#dedicated-servers

1 messages · Page 186 of 1

spiral root
#

You launching from Steam you need to edit the launch commands.

minor narwhal
#

i found out why it looked like the save had been deleted. On the server settings tab, the session name kept auto-deleting part of the name for some reason, had to quickly type it in and confirm for it to load up the right saves.

pliant panther
#

After that message I get the error: [2021.11.04-09.57.43:964][ 0]LogGenericPlatformMisc: Error: SetEnvironmentVar not implemented for this platform: SteamAppId = 526870

#

And then it crashes

solar remnant
# pliant panther And then it crashes

The crash is fixed by using the -multihome argument which is currently required.

Keep in mind that it means bind to all IPv4 and IPv6 addresses.

-multihome=::

spiral root
pliant panther
#

Fixed the issue

brisk parrot
#

thank you everyone the multihome arguement as steam launch perramiter worked like a charm ty

devout dune
#

arguement and perramiter

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r/boneappletea

median anvil
#

i runn server tru streamCMD and in the Save/Config foler is not the WindowsServer folder eny one els has that problem.. i just instalt tru steam and it has it

spiral root
#

Config folder is a hidden folder and is in %AppData% on windows ~/.config/ on Linux

slim spoke
#

use the line from faq for save files and just fix folders .. it opens a window in the target

paper estuary
#

cant place wall at wall

#

seems bug

hollow pine
#

How i do i use the program ?

paper estuary
#

only at foundation

boreal inlet
#

Question: Does anyone know when the update will be rolled out at Nitrado? The Experimental is already at 171,407 and Nitrado is still at 170,636.

weary shuttle
#

Satisfactory Dedicated Server not listed on Steam. yes tools are listed

boreal inlet
#

Why

hollow pine
#

Cuz when i used it back in my day, it was realy shitty x)

#

Just my thoughts x)

boreal inlet
#

We play with 4 people and it all works. Except for the Amier pistol, the server crashes

lofty latch
#

A game hosting company

devout dune
#

f.

#

anything propietary is just uncharted territory

lofty latch
#

Because everyone reviews the source of every FOSS program they run amirite? 😂

devout dune
#

I encourage people hosting it themselves

devout dune
#

unlike FOSS

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or your own hosting

#

to me update the server was a matter of 20 seconds yesterday cause I own it

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@boreal inlet is probably paying for a service and doesnt know when server is gonna get updated

lofty latch
#

Just pointing out that the game server itself is proprietary, as is the program you use to update it xD

#

That's just a sucky service if they don't let you trigger updates yourself. Most hosts do.

devout dune
#

well... I meant the service he's paying

lofty latch
#

Broadly yes though I encourage people to get a dedi and VPS and do it themselves.

devout dune
#

probably the safest option really

hollow pine
#

yup

devout dune
#

just looked into it, I thought those were way more expensive

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🤔

#

well I mean,

lofty latch
#

Either do it bare or install a management system and run it all on something you can control and repurpose.

devout dune
#

it IS expensive when you account the cores

hollow pine
#

Buy a raspberry then

lofty latch
#

No, that wouldn't work

hollow pine
#

ah ?

lofty latch
#

Wrong architecture

hollow pine
#

ok

lofty latch
#

Aarch64 vs x86/64

devout dune
#

when they announced dedicated servers

hollow pine
#

I'm running it on win server ^^

lofty latch
#

It is technically possible but the performance would not be acceptable.

hollow pine
#

But i still have a problem with my save not running on the server

wraith pebble
lofty latch
#

No there is not

devout dune
hollow pine
#

I even edited to match the save the server was overwritting but didn't work

wraith pebble
lofty latch
#

You can use User-space emulation with a dynamic recompiler but you lose a huge amount of performance.

devout dune
wraith pebble
#

Just create game with same session id as your save 🙂

sacred peak
lofty latch
#

@devout dune some game severs don't run on Linux if they run other games

wraith pebble
hollow pine
lofty latch
#

Some just don't want to learn a new OS, or have to manage virtual machines

devout dune
#

linux is the shit once you get used to it

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its way superior imho

devout dune
hollow pine
wraith pebble
lofty latch
#

Windows is better for development. Building a Linux app that runs on any distro is a nightmare.

hollow pine
wraith pebble
devout dune
lofty latch
#

The main app I make has a huge 70MB executable for Linux to let it run anywhere.

hollow pine
#

I would like to test it on linux tho, like the way things are made there

lofty latch
#

And has separate arm64 and x86/64 versions

wraith pebble
wraith pebble
lofty latch
#

Yup, lots of them - pretty much everything except glibc, zlib and a few basics.

#

But the binary will run on any glibc based distro

sacred peak
# hollow pine

at the top ther are 2 enjtiries usw. my name from this menu is m,y world name

lofty latch
#

As far back as Debian 8/CentOS 7

sacred peak
hollow pine
#

Yup

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I didn't name it at first

sacred peak
#

maybe givbe it a name

hollow pine
#

i'll try

lucid sluice
#

Could any1 help me modify my screen command? I now with the new update I need to add the -multihome command to prevent crashing on startup. If I do this in command prompt it works just fine but idk how to add it in the screen command. This is what I currently have but it crashes

sacred peak
#

i think MultiHome not multihome

lucid sluice
#

Nope, still crashes

sacred peak
#

i use only screen ./FactoryServer.sh -multihome=0.0.0.0
annd run it on the folder where the sh file is with the correct user and deactivated the cron

hollow pine
spiral root
spiral root
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-multihome=:: for ipv6 support

slim spoke
#

dont name ur new the same as what u were playing

sacred peak
lucid sluice
slim spoke
#

just make a temp name and then load ur save using load session

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multihome doesnt need caps its a switch in cmdline

lucid sluice
#

But how can i make it work in a screen command?

hollow pine
spiral root
#

Change 192.168.1.158 to ::

sacred peak
hollow pine
#

I think it's a lost cause... But if it happen again it'll piss me off a lot

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We got to oil stuff x)

lucid sluice
hollow pine
spiral root
#

Wish threads was enabled in this room.

lucid sluice
#

That would make it a lot clearer

sacred peak
tranquil briar
#

my working screen command

screen -S "satisfactory" -U -m -d ~/servers/SatisfactoryDedicatedServer/FactoryServer.sh -multihome=0.0.0.0
hollow pine
#

i rename it also Frize_autosave_0

spiral root
#

Or create a start script and just screen run that.

frosty gale
sacred peak
spiral root
#

Teh ability to reattach to the console.

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I use Tmux mind you not screen but still

frosty gale
#

The console doesn't seem very usable or informative at the moment?

tranquil briar
frosty gale
#

:)

spiral root
#

It is very useful for debug and I really hope we will be able to interact with the console outside of game soon.

lucid sluice
devout dune
spiral root
#

Or simply use linuxGSM and it handles all of this for you.

#

With auto-updating - and monitoring too.

lucid sluice
spiral root
#

And still gives you the option to ./sfserver console and attach to the console/tmux session/

devout dune
#

when its barebones it has no room for error

devout dune
#

it has not been interactive for me

spiral root
#

Nope not yet.

devout dune
#

then why bother?

lucid sluice
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No

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Bc I already used screen with other servers so I could easily set it up

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But screen works fine apparently

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Its just .bash_aliases where it goes wrong

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Thanks for the help

devout dune
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how are you wrapping the command

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exactly

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@lucid sluice

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paste the whole alias

lucid sluice
devout dune
#

no idea

lucid sluice
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Me neither XD

frosty gale
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what are you talking about?

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Startscripts?

lucid sluice
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OMG IM SO DUMB

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I didnt source the file

orchid lodge
#

hey i just got a server and where do i upload my save file i want to play on the server to?

spiral root
#

Linux or Windows?

orchid lodge
#

linux i think

frosty gale
spiral root
#

~/.config/Epic/FactoryGame/Saved/SavedGames/server/

orchid lodge
#

ok thank you

spiral root
#

No it isn't/

frosty gale
#

~/.config/Epic/FactoryGame/Saved/SaveGames/server/

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SAVEGAMES not SAVEFILES

rough turret
spiral root
#

Lol

frosty gale
#

and you missed the subdir Saved 😛

#

*Linux

devout dune
#

damn

spiral root
#

Sorry forgot to turn of ping.

frosty gale
#

i worked on a small Satis Server Manager Shell for linux

spiral root
#

My Goal is to emulate the server onto Arm that way I can run server for free with Oracle Cloud.

sacred peak
devout dune
#

probably wont remember my @ by then but whatever

hollow pine
frosty gale
#

There is still the issue in Satis-Client showing up the servers mostly shows a network error but server is up. after some refreshes it shows up.

spiral root
#

The Plague of Invisible Belts

frosty gale
#

it looks like the client has a very low timeout defined.

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xD

lofty latch
#

that's just level 10 light-beam belts

spiral root
#

Lol

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There is a belt going into every storage container

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I don't understand what the rhyme no reason is for what does/doesn't disapear.

red ridge
spiral root
#

Yep

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And only way I can get them to return is a sever restart.

red ridge
#

būg

spiral root
#

Un-Ack-Septable - I expect my Experimental Early Access game to be flawless experience.

slim spoke
#

it goes from bug to bug perfectly fine.. enjoy

#

hehe 😛

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bugs are just brain breaks from the game for sanity

frosty gale
#

lel found a lang issue on space elevator

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it has mixed english and german:

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😛

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lel it is happens on ANY press E text

spiral root
#

Report on Q&A Site.

sacred peak
spiral root
#

I have and it returned on restart.

sacred peak
#

yes, thats an know bug

spiral root
#

Yeah I know.

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It is fine until you need to add a splitter, upgrade or move a belt then its a pain.

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Until then its just funny.

crude tapir
# spiral root And only way I can get them to return is a sever restart.

If you leave the area, and come back, they'll be back again I have found. It has something to do with the way the game renders them when there is a player in the area, I think. At least that's what I have noticed. It took a few extra minutes building coal, having to run 100m away and back every time my pipes disappeared.

brisk parrot
#

hi is there any fix to be able to see the dedicated server software on a steam account that doesnt own satisfactory

spiral root
#

Oh well.

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No harm no foul.

crude tapir
#

Yeah, I keep trying to tell the guys playing on my server, that are brand new, that it's all just Experimental lol. One guy trying to build his first BUS system. Only doing 6 belts across the map. I'll let him figure it out 😉

spiral root
#

Lol.

short tendon
slim spoke
#

<@&387163995947270144>

spiral root
#

How was that not autodeleted by bot?

slim spoke
#

ya should be added

frosty gale
#

Yeah, maybe remove bit.ly from the allowed list

slim spoke
#

the msg is the same right now so u can just detect and remove

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should just toss @ everyone posts

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someone needs to ask baines to update it

spiral root
slim spoke
#

hahahaha

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some pay good money for that

spiral root
#

Ha Ha True that

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Trippy.

slim spoke
#

thats wild i never seen it do that b4 in a game

spiral root
#

Only experienced it since yesterdays update.

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But it requires a Client Side restart to stop.

slim spoke
#

well they did the sky and such didnt they

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did u post on qa?

spiral root
#

I shall shortly.

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Once and I count it as a one off, twice and its a bug.

slim spoke
#

ya

wide pebble
#

Hi guys... on the Experimental branch, dedicated server for Windows Steam, are there a way to change the Tier in which the server start ? Every game we start it starts on T2 .

spiral root
#

T2 is skipping the Tutorial so unless you start a game locally and then upload the files to the server simple answer - No.

undone plover
#

Welp, since the latest update, whatever was making my attempts fail must have gotten fixed.

I have an instance running in WSL....and that can't possibly be an intended use case, lmao

cobalt estuary
#

Anyone come across this issue. The server was running fine up to the update overnight. I stopped it and updated via steamcmd and since then I cannot restart the server. It stops at the following in the log (running on a linux system)
Fatal error: [File:D:/ws/SB-160502110050-fad/UE4/Games/FactoryGame/Source/FactoryGame/Private/Server/FGServerQuerySocket.cpp] [Line: 25]
Could not bind address '0.0.0.0:15777'. Server cannot continue initialization.
Signal 11 caught.
I have installed a fresh copy of the server, same problem, rebooted the system , same problem. Tried running with the with the multhome=0.0.0.0 option, same problem.

spiral root
#

Yes that has been since yesterdays upday - running with multihome fixes it normally.

undone plover
#

*-multihome=0.0.0.0

spiral root
#

Try -multihome=::

frosty gale
frosty gale
spiral root
#

0.0.0.0 is ipv4 - :: is both.

frosty gale
#

normally*

undone plover
frosty gale
#

nope :: normally is IPv6 Only Host Interfaces

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in the IT lang!

last jackal
#

i am trying to make a server how do i do it ?

solar remnant
frosty gale
#

normally to bing both IPv4 and IPv6 All available interfaces you use 0.0.0.0, ::

undone plover
solar remnant
spiral root
#

Lots of people.

#

However many people just don't realise they are,

solar remnant
#

And other people are behind CGNAT and only have public v6

frosty gale
#

i have a /64 IPv6 Static Subnet on my private internet @ home

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and my server has /64 subnet too so why not using IPv6 😛

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for a IPv4 i must pay, for IPv6 not.

lofty latch
#

if I leave my home, my phone does everything over IPv6

slim spoke
#

anyways

undone plover
lofty latch
slim spoke
#

would be fun to see someone run the dedi on 1

solar remnant
#

But a matter of the fact is that a lot of people use IPv6, even if you don't or just don't realize it.

lofty latch
#

there are lots of VPSs that are IPv6 only have have zero IPv4 connectivity except over a tunnel

#

because it saves money

undone plover
#

Ok, that's neat, but it really probably has nothing to do with dude's issue, which appeared to be spelling

solar remnant
#

256 IPv4 addresses costs 10K USD currently and IPv6 is practically free

lofty latch
#

dang

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I've got a block of 16 IPv4 contiguous addresses xD

frosty gale
#

yeah but if you have IPv6 too then you have over 18 Million IPv6 Addresses.

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i have*

slim spoke
#

did those people all get their servers fixed?

solar remnant
slim spoke
#

its good enough for now

lofty latch
#

ah its 8 addresses not 16

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a /29 range

solar remnant
#

Yeah, I got /29 too but I cannot use all of them :(

dire rover
solar remnant
spiral root
#

Yes they added IPv6 Support to the game and broke the detection script hence why we have to explicitly tell it.

sacred peak
slim spoke
#

no the double bind is the bug lol

#

they need to use -multihome=

solar remnant
dire rover
slim spoke
#

pick ur poison 0.0.0.0 or internalip

spiral root
#

Or external IP if the server knows it

frosty gale
#

-multihome=0.0.0.0 == Bind Only IPv4 Interfaces
-multihome=:: == Bind Only IPv6 Interfaces (normally but the devs changed it to both IPv4 and IPv6 interfaces)
or use
-multihome=IPv4 or IPv6 Static

slim spoke
#

multihome works with v4 and 6 since they added support

solar remnant
frosty gale
#

lel its default by UE?

dire rover
#

but is there a way to disable IPv6 for now

frosty gale
#

yes

dire rover
#

or do we just wayt for another update

frosty gale
#

only use 0.0.0.0

lofty latch
#

I think I know what's up

spiral root
#

-multihome=0.0.0.0

slim spoke
#

but there is bug where if u usually use 0.0.0.0 then u multihome=0.0.0.0

#

it will stop the other crap from happening

lofty latch
#

the game might be trying to listen on 0.0.0.0 and :: on separate sockets - which doesn't work if V6ANY is in effect

dire rover
#

where can i change that

lofty latch
#

since listening on :: will listen on V4 sockets too

slim spoke
#

depends how ur server is setup

lofty latch
#

Bedrock Minecraft used to have this exact problem on Linux

spiral root
dire rover
#

i have my own server add home

frosty gale
#

./FactoryServer.sh -multihome=0.0.0.0 -ServerQueryPort=13370 -NOSTEAM

slim spoke
#

on what using anything like docker?

dire rover
#

i run it by linux

spiral root
solar remnant
dire rover
#

i tryed docker but i dont fullyt understand it yet

frosty gale
dire rover
#

ai

#

thx

slim spoke
#

ya just finding out what they got

dire rover
#

i will try give me a sec

dire rover
frosty gale
dire rover
#

normal user

frosty gale
#

and all files have the right perms?

slim spoke
#

dont u have to pass inside then

dire rover
#

yes

slim spoke
#

nm brainfart

frosty gale
#

what error you get?

lofty latch
#

hey does something want to try something?

solar remnant
dire rover
lofty latch
#

/etc/sysctl.conf - add

net.ipv6.bindv6only=1
dire rover
frosty gale
#

lel still bind issue

lofty latch
#

this might fix the problem without changing the launch arguments

frosty gale
#

he dont need ipv6

lofty latch
#

it'll stop it to try to bind on a V4 socket when listening to a V6 one.

solar remnant
slim spoke
#

if u know the internalip u forwarded ports to use that

lofty latch
dire rover
dire rover
lofty latch
#

it doesn't mean "use IPV6 only" it means "Don't try and listen to IPv4 when instructed to listen to ipv6"

solar remnant
#

Oh, never mind. :D

slim spoke
#

it will bind it to the adapter's ip

dire rover
frosty gale
lofty latch
#

it's a hunch I've got about how they've done this

slim spoke
#

lol should just use ip that ports goto

solar remnant
#

It changes how linux handles :: socket binding.

lofty latch
#

correct

dire rover
frosty gale
#

ah lel

#

i think your server is not fully closed

slim spoke
#

gamer did u forward ports?

dire rover
#

let me check

frosty gale
#

visit top or htop and look for FactoryGame

lofty latch
#

In short:

Suspicion: The default is that the game listens to :: - and on a separate socket tries to listen to 0.0.0.0

Problem: This doesn't work because listening on :: also listens on 0.0.0.0 by default unless bindv6only is enabled. So you end up trying to bind on 0.0.0.0 twice - which won't work.

Solution: Game game shouldn't try to listen on 0.0.0.0 as well as :: unless bindv6only is enabled.

frosty gale
#

kill them

slim spoke
#

if yes then use that ip for multihome

frosty gale
#

hehe

dire rover
lofty latch
#

ooor unless IPV6_ONLY is set to setsockopt()

frosty gale
#

lel you running it via service

slim spoke
#

waiting til he reads 2nd msg

frosty gale
#

you need to change the service script where the startscript is defined

#

@dire rover

solar remnant
dire rover
#

i know i am starting it now by hand

frosty gale
#

yes but then you need to stop your service first

dire rover
#

i did

solar remnant
slim spoke
frosty gale
#

then check if port 15777 is not in use

#

if not, try start manually again

dire rover
#

cant think of anything that would use that

#

but will check

frosty gale
#

or change the service script and add the -multihome=0.0.0.0 there

frosty gale
# dire rover give me a sec

try change this:
ExecStart=/home/your_user/satisfactory/FactoryServer.sh
to:
ExecStart=/home/your_user/satisfactory/FactoryServer.sh -multihome=0.0.0.0 -NOSTEAM

if not work try this:
ExecStart="/home/your_user/satisfactory/FactoryServer.sh -multihome=0.0.0.0 -NOSTEAM"

whole warren
#

So how good does your internet need to be to run a server

spiral root
#

Same as Multiplayer

whole warren
#

Oh well because I can join my friend multiplayer world but not his server any idea?

spiral root
#

Has he opened the ports on his router?

solar remnant
lofty latch
whole warren
#

Yes I believe so we'll actually he had to get another rougher because the one he had some how when he did an update got corrupted and he was starting to wonder if it would block random things to access it

solar remnant
lofty latch
slim spoke
#

if he fires both his game server and dedi behind router he has to make sure to fix ports

whole warren
#

Ok

slim spoke
#

change dedis to 3 others

solar remnant
unique bay
#

could it be that nobeliks explosions are still buggy?

lofty latch
#

indeedy

orchid lodge
#

hey so i uploaded my save to the server and it isnt working

solar remnant
#

But at least we got IPv6 support. :D

#

And it does in fact work and the client accepts IPv6 addresses now too.

slim spoke
#

did u run server and create a save first .. just make a test one

orchid lodge
#

ok

slim spoke
#

then load your session - session being from old save file name

orchid lodge
#

ok thx

slim spoke
#

hope it helps

orchid lodge
#

will try it now thx for the help

slim spoke
#

cheers have fun

cobalt kettle
#

What sorta usage do you expect with a pretty packed satisfactory server? Considering throwing my dual xeons at it and them just beef through it

solar remnant
#

It's mostly RAM and CPU what it needs.

cobalt kettle
#

Well 128g of ram 20c 40t should do it with some to spare lol

solar remnant
#

Yeah, that should run it fine. :D

#

But even 10GB of RAM is probably plenty.

cobalt kettle
#

Hopefully fine enough that I can setup some virtualization

#

I've just got a f ton of server ram sitting around

solar remnant
#

Probably best thing to do is to just install a virtualization software on it and then run the server in a vm or container.

cobalt kettle
#

Prolly gonna throw it on a 4c8t vm, how big are world sizes?

solar remnant
#

Depends on the world I think.

steady hollow
#

^

slim spoke
#

worlds is always same size .. 5.4kmx5.4x2km

steady hollow
#

but I do feel like 16gb should be enough for os&server

steady hollow
solar remnant
#

But the question I think was the file size of the world.

cobalt kettle
#

Yeah planning to run a super light Linux distro on it anyways

steady hollow
#

about ram, 6-8gb is plenty

cobalt kettle
#

Prolly throw it 100gb it's in a 4u Im not lacking sata

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Yeah prolly gonna assign it 16 for safety

steady hollow
#

16 is overboard lol

#

unless you plan to host a fckton of players

slim spoke
#

enkiel your talking about save file size

#

i said the world size is

lofty latch
#

I'm impressed with how fast the game server starts up

steady hollow
#

the wonders of C

lofty latch
#

++

steady hollow
#

doesnt unreal use C?

lofty latch
#

C++

slim spoke
#

server runs pretty nice so far

cobalt kettle
#

I don't but it better run beautifully

spiral root
#

Gets longer the larger the save file is but that is understandable

steady hollow
#

smooth like butter

tranquil briar
#

anyone got the server listed in the steam server list?

lofty latch
#

that said I've made a game server in Unity that starts up and accepts players in under a second - there's nothing specific to Unreal/C++ that makes it behave that way

steady hollow
#

I think that's for steamworks

solar remnant
tranquil briar
#

ah, ok 🙂

spiral root
hollow depot
#

Short Question, is there a Structure Limit on Dedicated Servers? 🤔 Conveyors and elevators have disappeared or are not displayed, so I cannot upgrade them.

spiral root
#

This is a know bug with disapearing belts & lifts

#

Restart Server should re-appear

hollow depot
#

ok thanks ❤️

royal moth
#

Where you host your servers?

spiral root
#

On my own Dedicated VPS

royal moth
#

👍

hollow depot
royal moth
#

thanks

vocal jungle
#

htop

#

oops

south current
#

A lot of the conveyor related issues are now showing as "Fixed Internally" on the Q&A page

spiral root
steady hollow
#

did bisect add hosting?

#

proper dedicated hosting

spiral root
#

No Bisect have Satisfactory servers though I believe I haven't looked.

south current
#

Guys read the pinned messages. "Advertising any type of service for dedicated servers is prohibited and goes against this server rules."

steady hollow
#

its not an advertisment

#

we aren't affiliated with them

hollow depot
#

this was a question 🤷‍♂️

spiral root
#

I shall delete but I wasn't advertising I was simply advising locations that I have used.

steady hollow
#

that post was added for a certain someone someone :P

slim spoke
#

lol

vocal jungle
#

was it added for me i like posts 4x4 posts 8x8 posts

lofty latch
#

Btw: /r/SatisfactoryServers/ and /r/satisfactoryadmins/ are things 🙂

#

Not that there's much in either just yet

brisk parrot
#

is there a way to fix the bug where i cant download the dedicated server manager on a steam account that doesnt own the game, or am i stuck with using steamcmd

lofty latch
#

steamcmd remains obligatory

devout dune
#

wait I didnt read properly

#

why would you want to skip steamcmd?

brisk parrot
#

i wanted to use the gui steam and not steamcmd

lofty latch
#

people be afraid of the command line xD

devout dune
lofty latch
#

well I do have a black hoodie on ...

brisk parrot
#

i could use it if i ran it on my gaming pc but on a server i have to use a seperate steam account

devout dune
#

hacker time X2

lofty latch
#

and grey cargos

devout dune
#

with linux

brisk parrot
#

lol i dont use windows

devout dune
#

you can use login anonymous and download the server

brisk parrot
#

i even game on linux

vocal jungle
#

then you should know this

brisk parrot
#

ive been running a dedicated server since launch of 5 btw, i was just curious if theres a fix to run it trhrough steam gui or not

lofty latch
vocal jungle
#

why run headless if your just going to but a gui on it lol

lofty latch
#

who said anything about a GUI? web interface man 😉

#

manage it remotely, do it from your phone..

#

and only have anything visible when you need it

ashen pecan
#

Yup I discovered the magic of that last night lol

#

Forget dinking around between the wiki and this channel. Just load up a management panel and get back to playing

lofty latch
#

without giving the game away - did you happen to pick one that only requires one command to install? 😛

ashen pecan
#

I may have

vocal jungle
#

i know one but i already gave that guy money for a seven node license and then he updated it and lock me to just minecraft

lofty latch
#

lol

#

well it is a separate product 😛 be glad you got given an upgrade path! xD

#

but this is now OT

vocal jungle
#

lol

#

someday i may amp up my hosting of games but right now i am keeping the volume low

lofty latch
#

today has been busier for it actually, yesterday was very quiet

#

I wish we had an electric vehicle in the game that you recharged from the power grid

vocal jungle
#

they do its the hoverpack

lofty latch
#

is it me or is the wiki search not working?

#

also I want solar panels xD

#

in Satisfactory I used to make massive fields of solar panels and massive power storage arrays

slim spoke
#

wiki was working for me

lofty latch
#

when I hit search I get a white box

#

even with ublock disabled etc

ashen pecan
#

seems to be alive for me, in edge with ublock

lofty latch
#

hmm

frosty gale
#

My server is Crashing after Start.

lofty latch
#

see pins

vocal jungle
frosty gale
# lofty latch see pins

I checked but i dont find the issue

[2021.11.04-14.22.38:202][  0]LogCore: === Critical error: ===
Unhandled Exception: SIGSEGV: invalid attempt to write memory at address 0x0000000000000003

[2021.11.04-14.22.38:202][  0]LogCore: Fatal error: [File:D:/ws/SB-160502110050-fad/UE4/Games/FactoryGame/Source/FactoryGame/Private/Server/FGServerQuerySocket.cpp] [Line: 25] 
Could not bind address '0.0.0.0:15777'. Server cannot continue initialization.
0x00007fa1d97e3665 libUE4Server-FactoryGame-Linux-Shipping.so!FServerQuerySocket::Init() [D:/ws/SB-160502110050-fad/UE4/Games/FactoryGame/Source/FactoryGame/Private/Server/FGServerQuerySocket.cpp:25]
0x00007fa233bcba14 libUE4Server-Core-Linux-Shipping.so!FRunnableThreadPThread::Run() [D:/ws/SB-160502110050-fad/UE4/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:16]
0x00007fa233b93d63 libUE4Server-Core-Linux-Shipping.so!FRunnableThreadPThread::_ThreadProc(void*) [D:/ws/SB-160502110050-fad/UE4/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.h:185]
0x00007fa234191fa3 libpthread.so.0!UnknownFunction(0x7fa2)
0x00007fa2300064cf libc.so.6!clone(+0x3e)





0x00007fa233b74eb6 libUE4Server-Core-Linux-Shipping.so!FGenericPlatformMisc::RaiseException(unsigned int) [D:/ws/SB-160502110050-fad/UE4/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:472]
0x00007fa233d1032b libUE4Server-Core-Linux-Shipping.so!FOutputDevice::LogfImpl(char16_t const*, ...) [D:/ws/SB-160502110050-fad/UE4/Engine/Source/Runtime/Core/Private/Misc/OutputDevice.cpp:61]
0x00007fa1d97e3665 libUE4Server-FactoryGame-Linux-Shipping.so!FServerQuerySocket::Init() [D:/ws/SB-160502110050-fad/UE4/Games/FactoryGame/Source/FactoryGame/Private/Server/FGServerQuerySocket.cpp:25]
0x00007fa233bcba14 libUE4Server-Core-Linux-Shipping.so!FRunnableThreadPThread::Run() [D:/ws/SB-160502110050-fad/UE4/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:16]
0x00007fa233b93d63 libUE4Server-Core-Linux-Shipping.so!FRunnableThreadPThread::_ThreadProc(void*) [D:/ws/SB-160502110050-fad/UE4/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.h:185]
0x00007fa234191fa3 libpthread.so.0!UnknownFunction(0x7fa2)
0x00007fa2300064cf libc.so.6!clone(+0x3e)

slim spoke
#

u need to use -multihome=0.0.0.0

#

pass it in cmd line to start server

#

or with the .sh cmdline

#

Could not bind address '0.0.0.0:15777' <--thats is the problem its a known bug

frosty gale
#
#!/bin/sh
UE4_TRUE_SCRIPT_NAME=$(echo \"$0\" | xargs readlink -f)
UE4_PROJECT_ROOT=$(dirname "$UE4_TRUE_SCRIPT_NAME")
chmod +x "$UE4_PROJECT_ROOT/Engine/Binaries/Linux/UE4Server-Linux-Shipping"
"$UE4_PROJECT_ROOT/Engine/Binaries/Linux/UE4Server-Linux-Shipping" FactoryGame "$@" 
``` This is my start.sh should i add it when i start it ```./start.sh -multihome=0.0.0.0``` Or should i add it in there?
slim spoke
#

try

fickle zinc
vocal jungle
#

add it to the where you call the staet.sh

slim spoke
#

"$UE4_PROJECT_ROOT/Engine/Binaries/Linux/UE4Server-Linux-Shipping" FactoryGame -multihome=0.0.0.0 "$@"

vocal jungle
slim spoke
#

however u make it do that .. brain isnt fully working

#

that should work if urs doesnt

quick mist
#

Friendly warning

frosty gale
#

Working Thank you Guys

slim spoke
#

listen to him

quick mist
#

if you add -multihome to the start script that is created by downloading the server the changes may get destroyed when a new update rolls out

#

it would be better to add that to the place where you are calling FactoryGame.sh

vocal jungle
#

hmm think thats what i said too hehe

quick mist
#

for instance, I am using systemd, so I am doing this:

slim spoke
#

i said with .sh cmdline lol

#

couldnt remember rest

vocal jungle
quick mist
#

This PSA has been brought to you by: Years of experience with config files getting blown away by git pull and apt update (:

slim spoke
#

nice

vocal jungle
#

and now i am Mike tyson

quick mist
#

did you eat somebody's ear?

vocal jungle
quick mist
#

oh I thought that'd be <VOICE mode="falsetto" affect="lithp">FactoryGame.sh</VOICE>

slim spoke
#

lol and who posted the line? i just went with what the guy posted he had setup lol

#

safe server abusing .. its tv time

pallid atlas
#

Hey everyone! Anyone else having issues booting the server since the latest update?

The error is something like port already in use while it is definitely not

Fatal error: [File:D:/ws/SB-160502110050-fad/UE4/Games/FactoryGame/Source/FactoryGame/Private/Server/FGServerQuerySocket.cpp] [Line: 25]
Could not bind address '0.0.0.0:15777'. Server cannot continue initialization.
Signal 11 caught.
Malloc Size=65538 LargeMemoryPoolOffset=65554
CommonUnixCrashHandler: Signal=11
[2021.11.04-14.52.50:044][ 0]LogCore: === Critical error: ===
Unhandled Exception: SIGSEGV: invalid attempt to write memory at address 0x0000000000000003

#

root@htpc:~# lsof -i -P -n | grep 15777
root@htpc:~# netstat -tulpn | grep 15777
both return nothing

quick mist
#

see the Wiki to find out why

pallid atlas
#

Oh so something changed?

quick mist
#

yeah, a breaking bug which fortunately has a workaround was introduced in yesterday's update

pallid atlas
#

Thank you all! it's running now :)

frosty gale
#

Does anyone know what could be causing this please?

snow belfry
#

its mostly when your server crashed

quick mist
#

Looks like the server is running on a nonstandard port

#

double-check that the server is running on the port you think it's on and that the port forward settings are consistent with where the server is running

frosty gale
#

15777 right?

orchid lodge
#

Hey so I uploaded my save to my server at

.config/epic/factorygame/saved/savegames/server

And how do I get my world from that directory to work on the server

snow belfry
#

well you are running or connecting to 15778 as you can see in your message

quick mist
#

normally, but

frosty gale
#

thats odd as the server is running on 15777

orchid lodge
#

It worked for me

snow belfry
#

in your server manager did you do the correct 15777 as well ?

quick mist
#

hence "looks like you need to double-check"

frosty gale
#

I was running the game fine and had to re-install due to an update

orchid lodge
#

Hey so I uploaded my save to my server at

.config/epic/factorygame/saved/savegames/server

And how do I get my world from that directory to work on the server

frosty gale
#

and since then been getting that

quick mist
#

if you started a new instance without taking down the old one first the port assignments could get dodgy

foggy agate
quick mist
#

Incursion: file and directory names on Linux are case-sensitive. If you uploaded to a lower-case path like that your files are in the wrong place

orchid lodge
orchid lodge
quick mist
#

DeeZ: is your server running on Linux or Windows?

frosty gale
#

It's been fine for a few days, but since the update borked and I had to destroy and rebuild I keep getting that

snow belfry
foggy agate
quick mist
#

okay, onthe host where it's running, run the following command and share the output:

ss -plnu | grep UE
orchid lodge
#

Bit

#

Thx

quick mist
#

then you either ran the command where the server isn't running, or the server died and needs to be restarted

#

this is what I get when I run that with an active server:

snow belfry
#

yeah thats why i said it looks like a general crash to me. Question was if he is actually running it via restart script or just starting it in putty

frosty gale
#

are you running it directly on the linux machine or pterodactyl?

snow belfry
frosty gale
#

Because it is running

quick mist
#

I'll live

ripe mist
#

Anyone have a link to setup instructions for a server starting from scratch...I have Satisfactory on Epic so need to use SteamCMD I believe this is supposed to work okay if I do not own it on Steam

quick mist
#

I don't speak pterodactyl so I don't know if it does any containerization or anything

orchid lodge
frosty gale
#

it does

quick mist
#

see the Wiki, Kraze

frosty gale
#

all games are in docker containers

orchid lodge
snow belfry
#

yeah i never used any pterodactyl as well, looks like its in docker containers

quick mist
#

okay, then the ss command would have to be run inside that container to see the listening ports

frosty gale
orchid lodge
ripe mist
#

I used the wiki but am a little stuck finding the server settings file

quick mist
#

the server settings files won't appear until you actually launch the server and have a game up and running

ripe mist
#

ahh okay, not sure what address to use then, sorry for being a little noobish here

vocal jungle
#

what ever the host ip is

ripe mist
#

okay thanks

snow belfry
#

@ripe mist if you setting up on linux and want a basic setup with systemd and without fancy docker crap 😄 i can help you setup

#

or is it on windows ?

ripe mist
#

on Windows

orchid lodge
snow belfry
#

well with windows it should be kinda easy 😄 but i never suggest windows as a server. Personally

crimson gorge
#

Whats the story with the default space elevator objective?

frosty gale
orchid lodge
ripe mist
#

no I get you, just a lot of hassle to run it on another system, and my rig is powerful enough to run it alongside the client I believe

snow belfry
ripe mist
#

that is one reason

snow belfry
#

yeah i mean curiosity and testing might be a reason^^ 😄 idk

ripe mist
#

not really, I want to keep my world active while not running the client

snow belfry
grizzled bobcat
#

Hi , can i promote my server here ?

#

or it's against rules ?

snow belfry
vocal jungle
#

no

quick mist
grizzled bobcat
#

ok , where i can do that ?

quick mist
#

⬆️

grizzled bobcat
#

okaay

#

Thanks

ripe mist
#

Thanks for the advice, I was looking for help setting up the server more than advice on to whether it is worthwhile tbh 😉

snow belfry
ripe mist
#

yeah will do

quick mist
#

generally we're here for technical, not ethical or philosophical, discussions, though we can digress from time to time (:

dapper blaze
#

may i ask for help here? dedicated linux server

snow belfry
#

bogdan more work ! Less chatting ! need updates ! 😄

dapper blaze
#

Ok great... So, having trouble starting my server since last update - using latest version of lgsm. cant figure out why but it crashes with these last lines in log:

Unhandled Exception: SIGSEGV: invalid attempt to write memory at address 0x0000000000000003

[2021.11.04-15.33.26:144][  0]LogCore: Fatal error: [File:D:/ws/SB-160502110050-fad/UE4/Games/FactoryGame/Source/FactoryGame/Private/Server/FGServerQuerySocket.cpp] [Line: 25]
rose valley
# lofty latch Especially because Windows doesn't produce this behaviour

What's even more interesting, even linux doesn't always produce this behavior. It's dual stack mode, which hasn't always been a thing, that caused that cluster fuck. Basically, if you bind to ::, it will also bind to 0.0.0.0, in the network stack itself. If you do not want that, you need to set IPV6_V6ONLY on the socket but Unreal doesn't expose this flag in it's socket abstraction so you end up here. The right solution was to not fail as long as at least one local bind address worked. Oh well... sometimes you just can't get it right from the first try.

snow belfry
# ripe mist yeah will do

forgot to say the wiki link is in the pinned, did not mean to be rude, just helpful hope that came across. If you are stuck after wiki come back here and you will get help

quick mist
#

@rose valley at least we found a mitigation pretty quickly

rose valley
#

I'm proud of y'all! And sorry for the inconvenience!

ripe mist
#

np, have read the wiki link and just got a little stuck, I think I might just buy it again on Steam as I believe it will make things easier

snow belfry
#

@rose valley you saw my message in staging bug reports that the nobelisk is not fixed yet ?

quick mist
#

it's thanks to your having shared the -multihome argument that we were able to do so, so thanks for that!

snow belfry
#

who screwed that up ! i bet @royal solar ( i know him from working with him as volunteer for cig)

rose valley
#

I haven't worked on that in particular but if the original post on https://questions.satisfactorygame.com has been closed I'd open another one. I can also bring it up with the team tomorrow but there's a chance I'll forget.

snow belfry
vocal jungle
#

i blame @rose valley for all the good things

snow belfry
rose valley
royal solar
snow belfry
#

really '?!?!?! 😄

#

lol

quick mist
rose valley
#

That looks like it could be the same server breaking bug that everyone is having. Try the -multihome workaround from the wiki and it will either confirm or rule it out.

dapper blaze
#

Ok sorry, didnt noticed "Post-Update" in wiki. -multihome=:: solved my problem, thanks! 🙂

quick mist
#

🍻

snow belfry
#

well fix it ! Étienne come on 😄 its basically unplayable !! Because of this, worst bug ever ! JK

royal solar
snow belfry
#

well then its partly bogdans fault !

rose valley
#

We're all to blame! Blame party!

royal solar
#

It's always Simon's tho BlameSimon Klappa

quick mist
#

is there pizza?

snow belfry
#

okay yeah simon

vocal jungle
lofty latch
#

@rose valley aye I worked out it was ::, other games have had the exact same issue before.

quick mist
#

git blame is a powerful drug, Pleasure

ember thunder
#

anyone has problems with timeout of server connection?

snow belfry
royal solar
quick mist
#

...true

snow belfry
ember thunder
#

nah i have that fixed already i think

#

but whenever i join

#

it shows that i joines successfully

#

but it doesnt load the game and timeouts me after soem time

snow belfry
#

or does it crash and restart ?

#

check server logs

ember thunder
#

server still running

#

and a weird bug happens sometimes

#

it lets me move even though it shows that i have disconnected

#

something like desync i guess

#

and i can move, but cant interact

snow belfry
#

well the server has to output something that happens. Thats where you get the information

lofty latch
#

Scuse me while I set up a Satisfactory server from my car xD

vocal jungle
#

so glad floor holes got fixed in fairness was the feature i most wanted in update 5 lol

lofty latch
#

S

quick mist
#

... I suddenly really want to play this while charging up my 3 rather than Stardew

lofty latch
#

Lol

ripe mist
#

Got it working now 😉

quick mist
#

awesome Kraze!

vocal jungle
#

nice now i going to join mike's server and compete all his objectives that will show him

snow belfry
royal solar
quick mist
#

you know you're playing too much Satisfactory when you see traffic signals and wonder how they ran out of either power or cars to process

snow belfry
#

you know when you are playing too much Satisfactory when you ask the electric company if they are using mk2 poles or mk3 poles

vocal jungle
thorny narwhal
#

so im trying to join a server but getting info in game that its offline

#

my friend can see my trying to connect

#

any ideas ?

hexed sky
#

Hey guys, I am trying to setup a dedicated server, I'm doing so on Windows, and it's not working. However, I get some issues with it trying to get some SDK files for EOSS, but it's showing SSL cert errors.

snow belfry
hexed sky
#

(I'm the friend with the server)

thorny narwhal
#

this guy

hexed sky
#

Yes, ports opened, and while testing firewall is off temporarily

#

once I have it working, I'll setup fw properly

snow belfry
#

router firewall tho right ? Not windows firewall

hexed sky
#

yes yes, connection comes in just fine

#

7777, 15777, and 15000 all firwarded

minor narwhal
#

on UDP right?

hexed sky
#

yup

snow belfry
vocal jungle
#

trying to connect via external ip?

snow belfry
#

dont post it in here 😄

hexed sky
#

bu it seems when startng teh server the last thing is that it fails to get some EOSS files from the SDK, and complains the SSL cert is invalid; if I try the same links in my web browser I get them ok though

snow belfry
#

those errors can be ignored you will get lots of errors

hexed sky
#

using host name, but ip would be same result

snow belfry
#

as long as the server is running

hexed sky
#

ok, thanks.

minor narwhal
#

host name doesn't work, just IP

hexed sky
#

ok, will get him to try

#

but i see the connection come in, then it spams this.....

royal solar
#

Do you have any problems connecting to each others without the dedicated servers?

#

(like one hosts a game and the other tries to connect)

hexed sky
#

[2021.11.04-15.56.58:828][581]LogNet: NotifyAcceptingConnection accepted from: [::ffff:<<REDACTED>>]:54161
[2021.11.04-15.56.58:829][581]LogNet: NotifyAcceptingConnection accepted from: [::ffff:<<REDACTED>>]:54161

lofty latch
#

I've got 2 hours to kill and no laptop xD

snow belfry
# hexed sky ok, will get him to try

so one question i ask because i had this issue myself: are you using your own accounts ? Oir is he maybe using your old epic account and you are using a steam account ?

thorny narwhal
#

im on my own acc

hexed sky
#

I don't have the game yet, I'm on the fence with buying it, somewhat contingent on getting a dedicated server runing, so that I can play well with friends 🙂

snow belfry
#

there is a problem when accounts are connected they no longer are able to join eachothers game 🙂 that was the reason for the question

hexed sky
#

I installed with login anonymous with steamcmd

snow belfry
#

you cant actually "play" without the game

#

you can run the server but not the game

hexed sky
#

I know

snow belfry
#

so with what are you trying to connect ?

thorny narwhal
#

i have the game

hexed sky
#

My firend is trying to connect, once we get the server working, I would buy the game

snow belfry
#

ahhh okay

#

😄

hexed sky
#

Ace is trying to connect

thorny narwhal
#

🙂

hexed sky
#

I installed with this: steamcmd +login anonymous +app_update 1690800 validate +quit

snow belfry
#

yeah that is totally fine

#

send me your ip real quick, let me try to connect (dont worry i am not going to share it)

subtle sundial
#

pleasure came back from the dead wtf

snow belfry
#

and if i fail to connect send me the screens

hexed sky
#

ok, I think we might have progress, uno momento

snow belfry
#

under create game etc

hexed sky
#

I think he just got the first connection wizard, previously did not get it

snow belfry
#

good

#

top right there is a "create game tab"

#

with all the settings

snow belfry
devout dune
#

does anybody know what the server logs when it unloads due to nobody being connected?

snow belfry
devout dune
#

I think it unloads the level when its doing nothing

hexed sky
#

I am getting this in logs during setup, but also when Ace connected to the server it came up:
[2021.11.04-16.05.27:224][680]LogGenericPlatformMisc: Error: SetEnvironmentVar not implemented for this platform: SteamAppId = 526870

It's red indicating error I think?

devout dune
#

by default

snow belfry
hexed sky
#

ok, good to know.

royal solar
snow belfry
hexed sky
#

hehe, yes

thorny narwhal
#

ok im in

snow belfry
hexed sky
#

haha, yes!

#

Thanks guys!

quick mist
#

"Screwed"? or "prepared"? (:

thorny narwhal
#

server settings tab
create name and admin password

vocal jungle
quick mist
#

RIP all your free time for a while; have fun @hexed sky ! (:

snow belfry
royal solar
thorny narwhal
#

yeah ....

snow belfry
#

i always suggest in the settings to have it not pause when offline (more materials for you)

lofty latch
#

I hope the logging improves in future updates. It's a little inconsistent right now.

snow belfry
#

probably also erio's fault ! 😄

royal solar
#

Not me this time monkaH

rose valley
lofty latch
#

Lol aye xD

royal solar
lofty latch
#

If only there was some official repository for feedback...

hexed sky
#

Is the server going to be on expiremental by default, or do I need to set some config for that all all, btw?

lofty latch
#

Some kind of website...

rose valley
#

Both would work lmao

lofty latch
#

Lol

royal solar
rose valley
#

No need to do anything to change to experimental. The default branch is experimental for now.

lofty latch
#

Eugh I'm on mobile, so hard to type up a proper report xD

snow belfry
#

@royal solar sending you pm again 😄 wanna tell you funny story about our Star Citizen volunteering 🙂

lofty latch
#

Btw, what was the prerequisite for the pioneer role? Wasn't that anyone who was in the private alpha?

#

Or is that something else

snow belfry
#

but basically: css chooses them every once in a while

#

i dont think there was much change for a while tho

lofty latch
#

Gotcha, there's no specific role for people who were in the alpha

snow belfry
#

i mean they would be the most useful 🙂

lofty latch
#

👍

wild grail
#

After the latest update, my server wont start anymore

lofty latch
#

@wild grail see pinned posts

#

And the wiki

snow belfry
#

@wild grail you have to add -multihome

foggy agate
#

use -multihome=yourIP

wild grail
#

ahhhhh

foggy agate
#

in the start command

dense kelp
#

Does anyone have issues when join a dedicated server, of Unreal Crashes? This is the fatal error.

[Line: 1431] Null SRV (resource 0 bind 0) on UB Layout FInstancedStaticMeshVertexFactoryUniformShaderParameters

wild grail
#

seems to be working now, thanks alot guys.

sacred peak
#

does the billboard save everythink but not the backround color is that right?

thorny narwhal
#

apart from the odd bit of desync on the conveyours it all seems to be up and running smoothly

snow belfry
thorny narwhal
#

they seem to be alot smoother especially on observing character movement of other people than when we did a run with one of us hosting

scenic talon
#

Has anyone seen after a short idle period that hitting the inventory/configure button for buildings no longer works? It's happened on the last two server versions.

deep forge
#

[2021.11.04-16.59.29:158][ 0]LogExit: Executing StaticShutdownAfterError
Engine crash handling finished; re-raising signal 11 for the default handler. Good bye.
Segmentation fault (core dumped)

#

it crashed on me

quick mist
#

at startup?

#

after updating?

royal solar
#

It's polite at least... It said good bye.. 😄

quick mist
#

if yes and yes, check the wiki (see the past Pin)

deep forge
#

ah yes, ill try some of that 🙂

lofty latch
#

Does the server open a lot of file handles?

#

The number of crash reports I'm seeing for too many open files on users with satisfactory servers is going up.

vocal jungle
#

almost fixed your power CCL

lofty latch
#

👍

vocal jungle
#

just need to find some more rotors lp;

lofty latch
#

Actually that's a really sharp increase...

#

@rose valley forgive me for pinging you but do you have any numbers for the number of file handles the server is holding open? I'm seeing a spike in "too many open files" crashes affecting different distros etc on Linux confined to Satisfactory instances. Seems to be affecting users who are on the new update specifically.

deep forge
#

0x00007f948cc22609 libpthread.so.0!UnknownFunction(0x9608)
0x00007f9488a8c293 libc.so.6!clone(+0x42)

[2021.11.04-17.12.29:241][ 0]LogExit: Executing StaticShutdownAfterError
Engine crash handling finished; re-raising signal 11 for the default handler. Good bye.
Segmentation fault (core dumped)

#

nope it's still going down

lofty latch
#

@deep forge see pinned posts and the wiki.

#

You need new startup flags.

deep forge
#

i added the -multihome to the start_server.sh under #launch the server

tacit finch
#

Mhm after the update my server doesnt want to start...

frosty gale
#

hm thats weird... i started my server with multihome=:: after the update, the server started, is running, i can connect to it, all fine... but why can't i see the open ports of it? netstat -tulpn | grep LISTEN doesn't show any port of the gameserver

quick mist
#

try ss -plnu | grep UE

frosty gale
#

oof xD the ports are udp ye sure

lost plover
#

They just fixed the server issue

quick mist
#

oh?

lost plover
quick mist
#

\o/

civic barn
#

yay 😉

frosty gale
#

i just restarted the server and now we have an update? arghs 😄

#

haha

deep forge
#

ah yes, i just restarted my script and now it runs 🙂

quick mist
#

sweet

deep forge
#

hard time looking for a problem that isn't there 🙂

clever anvil
#

Should we be leaving the -MultiHome=0.0.0.0 flag on dedicated servers with the 5.0.7 patch?

quick mist
#

guess on my lunch break I can update the note on the Wiki to say "update again" as a fix (:

#

it can't hurt unless you want to use IPv6

frosty gale
#

if you use MultiHome=:: the servers uses both, ipv6 and ipv4

clever anvil
#

It's 2021, haven't we abandoned IPv6 </sad sarcasm>

lost plover
frosty gale
#

can't wait to see ipv4 die

vocal jungle
#

@lofty latch could have warned me lol

quick mist
#

I'm waiting for IPv5

frosty gale
#

aaand now wait for the client update 😛

quick mist
#

actually scratch that, let's go back to IPX/SPX

lofty latch
#

@frosty gale there are still places using Haynes for communication. 1200 baud.

#

Most security systems still support it.

quick mist
#

Underwear? Or did you mean Hayes?

#

because that's not limited to 1200 baud; Hayes is just a Modem command set.

clever anvil
quick mist
#

yes, I know jump (:

frosty gale
#

i got a C64 from my dad i just used as a child with a dataphon s21 😄 well..

lofty latch
#

All about that acoustic coupler life boye

rigid walrus
#

When stopping a service running the dedicated server, will it save as it shutsdown? If not, is there a way to trigger a save to the service instance without needing to open the console in the client game?

frosty gale
quick mist
rigid walrus
#

Is that the only place the command can be used?

frosty gale
#

yep

quick mist
#

to the best of my information and awareness, yes

rigid walrus
#

Hm okay, ty for the info

frosty gale
#

i'm sure we get more features soon™

deep forge
#

you could copy the autosave file to a new file?

vocal jungle
#

lost my motovation @lofty latch your power is only half fixed

quick mist
#

we just got a great new feature of "no longer crash on Linux out of the box" so I'm pretty happy

lofty latch
#

Lol

rigid walrus
frosty gale
#

when i first seen the multihome parameter i got flashbacks in administrating Ark servers... wuarghs

plush iris
quick mist
#

the best way to do that is to use the console to save, and then use the console to quit, shutting down the server

lofty latch
#

Server should save when you send it a SIGINT or SIGQUIT

vocal jungle
#

follow the pure copper line to find you coal gens lpl

frosty gale
plush iris
deep forge
#

client steam here is also updating.. but don't know to 6 or 7 🙂

plush iris
frosty gale
#

restarted steam now i get the update too 😄

plush iris
#

another update?

spiral root
#

YAY - BUG FIXES
• Fixed conveyor belt items behaving incorrectly
• Fixed vehicles not docking properly when in long-distance simulation mode

plush iris
#

my server is down 😮

vocal jungle
#

down or needs a update

plush iris
#

i updated

ripe mist
#

updated client and server but belts are still acting weird

plush iris
#

after like 3 minutes it turned itself off

vocal jungle
#

how long ago did you update

oblique saddle
#

i am waiting for nitrado to update there side.

ripe mist
#

just a moment ago, like 2 mins

tame solar
plush iris
vocal jungle
#

linux or windows

hot ivy
#

What's the latest version for the dedicated server? Updated via steamcmd a couple of minutes ago but getting 171407, not 171579.

rose valley
#

So, is it still crashing even after updating?

hot ivy
vocal jungle
#

did you run the update in steamcmd ?

hot ivy
#

Yes.

vocal jungle
#

did you use the command wiht Force_install_dir

spiral root
#

Remember updates can take a few moments to populate across the CDN.

wraith pebble
#

Does the linux server work without the -multihome parameter now?

vocal jungle
#

i know it works with it still i just left it there cause it doesnt hurt anything with it being there

#

and i am to lazy to edit my script

frigid slate
#

Does anyone have experience with ich777's Docker dedicated server for Unraid?

spiral root
#

YES loads without the multihome

vocal jungle
#

it worked then i removed it

spiral root
#

Though since latest update my GPU is pinned on 100% on the splash screen while connecting.

rose valley
#

Awesome! Now it would be great if someone would be able to confirm IPv6 connectivity over WAN works.

quick mist
#

I can test that tonight once I'm not longer "at" work

hot ivy
viral wraith
#

anyone else getting this?

spiral root
#

If you did force_install_dir with the first install you need to do it with each update too otherwise it looks to the wrong directory.

spiral root
viral wraith
#

yep

spiral root
#

Anything else before or after it?

viral wraith
#

thats all i can see

#

i dont have access to the server directly but my friend is screensharing and afk

spiral root
#

Windows Build to.

vocal jungle
viral wraith
#

he's just ssh'd to a vm

spiral root
#

But its talking about drive D:\

vocal jungle
#

cause if it did you now have it installed twice

viral wraith
#

yes its talking bout drive D:\

spiral root
#

Linux doesn't use drives like D:\

viral wraith
#

thats the CI's build path coz its pointing to a source file

#

its being compiled on windows on coffeestains end

spiral root
#

So this is interesting...

covert shore
#

good evening I have a dedicated server and I have a lot of texture bug with items floating in the air too?

spiral root
#

Couldn't connect to server after update-

tacit finch
#

Trains still not loading

spiral root
#

Just managed to connect and fell through the world

warm canyon
#

When I'm opening a port, which one do I select for the dedicated servers?

vocal jungle
#

15777 15000 777

#

er 7777

warm canyon
#

I know the ports but which one do I select, allow the connection?

viral wraith
tranquil idol
#

Fun

viral wraith
quick mist
#

@warm canyon there is a single command on the Wiki that will add a firewall rule for all three ports for you

lavish cliff
#

And confirming, it IS Linux