#dedicated-servers
1 messages · Page 202 of 1
but watching some mk5 belts, there's a lot of pauses with stuff zooming along the belts lol
how does one switch from experimental to early access server?
yeah the belt sync is just awful in dedicated servers.
dont change the cmdline and your on ea server
^
I don't think it affects actual throughput though - just visual....
wiki has the info for changing to exp if u want to test
yah it's just visual
like, pieces of coal just "teleporting" along the belt
wheee lol
on that note, I need to make more fuel generators - as I'm not processing heavy oil fast enough lol
ie the buffers are full.....
pack it and sink it bud
I already am :\
lol damn 😐
but you can only fit so much in ISCs too hahahah
pack it more? 😄
I'm making 450/min fuel - and that isn't quick enough to keep the backlog of heavy oil from slowing down
oh - and you no longer auto-heal back to 3 bars of health?
Now look here CRC, you know as well as I do that you can always build more packers 😛
get that game loaded
and get packing!
😄
or is that another dedicated server issue?
i think its just really slow lol but i dont know
hmm, i have been healing on dedi servers, but i have not tested it recently
it used to take like 2 minutes before it started to heal tho
I fell and I'm down to 1/2 a health bar, and I've been sitting like that for a while now
but yeah - 20 x fuel generators isn't enough to burn off the fuel fast enough :\
just dont loose life then and you are gucci 🙂
Maby this isn't the place to ask this. But does anyone have a pretty bid server i can check out to get some inspiration?
you can jump on mine for a lol if you like..... there's some good, some bad :p
just don't rip the world down hahahah
Sure xD
i won't
save point hehe
Suddenly, all of the walls in @zealous cairn 's world become bright pink.
safe instead of sorry... not to say he would do sumthing
interestingly enough, I'm connected to my server but I can't get the save manager up lol
lol
im not admin on it lol so cant help ya
lol its just being silly
this is about 101 hours in anyway lol
nice
how does one switch from experimental to early access server??
you dont need to do anything.
you would need to now switch from Early Access to Experimental with steamcmd now with a different -beta command line
needs to be *note at top of wiki
wait, does that mean my server auto-changed to Early Access? :\
in theory yes
hmmm - I guess we'll see when the first push to experimental happens
it will just be known as ea
I've always just played on experimental cos I like new stuff hahahah
nothing changes with it
if u want experimental, you need to add +beta expermental to the steamcmd command i think
when that becomes a thing ^
that way all the people who did dedis wont be shoved onto exp
and the people who want to test can easily add on
my pc every now and then makes the "You unplugged a usb device" noise
and im doing no such thing lol
kick it a few times
i rather not kick my pc, it cost a lot of money
hehe
I just made a server and I named the session "B.I.D.E.N."
"Beaver Industrial Development Extraterrestrial Navigators"
So if i wanted my DS on EA instead of EXP i'd have to change nothing then?
I believe that's how it works
yup
they are stopping for selfies
Anyone figured out a savegame folder redirect cmdline yet?
you change where windows goes to for the localappdata call
or netsearch how to do virtual remap
Yeah no, because I need to do this per instance not overall.
Even if I remapped the folder, each client can still see each other's savefiles.
permissions
...
lol #off-topic-tech
So I get what you're on about.
But its not what I'm asking for.
The answer would be "No, that doesn't exist yet"
Not really, not till it's in. But the answer is sufficient.
annoyingly the only way i can think to get around it, is to use docker containers.
Yeah to give it its own filesystem, that's one way to get around it. One of the guys in here that makes a control panel that looks quite nice has a redirect script of some form, but with the new savemanager it kinda makes it a moot point now.
ah yes i heard of that.
literally, commandline argument -savedir=/some/folder would be nice. Already on their issues list from launch.
agreed 100%, bit odd it's not there tbh
maybe the talent over at the modding discord might do something with that.
Considering its UE4 I find it a little odd that they're not using localised folder configs/saves, but it is what it is.
not a "fix", but u never know
I'll just wait 🙂
along with a lot of other things. if you ask 10 people what is more important now you will get 10 different answers.
Oh yeah for sure
^ this
like fixing the crash when the dedicated server exits? 😉
cant say i have ever had this
You hitting the x button, or ctrl+c?
systemd unit file
the crash when dedicated server exits may be only one of many. you need to be more specific.
I lodged a Q&A thingo on it - with the trace.... seems like a threading thing - like a use after free type problem
let me look and see if I can find the link.....
ie: FactoryServer.sh[47463]: Bad thread localBad thread localsrc/tier1/fileio.cpp (5146) : CFileWriterThread already exited
we've been struggling a little with our crash reporter up to this point. once we know for sure that works well, we should do a little better on the crashes.
I don't think this one gets reported - as its on shutdown 😦
at least, the logs I see in journald don't seem to indicate that anything is being submitted / logged
It looks like it is very late on shutdown. It's good that you have reported it.
Is there a official or preferred docker build file?
that reminds me, i gotta update the version number on my Questions ticket.
if it was auto-submitted, I probably wouldn't have reported it - but it doesn't look to be - so the crash reporter won't see it and it triggers the coredump stuff in my distro hahaha
no there isnt an official one
Nothing has been submitted up to this point. One of the future patches should finally make the crash reporter work.
Do I need to have bought the game to have the dedicated server in library? Because I have steam on my server and I don't want to keep login/logout between my pc and my server so I've created another steam account but I can't find the dedicated server
See, Arc, we still need to fix very basic things before we get to quality of life improvements.
@fleet silo correct, you need to use SteamCmd if you dont own the game in steam
well, credit where credit is due, I haven't seen any other crashes lol
But they will come. Y'all need to remember this is an experimental feature of an early access game.
ok I was trying to do it but I've asked first
oh for sure, I would hope none of us were complaining that features were missing, i certainly was not. I'm happy we have dedicated servers at all.
I just don't like it when people break the stuff I've been working on hahahaha
By all means, keep asking for things. Just know that they may need some time, is all.
I mean, I would like to see load shared more in threads - but threads are already a f'kin nightmare to code with hahaha
also, I assume the xmas stuff will get enabled again at some point? - I never got to try it last year.
In the wiki there is +app_update 1690800 to install the server.. do I have to change that?
no, that's fine
just set the install folder
That was a good try 
Not so much QOL as it is just keeping everyone separate, put my poor GSP mind at ease 😛
leave the rest alone in the cmd line
ok thanks
Quality of sleep perhaps haha
there was no try Bogdan, im serious about wanting to try the xmas content that i missed out on lol 😐
The good thing is nobody can delete each others stuff 😂
maybe™️ is fine lol
Somebody suggested containerizing instances. That can be a very good workaround.
That is, until you get the real deal.
oh, is it a known issue that you don't heal up to 3 'bars' health anymore when injured?
Yes utilising a docker container is a workaround, however our automation software doesn't yet support docker or containerisation. So we'll have to wait.
like, is that a gameplay change or a bug? 😛
I got 11 upvotes on my issue, hells yeah
Not aware of any deliberate changes to that system. I'd post that on qa.
if ( User.Name == "CRC" ) { bAutomaticHealthRegenEnabled = false; }
I also don't know if its a dedicated server issue or in general.... cos since I got the dedicated server going, I haven't played offline since hahaha
it worked for me CRC
hmmmmmm - I was walking around with half a bar health flashing for 10+ minutes :\
hence I was wondering bug or feature hahah
soz i meant to type "worked"
maybe this weekend I'll get to test it offline and see if its present there too
mine was from fall damage - but I don't know if it'd matter what the source was....
but for some reason, I can't kick an idle player, and I seem to be connected twice to my own server 😐
yah okay i would post it to the QA site @zealous cairn
yeah - but in typical Satisfactory play style - I just realised its 1:27am and I need to sleep now hahaha
i can post it if u want?
sure
alrighty
did you manage to reproduce it?
bees
ok, so that means source of damage doesn't matter too
was that on dedicated or standalone?
hahaha so many questions 😄
whatever check is in there, that is pretty much "if health < 20 StartRegen()" has broke
dedi
i'll test single player soon then post up
ok - I'm assuming that the server does the health levels and not the client.....
but I may be wrong
yah server is usually authorative
thanks for reproducing the bug, and now I'll go sleep...
gn 🙂
👋
Hi, i can't able to load my local world save file in dedicated server
u can see the stdout with -log, but u cannot type into the server.
This has always worked this way
Unless you mean that you use healing items and your health is still stuck at 3 bars
what parameters would need to be done Uzu for the health regen to work at all?
because, a few patches a go it did work
To be more clear
Your health only restores to 3 bars by itself
And it's always been that way
oh yes
That's the intended behavior
You're supposed to use healing items to restore it higher than 3 bars
I see, then yeah that's a new bug
Does it only happen on dedicated servers?
I have not tested it in single player yet
Is there a QA post for it? if not It would be great if you could make one
there is one
sec
the version number needs to be updated
for sure, but i cannot do that as it's not my original post
In cases like this, where the post is from 7 months ago, from a super old version, and doesn't specify dedicated servers anywhere, I would say reposting it is the best course of action
oh right, i was not sure if that was useful as a dupe
but i'll test in single player too, then create a new post 🙂
Much appreciated
With very old issues like this that come back here and there, it is always more helpful for visibility for us to post them on the newer versions
Otherwise they get buried due to being so old
now seems like a good time than ever to test it, lol
Quite sure that regen sometimes works and sometimes does not. So most likely a connection issue
i highly doubt it's a connection issue, the server would ensure your clients state was synced, which is why rubber banding happens at all (as an example)
how does someone else join my dedicated server?
as soon as i loaded the game up in single player, my heath was regenerating, dedi only.
please? someone?
Do the relevant port forwarding on your router, ensure the server is allowed through your firewall and give your friend(s) your public WAN IP (google what is my ip address to get this).
there is information on the wiki to all of that ^
If i would have seen it on the wiki i wouldnt have asked here
But thanks
I did and he got "server name pending" "this server seems to be offline"
While everything is good, firewall allowed, etc etc
alright, we can go through the usual steps i take with this issue
Plz provide a screenshot of your port forwarding rules, and a screenshot of ipconfig's output on the computer that's hosting the server.
if ur unsure how to get ipconfig, it's Start > type in cmd hit enter > type in ipconfig hit enter
Gang, for the wiki, in the “Running As A Service” area, we have a couple of lines discussing that the current service unit file has the log output to Journal, and that its possible to have the output go to actual log files instead. With the caveat that log files need to be rotated, that’s beyond the scope of this particular wiki, etc, etc etc….
Should we discuss pros/cons of either? just from a “offer more information so users can make informed choices” standpoint?
Is it possible to run a dedicated server on a second pc on steam? I kind of don't want to and also can't port forward IP addresses.
And i want others to be able to play outside my network.
@versed merlin i'm all for sharing knowledge, but if you talk about the ability to log rotate using x,y or z i can see more users coming in here then asking for help on those products too, when we in theory should not support that. Just my two cents.
you don’t want to forward ports, and you want others to play on your server.
THose are mutually exclusive.
Agreed. I was more thinking about “with rotating logs, these are the pros…. With using Journal, these are the pros….” and keeping the “beyond the scope of this wiki” statement.
yeah okay agreed with that
i just added a small entry to the FAQ
10.6 to be precice
not if you and your friends join a tailscale network? it punches past nat and all you may have to forward is the port to make it work from the outside.
I can't forward them.
When I run a dedicated server on a second pc on my steam acc. Are my steam friends able to play with me then?
He stated he doesn’t want to forward ports. your solution still requires a forwarded port.
If you're not able to forward ports, then you cannot forward ports anywhere to any computer on your network... so a different PC in theory would not help.
You could NAT Punch, but that's waaaaaaaaay out of scope.
yay, specificity!
I want to do on a different pc so it can run all time.
I understood it like that.
Start dedicated server from steam and your steam friends can join this server
Steam or Epic can join the server, but you need to forward ports to allow this.
How can I forward the port?
there is another option...
If you're not able to forward ports, because your ISP is double NAT'ing you (ugh), you can rent a VPN that supports multiple forwarded ports
and get your friends to connect to that
but the configuration for that can be a bit meh
Yea and i pay money.
Nevermind then.
I'm just going to run the game then on a second pc where my friends can join BCS that seems to not need forwarded ports
Rocket science needed to start a damn server, amazing
It does need the ports forwarded.
but okay.
Yes, running it on a separate PC is completely possible. I personally run the dedicated linux box, using the SteamCMD utility.
You will need admin access to your router, once you have gained admin access you can go to the necessary admin pages to find Port Forwarding (sometimes called Port Triggering) to forward the ports listed on the Wiki.
This is why Game Server Providers exist bud, hosting servers isnt always that easy.
Yes, yes, yes.
Can you dm me how to do that?
You’re asking the questions and we’re trying to assist. no need to get snotty. Unless Steam has changed the way they allow users to login, from what I understand, you’re only allowed a single active login at the same time. So if you run it from Steam interface on a second system (with the GUI), you’ll run the server, sure. And chances are good when you attempt to login on your main “gaming” system you’ll not be able to, or you’ll kick the other account offline.
The yes wasn't ment to be snotty
ah i see what he's saying here
No, I will not DM. There’s tons of information in the Wiki about running it from SteamCMD. SteamCMD allows you to install the server software WITHOUT needing to login, so it can be run anonymously (thereby allowing your main gaming rig to login with your account).
Yes you could use a 2nd PC to run the game client, but you'll need to buy satisfactory again.
as @versed merlin has rightly said, you cannot play Steam games on two or more computers at the same time.
Gotcha. THanks for clarifying that.
At least with the same account
yes this ^
SO, unless you want to set up two separate accounts, use the SteamCMD utility which is specifically designed to install game servers without using your own personal account. :).
Okay. And that solution does not need forwarded ports?
SteamCMD does
ugh that's wrong info
the Satisfactory Dedicated Server 100% needs forwarded ports
ANY solution for dedicated servers will need forwarded ports, unless you’re playing on a listen server (running the game client in your own steam account, and having your friends join you there).
pretty sure Steam does NAT Punching for that ^, which is cool
Okay then that clarifies it
Looks like i will have to buy a second game on a second acc
what is the reason u cannot port forward?
ISP block?
@carmine jay writing an essay over here.
technically you don't need to forward ports but you'd need something on the inside pinging out to keep the connection alive for people to connect from the outside. like a keep-alive of sorts. otherwise, the inbound connection eventually drops and doesn't work till something pings out again.
I've been experimenting with this stuff. port forwarding is still the reliable way til I can find an alternative. believe me, I'd rather not forward more ports than necessary for safety sake. tailscale and zeroteir is advertised to work past nat but I've yet to get a reliable vpn that doesn't need any forwarding.
😛
And how many people, of the AVERAGE Discord user we get in this channel are going to be willing to set up tailscale and zero tier and other outlier use cases, just to play satisfactory with their friends. 😉
So, while your suggestions are technically correct, they’re also beyond the scope of the support we volunteers really should provide :D. Other than “oh, hey, this works, too” kinda thing
INCOMING BOGDAN MESSAGE

You describing P2P and it doesn't work for all NAT types. That is what we use for regular multiplayer. Some day, we might make the servers optionally use P2P too. Not soon though.
At the moment forwarding ports remains a must if you are hosting from within a private network, which is what most home networks are.
it's easy to forget other's aren't as technically minded as I am. 🙃
You can set up a VPN and let your friends into your network through that VPN. Never tried that, it might work.
that would be cool.
easier to just get a vpn provider that will forward ports to your VPN IP endpoint, then u can throw anything over the internet without forwarding anything.
it's how i host Plex from home, personally.
i say "easier", i mean "easier" in the way for a bog-standard user where port forwarding is blocked.
Yeah, there may be multiple such workarounds. But none of them accessible to the average user and I do not mean that in a condescending way.
^
Networking is effin hard.
I’ve thought about doing that for my calibre server on my pi4, but I usually just load up my tablet with books before I go anywhere so never really followed through LOL
ye it can be
tell me about it XD
Out of curiousity, you have said that you cannot port forward. WHy not?
One thing that you may get to see soon is the need to only forward one port, instead of 3. That would simplify setup a bit and even more workarounds might open up (maybe an SSH tunnel?)

hahah
that seems like it'd break the internet... lol
dont have acces to the router
ah fair do's
well there is UPnP but I really don't trust it...
have you tried admin as pw at the login? 
does anyone know if the server supports UPnP?
Paging @rose valley
uh oh
Me and someone else are getting similar bugs, I checked with the server admin and it is running, and my internet connection is good. Can anyone help?
I mean if the guy has upnp enabled on his router, he could use like upnpwizard to open ports for him 😐
makes one feel like they're in trouble. 😛
We haven't looked at it and done no testing for it. If it relies on port redirection, then it wouldn't work.
However, with the upcoming change (1 port instead of 3), that one port will also tolerate redirection so who knows.
I know nothing about UPnP myself.
check the wiki for information in the configuration files about timing out.
that's fine. I wouldn't want to encourage UPnP use anyways.
thank you
upnp is pretty much "My name is [SoftwareName] and I need this port open to me, and this one and this one please Mr Router". and the router is like "Okay bro, i got you"
Oh... but that kinda defeats the purpose of firewalls.
yes
yeah
which is why i turn it off 😄 lol
Although NAT was initially designed to work around the IPv4 address count being too low.
Now we kinda rely on it for security too.
a two birds with one stone kinda approach for sure.
and never trust how a consumer router implements it. I've heard some put UPnP on the wan port and hackers find and abusing it.
oh god 😐
In principle, I don't think having to explicitly open ports is a bad thing. It's frustrating when you do not manage your own network and I think that should never be the case.
But shitty ISPs, landlords, etc exist.
tbh an open port is never usually the problem of a hacking attempt, it's usually the problem of a vuln in the software that's bound to that port.
but looks like a vpn is the only way for @shell vector.
or maybe some upnp tool for windows, if it's enabled on the router.
maybe. 😐
Woop woop, My Cat 6 cable arrived 🙂
won't know till s/he/they try.
more stable connection incoming
you have 6 cats? I want 6 cats. 🙂
and here i am running 10g over cat5 😐 lol
i’m halfway there…
I’m running Cat-3
:3
oops. Shahrazad (grey one on the right) just jumped down, so I’m only running Cat-2 now. 😦
oh no
bandwidth issues incoming
I have this purr monster on my lap right now.
always share cat pics in any channel in discord
😄
Ooooh, beautiful girl!
😄
love it
WANT
Oh lord. I was only gone for a minute 😆
hahah
Cats and The Internet will always be as one.
WHile the mouse is away, the cats will take over
morning, Dope
Jeez, people fawning over photos of someone's rack on the internet. Some things never change 🙃
LOL
haha 😄
RackPorn
oh. computer porn.
obligatory cat pic. old girl is 21. that pic was a few months ago. don't have anything recent.
21?! that’s amazing.
So many spiders in here all of a sudden
21 is impressive!
HAHAHA! Love it!
anyways lets not devolve the room into memes
how dare you, my rack and pc isnt a meme. take it back 😛 lol
Give her a treat and some lurve from a random internet stranger Weird Cat Guy
she's hiding from the kittens atm, but when i see her next i will 😛
she's still reasonably healthy for her age. every once in a while we gotta take her to the vet when a problem pops up.
that’s wonderful!
How do you run 10g over a 1g cable 🧐
with hopes and dreams
i mean there are no extra wires between a cat5 and cat6 cable, just the quality
network cable police have arrived 
intermittently at best
back in her younger days, she'd sleep on top of my pc too. it was warm up there when gaming in particular with the power supply at the top.
i now use a fibre run.
I prefer to let my fibre lay there and let the data run through it
brrrrrrrr
This is indeed correct
True, but Cat6 does have more bandwidth 🙂
hmmm that's not quite right
Oh, yeah, soak up all that warmth. Jericho (striped tabby) does the same thing. My Onkyo receiver has become his favorite place in the winters because it’s pretty much a heating pad. LOL
I want to upgrade my pc and servers to 10g one day. just need to find a fanless switch and some cards for a reasonable price.
sure it can push more data, as there are less transmission errors, thus less retransmissions, thus putting the bandwidth up
I wonder if putting flase and ture into the config files will work, or if that's a server-output-only thing?
i would say flase to that 😄
a cat on a receiver sounds... hazardous to the electronic's thermals..

The unreal engine will be like: "What the hell is a Flase anyways?"
japanese jace
exactly, THAT is bandwidth. It's top speed is the same sure, both at 1Gbps but as a comparison I often see: "Think of it as the difference between a 2- and a 4-lane highway. On both you can drive the same speed, but a 4-lane highway can handle much more traffic at the same time."
it can dish it out but not take it?
Yeah, I have to shoo him off regularly. I set up a bed with a heating pad as a “honeypot” kinda thing. he’s usually on that more, lately.
And that makes Cat6 able to handle 10Gigabit network as opposed to Cat5e 😛
I'm going to say it's some internal joke between a few developers, and it's now in the server software lol.
just waiting for ture now
Cat5e can handle 10gb, just over shorter runs as the cable is of a lesser quality.
1135
I figured that it was originally a typo that was then standardized throughout the entire game
its how u can sort of tell who worked on what lol
at least a PC with no openings on top just works as a slow radiator on top.
other spots its spelled right
they would have to write their own INI file parser, to read "flase" and "ture" just for "the lulz" tho lol
i would not put it past them 😄
Merry Smallpox Day, my fellow Americans; and Merry Mock Americans' Gluttonous Tradition Day to those in other nations.
Merry Indiginous people’s decimation day to you!
I have heard others say "Merry Turkey Day!" in other USA based discords, so that's what i will go with too.
nom nom
Depends on how generous I’mfeeling about our “founders” on the day, really. LOL
I've also called it "This Is Not India You Twit" day, but I reserve that for the other holiday now.

though that's sometimes also "Leif Erikson Made The Trip First Day"
let's not jump down that rabbit hole. 🙃
Oooh, new Humble Bundle of sandbox games. BRB
😮
do dedicated servers work in early access ? or do i need to switch to experipmental to try and have dedicated servers run my game ?
they do now
Early Access is the current only dedicated server u can download 🙂
They are available for both branches as of yesterday
that is not correct
This is true, even if both brances are currently the same 😄 lol
they are not
steamdb.info says otherwise
they are different build numbers
the experimental branch is behind early access?
No, they are the same
If they aren't updated yet it's just steam taking a bit to update them
Though they were yesterday, today's update may have changed that
But they should™️ be the same
Im unable to update again, it says its updated but versions dont match. Last time, I was adviced to login with my steam account when updating which worked but now it doesnt, it just verifies the install and thats it. Any other advice please, anyone?
thank you for the confirmation Uzu
on Release Day the builds were slightly different (:
oh a new patch tho? wonderful.
EA and EX weren't always in par when EA was ahead, definitely before U3 (not sure since when they are kept in par)
they will both get ea patches
(they reported different CLs, and so the Exp and EA clients were not able to cross-connect)
patch 0.5.0.14 and 0.5.1.0 both have CL#173618, so technically there wasn't any update if you kept playing on experimental?
side note: I wish we could reverse a whole line of belts rather than deleting them and rebuilding them.
Oh
cough, questions.satisfactorygame.com 😄
There was no EXP build whatsoever
It was created later that day
And it was just the exact same that was already on the default version
I know, I know. XD
hehe
can any one assist. is there a better option to run automatic updates besides scheduled cron jobs? im using centos 7 using GSM
saw a Q&A video on reversing conveyors and made me think about the idea of reversing a whole line.
maybe with systemd timers but idk how to do those.
I don't know about GSM but there is an example for 'update on start' for systemd units in the Wiki
yay, the tool works!
ghoti@Desktop:~/bin$ ./sfping $myserver
Response Time 29.38msec
Server Status: Live
Server Version 173879
woo
I suppose a cron to have the LGSM update the server once in a while. the fun part is figuring a interval for it.
the docker container i use for satisfactory updates on restart
Im unable to update again, it says its updated but versions dont match. Last time, I was adviced to login with my steam account when updating which worked but now it doesnt, it just verifies the install and thats it. Any other advice please, anyone?
all i had to do when U5 was released was "docker container restart satisfactory-server"
Is anyone having connection issues to their Dedicated Server? I'm running one with Shockbyte and literally have to try to connect dozens of time to get connected. A couple of friends can join first time everytime
you're the second person in two days reporting issues with that vendor. connection timeouts like that are usually the result of trying to connect to or from a potato. There are directions on the Wiki to help with that by increasing the timeouts, but it's likely your UX will be ungood with such a connection
what build are you on? the current one is 7776781 for both EA an EXP.
i am also amused that the log output has "true" and "false" misspelled (ture and flase)
same
although onlly in certain places, might just be the formatter for isAwake (but you'd think that'd be an ordinary boolean)
its not like that for all the code lol
LogNet messages are spelled correctly, but those are probably stock U4Engine rather than coffeestain code
someone was drunk coding or something
there's also the posssibility that "ture" is not really "true"
@quick mist is there a hosting provider that seems rock solid?
like it's an enum type and it's deliberately misspelled to avoid a collision
the debian box sitting on my wife's desk has worked really well for us for years now
my ubuntu box next to me has a 99.44% uptime. 🙂
aside from the occasional power failure it runs great
damn power failures ruining my uptimes.
and honestly when the power's out at home i don't really care if our gaming server is up
i have the same problem with kimsufi
10:58:21 up 112 days, 21:12, 3 users, load average: 0.39, 0.43, 0.87
I've been very happy with Linode.
hm
/home/steam/run.sh: line 56: 114 Segmentation fault Engine/Binaries/Linux/UE4Server-Linux-Shipping FactoryGame -log -NoSteamClient -unattended ?listen -Port=$SERVERGAMEPORT -BeaconPort=$SERVERBEACONPORT -ServerQueryPort=$SERVERQUERYPORT -multihome=$SERVERIP
segmentation fault? bad potato
strike ?listen
is that a change with this update?
either it failed to update correctly, or i needed to update the docker container
i recomposed the container and it came up fine
hm, ok
Anyone have a good server hosting service they have been dealing with or any recommendation?
i recommend the hosting service of me, me and me.
Literally less than a dozen messages ago,
They are not the cheapest, but I have found that for hosting providers, you get what you pay for.
i used to have a few virtuals on Amazon ECS, but that was years ago
my wife used to deal with amazon and azure but not recently
I have been using Zap before dedicated was officially released, but keep getting the damn Timed Out error upon connection. Rather frustrating. Like the one above. Sorry for stealing your screenshot @vapid hazel
connection timeouts like that are usually the result of trying to connect to or from a potato. There are directions on the Wiki to help with that by increasing the timeouts, but it's likely your UX will be ungood with such a connection
I got that on one of my saves and my server is right next to me. no potatos here.
it just refused to load on my server but works on single player.
I'm pretty far from potato. Gigabyte Aorus Z390 Pro, i9-9900k, Gskill, 2070 Super, M.2 SSD not the top tier, but certainly not close to potato.
I got the same issues from Nitroserv hosting. All 3 players get timed out
i got that message once, but relaunching the client resolved it
presumably some part of UE4 went sideways during startup
Yeah restarting the server, client has helped others but not me. It's a weird glitch.
was it working before but no longer, or have you never gotten it working?
It was working until I switched my internet connection to Starlink, then when I couldn't connect, I went back to our shitty, duel isdn connection. Still wouldn't connect.
mmm, why would changing your public connection affect a local service?
lol starlink is like faxing the game server lol
I'm not hosting it. Zap is.
And I'm getting 260+Mbps down
if i were in your position i'd be wiresharking, but that's just me
Runs direct to Starlink data center in Chicago and then straight up to the birds in orbit
you don't want to be gaming over a sat link, the latency will be murderous
I found restarting the PC's network interface or rebooting helped with mine.
But again I went back to local ISP and same thing, I suspect issue on Zap's end or Maybe I should re-install on the client, as I've already done the Steam vaklidation
its like old days people on sat net would teleport all over fps servers
Validation
welp, both my server and client are fully updated and trains are bugged again. the first car works, the other 3 don't do anything. :/ and the station names are visually reset to the default name. the name in the station gui is correct.
starlink uses LEO birds so its latency isn't as bad, but it's still a minimum of 50-80 ms more than terrestrial broadband
does anyone know how to update the server on natrado
ask nitrado
GEO satellite has a minimum of 650 ms latency
Mine averages 20ish
depends on how the service is ran on their box.
there's like 3 different ways on linux. lol
well their help page said restart the server
do you have ssh access?
it'll be a game control panel most likely
Just ran several and various in a row, 39 was my highest spike.
Yeah, I'm gonna perform a re-install server side and see what happens
@feral dawn their is no real control pannel it litterly says go to the game. but to update nitrado u just restart the server
oh 😐
restarting the server doesn't seem safe for the save...
the game automatically saves whenever a player leaves the server
if u have that on, ye
it's on by default
Running server in Linux under AMP, how can one adjust when the server autosaves? Is there a file I can modify to adjust this?
still. there's a risk of corrupting the most recent save.
all configuration is through the client console
wiki page tells how
there's always a risk of that, but you can always copy the saves in the save folder
i have been dragging the server autosaves out (using winscp) so i can toss them into the interactive map editor webapp
works fine
restarting the server once again caused all our doggos to lose taming
I mean, I'll do a manual save in the game and play with that in the webapp then just load the new save in the game once uploaded. I've been doing that over sshfs. 🙂 it gets fun when I involve a windows vm in the mix. mounting a remote dir to a local one then accessing the local one via rdp folder redirection.
sync the new files (saves) to be sent to ur comp so u can just load in scim or whatever
the Dedicated server that I setup on my ubuntu fails to launch with error: Illegal instruction (core dumped). Any one know why ?
need more info @lilac schooner
That is the only line I get when I run ./FactoryServer.sh and nothing else
what architecture are you running on?
Architecture: x86_64
CPU op-mode(s): 32-bit, 64-bit
illegal instruction? that's usually a library mismatch
Angry!
Doesn't dedicated server work on >Early Access<???
EA and EXP are on the same build ATM
both EA and the dedicated server updated about two hours ago
if you're getting a version mismatch it's because your client updated but not your server, or vice versa
This is what I've done:
- Closed the game (Experimental).
- Closed the CMD for server
- Restarted the CMD with the server (C:\steamcmd>steamcmd +login anonymous +force_install_dir C:\GameServers\SatisfactoryServer +app_update 1690800 validate +quit) ...waited for the CMD-server to start.
- Restarted the game on >Early Access<
- Went to; "Server Manager" --> "Game Ongoing" --> "Manage Saves" --> "Load Game" (loaded the latest game from Experimental)... --> Wait for the server to load that game --> Click on "Status" and "Join game"...........
...after a few seconds I STILL getting the message "Your connection to the host has been lost"?!?!?!?!?!?!
Does anyone have a preference / suggestion for a solid dedicated server company? Using G-portal currently and its a little rough
it depends where u live and ur budget... best to just look on the net
US, budget not a big issue. Yea i've been looking around. All seems the same but figured someone may have a favorite here
if ur taking about renting actual tin, OVH is fine tbh
or just search top 10 game server hosting companies united states
No answer...? 😢
i have no experience with the server running on windows
windows is a terrible OS to run servers on
That's likely because your CPU does not have the SSE4.1 instruction set. What CPU are you using?
"illegal instruction" just means that the kernel trapped
that can happen for lots of reasons; not having AVX or SSE is just one of them
in my experience it's usually caused by using the wrong version of a loadable library
Except we've seen this before for people running the server on Opteron so it's an heuristic.
fair enough
i used to write software for the linux platform, so i've seen pretty much every possible fault modality there is
But I'd be interested in knowing under what circumstances could the kernel trap the process and if there is anything we can do to prevent it.
(technically i still do, i suppose, but the linux-specific stuff is done by other people these days in the projects i work on)
it just means that the kernel threw a SIGILL. this can be due to using an opcode the processor refuses to execute, which can arise because the instruction was for one that the processor doesn't support (like AVX or SSE)
but it can also be caused by trying to run 64-bit code in 32-bit mode or vice versa, or by trying to execute non-code
So undefined behaviour could sometime lead to that outcome I guess? Is anyone curling in a ball at the hearing of those two words?
UB can cause anything. UB can cause your computer to turn into a pokemon and eat your cat.
but i like my cat.
Hey don't blame us if that happens, btw.
Can i blame Simon?
yes
most of the illegal instructions i've encountered in my years have been due to people trying to force a 64-bit system to use a 32-bit library or vice versa, or by bugs that cause stack corruption
a buffer underrun in a local variable can smash the return address, resulting the function return branching to who-knows-where, and if the code there is an illegal instruction it'll SIGILL, if DEP doesn't save your sorry ass first
Yeah, all those are possible but I'd start with checking for SSE4.1 support in this case. The engine for some reason has it as a baseline on Linux but not on Windows.
And there was a handful of people with this same problem before.
to be fair SSE4 is pretty old
With that as the cause.
2007, iirc
What do you mean I can't run this on a pentium 3
Hi, I know that the question has already been stated and due to some experiments I would like to dig deeper:
I've tried to run a SatisFactory Server on my RPI4 8GB (Yes I know ARM etc..), but I found some x64 emulator (box64).
I can start the steamCMD and start the server to a certain point (look copy paste below), I was wondering if this error occurs due to the emulation or if there may be sitting a real bad cast in the code:
Using emulated /home/ubuntu/steamcmd/satis/Engine/Plugins/Experimental/GeometryProcessing/Binaries/Linux/libUE4Server-GeometryAlgorithms-Linux-Shipping.so
terminating with uncaught exception of type std::bad_cast: std::bad_cast
Signal 6 caught.
maybe using DPPS or DPPD in the physics engine?
i would not expect the engine to run well in a x64 emulator, most of those do not emulate SIMD instructions reliably
that wasn'ta reply to you
those are instructions specific to SSE4.1, which UE4 requires on linux
of the SSE4.1-specific instructions, those seem to me to be the ones they're most likely to leverage, most of the rest are mainly used for manipulating images, which the dedicated engine does relatively little of
Does anyonee using a hoosting service ? Wich one do you use?
^ maybe we need a sticky for that
im getting this error, my friends are on the server
https://gyazo.com/d404d8e5de4ea30e47f0c315713c80bb
Found the soloution that noone else had the answer to; Why does not dedicated server work from experimental to early access.......close the SMM and start over.....
combining mods with the dedicated server is not a recommended configuration
Question. I need to reset the PW on my localhost server. How would I do that?
restart pc networking or reboot.
tried that
fi restarting doesn't work, verify connectivity and firewall
done
still doesnt work
shade check server manager server settings i heard there is a button
delete the server settings in ~/.config/Epic/FactoryGame/Saved/SaveGames/ if on linux and restart the server and readd it.
done how?
There is no button bud.
Post errors, screenshots, saying "it doesnt work" isnt helpful bud
ive restarted pc, reinstalled the game, restarting router, disabled firewall temporarily, checked ISP isnt blocking the server somehow
some kitten person tripped on me saying there was
I tried last night to play on Early Access on my own game (outside the dedicated server...that I had on experimental...) and tried the mods on SMM and it worked...but today My friends wanted to play on the dedicated server so I started it on the >Early Access< but forgot the turn of the SMM........so....turned that one off and TADA.....it work with dedicated server on Early Access...
that button only appears if you're already connected and authenticated. ( i think)
and bla bla cause i said read the wiki on how to reset admin pass lol
oh sorry, Server Password button - yes, i thought it was server name for a minute.
Hey Guys i have a question, we Build ouer own server on a windows based Root. Our problem is that we can not join with more than 4 players on the game, the server is installed by steamcmd. Can anyone help me with this problem? We tried to change the game.ini but it doesn’t work
ahhh kk good to know its there hehe
But a question.....doesn't mods work on dedicated server....? (I know it's not right room to ask this on...)
no
if those directions didn't work, you did something wrong
use the cmd in console then exit the server
it writes out the inis
also max players section probably has to be the first thing in ini
it has to be in the [/Script/Engine.GameSession] section
if you put MaxPlayers=n anywhere other than immediately after [/Script/Engine.GameSession] it won't work
the stuff u copy u put first in ini
it can be at the top, the bottom, or anywhere else as long as i t's not in the middle of the other stanzas
then net changes or anything else come after
Hello, yesterday launched a dedicated server. My friends and I played it. However, an update was released today, and we cannot connect, the game says that the client version and the server version are different. I updated the server according to the instructions from the site https://satisfactory.fandom.com/wiki/Dedicated_servers#How_do_I_update_the_Dedicated_Server.3F but the problem remains - the game says that the client and server versions are different. What am I doing wrong?
Be forewarned: the 4-player limit isn't a "problem" it's how the game is designed. 🙂 changing playerlimit is done at your own risk and your player's experience may not meet FICSIT, INC's high standards for efficiency and quality.
are the clients experimental or EA?
FICSIT high standards 🤣 🤣
I suspect your server and clients diverged
EA
You know it's not the right room to ask, but you went on through and asked anyways?
No mods currently.
this is new...
I assume you updated the server and the clients?
i had that happen to me last night. shortly thereafter the server crashed.
oof we not validating user input for save names?
i think it does validate., just that the server was in a Bad Way that made the validation fail always
tried to join it and it crashed. yay!
gg
ruh roh
Yes, we are all on EA branches, today we received the update, everyone installed it, I launched the update on the server according to the instructions. But client reports that the server version is lower. It turns out the server is not updated
wow, not even a process running. oof
Yes I asked here because there is two choice: Ask on room "Dedicated server" (wich I think this is for....) or on room "Modds".....
OK, how do I fics THIS?
Woooow!
if the early access gets an update, do I also have to update the server?
Well, you guessed wrong. 😉
yes
yes
😄 Keep an eye on the mods areas, as modders have access to the dedicated server stuff, they'll be posting in their own areas.
well now I just want to get in and start aluminum production
i imagine there will be mods for the dedicated server eventually, but not right away
And they will not be supported here.
well, of course not
and I have to re-download everything?
yes
probably, yes
updating redownloads
i dunno, i didn't pay attention to waht it downloaded when i updated it
this need to be fixed
fixed how?
Here is a message
Steam does do this
I'm using steamcmd
yes it does that
ye bud
still steam, just the command line version
steamcmd uses the same download technology that is in the steam client
the reason why it's still a large downlaod is that the server is basically one very large file
it is possible the metadata becomes broken, and steamcmd will re-download the whole package if this is the cae
steam sucks for updating and replaces the whole package
Lucky it doesn’t take long to update
/config/gamefiles/FactoryGame/Content/Paks/FactoryGame-LinuxServer.pak is 1.47 GB
Steam absolutely does deltas, what are you talking about?
ask google to translate
mine updated too quickly for it to have been a full download
anyone having issues where the conveyor belt lift has incorrect graphics?
so it's obviously using deltas
Indeed, it depends on the chunk sizes used and stuff during the delta computation
but usually, if a 15GB file needed a 2mb update, it would download 2mb
then crunch some numbers for awhile
devs talked about how steam was trying to fix things cause it was messing up updating the game
steam can be fun that way
Anyone having issues with Valves on dedicated servers? I find that if i type in a value and press enter, the value doesnt actually apply to the valve (but the UI Updates). Meanwhile, if i click and drag the slider it works (but is impercise)
its not just this game its most likely ue. ive seen other games suffer the same issue
how do those servers work?
i once spent an evening trying to make sense of UE
I personally haven’t seen this yet. others here may have. did you check the QA site for reports of this behaviors yet?
i have downloaded dedicated servers on steam and does basically nothing
lmao, I went to start my game and ended up in the same boat as some of you...version mismatch :/ now I have to wait for the server to do its thing
@versed merlin , I went looking for the link and didn't find it. I posted in general questions and was referred here. Do you have the link handy?
pinned messages has link to wiki page for installing servers
Thanks!
i should take some time to check the QA for the issues we've had on the dedicated server
always a good idea. and if you don’t see it, post it!
yeah, it’s a dumping ground for things that really aren’t CSS’s fault, things that are bugs, and things that are wishlists, and everything in between.
This is the monstrosity i'm working on.. and the valve issue became a REAL issue XD
what is the average tick rate?
the whole “ANGELIC CHOIR BURSTING INTO SONG AS THE INCANDESCENT GLARE OF A BILLION STARS BLIND ALL BELOW” event?
it was abrupt before, but now it's like flipping a lightswitch
BAM everything is GLARINGLY RED
and then BAM dark
and then BAM WHITENESS EVERYWHERE
this does not say what it is, just how to modify it
read it again
have you or an admin changed it?
just put on some 132bpm dance music and off ya go!
FG.NetworkQuality is supposed to do what exactly? the wiki just says setting it to 3 is equivalent to Ultra in the client settings...but what exactly is that supposed to do?
no
so it’s set at default?
@alpine dawn in the background it tweaks bandwidth values and stuff like that to allow for more data to be sent bettween server and client.
yes, 30
oh
there you go.
lol yeah
but… what about my 56.6k dialup modem? 😥
may it combust with data flow 😄
i have a 9600 baud modem i can loan you if you need it
rail in this game does not make sense to me lol
Nah, no need. I have that up when I left Compuserve and went to Prodigy.
but thanks!
it's a USRobotics from 1987. i don't know where the power supply is so you'll have to figure that out yourself. i got it half off, only cost me $525.
LOL! I’ll string together a bunch of AA Batteries. I’m sure it’ll br fine.
Might as well just yell ones and zeroes down a tin can and string 😄
would be nice if there was a command to skip night time
but then all your factories and conveyors and such will need to do the time warp
(It’s just step to the left..)
there was a mod that made the sun never go down, so it's ofc possible - maybe one day™️
Maybe one day. but never another night.
There is: Build a giant building containing the entire world, and festoon it with ceiling lights.
dyson sphere incoming.
the multiplayer mod for that game is great ^
hmmm… a dyson swarm would be better, i suspect
i haven’t played it. will take a look
Myself and a friend are both connected to my server over LAN, but neither of us can see or interact with each other. What might I have done wrong?
crickets
We can stand in the same place and pick up the same items. We seem to be on separate instances rather than actually playing together.
gotta say, that is bizarre. i’ve not seen that before. someone else here may have. have you checked questions.satisfactorygame.com to see if anyone else has reported a similar issue?
I'll check
@polar umbra i ran into that previously. Server restart resolved it.
Derp. I figured it out. I pressed "continue" from the main menu since it showed my server save expecting it to join the server. It didn't join the server, it started a local copy of that save.
in my case, we could both pick up and put down items, and interact with storages. We could also pick u the same item off the ground. Twas weird.
Anyone have an issue with the console launching then shutting down? I've installed and tried server configuration via Steam and SteamCMD on Windows 10. Seems like it's not finding a specific file?
Other errors:
I managed to blaze a path to the nearest bauxite node
Yay aluminum soon
i have friends who've done that (literally)
I assume you have tried reverification of the server files?
i had one earlier where i could turn in place, but not move, and any attempt to interact with any nearby object did nothing
I have. Multiple times, along with reinstallation via both Steam and SteamCMD. Even changed file path thinking it may not have liked not being on the C: drive. Nothing.
I can't even get the console window to pause before exit to review the logs... I had to record screen and go back through and parse it.
Running with launch parameters of -log, -unattended, and -multihome (with 0.0.0.0 and server IP)
Real dumb question... have you simply rebooted windows?
hello guys, how to solve the problem?
@silver hedge I'm in the same boat...
Honestly, not sure. Lemme give that a go haha
I think the problem is in the ports
i would probably manually run the command in an already-open command shell instead of running a batch file
that way the window won't autoclose
Oh that's a good look @keen vortex . I'll try that after restart.
@silver hedge I've confirmed my ports are open so that's not it for me at least
Yeah there are some other dedicated servers that have ports that overlap be sure to turn those off
Arc comes to mind
Only other thing I'm running on my server machine is a Plex server with associated apps (radarr, sonarr, etc.) I checked that those ports don't overlap as well
Yeah that should be fine I would think
I run Plex on my server as well so I know that it's not an issue
I love Plex. Got into that nearly a decade ago and have never looked back
the network engineer in me twitches a bit at binding both 0.0.0.0 and the local server ip; that's overlapping
Think he tried one then the other but if not yes that would probably break it
most network stacks will replace 0.0.0.0 with either the host's preferred address or with a magic that means "all interfaces"
but i am not familiar specifically with UE4's networking engine
Honestly it's better these days to use ::
I tried 0.0.0.0 first then local network IP second and neither worked.
Fresh Windows restart made no difference... Trying the command shell launch now
back in the 90s i spent about three months chasing gremlins in Dynix's TCP/IP implementation, some of which had to do with binding host addresses to new sockets
Hello, I wanted to ask whether the interface for the dedicated could be changed, so that you no longer have to enter an IP address but enter the name of Dedicated, then enter the password and the current interface is much more unmistakable
As long as it's a dns name it should be fine
i don't even remember what the IP address of our dedicated server is
that's what DNS Is for
Pretty sure I am using my servers internal name fs01
is the problem with the belts something will be fixed? The items are not displayed properly and I can't understand the rate of how many are going thru the belts
Yes they will be
belts are doing all sorts of funny things right now
Ok!
just adding to the challenge factor!
does anyone know how to fix this?
that's just a warning, nothing is going wrong
but to not get that warning, follow the directions it's giving you:
guys i wonder how many players ppl tried on dedicated servers and it was stable enough to play a game? Also which hosting u reccomend in Europe? Nitrado any good?
use force_install_dir before login anonymous
Running in to issues on my dedicated servers where the trains load perfectly fine but does not unload at all ? The stations are configured correctly for this. The trains says docking but after 60 seconds it moves right along back to the loading station instead.
tyty
guys, who will tell you how to open port 15777 on the router Mercusys
Whenever I try to connect to my friend's dedicated server, I get "your connection to the host has been lost"
apparently my trains can load all the cars but refuse to unload all the cars, just the first one. :/
needs to test fluids.
both SP and dedi.
the owner’s manual or the manufacturer website. teaching people how to open or forward ports on their own routers is beyond the scope of this channel.
the recommended player limit is four. ou cam set the limit above that at your own discretion at your own risk 🙂
i have seen player limits set as high as 20 but i suspect that the experience was not good.
Do I have to buy a second copy of satisfactory on steam in order to be able to host?
No
How do i get the Satisfactory hosting tool on my hosting account then, cant find it
directions are on the Wiki
I was just there, but ill check again
CSS is working with Valve to get it to appear on Steam for non-owners, but in the mean time, you can use SteamCMD
never used steam cmd in my life lol. Guess we lernin today
Ok
Saw someone do 100
wonder how much hell it was
jeeees i hate cmd line work so much
So, all this code in the steamcmd tutorial doesnt work lol
define 'doesn't work'
SteamCMD is pretty easy. It’s literally just a matter of installing SteamCMD, then using one command line to install/update the server files
"command not found" steamcmd "command not found" +force_install_directory
Whaaaaaat? Specificity?!
You must install SteamCMD first.
im in steam cmd
I suspect you are not but I have been wrong before
logged in anonymous
Redirecting stderr to 'J:\Games\SteamCMD\logs\stderr.txt'
Looks like steam didn't shutdown cleanly, scheduling immediate update check
[ 0%] Checking for available updates...
[----] Verifying installation...
Steam Console Client (c) Valve Corporation - version 1637624355
-- type 'quit' to exit --
Loading Steam API...OK
Steam>+force_install_dir "C:\GameServers\SatisfactoryServer" +login anonymous +app_update 1690800 validate +quit
Command not found: +force_install_dir
do not use the +s when using SteamCMD interactively
thank you
those are for sending a series of commands all at once
I see, so initial command does not need the +
this is what the site told me to do lol
not quite
The + signs are for stringing a series of commands together with options, as if you wanted to run it from the Windows/Linux command line and not within SteamCMD itself
If you're running steamcmd from the command line and feeding the parameters to it, like steamcmd.exe +login .... +blah thing +foo bar, you need the +'s
If you start steamcmd and then get the console Steam> then you dont need the +'s
Please link to the precise instructions that told you to do this, so we can make sure to edit those appropriately.
what the SF Wiki told you to do is to, at a PowerShell or CMD prompt, run:
steamcmd +force_install_dir C:\Path\To\your\Server +login anonymous +app_update 1690800 validate +quit
what you did was
steamcmd
and then started talking to Steam
i see now they are contained on a different page, so now i am trying
the valve wiki
i did the whole command, but i guess i have to use cmd to navigate to the steam folder first or something
or to whever it was you installed SteamCMD. Or just specify the path to SteamCMD when invoking, e. g. C:\Wherever\You\Installed\It\steamcmd.exe [...]
Yes, or... AlienX's Top Tip: Hold Shift + right click a empty area in the folder you want to open a command prompt/powershell window at, and an option will be on your right click menu
super useful 🙂
Awesome!
am i stupid?
Redirecting stderr to 'J:\Games\SteamCMD\logs\stderr.txt'
Looks like steam didn't shutdown cleanly, scheduling immediate update check
[ 0%] Checking for available updates...
[----] Verifying installation...
Steam Console Client (c) Valve Corporation - version 1637624355
-- type 'quit' to exit --
Loading Steam API...OK
Steam>steamcmd +force_install_dir C:\GameServers\SatisfactoryServer +login anonymous +app_update 1690800 validate +quit
Command not found: steamcmd
Steam>
you're already in steamcmd when using the full command. don't do that
i just need to be in the root folder then?
you need to be in the directory in which steamcmd lives
then give it the full command
got you
not just steamcmd or steamcmd.exe
im getting powershell
are u doing the right click method?
cause u need to change it to .\steamcmd then, to load it from the current directory in Powershell.... Because "reasons".
why the .\
. is "the current directory"
ah
so you're saying "in the correct directory, look for and run steamcmd with the following parameters"
woot
i was missing the .\

(I have just updated the Wiki to be correct whether the user is in cmd or PowerShell:)
You guys rock, and sorry about my frustration
Have u done any of the port forwarding yet, because while it's downloading that's a great time to do it 😄
On it!
no worries, we're happy to help. thanks for listening, and for your forbearance with the Wiki needing a small upate.
glad you stuck with it. keep in mind, we’re all volunteers here, too. Sometimes, we need to update the wiki as real-world cases happen.
it's very hard to write documentation when you're already savvy with the functionality your writing about, it would seem haha.
Glad it’s working
I am glad i learned a new way to grab server tools wihout needing to buy them
yep, it's pretty common for dedicated servers to be given away for free, but sometimes they're squirreled away
I couldnt figure it out for valheim, so i bought a copy on my second machine
and, the nice part is that the SteamCMD server files don’t care if the game clients your friends use is from Steam or Epic. they all can join, once you get it set up.
or, sometimes they are only given to popular game server providers, which makes me super mad.
I remember back before Steam having to get updates for my TFC server from Valve's FTP site
This is also the case for the server fetched from Tools in the Steam GUI, for the record (:
good point. thanks for clarifying.
I remember back in the day hosting a C&C Renegade Server on Windows XP would eventually crash because it would fill up the internal cmd prompt stdout buffer lol 😄
the files are exactly the same, in point of fact, so once downloaded you don'e even need Steam running to host the DS once it's downloaded (:
My Ded-Serv is hosted at g-portal. They are using the experimental service and saying that the two have combined. That is Easy Access and Exprimental. I thought we had to change both the Ded-Serv and client to use Easy Access.
They are incorrect. What did happen is that the default version of the DS became the EA version once it was available in EA
they are wrong. EA and Experimental are now different version numbers.
IIRC
Ghoti will correct me, I’m sure,
😄
I don't have both downloaded, but I can check (:
LOL
they might be in lockstep right now
If they aren't different yet the next experimental update will make them different
depots still synced according to this, but who knows!
whoops.
i like steamdb.info, it's nice to kinda look a little tiny bit behind the curtain
either that, or im just easily pleased 😄
game is downloaded, ports forwarded. Downloading code environment prerequisites
Only if you don't rely on our telepathy to know what help you need, Ford
So, @warm peak - back to your point: Currently the two versions seem to be the same. Soon, however, the Exp branch will start getting updates, and the EA branch will stay at the current “stable” (HAHAHAHAHAHA) version.
little of column a, little of column b?
oo something shiny!
