#add auto hp regeneration when you don't move for a time
54 messages · Page 1 of 1 (latest)
yeah and it doesn't work that well
because at time you are at 0 hp and you are waiting
but your energy bar is slowly raising O .o so you are waiting for nothing
if it was regenerating hp by a cost of energy when you don't move it would force enemy mech to actually go and kill you fast
transform is very slow
you are always risking
and enemy is waiting for you
It shouldn't work that well in my opinion, it works good enough for me in times where I wait just long enough for me to have enough health to get up on a post. You shouldn't be able to survive in any other scenario unless you outskill them by using afterburners or blink
Or get a kill. Which you should not have much health from afterwards
also!
there is ground to air in the game right now
ground to air dmg
so it's +1 stupidity for the problem
you can't actually transform and escape
I think enemy will just wait for you in air
and you will always be at 0 hp
without the possibility to survive
Actually I don't care if it will be fixed
but it's stupid O)>
@brave echo Basically
without hp regeneration
you need Osprey in your team
if you want to survive
or exploit gamepad transform bug
actually it's not a bug but cheat
I tested it on gamepad O)> if you switch the button for transform for the exact same button - speed becomes normal
xd
there just needs to be passive health regen when standing still after like 3 sec
I think passsive health regen needs to activate in cost of energy
I think it was like that in the very old version of the game
No, no I fully agree about air to ground stuff with happy
Ground to air, w/e
the damage for it is not that much
I think its good
you can fight people hovering over you in the air
Somebody trying to get away has a much harder time surviving
With a better auto heal, sure but I don't want that to be a part of the game
If someone has you on the ground since you have the transform advantage, you should not be able to defend so easily anyway
Ground to air doesn’t give the defender that much advantage
The attacker still has the advantage because they don’t actually need to transform again because they can just shoot from the ground to kill them
If the defender is good at aiming and is surrounded by units, you aren't killing the defender unless you're a neo
it's against the logic of the gameplay itself
why to even shoot from ground to air if you can transform?
also when mechs fight on the ground
and one mech found a good moment to transform and escape
but transformation animation takes time
so there is no posibility to escape because other mech will kill it from ground to air