#dedicated-servers

1 messages Β· Page 210 of 1

alpine dawn
#

just close the game and reopen it

#

oh yeah

#

see

#

πŸ˜„

echo belfry
#

Well, I wouldn't have ever tried that fix. Thank you πŸ˜„

alpine dawn
#

no prob

#

starting and quitting a single player game works too

#

you just have to leave the main menu

signal wigeon
#

How do I solve the version mismatch issue for my server? I can't use the console for it at all since the update?

kindred violet
#

Update the server with steamcmd?

maiden girder
#

Can't connect to server after update version 0.5.1.4...sad

#

keep reporting timeout

signal wigeon
kindred violet
signal wigeon
kindred violet
rose valley
#

Sounds like a bug.

alpine dawn
#

yeah most likely

velvet badger
#

oh no! The server ended when I closed the dialogue

#

How do I keep this on?

maiden girder
#

do something like restart?

velvet badger
#

Why does server close though. Its a virtual box that Im logged into remotely

maiden girder
#

upload your server log could be better

hallow night
#

Smart splitters are buggy AF. Just set up a auto sorting warehouse and things just go where they please

stuck drum
#

can you script the server update?

#

like, auto

maiden girder
#

cant connect to server though

#

Has any been on same situation?

sturdy geyser
#

I had the same issue, but still don't know how to fix it

maiden girder
#

It works fine on last version...

alpine dawn
#

anyone having issues with day 2 starting on the server?

maiden girder
#

Can you explain what's "day 2 starting on the server"?

alpine dawn
#

FICS*MAS calendar day 2 is not starting when we are connected and its 12/2 now

sweet shale
#

Is the timezone on the server right?

alpine dawn
#

yes

maiden girder
#

what will happen on day 2

alpine dawn
#

opens another gift in the calendar

#

or rather unlocks one

maiden girder
#

dont know that, still try to fix server connecting issue...

frosty gale
empty axle
#

Should i ignore this error?

past leaf
#

I think not. That issue gave me (probably) timeout/kick problems. After solving that, i had no issues joining and playing on my server

#

No way i can tell that was correlated. But i fixed it and i could play so i think it did.

#

Manuals said this was the way to fix it:
ln -s steamcmd/linux64/steamclient.so ~/.steam/sdk64/steamclient.so
But for me on ubuntu it was:
ln -s ~/.steam/steamcmd/linux64/steamclient.so /home/my_user/.steam/sdk64/

empty axle
past leaf
#

Not sure what my problem was. If it ain't broke, don't fix it πŸ™‚

empty axle
#

yep! lol

past leaf
#

I also see:

Loading Steam API...Failed to init SDL priority manager: SDL not found

Failed to set thread priority: per-thread setup failed

Failed to set thread priority: per-thread setup failed

And executing:

sudo apt install libsdl2-2.0-0:i386 this did not work. But the server is running fine for now. So i leave it be.

empty axle
#

yeah idk the latest patch has some issues for me

#

Sometimes when i join it says "Invalid authentication token"

#

and sometimes items disappear from conveyor belts

#

or that's what i thought, the animation is just bugged

past leaf
#

Could be. I think the dedicated server are quite new and still rough. It will be better over time.

empty axle
#

Yeah i know, atleast it's playable now

past leaf
#

Thats a win in my book πŸ˜„

drowsy charm
#

Someone know how to activate the event on dedicated server?

empty axle
#

More playable than the steam multiplayer, idk if it's a known issue but trees etc. won't sync with any client on rejoin and they all appear again

empty axle
past leaf
#

Yes it should. But only if the server is down, updated and restarted

empty axle
#

yes

past leaf
#

I dont think it can update itself when its on.

#

I update the server by re-executing the install command.

empty axle
#

yeah that's how ur supposed to do it

past leaf
#

quick and easy

empty axle
#

i did :)

drowsy charm
#

Thanks, I will try.

sacred peak
#

is the seasonal events doesnt work on experimental branch on dedicated servers?

granite basalt
#

To turn it on using a command would I use ''FG.DisableSeasonalEvents 0'' since ''1'' deactivate it?

#

Ight thx

#

This made so that joining the server crashes the game for some reason...

#

FG.DisableSeasonalEvents 0

#

This is the command I inputed in the console in-game. Now the server boot but crashes my game when I log in

#

I am validating files RN

#

Allright, some files failed to validate for the game. This has fixed the crash and gift are falling down proper. The power poles are not decorated though...

#

Thx

#

Just a quick question if you don't mind. Would it be simple to switch from the steam DS to steamCMD? Can I point it to the current install path and be done with it?

#

Cool thanks again

fleet silo
#

I'm the only one who can't get the light control panel to work?

languid quail
#

with a server running on ubuntu, how do I open another terminal to run more commands?

fleet silo
#

already tried

#

removed and replaced the power switch worked

lost oar
#

Hi guys, has anyone else ran into the issue of trees no disappearing ?

#

Any fix?

#

Dam so just gotta deal with indestructible trees haha okay no worries

#

At least biofuel will be easy to harvest

#

Thats odd I've not encountered that in sp

languid quail
#

does dedi have a default autosave timer?

deep zodiac
#

can i use a fqdn in game or does it have to be an IP to connect?

full vector
#

names should work

deep zodiac
#

i have a domain pointed to my IP, will the game do DNS lookup?

#

thanks

shell cedar
#

I use noip.com dyn. dns. Players were able to join my home server with that no problem

empty axle
#

Is it possible that the efficiency graph on servers are broken?

#

It's never 100% and even then sometimes it says 60% even though the inputs are full and outputs empty

frosty gale
#

I've noticed the same and assumed as much. That's kinda what I do for most any issue I notice these days, since I'm too lazy to try to play single player to verify.

elder silo
#

hi all, I've been running into the following issue: My multiplayer server is running, and talking, but for some reason the game keeps reverting back to the "pricate" state, instead of the "frineds_only" state. I've applied the workaround described here: https://satisfactory.fandom.com/wiki/Multiplayer#Session_privacy but after the server autosaves, it reverts back to "private". Is there any sensible explanation and/or solution for this? Thanks in advance πŸ˜„

hasty girder
#

Do you think you will be able to download a save from a Server as a non-admin? Would be a nice feature, so every player could save the world and try to solve things different

alpine dawn
#

there is no such thing as friends or private

alpine dawn
hasty girder
#

Ik, yet

#

They said that they will build a download funtion in the save manager

terse grotto
#

Hey can i get up de tick rate on the server or is the server to slow/weak?

alpine dawn
#

I dont understand your question but check the pinned messages

#

thats how you change it

terse grotto
#

i have 23 when i play self but down two 6 if we play 2 players

alpine dawn
#

sounds like your server processor is too slow

terse grotto
#

But it is not used more than 30 procent but is amd multi core

alpine dawn
#

single core performance is what is needed

#

you could have 200 cores but if they are all running at 1GHz that thing will run like crap

terse grotto
#

Yea but they havent found a way to use the corse

alpine dawn
#

anyway I suggest you check if any single core is maxing out

#

I suspect it is

terse grotto
#

45% on one corre

languid quail
#

I think my server is cursed

amber spindle
#

I couldn't open #2 in the calendar. A server restart fixed that. I guess u need to restart every day...?

alpine dawn
#

I stayed up last night (too late) trying to open day 2

#

haha

#

guess I should just restart the server

amber spindle
alpine dawn
#

yeah, I would have but it would have been kinda awkward since my wife was playing on twitch

#

lol

elder silo
alpine dawn
#

what is the issue you are having specifically?

#

you want to keep people out of your server?

#

set a password on it

elder silo
#

no, people can find my server, but it keeps showing offline

alpine dawn
#

oh I see

elder silo
#

though i myself, on the same network, am able to find, authorize and join perfectly

alpine dawn
#

what is the network setup like for the server?

#

oh I see

#

you need to properly setup port forwarding for all 3 UDP ports

elder silo
#

i did

languid quail
#

if its showing offline then people aren't really finding the server

alpine dawn
#

is there a software firewall on the server?

elder silo
elder silo
languid quail
#

yes you can, you can literally type ip address 123.123.123.123 and it'll appear as offline

elder silo
#

the FactoryGame was added automatically, but the UE4server.....something had to be added manually

alpine dawn
#

are you able to host other game servers from your house?

elder silo
elder silo
alpine dawn
#

yeah thats not how these work

elder silo
alpine dawn
#

you add the IP address and it shows up in the list

#

if it shows up as offline you have a firewall problem

elder silo
#

damn firewalls always... i'll go and check everything again πŸ˜‚

alpine dawn
#

there is a powershell command on the wiki

#

it will open the default ports

#

New-NetFirewallRule -DisplayName "Allow Satisfactory default inbound ports" -Direction Inbound -Action Allow -EdgeTraversalPolicy Allow -Protocol UDP -LocalPort 15000,15777,7777

#

run that in an admin powershell window

elder silo
#

i hate it when other people are able to hand me solutions like this

#

i've litterally not set the external ports πŸ˜‚

alpine dawn
#

oh...

#

yeah that would do it

elder silo
#

so yeah, thanks for reassuring it HAS to do something with the firewall πŸ˜„

alpine dawn
#

bet it works after doing that

elder silo
#

i'm a little hesitant with betting after today, but i to like to believe you

alpine dawn
#

haha

#

just make sure the router has its ports forwarded and make sure the server has the firewall setup correctly

#

another thing to be careful with is other game servers running on the same ports but you wouldnt be able to connect locally if that was the case

elder silo
#

i've checked for overlaps and accuracy in the modem i think 5 times today

#

2 different modems, because 1 was faulty according to the ISP

alpine dawn
#

if your friends are trying to connect again make sure and have them close the game and reopen it as there is a bug in the client that will show the servers offline if you let it sit on the server list screen

fringe fossil
#

is there any update on mods for dedis?

pastel oxide
#

Any idea what weird timezone the server is using? Can't open nummber 2 on the calendar. 🀬

elder silo
hollow ember
#

hi guys, is there any help how to deal with the server update? i have wrong version since three days saying the server is still 174.005 or something and the client got two newer aupdates already. Cant connect at all 😦

#

i did several times - you mean the steam update right? i also put the "validate" in but it doesnt update... i used this command:
"C:\Program Files (x86)\Steam\steamcmd.exe" +force_install_dir "C:\GameServers\SatisfactoryServer" +login anonymous +app_update 1690800 -beta experimental validate +quit

#

whats ea client?

#

oh i was told i have to use experimental for both

#

and the steamfolder should be rights - its not the typical steam thing like on a client. i have a windows server running and put it into that directory so that should be fine

#

ah great ill try that - thanks man! πŸ™‚

elder silo
alpine dawn
#

those are the server ports

#

all 3 of them need to be accessible for the server to work

elder silo
#

i've added these 3 exemptions in the firewall... i might just give it a try to make it 3 individual entries though

alpine dawn
#

biggest thing is when you do the port forwarding in your router you cannot redirect these ports to something else

#

they have to be 1 to 1 mapping

elder silo
#

i've removed all other port mapping just to be sure nothing's interfering

alpine dawn
#

so your external ip address should have 15777 15000 and 7777 UDP open and forwarding to the same ports on your server pc in your lan

elder silo
#

yes, the routing is towards the local IP of my physical server

alpine dawn
#

if all that is done then it should be working

#

especially if you can connect to it in the lan

elder silo
#

let me see if i can get my minion to verify again πŸ˜‚

#

as soon as my buddy searches for my server, it shows up offline in my server manager

#

it shows up offline in my server manager

#

it does show online when i restart my client again, possibly a timeout?

alpine dawn
#

if you stay on the server list the servers will show offline

#

only way to refresh the list is to fire up a single player game and back out

#

or restart the game

elder silo
#

okay, so it's just coincidence it happened when he tried to connect

alpine dawn
#

yeah

#

pretty much

#

its a weird time out bug

hollow ember
#

Thank you again - now everything works again - yay finally i can add more Spagetti πŸ˜„

elder silo
#

om*g do i really have to add the multihome to the startup flags ?

quick mist
#

that should not be necessary

elder silo
#

no, right, only if you're running multiple instances, correct?

quick mist
#

or in some particularly convoluted networking infrastructures.

elder silo
#

I don't really assume i have one of those :p (edit: added I)

quick mist
#

I'm.. not?

#

(many patches ago, the -multihome switch was a workaround for a crash bug, but it is no longer needed)

elder silo
#

you don't confuse me more than what's happening now, get in line πŸ˜‚

#

user error

sour yoke
#

I utilize Docker Network to indirectly remap these ports so I can keep the forward on one line.

#

until the server get updated to allow one port only needed to forward for now.

elder silo
#

Yeah, @sour yoke, you're doing a better job at confusing me than @slim spoke did πŸ˜‚ i have absolutely no idea what the Docker Network is/does

sour yoke
#

Docker is just containers

quick mist
#

in short, it makes hosting a game server a lot more complex than it needs to be, and gets in the way of troubleshooting.

sour yoke
#

if you ever used Virtual Machines, Dockre has it's own virtual network as well

quick mist
#

but it sure is convenient

sour yoke
#

I don't recomend most use it for this purpose I am msotly doing it to learn something and to play around with it.

elder silo
#

short story though: Install through SteamCMD, forwarded ports, broke modem/router, ISP came and installed a new one, forwarded ports again, opened firewall for said ports and in the end i can join on LAN, friends remotely can't. (edit: i run the server off a windows machine )

ornate osprey
quick mist
#

I use screen rather than tmux for the same reason (:

sour yoke
#

There are negative with doing everything with contiers big one is that containers run as root which is a big no no. You can get around this but the docker image needs to be made to accept user and group ids passed through it.

alpine dawn
#

I use screen for the same reason

#

lol

#

I know it

#

I would rather use container VMs

sour yoke
#

Also resource reservation doesn't work as well as a traditional VM there are a lot of things that make more sense as a VM.

#

I don't need the scalability this tech offers so I could just install ESXi or KVM and get the same effect

ornate osprey
#

I tried using unraid but couldn't get the networking to do what I wanted with vlans

sour yoke
#

mmmmm VLANS

elder silo
earnest willow
#

anyone on beta experimental having issue with advent calendar day 2

modern escarp
#

I restarted the server and day 2 opened up.

earnest willow
#

oh boy do i need to reset daily

#

thx

ornate osprey
#

It should auto reboot once a day

#

At least on EA I only manually reboot when it needs to update

earnest willow
#

eh how do you get it to auto reboot

lilac juniper
#

Needing some help getting the Satisfactory server to start as a service on Ubuntu 20.04 x64.

ornate osprey
lilac juniper
rose valley
#

PSA: The server is now available on the epic games store, for free.

sour yoke
#

NANI????!?!?!

#

I no longer need to use steamcmd?

alpine dawn
#

do you actually have a user named your_user and the path to it is /home/myuser? @lilac juniper

ornate osprey
#

You need to change 'myuser' in multiple places to be the username you are trying to use to run the service and store the files @lilac juniper

alpine dawn
#

yeah, you cant just copy paste and run

#

you need to edit the files

sour yoke
#

rip

ornate osprey
sour yoke
#

I didn't consider that

#

I blame Tod

alpine dawn
#

steamcmd is going to be the best option for most still since its easy to use on linux command line

sour yoke
#

ripperonies

rose valley
#

I can install it but that might be on account of my account being fancy.

sour yoke
#

I was thinking of a standalone executable/script

rose valley
#

Hopefully it's some cache thing.. something not ready yet.

alpine dawn
#

mr facncypants with his fancy account

rose valley
#

And the saga continues. Lemme unpin that message and swallow my shame.

alpine dawn
#

F

sour yoke
#

F

marsh dawn
#

I was able to click install at least.

#

But update queue is a paain

#

Thefacto you cannot change the queue on epic is a pain πŸ˜‚

sour yoke
#

can't do a lot of things on Epic

lilac juniper
marsh dawn
#

xD

sour yoke
#

Making DOTA 2 Heros?

lilac juniper
#

OK, I changed the your_user to the correct user and it looks like the service has started. Thank you guys. I wasn't sure what to do with that variable.

alpine dawn
#

awesome

velvet badger
#

So anyway I started hosting

#

Anyone here use digital ocean or as like hosting options?

#

I wish I could take it back

#

How do I keep the server running when I close the console

quick mist
#

see Running as a Service

velvet badger
#

ok

old osprey
#

Why can I not get a Session ID? I change it to friends only and it wont generate a Session ID

velvet badger
#

Yes I was trying to do this before. Ill try again now

velvet badger
rose valley
old osprey
#

I am runing the server at the moment. He typed in IP address and port. Says server is online but timed out

velvet badger
#

check if the server is up

quick mist
#

I keep meaning to make a helpful infographic for that

velvet badger
#

People are used to guis

old osprey
#

The server is running on my PC. I am in it now

velvet badger
#

I feel like a tree map for troubleshooting will help eny topic

quick mist
#

like the GUI with a 'Server Manager' button in it?

rose valley
velvet badger
quick mist
#

Well I suspect many people who are into hosting services are used to GUIs, but there's a healthy fraction like myself who don't prefer them (:

#

especially the poor souls cursed with administering Active Directory

marsh dawn
#

Terminal all the way.

velvet badger
quick mist
#

"CLIs are those who utter incantations to do Magick. GUIs are for those who want to wave and point and hope magic happens"

rose valley
#

It's not really about preference though. Servers, of many flavors, are usually headless services.

#

Usually

quick mist
#

I prefer the old-school acronym for modern interfaces: WIMP (Windows, Icons, and Mouse Pointing)

elder silo
velvet badger
#

So for the systemd config, do I need to move shit around? I have steamcmd in my steam and not /usr/games

quick mist
#

if steamcmd is in a different location you will have to adjust the paths in the unit file to match.

velvet badger
#

yea ok

crisp galleon
#

Hi, all. I have a mismatch between server and client, disabling -DisableSeasonalEvents solves this issue?

quick mist
#

nope, what would solve that issue is observing that an update was literally just released

lime elm
#

Guys, I need some help... Had some trains derail and its all gone wrong. In multiplayer I can not see the derailed train or remove the track it came off.. In sngleplayer I see this but it also can not be deleted. How can i fix?

#

@crisp galleon no, updating the game will fix that

velvet badger
#

Thats not a bug! Its a feature!

crisp galleon
#

lol, I have it available now πŸ˜„

oblique owl
alpine dawn
old osprey
alpine dawn
#

πŸ˜›

meager shell
#

this one is a little bit odd how can the server be on a newer version then the latest update ? πŸ˜„

lime elm
#

@oblique owl I do not. I can even drive a train through it

meager shell
#

ups

#

just realized wrong server version

#

my bad

lime elm
#

the trains wont self drive as they think a train is there

velvet badger
#

Lol I got the server runnign in systemd but nows its server mismatch

alpine dawn
#

new update just released

meager shell
#

1690800 is experimental ID

velvet badger
#

Yeah, the server updates faster than my client

meager shell
#

if you use SteamCMD to update your server

alpine dawn
#

IDs are the same for exp and ea

meager shell
#

ok so how you use the server then for EA because Steam pulls the 824 update for my server when updating ?

#

oh ok upsi

lime elm
#

game thinks there is a train here and I cant delete the track... or find the train that it thinks is here. Any ideas?

meager shell
#

-beta public then it is

oblique owl
versed merlin
meager shell
#

just found it

#

"1690800 -beta public"

#

thanks guys πŸ™‚

elder silo
#

how would one change their client version to EA or Exp? maybe that's why my buddy isn't able to find the server ?

meager shell
lime elm
#

sure

elder silo
#

yeah, i'm only doing brainwork now, trying again tomorrow πŸ˜„

ember rover
#

When switching, make sure to backup your savefiles if you have any. Might not be compatible when switching?!

earnest willow
#

client on exp and ded server without -beta experimental tag?

#

can i switch if im already on -beta exp..

#

and nothing need to do on client side?

#

err so on steam, set satisfactory properties -> betas -> none
?

waxen spear
#

ea server version is 174.506 right?

upbeat pendant
#

Why my client is in version 174799 and the server in 174824?

#

I can't update the client because there is no update

merry bolt
#

It seems the server defaults to experimental branch. You have to specify using the public branch when updating the server.

upbeat pendant
#

oman

dreamy elbow
#

Are servers not yet at the point whereI can use one of those rental services? Because I"m not smart enough for hosting a server, both me and my friend couldn't pull it off

vapid hazel
#

I just updated my server on steam and have 174686, vs game version on steam of 174799

upbeat pendant
elder silo
upbeat pendant
#

hahaha

#

lol

vapid hazel
#

does anyone know if steam id 1690800 is experimental or public?

#

got it

#

so i am doing the right thing with public.

#

is the server updated on steam though? still can't connect to the server even after update

cold prairie
#

What's the "multihome" mentioned in the patch notes?

#

Oh, address binding

#

That's a rather opaque name

vapid hazel
#

my update looked like it updated with steamcmd, but the factoryserver.exe isn't updated from the last date

merry bolt
#

multihome is a Unreal feature, basically allowing you to specify binding to a specific address rather than letting it discover and choose addresses to bind to automatically

cold prairie
#

ahh

merry bolt
#

I think it has other side effects too. i dont fully understand it

vapid hazel
#

has anyone been able to log into a steamcmd downloaded server since the patch?

keen jackal
#

My steam client updated my client version to 174824

I have updated my server (steam docker image) hosted via ec2 to use this command:

bash $STEAMCMDDIR/steamcmd.sh +login anonymous +force_install_dir $STEAMAPPDIR +app_update $STEAMAPPID -beta experimental validate +quit

but it still only says version 174799 after running the container.

vapid hazel
#

similar issues wit @keen jackal but i have the public server

merry bolt
#

Make sure your force_install_dir path is a full path not a relative path, else it will actually put a separate copy inside your steamcmd directory somewhere

vapid hazel
#

@merry bolt what do you mean?

merry bolt
#

i mean a full path that starts with a / and specifies the path all the way to the specific directory rather than a path intended to be a nearby directory

keen jackal
#

switching back to public now, thanks for the help

vapid hazel
#

@merry bolt so is this command wrong? steamcmd.exe +force_install_dir C:\SteamCMD\steamapps\common\SatisfactoryDedicatedServer +login anonymous +app_update 1690800 -beta public validate +quit

alpine dawn
#

wonder if the new patch makes it so you dont have to restart the server for the next day in FICS*MAS

merry bolt
#

looks right to me

vapid hazel
#

does your factoryserver.exe update with this server patch?

#

mine doesn't

#

can't get it to work

#

frustrated frankly

alpine dawn
#

what error are you getting

vapid hazel
#

server mismatch

merry bolt
#

Try updating without validate. it is a bit random, but i have seen that cause an issue like that in the past

elder silo
merry bolt
#

i dont really know what validate specifically does, but i have seen a case where having it there prevented it from finding a new version

alpine dawn
vapid hazel
#

@alpine dawn it updated once, now say up to date

merry bolt
#

Yeah that is what I thought it did, but people tend to use it all the time for some reason even though it is not intended to be used that way

quick mist
#

all validate does is check that the local files' checksums match those on the manifest, and redownloads any that mismatch

alpine dawn
vapid hazel
alpine dawn
#

what is the launch command you use to start the server?

vapid hazel
#

Factoryserver.exe -log - unattended

#

steamcmd.exe +force_install_dir C:\SteamCMD\steamapps\common\SatisfactoryDedicatedServer +login anonymous +app_update 1690800 -beta public

#

is it -beta public

#

are you saying it should be something different

alpine dawn
#

?

vapid hazel
#

I run as a batch file

alpine dawn
#

yeah

#

show me that

vapid hazel
#

Factoryserver.exe -log - unattended
Exit

#

to run run server

#

steamcmd.exe +force_install_dir C:\SteamCMD\steamapps\common\SatisfactoryDedicatedServer +login anonymous +app_update 1690800 -beta public

#

to update it

loud elk
#

Has anyone actually gotten their server to update to 174799 with any variant of the steamcmd?

merry bolt
#

My server is on 174799 as is my client

alpine dawn
#

dunno what version I have yet I am not home but I assume it updated

loud elk
vapid hazel
#

do you have to update steamCMD?

merry bolt
#

steamcmd updates itself whenever you run it

alpine dawn
#

this setup has worked flawlessly for me

median path
#

dude these daily updates are going to kill me

alpine dawn
#

lmao

vapid hazel
#

still not working

hollow cedar
#

hmm says my servers outta date

#

coffeestain not update yet?

vapid hazel
#

i rebooted

#

someone suggested that

#

someone can confirm they are running steamCMD with this afternoons update

alpine dawn
#

one sec...lemme fire up steam remote play and see if I can start my game at home to check if everything is cool

hollow cedar
#

I have

#

the server wasnt even on

#

guess I'll try again tomorrow

#

did force reinstall twice, didnt work ^.^ still outta date versions

#

dunno, maybe its a steam issue idk

alpine dawn
#

mine works fine

vapid hazel
#

im having the exact same issue Nimryl

alpine dawn
#

is everyone that is having problems on windows?

vapid hazel
#

i'm on windows

hollow cedar
#

on windows also

merry bolt
#

i am on Windows and having no issues

alpine dawn
#

welp

#

there goes that idea

#

lol

hollow cedar
#

o.O

hollow cedar
# vapid hazel

I'm getting the same.. even after force reinstall twice, like just now.

alpine dawn
#

maybe give it some time, might be possible the steam CDN hasnt updated all nodes yet

#

so depending on what server you pull from you may or may not get the latest version

hollow cedar
#

thats what I was thinking or coffeestain didnt update yet

#

but clearly they have

alpine dawn
#

yeah they did

#

for sure

merry bolt
#

For people having issues, try running steamcmd.exe +force_install_dir "your path here" +login anonymous +app_status 1690800 +quit and see if the info it prints gives any clues

hollow cedar
#

I'll try again tomorrow. dont think it'll make much difference... probably steam issue

alpine tree
#

I have -just- run steamcmd and updated dedicated server files without an issue (So I wouldnt think steam is having issues right now)

alpine dawn
#

yeah I did it when they updated the patch-notes channel

#

worked fine

#

in there playing

#

steam remote play works pretty good btw

#

πŸ˜„

#

just was flying around from work

#

I wonder if you can force steamCMD to use a specific CDN node region like you can the steam client

alpine tree
#

I had to "force update" yesterday to get server up to date...

frosty gale
#

Ok I'm getting version mismatch on my dedicated server... I force updated it just now and still

Game Version: 174824
Server Version: 174799

Client: Epic Games Satisfactory Experimental

merry bolt
#

Looks like you are trying to use the experimental client with the EA server

frosty gale
merry bolt
#

early access

#

the non-experimental version

#

Need to either switch server to experimental or switch client to early access

frosty gale
haughty zodiac
#

what is the current experimental and and ea version number?

merry bolt
#

EA: 174799
Exp: 174824

crimson flicker
#

If a player ain't on a dedicated server, is it paused?

sullen monolith
#

depends on settings

crimson flicker
#

Nice.

#

I haven't set one up yet, thinking of renting one

merry bolt
alpine tree
#

My server is not pausing when nobody is online, not even experiencing lags after a 24 hour runtime, pretty dank.

sullen monolith
#

Mine is doing a forced reboot every 24 hrs

#

running in a container on my NAS box

alpine tree
#

For a player with kids and job, its pretty nice to have factories run even when not online..

-- I also reboot mine roughly every 24th hour, just to be safe πŸ™‚

#

But, I'm not experiencing any extended ram usages over periods of time, or lags, which kind of amazes me lol

haughty zodiac
#

thanks!

sullen monolith
#

I think the server code forces a reboot

alpine tree
#

Not mine?
I've had mine running for 36 hours no reboot

sullen monolith
#

hmm... maybe a setting in the dedicated server container

alpine tree
#

Bought with GTXgaming

#

So wouldnt even be able to answer you on that*

rose valley
#

It's not a server reboot. It's only a session reload.

crimson flicker
#

Anyone have any experience renting servers, is it allowed to talk about?

alpine tree
#

Ah, if that happens while I'm offline I wouldn't notice it; I can simply see in logs that it does not restart

sullen monolith
#

no it's a server restart. happened prior to update5 GA

#

You get notified that a server restart is in 30 mins, with repeated warnings as time counts down

rose valley
#

That is what I'm talking about. It's only a session reload. Process is not restarted.

sullen monolith
#

It happens on mine if I'm playing at the 24 hr uptime mark

rose valley
#

A process can't even restart itself easily.

sullen monolith
#

it's not a session reload as the container.. reboots

rose valley
#

Don't catch the question.

spiral root
#

No a process can only stop itself so unless it's a service or you have a monitoring script it won't autorestart.

rose valley
spiral root
merry bolt
#

Personally I would prefer if it exited the process to get a clean restart since i setup my server process to auto-restart when it exits

spiral root
#

@merry bolt you could just do that with Cron

rose valley
#

Not everyone has their server setup to autorestart. So we'd be fucking over those who don't. But I imagine it could be up to configuration.

rose valley
spiral root
#

That's more than one word

alpine tree
#

I count a minimum of 3 words in there! πŸ˜‚

merry bolt
rose valley
#

Can't do anything about Epic right now, sanctum sadalpaca I'll ask around tomorrow.

#

I was so stoked it was finally up. Alas, something must have gone wrong somewhere in the process.

alpine tree
#

A shot in the fog; Anyone who have had success with mods on dedicated servers?

spiral root
#

I am not daring to try just yet

#

EA branch isn't static enough for me to trust mods just yet.

rose valley
spiral root
#

Ohhhh good answer

alpine tree
#

Would be noice to atleast be able to freecam out and get screens of bases haha. Basic admin commands (Util mod). Guess we have to wait for actual admin cmds haha.

spiral root
#

Sanctum they can be. Eventually

rose valley
#

Only early access for now. Experimental might come too at some point.

alpine tree
#

I know they're not currently, my question was if anyone have had success using them anyhow ^^

rose valley
#

Setting up branches on Epic is a little cumbersome but we're working with Epic on it.

spiral root
#

Mike just grab the save into local do your freecam there and then go back to Dedi for gameplay

alpine dawn
#

@slim spoke I havent looked at it yet, is only the windows server available on epic?

#

oh ok

#

I see

alpine tree
rose valley
#

Yup. No Linux love from Epic yet.

merry bolt
#

Does Epic offer a cli like Steam does?

spiral root
#

Nope

spiral root
#

When save manager allows downloading saves it won't be too bad.

civic barn
#

steamcmd saiod App is uptodate. the game said, version mismatch 😦

#

game 824, server 799

#

thx

alpine tree
#

I love dedicatedservers, and spawning in not being able to move every dang time πŸ˜‚
Aite crap, can't respawn either πŸ˜‚

#

Having a mate beat up your body fixes it ^

merry bolt
#

i also have the issue of not being able to move for around 30 seconds (sometimes longer) after connecting to my server, as do others who play on my server. No idea why

#

it either wont let me move or sometimes it will let me move but then snap me back to where i spawned 30 seconds later

alpine tree
quick mist
#

it seems to be a state issue where the server (or maybe the client) still thinks you're loading in. I've had success (and this fir about the last three or so updates when I first noticed this) of popping in and out of the Escape menu, or tabbing in and out of inventory frees up the legs, or tends to at lease

merry bolt
#

oh nice i will try that

alpine tree
earnest willow
#

i get same issue

iron bear
#

I'm throwing up a dedicated server and am curious what the recommended allocation of RAM is for a headless linux install.

#

Nvm, doocumentation has it listed

warped oriole
#

Umm why does the server just stop because it failed to initialize steam?

#

No it's not.
The server doesn't continue past this

#

I have used the same command as I used earlier when it worked just fine

#

Pretty much the one on the wiki page

#

Anyways this is what steamcmd gives me

#

Also why does it require a steam api?

#

So the appid in the logs is the one for the game itself

indigo bone
#

so is anyone else not able to run a dedicated server for the new patch on experimental

warped oriole
#

Well actually seems like it's not even trying to bind to the ports

indigo bone
#

like the version matches early access but steam cmd says that the server is up to date

#

even though experimental is ahead

quick mist
#

It has new networking code to test, which is rather the point

#

EA won't get better without suckers like me using Exp as a daily driver when its wheels don't come off every 100 meters

warped oriole
#

Even ea doesn't work for me

quick mist
#

define 'doesn't work'

warped oriole
#

It just stops right before opening ports

quick mist
#

Are you sure it's dying? The log does admittedly not have a nice friendly "okey-dokey, it's started and I'm waiting for players" message when it's done starting up

warped oriole
quick mist
#

curious

warped oriole
#

Eyy I beat it

quick mist
#

well... done?

warped oriole
#

turns out Java does some funky shit when starting processes

#

So I just started a batch script and it got past

quick mist
#

that it do, but SF is not java.

warped oriole
#

But it fails to wait until the server is closed

quick mist
#

ah

#

so you have written a Java applet that launches Steamcmd, then launches the server, and then pokes your router? Interesting. I'd have just used Ansible if I were going that far.

warped oriole
#

Honestly I thought it would be easier, but for some dumb reason I think UE has been coded very terribly.
Cuz I think it's UE getting confused when seeing the command I execute xD

#

FactoryServer.exe -log -unattended
This is normal
C:\Users\msven\SteamCMD\steamapps\common\SatisfactoryDedicatedServer\FactoryServer.exe -log -unattended
Mine is xD

kindred violet
quick mist
#

that should be fine but you probably have to ensure the working directory is correct.

warped oriole
#

It should be

#

Apart from looking a bit wonkey xD

quick mist
#

mixing / and \ makes my eyebrow twitch, but it does work

warped oriole
#

It should pass environment variables on

languid quail
#

I died and it dropped a chainsaw on the ground, it's not an entity since I picked up the chainsaw from my body but is this just gonna stay there

vocal jungle
#

only till reboot

#

it could have been massicve lol

lunar mural
#

Hey y'all, I was curious if anyone else has had an issue with Invalid Authentication Token
This issue seems to be preventing me from connecting, and I've tried a few diagnostics steps to understand the issue

So far I've tried:
-Verifying client and server files, neither had any difference
-Reloading client, same Invalid Authentication Token issue
-Removing and adding back the server to the server manager, same Invalid Authentication Token issue
-Having friends connect from outside my home network, they were able to join just fine with no issues
-Having someone on the same home network join the server on their own computer and steam account, they got the same Invalid Authentication Token error
-I tried joining with a vpn, which had success, although with very high ping because it's not the greatest vpn
-Uninstalling and reinstalling the server, same Invalid Authentication Token issue
-Deleting and reuploading save files, same Invalid Authentication Token issue
-Starting a new save, same Invalid Authentication Token issue
-I tried joining with both the public and local ip when on the home network, same Invalid Authentication Token issue
-I tried switching the query and game ports around, same Invalid Authentication Token issue
-Double checked to make sure the necessary ports are being port forwarded correctly and they are

Overall it seems like if I or anyone else tries to connect while on the home network, the server gives an invalid authentication token error, regardless of which computer or steam account attempts to join. However, joining from outside the home network has success with no issues at all
does this ring a bell for anyone?

vocal jungle
#

nat redirection issue

lunar mural
#

nat redirection issue?

vocal jungle
#

your router doesnt like shareing with the inside world, i had this issue with pfsence i could not get it worked out so i switeched routers

pallid rivet
#

So I was just fiddeling around making discord bot to get live updates by parsing logs of DS and it got me thinking.
Would it be interesting for the community if I built a kubernetes operator around SF DS ?
I was thinking as a V1 :

  • CR = SatisfactoryServer = StatefulSet of 1 Pod
  • Pod = ( SF DS + my discord bot)
    On top of that, you could add Prometheus operator (& setup things to scrape metrics from the server)

This could evolve into "on-demand" server allocation (upload your safefile, a version & get a DS running in a matter of seconds on the cloud) ?
The only thing is that I believe it's very CPU + RAM consuming and I'm scared of the cost of a single SF DS running in aws eks

velvet badger
#

Im so disappointed

#

I just connected back

#

and the server just resumed where I left off

vocal jungle
#

do you have the pause when player leave checked

pallid rivet
#

that's where I was at with my discord bot (dockerized)

velvet badger
#

lol

#

what

#

Holy Fuck

lunar mural
vocal jungle
#

read the screen before asking

velvet badger
#

I just lost 5 hours

vocal jungle
lunar mural
#

sounds good, thank you lots for the lead, I'll let you know if I figure it out!

alpine dawn
lunar mural
#

also ensured the firewall had the relevant ports open for udp both client and server side

alpine dawn
#

Weird, I mean you really shouldn't even need an internet connection to play on a lan server

#

I literally just put 192.168.0.3 into my client and it connects no problem

lunar mural
#

you tried it without providing any port?

alpine dawn
#

Did you play with ports or is everything default?

#

If default it auto fills it in

lunar mural
#

I've played around with the ports, I don't have access to the default ports so I'm using different ones (except for the beacon port 15000, that one is a-ok)

#

oh wait, I thought you meant providing no port client side, so like adding a new server to the server manager but without providing a port
was a bit confused there πŸ˜…

alpine dawn
#

So whatever you put your query port to is what you use in the client

#

If you didn't fuck with ports you only need to give the client an ip

#

Yep adding a server to the manager

stuck mango
#

does your server log show any info on why it's invalid?

ornate osprey
lunar mural
#

gotchu, yeah I use the query port for the connection, it shows everything just fine on the server manager, just when I go to join game it'll try loading in, but then tell gives me the Invalid auth token error proceeded by a lost connection warning

alpine dawn
#

I assume there is a password on your game

#

Have you tried removing the server from the manager page and re adding it

#

Sounds suspiciously like a bad password

lunar mural
# stuck mango does your server log show any info on _why_ it's invalid?

the most it gives me is this

[2021.12.03-02.06.36:052][681]LogSpawn: Warning: Login failed: Invalid authentication token.
[2021.12.03-02.06.36:052][681]LogNet: Join failure: Invalid authentication token.

followed by information about the client attempting to join (steam id, ip, device connecting, etc.)
it does say in the little information blurb that my UniqueID is Invalid

alpine dawn
#

Hmm

maiden girder
#

better than me, I just got the timeout response

stuck mango
#

can you show the lines before it, from the initial connection attempt?

alpine dawn
#

I still think you should remove that server from your manager and re-add it using the local lan ip of the server and just make sure you type the password correctly

lunar mural
lunar mural
alpine dawn
#

Literally never heard of an issue where you can only connect from remote

#

Sounds like a weird firewall thing on the server

stuck mango
#

this is what I get for a successful one

alpine dawn
#

Like it's blocking lan but allowing remote

#

🧐

opal lake
#

This is common for more advanced firewalls. It's call hairpinning where the LAN network has to have an allow rule to allow LAN to WAN

alpine dawn
#

Can't see shit on my phone πŸ˜‚

stuck mango
#

heh, log too big to post in a message for Cyber to compare xD

opal lake
#

Most have an allow any any rule for outbound traffic from LAN to WAN

alpine dawn
ornate osprey
opal lake
#

True

#

Missed that part of the conversation where it was the internal LAN IP

alpine dawn
#

You really never should use the external ip of your router to access internal servers

#

That's just asking for trouble

undone quarry
#

no matter how many times I try to update the server I'm still getting version mismatch. Server seems stuck on 173879

#

Anyone have any ideas?

ornate osprey
#

what client are you using @undone quarry ? EA or Exp?

lunar mural
maiden girder
undone quarry
#

I've tried both

#

I'm using lgsm to manage it

maiden girder
#

hmmm, that's wired

ornate osprey
#

@lunar mural in your config of the dedicated server... did you give it a specific IP address to listen on?

lunar mural
#

for this specific instance I ran with -multihome but I've done it without before and had no difference
a good while ago I played around with the config so let me double check that one

stuck mango
#

that's still showing an internet address for "remote" but there could be an external connection involved at the same time in that snippet

#

is the server on the same or different pc to the router?

ornate osprey
undone quarry
#

multiple times

lunar mural
lunar mural
ornate osprey
undone quarry
#

It does hiccup a few times getting up. I have to a attempt to start it 2 or 3 times before it finally gets on

alpine dawn
ornate osprey
lunar mural
alpine dawn
#

its only for servers that have multiple IP addresses

#

and you want the server to bind to only one

ornate osprey
alpine dawn
#

is it running?

lunar mural
alpine dawn
#

can you do ufw status verbose

lunar mural
alpine dawn
#

might not be a good idea to stack those ports so close but whatever it seems to work remotely

stuck mango
#

iirc the latest updates only need the beacon port forwarded?

alpine dawn
#

and its very very experimental

stuck mango
#

with ficsmas they're in sync, no?

alpine dawn
#

not anymore

lunar mural
undone quarry
lunar mural
#

oooh I see what you mean, so they don't step over eachother if one or the other is taken right?

alpine dawn
#

yeah

lunar mural
#

fair enough

alpine dawn
#

it would be rare for that to happen but not impossible

lunar mural
#

yee, I've actually had that happen where I forgot something else was using the port I redirected the game port to, was able to fix it tho c:

#

sadly I gatta run to work on an essay due at 9 πŸ₯², but thank you all for the amazing help, I'm going to cross my fingers that Tmo was on the money and that it's a nat redirection issue that I can solve by boppin around the router a bit

#

I will return later if I have further questions or if I get a worthy update on the issue

alpine dawn
#

alright sorry we couldnt figure it out

lunar mural
#

naw no worries at all, I think I've got the right direction to look so hopefully that leads me somewhere 😁

ornate osprey
#

just a thought on Cyber's issue... I only see 2 ports open and not a 3rd... or am I reading the ufw status wrong?

alpine dawn
#

you are seeing it wrong

#

25571 and 25572 are grouped

#

in a range

ornate osprey
#

got it

alpine dawn
#

I just live dangerously

#

haha

maiden girder
alpine dawn
maiden girder
#

EA

alpine dawn
#

anyone else able to connect?

maiden girder
#

newest version 174799

alpine dawn
#

have you ever been able to connect?

maiden girder
#

server has only one player, its me

alpine dawn
#

and I see you are connecting to it over the internet so its possible there are routing issues to it or packet loss

#

[2021.12.03-03.41.10:729][273]LogNet: Warning: Took too long to receive packets. Time: 164.36 IpNetDriver_2147478720

#

that line in particular

#

seems suspect

maiden girder
#

hmmm

alpine relic
#

Does the new exp patch fix the timed out issue?

maiden girder
crystal eagle
#

have the save files for the experimental branch for the dedi server been changed location?

crystal eagle
#

Nvm found them 😊

cloud beacon
#

I just downloaded the latest version and my friend has the same problem

alpine dawn
#

your client is EA and the server is EXP

#

either use the EXP client

#

or downgrade the server

cloud beacon
#

why is it all of a sudden experimental?

alpine dawn
#

I dont know you havent shown me anything that would tell me why

cloud beacon
#

i use gtx gaming and I have this button for steam update

alpine dawn
#

what is gtx gaming?

cloud beacon
#

server hosting

alpine dawn
#

oh, have you reached out to them to find out why your server is EXP?

cloud beacon
#

no because you just told me it was on EXP I'll send a support ticket

alpine dawn
#

k

#

yeah thats the version they released today

cloud beacon
#

did they maybe change anything about servers like optimization or something?

alpine dawn
#

that shows the change logs

cloud beacon
#

it looks like it

languid quail
#

do the inventory upgrades apply to people who just joined the server

rose valley
#

Has anyone in here used the experimental server? If yes, have you experienced any instability, lag spikes or abnormal resource usage on the server?

lime elm
#

Im on EA but I have noticed something odd. I just set up another server (Im using Cubecoders, AMP) to play on an old save of mine at 206Hours.. I noticed that the CPU usage on the server was no where near what it is on my current save thats at 270 hours. My current save has 1 core at 90 to 100% usage almost all the time were as my older save the CPU usage is much lower, around 50-60% most of the time and the load also seems more spread out among the cores....

#

So, I loaded up in experimental dedicated server and I am getting the same behaviour. Could there be "something" on my current save thats causing high CPU usage? If so, What could it be?

#

IIt's rather annoying cus I upgraded from a VPS to a dedicated server at twice the cost due to the CPU usage.. I thought it was normal.. Maybe its not :\

rose valley
#

How different are they progress-wise? The more factory you have, the more CPU power is needed.

stuck mango
#

I use it on experimental (before and after EA release). It's crashed a number of times, and it definitely lag spikes when saving

cloud beacon
#

is there like a command I can run to delete all the crates and floor entities?

next sorrel
#

why are dedicated servers still not available in steamlibrary for everyone?

elder silo
#

@slim spoke, @alpine dawn ,i've figured out my problem. In the end it indeed was a user error. This new modem/router of mine want's an asterix filled in where the external IP goes for any connection. If i leave it blank (like i did with the previous one) it will autofill to the internal IP......

lime elm
#

@rose valley my current save has a little more going on but not by much

cloud beacon
#

how do I load an uploaded save?

#

this is what is says and the file is called: satisfactory server_CALCULATOR.sav

jovial remnant
#

once youve claimed the server in server manager you can click the load tab and it gives you an upload option

#

itll be from the list of saves on your single player game

faint vortex
#

Does anybody else have a server mismatch?

maiden girder
shadow zephyr
# rose valley Has anyone in here used the experimental server? If yes, have you experienced an...

Updated to latest EXP version about 2 hours. No immediate issues, but there has been a notable increase in the problems I normally encountered before the update.

Some of the usual problems:

  • Trying to build something and nothing happens, requiring the same task to be repeated before it actually happens (not during autosave).

  • When joining the server for the first time after restarting it, my character is usually frozen in place and requires a reconnection to the server to fix. This only really happened when joining, but after the new update it has happened a few times while exploring and fighting mobs the last 2 hours.

Attached screenshot shows server log when a freeze happens.

jovial remnant
#

best to play on EA server tbh

rose valley
#

Ideally, at least a few people would try out the experimental changes too, since that's why we're pushing them. But if you're not interested in testing technical stuff or prefer a stable experience, then for sure EA is the right choice.

merry bolt
#

Some people have to play on exp in order to report issues so that the people on ea dont get the same issues later

jovial remnant
#

my bad didnt realise it was in response to a question on how the exp is going

merry bolt
#

i have been having a lot of issues with belts and lifts not properly connecting (previously on exp and now on ea). They will visually look correct and i hear the confirmation sound before placing them, but then when i try to run items through the system, random belts and lifts just wont take the items. i have to dismantle and rebuild them when it happens. it is happening quite frequently.

#

Less frequently, a section of belt will even build backwards

#

After building a factory, i have to go through and check every single connection to find the broken spots and rebuild them. Never had this issue before update 5 (which of course was before dedicated servers)

jovial remnant
#

ive had the backwards belt happen to me a few times too on EA, seems to happen if you build belt quickly after building machine

merry bolt
#

The case of connecting a lift directly between a machine input and a splitter output will not function more than 50% of the time and has to keep being rebuilt until it works..

#

it seems somehow like doing things very slowly causes less of these errors, but that is an annoying way to play.

patent sun
#

Hey, on my server, a player disconnected in the middle of a factory. Is there a way to remove him ?

frosty gale
#

It's a hassle.

#

But also allows for tighter builds, because you can get the machine closer to the lift.

#

Like so

merry bolt
#

i usually built the lift to see where things need to go, then build the end points, then rebuild the lift to make it actually connect. This only works around half of the time though.

frosty gale
#

Yeah, but you can't build as tight that way, because the lfit connects one snap point further away from the machine.

merry bolt
#

i hate to have little belt pieces in there because i might change my mind about the lift later (like wanting to upgrade it) and the belt pieces would end up being the wrong tier

maiden girder
#

you mean no need belt when so close?

frosty gale
#

Nah, actually it's the less tight connection that doesn't need the belt piece.

merry bolt
#

i dont care about trying to clip the lift into things. i am not that space constrained

frosty gale
#

Because the lift automatically connects then.

maiden girder
#

looks wired but work

merry bolt
maiden girder
#

so It would be a disaster when your base becomes extremely complicated

frosty gale
#

Debug rounds are relatively fast after you've built the main buildings.

south bane
#

is the server paused when no one is online?

frosty gale
#

There's a setting for that

#

You can decide

south bane
#

Nice ! thx

elder silo
#

anyone familiar with the size of this thing? πŸ˜„

maiden girder
#

hahah

frosty gale
#

Those are fun. I had a giant nobelisk and a giant bacon agaric spawn in the sky at the same point, which made it look like the nobelisk was wearing a weird skirt.

Also noticed they're the hand models. So what is shown on screen when you have the item in your hand. Meaning: bacon agaric did not have it's normal stem that it has in the model you see in the wild.

elder silo
#

lol, i wonder what else is waiting for me to run into πŸ˜„

maiden girder
#

maybe an alien sneaked into your server and done thisπŸ˜†

elder silo
#

that's on me for not harvesting when they "tell" me to

sullen dragon
#

This message popped up when i was on my server what is it?

maiden girder
#

seems like It's clients issue,not servers

clever osprey
#

Hey does anyone know how to see like a running console for a linux server that is being ran as a service? im having trouble figuring it out

#

how so? i have set it up like it says on the wiki to run it as a service without using a third party application and havent got them saved to disk

#

they are accessible via the journal, im just not sure how to view them that way

#

nevermind figured it out, all g

#

i just needed to use the journalctl command plus the name of the service to view the logs

merry bolt
#

i know in Windows it is especially difficult to get any sort of live feed from services because they all run in some headless environment. all you can really do is monitor the log file output.

merry bolt
wary bluff
#

Is there a way to inject Chatmessages trough the Server-backend on Linux - so that I can post Notifications to the Players just before it starts scheduled shutdown ?

#

or should I open a QA-posting on that ?!

#

Uhm - I don't want to integrate Discord on the Dedicated server, I just want to spawn a Chat-Message on the inGame-Chat via a Server-Side Script (Cronjob) like "Server is shuting down in 10 Minutes"

#

UH.. Ok.. now I got it - I should ask at the modding discord - I thought you suggested I should Mod discord into the Dedicated Server XD - Sorry and thanks for the hint ^^

full vector
#

sooner or later discord integration shows up for most dedicated servers with modding capability though πŸ˜›

barren venture
#

anyone knows how to get rid of the "LogNetPlayerMovement: Warning: ServerMove: TimeStamp expired" messages ? After login to the server i sometimes canΒ΄t move for 10s up to 5 minutes

#

Server is running on local LAN, no Firewall, ping ~ 1ms

rose valley
#

Sounds like you might be playing on experimental?

barren venture
#

cpu looks fine, ram is more then enough (slower dd3 on the server side). Timedrift between server and client is arround 1-2s (updated every 5 mins using de.ntp.org)

#

i have no idea. cpu is overall arround 20%, so no big issue

#

actually on EA branch, but there it is even more worse

#

i am using the defaults. need to check if they match, so far i am playing alone on the server, no other clients.

#

about one a week, the satisfactory server once a night to scan for updates

#

Maybe powermanagement does cause the error.

mild belfry
#

question: Is the dedicated server still require players to have the experimental version of satisfactory to be able to join the server?

#

Ah nice and is it possible to run mods well with the dedi?

hushed gateBOT
#

Ask for mods over at the [official modding discord](#welcome message). - <3 @slim spoke

mild belfry
#

Cheers

violet cedar
nimble ibex
#

We have problems placing belts during saves. We have found that any belt built during a save will be bugged and will need to be replaced

quick mist
#

Won't help if the saved game (which is not part of the server install and is not verifiable) is in a state of "well half of this conveyor is built"

wintry flax
#

Just upgraded from early release to experimental version of the dedicated server -- now I'm getting an error about unable to load PythonScriptPluginPreload. I can paste the specific error if required. Any ideas?

#

It was working before the upgrade.

#

stock -- no mods

pseudo yew
#

probably his server wrapper?

wintry flax
#
LogModuleManager: Warning: ModuleManager: Unable to load module 'PythonScriptPluginPreload'  - 0 instances of that module name found.
Message dialog closed, result: Ok, title: Message, text: Plugin 'PythonScriptPlugin' failed to load because module 'PythonScriptPluginPreload' could not be found.  Please ensure the plugin is properly install>LogCore: Engine exit requested (reason: EngineExit() was called)
LogExit: Preparing to exit.```
#

Already verified twice.

#

New installation does the same.

#

Not helpful

quick mist
#

let me see if I have that in my logs on Exp

#

just to check what build are you on? This is me:

wintry flax
#

Is that a library coming with the server or does it refernce a python installation on the server already?

quick mist
#

it should be part of the server. Whle I do have Python installed, it's not needed for the server to run (I have installed a test server on another machine which does not have Python and it works fine)

wintry flax
#

For poops and laughter I'm doing system wide upgrades.

quick mist
#

hopefully can't hurt (:

wintry flax
#

I'll report back shortly.

quick mist
#

we'll be around (:

wintry flax
#

No joy on updates.

quick mist
#

What is your current server build?

wintry flax
#

Revalidating a fourth time on server files.. tandby for build number

#

Validating worked a fourth time. SteamCMD must've smoked itself dumb.

quick mist
#

the problem with Steam is that it's mostly full of hot air (:

wintry flax
#

I did see python3 upgrades when I did apt update and upgrade -- i wonder if the server references local python install for some reason

quick mist
#

I don't think so but there might have been some hooks left in Experimental

hollow cedar
#

version mismatch still going on, anyone found a fix for it yet?

quick mist
#

I know the EA server runs happily along on a server on which I do not have Python installed at all

quick mist
wintry flax
hollow cedar
wintry flax
#

yep.. you need to migrate your server to the experimental version -- OR move to EarlyAccess on the game.

hollow cedar
#

:s

quick mist
#

You can only connect from EA clients to EA servers; and from Exp clients to Exp servers. That's the mismatch you're seeing.

hollow cedar
#

oh right I see. thought it was same old

#

sec

#

be fixed in a jiffy now I know

quick mist
#

we try (:

hollow cedar
#

cheers guys. I'm sure it'll work now

#

working

cloud beacon
#

my server is lagging super hard I'm talking rubberbanding conveyers only putting 1 item in a storage every couple of seconds just pretty much unplayable I play with 2 other players and we don't have an insane base or anything

hollow cedar
#

amg >.> we need anti-prezzie turrets

cloud beacon
#

did nothing

wintry flax
#

are you hosting the server? or paying someone to host it

cloud beacon
#

paying somebody

wintry flax
#

any idea what specs?

cloud beacon
#

yes but they are taking ages to respond

wintry flax
#

I think CS recommends 8gigs for a server

#

check the dedicated wiki for further info on recommended specs for server

cloud beacon
wintry flax
#

For what its worth.. mine is using 4.27 gigs with a single player on it

cloud beacon
#

yes it says 8gb recomended for 4 players

#

I have a little secondary pc could I host my own server from it?

wintry flax
#

I have a virtualmachine running mine. .6 CPUs and 24 gigs of ram, i was anticipating a few more players than I get

#

depending on the specs of the secondary PC you certainly could run a server on it

#

you would need to do some router configuration though to push it 'outside'

cloud beacon
#

ryzen 7 2700x gtx 1060 6gb (don't think this matters) and either 12gb or 16gb ram and a ssd

cloud beacon
wintry flax
#

yes port forwarding

#

Ryzen 7 and 16 gigs of ram should run it very well

cloud beacon
#

I have no idea how that works couldn't figure it out back in the day for minecraft

wintry flax
#

I'm running it on very old X series Xeons.

#

(prolly 12 year old CPUs)

alpine dawn
#

same

cloud beacon
#

alright is there like a setup guide for it?

merry bolt
alpine dawn
#

quad core

#

lol

wintry flax
potent shell
#

lol, I got mine running in K8s

wintry flax
#

@alpine dawn x5675 or x5680 here.

#

i dont remember which host i have it on LUL

alpine dawn
#

thats just my file server

#

lmao

cloud beacon
#

do I need steam?

#

I have it on epic

wintry flax
#

You need steamCMD

alpine dawn
potent shell
#

I'm actually impressed by how efficient the dedicated server is. Mine's using next to no resources

wintry flax
#

and it is crossplay between epic and steam

#

Yeah... it's good on CPU usage.. ram is a bit heavy.. but it's UE so no surprise there

potent shell
wintry flax
#

Rust made my stuff cry

#

but i was also using ESXi -- I recently migrated to ProxMox and found additional performance

potent shell
#

Rust is cruel, through and through

alpine dawn
#

mmmm threads

wintry flax
#

You running it naked greg? Or do you use a wrapper like linuxgsm?

alpine dawn
#

naked

cloud beacon
#

would I want to run my server on like a virtualmachine or?

wintry flax
#

either or.. i run my on a VM and it seems to handle it well

cloud beacon
#

I mean I won't use the pc only for the server

wintry flax
#

if you're familiar with VM hostring you can go that way

#

or just run it baremetal... your choice

#

it works well in either case

cloud beacon
#

I have never hosted a server...

potent shell
#

you could also run it in Docker

alpine dawn
wintry flax
#

oh yah should run fine alongside OMV as long as it doesn't suck every bit of CPU down for transcoding.

potent shell
alpine dawn
wintry flax
#

i dont do much with my plex server either.. just play the media as is

alpine dawn
#

just use it as a fileserver mostly...plex is on there but we rarely use it anymore

wintry flax
#

I'm a bit of a hardware monkey.. so I've got a few machines floating around here doing random crap with them. threw satisfactory on my DL 380 G6 VM host.

alpine dawn
#

nice, I need more rack servers

#

thats whats in the server

wintry flax
#

im in process of building a dedicaetd NAS machine right now using Chenbro NR12000 1u -- gonna cram it full of 4TB and TrueNAS with 10 gig nic and iSCSI all my VM storage.

alpine dawn
#

good plan

#

I would love to upgrade this array to larger drives

#

but its a massive task

#

might be cramming a 10gig nic in it at least

#

upgrading my network to multigig πŸ₯³

wintry flax
#

10gig switches are expensive still

alpine dawn
#

the one I am getting has 4 10gig ports I think

wintry flax
#

Im just going to direct attach and a separate subnet between 2 VM compute nodes and 1 storage node

alpine dawn
#

sorry no its got 4 x 1G, 2 x 1G/2.5G, 2 x 1G/2.5G/5G, and 1 x 10G Ethernet ports

#

2.5gig switches are hard to find

wintry flax
#

rj45 i assume?

alpine dawn
#

yep

#

POE as well

#

which is nice

wintry flax
stray bone
#

What is the "Average Tick Rate"?

wintry flax
#

How fast the server is running.

quick mist
#

more specifically it is the number of times per second that the state of the world is updated on the server and sent out to clients.

#

30 is the default cap

alpine dawn
#

higher the tick rate the more load on the server in general

cloud beacon
#

So I switch parents every weeks is it possible to control my server if I would host it myself from another pc that's not on the same network?

alpine dawn
#

with some advanced computer knowledge yes

cloud beacon
#

Aah so no then

#

Would something like teamviewer work?

#

Just so i could control it

alpine dawn
#

I dont know what your server setup looks like but assuming that its windows that could possibly be a solution

cloud beacon
#

I don’t have one yet i use a server host but it’s ass so i want to try and host my own on my secondary pc

alpine dawn
#

ah

#

anyway yes the short answer is yes, the long answer is more complex

cloud beacon
#

All i can do is try then

clever quarry
#

Our server is running at a "Average Tick Rate" of 8 when we have 4x players on it, and goes to 14 when a single player is on.

hoary notch
#

Hello I am looking for help I have created a satisfactory server on my windows server server, but when I run my server I get the following message.

viral stump
#

hello is the packager bugged ? it seems fluid wont flow into the packager

wintry flax
#

If you're not playing on a server, you might need to ask in the two channels up.. this is for dedi-server convos.

viral stump
#

im playing on dedicated server

alpine dawn
clever quarry
#

its a 96 core server, guess there are many other docker images on it

#

since its a shared service

#

going to try and setup a dedicate server on my PC

alpine dawn
#

core count has not a whole lot to do with anything if the cores are low speed

#

single threaded performance is more important

clever quarry
#

Bit like Factorio in that reguard then, also memory latency comes into the picture too

alpine dawn
#

need something with good single thread performance and likely 16+ gigs of ram for 4 players on an end game build

#

16 might be a bit more than needed but you will likely want it

clever quarry
#

thanks I have 64g ram, 7820X cpu might be a little old, but it was good for single core work

cloud beacon
#

what do I have to add where?

alpine dawn
#

local ip is going to be the internal ip address of your server

#

or 10.0

#

whatever it is

cloud beacon
#

aah oke I didn't know rather save then sorry

#

so local ip is the same as it shows above?

#

can I show end port?

#

is local ip then my ipv4 adress?

#

is there like a video I can watch? I have never done anything like this so I'm kind of confused

#

windows 10

leaden sinew
#

Anyone here running a server on nitrado? having some trouble geting mine set up... It seems to be offline and now is showing " server name pending"

cloud beacon
#

yes got that

#

is that the server lan ip?

#

yes and does it need to be active or inactive?

wooden escarp
#

does anyone know how to fix this? iΒ΄m using amp from cubecoders. server and game are up to date. πŸ˜…

cloud beacon
#

yes ofcourse

quick mist
#

Experimental clients cannot connect to EA servers nor vice versa

hollow sable
#

speaking of that message, does anyone know how to force the server to autosave before shutting down, I need to update but I can't create a save when my client is updated

cloud beacon
#

so that's all or do I need to do other stuff before my friends can join?

hollow sable
#

Or does it auto save when it gracefully shutsdown?

quick mist
#

so you should be good to go at any time

cloud beacon
#

so I need my ipv4 adress and the port should be the one that auto fills in?

leaden sinew
#

If you wanna host a server on DO/Linode/equivalent, do you need to go to the 8GB RAM versions? Or will a 4GB RAM version do in a pinch?

hollow sable