Played the demo for a bit over 8 hours, really feels very Legend of Spyro inspired, demo was pretty good overall but the combat has a few sore points:
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Input window for the combo attacks
Currently, the only way to pull off the combo attacks is by quite literally button mashing because the input window for the game to register the next attack in a combo ends before the animation for your current attack even began, this feels extremely clunky and is in a dire need of a fix, extending the input window to just a few frames after the attack's hitbox became active, or to just a few frames after the attack hitbox stopped being active would do wonders for the feel of combat -
Swapping to secondary elements
Having to hold a button to even have the option to swap to a secondary element feels a bit clunky, it's not too bad but it could be greatly improved by allowing you to double tap the button of the corresponding element to swap to a secondary element or by having the option to change from holding down the button to swap elements to simply tapping it once to permanently swap to the secondary elements
Example of the former: Pressing the Ice element button once will swap to the ice element, pressing it twice in quick succession will swap it to water element; somewhat similar to how swapping to dante's dark slayer style works in DMC4 if you need a reference.
Example of the latter: Pressing the Secondary Elements button will swap the element selection to the secondary elements permanently, pressing the button again will swap back to the primary elements; kinda like how Nioh item shortcuts work if you need a reference.