#add healing on ground for energy back and add being able to jump up to outpost back

1 messages · Page 1 of 1 (latest)

worthy crypt
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thoughts?

frosty trellis
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Was personally never a fan of those mechanics, didn't like the dynamics that emerged from them

frosty trellis
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The infamous Q-heal removed alot of risk, cut some reliance on outposts and made it harder to kill 1v1.
Together with double jump which allowed more juking (for better or worse) along with the ability to jump to outposts it threw a wrench in the balance between the Airmechs I just didn't like the look of it all.

If they were added back; how would it benefit the game in your opinion?

worthy crypt
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i feel like the ground game is so boring right now

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like all you can do is jump around

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if you get to low you get pinned

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and its hard to lift back up

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like ive pinned people for like 30 seconds or more lol

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i just think its awkward not having any answer to being low on hp and on the ground aside from dying pretty much unless youre angel

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i think the jump back up to outpost thing would atleast help the awkward ground situation

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but i still feel like its a bit boring thats why i suggested self heal

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honestly im curious what would happen if they brought strike elements back and just toned them down a ton

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like the self heal and double jump

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or maybe just a different iteration entirely?

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idk just another dynamic of movement on the ground would benefit the game i think

frosty trellis
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Yeah those "lockdown" situations are no fun, I agree. If you have no AA in the vicinity you can take cover under it leaves you with no options.
I can entertain the thought of jumping to outposts again for that sake.

charred fractal
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I agree about jumping up to outposts

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The airmech is a tool for capturing outposts and manipulating your forces first and foremost, adding back ground healing would make airmechs that specialize in defense or fighting other airmechs seem a bit weirdly balanced because you’re effectively nerfing them by making every mech more survivable which in turn is an indirect buff to harassing mechs that don’t even bother going for the kill anyway

worthy crypt
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but i still feel like the movement options for the ground mode are just a bit too one dimensional and boring

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it just seems like the game needs a minor addition or something to it

charred fractal
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Like how the saucer’s dodge/jump thing is a blink the other mechs could maybe have a more unique ground option

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And as far as the healing goes I think maybe healing guardians could be buffed so they have that purpose

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Where it becomes a trade off if you want to be more survivable

worthy crypt
charred fractal
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Since you can alter healing guardians in a bunch of specific ways

worthy crypt
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the way i envision it is that they wouldnt really serve the same purpose

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repair guardians make your airmech tankier

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the self heal would transfer all your energy into enough hp to possibly escape instantly