#dedicated-servers

1 messages · Page 234 of 1

mental locust
#

@strange geyser I did

strange geyser
#

Did you have to change anything @mental locust ?

mental locust
#

Nope

strange geyser
#

I did the update to the experimental branch and just cannot connect with my client at all

#

linux dedicated server

quick mist
#

my server is crashing as soon as a client tries to connect. I've shelved it pending another patch for now

loud minnow
#

i was able to get people to connect not problem but i they cant harvest any biomass and tried everything from importing a save from live but with no luck

quick mist
loud minnow
#

yeah i saw that people have that issue and people say that the Hotfix broke it

quick mist
#

people were reporting it before the hotfix too so I doubt it

loud minnow
#

because it was working fine but broke after the hotfix

quick mist
#

I think there are some fundamental showstoppers and I would be unsurprised by more patches this week

loud minnow
#

ohh well i guess they'll release another hotfix but as right now seem dedicated and peer to peer if fully broken unplayable pretty much at this point

quick mist
#

unfortunately it seems that way for many, though not everyone

#

some folks are luckier than we it seems

mental locust
#

@quick mist working perfectly here

quick mist
#

case in point

#

glad it's working well for you (:

mental locust
#

On a pterodactyl

loud minnow
#

GOT IT WORK lol

quick mist
#

yay!

loud minnow
#

bring and old save from a while back which was a clean game we just never played i loaded that save and made it worked but we'll see

left blade
#

how much ram does your server have?

#

nvm wrong person

left blade
loud minnow
#

ohhh lol

left blade
#

me and another guy thought it might be a ram issue since ive heard this update uses more ram

mental locust
#

@quick mist 5 users on no issues reported

left blade
#

jesus christ

mental locust
#

You need to restart after someone joins

#

So they can pick stuff up

loud minnow
#

the game seems like working now people can connect and they can pick up items now

mental locust
#

If not they won't be able to

left blade
#

for me it just crashes everytime I try and join

mental locust
#

@left blade really?

left blade
#

yup

mental locust
#

No mods enabled?

#

@left blade try connecting to mine

left blade
#

here is the log i posed earlier

mental locust
#

See if it crashed

left blade
#

nope never messed with mods

loud minnow
#

like this

#

i got a bunch of this warning when i brought the old save to the experimental branch.... but when i did a new save i didnt get this error

#

but people still are able to connect

#

and they can pick up biomass

#

the game uses 8GB of ram that is your issue this is when is fully running ram usage

left blade
#

is that server or you pc?

loud minnow
#

my server pc

left blade
#

so 8gb is the server usage?

loud minnow
#

just for you to host the server you need to have more than 8GB of ram Free for the sever to fully start

left blade
#

alright

#

server ran fine before but ig that the ram hike from update pushed it over the edge

loud minnow
#

yeah i think before it was below 5gb or something like that

crude ocean
#

Anybody found a way around not being able to pick up or harvest leaves and trees?

loud minnow
#

yeah i loaded an old save which was clean from a while back and it worked on a clean sever file install

#

well that work for me and other people have been saying that it worked for them too

#

so i say get and old save that you have were you started but never played and try loading that to the experimental branch and see if it worked

#

confirm that other players can join and harvest things

crude ocean
#

Dont think i have any old saves tbh.

nimble sapphire
#

how do you check tick rate?

crude ocean
#

might be best to just go to bed and hope they can fix it 😄

nimble sapphire
left blade
loud minnow
#

what some people say that worked for them was to delete the server download stable branch start a new save then delete server files and appdata files again and download experimental load up the save from stable and see if that helps

#

sort of the same thing i did but the only differance is that i had a even older save which was clean and i just loaded that up in the experimental and it worked

loud minnow
wind dove
#

We've noticed a bug we think is related to the update 6 on a dedicated server. When you destroy a building and it leaves a loot crate, as soon as you pull the items out of the loot crate it takes about 5 - 10 minutes to be able to interact with any other container or machine

mental locust
#

7 people on no issues

#

Had a time out issue increased it to 100

#

Fixed it

lone gust
#

Dedícated servers are still on update 5 right?

#

There’s no update yet

loud minnow
#

no im update 6

mental locust
#

No

wind dove
#

experimental branch is on 6

mental locust
#

Mine is on 6

lone gust
#

Exp is on 6

#

Thx

mental locust
civic lantern
# crude ocean Dont think i have any old saves tbh.

I would bet cash money they ship the can't interact with foliage fix tomorrow. The stream today had an esoteric detail from two devs, the bit where they said nobody would notice a difference. From what they said I suspect this covers the "foliage" issue and the mobs respawning issue.

mental locust
#

@civic lantern it seems to happen only when you join

#

After server restart it works

#

When new people join.

civic lantern
#

For me foliage was sometimes fine if I stayed in my spawn chunk, a few hundred m square. I also couldn't start a new server game and connect to it, I had to cycle the client first. So much broken

mental locust
#

Well working fine for me

civic lantern
#

What a stupid bug

mental locust
#

People are all across the map no issues

#

So mabe I was lucky

loud minnow
#

no i was able to get it to work also from not being able to work

#

you just need to try different things until it works

mental locust
#

Mine worked right away

rare plover
#

I was able to get mine working by reloading my save a couple times

#

effectively restarting the dedicated server

#

took me 3x on 2 servers

civic lantern
#

Well, no, i don't, I can do other things until a fix is shipped.

loud minnow
#

same got it work after i brought an old clean save to the experimental 6 branch and that fix the issue for me

rare plover
#

I started a new save and had issues until I reloaded it 3x, same symptom on an established save... Just sharing my personal experience for information collection

#

oof yeah if I wander around it is still buggy 😦

#

reloading the save file from the server management panel fixes it

alpine relic
#

I wonder if the doubled RAM usage is related to the foliage bug.

keen vortex
alpine relic
#

new world.

keen vortex
#

hm interesting

rare plover
#

reloading the latest autosave file on my new world

#

seems to fix the foliage thing for the area I'm standing in

alpine relic
#

I solved the RAM usage problem by doubling my server's RAM too. lol

keen vortex
#

i think the foliage thing is probably an uninitialized variable bug

rare plover
#

I give my server like 100gb of ram

keen vortex
#

precisely because it only affectgs some people, affects people differently, and changes when you reload but only sometimes

alpine relic
#

is there any workaround?

keen vortex
#

that sort of stochastism is indicative of an uninitialized variable

rare plover
#

I can alter my memory allocation if anyone has any theories I can help test

keen vortex
#

thing is, UE5 is C++, and C++ isn't supposed to have uninitialized variables, it's supposed to be impossible to allocate memory without initializing it

#

although there are obviously ways around that

alpine relic
#

isn't it UE4

keen vortex
#

could be a buffer overrun or other fencepost error, i suppose

#

i thought they moved to UE5 but maybe i'm misremembering

#

still, UE4 is also C++

alpine relic
#

thinking_helmet tho UE didn't change scripting language they're using.

keen vortex
#

C++ isn't "scripting" either, it's compiled to native machine code

loud minnow
alpine relic
#

I mean aren't they using scripts for this? thinking_helmet

keen vortex
loud minnow
keen vortex
#

the fact that loading an old save seemsto help also makes me think "something wasn't initialized properly"

#

i mean, i've only been doing systems debugging work since the mid-1980s, so i have no meaningful intuitions here

rare plover
loud minnow
#

nicee

#

so when i loaded and old save i got a lot of this warnings

#

but when i started a new save i never got any of this warning

keen vortex
#

i got those warnings on a new game

#

and i could only harvest plants in part of the world in that save

loud minnow
#

but people can join and biomass issue is fixed

loud minnow
#

when i mean new save i mean deleting the server files and going into the APPDATA folder and deleting the folder there also i didn't see these warnings

keen vortex
#

i don't want to get too deep into debugging this, i have my own bugs to fix

alpine relic
#

So I need a new save from old version to work?

loud minnow
#

what seems a little weird to me is that when i started the server and it was idle usage was around 7.5GB but when i join usage dropped to less than 1GB on the new save and now is just at less than 1GB idk but is working for me lol

alpine relic
#

Mine was like 850MB.

loud minnow
#

intersting now that the ram usage is over 7GB is not working anymore after a server restart

alpine relic
#

But since my old server has only 8G RAM, it would stuck at loading save.

loud minnow
#

so got it working again all i did was load the same save from the backup save this time and is working again ram usage is still over 7GB

#

ok i got it i can repeat the bug over and over and fix it every time

mental locust
#

Ya ram hovers around 8-8.15

#

So 9 should be minimum needed

loud minnow
#

ok this is what i do i fully shutdown the server, then start it back up, i join the server CANT pick up anything... i go back to the menu reload the latest autosave and it will unload the ram and reload the ram again and now when i join the server again is FIXED...

mental locust
#

Ya I kinda figured

loud minnow
#

i can repeat that over and over again and it will fix it every time

mental locust
#

Yep

loud minnow
#

so it will keep working as long as you dont restart the server as soon as you restart the server it breaks it

mental locust
#

Well mine is fixed

#

Even after restart

loud minnow
#

and you have to reload the latest autosave to fix it again

#

but if you shutdown the server like fully shut it down and start it back up is it still working??

mental locust
#

I dont

#

I did

#

Well technically a virtual server on my dedicated server

loud minnow
#

ahhhh i see

mental locust
loud minnow
#

yeah makes sense but all i know is that i can fix my issue repeatedly until they fix it lol

mental locust
#

Want to join?

loud minnow
#

thanks for the offer playing with some friends right now

mental locust
#

🙂

loud minnow
#

now that i got it working can finally play lol they been waiting for me to fix it hahaha

mental locust
#

Oh I bet lol if you ever need space let me know:)

alpine relic
#

If this doubled RAM usage was only a bug, I wonder if it's feasible to run the server with a zram swap.

loud minnow
#

im guessing all the people having connection issues is people with less than 8GB of ram on their server

mental locust
#

Bingo @loud minnow

loud minnow
#

yeah i seems like it loading something into the ram twice causing it to be more than 4GB pretty much double and if you dont have enough it will crash

mental locust
#

Yep

alpine relic
#

And as for now it works (with zram swap)

#

So I guess it's only a bug (8g ram usage)

loud minnow
#

and for the biosmass is pretty much a correlation to this and when you reload the save it will unload the ram and reload it fixing it somehow lol

mental locust
#

🙂

left blade
#

what is a zram swap

loud minnow
#

i guess that what being a server admin is about finding the problem and find a workaround to get it working for the peeps lol

alpine relic
#

how much ram does your server have.

left blade
#

4gb

alpine relic
#

k

#

linux or windows?

left blade
#

windows

alpine relic
#

It's virtual memory on windows.

left blade
#

i have no idea how to do that

loud minnow
#

i was going to say page file will help with that

#

not the best solution but should work as long as you have the page file on the fastest drive you have....

mental locust
#

What kinda server do you have?@loud minnow

#

Remember vram is alot slower then ram...

loud minnow
#

She is built from left over part after I upgrade my main rig… lol is a 3950x, x570 master, 64GB dominator plat 3466 kit, and a couple of gpu for ETH mining lol

mental locust
#

Not bad

loud minnow
#

Main rig 5950x 128gb trident z neo 3600 cl16 kit, x570 prestige, 3090 ftw 3 ultra and with some m.2 etc

mental locust
#

Wow Mr money 💰

loud minnow
#

Lol well more like an addiction to buying pc parts lol

#

Pretty much made a whole server with left over parts from just constantly upgrading

mental locust
#

Network speeds?

loud minnow
#

i have a 1Gbps connection form my ISP but thats the best i can get for my area lol

mental locust
#

You can outmatche anyone here

#

Even this

#

Dedicated Root Server EX100
Intel® Core™ i9-12900K 16-Core Alder Lake
128 GB DDR4 RAM
2 x 1.92 TB NVMe SSD Datacenter Edition (Software-RAID 1)
1 Gbit/s bandwidth

loud minnow
#

this is the server pc network card

mental locust
#

Oh ewwwwww

loud minnow
#

yeah on the server is just left over parts lol

#

but is still WAY over kill for this game

mental locust
#

What's the best dedicated server game manager for this game?

loud minnow
#

my main rig is the big boy lol

#

i dont really use one for this game

#

for other game i do

mental locust
#

I host 4 instances

loud minnow
#

nicee

#

for this game i only host 1 or two but i also have a full cluster of 4 instances of ark going and a 7 days to die server but even then i still have a lot of head room with 64gb

mental locust
#

How many users can technically join a satisfactory server

loud minnow
#

idk but pretty sure after like 10+ you might see some issues lol

mental locust
#

We should try it

loud minnow
#

that would be fun to see lol haha

mental locust
#

If you have to revert to vram then it's time yo get a new server lol

grizzled imp
#

hopped onto experimental and missing icons still don't want to appear

#

pain

gentle spire
#

whats a good amount of ram for a server to run?

loud minnow
#

well depends on the game but like in general if your making a server pc which is pure purpose is for dedicated servers then you want to have the most ram you can put on your machine..... because for any game server is mostly about RAM usage then CPU speed or SSD speed....

grizzled imp
#

u6 experimental seems like leaking on my dedicated thou

gentle spire
#

looking to rent from a provider, just want a general idea for which plans i should go for

#

2-3 players, casual save

loud minnow
#

SSD speed only helps in loading assets into the ram but once they are in the ram SSD are just idle

grizzled imp
#

8gb is more than enough at most cases

gentle spire
#

would 6 work?

loud minnow
#

then yeah 8-16Gb is more than enough

grizzled imp
#

my latest beta sits on 6gb with 0~2 players

loud minnow
#

well for Experimental i say you need at least 8GB for stable i say 6GB

#

just to be on the safe side for the experimental branch

grizzled imp
#

oh I see

loud minnow
#

as of right now it seems if you dont have 8GB of ram your server wont start it will crash on start up for some people

#

on the experimental branch

grizzled imp
#

yea, mine can start, but suddenly peaks to 9gb around 10mins later and it just restarts

gentle spire
#

wow, server sites seem to have gone up in price

loud minnow
#

yeah thats is why i just have my own lol and it pays for itself by mining eth LOL

gentle spire
#

ehh, dont have the capital to dump into a server machine atm

loud minnow
grizzled imp
#

the only thing I can say is if ever you prefer talking to a fast CS,

nitrado isn't the thing for you, based from personal experience

gentle spire
#

shockbytes the one ive gone for alot, their CS is good, and their servers are good

#

they also seem to be the cheapest for satisfatory servers

grizzled imp
#

on hosthavoc right now, pretty satisfied

loud minnow
#

why not as people here to host for you guys

#

like i woulnt mine personally but that just me lol

grizzled imp
#

well, there's a big difference with playing with a small circle of friends on their pace compared to joining someone's server

gentle spire
#

^

#

also their is a security issue i feel

loud minnow
#

well what i meant was to host an instance you just have your own save you play at your own pace well if anyone if up for it let me know im down hosting servers is something i enjoy lol is fun

loud minnow
gentle spire
#

i mean protection from the server admin

#

server sites have an agreement with a customer what they can and cannot do with your connection data, that does not exist with just a person hosting your site

#

server* sorry

loud minnow
#

yeah i get your point... if your worry about security then yeah by all mean.. but if you just want to play with some friends to try something out and someone is nice enough to do it and help out there nothing bad about that... is just an idea thats all lol...

gentle spire
#

no i dont fault you, and i dont doubt that your good-intentions, just personal preference, thats all. anyway i gotta sleep, cheers

loud minnow
#

cheer have a good one man

urban kettle
#

how do i download save file from server and upload it to singleplayer

formal pine
#

With FileZilla, Cyberduck or ProVide to access the server externally

urban kettle
#

i use steam cmd to host it

formal pine
#

Oh, I don't know anything about that, sry

cosmic arch
#

Or you get a devent vps and host it with lgsm

crude ocean
#

Ahh damn. Was hoping the leave/wood issue was solved when i woke up 😦

long junco
#

well, I didn't have the issue when i went to bed, wake up and I end up getting it 😦

#

everything respawned also

#

including monsters

crude ocean
#

Yeah im getting that too. Also, boxes never go away.

long junco
#

and that 😄

crude ocean
#

and if i actually click on one of them i can no longer interact with anything 😄

long junco
#

I had that once, but it resolved itself after a min

crude ocean
#

For me the worst issue is the leave/wood one. Basicly cant get past this stage atm

long junco
#

luckily got coal upgrade before that affected me

#

not built yet, but at least it's working and got a good stockpile of solid biofuel

crude ocean
#

No such luck here.

#

Hit us right when we were starting up.

long junco
#

you can take your save to run locally

#

rather than dedicated

#

that seems to work according to questions.satisfactory

crude ocean
#

Might be worth a shot

long junco
#

just go wild and get a tonne, then work with it

#

hopefully gets you to coal

blazing halo
#

To all the people hoping there will be a quick fix for the grass thing: I wouldn't hold my breath. ;P Give it a few days. These things take time, and this is experimental so there's no pressure to get it working immediately.

#

In other words: if this is game-breaking for you, go back to stable/u5 for now, or run locally to make biofuel that'll last/tide you over.

long junco
#

yeah, people are trying the u6 for a reason 😄

blazing halo
#

Yes, I know - but running an experimental branch, bumping into a big bug, and then hoping it gets fixed "within a few hours" is IMO unreasonable expectations. :D

long junco
#

there's hoping and there's expectations

#

dont think anyone expects it to be fixed, they hope it does

blazing halo
#

Even if it is game-breaking and really needs to be fixed if people are going to test the damn thing at any length. :D

blazing halo
#

Still, it looks like the devs really tackled the whole can't-harvest + vehicle-afterimages thing? Because it looks like the whole system got a rework, top to bottom.

cosmic arch
rare bridge
#

And has the cause of the invincible plants been discovered?

desert verge
crude ocean
desert verge
#

E:\SteamCMD\steamcmd.exe +force_install_dir E:\SatisfactoryDSExperimental\ +login anonymous +app_update 1690800 -beta experimental validate +quit
start "" FactoryServer.exe -log -nosteam

#

my startup script also validates the server files just in case

#

the command on wiki is also wrong, because Valve says you need to +force_install_dir before login, but I don't know if it messes up anything

desert verge
#

Well, it's a wiki, so I fixed it.

gusty void
#

Good morning all!

#

However... I can't find the Config\WindowsServer\ folders under the gamedir (where the server is running from, or in the saved games folders.

#

Using Windows btw.

#

Did they move the config files? I even searched the whole drive for 'serversettings.ini' with no luck.

desert verge
#

\FactoryGame\Saved\Config\WindowsServer

#

Did you run the server at least once?

gusty void
#

Yes, I'm currently running the server

#

and I saw the path on the wiki. That's what i'm trying to confirm is still valid

desert verge
#

It's there for me

gusty void
#

Where are you getting your server from? (Steam, Steamcmd, Epic, white van)?

#

I do see this file, but it's encrypted:

gusty void
#

Epic (SteamCMD still hasn't been able to pull the current build).

desert verge
#

ok, let me open that

gusty void
#

You can see in that first screenshot that there isn't even a 'WindowsServer' folder under the config folder.

desert verge
#

On my epic installation it looks like this:

#

maybe try verifying the files

gusty void
#

I'm not seeing the ... menu where I can verify the files:

desert verge
#

stop the server first

gusty void
#

okay. i'll have to wait until players have logged off.

#

Thanks @desert verge for the input.

desert verge
#

I see you have a separate user Satisfactory, does this user have write access to SatisfactoryDS folder?

gusty void
#

Yeah, I created a dedicated account to autologon and run the system with. It has full admin rights on the box, so it should have full access (confirming).

#

yup, it does. full rights on the folder and subfolders.

desert verge
#

Do you know how to use Process Explorer?

gusty void
#

I do

#

What are you suggesting?

desert verge
#

filter for Image Path contains FactoryServer and Event Class is File System

#

sorry I meant Process Monitor

#

Same Sysinternals Suite

gusty void
#

lol, i was wondering about that.. Here's the process from explorer:

desert verge
#

image path contains UE4Server *

gusty void
#

hang on. i'm pulling down the whole sysinternals download

#

nada... these are the only two files referenced:

desert verge
#

winget install sysinternals

#

the fastest way

gusty void
#

yeah.. i manually got it

#

let me try that query you just posted

tulip coral
#

small question, is there any modding for dedicated servers yet? I don´t read the updates and co, so sorry, if it was already declared at some point

gusty void
#

@desert verge this comes up with no results:

desert verge
#

wait two minutes

gusty void
#

@tulip coral Negative. No mods for DS yet

tulip coral
desert verge
#

server checks the settings like every 80 seconds

gusty void
#

Still nothing. I got the player to log out, so I'm just going to reboot it and see if it behaves.

desert verge
#

sure, don't close the process monitor

gusty void
#

Epic validated files; still no 'WindowsServer' folder under config.

#

Doing one more validation and then rebooting the server itself (gonna add some more memory/cpu to it)

desert verge
#

did the server start and no events showed in Process Monitor?

#

no need to validate again

gusty void
#

I was restarting the OS. It's coming back up now. Will start procmon and then start the DS

#

interesting... here's what i see on startup (a whole page of this)

#

Still getting the same thing when I run 'factoryserver' as admin

gusty void
loud minnow
#

for anyone having the biomass issue you just have to reload the latest auto back up save in the in-game server manager and it should fix it temporary until they release a hotfix for it

fickle marsh
#

@desert verge Hi, I saw earlier you were working with @gusty void to get to the server setting config.

I'm running the epic server manager and found my server settings folder. Trying to follow allong with the wiki to be able to play my Early Access Dedicated Server (right now the server updated to the experimental branch). I'm not sure where to put the command to force it back to my EA branch.

#

oh shit I just found a link to the config part of the wiki with more info. Hold on

gusty void
fickle marsh
gusty void
#

Just curious, what issues are you seeing with SteamCMD?

fickle marsh
#

it's been so long since I've tried it and I've been easily running the epic one haha

#

is there an equivalent to the +app_update 1690800 for the serversettings.ini

gusty void
#

I don't think so, that's part of the SteamCMD command to update the app (DS).

#

I'm opening up my Epic launcher to see what I set for Experimental branch

civic lantern
#

Friend asked, is it possible to interoperate a steam server on linuxgsm with an epic client?

quick mist
#

yes, the server doesn't care what store the client was purchased from

loud minnow
#

^

fickle marsh
#

Dang I may have to work on getting the steam server running then. Ugh, may have to wait til end of work lol

quick mist
#

The good news is that installing/updating the Steam server (once the commandline Steam client is installed) is a single, easily scriptable command; details are in the Wiki

gusty void
#

@quick mist is right... provided that Steam has updated their repository that you point to 😐

quick mist
#

It's been a day, the CDN should be caught up by now

#

but then steam

#

(anyone else find it amusing that the Steam logo is just a piston which has no inherent actual connection to or implication of steam?)

gusty void
#

Yeah, CDN took 3 hours to have the initial U6 release and then the patch they pushed out didn't show up until 10 hours later. For me at least. I know there are others who didn't experience such delays.

quick mist
#

The CDN was pretty taxed yesterday as it was also the start of a new Next Fest; hopefully the update(s) I imagine CSS will publish this week will get out in a more timely fashion

fickle marsh
#

ok screw steam command for not having copy paste available / or history in commands

#

you cant even arrow through a command wow

quick mist
#

I usually just interact with it by way of shell scripts. Partially for that reason.

fickle marsh
#

i love me a command line tho

loud minnow
#

yeah but most people just make a .bat file in windows with the script you click it once and your done

quick mist
#

yeah but they'd have to compile in readline on Linux and whatever Windows' version of that library is, and that means one more difference between the codebases

#

you can however "fake" it by taking advantage of your shell's line-editing and command history

#

printf 'force_install_dir /path/to/game +login anonymous +app_update 12345 -beta someversion validate +quit' | steamcmd

fickle marsh
#

Error failed to install app 188609 (that's my version of game)

quick mist
#

188609 is not the app ID of the dedicated server

fickle marsh
#

ohhh i thought that was game version not app id

quick mist
#

nope, the App ID never changes; it's how Steam identifies the application

civic lantern
#

you don't specify a game version

fickle marsh
#

yea I confused app_id with the app version

quick mist
#

easily remedied. the app ID you want is 1690800

fickle marsh
#

sigh

#

i know that

#

I wish I was good at writing wikis cuz this one needs some love lol

quick mist
#

I (and others) did the best we could (:

fickle marsh
#

It's good! just a lil confusing with wrapping all the steamcmd epic and the other way

quick mist
#

if there is a particular section that's not clear, what is it? I can take a look and see what I can do

fickle marsh
#

Maybe remove the -quit from the initial command so if you have an error you can catch it

quick mist
#

even with +quit baked into the steamcmd invocation you will still see the error in the output. But I'll add that as a possible troubleshooting step for folks that script it and have the window auto-close on 'em

fickle marsh
#

Yea the error pops up but the window closes pretty quick 🙂

fallen ermine
#

Hey, maybe that's an easy question, but searching didn't help me here^^

Where can you submit or track issues regarding ded servers?

quick mist
fickle marsh
#

wooot we are running! @quick mist @loud minnow @gusty void ty for the assistance

quick mist
#

fantastic! 🍻

frosty gale
#

anyones ram Pegged on a new world?

solid iron
#

minimum ram usage has increased quite a bit

frosty gale
#

i would argue right now the dedicated expirmental server is unplayable 😐

quick mist
#

look at the last dozen or so posts in #social-media ; CSS knows and is working on a lot of showstoppers

frosty gale
#

i have to reboot the server ever 15 minutes just to keep generators going

loud minnow
#

you need at least 8GB of free ram for the server to be able to startup as there is a bug

quick mist
#

a lot of things (like not being able to pick plants or chip at veins more than a few hundred meters from spawn) are not constrained to dedicated servers

#

(p2p multiplayer was exhibiting them for me too last night)

loud minnow
#

i fix that on dedicated by just reloading the latest autosave and it will unload the ram and reload it and it will fix the biomass issue for me

#

but will still happen after you studown the server and restart it back up you have to reload the save again to fix it again

quick mist
#

it's worse on peer to peer- people were getting stuck inside plants others had picked and had to respawn-- and then could not intract with their drop-boxen

solid iron
#

I've tried all maners of restarting any part of the process, to no avail

quick mist
#

I'm happy for those for whom "restart the server every 10 minutes" is an acceptable fix, but it's not good for me or my crew; I am content to wait.

solid iron
#

Yup, pretty much

civic lantern
#

yeah, like why beat your head against a bug that must be really high on CSS's list

loud minnow
quick mist
#

not if the server crashes as soon as any clients connect, which is why I switched to trying p2p last night

solid iron
#

I did, yesterday

#

But since then we're just playing on my local serv :p

#

I'll upload the save ~

loud minnow
#

i play on my own built server and that worked for me for the biomass issue

frosty gale
#

8GB for a server is a chunk of resources

#

but eh ill wait

quick mist
#

I was watching RAM creep, it was using more but not all of the RAM available

loud minnow
#

yeah there is abug where the game right now is using twice as much ram as normal 8GB for just the server to start up afterwards it goes down to around 4.5GB

bleak oar
#

Is there a known issue with steamCMD not downloading the correct experimental branch?

loud minnow
#

no

quick mist
#

some CDN nodes were delayed but should be all caught up by now

bleak oar
#

my server keeps booting into 188609

#

instead of 192596

quick mist
#

are you sure you're on the experimental branch?

solid iron
#

try to move/rename the install dir to force re-download

#

And yeah make sure to include -beta experimental in your steamcmd command

bleak oar
#

Branch Name: ++FactoryGame+dev-experimental

solid iron
#

I do not know what that means

bleak oar
#

its pulling the experimental branch

solid iron
#

Have you moved the install folder ?

bleak oar
#

i did all that yesterday

solid iron
#

Or changed the +force_install_dir param ?

bleak oar
#

but i havent tried today

solid iron
#

Yeah try again maybe

#

the CDN was slow yesterday

#

Today it should be updated

quick mist
# bleak oar ```Branch Name: ++FactoryGame+dev-experimental```

Interesting, I don't see that:

$ grep -C1 -E 'Net CL|NetCL' FactoryGame.log
LogInit: Compatible Engine Version: 4.26.2-192596+++FactoryGame+rel-main-0.6.0
LogInit: Net CL: 192596
LogInit: OS: GenericOSVersionLabel (GenericOSSubVersionLabel), CPU: AMD EPYC 7601 32-Core Processor                , GPU: GenericGPUBrand
--
[2022.06.14-23.33.50:548][  0]LogSerialization: Display: AllowBulkDataInIoStore: 'true'
[2022.06.14-23.33.50:549][  0]LogNetVersion: FactoryGame 1.0.0, NetCL: 192596, EngineNetVer: 16, GameNetVer: 0 (Checksum: 513298065)
[2022.06.14-23.33.50:734][  0]LogConsoleManager: Warning: Console object named 'CSS.Debug.MarkAllItemsAsRadioActive' already exists but is being registered again, but we weren't expected it to be! (FConsoleManager::AddConsoleObject)
--
[2022.06.14-23.34.12:011][531]LogBeacon: Beacon Hello
[2022.06.14-23.34.12:011][531]LogNetVersion: FactoryGame ++FactoryGame+rel-main-0.6.0-CL-192596, NetCL: 192596, EngineNetVer: 16, GameNetVer: 0 (Checksum: 2739705954)
[2022.06.14-23.34.12:111][534]LogBeacon: Client netspeed is 120000
solid iron
#

I have never seen that particular one either

loud minnow
#

me either that is why i link the wiki lol

solid iron
#

I've installed several dedis yesterday

#

All through steamcmd 'raw'

#

0 problems

#

With the update part, that is

#

Can you try with just steamcmd ?

quick mist
#

yeah, steamcmd has never given me issues; I don't understand why so many people want to complicate it with docker or dead dinosaurs

solid iron
#

To at least check you get the right package

quick mist
#

to each eir own though

bleak oar
#

ill try rebuilding everything and rerunning

#

but i continue to get this in the log [2022.06.15-15.37.45:249][ 0]LogInit: Display: Game Engine Initialized. [2022.06.15-15.37.45:249][ 0]LogNetVersion: Set ProjectVersion to ++FactoryGame+dev-experimental-CL-188609. Version Checksum will be recalculated on next use.

solid iron
#

Can't you try just with steamcmd ? At least we can debug easily that way

bleak oar
#

and the game loads up as version 188609

solid iron
#

just cd to an empty folder

bleak oar
solid iron
#

Do you have ssh access to the machine ?

bleak oar
#

on boot the docker downloads and updates then launches

#

yes

solid iron
#

Is it possible for you to just try manually ?

#

Skip docker

quick mist
#

can you try without docker in the interest of removing unrelated variables?

solid iron
#

For now

bleak oar
#

maybe hold on

solid iron
#
#!/bin/bash

installDir=$HOME/SatisfactoryDedicatedServer
branch=experimental

steamcmd +force_install_dir $installDir +login anonymous +app_update 1690800 -beta $branch validate +quit
#

Then use these to install

#

Change vars as desired

quick mist
#

Very similar to my script (:

loud minnow
#
LogInit: Compiled (64-bit): Jun  8 2022 14:01:44
LogInit: Compiled with Visual C++: 19.29.30145.00
LogInit: Build Configuration: Shipping
LogInit: Branch Name: ++FactoryGame+rel-main-0.6.0
LogInit: Command Line:  -log -unattended
LogInit: Base Directory: E:/satisfactory_server/Engine/Binaries/Win64/
LogInit: Allocator: binned2
LogInit: Installed Engine Build: 0
LogInit: Launcher File: E:/satisfactory_server/launcher_id
LogInit: Launcher ID: steam
LogInit: Launcher Artifact: ```
#

ok found it LogLuminAPIImpl: Warning: MLSDK not found. This likely means the MLSDK environment variable is not set. LogInit: Build: ++FactoryGame+rel-main-0.6.0-CL-192596

bleak oar
#

im testing a different docker right now.

#

the one ive been using is a little over complicated

solid iron
#

x)

bleak oar
#

but this new one is downloading everything so we will see if it gets the right version

#

here is the log from this new docker it looks identical to my other one

solid iron
#

That's pretty much why we're suggesting skipping docker X)

bleak oar
#

ya

quick mist
#

I don't see anything in there about selecting the Experimental branch

solid iron
#

We need to check if it's a steam cdn problem or a docker image problem

quick mist
#

so again: excise Docker to make sure it's not the problem

fallen nova
#

For when its not quite True:

quick mist
#

ture is flase, up is down, cats and dogs live together

#

it's a mad mad mad mad world

loud minnow
#

lol

fallen nova
#

so i see i have found my people

#

been maintaining my own dedicated server

loud minnow
#

same

fallen nova
#

and its going swimmingly

#

man is this shit buggy

#

the Programmable Splitter is straight up crashing the game and our sessions

quick mist
#

The ProgSplitter is a known cantankerous contraption sadly

loud minnow
#

yeah tell me about it took me a couple of hour finding out bug with picking up biomass and i figure it out on my own server and a fix for it but that was fun lol

bleak oar
#

@solid iron @quick mist I think i got it to work.

fallen nova
bleak oar
#

i extracted the start scripts from the docker. updated them then pushed them back and rebooted the docker.

#

it appears the -beta experimental wasnt being passed to the start script properly but once i updated the start script it appears to work now

fallen nova
#

so it is possible to run the server on the experimental build?

bleak oar
#

moving my old saves back in so ill know if it was a true success in just a min

bleak oar
fervent mountain
#

Hi everyone, i just created a new dedicated server with a docker image, but the game has a weird bug.
All the players including me can't pick up leaves/wood. Is this normal?

loud minnow
quick mist
#

not necessarily today but soon

loud minnow
#

see if that helps

quick mist
#

let's just say that CSS was not kidding when they said this release was less solid than their usual first public releases have been

#

it's the cross we bear for playing with experimental builds, and we're helping for the full mainline release to be better, so take solace in that!

fallen nova
#

so is there any solutions for the programmable splitter?

quick mist
#

not ideal, I know

fallen nova
#

it keeps swapping the outputs I decide and crashing the game

fallen nova
#

is it a programmable splitter problem or a Server problem?

loud minnow
quick mist
#

they have always been crash- and settings-munging-prone in multiplayer

#

(both DS and P2P)

fervent mountain
quick mist
#

@fervent mountain you could try starting a world in singleplayer and uploading it to the server, but no guarantee it'll work any better

loud minnow
#

but this are the workaround that you have to try for me reloading the latest autosave fixes that bug every time for me

undone zealot
#

Hello is there anyone here that can assist me with steamcmd updating

quick mist
#

Please state the nature of the steamcmd emergency

undone zealot
#

i installed my server long ago and cant remember what i done but to update my server i keep getting command not found

quick mist
#

steamcmd may not be in your Path. Do you recall where you installed it to?

undone zealot
#

.\steamcmd.exe +force_install_dir C:\GameServers\SatisfactoryServer +login anonymous +app_update 1690800 -beta public validate +quit

quick mist
#

that commandline is correct but assumes you are running it from the directory in which steamcmd is located

#

(that command will not though put you onto the Experimental release)

undone zealot
#

cmd is in my x86 dir and when i direct it there it fails

loud minnow
#

steamcmd +login anonymous +force_install_dir C:\GameServers\SatisfactoryServer +app_update 1690800 -beta public validate +quit

quick mist
#

things that are not the same, partial list: steamcmd.exe; cmd.exe

undone zealot
#

i tried both

#

Program Files (x86)\Steam.\steamcmd.exe +force_install_dir C:\GameServers\SatisfactoryServer +login anonymous +app_update 1690800 -beta public validate +quit

quick mist
#

steamcmd is not part of the default GUI Steam client installation

#

if you do not recall where you installed it, just re-install it to a new location

fervent mountain
quick mist
loud minnow
undone zealot
#

The Gui didnt do the update to U6 so im so im trying to use cmd to update to U6

quick mist
#

you can use the GUI to update to U6, just go to the Betas tab in the properties and set your branch to Experimental

#

to use the command line you have to first install steamcmd

#

you can't use what is not installed

loud minnow
#

ok same thing just steamcmd +login anonymous +force_install_dir C:\GameServers\SatisfactoryServer +app_update 1690800 -beta experimental validate +quit

quick mist
#

@loud minnow you're missing the important first step of "make sure Steamcmd is even installed in the first place"

undone zealot
loud minnow
#

lol

undone zealot
#

steamcmd is installed

quick mist
#

@undone zealot I suggest backing up your save first just in case to be safe. anything you built in the areas where the map has changed will probably be jacked up

fallen ermine
#

Does anyone know where the savegames are on a ded server?
Not in the FactoryGame folder...

quick mist
#

Linux or Windows?

fallen ermine
#

Linux

quick mist
#

in Linux, look in ~/.config/Epic/FactoryGame/

mental locust
#

Yep

fallen ermine
#

yeee, found it, thanks a lot 😄

maiden mist
#

How can i free myself? Ican't move.

inner saddle
#

hello,anyone else got this problem ? sometime after launch the server no player can grab leaves,wood, or even open container, then sometimes it work after a relaunch

loud minnow
#

some people say reloading the save a couple of time it worked for them

inner saddle
#

ok i will try it, but it was a new game made yesterday, before the 1st patch, i didn't got this pb

keen vortex
loud minnow
#

for me reloading the latest auto save fixes that bug for me but it varies from people to people

inner saddle
#

it's seem working with the last autosave, i'll wait for other players to test it

loud minnow
#

yeah that fix it for me also an other player say it works for them too... just remember if it happens again just reload the latest autosave

inner saddle
#

👍

loud minnow
#

well at least i know my method works for other people also 🙂

mental locust
#

Good evening everyone

#

Any other big issues?

#

Hate having to restart server because of they can't pick stuff up

loud minnow
#

beside the leaves lol not much

#

yeah hopefully they release a small hotfix for that because it seems A LOT of people have it

mental locust
#

And it's a pain

shy orchid
#

Hello can someone help me? My server crashes on startup

Failed to initialize server. Could not bind any addresses to port '15777'
0x00007fc97cb3524e libUE4Server-FactoryGame-Linux-Shipping.so!UFGServerSocket::Initialize(short) [D:/ws/SB-lowprio/UE4/Games/FactoryGame/Source/FactoryGame/Private/Server/FGServerSocket.cpp:223]
0x00007fc97cb39022 libUE4Server-FactoryGame-Linux-Shipping.so!UFGServerSubsystem::Initialize(FSubsystemCollectionBase&) [D:/ws/SB-lowprio/UE4/Games/FactoryGame/Source/FactoryGame/Private/Server/FGServerSubsystem.cpp:94]
0x00007fc9aa1b02aa libUE4Server-Engine-Linux-Shipping.so!FSubsystemCollectionBase::AddAndInitializeSubsystem(UClass*) [D:/ws/SB-lowprio/UE4/Engine/Source/Runtime/Engine/Private/Subsystems/SubsystemCollection.cpp:209]
0x00007fc9aa1af8de libUE4Server-Engine-Linux-Shipping.so!FSubsystemCollectionBase::Initialize(UObject*) [D:/ws/SB-lowprio/UE4/Engine/Source/Runtime/Engine/Private/Subsystems/SubsystemCollection.cpp:132]
0x00007fc9a9be664f libUE4Server-Engine-Linux-Shipping.so!UGameInstance::Init() [D:/ws/SB-lowprio/UE4/Engine/Source/Runtime/Engine/Private/GameInstance.cpp:99]
0x00007fc97c8b3901 libUE4Server-FactoryGame-Linux-Shipping.so!UFGGameInstance::Init() [D:/ws/SB-lowprio/UE4/Games/FactoryGame/Source/FactoryGame/Private/FGGameInstance.cpp:78]
0x00007fc9a9bc10c3 libUE4Server-Engine-Linux-Shipping.so!UGameEngine::Init(IEngineLoop*) [D:/ws/SB-lowprio/UE4/Engine/Source/Runtime/Engine/Private/GameEngine.cpp:1107]
0x00007fc97c8b336a libUE4Server-FactoryGame-Linux-Shipping.so!UFGGameEngine::Init(IEngineLoop*) [D:/ws/SB-lowprio/UE4/Games/FactoryGame/Source/FactoryGame/Private/FGGameEngine.cpp:40]
0x0000000000214c4e UE4Server-Linux-Shipping!FEngineLoop::Init() [D:/ws/SB-lowprio/UE4/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp:4008]
0x000000000021623c UE4Server-Linux-Shipping!GuardedMain(char16_t const*) [D:/ws/SB-lowprio/UE4/Engine/Source/Runtime/Launch/Private/Launch.cpp:153]
0x00007fc9a7c96dc5 libUE4Server-UnixCommonStartup-Linux-Shipping.so!CommonUnixMain(int, char**, int (*)(char16_t const*), void (*)()) [D:/ws/SB-lowprio/UE4/Engine/Source/Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:264]
0x00007fc9a7ae9d0a libc.so.6!__libc_start_main(+0xe9)
0x0000000000214709 UE4Server-Linux-Shipping!_start()




Signal 11 caught.
Malloc Size=65538 LargeMemoryPoolOffset=65554

I have this in red

mental locust
#

Ram size?

inner saddle
#

Failed to initialize server. Could not bind any addresses to port '15777'

#

it is writed

loud minnow
#

what your ram on your system if you dont have more than 8GB free server wont start

inner saddle
#

are you sure this port is not already used ?

quick mist
#

not the issue here @loud minnow .

#

the issue is that something else is already bound to the UDP port the server is trying to use

#

do you have another instance of the server running already @shy orchid ?

mental locust
#

Aww ok any other game servers on it?

shy orchid
loud minnow
quick mist
#

yes, but "cannot bind to port" means something else is already bound to that port

inner saddle
#

port is already bound, are you using linux or windows ?

shy orchid
#

my machine is on linux and client windows

inner saddle
#

check first with a netstat -ltup

quick mist
#

run this and share the output please:

sudo ss -plnu | grep 15777
shy orchid
quick mist
mental locust
#

Couldn't he just move it to 1578

#

15778

quick mist
honest sinew
#

anyone else having chainsaw issues? seems like ican't pick up flowers from ground either

mental locust
#

@honest sinew restart server

quick mist
mental locust
#

Or reload last save

shy orchid
inner saddle
quick mist
#

or, possibly, another Unreal Engine 4 game server assigned to the same port

inner saddle
mental locust
#

Like wouldn't they know if they already installed satisfactory server?

quick mist
#

...you'd be surprised

mental locust
#

Oh it's that bad?...

inner saddle
#

it can be a big dedicated server and multihosting

shy orchid
mental locust
#

I have a bare metal server

inner saddle
#

you can pkill the pid process

mental locust
#

Installed pterodactyl

quick mist
#

kill -TERM 7368 should shut down the rogue server process if that's the path you want to take

mental locust
#

It's the best for multiple instances

inner saddle
#

ptero is hard to deploy if don't know how to do it

quick mist
inner saddle
#

linuxgsm can be more easy

quick mist
#

I'd discommend that too

inner saddle
#

powershellgsm by patrick for windows

mental locust
#

Oh sorry..

mental locust
#

It's not that complicated... but I understand

inner saddle
quick mist
mental locust
#

@inner saddle what's your server specs?

inner saddle
#

really large enough for hosting satisfactory

quick mist
#

notbad.svg

inner saddle
#

😄

#

i'm most used with bigger server at work

#

like Esx bare metal, and azure cloud

shy orchid
meager phoenix
#

Hello guys, did they send out a fix for the issue with not beeing able to interact with plants etc on dedicated servers ?

inner saddle
meager phoenix
#

ait thanks!: )

inner saddle
shy orchid
# inner saddle any log ?
dlopen failed trying to load:
steamclient.so
with error:
steamclient.so: cannot open shared object file: No such file or directory
dlopen failed trying to load:
/home/steam/.steam/sdk64/steamclient.so
with error:
/home/steam/.steam/sdk64/steamclient.so: cannot open shared object file: No such file or directory
[S_API] SteamAPI_Init(): Sys_LoadModule failed to load: /home/steam/.steam/sdk64/steamclient.so`
mental locust
#

@shy orchid who'd hosting thar server?

inner saddle
#

SteamAppId = 526870 ???

shy orchid
shy orchid
inner saddle
#

normally the id is 1690800 no ?

mental locust
#

@shy orchid I cam host you a instance if you can't figure it out

inner saddle
shy orchid
shy orchid
inner saddle
#

i stay in english here cause all the community speak EN, so it can be more easy for them to understand what we are talking about 😉

shy orchid
shy orchid
leaden aspen
#

hey why does this always happen when loading into a fresh server into which ive uploaded a save from my pc

quick mist
#

it is common -even expected - to be kicked from a server with a timeout when you upload or switch savefiles

#

give it a minute and reconnect and you should be fine

mental locust
#

I set my timeout to 100 seconds

#

No issues ever since

leaden aspen
#

no i was never connected to the server this just happens after i uploaded it. Ive also restarted the server once but i guess i will give it some more time

#

i upload it > logs stop printing messages > i join

#

it looks like the server is crashing everytime i join

mental locust
#

How many gigs of ram?

leaden aspen
#

8

mental locust
#

Ya...

#

It has issues with servers with only 8 gigs atm

#

@quick mist am I wrong?

quick mist
#

8GiB is kind of tight with the current Experimental build, yes.

mental locust
#

Was making sure dint want to give out false info

civic lantern
#

That said, the game has a good chance of being unplayable until the next hotfix if you are starting a new map

nimble sapphire
quick mist
#

yep, a lot of people reporting this.

#

CSS is working on a new patch in light of all the issues, see #social-media

nimble sapphire
#

it was also much more laggy, the cpu consumption jumps drastically when the little flying bugs are running around

leaden aspen
#

yeah i can confirm it was ram... works fine on another server with 16 gigs

civic lantern
#

switches off his linode

mental locust
#

They need to make a announcement that 9+ gigs is needed on experimental

quick mist
#

unless that's due to a bug/memory leak and will no longer be the case after a patch

mental locust
#

Hopefully

#

I hope it's easy to track down

quick mist
#

leaks usually are- with debug symbols on it's easy to see what alloc() calls aren't paired with dealloc() calls when inspecting a growing Stack or Heap

mental locust
#

Awsome

loud minnow
mental locust
#

Wait really

#

Mine hovers around 7

loud minnow
#

Yeah after is been idle for a while it will drop

mental locust
#

Oh ok

tardy orchid
#

my Satis is around 2.4G RAM when starting and i still get the network error message i only have 6G RAM in total how long is a while until it drops? hopefully they fix it soon!!

loud minnow
#

Well it won’t drop unless it started first so you must have 8gb free for start up

nimble sapphire
tardy orchid
#

so you need to connect first ?? then it will drop ?

vale parrot
#

I just had a player getting connection timeouts on my server wwith 8GB and I had to up it to 12GB (of whwich 9.5GB is now in use)

amber sky
#

Has anyone gotten update 6 to work on a linux server?

nimble sapphire
loud minnow
#

initial start up ram usage

#

after a while that nobody has been connected but is still running

nimble sapphire
#

and when someone joins, what does it jump up to?

vale parrot
#

I just restarted mine and 1 player connected:

nimble sapphire
#

11gigs? uff

meager phoenix
#

2 players connected

mental locust
#

@vale parrot hey:) your doing the same As me

vale parrot
#

🙂

mental locust
vale parrot
#

Pterodactyl is genius for stuff like this. I just run it at my home server

loud minnow
#

i might give that software a try look pretty cool

mental locust
#

It is:)

#

@vale parrot mine is on a bare metal server

#

In hetzner

vale parrot
#

Mine runs on a K8s cluster and VM for the wings, virtualized on vSphere at my house. Looking to find a cheap colo for a 1U server but it's not really worth it with the power requirements for a 48 core 1.5TB mem node. 😅

mental locust
#

48 cores?????

vale parrot
#

2x 24

mental locust
#

Wow

#

How much does it power it?

vale parrot
#

I work in virtualization so I get some lucky "old" free picks from customers every now and then.
It's got 2x 1000W PSU, but maxed out it runs around 500-600W under full load.

mental locust
#

Wow so expensive to run?

nimble sapphire
#

ill take a free pick 😛

mental locust
#

Same 😆

tardy orchid
#

as soon as someone connects it jumps up and its crashing always

loud minnow
#

yeah becuase the map is not loaded yet is just the instance

#

that loaded

nimble sapphire
#

ah yes, that is normal. The first person to load triggers a bunch of stuff on the server, before that its just some basic stuff

loud minnow
#

^

tardy orchid
#

ah thanks now i understand ❤️

kind plinth
#

how would you report and error with ghost player crates, ( i can loot it, but cant open it again and it wont go away)

quick mist
blazing halo
#

It's probably the same thing as with everything else -- the contents get picked up, but there's an "afterimage" that remains.

cunning field
#

im having a big lagspike everytime this happens, what could cause this?

blazing halo
#

Much like with vehicles that leave a noninteractive "ghost".

#

Or indeed, plants you picked up that don't disappear.

#

Or stones that "return" after being blown up.

quick mist
#

@cunning field you have it backwards-- that happens when there is a lag spike, not the other way around

cunning field
#

oh fuck

#

i see

blazing halo
cunning field
#

is it a bandwidth problem or could be hdd writing speed problem? thonk

blazing halo
cunning field
#

mhmhmmm

kind plinth
#

its a known issue though?

quick mist
#

^ this. Insufficient contextual data for us to give a meaningful analysis

cunning field
#

gonna check it out

blazing halo
#

Though once the server loads in completely, disk access tends to be minimal, even when saving the game. My money would be either on CPU load (so: upgrade your CPU), or RAM being shuffled around/paged out (so: add more RAM).

#

If Experimental/U6, it could also be leaking RAM and causing paging this way.

amber sky
#

Hey Kad do you think 48GB Ram dedicated to a satisfactory server would good?

cunning field
#

it is apparently a laptop xD

short bough
#

So im not sure if the question has been asked before and Yes the server is installed, running and the ports are opened. Im having an issue where when im trying to add the server to my server manager i get a connection timeout error on client side and server side logs a warning saying Warning: Empty certificate identifier and when the client gets dropped i get an error saying broadcast network failure with failure type : Connection timeout Anyone knows whats going on or what im doing wrong ?

blazing halo
cunning field
#

that cpu is not exactly very strong

blazing halo
#

(the Experimental branch seems to use about 30% more RAM, but it also seems to have a leak, so 100000 TB of RAM may not be enough ;P)

#

That CPU will work for you, but you'll start to see 10-second saves once you build up your base.

#

(it's close to my i7-3770)

blazing halo
short bough
#

Yep

blazing halo
#

Are you trying to do a NAT hairpin without having NAT hairpin in place?

short bough
#

They are all opened and the server is listening for them.

amber sky
#

Btw has could someone maybe help me with my server. It is on Ubuntu 21.04 running as a systemd service. I created a game and everything but when I go to connect to it, it start but then timeouts. All of the ports need are open so I have no idea what the issue is. Anyone know why?

blazing halo
blazing halo
amber sky
#

Nope

short bough
#

Well i never had any issues openning ports and as far has powershell says they are opened and working. I also tried removing all 3 firewalls (Vps Firewall, Game Firewall and windows firewall) with still the same issue

blazing halo
#

How are you connecting? Give deets. Over LAN? Over the Internet?

blazing halo
short bough
#

Nope

amber sky
blazing halo
short bough
amber sky
short bough
#

Thats the only thing the server says when ever im trying to reach it and it follows with an error for the connection timeout

amber sky
blazing halo
short bough
#

Basic Game-Ovh hosted server

loud minnow
#

whats your server specs

blazing halo
#

Or just treating ipv4 as ipv6, don't know why.

short bough
#

I cant recall the exacts spec of this one. One sec

blazing halo
#

I would recommend trying to disable IPv6 support temporarily. See if it helps.

#

If it does, the issue is in the game's handling of IP connectivity. If not, it's something else, or something more.

short bough
#

I'll try it out

amber sky
#

I had to force the experimental branch to use ipv4 as it is trying to default to ipv6 for me

quick mist
#

can confirm that may be a good idea. Before we gave up due to other issues, one of my clients was failing to connect by hostname, but when using the IPv4 address the connection worked

#

(my hostname resolves both IPv4 and IPv6 addresses and it seems the game prefers IPv6 if available)

blazing halo
#

I wouldn't be surprised. I still see software very confused by IPv6, and some setups are insane.

short bough
#

Ipv6 isnt activated currently

amber sky
short bough
#

Yep

amber sky
#

Have you tried using -multihome=Ip?

short bough
#

Nope

amber sky
#

That will force the server to use IPv4

#

That is what I had to do as U6 seems to be defaulting to ipv6

quick mist
#

(use the actual IP address, not just Ip (: )

amber sky
#

Yeah

short bough
#

I'll try it, one sec

amber sky
#

don't think that will work

quick mist
#

or just 0.0.0.0 to bind to all IPv4 interfaces

short bough
#

So should i use the actual ip or 0.0.0.0 ?

quick mist
#

either. I use 0.0.0.0

short bough
#

That worked

#

Thank you very much

cunning field
#

so back to the lag

#

its just a known issue and i cant really do anything about it?

amber sky
#

Just got to wait for a hotfix or a patch update

blazing halo
#

Did you profile the machine in any way to see where the issue might be?

cunning field
#

im playing on non experimental btw

#

oh i will do that tmr

amber sky
cunning field
#

will monitor ram and cpu load

#

maybe i should monitor bandwith too?

blazing halo
#

Unless you're on dial-up, I doubt network issues will affect it to the point of it dropping updates.

cunning field
#

nodnod

cunning field
blazing halo
#

In general, movement update drops only happen when the server is otherwise occupied.

#

Since it's part of core functionality, there's a very short list of things that could occupy it to that point.

amber sky
cunning field
#

the more than 20 drones moving around could be problem?

blazing halo
#

Unless you're running on a potato, I doubt it.

#

Besides, calculation precision/update frequency is subject to the same LOD as graphics, from what I can tell.

#

So, literally, "out of sight = out of mind".

cunning field
#

then idk ill monitor cpu n ram load tmr

quick mist
#

the drones themselves? No. All the rest of the factories and power grids and vehicles and sorters and belts and miners and refineries you need to get drones? quite possibly cumulatively.

blazing halo
#

I doubt it.

#

Have you noticed how "jumpy" things start to get as you move further away? Graphics-wise it makes sense to have a LOD that cuts down on animations.

quick mist
#

but yes- monitor system resource contention and correlate with service and system logs to get a better picture of what may be a proximate cause of lag spikes.

blazing halo
#

But as far as calculations are concerned, I've noticed that it sometimes takes a hot second for things to update if I haven't been near something recently.

cunning field
#

how do i access system logs?

blazing halo
#

So my deduction leads me to believe that the processing (or CPU power, or "ticks") assigned to each node is also subject to LOD.

cunning field
#

i havent done that yet

quick mist
#

system logs are usually in /var/log. server logs are in whatever directory you installed the server into

cunning field
#

mhmhm oki

#

oh not windows logs but server logs

blazing halo
#

In Linux, you'll want either dmesg -Tw or tail -f /var/log/{whatever}. On Windows, you won't see performance info in the System Logs, so don't bother.

quick mist
#

Windows logs are in the Event Mangler Manager / Viewer

cunning field
#

aye thx

blazing halo
#

But better than logs, you'll want some sort of performance probe gathering perf data.

#

The most basic tool you'd use on Windows is the Task Manager's view on resources.

#

It should be enough to identify spikes and high-load situations.

#

Under Linux, top or - more friendly - htop.

blazing halo
quick mist
#

I find it almost as user-hostile as Dwarf Fortress whenever I have to use it, especially in comparison to good old system logs and a handy grep

#

largely due to Microsoft's pants-on-head definitions of what should be in the System, Application or Security event rosters

#

update is already on the US West CDN

blazing halo
#

• Dedicated server should not crash anymore when it fails to bind to a port
Oh, I remember this one!

• Fixed a crash that may happen if the server settings file is corrupted. In this case, the server will use default settings instead
That should've been in from the start, man...

#

Ugh. People call me a pessimist. I defend: being properly pessimistic is a skill and it took me years of hard, dedicated work to develop!

quick mist
#

Something something gift horses and mouths.

blazing halo
#

Then, in the same vein, don't report bugs. ;]

quick mist
#

Also I submit that pessimists are happier people than optimists

blazing halo
#

Also, to be clear: you're welcome to check over the gift horse's teeth once the gift's been given and accepted. It's yours then, and you should check out what's going on there.

quick mist
#

Optimists by definition always expect the most optimal outcome, and as such are more likely than not to be disappointed by any eventuality.
Pessimists by definition always expect the worst outcome and as such are more likely than not to be pleasantly surprised.

blazing halo
#

The point is not to complain as the gift is being given, instead accepting it with grace.

quick mist
#

Many gold starts for knowing the actual meaning of the aphorism, Kad (:

blazing halo
quick mist
#

you need to refine your pessimism (:

blazing halo
loud minnow
#

well updating the server let see how it goes lol

quick mist
#

good luck!

#

I've already updated mine but I'm at work so can't test myself, heh

blazing halo
#

But my humble self aside, what I was getting at was that it wasn't really appropriate here.

blazing halo
#

> at work
> can't test

People aren't serious any more. What happend to having VPNs and remote desktops set up? Also, don't know about today's Steam's remote play app, but Steam Link does work over VPN and it works just fine. :D

loud minnow
#

i can start up the server and everything but i cant play the game to test it lol

quick mist
#

okay, I could test but I can't test easily while still keeping my KVM set to my work computer and maintaining the illusion of being fastidious with respect to my employer's offer to trade money for my time and attention

loud minnow
#

i mean i can play over remote desktop at like 15FPS lol

blazing halo
#

Though I'm lead to understand that we all deserve breaks, and how you deal with yours is pretty much up to you, within reason. ;P

#

(just arguing for the sake argument here, though, so you're welcome to ignore me ;P)

loud minnow
#

lol but i message some peeps see if they can log into the game to test biomass bug lol haha

quick mist
#

having just had my "this is minute 83 of your 60 minute lunch break" alarm go off...

blazing halo
#

... xD

#

And to think I wanted to applaud your dedication to your employer...

#

But, I can't say I'm much better, at times, so I've little to stand on.

quick mist
#

I make up for it by responding to my cow-orkers while on my breaks rather than becoming a black hole.

blazing halo
#

I much prefer to reset during my breaks, so I can look at whatever I was doing with fresh (or fresh-er) eyes. To each their own.

#

I only have one person I need to specifically report to/update, so it's fine for me.

quick mist
#

yeah, some days I do that too. Days like today that were largely consumed with tedious copy-and-paste busywork because "why would we make an API for that?" I don't really mind wasting a little of my employer's time if it's going to waste mine and its.

loud minnow
#

well can confirm biomass bug is still there and you have to reload the save to get it to work again and ram usage is still at around 8GB

#

well for me that is

inner saddle
#

same for me

gusty void
meager phoenix
#

is there a setting for animal spawns on the map when starting a new game ?

keen vortex
#

upgraded, created a new server world, attempted to join, client crashed

#

okm, finally got a world that would let me connect. still cannot harvest plants.

#

after stopping and restarting the serve, ri could harvest plants

#

but after moving some distance from where i spawned, i can no longer harvest plants

#

restarteed again, can now harvest plants where i am

nimble sapphire
keen vortex
#

the client crashed, not the server

#

my server has 32g

nimble sapphire
nimble sapphire
keen vortex
#

i alreadyt did

nimble sapphire
#

Let us know how your ram usage evolves during playing and when idle for a while

keen vortex
#

meh, kille dby a spider

rare bridge
#

Mine now gets up to 10.46GB RAM on a small save, almost no buidings yet

keen vortex
#

13.4g virtual

#

built nothing so far, just wadnering around

rare bridge
#

Wow

keen vortex
#

8.4g resident, 13.4 virtual

#

16152 satisfa+ 20 0 13.4g 8.4g 166552 R 88.7 26.6 8:47.19 UE4Server+

loud minnow
keen vortex
#

this is on linux, might not be comparable to windows

loud minnow
#

yeah i know

nimble sapphire
#

true true

#

Mine is running on a docker

keen vortex
#

as is mine

#

it does seem to appear that after two or three reloads the biomass bug at least mitigates temporarily, and that reloading when it reappears mitigates it again, so meh

teal notch
#

Am I the only one who can't grab leaves in my dedicated server? Windows dedicated from Steamcmd. Northern forest start point.

quartz kayak
#

I can't use the chainsaw or pickup leaves at all. All of the greenery that was removed before 6 is now back. I can't open crates of any kind after 30 seconds of loading into the server. Rebooting both server / client works, but only temporarily. All of this on the dedicated windows server. It's unplayable... Am I the only one having these issues? Is there anything at all I can do? I'd really not like to have to reinstall everything and roll back to 5. :/

quick mist
#

neither of you are the only ones having these issues

acoustic gulch
#

a player joined but doesnt have hotbar and cant resource scan

quick mist
#

they are not specific to the dedicated server, and CSS is undoubtedly working on more patches

opaque hill
#

are picking up plants still broken

quick mist
#

look up literally two messages.

opaque hill
#

i saw it js now

#

haha

#

ty

quick mist
#

🍻

quartz kayak
#

It's all broken and the world is on fire.

#

/sarcasm

quick mist
quartz kayak
#

Not enough! :/

loud minnow
#

we dedicated server host's are in the back burner for them is single player experience is first and they'll get to our issues eventually lol

shy orchid
#

8 GB RAM is not enough??
my server crashes at startup because it goes above 8gb ram

mental locust
#

Yep

#

Needs 9

shy orchid
#

...

loud minnow
#

is mainly the initial start up and depends is its a clean save or not

shy orchid
#

any solution to launch?

mental locust
#

Nope

shy orchid
#

buy a vps for satis for nothing..

mental locust
#

@shy orchid need a instance?

civic lantern
#

I am trying it on an AWS 16gb instance

mental locust
#

I can host free on my server

shy orchid
mental locust
#

Sorry:( try and get a refund

shy orchid
#

for omgserv it would surprise me enough

mental locust
#

Try

loud minnow
#

same willing to host for people make you an instance you just handle your own save from there for anyone interested i find it fun trying to get this ting to work lol

subtle sundial
#

next time you have to buy smth like that it would be a good idea to check minimum specs

#

the ones in #faq aren't up to date

quick mist
#

Or to run the stable branch while the issues in Experimental get sorted out

#

I truly don't think CSS was expecting the resource needs of the server to go up as they did. I fully expect some patches coming down the pike to fix that.

mental locust
#

Yep

subtle sundial
#

Oh most gracious overlord @golden roost if you can, can you update the min specs in your message in #faq and add ones for the servers pls thx SnuttsGood

mental locust
#

Yess that would stop some questions

quick mist
#

the minimum specs in #faq are the minima to run the game, not to run the server.

subtle sundial
#

that's out of date anyway, the ones on the steam page are different

quick mist
#

(presumptively the minima to run the server would be lower but again- brand-new-major-release woes)

mental locust
#

Yep stuff like this happens

mental locust
#

It is a early release game

subtle sundial
#

where's that?

quick mist
#

from the Wiki

#

and we determined those numbers based on watching RAM usage of active servers

shy orchid
#

but the experimental needs more which was not indicated

quick mist
#

they are not official numbers

mental locust
#

.......

shy orchid
quick mist
#

it's a community Wiki; nothing on it is official

subtle sundial
#

it's officially recognised (sorta) but not officially maintained by CSS

quick mist
#

that said
It's unfortunate that you're out money, @shy orchid, and I feel for you. Hopefully the bloated RAM usage of the experimental release will be addressed soon and you'll be able to run the server on the horsepower you bought. In the mean time you can still run the mainline release perfectly well to get used to how the server can be expected to perform as Update Six matures

mental locust
#

Well said:)

quick mist
#

Thanks 😊

nimble sapphire
#

you can also join someone else's dedi server

mental locust
#

Idk if I can post it here so deleted

quick mist
#

probably for the best (:

mental locust
#

Yep just trying to be nice:) as people are having hard time

loud minnow
#

same lol haha

mental locust
#

?

#

Saw link

loud minnow
#

it was a gif

quick mist
#

they only allow links to certain approved domains; any others get purged.

mental locust
#

Good

#

I understand why

loud minnow
#

well i delete that one it didnt get purge lol

#

because it didnt show i guess is turn off lol

mental locust
#

So who here host 2 instances one regular and one experimental