#dedicated-servers

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alpine dawn
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just nothin special

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I see you still have super long save times

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:/

modern escarp
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downside of large worlds

alpine dawn
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mine is still under 2 seconds, but we kinda went ham last night on building more fuel generators

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I dont know exactly how many we have now

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lmao

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enough that I had to build more refineries to support it

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I should pull a copy of the save and upload it to the map site

modern escarp
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:D. Just wait until you get the turbofuel alts.

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Turning 600 oil into something like, 200 fuel gens. I don't remember off hand the actual ratio

alpine dawn
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yeah we are just about to max out a single mk2 oil pipe for our factory

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time to tap another well

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I get to retire my bonded gig links on the server after I install that 10gig adapter

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๐Ÿ˜„

alpine dawn
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so I uploaded the save to the satisfactory-calculator and counted up the fuel generators, looks like we have 13 so far

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5 coal plants and 4 geothermals

low gazelle
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@alpine dawn you could add remote save loading if you have a domain on your server ;)

alpine dawn
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its running on my lan

faint wagon
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@modern escarp 600 oil can be made into enough turbo fuel for 297 fuel generators, it's like 44,000MW ๐Ÿ˜‚ It's amazing for mid game when you don't want to deal with nuclear waste yet

alpine dawn
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that might be the route we go...seems a little less of a headache than killing doggos and having your wife cry

boreal flame
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how do I get the ex dedicated server on epic

alpine dawn
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you dont

boreal flame
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wat

faint wagon
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the dedicated server is only on steam for now

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and it's free

alpine dawn
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only EA on epic

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experimental requires steamcmd

faint wagon
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experimental is on epic too

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but not dedicated server

alpine dawn
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oh...then they fixed it

boreal flame
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no

alpine dawn
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EA dedi is on epic but not the experimental, both EA and experimental are on steamcmd

faint wagon
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You're right, sorry for confusing haha

alpine dawn
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and I dont own the game on steam so I cant speak to what the steam GUI offers

quick mist
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just like SteamCMD, it offers both, but you have to select your branch

vague pewter
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I there currently any way to have a dedicated server with Mods

sullen radish
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I think I know the answer, but for giggles, Satisfactory/Unreal Engine does NOT rely on log4j in any regard, correct?

waxen anchor
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hello, would it be possible to find a kind soul, who would guide me through complete setting of ded. server? I'm having issues with running the dedicated server on satisfactory. more likely, it seems not online, I didnt even find ServerSettings.ini (path is not a problem). when I start server with "localhost", I'm able to make a server, but that one seems not online and a friend does not see it when typing my IP. when making server inserting my IP, it say "not authenticated" and "server offline", but there is no option to authenticate. I watched quite a few YT guides, even the Jayces one and read guide at wiki for dedicated servers, but I'm at wits end. I can use voice chat to make the process faster. thank you (anyone) in advance....

waxen anchor
alpine dawn
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even the troubleshooting section?

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if its showing offline that means either the server process is not running or you dont have the ports open

waxen anchor
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I went through many sections in there and no troubleshooting helped

alpine dawn
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sounds like you are running it on the same machine as your client

waxen anchor
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yes, is that the problem?

alpine dawn
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so its a windows server, did you open all 3 of the ports in any software firewalls?

waxen anchor
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or probably yes

feral dawn
alpine dawn
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windows builtin or other

waxen anchor
sharp cloak
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Hi, Im quite sure somebody here already determined how much CPU ๐Ÿ’ช is required to host some server for 2~4 players ^_^
Is somebody willing to share this secret knowledge ? (Im curies if it's possible to rent some VPS without loads of ๐Ÿ’ฐ )

alpine dawn
quick mist
alpine dawn
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the more single threaded HP the better

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if you could have a 5GHZ dual core do that

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lol

quick mist
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(unless it's 2.5GHz per core, then don't)

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there are folks with CPUs approaching 4GHz single-core clocks that are struggling late-game

feral dawn
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yup lol ^

quick mist
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(which to be fair is on-par with single-player to my understanding)

alpine dawn
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bigger the factory gets and more people to track the harder it struggles

sharp cloak
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yep that basically confirmed my afraid's so basically nothing other then locally hosted is not going to make sense in the long run

waxen anchor
sharp cloak
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thx @alpine dawn & @quick mist

alpine dawn
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right click your start button and select windows powershell (admin)

feral dawn
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For me when renting VPS's / Dedicated Server Tin, my main rule of thumb is to check with the provider to see what CPU is in the machine (more so with VPS's, Physical tin will usually say) and then check that on something like Intel Ark to see how many Cores it has, etc etc.

Usually systems with chips like the 9900k or 7700k are great systems for running game servers, however most companies will run on Intel Xeon's because that's more standard for enterprise hardware, with high core counts which lowers the single thread performance a lot.

alpine dawn
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paste the whole line in

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New-NetFirewallRule -DisplayName "Allow Satisfactory default inbound ports" -Direction Inbound -Action Allow -EdgeTraversalPolicy Allow -Protocol UDP -LocalPort 15000,15777,7777

alpine dawn
quick mist
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and it has to be in Powershell, not cmd.exe

waxen anchor
alpine dawn
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yeah that would never work

quick mist
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that'd do it all right (:

feral dawn
alpine dawn
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yup

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I suspect I will be running into major issues soon with my current server as its CPU is somewhat slow

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quad core with HT running at 2.93Ghz

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:/

feral dawn
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hm yes ๐Ÿ˜

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what chip is that outta interest?

alpine dawn
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x3470

feral dawn
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she can turbo to 3.6, but depends if it wants to stick there or not really, and if that turbo is for that process, so many if's.

alpine dawn
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yeah, I dont really know how to monitor the freq live on it

feral dawn
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running linux?

alpine dawn
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debian

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yeah

waxen anchor
# alpine dawn yeah that would never work

I will follow other steps on wiki to see what happens, since I just moved somewhere. I will still ask, is there something else I should do now or should it be running?

quick mist
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check /sys/devices/system/cpu/cpu0/cpufreq I think?

alpine dawn
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lol

feral dawn
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watch -n.1 "grep \"^[c]pu MHz\" /proc/cpuinfo"

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i think?

quick mist
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you can't grep stuff in proc like that (sometimes) because it's not actual files

alpine dawn
feral dawn
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it's rather happy doing it on ubuntu, but ye i get ur point, might not work on every flavour

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what an odd cpu speed tho lol ๐Ÿ˜„

waxen anchor
quick mist
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some time ago I was trying to read stuff out of /proc to get bound ports based on PID and it was.. cantankerous unless I killed a cat

alpine dawn
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you need to port forward all 3 udp ports on your firewall

quick mist
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(I could cat /proc/$pid/things | grep needle but not grep needle /proc/$pid/things on those systems)

feral dawn
waxen anchor
feral dawn
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but it being linux, there are ahundered ways of doing the same thing lol ๐Ÿ˜„

quick mist
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the issue I was addressing is that a process would sometimes bind one port and sometimes another, so I was trying to be clever and pull it from /proc by PID rather than awking the output of ss (:

feral dawn
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aah right

quick mist
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many cats with many skins, is the POSIX world

waxen anchor
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I am sorry for those stupid questions, but I do not know, how to check what I do not understand

quick mist
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@waxen anchor it's okay- you have asked no stupid questions. we all have had to learn sometime, and the most wizened greybeards were once babyfaced doe-eyed newbies.

There are only two kinds of dumb questions:

  • those not asked, and
  • those asked repeatedly in succession
feral dawn
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@waxen anchor sure u can check if the powershell worked bud

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using this:

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You should see in the Inbound Rules section, the rule named Allow Satisfactory default inbound ports

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or something close to that ๐Ÿ™‚

feral dawn
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wonderful

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sorry if i missed it, have you port forwarded on your router yet?

meager knoll
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Anybody else having issues with conveyors not carrying correct throughput - not graphical bug but almost like the server can't keep up with conveyors

waxen anchor
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does my friend have to open his ports to "only" connect to my game server?

feral dawn
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No, your friend should not have to do anything ๐Ÿ™‚

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other than put your IP into the server address field.

meager knoll
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is the host on windows or linux?

waxen anchor
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mine on win

meager knoll
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you can do 1 of 2 things. 1) check windows firewall for all the ports are open 7777 15000 15777

feral dawn
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Ensure you're also giving your friend the right IP address, they will need your WAN IP, not your private IP address

meager knoll
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  1. check they are open on the router if homehosting
feral dawn
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ie, if you're giving your friend an IP that starts with 192.168 or 10. or 172.16. then that's wrong

waxen anchor
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the issue now is, that I cant check if it works with a friend...

feral dawn
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are you running experimental or early access?

waxen anchor
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EA

feral dawn
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feel free to PM me your details, and i can test for you ๐Ÿ™‚

alpine dawn
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shit sorry guys

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work was calling

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so yeah I can get current cpu freq per thread

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but yeah that would be tedious

alpine dawn
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everything hangs out at 1.2GHz most of the time

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0.1 is a tad quick

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lmao

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.5 is more managable

shut saffron
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are dedicated servers just multiplayer but 24/7?

orchid vault
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its a standalone server so you dont have to keep a game running

shut saffron
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so multiplayer but 24/7, gotcha

alpine dawn
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headless

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and can run on linux

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but yes

alpine dawn
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hard to catch it but yes

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it will turbo

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basically just restarted the game to get it to do something

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should see if I can just OC it

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dunno if the mobo or chip supports that

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but its watercooled so its possible

reef gull
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Question for those who got to play with their servers, the MaxObjectsInGame is something that some people have had to modify... how does that translate to a server? The server is keeping track of the object, but it is not having to render it. Is it possible (probable is a different question) that a save that requires these settings on a desktop, but that same save is able to be ran with default settings?

[/Script/Engine.GarbageCollectionSettings]
gc.MaxObjectsInEditor=100000000
gc.MaxObjectsInGame=100000000

This is mostly my own curiosity, because with servers, I would think there would be more people on that one save that could cause a higher than average object count that would, in turn, be a strain, if only a drop in a bucket, on a server versus someone and their save on their gaming PC.

alpine dawn
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never even heard of that setting before...but I suspect it helps with RAM usage

orchid vault
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thats for the uobject limit of the engine to allow you to push past the max in your save

alpine dawn
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oh

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so very large factories

orchid vault
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when you hit limit it crashes if u build something new hehe

alpine dawn
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I see

orchid vault
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u can use that to bypass it and keep going

alpine dawn
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USE ALL THE RAM IN THE WORLD

orchid vault
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yup its when u need to download more ram

elder stream
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does anyone have any rough idea how much data the server is sending out?

vital grove
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Watching mine bounce between 300Kbps and 700

elder stream
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@vital grove is that with one player?

vital grove
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Currently, yes.

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If my friend gets on and I remember I'll see what two does.

elder stream
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@vital grove thanks

vital grove
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Might take some off that as well. I dunno how much RDP is taking.

alpine dawn
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lmao more than the server I presume

vital grove
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numbers were about the same still.

lime elm
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How do I get dedicated server to show in steam?? I only own the game on epic and the server is not showing in the list of tools on steam ๐Ÿ˜ฆ

orchid vault
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you cant make it show up

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but there is dedicated server installer on epic launcher

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goto satisfactory page in store and roll down it there should be thing for the server

clever idol
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So I'm really enjoying the g-portal dedicated server.. But.. I think our world save has maxed out the resources that are absolutely available for it. Cause, it's taking 5-10 seconds for items to enter our inventory, 5-10 seconds for buildings to build.. and the something like 60 trains that we have running.. are just rubber banding all over the place.

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to be fair, I do feel like we have a large save file..

quick mist
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I think it's fair to say that if you have three score trains active, you have a large save

clever idol
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what I thought was 60 trains (and maybe it is with some having two cars...) but...

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that's our save. I'll move the image

quick mist
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quote extensive

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this is the extent of my current rail net, with about 6-8 trains

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just getting to where we're about to contemplate fiddling with nuclear power

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Getting a handle on proper signaling has been both frustrating and rewarding

clever idol
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yeah.. we've been going ham

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The signaling took a bit.. but once we realized that Path Signals were basically Chain Signals (without the chainning) we got it straight

quick mist
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it took me a lot longer than it should have to deadlock-proof this interchange (pay no attention to the dead-end spur at the bottom)

clever idol
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Oh and this was all done as of Update 5 - Once it was released on Experimental and then moved to Early Access.

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That is .. an intersection! lol

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can can a train with 10 cars and 2 trains fit? lol

quick mist
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our longest train right now is two cars and a puller

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I really do wish you could use the same platform for loading and unloading with the more granular timetable settings

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you can even tell a car at a stop "load this and unload that" but half of it is effectively null

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but yeah, that nightmare interchange originally was the north terminus, but then more stuff needed rail transport further north

clever idol
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The trains have some.. work to be done.. but they are useful. We've tinkered with the settings a bit on trains for loading and unloading, but have had mixed results. Not from there being a problem with the game, but more so our logic for determining why we'd use them. Most of our trains are single items and purpose built anyways..

quick mist
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I was able to make do for a really long time with a single bidirectional North/South line with a couple of slip tracks, but it eventually got to the point where it absolutely needed one-way lines in parallel

clever idol
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I just finished the largest build to date, which is branded, the Tower of Power.. 240 Fuel Generators, consuming 1,080 Turbofuel m3 /min.. generating 36,000 MWh of power, and containing 288 Power Storages.

It consumes two sets of 10 cars of Crude Oil being trained in.

quick mist
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that's a lot of wattage

clever idol
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104 Refineries are used to generate the fuel and turbofuel, and 44 Assemblers for compacted coal.

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It really is unneccessary.. lol

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we're only consuming about 15K MWh... but our Max Construction is around 31K.. so we had some work todo.. that's just that tower.. we already had about 21K of power being generated by coal and another area had just basic fuel generators going.. so all in all we have 57 MWh of power being generated, and that's without touching nuclear at the moment.

quick mist
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sounds like definitely plenty

clever idol
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Does anyone know, are these settings in the Engine.ini file worth mucking with?

ConfiguredInternetSpeed=120000
ConfiguredLanSpeed=130000

[/Script/OnlineSubsystemUtils.IpNetDriver]
MaxClientRate=120000
MaxInternetClientRate=120000

[/Script/SocketSubsystemEpic.EpicNetDriver]
MaxClientRate=120000
MaxInternetClientRate=120000```
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basically, we have a pretty stock dedicated server, but it's choking pretty badly on a large save. trying to see if there are modifications that might make it ... I dunno.. rubber band less.

orchid vault
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those wont help lol

clever idol
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yeah didn't think so

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I might have to jump off G-portal.. (shared server) and fire up one of these things in Azure.

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see if I can get better performance

alpine relic
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Check single core performance benchmark of cloud providers' VM.

jade zephyr
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help

silent violet
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Anyone know why no one can join my dedicated server? Only I can join it. It's not hosted locally either

orchid vault
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probably the port forwarding

silent violet
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How does that make sense?

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I can join a server that is hosted in a datacenter

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So how was I able to join it?

orchid vault
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dont know wasnt reading right

silent violet
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Made a post on the forums

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Attached my log as well

ebon cloud
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there is both your ip and your id's in that log... you think thats a good idea ?

hollow gulch
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Getting "server name pending" "notauthenticated" when i use my gportal info. Any tips?

orchid vault
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dont you pay them for the server?

hollow gulch
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"this server is offline" but i have it on within gportal

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yea i bought the gportal server

fading quarry
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Been spending too many hours trying to figure out why my dedicated server went from playable to unplayable as if it was a switch of a button, my theory is that there is an issue with networking in the dedicated server build. If anyone sees a huge performance gap between dedicated server and running multiplayer session on same hardware please bump the following thread so we can have developers take a look at it.

https://questions.satisfactorygame.com/post/61a129b0831c852052362088

ashen geode
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evereybody sory for that

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somebody soteln my acconutt

vivid fern
# jade zephyr

The same issue for me today ๐Ÿ˜ฆ Client is crashing after connecting to dedicated server

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Crash happens in 5 seconds after connecting to the server

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At the same time dedicated server looks stable and working fine

twilit pasture
vivid fern
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Sure. But current save is not finished )

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I want to keep it some time, but yes, I'll generate new one to verify whats going on

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It works with new on worlds

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But when I'm loading my current save, it crashed again

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Other players do not facing this issues

young flower
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We started with an old save on our server, but we got some strange bugs so we decided to go fresh instead. Haven't had an issue since then

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Well.. That's not entirely true ๐Ÿ˜„

vivid fern
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Server automatically updating to latest Experimental version at 5am

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So, I have latest Experimental version right now

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4.26.1-174824+++FactoryGame+dev-experimental 522 3

feral dawn
vivid fern
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It working on dedicated server with Gigabit connection ๐Ÿ™‚

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Previous month it works fine

twilit pasture
clever idol
twilit pasture
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Then again I work for a hosting company so my opinion can be somewhat unfait

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Unfair*

vapid lichen
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Is there a way to proper shut down the server without the need to start satisfactory and exit via client console?

twilit pasture
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I mean depends is it self hosted or via a shared host?

vapid lichen
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self hosted

twilit pasture
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I think right now unless you use linux its only via ingame iirc

clever idol
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I'm tempted to fire up my own Azure server (linux maybe) to see if I can get better performance

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But the documentation I've found for setting that up seems slightly incomplete, unless I'm looking at the wrong thing.

cedar verge
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Anybody got any info on the dedicated server (Windows build) spamming the event log with out of memory errors?

orchid vault
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should check on the bug site. others have had that error

cedar verge
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The bug site?

hushed gateBOT
cedar verge
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Interesting. Can't find that one. My dedicated server has also started randomly crashing, or just shutting down on its own. Happened when I moved it to a Ryzen 5900X host; it was previously 100% stable on two different Intel systems. Not sure what the difference is or if it is just coincidence that it started crashing after I moved it.

languid quail
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is anyone having this problem, if I move away from a train or train station their icons go to the middle of the map but if you get close to them the icons on the map will correct itself

alpine dawn
cedar verge
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Das all.

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It also doesn't actually crash when it says that. It's just spamming the event log with it. It does crash or shut down, but it does not seem to correlate with those messages.

marsh dawn
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How much memory you have?

cedar verge
languid quail
alpine dawn
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as far as I know yes

frosty gale
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Does it matter if i'm on early access or experimental?

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I made the server like a month ago

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when there was no update 5 on early access

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i tried to join on early access

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and it says version mismatch

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Nope

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i just have to update the server

orchid vault
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server is really old

frosty gale
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What is it doing whenever it downloads stuff on startup?

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`set steamcli=C:\steamcmd
set satisdedicated=C:\SatisfactoryDedicatedServer
set steamopts=validate

%steamcli%\steamcmd.exe +login anonymous +force_install_dir %satisdedicated% +app_update 1690800 %steamopts% +quit
if %errorlevel% neq 0 pause & exit /b %errorlevel%
cd C:/steamcmd/satisfactorydedicatedserver
FactoryServer.exe -log -unattended`
This is my bat file

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I got it from the wiki

orchid vault
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before validate put -beta public

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that is for ea

frosty gale
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oh ok

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set steamopts=-beta public validate

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?

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or set -beta public=validate

orchid vault
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-beta public validate

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or whatever is there lol

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just put that before the validate

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after appid

frosty gale
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Hmm

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it says it's up to date

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which is wrong

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and it just started immedietely

orchid vault
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i would just manually do it

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cause ur thing hasnt been updating.

frosty gale
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Yeah

orchid vault
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that version was 27th oct

frosty gale
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pfff

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Bruh i deleted the steamcmd shortcut

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Now i can't remember where to find it

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it says on the wiki i can use this command to install

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Can't i put that inside the bat file to update?

orchid vault
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that is the cmd u use in steamcmd

frosty gale
#

what

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i just updated

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wtf

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i just did app_update 1690800

orchid vault
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make sure your updating the right server folder

frosty gale
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I accidentally created another satisfactorydedicatedserver in C:/ instead of C:/steamcmd/

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I think it works now

raw shoal
#

Hi, did you know if it's possible to have mods on a dedicated server ?

dry comet
clever idol
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so Pterodactyl has become my new BFF

raw shoal
#

ok thanks @dry comet

clever idol
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easy to install on a linux machine.. fast and easy to use image management.

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Using an Azure 2 vCPU 8GB RAM Ubuntu VM was not enough for our save file. Had to bump to a 4 vCPU and 16 GB of RAM ($170/month)

alpine dawn
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likely has more to do with ram than CPUs

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out of curiosity what CPU are they giving you?

clever idol
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Well, with 2 vCPU's, our save file was consuming almost 100% of both cores consistently.

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with 4 vCPU's, we're averaging 25-39 across all 4 cpus (it jumps around a bit)..

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Let me check which cpu

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Standard D4s v3 (4 vcpus, 16 GiB memory)

fleet yoke
clever idol
#

yeah, well Azure.

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it's all consumption.. so who knows what it will really be

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170 is if it's fully utilized.

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@alpine dawn where do I see cpu type?

fleet yoke
#

You could buy a PC with that much performance for $600, and it would probably repay itself within 6 months

alpine dawn
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I dont have any idea how azure works

clever idol
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it's all linux.. not windows. I can ssh obviously

alpine dawn
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oooh

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cat /proc/cpuinfo

clever idol
#

processor : 3
vendor_id : GenuineIntel
cpu family : 6
model : 79
model name : Intel(R) Xeon(R) CPU E5-2673 v4 @ 2.30GHz
stepping : 1
microcode : 0xffffffff
cpu MHz : 2294.686
cache size : 51200 KB
physical id : 0
siblings : 4
core id : 1
cpu cores : 2

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hrm

alpine dawn
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wow, I would not expect that cpu to work well

clever idol
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2 cpu cores?

alpine dawn
#

4

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0 1 2 3

clever idol
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oh I see

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yeah it scrolls

fleet yoke
clever idol
#

I think you're trying to compare cloud virtualization to bare metal.. bare metal will always win

fleet yoke
#

Yeah

clever idol
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that's what htop is showing on resources

fleet yoke
alpine dawn
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for $170/mo you could build a better server and host it at a datacenter

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๐Ÿ˜„

clever idol
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I question the pricing

true plaza
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can someone tell me what a dedicated server is?

clever idol
#

misspoke, $140, not 170.. lol

orchid vault
#

A dedicated gaming server is a computer that hosts a video game for a client. This type of server enables a reliable, stable, and fast connection to your favorite online games.

fleet yoke
frail raft
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How do you set up several gameservers of satisfactory on one dedi? Where do I adjust the ports so I can set 2 different ports on each gameserver?

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And is it even possible yet

alpine dawn
#

check the wiki

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there are commandline switches for that

clever idol
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it's possible.. you specify the ports on the startup command. you need three ports: server port, query port, beacon port. -- the query port is what you plug into the game client, but each instance of the dedicated server needs it's own ports

alpine dawn
#

specifically that section

clever idol
#

yup

frail raft
#

Override the Game Port the server uses. This is the primary port used to communicate game telemetry with the client. The default port is UDP/7777. If it is already in use, the server will step up to the next port until an available one is found.

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so it does it automatically if you try to launch an additional server?

clever idol
#

Dyno and Boti are fighting again

#

@frail raft - It says that it will.. but I prefer to be explicit when setting ports.

frail raft
#

Agreed, just wondering. Nice anyway. I'll test this tomorrow setting up additionals

clever idol
#

@sand galleon - Your Satisfactory Egg worked really well. Thanks for all the work in that. Loving Pterodactyl

#

So this is our dedicated server, running our save file, with no one on the server currently:

#

I'm assuming the number of warnings are based on the fact, that this is still experimental, and probably not optimized.

drifting otter
#

anyone else having issues with the recording menu/scanner menu?

#

I'm running the dedicated server and in order for my recording menu to come back, i have to restart it.

#

doesnt happen on single player

alpine dawn
alpine dawn
#

:/

strange geyser
#

I have a question that hopefully someone has an answer to

#

running a dedicated server, my client crashes, when I log back in SOMETIMES I am the same character, sometimes not

#

and the disconnected character is still in game... how can I A) reconnect to the same character (inventory, location, etc) and 2) get rid of the characters that are made by mistake

#

thanks

alpine dawn
#

beat them all to death and steal their dropped boxes

#

thats the easy way

strange geyser
#

oh

#

what about the location thing ... is there a hard way?

alpine dawn
#

well I am not sure why your game is crashing in the first place but I suspect that is why you are not connecting to the old body

strange geyser
#

its just the client that dies -- I'm not sure why its crashing either.

clever idol
#

@strange geyser I can answer this.. because I have had this happen to me.

If the Game Client itself doesn't recognize that you are logged into Steam and/or Epic, and in the Menu of the Game, in the lower left corner, it doesn't say that you are logged into one of the platforms, then when you join the world, you are joining as an anonymous player, with no loot except a xeno stick.

What you have to do is log out of the game, exit the game client, close or sign out of Epic/Steam.. and relogin. Then restart the Game Client.

Now, what this does, is that you now have what I call a "Replicant" body just sitting, enjoying a cup of coffee. It can get in the way.

You can get rid of Replicant's by placing snowballs or charges onto the Replicant, and denotating them (from a distance of course).

This will drop a death crate that contains the items they had in their inventory, and the dead body will despawn in a matter of seconds.

strange geyser
#

thank you very much

sand galleon
#

Or just whack the โ€œduplicateโ€ with a stick till it dies, lol

sour yoke
#

How goes the sever hosting?

clever idol
sour citrus
alpine dawn
lime elm
#

I don't know if this is "allowed" so obv just delete it if not. I am renting a dedicated server and it would be nice to recoup some of the cost. So, In an effort to do so, I am offering to host some Satisfactory Dedicated servers for free*** If those who want it are willing to donate a small amount for every month they want to use the server. Could be just ยฃ5. The server is costing me ยฃ60 per month. Saves you from the cost of getting a dedi to host on as well as deal with contracts etc. And as a bonus I will include some webspace as well if you want it. My dedicated box is running an AMD Ryzen 3600 PRO with 32GB of ram running on a 480gb SSD RAID 1. You will have access to software called AMP where you can manage the dedicated game server, run updates, reboot etc. Sever is based in the UK so only suitable for European users. But I do have a guy from Texas playing on my server and he says ping is around 80ms so thats not so bad.

dusty crescent
#

anyone notice valves are useless on dedi servers?

clever idol
#

only useless if you try and manually set the value, which is what I do all the time. But if you use the slider, the valves work.

alpine dawn
#

yeah they work for me

#

but never tried to manually do it

clever idol
#

yeah, since update 5 was released (even in experimental) the valves, if set manually, do not work. the value registers as fully open.. but if you use the slider they set appropriately and work. Then if you try and manually set the value again (after using the slider) it keeps it to the value in the slider was originally set to. It's all borked. Was working fine in update 4.

hollow gulch
#

what does this mean?

silent violet
#

Update game version

#

The game is out of date

#

Or the server is running the experimental build

alpine dawn
# hollow gulch what does this mean?

you are trying to run the experimental client build on an early access server, either upgrade the server to experimental or downgrade your client to experimental

ivory sage
#

Hi, Is the Experimental version of Dedicated Server better at Server Ticket Rate or CPU usage than the Early Access version? Or is there any difference in performance?

vivid fern
jovial hamlet
#

i know multiplayer was insanely buggy before update 5, how is it now with the dedicated servers?

warped osprey
jovial hamlet
#

ah okay, thanks!

keen vortex
#

just started a new world on dedi, nobody can pick up wood or leaves

#

i restarted both client and server, created a new world, same problem

#

so it's all but impossible to start a new game in dedi right now, because of the difficulty in getting biomass

languid quail
#

I'm trying to install the latest update but server keeps getting an error

keen vortex
#

weird

#

you don't want to, though, the latest update is broken for dedis

languid quail
#

ok nvm its updating, just kept spamming it

worldly radish
#

How can i update the Server?

keen vortex
#

probably steamfart

worldly radish
#

Ok, i just restarted the server <.<

languid quail
dreamy nexus
#

Hmm.. that's odd. I've restarted my dedi twice and it seems stuck on 174824. Not getting 175911.

worldly radish
#

Umh, I can't use nothing on the server, that let me crash instanly o.รฒ

#

Smelter and other structure doesn't show up what they are crafting

crystal eagle
keen vortex
#

i had to recompose my docker container to get mine to update

worldly radish
#

Nothing, everytime i try to interact with something my game crashes

#

i'll try later to fix it

rancid basalt
#

are programmable splitters still broken in dedicated? i gave up when i couldn't get the settings to stay on the appropriate side, i would program the left... then open it back up and it would move 1 random to the middle. then close it and open it and it would move another to the middle or the right

clever idol
dreamy nexus
ancient kernel
#

Should it actually be the case that EA is ahead of exp?

dreamy nexus
#

One would think not.

clever idol
# ivory sage Hi, Is the Experimental version of Dedicated Server better at Server Ticket Rate...

The Dedicated Server is largely still in experimental mode, so both branches are very much aligned. Currently, the dedicated server on Experimental and Early Access is at the same code level, even though the version numbers are different. To answer you question though, no.. Experimental and Early Access are identical in performance when it comes to Ticket Rate, which is very poor.

What I have experimented with is that CPU makes all of the difference. In a Azure environment, running 2 CPU's and 14 GB of Ram, ticket rate was about 9-12. With 4 CPU's and 14 GB of RAM (same tier of hardware), Ticket Rate was improved dramatically to around 22-25 with multiple people in the world.

frosty gale
#

Well this is a bit of a bugger.. All vegetation in some areas seems to have respawned and is now indestructible. I guess "it ain't pretty but it still works" will have to be my mentality for a while :p

crude dagger
#

yup did the same with mine

frosty gale
#

Upside, infinite biomass. If I should ever need it again.

clever idol
crude dagger
#

.... no way its that easy. im gonna try it

ivory sage
#

Thank you. My current server specs are Ryzen 5600g and a server with 16gb of memory, but since the save file exceeds 6Mb, I am constantly experiencing quite serious lag.

clever idol
#

You'd be surprised. We had a rock that was over caterinum on the East coast.. ew exploded it.. put our miner down and then went to build a train station.. came back and realized that the rock had come back. Didn't think about it and needed to reposition the miner.. deconstructed it, and then couldn't get access to the node again. The rock in the way, which was already exploded, was just stuck there.

Did the above process, and the rock was magically gone and stayed gone.

frosty gale
clever idol
#

The whole save process is kind of funny to me. The fact that the Server just stops to save for 10-15 seconds (on large files) but the client isn't notified to "stop" causes so much rubber banding when the server finishes and realizes there's a 30 second gap between ticks.

#

There really should be a way to make the save process a background process.

#

but all of the methods I can think of for making it background only eat up more cpu, but at least the game wouldn't come to a full stop for 30 seconds.

keen vortex
keen vortex
ancient kernel
clever idol
#

I also wonder what kind of "debug" mode is currently enabled on the dedicated servers.. There's a TON of network traffic going across the wire, more so than I would expect (??) which makes me wonder if there isn't analytics going back to Coffee Stain specific to dedicated server, and once dedicated server is "out of experimental", maybe they'll turn that off? If I'm correct, and there is, that should be a setting we can turn off.

keen vortex
frosty gale
keen vortex
frosty gale
#

As I said, depends on architecture. It's not inherently difficult if it was planned for all along.

keen vortex
#

UE doesn't have a change journal baked into its architecture.

#

and having one would impact performance fairly substantially, i suspect

ancient kernel
keen vortex
#

right now players cannot collect leaves, wood, or flowers in EA, which means starting a new save is an extra "challenge"

#

the only biomass source is alien carapaces

ancient kernel
#

let the monsterhunt% runs begin

frosty gale
#

The chainsaw does the job, but that doesn't help much for the really early game.

keen vortex
#

yeah, and you need biomass to run the chainsaw

#

haven't yet confirmed that chainsaws still work, either

#

it's not a big deal for late-game saves, because biomass is mostly an annoyance at that point

frosty gale
#

I just did. Vegetation remains, but I get leaves/wood etc

keen vortex
#

but it really impacts early game play

#

SP is unaffected

#

there's a really old bug on this topic on QA, so this is likely a regression

clever idol
#

Simply for the "AOE"

keen vortex
#

i'm probably going to spent more time today on NMS than satisfactory, especially with this bug being there

crude dagger
clever idol
#

Yay!

keen vortex
#

i spent yesterday on housework and am really sore today, so today will be a couch potato day

crude dagger
#

-_- i lied i guess. it worked on one server but not on another. awesome.

modern escarp
frosty gale
#

Seems the QA site just croaked. (aaand it's back)

marsh iris
dreamy nexus
marsh iris
#

i consider to just reinstall the game on it but im not sure atm

dreamy nexus
#

If you do, download your save files first

native orchid
#

Just tried this - Load the Server data into local, which was fine with no Trees, rocks ect.. Saved it - and loaded it back into the server, where nothing changes..

Also tried to load another savedata from yesterday in, which also shows all the trees and rocks ect..

I guess its a bug in the update from Coffee Stain or, as thats the only thing thats changed

crude dagger
# crude dagger -_- i lied i guess. it worked on one server but not on another. awesome.

.... and now all the foliage that i removed is gone lol. after i resaved the file in singleplayer (which showed all the foliage correctly) i had to leave the area i was in and then come back. i have no idea if this is gonna be a perm thing, or if its gonna be all back when i log in. but for now, its gone and thats fine. man this update is buggy lol

#

appears to stay gone after logging back in. cool. all i did was leave the area where it all respawned for me, play with the wildlife a bit and pick up a slug. came back and it was all fine

crystal eagle
#

Guys trying to update my dedi server experimental branch in steamcmd a message saying 'Please use force_install_dir befrore logon!'

calm hare
#

anyone having issues with your server doing this just bought it but i can do anything to it

crude dagger
#

yup. mines been doin that since this latest update. seems to happen if you sit in the server launcher too long. restarting the game fixes it for me.

calm hare
native orchid
crude dagger
#

try disabling firewalls on both client and host. that might be causing the false offline message.

quick mist
#

"Just disable the firewalls" is terrible advice for a system with a line to the internet, @crude dagger .

quick mist
burnt coyote
#

Yes sir got that right

crude dagger
#

its fine for local testing. and thats assuming that the server has a connection to the net. just because you disable a machine's firewall doesnt mean its fully accessible on the internet. theres a router in the way that keeps ports closed unless you open them up first.

#

its like, IT 101. if networking functions dont work. disable firewall and try again, if they still dont work its something else. if it works its the firewall that needs to be configured

quick mist
#

no, that's not "IT 101", it's "IT tricks that will get you fired faster than you can say 'I just found this USB drive in the parking lot and thought I'd check to see what's on it using a company computer'."

crude dagger
#

no.. no.. its not. its just. not. you dont KEEP the firewall off. no one does that.

heady inlet
#

all trees we cut on our server are back and i cant cut them down

quick mist
#

"turn off the firewall" is right up there with "just run it as root/Administrator" on all-time terrible advice that everyone seems to think is a good idea because it "fixes" the "problem"

#

@heady inlet apparently if you stroll away and come back, they will be re-removed

heady inlet
crude dagger
# heady inlet doesnt work

i had to download my save, run it in single player and save it. then open it on the server. after that i had to walk away and come back. it worked kinda.

heady inlet
#

a friend of mine rent the server on g portal. how can i download the save?

native orchid
crude dagger
#

no clue on how to download the save in that case. i host mine on a local box, so i have full admin access to everything i need.

cinder whale
#

I think the Satisfactory Early Access Dedicated Server update has not been pushed through fully on **Epic ** (not Steam)... is anyone else getting this?
(I tried verifying files)

quick mist
#

Yes, what you are seeing is indicataive of the client and server not being on the same version

cinder whale
#

Right

#

Is this a known issue only at Epic at the moment?

quick mist
#

so far as I know; I only use Epic for my game client; I have not looked at getting the server from EGS personally

rose vine
#

my server is on 174.824 at the moment, the issue not only exists on epic...

quick mist
#

It looks like the Experimental branch on Steam was not updated..

rose vine
#

looks like we got one of that moments when client and server are not on same version. reason is actually unknown

quick mist
#

so it appears at least so far that today's update is only on the EA/Public branch

native orchid
#

Is it possible to see the Server version ingame somehow?

#

Or is that the same as Client?

quick mist
#

client and server must be at the same version to connect successfully

patent sun
#

For those who have a nitrado server and their satisfactory EA game has made the update, you can connect to your nitrado server with the Experimental client.

cinder whale
quick mist
#

the only thing I can suggest is a wait-and-see approach, but you can also follow the Epic equivelant of verifying local files to force the EGS client to check if there is an updated package.

cinder whale
#

yep, already mentioned that in my post... no dice yet

quick mist
#

the server being on Epic is too new to have a good track record with which to set an expectation as to how quickly a client package update is reflected in the server package.

native orchid
#

Guess I'm gonna wait for a fix before i continue on my server - as this foilage stuff really fucks me over

keen vortex
clever idol
#

huh

keen vortex
#

the real place it is annoying is in early games, for late games it just means you can't remove trees that are in your way, which can be a problem but it's not a terrilbly big one

viscid estuary
#

it is a big problem if your vehicles cant drive through them and the trees are in the middle of the road

keen vortex
#

move the road

viscid estuary
#

yeah i'll just move my whole road?

#

thats HUGE?

keen vortex
#

SAVE THE TREES

crude dagger
#

yea its a pretty big issue.

quick mist
#

yeah, Up. To above the canopy.

tawny blaze
#

Troll

quick mist
#

then you can lay rails below

keen vortex
#

i'm only vaguely joking, it's a huge bug

#

but you can choose to treat it as an extra value challenge instead

rose vine
#

If Trees are in the middle of the road, Road is not build high enough

keen vortex
#

just CSS upping the difficulty factor

calm hare
#

figured it out im just dumb i was reading the wrong port key

clever idol
#

So... got the first opportunity to login today, after the patch.. can confirm.. something SUPER WONKY with foilage.

#

like SUPER WONKY

tacit granite
#

are there any plans for servers on arm64?

alpine dawn
#

but no not likely

keen vortex
#

i don't think UE has arm64 builds

#

eh, they do, but it's fairly experimental at this point

clever idol
#

So Foilage Update for 175911 -
Single Player Mode: The Foilage is not an issue.
Multi-Player Mode: The Foilage is not an issue for HOST. Problematic for clients
Dedicated Server: The Foilage is an issue for all clients.

There appears to be no workaround. My previous "hacks" are not working.
https://questions.satisfactorygame.com/post/61bb6bbf831c852052365e54

alpine dawn
#

yeah it will, the issue is Coffeestain runs plugins that are binary and only for X86/X86_64

clever idol
alpine dawn
#

great...

#

I blame Bogdan

#

I am just about 1hr into my workday so I cant check it out right now but how broken is it for late game?

#

can I just clear it all with bombs?

charred atlas
#

It's great to see more fixes coming in, but dang, it's so bad for folks on dedicated servers.
-still can't see myself or other players on the map
-can't see trains on the map unless they are within line of sight range
-opening train/truck menu simply doesn't, half the time (VERY annoying, have to exit and restart game to fix)
-Programmable Splitters are a complete disaster

vital dragon
#

They told us that this is realy realy realy experimental and not stabel so I am fine with these Issues

quick mist
dense grotto
#

think we will get a quick hotfix for foilage then since it was previous issue?

frail goblet
#

Hello, I have a question how to update the server if you have a dedicated server on nitrado and is it already out?

orchid vault
#

should contact nitrado and ask their support

sinful stag
#

Hey, I just set up a server via Epic and in the server manager the game shows that I have mismatching version is there a way to change the versions on epic?

orchid vault
#

update the server there was a patch

#

and play on EA

dull maple
orchid vault
#

epic launcher is ea server

sinful stag
#

@orchid vault okay but i dont get an update

orchid vault
#

tell them they are wrong both got the same patch

#

you get an update if u update your server properly

toxic solstice
#

After this most recent update I updated my dedicated server and my clients, and now all the trees or rocks I've ever removed are back, and I cannot remove them.

alpine dawn
#

yep

#

its a known issue

toxic solstice
#

Is there a known way to fix this? I can walk through the rocks, sorta... it seems a client/server mismatch.

#

I can harvest the trees indefinitely too... which is weird. (It gives me resources)

#

I had this problem with rocks before, but never trees.

orchid vault
#

mismatch means you would get the error pic above

alpine dawn
#

yep vegetation is all bugged out right now

toxic solstice
#

I have a ground level base that this is very problematic now

#

I suspect if I removed and tried to re-place machines the trees would stop me

alpine dawn
#

if we are lucky they will release a patch but I dont have high hopes for another patch until next year

clever idol
#

Just keep in mind, this is NOT an issue in Single player mode on the same SAVE FILE

quick mist
#

Someone already placed a beacon on my server called "The Giving Tree"

clever idol
#

so.. this can be patched.

alpine dawn
#

no, the only thing I want like that is infinite mycelium

clever idol
#

infinite mycelium, that might be doable here

crude dagger
quick mist
#

Mycel_ia_

alpine dawn
#

haha

#

sure

#

anyway need a ton of that for gas masks and whatever else takes cloth

clever idol
quick mist
#

no, one would be 'Mycelium'

#

that's the point

#

(:

alpine dawn
#

its one large one that never stops giving apparently

charred atlas
quick mist
#

I have found that you can work with the programmable splitters by doing its settings in batches rather than a page at a time

orchid vault
#

thats what the patch was for today

clever idol
#

The map has become a sore spot for me particularly, but I couldn't call it unplayable.

alpine dawn
#

whats the issue with the map?

clever idol
#

I haven't gotten to using programable splitters yet though.. so that might change my mind.. but I dont' use many of them.

clever idol
#

The map only shows the immediate area you are in, and only train and train station categories. Can't see anything else on the map.. and trains and stations not in your immediate area are located on 0,0 on the map

quick mist
#

my map shows beacons, towers, the HUB, etc just fine. it's only trains and other vehicles outside of a moderate distance that are dislocated

clever idol
#

My guess @quick mist is that you haven't tried to reduce the filters.

#

Once you do.. you lose everything on the next reload

quick mist
#

nope, I've filtered out and modified the ranges of a ton of beacons

quick mist
#

putting the ultra in ultra wide screen I see

clever idol
#

I love it

#

best monitor I've ever had

quick mist
#

I would too

#

but anyhow, yes, can confirm your map looks broken, but mine is mostly working. Strange

clever idol
#

taking the save file to single player mode, everything works perfectly.

alpine dawn
#

I havent used the map much

#

haha

#

I just use the compass at the top

clever idol
#

the compass doesn't show anything either.

#

including the scanning

quick mist
#

Zany

clever idol
#

except for the trains and stations in the vincinity

alpine dawn
#

hmm mine is working then

quick mist
#

Absolutely cannot replicate that issue

clever idol
#

yeah not sure how it got broken.. all that i've been able to piece together is I noticed it on the load AFTER I had reduced filters down to just trains and stations.

#

when I came back (I think after an update too), I had no more categories

#

Beacon menu is empty too.. even though we have like. .I dunno 100 beacons in theworld

#

but like I said, in single player mode.. works fine. here, I'll load that up and show

#

same save file.

#

or close to it

orchid vault
#

try todays EA patch

clever idol
#

I am

alpine dawn
#

@clever idol can you download the sav to the local client save there and reupload?

#

might fix it

clever idol
#

yes, and that's how I've been fixing things like broken nobelisk rocks that had been destoryed

alpine dawn
#

ah

calm apex
#

heey guys since we dl the patch today we need too switch oure local game back from early acces too experimental mode in order for us too join oure dedicated server is this a common issue or is this because of the company we are renting the server from ?

clever idol
#

but it doesn't affect the map

alpine dawn
orchid vault
#

looks like they fubared teh patching.. only patching ea not the dedis and not exp

alpine dawn
tender stream
#

Anyone else having issues picking up leaves after latest update?

clever idol
#

So, here's single player map, same save file:

calm apex
#

Notification for service with IP 5.83.169.12:

Please note!

Due to the latest changes to Satisfactory, it is necessary to switch the game back to "experimental" locally to be able to connect to the server.

#

this is the message i get

alpine dawn
#

dunno why they say that

clever idol
calm apex
#

if i switch we dont loose oure progress right ?

orchid vault
#

nope

tender stream
#

Thanks @clever idol

calm apex
#

thx il try it then

orchid vault
#

its just loading the save in diff version of game

calm apex
#

thank you all

dull maple
#

smells fishy to me, the EA servers should've gotten the update as well, idk why they "updated" to the experimental branch with a version from 2 weeks ago

wheat jasper
#

Has anyone else gotten the server not authenticated issue when trying to connect to a dedicated server? some people are able to connect but nowtme

orchid vault
#

they didnt update exp

#

they only updaed EA game

dull maple
#

that's why I'm confused that nitrado decided to change the version to the exp branch and not update to the new EA version

alpine dawn
#

they should have pushed this update to EXP and left EA alone

orchid vault
#

nitrado are mostly know nothings lol

#

they send people away til we send them back with the answer and fixes lol

clever idol
alpine dawn
#

its funny to me that people come here for support with their managed hosting

calm apex
#

u react faster ๐Ÿ˜›

clever idol
#

I will say, G-Portal has been nothing but fantastic customer service.

alpine dawn
#

like we are able to dig into the mind of some group managing servers

clever idol
#

but their service does not lend well to large maps

alpine dawn
#

not good enough hardware?

clever idol
#

I think the hardware is good, but fractional memory and cpu, when I know I'm sharing resources with other game servers... I'm fairly sure I'm only getting 1 cpu.

alpine dawn
#

my wife and I priced out the hardware to create a semi-cheap and good dedi and it came out to $700

clever idol
#

I like the cloud route.. I do realize it's probably more expensive than just buying some hardware.. but I'm a big fan of azure.

orchid vault
#

just ignore the fact azure goes down weekly now

alpine dawn
#

we cut corners and used desktop board in a 4U case

clever idol
#

well and aws

#

lol desktop board in a 4u rack.. lol

thin sierra
clever idol
#

I don't know who to feel sorry for more

#

I can see how cloud hardware like Azure/AWS though are cost efficient if you buy BIG BIG servers and then cost model it out as reselling game servers.

alpine dawn
thin sierra
#

the game server seems to use about 25% of one core so it's quite manageable

clever idol
#

I'm using 4 cpu's and utilizing 2 of them quite well

thin sierra
alpine dawn
#

yeah its mostly single threaded

thin sierra
#

so if the server has slow drives and is doing lots of other stuff you'll get hitches

alpine dawn
#

so higher frequency is better than more cores

thin sierra
#

which is why many shared hosting companies have problems - they use cheaper and slower disks to minimise costs

thin sierra
#

spreading the heavy workloads over multiple cores is extremely difficult

cinder whale
#

I use a 6600k + M.2 (no GPU, just iGPU) to run my dedicated server for 7 players, and runs really well
(well except after today's patch mismatch problem that doesn't resolve with a verify)

clever idol
#

yeah, I agree all of that matters.. what I can confirm, in my testing yesterday... with regard to tick rates:

On Azure Server using ALL of the same hardware EXCEPT for CPU changes:

2 CPU - 14 GB of RAM - Tickrate was between 7-10 with multiple players.
4 CPU - 14 GB of RAM - Tickrate was between 22-25 with multiple players.

Big difference.

World Saves though were still broken, but went from a 15 second world save (with a 32 second delay in tick rate) to a 7 second world save and a (17 second tick delay)

alpine dawn
#

my setup is the best example of jank right now...my save game is sitting on an SD card the game files are sitting on a raid5 array and the server is running a CPU thats like 10+ years old with only 8gigs of ram

thin sierra
#

the SD card will fail before long

#

SD cards are very bad for longevity unless you get an "industrial" one

alpine dawn
#

did I say sd...I mean microsd

#

haha

thin sierra
#

same probelm

#

(same tech, different package)

clever idol
#

hey props for staying efficient

alpine dawn
#

its the OS drive

#

I should get it onto the raid

quick mist
#

the save file is tiny compared to the capacity of the cheapest SD cards. It'll last well beyond any reasonable expectation

#

wear leveling is a thing.

thin sierra
#

reading SD cards is generally not a problem, but writing to them a lot will wear them out much faster than most other kinds of drives (spinning rust, SSD etc)

alpine dawn
#

the server boots off the SD and its just where the home dirs are

#

but yeah I should symlink the save dir

quick mist
#

just don't put sawp on it and it'll be fine

alpine dawn
#

swap is on the raid

clever idol
#

Yes I just aged myself.

thin sierra
#

had a lot of experience with SD cards in real life industrial automation

thin sierra
#

and that taught me that my preference for sandisk SD cards wasn't well founded

alpine dawn
#

SD card for the OS and 8drive RAID5 for file storage

thin sierra
#

i found they fail more than any other card besides cheap unknown brand ones

#

lexar i found fail the least often, the lexar industrial ones i don't think i've ever seen one fail

alpine dawn
#

when the SD fails I will restore the OS backup to another random thumb drive

#

lol

thin sierra
#

yeah, it's fine if you have easy access to the server

#

if you colo it somewhere it's more of an issue

alpine dawn
#

its in my garage

#

so yeah

toxic solstice
alpine dawn
#

its getting a 10gig upgrade today

#

so thats exciting

thin sierra
#

nice, while switching mine to unraid last weekend it got a new 1TB samsung 980 pro nvme and three 4TB seagate ironwolf drives

#

so 8TB of usable space using the nvme drive as a cache for the array

alpine dawn
#

I would love to upgrade to 8 4TB drives

thin sierra
#

so everything runs off nvme and backs up to the array every night

#

and under docker the whole satisfactory gameserver is 5GB

alpine dawn
#

right now I am runniing 2TB drives

thin sierra
#

yeah i just swapped out some western digital 2TB drives that were about 5 and a half years old and starting to throw SMART errors

alpine dawn
thin sierra
#

nice, i cheaped out on storage, should have matched my NAS and switched that to use as a backup backup :P

#

maybe when the financial climate and prices improve :P

boreal flame
#

are they planning to push the DS build to epic?

orchid vault
#

you know what we know lol

alpine dawn
#

haha

thin sierra
#

spread the risk

alpine dawn
#

hodgepodge

thin sierra
#

that's not unwise

#

it's recommended in stuff like unraid or using btrfs

#

means if one brand turns out to have a design fault and fail sooner than intended it's less likely to wipe out your whole array

runic hemlock
#

next time plz put in the new port thats needed for the dedicated in the changelog ๐Ÿ˜‰

alpine dawn
#

thats not a thing

thin sierra
#

new port?

runic hemlock
#

or missed i this info?
my buddies cant play, because the port 15k was not open ๐Ÿ˜‰

quick mist
#

that's not a new port

runic hemlock
#

on the firewall of our server

clever idol
#

15000 port has been a thing

#

that's the beacon port.

quick mist
#

that port has been required since day one

thin sierra
#

there's always been 3 ports and there's efforts to reduce the need to 1?

runic hemlock
#

i opened all i needed, but after the last patch, the server would have 15k extra

clever idol
#

Game Server, Lobby Query Port, and Beacon Status Port.

runic hemlock
#

okay, so i did it wrong

#

thx ppl ๐Ÿ˜‰

quick mist
#

it has always required (by default) 7777/udp, 15000/udp, and 15777/udp

#

you're welcome (:

clever idol
#

well, the ports can be configured.. those are defaults.

runic hemlock
#

yeah, yesterday i "fixed" the firewall...lol

#

thx mates. i love u

clever idol
#

โค๏ธ

runic hemlock
#

<<--idiot

#

๐Ÿ˜‰

thin sierra
#

port forwarding can be an arcane mystical experience full of demons

quick mist
#

๐Ÿป

clever idol
#

nah, no such thing as an idiot.

alpine dawn
# thin sierra spread the risk

I would love to claim that the hodgepodge of drives was intentional but yeah no thats from years of replacing dead drives with whatever was cheaply available

thin sierra
runic hemlock
#

ahh, i didnt deleted the rule, i deactivated it. dont remember ๐Ÿ˜‰

alpine dawn
#

they all started out the same make and model

thin sierra
#

every datacenter i've worked in has had a mix of drives

#

no purist approach ever lasts :P

#

also the relative reliability, performance and value of different brands change over time

#

like suddenly for a couple of years it was a bad idea to buy Western Digital drives as they were selling "flood" drives labelled as new

#

from their factories flooding

#

and then there was the whole SMR mess

alpine dawn
#

haha

#

yeah I remember that

#

had a string of bad luck from seagate as well

thin sierra
#

yep seagate were bad for a while, but come out top of the tables again now

#

hitachi used to be great, now melted into other brands

#

via HGST etc

#

it's all a constantly changing picture - it's both economic and wise to mix up your drives if the hardware can support it

alpine dawn
#

yeah so now I just grab whats cheapest and quick to get

sour yoke
#

Unless you are planning on serving a country side, true enterpise gear is a waste.

thin sierra
#

personally it's: check news stories to find out who is selling lemons, cross them off, find the cheapest drive that has a 5 year warranty

trim marten
#

is there a way to know if the good folks at Coffee Stain are aware of today's dedicated server issues?
(Sorry, just wanting to make sure the above off-topic convo doesn't obscure this)

alpine dawn
orchid vault
#

steamcmd is insanely derpy slow

#

would be faster if i wrote the bytes out and sent a letter thru snail mail

patent sun
frosty gale
#

Not for me.

orchid vault
#

its not same for everyone on the planet

trim marten
alpine dawn
patent sun
#

Not for me. I'm playing right now on my server.

#

Before this update EA and Exp was the same

#

My exp is on 174824

alpine dawn
#

175911 is EA

#

so...no

#

you arent

#

that would version mismatch

patent sun
#

... Think

#

Since the update of today, EA became 175911

orchid vault
#

lol in b4 devs realize they css'ed the patch

patent sun
#

but before this update EA and Experimental was 174824

#

so now EA is more advanced than Experimental

alpine dawn
patent sun
#

My serv is 174824

alpine dawn
#

its all there

#

yeah so your server is running experimental

patent sun
alpine dawn
#

your server and client are both experimental

patent sun
#

no... I just download experimental 3 hours ago lol

alpine dawn
#

yes

#

and it didnt change

patent sun
#

oO

alpine dawn
#

EA is the only change

patent sun
#

My server is up since 2 weeks lol

alpine dawn
#

experimental didnt update

patent sun
#

We are 4 player playing on it

#

in Early...

#

Since the early update today, I tried to download experimental and saw it work

alpine dawn
#

the patch today didnt affect experimental builds

orchid vault
#

steamcmd update ea server lol

patent sun
#

So before the update, Early could play on Experimental server ?

alpine dawn
#

no

patent sun
#

...

#

I played since 2 weeks....

#

Please focus

alpine dawn
#

yeah you arent making any sense

patent sun
#

oO

orchid vault
#

just use steamcmd to update your ea server and play on ea as you were

alpine dawn
#

he doesnt have EA

#

he has EXP

patent sun
#

no...

#

Now I have both

#

I was playing on EA until 3 hours

sour yoke
#

how goes the server hosting? anything I miss?

trim marten
#

@patent sun going to experimental still hasn't worked for me, same version mismatch, I think the issue is Epic's slowness to pushing the 174824 update to the server (currently still at 174799). May have to switch to Steam's if it takes too much longer

patent sun
alpine dawn
patent sun
#

Steam update available ?

orchid vault
#

799 is ea

#

just update the ea server using steamcm d

#

i have my dedi on ea matching the patched client

trim marten
alpine dawn
#

yes you can

patent sun
#

But we don't 799 we want the 911

orchid vault
#

then use steamcmd and point at the server install

trim marten
#

oh, ok

orchid vault
#

thats all i did was change the dir in cmd line

trim marten
#

Didn't know that was possible

alpine dawn
#

yes

patent sun
#

911 is the new EA version, released today

orchid vault
#

you have to set the install dir to install the server

patent sun
#

but It's a bit weird, it's like have a Early access more advanced than an experimental

alpine dawn
patent sun
orchid vault
#

kind of wonder if they clicked wrong branch to make the release with lol

patent sun
#

I'm wondering if they make a mistake by releasing it on EA instead of Exp ?

alpine dawn
#

I think the 911 release was supposed to go EXP

orchid vault
#

so they had the fallback to other version for the holiday

patent sun
#

And now they are all going on a week-end.... and our life is broken

alpine dawn
#

pretty sure they are off till after the new year

patent sun
#

lol

orchid vault
#

life isnt broken. you just change version or update server

alpine dawn
#

EXP might be less bugged out than EA at this point

#

at least regarding foliage

nova cliff
#

EXP is less bugged for foliage, but won't have all the ficsmas content - My bet is today's patch had the rest of the "cool stuff" they've been talking about in the weekly dev streams

alpine dawn
#

oh

#

havent been keeping up with those

nova cliff
#

So your options are EA and be able to complete ficsmas but have indestructable foliage that's respawned, or EXP and no foliage issues, but you can't complete ficsmas either

zinc moon
#

what part of ficsmas is missing from exp?

orchid vault
#

welcome to the satisfactory tradeoff

#

do u take the blue pill or the red pill

alpine dawn
#

didnt know Ficsmas was missing from EXP

nova cliff
#

I haven't datamined the client, but Snutt and Jace had been saying "We haven't gotten all of FicsMas into the game yet. Don't time travel to open stuff early"

#

Todays patch is the last before end of the month, so it makes sense the rest of ficsmas would be in this one

patent sun
#

Ok so there is something after the star !

sour yoke
#

It's a complimentary good job plaque from FICSIT

#

that would feel on point for this game

alpine dawn
#

awww I was hoping for a ticket to the top of the space elevator to see the lunch room

sour yoke
#

That's 2.0

alpine dawn
#

or at the very least infinite jetpack to fly there

sour yoke
#

And unlock a new secret map

alpine dawn
#

I mean...we just figured out there is oil on the map way closer than where we are pulling it from now

#

haha

#

still havent explored the whole map

mortal orchid
#

are there any tips for reducing rubber-banding from trains, would like to improve their reliability.. or are they just still unreliable at this point?

clever idol
#

Trains are incredibly reliable. They move product as you expect and operate efficiently. The visual ui of the trains are a bit problematic because of the tick rate delay.

Improvement can be made by increasing CPU availability (tested and verified) or reducing the major lagginess that occurs during World Save by increasing the time between automatic saves. Or a combination of both.

mortal orchid
#

I have a 32 core threadripper running the server, it takes little cpu/ram. by the time I get around tier 8 machines the train+cars rubberband all over the tracks

#

I see it even on LAN, maybe it's a bandwidth setting?

clever idol
#

I mean.. we have 115 trains operating along around 325 stations, with 16 of those trains being 2 locomotive and 10 frieght cars.. and rubberbanding on the client was horrible with 2 CPU's in an Azure Cloud environment. Increasing to 4 vCPU's fixed it without touching any other hardware. and by fixing I mean, everything smooth until world saves.. and world saves cause about a 17 second delay

#

our save file is about 8MB large, and consumes about 8.5GB of RAM.

mortal orchid
#

Yeah that world save is harsh ๐Ÿ™‚

#

I see rubber-banding occurring with even a single train running. On a dedicated local machine, not in the cloud or VM. it has the full functionality of the machine

clever idol
#

we were originally on G-Portal, but our save file brought G-Portal to it's knees.

#

yeah no idea.. maybe bandwidth? my experience has only been cloud computing. No local dedicated servers. We're running our Azure off of a Ubuntu 20.04 LTS server, using Pyterodactyl and Docker

mortal orchid
#

Are you using the default network bandwidth settings?

clever idol
#

I'm using "3" for ultra

#

on both server and client

#

I'm using HWINFO addon on my Stream Deck, and one thing I'm consistently seeing is about a 450 KB/s download speed when connected to the dedicated server.

mortal orchid
#

maybe that is it then, I think the default is 64kb/s?

#

I'll have to find out how to change the bandwidth settings for the server, it's running in headless mode

orchid vault
#

gracefully shutdown server by sending quit/exit to get it to write out the ini files

summer ravine
#

question, if I am running the server as a service, so I just restart it to get the update or does it autoupdate?

orchid vault
#

then on the wiki page for dedicated servers it should have section for playing in that stuff

clever idol
orchid vault
#

run steamcmd install

summer ravine
#

do to an update?

clever idol
#

@mortal orchid That image is what our server is running

orchid vault
#

for the server on ea

trim marten
#

Epic has pushed their server update this afternoon, all version mismatching resolved for Early Access (so about a 6+ hour delay)

orchid vault
#

thats good

velvet spoke
#

anyone else having trees respawn after the update

velvet spoke
clever idol
sour yoke
#

They rolled a Nat 20 Stealth check.

tepid imp
clever idol
#

The trees disappear if you get far enough away.. lol

tepid imp
#

Ill try making a quick run to the map boarder then.

mortal orchid
#

rip my megabase in the forest

tepid imp
#

I'm checking if running away then running back fixes like it was mentioned above. On my way back from the Map border.

mortal orchid
#

hypertube cannon shot me into a tree and missed my landing pad

clever idol
#

lol

clever idol
tepid imp
#

Hypetube cannons on Dedicated ... I'm gonna nope out of that; too afraid of going through during a save and ending up under the map ... again.

#

I mean I would be mad if it was not just a Spaghetti plant with no walls. now it just looks abandoned.

boreal flame
#

some unfamiliar boolean types in the logs here

keen vortex
#

i'm hoping CSS pushes a hotfix on this one, it's pretty bad

sour yoke
#

ripperonis

mortal orchid
#

I'm built up in the forest on this playthrough, so I can't access half my base because of trees now

tepid imp
#

RIP, when we restarted we took full advantage of Zoop so most things are just built on massive hovering platforms, not many trees interfering for us

feral dawn
# clever idol

Just as a heads up, changing these values do nothing.

They are overwritten by FG.NetworkQuality.

sour yoke
#

Sky base FTW

#

I build way from the ground to avoid the terrain generally and make mass expansion easier, I lucked out on this one.

clever idol
#

Or just build in the desert! lol

sand galleon
# clever idol

Real quick: Changing these values will rarely do anything for clients unless they manually change their same client values as well. The "basic" bandwidth setting you set to 3 is defined in a different file.

sand galleon
clever idol
#

Yeah thanks. I hadn't changed these myself, I've got the server set to using "3" on the dedicated server, and our clients are all ultra

#

Also, I said it yesterday, but nice work on that Egg for Satisfactory. Was very helpful!

alpine dawn
#

32cores running at 2GHz is not good enough

#

you want the highest single thread processing power you can get

mortal orchid
#

hits up to 4ghz

alpine dawn
#

are you actually seeing the frequency go up?

#

or just assuming based on specs

mortal orchid
#

it's auto-OC with a base of 3.5ghz, I believe it can reach 4.2ghz, I rounded down

alpine dawn
#

right, but in the OS are you seeing the core clocks change?

mortal orchid
#

task manager shows it going from 3.5-4.2ghz

edgy citrus
#

Soah, did the update today regrow everyones trees?
Didn't see that in the patch notes

alpine dawn
#

interesting, only thing thats different is you are running windows and quite a few people here are running linux for large builds

edgy citrus
#

@alpine dawn Ok, gotchya, good to know

mortal orchid
#

I had it initially in a linux docker container so I moved it to another local machine with same results. I believe it's because I had client+server on default network quality. I just bumped them both up

clever idol
#

bumping them up should help considerably

mortal orchid
#

the tree bug makes it difficult for me at the moment since i'm all built in up the forest I previously cut down ๐Ÿ˜†

clever idol
#

are you saying you can't see the forest for the trees??

alpine dawn
#

gotcha

coral verge
#

is the "tree bug" being worked on? do they have an ETA on fix... it's quite annoying

mortal orchid
#

that is a great question

coral verge
#

LOL... was hoping a mod may have popped in to inform everyone

mortal orchid
#

they put out this patch before they take vacation.. so.. ๐Ÿคทโ€โ™‚๏ธ

coral verge
#

DOH

clever idol
#

I want to give CSS the benefit of the doubt, but I also want to give them time off... so my expectations are actually low.

sour yoke
#

Wlep guess it's time to play.....other games