#dedicated-servers

1 messages ยท Page 177 of 1

half shuttle
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well, sounds like he needs to login to his router, find it's firewall tab, add 3 port fowarding rules that will point to the LAN address of the server, for ports 15777, 15000, and 7777. then go to the status page and find out what the ISP address it (not similar to LAN/DHCP)

whole warren
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ok we'll try

indigo cape
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and god help you if you have one of those stupid combo routers from isp that they don't let you control

half shuttle
indigo cape
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they tried to give me one once told that guy where he could stick it

whole warren
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ok

indigo cape
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I have a night hawk I don't need that generic crap

whole warren
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do they suppor ip d4 does that have anything to do with it?

indigo cape
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IPv4? yes it's 192.168.0 or 1 usually then .xxx

half shuttle
vagrant turtle
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not sure what you are trying to say there.. all routers / modems do nothing BUT handle IP traffic hehe

indigo cape
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I never have to reset mine wanna know why?

whole warren
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yes its v4

indigo cape
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because it's the dhcp that they can't handle

whole warren
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so will ipv4 work on the address?

indigo cape
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my server runs the dhcp

slim spoke
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ya the server is ipv4

vagrant turtle
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I use static inside .. too many things that can't be moved around. heh

indigo cape
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only my server is static the rest is dhcp

whole warren
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but can you join a server with a ipv4 ip address?

indigo cape
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but just saying that's why netgear always needs a restart it can't handle the dhcp and crap I feel like they log crap and fill up or something because I was reseting it all the time and now I haven't reset in 2 years

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with the EXTERNAL IPv4 YES you kinda have to

half shuttle
indigo cape
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don't explode his brain

half shuttle
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all those url's are fancy name badges and redirects

slim spoke
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when u goto server manager it asks for ip to add server

vagrant turtle
whole warren
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so wait can you have a ipv4 ip address and still join the server because thats what his ip and is the starting 198 ip interal?

slim spoke
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192 is lan ip behind router

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192.168

vagrant turtle
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IPv4 is the "protocol"

slim spoke
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thats also ipv4 look at what blaksmith said

whole warren
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so is 192.168 internal and the 198 external?

vagrant turtle
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Internal IP and External IP are most likely IPv4

slim spoke
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if u have router and thats the settings yes

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how u tell is type whatismyip in browser

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thast external cause its from the net

vagrant turtle
whole warren
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idk now i am totally confused lol but either way it still says offline lol but he is trying to restart it now

indigo cape
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yes 192.168 is for sure internal

slim spoke
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or multiadapters

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its simple to fix

indigo cape
slim spoke
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if u wanna be rude i guess

indigo cape
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no just it's not something that normal homes have so it's just very unlikely

slim spoke
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dont include me in drama

vagrant turtle
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tbh, it would be better if his friend just came into the chat and not have to relay back and forth, and miss info being stated

indigo cape
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again if you use something like that then you would know you were using it... a vpn or proxy doesn't sneak into your house and set itself up

idle flower
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alright I'm back this time running a dedi in docker... ndboost.com:15777

slim spoke
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ndboost ur server was up last nite

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on the ndboost adddy

idle flower
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uhhh it was?

slim spoke
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ya look back i pinged to let u know

idle flower
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lmdao

slim spoke
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it just came up in list after a bit when u were testing

idle flower
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ahhhhh

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well, i removed AMP and went the docker route.. much cleaner ๐Ÿ™‚

slim spoke
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nice

idle flower
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is there a server list somewhere that i'm not seeing?

fluid turret
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no there isn't

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atleast not ingame or officially

idle flower
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ok, and last question is, is there a way to load or manage saves yet either in game or outside?

fluid prawn
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Can you run the dedicated server on one PC and play from another, using the same steam account

balmy glacier
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yes, if you use steamcmd

vagrant turtle
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Regarding the saves moving, you also need to create the ~/.config/Epic/FactoryGame/Saved/SaveGames/server directory

Just the server directory is missing by default

indigo cape
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@fluid prawn if you run dedicated you don't use a steam account for it

fluid prawn
slim spoke
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use link in pinned msgs

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there is anon cmd

vagrant turtle
indigo cape
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because you are using the wrong one and not the one from the satisfactory dedicated server wiki

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up in the pinned gives you the steamcmd to download and run it

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which people without steam (i.e. epic users) can run

vagrant turtle
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and even though I do have it through steam, I use the anonymous login to install the server. hehe

misty zinc
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Ok so im probably low IQ but theres no join button for a Server im trying to join

vagrant turtle
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Server Manager, Add Server, add your friend's IP address that they give you, and then it will try and join their server, and then you should be able to join the game

indigo cape
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on main menu you hit the new server thing that's got a big "hey over here" icon on it and add server

misty zinc
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I already did that but its just showing the server but no join

vagrant turtle
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sounds like they have it set up as private.. they need to go in and change to "public"

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or whatever it is

indigo cape
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umm actually that says it right there you need to auth

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you have to put in the password

misty zinc
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got it

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thx

vagrant turtle
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I didn't even look at the image hehehe so yeah, they have it pass locked ๐Ÿ™‚

indigo cape
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yeah it shows the server is found pinging at 63 and is asking for passord

vagrant turtle
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I opened the image after you mentioned heheeh

sudden ferry
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does anyone have a public server

indigo cape
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maybe a note to snutt, change the wording from authenticate to enter password

quick mist
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entering a password is authenticating

indigo cape
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yeah to us it is

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but clearly....

vagrant turtle
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Maybe it should just pop up a box when clicking on "Join" to ask for the password?

grizzled bobcat
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Hi , how save works when i host a dedicated server , if i host , and join then leave my server and the server still running , did my state is saved ?

indigo cape
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that would be even better blak

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if you check the box for save on exit ... yes

warped valve
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Hi All, anybody also the experience that you lose the connection during driving a tractor, and after reconnecting you are respawned but the old player is still there.. (on the Tractor )

indigo cape
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@warped valve I have not.. I have trains that won't unload .. trucks that won't take fuel but haven't had disconnect while tractoring

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tractor the only vehicle that seems to "work" right now

warped valve
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Okey, there are issues with the vehicles.. hope it will be addressed soon ๐Ÿ˜„

indigo cape
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They said in a post on q&a they are they just didn't want to rush it before weekend and make things even worse

vagrant turtle
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I just hope they fix the rebar gun next

indigo cape
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but but the rebar gun is the best way to get the server to recover your body when you die ... just pick up rebar at hub before the auto save can happen and fire... boom got all your stuff back

vagrant turtle
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HAHAHAHAA

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turning a bug into a feature!

slim spoke
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it saves when people leave

vagrant turtle
indigo cape
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but not on crash ! ๐Ÿ™‚

grizzled bobcat
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but the factory still running ? until i shut down the server ?

slim spoke
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if u dont set the pause when empty ... yes

grizzled bobcat
half shuttle
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thats an option yes

indigo cape
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speed I answered that if you check the box on server setup it does

grizzled bobcat
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thanks dave , is it pinged ?

vagrant turtle
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There are 2 checkboxes.. one to "Save when client exits" .. and anther checkbox "Pause when nobody connected" ... and Dave was talking about the first one "Save when client exits"

grizzled bobcat
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Awesome ๐Ÿ˜„

torpid wadi
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Is anyone having issues with the conveyor vertical holes on dedicated servers?
Don't know exact name as I'm at work.. been having a heck of a time with those.

grizzled bobcat
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this is amazing .

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thanks guys โค๏ธ

indigo cape
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@torpid wadi for the lifts ?

slim spoke
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its order of build

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hole out in conveyor

torpid wadi
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Can place conveyor lifts on one end, but no matter what I try I can't place the 2nd

indigo cape
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yeah it's all about the order took me a bit to figure it out

torpid wadi
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Yeah @indigo cape the lift holes through foundations

vagrant turtle
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I haven't unlocked that yet .. hehe

torpid wadi
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I tried exit first, but couldn't place the entrance

indigo cape
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pull from the side you want it to goto like if you are going up then start on the up side

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then go under and pull from belt/machine to the hole

vagrant turtle
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Is there still a bug with the elevator when sending it off? I'm at the point where I need to start on Elevator stage 3

torpid wadi
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Oh

indigo cape
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I got tired of fighting it and just clip through the floor and then put the whole ontop so it looks like I used it

slim spoke
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is that teh bug from not listening to ada msg

torpid wadi
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Oof. Ok then

indigo cape
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@frosty gale the double complete if 2 clients do at same time?

wicked knot
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Hey folks. Do I need to do anything special to quit the server?

indigo cape
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@vagrant turtle if so it was fixed BUT as with everything else in this update they broke almost everything they "fixed" in hot fixes

vagrant turtle
indigo cape
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there was one where if player 1 and player 2 pull the lever together, you go from tier whatever to 2 above that

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like from 2 to 4 it's skips and goes to 6

slim spoke
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only 1 i remember was that

indigo cape
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I loved that one ...

slim spoke
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and u just replay in X to hit the trigger

indigo cape
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didn't have to do any of the tier 6 crap to get to 8 lol

vagrant turtle
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ROFL that's a fun bug

indigo cape
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yeah we found it out by accident me and my friend raced to it to see who could get it first cause we wanted to watch the packing animation lol

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and boom tier 8 unlocked and we were like uhhh what?

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so start a new and tried to dupe it and it worked so reported it

vagrant turtle
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hahaahaha

indigo cape
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Hey remember that fun bug where rocks come back when you blow them up

zenith oasis
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Anyone know how to fix an issue where you cant put the server to friends only? it keeps being stuck at private even tho i try to change it ;s

indigo cape
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you know the one that was fixed years ago?

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it's back

vagrant turtle
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hehe yeah... saw it yesterday

indigo cape
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@zenith oasis just leave it private put in password and good to go mine is set that way and I have 3 people I met in this channel on it

slim spoke
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tell them to send u the save and u do it

zenith oasis
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ahh okej cause when my friend tries to join he keeps getting an error like he dosent even get the proper loading screen either ;s @indigo cape

indigo cape
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ports forwarded?

zenith oasis
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yes

vagrant turtle
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my map is stuck on private, but my friend is able to log in

indigo cape
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wait proper load screen? does he not have experimental loaded?

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cause you can't join without the right version

zenith oasis
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Fatal error!

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000000002e0

0x00007fff16fee594 FactoryGame-Engine-Win64-Shipping.dll!UEngine::LoadMap() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\engine\private\unrealengine.cpp:13130]
0x00007fff0dc63d62 FactoryGame-FactoryGame-Win64-Shipping.dll!UFGGameEngine::LoadMap() [d:\ws\sb-160502110050-fad\ue4\games\factorygame\source\factorygame\private\fggameengine.cpp:32]
0x00007fff16ffa657 FactoryGame-Engine-Win64-Shipping.dll!UEngine::TickWorldTravel() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\engine\private\unrealengine.cpp:12667]
0x00007fff16a3d39e FactoryGame-Engine-Win64-Shipping.dll!UGameEngine::Tick() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\engine\private\gameengine.cpp:1794]
0x00007fff0dc7aaf7 FactoryGame-FactoryGame-Win64-Shipping.dll!UFGGameEngine::Tick() [d:\ws\sb-160502110050-fad\ue4\games\factorygame\source\factorygame\private\fggameengine.cpp:16]
0x00

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thats the error xD

indigo cape
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that's a engine crash

slim spoke
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looks like using ea not exp

indigo cape
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try validating your install

slim spoke
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all the errors are u4

zenith oasis
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alright will tell him that tomorrow when he is back on ^^

broken ravine
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Anyone know if the dedicated server being behind the same NAT as the clients attempting to connect causes a problem?

indigo cape
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only if you use the public IP

broken ravine
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Seems like after the first connection, the clients will never connect again. ๐Ÿ˜ฆ

indigo cape
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inside I use local ip and the others joining use the public

vagrant turtle
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If you are inside the network, it's best to use the internal IP, unless your router can handle NAT proprerly

broken ravine
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Yeah I'm using the local ip, and it works to connect, set the servername/password/etc. But after loading a save, or creating a new game, I can connect and play just fine. However if I disconnect, I can never re-connect.

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It will time out every time.

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If I wipe out all the save data and start the server back up again fresh, it seems to work again, that first time.

vagrant turtle
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I had one router that was a pain, and wouldn't forward between internal ports etc... glad that thing finally died HAHAHA

indigo cape
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hmm haven't heard that one yet

broken ravine
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If I start the server up on an external (to the house) host, it works flawlessly.

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So I'm assuming being behind the same NAT has something to do with it, but I don't know why it works once.

vagrant turtle
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that is a new one.. I join/disconnect mine on the internal network all the time, but using the internal IP

broken ravine
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๐Ÿ˜ hmm

indigo cape
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yeah I have only done that the whole time it's been running

broken ravine
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Well, I'm glad it's not entirely broken for everyone, but I wish ti wasn't broken for me too.

indigo cape
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you using epic or steam?

broken ravine
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all steam

vagrant turtle
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for the hell of it, have you tried to see if you can connect using the external IP?

indigo cape
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hmm

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what server you running it on?

broken ravine
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I have not, I'm copying the install over to another box in the house at the moment, to remove that specific host as the issue.

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kubyx

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er linux

indigo cape
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don't have something on that box closing the ports when you stop and not reopening when you try to join?

broken ravine
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Nope

indigo cape
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or maybe 7777 is busy and it can't use 7778 because it's not open?

broken ravine
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nope, everything is being held by the server, and the server isn't even stopping inbetween attempts.

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It's like start server -> connect from client -> generate new game -> connect and play -> exit -> never connects again.

indigo cape
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as a test.. open all ports, try it .. but don't leave them all open I'm just curious if it's stepping up and can't get in because the next in line is blocked

vagrant turtle
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well, if internal, and no firewall on the linux box, that won't mean anything...

indigo cape
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yeah well I figured he'd say he has no internal firewall if that was the case

vagrant turtle
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Have you completely restarted steam after you can't connect the 2nd time? (on the client)

indigo cape
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not much else would prevent a connection though

broken ravine
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Yeah, no firewall.

indigo cape
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hmm

vagrant turtle
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If the game doesn't close down (have seen reports of it) need to completely close steam, and restart

indigo cape
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yeah but I can exit to main menu right now and jump right back in

broken ravine
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I have not restarted steam on the client, although disconnects/reconnects on the remote server work okay. I'll try restarting steam anyway though.

indigo cape
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oh one of the people that joins mine has to try like 4 times everytime

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do you try it multiple times

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don't know why I assume it's a bug

broken ravine
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yeah, about a dozen before I gave up and come to ask for help ๐Ÿ™‚

quick mist
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fair.

indigo cape
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but only him the other 3 haven't had issues

broken ravine
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It kept saying "timeout" so I figured maybe it was just super sensitive as at the time, I was connecting over wifi.

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I've sense hard wired and seen no change.

vagrant turtle
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ok, good that you ruled out wifi

indigo cape
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but did you

quick mist
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it's not terribly sensitive; I think you have something like 30 seconds or so for the server to respond before the connection handshake times out

indigo cape
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most laptops priority wifi... did you turn it off

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I have never figured out why they would priority wifi over hard line but they sure as hell do in win 10

broken ravine
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Yeah, hardware disabled, and I'm on a 1gb/s link on the same switch the server is on now.

quick mist
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for the same reason Win2000 started up the network services before the firewall: incompetent engineering

slim spoke
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win10 was made for surface and mobiles

vagrant turtle
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I think on my laptop when I'm in Ubuntu Studio, and hard-wired, it uses the wire instead of wifi

indigo cape
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yeah you said internal so I figured at min 100 and best 1g

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lol that's why I said win 10

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didn't notice that crap in win 7 either

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not that I switch between those very much

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you said others can reonnect externally though?

broken ravine
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Don't have anyone to try with at the moment so I'm not sure if it'd work. I have not forwarded any ports currently.

indigo cape
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I can try if you like I'm just standing here in northern forest talking to you chaps

vagrant turtle
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that's how I read it .. that externals can come and go all they want.. so that actually rules out the server box ... It's more like the client side not closing the ports after using, hence the restart of steam to kill the process for good.

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oh, I thought you said you had people connecting before

indigo cape
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I thought he did too that's why I asked must've been someone else so many today lol

broken ravine
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I meant to point out that I also have an external host and the server is working there flawlessly.

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As in I can connect to it, disconnect, reconnect, etc no problem.

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It's the one in my house that's busted.

vagrant turtle
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ahhh ok. didn't know you were doing 2 different ones. ๐Ÿ™‚

burnt blaze
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@broken ravine Is the network on your client marked under windows as "Public" or "Private"?

quick mist
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If a non-local client can connect and disconnect freely, but another cannot, it's probably a clientside problem for the second client

indigo cape
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no we all got it backwards dopeghoti, he said he can't at all on server 1 but server 2 he has no issues

broken ravine
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public, oddly enough.

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Right, server 1, in the house behind the same nat as the client, fails. Server 2, out there on the interwebs, works fine.

vagrant turtle
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you can connect once, then stop, and then can't connect again, if I'm recalling ....

indigo cape
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that could be it then .. public blocks everything and when you start a game first time it defaults to private and people hit accept leaving public unchecked

burnt blaze
indigo cape
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so you only allowing game through the private firewall and not the public one

broken ravine
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Right, swapping it

indigo cape
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not sure why your's would change between connections though that's a bit odd

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usually only changes when you plug unplug or change wifi

burnt blaze
broken ravine
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It likely was. It's private now, but no joy. ๐Ÿ˜ฆ

burnt blaze
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Can you ping the server IP?

broken ravine
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Yup, and I'm ssh'd into it fine.

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The game also shows a 3ms ping in the GUI

burnt blaze
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Well, I'm out of ideas, lol.

indigo cape
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yeah that's a weird one if you see the ping and the ports aren't closed on either machine no reason it should prevent it

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Does the server have multiple nics?

broken ravine
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One physical nic, onboard wifi is disabled. There are virtual docker interfaces. The server is running in docker, however the remote one that's working is fine too. I've also started the server outside docker on two separate boxes in the house now and see the same behavior.

slim spoke
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just for fun is the server monitoring ipv6 ports

indigo cape
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oo that's a good one

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I forget about that because I disabled ipv6 on my server years ago

slim spoke
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same

indigo cape
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had issues running dedicated with it on lol

slim spoke
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plus i havent applied enough brain food to get things started

broken ravine
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Uh, the docker proxy is listening to both, I don't know know if the server it self is

vagrant turtle
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ok, 2 separate boxes, tells me it is something with your client

indigo cape
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well for shits and giggles turn off 6

broken ravine
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but the client does work with the external server ๐Ÿ˜

indigo cape
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yes on client like blak said

vagrant turtle
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something is not disconnecting on the local network it is acting like

indigo cape
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doubt external is using 6

slim spoke
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v6 isnt used so turning it off doesnt hurt just means nothing can flip cause of it

vagrant turtle
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Let me know what your results are after you restart steam and try to connect and join

indigo cape
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yeah I feel like that's what it is you are connecting on 4 and then when you come back it tries to connect on 6

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had that issue with one I ran years ago on dedicated

vagrant turtle
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after it fails the 2nd time, that is

broken ravine
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I'm connecting via ipv4 in the text box, why would it hop protocols mid connection?

indigo cape
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you said you killed connection and returned

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the return is failing?

slim spoke
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this is something that has helped others get server under control so try it or dont ur choice

indigo cape
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I'd give that a try, worst that happens is nothing happens and you turn it back on

broken ravine
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Yeah I exited the game and tried to connect again later, but again via the ipv4 address. But yeah no harm in trying, one minute.

slim spoke
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if incoming is being forwarded to 2 ports and server doesnt do v6 it could be tripping it up

indigo cape
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That's what I'm thinking

vagrant turtle
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not a port forwarding issue... all internal network

indigo cape
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I had it happen with ad too, for some reason it wouldn't sign in because it was trying to on 6 instead of 4 turned off 6 and all the domain machines started working

slim spoke
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didnt say he has a forwarding issue i said he has an ipv6 protocol running on ipv4 server

indigo cape
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yep 1 check box turn off... done if it works great if not no harm cause 6 isn't really used

vagrant turtle
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ok, mis-read then ๐Ÿ˜› heheh... Ihave IPv6 on my server as well as on my client, but I try to keep everything on IPv4 .. as I don't have an external IPv6

slim spoke
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lol just like few days ago when guys thing wouldnt behave til he cleaned the ports up then it worked

broken ravine
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Yeah, I'm disabling it now, I do use ipv6 for stuff in the house, making sure turning it off doesn't break the lady's working.

indigo cape
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while we wait can someone explain to me the wisdom behind adding "fuel calculator" to truck stops? I just don't see a positive to limiting a vehicle for something that is unlimited it's not like I have to pay $35 to fill up it's free coming right out of the ground

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only turn off on your machien won't effect them at all

slim spoke
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lol well its good if its fixed so trucks dont run out on ya for some dumb reason

quick mist
slim spoke
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but most of those are u dont have fuel so it doesnt matter anyways

quick mist
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but basically they re-used the code from the drone station to fuel for the round trip (:

burnt blaze
indigo cape
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what sanctum said

quick mist
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yeah, ideally it'd be "no fuel" / "top-up" / "trip" as a selection

indigo cape
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unless you have a car running such a long route that it uses 100 for it's trip that crap ain't running dry

quick mist
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I'm all for more choices

slim spoke
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if loading truck with fuel runs out on trip then u made it way to long and the feature wouldnt help cause it wants to give min needed .. so i agree with toggling it .. cause it can be setup to be useful in situations

quick mist
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I just don't like the idea of only fueling for one loop because that means I can't commandeer a vehicle to go exploring without bringing my own fuel

indigo cape
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don't know about you but I run trucks / tractors that routes use like 10 maybe 20 at most so even 6 trucks I'd have to have belt mk 1's to have the station run out between 6 of them and they would all have to come in back to back

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and if they come in back to back .. what did they actually pick up? that station would be empty

indigo cape
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then the other 5 would drop nothing cause the station wouldn't have time to empty yet if it didn't have time to fill the fuel slot

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I'm just saying I didn't get it ...l I like choices so by all means make it a selector I just couldn't see why they bothered

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that time could've been used for something good like making trains actually unload

upper cedar
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anyone have tryed the server crash then yuu start it again. you spawn underground in your tractor. i found my crate somewhere random says my tractor is here but think its still underground

quick mist
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well again it seems to me that they just copied the code from the drone station thinking "good enough for one, why have two different refueling functions?"

indigo cape
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@upper cedar yes, only thing I know of to fix is save file editor move the vehicle to a place it's above ground (best to put something else in to give you a point of ref (like the factory cart)

vagrant turtle
broken ravine
#

Thank you all for the help/suggestions. Just got an oncall event so I'll have to look at this later, bleh.

indigo cape
#

same @vagrant turtle

vagrant turtle
#

good luck Al when you can get to it

upper cedar
#

okay though they fix it so they should auto come up again ? . but thx for answere.

indigo cape
#

Lol good luck mate ๐Ÿ™‚

quick mist
indigo cape
#

not that I know of smo

#

they have a ghost for ai driving but nothing for "stop dropping my car under the ground for no reason"

quick mist
#

well if it's on a route and gets zonked underground, the ghosting should zoop it to the next checkpoint... unless it's out of gas

indigo cape
#

he said he was in it.. not likely the ai is on

slim spoke
#

just wait til they reuse the train recovery code to pull vehicles all back up

quick mist
#

well then RIP car

indigo cape
#

lol

slim spoke
#

and all those 300iq's that were trashing waste in void with vehicles get a surprise

upper cedar
#

no i drived in on a brige and was out of it was building a coal planet. the server crash and sundly i was back in the tractor. and was underground

indigo cape
#

so yes my first answer: save file editor pull it up or build a new and ignroe it

upper cedar
#

yeah i will try that. thx

indigo cape
#

I had 3 in my game do it.. so annoying

vagrant turtle
#

don't think the editor has been updated for U5 yet, has it?

indigo cape
#

oh .. haven't tried actually

quick mist
#

don't know that the map format has changed notwithstanding new items

indigo cape
#

yeah but save format could've they added signs that save the names... oh wait NO THEY DON'T

#

stupid signs keep reverting back

quick mist
#

the signs don't save the content?

indigo cape
#

no ๐Ÿ˜ญ

quick mist
#

Icarus had the same problem. d'oh

indigo cape
#

I built a warehouse 13 and put signs on the bins and labeled them and everything came back a few min later and all back to shaninagins (spelled wrong I'm sure)

#

Funny how the modder added signs they worked and looked good...never mind you see where that was going

#

that golf video they did when they showed signs it should said you're lost and then they turn their head and turn back and it say Shyennanigans with a iron ingot icon

#

because they always revert back to that

burnt blaze
#

That's a bummer. Hopefully the fixes keep coming out fast

indigo cape
#

Yeah they'll fix I'm not worried lol

quick mist
#

do they have the same issue outside of dedicated servers?

indigo cape
#

just wish they would've fixed train unloading before the weekend because that really puts full stop to my playing

#

not sure that's a good question

quick mist
#

I thought they fixed unloading; it's just not animated yet

indigo cape
#

mines not unloading at all

quick mist
#

huh

indigo cape
#

I tried setitng the unload items I tried not setting them

#

it picks up but won't drop off

burnt blaze
#

I've been waiting on trains until a revamp. Now I'm waiting for the revamp to be fixed lol

indigo cape
#

I was happy with trains the way the were .. not sure the good of pick up control when you can't inventory control

#

if one gets ahead of the other you'll eventually have none of one thing when mixing

vagrant turtle
#

we had something like that happen with one car ... ended up having to re-build the train station and re-lay the tracks (U4) and then it started unloading properly

indigo cape
#

load unload options makes sense if I could set half the station to 1 mat and the other half to another and the slots fill only their side but they don't work that way

vagrant turtle
#

not the whole track, just the connection right before the station

indigo cape
#

ah I did all of that except rebuild the full track

burnt blaze
#

Yeah lack of material filter or whatever is a bummer

indigo cape
#

I did the station the loaders and unloaders and the train but didn't redo the track

#

ah ok let me try that

vagrant turtle
#

I'm not up to trains on U5

safe haven
#

So.
Server is running, can be connected from within LAN but apparently not over WAN.
Seems like a weird issue.

indigo cape
#

we barely are ๐Ÿ™‚

#

seems like a normal issue

#

firewall is blocking the porsts

#

ports*

safe haven
#

Incorrect.

vagrant turtle
safe haven
#

The server is acknowledging a handshake from the remote user.

#

And then the connection is closing.

burnt blaze
#

huh

#

might be a bug?

quick mist
#

well, again.. are all three UDP ports forwarded?

vagrant turtle
#

do a port range
7777 - 7781

quick mist
#

don't blindly do a range.. verify which port the server is listening on

vagrant turtle
#

you may be using 7777, and they may be trying to connect on 7778, and your router is not forwarding that one

#

as it increments per connection

indigo cape
#

LOL and there is the other reason bare minimum fuel is BAD, truck hit a rock (that spawned back in) and used up the remaining fuel trying to get around it so stopped in middle of road

burnt blaze
#

Would it even get to the server if the ports aren't forwarded correctly?

quick mist
#

if the query port is, but the others are not, you'd get the "I see it, I can try to connect, but can't" behavior

burnt blaze
#

Ah. Makes sense

vagrant turtle
#

or if the port range for the # of players connection isn't there, the last one in line would not get in, if it'snot forwarded..

quick mist
#

no, Blak; all clients connect on the same port

safe haven
#

I do a fair bit of sysadmin work in Linux. I've verified the ports and protocols the server is listening on, they are open from all interfaces through ufw and forwarded in my Unifi controller.

quick mist
#

whosy, are you doing any sort of port translation or are all of the ports straight through?

safe haven
#

1:1 mapping.

burnt blaze
#

I'll say my Unifi Security gateway pro didn't actually forward the ports until I power-cycled it, even though it said it provisioned and the GUI said they were forwarded

urban berry
vagrant turtle
#

ok, i must have mis-read that on the wiki, thinking that per connection, it got incremented... not "more than one server running" ... d'oh!

urban berry
#

if it incremented per-client then you'll have 5+ ports needing to be opened

vagrant turtle
#

there were some games I have played where it was like that. heh

safe haven
indigo cape
#

has anyone tried more than 4 player yet?

#

just curious if it's good or bad

slim spoke
#

just depends on the server how bad it gets fast

#

4 is more traffic then it really likes for now

urban berry
#

there was some fella in here the other day claiming to have a machine capable of 5.5GHz on all 32c/64t, and wanting to run a stress test with it

slim spoke
#

once u start driving and trains and tubes

#

its whole new thing

urban berry
slim spoke
#

dedi is limited to what it uses and game is 3cores lol

urban berry
#

exactly - that, and the fact that Intel is barely able to score 5.2GHz with watercooling on 11th gen...

slim spoke
#

wont even wake that cpu

#

i dont know oc part

#

just that the test is pointless

indigo cape
#

ok here goes everything

urban berry
#

it would be

wide ivy
#

does anyone know where to find the config file on linux headless?

#

also is it possible to change timout time?

quick mist
#

in the install directory, look in FactoryGame/Saved/Config

wide ivy
#

not in there for me, not sure why yet

indigo cape
#

nope still didn't unload ... grrr

quick mist
#

won't be there until the server is started once

wide ivy
#

server is running fine for me and others are conencted

#

I port forwarded 15777 , 15000 and 7777 all UDP to my server and that worked great.

slim spoke
#

777 or 7777

wide ivy
#

er ha

indigo cape
#

they clearly typo'd lol cause 777 wouldn't work :p

wide ivy
#

edited sorry

slim spoke
#

and 7777 u might need to add ports to make it a small range so if port fails it can find a working 1

#

dave can they type 777 in router and not forward to right place .....

#

lol nothing here surprises me after a few years

indigo cape
#

anyone using the train platform with rails? and it actually unloading

#

just wanted to see if maybe that part is broke because well it's new

slim spoke
#

i just be sure cause they could typo setting and pasted it here

#

anyways

indigo cape
#

yeah but right before that he said it's running fine

vagrant turtle
#

unless running as a root process, couldn't use port 777 anyway.. HAHAH.. all ports from 1000 and under are reserved for root / system access

wide ivy
#

yes

slim spoke
#

try 7777-7787

indigo cape
#

ok so train still won't unload

vagrant turtle
#

dang. ๐Ÿ˜ฆ

indigo cape
#

might be time to just ram it again

slim spoke
#

cant access it but doesnt mean he couldnt typo it in router box like he did here

wide ivy
#

yikes

#

all is fine

vagrant turtle
slim spoke
#

dave did u check the platform see if there is stuff in it

wide ivy
#

I run Ubiquity Edge router

slim spoke
#

maybe its tripping nad belt just needs redo

wide ivy
#

she/her

fluid prawn
#

Can someone check if my server is accessible from the outside? 197.25.181.129 is the address

wide ivy
#

as for train , no idea yet

slim spoke
#

use teh ip in ur game

fluid prawn
#

works fine on LAN, no way for me to check from the outside atm

slim spoke
#

it will go to net and connect if it works

wide ivy
#

try your outside ip

fluid prawn
#

It works, but it's directly through LAN

#

translates to the LAN address immediately

slim spoke
#

so use the net ip

#

that sends out on net and back like anyone elses

fluid prawn
#

I mean, I'm trying to check if other internet players can join me

wide ivy
#

as Sanctum said

fluid prawn
slim spoke
#

lol if u add it u can monitor the outside from ur server manager

safe haven
slim spoke
#

just need way to put note/name on the servers so can tell them apart

quick mist
slim spoke
#

not for save

#

like i tested 2 diff addys for people for same server last nite

indigo cape
#

@slim spoke yeah it was empty

#

I just hand unloaded and I'm ripping the whole thing down again

slim spoke
#

ya was just a lucky shot in dark

#

it might just be the train

#

they have done this b4 for update

fluid prawn
#

Also does anyone know the default server admin name?

#

I have set up the password, but I can't find the server username

#

Trying to manage it with SatisfactoryServerManager

quick mist
slim spoke
#

no idea what u mean .. did u try the wiki page

fluid prawn
#

Hmm, one sec

indigo cape
#

oh it has before? then that explains it, I was noticing that every single really nasty bug they've ever had is back... it's like they used update 3 to make this update

subtle sundial
#

SSM is mainly for modding afaik

indigo cape
#

instead of starting with 4

fluid prawn
slim spoke
#

ya trains on another had to be restarted or replaced depending why it flipped out

fluid prawn
quick mist
#

that dashboard is not part of the dedicated server

#

sorry, can't help you

slim spoke
#

no idea what that screen is

fluid turret
subtle sundial
fluid turret
#

I am guessing its that

#

the new thing

slim spoke
#

oh his write up should tell u

fluid turret
#

terrible acronym ngl

safe haven
#

SD&M would've been worse still.

fluid prawn
#

Well I was dumb enough and forgot to install that manager. Was using the exe directly instead ๐Ÿ˜…

#

It's working fine

quick mist
#

y...yay?

coral verge
#

question folks... just installed exp U5.. on a dedicated server... my milstone display isn't appearing on the upper right corner of the screen... known bug?

quick mist
#

yes

fluid turret
fluid prawn
#

Yeah somehow didn't work with the bundled exe, had to install it as a service

safe haven
#

I resolved my problem. (I hope)

#

TIL: Unifi controller will let you have two port rules active at once.

quick mist
#

o.O

safe haven
#

Apparently I once had another service bound to port 7777.

indigo cape
#

it was the entire update

quick mist
#

that would indeed cause a problem

indigo cape
#

@vagrant turtle Omg thanx man I thought it was just flat out broke didn't know it was just not working for me I ripped it all out train stations all of it and put it all back in stations first and then added train and it is now running

quick mist
#

Yay!

vagrant turtle
#

yay! glad it is running again!

indigo cape
#

now I actually have to play hehe, thought I'd have to find something else for the weekend because no trains and no trucks = dead in the water ๐Ÿ™‚

vagrant turtle
#

ok, getting pulled away from this game.. friend wants to play LotRO heh

indigo cape
#

lol have fun

slim spoke
#

enjoy

vagrant turtle
#

I'll be back LOL

slim spoke
#

so dave i should roll bak and read i guess ..

#

dont type ill read up

#

cool glad thats fixed

indigo cape
#

yeah the train thing was annoying me thought it was just borked until monday ๐Ÿ™‚

exotic moat
#

so far how much advantage do the dedicated servers seem to provide versus the early access/ hosting on a machine that is also playing the game? Also any info on how the dedicated server performs on older hardware such as dual core cpu's so long as it has enough ram?

indigo cape
#

no big advantage that I can see except I don't have to run my gpu all night while I'm sleeping and others are playing

quick mist
#

what do yo umean by 'advantage'?

exotic moat
#

in general does running the server while you are also playing reduce fps for your game? My machine is a 4 core 4 thread cpu.

quick mist
#

Generally the point of the dedicated server is to run it on a different host from the one upon which you run the client.

#

I imagine connecting to a local dedicated server is probably less performant than just running the game and doing normal multiplayer

exotic moat
#

does running the regular server generaly reducs fps for the person who is running it? Specificaly on lower end hardware such as 4 core 4 thread cpus?

fluid turret
slim spoke
#

u should get slightly more fps cause ur taking work load off the cpu time of the game

#

so it can keep higher fps

fluid turret
#

Sanctum do you intend to be such a troll so much?

#

Its actually funny the answers you give

#

cause they make no sense

slim spoke
#

if u take the server out of hte game cycles then those cycles in game are used for game

#

game suffers mid-late on fps cause it cant keep up with the work

fluid turret
#

He is running server and client on the same pc

slim spoke
#

but the comp doesnt work better cause the server load is still on cpu

trim flicker
#

game is mostly gpu bound, so cpu cycles don't really matter unless you're on celeron...

slim spoke
#

yes but server is separated process then

#

not on same cpu cycles

#

not sharing with game

trim flicker
#

if you have 4 core processor with 8 threads, game will use probably half of them anyway, while server can use other half

slim spoke
#

u should explain that to devs then

quick mist
#

you forget that there is some overlap between the server and the client, so running both at once separately means there are plenty of effeciency losses

slim spoke
#

that midtolate game came from them

trim flicker
#

I seen server to only load one core anyway

slim spoke
#

ya didnt say it would run better i just said should get more fps cause it wont lose as much going into midgame

fluid turret
#

minimal cpu without stuff like the mega smart vehicle AI running 24/7 into poles

slim spoke
#

ya 1 core 1 thread til they fix it

quick mist
#

maybe stop routing the vehicles into poles

slim spoke
#

bogdan noted it and said was in works of fixing

trim flicker
#

It's Halloween, we need Ghost vehicles and poles is the only way

quick mist
#

fair point

slim spoke
#

oh ya that 4core lol

#

tell the server to use the last core

#

game uses first 3

#

just to give ya a bit of advantage

#

then if htey expand it to 2 or so can add one above

trim flicker
#

More curious at which CPU speed server will reach it's performance cap, all server CPUs are at around 3GHz per core, quite a bit slower than i7s

slender idol
exotic moat
#

i have an old 4 core 4 thread cpu with 8 gig of ram. i would like to play multiplayer just on my lan. Am i likely to see a performance improvemnt in my games fps if I move the server to another older machine on my lan?

slender idol
slender idol
exotic moat
#

ok thanks for info

trim flicker
slim spoke
#

dedis will get the fancy stuff once they got them workin good.. we just need to abuse them and let them keep workin away on them

versed merlin
#

I havenโ€™t run dedicated unreal-engine servers since UE2 (UT 2k3/2k4). This should beโ€ฆ. โ€œfunโ€ ๐Ÿ˜„

marble berry
#

anyone know if there's an RCON for the servers or some way for me to send a command to it to do an auto-save every 10 minutes?

#

crashes and constant updates are causing rollbacks.

slim spoke
#

have to script something to use the save cmd

#

or use some appthing

marble berry
#

that's not hard, but how do I send a cmd to it?

#

is it RCON?

slim spoke
#

from game

#

there is a console

#

send to the window

#

lol

#

i dont kow what u know

marble berry
#

true. I used that to make a save once, but I need to do it when the game isn't running

slim spoke
#

u could even put a repeat timer hting on server that just puts cmd in and hits enter

#

like having it repeat a button to grind stuff

marble berry
#

looks like LinuxGSM does have a console, but I need to script this somehow and put it in cron

zinc totem
#

What is the method for updating the dedicated server when you are running it through SteamCMD? I figured I would just run the install command again and it would overwrite with the new files, but it seems like it wiped out the save in the process.

slim spoke
#

use install cmd again

#

it doesnt update it just gets whole thing

#

might backup ur configs though just incase

zinc totem
#

Yep, figured that out the hard way ๐Ÿ˜›

#

Is the safe method of stopping the server on windows Ctrl-C?

fickle zinc
marble berry
#

the rebar gun bug has been reported

#

not sure how long it'll take to get that fixed, but it sucks. going to be all melee for me I guess

#

lol. is this Swedish, a coding mistake, or some intentional funny stuff from the devs?

slim spoke
#

a typo

subtle sundial
#

all three probably

fluid turret
marble berry
#

seems interesting they messed them both up, if that's the case.

#

yeah. my thoughts too

slim spoke
#

its old person typing lol

#

fingers landed in wrong order ahhah

fluid turret
#

honestly in a non serious dev culture, making a typo and making it a consistent thing and applying it to other words is not unheard of

slim spoke
#

long as its all the way is it really a typo

#

lol

fluid turret
#

especially since its logs

slim spoke
#

kids get to make words and stuff up

marble berry
#

true. I've noticed that a lot with linux commands too. I mean, even Google is spelled wrong

vestal yarrow
#

There a fix for signs resetting to default "shennanigans"?

slim spoke
muted magnet
#

sorry if this has been asked already, but has anyone had luck uploading save files to dedicated servers? seems even with the save files in the correct SaveGames folder, it still doesn't seem to let me do anything in the Server Manager other than create a new session. the Manage Saves tab just always says "under construction"

lofty slate
muted magnet
#

thanks, i'm currently trying to do some file renaming, seeing how that turns out

#

that worked, thanks @lofty slate ๐Ÿ™‚

fluid prawn
#

No config being generated on my server so far, can someone please share a default config file?

nova swallow
#

Just seeing if the servers work at all for me on my desktop then setuping up on a my homelab

fluid turret
#

How much ram you got?

nova swallow
#

only 16 in my desktop but more on my server

#

and im getting more for my server anway

#

server currently has 24gb installed with about 10 gb free

exotic drum
#

Is there a setting somewhere that causes you to lose everything when you die? We're not getting any death crates on our dedicated server.

fluid turret
fluid turret
nova swallow
slim spoke
#

your triggering offline mode and your inventory is in bodies u played on b4 .. they are wehre u left them

#

just have to beat til dead

#

or if u went off an edge then the death crate is at last ground u touched .. so if u hit a cliff falling in the pit its down in there

exotic drum
#

No, we've experimented right next to our base. You die and hit right-click to respawn, no crate, no body, nothing.

#

Even did it with my buddy standing next to me. The revive option works, but if you respawn you just lose everything with no crate.

slim spoke
#

wow hmmm

#

verify files

#

maybe backup and reinstall host

#

sounds like ue just said screw it taking weekend off

#

lol

#

also bug site post if u havent

fluid prawn
#

Will this work if I put it in the server config folder? Tired of countless restarts and the server is already 4/4

zenith nimbus
slim spoke
#

How to Increase Dedicated Player Limit

Currently, dedicated servers do not generate config files, so you will need to create your own as below:

Replicate Game.ini with the
[/Script/Engine.GameSession]
MaxPlayers=X

Line in it, where X == the number of players.

Place it in
Windows
FactoryGame/Saved/Config/WindowsServer
Linux
FactoryGame/Saved/Config/LinuxServer

#

c&p of old post

fluid prawn
#

Alright, and so it's clear; does this directory look correct? steamapps\common\SatisfactoryDedicatedServer\FactoryGame\Saved\Config

slim spoke
#

bring it back up for others to ref ...

zenith nimbus
#

I think you should use a capital 'G'

slim spoke
#

add the OS-Server and drop in

#

i would guess though on windows its in the place where saves are

#

so they could reuse folders

fluid turret
slim spoke
#

not sure lol

#

i grabbed someones post for that paste

fluid prawn
slim spoke
#

well u could try one then move it if not

#

so u find where to do so u dont dupe all the time

#

all installs are in all diff places and thats a system call for the devs in save area

#

%localappdata%

fluid prawn
#

All my save data are stored under AppData\Local\FactoryGame\Saved\SaveGames\server from the server

slim spoke
#

yup

fluid prawn
#

so I guess that's the folder it's using

patent zinc
#

Help pls, what it is?
[ 0]LogStreaming: Warning: Failed to read file '../../../FactoryGame/Saved/SaveGames/GameAnalytics.sav' error
[ 1]LogOnline: Warning: OSS: EOSSDK-LogEOSP2P: NAT Detection failed, unable to resolve host
[ 24]LogOnline: Warning: OSS: EOSSDK-LogEOSAnalytics: EOS SDK Analytics disabled for route [1]

worn talon
#

anyone know how to get satisfactory dedicated servers to show up if i dont own the game on steam? Not sure how to make it appear in my library if I dont own it

gentle thorn
worn talon
#

I thought the known issue was for those that had satisfactory on steam and it not showing up

gentle thorn
#

Supposedly that's fixed, but for non-owners it's an ongoing thing

fluid prawn
#

@slim spoke Worked

#

8 is the max limit

slim spoke
#

congrats

granite bough
#

Does anyone know how to reset a dedicated server? I have forgotten the password to my dedicated server

fluid prawn
gentle thorn
#

heh, was playing around with the console and typed exit. Server shut down

granite bough
gentle thorn
#

Are all the ports UDP or are some of them TCP?

slim spoke
#

udp

cursive zenith
#

Is there a bug currently where trains simply don't work? (autopilot)

#

Seems like it thinks the train is in the middle of nowhere?

balmy pier
#

i have that same problem

#

but my game and server wont update

#

?

#

is that wierd how can i check which one is outdated

slender idol
balmy pier
#

ok

worn talon
#

I set up my server through steam...but I don't see any information on what my server address is. Is this in an obvious location? Sorry. Not tech savy

slender idol
worn talon
#

oh. okay then. thanks

slender idol
#

Locally itโ€™ll be a 192.168 address, over the internet youโ€™d have to Google it

worn talon
#

perfect. I got it going now. thanks. is everyone's port going to be the same? the 15777? or what is the point of that specific port number?

velvet abyss
#

afaik only one thing can use a given port so games/programs/etc generally pick one thats not used by something else

worn talon
#

ah gotcha

slender idol
#

Yeah thatโ€™s essentially it. Think of it like a door that only one program can use at a time.

worn talon
#

i appreciate the help.

cursive zenith
# cursive zenith Seems like it thinks the train is in the middle of nowhere?

I managed to identify three issues, not sure if specific to dedicated servers but I don't see a lot of people complaining about trains so I think it fits the channel, if anyone can confirm any of the findings:

  • Trains don't go over 30MW if a player is riding them when auto-pilot is ON
  • Trains can't pathfind to stations that had their name changed (ie: if you change from the default/generated name, that station will not work)
  • Trains can't dock, they reach the station and get stuck in a permanent docking state
    • I noticed trains don't seem to change to the next station in the timetable after a docking is "complete", but could be because of the bug above since it may think it's still docking.
torn hull
slender idol
#

Or 127.0.0.1

#

Thing is you can see your IP, people might not know what local host is, either way without discovery itโ€™s not the best scenario

velvet abyss
#
  1. yes 2) not certain but i stopped changing the names out of superstition 3) it's mostly miss but sometimes hit. right now my 2 car train has been automatically docking the first car fine today
cursive zenith
#

I've opened a report on the QA site with all info I have, thanks for confirming ๐Ÿ‘๐Ÿป

frosty gale
#

Has anyone gotten Floor Holes to work on Dedicated Servers yet? When trying to place the second Conveyor Belt, I just get the message that an identical building is already built here...

velvet abyss
#

i gave up on them and just clipped through the foundations with the conveyors

frosty gale
#

So essentially "That's the neat part, you don't"

velvet abyss
#

as of right now, unfortunately

frosty gale
#

Back to using Conveyor Walls, I suppose

undone zenith
fair sierra
slender idol
dawn path
#

Are there on a dedicated server multiple hubs so for every player one or one main hub like in coop?

marble berry
#

does anyone know where the dedicated server puts save files? my /FactoryGame/Saved/ doesn't have SaveGames

#

oh. here it is. strange place to put it. .config/Epic/FactoryGame/Saved/SaveGames

main void
#

@dawn path second option

dawn path
#

Thank you

frosty gale
#

Does anyone here run Opnsense? I just can't get the server to show online despite all the necessary ports forwarded, NAT reflection on, and ports allowed via ufw on the server itself. Running a pterodactyl setup on Ubuntu 20.04

trim flicker
bronze apex
#

How do I get satisfactory dedicated server on steam (the tool) I am using epic

knotty stratus
#

Anyone else have issues grabbing Mycelia from caves on a Dedi Server ?

timid jacinth
#

Do we have a server providers list?

river sand
#

Is there a command to stop the server? Solved - quit, stop, exit Shuts down the FactoryServer.exe service

#

@timid jacinth I am using Nitrado, I use them for space engineers and Ark servers, (Ark Server is being changed to Satisfactory)

austere mural
#

How would I upload a save to the server? It says under construction for me on it?

ashen sentinel
timid jacinth
#

i heard vps are oversold

#

also i am from asia so expansive server

ashen sentinel
#

try singapore ovh

timid jacinth
#

ok

frosty gale
#

I wonder if machine still running if no one are on server? Or will it stop?

frosty gale
#

Only if player are online and near? or doesn't it matter? Even when im far away, it will still product right?

timid jacinth
#

for 2 vcpu and 4 gb ram it is costing me

#

10 usd?

ashen sentinel
#

ยฏ_(ใƒ„)_/ยฏ

river sand
#

@frosty gale There is an option for the server to continue to run the game tick when players are not in game (can be found in server settings)

stray bone
#

What is the default ports i need to open when I havent speficied any specific ports?

austere mural
#

Does anyone have an issue where its not creating death boxes?

vocal jungle
#

15777, 15000, 7777

river sand
reef ivy
#

how do i fix server or game client being wrong version ?

stray bone
#

@vocal jungle All UDP?

thorn bone
#

@frosty gale did you get it working?

wet flower
#

HI Guys,
I know here were a discussion ~2days ago about the savegame command not working.
we've our server now running on gportal but the save command seems not to work.
when typing the savename in "" it tells me its not a valid save name.
If i drop the quotes, it says Saving game to "
and in the filesystem I can't find anything.

frosty gale
frosty gale
thorn bone
#

yea same

#

my friend can see the server. but when he tries joining. it gives an error

frosty gale
wet flower
fluid prawn
thorn bone
#

all required ports are opened. i even tried to open all ports 1-65xxx. still not working. something is weird. i can join locally

wet flower
fluid prawn
meager summit
#

@thorn bone I haven't read everything cos mobile, but have you tried looking at windows firewall and/AV?

fluid prawn
austere mural
#

I have a weird one on the server at the moment. When I die it doesnt create a death box and all items are lost. Is there a setting for this?

thorn bone
#

i'm runing in unraid with docker

meager summit
#

Ah I'm of no use then xD

thorn bone
austere mural
wet flower
fluid prawn
proper mist
#

I can't switch to friends only, it's always private?!

fluid prawn
thorn bone
#

yea i'm going to turn off the ark rules and allow all to satisfactory (as a test ofc)

reef ivy
#

"the server and game versions are not compatible" i guess i dont know how to update the server...

frosty gale
#

with the same command u used to install it

slender idol
reef ivy
#

i thought i just re-ran that ๐Ÿ˜› im guessing im screwing something up

slender idol
#

They are oversold though, thats the business model

#

Especially OVH...

timid jacinth
slender idol
#

Link is in my profile if you want to have a look.

thorn bone
#

ok i got it working ๐Ÿ˜„

fluid prawn
thorn bone
#

i forgot that i had the ark server running the 7777 port aswell. as i did try to change it yesterday but that didnt end up working so i set it back

#

sooo yea XD

slender idol
#

I'm currently running around on a 10 slot server and she is smooooooooth

fluid prawn
#

Oh lol

gilded orchid
#

i dont even know what i'm trying to do here ?

frosty gale
#

23 Euro for a Satis Srever per month? thats quite expensive

slender idol
#

Try 16

frosty gale
#

17,80 without premier support

slender idol
#

Yeah that'd be it, which for Satisfactory realistically it's plug and play, not much support required

frosty gale
#

nitrado has them for 9,99 per month

slender idol
#

I'm not Nitrado ๐Ÿ˜›

frosty gale
#

ye but as a customer it is normal to check prices ๐Ÿ˜‰

slender idol
#

Oh for sure, but if you ask my clients they're pretty sure we're worth what we charge ๐Ÿ™‚

#

Especially with no slot limit.

foggy agate
#

are we back to advertising services here ๐Ÿ˜‰ ๐Ÿ˜„

frosty gale
#

well ye, i didn't say your services are bad ๐Ÿ˜‰

slender idol
fluid prawn
#

Well Nitrado 10 slots are way more cheaper and run off business-grade servers at 10$ a month

slender idol
foggy agate
slender idol
#

We run off Core i7-i9 servers based on need and run 100p FPS's that Nitrado cant ๐Ÿ˜›

#

So...

#

We're moreso for the person who wants 100% of their server at 100% performance, not the random server for 2 people. Market niche.

frosty gale
#

we should keep the topic on how to run dedicated servers ๐Ÿ˜‰ otherweise this will be an endless discussion

slender idol
#

True, true.

#

I pop in and tell people to open ports and pop out again, really need Dyno to respond to those with a preemptive thing

foggy agate
slender idol
foggy agate
slender idol
#

I'd digress that when you're doing the kinda stuff we're doing, especially with UE4 titles, our stuff is worth what you pay for it. But it is what it is, Satisfactory might net great results on an Epyc, they're great chips. Just not for everything

bleak salmon
#

for some reason my server doesnt start up normally, it shows this and then some other things it normally shouldnt. my friend cant join because of this

slender idol
#

Not really the place for discussion though

bleak salmon
#

and those are the last lines

slender idol
#

You checked your ports are open?

fluid prawn
bleak salmon
#

idk it worked yesterday

#

ports are forwarded

slender idol
#

Did your IP change?

bleak salmon
#

hmm ima look it up

reef ivy
#

how can i check the version of my server? keeps saying wrong version. but i keep running the update .. very confused ๐Ÿ˜›

slender idol
bleak salmon
#

it did. im gonna see if it works now

slender idol
bleak salmon
#

ty

reef ivy
#

i copied the code from the wiki and pointed it what i thought was the right install location ...im have never tried to set up local server before . so i know its me ๐Ÿ™‚

foggy agate
# bleak salmon ty

you might wanna use dynamic DNS for that, so you don't have that problem. ๐Ÿ™‚

gilded orchid
#

okay so from what i'm seeing and trying to do this is bs and a wase of ppl's time

frosty gale
#

never just copy & paste commands from a wiki, try to understand them before...

peak shadow
#

hey did anyone else rent a nitrado and has trouble starting up? using epic client, server shows status "This server appears to be offline" despite nitrado dashboard telling me its running

foggy agate
foggy agate
peak shadow
#

allright

reef ivy
#

i was just going to try and run it local for fun .. but i really would prefer to pay someone to host for me. i work in IT and i hate messing with my own stuff.

meager summit
#

The Dedi is super easy to run locally, don't have to port forward anything

reef ivy
#

probably like a chef that goes home and has a peanut butter and jam sandwich ..

#

youd think it was easy but i am finding ways to mess it up ๐Ÿ™‚

meager summit
#

And somehow it would be RAWWWW

gilded orchid
#

this is bs and trash

frosty gale
#

you are already in a steamcmd

#

u started steamcmd while you where already in steamd

gilded orchid
#

i dont even know what your saying ๐Ÿ˜ฎโ€๐Ÿ’จ

merry gale
#

"this is bs and trash"

Translation:
"I am confused"

hidden rock
#

program cant start itself

fluid prawn
gilded orchid
#

yeah not showing up in steam

reef ivy
#

i dont see that option in steam .. a bug im guessing

foggy agate
frosty gale
#

Try to learn how steamcmd works, or just use a hoster and rent a server

foggy agate
frosty gale
#

or use the steam client gui version, thats already available

gilded orchid
#

i'm not m,ade of money i'm on disability

slender idol
#

Capitalism works, don't ever tell me otherwise

foggy agate
slender idol
gilded orchid
#

i'll give a nuther try

shadow sequoia
#

amp by cubecoders did a great job of automating the server setup if you're looking for something easy

reef ivy
#

anyone know any canadian companies hosting ?

foggy agate
frosty gale
#

now we just need a web map generator for the decicated servers

foggy agate
unreal socket
#

out of curiosity, if I get 30 fps in my factory (CPU bound von a 5900x), will the performance be better if I run the map on server, even if it has a worse CPU? Did anyone test such things already?

gilded orchid
#

so here's my question i have the game on epic well it work though steam?

foggy agate
foggy agate
#

you need to install experimental from epic to have the server browser.

gilded orchid
#

k how uummm....hang on let me think on what i was going to say

foggy agate
gilded orchid
#

yeah that i have both installeed

unreal socket
reef ivy
#

dont see anything in canada or toronto. i should contact my minecraft hosters .. see if they want some more of my money ๐Ÿ™‚

foggy agate
foggy agate
unreal socket
foggy agate
reef ivy
#

ram more important ?

slender idol
#

It's a single threaded process.

foggy agate
#

yes the actual calculation stuff is run by the server.

foggy agate
slender idol
#

Doesn't mean its not important, it just means that high clockspeed/ipc are more important than more cores

unreal socket
#

๐Ÿค” damn that means all the refinieries are stealing the performance by all the other calculations needed for them ๐Ÿ˜…

slender idol
#

A small-ish factory on a 10900k with 5 people on uses about 63% of 1 thread. So not all that much, but it's not nothing

foggy agate
unreal socket
#

yeah i would just need find the dongle to plug my laptop into the LAN so that it can run the server

frosty gale
#

are explosives not working on servers?

foggy agate
frosty gale
#

@thorn bone did you use port-forwarding in pfsense or an outbound NAT rule?

thorn bone
#

NAT rule

frosty gale
#

okay I will try that instead

#

is there a way to change the name of a running session?

nimble peak
#

ok was playing around and made a localhost test server. now i cant get it to connect to a diffrent server ie change the host. anyone know how to get it to go back to the default state. ive tried uninstalling and deleteing all the associated files but it still only wants to connect to the localhost test

gusty mesa
#

Does anyone else experience when you move fast with the blade runners the game crashes when you're on a dedicated server? OR mass dismantling things?

slender idol
#

All the QA stuff is in there, go check ๐Ÿ™‚

gusty mesa
#

Seems some has had the issue but when they equip em

acoustic gulch
#

So the slug reappearing bug is still around I see

hushed garnet
#

how can i extract savefiles from a linux server?

foggy agate
#

in the user directory of the user running the server.

#

for example if the user would be steam:
/home/steam/.config/Epic/FactoryGame/Saved/SaveGames

#

you can use tab to autocomplete. ๐Ÿ™‚

hushed garnet
#

yerh but how can i make a copy to local machine?

foggy agate
#

via sftp. ๐Ÿ™‚

#

use winscp or something like that.

#

connect to server like you would on ssh and then browser in the directory.

ashen sentinel
slender idol
ashen sentinel
slender idol
#

We have multiple providers each with varying capability, but itโ€™s also not something we go into detail about for obvious reasons

#

Some people like to prod a little too hard haha

ashen sentinel
#

can you come in DM's ?

sleek ruin
#

is it possible to reset or change the admin password?

sleek ruin
#

x.x

#

what do I do in case I forgot it then?

turbid ridge
#

Reinstall

foggy agate
#

you need to go to /home/YOUR_USER/.config/Epic/FactoryGame/Saved/SaveGames

#

there is a file called serversettings.15777

#

delete this and restart the server.

foggy agate
mortal crystal
#

hey i have a question, i build a dedicatet server on satisfactory, and i cant invite my friend because it says i am in a private session, so i go on the session settings and make it freidns only but it doesnt accept it, how can i change it ?

peak wagon
#

hey guys anyone getting this

#

Could not bind to port '15777'. Server cannot continue initialization.

#

i cant get the server to initialise

lofty latch
#

something else is probably using it

peak wagon
#

hmmm weird and interesting, thanks ill try looking into ti

#

hmmm nope don thtink thats it

lofty latch
#

Windows or Linux?

foggy agate
#

sudo netstat -tulpn | grep LISTEN

#

on Linux

peak wagon
#

windwos

lofty latch
#

netstat -an | find /I "15777"

leaden grotto
#

So

#

Step one

#

Install linux

peak wagon
#

๐Ÿ˜„ lol

foggy agate
#

Get-Process -Id (Get-NetUDPEndpoint -LocalPort YourPortNumberHere).OwningProcess

lofty latch
#

not a bad first step - this game seems to work a lot better under Linux

leaden grotto
#

Has anyone tried a ds on wsl?

lofty latch
#

yes, it works fine - although probably liable to some of the same issues

#

the way that the game automatically increments ports by 1 when they're not available causes all kinds of confusion

peak wagon
lofty latch
#

did you specify -multihome?

peak wagon
#

me ? no?

lofty latch
#

hmm

#

any 3rd party firewall software?

peak wagon
#

nope

lofty latch
#

steam client running?

peak wagon
#

ive run valehim servers on here. took me 1 min to setup.

lofty latch
#

different engine - Valheim is Unity, Satisfactory is Unreal

peak wagon
gilded orchid
#

yep i'm dune with this thank i'll just dump this s*** and delete it

lofty latch
#

yes - make sure its not running at the point you try and start the server

gilded orchid
#

no i'm not going to be diging into my post on my computer then diging into my modom and missing with the ports on it

#

ports*

lofty latch
#

You don't get to host servers at home if you're not prepared to port forward

peak wagon
lofty latch
#

It's a requirement that you're able to do that

#

The alternative is to rent a VPS somewhere and run it that way

#

You might even get away with running Satisfactory on one of the free Oracle ones

peak wagon
#

so im getting this, but steam is closed.

lofty latch
#

check if it's listening now though

#

using the command you used earlier

peak wagon
lofty latch
#

aye so try connecting

peak wagon
#

even though im getting all this stuff?

gilded orchid
#

and with all the problems i'm seeing in here this ant worth the headack

lofty latch
#

yes - ignore all the errors and warnings

lofty latch
gilded orchid
#

lol pass

#

my friends and just join wen i'm in the game

frank stag
#

Are there really only two console commands? Savegame and quit?

lofty latch
#

yup

frank stag
#

After using the quit command, my server reverted to ownerless

#

and I had to claim it again

#

And now it won't load the save.

gilded orchid
#

2nt problem i dont know where to even pull up my computers port number anywase

foggy agate
peak wagon
#

right ok ive claimed the server! thanks. I used 127.0.0.1 instead of my pub ip, is that ok?

foggy agate
frank stag
#

Yes, I used the same session name as before

peak wagon
#

boom

peak wagon
lofty latch
#

np ๐Ÿ‘

foggy agate
#

you just need to give a friend or someone who wants to play with you the external IP of the server. ๐Ÿ™‚

frank stag
#

Where are the server's games saved?

foggy agate
#

/home/YOUR_USER/.config/Epic/FactoryGame/Saved/SaveGames

#

on linux