#dedicated-servers
1 messages Β· Page 213 of 1
can you take a screenshot of the version missmatch error?
im trying to update again via steamcmd. hold on.
i understand what the problem is... but i cant seem to get the newest update for the server.
btw. im running the server on a dedicated server machine ive built.
not on my local pc
I'm on Ex right now, Greg, do you happen to know the current EA build number?
FEDNO, can you please show your current invovation of steamcmd and its output?
799
U need to update your server.
working on it π
Because people care about their games (fun) working and don't care about their work/jobs not working
is this it?
that shows everything except for the invocation
can you scroll that up a touch?
how is it being started then? I'd like to see the paramaters that are being fed into steamcmd.
it is in norwegian... sorry for that. π
That's all right. I am sorry there seems to be a bit of a language barrier here. That shows how you are starting the server itself. I need to see how you are running steamcmd to see what paramaters it is getting, to compare against those given in examples in the Wiki. The earlier screenshot only showed the output, not the invocation.
U should add -log -unattended in the end iirc when running on windows.
he wants to the install command line you gave steamcmd.. the long line
.\steamcmd.exe +force_install_dir C:\GameServers\SatisfactoryServer +login anonymous +app_update 1690800 -beta public validate +quit
im starting to think that there is 2 servers of the same game installed and that i keep updating the one that is not starting. that i just keep restarting the same "the wrong one" over and over. π
that is certainly possible (:
maybe a fresh reinst should do it π
if you do so and are still having issues, we'll still be here
this is exactly what is happening, you are not telling steamcmd an install location so I think its just dumping it in whatever directory you are running the command from
+force_install_dir is missing from your invocation
Yes! i am a noob. π stupid mistake. but now i know to do that from here on π
we all started somewhere- mistakes are how we learn!
well the main thing is you found out whats wrong and your set now
also i delete all the other servers and reinstalled it on the forced location. and i worked like a charm π
fantastic. Glad you're up and running.
where can i Find my Adress and Port in the Console?
unless you explicitly changed them the defaults are below
and if you did change them they're in your invocation of the server
https://www.youtube.com/watch?v=3hpeP7JVtDY&lc=Ugw8bLlSfWgSFCP3O8B4AaABAg.9VgyN7MU8Jo9Vh3d-Fx4H2
I used this video for setting up my server and it worked perfectly for me. Maybe it can help you as well
is it bad, if my game is on Steam but my server is on Epic?
Videos rapidly go out of date and are extremely slow for conveying informations. directions are more clear, able to be kept up to date, and most importantly, copy/paste-able intext form. Like in the Wiki
not at all! the dedicated server allows connections regardless of the storefront from which the client was purchased
Nice !
his post from exp might help a bit... Niray β I havve started an Dedecated Server. but i have no idea, how to use it. can sombody help me?
to use (i. e. play on the session hosted by) a Dedicated Server, start the Game Client. Go to the Server Manager on the left, and enter the address of the host running the server. Once connected, click Join Game.
pretty straight forward once you have it running
usually getting it running is the hard part
lol
usually that situation is reversed
hah
Server quality price?
?
Have 4netplayers and is very lagg
I found my Port but i still cant find the Adress
got it but...
either you didnt use the right IP address or the server isnt running as much as you think it is
or firewall
did you follow the wiki including the part where you allow the ports in the windows firewall?
also is the server running on the same machine you are playing the game from?
there is a one line powershell command that will do it
New-NetFirewallRule -DisplayName "Allow Satisfactory default inbound ports" -Direction Inbound -Action Allow -EdgeTraversalPolicy Allow -Protocol UDP -LocalPort 15000,15777,7777
run that in an admin powershell window
should open the 3 ports
i cant write in my console
server manager ingame has console
again: start at that troubleshooting guide I linked you to, step by step
reading is hard
well that makes helping you really problematic then
I was being facetious
Damage control is easy. Reading Klingon, that's hard
Anyone else having problem with server not remembering NetworkQuality or AutosaveInterval between restarts?
use the cmds then send EXIT
how can i restart it gracefully? shouldn't "quit" in console do a graceful shutdown?
let the server write out the inis and restart it
That is indeed a graceful shutdown
but when it starts again it doesn't remember NetworkQuality etc.
any way to instead manually edit savefile?
I have tested it and those definitely get saved. If it's not in your case, make a post to that effect with server logs in the QA site
if you use the commands then exit .. it writes the changes to ini
You can send Questions, Feedback, Suggestions, and Bug Reports at https://questions.satisfactorygame.com/ - <3 @quick mist
its not just stored in a cache/memory
Well it doesn't.
no, its a binary file
binary files can be altered π In a hex editor or something
those settings are ini settings ... they dont go into the save file
unless you have specific knowledge on how to edit the server save file in a hex editor I am going with its not possible
So i can change it in some .ini file Engine.ini?
for save file edits, I believe there is a pin in #welcome with a link to an online save file editor
the wiki page tells you how to fix those
but you might need to restart server/client
also if settings are not sticking you may want to verify file/folder permissions
if the user satisfactory is running as does not have write permissions things will go badly for you
So NetworkQuality is supposed to be stored in ServerSettings file?
Or another ini file?
check the wiki page it tells you
i dont remember which file is what
both things you asked about are ini settings though
hmm.
The ServerSettings is a binary file not in ini format
I just checked and confirmed that the NewtorkQuality setting does get preserved in GameUserSettings.ini
honestly i have no clue what file i would have to read it on the wiki to tell u
thx
serversettings.port is encrypted server file
thx seems to do it π
If i change that file, and then start the server, it just gets overwritten by defaults.
sounds like you might have ini in the wrong spot
Yeah, seems so, think i found it now
or your files need verify
i forget where im supposed to put things so i go thru that all the time π
thx for help
yw just want ya to enjoy the game like we do
has anyone been successful in getting backups to work on AMP for satisfactory server?
what is AMP?
systemd for people with more money than sense
it's a paid game server manager
I suggest you take that up with AMP support
Has anyone noticed any stability/feature differences between the Windows and Linux versions?
I am planning to implement a dedicated server for my clan on my ProxMox server.
I would prefer to use the Linux. But if people have found the windows runs better I have no qualms.
um alright, i would have to disagree with you on that
I haven't seen any stability issues on Linux using the early access branch
anyone have an idea about this error that appears in the game's error log (file.err) every time the server is gracefully stopped?
aaargh, i even reinstalled server and keeping hyperthreading off to see if it would help
Guys how to set up a dedicated server?
there is instructions to get you started there. or steam and epic both have server installers now
Thank You very much
big ol chainsaw
build a factory on the blade
I doubt it will be there if you restart your client
yup when away with a client restart
Do you have a guide, I'm pretty new to docker, I'm trying to use wolveix image without success
so, i have a dedi server. whole reason why im here. but when ever i load into the save, i cant move for a good 2-5 minutes, i can look around, access my inventory and the other menus, but doesnt WASD works.
and also my map settings dont save, like if i press M and toggle off vehicles and truck stations for the compass, they dont save for whgen i next load
It's because server is syncing client to whatever the state server is at, also this is affected by where you are spawning so spawning in the middle of a huge factory will make the whole process take longer than in the middle of nowhere.
ah, so thats probs the issue. im making a huge city XD
so yeah, so far the biggest issue I have with playing on a dedicated server is the same as playing as a client in a multiplayer game that hasn't been addressed: clients have no notification that an auto save is about to happen/is-happening... so you're trying to build something or moving around... and all of a sudden you rubberband back, possibly die, etc, when the autosave is done.... has this been addressed in any way that I'm just not aware? I did a "question" about it here: https://questions.satisfactorygame.com/post/61b0d61d831c852052364d7d ... but seems impossible to get anyone actually see these or respond to them. been an issue since day 1 π¦
I wonder if/when Dedicated servers might support mods?
have they fixed this whole problem with the server appearing offline in the client when it's not?
sudsmaker you should check with the modding disord
no, its only a problem for me if I let it sit on the server manager page
but I found a work around
I created a bogus second server and if you click on it and then back to the real one it will refresh the status
I have not encountered such a problem nor has it been frequently reported. Can you share more details?
Anyone encounter a server that clients get hung at the loading .bat stuff screen? Rebooted host and still no good. We reached 988hrs and ticks\server resources are golden. Nothing in the console is indicating anything wrong I can tell. It's just hung there...
We had just unlocked Bauxite and everything went to crap, lol
how long are you waiting? had someone get stuck at the loading for like 10 minutes once and eventually got in. then after that they could connect faster next time.
never happened again after that so no idea what the issue is
how do i join a server
over 10 min. I had to stop the server, copy the save locally, load it, move myself and kill my old body, save, upload the save and start the server. Finally let everyone back in now
Anyone else got baux unlocked on dedi yet? Just curious if that is related. Not really sure what the hold up was, lol
we unlocked baux awhile ago
Well, whatever it was it stopped occurring. So weird. We unlocked it again and did not have the same issue. Almost thought the save got corrupted
my world takes 3s to save (on NVME), and not had a join wait quite that long (though enough you have to wait for the inevitable rubberbanding)
(we have all the milestones)
I am curious did you guys also happen to get a average tick rate hit on the server at the same time? From what you describe we started getting a similar behavior roughly a week ago to the point where the save was at the point of no rescue (that said I see a gazillion warnings when loading the save)
In the server manager put in the ip of the server you are trying to join
heya, i just noticed that dedicated servers are out on epic, wanted to take it for a spin, but seem to be too dumb to wrap my head around and the wiki doesnt seem to be updated for epic yet, so long story short, i launched it, but it seems to be offline still, joining with ip and the port, it does show some errors connected with steamappid, but i dont know if thats just a relic, also a couple of warnings, last being "nat detection failed, unable to resolve host"
and "eos sdk analytics disabled for route", its been years since ive had a private server, so im pretty much a newborn here all over again, any input is welcome π
what is the best CPU for a dedicated server? Ryzen 5 5600x should be ok?
anything with a high single core clock speed. 3ghz+. more is better.
after every save the clients get dc, is there a workaround?
Are you running the server and client on the same machine?
sadly yes, got my spare rig go to the big server room in heaven, are you saying its impossible to run both?
Ticks were avg between 23 and 40 on avg. How large was your save file? Ours was about 4.5MB. The only warning I continue to see is this:
LogGame: Warning: GetBuildingColorDataForSlot was called BEFORE colors were initialized!
That gets spammed hundreds of times as the server is loading the save.
Our save was only 3MB, what NetworkQuality setting do you run?
christmass calendar doesnt work. iv havent been online in a week and i cant click the remaining numbers till december Tenth
I have heard some say they need to restart server to be able to open the calendar.
Restart server daily to get the calendar to work
No it's not impossible, make sure windows firewall has the appropriate rules for all 3 udp ports as stated in the wiki and I have found using the loopback address works well so rather than your computers ip address try 127.0.0.1
loopback won't work if the server is on a separate host from the client
the LAN IP would probably work perfectly though (:
whar happened here?
if you have multihome=0.0.0.0 in your launch arguments then try without it.
hi, since dedicated servers came to early acc, can I have a question as well or is it here only for experimental?
there is early access and exp servers questions in here
I do have some questions, but I just noticed some advices in patch notes, so I will ask after I try those
I play on epic store, early access and when I start sati. dedicated servers, I got only this window. I do not understand the code at all. is it possible, that some connection setting is blocking it?
a working server sits at 2 warnings like that normally
its waiting for clients
have you added it in your server manager to check it
I thought, I should first run this server part and it will guide me through. since its "only" waiting for clients, I will go through some guides first, so I get more knowledge
i finaly got my server running!
can i load a other Game and if yes how
never mind...
Ok my problem Was solved by repeating to Disconect my game from the server and reconect.
I am experiencing major animation issues with the belts. I saw (and upvoted )the issue. But for now, is there a way to make it less glitchy / better?
I'm getting "Ran out of memory" when I start the Dedicated server. The machine has 48GB or so I'm guessing its "Heap Memory" or something.
anyone else having an issue were it takes about 3 min to join the server? it stays in the loading screen for a really long time
Hi
can anyone help me with this problem?
I have an Server by G-Portal.de hosted
This problem occurred after update 0.5.1.6
do you have mods installed in your client?
no
are you able to connect at all or is this what happens when you attempt to connect?
all
Nope not saying that, was just checking, you might need to use the IP 127.0.0.1 not sure what you were trying to use
@alpine dawn thank you so much for your help, cheers
you get it working?
loopback worked, now i guess i have to wait for an update on the server, version mismatch for now
Unfortunately, the error message tells me nothing at all. I have no idea where to start looking.
are you trying to run EA client with EXP server or vise versa?
what is the version mismatch error you are getting
can you screen shot it?
did your server show online or does it say offline?
before i used the loopback it showed up as offline ingame, now it just says version mismatch, ill make a screenshot
He says he's offline. But, he always said that, we could play until update 0.1.5.6
you need to use the early access game client because thats what your server is running
or you need to update your server to experimental
oooh, for some reason i thought it was live for the exp branch, that makes sense, thanks mate
on epic i only see one download for the server
I think epic only hosts early access branch
not sure
I use steamCMD
stupid question, but can i go out of my Server app, and make the Server still run?
cant use epic for my server because its only available for windows on epic
@alpine dawn ok, huge thanks mate, youre a life saver.
where is the server hosted and did you set it up?
it runs at G-Portal.DE and yes, it was set up. The server ran without problems until the last update 0.5.1.6
what are the invocation parameters used to start the server?
oh...I am looking at their site now I doubt you even know how its starting
thats going to be your best bet
we cant troubleshoot black boxes
New server Hardware.
ok
Hi everybody, I got my server running in minutes using a docker image and everything is running fine. well except for fact that we have about 10 - 15 ghost players hovering around the base and blocking us from building there ..any idea how to remove them?
i wonder if death crates stop building

well ... that was easy
thanks guys
Hi There, Sorry for bothering I hope I'm in the correct channel, I really need help, we are currently in a Satisfactory LAN, and are stuck with only a 4 Player server hosted on AMP, I cannot edit the GAME / ServerSettings.ini files as I cannot find them, does anyone knows how to edit Max player in AMP please ?
Thanks in advance for any help !
is there a file manager?
looking at the docs it mentions one
Yes, there is, but it doesn't let us edit the settings s:
well no but you should be able to download and reupload the files
Mhh, Yes, the issue is that the files are in the format of ServerSettings.{PortNumber} and the PortNumber as the file extension, that's encoded :c
no thats the wrong file
the file you want is actually where the game is installed not the home dir where the saves are
is the server linux or windows?
Win
shutdown the server thru console using exit. so it writes out the ini files
path should be somethin like Basedir/FactoryGame/Saved/Config/WindowsServer
dunno I deleted my windows server
haha
Through AMP ? Or In-Game ?
That's where I looked at, only the Manifest.ini there
yeah so you need to do like @orchid vault said and shut down the server for the first time so it writes the config files to disk
thats what my server looks like
Goddamn, it was as easy as just gracefully shutdown the server :c
Thanks you very much !!!! You saved us ! β€οΈ
How goes the sever hosting?
me? I need to upgrade my firewall before anything
but yeah just not that serious about it, if someone gave me hardware to rack up I might do it
but its not high on my priorities
I just logged into my dedicated server and apparently it didn't recognise me .. I got a completely empty inventory and my toolbox is also unconfigured, etc.
This was after a client crash.
I don't see a "person" indicator on the map for any "old" character.
I found my old corpse sitting somewhere and could kill it. that restored at least my inventory
Does the log4shell exploit effect satisfactory?
Trying to connect to a friends server he just setup, he's having no trouble connecting to it on his end (on the same LAN for him). When I try and connect, I get this error:
UNetConnection::Tick: Connection TIMED OUT Closing Connection. Elapsed: 20.01, Real : 20.01, Good: 20.01, DriverTime: 20.04, Threshold: 20.00 [UNetConnection] RemoteAddr: <his ip>:7777, Name: Ipconnection_2147479577, Driver: PendingNetDriver EOSNetDriver_2147479578, IsServer: NO, PC:NULL, Owner: NULL, UniqueID: INVALID
He set this up on the non-experimental branch, is that the problem? He was under the assumption that the latest patches allowed for ded. servers on the regular branch.
So... Ran into a Bean while driving my explorer... Shot into the sky and now I'm stuck floating 100+m up. Anyone else experience that before?
went back to an earlier autosave and it put me in my explorer under the world
woo.
Satsfactory is not written in Java, so no, it does not apply
ah, awesome, thanks
has the amount of xmas presents from one drop been changed it was once 100 to 300 now its 10 to 100 ???
how tf do i reset the admin password?
I have deleted the servername.port file and nothing
Hi, i just was unable to move, so i decided to try respawning, however, when my body collapsed, the game didn't let me respawn in the hub, i logged out of the game and logged back in, however, the game made a new character for me, i can still see my 'old' body lying there, but i can't get my stuff now, any way to fix that?
Kill your old body ?
i can't, because it's inactive, it's like it's someone else on the server who's not online, all i could do was revive him
but then he switches to the stage when he sits on the floor
they still didnt fix server not showing up in steam?
Hello. Yesterday I set up a satisfactory server for me and my friends to play. It's deployed in docker on ubuntu server. I can connect and play on the server, but when my friends try to connect they get the error on the picture. Under is the configuration of my ports in pFsense. Does anyone know what the problem might be?
Not an expert in pfsense but if your PC is on a different subnet/interface from the Ubuntu server you can inspect the traffic from your pc in pfβs logs and see if the game/EOS is using additional ports you need to open. Also Iβd check policies to make sure thereβs a rule allowing the external traffic. Again not an expert but in my experience the NAT will tell the traffic where to go but in a zero trust environment you need to allow the traffic via policy
^
The closed source firewalls Iβm used to working with youd have to put something like
Source: external interface
Destination: Ubuntu server
Service: (game ports)
As an allow
just an aside, @spiral imp did you setup the forwarding on the NAT page of the firewall? it's not enough to just open ports in the firewall.
oh wait, that is the nat page. my bad.
looks right to me. I don't have my server forwarded though. just a couple wireguard ports.
oh, there's an idea. setup a tailscale network between you and your friends. you wouldn't need to forward ports either. just join things and have them connect to the server's tailscale ip.
Hello where is the save file on satisfactory server
which OS? on linux it's under ~/.config/Epic
is good thank
Morning folks - quick question. Say I have a new single player game in U5 that I'd like to use in a dedicated server setting.
Is that possible at current time?
um, yes? doesn't matter how many people play on a server. one or many. I'm the only player on mine. I use the server to keep machines going while afk.
yah that's what I was thinking of doing
starting up a dedicated server on my laptop for just me
and let my new game run there to sink for tickets while I run errands today π
Hello, I have a problem with dedicated servers, i'mm using the Γ©pic games tool, I have created a server and it seem to work, I can join it as admin or as user, but when someone else try to come he see that the server is offline. Did someone have an idea ?
common problem. wish I had a good fix. only thing I have is restarting or reconnecting the networking on the client pc. :/
Was curious if anyone else playing with larger worlds is having issues with belt/fluid distribution with areas outside view distance. (And in general, slow simulation speed). For example, all my buildings that are actually operating at 100% (say fully supplied directly to a sink) only show about 50% efficiency. Which, doesn't make sense. π
is there any documentation out there for troubleshooting the epic launcher Server?
Hi, I have a problem: IΒ΄m using Shadow (cloud computer) and try since three days to start an dedicated server over it, who I can join with my local Pc to get better performance in the game. The Problem is, when I am hosting a dedicated Server on Shadow, I cant join this server on my local Pc (I cant find the IP to join the server). I acitivated the ports, 15000,15777,7777 and tried to switch the pcs (hosting server on local Pc and join over Shadow), but this didnt work, too. The Server ist everytime marked as offline, but on the Pc himself, I can join the server, so which IP have I to use to join the server from the other machine? (at Both computers I use Satisfactory on Epic, so one is hosting server at Satisfactory dedicated Server from epicgames and the otherones play the early access game)
You will need the Shadow server IP in order to join it.
I tried it over the IP from Shadow with the Port 15777, but this didnt work
sameΒΊ
Ehm, sometimes the Server connect two things weird.
Any hints on how to increase the tick rate? I'm at like 7. The system CPU is at 23% RAM is at like 33%.
Yes, same here. Afaik, this is a "tick"-Problem. My DS is arount 6-7 when iam connected. (Big endgame world) The world is running "slower"/minute
I increased CPU speed on the server, and saw a notable improvement, but still, about 85% of normal (up from about 50% of normal)
That's odd. I'm not sure why it would be such a low tick with it not using much CPU.
ah, how did you increase the CPU?
I changed to different hardware.
okay π
23% of 4 cores is over 80% of a single core @lilac juniper depending on how you are viewing cpu usage. The server is very single threaded heavy so it's possible your CPU is not keeping up
Oh right, I forget that it's showing aggregate usage
I have 8 cores. Not sure how to show the core usage on Ubuntu.
If you're on console, you can type 'top' and then press 1 to see cpu stats at the top
OK, so htop is showing maybe 2 cores even being used.
Yup sounds correct
That sounds right. Satisfactory is not heavily multithreaded.
1 core may hit 100% for a bit
It uses other cores for minor tasks, but the main simulation is done on a single thread/core
Yeah your CPU isn't fast enough
Yeah, older PC with an i7
Looks like Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz
4th gen i7
Yep, certainly a few years old.
Make sure turbo boost is enabled in the bios so it can hit 3.8 GHz on a single core
I suspect turbo boost is off
Could also be, that turbo boost is automatically throttled or turned of, bc of one of those reasons:
- CPU running too hot
- Too many cores are in use
Yeah, it's a laptop so cooling could be an issue
Oh I didnt notice that, well that could be the problem haha. Also my screenshot only compares laptop cpus I just noticed
Mq is mobile
anyone here experiencing an issue on dedicated server that you can't open the advent calendar stuff past day 4?
You have to restart the server after midnight every day
hey can i install mods to a dedicated server?
no
Ask for mods over at the [official modding discord](#welcome message). - <3 @orchid vault
you would have to ask the community
my guess would be they dont want to wreck all the reporting for dedis
Is there currently anyway to create plugins for the dedicated servers, much like minecraft has?
check the link above for the modding discord
So i setup my steamcmd satisfactory server. All fine. Is there any way to set limit ram usage?
are dedicated servers still only for steam use or can epic games users use the dedicated servers aswell now
@spring shore dunno about steamcmd directly but docker has a way of limiting usage.
@vast mulch epic has their own release too now but the servers themselves work with both.
Okay ty. No then i will do it with systemd π
ok i been trying to run it, but it doesnt seem to want to run
might be bugged. I don't have epic to try. I just use the steam one..
i keep getting that
You can use both versions. Read https://satisfactory.fandom.com/wiki/Dedicated_servers#Summary
that looks like a dns problem... note the "cannot resolve host" bit.
I get the same issue on mine. This is the first time I've ever touched Steam dedicated servers - how would I go about resolving a DNS issue with them?
thats just a warning, it should be working
what specific issue are you having?
unable to connect?
same question to you...are you unable to connect?
my server is working fine and it says the same thing
its not an error
I get the same warnings. I'm not sure how to connect to the server. There's nothing in the Manage Server list.
you have to add the IP address
are you running the server on your same PC you play from?
Yes
add a server in the server manager and use the ip address 127.0.0.1
That worked. How will it work for adding in other players?
you need to setup the correct port forwarding in your router as outlined in the wiki
and then give people your external IP for them to connect
Which wiki?
Quick question. I have a server Iβm hosting locally for some friends to multiplayer on. I have been able to do a save and then upload to the satisfactory calculator site, and moving loot boxes that become lost during exploration. However Iβm not able to do that anymore it seems. I save, upload the file, edit the location, download the sav file and the βloadβ it on the dedicated server but it doesnβt seem to take effect. Any ideas?
Are you saying it's loading something other than the save you uploaded?
Because if that's the case, either the save you're making isn't altered, or, the save isn't the one being loaded.
yeah its weird, i have done it before, but maybe i'm doing something wrong...
- i save the file, then go grab that save and upload to the calculator
- then i click the loot box and update the position to put it back near the hub
- then i click the download button and redownload the file
- Then i will open up satisfactory on my local client and go into the server manager and click load save and find the save that i manually put in the saves folder.
it goes through the motions and restarts the server it seems and when i join, its right where it left off with no changes... its very weird
yeah tried that too, took the _calculator off the end of it too, and still nothing
i'm running it as a service on my server and i know just enough to be dangerous.. not sure how to watch the log file to see what may be going on
going to try and load it as a local session to see if that works
yeah the save file works when i load it on a local session, but when "loading" it on the server it doesn't seem to take for some reason
i've tried starting and stopping the service as well, and restarting the entire server physically
tried to use the script to manually start it instead of the service so i could watch the logs. When I load the save file, it starts to go through the process, then hits a ton of red error text and closes the window. I can't catch it quick enough, but this is some of it.
I was tomorrow days old when I found out you can connect with ipv6 π
I turned off IPv6 on my network a while ago because my ISP implements it badly
but good to know it works
We don't have IPv6 either, but you do have a link local address which is still an IPv6 address.
I just yeeted that into the address field and it still connected.
ah yes
Is there documentation for the the epic version of the server?
the wiki page has settings and such that apply to dedicated servers
just skip past the initial install stuff
That's the issue, I want the experimental branch, but in the epic launcher there are no install arguments.
So I have a version mismatch
epic launcher only installs ea
if you want to test then use steamcmd to install exp
So if I want to use experimental on windows I have to use a system that makes updates a pain in the ass? Since they locked the server tool behind owning the game. Rather that an actual stand alone tool. Because steam cmd does not do auto updates
you just stop server.. run install cmd and start server
steam has issues lol it doesnt even show server in tools for all the people who own the game on steam
Well in my experience it usually takes about 4 attempts minimum with steam cmd on windows to run the update properly
so the devs did what they could to get the server on steamcmd for everyone to use
Well, sadly, I guess I will move on for now. My time limited and I can't spend 45 mins of an hour of my play time I scrounged up fighting this. I know it's all beta stuff. But it seems like a lot of unnecessary short cuts where taken for the sake of "right now" rather than "done right".
I will check back after the holidays and see if anything has improved
its better for exp to be on steamcmd then everyone isnt using it just to play the newest stuff that isnt even on exp
keep more of the players on ea
There are 100's of servers listed on steam without using steamcmd and without having to own the parent game. As this is an experimental branch, now is the time to fix the steam issue, and not build a house on a broken foundation.
steam has to fix the steam issue
i need some help with my dedicated server because it wont work for me on epic
what is wrong
Well, if you are waiting on steam, this project is doomed
im not waiting for steam i have no problem running a script
it keeps giving yellow errors
So you never want to be able to run as service, with auto updates and launch at boot. So your friends just get to wait for you to get home from work.... But help @empty trench
we have that stuff if you put the time and effort into setting things up
Not on windows
you can write/run scripts on windows
anyways enough about downloading
people have shared powershell updater scripts that check and update then restart the server
using search and the attached image or whatever you should be able to find them
Satisfactory is a game not a full time job. If the feature is not accessible to the folks with little time, or folks with less than a master's degree. Your missing your audiance
warning
well i just stop the server and update it when new patch notes post
k u can probably skip that
how
screenshot your server window for me
warnings dont stop the server they are just annoying notices
Anyone having issues with the Satisfactory server posted to the Application Event log "Ran out of memory" This happens before anyone is connected or anything has been built in the world.
usually means ran out of drive space or ram
Hmm... the box is running 1 server with 48GB RAM and 1.2TB of disk. I'm thinking that may not be the issue.
do you use -multihome=0.0.0.0?
I haven't been but I can give it a try
no you dont need it.. it could cause some issues
like if it was across all adapters and one ran out of memory
check the bug site see if it matches with the ones people have had lately
other then that all i could think of is a client had a mod installed and somehow joined with it
Am I the only one being unable to join my Nitrado server bois ?
anyone got any dedeicated servers that i could join?
Check my post in #looking-for-group-old
not sure what happened here but my server crashed
dedicated servers are still new-ish, so, unless it's happening regularly, it's probably nothing you can do about it. If you do have regular crashes though, copying the log text and searching the questions archive to add to similar crash instances would be good.
great, now my server is in a restart loop.
oh?
well, disabled the cron and it stopped restarting but the server isn't connectable and there's a bunch of red text in the systemd status.
ooh, semi-false alarm. the game finally connected.
not sure why it did what it did when the cron fired but it's working again. kinda annoying. I wanted the server to restart regularly to keep it stable. :/
have a lot of errors in the windows log for the FactoryGame Source. Any idea how to fix this?
I'm seein those navmesh errors too. not sure why.
ok, was wondering if that was part of my issue from above where it won't let me "load" a save game file
it crashes and just uses the current save, won't let me load a new one
i can us the save on a local version of the game and its fine, but if i try to load it to the server, it tanks for some reason
Were there ever any mods in use over the life cycle of that save?
no
its been a dedicated server from the start without any mods
only thing i have done to it is upload to the satisfactory calculator, rescue loot boxes by changing their coordinates, and then reuploading the save and starting the server back up
to save our stuff essentially
Do not run experimental unless you want to be a beta tester and have things be broken. You sound like you just want to play the game and have a semi stable experience. You are not the target audience for the experimental branch, it's intentionally harder to get because it's going to be broken
its worked probalby 5-6 times
@rancid basalt can you try to empty your server save folder, restart it then upload the save when it will ask for one
ok yeah i'll try that
not sure if this helps here's the full error log i just found
thats where it crashes
@low gazelle trying that now
@low gazelle that worked! thank you so much!
good to know! Yay for trying random ideas (:
that was driving me crazy!
Not random
thank you so much!
Exception 268 exists in single player when loading a save within a loaded game
ok now to try it with another new save, lol so i dont lose 2 days of production,l ol
@low gazelle Thank you so much! really appreciate you taking the time to help!
No problem βΊοΈ
dont suppose you know how to fix me being frozen for the first 2-3 minutes of loading in? lol
figured its because i had so many entities to load π
Several other people have had that issue and it seems like it's only when they are trying to load in a busy part of their factory. I am curious what the CPU and io load on the server looks like while you are loading in and are frozen
I don't understand all the issues people are having since I run the server on such crappy hardware and don't have issues
that could definitely be it, we laid down a HUGE foundation for a megafactory adn thats where i've been spawning in
may have to try and log off somewhere quieter and try that π
Yeah I would try that and see if it loads faster
Still would like to see what the resources look like on the server while it's doing nothing
LoL π
i'll take a look after i get this game save done and reupload it
What is the network connection speed between you and the server?
It could be network io
But I would be surprised if that works was the case
i'm local to it
thats while i'm stuck
was stuck for about 20 seconda on load... looks like maybe related to the map loading in all the elements (beacons, etc.)
could be, I wonder if its the windows server or possibly just running it on the same machine as your game
if you want to do some testing you could fire up a linux VM to run it on and see how that works
a lot of effort I know
haha
yeah i started off with linux, but dont know enough about it so went windows
ah
its on a dedicated machine (server) not running on my pc
yeah would have been nice to go linux, i just don't know it well enough to be comfortable opening it up to remote access to my friends to play π
all good
its actually a good little starter project if you were looking to learn
lots of documentation in the wiki
yeah, i would like to try it again for sure
was kind of in a hurry to get this one up and running. all my friends bought the game at the same time and were itching to play on something that someone didn't have to host, lol
oh yeah best to just get something goin quick
I ended up installing it on my local machine to test some stuff but I dont have anything built out
its definitely been a fun experience so far. and the community seems super helpful when i run into issues
any use of Sam Ore yet?
The fact that you aren't putting it into a DMZ and are just forwarding select ports is less of an issue opening it up, your router would still block all other traffic that it didn't initiate outside of the satisfactory ports
is it possible to run a modded server if i buy a virtual server host and then let that stay online 24/7 so me and my friend can play without relying on sending savefiles to each other whenever we log off? Ty
im aware that dedicated servers dont support modded, so was just wondering if this would work since multiplayer does support modded, any help at all is appreciated!
Hidden, when you say a 'virtual server host' are you talking about buying a server and running the game client on there constantly?
you need a dedicated graphics card to run the client which you would have to do in order to run a modded system... and a virtual server wouldn't have the dedicated graphics card
unless the modded satisfactory discord has a way around that but you'd have to ask there
@ornate osprey yes by running the game on the client on that server constantly, which is why im currently looking for a provider with the specs i need, maybe someone already tried this and has experience to offer?
I'd check with the Satisfactory Modding discord.. you can find it on this page... https://ficsit.app/guide/AYVEPJd3Fi1oxa
Ty ill try my luck in there!
(it'd honestly be easier just to use the actual dedicated server rather than the hacked modded-client workaround.. that's the entire point of dedicated servers)
except mods don't work with dedi servers
Most still dont work on basic u5, lol
i have a issue. i am running the game with NSSM - the Non-Sucking Service Manager... cant seem to find the save location for my game
anyone have any ideas?
checked that and it hasnt saved since dec 3 and when i start the game from NSSM it shows my saves from todau
there should be a subfolder named server
wow thanks
oh my bad, it looks like if you are using NSSM its in a different location
C:\Windows\System32\config\systemprofile\AppData\Local\FactoryGame\Saved\SaveGames\server
should be in one of those locations
anyone able to answer why we cant just set what ports are what per game instance?
why is there the auto port increment? I'm hosting 3 or 4 servers at once, and have to open a bunch of ports per server as I cant specifically set port x y and z for game, query and the rest. This deviates away from the standard of any other multiplayer game server, is is not the best practice for security.
A lot of mods say compatible with multiplayer do they mean like when somebody host their world or servers?
Is there a way to show the tickrate info when while we are in-game ?
As far as I have found out only way to check tick rate is by pressing escape and looking at it in server manager while playing. I assume with mods (not available as of now) someone will surely make a mod for such statistics.
multiplayer is refereed to a player hosted multiplayer session and not dedicated server.
also alot wont know what that says
the version is OK
Ok, the server is running
but our savegame is not running
how can i load my savegame in Server Manager ?
use console to load session .. information is on the wiki page if you need it
where is the save/savegame file in the steam version ?
check the wiki it should say where to find based on OS
I got a little question about the setup.
I managed to make the server work on a external IP address, with all the port forwarded, and I also have a domain name linked to that IP address. When I put the IP address I can connect to the server, but when I put the domain name it doesn't. Any fix? Feel free to ask for more information
Double-check that the domain name is correctly resolving to the IP address you believe it to be
FQDNs work perfectly well when adding servers to the Server Manager
as, in point of fact, do local hostname aliases
I haven't tested it but I suspect even a NetBIOS or WINS-resolved hostname should work in the client
I used DNS lookup on my domain and it gave the correct IP so...
would you mind sharing the hostname so that I can attempt to replicate the issue?
Should I DM it or not? IDK what cybersecurity risk that makes (I'm a developper, not a network guy)
if you are concerned, feel free to DM it to me; if you share it publicly here, anyone in this discord could potentially attempt to connect to your server.
okay, I have tested probing the server via hostname using the provided address; the results are nominal for a server across the ocean from me:
$ sfping -v $server
Response Time 256.75msec
Server Status: Live
Server Version 174799
It's in france
the issue may be that your hostname is resolving to both an IPv4 and IPv6 address, if your computer is getting both it may be resolving the IPv6 address and not all internet providers or routers play nicely with NAT reflection at all, much less with IPv6
Ok, so... Any idea how to fix it?
$ host $server | sed 's/address .*/address [REDACTED]/'
imaginary-tree.freeboxos.fr has address [REDACTED]
imaginary-tree.freeboxos.fr has IPv6 address [REDACTED]
To fix it, go to your DNS host, and you should see an A record and an AAAA record for your hostname. remove the AAAA record.
Oh, that means I can't fix it. It's just a free domain name that I got with my wifi router, and I can't change the parameters
hrm, that complicates things
It's just a subdomaib of my internet provider
you might be able to work around it by forcing your server to only use IPv4. that might work.
To do so, add the following arguments to the end of your startup command for the Dedicated Server: -multihome 0.0.0.0
-multihome=ipv4
I'll try it.
then your server won't be listening on IPv6 any more, and the client might fall back to IPv4 in that case
Nope
darn.
I didn't test that tho
how did u do ur cmd line?
the good news is that it might just be you, and if you add the server using the IP internally and the hostname works externally you have nothing to worry about
dang, that's what I get for doing that from memory
./FactoryServer.sh -multihome 0.0.0.0
yes, Canuk is correct, try -multihome=0.0.0.0
Oh.
0 can cause issue that uses ipv6
no, using 0.0.0.0 forces IPv4
since when that binds all available adapters
=:: would force IPv6
he has to replace ip
0.0.0.0 binds all available IPv4 addresses
well i disagree but try what ghoti said
Still no with the equal
okay, next thing to try would be to explicitly bind to the actual LAN IP address, just for grins. If that still fails, you might just have to use the IP address internally, but again: externally the hostname appears to work
You mean the local IP of my rooter or the IP of the domain?
Your server should bind to the local LAN IP address for the host on which it is running; your router should then forward inbound requests on the game ports on the WAN (public) address to the local server.
[Internet user] -----> ( public IP or hostname) ---> [Your router] ---> (internal LAN address) ---> [your server]
Wait uh...
My server is on the same network as mine. Both my PC and My server are connected to the same router, and I try to make it avaible externally for some 0friends
Right.
things can sometimes get.. "interesting" when using public addresses from inside a router, effectively routing the connection from your computer to the "outside" of the router and back in to your LAN. Not all routers play well with this, which might be why the hostname is failing for you, though it's intriguing that the public IP works for you
Are your friends reporting that they cannot connect to your server, or have they not yet tested?
Not tested yet, and they aren't online. If I use my phone's wifi hotspot, can it work?
that should be a viable test, yes
Awesome! Then you have nothing to worry about- just add the server using the IP address for your computer and your friends can use the hostname
heh, that it certainly can be
Thanks for the help anyway.
glad to be of service!
Is anyone running into a Map issue on dedicated servers?
On our dedicated server, we can only see Trains and Train Stations, and only when they are within a certain range of the player. We can't see beacons, other players, and have no categories on our map.
But if we take our save and load it up into single player, the map is working fine.
I've placed the screenshots here: #screenshots message
is there a command to teleport to another player? I'm, however, below the map and my autosaves are too old
Sorry for asking this possibly stupid question: How often is the server updated and is there an overview over the existing versions with their issues?
It appears others are having this very same issue. https://questions.satisfactorygame.com/post/61afbb98831c852052364b80
The map is basically completely and utterly broken in Dedicated Server at the moment.
Same problem with our dedicated server
weird, I havent had any issues with the map on my server
i have to restart my server each day to be able to open the advent calendar
you will likely need to download your save and upload it to a save editor to modify player locations and then reupload the modified save to the server
When I noticed it, was when I unchecked some categories from the map. That worked and reduced the map down. When I reconnected, only trains and train stations appeared.
yeah thats a known issue
ok so just keep doing it π hehe
thats what I have been doing
i also had a truck with me on falling though the world π
save editor might get it back
it shows it on map a whole other place, than where i am π
haven't gone so far to check if it really is there
On my server, the map in general works fine for beacons; stations appear normally where they should on the Compass. However, as you said, trains all appear at the exact center of the map unless they're basically within about 300 meters
and they never appear at the correct location in the Train / Timetable UI
I havent even tried trains because I know how broken they are
Trains are actually working really well for us.
We have approximately 40 trains running and around 150 stations
@alpine dawn other than the one station I had to rebuild Trains have been fine for me.
wow
my network isn't nearly that interesting yet
damn
and I'm still working on learning how to properly signal a deadlock-proof side spur
yeah we have turned the Desert into a distribution center. Every single raw material is trained into there. Some being 10 cars long.
good use for the space
That's a neat idea
then we distribute to factories based on need. So if one factory needs say raw iron and raw quartz, as an example, we split and create a train specific to that need.
it's a neat map.
been just waiting for #patch-notes to light up, for a while there it was daily but I think they picked off all the low hanging fruit
they might be on holiday now too.
ah yeah good point
on my game, it's our group's first implementation of an "Ikea" centralized warehouse for all producable items. It was a good first draft; need to rework the inflow so that overflow shunts to a separate line rather than route through all the other sorters, and figure out a better system for exporting goods for on-demand modular manufacturing.
also planned for next time is building an ingress and egress train platform into the design
We did something similar. . hard to show in one picture.. but here is our "mall" it's the place that we go to to fill our bags with materials.
There's a Steel Mall, a Copper Mall, what you're looking at is the Iron, Quartz, and Oil Processing Mall
I need to get better at artful architecture
the best I can do so far is Brutalist Industrial
lol am I the only one that always goes around with the rifle in his hand? everyone always has a coffee cup and I am like "what if I need to kill something? coffee isnt that strong"
am I the only one that thinks the rifle isn't as powerful as the rebar gun?
per shot, it's not, but it fires a lot faster
this
and its got a lot flatter trajectory
dont need to arc your shots like a bb gun
lol
Does anyone know how to disable Analytics on a dedicated server?
I'm seeing calls to api.stathat.com, and I would like to stop that.
use your firewall
i'm already sinking it in DNS, but there's got to be a way to configure it false
not that I know of, the only tuneable option is to disable crash reports
that MIGHT turn that off but I doubt it
i'll give that a shot. Thanks. if you see anything about "bAnalyticsEnabled=False" let me know
is there anything I can do to optimize fps on my server?
generally poor performance is related to bad single core/single threaded processor performance
I'm using a second pc I had so that's possible
Are pipes bugged or something on servers? I've got a plastics plant in between the Rocky Desert and the Dune Desert. I'm barely able to keep half the refineries on line at any given time, but I've 10x checked my math and its correct.
no, pipes should be working on dedicated servers
If when Iβm on the server panel I save the game where can I access this saved file of my server?
Thanks Iβll take a look
hi i wanted some help is there any way u can give yourself some items or anything such as that?
on the sever
oh and where can u do that?
pretty sure you can use satisfactory-calculator to do it
ohh ohkay
SCIM
yeaup got it
anyone using any 3rd party service to host Satisfactory server? Are there any cheap servers that cost only when the VM is up for example?
never heard of that.. most bill by the month
@orchid vault how about containers?
im not sure what you mean
Heya, I noticed a wierd issue as well on my server dealing with plastic, specifically.
you can set up a virtual server with a host like AWS or Google Compute or Oracle Cloud, which all bill by the minute, but if your server is up 24/7, such configurations are universally more expensive then just getting a traditional VPS
If you do AWS, get z1d large, 'if' you expect to have a large world. Even with that, it still is heavily CPU limited, and ticks slower than 30.
You can do lower CPU speed for smaller worlds though, if you're not looking at making a big one.
one z1d.large in the us-west-2 region would run you almost ninety dollars a month to keep running.
Yup
compared to, say, a $20-$40 VPS from a reputable provider
You can get lower, but would have to do reserved instances do get down there.
Does anybody know where the save files are on the server I searched forever and online I only find guides how to load save files not to download them, can anybody help?
see the wiki
There I was 100 times but in ~/.config/Epic/FactoryGame/Saved/SaveGames/server is nothing
Linux or Windows server?
linux
are you checking the home directory of the user under which the server is running?
yes
are you aware that .config is hidden and will not appear by default? I have not seen any SF dedidcated server set up on Linux that did not have the saves in that location notwithstanding shunting them from that location with symlinks
(and in that case, the symlinks would be in that location)
I found it thanks
cool beans.
I was searching in the Server Folder and not in the home folderπ€¦ββοΈ Never felt so dump....
hey, it happens (:
glad you found it; that's the important thing at the end of the day, right?
yea
Has anyone had problems getting disconnected from their server with a error: UNetConnection:Tick Connection TIMED OUT. It happens about every 5 mins.
@modern escarp @quick mist I have found some VPS that either match the wiki requirements for large world or specifically host Satisfactory for $12-$16, but that's quite a lot for the convinience I am trying to achive. I only play with one friend and it would be useful if somethimes we had the option to play async
That's really inexpensive.
azure container with 8gb ram and 2vcpus seems to be around $6.44 for 48h and theoritically you can spin in up and bring it down anytime you want
I am not sure about storage tho
Keep in mind, memory is only one part of the requirement. The wiki doesn't list CPU recommendations, last I checked.
the VPS options usually have 1-2 cores @ 3.8Ghz
The actual optimal CPU specifications are not known, which is why they are not documented. All that is known is that single-core performance is paramount to multicore task-switching capabilities.
And that a relatively modern SSE instruction set must be supported.
are there any alternatives to NSSM for automating server reset on Windows machine using steamcmd to host dedicated
quick note to say i now have a Satisfactory dedicated server running as a docker container on unraid and it runs very well
Hi! What's the best settings for a smooth dedicated server for 3 players, I'm on 100/100mbit on a dedicated computer for it.
you can set your own confabulation up in Task Scheduler, but that's basically what I understand NSSM does for you
The "dedicated computer" specs are more important than settings
i5-5250U CPU @ 1.60GHz and 8gbs of ram
How do you guys set your servers so that they are always accessible by your friends when youβre not there. Iβm running a server off my computer
Use an actual dedicate computer / server
by using a server that is dedicated to providing services 24/7
(hence "dedicated server")
Iβm still new to this dedicated server, so my fully understanding may be off a little
Common issue that you can't walk around when you join?
fairly common, give it a few seconds and it'll self-resolve, Meatball.
Thanks Sir!
Does anyone know if the Invalid Authentication Token error is known/being researched by the devs? It looks like most of the posts about it are left without much of an answer. I'm running into the same issue - we all have to attempt to join the server at least a few times before it magically works. The fact that success is random seems to indicate that it's not a server configuration issue. I'm not sure what else to look for though.
sometimes the client gets confused. there have been anecdotal reports that deleting and re-adding the Server Manager entry can be a quicker fix
Yeah, I've had that work sometimes, but usually it doesn't. Seems like a placebo solution
quite possible
hmm just concerned how to safely shutdown the server if using task scheduler
looks longingly at #patch-notes ...sigh
can i run a server on windows 8?
I have a dedicated server in the cloud using Google Cloud Platform, but I also don't want it up and running 24/7 for me and my friends, so I have a Discord bot running that takes commands to start at stop the server for me. (And an auto shutoff at about 5a EST.)
how long that take to set up?
It definitely depends on your level of expertise. There are some tutorials I followed to get the different pieces working that I can share, if you want.
chances are good something running windows8 wont have the power needed to run the server for more than one player...try it and report back
lol
yea i may shoot you a message in future
i7 4770K good neough to run a server?
i7-4810MQ wasnt fast enough
Given that the MQ is a Mobile processor.. I'm not surprised
too slow at single threaded performance
but yeah you can give it a shot and see
stock its only 12% better
so unless you can OC that thing to the moon
it also entirely depends on your build and how many players
basically your mileage may vary
hmm i guess il try it and find out
for what its worth your processor is faster than what I am running
Hi guys
I had a server running without any issues lately but suddenly my server shut down
I tried to restart it but now I am getting this error :
[ 0]LogCore: Error: appError called: Fatal error: [File:D:/ws/SB-211116092526-440/UE4/Games/FactoryGame/Source/FactoryGame/Private/Server/FGServerSubsystem.cpp] [Line: 83]
Failed to initialize server. Could not bind any addresses to port '15777'
I double checked the port and it is still opened. Do you have any ideas ?
Could not bind any addresses to port '15777'
implies something else is using that port.
Well that was the server itself
yup, you either have another unreal server running or 2 copies of satisfactory
something is using that port
sudo netstat -nltp would tell you but I see you're using windows so idk. π€·ββοΈ
Nope the server is a Linux
oh yeah that D: thing gets me everytime
is it? I do not think linux has windows paths though... unless it's wine? if so, why? lol
thats the wrong netstat command
we want udp ports not tcp
yup
Indeed there is a 887/UE4Server-Linux running π€
if regular kill doesnt make it go away then yeah its hung
Ok killed and the server restarted thanks !
nice
kill -9 solves all and breaks all
if that don't work, it's usually a zombie and only reboots fix those.
Why did my process got stuck tho is a mystery
one reason we tend to use containers and vms to avoid host reboots.
dunno @granite schooner would have to look through the log and see if there are any clues
Ok thanks I will check it out π
I wish Epic gave us the ability to rent severs similar to how minecraft does. As I cannot host due to having a Strict NAT connection
Ok. So, I have an AWS instance that on a large world does a save in about 15 seconds. Transitioned to a home PC, 8 core FX8350 4.2ghz turbo clock, 16GB of ram, and an SSD, and the save time is 30 seconds. I would not expect that much of an increase (if any) due to much better single-core performance than my AWS instance.
The main problem is with a 30 second save, that exceeds the network timeout limit for the connection, and clients will disconnect.
update @alpine dawn i set it up and it seems to be running fine
Unless there's something I'm missing, it looks like there is no way to increase the timeout period. π¦
perfect, no worries then
server.RouteTimeout 120 on the server console might work
not sure
I think it's client side.
Going to try a client side engine.ini edit for ConnectionTimeout
ah
yeah I am not sure, I dont seem to be having long save issues which surprises me
but I also dont have a massive build
Yeah, the save time steadily increases as the build increases (from what I saw)
Started at less than a second, and is now up to 20+ seconds on a reasonable server CPU.
But it's 30+ seconds on my older game system I'm trying to use as a server.
What I wouldn't give for some async save management
[2021.12.14-02.54.36:656][526]LogGame: World Serialization (save): 0.658 seconds
[2021.12.14-02.54.38:156][526]LogGame: Compression: 0.865 seconds
[2021.12.14-02.54.38:156][526]LogGame: Write To Disk: 0.634 seconds
[2021.12.14-02.54.38:197][526]LogGame: Write Backup to Disk and Cleanup time: 0.675 seconds
[2021.12.14-02.54.38:214][526]LogGame: Total Save Time took 2.216 seconds
thats how long it takes to save
2.2sec
Pretty small world I take it?
we are working on nuclear now
I have max uranium processing going (no nuke plants yet). Plus a full 200+ fuel generators for turbo fuel
ah yeah thats a bit more
π
what will piss you off even more is that my saves are on an SD card
π
via USB reader
lol. Nah, doesn't really. The bulk of the save time is serialization.
Disk write time is pretty minimal once it's compressed.
compression takes the longest on mine
Soon it will be dwarfed by serialization.
I wonder if running a dedicated server at the same time as my client will be bad....
hah
bah, it's not accepting my connection timeout setting. π¦ I think it might be hard coded.
could be, I dunno
are automated vehicles less likely to bug out if they're on foundation
hdd vs nvme ssd
Hello, I am running the dedicated server from steam on linux and can't find the config.ini file was trying to go past 4 users, and looked in FactoryGame/Saved/Config/LinuxServer/ but didn't see that file. Restarting that server at least made that directory with some files though.
The server itself has been very stable beyond that though
Hmm, after the last restart it did show up
Yeh, it's not generated till server shutdown.
Worst thing that can happen overnight π
Hi every1, i am thinking to rent a server on g-portal for satisfactory, do you think it will work with Epic?
yes
Thx @hasty girder
idk what's happening but my server keeps timing out stopping loading the latest save then doing it all over again everytime I do something ingame
Do i Need to have 2 separate steam accounts, one for dedi one for the game?
Experiencing very strong rubber banding / lagging of items on belts with rented dedicated server from Nitrado. Is this normal compared to "regular" gaming experience as a client w/o dedicated server?
how much ram does the server have?
no you don't even need an account for the server
2 GB
Is it normal that if you load a semi decent factory it can take a few minutes before you can move when loading in the game?
Own dedicated server btw with 32GB memory
When i load in a new game. it loads the same speed. but i'm not stuck on the stop. unable to move for a few minutes.
Or is this only a one time thing after loading a large map just after restart?
how much do you pay it's recommended to have 8gb on a dedicated server
I'll test it with upgraded installation and will give feedback here! Nitrado asks for ~10 Euro per month with 2gb and 22 Euro for 8gb.
that's a lot they shouldn't even be selling 2gb because that's unplayable for satisfactory
I host my own so don't know good hosts but you might want to look at other hosts
Any recommendation for a good provider (in Europe)?
@cloud beacon i have a dedicated server in datacenter, 32GB ram. nosepicking, i run the server but leading a decent size map (only 187h played) and it takes literally minutes after loading in the game to be able to move. have you ever encountered this behaviour before?
I don't think any server hostings are good atm because it's so early in development so I would sugest doing a lot of research or host your own
I have a server with a 400H save and I have never had this issue not even any time before I can move I can just join and move around fine maybe put it on the q and a site
Do you have auto pause enabled by any chance?
no it runs 24/7
ok let me find the link for Q/A doubt it's there, but worth a look
Any tip to get a full working map with all Trains, PLayers etc?
That is not the issue. Write performance is not the issue. CPU performance is.
the 8350 has quite abysmal single core perf, and ddr3 memory will also keep the serialization slow
The single core perf of the 8350 isn't 'that' bad. But on a larger world, it definitely shows its age.
Interestingly, I forgot that computer only had DDR3. π
That was my main system for playing satisfactory in my initial plunge a couple years ago.
Pretty sure the base Amazon instance is something like 2.4 - 2.9ghz.
Your CPU would 100% be equal to that single threaded.
nods That makes sense. Because it was very close. The z1d large instances are 4ghz (well, 3.6 but somehow boosted 8151 xeon chips). That reduced the save to about 20 seconds. It's about 10 seconds on my 3700X. π
has anyone benchmarked save times for satisfactory? would be cool to see a breakdown of CPU ipc, mem bandwidth, mem latency
Server logs give extensive information about this
It would be, but it's going to need some other component of factory size.
World size is the primary driver of increased save times, aside from server specs.
That said, you could do relative benchmarks with the same save across many platforms.
oh yeah of course, i'm thinking more in terms of that last point
sort of. world size is a constant; the map is always exactly the same size
it's the number and state of objects in the world that grows
for a given save which stat is best to improve on your machine
Get out, you silly pedant.
haha
Of course we know world size is build size, lol.
words are important; especially in technical contexts.
But IN CONTEXT everyone here knows what I mean precisely because you can't change the actual physical dimensions of the world.
So your clarification is pedantry only, and does nothing to disambiguate.
only to the informed who are aware of the constancy of world size. many people still think the game world in SF is procedural
lol, separate issue. Won't matter for this discussion.
And, if you insist on going down this road, I'm more than happy to just block you.
easier to always be accurate rather than to rely on correct assumptions about correctly incorrectly parsing words. But anyhow, proceed.
i think its a fair point imo, some readers definitely would learn something, even if the number of them is small, i didnt read it as him trying to be too agressive
some of the posts in this channel reflect 'interesting' amounts of technical knowledge
I mean, I just don't think it's really important to the discussion. World size is often used to describe a satisfactory world's 'fullness' in various areas.
also agree to that, it wasnt important to either of us
my world is still working on phase 4 with a modest size base and even the 5s autosave is beginning to hurt
Like, that's his hill I guess, and now I don't get to see anything else useful he might post because, frankly, I don't think it will be of substantive value.
It's mostly annoying at 20 seconds because of the reset that happens
Like, whatever you do for those 20 seconds, you end up getting put back into the old physical location at the start of the save.
But any things you dismantled are dismantled. Any belts you build are broken.
yeah the broken belts has been getting me even at 5s XD
So, I turn down the autosave frequency on my server to at least minimize that.
Whenever I see building stop working, I stop building more and wait for the jump back. I'm worried that the devs won't ever address it. But if it goes to 1.0 and still has that crappy working, I don't think multiplayer is going to ever be viable for large worlds.
It'll be fine for people going up to T6 or so, as it'll be short enough, but the frustration looms.
i recall factorio devs investing some time in optimizing their save routine with great impact, maybe theyve got some room for that here
Yeah, that would be fab
[2021.12.14-15.10.57:563][679]LogGame: World Serialization (save): 10.108 seconds
[2021.12.14-15.10.58:710][679]LogGame: Compression: 1.141 seconds
[2021.12.14-15.10.58:710][679]LogGame: Write To Disk: 0.003 seconds
[2021.12.14-15.10.58:711][679]LogGame: Write Backup to Disk and Cleanup time: 0.005 seconds
[2021.12.14-15.10.58:763][679]LogGame: Total Save Time took 11.308 seconds
Lots of Unreal crashes today and server just created me a new body, like I'm a new client
That'll sometimes happen. Track your former self down and bash its skull in to get your inventory back.
true that!
Well the boys at Coffee Stain gonna be getting a few train loads of Unreal crashes today it seems!
just pulled the trigger on a 10gig card for my server
lol
it was under $120 for the card and the DAC
eNice!
upgraded my switch to support multi gig on my gaming computers and figured the file server would be better if it was faster too
π
so now I can see if I can max out the raid card bandwidth
well its worse than that, the gaming PCs only do 2.5Gig each
so...
the 10gig will never hit full speed
and yes it is a very old setup
9650SE-8LPML
That brings back some meories
so whatever the max throughput of an 8 drive raid 5 running consumer spin drives
Yeah, fair point. Should still be pretty good, at least on sequential
