#Delete me
553 messages · Page 1 of 1 (latest)
Thats not going to happen, would affect drastically PvE.
Also, with the latest Bucky spam removing Aegis is dumb.
And again bro cooked but no one wants to eat🤦♂️🤦♂️🤦♂️🤦♂️
it's dumb to keep it too
it's considered a counter vs helix
so helix becomes useless
Aegis work on small maps only.
1 Aegis is not enough for Helix.
Helix as same as Striker can bait the enemy to leave the Aegis range.
@stone stag actually it doesn't really matter cos you can't even push right now
balance is in terrible state
I believe you need to be able to make a move
not just make a bunch on units in one place
Aegis doesn't really help to make this game better, overall
it's in favor of turtling
I mean I guess Aegis could shoot down missiles slower so you'd need more then one or two but I don't really think that bad. Helix is also really good at transport which can be very powerful if you can maneuver your troops right and can shoot normal bullets until the Aegis is destroyed so I think it's hard of a counter
I'd rather helix missile just be immune to aegis then to remove aegis. It just seems like a simpler solution. That or give helix rapid missile loader as default.
lolwut
I think you used wrong word.
Fort is supposed to have sockets. Devs did them.
It should not have them in your opinion, but saying "not supposed" is incorrect (in my opinion 🤣)
Yeah yeah make in impenetrable flying fortress on boosters. Do you even know how many aegis you have to move around with you just to counter helix? 3!!!
Now you build them instead of tanks or something else just to save yourself from deadly omniscent helix missiles. Helix can just build 3 more units to defeat your aegis and the whole cluster. So it balances itself out
I legitimately don't get this take. Aegis basically just reduces total incoming missile damage. Let's say Aegis shoots down 3/10 Helix missiles that would have hit you, that's a 30% damage reduction. If it shoots down 6/10, that's a 60% reduction.
If in order to get 100% damage reduction, you need 3, I don't see how you can pitch that as being not worth credits (as if you even need 100% reduction, come on) especially since it works on other meta units like seekers and buckies. You're basically trading credits for a Helix damage reduction in a small area. Imagine doing that for any other mech.
Also, what is stopping a helix from upgrading carry cap instead and dropping 3 flakkers or seekers on you? Both do more damage faster than missiles. What is stopping every mech from doing that besides carrying cap?
To clarify on the missile loader thing, I just meant for the missiles to shoot twice as fast for like 50% damage. Aegis would still shoot down the same number of missiles, but more would get through obviously. But in theory, Aegis shouldn't need to exist for missile related stuff to be balanced.
Not sure if you agree with me or not. But in case you don't - once again, when you buy aegis - you don't buy something else and lose economically.
Simply speaking - two blobs of units. I buy aegis, helix buy tanks. Helix push and wins simply having more firepower.
The stuff is balanced as is.
I don't agree 😦 . My point was that you're paying credits for a localized damage reduction against a mech's strongest tool. If you place 1 aegis and move it around your units and move between unit clumps, you're moving the damage reduction. I'm saying it's worth the investment since it will never not have utility against the mech. It's like building HAAT against a neo or saucer and moving it between clumps. The only mech who comes close to "needing" ageis is Angel. More people are bringing ageis than ever before. Most people didn't even bring it because it was a waste of a slot. I at least would want the 2x fire rate and half damage thing since more people are bringing it. But in the end, aegis shouldn't need to exist for helix to be balanced, it basically didn't exist when almost no one brought it.
For anyone reading and do not know the pricings off the top of their head, here
Aegis = 3,000
Lornhorn = 7,000 - Armadillo = 4,400 -Rebel Tank = 2,700
Bucky = 2,600 - Seekers 7,000
I've been bringing up aegis long before reboot happend. Simply because your so called helix tool completely disabled my striker sword tool (and angel as well), so sorry, your argument is invalid.
Now again, please take a look at your own words where you say aegis is local. So when helix go anywhere else - there is no aegis.
And you completely IGNORED twice my argument about aegis vs tanks. While i build aegis - helix build something else. When i used aegis against helix i kept losing them as well as my unit cluster, because helix need no aegis while i do.
So you build them, yet still getting SOLID damage from helix missiles, you keep losing aegis because helix handpicks them and getting swarmed by helix units because helix don't waste time building aegis.
So please, again, when you say stuff, please account for time/money you spend on aegis and how fragile it is, instead of simply repeating your own argument twice.
For anyone reading who does not know the health (HP) and armor (AR) of units off the top of their head, here
Aegis = 750HP 45AR
Lornhorn = 1,300HP 85AR - Armadillo = 950HP 65AR -Rebel Tank = 720HP 55AR
Bucky = 580HP 40AR - Seekers 1150HP 70AR
That same argument could be made for osprey, you spend more money on healing that they don't have too. That and 3000-9000 credits being the difference between reduce effectiveness of Helix's ability or negating it entirely is insane. A Ratchet cost 3900, for every healing unit you place, an osprey saves money for a tank. You could make that argument for saucer abduct as well as its saving money as well. If you want to go farther, you could say Lexi striker is saving money on AA, because of much DPS it does. I don't think it's a good argument. 😦
Costs of healing units are (RPS Repair Per Second)
Patcher = 2,200 for 40 RPS - Ratchet = 3,900 for 45 RPS - Honeypot = 5,000 for 60 RPS
With some testing in sandbox mode I have found that two Buckys are barely able to overpower a aegis. Three being able to semi-consistently overpower it and four being overkill
I see zero arguments about INSANITY of REDUCING helix damage. Helix missiles are strong and aegis have local effect.
With same arguments you could say arty reduces efficiency of osprey overheal shield. Well let's remove any arty because it reduces osprey lol.
For saucer yiu are absolutely correct. You spend money on AA on whole map while saucer could abduct and build tanks. Same for striker is ENTIRELY correct. Should we remove anti air because it reduces efficiency of the mech you love so much?
Often i used aegis against blob of seekers btw
Because it's insane how much aa people build
Helix's missiles killing your mech is only relevant to places your mech is, that is why localized damage reduction is so strong. You can basically pick a place on the map where you would have died and live. I haven't seen a Helix player use ground missiles since reboot, so that isn't relevant here as well. So you're spending 3000-9000 credits to make any place you want safe which is likely going to be the front lines. Also, you can't say artillery negates osprey when osprey does the best in artillery wars. The closest you can come to "negating" osprey is to build seekers and air guns so they die. But seekers have their damage reduced by aegis, so that doesn't help the point. Saucer's abduct is relent anywhere AA is isn't, and is relevant even if you haven't placed a single unit because of neutrals. Also if anything, osprey over shield negates heavy mines literally, which people complain about during Strike with light unit follow spam. But obviously, oversheild wasn't the problem, it was follow command and autodeploy.
Also again, what is stopping other mechs from dropping 3 flakkers or 2 seekers next to someone on the ground when it does more damage than helix missiles.
Lol helix kills you at your own outpost surrounded by your own units. Helix kills you when you go backdropping, helix kills you when you cheese, helix kills you when you sniping and swording. Sorry, helix missiles are ALWAYS relevant. And aegis do only LOCAL reduction at cost+build time, and is fragile.
I said arty negates osprey overhealing, please stop attributing me what i didn't say.
I will tell you what's stopping dropping 3 flakkers/2 seekers - carry cost and locality. Helix is flying anti air with hyge missiles damage, helix attacks you even when you are over your outpost surrounded by cluster of units. No seeker/flakkers would survive that, and none of them is airborn and as fast as helix.
bro I think at this point y'all just need to 1v1 and of you needs to play as helix 💀
Okay but that is just a skill issue. I get kills on people over their outpost with 3 flakkers on paladin even if they have units around. The attack aura makes them do too much damage, and you can't use aegis to save yourself either. Same thing with striker dropping 2 flakkers plus air guns and after burner to get away. But besides that, if your getting killed in your own unit clump at an outpost, technically all mechs can do that if there isn't AA to stop them by dropping AA and microing it.
My strat is I use Samson paladin and place a unit like shooters, when a person lands next to them, I drop 3 flakkers plus attack aura to kill. I literally only started doing that when I realized it did more DPS then helix missles with less energy without aura. That is legit why I don't play helix anymore lmao. Why would I use something you can counter so easily and does less DPS, when I can use something that is stronger that can't be anywhere as easily? You're even using less energy dropping AA and mircoing AA. I think attack aura does more damage then like level 1 helix missiles or 2 helix missiles plus 3 flakkers, but I don't remember. I even started doing the strat with Lexi striker sometimes because air dps is better then helix, and you don't have to pause between shooting missiles and air guns and the flakkers make the air to ground missiles dps more or comparable too.
Inability to play against aegis is skill issue.
🙃 Fair, but I do more damage with paladin and flakkers, so saying the damage is op on helix doesn't make sense to me. Why do 0% damage when I can do +150% helix's damage?
This is a logical fallacy. If you do more damage on paladin it does not prove helix missiles are weak.
You don't do 0% damage with aegis, aegis reduces damage
This is another sofism from your side just to prove your point
Well I choose boosted damage over reduced damage, it is what it is. Paladin has more perks that can't be countered by aegis then helix. AOE hammer, Statis, passive aura on all units and mech, more armor, higher base carry cap, shield on ground, ult that lets you live ult missiles. My point is, why would I choose to be potentially countered/nerfed by aegis, when I can choose not too with other perks.
Why do 0-100% damage when I can do +150% helix's damage with other perks?
^Stronger air guns with aura too. I even forgot the aura makes teammates in 2v2 stronger too. If everyone you run into brings aegis, then it is to some degree true that your missiles are weak, as you locally do less damage every game its present.
Aegis is in no way canceling helix. You first have to prove your point.
🍿
.
You can't drop aegis everywhere, it takes time and money to build them, and they are kinda easy to destroy.
And for some reason you forgot helix is not only helix missiles
The way people talk about helix, you'd think all it has is missiles as an ability. But, I already considered the other abilities and general stats when discussing it in comparison to paladin. Basically just dismissing it in the same way everyone else does, lmao.
Anyway, if your using it for carry weight or build, then your missiles are weaker anyway. So I don't get your point. Less levels put into missiles makes them less effective, which is the same thing aegis does.
And dropping and microing AA is easier with more carry weight, and you know the rest.
You need level 1 carry ability for it to be worst then paladin with Unstable Higgs. 2 for it to be better.
Only after 3 points can you even carry to a point where its game changing, as you'll quickly pick up 4 longhorns with booster, and Unstable Higgs.
Also, it takes time and money to build everything 😦. Some mechs spend more time and credit then others like with the saucer and osprey example. Aegis is cheaper then the money those save.
The way you talk about aegis sounds like aegis absolutely cancels helix. It is invalid.
I already told you - you simply cannot drop AA in enemy cluster and it does not follow you and enemy mech when you both fly away. Meanwhile helix can chase you with air speed having deadly missiles, so dropping units is nowhere as viable as helix missiles.
Aegis is not cheaper than no aegis. I build 3 aegis because helix have devastating effect on any of my movements, and helix build tanks killing my cluster.
aegis is not a problem
also yes zapskam is good at dropping aa near the enemy and killing them
he gets kills with flakker and paladin
helix is still good even when someone does aegis spam
Oh, I'll clarify. If saucer is on chasm and abducts one longhorn and one T45, it saves 10500. Even if it spent 9000 on 3 aegis (which why would it, it has blink to get away from missile kills), its still up credit and unit wise.
It only cancels helix when helix does 0 damage. Other then that its a localized damage reduction as I said. That's why I suggested the fire rate change and damage. You never even said if you're for or against that.
Also for context, what mech are we even talking about in these instances? It has to be everything other than saucer and striker since they escape the easiest.
Also, you don't mean me when you say "wouldn't drop them in a cluster." If I don't see a gatty or tesla and the person is ground below 75%, I drop 3 flakkers behind the tanks and fish for a kill. The DPS with paladin aura is so high I can justify dropping 3 flakkers for 2 seconds and then picking them back up. If I see the kill I go for it. Also, I already said the DPS is high enough to kill over outpost so idk.
Also it isn't that it makes helix useless, it more so, "why am I playing this mech?" And the reasons I can think of are all (sadly) fulfilled by paladin for me.
I fail to see why even further nerfing aegis. You already need 3 to have kind of cancelling effect. Now what? You want me to build 4 now just to stop helix missile spam? I also fail to see you reasoning when you COMPLETELY ignore time component. Time saucer spent on abducting is time saucer has positions without mech. Same with aegis, time i spent babysitting them is time i lost on advancing/building something else. They are also fragile.
You paladin AA argument does not mean we should get rid of aegis.
You can play whatever mech you like. Helix is op and aegis is balanced.
Helix is useless
you need only in the mid, though
How often you play with Helix? lol
of course it's not a problem for you
😁
This is not true O)>
Actually, Aegis cancels Helix main abilities
impossible to destroy in the composition
but you know what helix can and what he can't O)> Helix is pretty slow mech
you won't let him kill you in most cases
Also, transforming at enemy teritory is a huge risk to die overall
not only because of helix O)>
I used to play a lot of helix
I would play this helix more if there was no delay from firing missiles to firing gun
Not really
Nope
This is not true
No it does not. People manage to kill me on the ground even when i am guarded by two aegis.
It is easily fixed by boosters. Double helix on boosters is also insane
Yeah and that's a problem. But not aegis question anyway
🍿
why do you keep putting "O)>"? is it a bird? a face?
on most maps yeah
because it's the place where forces are concentrated
true O)/ Helix is a total bs right now
Xca5 doesn't even use Helix
because it's bad
it was insane when Helix had stronger missile burst
right now helix ultimate is useless
actually it's related to your point that you can die while harashing by helix
you will adjust to helix
depends of your mech
so your point is false O)>
Hog Air to ground it's pretty insane right now
Not really
That is correct and it is in no way proves your point
It depends of a mech but most important fight is happening in the mid, though
Having primary ability of your mech completely blocked does not prove we need to remove aegis. It does exact opposite.
If you can't land to helix it simply proves my point
Remove Helix then
Until any cheese you should do
:D
Why remove if we have aegis? Balanced as it is
because it's useless mech right now
How so?
it is very weak compared to others
slow
Helix missile burst does almost no dmg
primary abikity is blocked easily
4 loadouts = counter to almost everything
we played 2v2 yesterday and picked Helix just to get disadvantage
Angel has avoid any dmg ability in the air
Hog has OP air to ground + Air dmg
Paladin is armored
just buy defence aura
Osprey is able to heal from the Air
Neo is invisible
Bomber has bombs and mantis does buff to armor, right?
Striker has shield
and after burner
there is basically no mech who would suffer by Helix missiles
without the possibility to survive
depends how to use it
Boosters
what If I don't have it in my loadout?
Not easily and blocked only in limited are and also fragile
What if helix is not in your loadout? What if you don't build any units? So many questions
Why people use aegis? Why rely on unit?
this thread needs to be deleted
What do you mean by no helix in my loadout? :D
You ask what if you don't have boosters in loadout. I ask, what if you picked some other mech? Then you can't play helix
No i nullify your argument
Proofs?
Striker and Saucer have movement options
I replied to your arguments and see no others
This is not an argument, you have to specify why
your points are about nothing man
People also didn't use follow for so long and then suddenly started to exploit it
opinion
your points are about nothing man
I specified O)>
not opinion but logical sense
I replied to each
Opinion.
Opinion.
you replied with some sort of bs
ok O)> so what?
So its not facts
.
That is opinion and not an argument.
Meta is when people use the most useful things in the game
you said to use booster
Yes because it's efficient
Use booster with stronger meches
Why you?
cos Im active
Is there active players? How many hours i have to wait to get a match?
You were absent for a long
yes, there are active players
Still does not explain why i can't get a match
I believe Helix is stronger than other mechs but you blatantly said that no one uses it. Since we are going off a word alone, I have seen many people use Helix
try to login to begin with :P
i don't use helix
Nobody uses helix
To sit 4 hours in the queue?
Im sure your helix is useless
Thanks already did
do whatever you want O)> you aren't competent to discuss anything, imo
I never said I use Helix. I said I have seen other people use it
to actually discuss you need to have expirience with a present version
I can use it as well
but it's useless compared to other mechs
Same as you 🤷♂️ opinions opinions
there is a place for helix in 2v2 but there are better options
I have
much better options
it is one of the bottom mechs
It does not prove helix is a trash, that's just opinion or skill issue
all it can do really is carry units
Show me a players to practice on first
it has low damage
there is a lot of active players
I'm not the most active
So you get game in 2 hours?
1v1 does not count for obvious reasons
Having a high carry capacity is very usefully in a game were you pick up and transport units a lot
what is your level?
can you be more specific?
No, I played on 360
I am saying that I have played with game for a long time
what was your name on 360
thats what we are talking about
past tense... I was talking about 360
That's just opinion 💀
he basically said he never played pvp
how long have you known the English language?
@finite compass you need to be a politician : )
You blamed him for skills instead of answering what is incorrect in his argument. Same you did to mine. "Just play the game"
Nothing to talk to you then. You are bad at balancing
prove it
You have to prove your arguments instead of falling to opinions. See? Just proved it.
What video is about? Does it show helix cheese on boosters? No? Sorry bye, you don't listen.
what is fedcomp name in game?
check the chat above
I said it's test of Aegis
and test of missile burst of Striker and helix
You compare numbers. You compare ranges. And ignore all arguments
Soooooo?
your arguments is bs O)> I will ask you for 2v2 if I will be online and there will be players
You would be surprised ...
what is it
Give me like 10 2v2 first to practice
Which is for some reason so hard to get
Opinions. And no arguments against carry capacity. Solid aeguments
finally some action!
it's normal because he didn't play since reboot I guess
you are nub too <3
What do you mean? I didn't play reboot or what?
I mean you are bad player with this version of the game and you need expirience
Would there be any players
you will get some expirience and understanding
because right now you are making no sense to me
Go on, give your arguments here. For now i only see opinions
why do you actively try to antagonize people?
this is just a fact
I can prove with an action
You are not making sense to me either, you simply ignore what i say because you have no skills to play helix?
Solid arguments
its weird someone that doesnt play is this opinionated about something
I will beat you with helix
Pro player ask to remove 3 units
Give me a playerbase to begin with
facts >_@
I remember people crying out about hog until we made changes
so you admit that you actively try to antagonize people? Seems childish?
You provide none
it would be fun to @ the whole server and do a poll
To make your argument solid it should be like 20 matches of different players all showing similar issues
I admit that I don't care O)> all what I interested in is a result
From the people who said striker is fine iirc
insulting people is a very inefficient manner of doing that :/
Before any adjustments
Striker is a problem because of missile burst
And then, if i am not mistaken, trying to play hog and confirm there issues with striker
man O .o)> Do you play PVP or not?
if you don't play PVP GTFO from here
Yea, after the 8h que
GTFO I hear is a great game :)
I would lose a lot if whopper is removed and i used aegis LOOONG before reboot
most light units were nerfed anyway
so why do we even need lunchbox?
All the time
Because you can dumbly drop everything at fort instead of playing the game
Even super defended fort may have holes to drop
Lunchbox has very thin shield so you still can do that, but it's inefficient mostly
So the better option is to make game last forever?
awe man! If only there was some unit to protect the whole fort!
The better option is not to make game who does drops first
Because by the same logic let's remove outposts
ok, as I said O)> Lets talk after 10 games
cya-bye... it's a pointless conversation and you just don't understand the game
It's my opinion
he leaves his fort health at 1%
I think they just like to debate
So when do you say you started to play airmech?
its pretty weird how people who dont even play pvp are so opinionated on pvp balance
who doesn't like to debate though? It's very fun :)
I didn't see any happydeath in first two tourneys i participated
So i have solid reasoning i know lunchbox way getter
debating is not fun
I've seen it in so many different cases
dude -_\ Game has changed many times... just live in the present
I'm sorry to hear your opinion on that :(
Yes i've played so many flavors of metas and every meta needed it.
So you just nub comparing to me
Because i don't see you in the first tourneys
So you have not enough experience to know lunchbox
cya in the game, champ
Show me your tourney trophy pro 🤣
You like bragging so much
<_<
I've encountered helix the least of any mech in 1v1, don't know if that counts for anything. I see it in 2v2, but I'm unimpressed.
1v1 is impossible to balance
So it doesn't counts really
We would have to rebalance whole game to fit it into 1v1
Honestly a needed helix buff
-1 Bad ideea
This has gone wildly off topic. Please just make a new thread of the helix/aegis thing.
It’s turned into a helix balance discussion.
add an invincible lunchbox to fort, and make the unit only work on outposts?
I have been messaging my friends screenshots of this thread and saying Airmech moment
This has gone into proper discussion. You consider it offtopic because removal of each unit requires separate thread.
I think Lunchbox is cool for outposts but not for fort ( I believe need to encourage players to play fast games)
Idk why fort needs sockets at all
💀
as we've seen, with no rechargeable fort overshield (rememebr the world before lunchbox?) you can just repeatedly drop the fort for guaranteed damage, bypassing all need to play the actual game
any high ground near fort (think sandrim, Thar, etc) also makes the damage otherwise unblockable
re-introducing endless fort-dropping as a bandaid for stagnating 1v1's will end badly
I think, it's fixable if you actually make energy to go faster when you carry units
Also, when someone does drops they are risking with their lifes
and wasting time
while enemy can make moves on the map
- shooters\buckies autoattacking
I think, would be fair to atleast make lunchbox to give less shield for the fort
you would nerf all unit-micro in the game for the sake of getting rid of lunchbox? If you want the game to go faster you buff snowball mechanics. Like player kill XP. Or removing build level restrictions. Ir outposts giving big buffs to upkeep and income, and making sure there's a singular middle one that's easily defended.
It won't nerf any units micro O)>
need to find a right balance
inbetween of everything
including of units command and micro
energy and carry possibilities
map design need to be based on some sort of a distance you can go from outpost to another outpost fort etc
It shouldn't be random
need just to nerf Lunchbox shield
i dont think someone puts 5 lunchboxes at the same time
and its just 1 tank
people send more units than just 1 tank
you put many lunchboxes to make the shield to recharge faster
people do it in high-tier games
if people send units you actually able to stop them on the road to fort
basically because of 4 loadouts everyone will use Lunchbox in every game
so people will just play more safe instead of trying to finish the game
in the past, even when you had 2 loadouts
lunchbox, Aegis and even whopper weren't picked so often as now
So AA and sometimes the enemy mech just won't magically try to keep the push from dying?
Is it a point to remove lunchbox from the game or what are you trying to prove?
Use Helix?
Healing units?
No? I am asking if anyone uses stasis mines in pvp
lunchbox does NOT need nerf
depends what you want to achieve in the result
I think if we nerf it a little bit people will still use it
Remember for each Lunchbox is 1 less Whoper
So if enemy place 5 lunchbox is losing 20 upkeep in total
dude you want 5 minutes games
when it's reasonable
anyway, most of the time in 1vs1 there is stalemate
probably you don't notice cos you are always busy sniping stuff with your Angel
but upkeep and income are pretty low
scallywag wants too much
atleast im not russian
and learn how to play the game
Toxicity 😊
you do O)> you are following me and making those bs statemenets :D
your brain
I have nothing against Ukraine
don't lie :P
when I told you that I'm Ukrainian you started that bs
When?
man O .o don't play a fool
Yea yea, tell more
Ok
Insulting😊
just truth <3 enjoy
Nice job
you are making provocations for a reason, though : )
Not only toxicity 💀
💀
WHO LET THE MAN COOK!?
btw where is he now?
i cant see him in suggestion
bro i feel kinda bad rn
but rules are rules
Either got kicked or left but I'm just saying I am happy
50/50
Knowing them and how they act I feel like they got kicked or banned but we'll never know 😓
Ye
Anyway, as someone who often tries to cheese outpost or rush fort, surprisingly I don't mind lunchbox that much. It can be annoying if you're using a slow mech, but it does keep matches a bit more honest.
Whopper is annoying, but if you kill one, the opponent usually hits the upkeep cap and can't build defenses, so it ends up screwing them over. Its easier as fast mechs, but when I'm playing striker, I drop a unit at the fort then try to kill whoppers. After that, I fly back and drop more at the fort when they can't build defense. It can end up putting them in a cycle where they have to build and protect whoppers while defending the fort and any outpost without having access to building units.
Already told you. Just so you won't dumbly backdrop fort and unstead focus on strategy and outposts.
Remove lunchboxes and wait until neo backdrop your fort to the end
Did u just wanted to speedup the game and now reduce carry efficiency?
Evil neo laughts
Yeah yeah, do moves but your fort is dead
Then it would be pointless
that is why you should always think before typing something.
I have barely ever seen more than 1 lunchbox. It only happen in huge backdrop spam. And to bypass it - all you need is to have map control
Do they really?
Because 1v1 cannot be balanced
Don't forget whoppers cost money and you get exp killing them. It's even more important than instant cap reduce
the same is happening in 2v2 though
I think 2v2 can't be balanced too
it depends from the approach
almost every game is stalemate
and missile marker drops
even if those units won't be removed
players need to have a possibility to finish the game
I agree with @crimson spoke
income and upkeeps are very low
you can't really push
This old notion that 1v1 can't be balanced doesn't really work here
because in 2v2 everything is even worse
even the start of the game is pretty boring
we are just kinda sitting waiting for the slow income
shooting at each other in the air pointlessly
no one will make an offensive move because you have no income to repopulate
then the game drags on into late game where mechs are super powerful and you cant push because they will just micro the appropriate units over or kill everything themselves
and nuke kinda drags the game out more
because income is so low
and its really hard to dodge because it launches instantly
so you lose all your units you spent 15 mins building and now mechs are way stronger than units
so nothing happens
Income suggestion is way better and deserves it's own thread
fr
in present environment it's a crime the game has lunchbox, Aegis and Whopper so I proposed to remove it
It's only your delusions
Remove these items and you will get same stalemates but without additional options
not really
Oh sorry you will backdoor the fort non stop. Very interesting gameplay indeed.
Same way you can play minigame who drop the fort first. No need for outposts, no need for even units. Go to fort and shoot
that's exactly what Neo gameplay looks right now
Backdrops is not a fix
drop the unit
I don't want such crappy gameplay just because you meet equal player
others mechs you can notice on map
Do you remember overtime games?
that was even fun
Oh really? Then why were they removed?
because many things were added and removed
there is no logic
the same reason why we had a lot of UI in the game
😁
You don't need to remove these units. You need bring back overtime
Start it at 20 minutes
It's not a mode
It should be forced in pvp, always
20 mins - go to overtime
Fast pacing as you like
The point is - unlikely overtime code will be written again. Same as unlikely any unit will ever be removed.
It’s still weird to me how someone who doesn’t play the game is so opinionated about something
The game right now goes to stalemate every game
30 + min game every time
Y’all went crazy in this thread
It's still weird to me people who play couple of pvp's nowadays believe they know the game the best
Impressive. Now please go and re-read my comments about overtime mode starting at 20 mins
And don't forget to explain how removing the units will help you get eid of stalemates
Remember please, many of these units were added to get rid of stalemate
It won’t not gonna lie
Uber units were uber weapons to break stalemates
Uberuber devastator same
Nuke - same
All this stuff is to break stalemate. Does it work well?
Can you guys just like play the game these 3 things aren’t gonna get removed
Maybe it's not the units that is the issue?
Possibly their play style
They get equal player in 1v1 and then ask to add/remove some stuff from the game, thinking it will change something
It really won’t though
Like the other player wouldn't use that lol
People will just find a new type of Bucky spam
And then saying something about opinionation
And this argument to remove lunchbox in my eyes is really uselessly
It’s not that hard to counter
And usually I get games over with in like 15 minutes when they have a lunchbox
For me Whopper and Lunchbox are fine, they are good building boosters but fragile.
I could call Creep Spawner is an OP building because at minute 15 generate super creeps but thats its purpose.
In fairness, many games that I've encounter that "stalemate," I can see how I can win, it will just take like 5-15 minutes before I am completely out of options. The opponent can usually beat me before then easily by fort dropping me, they just don't do that presumably because it is risky and throwing some units away. Usually if losing, I don't have the income to build defense, play mid, and protect outposts. Nor am I fast enough to do all of that as paladin, maybe as striker but still credits. Basically, if someone fort drops, pushes, and attacks an outpost at the same time, I'd lose. But if I defended that I'd likely win bad mid. (However I could probably beat all 3 of things if I used t45 + heavy mines + shooters with some luck).
The problem is, anytime you fort drop without progressively getting reasonably closer to killing the fort, it is basically a waste of credits. I also ha
To me, stalemating happens because going for the win is risky, even when you're up. You mitigate this risk by playing slower and safer. If the income and upkeep from getting outpost were higher, the player who was down would be forced to take more risk to gain back ground, rather then the player who was up taking risk to win the game they're already winning faster.
most stalemates are when no one secures mid
like salt chasm bio storm
so there are just giant lines of units across the map with no real movement
artillery is pretty much useless because its countered by one unit and healer
bucky is the only thing that does anything interesting
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