less about the device itself, and moreso about IR bouncing off a wall (seemingly the "right way" in that convo) shining from behind-ish the cameras
it'd be worse quality tracking
because the light is always moving i could see how that could confuse the tracking
different objects coming into view constantly
it might light up the room around the little circle it emits anyways but a hardwired light is most certainly going to have more power and brightness
There will always be tracking drawbacks to playing in the dark. Feel like that may not ever be worked around but idk. From what your saying though, its good enough for something like remote desktop next to a sleeping partner. Not looking as a main gaming solution.
As long as the ir light isnt pointed directly at the camera, behind the cam like this vs off the wall doesnt matter much. If im understanding that right
Man if only it stayed that price. Those sales disappear as soon as you decide you wanna buy one...
HTC Vive's newest HMD is coming within the next few months. They have been teasing it nonstop on their twitter. I am here to spill the beans about what I like to call the "HTC VIVE FLOWCUS"
https://bradsmells.com/patreon
#htcvive #vr #sadlyitsbradley
Based on this info, I think I'm gonna keep waiting for more deckard info before considering any new purchases...
It sounds decent, but the lack of native ET is kinda a downer
You'd thibk with HTC recently releasing their own in-house module for the Focus 3 and being the first with an ET-Enabled headset ever, they'd put more focus on that, but nope...
companies arent gonna try pls someone bring Relativty back alive and improve it
I want SlimeVR version of vr headsets
Just IMUs aren't great for 6DoF tracking. 3DoF, ok, but for your head you really want 6FoF, and that's only really possible either by means of a static base station (like lighthouses or the cameras of the CV1) or through SLAM tracking using multiple cameras on the HMD itself
for DIY we can depend on cheap hand made method
combine 6 DOF and ping pong ball tracking like PSVR
or make open source version of NOLO VR CV1
im probably gonna Get Deckard or PSVR 2 as a first headset.
no PlayStation. just a Headset for PCVR
At this point, we're still not sure if the PSVR2 will ever get PCVR support, while it's still relevant. It mostly depends on whether the tracking happens in the headset or on the console. If it's on the console, don't expect PCVR support anywhere in the next few years...
There’s a rumor that PSVR2 will get PCVR?
Nope
It won't get it officially (would probably be double the price if it did). And a homebrew solution is only feasible as long as it won't have to handle the tracking for the controllers.
May I remind everyone that the open source project, that implements everything from scratch still have Lighthouse devices only tracking 3DoF and the CV1 6DoF tracking is still very experimental. And those are devices they had years to look at now...
Damn my friend would've bought that but can't since that's US only...
Will the PS5/VR2 work with PS4 VR games? Want to try Ace Combat 7 VR but never had a PS4.
tried out the pcvr version of blade and sorcery and i was blown away at how much better it is than the quest's native nomad version
Half life alyx is so fucking good gosh
Like, boneworks is better at making you feel like you can do anything in its world, but alyx really makes you feel like PART of a world
i still remember the specific moment i knew this game was special, it was something as simple as closing the car door in the garage you walk through after the prisoner transport crashes
Its so damn intuitive with the knuckles.
You'll find yourself grabbing towards things once your out of VR
no unless dev make PSVR2 ported version
Sony being Sony again
Well, I mean, it's understandable the PSVR2 ain't backwards compatible. Not only are the controllers completely different, with different button layouts, but also the entire HMD setup is very different too.
Different lenses require a different render profile, the lack of a dedicated VR handler box means the PS5 has to do all the lens distortion stuff internally, as well as handle two fully-fledged display outputs, the FOV is different so likely culling values from the PSVR1 are completely wrong...
similar excuse to PS4 vs PS5 controller excuse
PS4 controller lacks cool haptic hardware and stuff so no no no you cant play PS5 games on Dualshock 4
but you can play PS4 games with Dual shock 4 on PS5
PS4 vs PS5 is a different story. The story between PSVR1 and PSVR2 is more like trying to run a PS1 game on an N64. It's fundementally different in how it's all constructed and working
I would love to learn more
PSmove (the PSVR1 controllers) have 6 face buttons, two side buttons and one trigger. The new PSVR2 controllers have 4 face buttons, a Stick, a trigger and one side button. You would need to re-map buttons quite janky using the stick, and due to the two side buttons, you'd need a custom re-map for every single game. It's something you can get away with on PCs, but on a console, where everything is expected to just work, and work well, that's a big no-no.
Then for the headset side, as I explained already, the PSVR1 used a seperate box, which was essentially an ARM computer on it's own. It took in the PSVR image via HDMI and applied the distortion profile to it. If you'd send that box any ol' HDMI signal, it would generate it's own virtual theatre room to render that 2D image into 3D space. That box also took in an H.264 video stream, which it would decode and send to the TV. That's how the PSVR1 handled simultaneous PSVR and TV output. It is also believed that the PSVR box did more then just applying the distortion profile and decoding the TV signal while running PSVR titles, but nothing was proven afaik.
With the PSVR2, the PS5 is rendering directly to the TV via HDMI and sends the PSVR signal as a DP-Alt-Channel signal via USB-C to the headset. The console is responsible for applying the distortion profile and outputting to the TV.
Besides that there's the resolution and FOV difference. As in typical console fassion, games are developed with very specific hardware in mind. So games for the PSVR1 most likely have hardcoded rendering profiles for the PSVR1. Using an image meant for the PSVR1 and sending it to the PSVR2 would be like having an image rendered with the lens shape and FOV of the Index in mind and sending it straight to the Quest 2. PSVR2 also has IPD adjustment, which the PSVR1 did not. If you were to render at a fixed IPD, and then just shift the images, it would be like crossing your eyes in a way. No bueno.
It's these last factors that make it impossible for Sony to just allow PSVR1 titles to play on the PSVR2. The game devs would need to re-write parts of their game code to make it work with the PSVR2 headset.
welp at least you can play PSVR1 games on PS5
*using a PSVR1
vr is the worst invention
my grandson is losing his eyes bcz he keeps staring at that screen.
computer isnt good for kids. dont use it
I don't think that's true
using vr is actually better then a normal monitor even as it has depth perception so it will make is so your eyes can keep focusing on far away thing
Well, if you were to give a Quest 2 to a 7yo child, I sure would expect it to leave a permanent mark on that childs eyes. I mean, just look at children in China. Because the children there spend way less time outside, they have a very high percentage of children with vision deficiencies. VR, with it's very low fixed focus distance pretty much would do the same thing to developing eyes, just on a much worse scale. And this is without going into lenses being misaligned with the eyes of a child, who often have an IPD of <58mm.
tldr: VR is made for adults, and should probably remain in the hands of adults
Keep in mind however, that any lasting effects caused by VR would be something that only shows after years of exposure. Not after just one to two years. It's more of a long-term thing with the vision deficiencies that develop over the span of years (like 5-6 years at minimum to see any effects)
Focus distance is fixed in VR, so that point is null and void. 1.5m in the case of most headsets, tho some have gone down to as short as 80cm (Varjo)
vr for kids is pretty much when they are in the ipd of the headset just limit it for an hour or two max a day. eyesight is less of problem vs learning movement also don't let kids in social vr as if they use an avatar they might get body dysphoria
the thing that makes it better is you have 2 displays so it at least has depth vs just one screen that is way worse
Eh. The reason you're supposed to take your eyes off a monitor every so often is to refocus your eyes. And even when at a desk and monitor, you always keep refocusing your eyes while looking between different thing, the monitor, the keyboard, the mouse, a document, etc. In VR all of that is gone. Your eyes always stay at the same focus distance. It's arguably worse then any monitor could be for your eyes
VR is for 12+ anyways and even that feels early
Parents please stop buying VR for kids its not for them and contents are not safe for them
Yeah I had to tell my mom to tell her friends not to buy their <10yo kids quest 2's for christmas no matter how much they beg. I secretly wanted to reduce the potential pool of kiddies flooding the lobbies of every game on the oculus store like what happened last year (and will undoubtedly happen again this year, despite warnings) but I was able to use the health warnings as an excuse for my argument
Gets sent to the void room
Yeah it's just expensive enough to be comparable to something like a console in price, but not in experience
Quest 2 made christmas one of if not worst day to play VRChat in public
The amount of toxic AF 8yrolds
Or 7yrolds screaming curses cause they found out new ones
Same. Get it as a family present. Kids using it once in a while shouldnt be that bad. But if they want a gaming device get em a console or pc
Alyx is pretty interesting, the remote grabbing feels weird but when it works it is pretty satisfying.
Isn't this why eye tracking is so good in theory? It could allow the computer to change the image to match your focus.
Thing is, without lenses that can change the focus distance, your eyes will always be focused at the same distance
The tech you're referring to is called "Varifocal", but it's not even close to market ready. Tho, if rumors are to be belived, the Valve Deckard may be the first commercial HMD with any sort of Varifocal lenses ever...
I said in theory.
Honestly Valve moving VR forward sounds about right, that's kinda their MO right now.
If anyone interested there is a VR game deal Anyone interested for 11 game black friday deal? https://www.humblebundle.com/games/black-friday-vr-voyagers-pack
Is a quest 1 still worth it for 120€?
for the price yeah its aight
Thx, would a 1070 and i7 4770 be able to run it in pc vr?
what vr games and headset
oh quest 1 well uhh
yeah its a vr capable rig
Games: Vrchat, recroom, maybe Fnaf hw and boneworks
Thank you very much
itll run all those but not maxed or anything, vrc loves vram
Q1 is still fine as a first VR headset. You wont be as happy if you get super into VR, but at the price its fine. Just understand that its essentially the "ps4" of VR right now. On its way out, but will probably always have use as a lower quality pc headset
All those unoptomized character models I guess 😄
real
i have tried playing with both a 1080 Ti and a 3080, the 1080 Ti stuttered less
but you cant really control the vrc environment sooooo
The Q1 is great because it's like 150 bucks and most PCs can't max it out in games anyways so you don't need more res tbh
Neither frame rate
maxing out cuz its spec is weak is obviously
I highly recommend checking out the rest of Brad's tweets in that thread bc it goes a lot more in depth on these controllers
Don't quite know how I feel about them yet but it seems like a step in the right direction, as it looks like it'll be both inside out and base station tracking compatible
They look so uncomfortable 😳
they look the same but with a hoop attached
Makes me wonder if these are just references for sensor and features placement and the actual design will have different curves and such
Ayo would whoever frequents this channel that owns the one Alienware QD OLED please DM me, tryna decide what monitor to buy for black friday but whenever I try to search this channel it just loads forever. Edit: I updated discord and the search function started working again and I'm 99% sure it was Chickenbread
✋
Yes, I am the guy you're looking for 😄
Requesting permission to DM about monitors 🫡
I'm using windows hotspot to try connecting my vr headset to Virtual Desktop Streamer but I think because the hotspot is a different IP Virtual Desktop can't discover my pc. Does anyone know of a solution to this?
The way Hotspots are generated is kinda janky software wise. You're basically taking an antenna that was mostly optimised for receiving data, and turning it around to send data.
The tl;dr is that it's not recommended period to use Windows Hotspot for VR...
If I use my router the connection stays at 54 Mbps for some reason
that patent is just a strap design patent no actual controller patent brad lynch stupid again like always
I know this is more techsupport like, but I'm desperate at this point, meta support has been absent. Basically yesterday suddenly airlink no longer functions. Anytime I attempt to load it, I get the weird visual glitches in the video. Any ideas? I've tried factory resetting, along with reinstalls and graphic driver updates..
If anyone has any ideas let me know, cause I'm out of em at this point
@sharp vector
Man I hated that achievement
one of my vr lenses appears out of sync on my vive pro 2 any ideas as to what could fix this?
star wars squadrons is free atm on epic
omg ty
alyx is such a nice game
Hows a TP link archer c20 AC750 for airlink or virtual desktop on the quest 2? It's all i have rn and was wondering if it would work.
It's always recommended to have a dedicated router or Wireless AP for Air Link and Virtual Desktop. Using your main home router isn't recommended just for the reason that other devices on the Wifi (like a phone) can cause latency spikes and reduce overall available bandwidth...
Its a dedicated router for quest connected to my pc
only my pc and the quest will be connected to it
you think bend sensors could be used for vr tracking gloves
why is my name ji dan
oh now i know why
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thought this was funny
Literally wondered about that Facial interface
I wonder if DIY fan would perform better
Strap a delta fan to your face.
Nose ends up like the banana from that one LTT video
The quest 2. It feels like we're kinda living in a golden era of VR and hoping that it keeps on improving from here on out.
The Valve Index is a very impressive VR Headset with a few problems that make it very hard to recommend to anyone getting into virtual reality; especially when things like the Quest 2 exist. But that doesn't mean it's not for anyone. Given the right person, the Index is everything a virtual reality enthusiast would need and more.
== Music ==
Ba...
The 'issues' segment of this video really makes me think about RMAing my stuff. My headset, base stations, and controllers are all from the launch week of the index and I've recently been fighting my first instance of stick drift since I got the kit. I hope the repair process isn't too long and complicated... or expensive
I just saw that promoted on my YT algorithm
only owned mine for a month, but yeah the heavy cable and the threat of grey monitor problems.
I've got a pulley for the cable, the displays inside the headset turning grey was a problem for a long time but I did a bunch of stuff, and something managed to fix it, although I'm not sure what. As of recent, the stick drift and certain inputs not registering properly on my controllers are my main issues.
As someone who's replaced their controllers 5 times, the return process is pretty fast and easy
Quest 2 would be a better pcvr headset if the link cable port wasnt on the side
or if it was actual DisplayPort
Unfortunately quest 2 does not have hardware to receive displayport
Can someone help make sense of this info? I've made a steamVR system report as part of the process of getting help with my stick drift but there's some stuff in here I wanna know more about
First off, there's the 'firmware' and 'hardware revision' lines provided for the HMD, and both controllers. I wanna know how mine stack up in terms of revisions to a newer model index, so if someone with an index purchased in the last six months could provide their firmware and revision numbers, it would be greatly appreciated
My other question is why does it say (Update Necessary) on some of my firmware version lines
yeah kinda sucks
it would’ve been a massively better headset if it did because then it’s not compressed
that in theory would improve performance too
and battery life
because the pc’s cpu and quest cpu aren’t doing as much
Another vr maker
Hmm, I wonder where they got the controller design from
DPVR has been around for a while now tho. This is just their first headset that doesn make use of Nolo tracking/3dof
ok just another headset
Man I'm just trying to make sense of this steamvr diagnostic stuff and now whenever I launch steamvr it wants me to do the room setup again
Am dumb: wasn't connecting the headset properly. I got a prompt to update my headset so hopefully that sorts out the (update necessary) thing in my steamvr hardware report, but I'll have to check tomorrow and see if I can find any updated hardware and firmware revision numbers on the internet to compare against mine and see how old my stuff really is. Only clue I have is that both my controllers are dated in the system report to July 12th 2019, which was before the headset even launched.
Guys should i get skyrim vr or flat skyrim
Skyrim VR i good but you need a few mods to have the best experience i heard
Flat Skyrim is good too but it's not VR
It's hard to compare
Modding Skyrim VR is almost as fun as playing Skyrim VR. And today, I have completed the most immersive Skyrim VR mod list possible. The ultimate Skyrim experience. Nay, the ultimate Elder Scrolls experience. All thanks to virtual reality, my Quest 2, and the mod nexus. Links down below. Mod list down below the links that are down below...
Mem...
Not really troubled by needing to mod nor the little extra money, but i feel like i should have played it flat before vr?
Idk
I played it a couple times some years ago
The true experience is flat
Imo playing it in VR is a way to re experience it
But to someone who never played it can be a first contact with skirim too
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these look really good, they work on quest + pcvr too
Does anyone know if the quest full body tracking will come to the quest one?
yes and slime already works
im building slimevr and will try by weekend
Quest standalone FBT for now only works in VRChat and its a 3rd party solution using OSC protocol
also if you want to do it you must be in Beta for now
Thought it was an article on VR. Not that the hair salon was named VR
Although does he do Vr hair
neither, he probably just a photoshop artist
someone who you pay to fix your bedhair photos for instagram
instagram is just a virtual reality after all
tbh indexs are becoming outdated
I agree, they're starting to show their age in resolution and feature set. But they're still a great option compared to what else is available, especially if you can find one used. I got my full index kit for $600. What other full VR kit could give me a similar experience to the index for that amount of money? I can't really think of one.
I like the controllers tho tbh
Yeah I'm hoping deckard will improve upon the index controllers, or if not, allow index controller support out of the box
what do you mean "out of the box"?
The phrase means that something is an included feature from the start, that doesn't have to be added later. So like, having something out of the box means it's included by default
So I'm hoping that valves next headset will have support for using the current index controllers from the start, instead of it being something that has to be modded or added in later
ahh
i thought you were referring to having finger tracking working without having to set something up
that makes more sense haha
What’s y’all thoughts on oculus finger tracking and how it’s supposedly “the future” I don’t think it will and I hope it isn’t id prefer if they just keep advancing the controllers that’s just my thoughts tho
Well you have fingers... You use fingers for everything. You use them for the controller anyway...
So why not fingers
latency?
Hard to explain
More of a preference and the quality of the tracking last time I tried it
Which to be fair was when it first came out on the oculus quest 1
You know that youtuber who made $60 vr glove things?
Oh yeah
They should scrap their idea and make that but more refined
Lucas VR or sumn?
Yeah
cause it's a great idea
actually being able to feel in vr
and on top of that you can wiggle your fingers
who wouldn't want that
It is a good idea and even better that dude built em for 60 bucks with easy stuff he was able to just buy
It's like "okay i know you have real muscles, but you need some virtual muscles"
so then you have... more muscle tendons
I haven’t seen much about the quest pro
But I wanna know why it’s so expensive
Is it the resolution ? The tracking? EYE TRACKING?
Or is it as simple as “because they want cash”
probably lol...
Just wait till some guy just open sources a VR lol
Cause google cardboard already proves, all you need is a screen
wait-
hold up
all you need is a screen.
3d a Print a whole ass headset and make some controllers
So can't we just take a piece of cardboard
shove an lcd and backlight in it for like $30
and then get some pcb with video input?
and then just like... minidisplayport time or something? or usb c time?
and then you have a $50 vr headset?
I Wonder if that would be possible like ok how google cardboard uses phones if you could use a newer phones multi cameras to track hand movements especially since iPhone has ar now?
Wait how does vr tracking actually work
i dont understand a single bit of it
I only understand how controller tracking works
infared? gyroscopes? ai cameras?
It tracks lights on controllers most often
My take on it: it lacks feedback. Neat gimmick, but I find it less immersive then using an Index controller...
some crazy extremely accurate weight calculator that can see how far it is from earth?
The new Quest Pro has its tracking built into the controller I believe so it tracks its self basically
Yeah an index controller is good cause although it’s not the shape of what you grab it’s there and seems a bit more immersive
Oculus Touch controllers are here – finally putting our hands in the same virtual space as our heads. Touch was years and scores of prototypes in the making. Watch to see how the form and function came together.
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I saw a video once of how an iPhone could see the lights on an oculus controller
just make some infrared light emitters, and find a way to track them with a camera
easy enough right?
So potentially that could be used to track a controller?
just code some basic "where is the light on the screen" ai
Yeah
and then... some super over complicated math that absolutely nobody wants to do 😭
and gyroscopes would be needed too
Though that would require a camera with a huge FOV
im sure 360 degree cameras exist
anyway for the math tho..
360 cameras defo could
that's the hard part
Yeah it would take math since the camera wouldn’t be able to see depth or how far down the controller is accurately
but you could probably just take the easy way out and just calibrate it like a normal person
always start at a neutral position
and then use relativity,
see if the ankle cam says the torso is straight above, then the legs are straight.
and then you have vr tracking
Yeah this all seems easy in theory but it’s making it work that would be hard lol
ikr
i love making it sound so easy
like a 1 day project
or even 3 hour project
Imagine if it was a 3 hour project though and nobody has even tried it lol
I'm not gonna find out any time soon
Vr headset out of a raspberry pi 4 💀
Me neither but It would be cool to see someone try to make it happen
probably possible.
I mean I think I might try it some day.
Depends on the system. With the lighthouse tracking system you have little boxes that send out sweeps of IR light with a very precise speed and timing. With the first generation of lighthouses, they would communicate between each other so that only one lighthouse would sweep the room at a time, with the second generation, that sweep has the Number of the lighthouse encoded in it. The Controller and Headset then have a bunch of fancy IR sensors that can detect that light sweep, it's direction, and in the case of devices capable of using the 2. Gen Lighthouses also that encoded data. This is then packaged very efficiently and decoded by SteamVR and can then determine the position of the device. I'm glancing over a lot here, but the TLDR is, IR Lasers and sensors.
With the CV1 you had IR cameras pointed to the room detecting specific shapes of IR LEDs. Probably as simple of a tracking system as it gets.
And then any of the Inside-Out tracking systems (Quest, Rift S, WMR, etc.) use what's known as a SLAM algo to calculate the position of the device in the room based on relative movement detected in a video feed of multiple cameras. The same cameras then usually also do tracking of the controllers in a similar manner as the CV1, as any SLAM algo will have some inaccuracy right from the get-go.
No idea how the quest pro keeps the controllers and headset aligned with one another. Anyone who's used Index controllers with a Quest or WMR headset can attest: SLAM and perfectly accurate room tracking (like lighthouse tracking) don't mix well. Imagine mixing 3 inaccurate tracking systems 😬
You can get cameras that connect to a raspberry pi using ribbon cables
So wanna race me on typeracer?
Nah. I'm, fairly slow in typing xD
well.. lasers.
I need a nap
Lol
lol
Go rest
okay drops head on desk
You prolly need it bruh
💀
Been meaning to get a raspberry pi just cause there’s so much potential but my brains not big enough and they are always out of stock
Oof
oh i got a 3b
It's slow but it does stuff
and it's cool
One time I went to sleep at 5 am then woke up at 7 to go to and arcade and play games with a friend 💀
Nice
now we go to #off-topic
Lmao
Hello, looking for some views/recommendations, I'm looking at replacing my old oculus Right cv1 with the WiFi mod, and I've been looking at replacing it with either the quest 2 or the Pico 4 curious what people think, also what do peeps think about the Pico 4, I've already tested a quest 2 so I know what that is like.
new walking dead game exclusive to quest for 2 months…..
i feel like that solidifies this year being horrendous for vr games
Yeah. Only release that legitimately got me excited for VR was Bonelab
And even that game launched at $40 with little to no content available until people got around to making it
The complaints about the lack of content are carbon copies of Boneworks' criticisms.
For good reason. I loved boneworks, but everything I didn't like about boneworks, I still don't like about bonelab. So there's all of the stuff I didn't like, and none of the stuff that I did. There's pretty much no reason for bonelab to exist, because pretty much everything I'd want to experience, I've already been able to experience in boneworks. There's no wonder I haven't played it since I finished my first 5 hour playthrough of the campaign, because if I wanted to play it, I'd go play boneworks instead.
I haven't even hopped on VR at all in recent times. I've been too busy
I feel that. The only times I've played in the past month were when I spontaneously decided to spend some time here and there playing while trying to gather the necessary info to RMA my controller. But it's quite literally finals week so there are currently 5 assignments standing between me and having a future, which means I have very little time to play. At least next week it'll all be over, regardless of whether I pass or fail
Tbh I've gotta deal with work and school.
I spontaneously hop on just to play VRChat late in the night
Then not hop on for weeks if not months
Might sell my Quest 2 for new PC money. It still got the Oculus logo on it
And it's the 64GB model
one day vintage vr headsets will be real
Virtual boy
I was a dumb ass and bought the the Highest storage quest 2-3 months before the quest 2 announcement still hurts my wallet
I was expecting the games to be high storage and I have no idea why 💀
What headset should I get my pc has rtx 3070 and intel 12400f and 32gb ram
I'd say Index. Cause tbh there's not much on the market.
Quest 2 has problems with compression and asynchronous spacewarp, Reverb G2 is too high res for your PC and its controllers suck..
Play STAR WARS: X-Wing Alliance & Tie Fighter in VR.
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for graphical and effect optional upgrades download this additional file
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to experience Tie Fighter in VR go here
h...
anyone into VR development who has hardware opinions relating to building a PC?
Find a game you want to play
And look at the min spec
And get sumn better than that maybe within those brands
tbh you can get away with a 980 for bare minimum but id recommend 10 series
Had Skyrim and Modded Minecraft running to a quest 1 on a 970. Wasnt running well, but it was playable. Wayyy better on a 1070 though
I Could run lone echo pretty well on my old 980
I'm using a 1070 too lol
vram is the real issue
Getting a reverb and a new gpu will probably be cheaper than sn index anyway
(at least if you sell the 3070)
I was tempted to get a G2. But the controllers still suck.
Plus I don’t have a video card that can run VR at high settings
Unless it’s GMODHL2VR
Glad I didn’t get just a 1060 as people told me to back then, but regret not getting a 1080 at what then was a high price
They don't really suck that much. For VRchat, yes you will have to work around the lack of touch, but they're otherwise not half-bad tbh
is there any good way to use a psvr with a pc, just wondering because i have a psvr and want to try it on a pc
I know there are a few pieces of software that allow you to use the PSVR1 with a PC, tho I also remember them all being payed solutions
Driver4VR is the one of which I actually remember the name
okay i will try it thx
anyone know why tf my steamvr keeps stuttering? its like whever i launch a game it just happens, when i look at the status thing it just shows rapid pink spikes
Anyone ended up getting a Reverb G2 during BF?
Had a quest 2 already. Was appealing though
its great except controller according to reviews and opinions i have seen
should have bought it when it was $299
Yeah. And some cable issues
First I gotta get a 4090 build... Then I'll upgrade from the Quest 2
I already have it.
The Quest 2 I mean
great i guess
I'll probably sell it once I upgrade to the 4090 rig and another headset. Kinda wanna stick with Meta... Cause I've got a bunch of purchases there.
Beat Saber packs being some of them
leave ecosystem for good i guess
should never bought game if it is available on steam too
I’m still running a 1070 so Infigured by the time I can get a more recent Gen Video card I could get a more recent HMD
wait for Quest 3 maybe?
As much as the G2 appealed to me it was buying something towards a play style I’m not using currently
I'll see about that. But maybe I'll just rebuy everything in Steam
Who knows. By March 2023 we might have a $1000 4080 and the Decard might be announced
$170 for Beat Saber and all the DLCs.
40 series is a repeat of 20 series
it is too expensive at launch
then nvidia gonna maybe release super ver like how they got pressured by AMD
Hoping at some point SME Carrys video cards again and price matches
They had 3090 TIs for a while and was tax free
4080 Super would be nice
But man I was looking forward to 4080.
There was a rumor saying that 30 series prices were priming for 40 series and I believe it
Also my mobo only has room for a 3 slot max
Games drive is on a PCIe 4.0 expansion
Nvidia knew 30 series are way too overstocked and they need to sell both
so they priced in way so 30 series are still appealing while making 4090 attractive
It's good the price is dropping still hope AMD will have decent gpu's launching and make the pricing somehow on Nvidia 30 series and AMD 6000 series correctly at least the used market. Don't buy a card with less then 16gb vram tho these days for vr 12gb is okay to buy but expect vram usage on games to go up a lot over the next 2 years
not a vr dev but just stick with a quest. vr developers really couldn’t give a shit about pcvr these days
If you need a pc to Dev vr games on just a 5800x3d with like 64gb ram and a 3090 would be good enough tho depends lower end also works in GPU and CPU and ram so yeah
Tho probably want Nvidia as cuda so yeah and a lot of vram
im a intel cpu and amd gpu game developer lol
Inb4 there are AMD CPU and Intel GPU gamers
probably already exist
✋
I mean, I did try Arc on my Ryzen system. But it was only that: trying it out. For gaming I'd rather take my 3090...
Maybe they would be good for a media server
for encoding and whatnot
do media servers compress too?
That's the main reason I own an A750 actually. Too bad I didn't consider that my server is running Windows Server 2016 (which is based on Windows 10 1607). The Intel drivers require a newer version of WDDM then is supported by my server 
Wouldn't it be better to get a cheap Quadro with Nvenc ?
AV1 encoding tho
I believe the A380 and A750 are currently the cheapest AV1 Hardware encoders you can buy
Got this preordered
cant see PSVR2 can succeed as much as PSVR1 so far despite controller and headset quality
the system doesn’t have even half of the ps4 install base and the headset feels overpriced
if it works natively in SteamVR then i could see at least the headset itself succeeding
Wait preorders are open?
Yeah
It's not overpriced tho. For the tech that's in it, it's actually really cheap. Probably already heavily subsidized through PlayStation game sales...
this is true but i just feel like most of that tech feels kinda wasted in a playstation headset considering how much of a walled garden it is
The Eye Tracking makes total sense in that thing. Unlike on PCVR, where SteamVR still has no support for foveated rendering (what Pimax is doing is a hack, and it breaks games more then it helps), on the Playsi Sony can require foveated rendering in games, giving them a visual boost over what the hardware would normally be able to achieve.
I do agree with you tho. If only Sony made an upgrade available for the PSVR2, even if it's just a link box or some license key for the PCVR software, which covers the loss in game sales. They'd have a real winner on their hands, but allowing PCVR officially in any capacity is risky, as people would try to reverse engineer that to get it for free, defeating the purpose of it in the first place...
Tbh the reason why i am buying the psvr is most likely for the first party games that sony hopefully makes more of
sad to see exclusive VR games but it is what it is
i just know an exclusive spider-man VR game is on the way
Aw man that just made me think how cool a VR Infamous game would be and how none of that series' games have gotten a PC release yet
Vr drunk driving simulator
That already exists
At least, I've seen demo's for it. It used to be that for these substance abuse awareness days in school, they would have us play a driving video game, and then give us a pair of goggles that would impair our vision and then make us play them again. I guess a person saw that and went 'wait why don't I just make a VR game that messes with your vision to achieve the same effect' and thus the concept was born
Thanks to Keeps for sponsoring this video! Head to https://keeps.com/nickrobinson to learn more and get 50% off your first order of hair loss treatment.
Check out the bonus features playlist - with deleted scenes, director's commentary and more: https://www.youtube.com/playlist?list=PLGFiGO64XRnjhzze6RlQxWnpcbCJwrubX
Additional editing by f4mi:...
Interesting how he used Google Earth VR to try to find out where this store was.
been a while since i used google Earth VR
I could feel the Vr indused nausea.
this is pandemic video after all
Nick Robinson is my spirit animal. Love that video
I use google earth VR frequently. Whenever I'm in town and I see a street I've never driven down, or a set of railroad tracks and think 'I wonder where that leads', I go on google earth VR and look at it, and often find interesting stuff there
I learned a couple new ways of getting from my university to a bunch of different restaurants and stuff like that by doing it. That's minutes off my drive every day that I wouldn't have known about if I hadn't checked it out. Of course you can achieve the same thing on regular google earth, but I feel like the VR version helps me retain memories of the places I look at better than on a flat screen
Is the quest pro worth it
Only if your work is paying for it
The Quest Pro is essentially an expensive dev kit with fancy looks. It's main selling feature (the color passthrough/MR) isn't very good and outside of the face & eye tracking (which isn't even feature complete due to the lack of tounge tracking) there isn't really much going for the Quest Pro over the Quest 2. If you want the new controllers, you can get those with a Quest 2 for less then half the price of the Quest Pro...
Might as well try it out if it’s really bad I can just return it
But I ain’t gonna spend that kind of money atm
Just gonna get a PSV2
you don't need vr to do that
The other good thing is a better CPU, +it's the same but overclocked)
The extra HP of the XR2+ Gen1 is pretty much exclusively used for the Face and Eye Tracking as well as the MR coloration. It really isn't that much more and you can tell when it's additional performance is used. the front get's very hot apparently...
At this point any VR headset I get is going to need eye tracking in 2023
Ong
then it can track where i look in vr paradise
I don't really agree, i think it's good for foveated rendering but for general gaming itself it's pretty pointless
For Social VR it's a must. Having the person you're speaking to gaze off into the abyss is kinda off putting sometimes...
would psvr 2 and/or psvr 1 work on pc with or without mods/3rd party software?
Not officially
And that'll never change. Sony is subsidizing the price of the PSVR with game sales. Making it PCVR capable would just be throwing money out the window with no perspective of making it back...
I mean it's why the playstation is so cheap itself
They subside the price of the hardware on utterly expensive games
Wanted to buy a game for my cousin and Gpd of war was 80 €
I guess PSVR titles will suffer this inflation too, and if it were me I wouldn't pay 80 € for VR game after 1000€ in a PS5 + PSVR 2
Yeah, with some 3rd party mods and stuff you can currently use the PSVR on PC in steam and even viveport too. Check out some of the VR discord servers out there. Theres even some who mix and match components not even made for VR. I tried it once using wii remotes with an xbox kinect sensor. Takes alot of patience and finesse but once you get it down it works pretty good. Not really just a plug and play solution for using a PSVR on pc.
Not sure if this really belongs here but has anyone tried AR glasses for use as a monitor? Like the Nreal Air for example been looking to see if it's actually usable or just a mess to try and use. I've seen mention of users using it for the steam deck floating around.
Sounds exactly what the guy from Craft Computing did a video about not too long ago. He uses AR glasses to get a big portable (and personal) screen for his Steam Deck: https://youtu.be/ZLVJvlja3FM
Thanks to Thermaltake for sponsoring today's video. Check out the Tower 500 here: https://amzn.to/3BGCyRO
The Steam Deck is becoming ubiquitous with portable gaming. But it does have one major draw back — a small screen size. what if I told you there was an easy way to shut out the outside world and get an incredibly personal gaming experienc...
Thanks for the link checking it out
Lmao im dying. Browsing marketplaces are just as good as social media sometimes.
They tried there best but PS3 ocolus BRUH
And its not even a ps3 in the pic. Im not laughing at someone making the attempt, but cmon man. Nowadays you can point your camera at it and google will tell you exactly what it is. Ill probably message them and let them know. Idk about the ps2 but if the vr works its at least 100+ on its own
PS3 Oculus VR headset with a Playstation remote and a torn up box for 60$. 🇱 🇲 🇦 🇴
CPU tower with GPU monitor
finger wiggles :)
Twice’s Patreon: https://www.patreon.com/twicevr
Enter Twice’s Village: https://discord.gg/twicevillage
Twice's Twitch: https://www.twitch.tv/twicevr
Twice's Twitter: https://twitter.com/TwiceVR
Twice's VRChat Group: https://vrc.group/TWICE.9985
0:00 - Intro
0:32 - Hand Tracking
4:03 - Conclusion
Music used:
Super Mario Gala...
should i get the pico 4 or the quest 2?
pico 4
Pico 4 have more advantage
Hardware advantage
Quest have software, availability advantage
Pico 4 is great for PCVR and comfort
just buy an Index
At some point the price is high enough that I would rather just pay a thousand or two more and just get what I wanted
Gotta love overspending by 5000 total within a year on everything, at least it should be cheaper in the long run
It's not gonna instantly turn into a paperweight the moment Valve comes out with something new. People who say to just wait based on some patent filed by Valve are stupid.
Its the same with PC Hardware in general. If you wait because something better will come soon, then you'd be waiting forever
Depends, I would say wait when something is 1-3 months away and you just upgrade to upgrade
Otherwise no
Especially not when waiting 1 year is basically 2% of your life thrown away to waiting
Not counting the first two decades because that is not living for yourself
Like the index is good but if your index is failing try to make it last as long as you can when out of warranty to make it so you don't have to buy an new index tho a worthy replacement isn't available that is an upgrade
Waiting for 2x valve base stations and then headset+controllers, for me index is cheaper than like htc vive pro, or idk other headsets and I dont want to use non base station tracking because yes I dont care in this case because FBT and everything thru wireless is pain
its not like valve will kill base station based tracking same with htc
For me its just first experience with VR and I dont need mobile hardware which can run without PC
Anyone here have experience with hololense?
Valve index has a shitty userbase I dont want to be associated with
*Meta Quest and Pimax
ftfy
Quest: Kids and Facebook good for throwing money
Pimax: But look at those specc
Pimax is a perfect example of "Specs aren't everything"...
tbh to the full index kit there is still no real rival main thing still is the controlers
i hope to see a worthy headset release next year but idk really depends the pc vr market is small at the high end
i have a quest 2 because i got it back when it was on sale and the original msrp was 300
i was upgrading from a worse headset than it
we have wanna be rivals
HTV vive pro 2 and pimax are wannabes
Pimax could be better than index
Only better when it comes to the FOV. The rest is kinda poo on Pimax, even if you tinker with it a lot...
pimax as a lot of compatibility issues with games that either need modding or tweaking to get them to look properly because of that wider FOV like said above. Its so much more worth your money to by an index (then you can afford fbt as well)
Because it just works..
imagine what gls doing
this reminds me of how I avoid using "DHL" because they always try to force everything through the hole instead of ringing the bell, the amount of broken/bend things I've had is just sad
or throw it into the wall next to my door breaking it still
The person who owned my index before me shipped it using DHL. On the day it was delivered, I had to leave class and drive home to get it cause they left it on my porch during a rainstorm without getting a signature like they were supposed to
I usually only use DHL when I ship something to someone I hate, dislike or at the time have negative feelings towards
because it increases the chance what they wanted is broken
Does Windows 11 properly support quest link and other vr stuff yet? Heard for awhile airlink didnt work at all
What
from gpu side?
The SteamVR benchmark was designed with the OG Vive and VR titles from 2015 in mind. It'll state all is fine, even on hardware that is not even remotely capable of running VR
yea really, its very old benchmark
The thing with VR is, that there are so many factors to consider, that you can't just make a benchmark that can give you a blanket statement of whether your rig is VR capable or not (as that'll heavily depend on your headset)
Really the only proper VR benchmark in existence is the OpenVR Benchmark, as that runs on actual VR hardware, but it also requires a VR headset to run. With it, you can compare how your rig (GPU, CPU and RAM staying equal) would perform with different headsets, compared with the headset you have...
I just think "VR requirements are similar to 4k requirements, 3080 and up for good performance"
Nah its just cuz I have 2 gpus and although it used my rx 570 it only detected the gt 710
I use superposition's VR Future setting to test my hardware. As long as whatever I'm using gets a good score on that, I'm happy
Even for the OG vive i doubt a 710 can run it, especially if it's the GF based one with one gb of varm 🤦
“Whaddya mean I can’t put the fridge box through the hole?”
Who here uses oculus rift software til this day?
....a lot of people?
I use airlink almost every time i use my headset
Ive just entered the space and bough a quest 2 just to play HL alyx and am blown away by the performance of the device at the pricepoint; could you articulate the value that the index brings to the table over the quest and why its worth the 3X premium?
Quest 2 have terrible FOV, PCVR on compressed images so you get worse quality, more latency, no IPD adjustment, its tracking is software dependant, no finger tracking, no hand strap, worse comfort (quest 2 strap sucks), Meta tracks you, prompt to overheat, slightly lower refresh rate, worse audio
Probably missed a lot
If you never experienced your standards are not enough
Oh and PCVR on Oculus software + encoding tax your PC performance
Also i would not say Oculus Insight is sub mm like Index have
Yes you can argue quest 2 have some advantage but i say Index is totally worth over in quality but price is bit hard to accept but definitely buy if you can afford it
thanks for the summary
nvm i was asking for af avour
i still use it
ITs just that i had issues installing mine and it gave me an error
so i wondered if i could just get a preinstalled version of it from somebody
but i fixed it
nothing in 2022 going into 23, if you buy index full kit for a grand in this current climate you severely dislike money
not to mention i can breathe on it and itll break in a million pieces
Tbh I'm kinda hoping they either discontinue the full index kit or reduce the price within the next year
That way, people could still buy the individual components if they want, but it'd be more expensive than the old full kit price to buy everything which would discourage people from doing it
Then people could still buy the controllers and base stations with warranties if they need them, but it would drive up the number of people looking at the second hand market for those who want full kits since they wouldn't be able to buy everything together, and second hand would likely be a cheaper and better deal. Or, maybe stop production on the HMD itself, which would discontinue the kit as a result, and would force people to go second hand if they still want the HMD
Hi there,
Quick question : what would be the best way to stream my oculus quest to my amazon firestick ? Outside airscreen which cost is not reasonnable.
They have a website for it, there is delay but it's not bad
So my oculus will send the data too that site which will send it back to the browser in my firestick ?
There is doing to be delay yeah...
I don't understand why you want it to be discontinued, it's still great isn't it ?
I am very happy with my index. I paid $600 for the full kit. If I paid $1000 for it, I would be very disappointed. It may have been worth $1000 three years ago, but not so much now. $800 or less I'd say. So if discontinuing it means people won't have to pay so much for such an old product when equivalent or better options exist, then I'm all for it
For context, HP Reverb G2 ($300 on sale recently) + index controllers and base stations ($600 brand new, less if used) + the required USB dongles ($100 for 2 from ifixit) and boom you're paying the same amount for a significantly higher resolution headset plus the controllers and base stations
Understandable
thing is at 1000 they still make a loss on the warranty so yeah stuff too fragile
my quest 1 is bricked!
The fact that it’s cheaper than a quest two now is kinda hilarious
If you use the index controllers is the tracking better than the stock g2 ones
is the index relly cheapr than a quest 2?
No the g2
The quest is $650 now
Definitely. Even with the separate trackers, base station tracking is gonna be better than the inside out tracking on the G2. Also the G2 controllers themselves just kinda feel like garbage
yeah lmao like tf
Interesting
are the base stations wireless or do they need power AND usb? it sounds cool but idk how I’d to the wires
Each base station requires a single power wire
PC connectivity to the base stations is wireless, but there is a port on them for updating firmware iirc
Oh that’s ez then I’ve got plugs all over
I might look into this once I upgrade my pc to a 3090 sometime soon
and my cpu and my case and mobo.. etc
The thing is, I understand if people want the index over the G2 with index controllers cause the index is just simpler, but I still don't think the simplicity is worth the extra money
true
With the G2 + index controllers, you've gotta deal with WMR and the process of pairing the controllers and everything, but if you're willing to deal with that stuff, the experience is well worth it after you've gotten the annoying stuff out of the way
once you’ve got it setup it’s easy right? just pop it on and go? no oculus opening software opening link yadayadayada
the quests suck like that
it’s such a process to get into a session
Long as you have it set to open WMR whenever steamvr launches yeah
That's why I went straight from a quest 1 to my index. I was tired of having to spend 20 minutes setting up stuff just to play a game. With the index, I launch steamvr and I'm in game in 30 seconds. With the G2 it takes a bit longer but still fairly straightforward
The more workaround the more likely an 'update' breaks everything
"Sorry thats not an officially supported accessory for the use case, good luck"
I'd do $550-600 for current index as it is. Its probably as much as I spent on my queest quest 2.
Cept it's not really a workaround, those trackers are literally made to let stuff like controllers and vive tracking pucks work with headsets that don't have the tracking firmware built in. The only way it'd be broken is if Valve suddenly decides that the same vive trackers everyone uses for FBT and any devices like it are no longer allowed
is there any VR app where i can like have my desktop screen in big and still use keyboard and mouse i cant seem to find an application like that?
there are only Programs where i use the Controllers but i want to use my Keyboard and mouse?
I have a HP Reverb G2
Also the index has perks over a reverb G2 like native steam vr support means you aren't locked to using windows as it works on linux
translation layers
Anyone who owns a headset but prefers linux? Not everyone is willing to use windows, regardless of it working better for some things
but why
if they own a headset and use linux isn't that massively restricting what they can do with it
If you were to do this, I'd highly recommend also making use of the Continuos Calibration fork of Space Calibrator and mounting a Vive Tracker to the G2.
You'll otherwise have the situation where the controllers seem perfectly in place in one spot of your room, but in a wrong position somewhere else. This stays consistent throughout the room (so if you go back to the initial spot, the controller positions are correct again). The reason for this is because WMR uses a non-standard room scale.
Continuos Calibration works around this by basically recalculating the calibration all the time, by using a Vive Tracker mounted to the headset
Because the linux came before the headset. Or linux is better for what they wanna do, and slightly more complicated vr is worth the trade off
You can play VR on Linux using ALVR with a Quest or by using a SteamVR native headset (currently that's only the Index, OG Vive and Vive Pro 1). But I can tell from experience that playing VR on Linux is jank AF. Like for example, when I tried it a few months back, the controller pairing dialog just stayed empty, the desktop control is absolutely broken when you have more then 1 monitor, my Index speakers weren't picked up at all, the amount of devices is limited to 6 periphery devices and a headset (say you have 4 lighthouses and 2 controllers, then you can connect any more devices; with 2 lighthouses you can connect an additional 2 trackers on top of the 2 controllers)...
I could go on, but you get the idea. VR on Linux is broken and it doesn't look like anyone is interested to fix it rn, not even Valve.
You can still use Linux for everything, but if you want to play VR, just go with Windows. It is how it is...
We need Valve magic to make VR run geat on Linux
I know multiple people who use vr on Linux and the index being native steam vr helps a lot
It's not the same as windows but it works well enough for some people it's not the mainstream userbase that will run on Linux tho
If anticheat stopped having issues with linux, I would switch to linux for its customisation
Basically the only thing you can’t work around..
how do you downgrade beat saber on quest
There's a well written tutorial linked in the Beat Saber Modding Group Discord
thanks
If I’m building a PC setup, do you guys think it’s worth it to switch from Meta to the valve index?
I personally have plenty of things against meta, so I’d love a reason to switch, but at the same time A: the index is expensive and B: lots of new, better headsets are coming out
You’ll be waiting for a decade or two longer with “lots of new better headsets are coming out” probably
When it’s as new as it is
Well, I was thinking more like, the pico 4 and such but I see what you’re saying
I would go for a used index kit. They are usually below $500. I would then add a VRCover and another station for around $600 total.
selling your current vr headset can really help offset the cost
Alr!
Man, this sucks. Since the black screen bug I'm having with my current GPU on my main PC hasn't gone away, I was still planning on swapping it out for a 7900XTX, but I've just got done reading a bunch of posts about people having horrible VR bugs on the new 7000 series cards. Why can't we have a single card generation launch without VR bugs???
In other news, I have a spare kiwi design audio strap laying around collecting dust that they sent me bc the first one I gifted my sister had some sort of issue with it. I don't really wanna sell it cause who would want to buy a second hand audio strap, even if it's never been used, when they're still selling them brand new on their website, and it would feel a bit scummy to sell it and get my money back for the first head strap after they went out of their way to fix the issue and send me a new one after all the good experiences I've had with Kiwi's products. Which brings me to the topic of potentially getting a quest 2. I love my index, but I travel around a lot, and having a standalone headset to go with my mini traveling PC would do wonders for alleviating boredom whenever I'm away from home, but I'm still not sure if that's worth the price they're asking for now
I’ve got a bad joystick on an oculus controller. Is anyone repair kit better than another I’d rather prefer to fix this once and use it until I’m ready to buy new
doesn’t ifixit have lots of things like that?
Well the 7900 XTX drivers are still under development ATM I'm pretty sure, or at least it's still release drivers wich aren't perfect usually.
Try to seek warranty, i know it worked for me, they even upgraded my quest as a whole for a 128 G
I mean, Nvidia 40-Series with their change to the framebuffer ain't much better. As long as the drivers for VR Hardware (aka SteamVR, Oculus Desktop, Virtual Desktop, Vive Console, etc.) don't accommodate for that change, you'll be getting massive stuttering even on the 4090...
Varjo was pretty quick with a fix, but one of their employees in the Varjo Discord stated very clearly how f'ed up that move from Nvidia was...
And the fallout is still there. Neither Air Link nor Quest Link are currently supported on 40-Series and the recently introduced Motion Smoothing in Varjo Base was basically completely broken by the fix they needed for the 40-Series. Soo... yeah...
Nvidia driver overhead and stability is a long issue
AMD has slow improvement issues
22.11.2 stable my as s i have to use 7 month old 22.5.1 just to run VRChat without issues
It's not a driver issue from Nvidia with the 40-Series. It's a hardware issue
Because of how low-level VR software can be, it needs to accommodate for certain hardware quirks, like how the framebuffer is handled on the 40-Series...
That sounds like fixable with software
Nvidia apparently has told Varjo that it's their problem and not something that Nvidia would be fixing in their drivers...
me: pain, a varjo headset and 4090 is what I would've wanted to buy
Varjo has fixed it. Meta hasn't tho. So Quest Link and Air Link are currently broken on 40-Series
still would want to get a varjo headset with the index controllers, tho by the time I would probably new stuff is out (Q3 2023 - Q2 2024 with upcoming costs and moving, same story for GPU)
is half life alyx worth it for just the workshop alone?
i've already seen the whole campaign so im just wondering
Watching up is not jump and man Matt’s new look. Hot take is kinda off putting
Funny, 22.5.1 was the driver update that broke my GPU
It just really sucks that if you need that much VRAM, you either play VR, or do desktop work, and if you're doing desktop work, then you'd likely find Nvidia's software offerings more useful. So VR is the one remaining reason to need 24gb of VRAM in a gaming application, but the 7900XTX is absolutely scuffed in VR
Red Gaming Tech had a video from three weeks ago claiming that there are internal filings stating there will be a 'refresh' of the 7900 series, including a "RX7990XTX" model with higher clocks and a 192bit 3DVCache memory bus. It probably won't be out for another 18 months but that will likely be my next opportunity to upgrade, because chances are the 3D memory bus and 18 months of driver improvements will make it a more compelling offer. unless adding 3DVCache somehow breaks it even more than it's currently broken
anyone here have any experience with an oculus/meta RMA?
dont ask to ask
I do, other than the site that I needed to message them on being shit the rma process was pretty easy
LTT has spread to CVR
Okay cool thanks, i sent my headset over a month ago and they just messaged me a week ago that they processed it lol still haven’t even sent me my replacement
My headstrap did take a while to come back, about a month
I just kinda forgot
Hey guys looking for an efficient way to stream my quest2 on my old (not really smart) tv. I have an Amazon firestick. I tried airscreen but the cost is just ridiculous imo. Any alternative ?
Meta/Oculus offers stream via link
open link on tv assuming it has up to date browser
does integrated casting not work?
link is some app I gotta install on the firestick ?
that's on my phone ?
yes
so I cast from the helmet to the phone then send back to the tv somehow ?
I'll look it up
or
airscreen seemed more straightforward cause it had some kind of network service you could stream to from the helmet.
Ok, thanks, will try again that way
chrome cast if ya willin to splash a lil
Splash a lil ? Non native English speaker, can you eli5 please ?
Spend some extra money
Oh,ok. Isn't the firestick a chrome cast device?
Now that … I am unsure Of
How in the world did I manage to be good enough for 217?
how many hours in the game do you have?
well I suppose thats all you can do with an unmodded beat saber 😅
pretty impressive good job!
imma go ahead and take a bet that youre still not using any controller settings..
quest?
Vive.
I promise the knuckles are so much better than those wands 
especially for rythm games such as beatsaber
Aren't those basically just the Index controllers anyway? :V

