#dedicated-servers

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indigo cape
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so server is in europe now too

alpine dawn
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pets 0ms server ping

indigo cape
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but ouch on 320 that is rough

slim spoke
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its all about routing lol

indigo cape
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you on satelite or dial up? that's pretty high

slim spoke
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i know guy in toronto that pulls around 50mb/s from an eu server

quick mist
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latency and throughput are two different conversations

slim spoke
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he has like 1 step routing to the exchange

quick mist
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I'm one step removed from a guy who paid a couple thousand dollars to get a two meter long OC48 circuit run

stone root
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Eh, server is in frankfurt so the ping isn't too unreasonable from eastern AUS. I did try my mobile tethering too in case it was a specific ISP issue.

quick mist
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gotta get that submicrocecond latency for stock trades (before the SEC came in and mandated everyone in the DC had a run of exactly the same cable length for fairness)

indigo cape
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@quick mist lol, when we bought our house and was looking for land, first thing I did was look at the pole and said NOPE no fiber here my wife was like but it's beautiful, I said NOPE keep moving I don't require alot but THAT is a deal breaker for me ... lol

stone root
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It seems to be expecting a response with 5.0 (something), is there anyway to simply increase that to give it more time to try connect?

quick mist
indigo cape
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yeah I only know about the network setting and not sure it'll help with timeout

stone root
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I was playing around with .ini when I got in, but the changes I made didn't actually help again so i suspect it was perhaps just luck ha

alpine dawn
slim spoke
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kreytari in game settings is ur network quality setting on ultra?

quick mist
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I don't need Fiber (though I'd like it), I'll settle for cable, but no way am I settling in DSL country again

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:shudder:

slim spoke
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or are u running different values from ini

indigo cape
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lol yeah it's fiber for cable on the pole coax to the house

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but still gives me up to 1gb down with only 50ish up

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I only pay for the 400 though but 1g is offered for an extra $150 / mo ....

alpine dawn
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I got symmetrical 1gbit for like $80/mo

indigo cape
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nice

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they had some deal in austin like that 1 g down / 1g up for $50/mo I was like time to move

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google fiber

alpine dawn
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ah yeah

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I dont have Google fiber

quick mist
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I was pissed when the Google Fibre deal in Phoenix fell through

indigo cape
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lol I'll bet

stone root
indigo cape
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I keep hoping they'll come here but doubt it.. we only have 3 hospitals and 2 colleges nothing big businessy

slim spoke
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isp in US are pushing past 2gb down lol

quick mist
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last I heard, GF wasn't really expanding to new cities anymore

indigo cape
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sad

slim spoke
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i would turn it up cause default is slower then max

quick mist
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too much pushback (read: bribes) from the pentopoly

slim spoke
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could be why it worked 1 time.. maybe its just on edge of timeout

indigo cape
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That's crazy I'd love for them to come here and compete with our ISP they have a serious monopoly and their prices reflect it and their customer service "or lack there of"

stone root
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Higher is better? I tried low...I got a Unreal engine crash instead :p

slim spoke
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ya ultra

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its how much bandwidth is used

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low = slow

quick mist
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out here about 70% of the time you're in "you may have Cox cable or Qwest DSL".. 25% of the time you are only servicable by one or the other, and 5% of the time it's dial-up at best

indigo cape
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@stone root Are you setting your client side to match?

slim spoke
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he cant get on his rented dedi

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so telling him to up the net speed

alpine dawn
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lol @quick mist I have "Qwest"(centurylink) fiber

slim spoke
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hehe qwest

stone root
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Nah that didn't help. Server is working fine for others - and myself once.

indigo cape
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I'm sorry, century link... so bad they had to change their name

quick mist
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"CenturyLink DSL: So great we're on our fifth name this decade!"

alpine dawn
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lol

quick mist
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"CenturyLink DSL: Getting a rep on the phone takes a literal century!"

slim spoke
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i remember when their dialup got trashed for 3days cause the admin gave workstation access to someone then made them really mad .. back when dsl was getting bigger

indigo cape
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lol they told one of our business offices that the speed was less than 1m because of solar flares I was like wtf

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truth was they over sold the line

slim spoke
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anyways how about them server problems

quick mist
alpine dawn
slim spoke
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its like an emp

stone root
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I could try create a local dedicated I guess, see if that helps.

alpine dawn
indigo cape
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lol jelly

quick mist
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TFW your upstream throughput is better than your downstream

slim spoke
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u did say u were in ini ... did u change network stuff in there

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kreytari

indigo cape
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prolly cause he's using his down and not using the up so slows down a bit ๐Ÿ™‚

alpine dawn
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๐Ÿ˜„

indigo cape
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I see my down flux a lot during busy times of day and the up never seems to change

stone root
slim spoke
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oh that was for server inis

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this is getting confusing

indigo cape
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Well going to get some sleep, hopefully they'll have a good fix tomorrow /today

quick mist
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๐Ÿ”œ
(I'll take "Emoticons that don't play nice with Dark Mode" for $400, Alex)

indigo cape
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Yeah TM right lol

alpine dawn
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lmao

quick mist
indigo cape
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Here's that belt thing he was talking about

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What's actually there after server reboot

quick mist
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I was today years old when I learned that the disappearing belt bug applied to lifts too

indigo cape
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it sucked cause I couldn't place and was like wtf

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rebooted and they all just appeared

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but in the first shot you can see the quick wire running through the "no belts" it's running left to right

stone root
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Hmm i can't actually see satisfactory server in my tools list, is it just called that?

slim spoke
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not everyone can u have to own on steam

low gazelle
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Something like that yeah

indigo cape
quick mist
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If you don't own the game on Steam, it doesn't appear on there (yet); CSS is working with Valve to fix that. In the mean time you can use SteamCMD

stone root
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I have it on steam, but not in tools

slim spoke
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use steamcmd then

indigo cape
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just use steamcmd it works 100% of the time

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the tools menu is hit or miss

quick mist
alpine dawn
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yeah I dont have it on steam and was skeptical while installing it

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XD

indigo cape
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They said in last video I saw that it's supposed to be there but it's a bug some people see it and some don't I didn't for the first 3 days

stone root
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Yup I can see about 30 other dedicated servers, just not that one

quick mist
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yeah last I heard CSS was still working with Valve on that

alpine dawn
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dunno I just used steamCMD

indigo cape
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but I used steamcmd on day one and moved on

alpine dawn
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followed the wiki

stone root
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Yeh installing

indigo cape
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lol anyway realling going to bed this time it's almost 2am and I have to work at 8 :p

quick mist
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ciao!

alpine dawn
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steamCMD worked really well since I already had an ARK server on there

tribal pumice
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I love LGSM if you're using Linux.

solid ice
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My conveyors keep disappearing on my server. Like they are still there but like randomly pop in and out on my screen. Is that an issue other people are having? Or just me? ๐Ÿ˜ฆ

crystal eagle
solid ice
hushed gateBOT
placid ruin
solid ice
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Now I canโ€™t get my server to relaunch. Keep getting nat detection failed unable to resolve host

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Checked my port forwarding and it should be okay. Also tried running multihome=0.0.0.0 but no change

solemn laurel
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I hope the belts get fixed soon ;D

foggy agate
solid ice
foggy agate
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in your server console

solid ice
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Oh just when I run it?

foggy agate
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yes

solid ice
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This is it what it says at the end and it keeps running like the server is okay but i cant connect.

slim spoke
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did u check in server manager

solid ice
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Yes thatโ€™s where I tried to connect.

slim spoke
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normal server running sits with 2 warnings

solid ice
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It just said the server was offline.

slim spoke
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check ur ports

solid ice
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I did

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Idk Iโ€™ll troubleshoot it more tomorrow lol.

stone root
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Once you have started the server you join using 0.0.0.0 right? Or do you need the IP of the computer running it?

rocky violet
slim spoke
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u use 127.0.0.1 , lan ip or external net ip

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or u can use localhost

stone root
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localhost worked, thanks! I couldn't see that in the instructions, although maybe I am blind

slim spoke
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the ip for that is the 127

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incase

stone root
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Oooh a timed out connecting to my own server (after it gave the admin/password/create game interface fine), probably means somethings up somewhere with my computer

vapid bramble
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0.0.0.0 is a way to tell a socket "just react on any address configured here", not a real IP address. It doesn't work for IP destinations.

slim spoke
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its for binding all possible adapters

vapid bramble
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fun fact... in IPv6 the "zero address" ( :: ) is a valid source address for some usecases (mostly ICMPv6)

stone root
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Hm, well, I tried another computer on my network and it would connect to the server for about 1 second before loosing connection, so at least I am reasonably confident the problem is at my end rather than the gportal server end.

vapid bramble
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can you ping between the computers?

stone root
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Yeh, I mean, it loaded into the server and I even saw the environment start to load and then it died.

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Giving up for now, may just be a case of waiting for a few more patches or whatnot!

slim spoke
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tmrw tell someone to move hub to spot away from everything

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give it the best shot at loading

dapper blaze
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is there a setting to prevent kicking idlers?

slim spoke
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no

viscid lodge
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Any useful console commands for dedicated servers?

Or still in the works?

low pivot
viscid lodge
low pivot
lofty locust
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Can you run mode on the server?

neat meteor
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After crashing my game when building close to map border, my truck and my chest restawned at map coord 0/0. But not on the surface. And there is no cave underneath.

gentle prawn
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anyone getting a bug where pipes are stacked when you restart the server? I mean like, we had 3 pipes that were in the same place, all connected to the same machine

nova geyser
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anyone got a server i can join

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cause I am am running satisfactory on epic games

prime gorge
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You don't need Satisfactory on your Steam account for SteamCMD server maintenance.

nova geyser
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thanks ben!

valid wharf
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Hello all! im running a dedicated server through a server hosting service (nitrado) the game has been running well however the server does not seem to update, I do not have the likes of screens and windows in my awesome shop of which i want both and am unsure if it just needs updating and if so how. As mentioned server is ran by Nitrado and was clamed in game on an epic games account.

prime gorge
valid wharf
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thankyou, i am aware that was the last update we have had this server since before then ๐Ÿ™‚ So i have to some how update game version in the provider system/ contact them if i cant do so?:)

vocal jungle
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run the steamcmd update command from a termanal window on the server using the correct user and force_install_dir values

vocal jungle
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and i am not going to pay money to find out so i can fix your problem so get more info

valid wharf
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never asked you to pay money to find out for me dude xD im just asking if anyone has come across it and knows what to do ๐Ÿ™‚

vocal jungle
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did you read the nitrado FAQ and wiki

valid wharf
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i am and am trying things now, just did not know it was a nitrado thing rather than game thing ๐Ÿ™‚

vocal jungle
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cause i just found the answer are 2 min of looking

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just restart the server on nitrado and it will trigger any updates needed

valid wharf
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which i have done to no affect since Thursday

vocal jungle
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backup save, reinstall server, reload save

valid wharf
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yep im doing that currently, as i said i read that and am currently trying this ๐Ÿ™‚

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Can confirm this has not worked

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just trying another restart of the server on nitrados end

vocal jungle
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I think game host providers are handy in all but, if you looking to learn more doing a homelab or a VPS at the same price is worth so much more when it comes to getting experience

valid wharf
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thats fair, i just use host providers for the general ease of use to be honest

vocal jungle
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thats why they are handy ther quick and easy but you lack granular control

scarlet pollen
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I had trouble with trains not loading / unloading on our dedicated server. Someone suggested pulling the latest save and setting up the freight platforms in single player, then re-uploading that save back to the dedicated server... it worked like a charm. Thanks whoever helped

vocal jungle
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its a good work around but remember that you cant make changes lol

scarlet pollen
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yeah, no kidding... main thing we wanted was to get some stuff from our steel base back to the main to push into Tier 7/8

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now I just have to work on stabilizing power

vocal jungle
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is fuel power not t6 lol

scarlet pollen
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it is.... and we're on it, just the pipes are being fussy

vocal jungle
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just package and unpackage all the things lol

main void
still glade
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What's the maximum players we can have per dedicated servers ?

valid wharf
main void
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It wouldn't let you join if the versions mismatched, so I'm guessing the server is up to date.

What tier are you at?

quick mist
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the only dedicated servers are Experimental, so I'd hope so

valid wharf
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teir 5/6

main void
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Some hosts were launching servers with the client version

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I don't know then.

valid wharf
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the main issue is screens and windows arent showing up in the awesome shop, i have other new content like floor coveyor holes and new doors etc and the new concrete

main void
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How are you Mam unlocks?

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Particularly quartz

valid wharf
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none untill a moment ago xD ill be honest i thought the person ive been playing with had done this

main void
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Okay, have fun with your screens :-)

valid wharf
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thankyouuu โค๏ธ

potent oasis
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Probably already mentioned in here. Trains seem to be the biggest issue with my dedicated server. Anytime I drive one for a bit I get disconnected. Sometimes just sitting in one messing with the timetable gets me disconnected

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Also should mention. Server is located here in my house and I have 1ms ping at all times.

calm saffron
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Trains are known to be pretty buggy in multiplayer - Iโ€™m hopeful that itโ€™s a major priority for them.

graceful rampart
# potent oasis Probably already mentioned in here. Trains seem to be the biggest issue with m...

This might sound silly but unless you are playing on a LAN connection you still send data out into the great blue net and then it comes right back. You have a better connection than most but unstable/reliable internet can still bonk things. I only mention this for educational purpose.
Moving vehicles on any MP game is tough coming out the gate. Likely take a while for them to run well, I believe it is about the amount of Data that has to run back and forth so fast.

quick mist
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Except that vehicles are pretty well-behaved in 'listen servers' (aka normal multiplayer)

potent oasis
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I am accessing via LAN.

quick mist
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which means pretty clearly that the particular misbehavior in dedicated servers is particular to dedicated servers

graceful rampart
# valid wharf thankyouuu โค๏ธ

First I should let you know Nitrado has a bad rep across many games. I see this name it is usually with things not working as they should or slow support.
If you do not see an update a few hours after release always put in a support ticket with them. If they do not have their files set up properly it hurts your server and wastes your money.
Host Havoc was the last provider I used and have heard many agree they are great. I cut out the host and rent hardware straight from where companies like Nitrado get their hardware. OVH. If you have a couple of people to chip in it is not bad. With Win installed will look like your PC. Using Steam CMD install is quick and simple.

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Also if you decide to go that route and need help getting going after you have Win installed, feel free to DM me. About 10yrs ago I was new to it and intimidated by it. Today it is so so simple to get going, except Atlas, only game that is anything but simple. LOL.

nimble ibex
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We assumed trains were off the table when we couldnt get a tractor to work properly

indigo cape
graceful rampart
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It just will take time and patience. That would have been announced if the devs did not have a plan. So many other games out there have MP, vehicles, they work but took time to get there.

indigo cape
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today noticed some really odd behavior too lol

graceful rampart
indigo cape
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the car sitting at station on right is the back half of that train in the picture

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and that car was flashing between multiple colors wasn't just white/red

sly flint
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Has anyone found that the dedicated server sticks during loading sometimes and needs a keypress to get it moving again?

indigo cape
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oh and 15k sas drives

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still disonnected everytime I got in explorer and started driving or everytime I jump in train

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on the pic, when the train pulled out the cars from the station started teleporting back to the train was funny to watch

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And still have 2 trains that simply won't drop/pickup some of their cars I've rebuilt stations add removed stops nothing seems to help

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they hate stators because that's one of the items that just won't pick up and won't drop lol

alpine dawn
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going to hold off on building any trains for now

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maybe when they release a few more patches

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lol

graceful rampart
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Darn I thought I had a lot of RAM. LOL. Anyhow I am just throwing what info is in my head out there. I am betting most of you know almost more than I do.

indigo cape
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and on my client I have 32g

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so doubt that is the issue hehe

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not sure how they going to reach stable by end of year though ... a lot of work to be done

graceful rampart
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You would be surprised how things come together. I have been surprised with other games many times. Just have patience and faith in the devs.

indigo cape
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Thought it was funny how they said they had a big qa for this one and I was like umm how did your QA miss the lights on machines weren't working? it was glaring

graceful rampart
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Different hardware has different results.

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Cou

indigo cape
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you saying they worked on some? cause I saw a crap ton on q&a site

graceful rampart
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Could also be that lights were not on the priority list in the QA

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Guessing honestly.

indigo cape
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The devs are great and I hope with the coming of dedicated they will move their focus to multiplayer more because a lot of the issues we are seeing have been there since before update 3 but hosts weren't effected so they seem to be back burner

graceful rampart
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Sadly too many hours in this game bored with it already. Sadly also too many times starting from scratch too.

indigo cape
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Yeah I have started over with every major update

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and usually when I find someone to play with I start again and when I wanted to try some mods finally I started fresh

graceful rampart
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Well Dedicated is a big step so it would make sense to leave some bugs linger until this point more so if you feel they would just come back.

indigo cape
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Yes very excited for it

alpine dawn
indigo cape
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Yeah I keep hoping :/

hexed plover
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can we activate chrismas event on dedicated?

solid ice
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Itโ€™s not Christmas yet ๐Ÿ˜ 

alpine dawn
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November update turns all parts into turkeys for no good reason

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XD

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god that would be confusing

hexed plover
solid ice
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Wait you have snow?

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Itโ€™s been so many years since if seen snow. I moved to a tropical island and now itโ€™s just perpetual summer

alpine dawn
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lmao

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hope we get snow this year

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I bought a new car that has AWD...I need an excuse to test it

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haha

solid ice
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Okay Iโ€™ve decided the disappearing conveyors must be a server hardware issue.

quick mist
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Just remember, on slick roads: four driving tires with no traction is no better than two driving tires with no traction.

solid ice
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Just switched the pc Iโ€™m running the server on and it has no problems now

indigo cape
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Noobsey it's a time played issue for sure, everytime we reboot we get a few more hours of it not happening

solid ice
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I just rebooted my server and I got a whole 5 minutes.

alpine dawn
solid ice
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I guess my save is at 100hours because I didnโ€™t turn on the pause when nobody is connected lol

solid ice
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I was running the server on an i5 2400. It probably just canโ€™t keep up xD

indigo cape
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Showed picture earlier of no belts at all and then rebooted they were all there, didn't build them between the shots it was litterally a reboot and they were all there

alpine dawn
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weird

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maybe after we build out our factory more that will be an issue

indigo cape
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yeah when I was placing you could see the blue ghost click made the sound but ghost stayed and then a few min later they just vanish and qwire was teleporting from left side of 5 smart splits to the right side and up the lift no belts inbetween were visable lol

solid ice
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^^^^

alpine dawn
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is that a windows server or linux?

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wonder if we are having OS specific issues now

solid ice
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Mines on linux

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Debian 10

alpine dawn
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hmm ok yeah mine is linux as well

solid ice
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Ahhh

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Good to know.

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That might be the issue then. I just spun it up on a windows 10 machine and didnโ€™t have any immediate issues

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Iโ€™ll play for a little while and see

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Hmmm now I canโ€™t get the server to connect online though :(((

quick mist
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Take a look at the seven-step troubleshooting guide on the Wiki

gaunt wyvern
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This may be a stupid question. But did the manual save button on dedicated servers get removed?

zinc granite
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is there a fix for trains not docking on a dedicated server? I cannot get a freight car to unload no matter what I try. Other cars in the same train will unload just fine

quick mist
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Fixing trains right now is kind of black magic. I have heard reports that running power to each station helps (and that it doesn't help); I have heard reports that rebuilding the station helps (and that it doesn't help); I have heard reports that downloading the savefile and rebuilding the station in single-player helps (and also that it doesn't help). All I know for sure is that trains on Dedicated Servers are really cantakerous right now unfortunately

zinc granite
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I've tried all of those.. I've had luck downloading the save file and running it in single player for a different freight platform, but not this one

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very weird

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so far it seems drones are the only reliable mode of transportation other than belts

alpine dawn
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yeah trucks and trains are a bit wonky

fervent crow
quick mist
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sweet, more incantations (:

fervent crow
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always!

foggy agate
indigo cape
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it was one of the work around jace mentioned in one of his videos

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works about 70% of the time

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kinda like the programmable splitters they go stupid but found that if you click the add however many times you need items on each slot ... close the ui, open ui change no more than 3 from any to what you want then close and reopen and repeat until done they work just fine

zinc granite
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I'll give it a try, thanks

gentle prawn
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so I plan on using a host (GTX) for a server, what do you recommend as the settings for it? Probably like 4 players max with very large factories

prime gorge
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So, Monday evening and no server update alrady? Are we happy? Time to deploy U5? ๐Ÿคฃ ๐Ÿ˜‰

gentle prawn
prime gorge
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2,4 GHz

gentle prawn
prime gorge
#
Distro Details
========================================================================================================================
Date:      Mon Nov  8 20:26:18 CET 2021
Distro:    Rocky Linux 8.4 (Green Obsidian)
Arch:      x86_64
Kernel:    4.18.0-305.25.1.el8_4.x86_64
Hostname:  <>
Uptime:    4d, 21h, 11m
tmux:      tmux 2.7
glibc:     2.28

Server Resource
========================================================================================================================
CPU
Model:      AMD EPYC Processor
Cores:      4
Frequency:  2445.404MHz
Avg Load:   0.88, 0.89, 0.78

Memory
Mem:       total  used   free       cached  available
Physical:  7.5GB   5.1GB  2.1GB      1.8GB   2.1GB
Swap:      0B      0B     0B

Storage
Filesystem:     /dev/sda1
Total:                            151G
Used:                             6.7G
Available:      138G

Network
IP:             0.0.0.0
Internet IP:    <>

Game Server Resource Usage
========================================================================================================================
CPU Used:  45.5%
Mem Used:  66.4%         5033MB

Storage
Total:          4.7G
Serverfiles:    4.3G
Backups:        28K
gentle prawn
#

interesting, thanks

prime gorge
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No worries ๐Ÿ™‚

narrow sparrow
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Hi, anyone has an idea why I would now be gettign this error ?

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I was able to connect, created a game, but for some reason I can'no longer log on and play on it

quick mist
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do you get the same error when trying to reconnect?

prime gorge
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Have you opened the port 7777 on your firewall as well?

narrow sparrow
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yeah ports are open as far as I can see

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and yes that error appears when I try to connect

prime gorge
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Initial setup is not done on that port. So it might be most likely a firewall ruleset "issue"

quick mist
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Is this your server, and is it local to you or hosted elsewhere?

narrow sparrow
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I used that powershell command to set up the firewall stuff

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it is up and running, I have seen stuff appear when creating a new game, it's on another machine not inside my network

quick mist
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so it's remote to you, got it. I would suggest then working through the seven-step troubleshooting process you can find toward the bottom of the Wiki page

vagrant turtle
prime gorge
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Damn bot ...

narrow sparrow
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it is strange because when dedicated servers launched I was able to log on

vagrant turtle
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not just your machine, as your machine is connecting to the server..

narrow sparrow
#

@vagrant turtle the ports have beenopened on the server, and using that script I can see that it's listening

prime gorge
vagrant turtle
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all 3? 7777, 15000 and 15777 ?

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and UDP, not TCP

narrow sparrow
prime gorge
vagrant turtle
#

oh, running a windows server?

prime gorge
#

Just because it listens on those ports it doesn't mean the firewall is opened up for incoming traffic ๐Ÿ˜‰

silver badge
#

guys, hows the game running on server? is it comparable to a host experience or more like a guest?

narrow sparrow
#

hold on ... might have found something

prime gorge
narrow sparrow
#

ok ... nm folks ... my stupid mistake. My server machine sitll had an ARK Server runing and listening on 7777 too

quick mist
#

that might cause issues!

vagrant turtle
#

rofl.. yeah, I shut my ARK servers down .. but I thought ARK used TCP instead of UDP

narrow sparrow
#

Yeps, I had turned it off, but it was starting up automatically after server rebooth.

#

think it uses both for some things

alpine dawn
vagrant turtle
#

way before I even heard of Satisfactory heheeh ๐Ÿ™‚

alpine dawn
#

if you had multiple IPs on the server you could change the bind address so they could run at the same time on different IPs

prime gorge
acoustic python
#

yeah gameservers usually use UDP right

lofty latch
#

Mostly UDP, TCP isn't uncommon - neither is a mixture of the two

vagrant turtle
prime gorge
late coral
#

So how's dedicated running performance wise?
Have a NUC core i5 5250U with 16G ram.
Would like to get a picture whether that machine is viable for like up to 20 clients.

solid ice
#

The disappearing belts is not a Linux only issue ๐Ÿ˜‚

solid ice
fluid turret
#

@late coral You need a massive save and or a lot of players to reach 8gb ram on a dedi

vernal vigil
burnt blaze
late coral
#

Heard on refined R&Do discord there's an issue with dedicated only using one thread. But a fix is on it's way

vernal vigil
vernal vigil
burnt blaze
fluid turret
late coral
#

Maybe a OS specific problem?

flat forum
#

maybe, but the linux build at least performs pretty well

#

99% of problems are bug related, not performance (in my experience)

rare jewel
#

hey people, im trying to startup my server, but its given me the same warning over and over. Tried the portforward thing 15777/15000/7777 UDP, but it won't get past this line of text https://i.imgur.com/D6DBZM5.png

late coral
#

Gues it's called experimental for a reason ๐Ÿคช

flat forum
#

my server spits the same warnings, but works fine

rare jewel
#

didnt try yet, gonna give it a shot

#

guess i wasted an hour, thanks @flat forum

fluid turret
#

For future reference @rare jewel ignore warnings, look at errors(in red text) but still ignore unless there is a problem with connecting.

flat forum
#

even some errors are benign

#

as long as you can connect, it is probably fine

rare jewel
#

gotcha

flat forum
#

(and the errors don't mention saving)

rare jewel
#

btw, do other people have to type in my ip adress or how do they actually connect?

flat forum
#

they need to type in your public ip address

fluid turret
#

google my ip

flat forum
#

and you need your ports forwarded

rare jewel
#

got it, thank you guys

flat forum
#

also make sure to make a client password ingame (that is different from the admin password)

#

so you don't get randoms guessing your ip

fluid turret
#

like zoom raids?

flat forum
#

pretty much lol

#

with the size of the satisfactory community it is unlikely, but you might as well defend it.
Don't want to lose hours of work because a jerk found your unsecured server ๐Ÿ˜›

hidden rock
#

load autosave xd

#

it saves everytime someone joins / leaves

#

at least i think thats what the latest state was?

flat forum
#

yeah, still those roll over, and depending on how quick you notice / react well...

#

also not everyone does daily backups (even though they should), and even if it is a quick rollback nobody likes the stress of actually having to do a rollback

#

a quick password will make it so you almost certainly won't have to worry about unauthorized people

#

would still love to see a user whitelist option eventually, but I am a bit of a security nerd ๐Ÿ˜›

rare jewel
#

@flat forum my friends tried to join, but all they get is "Server name pending" with "Not authenticated"

flat forum
#

are all of the ports forwarded with UDP?

#

and has anyone claimed the server?

rare jewel
#

i did claim the server, im in the game

#

im gonna double check the upd port in my router. one sec

flat forum
#

did you connect with the external or internal ip?

rare jewel
#

my public ip

flat forum
#

then it probably isnt a port issue

#

but that is still worth a check

rare jewel
#

wait, i myself connected with localhost

#

not with my ip

flat forum
#

oh

#

then it probaby is a port issue ๐Ÿ˜›

#

There is also a website called "can you see me" that can be used to test if ports are open

rare jewel
#

error

quick mist
hard dove
#

ill say right now, my ports come back on most port checkers as closed, but my friend still can connect via web ip

#

idk if its a me thing or common

quick mist
#

..because most online port checkers don't look at UDP ports

hard dove
#

im new to this, appreciate the input

flat forum
fluid turret
#

k nevermind that site is also not working

hard dove
#

so question regarding DDNS, that address should connect to the server aswell ? without giveout my ip?

flat forum
#

They can, but, it doesn't hide your IP from anything

quick mist
#

you can connect with a hostname just fine, but anyone with your hostname by definition has your IP

#

also, there is a bug

flat forum
#

And satisfactory doesn't save ips, it saves their resolved form

hard dove
#

okay, i figured it was just a rerouting and not worth my time

fluid turret
#

and you shouldn't care about people knowing your IP, its called a public IP for a reason

quick mist
#

if your dynamic IP address changes, the server manager saves by the IP address even if you use a hostname to add the server

flat forum
#

^ this right here

hard dove
#

see ive seen different answers to that, glad to have it cleared up

fluid turret
#

if you actually care about stuff like that you wouldn't open any ports or connect to the internet at all

flat forum
#

If you want to get an IP from a DNS just open command prompt and type ping my.customdns.com

#

Will spit the IP right out lol

#

But also, it really isn't much of a security risk

hard dove
#

okay, thats all super good to know, not trying to run anything huge but been hesitant to invite randoms

fluid turret
#

having a domain is simply for vanity, ease of typing and sharing

hard dove
#

no increase in communication times for people?

flat forum
#

No

#

The dns gets "resolved" to your ip internally and then the IP is used after that

#

So outside maybe a couple milliseconds on first connection there is no performance difference

quick mist
#

^this

#

think of domain names as like a phone book (if you remember or can conceptualize one).

#

instead of looking up "John Smith" and getting a phone number of 555-1212, you're looking up johnsmith.dyndns.org and getting an IP address of 169.254.24.56, which your computer then 'dials'

hard dove
#

haha makes sense, just puts a name to the bunch of numbers being my ip

quick mist
#

exactly

hard dove
#

you leave john outta this, hes a good guy

quick mist
#

if he's so good why does he need both a phone and an IP address, the greedy git.

#

(:

fluid turret
#

dont bring git into this, he is also a good guy

#

stop sullying his name

quick mist
#

Sully was good at landing without a runway that one time. it's a good name to paint with

hard dove
#

ill say tho, you guys are the unspoken heros, always troubleshooting people like me who have no right running a server haha

quick mist
#

we all remember what it was like when we first started

#

though it was a lot slower getting help from usenet (:

hard dove
#

yah id assume there wasnt nearly the community or reasources we have now .

quick mist
#

suffice to say it's a lot easier to find good help; the problem is sorting through all the bad (though mostly well-intentioned, yet inaccurate) help (:

late coral
flat forum
#

This can also be accomplished by just using a 3rd party email service by Google or Microsoft or others, but like everything in computing there are a dozen different ways to do anything

#

Best rule of thumb, if it works it is the correct way to do it

hard dove
#

so my little look into ue4, most of its single threaded? should cause issues running on 1 core eh?

upper valve
#

yo guys how do i increase the player cap for the server?

late coral
#

Some config file somewhere

hard dove
#

search for it, seen lots of people asnswer it

upper valve
#

ok ok chairs

hard dove
#

GL!

quick mist
gentle thorn
#

Is the self-healing to three bars broken on the dedicate server, or is that just disabled for multiplayer?

upper valve
#

where do i place the custom ini file to increase player cap?

upper valve
#

Thanks

quick mist
#

o/

upper valve
#

Anyone know why some of my friends cant join? They getting like a weird error

#

2 of them have been able to join tho

quick mist
#

define 'weird error'

#

if some people are able to connect to the server that is a pretty strong indication that the server is configured correctly

upper valve
#

Yeah 2 mates can join but two cant, ill get a screenshot real quick

#

This is the error they see

quick mist
#

This looks like your server is not running on the standard port. While this is not inherently a problem (as evidenced by the fact that some folks can connect) is there a reason you chose to do this?

upper valve
#

Ohh ok ok, so how do i change the port?

quick mist
#

it should run on the default ports by, erm, default

#

are you running/managing the server yourself (either locally or at a hosting provider) or is this a managed server you're leasing from a game-server vendor?

upper valve
#

My server

#

I disabled the other two ports

quick mist
#

that's a problem

#

you need to have all three ports enabled and properly forwarded to the server

acoustic python
#

this is a known thing iirc, but - what is it about? ๐Ÿ˜›

upper valve
#

Oh ok ok, yeah no one can join after deleting all

#

Aight so how do i change it?

quick mist
#

well if you set the server up using the steps outlined in the Wiki, it should be using the default ports

#

first things first: is the server running on Windows or Linux?

upper valve
#

windows

quick mist
#

okay. Let's double-check which ports the server is listening on

upper valve
#

Yeah two of them can join, weird

quick mist
#

open a Powershell window, and run this command:

#
Get-NetUDPEndPoint | Select-Object LocalAddress, LocalPort, @{Name="Process";Expression={(Get-Process -Id $_.OwningProcess).ProcessName}} | Sort-Object -Property LocalPort,Process | Where-Object{$_.Process -like "UE4Server-Win64-Shipping"}
#

show the results here please

upper valve
quick mist
#

do you have multiple game servers running right now?

upper valve
#

erm, i dont think so lmao

#

I have the game running

quick mist
#

something's listening on port 27015/udp, and that's unusual

#

I'll for the moment assume that nothing is getting in the way.

#

so the server is listening on the correct ports.

upper valve
#

oh wtf one of them just joined

#

Oh damn they are in now!

quick mist
#

oh.. kaaay, so that sounds like the server is happy, and if some people can't connect they may just need to keep trying

upper valve
#

Idk what was wrong aye thats wack

#

Yeah trye

#

thanks for your help!!

quick mist
#

glad to have, er, helped?

upper valve
#

Yes you did, cheers

#

Ok wait last thing, where do i place the ini file for increased player cap? @quick mist

quick mist
upper valve
#

Do i have to make the wwindows server folder? Its not there for me

quick mist
#

have you gracefully shut down the server yet? I think it creates that directory the first time it's properly shutdown

#

(don't just close the server window; go to the Server Manager and use the Console there to send the quit command to shut the server down)

upper valve
#

Oh lmaoooo

#

Ok i will try that real wuick

#

still not there

quick mist
#

that's.. odd.

#

so you have FactoryGame/Saves/Config but no WindowsServer?

upper valve
#

Will it matter if i make the folder manually?

quick mist
#

that should be acceptable

upper valve
#

ok will try

#

Yeah no good. im having a thorough read of wiki rn

summer ravine
#

are we able to change how often the server saves? I looked at the wiki and didn't find anything mentioned

quick mist
#

I don't recall a command or setting to adjust the autosave interval off the top of my head, but I'm sure that will be added in a future update

summer ravine
#

sounds good, I have gone through all the ini files as well and didn't find anything

#

thanks!

quick mist
#

sure thing

summer ravine
#

just wanted to make sure I didn't miss anything lol

upper valve
#

Found it ^^

#

the directory was in a different location, i think because i am using the server thing from steam

#

not steam cmd

quick mist
#

ah, that might do it (:

#

sounds like you're sorted then?

summer ravine
#

what is the name of the file?

#

I am using Steamcmd

quick mist
#

I think Lach was referring to finding the source of eir problem, not the autosave interval setting. but please, Lach, correct me if I'm wrong (:

summer ravine
#

OHH LOL

#

cool deal then ๐Ÿ™‚

#

not to sure why, but if you are the owner of the server, than the saved files in AppData\Local\FactoryGame\Saved\SaveGames\server

gentle thorn
#

I suspect that there might be an issue with the server manager when connecting to a server via DNS, and the IP of the record changes

quick mist
gentle thorn
#

Cool, better go upvote

quick mist
upper valve
quick mist
#

you bet, glad you're in business!

hard dove
#

so hardware wise any idea if an older fx 6300 could manage, its not the biggest single core hitter

quick mist
#

I'm honestly not sure.. all I can say is it can't hurt to try. it's not like the server software isn't free (:

unreal cave
#

Would be fine, I'm running it on an Xeon 2620 v4 and now we reached tier 6/7 the lag/bugs are taking over :p

quick mist
#

hard to complain about that I reckon (:

unreal cave
#

Meh, it's a bit annoying to be honest :p

#

Now we reached the bigger build we have some annoying glitches :p

#

Like glitching underneath the map with the explorers

#

And the inability to see how full belts are :p

quick mist
#

I know for a fact they're working on that last one

unreal cave
#

:D

pseudo yew
unreal cave
#

For us it took like 1,5 hours to recover because, the positions kept glitching to coordinates 0,0 after that

#

We had to recover from a previous save and edit the positions in the save editor

#

Something about multiple hard drives that were lost :p

quick mist
#

ouch

#

but honestly so long as you have cast screws, everything else is gravy

solid ice
#

Literally 2 minutes in and had to reboot because of the belts ๐Ÿ˜ฆ

#

it must be something else that causes the issue because I just reloaded and the belts immediately broke

#

so it isn't just time based

quick mist
#

I don't know the cause, but I sure know it happens

solid ice
#

lol I guess I will finish this project one reboot at a time xD

viscid lodge
#

Cannot find GameSaves folder.

Not appearing in /FactoryGame/Saved

I just completed a save in game and console says it was successful

#

Not sure what to do

unreal cave
#

Linux or Windows?

quick mist
#

Windows or Linux server?

viscid lodge
#

Linux

unreal cave
#

File path should be on the wiki

quick mist
#

look in ~/.config/Epic/

viscid lodge
#

Ah yes

#

thank you ๐Ÿ™‚

quick mist
#

cheers

green summit
#

I see the wiki doesn't mention a container coming soon anymore?

crude tapir
#

Are Trains still fuxxored on Dedis?

quick mist
quick mist
crude tapir
#

Perfect

feral dawn
#

Does anyone know if the dedi server has any sort of "Network Quality" option like the client?

slim spoke
#

not yet

feral dawn
#

okay ty ๐Ÿ™‚

viscid lodge
#

If I wanted to sell server hosting services am I able to promote that here or? (Satisfactory servers)

slim spoke
#

no

#

read the rules and pinned messages

viscid lodge
#

Ah okay i just seen them thanks ๐Ÿ™‚

smoky jetty
#

i am the only one having big issues whith conveyor belt disapeaering &

umbral tree
#

@quick mist@slim spoke

#

here is the docker container like you asked

smoky jetty
burnt blaze
sour yoke
#

Sup? how goes the server hosting?

quick mist
# umbral tree <@!105195674030587904><@!860896687575924768>

Your server is seemingly not running on the standard Game port. That is potentially a problem since -- as I recall -- your hosting rig is expecting the default ports. Correct that with whatever mechanism is being used to start the server within the Docker container and things should start working smoothly.

slim spoke
#

still going ??

quick mist
#

there was roughly a 23 hour pause

slim spoke
#

wow u earned a plate of cookies

#

still it was 5min fix

#

glad there is people like u around here

#

keeps me more grounded

quick mist
#

good, that's an important safety measure in case of an electrical short

umbral tree
#

i cant get are map to load in i tryed pulling the sestion name and it is not working

faint wagon
#

create a new game with the same session name, then move the files out and put in your map files?

umbral tree
#

ok

scarlet pollen
#

partial fix for disappearing belts... not a long-term fix (as rebooting seems to work better)... but leaving render distance and coming back made my missing belts reappear

quick mist
#

yep, that workaround has a pretty good success rate

scarlet pollen
#

awesome

rare jewel
#

Is it possible to run a server even after turning off my computer? I know that you can buy servers, but i made it myself with steamcmd for free.

quick mist
#

see the Wiki, there's a link to a page called 'Running as a Service'

#

if you set it up that way the server will restart when you reboot the computer

rare jewel
#

Great, will take a look!

quick mist
#

cheers

rare jewel
#

Hm, no luck yet. Could you help me out here? I can't find anything useful..

rare jewel
#

Tyvm!

quick mist
#

sure thing.

stoic relic
#

Hello everyone, I've been working on a Satisfactory server configuration for our community. I run our servers through TCAdmin 2.0 which runs the servers as a Guest account within Windows. The default location of the save game (Appdata) is problematic for Windows Guest users since the profile is deleted when the guest logs out. Is there a way to configure a different save location (I'd like to put it in the FactoryGame\Saved folder under the actual server file directory)?

I did some searches on the Q&A forum and in here but didn't see any information. I might have missed it as it has been a long day.

Thank you!

slim spoke
#

no

#

u could try putting a folder into cmd though

#

move save

#

far as i know for the search to find save for load session has to be in a certain spot

#

and they used the system calls so files are always in same spot for devs

stoic relic
#

Yeah, the workaround I was thinking of doing would be to set a script to run prior to start which copy the files from the server directory to the proper AppData location, then another one when it stops to move those files from AppData to the server folder. I was just hoping there was a more elegant way to do it (like a command line option).

In a past life I did game server configuration for a GSP and this type of behavior was a huge issue for us.

Thanks for your reply @slim spoke, I hope they add that option. Most UE based servers will save to the local folder vs AppData... I do appreciate that this is 100% experimental and they are working these things out.

slim spoke
#

ya we are waiting to see what all we get for options .. check the threads see if that is about things like that we would like

#

i think there was a thread for people to suggest

stoic relic
#

I'll take a look around. I did upvote this request on the questions forum as well

slim spoke
#

they also had to match the ingame server host stuff so maybe later they can separate and allow it

#

threads here

#

server api brainstorming ...

stoic relic
#

I'm not complaining... I'm really happy that they started working on dedicated servers ๐Ÿ™‚

slim spoke
#

should join it

#

i know join that thread though its for people to suggest the ideas for server and the api

stoic relic
#

ty

sullen dragon
#

i am getting this error now and then??

slim spoke
#

keep trying

#

maybe restart server if its not busy

sullen dragon
slim spoke
#

any diff errors?

#

cause that looks like it was connecting and lost connection/got dropped

graceful lagoon
#

I like to start my on server but i dont own satisfactoy on steam i hew it on epic.
The steam server tool is not showing up in steam tools list and even the developers they said it should be there even if you dont own the game on steam.
Wath can i du?!๐Ÿ˜Ÿ

tame solar
#

use SteamCMD

#

follow the tutorial linked in pins/channel description

graceful lagoon
#

pins/channel pls link

tame solar
tacit finch
#

Did someone already test if the drones have the same problem as Vehicles and Train?

zealous cairn
#

So how good / bad is the dedicated server these days?

#

is it worthwhile going through setting one up? or does it need babysitting?

slim spoke
#

they are doing pretty good

tacit finch
#

its running quite good

slim spoke
#

well u should setup a restart once a day

tacit finch
#

just some ingame bugs

#

nah not even that.

zealous cairn
#

I mean, I got a box with 32 cores and 128Gb RAM with a ton of spare capacity..... and I'm wondering if its worth the time to screw around with.....

#

but sadly, its only a RAID10 of HDDs - no SSD in that system, but at least they're 15k SAS drives....

slim spoke
#

right now while they get them ironed right out the restart helps keep it running good to play on. as they get more done it should get better

tacit finch
slim spoke
#

but they run nice and it takes that load out of ur game

#

so cpu can do more for fps

zealous cairn
#

how much disk space does the dedicated server need? Given that it only has 1.2Tb in the whole server :\

slim spoke
#

haha

lofty latch
#

only about 10GB

zealous cairn
#

@tacit finch yeah, a 2RU box in a colo.....

tacit finch
#

ah k

slim spoke
#

6gb or somethin

#

ya could be 10

zealous cairn
#

so not too bad.....

slim spoke
#

u should do one up

#

if u have issues after its run 24 hours then try restarting it

zealous cairn
#

at some point, I have to send up some 1Tb SSDs - but right now, the hardware raid is quick enough for what's in there..... mostly code building and web servers....

#

sadly, the bullshit RAID controller doesn't have a cache on it, so it's write speeds are pretty crap ๐Ÿ˜

#

but its: 32 x Intel(R) Xeon(R) CPU E5-2630 v3 @ 2.40GHz (2 Sockets)

cinder wind
tacit finch
#

Mhm...lemme do my math...1.2Tb space in SSD and then a shitty raid controller?

Why SSD?

zealous cairn
#

the drives in there atm are SAS, not SSDs....

tacit finch
#

ahh sas k

zealous cairn
#

iirc, they're 15k 600Gb drives x 4 in RAID10

#

I've never actually seen the server - it went straight from the seller to the data centre and I never got to play with it hahahah

tacit finch
#

would throw some money at it for a better raid controller. Colo is to expensive for shitty or faulty components.

slim spoke
#

if u got a fast drive that could hold the save .. u could put the folder with saves and configs on it and point to it

#

since they use system calls to that stuff

#

๐Ÿ˜›

zealous cairn
#

yeah - I haven't been able to find a better raid controller under ~$400-500AUD :\

tacit finch
#

Thats why I said throw some money ๐Ÿ˜„

lofty latch
#

I actually have a library that can be injected into the game server that will redirect ~/.config to wherever you like

zealous cairn
#

I think it needs a Dell H330P to drop in.....

#

errrr a Dell H730P even

lofty latch
#

IOREDIR_SOURCE=/home/user/.config IODEDIR_DEST=/path/to/wherever/you/want LD_PRELOAD=ioredir.so UE4Server......

zealous cairn
#

just symlink it somewhere else instead?

slim spoke
#

ya and the save/config folders not that big

lofty latch
#

that requires that you know where it's gonna be in the first place ๐Ÿ˜›

#

since the directory name is based on the port number

slim spoke
#

make a drive on peice of ram lol

#

๐Ÿ˜›

zealous cairn
#

all that being said, I just found a Dell H730P on ebay locally for $150AUD, so I placed an order hahahah

#

that has 2Gb of NVRAM flash cache on the card....

slim spoke
#

nice

#

would be sweet if it wasnt to far away

zealous cairn
#

its in the same state as me - so that's a bonus..... but I have to send it to the colo in another state hahahah

slim spoke
#

nice

#

well u can do the server and have ports ready for it

zealous cairn
#

just wondering if I should send 2 x Samsung 870 EVO 1TB 2.5" SATA SSD in the same package up there hahahha

slim spoke
#

so its not to bad .. at least its not long wait to get it

velvet abyss
#

huh, i just got a message saying my server was restarting. i don't remember setting anything to restart at a specific time

slim spoke
#

its for sanity

zealous cairn
#

given how things are going, it'll take ~10 days to get to me, and probably another 2-3 weeks to get to the colo :\

#

Australia Post is just royally fucked atm

hidden rock
#

Servers go to sleep for 2 seconds automatically after running 24 hours

slim spoke
#

ahhh

hidden rock
#

And with just 2 seconds of sleep they manage to stay up another 24 hours :)

velvet abyss
#

ah

hidden rock
#

Peak efficiency

velvet abyss
#

i just have never seen it before i guess

#

makes sense

slim spoke
#

they run on the high octane 4shots of expresso in xl coffee

pine dock
#

Hey, where can we simply send Logfiles so that the Dev's can inspect them, like after a server crash?

hushed gateBOT
slim spoke
#

you have to post files to somewhere and link them in your post

unreal cave
zealous cairn
#

tbh, that was more of a general want hahahah

#

having no write cache is a pain in the ass ๐Ÿ˜›

unreal cave
#

But it is good for data consistency and crash survivability :p

zealous cairn
#

well, the DC has 3x redundant power phases, so in theory, it should never lose power ๐Ÿ˜‰

#

hell, the server has 2 PSUs....

#

but the more UPS in the loop, the more chance one of them will fail ๐Ÿ˜‰

unreal cave
#

Yap :p
But even then, we have had a power outage over multiple DC's over the years that had fully redundant systems ๐Ÿ˜›
So I always go on the safe side :p

zealous cairn
#

tbh, I'm more likely to screw something up in the middle of the night (like now) and toast the server haahah

unreal cave
#

Hehe xD

zealous cairn
#

but hey - I got a $5 discount on that RAID card, so its only $145AUD ๐Ÿ˜„

#

even if it doesn't work, I'd still try it for that price hahahha

#

given even the second hand stores are wanting $450AUD+ for them

unreal cave
#

Nice price :D

#

I just use JBOD/ceph for most of my servers.
And then just a raid 1 for the hypervisor

zealous cairn
#

its the annoying mini cards that have the pinned out special connector for the RAID card

#

otherwise they don't show properly in the iDRAC and become a pain in the ass to deal with remotely

unreal cave
#

That is annoying :p

zealous cairn
#

yeah - problem with that is when you're doing remote hands too - its easy to say "put that drive in the bay with the flashing light"

unreal cave
#

I just use the command line utilities from within the hypervisor to manage em ๐Ÿคท

zealous cairn
#

otherwise, its a 2 hour flight each way + uber for me to get hands on hahaha

unreal cave
#

That is alot of expenses :p

zealous cairn
#

if that wasn't the case, I doubt I'd even use a hardware raid card.....

unreal cave
#

I just have 500/500 fiber at home and run em locally :p

#

Easier and less expensive

zealous cairn
#

my hosting is free hahahaha

unreal cave
#

Nice xD

zealous cairn
#

well, not free..... it also hosts a stratum 1 NTP clock that's been keeping the ISPs stuff in line for nearly a decade....... just upgraded the hardware along the way

#

if I could get a reasonable GPS signal in the DC, I'd change it to a stratum 0......

#

but alas.....

unreal cave
#

Any kind of external signal in a DC can be a problem to receive :p

#

Especially when the DC is underground or build like bunker :p

zealous cairn
#

hmmmm - the steam download has hung :\

unreal cave
#

Any error?

#

Or where did it stop?

zealous cairn
#

just stopped scrolling the lines...... wouldn't let me Ctrl + C either hahah

#

reboot, started it again, and now its downloading about 8x faster......

#

go figure.

unreal cave
#

Strange :p

zealous cairn
#

must have picked a more local mirror this time

#

3 minutes from 28% -> 80%

#

So I only need UDP 15777 / 15000 / 7777 open, right?

unreal cave
#

Yap

#

Running it on windows or linux?

zealous cairn
#

linux of course hahahah

unreal cave
#

Nice :)

#

Then I would recommend the systemd service file to run it

zealous cairn
#

I like that there's an example systemd file that does an update first ๐Ÿ™‚

unreal cave
#

Yap :)

zealous cairn
#

but too bad none of the paths match the example for installation ๐Ÿ˜„

quick mist
#

It's not like that's rocket surgery to resolve though

zealous cairn
#

I know - I'm just picky ๐Ÿ˜‰

zealous cairn
#

ok, time to reboot into Windows and see if I can connect ๐Ÿ™‚

quick mist
#

out of curiosity (and I mean that; I don't care if it's Knoppix)- what distro?

versed merlin
quick mist
#
A lamented friend
An old curious POSIX
Implementation which is
Beyond end-of-life
zealous cairn
#

well, that worked - connected and adopted fine.

quick mist
#

sweet

zealous cairn
#

this is running on Fedora 35

quick mist
#

for the next few weeks anyhow (: Fedora's rolling these days, right?

zealous cairn
#

1 player, 6% CPU usage hahahaha

slim spoke
#

lol

zealous cairn
#

nah, its still release driven......

unreal cave
#

Or total

zealous cairn
#

well, the VM has 4 cores

#

good question though....

unreal cave
#

Server is only single threaded :p

slim spoke
#

ya but has the dedi got updated for that yet.. it came out as 1 core/thread

#

๐Ÿ™‚

zealous cairn
#

14% of a single core

slim spoke
#

its in the works though to be fixed

zealous cairn
#

is the "Status" tab supposed to show TIMED OUT?

#

or did I miss something?

slim spoke
#

server manager?

zealous cairn
#

yeah

slim spoke
#

did u do localhost or 127

zealous cairn
#

nah, a public IP

slim spoke
#

external then make sure port forwards are setup

zealous cairn
#

ports: 7777/udp 15000/udp 15777/udp

slim spoke
#

router firewalls and such

#

yup if none were used before

#

did u use docker or anything?

zealous cairn
#

nah

slim spoke
#

k

#

should be ports

zealous cairn
#
udp6       0      0 :::15777                :::*                                1524/UE4Server-Linu 
udp6       0      0 :::7777                 :::*                                1524/UE4Server-Linu 
udp6       0      0 :::15000                :::*                                1524/UE4Server-Linu 
#

its listening ok

slim spoke
#

are u on lan with it?

zealous cairn
#

nah - its in another state hahaha

slim spoke
#

ahh kk

#

and ur using ipv6 ip ?

zealous cairn
#

nah, its ipv4, but the ipv6 udp socket means it listens on both iirc

slim spoke
#

thats why

quick mist
#

On Fedora, binding to :::<port> implies 0.0.0.0:port

slim spoke
#

list is jsut v6 listening

quick mist
#

no it's listening to both

zealous cairn
#

I can connect to the server ok

slim spoke
#

what status is showing timed out

zealous cairn
#

oh, wait - now I can't ๐Ÿ˜

quick mist
#

o.O

#

if for some reason the IPv6 stack is tipping over, you can add to the server startup args -multihome 0.0.0.0 and that will force it to only use IPv4

zealous cairn
#

LogGame: Error: Network Error Recived: Type: ConnectionTimeout, MSG: UNetConnection::Tick: Connection TIMED OUT. Closing connection.. Elapsed: 5.02, Real: 5.02, Good: 5.02, DriverTime: 660.01, Threshold: 5.00, [UNetConnection] RemoteAddr: [::ffff:<MY IP>]:53982, Name: IpConnection_2147476477, Driver: IpNetDriver_2147478406 IpNetDriver_2147478406, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID

slim spoke
#

oh error msg lol

#

thought u meant ur server manager

quick mist
#

yep it looks like the client was indeed transitioning to IPv6

slim spoke
#

ya but his eos didnt go

#

maybe server restart

#

if beacon port isnt good it will drop u like a hot potato also .. so might be worth a check

zealous cairn
#

I'm trying with -multihome 0.0.0.0 now..... but that shouldn't matter... in theory....

#

it recognised the server was online though.....

slim spoke
#

on server cmd line it does

zealous cairn
#

now it says offline when I'm restarting it on the dedicated server

quick mist
#

Lots of things about IPv6 in practice are theoretical IME

slim spoke
#

multihome v4 and v6

zealous cairn
#

"Server is preparing a new game"
"Could not connect to the server"

slim spoke
#

ipv4, v6

unreal cave
#

How much ram does it have?

slim spoke
#

see what happens

#

he has tons

zealous cairn
#

8Gb

#

on that VM anyway

unreal cave
#

Should be enough

slim spoke
#

well the one coming will be good lol

#

he is playing with it now

zealous cairn
#

eyyy - now I can connect ๐Ÿ˜„

unreal cave
#

What was the issue? ๐Ÿ˜›

zealous cairn
#

no idea - it gave me the TIMED OUT error multiple times, I clicked on a few different tabs, and then it started responding......

#

but while I'm connected, if I go to Server Manager, then check the status tab, it tells me I'm not connected and the TIMED OUT error happens

unreal cave
#

Strange :p

zealous cairn
#

yet I'm in the session

unreal cave
#

You also have IPv6 available locally?

zealous cairn
#

not atm

#

that VM doesn't have IPv6 set up either

#

kept hitting retry and now it works hahahah

#

the Load Game and Save Game are save files on the server, right?

#

thank god for that.... I just thought I hosed my many, many hour local save hahahah

#

well, given that's running, and its now past 1am, I think I'll shut it down, go sleep and play later hahaha

#

thanks for the help / pointers..... makes life easier when you're tired hahaha

unreal cave
#

o/

versed merlin
#

SHut it down?! set it to stay running when empty and come back to full storage containers and a power failure you canโ€™t figure out.. ๐Ÿ˜„

#

and stalled production

zealous cairn
#

well, more cos I want to try and transfer my local save onto the server ๐Ÿ˜‰

#

so I'll have to trash a session or something first....

#

but that can wait until I don't have to be up in 6 hours for work hahaha

versed merlin
#

Iโ€™m actually at work ๐Ÿ˜„

#

[cough] โ€œworkingโ€ [/cough]

zealous cairn
#

thankfully, at 1:13am, I'm not at work hahaha

unreal cave
#

Yes

zealous cairn
#

ok, gotta run.... thanks again all

unreal cave
#

Cya o/

versed merlin
#

ciao

tacit finch
#

Ok the only Transport Vehicle working without problems on dedicated servers is the Drone....Mhm...

fleet silo
#

are there any open public dedicated servers?

tacit finch
indigo fractal
#

Dedicated servers on epic

#

They will be available like next year

#

Or next month?

quick mist
#

They will be available from EOS as soon as Epic deigns to make them so.

#

in the meantime, the software is freely available to all from SteamCMD

versed merlin
severe badge
#

any knowledge on what effect (if any) the -NO_EOS_OVERLAY and -USEALLAVAILABLECORES startup parameters have on dedicated servers?

versed merlin
#

Now, this was before a couple of the recent patches, and Iโ€™ve been camping in the Adirondacks so something may have changed

quick mist
#

There have been no further patches since the dual-IP-stack fix

severe badge
#

OK, thanks. I've enabled both options, and so far haven't noticed any perceptible differences. But then again, I only allocated 4 cores to the VM

clever sonnet
#

First of all, I want to thank the CoffeeStainers for getting this dedicated server out ๐Ÿ™‚

I'm setting up a server with docker using some of the community GitHub images available so far and it seems working fine.
That said I'm looking for a way to increase the number of savegames the server does, it seems to rotate 3 savegames, and after reading this channel quite extensively, i saw people talking about FG.AutoSaveInterval and FG.ShowAutoSaveNotifications , but couldn't find where to setup those, and anything for number of rotating saves to keep (i would like increase that number to 50 for example, and if possible use a timestamp in the name of the save)

Is this something planned or possible ? (like a FG.MaximumRotatingSaves = 50 feature to put in one of the INI files of the game ?)

And format them to something like this (having timestamp instead of current 0,1,2) ?

SessionName_autosave_$timestamp1.sav
SessionName_autosave_$timestamp2.sav
SessionName_autosave_$timestamp3.sav
...
SessionName_autosave_$timestamp50.sav

Hope this makes sense.

Thanks in advance & continue the great work !

vocal jungle
#

yes there is a setting for number of saves

clever sonnet
#

@vocal jungle do you mind sharing that information, I unfortunately wasn't successful in finding that option, and where to apply it on a dedicated server ?

vocal jungle
#

looking for it i know it exists someone said it here a week ago and it stayed in my head

#

but no the name of the setting

clever sonnet
#

ok, appreciated, i only found the 2 options I mentioned, but started yesterday looking for it ๐Ÿ™‚

quick mist
#

Putting a timestamp in the filename is superfluous as it's in the metadata (see e. g. the output of stat filename.

clever sonnet
#

@quick mist that's only useful if you can see that information from elsewhere, not very practical for backing up the save elsewhere which could rewrite that metadata

#

With the timestamp in the filename it would be very visual without requiring a third party tool to know which savegame file = date

feral dawn
#

@clever sonnet i am pretty sure you need to edit FactoryGame/Saved/Config/LinuxServer/GameUserSettings.ini

#

under [/Script/FactoryGame.FGGameUserSettings] find mFloatValues

#

add ("FG.AutosaveInterval", 1200.000000) to the value

#

ie:

clever sonnet
#

@feral dawn thanks !

rose valley
#

You can also set those values through the in game server console.

feral dawn
#

mFloatValues=(("RTPC.Master_Bus_Volume", 1.000000),("RTPC.Music_Bus_Volume", 0.000000),("FG.FOV", 120.000000),("FG.FirstPersonFOVModifier", 1.300000),("FG.MouseSensitivity", 0.014267),("FG.AutosaveInterval", 1200.000000))

rose valley
#

They get added to the ini files and saved for you.

feral dawn
#

ah i didnt know this ^

clever sonnet
#

is there a place that exposes all the available "keys" and potential values/default ?

#

@rose valley thank you, didn't know that.

feral dawn
#

Bogdan, do you have an example of setting these values via the cli?

vocal jungle
#

@rose valley but whats the one for say have 5 saveslots over 3

rose valley
#

<variableName> will just display the current value.

#

<variableName> <value> will set a new value.

clever sonnet
#

yeah saveslots would be appreciated, i want a "lot" ๐Ÿ˜‰

feral dawn
#

oh that's nice

rose valley
#

Don't remember from the top of my head but it was discussed in this channel before.

vocal jungle
#

I know i cant find it ether lol

sly flint
#

I am unsure if this is particular to the dedicated server but I have found several trees which can be cut over and over again and always drop resources.
https://youtu.be/cZ0DxcUe_G0

clever sonnet
#

yeah i went back a long way, but it was challenging, if we could find those back and add them to the wiki page

raven kite
#

This the place for troubleshooting related to ded-servers, right?

clever sonnet
#

I wonder if there is a file with all the INI keys/available somewhere so I could just check the stuff i'm interested in for the savegames ๐Ÿ™‚

feral dawn
#

well that's useful ๐Ÿ˜„

raven kite
#

I can't seem to connect to a friend's dedicated server. I was able to do so last night, and at one point, buildings weren't materializing when I set them. They were remaining in blueprint form and taking my resources, so I exited out to see if reloading fixed the issue. Haven't been able to reconnect since. This is what my friend's log reports when I try to connect:

[2021-11-09 17:31:37] [LogOnlineSession]: Warning: OSS: EOS-OSS: No game present to join for session (GameSession)
[2021-11-09 17:31:37] [LogNet]: Join succeeded: TheNightmareTank
[2021-11-09 17:31:37] [LogNetPackageMap]: Warning: FNetGUIDCache::SupportsObject: Desc_CartridgeStandard_C /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.Equip_Rifle_C_2147083696.Desc_CartridgeStandard_C_2147468618 NOT Supported.
[2021-11-09 17:37:36] [LogNetPackageMap]: Warning: FNetGUIDCache::SupportsObject: Desc_CartridgeStandard_C /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.Equip_Rifle_C_2147083696.Desc_CartridgeStandard_C_2147468618 NOT Supported.
[2021-11-09 17:37:36] [LogGame]: Removing Detail Actor from Owner: 0x%I64X
[2021-11-09 17:37:36] [LogGame]: Warning: BP_MaterialEffect_Dismantle_C_2147468395::SetMeshes, This cannot be called after PreStarted.
[2021-11-09 17:37:36] [LogNet]: UChannel::ReceivedSequencedBunch: Bunch.bClose == true. ChIndex == 0. Calling ConditionalCleanUp.
[2021-11-09 17:37:36] [LogNet]: UChannel::CleanUp: ChIndex == 0. Closing connection.```

Meanwhile, this is all I see: An endless loading screen. Even the flavour texts reached the end of their cycle.
feral dawn
#

Annoyingly DumpConsoleCommands isnt a thing in Satisfactory ๐Ÿ˜ฆ

raven kite
#

It seems to be whining about my Rifle for some reason, but I can't seem to do anything about it.

feral dawn
#

@raven kite - While maybe not the best solution, the server host could use a save game editor to delete your player, if your player has become corrupted. Perhaps someone has a better solution.

clever sonnet
#

@feral dawn did you find a list of all FG.xyz commands possible ?

feral dawn
#

in the game client yes

#

but, not the server ๐Ÿ˜ฆ

clever sonnet
#

ohh where is that ?

feral dawn
#

If u wanna know for the game client, open the games console (press the Tilda key twice to get the big console version)

#

then type FG. and look at the possible values it gives

#

nothing there to do with save slots though, but that might be a cvar that is only on the server software, but it's not possible to dump the commands from what i can tell

clever sonnet
#

ok i was trying that on the "server" console but it doesn't seem to autocomplete, will try on the client.

feral dawn
#

yeah, that's why i was hoping DumpConsoleCommands was in this

rose valley
#

Dump them on the client (help)

feral dawn
#

not a thing, according to the console

rose valley
#

Most of the things apply for the server as well, except obviously gfx related things.

#

Do it from the main console, not the server console.

feral dawn
#

that is the games console

#

as in, it's the console accessed with the Tilda key.

rose valley
#

Goddamn. I could swear this worked before. Maybe it's only there in dev builds.

feral dawn
#

Ah a shame, highly possible!

#

Is it possible these cvars will be searchable in the header zip that is supplied with the game?

rose valley
#

Just hang tight. All the important options will slowly be added to the UI.

#

No, they won't be there. Most cvars are defined in CPP files, not in headers.

feral dawn
#

ah, okay - worth a shot

#

thanks for your help though ๐Ÿ™‚

hidden rock
#

Wheres the #ThanksBogdan emote

rose valley
#

Wish I could have done more.

feral dawn
#

You responded at all, more than what most game devs do from what i know lol ๐Ÿ˜›

clever sonnet
#

@rose valley if you find the number of saves option somewhere too, i'm looking on the local client with autocompletion on FG.x but can only find interval save & notification option

rose valley
#

Won't be able to look until tomorrow but I will try to remember.

clever sonnet
#

thanks, appreciated !

quick mist
quick mist
rose valley
#

And the right kind of community.

feral dawn
#

@clever sonnet looking through the header files (because i wanted to ensure it wasnt there)

#

there is a setting called mNumRotatingAutosaves which lives in [/Script/FactoryGame.FGGameUserSettings]

#

just checking to see if it works

#

ah wait it doesnt live there.

clever sonnet
#

@feral dawn where would I apply this ? in the game.ini file ? (I can't seem to find that option in the console directly or which namespace it belongs to ?)

feral dawn
#

i'll double check it works first, then tell ya

#

no point giving u info if it doesnt work haha

clever sonnet
#

i can try no worries ๐Ÿ˜„

feral dawn
#

alright sure erm

clever sonnet
#

we are all here to help if possible ๐Ÿ˜„

feral dawn
#

soo

#

FactoryGame/Saved/Config/LinuxServer/GameUserSettings.ini

#
[/Script/FactoryGame.FGSaveSession]
mNumRotatingAutosaves=10
#

I've added this to the top of my INI file, but i dont know much about the engine and if it will even set it, but worth a go

clever sonnet
#

I didn't have a GameUserSettings.ini, only Engine/Game/Scalability.ini files, trying with yours and report back soon ๐Ÿ™‚

feral dawn
#

I set my autosave to be every 4 seconds and it's not doing what i expect, still 3 saves

#

but it was fun to look ๐Ÿ˜„

rose valley
#

That's some pretty impressive detective work. You'd probably need to put that into a different in file tho. Look at the start of the class in the UCLASS definition, for a keyword config

feral dawn
#

ah

#

thank you, lets see

#

aaaaaaaah

#

yes yes!

#

Ain't we all learning eh

rare drum
#

Best way to post logs and get a possible bug fixed?

quick mist
#

QA site, Skipp

feral dawn
rare drum
#

Awesome thank you gents, got a gnarly bug with the train system. Keeps on breaking our game when it has too much at a certain station.

feral dawn
#

@rose valley thank you !

#

Works in Engine.ini like a charm!

rare drum
#

You using the latest Ptero egg?

feral dawn
#

Er, not sure tbh - not updated the egg since the -multihome commit

#

I ammended ?listen myself though

#

Who has access to modify the wiki?

quick mist
#

anyone who registers for a free account. Including potentially yourself