#design-and-architecture

42 messages Β· Page 32 of 1

grim vector
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How many hours in total do you have in the game? Approx? If I remember correctly, youβ€˜ve been one of the first users with amazing round builds during like U2/U3

rain plaza
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let me check

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30d 9.5 hr on EA, 33d 14.25 hr on Exp. + ~96hr on the beta "weekend", so.... ~1600hrs? Maybe 5-15% of that is "idle time" though, for what it's worth

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Not sure which builds, but I did do a couple couple of pretty huge builds, and this is the third version of this turbofuel plant build, I posted the first two on the subreddit

rotund hedge
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How my factories start, signs with the numbers appear, then I see how to fit the building in to the chosen spot.

grim vector
rain plaza
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this was the last version

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first one. 1st one was 25GW, 2nd one was 50 GW

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this was my megabuild that Update 1 came out during the middle of. Belt lifts made the vertical logistics much easier...

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lol before windows existed

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Anyway, sorry for spamming the channel with my old builds πŸ˜…

steep ocean
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Nah they look cool

rotund hedge
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I need to put overflow sinks in my aluminium refinery, it turns out the whole place reacts really poorly to downstream lockups.

grim vector
rain plaza
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Yeah, belt lifts are just so much more efficient in so many ways that it seems silly to do belt spirals anymore

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back when oil came in barrels

rotund hedge
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The floor holes for the lifts also made for much tidier & compact lift bundles.

grim vector
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still waiting for those ceiling conveyor poles and β€šwall holesβ€˜

rain plaza
rotund hedge
rain plaza
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That doesn't work, does it?

rotund hedge
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It does.

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In use here under my turbo power station.

rain plaza
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ah ok it works if you put it on a pillar

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or a frame floor

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but not a foundation

rotund hedge
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I delete the pillar afterwards to leave the power socket on the floor, I only found a handful of applications where it's useful though.

rain plaza
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yeah

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if I ever need to transmit power vertically through a floor I usually do a power pole with a wall outlet exactly opposite and then you can't see the power line

onyx echo
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[jk] power sockets are completely useless because i can neither paint them, nor use E on them to see power network statistics and thus have to build real power poles somewhere anyway

rotund hedge
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I overbuilt power hard enough to never need to bother looking at the stats, If I manage to crash the grid then I have a huge backup ready to go.

rain plaza
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I do wish that we could click wall outlets to see stats

rotund hedge
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It would be a useful Qol change.

sinful zenith
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This took me 6.5 hours. In one sitting. Good night guys!

rotund hedge
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I found a use for part of the aluminium refineries basement, emergency overflow sinks to prevent the whole thing locking up again in the event I say shut down the production plant or at least try to reroute any alclads & casings.

paper robin
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pretty unnecessary but I saved 3 mergers doing this. Lmk if there's a more efficient way to merge a line of outputs

charred oar
rain plaza
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That's a good way to do it. I usually end up wiring vertical runs on the opposite side of the wall from wherever I have floor boundaries

shrewd bolt
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just started this build and am actually so excited

wraith valley
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Woah. Looks very grand.

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I love the sense of scale such a huge hall gives

shrewd bolt
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Its facing the waterfall so I'm trying to make it grand, only going to be producing ingots here.

paper robin
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iron factory built, 1 out of 5(?) done

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any finishing touches I should add?

grizzled wing
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anyone else like to support their pipes? looking for ideas that might not suck as much as this

wraith valley
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I think why it looks a little off is because you have a very girthy beam supporting just a single pipe

grizzled wing
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I tried some skinnier designs but nothing ive found yet looks good with the stackable pipeline

wraith valley
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Hmm

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Perhaps the pillar could go overtop the pipe

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So that it surrounds the default support

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Like just extending it upwards a bit

grizzled wing
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that actually doesnt look bad

shrewd bolt
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yeah, have the pipe go through a wall type pillar might look good

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yeah, that looks good

wraith valley
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Reminds me of the monoliths from No Man’s Sky haha

shrewd bolt
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also, it seems that the pipe is not perfectly straight, that might help as well

grizzled wing
shrewd bolt
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LOL, yeah, just make that straight and continue the stone going up past the pipe and I think that looks sick

grizzled wing
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also toyed around with running the power in there without the metal pillar

wraith valley
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mmmm pipe bus

shrewd bolt
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love pipe and conveyor bus

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is there anyway to be more percise with walls and corners and stuff like this, it just wont go in that corner like I want it

wraith valley
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Road barriers?

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Or pillars, just anything that doesn’t have 1/2m grid snap

grizzled wing
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i swear beams might just be the best tool for building

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amount of snaps it creates is incredible

wraith valley
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Based

grizzled wing
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does it look better with a wall hole?

waxen crow
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Something to break up the dark pipe and pillar is needed yeah

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You could do it by changing the pipe colour?

grizzled wing
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Currently I color the pipes according to what is in them

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the wall holes are a pain in the ass to line up though

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idk

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ok it's a lot easier with a single junction cross to stick out both sides

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unfortunately even with everything snapped to a foundation it still clips through the pillar on 1 side randomly

grizzled wing
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not yet, no. definitely need a mainly vanilla experience the first go around

waxen crow
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If you do, MicroManage can scoot it over a touch

If not, you could put a beam parallel to the pillar and very incrementally slide a pipe connection exactly where you need it

grizzled wing
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does that adjust more finely than currently possible?

waxen crow
grizzled wing
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since the original snapping didnt put it exactly in place i just free handed it with super low sensitivity, and it felt like there might not be enough space inside the pillar to fit both sides

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unless this method can bump THAT small of a gap

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if so im very intrigued, know of any vids that display the method?

waxen crow
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I was trying to find one

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ugh can't find any. But give it a go with beams and barriers. You sohuld be able to slide objects along them with no 'steps'

grizzled wing
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is that not the same way placing a cross on a straight pipe works? it slides smooth and doesnt snap into place

waxen crow
grizzled wing
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doesn't seem like the mod changes the distance you can move things, but i could slightly shrink them and make them fit that way πŸ˜†

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definitely seems very nice for my ocd ass

rain plaza
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added some beams, and lights to the vertices πŸ‘€

grim vector
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Those ballon plants are tedious

rain plaza
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Yeah I hope we get to destroy them just for that one that's clipping my build lol

waxen crow
rotund hedge
sinful zenith
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Should I make them parallel?

sour mural
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I like that look tbh

sinful zenith
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Thanks

cosmic vector
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Funny how roofs don't carry the symmetry expectation. It looks good tbh.

marsh leaf
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what do you guys put underneath your train tracks to help blend them into the environment? I've got a train going through the forest for bauxite, but it's a bit of a hecticrollercoaster...

waxen crow
marsh leaf
# waxen crow pillars

hmm...i tried that, but it still became a bumpy mess 😦 how do you make sure they don't do that little 'dip' thing at the end?

waxen crow
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Pre planning your path in foundations gives you the added benefit of giving you an idea of what it'll look like and a chance to edit the course

waxen crow
waxen crow
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AND the pre planned paths help you put very tidy rail down

marsh leaf
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going up to the bauxite in the forest is a mission though...is there another vehicle i should be using to get that? hah

sour mural
waxen crow
marsh leaf
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mine kept falling off cliffs lol

sour mural
sour mural
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This isn't U2. This is U5/6.
They follow what you drive.

waxen crow
sour mural
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Terrain is almost entirely fixed so they don't fall through the map either.

marsh leaf
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well, this is going back a couple of years, so maybe the pathfinding has improved since i had my coal trucks set up? but yeah they'd get snagged and run out of fuel and were just a mess for me πŸ˜…

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when the new patch comes out i'll retire my factory and give them another shot πŸ₯°

sour mural
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Not like Early Access games improve things over the years...

waxen crow
sour mural
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You're a hater but I accept you.

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Because you admitted you don't have any practical reason to dislike then.
It's just personal.

waxen crow
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They're just unwieldy. I haven't come across a situation where a train wasn't a better choice

sour mural
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They aren't unwieldly...

marsh leaf
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he's really gonna die on that truck hill isn't he? πŸ˜›

sour mural
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The follow what you drive.
If you drive like shit, so do they.

waxen crow
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Every time I go 'sure I'll try a truck' the elevation is awkward, turning space is cramped. They never fit in the locations I need them to.

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My logistic paths tend to be either very short or very long.

sour mural
marsh leaf
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anyhoo better get some sleep. I'll try your 'build down' method for the train track pillars to even out my rollercoaster!

waxen crow
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Even the medium-ish distance stuff that needs to get moved just gets bused under a train line or something

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less than 1km still

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And I plan for rail line to pass through the area for those cases

rotund hedge
waxen crow
rotund hedge
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After the new train had done four deliveries πŸ€·β€β™‚οΈ

waxen crow
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XD i'd expect that on a dedicated server maybe

rotund hedge
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Likewise but I'm not using a dedicated server πŸ™‚

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Let there be no doubt what that factory produces in huge amounts!

waxen crow
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How bizzare XD

rotund hedge
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Yeah, 3600.

waxen crow
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I'm currently belting up the copper refineries to feed this bastard tower. ~11,000 qw pm

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Extreme overclocking

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Each floor will make up to 2400pm

rotund hedge
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Not sure I'd want 11,000 QW coming from one site, the beltwork would be a swine.

waxen crow
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The layout is fairly tidy actually.

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the top 2 floors have 4 belts each heading into the picture to the tower behind it

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the bottom 3 floors will have 11 belts goign to the right tower for the ur cells

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Logistic core down the centre down with qw and the ingots will come in the 'front' close in to the pov of hte picture up the structure

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I spend more time plotting logistics than actually building them xD

rotund hedge
waxen crow
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I'm pretty sure I've just stared at my factory for 3 hours with intermittent fiddling today.

rotund hedge
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Oops, had to clean up a huge typo, nothing like two metre high letters on one of the building corners reading QUICWKIRE.

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Here's how my factories begin, I just make things up as I go along from that point onwards trying to get the numbers to fit the location.

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It's thankfully right next to the quicwkire plant (typo intended)

waxen crow
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As long as you plan out enough space for the layout πŸ™‚

rotund hedge
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Takes it time to evolve from signs and a machine used as reference to a factory, if there isn't enough space I just add floors.

waxen crow
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taaaaaallllllll

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I compress things too much to not make very detailed plans

rotund hedge
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The aluminium processing factory pictured here was originally going to be a one floor thing, then the alclad section was added, yeah I soon divided that up.

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I did reuse the wasted space under the train station for 16 copper smelters.

waxen crow
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yeah it's too convenient to centralise bauxite production

rotund hedge
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I still had to add a parity belt to enforce 780 inputs at the bauxite processing, and because I built that refinery in a stupid place, it now has a train station on its roof moving ingots to the above factory to make 1920 casings and 1440 alclad sheets.

gentle comet
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not bad for a first base

rotund hedge
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It's good to see the dunes gradually repopulating after I got dynamite happy on the old base.

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As much as I tried, retrofitting the old base just wasn't having it, not enough internal space, lights wouldn't go, some lines needed to be removed like the entire ironworks, there were three separate QW factories, two AI limiter factories, it was a mess.

sour mural
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Doing Outpost Zero for my U6 run this weekend.
NF build I haven't done before. Will take many pictures.

rotund hedge
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Cool, I look forward to seeing them πŸ™‚ , might be ideas I could grab 😎

sour mural
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Only 1 set of machines doesn't have shards in it πŸ˜‚

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This run is all about overclocking for compactness (and machine ratios where applicable).

rotund hedge
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I almost made a giant QW bungle, for some reason I forgot I had the output of each of it's belts at 450, and started planning around 600s, it would have been a yellow light nightmare.

waxen crow
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Twould!

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I need to move pipes and belts from the bottom of the picture behind the elevator and up. But theres the rail there that makes it not be able to do it directly behind it and fairly awks. Need an elegant solution

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trying to avoid making the train loop go the other way. Looks much tidier this way

rotund hedge
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You might need to start the pipes going up 8 metres closer to the station, to about 8-12 metres up then shunt over to behind the faΓ§ade you're wanting the pipes behind, you can build the lower part like kind of a train gate that the pipes/belts are inside.

waxen crow
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like that?

rotund hedge
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Sorry about my paint skills.

rotund hedge
# waxen crow like that?

For the angle you show here you could have belts and pipes duck under the rail then go upwards, just build a structure around it that looks like it's intended to hold it all so it doesn't look janky.

waxen crow
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The elevator location is a bit non negotiable. It's part of a vein on the outside of the tower go0ing allllll the way up

rotund hedge
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That's why the routing at the bottom needs addressing even if it does mean bending it around the track loop like an industrial gateway.

waxen crow
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Industrial gateway?

rotund hedge
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One moment, I'll use the ammunition construction site to build what I'm trying to get across.

waxen crow
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XD doing steps with lifts is just annoying because I can't keep the belts 1m dif in height since lifts heads are tall.

And the actual foot print of the space is quite narrow

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w/o changing the loop I think I have run it to the left here step above the rail loop and THEN into the logistic core?

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Like this was what I had to do to solve the compact space issue with lifts in this core. I think I'll be able to make it pretty once I encase it. But it's not as elegant as I'd like

rotund hedge
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Kind of like this sort of routing.

waxen crow
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yeah the pipes no issue, but like in the pics above... bloody chonky lifts

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and the more 'joints' with lifts the chonkier it gets

rotund hedge
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Use floor holes to cull joints at least in the vertical.

waxen crow
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I'm actually tempted to make this a push pull train and cut the loop entirely. I can make the bottom floor of rail a foot path maybe

rotund hedge
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Until you change direction, floor holes as joints eliminates the big chungus allowing you to route lifts in similar vertical densities to pipes.

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I've been doing that in my access shafts, looks so much cleaner than the huge dog leg joints.

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As for the trains, personally I prefer the push/pull shuttle style simply because it's more compact, not good for rail networks but for single point to point I prefer it.

waxen crow
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I can keep the bottom layers of belts compact but as soon as I do a step in the bus it can get wonky w/o clever maneuvers and hiding things. Sadly I'm not going to be able to hide things as well on that logistic core

rotund hedge
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Ahh yeah that's rough, I'd have to keep the horizontal belts level so they don't step in to each other, but meh, yeah I don't like those, got a junction just like it at my bauxite refinery for coal, no matter what I did, it was a pita.

waxen crow
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Yeah I did find a solution which kinda works as put above but with multiple steps in a small area it'll be wonky I think

rotund hedge
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I'd entomb the steps in a steel framework and a glass exterior.

waxen crow
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Yeah it'll either be that or push pull train and just avoid the steps entirely

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It's an aesthetic train anyway XD

rotund hedge
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I've got to move an access shaft, my primary oil refinery was much larger than I had planned for, and the second smaller oil pipeline going to the future ammo tower comes up almost under it 😦

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I hate moving over/underground shafts, such a pita!.

waxen crow
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Even worse when you can't move the surounds :\

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Ah bugger. I can't make it push pull, I made a cool loop at the other end XD

rotund hedge
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This is the shaft I have to move, 16 metres to the east.

waxen crow
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a small but v annoying shift I take it? XD

rotund hedge
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Yeah, it carries 450 oil, mains power and hyper access to what will be the ammunition tower & armoury.

waxen crow
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Why do you need it shifted all along the way? Can't do a turn at the top?

rotund hedge
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Problem is there is another passage further to the east carrying sulphur, I'll need to move it.

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Turning it at the top means I still end up with it encroaching on the oil refinery that's doing recycled rubber & plastic.

safe mantle
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I think that's all I'm capable of

waxen crow
waxen crow
waxen crow
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When in doubt? Clip!

rotund hedge
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Shame the loop can't go the other way,

waxen crow
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.... it COULD but it would be untidy

safe mantle
waxen crow
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where as this can be completely encased in a structure

waxen crow
rotund hedge
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This is the shaft the ammunition shaft pops up too close to. 8 oil pipes rising from the tunnel network in to the refinery , taken from the whole spire coast pipeway.

rotund hedge
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I build tunnels, deal with it πŸ˜›

safe mantle
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Good luck!

waxen crow
rotund hedge
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It's the whole reason I got known as the tunnel rat.

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I can't even remember who called me that but hell I just own it and added it as a title to my name.

gentle comet
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does anyone know what a good coal miner to generator ratio is, about to get my first coal generators up

sour mural
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@waxen crow this is how much I hate clipping, I will not be doing this setup:

gentle comet
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oh, i didnt know the numbers yet cause i havent built the generators or miners yet, collecting everything atm

gentle comet
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yes

sour mural
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May I give you my new player advice?

gentle comet
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sure

sour mural
#

Drop this Discord, entirely (for now).
Play the game by yourself without any guides, hints, wikis, or help all the way to T7.
Experience the game for yourself, meet the challenges and solve the problems yourself so you learn how to think about the game.
Get your own perspective on how things work. Once you're at T7 then come back and you'll be in a much better spot to compare your experience with others instead of just having information handed to you.

You lose so much of the journey if you are just gifted answers.

rotund hedge
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@waxen crow Aaaaand the ammunition factory shaft is moved, I changed the pipeline location as well to make it more multi-level hyper tube friendly while I was at it.

sour mural
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😠 Tryna steal my replies out here...

rotund hedge
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Was an ongoing discussion, soo πŸ€·β€β™‚οΈ

sour mural
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BOOO HISSSSS

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Nice mug you got there πŸ˜‰

rotund hedge
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The product of what was a LGIO level spaghetti factory because I wanted the space elevator thing to gtfo, I was glad to demolish the mess πŸ˜…

sour mural
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Running low on shards. Time to... make some more πŸ˜‰

rotund hedge
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I just chuck the slugs in to the bio shaker facility induction can and leave that to produce shards so I don't have to.

sour mural
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I'm trying to keep some as slugs for a later project.

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But I am using hundreds of shards this run, lol.

rotund hedge
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Decoration project?

sour mural
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Ish

rotund hedge
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I still need to get one unit of plutonium waste to go in a display case at the nuclear facility.

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Finally sorted my tubes so I don't get launched when I go downstairs!

waxen crow
waxen crow
# gentle comet sure

as an additional tip - bookmark the satisfactory wiki and look up the numbers you can play with.
Ratios don't really work since each node produces different parts per minute, and changes with different mk miners, and new belts.

Just gotta do the maths πŸ™‚

gentle comet
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well i got 4 coal generators up and running with room for more when needed

waxen crow
waxen crow
gentle comet
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right, cause i should be able to build 16 coal generators total with what i have, but thats a bit overkill atm

sour mural
waxen crow
waxen crow
waxen crow
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dedicated 4 coal nodes and making power out of them, and enlarging your power station as you get new tech is a pretty solid move

sour mural
waxen crow
sinful zenith
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Should I keep it or nah? Like only beams for where storage containers are, not the entire wall

waxen crow
sinful zenith
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It uses sooo much steel

waxen crow
sinful zenith
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And I thought I'll only use it for making the containers blend in better but Idk if it still looks good if not every wall is covered

waxen crow
sinful zenith
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The small ones? On the corners and in between?

waxen crow
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small I think yeah. Maybe not between every storage container. Maybe have pillars on either side of every set of 2 containers?

sinful zenith
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Like this?

waxen crow
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I like it πŸ™‚ though I think maybe decide if you want beams in the middle. You seem to have one embeded on the right pillar but not the left?

sinful zenith
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That's because there is no crossbeam on theleft

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I have a crossbeams over the machinery so I can do this:

waxen crow
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You'd have to pick which support. OR use the concrete pillars more sparingly around the factory

sinful zenith
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I can leave the concrete pillar on corners only

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right side isn't a corner, left side is

waxen crow
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Sure

pastel pecan
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Does anyone know what # color concrete is ?

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i want to paint the conveyor wall to look like concrete wall since there is no concrete conveyor wall

south oar
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it'sa texture, not a single colour

pastel pecan
valid harness
south oar
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using a screenshot

valid harness
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wait

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nvm

valid harness
south oar
#

that hex code is like a fairly dark grey, i don't think that's concrete texture at all πŸ˜„

lusty heart
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0, 0, 0.5?

analog rune
#

satisfactory πŸ‘

paper robin
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This image is satisfactory

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Does anyone know if they’ll add light fixtures for when it’s night and harder to see your factory?

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So you don’t have to have the flashlight on always

paper robin
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Oh when do I unlock them

grim vector
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Find and research quartz

paper robin
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Ah thanks

earnest locust
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I'm getting to the point where I'm trying to limit my spaghetti, but I always run into issue when I need to move lots of base ingredients long distances. Does anyone have a good example of how they routed their resources to the building(s) for something a bit more obnoxious to set up, like sulfuric acid production or even setting up turbo fuel?

sour mural
analog rune
#

plz help my bridge skipped leg day

cosmic vector
tame grove
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(disregard)

rain plaza
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What do we think, lads?

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Does it need anything else? thinking_helmet

grim vector
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Maybe give the roof some attention?

sinful zenith
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In my humble opinion I would keep the roof simple

rain plaza
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That's the roof

fallen lance
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Maybe something along the edges?

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Vertically top to bottom, I mean.

rain plaza
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Trying to decide what to do with turbofuel buffers... was thinking maybe hanging them off the side, or on the roof, but I'm not sure...

fallen lance
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I was thinking maybe beams or pillars, to give it some 3D structure, going top corner to bottom corner along each of the 6 edges. But I dunno, that might be a little too much.

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You can definitely overdo it with stuff like that. Tends to be one of my problems. Sometimes less is more.

sinful zenith
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About the thin windows, should I make them the same as the lower row or leave them open?

waxen crow
cloud atlas
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I really like this view

shrewd bolt
grave geyser
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hello

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how much bigger should I make my factory

wispy mural
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large

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keep expanding

grave geyser
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I have problem

wispy mural
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make big

grave geyser
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the weird cliff

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Is blocking me

craggy cedar
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When in doubt, build it out.

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Or move if it gets too much

grave geyser
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or should I expand my sky platform here

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and build upward

waxen crow
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The extent of my logistic design crimes cannot be encompassed in a single pov

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This will all get embedded with concrete to hide the sin

proven prawn
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@cloud atlas how many trucks do you have

cloud atlas
proven prawn
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Ok

rain plaza
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So many wires. Main switching room for my turbofuel plant. 17 switches. 5 generating floors, 5 production floors, independent circuits for each resource, plus main production, main generator, and main switches

waxen crow
#

someone after my own step by step power plant start sequence heart

rotund hedge
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I never tried to have all the switches in one room, except for the off button for all the uranium mines.

rotund hedge
valid harness
#

So you disable nukes for maintenance or something

rotund hedge
valid harness
#

Got it