#Delete

69 messages ยท Page 1 of 1 (latest)

restive estuary
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Naaah

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Im tired of those jump spammers

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Enough

gloomy jacinth
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@restive estuary it's not really a problem anymore because of no Q heal

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Also, if it will take energy

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it has more sense than standard jump

manic sleet
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Double jump makes you too safe on the ground, energy isn't really the problem. It just makes it so you live in many situations that a player would normally die, making harass more annoying.

restive estuary
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it got deletedd for a reason

lunar sparrow
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(now 1v1 queue can't be dominated by 1)

gloomy jacinth
gloomy jacinth
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the biggest factor of survivability was Q heal

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Double jump was a problem for Neo (backstab abuse)

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Saucer

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just because they could jump through the half of the map - but not other mechs

gloomy jacinth
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Also, double queue ( the illusion of double queue) was a very good idea because the game wasn't that much slow

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It's just need good realization O)>

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Imo, ground to Air should go, Follow command was abused but follow to the point was a great thing to have, Autodeploy gave a lot of tactical advantages too - which is cool, to be honest. also, Double queue ( an illusion of double queue) was in favor of game to be less slow and gave more opportunities to push, which is cool

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right now it feels like both sides can't really move

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and all follow the same pattern of units in most cases

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Btw, what I really hate is they just removed some stuff but gamepad still have X8 transform speed

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and Gamepad and Mouse Angel have different mechanics

gloomy jacinth
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you guys need to look wider

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Also, tank nerf doesn't really have much sense ( Butcher is pretty much anti-tank)

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Tank is a main force to push and it's hard to push with light units - impossible, at times

restive estuary
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NO ONE WANTS DOUBLE JUMP

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devs aint adding it back

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too op

gloomy jacinth
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@restive estuary Why OP?

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you don't make any sense

restive estuary
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really?

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with double jump u can escape

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pretty op tbh

gloomy jacinth
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no, you can't

restive estuary
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it will just make the game boring

gloomy jacinth
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how? and why?

gloomy jacinth
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yes, learn to use logic

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and make your statements based on something

restive estuary
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who let bro cook๐Ÿ˜ญ

gloomy jacinth
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The problem was Q heal

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players were able to jump back and Q heal

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Also, it didn't eat enough energy

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That's all

restive estuary
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energy guardian

gloomy jacinth
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energy guardian what?

restive estuary
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your mom๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚

gloomy jacinth
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this is a serious discussion

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GTFO from here with such statements

restive estuary
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only in ohio

clear vector
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Double jump also works without Q Heal, the "glide" distance is too much and can be spammed if energy available.

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How 2nd queue would work without autodeploy?

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That sounds more like build 2 units at the same time in 1 queue.

gloomy jacinth
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make it 2 separated hotkeys

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but autodeploy wasn't a bad feature

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atleast you could make something interesting on the field

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in the present meta in most cases you can't even push

gloomy jacinth
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it wasn't a huge deal for hog\paladin

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if it will consume a lot of energy it won't be a problem for Saucer and neo too

lunar sparrow
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We don't want it back.

lunar sparrow
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I would accidentally double jump a lot anyway because I couldn't bounce away. The game is better without them

manic sleet
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Double jump lets you live when you would have died, q heal does the same, just more severe. Double jump made it so you could harass and get away without dying in instances you would now, Q heal meant you could never die to airmechs chasing you without support. Also, "it wasn't a huge deal for hog\paladin". That is true, but as someone who plays paladin, I would 100% live way more now with double jump. I can't throw a hammer and be as safe anymore.

peak lintel
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Yes please

gloomy jacinth
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wdqawdqawdad