#dedicated-servers
1 messages Β· Page 207 of 1
Long journey indeed. I like how communities participate their freetime for people. Mods and such is nice to see, especially to make certain aspect of a game accessible to less knowledgables so everyone can enjoy it to the fullest of its potential. Looking forward to see where this is taken too. Thanks for taking the time to answer

Our Ded server is timing out all the time these last two days, anyone gotten the same problem?
Img of error below:
put it on ea
Or remove the MultiHome argument from the launch arguments
there is still some small timing out with removing the multihome for me, but i just try again and it works
exp is testing 3 ports out 15777
yeah i know
thanks guys !
for whatever, my Dedicated server is still not saving the saved files in the server folder, just my personal one. I have stopped the server, moved them back to the server folder, started it back up and it loads the last saved files (as it should), but then starts saving back in my personal folder.
there is nothing really on the wiki about that
it keeps the server stuff in localappdata where its safe during reinstalls and its always in the same spot for people
i get that, but I have 2 folders, Server (which is where the saved should be) and some folder with I'm guessing is my unique number to me. Server folder is empty
which from the wiki that is where it should be, but its not on my machine
Has anyone else had a problem with belts not attaching to inputs/outputs correctly on the dedicated server? While I'm doing some builds I've found that a bunch of my belts look like they are attached to a splitter or lift, but no items will move to/from the belt. If I hover over the belt, the ghost outline appears to be correctly attached (since update 5's soft clearance sometimes I've attached belts through a splitter to the wrong side). Usually the fix is deleting/rebuilding. I'm maxing out the CPU on my server so I'm not sure if it's that issue or if it's a generally known issue.
I've had a similar problem with belt joints
yeah that happens if you connect belts too fast
at least, the problems seem to diminish with slower belt placing
let me guess it says port 15777 is not reachable
did you port forward?
ugh yea but probably a other server is running on it
yeah
how manny games use port 15777
yesterday the server goofed me and was running in the background
all unreal?
so i couldnt launch a new server lol
idk, i know minecraft and factorio dont conflict with satis servers
got ark and somthing mor
did you do separate port forwardings for those other games?
idk i host with multiple people multiple games
dnt know everyrthing others do
can we change port 15777?
i dont think so
yes u can
look on the wiki page it has the cmd to add to the startup
oh
good to know i suppose
also when are they gonna fix freights platforms being glitchy....
fix them in sp then they should be fine
dammed its still crashing on port 15800
what error
change to ea server
experimental or normal
normal = ea
EA wont let you mess about with moving ports around as much
but its much more stable
it will the wiki is for ea
thought there was still one of the 3 ports that cant be changed
I know
thus this
do you have to put somthing in startup command for experimental no right?
its a completely different download
to goto ea ... before validate put in -> -beta public
just did a fresh instal
ea or exp?
ea
ah cool
yup
i wish i had it at home but still
do dedicated servers run while no one is connected? Or is there a configuration option I'm missing?
yes
they can
but there is a setting to pause if u want when empty
there is a setting you can keep the factory running when the last person disconnects
server manager settings
by default its off
kinda nice they add that option
also u can set it to save when people leave which is nice
iknow there was somthing with this
the wiki contains all the answers
server is exp and ur tryin to play with ea client
add -beta public to the install cmd line before validate
do this to force it back over then its on ea and the reg one works or this
login anonymous +app_update 1690800 -beta public validate this?
ysz
ya it will
Uhh.. I'm gonna keep it short - the server says "Killed" when a player tries to join - no errors besides that and loads the world fine. (@ if replying/helping)
ubuntu 20.04 with what I would say is enough ram - 8 gb (though about 4 free because other processes)
EA or EXP?
are most people locally hosting or they renting via a cloud server?
both
wdym with that
ohh
normal / early access
tbh i have the game on Epic Games and run the server via steamcmd but that should kill the server, if anything it should just be an error
thanks dyno
@alpine dawn ^
yeah thats fine, I own the game via epic as well
any performance metrics/spreadsheets for #of players, cpu, memory?
server should work fine with epic
get the crash logs
where r they stored?
outside of where saves are
found
there are some errors mid-startup but i dont think thats the problem
@slim spoke (if you didnt see)
Killed might be an out of memory error. The OS killed the process because it exceeded the memory limits
uh yeah thats what i was guessing
but it has 8 gb of ram
well, its shared across some discord bots too lol
approx how much ram is needed for this server
My server uses a pretty constant 6GB for a relatively small build
you said its like 4gb with other stuff
do you have swap enabled on this distro?
hoolyy
idrk i didnt count
if its lower by much it will be problem
if you dont have swap enabled it will kill off processes
thats why i asked if there were any performance metrics how the server runs with x amount of players on x amount of vCPU / memory..
there isnt unless u find someone doing that stuff
my server is sitting idle right now with nobody in it using 6GB
It probably doesn't need 6gb. If you look at the logs it's loading a bunch of unreal components for client-side rendering. I assume future versions will trim it down a bit, but optimizing that will likely come later as there are plenty of bugs to squash first.
dev said though 6gb is good min for ram for the server .. as it is now
Dedicated servers have been in the wild for approx 2 months... those kind of metrics will be coming, I'm sure, built up by the community
Here's some metrics from my server
how many vcpus do you have?
Currently running 2.5
and how many players?
It's going to be a bit difficult to quantify the performance without some benchmarking save games
Just one at that time
Everybody gets to benhmark against Josh's nuclear tornado from Let's Game It Out. π
you need to setup swap if you havent
well for swap it says total 2 GB
so thats not a huge ton
lol
thats not even "a little"
i dont even know whats the difference tbh
Add some more ram, page faults hurt performance
between mem and swap
When the server runs out of usable RAM memory, it wries daa to disk (in the "Swap" ) and then clears that memory so it can work with something new. Then it clears that out and "swaps" back in the stuff it wrote to disk
*writes *data
oy. I need more tea.
british vibe
its horrible for performance but if you are low on ram its the best you can do
you need more ram
but
Upstate New York π
or less stuff using the 8gb
LOL
lol
i mean nobody said UE programs are light
its the exact opposite
they're heavy asf
well I mean you have the same amount of ram as I do 8GB
and you can run it, right?
yes
runs fine with 2 people
my swap mem is very low tho
UE gobbles ram like my 6 y/o self gobbled cookies from grandma's cookie jar....
yeah I have 16GB of swap
intesting comparacent
yeah is that like
configurable
or is that purely to buy
like you have to pay more for more
no you can configure swap
it just uses hard drive space
do swapon --show
k
soooooo
so i just edit it lol idk
ok yeah dont open the swapfile
its just 2 gbs of junk lmao
yeah idk man i might just buy 16 gb vps lol
you tried β’οΈ
well I cant post links but I can dm you somethin
any one run nitrado dedicated servers
We really need to update the wiki with these newly frequently asked questions. π
Yes, lots of people run them off nitrado.
use the right client
sup hosters?
Ensure that they're both on the same branch and on the same version number
sorry im a moron haah what does that mean exactly. Im playing it through steam. The nitrado version seems to be older but i dont see any option to force it to update
Check with Nitrado then
im playing through the experimental on steam
And is your server on the experimental or the EA branch?
well we figured out that increasing the swap file on @deft scaffold server gets the server to run
performance is unusable he says
but it runs
nitrado hasnt given me an option but i was on the experimental branch when i last played it
now it just says server mismatch
literally just download more ram
what does it say the server is
but yeah as he said, it runs terribly
879 or 005
Then you need to make sure they're both on the same version number. What version is your server at?
play ea
Well, there's your version mismatch
just change to ea client and ur fixed
properties betas ..nothing
to get off exp in steam
It's likely that Nitrado moved from the Experimental server to the EA serer version. I'd suggest that you doing the same with your game client.
no servers are ea now
Once the dedicated servers went to EA, many of the hosts moved over as well, and left Experimental
yeah EA is a lot more stable right now
So, at "work" and it's a ghost town today. So, I'm posting here, and figuring out my next steps to uranium waste processing. Riveting stuff, eh?
My favorite chain to make
This'll be my first attempt.
Doing it all in the big double level cave system just north of the graslands starting area Once balanced, I plan on walling it off and letting the nuclear radiation just coook in there π
mmmmm
well you will also get the chance to reprocess the waste into a sinkable item later
and that chain is also lovely to implement
I know, I'm at that point. Plutonium Fuel Rods. π
so, net, no real waste.
Just the build-up as I am getting everything build and chained together. π
Or be a real chad and burn the plutonium
Nope. π The fuel rods will either be sunk, or used in vehicles. π
vroom vroom
they shall fuel my unstoppable Drone Army!
instead of bombs, they shall drop fuel rods!
Hmmmm... maybe that last mug of tea shoulda been decaf...
I am about due for my morning cup of coffee

Hey, quick question folks: as i understand it, Mods and dedicated servers dont currently mix?
Fantastic, tahnks for the answer π
hah
Follow up to that then - if using generic multi, does everyone need to have hte mods installed, or just the host?
TOO BAD I ALREADY ASKED
LOL
Ask for mods over at the [official modding discord](#welcome message). - <3 @slim spoke
should ask over there .. they will know
You'll want to ask that in the modding channels over at the modding discord
We're all about that Vanilla experience here.
I like some chocolate and sprinkles on mine
I hear that sprinkles make for a bad longevity stat for most motherboards
chocolate works great as thermal paste I bet
well you're half-right
Citation needed
damn passive aggressive wiki editors
LOL!
lmao should run through the satisfactory wiki and just add citation needed to everything
how to enable *FICSMAS on dedicated servers?
u cant
k bai
bye
dm jace and snutt

they love that
Can I have your stuff, though?
I have 1 CoAl?
Means you were a inefficient FICSIT employee
I wanted to be santa and give people coal for Ficsmas
christmas revoked because you are not doing enough on planet
Most likely the least efficient of all Ficsit Employees. I'm the snorlax of Ficsit
haha
you just need better helpers
go hit up #looking-for-group-old and see if you can find better help
1 smelter per node
guess I'll wait for tomorrow's stream
when they will anounce ficsmas (again)
most likely on SP and listen servers only....I doubt dedis get it
I hope we do
hey they didn't say FICSMAS of what year did they?
if I turn my machine back 1 year, would it work?
2065 FICSMAS in satisfactory 4 will be amazing
no going back wont help
I will sound silly but just a quick question. Does the server keeps running while computer is sleeping?
If the computer is not running, then no programs can be running on it (notwithstanding doofy things like Wake-On-LAN).
lol
Sleep mode lol
google sleep mode
'sleep mode' is a misnomer: computers do not use that time to dream or defrag. They do in point of fact not use that time; that's rather the point.
Ok so I'll assume it doesnt. Just saying yes or no would have done it
I assume it wont, at least not without tempering. Just wanted a quick answer
u would know if u looked up what it is
I am curious what type of 'tampering' you were contemplating that might make anything run during sleep mode
You can choose what a device is doing in sleep mode in certain cases. For exemple some will leave the internet port open and download updates or let a HDD run to be able to stream
I not not contemplating any changes. Because I am not aware of the specifics. Hence the question
Is it hard to say ''yes'' or ''no'' if you happen to know? Its shorter than saying ''google it''
if by 'sleep mode' you mean 'well the monitor is off due to power saving settings', then yes, programs (including the Dedicated Server) still run. If you meant what it normally means (to wit: the computer is in a suspended state) then it, like any other program, is not running at that time.
Thanks
which would been what u found ifu looked up waht it is lol
Ok dude thx lol
so u could ask why cant u just look up something u want to know
This is what this is buddy. Just don't answer if you are offended by what is in fact a simple question
yup
do u need kleenex
hey hi i needed some help i wanted to know if the dedicated servers could be routed through something like hamachi or zerotier
i have no port forwarding available but still wanna play with friends
yes u can
look them up and follow the instructions
couldnt find it anywhere
it shows not authenticated and server offlien
i have claimed it
through local host
just theyre not able to join
zerotier is like hamachi puts u on the same network right so the ports should be automatically forwarded if im not wrong
how do u fix ports bit confused ill try to look around on the internet for this
You are giving them the internal IP address to connect to correct?
yes thats true
you have to forward ports thru router firewalls and such
and give ur friends the internet ip .. not internal unless they are on your lan
these programs bypass that i think but yes ive opened ports there
The software being used is like a VPN putting them on the same network
yes correct
i know what the junk hamachi is
Are your friends able to connect to your hamachi instance and see your local resources?
Is hamachi running on the same PC as the dedicated server?
If the answer to both is yes, they need to enter the hamachi IP as the dedicated server IP
yes same pc as dedicated server and yes theyre connected cuz we have played other games usin that ip
ill try that again with another system
yeaup it works ig there was some issue with the other system thanks
if you have a software firewall on the computer running the dedicated server make sure the ports are open
welp I guess I should have read the whole thing
glad you got it figured out
Hey, after creating my server with steamcmd I get a couple error Nat detection failed
Any idea?
There's a difference between an ERROR and a WARNING. Which is that? Usually warnings are just that, and can sometimes be moved past. Errors need to be corrected.
Warning
Have you forwarded your ports? can you join the server from your machine?
Yes I did and no i can't join
Let it lie for the time being.
It's on an other computer
Internal to your network?
Yes
Then join with the internal IP address.
did u use 192.168. ip
I used my public ip
that doesnt need port forwarding on router
And try my local
Nope. your FRIENDS should use that IP. YOU get to use the super secret, ultra-low ping local IP
I'm trying to run multiple instances on the same server (linux), I've got the first one running with defaults just as FactoryGame.sh and the second I'm trying to run the following:
FactoryServer.sh -ServerQueryPort=14800 -BeaconPort=14000 -Port=7000
The server starts but when I try to open it in the Server Manager I just get an endless log of:
LogNet: NotifyAcceptingConnection accepted from:
(ip's and and such removed)
Hahha all right let me try that
Add that to the in-game server manager screen and you should be able to see it, then connect and set up the game
people stuck it in diff places
Unless it's somewhere be default I'm not seeing, I don't have it on. I'm just running these straight on the console, no scripts/services yet
Nope offline
maybe move to ea server ..
All port need to be setup UDP?
Yes. all udp
exp is testing a 3 ports out 1 port patch thats not working fully
in your server install line .. before validate put this in -> -beta public
and install the ea server
Love you too, sweetie! β€οΈ
π
I mean, THIS is why we do this volunteering
not all servers got pushed onto ea like they wanted to do.. steamcmd remembers what it was dling so some keep installing exp server with the ea cmd line .. so u put the -beta public to force off exp

First number is internal port after that it's external
Yeah, looks good.
does it change anything if i am on epic game?
Nope. Server software is game-store agnostic
doesn't care where you got your game client from
can i help or u got this?
do i need the game to be install on the same computer as the server?
Nope. I don't. π I have the SteamCMD version installed on a linux box here in my house, and I'm playing on my main gaming widows rig
ideally you want the server on its own computer
The best setup is a machine all to it's self for the server software.
i wasnt paying attention but im here if i can help
okay, let's start at basics. Server OS: Windows? Linux?
ill shhhh
windows
Windows. Gotcha. Not my forte for server setup, but I'll do what I can. π Steam version or the SteamCMD version?
for the love of all holy stuff please be on steamcmd
I'm REALLY hoping SteamCMD. π
yup the steam installed one just is little quirky
if its windows you have to add all the udp ports to the windows firewall or nothing can connect
bercas how did u install the server?
THanks! DIdn't even twig to windows firewall.
hehe greg ur up
there is a powershell command on the wiki
i dont do ms security lol
Bueller? Bueller? ...anyone? Bueller?
ah well...maybe they figured it out
Too busy pioneering.
Brings a tear to my eye.
or may be that's my cat's fart...
still working on it
reinstalling steamcmd
was an old file
still did the update
but will try again from a fresh install
@rose steeple make sure the windows firewall has the ports open as mentioned in the wiki
should be as simple as running a powershell command
you need to run powershell as admin
cool
thank you
hei Greg i see you help another guy fixing Server version Issue what did you do to fix it ?
can you try rephrasing that question into the form of a question?
Me?
@shut cobalt you have a version mismatch?
yes
what are the mismatching versions?
your game is Experimental; your server is Early Access
you need to run early access
switch one or the other
if you want the server to be Experimental, directions for that are on the Wiki
it is already running Exp but it wont update at all
I would suggest you keep the server on early access
if you want the client to be Early Access, Epic has a separate client for that, and in Steam you drill into Properties -> Betas
The server version shown above is absolutely not the experimental version
But thats dosnΒ΄t make sence becures the server have been running exp all the time and im playing on EXP to and i have been working all the time until today
yeah they merged for one release
When update 5 went into Early Access, servers when upadting by default also rolled into Early Access
and if you didnt explicitly tell it to stay on experimental it will go to EA
see the Wiki if you want directions to put your server back onto Experimental
anyway your server is running early access branch and your client is on experimental you can either load the early access client or upgrade the server to experimental
thats all there is to it
Oka and how do i upgrade to EXP becurse i have tried the flags but didnΒ΄t work
See.
The..
Wiki.
For.
Directions.
im already using them that the issue ?
-beta experimental on your steamcmd line
and when you say "doesn't work" be specific
So when i use the flag that Greg sends and i start my server it will not Update to the new version at all
Please show the exact invocation of SteamCMD you are using, and its results.
Please also show how precisely you are starting the server.
Oka so i use the steamcmd +force_install_dir ~/SatisfactoryDedicatedServer +login anonymous +app_update 1690800 validate +quit as state in the DOCS for servers then i also use the Pterodactyl Software for running it then i add the flags that Greg says and i put the update to 1 in the panel and start the server i then wait for the server to starte up then i go and starte the game and try to join the server but i canΒ΄t join becurse of the mismatch of version
okay
you are not in fact following the directions given on the Wiki to update the server to Experimental
if you were to do so you would find the server properly updating to Experimental.
steamcmd +force_install_dir ~/SatisfactoryDedicatedServer +login anonymous +app_update 1690800 -beta experimental validate +quit
thats what you need it to be
Oka but did you read what i just wrote i said i put in the flags Greg said and it will still not update?
see above
I cannot speak to what your dinosaur is or is not doing
oh...if you are not running it direct from the command line I dont know how to help
oka but thanks for trying
but I do know that you can play a hell of a lot easier by just switching your client to early access rather than trying to upgrade the server
iirc, the current exper is only to resolve a crash on launch with DX12/DX11 issue right?
Oka i will try to see if i can fix this if not i will switch
please be aware that the current state of experimental server is not good
current experimental is testing new netwokring code
you will cry
it's.. not super stable
XD
oh, i must have missed that note for the exper server notes then
but do the Stable version of Satis offering all the new with trains and so on?
yeah they have some code in there to test single port access but its not very stable and crashes a lot
yes
yes
Update 5 is in Early Access now with all its bells, whistles, and derailed traincars
oka i will go and swich then
yes, that is the default cap
im trying to evaluate if performance on a server is on-par with my PC
or atleast good enough to not tell its on a server, basically
is there a tutorial on how to keep your save running on a dedicated server locally?
wdym
dont run the dedicated server on ur pc ur playing on
doesnt the game have built-in peer-to-peer for that use
that question would make sense without the word 'locally' at the end of it; in which case the answer would be "check or uncheck the box in Server Settings as desired"
ah, thanks. it was the flag. do i have to keep the game running? no, right?
jsut the server
port 15777 isnt open
i woudlnt really reccomend that
No, only the server needs to stay running
Oh, good. Dope's here for their shift. Be back in a bit, It's been one of those days in here; I need more alcohol π
ah ok, it works sometimes and sometimes not
You're running the dedicated server AND the game client on the same computer?
yes
why
was just testing
And you wonder why you're running into problems?
Well I mean if the computer has the horsepower it's not a bad idea
yeah I wouldn't think that would be a problem
it can even play better than the client being the server (i. e. normal single-player) depending on the host machine
Not an impossible feat for other headless servers I have ran. Is there a particular reason why SF's would pose a problem running the server as Local host?
can it?
yeah most headless servers I've seen can run on both
yes; the game is mainly single-threaded, so moving all the graphical rendering into its own separate threadspace (the client) and all the maths to another (the server) can potentially improve aggregate performance
your mileage may of course vary wildly
depend on the comuter we are tlaking about
"wildly"
I'm on more than enough horse power
RAm is the bigger problem you run tino doing both on the same machine.
also with 128 gig of ram
oh nvm then
yeah that's why I'm a bit surprised it didn't work
Guy is appernly using a workstation already
get me some too
check firewall
and are you connecting over localhost or your ip
I have a repurposed gaming laptop no one was using for my server.
Laptops are pretty decent servers these days.
i have a dell R730 with dual 2680v3s
they stack nicely too
Asterisk.
and you can find tons of them in working order with borken screens which you don't need for a headless server
make them keep running with the lid closed and you have a poor mans 1u server
yes, localhost
actually it looks like creating a new game blows it up
I should add for my use case
I'm on experimental so...
indeed
The current state of the Experimental server is such that it will can go catatonic with more than one player on it eventually. It doesn't crash; it just stops sending/responding to anything other than Message Zero on the Query port
How so? We've yet to swap to EA, still running Experimental, continually 3 to 4 players, everything runs fine.
you are lucky
(I was running on Exp perfeftly well for days, and then yesterday the issue finally manifested for me and would not go away again)
mine wouldnt support 2 users
you are unlucky
I'll try ea and see what happens
sounds like a fund time.
nah, it's free still
yeah drop to EA and then we can troubleshoot if its still broken
EA seems way more stable other than the normal MP bugs
Mine would not support pressing the Join button lol π
that's rather the point of the EA branch, yes (:
there is a reason that Experimental has big red warnings all over it
its not ready for prime time
Doesn't hurt trying
But it takes our help to get it there
(overall Experimental has been super-good; it's just the current patch that's, well, not)
rip. Looking forward to only needing to forward one port.
it takes people who want to be a tester to get there, a lot of people here just want to play and not be bothered by issues
that will be nice
it is possible that feature will die in the cradle if they can't sort out what's causing the catatonia
Playing an EA game, but wanting to not be bothered by bugs?
yep welcome to "users"
I have other words for them
anyway it just makes it easier to have them use EA because its working
experimental is just not a good idea if you want to just play the game
That is probably true. One of the players on our server, this is his first playthrough, and watching him struggle bus for the past couple weeks. First learning how to do manifolds and BUS, with belts that disappear and reappear randomly. Then learn trucks while they refuse to refuel themselves or randomly idle until dead. Now watching him learn trains, along with all the bugs they have on dedi haha. But he's having a blast playing with us all together.
Oh I'm also on windows 2021
wow that's like 2010 versions later than the one that just came out
running server and client on EA same machine works perfectly
server is pretty light actually
yep, just the main thread, a bunch of helper threads that are mostly quiet but spin up at need, and 4-6GiB of RAM
Just means I can get a higher hash rate on it while I game!
Hej Guys, I need some help. IΒ΄ve got the Dedicated Server up and running in the early Access Version on my Ubuntu Server.
For myself it is possible to join the server over the global IPV6 Adress.
IΒ΄ve also got some Screens for you from the open Ports, the Firewall (ufw) Settings and my Port Forwarding inside my router
For whatever Reason my Friends canΒ΄t join over my global IPV6 adress and get "Server Name Pending / Not Authenticated" in the Server Manager. Any Ideas what could be wrong?
does the server know which save to load every time i start it, right after playing the game and exiting?
Yes, it'll load the most recent autosave, and it autosaves when you exit. We just have ours set to continually run, but someone is usually on anyways, even if they might be AFK.
It will load the latest save for the last active Session NAme
nice. thanks!
which one should i choose
to post in the right channel.
Which option is that?
Hmmm nope. Not nearly enough alcohol. I'm still cranky. Sorry. Ciao for the night, y'all.
o/
so has any one found out why we cant load saved games.. my server crashes every time i do... it keeps up with the current autosave, but if i try and do something with the calculator, and then load the save it will crash.. this has only started happening since last week.
actually even trying to load any previous save crashes the server.. just did a verification on files for the game and server everything is working good to go.
If we load saves, ours will "crash" while it loads the save, but it'll load the save.
??
Hi, i setup a server on an other machine (windows) the 3 port are open. I can join on the local from my other computer but my friends cant join me from my public IP any ideas?
windows firewall or router
both
i try turn it off
doesnt work
i tried the server with defender off and still didnt work
have to check your ports
shutdown the server and run a port scan on udp and tcp ports
make sure your ports arent in use
or u can range those ports on router
so each has a few ports incase its in use
and on server u will see it used higher port
i can use a higher number
I cannot reprodouce this.
on the second input
I've uploaded saves with no problem at all
ya
imma try that
though not ones edited in a save editor; only ones from single-player
15777-15780
didn't work
alll good thank you for the ideas
i went in and removed all saves from the folder that my game was saving to.. put in the edited save i wanted. then restarted the server and it loaded up just fine
ive noticed since the last update that the game created another folder in the saved games folder, and is no longer saving to the "server" folder in the saved games.
unable to confirm:
ghoti@dope:~/.config/Epic$ find . -name '*sav'
./FactoryGame/Saved/SaveGames_backup/Fixing the Station-11.25.21-23.13.30.sav
./FactoryGame/Saved/SaveGames/server/Satisfying Experiments_autosave_0.sav
./FactoryGame/Saved/SaveGames/server/Fixing the Station.sav
./FactoryGame/Saved/SaveGames/server/Fixed the Station.sav
./FactoryGame/Saved/SaveGames/server/manual_save.sav
./FactoryGame/Saved/SaveGames/server/Trusted Crew_autosave_0.sav
./FactoryGame/Saved/SaveGames/server/Experimental Satisfaction_autosave_0.sav
./FactoryGame/Saved/SaveGames/server/Trusted Crew_autosave_1.sav
./FactoryGame/Saved/SaveGames/server/ManualSave.sav
./FactoryGame/Saved/SaveGames/server/Experimental Satisfaction_autosave_2.sav
./FactoryGame/Saved/SaveGames/server/Satisfying Experiments_autosave_2.sav
./FactoryGame/Saved/SaveGames/server/Trusted Crew_autosave_2.sav
./FactoryGame/Saved/SaveGames/server/Satisfying Experiments_autosave_1.sav
./FactoryGame/Saved/SaveGames/server/Experimental Satisfaction_autosave_1.sav
This is what is currently in my save folder.
the folder with all the numbers is where the server is pulling, and saving games to
ah, you're talking about the client, not the server
that's entirely different, and yes, that magic number is tied to your game client fingerprint to assist with syncing savefiles across the cloud
i see that you are using epic
that folder was created after the last update.
and thats when i started having issues with loading previous saves
again: that's on the client, not the server, and not germane to this chanel
Then where would i need to have such a discussion about saved files causing server crashes?
my point is that the files you're talking about are local files for your game client and in no wise could have any direct effect on a server whatsoever
How can I play servers on steam?
by punching in the server's IP address into the Server Manager into your game client.
and do you have a server to join?
Ok so I'm running the server as a service and using the steam CMD I can not get it to update if I take it down update it and restart it the end game still says update mismatch but steam CMD says up to date please help
what are the versions of both your client and server at present?
show us pic of the mismatch screen
play on ea
your game client is the Experimental version; you are connecting to an Early Access server
use an Early Access client.
and your server is up to date for ea where you want to be
or if you want the server to be on Experimental, follow the directions on the Wiki to switch it over
PSA: The experimental server is in a sad state right now
exp is if u enjoy pain
Ok ok thanks I didn't realize that dedicated had switched over from experimental to early thank you guys
have fun
you're welcome!
is there a switch to force early access branch for dedicated server, mine keeps saying i am running 174005, i do not use the -beta experimental switch
-beta public
yes, use -beta public
perfect thanks!
cheers
another quick sdk64 is missing in my steam folder, can i just link the steamclient.so inside the server folder instead?
you certainly can
much obliged
youbetcha
i had the same issue. I ended up turning off the server, moved the files back where they are supposed to go, Uninstalled the Dedicated Server and then reloaded it. that seems to have fixed my issue. I am running windows
has anyone experienced such a problem on their dedicated server?
[2021.11.29-20.51.48:575][ 1]LogCore: Error: appError called: Assertion failed: Alpha >= 0.0f && Alpha <= 1.0f [File:Runtime/Core/Public/Math/InterpCurve.h] [Line: 336]
CommonUnixCrashHandler: Signal=11
[2021.11.29-20.51.48:593][ 1]LogCore: === Critical error: ===
Unhandled Exception: SIGSEGV: invalid attempt to write memory at address 0x0000000000000003**[2021.11.29-20.51.48:594][ 1]LogCore: Assertion failed: Alpha >= 0.0f && Alpha <= 1.0f [File:Runtime/Core/Public/Math/InterpCurve.h] [Line: 336] **
can check the bug site
Tried before to come here.
I've seen that reported a few times but have not seen that error personally on my server
ok, i finally got an error for ya...
I am getting an error where it is trying to move the saved file from the server folder to my own personal folder
does the user you are running the server as have permissions to that directory to write into it?
yes, its my own account
ah
but I will double check
other than that I dunno, I have never actually used the windows server
No. not added. Works fine 1 weeks now
if my wan ip is different from my public ip does that just mean I can't port forward at all since I'm under cgnat?
correct, CGNAT doesn't fly unfortunately
@languid quailsometimes ISPs that do CGNAT do give you a public IPv6 address which would work but unfortunately IPv6 adoption is still pretty low so it would likely severely limit the number of people you could play with. Best bet if you want your own server would be to get a cheap Linux VPS somewhere and host it there.
sux, just when I salvaged my old pc and jammed it into a box
I mean if you want to get creative some other people have got it working on hamachi and other friend to friend vpn solutions
dunno how tech savvy you are
but it might be worth looking into
hamachi requires other people to have hamachi as well dont itr
yes
'tech-savvy' and 'hamachi' only ever go into the same sentence as 'projectile vomit'
Hamachi is bad and anyone who uses it should feel bad
there are other solutions but its the more popular one
popular != good
I mean you arent wrong
lol
anyway its an option
the better option is a VPS obviously
Get a cheap AF Linux box with dedicated ip and run a tunnel to it.
eh if you do that there is no need to tunnel to it
just put it up public on the internet
toss a password on the game session
done
or I could find someone with a business plan and static ip, and give them the server
or that
π
technically my server is available from the internet but its just my wife and I that play it...I just forwarded the ports in case we wanted to invite anyone else later
In this section of the dedicated servers wiki maybe Im just reading it wrong but there should be something in steam separate from the game to download? Or is it within the game client where I find dedicated servers.
I think the dedicated server only shows up in steam client if you own the game via steam...otherwise you just use steamcmd
which I recommend you use steamcmd either way as its what most people here know
I already own the game however I still dont see it.
you own it via steam or via epic?
Okay I can do that instead if support is more wide ranged lol
Steam
Did you filter on tools
ah ok, those of us that own via epic can only use steamcmd
anyway yeah it should show under tools I think
not games
Yeah
oh cool
Just being dumb lmao
meh it happens
Its been a long day of other computer bs what can I say. Anyway. Thanks for the help xd
Anyone know if I have disable the Seasonal Events via in-game or through the server? And if i have to disable it server side, does anyone know how to do that?
I dont think they have implemented it on the server
its on mine
oh...hmm
it wasnt there a couple of hours ago lol, must have just recently been put in
I wonder if it goes by the datetime on server startup?
nope my server is completely festive free
it could be, my server is technically 6 hours ahead
Are trucks and trains working properly on dedi servers at the mo?
trains not really, still buggy, I havent tried trucks though
trains generally work but sometimes a station can get 'jammed'
when that happens several Black Magic Incantations might fix it, but sometimes the only fix is to pull the save down, raze the station, rebuild it locally, and re-upload the save
Fiscmas is odd for me i can't see the Fiscmas differences like reindeer doggos and Fiscmas Shop
but i can pick the recipes
if I can get removed from cgnat and have the public and wan ip addresses the same that means I can start port forwarding right
in general I would say yes but if you are behind a nat I dont know if they also have some kind of firewall
if they do that might not work
is the firewall router or isp side
I was just thinking if they use CGNAT they may also have a firewall that would prevent you from allowing access to the server
I'll see once the wan and public ips are the same
yeah for sure
i picked up some fiscmas presents but don't know what to do with them
mam
ohhh
hey could someone outside the US ping 35.232.51.124 for me? I'm curious what the ping time is
$ sfping 35.232.51.124
Response Time 216.00msec
Server Status: Live
Server Version 173879
oh outside the US
does Arizona count? π
testing again, I just got:
$ sfping 35.232.51.124
Response Time 85.49msec
Server Status: Live
Server Version 173879
hmm ok thanks
looks like it's quite variant, but bursty:
$ for x in $(seq 1 30); do sfping 35.232.51.124 | sed -n '1p'; done
Response Time 231.03msec
Response Time 185.95msec
Response Time 147.18msec
Response Time 131.12msec
Response Time 107.95msec
Response Time 86.82msec
Response Time 83.09msec
Response Time 83.47msec
Response Time 83.98msec
Response Time 86.84msec
Response Time 88.88msec
Response Time 84.14msec
Response Time 84.08msec
Response Time 93.89msec
Response Time 208.87msec
Response Time 230.36msec
Response Time 189.08msec
Response Time 160.49msec
Response Time 153.27msec
Response Time 111.82msec
Response Time 87.93msec
Response Time 88.34msec
Response Time 86.63msec
Response Time 81.75msec
Response Time 92.83msec
Response Time 85.43msec
Response Time 83.85msec
Response Time 86.24msec
Response Time 87.23msec
Response Time 170.20msec
to be fair, this is a ping on the Satisfactory protocol, not an ICMP ping of the host
lol I loaded up a megabase to see how this goes
hey all - so I haven't been able to find a straight answer
but mods and dedicated servers
do they work
none of which I am aware, no
nope
--- 35.232.51.124 ping statistics ---
30 packets transmitted, 30 received, 0% packet loss, time 29045ms
rtt min/avg/max/mdev = 81.153/137.385/287.750/61.132 ms
Raw ICMP ping for comparative purposes
hmm it seems to work
password is boomboom if you want to see it
I loaded nilaus' megabase
server is humming along, it's only using 12 gigs of ram and 5% cpu
yaeh, I suspect I will need to get my dedi onto larger hardware if we keep building out the base
only have 8GB
did you find a fix for this error?
Just looked at it. The key line was:
Failed to initialize server. Could not bind any addresses to port '15777'
That means something else was already using that UDP port, so there may have already been another instance of the server running
(helping a friend with this one) he said he found the server running in task manager, might have been the result of a app hang
makes sense
Hi good people. I had my dedicated server crash today, and when trying to start back up, it just crashes again before fully loaded. Is there anyone that may be able to help? Log seems to indicate an issue with locating package file "LogStreaming: Error: Couldn't find file for package /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_ConveryWalls_Metal"
There are also more errors below that, including a critical error, but there is way too many lines, I don't want to clog the chat.
the errors toward the end, likely including the critical error you mentioned, are the likely causes of the crash
most of the Couldn't find file for package messages don't cause the server to tip over that I have thus far seen
Hello, I am curious. Has anyone been able to run the server on a separate computer using the steam server? It appears for me , steam thinks its the same as the regular game. Any advice on this? Also I find the server randomly terminate connections if left on for an extended amount of time
the best way is to, after the server is downloaded, not use Steam to launch it. Just run it directly. It doesn't interface with Steam that way; it's entirely autonomous
i see, i will give that a shot
So it turns out that one of the Explorer vehicles must have glitched off the face of the known servers universe. The co-ordinates were NaN, NaN, NaN. It was fixed with using the Satisfactory Save Editor and editing valid co-ordinates for the vehicle. Server is back up and running.
glad you're up and running again! Sounds like that Explorer found its way to a new world!
Haha, it must have tried to defect to a better server π
what do i need to check if i am unable to join a game / server that is running on the same machine?
i can see it just fine in the server manager screen, timer is running.
but when i click join, it just brings me back to the game main menu.
here's a series of seven troubleshooting steps:https://satisfactory.fandom.com/wiki/Dedicated_servers#Configuration_issues
the 3 ports aren't 'listening'. although i already added it to the inbound firewall rules and forwarding.
So the command at https://satisfactory.fandom.com/wiki/Dedicated_servers#Checking_Listening_UDP_Ports_on_Windows gave you no output at all? That implies strongly that the server is not running
this is what i got
but when i run netstat -aon in cmd prompt, it is not in listening status
okay, that is definitely showing the server is listening on all three ports... and also 27015 for some reason
yeah idk what 27015 is lol
that's the default port for Half-Life servers
not sure about why they're not appearing on netstat's output but the PowerShell command is definitely showing a UE4 engine server running on the correct ports
so that's good
maybe it's mods? i should try disabling them
AFAIK no mod support whatsoever in the server yet
and even if there were server mods, the first troubleshooting step I will add to the wiki is "try removing all mods to see if the server starts then"
That's steamworks server API forcing itself on us. Something that should be disabled but couldn't get around to yet. Just like for example querying NAT type, which is completely pointless for the server.
(sorry for the ping)
ahh yeah it is mods. disabled it just now and was able to join game.
glad you're up and running @snow ice!
thanks! π
Hey guys not sure if related to above but I've just got a bunch of errors. Hoping someone could shed some light
sfserver ./UE4Server-Linux-Shipping not running
I am not familiar with that product or how it works, so I can't speak to specifics
How do you disable FICSMAS on a dedicated server?
Other than setting the system date, I'm not sure
well, where do I enable it? :D I cant find the calander in the hub :(
Hi I am also running a server on my vps since yesterday... Everything is running great but unfortunately I am not able to find the ServerSettings.ini and the Savegame content... Can somebody help me?
how do I check if I properly forwarded my ports
have you tried joining your server?
via localhost yes, via public ip not really
Mobile hotspot for your pc is a good way to test
So I searched a little bit more but iΒ΄m even more clueless then before...
I got an Minecraft Server on the same machine running and port forwarded the same way as the Dedicated Server Ports (Yes all 3).
Since IΒ΄ve got a own domain I added the DNS entryΒ΄s for port 15777 and the minecraft port the same way.
IΒ΄ve got no problem connecting to the minecraft Server over the domain.
The Server Manager in Satisfactory on the other hand acknowledges the domain name as valid but I get "Server Name Pending / Not Authenticated" as message.
These files will only generate when the server has shutdown gracefully.
Go to your game, and select your server in Server Manager, go to the Console tab and type in quit, the files should be generated.
How can I solve these?
These are warnings you can ignore.
Hey @feral dawn thank you! I will try that out :)
π
So server is open rn?
usually yes, add it to your server manager and configure it
hm it kinda isnt there actually
it's pretty simple, just add the IP/Port to the server manager
and it will, if configured correctly ask you for a server name, and password
then u create a level, or upload a save and hit Join π
IP6 or 4?
either
v4 is probs easier to type π
unless ur one of these guys who has like ??::dead:beef:cafe::1 as their ipv6 π lol
Rn it says its offline
have u opened the ports, if needed?
And how do I do that
okay so let me just check here
perhaps we have our wires crossed here
When i say "Dedicated Server", i mean are you renting a dedicated server from someplace.
actual hardware
or are you hosting it from home.
I want a server that my friends can join when I am not online
I want it free so I suppose it will be local
okay so you're going to keep your gaming rig, or whatever else online all of the time, at home yes?
Yeah I can do that
right cool
so is the server you're currently trying to connect to on the same PC as your game?
Yes
Where do I write that
does this mean my ports are open and configured correctly?
Ok ok good
what cmd are u running here?
Get-NetUDPEndpoint
So one more thing: does the pc needs to be good for a server?
Your friends however, will have a hard time joining your server, if you do not port forward on your router
which you will need admin access to your router in order to do
I assume I have it
This command shows what ports are in use on the machine, not that they are forwarded.
or firewalled correctly.
ok well atleast it's using the right ports
Is there a way to change admin password (for Satisfactory server authentication) via Linux CLI? I forgot this password for accessing the server settings and console via satisfactory
you cant change it if you have forgotten it
you can however wipe the server settings, and reclaim it
thus, setting a password again...
~/.conig/Epic/FactoryGame/Saved/SaveGames (i think)
delete the ServerSettings file, and restart the server
You have done the port forwarding on your router?
are you on Early Access or Experimental?
looking at inbound rules on my pc, I have no idea which one I'm supposed to configure
the real question is why do you have two that are blocked
no idea
hey guys my server is running but when i look in the log i get this message:
Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetPossedCharacters_outPawns' of length 0 in '/Game/FactoryGame/Events/BP_EventSubsystem.BP_EventSubsystem_C:ExecuteUbergraph_BP_EventSubsystem'!
someone know what that means?
its just a warning
yea but i get it like every 20 secs
try the bug site
fiscmas presents have somehow stopped dropping on our dedi server
does anyone have any idea what could've gone wrong...?
they dont just drop constant
wait fiscmas startet?