#Delete me
67 messages · Page 1 of 1 (latest)
@charred vapor a better specialist
I think, Jackals are espesially bad right now
and when you kill one it's explosion hurt others
No unit names and numbers, as usual.
not sure how many light units are affected by explosion
yeah, I don't remember what they changed and didn't care much
but I'm sure @charred vapor knows more than me
@languid night Also, you can ask @solemn veldt
Ask what?
I don't really like to discuss - just aim to the problem
I'm your guider @languid night

read the title again
Jackals are bad because the income is low too
they were nerfed to the ground
That's not how you fix stuff. We have other balance suggestions about light units, and you just duplicate threads
On Xbox jackals were super op
The peoblem is lack of post body. You write about light units, yet you don't give a names and issues.
Just go and fix it for me
Probably, Rebels too
at one period of time in Airmech we spammed only Rebels
Probably is a good idea to roll that back now
The problem is obvious for those who implemented those changes though - just bring back stats until they were implemented
I think so too O)>
@brisk crest do you think gatty is too op right now?
possible but not that OP as bucky and shooter
in theory Arty could counter buckies
It affected Joker, Jackal, Gangster, Ratters, and Flakker
but bucky has bigger range if Im not mistaken
They had no death blast damage before that time
I think gatty used to be must have because of Butcher
Yeah? Who implemented it?
Lets concentrate on the fixing the problem
I don't know all things
That should have been in first post
?
and this is weird because Arty main advantage is blast damage
@brisk crest I don’t understand this guy. He doesn’t play the game but loves to debate people about it
I think he is a part of councils team
Do u see issues with what i write?
If it devolves into this, the thread will get locked
lock it pls
because why not? xd
This guy doesn’t play the game but types the most in each thread
Surprisingly. What do you think i miss?
I agree, fedcomp needs more expirience with a live version
but he is a smart guy overall
What experience i miss in your opinion?
it's he just inactive
It's irrelevant.
To make a perfect patch is a way of make and try, don't you agree?
Talk about the suggestion or take it somewhere else
I'm tired of reading this crap all over the place
true, I will make another topic about that
Let's try to fix this thread.
Specify the units and what changes you want to do.
open pathcnotes and just roll the changes back as Insane said
To find the heavy mine changes, I basically just ctrl+f through these.
https://airmech.fandom.com/wiki/Patch_Notes_(Old)
https://airmech.fandom.com/wiki/Patchnotes:_Strike
For this one > https://steamcommunity.com/app/206500/announcements/ I just google search and pray I can find what patch it aligns to.
These are the relevant jackal changes.
Post Strike (2019)
Jackal armor piercing decreased from 30 to 20
Pre Strike (2016)
Jackal build cost increased from 2500 to 3000
Strike Update #269 - 2018
Gangster HP decreased from 1600 to 1375
Gangster upkeep increased from 1 to 2
Strike Update #268 - 2018
Gangster carry weight increased from 710 to 1100
Strike Update #246 - 2017
Joker cheaper/faster to build (Change to current 2.0 build time and 1500 credits. People switch to these after the jackal nerf. Looks like it was 1650 to 1500, idk what old build time was, Maybe 2.5?).
Some lighter units build faster now (Idk what this effected, maybe rebels and zippers)
Gangsters were op, but maybe they should get like 25 armor piercing instead of 20. Jackals could get either one or the other nerfs reversed since they are bad, I'd prefer the armor piercing change to 30.
Suggestion:
Remove all death blast damage from Joker, Jackal, Gangster, Ratters, and Flakker
This was added in update #274.3
\vascASASDASD