#dedicated-servers

1 messages · Page 185 of 1

alpine dawn
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anyway whoever told me to put -multihome in the other script gets a free internet beer on me

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XD

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worked great

fervent wharf
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@limber flare thanks man, that worked!

slim spoke
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just enjoy the game greg that makes it worth it

alpine dawn
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haha

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right, I am going to go kill things with (working?) explosives

slim spoke
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im more waiting for future fixes by choice so its nice to see others loving it

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and more people i help play more .. more info for devs

alpine dawn
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lol well...I can confirm that explosives still dont work

quick mist
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womp womp

limber flare
alpine dawn
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tossed it and it just sat at my feet

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😦

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no it never crashed for me

quick mist
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d..

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did you fire the detonator?

alpine dawn
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they just dont go anywhere

faint wagon
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the rebar gun works

alpine dawn
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yeah no explosion animation either

faint wagon
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so they patched that

alpine dawn
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sweet

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maybe I can use that to kill stuff

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rebar gun works

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😄

modern beacon
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this latest update broke it for me, won't bind to address/port 😦

alpine dawn
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yep

quick mist
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see the wiki

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there's a fix

slim spoke
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multihome

modern beacon
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aah, just got to work out how to add that to lgsm

quick mist
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|| if y'all keep just handing out fishes no one will ever learn to feed 'emselves ||

slim spoke
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ya just add to cmdline for server

alpine dawn
slim spoke
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agreed dope id rather show them a lake full of fish and give them the rod

alpine dawn
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worked great for me

slim spoke
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unless its technical

quick mist
alpine dawn
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oh gotcha

long sable
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On a slightly related note, is -log -unattended necessary for the server on linux? I thought I remember reading the wiki say that those parameters are prebaked in the linux server.

slim spoke
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no

quick mist
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they are, Prox (pre-baked in that is)

slim spoke
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it coul dhave window and use resources for nothing

quick mist
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..but it doesn't, it just vomits to stdout

slim spoke
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u want those 2 so can check errors incase .. and it runs better with unattended

long sable
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I'm pretty sure mine is still outputting to a log without the -log parameter

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Ok, just was making sure, because a lot of the configs I've seen people showing after the multihome change have those two parameters

slim spoke
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well like dope said its baked into it

quick mist
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yeah. it doesn't do any harm to add them.. they just do nothing

slim spoke
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linux has some stuff that is forced that windows doesnt

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thats some of it

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sorry dope didnt mean to get in ur way explaining

quick mist
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no problem

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we're all on the same team, most of us at least (:

slim spoke
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yup yup im just on team everyoneshouldbeabletoplay

quick mist
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hear hear

long sable
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^

hoary ridge
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fyi @low thorn my issue with connecting on high ping was not resolved in the latest update, I havent had a chance to try connecting to any other servers on high ping so might be just this one idk

slim spoke
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in this room its been pretty good for most part with people working together and getting along which has been really nice

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not supposed to PING devs with @ name

hoary ridge
slim spoke
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ok its just what people get told when they ping devs

hoary ridge
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he was looking at my issue yesterday

slim spoke
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anyways its just so others dont ping the devs cause u did

hoary ridge
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im in australia trying to conenct to german server xd

slim spoke
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not really giving ya trouble i get it

hoary ridge
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does anyone have a server up i can try and connect to so I can see if my issue is specifc to this server

slim spoke
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i can fire a game to connect to .. i dont have dedi ready to fire

heavy steeple
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So I have a server running. Saw there was an update today and when I used the updater line from the wiki, my save got wiped. Is this going to happen each time the server is updated or did I add a command I shouldn't have?

slim spoke
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if that works then dedi should

bleak oar
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anyones server having issues starting since new patch?

slim spoke
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yes lots

heavy steeple
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My server starts just fine and can join it, just my progress got wiped.

slim spoke
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multihome needs to be used in cmd line to start

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can roll up and see or look at wiki for cmd

bleak oar
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my docker is crashing constantly

slim spoke
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vaeroth u need to load session name for ur save

bleak oar
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thanks

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that points me in the right direction

heavy steeple
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And so if I don't set a session name, it will be lost?

slim spoke
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u will be on new save i guess

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cause ur not loading the save to play on

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it cleared info when u updated

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so just tell it to load the right save and ur back

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session name is first part of savename of file

heavy steeple
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Well the name of my server is there

slim spoke
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it just needs to be told what to load

heavy steeple
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How do I direct it then? I can't do that in the game.

slim spoke
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its like new server u have save file in folder already

heavy steeple
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It shows my Server name.

slim spoke
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server manger

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be admin and load session

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can try reading the wiki page

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its got better written info about loading session

gentle thorn
heavy steeple
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Read the Wiki

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When I go into Server Manager, I see the name of my server there. When I clicked on it, all it would do is let me create a new session.

slim spoke
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maybe start it and save then load session

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dont know i didnt read how to load a session

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i just know if u load ur session .. u will be good

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just need cmd and session name .. then issue to server

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console or ssh depending on u

hoary ridge
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once u create a new sessionu could probably rename the new session to: sessionnameold and rename the old one to sessionname

heavy steeple
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Yeah, it can't locate my session. We weren't that far. So just going to recreate it and start over. Last time I just created a server name and not a session when I was setting up the admin stuff.

bleak oar
slim spoke
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i think he has to create one so he can then load session from before by session name

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it loads the save then will be like b4

bleak oar
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is there somewhere they posted what this patch addressed?

heavy steeple
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I think the main issue is that I never selected a session name the first time around. Just named my server

slim spoke
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ur save u played has a session name either u or game gave it one

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its in the filename of the save

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save name is like .... wordwords - somestuff -something.sav

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wordwords is session name

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so u use cmd with just the part of wordwords

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but i think u have to create the new one first then use cmd

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or it wont load it

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could search here its been mentioned lots before .. someone probably wrote it out nice

hoary ridge
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Many more settings can be changed manually by editing ini files, which are located in the installation directory: Config file locations per platform Platform Path (relative to installation dir) Windows FactoryGame\Saved\Config\WindowsServer\ Linux FactoryGame/Saved/Config/LinuxServer/

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check the config file maybe u can specify ur save location there

edgy crag
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Oh jesus an update came out and now everything is borked SOS

hoary ridge
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there loading a save file instructions are there on the wiki

slim spoke
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just need to fix cmd line with multihome and maybe load ur session up

safe haven
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I wish we could get a pinned message here.

slim spoke
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we can just have to ask a mod or dev(when here) to add/change it

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the wiki is changing fast though so posting links to things now would be pain

hoary ridge
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`1. Find the desired save file and Session name in the Load tab in the main menu.

Session Name is of critical importance, save files only display it if they haven't been renamed while being saved, the only way to see the Session Name otherwise is from the Load Menu or a save editor`
quick mist
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the DS wiki pages have been pretty stable, Sanctum

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other than adding the post-release note today

hoary ridge
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`. Insert the Session Name from step 1 into the server settings tab in Server Manager, press ↵ Enter. The server should initiate a search for the save file with the matching Session Name.

To reiterate, Session Name & Save File Name are not the same, Session Name cannot be changed without a save editor, renaming a .sav file does not change the Session Name.`
edgy crag
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Hrm, my dedicated server update is stuck at 18%

slim spoke
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well i dont plan to sit and bug people all the time to fix pins

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u can if u want lol

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its got a link to the lake full of fish.. im happy

quick mist
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aye

hoary ridge
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i mean u just need to ping the dedi serv wiki page, if ppl are unable to use navigation menus they shouldnt be setting up a dedicated server either

slim spoke
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ya i kind of use it as my line of how much i want to help someone

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more they help themself more i want to help if i can

hoary ridge
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dedicated servers are made for powerusers, in client server is made for kiddys and whatnot

slim spoke
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at this time especially i would agree

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with patching and changes its ruff with kids and such

hoary ridge
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obvously if a noob is really nice about it its worth helping them

quick mist
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well everyone has a "First Game Server I Have Ever Set Up"; you gotta start somewhere

slim spoke
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but its lots of good data for fixes

hoary ridge
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otherwise i would just ignore them

wet cedar
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The latest update makes the server segfault. I see from prior discussion in here that using -multihome=0.0.0.0 is an additional argument fixes it, but why is this necessary?

gentle thorn
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It took me all of 15 seconds to roll in here and see that there was an IP binding issue and see the fix. I wasn't even done rebuilding my docker image with the latest build

hoary ridge
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if ur not a poweruser you 100% should not be touching dedicated servers rn they are so buggy haha

quick mist
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because doing so forces the server to only bind to the address you specify, @wet cedar

slim spoke
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yup true dope .. i just like to see they are trying and im not just pasting the wiki to read here not there

safe haven
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Indeed. I set up my first game server around age 12. I was probably just as impatient and annoying too.

quick mist
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the problem is that it tries to bind by default to the UDP ports on all IPv4 interfaces twice by default

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the second binding fails and it blows up

wet cedar
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That's definitely a bug then.

quick mist
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aye

safe haven
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Even just short-term, an easy patch would be to add the -multihome=0.0.0.0 line to the FactoryServer.sh file provided by the steamcmd image.

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So I do wonder if we'll see this.

quick mist
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not really as that forces IPv4

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you can use (only) IPv6 if you want to

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also if they add that to the script and you supply -multihome 192.168.1.66, you're in the same situation where you try to bind twice

safe haven
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It seems like it'd be a lot easier to set this and recommend people edit it for ipv6, than to have a server that will crash on startup.

slim spoke
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its better to just bind to adapter on the net

safe haven
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Although, I do wonder.. if we set it to bind to :: would that also work for ipv4?

slim spoke
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not all devices in any computer

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its kind of open and random for helping

quick mist
safe haven
quick mist
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well I said "no" but I didn't Science it so I might be incorrect

slim spoke
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0.0.0.0 tells that random computer u know nothing about to bind to all devices it can .. so that alone could cause other things

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thats why i said better to bind it to adapter

safe haven
slim spoke
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anyone who u tell here to use that

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do u know all their hw setup

quick mist
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for best results (usually), use -multihome=$(hostname -I | awk '{print $1}')

safe haven
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Yes, 0.0.0.0 is shorthand to bind to all network devices. Which is exactly what the server did prior to this update.

quick mist
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but 0.0.0.0 behaves as the prior release(s) did

slim spoke
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which caused unknown issues lol so we said bind to proper adapter

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just pointing that out u can tell them ur thing thats cool

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it does work so im not being that guy

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ur fix would go nuts on my network with net adapter lan adapter and others all in same set

safe haven
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I'm just thinking that if they know what that 0.0.0.0 represents then they probably have sufficient knowledge to adapt it as necessary. I can't imagine a situation where they've accidentally gotten themselves a multi-network setup but also don't know how to use it and it also breaks something.

quick mist
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binding to 0.0.0.0 out-of-the-box is incredibly common and I'd even say expected behavior

safe haven
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In which case they probably deserve things to break as they might actually be cursed.

quick mist
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it's nothing to write home about

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but best practice is to only bind to the interface you need to bind to

safe haven
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I don't dispute that. But we're only talking about an out-of-the-box configuration which I still argue would be better than just immediately crashing.

slim spoke
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just fix the bug instead .. would make more sense to me

quick mist
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the thing is you don't want an OoTB config which will crash if you correctly use a documented option

safe haven
quick mist
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this one is pretty simple, they need to change the second default binding on the Linux build from an IPv4 binding to an IPv6 binding

slim spoke
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no reason to patch with workaround which is use proper bind really

sharp herald
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So what is a proper bind?

slim spoke
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they still have to fix it so they just fix it and we workaround with the cmdline and when fixed the cmd line just means it uses right adapter still and nothing changes

safe haven
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A 2-minute patch without incrementing version number would resolve the issue for most new installs. Then a future patch would fix the proper behaviour.
I'd rather that than a hasty patch that then fails to work as this one clearly did.

sharp herald
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Surely not use MY ISP address

slim spoke
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no its bind to internall

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so server is linked to adapters to send data to

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setup of server doesnt change

safe haven
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I mean technically it could if you're using an IPv6 network, though it'd be a subnet on the assigned /64 prefix.

slim spoke
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its just add the multihome to the cmd line used to start it

quick mist
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okay I'm going to ask we maybe wave off the could've should've discussion as it's getting in the way of answering an actual "help me" question for Euripedus

safe haven
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God I'm so fed up with NAT..

quick mist
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@sharp herald the simplest answer is to use -multihome=0.0.0.0 in nearly all cases

safe haven
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FactoryServer.sh

#!/bin/sh
UE4_TRUE_SCRIPT_NAME=$(echo \"$0\" | xargs readlink -f)
UE4_PROJECT_ROOT=$(dirname "$UE4_TRUE_SCRIPT_NAME")
chmod +x "$UE4_PROJECT_ROOT/Engine/Binaries/Linux/UE4Server-Linux-Shipping"
"$UE4_PROJECT_ROOT/Engine/Binaries/Linux/UE4Server-Linux-Shipping" FactoryGame -multihome=0.0.0.0 "$@" 
quick mist
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that will bind the server to all of your IPv4 interfaces

safe haven
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If you don't know how to add the switch, just replace the contents of the file as shown above and start it up.

sharp herald
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This is for hosting multiplayer servers that are public?

quick mist
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yes

sharp herald
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ah thought so

quick mist
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or (semi-) private

safe haven
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It'd be necessary for public or local/LAN.

sharp herald
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I usually leave my monster computer up and running

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lol anyone else got 128 Gb of RAM?

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didn't think so.

alpine dawn
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I do at work

rocky sentinel
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yes

quick mist
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I routinely use machines with 256GiB

safe haven
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I had 32 but two sticks seem to have failed on me.

alpine dawn
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hyperv server

sharp herald
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damn! I'm not alone in my world domination scheme

slim spoke
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anyways

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at least coudl should was on topic

safe haven
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It's not what hardware you have but what you do with it.

rich void
sharp herald
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right. I do alot of things with this bad boy. modelling, animation, gaming, and so on

slim spoke
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congrats syririus

safe haven
rich void
safe haven
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Ah. See this was why I was asking. :3

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I might give it a go myself.

quick mist
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Thanks for the bug tonight, CSS; so much Science is coming out of it!

safe haven
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I have a dream.
A dream that one day my server won't be connected over a 100mbit powerline connection.

quick mist
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PoE or EoP?

safe haven
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EoP.

quick mist
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I have the same in my apartment. I hate it.

safe haven
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What kind of server do you have, that you can run it with PoE? O_o

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I know you can get hats for the Pi3 and 4.

quick mist
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but they won't permit me to bring in an electrician at my expense and wire Cat6. I asked.

safe haven
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But it limits the connection to 100mbit and adds 4ms of latency.
Still, far better than WiFi.

rich void
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[2021.11.04-01.12.47:520][108]LogNet: NotifyAcceptingConnection accepted from: [::ffff:10.0.0.7]:51807 [2021.11.04-01.12.48:525][138]LogNet: NotifyAcceptingConnection: Server OnlineBeaconHost_2147475492 accept [2021.11.04-01.12.48:525][138]LogNet: NotifyAcceptingConnection accepted from: [::ffff:10.0.0.7]:51807 [2021.11.04-01.12.48:525][138]LogNet: NotifyAcceptingConnection: Server OnlineBeaconHost_2147475492 accept [2021.11.04-01.12.48:525][138]LogNet: NotifyAcceptingConnection accepted from: [::ffff:10.0.0.7]:51807 [2021.11.04-01.12.48:559][139]LogNet: NotifyAcceptingConnection: Server OnlineBeaconHost_2147475492 accept [2021.11.04-01.12.48:559][139]LogNet: NotifyAcceptingConnection accepted from: [::ffff:10.0.0.7]:51807 [2021.11.04-01.12.48:559][139]LogNet: Server accepting post-challenge connection from: [::ffff:10.0.0.7]:51807

keen orchid
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yeah number one thing i added when building my house was dual ethernet to every room

quick mist
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I hope to one day have enough money to contemplate such things as having my own house built.

safe haven
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I have a Unifi AC Lite and it sits about.. 2 meters from my server. There's a ceiling in the way.
And despite that, even over 2.4GHz a file transfer can add upwards of 5000ms latency.

slim spoke
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ouch

safe haven
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I do the same on powerline and the 4ms latency goes up to maybe around 120 at worst, usually closer to 20.

slim spoke
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celiing means wall = pull a cable lol

keen orchid
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i bought at just the right time... house the same as mine being built next year are already about 15-20% more expensive

slim spoke
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ur making me cry with that latency

safe haven
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Rented place means gotta ask permission.

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We've been here nearly 25 years. We've never even seen the landlord.

slim spoke
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i would pull and swap the outlet and cover

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change to one with net and plug

safe haven
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I'm not qualified to do this kind of thing, honestly.

slim spoke
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anyways i shouldnt drive off the road 🙂

safe haven
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Don't Discord and drive.

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I've kicked people out of calls for that.

slim spoke
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i mean drivin this off the road lol

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i sidetracked a bit 🙂

quick mist
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so long as the road is metaphorical

rich void
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Just press E to get back on the rail 😛

slim spoke
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yup i dont drive so its safe

safe haven
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Ah, I took this literally.

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It seems safer to do so.

slim spoke
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sorry thats my fault for just jumping to the road ... ill pick better next time

quick mist
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good instinct because FAR too many people do literally text/discord and drive

safe haven
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I don't plan to 'drive' until they've got self-driving taxis. :p

slim spoke
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i cant heart surgeon yanked my license

quick mist
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If Elon has his way, maybe by 2030

safe haven
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I think I'd trust a well tested and trained AI driver over a once-tested and easily-distracted human one.

slim spoke
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i get mad and their monitors freakout

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drivers get hurt i end in ccu

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anyways .. ill be quiet til we hit a topic

safe haven
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New topic: Why won't ipv4 die?

slim spoke
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cuase gov and companies

quick mist
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we haven't run out of addresses yet

safe haven
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I'm pretty sure we have. Some ISPs are using cg-nats now.

slim spoke
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alot of $$ to change the world over

quick mist
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they just keep squeezing more CIDR out of it

slim spoke
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killing v4 would drop a lot of people off the net

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cause they dont have v6 or support

vagrant turtle
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hrm.. just got a segfault "can't read memory at address 0x0000000000000000"

quick mist
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that sounds fun

safe haven
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That's a lot of zeros. Mine ended with a 3.

slim spoke
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have u whispered sweet things to use server today? gotta let it know u luv it

vagrant turtle
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all 0's hehe

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was building some conveyors

slim spoke
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was it rebooted recently?

rich void
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Actually, we are out of IPv4, just a lot of people don't realize they are using IPv6 on their phone and computers for Internet traffic and IPv4 is "fallback"

safe haven
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Jagex CSS put out an update that broke things.

gentle thorn
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IPv4 still works because it's NATs all the way down

rich void
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That is true

crimson gorge
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The latest hotfix actually broke my dedicated server less than 20 or so hours in, I had just gotten to coal

vagrant turtle
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and fun fact, the IANA technically ran out of IPv4 addresses about a year ago.. heheh

safe haven
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Yup!

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The thing is, we have transitional technologies that can convert IPv4 and IPv6 either way. So for most cases residents could be moved to IPv6 and still connect to IPv4 servers. Or ISPs are able to assign both V4 and V6 addresses if they deploy the right hardware (routers) to consumers.

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And despite that, we rarely see it.

vagrant turtle
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agreed. 🙂

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on some of my web sites I run, I see people connecting via ipv6 more than 4

rich void
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Comcast already have dual stack IP addressing for years now

safe haven
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For web servers, it's not even like you need to handle ipv6 at all.
Apache or nginx as a reverse proxy, or pass through cloudflare or some other intermediary.

safe haven
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All these transitional paths exist, things likely wouldn't break from the switch in 99%+ of cases.. but we're still stuck on v4 for most things.

quick mist
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not to derail the ARPAcolypse talk but

vagrant turtle
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but at least since I own the hardware too, so I just need to make the IPv6 addy is set up properly heeh

safe haven
quick mist
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@crimson gorge - check the wiki for a fix to get your sever back online

safe haven
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I have this on copy/paste now.

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I am super happy that servers exist now. Although I forgot to turn off the setting to pause them when nobody's online.

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I came back to my game and all my machines had backed up.

quick mist
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I like that setting

slim spoke
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server manager settings

safe haven
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That's not a problem, more resources is nice. Just unexpected.

quick mist
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leaving the world running feels like cheating in a way

safe haven
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Yes it does.

quick mist
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(but hey for those who feel otherwise I'm happy it's an option)

safe haven
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But, it could be done by leaving a desktop computer running. This is far more energy-efficient though, so I'm okay with it.

slim spoke
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its also a way u could run stuff for tickets then kill sinks while u play on server for better performance and fps

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then switch on when u leave

vagrant turtle
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Here's my two scripts. 🙂
FactoryServer.sh

#!/bin/sh
./ForceInstall.sh
UE4_TRUE_SCRIPT_NAME=$(echo \"$0\" | xargs readlink -f)
UE4_PROJECT_ROOT=$(dirname "$UE4_TRUE_SCRIPT_NAME")
chmod +x "$UE4_PROJECT_ROOT/Engine/Binaries/Linux/UE4Server-Linux-Shipping"
"$UE4_PROJECT_ROOT/Engine/Binaries/Linux/UE4Server-Linux-Shipping" FactoryGame -multihome=0.0.0.0"$@"

ForceInstall.sh

#!/bin/bash
cd ../
./steamcmd.sh +login anonymous +force_install_dir SatisfactoryDedicatedServer +app_update 1690800 +quit

quick mist
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put a space here after the last zero

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otherwise the script will be broken if you use any args when invoking it

vagrant turtle
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mine seems to work without any extra spaces, but noted

cobalt kettle
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is the server performance more based on processor power or gpu power?

gentle thorn
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100% processor, the server doesn't render anything

cobalt kettle
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oh yeah kinda forgot about that.

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then finally intigrated graphics and my dual xeon board thats been sitting in my closet for 2 months can get some use!

quick mist
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@vagrant turtle this is why:

vagrant turtle
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last line is now: "$UE4_PROJECT_ROOT/Engine/Binaries/Linux/UE4Server-Linux-Shipping" FactoryGame -multihome=0.0.0.0 "$@"

radiant sandal
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anyone have an idea how to fix this: I'd like to run the server on a second computer with the steam UI but steam freaks out and when i try to run two steam applications from the same account at once?

slim spoke
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dedi doesnt need an acct

cobalt kettle
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and a pretty basic linux distro be probably be the best idea for the host pc?

quick mist
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perfect, Blaksmith

cobalt kettle
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im not scared of win10 eating 20c40t and 128gb of ram

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but would rather it all be dedicated

vagrant turtle
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@quick mist I understand the reasoning 😛 hehe kind of shit I do for a living... I do make mistakes here and there hehe

quick mist
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🍻

safe haven
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Oh right.. people still use Windows.

quick mist
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sadly

vagrant turtle
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Sadly, I have to use winblows for my day job

safe haven
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Steam's trending 4 months at >1% Linux in their hardware survey.

quick mist
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here's hoping that trends up

safe haven
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It will once the Steam Deck is out.

quick mist
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if it takes off, which I hope it does

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I'm in for one

vagrant turtle
#

probably because nobody cross-compiles their games for all 3 platforms.. mainly only winders and mac

safe haven
#

Yeah but Wine/Lutris/Proton takes care of that.

quick mist
#

I'm super glad that more engines now are making building for Linux easier

#

but Proton is a huge help too

vagrant turtle
#

yeah, I've used Wine and PlayOnLinux (which uses wine) with much success

#

but had more success when I had control of which one it was, so wine directly, not POL

quick mist
#

Ideally we can just play natively on Linux more

vagrant turtle
#

and games like LotRO , same hardware,
Windows: FPS 38 - 45
Linux: FPS 85 - 105

quick mist
#

I burned a lot of time playing Enemy Territory in native Linux back when my daily driver was a Gentoo box (:

spice verge
#

Why do the server and client versions not update at the same time?

safe haven
#

That's similar to 7days.

safe haven
vagrant turtle
#

or force reinstall

spice verge
#

Hmm maybe Ill do that then

#

I cant seem to get them to stay in lockstep for some reason

quick mist
spice verge
#

Ah that makes sense

slim spoke
#

launcher might need to restart to update client or server needs to restart to run update stuff if it has it setup

#

but the patch is applied to dedi and exp at the sametime

quick mist
#

one could theoretically only use the Steam desktop client for the store and only install games through SteamCMD but you'd still be only getting data as new as the CDN cares to present to you

vagrant turtle
#

I just need 2 more sink tickets ... so I can get some super computers HAHAHAH ... don't feel like building that unit yet...

slim spoke
#

dope i got a question ... just want to get it right in my head so ill ask ya. if u rerun the install for server is it wiping out port setups and such in configs? or those are safe

#

just wonder if using certain cmd stamps over any important stuff

vagrant turtle
slim spoke
#

kool thanx .. i just wonder cause i dont wanna say just run install and it slaps their stuff silly

vagrant turtle
#

I'm using default, so not seeing any changes until the required added -multihome entry

slim spoke
#

ya dope or one of the peeps will know.. not important enough to ping anyone for though

vagrant turtle
#

and knowing my luck, they will add that to the default for next update HAHAH

slim spoke
#

lol ya

alpine dawn
#

I ran into that issue

vagrant turtle
alpine dawn
#

tried putting -multihome in that shell script and it kept getting overwritten when I started the server

quick mist
alpine dawn
#

thats what I am saying it gets nuked on verify

quick mist
slim spoke
#

k thanx dope 🙂

vagrant turtle
#

but, since it is not like SVN or GIT where it insists you save / stash your changes before it will download.. I think steam will keep it how you had it when there is an update on files OTHER than what you changed.

quick mist
#

that's why I put the multihome switch into my systemd config:

alpine dawn
#

yeah thats smart @quick mist

#

I just followed the wiki

vagrant turtle
#

cool 🙂

alpine dawn
#

so its got systemd calling a shell script calling another shellscript

#

haha

#

not very efficient

quick mist
#

yeah I took out that abstraction, I have SystemD just calling what needs to happen directly

vagrant turtle
#

either way, will still be sticking with the setup I have until the nextupdate, then I can give @slim spoke a proper answer on if it changes or not. 🙂

slim spoke
#

kool that works

#

plus i got that other info which was great so thanx to all

quick mist
#

yay for more information!

alpine dawn
#

I am kinda surprised the server is even able to run on my shitbox fileserver

slim spoke
#

lol greg

alpine dawn
#

its seriously out dated and low on ram

#

but whatever

quick mist
#

if it works it works

slim spoke
#

long as it does work

quick mist
#

one of my home servers is still running a 32-bit OS on a 64-bit physical architecture because I am a lazy lazy bastard

alpine dawn
#

its got 8 gigs of ram and still somehow has 900meg free

vagrant turtle
#

more like Until it doesn't work

alpine dawn
slim spoke
#

my old laptops do bitch work on files and such and put them back on storage to keep this one and desktop for me to play on

vagrant turtle
#

that's cutting it close with 900 megs HAHH

quick mist
#

I mean that's still 12% unutilized.. I have seen worse in production environments

alpine dawn
#

well free, as in not cache

vagrant turtle
#

damn .. need one more sink ticket .. but only going to take 1.975 mil points HAHAHAHA

alpine dawn
#

only using 500meg of swap we are fine

vagrant turtle
#

heh

quick mist
#

that's why you're not at 6% unutilization

#

swap is good

alpine dawn
#

900meg is buffers and cache so thats basically free

vagrant turtle
#

I have always hated having to dip into swap ... On some of my servers, I have a Vswap, which actually uses allocated ram instead of the drive (SSD / HDD)

quick mist
#

yep

alpine dawn
#

put the swap on the raid 5

#

lol

#

the OS runs on an 8gig thumbdrive

vagrant turtle
#

host machine is a server with 48Gb ram, with like 10 VM's on it .. so the vswap is for the VM's

quick mist
#

wh..

#

why would you RAID your swap?

vagrant turtle
#

if it is hardware, you can't control that

alpine dawn
#

my storage array is the only thing thats not a flash drive

quick mist
#

..fair, I guess

vagrant turtle
#

software, I don't think it will even let you

alpine dawn
#

its a hardware raid

vagrant turtle
#

that would explain it 🙂

slim spoke
#

i guess i should setup a dedi just to do it once at least lol

gentle thorn
#

Huh, something with the new update fixed my Invalid Authentication Token errors

slim spoke
#

nice

alpine dawn
#

lol

#

that can go either way

#

sometimes unexpected things get fixed

#

and sometimes regressions get introduced

gentle thorn
#

I'm aware, I've been working in this industry for 15 years. I'm just surprised because nothing in the patch notes would have suggested that it would have been fixed.

slim spoke
#

anyone got a link to a docker or something for windows they could dm ?

alpine dawn
#

might have been tied to something else they fixed and they didnt realize it I guess

#

either way

quick mist
#

docker dot com?

#

virtualbox dot org?

gentle thorn
#

My docker images are hosted on a private repository 🤷‍♂️

alpine dawn
slim spoke
#

im so lost lol i dont know if im lookin for a repo site or what lol .. just a point in direction to start and ill learn from there

quick mist
#

I keep forgetting HyperV exists

vagrant turtle
#

I prefer my own hardware... kthkxbi

alpine dawn
#

lol

quick mist
#

I'm so used to just rolling KVM or Virtualbox

alpine dawn
#

lol yeah I use virtualbox a lot

gentle thorn
#

I would recommend against Hyper-V if you're using Windows. Just do Docker for Windows with WSL2

slim spoke
#

ya win10 but im just whipping up one that can be used for testing and test connecting .. then will play with things to get fancy

alpine dawn
#

ah

quick mist
#

just install WSL, install steamcmd there, and fire up the server

vagrant turtle
#

I have 2 hardware servers at DC's, and 3 hardware servers here at my house, spread out LOL.. wife is like "make sure I don't trip over the wires" hahaha

quick mist
#

done and done

alpine dawn
#

XD

#

I have a problem

quick mist
#

if I had a garage and I had a rack in the garage all my homelab would melt in the Phoenix heat

alpine dawn
#

lmao

slim spoke
#

okie dokie ill just figure it out .. l8r

vagrant turtle
#

and at home, shitty 100MB

quick mist
#

the nice thing about a 42U on the premesis is the amazing bandwidth you can get by carrying a tote of drives from one room into another

alpine dawn
#

lmao @quick mist spitting facts

quick mist
#

I think Randall Munrue did the math and found the highest throughput data transfer was FedExing shoeboxen full of SD cards

alpine dawn
#

likely not wrong

#

the latency is just horrible

vagrant turtle
#

heh

quick mist
#

win some lose some

alpine dawn
#

I told my wife we can never move to another house without fiber

#

lmao

vagrant turtle
#

ewww, (reading up) .. Phoenix .. no thanks .. been there, good place to visit for a quick stop, but .... nah, east coast here. Western NC 🙂

#

in the moutains!

quick mist
#

I don't miss snow

vagrant turtle
#

grew up in So Cali though, so yeah.. heh

quick mist
#

but I miss weather

#

350 days of "mostly sunny" is heckin' boring

vagrant turtle
#

yeah, that's why I moved east.. Love the seasons

quick mist
#

especially when the other 15 days are a mix of "partly cloudy", "haboob" and one or two days of "rai-- hah just kidding, mostly cloudy"

vagrant turtle
#

lol.. sounds like you are from India or that area?

quick mist
#

Originally from Vermont actually

vagrant turtle
#

oh cool. 🙂

#

I have a few friends in India 🙂

quick mist
#

Never been to that part of the globe. Maybe one day.

vagrant turtle
#

ahh heh I guess some haboob's can come across the land in AZ too, so yeah.. Bad on me thinking that because of the word you were on the other side of the world HAHHH 😛 hangs head in shame

quick mist
#

I don't know why the meterologists out here decided to use the Arabic word for 'sandstorm' rather than just say 'sandstorm' but here we are.

vagrant turtle
#

sand storms can happen just about anywhere

slim spoke
#

lol

quick mist
#

maybe they just collectively wanted an excuse to say 'boob' on live TV

vagrant turtle
#

hehehe

slim spoke
#

are u watching detroit area weather?

quick mist
#

not as a general rule

slim spoke
#

hehe

quick mist
#

looks nice today though

alpine dawn
quick mist
#

hahah

vagrant turtle
#

rofl

quick mist
#

compare:

#

at least the highs are down to 32 degrees

#

nice to be below homeostasis outdoors for a couple days

alpine dawn
#

maybe not a server specific issue but can you still get casted screws from hard drives after you complete tier4?

#

we have been unlocking hard drive after hard drive trying to get that and none of them have had it

slim spoke
#

have to make sure the requirement is achieved

#

then it unlocks into the pool

slate ice
#

Anyone try running multiple dedicated server instances dockerized yet? I assume this would be a problem because of beacon ports? Just started playing around with the dedicated server client today.

slim spoke
#

wiki page tells u what u need for it

alpine dawn
#

lmao so just as I posted that our last drive got done scanning and we got it

#

fuuuuuu

slim spoke
#

sweet

quick mist
slim spoke
#

keep it empty then new are choice

alpine dawn
quick mist
#

I learned quick to go drive hunting as soon as I get Research until I get Casted Screws

slim spoke
#

2 is what u want in pool or less

alpine dawn
slim spoke
#

yes u can if u fix those things mentioned

quick mist
#

you don't even need to Docker it if you set up virtual NICs and use -multihome to pick your interface per instance

slate ice
#

@alpine dawn @quick mist Thanks for your suggestions, I'll play around with it a bit tomorrow. I notice in the wiki they say that it's not yet changeable, assuming it will be manually selectable in the future, will make things easier.

quick mist
#

it's been mentioned that they may work on getting that port overrideable

#

no promises of course, you know the score I'm sure (:

#

another option is having Docker use Bridged networking, and each container would then have its own IP on your LAN rather than using the host's

alpine dawn
#

with ipv6 support multiple IPs become viable even on most home connections

quick mist
#

you don't need IPv6 for effectively infinite IPs for home use

slim spoke
#

u can do the 3 ports and multihome if needed so just have to fix each copy of server and setup the range of port forwards

alpine dawn
quick mist
#

even with the 192.168.0.0/16 range you have 256**2 addresses (minus a few)

slate ice
#

I'm an ipv4 kinda guy lol, multihome works but I'd imagine that'd become very expensive very quick.

alpine dawn
#

thats why I said ipv6

quick mist
#

if you need more just rock 10.0.0.0/8 and you have 256**3 (minus a few)

slim spoke
#

it lets u bind to specific ip/adapter

alpine dawn
#

you get a shitload of addressed usually from most ISPs

slim spoke
#

not all the devices

quick mist
#

I wonder if there's a posting on the QA site about SRV record support

#

probably too soon for that (:

alpine dawn
#

XD

quick mist
#

heh

#

there was talk of possibly a REST API

alpine dawn
#

yeah

#

that exists on the new versions of unreal out the box IIRC

slate ice
#

Nah I work for a GSP so they have to be shared public IP's. Just tinkering around with it now, haven't tried dockerizing it yet. I'm sure there's a way we can bridge containers together to have multiple instances running on the same machine. RN I'm just getting a feel for how much resources are needed on a plain steamCMD install for a full playthrough. Just gotta say, so far the setup for this dedicated server client is the easiest and quickest I've seen. Coffee Stain did a really good job.

alpine dawn
#

yeah its pretty good

#

very similar to my experience with ARC

#

same kinda deal

#

steamCMD unreal dedi

slate ice
#

I just really like how everything is built into the game client, makes it super convenient.

quick mist
#

we've come a long way from Quake and hlds

alpine dawn
#

yeah not a whole lot of extra utils needed to manage it

#

I suppose the only gripe would be if you were some kinda hosting company and didnt have the game but wanted to be able to quickly deploy dedicated servers for people it might be kinda awkward

#

dunno

#

I am sure there is a use case for external control

#

not through a game

#

bit of a reach but meh

slate ice
#

Ye, we're waiting a bit to release for shared hosting, just for much of the kinks to be ironed out. Docker helps when it comes to quickly deploying multiple servers. I just thought of the beacon port being an issue like 20 mins ago, only have one test instance up atm.

alpine dawn
#

ah, to be completely honest I havent played much with docker

#

usually just fire up VMs if I want segmentation

quick mist
#

same

#

I still struggle to see how Docker isn't just "Virtualbox with more scripts"

alpine dawn
#

haha

slim spoke
#

ohhh

alpine dawn
#

seems that way

quick mist
#

so I just use VMs. which I'm sure makes me seem like a cranky old man ranting about kids these days and their music

alpine dawn
#

yep

#

same thing when people start telling me about how great node.js is

quick mist
#

node isn't great.

alpine dawn
#

its literally javascript trying to do more than it should

slate ice
#

I think node is fun to code in, I'm not a developer though so I don't work with it every day.

alpine dawn
#

seems hacky...which is what I think about using docker

#

lol

prime gorge
slim spoke
#

the community of wiki peeps control it

#

join them and have ur input

quick mist
#

I was not aware that editing was disabled.

#

was there something you thought should be added or changed?

slim spoke
#

everyone tried to make it their wiki lol .. instead of getting with the community

alpine dawn
#

haha

slim spoke
#

multiple people wanting to arrange the order and stuff

quick mist
#

I can still edit it.. are you trying to edit anonymously @prime gorge ? you might just need to make an account and log in

alpine dawn
#

this is my wiki now

#

haha

#

awww

prime gorge
prime gorge
alpine dawn
#

my joke is now lost forever cuz my gif got stuffed

quick mist
#

ah, found it.

slim spoke
#

welcome to dedi room isnt it satisfactory? hehe

quick mist
#

so yeah you just need to be logged in now

#

for the next 12 days anyhow

alpine dawn
#

lmao everyone and their mother was trying to advertise their servers?

quick mist
#

there was some dispute about some paid server manager programs with effervescent prose finding their ways into the article

alpine dawn
#

oh

slim spoke
#

yup yup .. been little ruff recently

alpine dawn
#

its free real-estate

#

XD

slim spoke
#

not to advertise ur paid hosting on

alpine dawn
#

well not anymore

slim spoke
#

it puts the wiki and devs in a spot

alpine dawn
#

but at the beginning thats what they were thinkin

slim spoke
#

that could be linked to anything

alpine dawn
#

slaps wiki look how much free advertising you can fit in this bad boy

slate ice
#

Ppl out here farming SEO with their do-follow links, scam as old as google itself

slim spoke
#

old days people have done things like steal info with scripts .. so they dont want people just being able to drop stuff to the public thru it

#

if u go and download something then thats ur thing

alpine dawn
#

haha

slim spoke
#

it makes sense when u have kids coming to reference it

alpine dawn
#

brb firing up an unpatched windows 95 VM to click on all the links and see how many viruses I get

quick mist
#

best not beat it into the ground though. Suffice to say that AFAIK there's no 'gatekeeping' beyond having to put your name on your edits for the next fortnight (:

slate ice
#

How many times can we install bonzi buddy on one windows 95 vm

slim spoke
#

lol

quick mist
slim spoke
#

greg autoclicker hahaha

quick mist
#

something something CometCursor

slate ice
#

That's excessive, but that's how it was back in the day

alpine dawn
#

weatherbug for life

#

something something Y2K is coming

slate ice
#

I'll never forget my mom trying to get me to fix her computer as a kid, open internet explorer, half the page is nothing but favorites bars. Why are we ok with this, I'm glad this trend ended.

#

"how will I know the weather"

alpine dawn
#

haha

prime gorge
quick mist
#

That was actually me -- and I did link to that page after I moved them out

alpine dawn
#

might as well give up on the gifs they dont work

quick mist
alpine dawn
#

I know I was as shocked as you and pikachu

prime gorge
#

No link to be found until now. Not believing in a good change that it is. But you do you man. Just sad that it got harded for people to find LGSM and having an easy time.

prime gorge
quick mist
#

I agree that it was unfortunate that the Automated Solutions page was ultimately deleted -- that was not my choice. But that was a decision made by the administrator/owner of the wiki after an edit war with the someone else and author of the paid-service section who it turned out was also the benefactor of its sales

prime gorge
#

that the Automated Solutions page was ultimately deleted
Wait, what??!

#

Any chance to get LGSM back into the article as an unpaid, free and open source solution?

upper crag
#

Is anyone having issues with version mismatch using steamcmd server + epic games? I've tried using the launch line on the wiki page to update the server but keep getting error when trying to connect from the game:

slate ice
#

Ye, update your server client

quick mist
#

It's not outside the realm of possiblity but for now the decree was to not "promote" third-party software other than SteamCMD and (because it wasn't on that page and they probably didn't notice it was mentioned elsewhere) Docker

slim spoke
#

lol someone get ur multihome paste ready for when he updates

quick mist
slim spoke
#

😛

alpine dawn
#

copy pasta

upper crag
#

Yeah that's what I'm assuming but I'm not sure how I can update it other than the command line on the wiki page

#

(which just seems to reinstall the same version every time)

prime gorge
alpine dawn
#

thats my update line

quick mist
#

this is the version I am getting from SteamCMD:

alpine dawn
#

make sure you have validate

upper crag
#

Let me check what I got (using Windows)

slate ice
#

^that, just use the validate command in steamCMD and it will update to the latest

upper crag
#

steamcmd +login anonymous +force_install_dir C:\steamcmd\steamapps\common\SatisfactoryDedicatedServer\SatisfactoryDedicatedServer +app_update 1690800 validate +quit

prime gorge
upper crag
#

Literally just copied from wiki with updated directory

alpine dawn
#

dunno anyone here running windows for server

lean zenith
upper crag
#

I'll try that, got nothing to lose :p

quick mist
#

^ if you do that your savefile is safe

prime gorge
quick mist
#

it's in another directory

lean zenith
#

At least on Linux, the save file is in another directory.

#

Its in .config

#

I didn't lose my save when I did it.

upper crag
#

If I just change the directory that should do the trick yeah?

quick mist
#

it ought, yes

lean zenith
#

Yeah, just try installing to a new directory.

upper crag
#

It's running now hold music

quick mist
#

hmm, is that Canon in D or Girl from Ipanema?

alpine dawn
#

56k modem

#

XD

quick mist
#

v.90 or K56?

alpine dawn
#

tbh I never had a 56k modem

quick mist
#

I used to be able to tell the speed and protocol by the sounds of the handshake

alpine dawn
#

ours was shitty and slow 19.2k

quick mist
#

"aw crap this is only going to be 48k, redial"

alpine dawn
#

rocked 19.2k right up till my parents got cable

quick mist
#

my first modem was 1200 baud

#

or 1.2k in modern oldschool parlance

alpine dawn
#

hah

quick mist
#

0.0012Mbit/sec

alpine dawn
#

yeah I am not that old

upper crag
#

I remember 14.4k modem on our Amiga 500

quick mist
#

getting a 14.4 modem was great. "wow only half an hour to download a floppy disk image rather than 90 minutes!"

alpine dawn
#

lol

quick mist
#

then BBSs started using ZMODEM rather than XMODEM and you could -- get this -- resume partial downloads

#

:swoon:

alpine dawn
#

I hopped online a bit after that

#

1995 my parents bought a brand new PC running the latest windows operating system with 500hours free AOL

#

compaq presario

upper crag
#

Encarta 95 changed the world

alpine dawn
#

yep

#

I still remember the start up movie

quick mist
#

I remember when AOL started advertising "1,000 Hours free*"

*: in the first month

#

...there are not that many hours in a month

alpine dawn
#

you need to learn to be a time traveler to use them

slim spoke
#

aol was like a drug dealer handing out samples

quick mist
#

AOL's one redeeming quality is that for a long time I never had to buy a floppy disk

#

then they started using CDs and they lost even that

slim spoke
#

yup they decorated my rooms and places

alpine dawn
quick mist
#

heh

edgy crag
#

Hrm, is there a file that the password is saved to?

quick mist
#

yes but not in plain text

#

it's stored encrrypted

edgy crag
#

bleh. In the haste to get everything setup I may have forgotten exactly what I put. Rookie mistake

quick mist
#

the good news is I think if you nuke the install you can set a new server back up and import the save if you remember the Session Name the save used

upper crag
#

Also the map and everything is still good

slim spoke
#

ya just get it working and save . then put ur sve in folder and load session

quick mist
upper crag
#

So yeah - Windows, reinstall to new directory and you're good to go, I assume deleting old and reinstalling same works too

quick mist
#

I reckon so, yeah

upper crag
#

Thanks btw, appreciate it

quick mist
#

glad to help!

snow belfry
#

so how many guys you already helped with multihome ? 😄

upper crag
#

Was driving me nuts I must have tried updating (downloading the whole game again) about 8 times now

quick mist
#

I haven't been counting

#

scores probably

snow belfry
alpine dawn
#

oof

#

thats a minute you wont get back

quick mist
#

my apologies.

snow belfry
#

yeah

quick mist
#

but the service section was getting pretty long

slim spoke
#

what i heard is just a little work to find the answer .. no biggie

quick mist
#

🦴

#

we even?

snow belfry
#

yeah no its totally fine, what we should maybe put tho is a link to the page

upper crag
#

Might be worth updating the common errors section for Windows users that are having server update issues

#

Seeing that's literally our only resource atm lol

alpine dawn
#

did you actually get it to update or did you have to nuke it

quick mist
#

like this link?

upper crag
#

I had to reinstall to a fresh directory

alpine dawn
#

ouch

snow belfry
quick mist
snow belfry
#

okay so i am just blind 😄 sorry 😉

quick mist
#

hah, no problem

#

I can make it more prominent

snow belfry
#

i mean its not that i did not knew how to do it, i just always forget linux commands, if you not using it that often you jsut forget

#

i do like the most wiki changes tho 🙂 good work

quick mist
#

yeah I'm still getting used to using systemctl rather than scripts in /etc/init.d/

#

thanks 😄

snow belfry
#

i am not sure tho^^ was so long ago

alpine dawn
#

Init.d has been around forever

#

Even systemd has backwards compatibility with it

#

Because it's been so widely used

quick mist
#

I think I more or less ignored systemd entirely and leaned on its init.d compatibility layer until the init.d directory contents started disappearing on me as I upgraded

slim spoke
#

i cant wait for kick and such cmds hehe

snow belfry
#

kick sanctum

#

😄

quick mist
#

esc -> Manage Session

#

if you're authed as an admin

slim spoke
#

make a bridge of death gatekeeper

snow belfry
#

so there are 3 things i would love on dedicated servers:

  1. Custom Respawn locations (Beds or something)
  2. Permission System (Dismantle permission, research permission etc.)
  3. Lockable Storage
slim spoke
#

lol friend gets question of day wrong it boots them

alpine dawn
#

Man, y'all playing with some sketchy people

#

Haha

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Lockable storage

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Hey don't touch my shit should be enough

snow belfry
#

well i am thinking more of public server

alpine dawn
#

And now you can put that on a sign

snow belfry
#

i also would like multiple hubs

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at the moment everybody is thinking about teamplay

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but i rather have multiple teams

alpine dawn
#

Ah well yeah public servers are going to be the wild west without some kinda moderation

slim spoke
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maybe in modes they will be nice

snow belfry
#

if it is coming it will be a long way off i know that

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especially since the systems would need a bit of rewriting

slim spoke
#

ya just saying maybe they will do when they do those

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it would be cool

quick mist
#

I am nearly certain that there are no plans to introduce any sort of intentional PVP into the game, so I would be very surprised for there to be "teams"

snow belfry
#

yeah pvp =! playing on different areas tho

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the problem when building in a different area and have your own production, there is only 1 hub.. so you have to go back there sooner or later

quick mist
#

true, but the resources on the map are finite the terrain is absolutely not balanced for resource-competition

alpine dawn
#

Maybe they can make another game where you are the ones in space receiving all the shit coming off the planet and handing out various unlocks for goods delivered LMAO 🤣

slim spoke
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make it build where u can before any1 else does

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whats built stands

quick mist
slim spoke
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but have separate hub would be nice

snow belfry
slim spoke
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ya i know its a big hope

snow belfry
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i mean maybe in the beginning they could be linked and it would only mean seperate spawn

quick mist
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it's pretty clear that multiplayer is intended to be cooperative rather than competitive

slim spoke
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im happy with just getting to 1.0 so can play from start to finish thru building

snow belfry
quick mist
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I just want sloops and SAM and Mercers to have a Point. (:

snow belfry
#

you have to harvest them !

slim spoke
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we are moving that way nicely so im patient

snow belfry
#

HARVEST !!!!

quick mist
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I am patient too

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I am just also anticiapatory

slim spoke
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yup

snow belfry
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cya later guys, got to get ready 🙂

slim spoke
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l8r pleasure

quick mist
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happy readygetting!

lean zenith
edgy crag
#

Is it possible to save outside the server? I may need to make a new one because of password issues, but neither me or my buddy in game can save

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Are we just SOL at this point?

quick mist
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are you able to connect as a client to the server? or your friend?

edgy crag
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Yea, we are both connected

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just cant save

quick mist
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okay. If you're in the game, anytime anyone leaves the server it saves

edgy crag
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Oh, awesome

quick mist
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so have everyone leave, and then shut the server down gracefully (exit inthe server manager console)

edgy crag
quick mist
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and then you can set up a new server with a password you can remember (:

edgy crag
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Thanks much

snow belfry
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if you have user password issues, you can easily change them with root, if you lost root password you really should set it up again, i mean at some point you will have to change stuff

quick mist
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we're talking SF server password, not system user password, Pleasure (:

snow belfry
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ah okay 😄

slim spoke
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lol

edgy crag
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I might just have to force kill the app

snow belfry
#

should not be a problem autosave is regularly and if someone leaves it saves

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so just kill it 😄

quick mist
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linux server?

edgy crag
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Windows

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Its ded now

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I just got to figure out how to wipe it and start from scratch

snow belfry
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ofc users choice.. but come on ! 😄

slim spoke
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move ur saves and configs and toss the server folder and reinstall it

quick mist
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basically that, yeah

snow belfry
#

cant server password be changed via config ?

slim spoke
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i thought it was in an ini

snow belfry
#

or is it encrypted ? I honestly did not do a server pw because its useless anyway because there is no server browser

quick mist
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it's encrypted

snow belfry
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yeah well then shit out of luck 😄 @edgy crag i would honestly go without a password for server, only admin password

edgy crag
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Thats the one I lost

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lol

snow belfry
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heheheh

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okay

edgy crag
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Ill be better this time around

snow belfry
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😄

slim spoke
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just tell us and we will give it to u if u need it lol

snow belfry
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allright, now i am off.. going outside in the cold ! 🥶 not that bad but still^^ i hate the cold

slate ice
#

Found a bug, idk if this is a dedi bug or an experimental patch bug, but I'm placing conveyors, they do not appear, but I can still hop on them and slide around. I reboot the server, they reappear. Feels like a problem between the client and server.

quick mist
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I'm pretty sure I've heard folks talking about that before, invisible belts.

slate ice
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yeah, and they seem to work, they're just invisible

quick mist
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also not sure if it's a DS issue or not but I'm pretty sure there are entries on the QA site for them

woven pendant
#

how can i update my server files after the most recent patch?

quick mist
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use the same SteamCMD command you used to install, to update

woven pendant
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thank you

quick mist
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sure!

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I have added to the Wiki:

edgy crag
#

Thanks for the support. Starting a new server fixed everything

quick mist
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glad to hear it!

vague grail
#

Hmm anyone else getting signal 11 when trying to update from steamCMD?

quick mist
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from SteamCMD when uptating or when launching the server after the update?

vague grail
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updating

quick mist
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I have not heard of SteamCMD throwing Sig11 during an update before, no.

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that's new.

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is the server running when you're trying to update it?

vague grail
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no. I've got it on a docker container and restarting shuts the whole thing down, and on restart runs the update command before starting the server.

quick mist
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that sounds solid. Hmm.

vague grail
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lemme grab the latest logs

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ah yep. Post-Update Note [2021-11-03]
A new Dedicated Server update was release today, 2021-11-03, which adds IPv6 support. However this update will cause a Linux server to reliably crash on startup. A workaround for this is to force the server to only bind to an IPv4 address with the -multihome switch. You can find details on what this switch does and its syntax in Command Line Options.

quick mist
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ah, that's why I was asking if it was the server itself or steamcmd throwing the error

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if it is the server crash that note is about, then indeed adding the -multihome switch to the server startup command line should get you back up and running

vague grail
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The logs are long (and repeating, and getting them to show up properly from a running container is a pain, but it seems its failing at binding an address

quick mist
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yep, that's the crash that update is talking about

edgy crag
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So far the only issue ive had is conveyors being invisible and not deleting properlly. But that could just be an EA5 issue

woven pendant
#

after just patching my dedicated server to match game version now when I try to look at server manager in main menu it says I need to be authenticated even though I am connecting locally

waxen prawn
#

I had to remove and re-add my Server in the Server Manager but now i can't authenticate as Admin to change some Config changes.
Is there a way to reset that password? Or make those changes in the ini file?

quick mist
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the password is not stored in plaintext; it's encrypted.

woven pendant
quick mist
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you should have been told to choose an Admin password when you first set up the server, that's the password it's asking for.

waxen prawn
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i used that but it doesn't authenticate me. tbh nothing happens if i enter the password

quick mist
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huh.

woven pendant
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I entered mine just now and it worked make sure you're entering it exactly

waxen prawn
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pretty sure it's a quite simple password

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well i guess i'll just create a new server, make the changes i want and copy the ini to my existing server

daring dome
#

is there crossplay with servers (epic - steam)

quick mist
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yes

woven pendant
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yes

quick mist
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(but servers don't talk to servers. but yes, epic game-owners can play on Steam servers)

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(and once Epic servers exist, Steam players can play on them)

daring dome
#

k

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what if a server is said to be offline but the host can join as if its online?

ember thunder
#

does a dedi server need a good CPU? or is ram the most important part?

quick mist
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if, uh, a server is offline it can't be connected to, no

quick mist
ember thunder
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yeah it mentions a recent cpu, but what constitutes as "recent"?

quick mist
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I believe it needs to support SSE4..a?

ember thunder
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alright, ty

quick mist
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certainly

stray bone
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Could not bind address '0.0.0.0:15777'. Server cannot continue initialization. ?

unreal steppe
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Use -multihome=0.0.0.0

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Had exact same problem today :)

vale bobcat
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how to use -multihome in a docker container?

unreal steppe
#

That I can't help with sorry!

woven pendant
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after updating server today most if not all my conveyor belts are rendering very weirdly. Like conveyor lifts have items float down many stories above where they are and some items are permenantly in place on certain belts

stray bone
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@unreal steppe that did it 🙂

slim spoke
paper estuary
#

trainstation are still bugged, sometimes not all plattforms get power

wraith pebble
slim spoke
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u can do what u like

stray bone
#

woah, did they finally fix the sign disappearing bug?

frosty gale
#

What, why is my server suddenly offline after last night's patch?

frosty gale
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Yeah

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Tried starting it manually

[2021.11.04-08.44.13:811][ 0]LogExit: Executing StaticShutdownAfterError
Engine crash handling finished; re-raising signal 11 for the default handler. Good bye.
Segmentation fault (core dumped)

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All right so scrolling a bit up it says:

Could not bind address '0.0.0.0:15777'. Server cannot continue initialization.
Signal 11 caught.

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Wth CSS

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Ok, so other people have had the same thing this morning apparently. I'll try the -multihome thing, but still, wth.

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I get this is not supposed to be production ready or even close to that, but could you maybe not kill my server with the updates pls :)

slim spoke
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welcome to exp

rough turret
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The Segfault is something in the code.

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But that cannot bind means the port is in use.

frosty gale
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Nothing else has been using it except the server :)

rough turret
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Perhaps the old process still runs in the background?

frosty gale
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Perhaps.

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I'll reboot.

slim spoke
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u need to use multihome

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bind to 0.0.0.0

rough turret
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What does the multihome parameter mean?

vale bobcat
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for Docker Containers: # Multihome binding (bind to specific IP address)

NOTE: Can be changed if hosting multiple instances on the same server

SATISFACTORY_MULTIHOME="0.0.0.0"

slim spoke
#

wiki page has the info on dedi switches

rough turret
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@frosty gale asked a programming buddy, segfaults are often in the code.

frosty gale
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I'll try the multihome, but why is it required now and wasn't yesterday? :)

rough turret
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So its probably a bug

plush iris
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They added ipv6 support in yesterdays update

frosty gale
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Ah

rough turret
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Perhaps creating a bug report with the core helps.

plush iris
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And apparently it requires the multihome now when using ipv4

vale bobcat
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with multihome you can run more instances on one server

slim spoke
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im sure they know all about it by now lol

plush iris
vale bobcat
rough turret
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I am wondering, what is the benefit of dedicated server opposed to a Multiplayer if you just play with 2 peopel?

marsh dawn
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Dedi server can be up 24/7 easier.

full vector
#

It also allows the second person to play without the host being around

marsh dawn
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And the host does not need to be online as well. Has buntch of upsides.

slim spoke
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and neither is hosting the workload of the server if u dont put on local

full vector
#

If you have been perfectly happy with your multiplayer setup, no need to worry though

slim spoke
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so game runs better

cloud lagoon
#

does the world timer stop if no one is online?

full vector
#

that can be configured

frosty gale
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So it should be factorygame.sh -multihome=0.0.0.0 or whatever the server ip is?

spiral root
#

if your using linuxGSM you can just edit ~/lgsm/config-lgsm/sfserver/sfserver.cfg adding .. ## Server Parameters startparameters="FactoryGame -ServerQueryPort=${queryport} -BeaconPort=${beaconport} -multihome=0.0.0.0 -Port=${port} -log -unattended"

frosty gale
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I'm just running the server on my ubuntu, nothing fancy.

spiral root
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linuxGSM is a gameserver management script that runs on all Linux OS, makes installing, managing and updating the gameserver nothing fancy.

frosty gale
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Ok.

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But I'm still not running it right now. Might look into it in the future.

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Ok, well it works.

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Weird stutter ingame now

plush iris
clear frigate
spiral root
paper estuary
#

yes only for put down and go away before detonate

upbeat adder
#

yh I get kinda the same on mine I can throw them if I jump but they dont destroy anything for me

clear frigate
#

They indeed have no effects right now other than being invisible and hurting creatures and players nearby

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they do not affect the environment or "destructibles"

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Unfortunate, i wanted to clear some annoying foliage nearby

austere mural
#

My server is constantly crashing now. Did anything change in the launch?

clear frigate
#

add -multihome=0.0.0.0 to your start parameters

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@austere mural

austere mural
#

Thanks a lot

clear frigate
#

If that doesn't work, look up your server's external IP and use that instead of 0.0.0.0

spiral root
minor narwhal
#

was the latest update supposed to delete the save on the dedicated server?

solar remnant
#

Hi there...

udp6       0      0 :::15777                :::*                                26105/UE4Server-Lin          
udp6       0      0 :::3333                 :::*                                26105/UE4Server-Lin 
udp6       0      0 :::5555                 :::*                                26105/UE4Server-Lin
#

Add -multihome=:: and it will work.

spiral root
minor narwhal
#

trying to find the save folder, and it doesn't seem to exist

solar remnant
#

Which OS?

minor narwhal
#

running on unraid in a docker

solar remnant
#

Did you volume mount the .config folder?

spiral root
#

Default save location is ~/.config/Epic/FactoryGame/Saves/server/

minor narwhal
spiral root
#

I was doing the same thing hence me knowing off by heart lol

brisk parrot
#

for some reason i cannot run the dedicated server software it keeps crashing

#

at launch that ids

solar remnant
#

@brisk parrot Check wiki for why

brisk parrot
#

i did

spiral root
#

Latest update added -multihome option which is currently required

solar remnant
#

It's a workaround.

#

Which is currently required

spiral root
#

if your using linuxGSM you can just edit ~/lgsm/config-lgsm/sfserver/sfserver.cfg adding .. ## Server Parameters startparameters="FactoryGame -ServerQueryPort=${queryport} -BeaconPort=${beaconport} -multihome=0.0.0.0 -Port=${port} -log -unattended"

solar remnant
#

Or -multihome=:: which will bind to IPv6 and IPv4, which 0.0.0.0 will not.

spiral root
#

If your running naked you can just

FactoryServer.sh -multihome=::

brisk parrot
#

im running gui and it hasnt even generated config files yet

solar remnant
pliant panther
#

Are other people get this warning: Warning: Steam Dedicated Server API failed to initialize.
?