#dedicated-servers

1 messages · Page 232 of 1

naive flicker
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I'll verify and see if the issue persists. Additional information I can provide is that the server isn't locally hosted, its hosted via a hosting service

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Yeah, even after verifying the issue still persisted

blazing halo
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Then yeah, we'd need to some sort of log or crash report.

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(though unless it's a local issue - which I'm hoping it is - we won't be able to help out much)

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I assume you can set up a local game just fine?

naive flicker
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Yeah, I can setup a new game, and load saves just fine

blazing halo
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Have you tried loading the local save on the server? If I recall, you should be able to set the name, session, and both passwords locally too? Though I'm not sure about that. It's worth trying.

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(any word on that crash log/report?)

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Ah, you may need to pass on ServerSettings.{PortNumber} file for these to transfer. Not sure if they're created on the client, never tried.

naive flicker
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heres the crash report

blazing halo
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Oh wow, yeah, that's clearly a bug in the client code. Are you sure the server is up-to-date?

naive flicker
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That I'm not 100% on, I haven't found a way to check yet

blazing halo
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The reason for the crash, as given, is Assertion failed: ServerSubsystem [File:(...)/Server/FGServerBeaconClient.cpp] [Line: 655]. This basically means that the game expected some value or condition to be one way, but it was actually something else, and the result was basically an "I don't understand the current situation and cannot continue."

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(an assertion is basically the programmer telling the computer "at this point, the state of the program should be this", and if it isn't - the assertion fails)

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The failed assertion is in FGServerBeaconClient.cpp, so it clearly has something to do with communicating with the server specifically, and specifically not the in-game channel, but rather the info/admin channel.

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Bottom line: if the server is up-to-date and its server files are 100% OK, you seem to have stumbled on a bug.

naive flicker
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Guess I just have to wait for the host support team to wake up

blazing halo
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Another good argument towards self-hosting, where possible. :)

naive flicker
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I would but I don't have the hardware to host 24/7 😔

blazing halo
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Understandable.

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I did say "where possible".

turbid skiff
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I'm surprised hosting on my windows box, it doesn't use too much CPU and only like 6GB RAM max, pretty stable and just some minor bugs

blazing halo
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True, the server doesn't really use too much during normal operation. It's when it's saving the game that you want maximum performance.

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(I've already seen people having issues due to disconnects when it takes a little too long on that, and every additional building/structure makes it worse with no way to resolve it)

turbid skiff
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oh right I heard people say they wish saving were smoother, but dedicated is very beta still

blazing halo
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If CSS could recode connection upkeep or move either off to a separate thread that doesn't rely on the main ticker, it would likely resolve the timeout issue at least.

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(though it's obviously a nontrivial problem, on either side of the equation)

desert walrus
blazing halo
desert walrus
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Yes, for sure

blazing halo
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A simple "Hey, we're still here, just saving the game, sit tight" packet would do.

desert walrus
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Definitely, but I'm sure that there's some sort of complication, otherwise it probably would've been resolved

blazing halo
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I'm not sure. This isn't obvious if you haven't done this before, and the engine might not have a privision for doing something like this while the main ticker is roped down by the save process.

desert walrus
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Yeah, the simplest solution would be to move your packet handler or whatever to a separate thread so it doesn't get stopped, but there might not be the capability with the engine, as you said

blazing halo
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Though it might be a necessary shift in perspective. Many people usually think about connections in terms of request/response, where it's perfectly valid to wait until you've a reply or a timeout.

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Also, in many instances, there's simply no way to tell whether the request will complete, so it makes quite a bit of sense.

desert walrus
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Yeah 🤷‍♂️

blazing halo
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Except in this instance, the model isn't request/response. :D Or, I should hope it's not.

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(though from what I've seen of the BCON protocol, it does have the concept of a "session")

nimble sapphire
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You can use the satisfactory-calculator website to upload your save, then you can do quite a few things like copying structures or deleting stuff.

blazing halo
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Ah, yes, that exists. But still, it's not a long-term solution. The problem is one of optimisation or, more likely, refactoring - as-is, depending on your server's CPU and memory speeds, there is an upper limit to how many structures you can have before your client connection begins to time out during save operations.

nimble sapphire
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oh, I dunno about that stuff

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sorry havent been following the conversation

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but Ive heard some people have some really massive saves

blazing halo
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You're correct that there's an online save editor which you can use to remove stuff. But it only puts you under that limit, it doesn't fix the limit itself.

nimble sapphire
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I was simply replying aboutt he cheat stuff

blazing halo
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(and the limit is different for everyone, because like I said - it depends on the server's single-thread performance and its capability to shuffle stuff around in RAM when it serialises the save contents)

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Still, it's good to remember that the save editor does exist, so you can nix stuff. But unless you have massive bases/factories you're no longer using...

nimble sapphire
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often times ppl have a lot of junk

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so you can delete that, or you can trim some stuff just so it loads

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then you can optimize more

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ie you can overclock to reduce number of machines, etc

blazing halo
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True. But the thing is - there will come a point where there's nothing else you're willing to trim away. At that point, the server session is simply done unless you can upgrade the server's hardware.

blazing halo
# nimble sapphire ie you can overclock to reduce number of machines, etc

It would help if you could put up more efficient machines as well - this is typically handled by mods (like the whole "nuclear simplified" one that reduces the number of steps - and thus machines - by like half if not more)... except mods don't yet work on dedicated servers, so that's also currently out.

quick mist
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I'm sure this will become less of an issue when either or more likely both of these things happen:

  • the network connection is made more robust so server performance dips like those involved in preparing to save, and
  • the entire save process is reworked to be less contraperformative
vestal stratus
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Hello, can someone help me, my current Server crashes on every join/start.

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I receive some unknown Reports like:

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[2022.06.04-18.24.48:722][120]LogCore: Assertion failed: Alpha >= 0.0f && Alpha <= 1.0f [File:Runtime/Core/Public/Math/InterpCurve.h] [Line: 336]

kind plinth
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setting up the server and it says i need to be authenticated and i need to enter the password, i entered the numbers after -auth_password in the console but it doesnt seem to be working, is it a different password?

kind plinth
granite crystal
kind plinth
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so i tried to make a server at the end of last year, and it loads the server name, is there somewhere in the log i can find the password i created?

kind plinth
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So how would i just restart from scratch?

granite crystal
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you must find save folder of your server

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9

granite crystal
granite crystal
kind plinth
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So i got the server to load finally from the old save, now i take it theres no way to get the old password then? I got it to load the file and server is running now

granite crystal
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I don't know how to do it, in the file \FactoryGame\Saved\SaveGames\ServerSettings.15777
There is a line
server name mAdminPassword StrProperty % ! "password hash"

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and I don't know what type of hash is

urban flume
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Is update 6 in experimental? I know I’m late but

narrow gazelle
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No

blazing halo
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Hm, so it's clearly a fixed-length hash (16 bytes), and it looks like MD5 (would probably be the go-to, since this file isn't public), but I don't think it's just the password. Problem is, I don't see what known value it could use that wouldn't change between revisions (so that the old config file doesn't automatically become wrong on server update), but wouldn't (?) be kept in the config file itself (I tested some combinations of other strings in there, none help). Or, rather, I don't see a likely candidate, since there's a ton of values it could use, from a simple "a" to hell knows what... And there is that binary part at the start, though it doesn't seem to change between configuration files.

quick mist
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There are directions for the wiki for resetting the password.

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it's not just an MD5 hash, it's actually encrypted because basic security best practices.

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The password is not stored, its salted hash is.

blazing halo
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You either have encryption (in which case it's weird that it's always 16 bytes), or you have a salted MD5 hash. Pick one. Also, where's the salt?

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(also, it would make little sense to keep encrypted payload (typically presented as binary data) in an FString, especially when there's clearly a binary data segment right before it)

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I think it's a salted MD5 hash, I just don't know what the salt is.

granite crystal
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i try brut this hash and i got nothing

blazing halo
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(and it's either a static salt, or it's stored in the binary data above... and even then, the binary data doesn't change between instances, so...)

granite crystal
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and i put my pass to wordlist

blazing halo
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Yeah, I tried that too, and I ran a list of hash algorithms to see if it might be one of the other algos that produce 16 bytes of output (or a 32-character hex string). No dice.

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Normally I'd kick someone in the nuts for using a password hash, but this file is not public, and it clearly uses a salt of some sort, so it shouldn't be susceptible to a rainbow attack either.

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What I should do is have the server produce a number of hashes based on the same password, and then throw a cracker at it, providing all hashes and the original password. Should spit out a salt or two that I then might find somewhere else.

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... unless...

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I just remembered that internally, UE4 uses UCS-2, so it might be using that (and that's a fixed 2-byte encoding) for the hash input. Would be silly, but it could happen, especially if it only converts to 8-bit on save (and not in memory, where it would do the calculation).

bold light
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MD5 is not secure. Most likely it's some other hashing algorithm commonly used for hashing passwords.

blazing halo
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Don't know of any currently employed that look like MD5... but that may simply be my ignorance.

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But again, it doesn't need to be secure. The file isn't public, and if someone is messing around on your disk - you have bigger problems than just a gameserver password being lost.

bold light
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they all look like MD5 if theyre the same length and the salt is not included

blazing halo
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Speaking of... where's that salt?

blazing halo
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I'm not saying that it is MD5, and I'm not saying that it's not. All I'm saying is that it looks like MD5.

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I'll need to try with UCS-2 later.

bold light
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at the end of the day, the password is hashed. only way to get access to it is to know the password or to set a new password

blazing halo
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True.

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Though if it is MD5, then it would be possible to replace the password in the file directly without any other modifications. Something to keep in mind.

bold light
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would probably take less than a minute to try it

blazing halo
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Still need to convert to UCS-2, because MD5 of my passwords as ASCII don't match. Unless it's salted (no reason for it to be, but who knows), and I don't know where the salt is kept.

bold light
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might be a common salt stored in a config file or something, generated at install time

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or system ID

blazing halo
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Wouldn't explain why hashes of the same password are different.

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Also, if it was in any way tied to the system, it would make moving the config file impossible.

bold light
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if you use the same password and the same salt you get the same result

blazing halo
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Which means there must be some salt used.

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Maybe time.

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But it has to be kept somewhere.

bold light
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could even be the user name

blazing halo
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Which user name?

bold light
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i dunno

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i dont even know what we're talking about

blazing halo
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...

bold light
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i just know hashing passwords is one of those things you just need to know how to do it. learning how to undo it is like stabbing your own brain with multiple sharp objects

blazing halo
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We're not talking about a webserver here. ffs.

bold light
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same principle applies: not worth figuring out how to unhash the password. better to replace it by using the existing methods for setting password

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i dunno how the password was set but if you can make the system do that, you dont ever even have to see the hash

blazing halo
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Just... go read what was said, and check which channel we're in.

bold light
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how far back?

blazing halo
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A few hours. Find out.

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A guy came in asking for help resetting the password. It'll be around there.

bold light
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seem like he lost interest

bright ibex
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RANDOM FACT: building your base in a foresty area is good, because when expanding, you have to get rid of biomass material, thus making it a good source of biomass early-game

blazing halo
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Tru dat. And with the alt recipe (if you're lucky to get it early), wood becomes coal, which is all kinds of awesome.

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Early easy steel.

bold light
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or turn leaves into biomass and then into coal and then mix with iron ore to make steel and do all of that with a crafting bench when you pick up random junk while exploring SnuttsGood

blazing halo
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Yeah. But wood is king for that - it's bountiful enough to be a resource, and has the better conversion ratio, in both quantity and speed.

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It even works as a fuel source for the coal generators in a pinch. I know that window is small, but hey. It works. One less headache.

grizzled imp
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hello,
how do you deal with logging in as a new pioneer instead of your previous body?

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nvm I can kill the old body

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rip hotkey stho

last dagger
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anyone know a place to find mates for coop server

rocky raven
nimble sapphire
shut glen
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Hello,

Im trying to setup my first dedicated server, Cant seem to figure out what is causing the server to instantly crash upon boot.
Im using the parameters: -multihome=0.0.0.0 -⁠ServerQueryPort=28002 -⁠BeaconPort=15000 -Port=8002 -log -unattended

Any ideas?

blazing halo
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The error you're getting is about being unable to bind to an address/port combination.

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Understandable, as you're hading it -multihome=0.0.0.0.

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The multihome parameter exists in order to tell the server which of the multiple IPs it should bind to (as it will bind to all by default).

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By handing it 0.0.0.0 you're essentially confusing it. :)

shut glen
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Ive tried having the -multihome=192.168.0.5 aswell, but it wouldnt boot anyway :c

blazing halo
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Have you tried without it?

shut glen
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yup!

blazing halo
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Are you sure there are no other programs running on the specified ports?

shut glen
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There really shouldnt be, but i can swap em and try again

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currently reinstalling it x)

blazing halo
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At any rate, the currently presented log indicates that it failed to bind to any address, so it aborted.

shut glen
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Alrighty, thank you for your help! then i know where to continue :3

blazing halo
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Also, it technically didn't "crash", it "aborted" (or perhaps "bailed" is a more proper term). ;P

shut glen
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x)

blazing halo
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Though from what I can see, CSS don't actually have any bail code,

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they just let the exception bubble up and terminate as unhandled.

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Curious, but acceptable (if barely).

blazing halo
# shut glen Alrighty, thank you for your help! then i know where to continue :3

In general, I've found that the Satisfactory DS - when it's not having a very particular issue - is actually very chill as far as services go. It creates all of its defaults readily and without complaining, it starts up with sane default values if none are specified, and it should technically run without much fuss. It seems to have an issue with graceful shutdown, but other than that - it really shouldn't be ornery at all.

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(which is more than can be said for CONAN: Exiles, and best not even bring up ATLAS...)

shut glen
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hahaha well that i can live with

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seems im passed the port now

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progress

blazing halo
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Yes, it seems to be running.

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First and foremost verify that it works via LAN. It should have no issues with that, at least.

blazing halo
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(you can safely ignore the EOS SDK warnings, they seem not to affect anything in-game)

shut glen
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oh

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well then, turns out it boots

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Thank you 🙏

blazing halo
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Sure thing. :D

shut glen
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Works like a charm 🙏

blazing halo
# shut glen Works like a charm 🙏

Remember to set up the admin password (so that nobody else can claim the server as theirs, though it's a fairly easy fix), and it's advisable to set up a player password if you're going to be opening the server to the Internet. This way you won't get unwanted visitors, and it'll be easy to change it (and tell only a few people) if you need someone to leave (or, rather, not come back). You can set both up in the admin UI view.

shut glen
blazing halo
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Public stream?

timid dawn
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Just got a dedicated server up and running - where do I find the address to invite others? 😫

gleaming knoll
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you can login on the homepage of your serverhost and there you can see the address, as an example:

timid dawn
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Ah - I'm trying to use the server hosting from the Epic store - the official dedicated server option

kind plinth
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should be your public ip with the :15777 after it, but i also have no idea what im talking about for external connections, try it and see. thats what i would try tbh.

fervent carbon
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You also need to forward 7777, 15777 and 15000 for the machine with UDP as the protocol

crystal eagle
civic lantern
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ipv4 . canhazip . com

timid dawn
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I got it sorted 🙂 Thank you everyone

crystal eagle
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👍

kind plinth
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CMD> IPCONFIG /ALL

blazing halo
shadow elbow
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Application version 4.26.2.0
 ... built from changelist 188609

OS version Linux 5.4.0-91-generic (network name: satisfactory-server)
Running 8 x86_64 processors (8 logical cores)
Exception was "SIGSEGV: invalid attempt to write memory at address 0x0000000000000003"

<SOURCE START>
<SOURCE END>

<CALLSTACK START>
libUE4Server-Core-Linux-Shipping.so!FGenericPlatformMisc::RaiseException(unsigned int) [D:/ws/SB-lowprio/UE4/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:472]
libUE4Server-Core-Linux-Shipping.so!FOutputDevice::LogfImpl(char16_t const*, ...) [D:/ws/SB-lowprio/UE4/Engine/Source/Runtime/Core/Private/Misc/OutputDevice.cpp:61]
libUE4Server-Core-Linux-Shipping.so!AssertFailedImplV(char const*, char const*, int, char16_t const*, __va_list_tag*) [D:/ws/SB-lowprio/UE4/Engine/Source/Runtime/Core/Private/Misc/AssertionMacros.cpp:104]
libUE4Server-Core-Linux-Shipping.so!FDebug::CheckVerifyFailedImpl(char const*, char const*, int, char16_t const*, ...) [D:/ws/SB-lowprio/UE4/Engine/Source/Runtime/Core/Private/Misc/AssertionMacros.cpp:458]
libUE4Server-FactoryGame-Linux-Shipping.so!AFGBuildableSplitterSmart::GetAllOutputConnectionsForItem(FInventoryItem const&, float) const [D:/ws/SB-lowprio/UE4/Games/FactoryGame/Source/FactoryGame/Private/Buildables/FGBuildableSplitterSmart.cpp:153]
libUE4Server-FactoryGame-Linux-Shipping.so!AFGBuildableSplitterSmart::FillDistributionTable(float) [D:/ws/SB-lowprio/UE4/Games/FactoryGame/Source/FactoryGame/Private/Buildables/FGBuildableSplitterSmart.cpp:303]
libUE4Server-FactoryGame-Linux-Shipping.so!AFGBuildableAttachmentSplitter::Factory_Tick(float) [D:/ws/SB-lowprio/UE4/Games/FactoryGame/Source/FactoryGame/Private/Buildables/FGBuildableAttachmentSplitter.cpp:161]
libUE4Server-FactoryGame-Linux-Shipping.so!UE4Function_Private::TFunctionRefCaller<AFGBuildableSubsystem::TickFactoryActors(float)::$_6, void (int)>::Call(void*, int&) [D:/ws/SB-lowprio/UE4/Engine/Source/Runtime/Core/Public/Templates/Function.h:548]
libUE4Server-Core-Linux-Shipping.so!ParallelForImpl::TParallelForData<TFunctionRef<void (int)> >::Process(int, TSharedRef<ParallelForImpl::TParallelForData<TFunctionRef<void (int)> >, (ESPMode)1>&, ENamedThreads::Type, bool) [D:/ws/SB-lowprio/UE4/Engine/Source/Runtime/Core/Public/Async/ParallelFor.h:179]
libUE4Server-Core-Linux-Shipping.so!ParallelForImpl::TParallelForTask<TFunctionRef<void (int)> >::DoTask(ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&) [D:/ws/SB-lowprio/UE4/Engine/Source/Runtime/Core/Public/Async/ParallelFor.h:134]
libUE4Server-Core-Linux-Shipping.so!TGraphTask<ParallelForImpl::TParallelForTask<TFunctionRef<void (int)> > >::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32> >&, ENamedThreads::Type) [D:/ws/SB-lowprio/UE4/Engine/Source/Runtime/Core/Public/Async/TaskGraphInterfaces.h:886]
libUE4Server-Core-Linux-Shipping.so!FTaskThreadAnyThread::ProcessTasks() [D:/ws/SB-lowprio/UE4/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:1065]
libUE4Server-Core-Linux-Shipping.so!FTaskThreadAnyThread::ProcessTasksUntilQuit(int) [D:/ws/SB-lowprio/UE4/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:887]
libUE4Server-Core-Linux-Shipping.so!FTaskThreadBase::Run() [D:/ws/SB-lowprio/UE4/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:540]
libUE4Server-Core-Linux-Shipping.so!FRunnableThreadPThread::Run() [D:/ws/SB-lowprio/UE4/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:25]
libUE4Server-Core-Linux-Shipping.so!FRunnableThreadPThread::_ThreadProc(void*) [D:/ws/SB-lowprio/UE4/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.h:185]
libpthread.so.0!UnknownFunction(0x7fa2)
libc.so.6!clone(+0x3e)

<CALLSTACK END>

0 loaded modules

Report end!```
anybody have any idea what happened here? 
(Dedicated server running experimental branch on Linux)
turbid skiff
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I setup a server using a domain and when I go into my game it appears offline, but it's online. I re-add it and it finds it. Is it checking by pinging it or something? I suspect my router is blocking the check...

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It only shows offline to me, not to the outside world.

blazing halo
blazing halo
quick mist
blazing halo
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It saves the name you provide verbatim.

quick mist
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the name-as-in-label, but if you use a hostname, and the hostname later resolves to a new IP, it does not follow. Or at least it did not last time I tested this.

blazing halo
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Then retest, because I am looking at the contents of my ServerManager.sav file, and it clearly retained the name.

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(see: Address / StrProperty, content: arkserver.lan)

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It was actually one of the first things I tested, because STEAM is notorious for not saving the name...

quick mist
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that it certainly is. Glad to see my information is out-of-date. I sit corrected.

blazing halo
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Meh, is fine. I talk with authority all the time too, and I'm incorrect a lot as it turns out... :D

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Still, that behaviour is weird. Works the first time, but not on subsequent attempts...

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As far as I've seen, there shouldn't be a difference between the 1st and the nth connection, so it's hella weird.

blazing halo
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Also, if it works via the DDNS service, but not for you - have you considered connecting via LAN directly and calling it a day? You're the only one who can do this (without VPN), but since you're the only one affected... problem: meet solution.

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You may also want to switch your DNS server from your ISP's DNS to something like Google's, or OpenDNS. ISP DNS servers tend to be overworked and, in my experience, have insanely high timeout values (to save on egress traffic), which makes them unreliable in terms of accessibility and accuracy. It's perfectly possible that when you try again, you're getting a stale DNS record, and your IP has changed since then. Since you'd be getting this from a DNS forwarder that has heavy cache, you'd be the only one seeing the stale record.

turbid skiff
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I'm on the same network

blazing halo
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Then use the LAN address. Like I said, problem - meet solution. ;P

quick mist
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hrm. Honestly if it's only affecting you, use the LAN address and if it never changes you never have to think about it again (:

blazing halo
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I would expect a server would have at least a static lease, if not a static address outright.

quick mist
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not a solution so much as an ostrich-head but I'm not one to let 'perfect' be the enemy of 'good enough'

blazing halo
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(though maybe I shouldn't assume... ;P)

turbid skiff
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right

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my friend 3000 miles north of me been playing on it, so far connection is stable

quick mist
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pretty cool sometimes, living in the future, isn't it?

turbid skiff
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My past self living on dialup is jealous

quick mist
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dial-up? How lucky. I was exclusively on sneakernet for the longest time (:

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|| uphill, both ways, in the snow ||

blazing halo
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If I told my dialup past self that I'd one day have two servers to call my own, he would probably cry himself to sleep.

quick mist
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I kind of want to smack past-me for paying $100/mo for a dedicated colo server, but then VPSs didn't yet exist.

blazing halo
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My only regret is that I was born too late for the whole "free shell" thing.

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I did catch the tail end of it, and even had an account, but didn't know what to do with it. And then they died.

quick mist
#

they're still around, but quite limited in available horsepower. at least while remaining 'free'. But if you want a shell to bang around on and learn your way nowadays, it doesn't get much better than one's preference between WSL and VirtualBox

blazing halo
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I like hardware, stuff I can touch. Spare PC is my way.

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But I now have several. And now, I know what to do with them. :D

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Like, running Satisfactory. :D

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But hey, it's been something like over 20 years since then. I know a lot more besides, and it'd be weird if I didn't.

blazing halo
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You said, and I quote, Dedicated server running experimental branch on Linux.

civic lantern
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@blazing halo it looks to me like the save file is damaged, as it's failing when deserializing a thing in your world. You might consider uploading the save file to the satisfactory calculator then redownloading, it builds a new file from scratch

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assertion failed while loading a splitter

blazing halo
#

Ah, yes, it does seem like that. Though I'm not the one with the issue. @shadow elbow is.

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Though in this instance, I would rather propose they go back to an earlier auto-save. Clear out the save directory (move the files to their local game), start the server without a save, and then upload an older auto-save to start it manually.

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Not sure how much the Save Editor cuts out, but it sounds like a better idea, retention-wise.

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The save files are positively tiny, all things considered.

civic lantern
#

the save editor effectively re-builds it from what it parsed, and the hope is that the parser is picky

blazing halo
#

I'd still go with trying an earlier auto-save first. There's a chance only the latest is corrupt.

#

Better to lose up to say 15 minutes of work, than half the serialized tree if it can't be recovered.

civic lantern
#

i think the worst would the culprit splitter disappearing. the developer of that site is here

#

plus, it renames the file on re-download 😉

blazing halo
#

On a separate note, I'd investigate why the save got corrupted. It could be inopportune timing, but it might be a sign of trouble on the server host.

civic lantern
#

Wondering if anyone has a moment to try a Zerotier network, for interconnecting us fans? Zerotier is an overlay network that, despite most any intervening firewalls, nat gateway, etc. ensures that network peers can communicate with each other. It creates a a private network in a random range, such as 10.244.x.x . Traffic can not be viewed by Zerotier, the admin, or anyone but the peers communicating. All traffic is encrypted, too.

blazing halo
#

(the simplest being - out of disk space)

blazing halo
civic lantern
#

quite

#

if you're paranoid you can run one of the "moons" yourself

#

I, however, am not

#

because i prefer free time

blazing halo
#

Well, I can't help you out either way. I'm nowhere near the US.

#

(and fiber or not, the latency is still very real, sadly)

#

Though I'd be curious as to how it auto-configures vis-a-vis existing network infrastructure, and whether it does translation if someone can't participate in the randomly-chosen address space.

shadow elbow
blazing halo
civic lantern
#

well, the nice thing is you can find out. I'm on fibre and well-connected (and not in the US either)

#

if you install zerotier and tell me your address (10 characters) you'll be added. ends up looking like this

#

I'm behind a double nat, and haven't had any problems yet, but I haven't tried interconnecting this crazy udp game on it

#

The 1003c..22 is the address

blazing halo
#

Considering what sort of service this is, it should work without a hitch. I'm still wary of joining strangers' networks, though, so I'll pass.

shadow elbow
blazing halo
#

Google it, it's a website.

#

Have you tried an older autosave?

#

Also, give up on programmable splitters, they're bugged to hell right now, in both SP and MP.

shadow elbow
#

it works from an autosave from before i made the programmable splitter

#

and i think there bugged so im not gonna use them

blazing halo
#

Exactly.

civic lantern
naive flicker
#

Would anyone know why my game is crashing whenever I gain admin permissions for a server?

silk cobalt
#

Hello all,
we have a problem on our own dedicatet Server.
Yesterday we play around with a car ( 2 player) I've jumped on the Car while the other one drives it. Suddenly I start Swirl around an fly through the air, very fast and far away, somewhere at a Beach
I flew through the ground into the neverlands... and died... respawn at HUB.
We tried to find the Chest with my things... but no chance... Ok, this happens... the lesson is don't play with the cars...

But then today, I just stand near my HUB at the gear station. Crafting some inhaler, but suddenly, I just died - without reason. Respawn at the HUB.. .
But there is no Chest with my things. again I lost all gear, and due to I've been just back from a tour, also many snails and hard drives are gone now.
The Gear I can replace, but thu snails and the hard drives will be gone 😦

What can I do to get my stuff back? Is there a possibility to find the chests ?

Thanks in Advance and sorry for my bad english

Nevyn

late coral
#

The equipment loss is mostly a nuisance, you can craft it again.

silk cobalt
#

Ok, Thank you

granite crystal
nimble harness
#

Well 3 days ago finally joined a group on a server that is ran in Germany remotely from USA , This was awesome for the first day and a half now game does not load just sticks on the tip load screen. Then If I get in anything I try to build leaves the 3d blueprint hologram and stay bugged. I deleted server readded no luck , reset my personal network no luck, checked to make sure firewall was not blocking ports, reverified game , purchased the game Steam side same issue I use Epic console , tried all the in game network speeds no dice. Kinda at a loss regular none network game runs perfect .

narrow holly
#

sounds like a connection issue

#

but it might be on the servers side

granite crystal
#

What are the characteristics of the server?

wintry stone
#

I've usually had that happen when I'm building during a save I think

nimble harness
nimble harness
earnest glacier
#

Hello, it has been a while, dedicated servers? wow, i just have one question, if i get a dedicated server, do i have to play in the 'experimental version', or can i play in 'early acces' or both?

granite crystal
#

you can download exp or early and run what you need

earnest glacier
#

Cool! thx

#

Im probably just gonna pay for an online host instead of using my pc to run the server tho. With the prices for electricity and sich i can't currently afford to have my pc running all the time xP

frosty gale
#

Considering a hosting provider would also need to pay for electricity...

earnest glacier
frosty gale
#

If it's less than what your PC uses in electricity per month, sign up for as long of a period as they have, I'd say, because it looks like these prices are gonna last for a while 😦

radiant path
#

Does no one use nitrado?

shell cedar
#

Self hosting on 11900k headless pc at home. It runs other low user servers for friends as well. Farming sim, wreckfest, vallheim, 7d2d etc. Power avarage is about 70w for the system so energy cost issue is like non existent for me atleast at around 0,12€/kWh

#

With that rate about 75€ year

lost plover
#

Is there a server bug where the map does not update really? Like players don't show and beacons don't show up after placing

dry kraken
# radiant path Does no one use nitrado?

I ran on nitrado for a couple days but the performance was absolutely terrible. I had to switch to a full dedicated server and not one of their gaming vps. I now use IONOS with the fastest single thread dedicated they have. 4x as much but with current state of optimization by end game it's what you have to do for the unreal engine

blazing halo
radiant path
dry kraken
radiant path
dry kraken
# radiant path $65 just seems like a big ask for a server for 2 people

No doubt. We paying about $89 a month for three of us because we tried three separate hosting providers but the lag was so bad we would randomly fall out of our hyper tubs or our hover packs wouldn't stop moving forward and killed us repeatedly. Moving to this instantly fix it. Granted each of the three os us had a solid 200 hours in the save file so we had a lot of factories running

#

The first 50 or so hours we had no issues on the provider we had but after that it tanked hard and fast. Since I run full APM monitoring on my servers I was able to learn it was really a single thread level issue and acted accordingly

radiant path
dry kraken
#

Yeah we had to abondaon trucks and trains 100% on dedicated server. They just don't work for us.we lost far to many trucks to the abyss and had to save save editor just to remove them from below the world

boreal holly
kind plinth
#

if I set up a server on a computer and use it on said computer, it doesn't actually use the internet, does it?

fervent carbon
#

not unless you forward the ports to your computer

dry kraken
#

Side note for those with lag early on we had a lot of lag that a major improvement when we started launching with the -USEALLAVAILABLECORES parameter

#

the other cores still barely get hit but it helps.

uneven tendon
#

anyone got serer to play on

subtle sundial
boreal holly
dry kraken
#

When you get an account there is a calculator that helps you calculate and estimate monthly costs

boreal holly
dry kraken
#

yep

void birch
#

so, just out of curiosity, would renting a dedicated server improve performance vs running local? like offloading some of the calculations to another computer?

kind plinth
#

Depends on the the computer. and how much you use normally

desert walrus
#

Local would give you better performance if your wifi is terrible

#

But again, only if your PC can handle it

raw relic
#

How do I set up a server I have it downloaded from epic

charred sedge
#

@raw relic first read the hole page before asking questions, most answers are there.

void birch
raw relic
#

So I typed my IP address in and it comes up saying this server appears to be offline

desert walrus
#

You'd probably get around the same then

#

It just depends if you want to host it for free or pay for it at that point

raw relic
void birch
raw relic
#

port is 1577

void birch
raw relic
#

@void birch

civic lantern
#

Linode has a $60 credit and a machine that can easily run a few SF dedicated servers is around 40/mo

void birch
#

you have to log into your router and forward the appropriate ports to your pc

#

usually 192.169.1.1 or 192.168.0.1 to log in but if those dont work then open a command prompt and type ipconfig, then go to the ip address listed as default gateway

#

login information will be written on the router if you use the router your isp provided and nobody changed it

#

if you use a router you bought you probably set the password when you first set it up, or if it didnt make you do that then you can google your routers model number and default login. probably admin admin most likely

#

though to be fair if you dont know how to forward ports it's probably better for you to just rent a server from somewhere that's already set up and configured through a web interface

#

although it's really not that hard. just a little different from router to router

void birch
raw relic
#

im tryiing to find a vid

void birch
#

okay let me help you

void birch
#

in that black box that appears type ipconfig

#

look for the words default gateway, and type the numbers next to those words into your web browser

void birch
raw relic
#

ready

void birch
#

k you did the stuff on my last message?

#

you are at a webpage with a login?

raw relic
#

what type of a web page

void birch
#

press windows key and r at the same time

#

a box that looks like this will appear

#

type cmd in that box and hit enter

#

a box like this will appear. type ipconfig in this box and hit enter

raw relic
#

got it

void birch
#

look for where it says default gateway. if youre plugged in for internet (should be for a server) itll be under ethernet adapter

raw relic
#

i see them

void birch
#

type the numbers next to default gateway into chrome or firefox or whatever browser you use

#

and hit enter

#

it will either load a webpage or open just a box to put in login information

#

it will be easier if it loads a web page but we can figure it out if its just the box

raw relic
#

im here

void birch
#

its a webpage? or just a login box

raw relic
#

its giving me deffrent sites to use

void birch
#

can you send a screenshot? just press prt scr on the page and then come here and press control + v

raw relic
blazing halo
#

Try entering {the address}/ as in the numbers followed by a slash

void birch
#

it googled?

blazing halo
#

Do note that the dots are important.

void birch
#

yes. the dots are important lol

blazing halo
#

...

#

... xD

#

Hm, maybe I should talk to a mod. ;]

raw relic
#

@void birch heres a google one

void birch
#

click the link i just dm'd you lol

#

hopefully it will just load the router interface

raw relic
#

It says sign in to access this site

void birch
#

yes

#

thats what we need

#

try user admin password admin, if that doesn't work, user admin no password, and if that doesnt work i need you to go look at your router

blazing halo
#

This would be easier (and less spammy) if y'all just went ahead, called each other, and shared a screen. ;]

void birch
#

we can take it to dm's but i cant do screensharing im on my work network and my admins dont like that

#

like me watching other people's screen shares either

blazing halo
#

... seriously?

#

Wow.

void birch
#

i guess it kind of looks like a vpn traffic wise?

raw relic
#

My cabe router or my WiFi router?

void birch
#

wifi router

blazing halo
#

Still, are you actually supposed to be working right now? Because if not... they could just step off a bit.

void birch
#

look on there there should be a username and password written somewhere on the back or the bottom

#

while you are there note the model number as well

blazing halo
#

It's often on a white sticker.

#

For example, like this:

#

In fact, when you have the router make & model, you can Google various procedures for it. Like, how to port-forward.

#

@raw relic I assume you're trying to make it so that your friends can connect to your server, and your friends are not within your network, correct?

#

Because you can just connect directly.

raw relic
#

I don’t have any friends

blazing halo
#

Then why are you trying to port-forward for the server?

void birch
#

oh wait. if you're trying to connect on the same computer as youre running the server try typing localhost in the ip slot

blazing halo
#

I'm assuming you want to run a DS so that you don't have to wait for stuff to happen with the game on all the time?

#

Be aware that the DS doesn't support modding.

raw relic
#

I just wanted to test it out to see the difference is compared to the regular game

blazing halo
#

Oh, okay.

#

Well, at any rate, you should be able to connect to it via localhost.

#

(which basically means "this computer I'm sitting at")

raw relic
#

How would I do that

blazing halo
#

When it asks for the address, input localhost

#

That's it.

#

The port is by default 15777

raw relic
#

Bingo thanks guys sorry for the headaches

void birch
#

i told him he needed to port forward because i assumed he was using his wan ip, but thinking about it not knowing how to port forward, he almost certainly doesnt know his wan ip

civic lantern
#

ok, can i suggest ZeroTier yet

void birch
raw relic
#

@blazing halo set admin password so would that mean I can choose a certain password or I can make my own password

civic lantern
#

you make the password the first time you connect

void birch
# raw relic I understand

you should still write down your model, username and password for your router somewhere. one day you're going to need to log into it for something

blazing halo
void birch
#

think i might run a server on my gaming laptop

#

i dont bring it anywhere and ive touched it once in the last three months

#

i do like smart and area actions though

steep anchor
#

yo

raw relic
void birch
void birch
raw relic
#

Now I’m getting a network error @void birch

gaunt rivet
#

sup?

void birch
#

a network error? thats interesting. technically the network isn't even involved lol

blazing halo
#

Of course it is. The network card may not be involved, but the network stack is most certainly involved, and the app or program can't tell the difference.

civic lantern
#

windows firewall

void birch
#

well, i just meant as far as im aware when you connect a program through local host, it doesnt talk to your router at all

void birch
raw relic
#

I mind as well forget it

#

At least I tried lol

void birch
#

add the server exe and satisfactory exe to exceptions

raw relic
void birch
#

both

void birch
#

Do ipconfig again and try the ip next to ipv4 address

blazing halo
#

Hmm...

#

Hey guys? Could someone set up a Satisfactory server that I could try to connect to?

#

Something known to work for others, as in.

#

I'd like to test if I can connect to any non-LAN servers at all.

#

If you don't wish to provide it publicly, you're welcome to DM me the details. I don't intend to play, I would just like to see if I can at all connect.

#

Please @ me if you think you can do this for me.

quick mist
#

@blazing halo , give me a minute and I'll fire mine up

blazing halo
quick mist
#

ready for ya

#

may I DM you?

blazing halo
#

Okay... So the weird thing is: setting myself up to "wide open" and putting my PC in the DMZ, plus killing Windows' firewall (I was willing to test the most basic "naked child in the snow" scenario)... did nothing. I was unable to connect to Internet servers. What the fuck is going on here.

desert walrus
#

Could be your router/ISP blocking traffic

blazing halo
#

But then NAT hairpin should work...

#

... and it doesn't.

solar maple
#

anyone know how to fix map bugs? we have a server where all the players and half the beacons dont show up

eternal star
#

guys, how do i get people on my server? what port and ip shuld i give them to join me?

granite crystal
#

15777 port

#

lan or internet?

eternal star
#

wut u mean lan

half ore
#

Been suggested to post here instead of #old-questions-and-help

Is there a better host provider other than "Nitrado" for Satisfactory. Currently hosting through Nitrado with only two players and the performance is terrible. Any recommendations?

soft chasm
raw relic
#

Thank you guys even though it was pain in the butt

tepid coral
#

Hey Everyone, when is the next dev stream? I'd love to ask about dedicated servers and how world save files can get too large for the map at some point that it causes all sorts of weird things to happen on the map such as freezing players, map not updating and freezing, trains causing weird issues and causing bad server behavior, etc. I work with Baconz and a bunch of other players on a very well memory allocated server and we try to do all we can to fix it. Just curious about if there will be any updates to dedicated servers in the coming updates to the game. Otherwise, if anyone has any ideas of what we can do to help improve the server in a way that can help reduce the symptoms of having lots of trains affecting performance, freezing map, beacons not displaying properly, etc.

granite crystal
#

MSI Desktop PRO DP21 11M-014AT for 470$

#

Intel Core™ i5-11400 6x 2.60 GHz
Intel® UHD Graphics 730
8 GB RAM, 256 GB

soft chasm
#

Have you checked the IOPs...if your under lying storage is slow that could cause issues as well

blazing halo
dry kraken
stuck beacon
#

I tried setting up a dedicated server on my backup pc. Did all the port forwarding the same way it worked with my mc server. made sure to allow all ports in my firewall both in- and outbound. The server is running and i can access it locally. But noone seems to be able to join from outside my network

granite echo
#

so you have port forwarded 7777/udp, 15000/udp and 15777/udp?

#

i think it is udp

main birch
#

yup, UDP.

granite crystal
#

you need setting port forwarding on your router

stuck beacon
#

As I've said I've done that and checked it multiple times

inner flame
blazing halo
#

As it turns out, I can't. It looks like whatever is preventing my DS from being reachable, also prevents me from connecting to others.

#

Do you get warnings about subsequent authentication packets being ignored when someone tries to connect?

#

If you do, I'd like to know what sort of router setup you have (make & model, or if it's PC-based - OS & software).

#

(I'm curious to see if this issue correlates to a specific case - using a router that isn't actually technically a router)

oak reef
#

Which Docker container do people prefer for running a dedicated server? Is there a “best” one?

late coral
#

I just create a VM, Install latest Ubuntu Server LTS, SteamCMD and the game.

#

I have a separate machine running ProxmoxVE as Hypervisor

dry kraken
#

You can try calling them and asking if they do

quick mist
#

ISPs cannot prevent port forwarding. the whole point of port forwarding is that it's invisible to the internet routing.

nimble sapphire
#

he does a bunch of dockers that can share the same steamcmd files

dry kraken
late coral
#

And let's face it: IPv4 has been dead since 2005....

dry kraken
#

Agreed and I personally am fine. I run my server out of a datacenter. We just have a buddy who likes to do creative mode builds on his at home server before in game and we couldn't connect to view one until he called them

#

Just trying to help share the experience incase it helps someone.

light cosmos
#

is there a way to fix the "bugginess" of conveyors on dedicated servers? They seem to work fine, but visually they are quite buggy.

blazing halo
solar maple
#

Have you tried that?

blazing halo
#

To fix being unable to connect to it from the Internet?

solar maple
#

Yeah

blazing halo
#

Yes, I actually have tried that.......

#

Wish it were that simple, tbh.

solar maple
#

Yeah true my map issue isn’t that simple either tbf, after looking into mine I found it’s the way the map handshakes to the server via beacons, maybe your issue could be a proxy issue or IP being obstructed

blazing halo
#

... is this a bite-back for my "restart the server" thing?

solar maple
#

Are you playing with mods btw?

blazing halo
#

Okay, I apologise if I was unclear - I had what seemed to be the exact same issue, and restarting the server did help with it.

#

I wasn't being an ass, is what I'm saying. Wasn't trying to, at least.

solar maple
#

It’s cool

#

If you have mods or a big save file make the connection time in game.ini engine.ini and scalability.ini at least a value of 320000 to give time for packets to connect that’s what I had to do for systems running an i5

blazing halo
#

Unfortunately, it's not that simple. It's the DS, so I can't use mods with it - so that's out - and I've been having this issue with it since the beginning (sometime mid-April).

#

I can also connect to it via LAN just fine, so it's not a complete connectivity issue.

#

It's also the only service that refuses to work correctly for me, no matter which ports I set it up with.

#

And I also can't connect to any Internet game either, from my network.

#

It shouldn't be a proxy issue, because I do have other services running, and those all run fine, are reachable from the Internet and so on.

#

(though of course I don't really know what my ISP is doing - but then, I shouldn't have to)

blazing halo
solar maple
#

Yep apart from a local host dude it’s weird but it’s how the map works on a dedicated server

blazing halo
#

Except... it's not. This is my second save (third, technically), and only now am I seeing the sort of issues people are seeing. My second save was on the DS as well, and I didn't have the same issues with the map - it worked just as I expected it to.

quick mist
#

I know the last few patches they were banging on the "vehicles show at 0,0" bug so there may have been some regressions on the map they we just have to wait for a new release to address

quartz kayak
#

I'm assuming this is asked all the time, but I tried searching the webz and it wasn't clear. Is modding still not possible on a dedicated server? Last detail I saw was from november of last year.

granite crystal
#

still not

kind plinth
#

so after taking a hypertube to an area i just made, every time i try and build something i get send back to the entrance of the tube i just took, ( like i didnt take it)

#

i am running a server on the same computer

#

i have reset the server a few times and its still "reseting" my position

rotund nimbus
#

So how do I experimental my dedicated server?
And can i keep my large factory?

granite crystal
quick mist
blazing halo
#

Question: why would anyone want to right this moment?

latent yacht
#

for the future, probably

#

u6 is around the corner

blazing halo
#

... I suppose, yeah.

#

Actually, with how U6 looks, I might consider jumping to Experimental... :D

grizzled imp
#

if map/compass icons and filters wont load, which side has issue?
save, client or server?

I'm only seeing trucks and train stations, and im missing like everything else. drone port, hub, elevator, beacons, radar towers, etc

I've already tried to restart both the server and my client

blazing halo
#

There are likely multiple causes of this, I think. Last time I had this issue, restarting the server fixed it for me. It doesn't seem to fix it for others, though... Have you tried manually saving the game, then loading it in SP to see if saving it in SP will somehow correct the issue?

#

The save files are small enough that it shouldn't even take all that long, start to finish.

grizzled imp
#

wow all icons instantly loaded on SP lil_pioneer

grizzled imp
#

nah

#

still just load the truck and train stations

I tried to load it on SP, make another save, upload it to server, restart server and boot it from that save, still the same

ruby fjord
#

is there a tutorial how to setup the free epic dedicated server?

frosty gale
#

hey guys

just bought a server on nitrado says am not authenticated and unable to claim? alsos ays server offline when running in nitrado any help

ruby fjord
#

i downloaded free dedicated server progy from epic and was hoping to find a tutorial

humble anvil
# frosty gale

are you sure you and the server is running the same, that not you or the server is experimental and other normal?

frosty gale
#

it's running experimental

#

the game is also running expirimental

#

just says offline and not authenticated

humble anvil
# frosty gale

usally it takes 30-60min from buying it to it actually is working, eventhough it says its running almost after you bought it, so give it some time and try again 🙂

frosty gale
#

purchased it yesterday was going to set up today

humble anvil
# frosty gale purchased it yesterday was going to set up today

well if you havend set it up, how should it then be avalible 🙂 ? .. set it up, give it 30-60 min and make sure your ip / port is correct , nitrado ip / port is usally jumping ALOT.. i have seen it change 4-5 times during setup and there costomer service dont know why xD

frosty gale
#

oh okay lol i check

#

stayed the same going to give it 2 hours if not working what do i need to do then?

ruby fjord
#

why is my epic game version not updated to the current version? is there a way to update game on epic launcher? like a force update? It is not matching my servers version

frosty gale
#

still on offline error been more then an hour

mental locust
#

@frosty gale what happened?

frosty gale
#

did set it up still saying it i just can't get on it

mental locust
#

Strange did they try a reboot?

frosty gale
#

it's mine rebooted it 5 times + reinstalled server

#

not helping

#

it's all on experimental

mental locust
#

Mine is running a docker container with

#

wolveix/satisfactory-server

#

Container

frosty gale
#

uh hdym? it's nitrado

mental locust
#

Oh I have a bare metal dedicated server

frosty gale
#

fixed

#

for nitrado users it's not the game port but the query port you need to use!

pallid flower
#

Update 6 does not sound like it enables dedicated server modding 😢. But it isn’t here yet so I’ll see.

frosty gale
#

I just wish it will include... anything related to dedicated servers. It needs a lot of love and has gotten very little of it since it released.

midnight idol
#

Hello , i have a problem with the dedicated server

#

I cant create my own serveur on my PC

granite crystal
midnight idol
#

i'm on Epic and not steam

granite crystal
#

so what?

midnight idol
#

its ok i fixed the problem thx

modest gate
#

I wish they would add a feature to the tractor to modem the flowers in bushes. So i can drive around and get resources. And maybe some robots you can send out cut trees down and stuff

blazing halo
#

Just like a day or two ago, I was thinking whether to write a feature request for a mower or something... because that seems like a brilliant idea.

haughty sandal
#

idk if this is the right place to ask but where can you buy a dedicated experimental server thats not Nitrado pls?

desert walrus
quick mist
raw relic
#

What’s the best way to keep the biomass burner going until I reach the coal stage if i run out of grass

frosty gale
#

so, I have a modded save, and I want to put it on my dedicated server. Not a rented server, the dedicated server software that I got on steam. Do I have to add the mods to the server somehow or can I just upload the save?
essentially, do mods have to be server side AND client side or only client side?

frosty gale
frosty gale
#

alright. It's good for getting lots of biomass, but it really only becomes useful for clearing out areas a bit later game, before nobelisks. After you get those it becomes kind of irrelevant

desert walrus
frosty gale
desert walrus
#

Yeah

#

I've done that, if you turn all graphics settings to minimum, and set the fps cap to 30 or 60, you can make gpu usage minimal, at which point it itsnt a terrible amount more impact full to performance than a dedicated server.

frosty gale
#

alright. I'll just have to remember that whenever I stop playing

cunning field
#

is this dedicated server exclusive?

quick mist
raw relic
#

I wonder if we would ever play with mods on a dedicated server

granite echo
#

On my DS today I have experienced some weird stuff with my vehicles, first when you park them on a elevated floor, and leave them for quite a while, and eventually return to them, it will have disappeared, however they are still there, untill it glitch and fall through the floor on the ground. And if you go fetch them, on a distance you will see them, and when you get near, it disappear. I can see the steering wheel to interact, but cant interact. So, to fix it I try to delete something that is not highlighted, hoping to delete the vehecle and redeploy it

long musk
#

which time the update 6 arrives on 14.06.22

granite echo
#

Dunno

desert walrus
#

Also, vehicles just generally suck on dedicated servers

granite echo
#

Cool, will try that tommorow

gusty void
#

Can I get someone to test external connectivity to my experimental version server?

kind sonnet
#

@gusty void you looking for someone to connect to your server? Can add you on steam and try for you in like 30mins if you want

gusty void
quick mist
blazing halo
#

I have my own farm of bunny-hopping trucks. It's great!

#

My tractors leave after-images! :D

#

Ah, they're also a great way to move around the map! Have a friend drive one, and then sit on it - soon enough you'll be kicked way up and propelled like from a canon! :D

#

(I would recommend having the jetpack here, landings can get a little rought)

#

There's the small issue of having little to no control which way you'll get thrown... but can you say you know the entire map by heart? I sure can't! So it's a great exploratory experience! And believe me, having half a sliver of HP left when it happens really pumps up the adrenaline and gives it that "pioneer" vibe!

mental locust
#

Hey

blazing halo
#

In short: they don't "suck", they're atrocious. But, somehow, very Satisfactory. :D

mental locust
#

Running it on a server is fun:)

blazing halo
#

It is!

mental locust
#

I have a beast server might split it to vms

blazing halo
#

When your setup gets significantly bigger and you start seeing save times over 10 seconds, it's always a surprise where you get rubber-banded back to. :D

mental locust
#

Each with a instance of satisfactory

#

@blazing halo u have 126 gigs of ram

#

I

blazing halo
#

No, just 32.

mental locust
#

?

#

Oh I have 126 gigs of ram 4 tb of space

#

And a i9

blazing halo
#

Wonderful for you.

mental locust
#

Where do you host?

#

I use hetzner

blazing halo
#

2m away from me.

mental locust
#

Oh I see

blazing halo
#

i7, 32 GB of memory, 1 TB of mirrored space, and 500 GB of NVMe for the data.

#

Modest, but certainly good enough.

#

The CPU might be better, but I can't put anything better into this board, so.

#

It's the best I can do until I decide to upgrade my gaming rig, at which point the 3900X will get moved to the server instead.

mental locust
#

Awww

blazing halo
#

Meh, it's fine.

#

It used to use an FX-8350 (11yo at this point, *somewhat-*octa-core), so the i7 is an upgrade. :D

cunning field
#

guys i have 2 questions

#

running a server own my laptop and having frequent lags what i dont understand because my bandwidth is 1 gbps

#

should i make a 2nd phisical network for LAN and a seperate one for connecting the internet?

#

the other question is: how to make the server run without any player logged in?

#

i just want the project part production keep going but not using my client pc meanwhile

cunning field
#

im thinking

#

could be the reason ofthe lag is that im running the server from a hdd?

scarlet swift
cunning field
#

duh, i guess ill install to the server to the system ssd

mental locust
#

Just hosted a second instance on my server

#

@gusty void you on?

iron panther
#

how do i host(or have a 3rd party server host) a dedicated server for update 6?

#

epic launcher app seems to get stuck here

mental locust
#

I think just have it on experimental

maiden elbow
#

I i have some question is the a dedicated server better than someone who is hosting a game,? will it reduce endgame lag ?

mental locust
#

Lag depends on how far you and your friends are from the server

#

Mine is in Germany almost no lag

maiden elbow
#

i'm in france

#

but

#

is it better to host or to use a dedicated server?

mental locust
#

Dedicated is not bad I think it's better

#

I can leave it on without it being in the background on my pc

#

But I think it depends on the person if it's worth it or not

maiden elbow
#

so i will have to do my own test?

mental locust
#

Well you can connect to mine and see how it works

ruby lotus
#

Got two questions..

  1. If I load up an experimental server today, when it updates tomorrow will the save corrupt or can we continue?
  2. Our server reboots in the middle of the night, is there anyway to automatically load the recent save so people can play?
late coral
#
  1. Did you read the Wiki? 🤪
raw relic
#

Why is there a section on mod manager for dedicated server if we can’t use mods

civic lantern
#

Its found the game install used its name.
When one day mods are possible, SMM is ready.

mental locust
#

😆 6 will break mods as it is

#

@raw relic like I would want to run multiple instances of the game one with mods and one without in the far future

quick mist
civic lantern
mental locust
#

Ewwwww my instances run on virtual servers

kind plinth
#

do servers update automatically or do you have to do something for them to

quick mist
#

Ah. That is a question for the third-party developer of an unsupported program for which this channel is not the support venue

mental locust
#

♤♤

quick mist
mental locust
#

So how many instances could 122 gigs of ram host?

quick mist
quick mist
kind plinth
#

but like the game file, how does that update? or as long as everything else is updated it would just run the same?

mental locust
#

Was thinking of hosting a few free mini servers for people to play on

quick mist
#

the specifics are on the Wiki, but in short: "tell Steam 'check for updates for this application' every so often"

#

there are directions for automating this at server startup or manually checking

mental locust
#

And was not sure if I should post it in the looking for group channel for each instance

civic lantern
quick mist
mental locust
#

Even if it's like 3 instances ?

quick mist
#

that'd be the place for any number greater than zero, yes

marsh dawn
#

Iirc putting ip is not allowed, bor hostname (considered advertising) but maybe you can get approval from a mod.

mental locust
#

Ok sorry

#

And I will try @marsh dawn

marsh dawn
#

They (whoever wants to join) would have to dm for join info, as far I know.

quick mist
#

just took a look

mental locust
#

Like one is for beginners the other one is for more advanced users

quick mist
#

read the pinned message in #looking-for-group-old for directions for advertising your server, be it p2p-hosted or a dedicated server

mental locust
#

Will do:) mine I'd dedicated hosted on hetzner

quick mist
#

(basically: click link, fill out form, watch ad pop up)

mental locust
#

Sounds good

#

Just trying to make use of the server specs

#

Intel® Core™ i9-12900K 16-Core Alder Lake
128 GB DDR4 RAM
2 x 1.92 TB NVMe SSD Datacenter Edition (Software-RAID 1)
1 Gbit/s bandwidth

#

Seems like 1 instance is 5 gigs of ram so not too bad

raw relic
#

Is there a way to reset password on dedicated server if I forgot password

mental locust
#

On what kind of dedicated server

#

Who host it?

raw relic
#

Mine it’s a test server

quick mist
raw relic
#

Thanks

mental locust
#

🙂

quick mist
#

🍻

mental locust
#

Dope knows everything 👌

quick mist
#

I most certainly do not, but I spend a lot of my time trying to learn as much as I can about as much as I can

mental locust
#

🙂 I just learned to set up multiple instances yesterday

gusty void
raw relic
quick mist
#

I may need to make the wording more clear, the word port does not appear at the end of the filename; rather the actual UDP port number the server is listing on

quick mist
#

For example:

$ ls -1 $(pwd)/ServerSettings*
/home/ghoti/.config/Epic/FactoryGame/Saved/SaveGames/ServerSettings.15777
#

I have updated the Wiki to make that more explicitly clear

raw relic
#

It says can’t be found

quick mist
#

Please define 'it'.

raw relic
quick mist
#

well what I showed you is the path to that file on my Linux host. Please see elsewhere in the Wiki where the files are located on Windows server implementations.

raw relic
#

It says manifest

#

Bingo

#

I found it

mighty coral
#

Hi, I have a question do any of you know whether with Update 6 release, the dedicated server files are going to get released as well?

civic lantern
quick mist
#

There will be an update for the dedicated server. However, Steam has a less-than-fantastic track record of ensuring the client and server manifests get updated on the same instant. There may be some delay where one is updated before the other.

#

(this is typically a matter of minutes or hours, not days)

mighty coral
#

Ok, thanks for the quick answers 👍

wary storm
#

um what do i do after loading the server stuff up?

quick mist
#

meaning after setting up and starting the server?

wary storm
#

that did not happen

quick mist
#

fire up your game client and connect to it, presumably.

#

define 'that'

wary storm
#

nat connection failed

#

eos failed for route 1

quick mist
#

Those are labeled as 'WARNING' and not 'ERROR', yes?

wary storm
#

yes

quick mist
#

if so they are typical output and can be ignored

wary storm
#

what do i do now?

#

open satisfactory?

quick mist
#

yep

civic lantern
#

Start a client, enter server manager, put in the server IP in the Bizarro password style field. The rest should go easy

quick mist
#

^ that.

wary storm
#

ok

#

what ip do you do?

civic lantern
#

The servers iP

wary storm
#

is it listening on port

civic lantern
#

If it's in the same computer, try 127.0.0.1

wary storm
#

then numbers

#

ok

#

i saw one saying port 15000

civic lantern
#

You don't have to change the suggested port until you've changed the game default

wary storm
#

ok

quick mist
#

there is no reason to change any of the Port numbers unless you have gone out of your way to use non-default assignations

wary storm
#

nope dont even know how

civic lantern
#

Predicting you will have connection refused and will need to kill off or open holes In windows firewall

wary storm
#

im done thanks

#

can i close the server tab?

#

i mean app

quick mist
#

only if you don't want the server to be running any longer

#

(the server is a program; if you close a program, it stops running. There are, again, directions on the Wiki for setting up NSSM to run the server as a service)

granite crystal
wary storm
#

Thanks

#

As a service wil

quick mist
#

@granite crystal - that is a neat script, but I prefer to send people to the Wiki to do it by hand as more is actually learned that way.

wary storm
#

Were can i find the wiki? Could you show me a link.

quick mist
#

It's in this channel's pinned messages.

wary storm
#

Ok

#

Oh no my servers offline

quick mist
wary storm
#

ok

wary storm
#

how do i find server ip

knotty pagoda
#

yea

quick mist
#

if you are using a client on the same physical computer as the server, the easy answer is either localhost or 127.0.0.1; otherwise you can use the command ipconfig to look for an address starting with (usually) 192.168. or 10. for a server on your network.

#

if you want the public address (presuming port forwarding is properly set up) then on the server host to to a site such as ipchicken.com to see your WAN address

wary storm
#

can someone find my loaction with it?

quick mist
#

only for very vague definitions of '[your] location'

wary storm
#

so like would it say city?

quick mist
#

99% of the time, it resolves to the address of the datacenter that IP is delegated to with your internet service provider

#

very rarely, it resolves to a more localized "junction"

wary storm
#

if i search my ip up it goes on to my network stuff

#

but they can only change the lights on it

#

they need a admin password

#

would i be ok?

quick mist
#

you should maybe check that your router is configured to only allow admin logins from your local network (this is usually the default which is why it's asking you for login credentials)

#

but yes, you should be fine

wary storm
#

should i go on another network and test?

#

ok

quick mist
#

you can ensure by using a tool like canyouseeme.org and asking it to check your IP address on TCP Port 80 (which is what most routers use to log into admin interfaces). If it says it can't see you, you're in the clear.

wary storm
#

no one can see me

#

good

#

thank

blazing halo
#

Also check for TCP port 443.

#

Some routers offer login exclusively via HTTPS now, or can be configured to do so.

#

(though I'd expect them to also have sane security defaults, and having the router's webUI exposed on LAN only has been a standard for years)

frail aurora
#

Hey, in view of the many satisfactory hosts, do you have a good host to recommend to me (for a large factory, mega factory project). It could save me money... Thx Btw it's for max 6 players

blazing halo
#

Without modifying the ini files, it's for max. 4 players. ;P

cyan rover
#

Anyone know the minimum recommended ram requirements for a Nodecraft server? (For this game obviously)

quick mist
#

I can't speak to Nodecraft

#

but at least 4GiB of unused RAM for Satisfactory is a good start

blazing halo
#

As far as I can tell, it's using up about 6.5 GB of memory with some (but not a lot of) construction. Plan accordingly.

cyan rover
#

It appears nodecrafts recommendation was 6GB after attempting to setup with 2GB bot i already had. But given the amount of stuff being built, guess i'll need to max it out at 8GB.. can't wait to have my own server up and running so i don't have to pay these prices lol

lime elm
#

Is there anyway to stop conveyor lifts from doing this?

quick mist
#

yep!

#

|| wait for the patch that fixes that visual bug ||

lime elm
#

cool

normal lake
#

Does anyone have its dedi server crashing after restart just now ?

[2022.06.13-19.42.47:015][111]LogOnline: Warning: STEAM: Failed to initialize Steam, this could be due to a Steam server and client running on the same machine. Try running with -NOSTEAM on the cmdline to disable.
[2022.06.13-19.42.47:015][111]LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
[2022.06.13-19.42.47:015][111]LogOnline: Warning: STEAM: Steam API failed to initialize!
[2022.06.13-19.42.47:015][111]LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()

Solved after a system restart, weird

gusty void
#

Does anyone know if update 6 will be released for dedicated server experimental at the same time as the client?

quick mist
gusty void
frail aurora
#

Hey, in view of the many satisfactory hosts, do you have a good host to recommend to me (for a large factory, mega factory project). It could save me money... Thx Btw it's for max 6 players

quick mist
#

Personally, I use and have been quite happy with Linode, but as always your mileage may vary, caveat emptor, etc.

frail aurora
#

satisfied with a big factory?

quick mist
#

we'd gotten up to re-nuclear tech and completed the space elevator before deciding to shelve it 'till Update Six with only minor lag or tickrate issues

frail aurora
#

Okey

#

Thx

frail aurora
quick mist
#

I'm on the Linode 8GB plan but you would possibly get better performance out of the Dedicated 8GB plan (which yes does cost more).

quick mist
#

Yes.

frail aurora
#

Thx

long junco
granite basalt
#

If I go into the install location of the steam dedis, there is an EXE called ''Factory server'' Booting this doesnt pop any windows but I can see a process in task manager. Do thjis actually boot the server? Saying this with an install from steam client

atomic patio
civic lantern
atomic patio
#

ok what about a records at the minimum

civic lantern
#

this works.

atomic patio
#

i couldn't ever get it to work

#

the game always said "This address doesn't seem to be valid"

civic lantern
#

if you can publish a dns record (can you?) it works. I just it today with zerotier which has a bunch of elaborate f'ery but i could easily put a DNS name into the server address field

atomic patio
#

i use cloudflare

civic lantern
#

well, i can help you debug this if you DM me or otherwise provide the name

#

or an ip

atomic patio
#

lemme test again and see if i can get it working

granite crystal
#

or help from Anydesk )

foggy agate
#

its still a bit sad how resource heavy the server is 😭

#

way to expensive to host

blazing halo
#

It is?

#

It's one of the lightest DSes I've ever hosted tbh.

#

I mean, forgetting HLDM days when all you needed was 64 MB of RAM and a floppy.

stoic wadi
coarse orchid
#

so uhh im on epic and trying to make a server

#

but idk what to do to get the adress after running

.\FactoryServer.exe -log -unattended

atomic patio
#

if the server is on the same computer as you are playing you can use 127.0.0.1 as the IP but other people would need your external IP you can find this just by typing in google "what is my ip" also make sure you port forwarded your router to tell it where to send the traffic

if you are renting a server machine from someone the you'd just use the external IP of the machine that you can usually find on your dashboard

if the server is on another computer that is on your local network(connected to the same network as your computer that is being used to play the game) you can use either the external IP of your network or you can use the internal IP of the machine hosting the server everyone outside would have to use your external IP (make sure you port forwarded your router same as if the server was on the same computer as you were playing on)

#

@coarse orchid ^

coarse orchid
#

thanks, that helped guide me. I did get to connect by myself now i will have to wait for my brother to get home for him to try connecting via my ip

#

i myself can't get into the server due to "The connection to the host has been lost" me being the host

atomic patio
#

is the server still running?

coarse orchid
#

yes

#

i entered via the 127.0.0.1 IP

atomic patio
#

did you get to claim the server via that IP?

#

ie set an admin password and create the save

coarse orchid
#

yes, i loaded a save from my current playthrough

#

but adding the server via my own ip doesn't seem to work as it doesn't pull the server info

coarse orchid
#

yes

atomic patio
#

if so for that to work you'd need to port forward

coarse orchid
#

do i do that by restarting the server and adding the

-Port=7777

command?

#

or ServerQueryPort?

atomic patio
#

no you'd need to go to the administrator web panel for your router

#

you find that by googling "<router brand> administration panel"

#

you dont need to port forward if you aren't wanting anyone from outside your network (ie if your brother lives in the same house as you)

#

if he lives in his own house then you would need to

coarse orchid
#

oh. if we don't portforward then i should be able to connect via the machine ip?

atomic patio
#

the internal ip yes

#

on windows btw you can open command prompt or windows terminal(if you have that) and type ipconfig and then find the IPv4 line that is your internal IP

#

your brother would use the same ip to connect to the server

coarse orchid
#

google being wrong as always...

atomic patio
#

if you are talking about the "what is my ip" search thats your external IP

coarse orchid
#

there's always a "your connection to the server host has been lost" even when i connect as client rather than admin

coarse orchid
#

imma look it up

atomic patio
#

i dont think you'd need hamachi but im not sure with a mesh network

coarse orchid
#

wait can you not play modded on servers?

atomic patio
#

not yet

coarse orchid
#

ok yep thats the problem

atomic patio
#

iirc usually a mesh network is just a secondary wireless access point it uses the same list of IPs that the one you connect to uses

coarse orchid
#

looked at the server "command prompt window" and found something about "corrupted packet data"

atomic patio
#

yea modded isn't available yet on dedicated servers

coarse orchid
#

thats sad

#

ig thats the reason why even epic games friend matchmaking wont let him through easily even if we use the same mods

atomic patio
#

the only way to do it as of right now would be have another account running on another computer (if available, if not then you wont be able to do it unless your pc is extremely powerful)

coarse orchid
#

owh mah god not even in my dreams

#

thanks for the run-me-through

atomic patio
#

you're welcome

storm wasp
#

Is there a way to launch the dedicated server without it logging me into steam?

civic lantern
#

there is a -nosteam option

storm wasp
#

Would you put that in the shortcut or a config file somewhere?

civic lantern
#

I don't know your server rig, I find Windows exasperating for this, so whatever calls factorygame.exe -add a "-nosteam" to it

storm wasp
#

Got it, thanks!

errant fable
#

hey im looking for a very cheap server host that will host an experimental server if so pls lmk

mental locust
#

@errant fable you can use a instance on mine for free

errant fable
#

sure dms

quick mist
#

Wow, the update appeared in SteamCMD promptly for once

#

it's already there 😄

karmic merlin
#

anything cool for the servers, or nothing?

quick mist
#

there was some work done on saving that may help with the autosave rubberbanding; we'll see I suppose

loud elbow
#

I'm actually running ich777's docker container for my game server - I wonder when it'll show up.

#

Aren't the servers all experimental? Or is there something specific that needs to happen?

quick mist
#

Yes, all servers are "experimental" but they can be running either the Experimantal or Early Access release

#

see the Wiki for directions on branch selection for a Dedicated Server

rose valley
#

No server work coming with this update unfortunately. Server changes will likely start coming in once the dust settles on update 6.

quick mist
#

Roger Bogdan. Does that mean the changes to save streaming mentioned in the notes do not apply to servers?

rose valley
#

Those are general changes that also apply to the server.

quick mist
#

ah, so they might help, maybe. Cool.

#

Thanks in advance for all the work you'll be putting in on the server as Update 6 matures!

long junco
#

It's my first time running a dedicated server for this release specifically, does anyone have any tips on the best way to get the server to start the update sooner?

quick mist
#

@long junco doing an update in SteamCmd for me has already seen and pulled the update

long junco
#

I'm running the client on epic and it's up to date

rose valley
#

I'm glad to see you're still around, helping out!

quick mist
#

Glad to be here! 😄

long junco
#

I've no idea how to do that Dope, never used a dedicated server before 😄

quick mist
#

Check the pins for a link to the Wiki, there are complete directions there for getting a server up and running, stem to stern

#

if any of the steps give you trouble, I and others here are happy to help (:

long junco
#

Think it's worked now, thanks Dope

quick mist
#

🍻

stoic stream
#

did they update the dedicated server back end?

quick mist
#

meaning what is output to the terminal? Probably not much.

signal rain
#

what branch did yoy guys set your server before updating? I put mine on staging, but apparently it's not working

quick mist
#

Experimental is the only branch you'll get U6 on

signal rain
long junco
#

oh, no, it told us it was updating, now it says version mismatch so it hasn't ><

signal rain
#

staging has the highest buildid

quick mist
#

Staging is probably used for internal testing prior to actual public release; it's not a public branch

signal rain
#

oh shoot i was on rust dedicated server sry

quick mist
#

@long junco the server and client have to be on the exact same build.

long junco
#

Yea, I'm aware of that 😄

quick mist
#

it's entirely possible a Big Problem may get spotted and result in some hotfixes being pushed out.

long junco
#

if it's working for some and not others, it may be a delay with the update reaching us, regardless we'll be patient

hidden rapids
#

Any LGSM users? - How do I use diffrent branch, so it will update to experimental and not public 🙂

long junco
#

hmm, we've reinstalled the game on the server and still getting mismatch, must be the update being slow

long junco
#

makes me feel better then

#

thanks for confirming, let me know if you get yours to work, I'll do the same

quick mist
#

Ensure your server is reporting this version:

$ ./sfcheck.py -v localhost
        Response Time   0.74msec
        Server Status:  Live
        Server Version  192405
raw relic
#

i dont see anything different in the menu besides the background

quick mist
#

Why would you expect anything different in the menu? There's nothing about menu changes in the #patch-notes

keen vortex
#

dedicated server seems to work as well as ever

frosty gale
#

Anyone seeing the ability to pick up leaves/trees on dedicated server not working? I can pick up some other rstuff but not flowers/leaves/wood

keen vortex
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i can pick up bushes

#

just tested

solemn laurel
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I'm using the wolvix docker version and it's not pulling the update atm

keen vortex
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did you set STEAMBETA=true?

quick mist
#

That's between you and the maintainer of the third-party package

solemn laurel
formal compass
keen vortex
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cuz i use wolveix and it updated just fine for me

#

maybe repull the docker image

solemn laurel
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"4.26.2-188609+++FactoryGame+dev-experimental 522 3"

quick mist
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$ grep -E 'Net CL|Build:' FactoryGame.log
LogInit: Build: ++FactoryGame+rel-main-0.6.0-CL-192405
LogInit: Net CL: 192405
frosty gale
long junco
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I'm with GTXGaming

frosty gale
#

i use nodecraft

keen vortex
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i have my own docker host

frosty gale
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i dont leave my rig up all day/night only reason i dont host it my self

keen vortex
#

we/ve had a family minecraft server for almost a decade, so i just added it to that box

long junco
#

I played with friends before, but I always hosted, decided to get a dedicated so we can come and go as we please

#

hands down the best game I've ever played, CSS is the best studio I've ever seen

keen vortex
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i'm supposed to be working on code for another game today but f*ck that

long junco
#

DopeGhoti, what host are you using? Is it a linux server?

keen vortex
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ok, i found some plants i cannot collect

quick mist
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it is a Linux server, yes. it's not a 'game server' host, it's a full Linux server I administer myself.

keen vortex
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i was able to collect plants in the initial start area, but when i moved away from there it was no longer able to collect plants. not sure.

long junco
#

fair enough, the one I've got is run and has dedicated servers for experimental, I don't think I've got command line functions available

solemn laurel
#
Success! App '1690800' already up to date.```
keen vortex
solemn laurel
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it's at the top of hte log when it attempts to update

frosty gale
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Redeployed the server and it fixed it

quick mist
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Shell script to update the server and flip to Experimental in case anyone needs it.

#!/bin/bash
# Service info:
#  Query Port:    15777
#  Beacon Port    15000
#  Game Port       7777
steamcmd +force_install_dir ~/Satisfactory +login anonymous +app_update 1690800 -beta experimental  validate +quit
keen vortex
#
 Update state (0x81) verifying update, progress: 87.79 (6110373102 / 6960111597)
 Update state (0x81) verifying update, progress: 95.01 (6612463895 / 6960111597)
Success! App '1690800' fully installed.
4.26.2-192405+++FactoryGame+rel-main-0.6.0 522 3
signal rain
#

is anyone of you using lgsm? (Linux Game Server Manager)

keen vortex
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this is weird

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so i couldn't collect some plants but others i can collect

hidden rapids
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@signal rain yup, cant figure how to update it xD

keen vortex
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could be a dune desert issue

hidden rapids
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Seems like the "branch" is bugged in lgsm

worthy isle
worthy isle
signal rain
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@hidden rapids I put mine on experimental before updating, but apparently the version aren't matching

keen vortex
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i'm going to guess that this is a map issue with dune desert

hidden rapids
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@signal rain in what way did you do it, "branch="experimental"" or ?

keen vortex
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there were uncollectable plants in U5 in the dune desert as well