#dedicated-servers
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ok we'll try
and god help you if you have one of those stupid combo routers from isp that they don't let you control
if so, they could call support... lol, stay with me here... and have them try... attempt to do the fowarding
they tried to give me one once told that guy where he could stick it
ok
I have a night hawk I don't need that generic crap
do they suppor ip d4 does that have anything to do with it?
IPv4? yes it's 192.168.0 or 1 usually then .xxx
i got tired of reseting the netgear routers, after the 4th one, i just switched to ubiquity er4
not sure what you are trying to say there.. all routers / modems do nothing BUT handle IP traffic hehe
I never have to reset mine wanna know why?
yes its v4
because it's the dhcp that they can't handle
so will ipv4 work on the address?
my server runs the dhcp
ya the server is ipv4
I use static inside .. too many things that can't be moved around. heh
only my server is static the rest is dhcp
but can you join a server with a ipv4 ip address?
but just saying that's why netgear always needs a restart it can't handle the dhcp and crap I feel like they log crap and fill up or something because I was reseting it all the time and now I haven't reset in 2 years
with the EXTERNAL IPv4 YES you kinda have to
kinda how the internet works, aside from ipv6
don't explode his brain
all those url's are fancy name badges and redirects
when u goto server manager it asks for ip to add server
An IPv4 address look like: 1.0.0.1 to 254.255.255.254
or 123.123.123.123 etc..
An IPv6 address looks like:
fe80::57c6:a5d2:af22:c727
so wait can you have a ipv4 ip address and still join the server because thats what his ip and is the starting 198 ip interal?
IPv4 is the "protocol"
thats also ipv4 look at what blaksmith said
so is 192.168 internal and the 198 external?
Internal IP and External IP are most likely IPv4
if u have router and thats the settings yes
how u tell is type whatismyip in browser
thast external cause its from the net
only problem, his friend says he gets different IPs .. which tells me either VPN or Proxy
idk now i am totally confused lol but either way it still says offline lol but he is trying to restart it now
yes 192.168 is for sure internal
or too much weed/crack
if u wanna be rude i guess
no just it's not something that normal homes have so it's just very unlikely
dont include me in drama
tbh, it would be better if his friend just came into the chat and not have to relay back and forth, and miss info being stated
again if you use something like that then you would know you were using it... a vpn or proxy doesn't sneak into your house and set itself up
alright I'm back this time running a dedi in docker... ndboost.com:15777
great idea for trojan virus
uhhh it was?
ya look back i pinged to let u know
lmdao
it just came up in list after a bit when u were testing
nice
is there a server list somewhere that i'm not seeing?
ok, and last question is, is there a way to load or manage saves yet either in game or outside?
Can you run the dedicated server on one PC and play from another, using the same steam account
yes, if you use steamcmd
Regarding the saves moving, you also need to create the ~/.config/Epic/FactoryGame/Saved/SaveGames/server directory
Just the server directory is missing by default
@fluid prawn if you run dedicated you don't use a steam account for it
Well if I do it that way, this is what I get
I get a lot of red entries like that when it boots up, but it does run
because you are using the wrong one and not the one from the satisfactory dedicated server wiki
up in the pinned gives you the steamcmd to download and run it
which people without steam (i.e. epic users) can run
and even though I do have it through steam, I use the anonymous login to install the server. hehe
Ok so im probably low IQ but theres no join button for a Server im trying to join
Server Manager, Add Server, add your friend's IP address that they give you, and then it will try and join their server, and then you should be able to join the game
on main menu you hit the new server thing that's got a big "hey over here" icon on it and add server
sounds like they have it set up as private.. they need to go in and change to "public"
or whatever it is
ok then ill go talk to em
umm actually that says it right there you need to auth
you have to put in the password
I didn't even look at the image hehehe so yeah, they have it pass locked ๐
yeah it shows the server is found pinging at 63 and is asking for passord
I opened the image after you mentioned heheeh
does anyone have a public server
maybe a note to snutt, change the wording from authenticate to enter password
entering a password is authenticating
Maybe it should just pop up a box when clicking on "Join" to ask for the password?
Hi , how save works when i host a dedicated server , if i host , and join then leave my server and the server still running , did my state is saved ?
Hi All, anybody also the experience that you lose the connection during driving a tractor, and after reconnecting you are respawned but the old player is still there.. (on the Tractor )
@warped valve I have not.. I have trains that won't unload .. trucks that won't take fuel but haven't had disconnect while tractoring
tractor the only vehicle that seems to "work" right now
Okey, there are issues with the vehicles.. hope it will be addressed soon ๐
They said in a post on q&a they are they just didn't want to rush it before weekend and make things even worse
I just hope they fix the rebar gun next
but but the rebar gun is the best way to get the server to recover your body when you die ... just pick up rebar at hub before the auto save can happen and fire... boom got all your stuff back
anyone ..
it saves when people leave
Dave did answer you. ๐
but not on crash ! ๐
but the factory still running ? until i shut down the server ?
if u dont set the pause when empty ... yes
where ?! ๐
thats an option yes
speed I answered that if you check the box on server setup it does
awesome
thanks dave , is it pinged ?
There are 2 checkboxes.. one to "Save when client exits" .. and anther checkbox "Pause when nobody connected" ... and Dave was talking about the first one "Save when client exits"
Awesome ๐
Is anyone having issues with the conveyor vertical holes on dedicated servers?
Don't know exact name as I'm at work.. been having a heck of a time with those.
@torpid wadi for the lifts ?
Can place conveyor lifts on one end, but no matter what I try I can't place the 2nd
yeah it's all about the order took me a bit to figure it out
Yeah @indigo cape the lift holes through foundations
I haven't unlocked that yet .. hehe
I tried exit first, but couldn't place the entrance
pull from the side you want it to goto like if you are going up then start on the up side
then go under and pull from belt/machine to the hole
Is there still a bug with the elevator when sending it off? I'm at the point where I need to start on Elevator stage 3
Oh
I got tired of fighting it and just clip through the floor and then put the whole ontop so it looks like I used it
is that teh bug from not listening to ada msg
Oof. Ok then
@frosty gale the double complete if 2 clients do at same time?
Hey folks. Do I need to do anything special to quit the server?
@vagrant turtle if so it was fixed BUT as with everything else in this update they broke almost everything they "fixed" in hot fixes
nope just exit
I honestly don't remember what the bug was, just saw that there was one the other day
there was one where if player 1 and player 2 pull the lever together, you go from tier whatever to 2 above that
like from 2 to 4 it's skips and goes to 6
only 1 i remember was that
I loved that one ...
and u just replay in X to hit the trigger
didn't have to do any of the tier 6 crap to get to 8 lol
ROFL that's a fun bug
yeah we found it out by accident me and my friend raced to it to see who could get it first cause we wanted to watch the packing animation lol
and boom tier 8 unlocked and we were like uhhh what?
so start a new and tried to dupe it and it worked so reported it
hahaahaha
Hey remember that fun bug where rocks come back when you blow them up
Anyone know how to fix an issue where you cant put the server to friends only? it keeps being stuck at private even tho i try to change it ;s
hehe yeah... saw it yesterday
@zenith oasis just leave it private put in password and good to go mine is set that way and I have 3 people I met in this channel on it
tell them to send u the save and u do it
ahh okej cause when my friend tries to join he keeps getting an error like he dosent even get the proper loading screen either ;s @indigo cape
ports forwarded?
yes
my map is stuck on private, but my friend is able to log in
wait proper load screen? does he not have experimental loaded?
cause you can't join without the right version
Fatal error!
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000000002e0
0x00007fff16fee594 FactoryGame-Engine-Win64-Shipping.dll!UEngine::LoadMap() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\engine\private\unrealengine.cpp:13130]
0x00007fff0dc63d62 FactoryGame-FactoryGame-Win64-Shipping.dll!UFGGameEngine::LoadMap() [d:\ws\sb-160502110050-fad\ue4\games\factorygame\source\factorygame\private\fggameengine.cpp:32]
0x00007fff16ffa657 FactoryGame-Engine-Win64-Shipping.dll!UEngine::TickWorldTravel() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\engine\private\unrealengine.cpp:12667]
0x00007fff16a3d39e FactoryGame-Engine-Win64-Shipping.dll!UGameEngine::Tick() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\engine\private\gameengine.cpp:1794]
0x00007fff0dc7aaf7 FactoryGame-FactoryGame-Win64-Shipping.dll!UFGGameEngine::Tick() [d:\ws\sb-160502110050-fad\ue4\games\factorygame\source\factorygame\private\fggameengine.cpp:16]
0x00
thats the error xD
that's a engine crash
looks like using ea not exp
try validating your install
all the errors are u4
alright will tell him that tomorrow when he is back on ^^
Anyone know if the dedicated server being behind the same NAT as the clients attempting to connect causes a problem?
only if you use the public IP
Seems like after the first connection, the clients will never connect again. ๐ฆ
inside I use local ip and the others joining use the public
If you are inside the network, it's best to use the internal IP, unless your router can handle NAT proprerly
Yeah I'm using the local ip, and it works to connect, set the servername/password/etc. But after loading a save, or creating a new game, I can connect and play just fine. However if I disconnect, I can never re-connect.
It will time out every time.
If I wipe out all the save data and start the server back up again fresh, it seems to work again, that first time.
I had one router that was a pain, and wouldn't forward between internal ports etc... glad that thing finally died HAHAHA
hmm haven't heard that one yet
If I start the server up on an external (to the house) host, it works flawlessly.
So I'm assuming being behind the same NAT has something to do with it, but I don't know why it works once.
that is a new one.. I join/disconnect mine on the internal network all the time, but using the internal IP
๐ hmm
yeah I have only done that the whole time it's been running
Well, I'm glad it's not entirely broken for everyone, but I wish ti wasn't broken for me too.
you using epic or steam?
all steam
for the hell of it, have you tried to see if you can connect using the external IP?
I have not, I'm copying the install over to another box in the house at the moment, to remove that specific host as the issue.
kubyx
er linux
don't have something on that box closing the ports when you stop and not reopening when you try to join?
Nope
or maybe 7777 is busy and it can't use 7778 because it's not open?
nope, everything is being held by the server, and the server isn't even stopping inbetween attempts.
It's like start server -> connect from client -> generate new game -> connect and play -> exit -> never connects again.
as a test.. open all ports, try it .. but don't leave them all open I'm just curious if it's stepping up and can't get in because the next in line is blocked
well, if internal, and no firewall on the linux box, that won't mean anything...
yeah well I figured he'd say he has no internal firewall if that was the case
Have you completely restarted steam after you can't connect the 2nd time? (on the client)
not much else would prevent a connection though
Yeah, no firewall.
hmm
If the game doesn't close down (have seen reports of it) need to completely close steam, and restart
yeah but I can exit to main menu right now and jump right back in
I have not restarted steam on the client, although disconnects/reconnects on the remote server work okay. I'll try restarting steam anyway though.
oh one of the people that joins mine has to try like 4 times everytime
do you try it multiple times
don't know why I assume it's a bug
yeah, about a dozen before I gave up and come to ask for help ๐
fair.
but only him the other 3 haven't had issues
It kept saying "timeout" so I figured maybe it was just super sensitive as at the time, I was connecting over wifi.
I've sense hard wired and seen no change.
ok, good that you ruled out wifi
but did you
it's not terribly sensitive; I think you have something like 30 seconds or so for the server to respond before the connection handshake times out
most laptops priority wifi... did you turn it off
I have never figured out why they would priority wifi over hard line but they sure as hell do in win 10
Yeah, hardware disabled, and I'm on a 1gb/s link on the same switch the server is on now.
for the same reason Win2000 started up the network services before the firewall: incompetent engineering
win10 was made for surface and mobiles
I think on my laptop when I'm in Ubuntu Studio, and hard-wired, it uses the wire instead of wifi
yeah you said internal so I figured at min 100 and best 1g
lol that's why I said win 10
didn't notice that crap in win 7 either
not that I switch between those very much
you said others can reonnect externally though?
Don't have anyone to try with at the moment so I'm not sure if it'd work. I have not forwarded any ports currently.
I can try if you like I'm just standing here in northern forest talking to you chaps
that's how I read it .. that externals can come and go all they want.. so that actually rules out the server box ... It's more like the client side not closing the ports after using, hence the restart of steam to kill the process for good.
oh, I thought you said you had people connecting before
I thought he did too that's why I asked must've been someone else so many today lol
I meant to point out that I also have an external host and the server is working there flawlessly.
As in I can connect to it, disconnect, reconnect, etc no problem.
It's the one in my house that's busted.
ahhh ok. didn't know you were doing 2 different ones. ๐
@broken ravine Is the network on your client marked under windows as "Public" or "Private"?
If a non-local client can connect and disconnect freely, but another cannot, it's probably a clientside problem for the second client
no we all got it backwards dopeghoti, he said he can't at all on server 1 but server 2 he has no issues
public, oddly enough.
Right, server 1, in the house behind the same nat as the client, fails. Server 2, out there on the interwebs, works fine.
you can connect once, then stop, and then can't connect again, if I'm recalling ....
that could be it then .. public blocks everything and when you start a game first time it defaults to private and people hit accept leaving public unchecked
Try changing it to Private. When a machine first connects to a network is asks about this, but it's easy to miss/dismiss. Then it defaults to Public
so you only allowing game through the private firewall and not the public one
Right, swapping it
not sure why your's would change between connections though that's a bit odd
usually only changes when you plug unplug or change wifi
It might have been marked public this whole time.
EDIT: Oh, I see now. That is odd.
It likely was. It's private now, but no joy. ๐ฆ
Can you ping the server IP?
Well, I'm out of ideas, lol.
yeah that's a weird one if you see the ping and the ports aren't closed on either machine no reason it should prevent it
Does the server have multiple nics?
One physical nic, onboard wifi is disabled. There are virtual docker interfaces. The server is running in docker, however the remote one that's working is fine too. I've also started the server outside docker on two separate boxes in the house now and see the same behavior.
just for fun is the server monitoring ipv6 ports
oo that's a good one
I forget about that because I disabled ipv6 on my server years ago
same
had issues running dedicated with it on lol
plus i havent applied enough brain food to get things started
Uh, the docker proxy is listening to both, I don't know know if the server it self is
ok, 2 separate boxes, tells me it is something with your client
well for shits and giggles turn off 6
but the client does work with the external server ๐
yes on client like blak said
something is not disconnecting on the local network it is acting like
doubt external is using 6
v6 isnt used so turning it off doesnt hurt just means nothing can flip cause of it
Let me know what your results are after you restart steam and try to connect and join
yeah I feel like that's what it is you are connecting on 4 and then when you come back it tries to connect on 6
had that issue with one I ran years ago on dedicated
after it fails the 2nd time, that is
I'm connecting via ipv4 in the text box, why would it hop protocols mid connection?
this is something that has helped others get server under control so try it or dont ur choice
I'd give that a try, worst that happens is nothing happens and you turn it back on
Yeah I exited the game and tried to connect again later, but again via the ipv4 address. But yeah no harm in trying, one minute.
if incoming is being forwarded to 2 ports and server doesnt do v6 it could be tripping it up
That's what I'm thinking
not a port forwarding issue... all internal network
I had it happen with ad too, for some reason it wouldn't sign in because it was trying to on 6 instead of 4 turned off 6 and all the domain machines started working
didnt say he has a forwarding issue i said he has an ipv6 protocol running on ipv4 server
yep 1 check box turn off... done if it works great if not no harm cause 6 isn't really used
ok, mis-read then ๐ heheh... Ihave IPv6 on my server as well as on my client, but I try to keep everything on IPv4 .. as I don't have an external IPv6
lol just like few days ago when guys thing wouldnt behave til he cleaned the ports up then it worked
Yeah, I'm disabling it now, I do use ipv6 for stuff in the house, making sure turning it off doesn't break the lady's working.
while we wait can someone explain to me the wisdom behind adding "fuel calculator" to truck stops? I just don't see a positive to limiting a vehicle for something that is unlimited it's not like I have to pay $35 to fill up it's free coming right out of the ground
only turn off on your machien won't effect them at all
lol well its good if its fixed so trucks dont run out on ya for some dumb reason
if you have a single station fueling up 6 trucks, it might not get enough fuel to fully top off each one every time it stops by.
but most of those are u dont have fuel so it doesnt matter anyways
but basically they re-used the code from the drone station to fuel for the round trip (:
Yeah it depends. It should be a toggle basically.
what sanctum said
yeah, ideally it'd be "no fuel" / "top-up" / "trip" as a selection
unless you have a car running such a long route that it uses 100 for it's trip that crap ain't running dry
I'm all for more choices
if loading truck with fuel runs out on trip then u made it way to long and the feature wouldnt help cause it wants to give min needed .. so i agree with toggling it .. cause it can be setup to be useful in situations
I just don't like the idea of only fueling for one loop because that means I can't commandeer a vehicle to go exploring without bringing my own fuel
don't know about you but I run trucks / tractors that routes use like 10 maybe 20 at most so even 6 trucks I'd have to have belt mk 1's to have the station run out between 6 of them and they would all have to come in back to back
and if they come in back to back .. what did they actually pick up? that station would be empty
Could be dropping off stuff
then the other 5 would drop nothing cause the station wouldn't have time to empty yet if it didn't have time to fill the fuel slot
I'm just saying I didn't get it ...l I like choices so by all means make it a selector I just couldn't see why they bothered
that time could've been used for something good like making trains actually unload
anyone have tryed the server crash then yuu start it again. you spawn underground in your tractor. i found my crate somewhere random says my tractor is here but think its still underground
well again it seems to me that they just copied the code from the drone station thinking "good enough for one, why have two different refueling functions?"
@upper cedar yes, only thing I know of to fix is save file editor move the vehicle to a place it's above ground (best to put something else in to give you a point of ref (like the factory cart)
That happened to my friend on U4 the other week, with an explorer. I had to pull it out of the ground with an editor.
Thank you all for the help/suggestions. Just got an oncall event so I'll have to look at this later, bleh.
same @vagrant turtle
good luck Al when you can get to it
okay though they fix it so they should auto come up again ? . but thx for answere.
Lol good luck mate ๐
good luck with the on-call stuff. I'm on call this week too. whee.
not that I know of smo
they have a ghost for ai driving but nothing for "stop dropping my car under the ground for no reason"
well if it's on a route and gets zonked underground, the ghosting should zoop it to the next checkpoint... unless it's out of gas
he said he was in it.. not likely the ai is on
just wait til they reuse the train recovery code to pull vehicles all back up
well then RIP car
lol
and all those 300iq's that were trashing waste in void with vehicles get a surprise
no i drived in on a brige and was out of it was building a coal planet. the server crash and sundly i was back in the tractor. and was underground
so yes my first answer: save file editor pull it up or build a new and ignroe it
yeah i will try that. thx
I had 3 in my game do it.. so annoying
don't think the editor has been updated for U5 yet, has it?
oh .. haven't tried actually
don't know that the map format has changed notwithstanding new items
yeah but save format could've they added signs that save the names... oh wait NO THEY DON'T
stupid signs keep reverting back
the signs don't save the content?
no ๐ญ
Icarus had the same problem. d'oh
I built a warehouse 13 and put signs on the bins and labeled them and everything came back a few min later and all back to shaninagins (spelled wrong I'm sure)
Funny how the modder added signs they worked and looked good...never mind you see where that was going
that golf video they did when they showed signs it should said you're lost and then they turn their head and turn back and it say Shyennanigans with a iron ingot icon
because they always revert back to that
That's a bummer. Hopefully the fixes keep coming out fast
Yeah they'll fix I'm not worried lol
do they have the same issue outside of dedicated servers?
just wish they would've fixed train unloading before the weekend because that really puts full stop to my playing
not sure that's a good question
I thought they fixed unloading; it's just not animated yet
mines not unloading at all
huh
I tried setitng the unload items I tried not setting them
it picks up but won't drop off
I've been waiting on trains until a revamp. Now I'm waiting for the revamp to be fixed lol
I was happy with trains the way the were .. not sure the good of pick up control when you can't inventory control
if one gets ahead of the other you'll eventually have none of one thing when mixing
we had something like that happen with one car ... ended up having to re-build the train station and re-lay the tracks (U4) and then it started unloading properly
load unload options makes sense if I could set half the station to 1 mat and the other half to another and the slots fill only their side but they don't work that way
not the whole track, just the connection right before the station
ah I did all of that except rebuild the full track
Yeah lack of material filter or whatever is a bummer
I did the station the loaders and unloaders and the train but didn't redo the track
ah ok let me try that
I'm not up to trains on U5
So.
Server is running, can be connected from within LAN but apparently not over WAN.
Seems like a weird issue.
we barely are ๐
seems like a normal issue
firewall is blocking the porsts
ports*
Incorrect.
ports forwarded from the router to the server? UDP ports 7777, 15000, and 15777
The server is acknowledging a handshake from the remote user.
And then the connection is closing.
well, again.. are all three UDP ports forwarded?
do a port range
7777 - 7781
don't blindly do a range.. verify which port the server is listening on
you may be using 7777, and they may be trying to connect on 7778, and your router is not forwarding that one
as it increments per connection
LOL and there is the other reason bare minimum fuel is BAD, truck hit a rock (that spawned back in) and used up the remaining fuel trying to get around it so stopped in middle of road
Would it even get to the server if the ports aren't forwarded correctly?
if the query port is, but the others are not, you'd get the "I see it, I can try to connect, but can't" behavior
Ah. Makes sense
or if the port range for the # of players connection isn't there, the last one in line would not get in, if it'snot forwarded..
no, Blak; all clients connect on the same port
I do a fair bit of sysadmin work in Linux. I've verified the ports and protocols the server is listening on, they are open from all interfaces through ufw and forwarded in my Unifi controller.
whosy, are you doing any sort of port translation or are all of the ports straight through?
1:1 mapping.
I'll say my Unifi Security gateway pro didn't actually forward the ports until I power-cycled it, even though it said it provisioned and the GUI said they were forwarded
wrong, it increments per server
ok, i must have mis-read that on the wiki, thinking that per connection, it got incremented... not "more than one server running" ... d'oh!
if it incremented per-client then you'll have 5+ ports needing to be opened
there were some games I have played where it was like that. heh
That doesn't appear to be the case either, as I've had partial connections only for it to drop off part way through.
It seems not a networking issue but something relating to the server itself, which is why I'm asking in here specifically.
just depends on the server how bad it gets fast
4 is more traffic then it really likes for now
there was some fella in here the other day claiming to have a machine capable of 5.5GHz on all 32c/64t, and wanting to run a stress test with it
but on a threadripper, that seems very uh... unrealistic?
dedi is limited to what it uses and game is 3cores lol
exactly - that, and the fact that Intel is barely able to score 5.2GHz with watercooling on 11th gen...
ok here goes everything
it would be
does anyone know where to find the config file on linux headless?
also is it possible to change timout time?
in the install directory, look in FactoryGame/Saved/Config
not in there for me, not sure why yet
nope still didn't unload ... grrr
won't be there until the server is started once
server is running fine for me and others are conencted
I port forwarded 15777 , 15000 and 7777 all UDP to my server and that worked great.
777 or 7777
er ha
they clearly typo'd lol cause 777 wouldn't work :p
edited sorry
and 7777 u might need to add ports to make it a small range so if port fails it can find a working 1
dave can they type 777 in router and not forward to right place .....
lol nothing here surprises me after a few years
anyone using the train platform with rails? and it actually unloading
just wanted to see if maybe that part is broke because well it's new
yeah but right before that he said it's running fine
unless running as a root process, couldn't use port 777 anyway.. HAHAH.. all ports from 1000 and under are reserved for root / system access
yes
try 7777-7787
ok so train still won't unload
dang. ๐ฆ
might be time to just ram it again
cant access it but doesnt mean he couldnt typo it in router box like he did here
true... about the router.
dave did u check the platform see if there is stuff in it
I run Ubiquity Edge router
maybe its tripping nad belt just needs redo
she/her
Can someone check if my server is accessible from the outside? 197.25.181.129 is the address
as for train , no idea yet
use teh ip in ur game
works fine on LAN, no way for me to check from the outside atm
it will go to net and connect if it works
try your outside ip
I mean, I'm trying to check if other internet players can join me
looks good!
as Sanctum said
Ty โค๏ธ
lol if u add it u can monitor the outside from ur server manager
Output of failed connection
just need way to put note/name on the servers so can tell them apart
like the Session Name?
@slim spoke yeah it was empty
I just hand unloaded and I'm ripping the whole thing down again
ya was just a lucky shot in dark
it might just be the train
they have done this b4 for update
Also does anyone know the default server admin name?
I have set up the password, but I can't find the server username
Trying to manage it with SatisfactoryServerManager
there is no username, just a password
no idea what u mean .. did u try the wiki page
Hmm, one sec
oh it has before? then that explains it, I was noticing that every single really nasty bug they've ever had is back... it's like they used update 3 to make this update
SSM is mainly for modding afaik
instead of starting with 4
ya trains on another had to be restarted or replaced depending why it flipped out
Not talking about SMM btw
no idea what that screen is
i am aware
oh his write up should tell u
terrible acronym ngl
SD&M would've been worse still.
Well I was dumb enough and forgot to install that manager. Was using the exe directly instead ๐
It's working fine
y...yay?
question folks... just installed exp U5.. on a dedicated server... my milstone display isn't appearing on the upper right corner of the screen... known bug?
yes
It says it in the readme, username admin pass ssm
Yeah somehow didn't work with the bundled exe, had to install it as a service
I resolved my problem. (I hope)
TIL: Unifi controller will let you have two port rules active at once.
o.O
Apparently I once had another service bound to port 7777.
yep they broke it last update
it was the entire update
that would indeed cause a problem
@vagrant turtle Omg thanx man I thought it was just flat out broke didn't know it was just not working for me I ripped it all out train stations all of it and put it all back in stations first and then added train and it is now running
Yay!
yay! glad it is running again!
now I actually have to play hehe, thought I'd have to find something else for the weekend because no trains and no trucks = dead in the water ๐
ok, getting pulled away from this game.. friend wants to play LotRO heh
lol have fun
enjoy
I'll be back LOL
so dave i should roll bak and read i guess ..
dont type ill read up
cool glad thats fixed
yeah the train thing was annoying me thought it was just borked until monday ๐
so far how much advantage do the dedicated servers seem to provide versus the early access/ hosting on a machine that is also playing the game? Also any info on how the dedicated server performs on older hardware such as dual core cpu's so long as it has enough ram?
no big advantage that I can see except I don't have to run my gpu all night while I'm sleeping and others are playing
what do yo umean by 'advantage'?
in general does running the server while you are also playing reduce fps for your game? My machine is a 4 core 4 thread cpu.
Generally the point of the dedicated server is to run it on a different host from the one upon which you run the client.
I imagine connecting to a local dedicated server is probably less performant than just running the game and doing normal multiplayer
does running the regular server generaly reducs fps for the person who is running it? Specificaly on lower end hardware such as 4 core 4 thread cpus?
the game is not very CPU heavy, how much ram do you have?
u should get slightly more fps cause ur taking work load off the cpu time of the game
so it can keep higher fps
Sanctum do you intend to be such a troll so much?
Its actually funny the answers you give
cause they make no sense
if u take the server out of hte game cycles then those cycles in game are used for game
game suffers mid-late on fps cause it cant keep up with the work
He is running server and client on the same pc
but the comp doesnt work better cause the server load is still on cpu
game is mostly gpu bound, so cpu cycles don't really matter unless you're on celeron...
yes but server is separated process then
not on same cpu cycles
not sharing with game
if you have 4 core processor with 8 threads, game will use probably half of them anyway, while server can use other half
u should explain that to devs then
you forget that there is some overlap between the server and the client, so running both at once separately means there are plenty of effeciency losses
that midtolate game came from them
I seen server to only load one core anyway
ya didnt say it would run better i just said should get more fps cause it wont lose as much going into midgame
with no vehicles yup
minimal cpu without stuff like the mega smart vehicle AI running 24/7 into poles
ya 1 core 1 thread til they fix it
maybe stop routing the vehicles into poles
bogdan noted it and said was in works of fixing
It's Halloween, we need Ghost vehicles and poles is the only way
fair point
oh ya that 4core lol
tell the server to use the last core
game uses first 3
just to give ya a bit of advantage
then if htey expand it to 2 or so can add one above
More curious at which CPU speed server will reach it's performance cap, all server CPUs are at around 3GHz per core, quite a bit slower than i7s
I have one on an i9 server, waiting for the client to push it hard ๐
i have an old 4 core 4 thread cpu with 8 gig of ram. i would like to play multiplayer just on my lan. Am i likely to see a performance improvemnt in my games fps if I move the server to another older machine on my lan?
https://questions.satisfactorygame.com/post/617a6890831c8520523547ae please upvote this so we can get a save directory implemented ASAP!! ๐
A very minor improvement is likely. Depending on world/save size and complexity
ok thanks for info
No saves should be in AppData anyway
dedis will get the fancy stuff once they got them workin good.. we just need to abuse them and let them keep workin away on them
I havenโt run dedicated unreal-engine servers since UE2 (UT 2k3/2k4). This should beโฆ. โfunโ ๐
anyone know if there's an RCON for the servers or some way for me to send a command to it to do an auto-save every 10 minutes?
crashes and constant updates are causing rollbacks.
true. I used that to make a save once, but I need to do it when the game isn't running
u could even put a repeat timer hting on server that just puts cmd in and hits enter
like having it repeat a button to grind stuff
looks like LinuxGSM does have a console, but I need to script this somehow and put it in cron
What is the method for updating the dedicated server when you are running it through SteamCMD? I figured I would just run the install command again and it would overwrite with the new files, but it seems like it wiped out the save in the process.
use install cmd again
it doesnt update it just gets whole thing
might backup ur configs though just incase
Yep, figured that out the hard way ๐
Is the safe method of stopping the server on windows Ctrl-C?
Server crashed on Firing Ammunition from Rebar gun. https://gist.github.com/wcomartin/68a5d119d713f9b0d579de5efb52aec7
the rebar gun bug has been reported
not sure how long it'll take to get that fixed, but it sucks. going to be all melee for me I guess
https://questions.satisfactorygame.com/post/6178f324831c852052353029 FYI and upvote it plesae
lol. is this Swedish, a coding mistake, or some intentional funny stuff from the devs?
a typo
all three probably
someone mentioned it before, I'd say funny buissness
seems interesting they messed them both up, if that's the case.
yeah. my thoughts too
honestly in a non serious dev culture, making a typo and making it a consistent thing and applying it to other words is not unheard of
especially since its logs
kids get to make words and stuff up
true. I've noticed that a lot with linux commands too. I mean, even Google is spelled wrong
There a fix for signs resetting to default "shennanigans"?
sorry if this has been asked already, but has anyone had luck uploading save files to dedicated servers? seems even with the save files in the correct SaveGames folder, it still doesn't seem to let me do anything in the Server Manager other than create a new session. the Manage Saves tab just always says "under construction"
Try changing the session name to the saved game name and should load the saved game.
thanks, i'm currently trying to do some file renaming, seeing how that turns out
that worked, thanks @lofty slate ๐
No config being generated on my server so far, can someone please share a default config file?
Nice
Just seeing if the servers work at all for me on my desktop then setuping up on a my homelab
How much ram you got?
only 16 in my desktop but more on my server
and im getting more for my server anway
server currently has 24gb installed with about 10 gb free
Is there a setting somewhere that causes you to lose everything when you die? We're not getting any death crates on our dedicated server.
Linux on your server? If so I highly recommend using LinuxGSM for easy setup and maintenance.
https://satisfactory.fandom.com/wiki/Dedicated_servers/Automated_Solutions
No but you can use a save editor
linux is on my server and I will look into that as long as i can run it under a proxmox lxc container im fine
your triggering offline mode and your inventory is in bodies u played on b4 .. they are wehre u left them
just have to beat til dead
or if u went off an edge then the death crate is at last ground u touched .. so if u hit a cliff falling in the pit its down in there
No, we've experimented right next to our base. You die and hit right-click to respawn, no crate, no body, nothing.
Even did it with my buddy standing next to me. The revive option works, but if you respawn you just lose everything with no crate.
wow hmmm
verify files
maybe backup and reinstall host
sounds like ue just said screw it taking weekend off
lol
also bug site post if u havent
Will this work if I put it in the server config folder? Tired of countless restarts and the server is already 4/4
That should work, I used:
[/Script/Engine.GameSession]
MaxPlayers=10
Or at least, that's what is set with Nitrado
How to Increase Dedicated Player Limit
Currently, dedicated servers do not generate config files, so you will need to create your own as below:
Replicate Game.ini with the
[/Script/Engine.GameSession]
MaxPlayers=X
Line in it, where X == the number of players.
Place it in
Windows
FactoryGame/Saved/Config/WindowsServer
Linux
FactoryGame/Saved/Config/LinuxServer
c&p of old post
Alright, and so it's clear; does this directory look correct? steamapps\common\SatisfactoryDedicatedServer\FactoryGame\Saved\Config
bring it back up for others to ref ...
I think you should use a capital 'G'
add the OS-Server and drop in
i would guess though on windows its in the place where saves are
so they could reuse folders
when I downloaded the tool it came with config files, maybe cause it was on windows
I'll put it on both folders just in case
well u could try one then move it if not
so u find where to do so u dont dupe all the time
all installs are in all diff places and thats a system call for the devs in save area
%localappdata%
All my save data are stored under AppData\Local\FactoryGame\Saved\SaveGames\server from the server
yup
so I guess that's the folder it's using
Help pls, what it is?
[ 0]LogStreaming: Warning: Failed to read file '../../../FactoryGame/Saved/SaveGames/GameAnalytics.sav' error
[ 1]LogOnline: Warning: OSS: EOSSDK-LogEOSP2P: NAT Detection failed, unable to resolve host
[ 24]LogOnline: Warning: OSS: EOSSDK-LogEOSAnalytics: EOS SDK Analytics disabled for route [1]
anyone know how to get satisfactory dedicated servers to show up if i dont own the game on steam? Not sure how to make it appear in my library if I dont own it
It's a known issue. Use SteamCMD for now
I thought the known issue was for those that had satisfactory on steam and it not showing up
Supposedly that's fixed, but for non-owners it's an ongoing thing
ok thanks
congrats
Does anyone know how to reset a dedicated server? I have forgotten the password to my dedicated server
FactoryGame\Saved\SaveGames and delete the file named ServerSettings.xxxxx
heh, was playing around with the console and typed exit. Server shut down
https://i.imgur.com/HbSupBA.png
I never created a world, so a game never was created
Are all the ports UDP or are some of them TCP?
udp
Is there a bug currently where trains simply don't work? (autopilot)
Seems like it thinks the train is in the middle of nowhere?
i have that same problem
but my game and server wont update
?
is that wierd how can i check which one is outdated
Try validating the dedicated server and game files?
ok
I set up my server through steam...but I don't see any information on what my server address is. Is this in an obvious location? Sorry. Not tech savy
If your server is on your pc, it will be your IP address
oh. okay then. thanks
Locally itโll be a 192.168 address, over the internet youโd have to Google it
perfect. I got it going now. thanks. is everyone's port going to be the same? the 15777? or what is the point of that specific port number?
afaik only one thing can use a given port so games/programs/etc generally pick one thats not used by something else
ah gotcha
Yeah thatโs essentially it. Think of it like a door that only one program can use at a time.
i appreciate the help.
I managed to identify three issues, not sure if specific to dedicated servers but I don't see a lot of people complaining about trains so I think it fits the channel, if anyone can confirm any of the findings:
- Trains don't go over 30MW if a player is riding them when auto-pilot is ON
- Trains can't pathfind to stations that had their name changed (ie: if you change from the default/generated name, that station will not work)
- Trains can't dock, they reach the station and get stuck in a permanent docking state
- I noticed trains don't seem to change to the next station in the timetable after a docking is "complete", but could be because of the bug above since it may think it's still docking.
you can also use "localhost" if the server is running on your pc
Or 127.0.0.1
Thing is you can see your IP, people might not know what local host is, either way without discovery itโs not the best scenario
- yes 2) not certain but i stopped changing the names out of superstition 3) it's mostly miss but sometimes hit. right now my 2 car train has been automatically docking the first car fine today
I've opened a report on the QA site with all info I have, thanks for confirming ๐๐ป
Has anyone gotten Floor Holes to work on Dedicated Servers yet? When trying to place the second Conveyor Belt, I just get the message that an identical building is already built here...
i gave up on them and just clipped through the foundations with the conveyors
So essentially "That's the neat part, you don't"
as of right now, unfortunately
Back to using Conveyor Walls, I suppose
How did you get others to connect to your server? Do they use your external ip for server address? You open up and ports manually?
Satisfactory docker server: shorturl.at/begyQ
Port forward your router to the local IP address of your server for port, query port and beacon - then people can connect using your external IP
Are there on a dedicated server multiple hubs so for every player one or one main hub like in coop?
does anyone know where the dedicated server puts save files? my /FactoryGame/Saved/ doesn't have SaveGames
oh. here it is. strange place to put it. .config/Epic/FactoryGame/Saved/SaveGames
@dawn path second option
Thank you
Does anyone here run Opnsense? I just can't get the server to show online despite all the necessary ports forwarded, NAT reflection on, and ports allowed via ufw on the server itself. Running a pterodactyl setup on Ubuntu 20.04
Firewall on device that hosts the server itself?
How do I get satisfactory dedicated server on steam (the tool) I am using epic
Anyone else have issues grabbing Mycelia from caves on a Dedi Server ?
Channel desc
yes
Do we have a server providers list?
Is there a command to stop the server? Solved - quit, stop, exit Shuts down the FactoryServer.exe service
@timid jacinth I am using Nitrado, I use them for space engineers and Ark servers, (Ark Server is being changed to Satisfactory)
How would I upload a save to the server? It says under construction for me on it?
specs?
just buy a vps and host your own
try singapore ovh
ok
I wonder if machine still running if no one are on server? Or will it stop?
no it wont
Only if player are online and near? or doesn't it matter? Even when im far away, it will still product right?
a vpn will be more expansive than a server provider
for 2 vcpu and 4 gb ram it is costing me
10 usd?
ยฏ_(ใ)_/ยฏ
@frosty gale There is an option for the server to continue to run the game tick when players are not in game (can be found in server settings)
Thanks.
What is the default ports i need to open when I havent speficied any specific ports?
Does anyone have an issue where its not creating death boxes?
15777, 15000, 7777
Depends what you want to pay
how do i fix server or game client being wrong version ?
@vocal jungle All UDP?
@frosty gale did you get it working?
HI Guys,
I know here were a discussion ~2days ago about the savegame command not working.
we've our server now running on gportal but the save command seems not to work.
when typing the savename in "" it tells me its not a valid save name.
If i drop the quotes, it says Saving game to "
and in the filesystem I can't find anything.
Yeah the firewall that runs on the os is allowing it through, and the ports are forwarded on opnsense
No I haven't yet. I can connect locally fine but it just will not expose to the internet
u don't need the command, just use escape => save game in the menu
okay thats a solution as well^^
but I maybe also figured out why it wasn't working for me.
the command seems to be only working when someone is connected to the server
You don't need to manually save, server does an autosave every 5mins or when anyone crashes/leaves
all required ports are opened. i even tried to open all ports 1-65xxx. still not working. something is weird. i can join locally
I know but the Server only saves 3 autosaves, only 2 actually since the last one is overwritten when the last player quits
May I know why you'd need more than one save? As long as it's periodically backed up there's nothing to worry about
@thorn bone I haven't read everything cos mobile, but have you tried looking at windows firewall and/AV?
Some routers require more setup than simple port forwarding, mainly NAT types and firewalls
I have a weird one on the server at the moment. When I die it doesnt create a death box and all items are lost. Is there a setting for this?
i'm runing in unraid with docker
Ah I'm of no use then xD
Known bug
i'm running an ark server just fine trough the same firewall. (which i just checked is using the same 7777 port that also refuses to be changed.....)
Ah ok thanks. I worried it would be this haha
to save in a specific point in time (before going on an excessive journey.) or having saves before specific events, just in case.
you know servers are highly experimental, so better save than sorry
Yeah we have the same issue on our server as well
I can't switch to friends only, it's always private?!
Still, not all games behave the same way on a network. Some are more sensitive than others, and this is still experimental so you gotta give it all "permissions" and rules
yea i'm going to turn off the ark rules and allow all to satisfactory (as a test ofc)
"the server and game versions are not compatible" i guess i dont know how to update the server...
with the same command u used to install it
If you need a server in Singapore, we host them
i thought i just re-ran that ๐ im guessing im screwing something up
how much?
Unlimited slots, $25p/m AUD + applicable tax, no slot limit, control panel, instant setup
Link is in my profile if you want to have a look.
ok i got it working ๐
Nice, what was the issue?
i forgot that i had the ark server running the 7777 port aswell. as i did try to change it yesterday but that didnt end up working so i set it back
sooo yea XD
I'm currently running around on a 10 slot server and she is smooooooooth
Oh lol
i dont even know what i'm trying to do here ?
23 Euro for a Satis Srever per month? thats quite expensive
23 euro?
Try 16
17,80 without premier support
Yeah that'd be it, which for Satisfactory realistically it's plug and play, not much support required
nitrado has them for 9,99 per month
I'm not Nitrado ๐
ye but as a customer it is normal to check prices ๐
Oh for sure, but if you ask my clients they're pretty sure we're worth what we charge ๐
Especially with no slot limit.
are we back to advertising services here ๐ ๐
well ye, i didn't say your services are bad ๐
Not gonna go that far, but I'll field some questions lol
Well Nitrado 10 slots are way more cheaper and run off business-grade servers at 10$ a month
Business-grade is a synonym for anything with a Xeon or Epyc, which aren't always the best for all games.
also there is no need for that on a game server ๐
We run off Core i7-i9 servers based on need and run 100p FPS's that Nitrado cant ๐
So...
We're moreso for the person who wants 100% of their server at 100% performance, not the random server for 2 people. Market niche.
we should keep the topic on how to run dedicated servers ๐ otherweise this will be an endless discussion
True, true.
I pop in and tell people to open ports and pop out again, really need Dyno to respond to those with a preemptive thing
wouldn't say so, my server are running on epyc too and are totally fine with 100 Notes on it. ๐
I prefer better than fine, but it is what it is. Everyone does things differently.
I also tested on Ryzen 5000 but with no real performance boost. Got like 5-10% more performance overall. Thats not worth it to pay more for switches and power....
I'd digress that when you're doing the kinda stuff we're doing, especially with UE4 titles, our stuff is worth what you pay for it. But it is what it is, Satisfactory might net great results on an Epyc, they're great chips. Just not for everything
for some reason my server doesnt start up normally, it shows this and then some other things it normally shouldnt. my friend cant join because of this
Not really the place for discussion though
Thats normal
those are just warnings
and those are the last lines
You checked your ports are open?
Port forward and change NAT type to open if your friend can't join you
Did your IP change?
hmm ima look it up
how can i check the version of my server? keeps saying wrong version. but i keep running the update .. very confused ๐
Did you run with validate at the end before +exit?
it did. im gonna see if it works now
That'll do it. Easy fix
ty
i copied the code from the wiki and pointed it what i thought was the right install location ...im have never tried to set up local server before . so i know its me ๐
you might wanna use dynamic DNS for that, so you don't have that problem. ๐
okay so from what i'm seeing and trying to do this is bs and a wase of ppl's time
never just copy & paste commands from a wiki, try to understand them before...
hey did anyone else rent a nitrado and has trouble starting up? using epic client, server shows status "This server appears to be offline" despite nitrado dashboard telling me its running
I had the same issue yesterday, that the upgrade process won't really upgrade. Had to do a reinstall and everything was fine. ๐
contact nitrado about that. ๐
allright
i was just going to try and run it local for fun .. but i really would prefer to pay someone to host for me. i work in IT and i hate messing with my own stuff.
The Dedi is super easy to run locally, don't have to port forward anything
probably like a chef that goes home and has a peanut butter and jam sandwich ..
youd think it was easy but i am finding ways to mess it up ๐
And somehow it would be RAWWWW
this is bs and trash
i dont even know what your saying ๐ฎโ๐จ
"this is bs and trash"
Translation:
"I am confused"
program cant start itself
Or just use the dedicated server that you can download from steam
yeah not showing up in steam
i dont see that option in steam .. a bug im guessing
you should use the right number buddy. There is a missing 0 in the end ๐
Try to learn how steamcmd works, or just use a hoster and rent a server
hahahaha thats what I think 99% of the time reading stuff here ๐
or use the steam client gui version, thats already available
i'm not m,ade of money i'm on disability
I caved. It's now $20 AUD ๐ so 13eur
Capitalism works, don't ever tell me otherwise
You missed just a 0 at the end of your last command. Thats everything ๐
There's plenty of guides on SteamCMD out there, pretty easy to pick up ๐
i'll give a nuther try
amp by cubecoders did a great job of automating the server setup if you're looking for something easy
anyone know any canadian companies hosting ?
you need to update 1690800 not 169080 ๐
now we just need a web map generator for the decicated servers
just look it up on google with location in toronto ๐
out of curiosity, if I get 30 fps in my factory (CPU bound von a 5900x), will the performance be better if I run the map on server, even if it has a worse CPU? Did anyone test such things already?
so here's my question i have the game on epic well it work though steam?
it should be a bit better. ๐
yes. Its just the file hoster for that server. ๐
you need to install experimental from epic to have the server browser.
k how uummm....hang on let me think on what i was going to say
just try it out. ๐
yeah that i have both installeed
even if i just run it on an intel i7 quadcore from a few years ago? ๐
dont see anything in canada or toronto. i should contact my minecraft hosters .. see if they want some more of my money ๐
CPU is not important right now. One core is more then enought. but there are many issues still, so be aware it might crash the server.
prob a good idea. If not use a hoster with server locations in toronto and set it up yourself. Its super easy. ๐
wait, how is the CPU not important? doesnt the factory fully run on the server? I thought the PC just needs to the rendering part then and the other calculations are done on the server as it can keep running while nobody is on it?
it just uses one core more or less, so its not that imprtant.
ram more important ?
It's a single threaded process.
yes the actual calculation stuff is run by the server.
not really, as long as you have enought.
Doesn't mean its not important, it just means that high clockspeed/ipc are more important than more cores
๐ค damn that means all the refinieries are stealing the performance by all the other calculations needed for them ๐
A small-ish factory on a 10900k with 5 people on uses about 63% of 1 thread. So not all that much, but it's not nothing
I would recommend to just try it out. If you see problems report it to the QA Site (https://questions.satisfactorygame.com/)
yeah i would just need find the dongle to plug my laptop into the LAN so that it can run the server
are explosives not working on servers?
you can look it up on https://questions.satisfactorygame.com/ if you can't find a thread about that, you should post one with screenshots and details.
@thorn bone did you use port-forwarding in pfsense or an outbound NAT rule?
NAT rule
okay I will try that instead
is there a way to change the name of a running session?
ok was playing around and made a localhost test server. now i cant get it to connect to a diffrent server ie change the host. anyone know how to get it to go back to the default state. ive tried uninstalling and deleteing all the associated files but it still only wants to connect to the localhost test
Does anyone else experience when you move fast with the blade runners the game crashes when you're on a dedicated server? OR mass dismantling things?
Mass dismantle is a known issue
All the QA stuff is in there, go check ๐
Seems some has had the issue but when they equip em
So the slug reappearing bug is still around I see
how can i extract savefiles from a linux server?
.config/Epic/FactoryGame/Saved/SaveGames
in the user directory of the user running the server.
for example if the user would be steam:
/home/steam/.config/Epic/FactoryGame/Saved/SaveGames
you can use tab to autocomplete. ๐
yerh but how can i make a copy to local machine?
via sftp. ๐
use winscp or something like that.
connect to server like you would on ssh and then browser in the directory.
what about ddos protection ?
Wouldnโt run a gameserver without it
which one are you using
We have multiple providers each with varying capability, but itโs also not something we go into detail about for obvious reasons
Some people like to prod a little too hard haha
can you come in DM's ?
is it possible to reset or change the admin password?
Reinstall
you need to go to /home/YOUR_USER/.config/Epic/FactoryGame/Saved/SaveGames
there is a file called serversettings.15777
delete this and restart the server.
now you need to reinitialise the server in satisfactory.
hey i have a question, i build a dedicatet server on satisfactory, and i cant invite my friend because it says i am in a private session, so i go on the session settings and make it freidns only but it doesnt accept it, how can i change it ?
hey guys anyone getting this
Could not bind to port '15777'. Server cannot continue initialization.
i cant get the server to initialise
something else is probably using it
hmmm weird and interesting, thanks ill try looking into ti
hmmm nope don thtink thats it
Windows or Linux?
windwos
netstat -an | find /I "15777"
๐ lol
Get-Process -Id (Get-NetUDPEndpoint -LocalPort YourPortNumberHere).OwningProcess
not a bad first step - this game seems to work a lot better under Linux
Has anyone tried a ds on wsl?
yes, it works fine - although probably liable to some of the same issues
the way that the game automatically increments ports by 1 when they're not available causes all kinds of confusion
did you specify -multihome?
me ? no?
nope
steam client running?
ive run valehim servers on here. took me 1 min to setup.
different engine - Valheim is Unity, Satisfactory is Unreal
yes. as in steam the app?
yep i'm dune with this thank i'll just dump this s*** and delete it
yes - make sure its not running at the point you try and start the server
rofl bitter much
no i'm not going to be diging into my post on my computer then diging into my modom and missing with the ports on it
ports*
You don't get to host servers at home if you're not prepared to port forward
thats all part of running dedicated servers.
It's a requirement that you're able to do that
The alternative is to rent a VPS somewhere and run it that way
You might even get away with running Satisfactory on one of the free Oracle ones
aye so try connecting
and with all the problems i'm seeing in here this ant worth the headack
yes - ignore all the errors and warnings
Then rent a server ๐คทโโ๏ธ
Are there really only two console commands? Savegame and quit?
yup
After using the quit command, my server reverted to ownerless
and I had to claim it again
And now it won't load the save.
2nt problem i dont know where to even pull up my computers port number anywase
didn't had that problem ๐ in the reinitialise, you have set the session-id correct.
right ok ive claimed the server! thanks. I used 127.0.0.1 instead of my pub ip, is that ok?
then prob. dedicated servers arn't a thing for you right now. Or use a gameserver hoster, there is np with that.
Yes, I used the same session name as before
YES! ๐
boom
you're a fkn legend mate, thanks
np ๐
you just need to give a friend or someone who wants to play with you the external IP of the server. ๐
Where are the server's games saved?