#Delete me

553 messages · Page 1 of 1 (latest)

fair hare
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About Lunchbox

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I think fort isn't supposed to have sockets

stone stag
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Thats not going to happen, would affect drastically PvE.

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Also, with the latest Bucky spam removing Aegis is dumb.

distant atlas
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And again bro cooked but no one wants to eat🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️

fair hare
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it's considered a counter vs helix

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so helix becomes useless

stone stag
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Aegis work on small maps only.
1 Aegis is not enough for Helix.
Helix as same as Striker can bait the enemy to leave the Aegis range.

fair hare
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@stone stag actually it doesn't really matter cos you can't even push right now

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balance is in terrible state

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I believe you need to be able to make a move

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not just make a bunch on units in one place

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Aegis doesn't really help to make this game better, overall

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it's in favor of turtling

tall mirage
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I mean I guess Aegis could shoot down missiles slower so you'd need more then one or two but I don't really think that bad. Helix is also really good at transport which can be very powerful if you can maneuver your troops right and can shoot normal bullets until the Aegis is destroyed so I think it's hard of a counter

uneven saddle
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I'd rather helix missile just be immune to aegis then to remove aegis. It just seems like a simpler solution. That or give helix rapid missile loader as default.

royal locust
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lolwut

finite compass
finite compass
uneven saddle
# finite compass Yeah yeah make in impenetrable flying fortress on boosters. Do you even know how...

I legitimately don't get this take. Aegis basically just reduces total incoming missile damage. Let's say Aegis shoots down 3/10 Helix missiles that would have hit you, that's a 30% damage reduction. If it shoots down 6/10, that's a 60% reduction.
If in order to get 100% damage reduction, you need 3, I don't see how you can pitch that as being not worth credits (as if you even need 100% reduction, come on) especially since it works on other meta units like seekers and buckies. You're basically trading credits for a Helix damage reduction in a small area. Imagine doing that for any other mech.
Also, what is stopping a helix from upgrading carry cap instead and dropping 3 flakkers or seekers on you? Both do more damage faster than missiles. What is stopping every mech from doing that besides carrying cap?

To clarify on the missile loader thing, I just meant for the missiles to shoot twice as fast for like 50% damage. Aegis would still shoot down the same number of missiles, but more would get through obviously. But in theory, Aegis shouldn't need to exist for missile related stuff to be balanced.

finite compass
uneven saddle
# finite compass Not sure if you agree with me or not. But in case you don't - once again, when y...

I don't agree 😦 . My point was that you're paying credits for a localized damage reduction against a mech's strongest tool. If you place 1 aegis and move it around your units and move between unit clumps, you're moving the damage reduction. I'm saying it's worth the investment since it will never not have utility against the mech. It's like building HAAT against a neo or saucer and moving it between clumps. The only mech who comes close to "needing" ageis is Angel. More people are bringing ageis than ever before. Most people didn't even bring it because it was a waste of a slot. I at least would want the 2x fire rate and half damage thing since more people are bringing it. But in the end, aegis shouldn't need to exist for helix to be balanced, it basically didn't exist when almost no one brought it.

tall mirage
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For anyone reading and do not know the pricings off the top of their head, here

Aegis = 3,000
Lornhorn = 7,000 - Armadillo = 4,400 -Rebel Tank = 2,700
Bucky = 2,600 - Seekers 7,000

finite compass
# uneven saddle I don't agree 😦 . My point was that you're paying credits for a localized damag...

I've been bringing up aegis long before reboot happend. Simply because your so called helix tool completely disabled my striker sword tool (and angel as well), so sorry, your argument is invalid.

Now again, please take a look at your own words where you say aegis is local. So when helix go anywhere else - there is no aegis.

And you completely IGNORED twice my argument about aegis vs tanks. While i build aegis - helix build something else. When i used aegis against helix i kept losing them as well as my unit cluster, because helix need no aegis while i do.

So you build them, yet still getting SOLID damage from helix missiles, you keep losing aegis because helix handpicks them and getting swarmed by helix units because helix don't waste time building aegis.

So please, again, when you say stuff, please account for time/money you spend on aegis and how fragile it is, instead of simply repeating your own argument twice.

tall mirage
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For anyone reading who does not know the health (HP) and armor (AR) of units off the top of their head, here

Aegis = 750HP 45AR
Lornhorn = 1,300HP 85AR - Armadillo = 950HP 65AR -Rebel Tank = 720HP 55AR
Bucky = 580HP 40AR - Seekers 1150HP 70AR

uneven saddle
# finite compass I've been bringing up aegis long before reboot happend. Simply because your so c...

That same argument could be made for osprey, you spend more money on healing that they don't have too. That and 3000-9000 credits being the difference between reduce effectiveness of Helix's ability or negating it entirely is insane. A Ratchet cost 3900, for every healing unit you place, an osprey saves money for a tank. You could make that argument for saucer abduct as well as its saving money as well. If you want to go farther, you could say Lexi striker is saving money on AA, because of much DPS it does. I don't think it's a good argument. 😦

tall mirage
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Costs of healing units are (RPS Repair Per Second)
Patcher = 2,200 for 40 RPS - Ratchet = 3,900 for 45 RPS - Honeypot = 5,000 for 60 RPS

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With some testing in sandbox mode I have found that two Buckys are barely able to overpower a aegis. Three being able to semi-consistently overpower it and four being overkill

finite compass
# uneven saddle That same argument could be made for osprey, you spend more money on healing tha...

I see zero arguments about INSANITY of REDUCING helix damage. Helix missiles are strong and aegis have local effect.

With same arguments you could say arty reduces efficiency of osprey overheal shield. Well let's remove any arty because it reduces osprey lol.

For saucer yiu are absolutely correct. You spend money on AA on whole map while saucer could abduct and build tanks. Same for striker is ENTIRELY correct. Should we remove anti air because it reduces efficiency of the mech you love so much?

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Often i used aegis against blob of seekers btw

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Because it's insane how much aa people build

uneven saddle
# finite compass I see zero arguments about INSANITY of REDUCING helix damage. Helix missiles are...

Helix's missiles killing your mech is only relevant to places your mech is, that is why localized damage reduction is so strong. You can basically pick a place on the map where you would have died and live. I haven't seen a Helix player use ground missiles since reboot, so that isn't relevant here as well. So you're spending 3000-9000 credits to make any place you want safe which is likely going to be the front lines. Also, you can't say artillery negates osprey when osprey does the best in artillery wars. The closest you can come to "negating" osprey is to build seekers and air guns so they die. But seekers have their damage reduced by aegis, so that doesn't help the point. Saucer's abduct is relent anywhere AA is isn't, and is relevant even if you haven't placed a single unit because of neutrals. Also if anything, osprey over shield negates heavy mines literally, which people complain about during Strike with light unit follow spam. But obviously, oversheild wasn't the problem, it was follow command and autodeploy.

Also again, what is stopping other mechs from dropping 3 flakkers or 2 seekers next to someone on the ground when it does more damage than helix missiles.

finite compass
# uneven saddle Helix's missiles killing your mech is only relevant to places your mech is, that...

Lol helix kills you at your own outpost surrounded by your own units. Helix kills you when you go backdropping, helix kills you when you cheese, helix kills you when you sniping and swording. Sorry, helix missiles are ALWAYS relevant. And aegis do only LOCAL reduction at cost+build time, and is fragile.

I said arty negates osprey overhealing, please stop attributing me what i didn't say.

I will tell you what's stopping dropping 3 flakkers/2 seekers - carry cost and locality. Helix is flying anti air with hyge missiles damage, helix attacks you even when you are over your outpost surrounded by cluster of units. No seeker/flakkers would survive that, and none of them is airborn and as fast as helix.

tall mirage
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bro I think at this point y'all just need to 1v1 and of you needs to play as helix 💀

uneven saddle
# finite compass Lol helix kills you at your own outpost surrounded by your own units. Helix kill...

Okay but that is just a skill issue. I get kills on people over their outpost with 3 flakkers on paladin even if they have units around. The attack aura makes them do too much damage, and you can't use aegis to save yourself either. Same thing with striker dropping 2 flakkers plus air guns and after burner to get away. But besides that, if your getting killed in your own unit clump at an outpost, technically all mechs can do that if there isn't AA to stop them by dropping AA and microing it.

My strat is I use Samson paladin and place a unit like shooters, when a person lands next to them, I drop 3 flakkers plus attack aura to kill. I literally only started doing that when I realized it did more DPS then helix missles with less energy without aura. That is legit why I don't play helix anymore lmao. Why would I use something you can counter so easily and does less DPS, when I can use something that is stronger that can't be anywhere as easily? You're even using less energy dropping AA and mircoing AA. I think attack aura does more damage then like level 1 helix missiles or 2 helix missiles plus 3 flakkers, but I don't remember. I even started doing the strat with Lexi striker sometimes because air dps is better then helix, and you don't have to pause between shooting missiles and air guns and the flakkers make the air to ground missiles dps more or comparable too.

finite compass
uneven saddle
finite compass
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You don't do 0% damage with aegis, aegis reduces damage

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This is another sofism from your side just to prove your point

uneven saddle
# finite compass This is a logical fallacy. If you do more damage on paladin it does not prove he...

Well I choose boosted damage over reduced damage, it is what it is. Paladin has more perks that can't be countered by aegis then helix. AOE hammer, Statis, passive aura on all units and mech, more armor, higher base carry cap, shield on ground, ult that lets you live ult missiles. My point is, why would I choose to be potentially countered/nerfed by aegis, when I can choose not too with other perks.
Why do 0-100% damage when I can do +150% helix's damage with other perks?

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^Stronger air guns with aura too. I even forgot the aura makes teammates in 2v2 stronger too. If everyone you run into brings aegis, then it is to some degree true that your missiles are weak, as you locally do less damage every game its present.

finite compass
tall mirage
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🍿

finite compass
uneven saddle
# finite compass You can't drop aegis everywhere, it takes time and money to build them, and they...

The way people talk about helix, you'd think all it has is missiles as an ability. But, I already considered the other abilities and general stats when discussing it in comparison to paladin. Basically just dismissing it in the same way everyone else does, lmao.

Anyway, if your using it for carry weight or build, then your missiles are weaker anyway. So I don't get your point. Less levels put into missiles makes them less effective, which is the same thing aegis does.

And dropping and microing AA is easier with more carry weight, and you know the rest.

You need level 1 carry ability for it to be worst then paladin with Unstable Higgs. 2 for it to be better.

Only after 3 points can you even carry to a point where its game changing, as you'll quickly pick up 4 longhorns with booster, and Unstable Higgs.

Also, it takes time and money to build everything 😦. Some mechs spend more time and credit then others like with the saucer and osprey example. Aegis is cheaper then the money those save.

finite compass
# uneven saddle The way people talk about helix, you'd think all it has is missiles as an abilit...

The way you talk about aegis sounds like aegis absolutely cancels helix. It is invalid.

I already told you - you simply cannot drop AA in enemy cluster and it does not follow you and enemy mech when you both fly away. Meanwhile helix can chase you with air speed having deadly missiles, so dropping units is nowhere as viable as helix missiles.

Aegis is not cheaper than no aegis. I build 3 aegis because helix have devastating effect on any of my movements, and helix build tanks killing my cluster.

crimson spoke
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aegis is not a problem

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also yes zapskam is good at dropping aa near the enemy and killing them

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he gets kills with flakker and paladin

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helix is still good even when someone does aegis spam

uneven saddle
# finite compass The way you talk about aegis sounds like aegis absolutely cancels helix. It is i...

Oh, I'll clarify. If saucer is on chasm and abducts one longhorn and one T45, it saves 10500. Even if it spent 9000 on 3 aegis (which why would it, it has blink to get away from missile kills), its still up credit and unit wise.

It only cancels helix when helix does 0 damage. Other then that its a localized damage reduction as I said. That's why I suggested the fire rate change and damage. You never even said if you're for or against that.

Also for context, what mech are we even talking about in these instances? It has to be everything other than saucer and striker since they escape the easiest.

Also, you don't mean me when you say "wouldn't drop them in a cluster." If I don't see a gatty or tesla and the person is ground below 75%, I drop 3 flakkers behind the tanks and fish for a kill. The DPS with paladin aura is so high I can justify dropping 3 flakkers for 2 seconds and then picking them back up. If I see the kill I go for it. Also, I already said the DPS is high enough to kill over outpost so idk.

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Also it isn't that it makes helix useless, it more so, "why am I playing this mech?" And the reasons I can think of are all (sadly) fulfilled by paladin for me.

finite compass
# uneven saddle Oh, I'll clarify. If saucer is on chasm and abducts one longhorn and one T45, it...

I fail to see why even further nerfing aegis. You already need 3 to have kind of cancelling effect. Now what? You want me to build 4 now just to stop helix missile spam? I also fail to see you reasoning when you COMPLETELY ignore time component. Time saucer spent on abducting is time saucer has positions without mech. Same with aegis, time i spent babysitting them is time i lost on advancing/building something else. They are also fragile.

You paladin AA argument does not mean we should get rid of aegis.

finite compass
fair hare
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of course it's not a problem for you

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😁

fair hare
fair hare
fair hare
fair hare
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you won't let him kill you in most cases

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Also, transforming at enemy teritory is a huge risk to die overall

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not only because of helix O)>

crimson spoke
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I used to play a lot of helix

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I would play this helix more if there was no delay from firing missiles to firing gun

finite compass
finite compass
finite compass
finite compass
finite compass
finite compass
tall mirage
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🍿

tall mirage
fair hare
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because it's the place where forces are concentrated

fair hare
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Xca5 doesn't even use Helix

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because it's bad

fair hare
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right now helix ultimate is useless

fair hare
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you will adjust to helix

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depends of your mech

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so your point is false O)>

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Hog Air to ground it's pretty insane right now

finite compass
finite compass
fair hare
finite compass
finite compass
finite compass
fair hare
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:D

finite compass
fair hare
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because it's useless mech right now

finite compass
fair hare
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it is very weak compared to others

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slow

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Helix missile burst does almost no dmg

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primary abikity is blocked easily

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4 loadouts = counter to almost everything

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we played 2v2 yesterday and picked Helix just to get disadvantage

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Angel has avoid any dmg ability in the air

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Hog has OP air to ground + Air dmg

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Paladin is armored

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just buy defence aura

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Osprey is able to heal from the Air

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Neo is invisible

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Bomber has bombs and mantis does buff to armor, right?

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Striker has shield

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and after burner

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there is basically no mech who would suffer by Helix missiles

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without the possibility to survive

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depends how to use it

finite compass
fair hare
finite compass
fair hare
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why to rely on the unit?

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limited area O)/

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but you can micro

finite compass
finite compass
tall mirage
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this thread needs to be deleted

fair hare
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What do you mean by no helix in my loadout? :D

finite compass
fair hare
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so you basically tell to use other mechs?

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because helix is useless

finite compass
finite compass
tall mirage
fair hare
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What proofs you need? : )

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just play the game

finite compass
fair hare
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every active player knows helix is useless

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noone even use it

finite compass
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This is not an argument, you have to specify why

fair hare
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your points are about nothing man

finite compass
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People also didn't use follow for so long and then suddenly started to exploit it

tall mirage
finite compass
fair hare
fair hare
finite compass
finite compass
tall mirage
fair hare
fair hare
tall mirage
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So its not facts

tall mirage
fair hare
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test of Aegis

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comparison of missile burst for helix and striker

finite compass
fair hare
fair hare
finite compass
fair hare
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why I can't use booster with stronger mechs?

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hog as example

finite compass
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Use booster with stronger meches

fair hare
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Why you are even discussing>

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?

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you aren't active player

finite compass
fair hare
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cos Im active

finite compass
finite compass
fair hare
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yes, there are active players

finite compass
tall mirage
fair hare
finite compass
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i don't use helix
Nobody uses helix

finite compass
finite compass
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Thanks already did

fair hare
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do whatever you want O)> you aren't competent to discuss anything, imo

tall mirage
fair hare
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to actually discuss you need to have expirience with a present version

fair hare
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but it's useless compared to other mechs

fair hare
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exactly

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so get good at the game guys

finite compass
crimson spoke
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there is a place for helix in 2v2 but there are better options

fair hare
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much better options

crimson spoke
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it is one of the bottom mechs

finite compass
fair hare
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skill issue?

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what does that mean?

crimson spoke
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all it can do really is carry units

finite compass
crimson spoke
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it has low damage

fair hare
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I'm not the most active

finite compass
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1v1 does not count for obvious reasons

tall mirage
tall mirage
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can you be more specific?

fair hare
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you are a newbie

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get good at the game

tall mirage
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No, I played on 360

crimson spoke
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360 is very different to this

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that is a version from 2014

tall mirage
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I am saying that I have played with game for a long time

crimson spoke
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what was your name on 360

tall mirage
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Ender2point0

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I never played pvp

crimson spoke
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thats what we are talking about

tall mirage
finite compass
fair hare
tall mirage
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how long have you known the English language?

fair hare
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@finite compass you need to be a politician : )

finite compass
fair hare
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because nothing to talk with you guys

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you are just bad

finite compass
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Nothing to talk to you then. You are bad at balancing

fair hare
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prove it

finite compass
# fair hare prove it

You have to prove your arguments instead of falling to opinions. See? Just proved it.

fair hare
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watch the video

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sent it 2nd time

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re-read what I said

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goodluck <3

finite compass
crimson spoke
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what is fedcomp name in game?

fair hare
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check the chat above

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I said it's test of Aegis

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and test of missile burst of Striker and helix

finite compass
finite compass
fair hare
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your arguments is bs O)> I will ask you for 2v2 if I will be online and there will be players

finite compass
crimson spoke
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what is it

finite compass
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Which is for some reason so hard to get

fair hare
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after 10 games we will talk O)>

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cya

finite compass
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Opinions. And no arguments against carry capacity. Solid aeguments

fair hare
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lol

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you are just nub

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learn the game

tall mirage
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finally some action!

fair hare
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it's normal because he didn't play since reboot I guess

fair hare
finite compass
fair hare
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I mean you are bad player with this version of the game and you need expirience

finite compass
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Would there be any players

fair hare
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you will get some expirience and understanding

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because right now you are making no sense to me

finite compass
tall mirage
fair hare
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I can prove with an action

finite compass
fair hare
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because you are nub

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and Im not xd

finite compass
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Solid arguments

crimson spoke
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its weird someone that doesnt play is this opinionated about something

fair hare
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I will beat you with helix

finite compass
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Pro player ask to remove 3 units

fair hare
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but it's not the case man

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other mechs are just better

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more useful in the game

finite compass
fair hare
finite compass
tall mirage
finite compass
tall mirage
finite compass
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To make your argument solid it should be like 20 matches of different players all showing similar issues

fair hare
finite compass
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From the people who said striker is fine iirc

tall mirage
finite compass
fair hare
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Striker is a problem because of missile burst

finite compass
fair hare
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if you don't play PVP GTFO from here

tall mirage
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Yea, after the 8h que

tall mirage
finite compass
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You play pvp and suggest to remove 3 units from the game

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🤨

fair hare
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Because we wouldn't lose anything without those units

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in the terms of dinamic

finite compass
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I would lose a lot if whopper is removed and i used aegis LOOONG before reboot

fair hare
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most light units were nerfed anyway

finite compass
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It was efficient as hell

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In local areas

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To stop dying

fair hare
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so why do we even need lunchbox?

finite compass
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All the time

fair hare
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tanks cost more

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income is low

finite compass
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Even super defended fort may have holes to drop

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Lunchbox has very thin shield so you still can do that, but it's inefficient mostly

fair hare
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So the better option is to make game last forever?

tall mirage
finite compass
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Because by the same logic let's remove outposts

fair hare
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ok, as I said O)> Lets talk after 10 games

finite compass
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Just backdoor each other

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Dude will be telling me lunchbox is not needed lol

fair hare
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cya-bye... it's a pointless conversation and you just don't understand the game

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It's my opinion

tall mirage
crimson spoke
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I think they just like to debate

finite compass
crimson spoke
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its pretty weird how people who dont even play pvp are so opinionated on pvp balance

tall mirage
finite compass
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I didn't see any happydeath in first two tourneys i participated

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So i have solid reasoning i know lunchbox way getter

crimson spoke
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debating is not fun

finite compass
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I've seen it in so many different cases

fair hare
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dude -_\ Game has changed many times... just live in the present

tall mirage
finite compass
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So you just nub comparing to me

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Because i don't see you in the first tourneys

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So you have not enough experience to know lunchbox

fair hare
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cya in the game, champ

finite compass
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You like bragging so much

tall mirage
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<_<

uneven saddle
finite compass
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So it doesn't counts really

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We would have to rebalance whole game to fit it into 1v1

rough canopy
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-1 Bad ideea

narrow quiver
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This has gone wildly off topic. Please just make a new thread of the helix/aegis thing.

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It’s turned into a helix balance discussion.

rocky crow
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add an invincible lunchbox to fort, and make the unit only work on outposts?

tall mirage
finite compass
fair hare
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I think Lunchbox is cool for outposts but not for fort ( I believe need to encourage players to play fast games)

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Idk why fort needs sockets at all

distant atlas
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💀

rocky crow
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as we've seen, with no rechargeable fort overshield (rememebr the world before lunchbox?) you can just repeatedly drop the fort for guaranteed damage, bypassing all need to play the actual game

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any high ground near fort (think sandrim, Thar, etc) also makes the damage otherwise unblockable

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re-introducing endless fort-dropping as a bandaid for stagnating 1v1's will end badly

fair hare
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Also, when someone does drops they are risking with their lifes

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and wasting time

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while enemy can make moves on the map

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  • shooters\buckies autoattacking
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I think, would be fair to atleast make lunchbox to give less shield for the fort

rocky crow
fair hare
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It won't nerf any units micro O)>

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need to find a right balance

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inbetween of everything

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including of units command and micro

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energy and carry possibilities

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map design need to be based on some sort of a distance you can go from outpost to another outpost fort etc

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It shouldn't be random

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need just to nerf Lunchbox shield

distant atlas
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i dont think someone puts 5 lunchboxes at the same time

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and its just 1 tank

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people send more units than just 1 tank

fair hare
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you put many lunchboxes to make the shield to recharge faster

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people do it in high-tier games

fair hare
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basically because of 4 loadouts everyone will use Lunchbox in every game

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so people will just play more safe instead of trying to finish the game

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in the past, even when you had 2 loadouts

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lunchbox, Aegis and even whopper weren't picked so often as now

distant atlas
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i was playing one of the best players

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they neva used lunchbox

tall mirage
fair hare
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use your units

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make positions

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Heavy mines

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Stasis mines

fair hare
tall mirage
tall mirage
tall mirage
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Also who uses stasis mines in PvP?

fair hare
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use it

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there is 4 loadouts now

tall mirage
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No? I am asking if anyone uses stasis mines in pvp

distant atlas
fair hare
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I think if we nerf it a little bit people will still use it

stone stag
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Remember for each Lunchbox is 1 less Whoper

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So if enemy place 5 lunchbox is losing 20 upkeep in total

fair hare
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Whopper is bs to be honest

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need to be removed for sure

stone stag
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dude you want 5 minutes games

fair hare
fair hare
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probably you don't notice cos you are always busy sniping stuff with your Angel

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but upkeep and income are pretty low

distant atlas
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scallywag wants too much

fair hare
distant atlas
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whoooa

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thats racist

fair hare
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stop attacking me because I'm Ukrainian

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you russian pig

distant atlas
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Im not attacking💀

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Im not into that political sht

fair hare
#

and learn how to play the game

distant atlas
#

Toxicity 😊

fair hare
#

you do O)> you are following me and making those bs statemenets :D

fair hare
distant atlas
#

Nah u just have worst ideas possible

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And i didnt even know that ur Ukrainian

fair hare
distant atlas
#

I have nothing against Ukraine

fair hare
#

when I told you that I'm Ukrainian you started that bs

distant atlas
#

When?

fair hare
#

and you call me racist

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of course

distant atlas
#

Yes

#

Thats not racist?

#

U just started that political sht out of nowhere

fair hare
#

man O .o don't play a fool

distant atlas
#

Yea yea, tell more

fair hare
#

gonna ignore you, anyway

#

I can't change dumb people

distant atlas
#

Ok

distant atlas
fair hare
#

just truth <3 enjoy

distant atlas
#

Nice job

fair hare
#

you are making provocations for a reason, though : )

tall mirage
#

👀

distant atlas
#

Not only toxicity 💀

tall mirage
#

💀

steel bear
distant atlas
#

btw where is he now?

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i cant see him in suggestion

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bro i feel kinda bad rn

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but rules are rules

tall mirage
#

Either got kicked or left but I'm just saying I am happy

distant atlas
#

50/50

tall mirage
#

Knowing them and how they act I feel like they got kicked or banned but we'll never know 😓

distant atlas
#

Ye

uneven saddle
#

Anyway, as someone who often tries to cheese outpost or rush fort, surprisingly I don't mind lunchbox that much. It can be annoying if you're using a slow mech, but it does keep matches a bit more honest.

Whopper is annoying, but if you kill one, the opponent usually hits the upkeep cap and can't build defenses, so it ends up screwing them over. Its easier as fast mechs, but when I'm playing striker, I drop a unit at the fort then try to kill whoppers. After that, I fly back and drop more at the fort when they can't build defense. It can end up putting them in a cycle where they have to build and protect whoppers while defending the fort and any outpost without having access to building units.

distant atlas
#

Thats what im talking about

#

Bro knows what those suggestions are for

#

Ehm

finite compass
finite compass
finite compass
finite compass
finite compass
distant atlas
#

that is why you should always think before typing something.

finite compass
finite compass
finite compass
finite compass
fair hare
#

I think 2v2 can't be balanced too

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it depends from the approach

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almost every game is stalemate

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and missile marker drops

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even if those units won't be removed

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players need to have a possibility to finish the game

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I agree with @crimson spoke

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income and upkeeps are very low

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you can't really push

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This old notion that 1v1 can't be balanced doesn't really work here

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because in 2v2 everything is even worse

crimson spoke
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even the start of the game is pretty boring

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we are just kinda sitting waiting for the slow income

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shooting at each other in the air pointlessly

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no one will make an offensive move because you have no income to repopulate

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then the game drags on into late game where mechs are super powerful and you cant push because they will just micro the appropriate units over or kill everything themselves

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and nuke kinda drags the game out more

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because income is so low

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and its really hard to dodge because it launches instantly

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so you lose all your units you spent 15 mins building and now mechs are way stronger than units

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so nothing happens

finite compass
#

Income suggestion is way better and deserves it's own thread

tall mirage
#

fr

fair hare
fair hare
#

Stalemate is real

finite compass
#

Remove these items and you will get same stalemates but without additional options

finite compass
fair hare
#

but the game will end :P

#

It would help to fix the problem if there is no another way

finite compass
fair hare
#

that's exactly what Neo gameplay looks right now

finite compass
fair hare
#

drop the unit

finite compass
fair hare
#

others mechs you can notice on map

finite compass
#

Do you remember overtime games?

fair hare
#

that was even fun

finite compass
#

Oh really? Then why were they removed?

fair hare
#

because many things were added and removed

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there is no logic

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the same reason why we had a lot of UI in the game

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😁

finite compass
#

You don't need to remove these units. You need bring back overtime

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Start it at 20 minutes

fair hare
#

better start it from the beginning

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that could be an interesting game mode

finite compass
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It's not a mode

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It should be forced in pvp, always

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20 mins - go to overtime

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Fast pacing as you like

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The point is - unlikely overtime code will be written again. Same as unlikely any unit will ever be removed.

crimson spoke
#

It’s still weird to me how someone who doesn’t play the game is so opinionated about something

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The game right now goes to stalemate every game

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30 + min game every time

mossy furnace
#

Y’all went crazy in this thread

finite compass
finite compass
#

And don't forget to explain how removing the units will help you get eid of stalemates

#

Remember please, many of these units were added to get rid of stalemate

finite compass
#

Uber units were uber weapons to break stalemates

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Uberuber devastator same

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Nuke - same

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All this stuff is to break stalemate. Does it work well?

mossy furnace
#

Can you guys just like play the game these 3 things aren’t gonna get removed

finite compass
#

Maybe it's not the units that is the issue?

mossy furnace
finite compass
mossy furnace
#

It really won’t though

finite compass
#

Like the other player wouldn't use that lol

mossy furnace
#

People will just find a new type of Bucky spam

finite compass
#

And then saying something about opinionation

mossy furnace
#

And this argument to remove lunchbox in my eyes is really uselessly

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It’s not that hard to counter

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And usually I get games over with in like 15 minutes when they have a lunchbox

stone stag
#

For me Whopper and Lunchbox are fine, they are good building boosters but fragile.
I could call Creep Spawner is an OP building because at minute 15 generate super creeps but thats its purpose.

uneven saddle
#

In fairness, many games that I've encounter that "stalemate," I can see how I can win, it will just take like 5-15 minutes before I am completely out of options. The opponent can usually beat me before then easily by fort dropping me, they just don't do that presumably because it is risky and throwing some units away. Usually if losing, I don't have the income to build defense, play mid, and protect outposts. Nor am I fast enough to do all of that as paladin, maybe as striker but still credits. Basically, if someone fort drops, pushes, and attacks an outpost at the same time, I'd lose. But if I defended that I'd likely win bad mid. (However I could probably beat all 3 of things if I used t45 + heavy mines + shooters with some luck).

The problem is, anytime you fort drop without progressively getting reasonably closer to killing the fort, it is basically a waste of credits. I also ha

uneven saddle
#

To me, stalemating happens because going for the win is risky, even when you're up. You mitigate this risk by playing slower and safer. If the income and upkeep from getting outpost were higher, the player who was down would be forced to take more risk to gain back ground, rather then the player who was up taking risk to win the game they're already winning faster.

#1210430036629266512 message

crimson spoke
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most stalemates are when no one secures mid

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like salt chasm bio storm

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so there are just giant lines of units across the map with no real movement

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artillery is pretty much useless because its countered by one unit and healer

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bucky is the only thing that does anything interesting

fair hare
#

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