#dedicated-servers
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just for absolute grins, and knowing it should not have any effect whatsoever
could you shut the server down and start it back up without being inside a tmux session?
sure
I do not expect this to change anything, but I'm just trying to think of anything that might muck with the environment at all
Would you guys be able to tell me real quick what command to run in cmd/which tool to use to find any UDP ports firewall is blocking? I've used a few methods that I found and haven't gotten any results that make sense for what's going on
On windows ^
sorry, I don't know any Windows Firewall powershell magic off the top of my head
you can probably open up an inspector for it in mmc though
ok its running in a raw terminal session right now.
yup same here
still reporting port 7778 though which is odd
you know what hang on.. just for giggles let me spin up another ssh to it and open 7778
can't hurt
disabling the firewall on a server facing the internet from a datacenter IP? Unwise.
well, that was fun. hahahah.. my isp decided to do upgrades tonight ... tv OK .. phone and internet (2 business lines) dead for almost 2 hours. heh
what do you have running on it?
a pivot point to the rest of the network potentially
ok, 1 hour.. I exaggerate heh
Ok Devs... ya'll goofed and typed in 7778 in the code..
guess it pays to listen to the output of ss (:
I actually have 7778 opened anyway .. think I need to open more if I want my friend to join, but he has been quiet today
were you able to join?
I joined
may test that 7777 / 7778 with only 7777
and accidently hit someone too many times
interestingly your server @jovial warren in the UI is showing this neat info:
whereas mine shows nothing:
Well... that's interesting.
does anyone have a server i can join to test a bug that crashes the service?
yep.. opcasuals.com
you can use mine as well.
That happens whenever there is a player in the server while looking at the server manager
it does not load info if there is no one in it for some reason
aaaah that makes sense; my server has 'pause when no one is on' ticked
oh right thats why
yep, the second I untick that the info shows up
cool
anywho, glad you're up and running, Mr. Renegade (:
I will say at least the CPU load is absolutely nothing in comparison to a bunch of other game servers we run
haha, that's true
Yeah thanks, make my new clients all happy too.
until you add vehicles and their paths
though I wonder if that changes with four tractors and eight trains running (:
Till players getting there stuff going
Well, I discovered the joys of trying to track player states in the server log... Only way to tell if a player has left is to cross reference their unique identity (steamid/epic games id). Bot is very much a work in progress, but at least tracks some stuff.
very cool!
is it just tailing and parsing the log or is it probing the server's Query or Beacon port for data?
Currently just tailing and parsing the log
still, nice
As I'm guessing the beacon and query will change somewhat while dedicated servers are still being worked on, and the log is generally easier to quickly update and fix towards if they change the formatting.
or things like misspelling 'true' and 'false' (:
Well, your all welcome to beat up on my server I have out there... I'm working on a script that wipes it clean every 7 days. Its meant more as a "Try before you Buy" kinda server now...
Yeah lol
@mellow thicket yep, i think that confirms the bug
the deconstructor bug, the parachute bug, or something new?
maybe the deconstructor bug? which one is that
if you mass-deconstruct, and then deconstruct again while the holograms of what you just zapped are still there, crash
yep, that one LOL. i didn't realize that was the process, but that's what i did to crash it LOL
btw has anyone made a list of console commands yet?
the only one I know is quit / exit.
^ I was looking for something like that
there isnt a list of cmds for dedis yet
one of the devs said inline help is coming soon
they are just basic
for anyone who needed to know how to update... i reran the install command and everything works and picked up right where i left off
this command specificly (steamcmd.exe +login anonymous +force_install_dir "F:\TerrariaServer\satisfactory server\steamCMD\satisfactorydedicatedserver" SatisfactoryDedicatedServer +app_update 1690800 +quit)
that's one way to make Terraria more satisfactory
lul.. that path
hehe, love terraria
Hey so for the folks that are on my server right now hang tight i'm going to bounce it really quick to get it back in a tmux session.
Anyone seen this? [2021.10.28-05.26.09:877][ 0]LogGenericPlatformMisc: Error: SetEnvironmentVar n ot implemented for this platform: SteamAppId = 526870
you can ignore that
Hey everyone can I load a specific save from the console command line?
Annoyingly, Steamsubsystem shuts down so no query port.
not from the command line, no; you have to do it from the Server Settings panel as described on the wiki
can one revert the client version?
Ok, server back online... beat on it all ya want..
I have the save file in the right directory, but when I restart the server it still loads a non existing save
usually no but we just found one case where it's picking new ports that aren't the documented ones
I would open 7778 as well
^
dope which ports?
they didnt note the range for 7777 like in #multiplayer-troubleshooting
I've done port forwarding, cleared the UDP ports directly in firewall, made sure the log showed the port as listening when starting the server, but it still shows as offline. Any ideas why?
Don't open new ports at random, ask your server what ports need to be opened with ss or netstat
i know that isnt in dedi help
Ahhhh okay, it opens Game Port and GamePort+1
Well it is anyway after the lastest update..
not always
It would be the same range sanctum
ya it uses that range
it tries 7777 if it cant have it then it goes up 1 til it finds port to start
i want to test if my server is actually being port forwarded would anyone be willing at try and connect to it?
I could
sure
ill do both ill dm you the ip
nope offline
hehe Discord is not terminal sanctum ๐ I do it all the time my self too.
my server updated via steamcmd and i'm getting "The server and game version are not compatible." when trying to join. launching client through Epic Games Launcher. any idea why they'd be different versions?
@opaque ember update your client as well
i have tried to do that but it doesn't appear to have an update
also force the install with the update
try restart both machines
So I did find a command for the dedicated server
get <INI header> <INI key>
Not sure if the set command works at all though, didn't change anything if I used a similar format.
After making sure everything was okay to go I decided to just add another server to the list using the same IP and it ended up connecting as a client rather than admin. So the client is online, but the instance I'm running as an admin still shows as offline. Anyone know if this will be an issue?
uhm... what? รด.o
friend told me that he could not join the server cause it is out of date - so I updated the server but the error is still there.
hmm, you're the second person to have that issue in the last 10 minutes
What command did you use to update the server?
same as the install command @alpine skiff
i just solved this. when i downloaded the client with steamcmd i specified a folder to download it to but my script i wrote that ran the update command for steamcmd didn't specify a folder so when i was running it, i was running the old version. the updated version was under steamapps/common
app_update 1690800
Question. I play solo, and it keeps crashing
@frosty gale try to not mass delete too quickly, there's a bug with mass delete then normal delete
Got it
ok, wtf... suddenly not the admin of my server .. simple restart of my client
I ran this batch file {steamcmd +login anonymous +force_install_dir <Install_Path_Here> SatisfactoryDedicatedServer +app_update 1690800 +quit} and it worked correctly. I'm on windows though
@vagrant turtle Did you run into this too?
ok, nvevermind.. just had to re-log in via the "server settings" tab
I'm on Windows as well. Batchfile is not working for me, I have to put commands in steamcmd. But I gonna try the whole sequence for downloading the server maybe it works.
brb
Anyone want to test if they can connect to my server?
Surely the beacon port is supposed to bind or at least show up in the log somewhere...
ok so... side question of thing that was asked to me by one of my clients... because well.. another host has decided to word this is such an odd way i'm trying to figure out what the heck they are actually meaning.... Are you able to have multiple instances / game saves at the same time?
or does it not bind at all and it's outbound?
It bound for me
Coming from the host perspective myself, an idea would be to symlink the save from the folder it goes to, and put it in a /saves folder.
It's one of the last lines in the log for me
Each "instance" has a ServerSettings.<port>
It's not exactly made easy for multiple instance hosts thats for sure ๐
the server can have and track several saves and named "sessions" but only one runs at a time per server instance
so you can load old (or different) saves and whatnot
Right and thats what I figured... but another hosting company has listed up to "15 instances" as part of their Sales pitch for their recommended server... so i'm trying to figure out what the heck they are truely meaning by that... like actually runnning instances or just multiple game saves...
if you have more than one computer running a server you can have a different save file for each.
it works local, but I'm not sure if you can point the port on more than one machine
Have you tried it? Just setting different ports etc?
Not yet, still working on building our build templates for our clients.. so I haven't tested that part yet..
trying to at least get the base build template setup so we can stand up servers quickly for clients upon request.. but i'm just trying to field current client questions..
I'm about to give it a shot so gimme like 5 mins?
Yeah of course.
@jovial warren basically every time you start a server when there's already one running, it just binds to the next-higher port(s)
That's not what he's asking afaik
so there's no limit (in practical terms) of how many you can run concurrently
but I think each instance will have its own separate saves
(and admin user, etc.)
that means you bind to port 15778, 15779, 15780, ...
Basically can you assign a world save as an "Instance" and then have that running at the same time with another "Instance" but from what I can tell with the amount of RAM this game consumes that might be a very bad idea on one of our 4x8 servers..
probably yes, that might not be wise unless you have a good hunk of RAM to dedicate
4-6GiB per instance it looks like
@alpine skiff the whole sequence works, server is available again. Thank you for the tip!
No problem! I'm glad I was actually able to help with something lol
it also runs below that, but gets a bit laggy
yeah, not what you want if you're trying to make money with the service (:
right... but we do Dedicated VPS servers so our clients are renting Thick provisioned instances we assign.. sooo... they are basically capped at the ram mount they rent.
Speaking of lag. Is there a way to check ping?
at the server browser
does anyone know how to invite friends to server?
you can check your own ping in the manage session menu
Ahhhh, duh!
give 'em your IP address?
Thanks guys
okay im using amp so would it be the one they gave me or my router IP?
Is Amp a hosting service?
give them the IP that is allocated to your router by your ISP
Anyone wanna mess around on a dedicated server?
thanks @trail lichen
AMP is a tool that uses the browser to manage your servers... that's all I know.
Ahhh, then that's about a lightyear above my paygrade
hello guys how to uppdate the server
the only tools I usually need are ssh, vim, and screen or if I'm feeling zealous, systemd
anyone using G-Portal as a server provider? and having issues with conveyor lifts making the game poo itself and crash?
the same steamcmd command used to install it is used to update
okey thanks
i'll add nano and tmux to that list ๐
Anyone of you guys have successfully installed mods on Dedi server?
bit early to be looking for mods methinks
Who the heck is the over achiever building mods for an experimental build??
yeah, I never played SF with mods as the game is not even finished yet. I'm happy that my server is running! ๐
hear, hear
I 3rd that..
anyone else have black water in their pipes on dedis?
you need to replace the filters..
don't get me wrong, I do play modded games, but so far, this is one that I don't want to use mods on.... except the toilet flush
but its a known issue, all pipes do that
what an odd way to spell 'crude oil'
@full vector 'doh!
๐
also, is health supposed to auto regenerate up to 3 bars still? Mine doesn't ๐คทโโ๏ธ
I noticed the same yesterday.
Aight, so the answer? Yes you can.
It's not pretty, but it works.
Sorry this was in answer to your question of multiple instances.
no no I get it but Why would anyone want to do that other than just chewing up a ton of Ram?
Well each instance needs its own thread to function?
also does it just show up as another server or a sub server or do you have to input it as a fully separate server in the server manager
Yeah
is there a command to manually save?
i'd love a console command to trigger a save, then a backup script on the host
I am trying to get a dedicated server, running the command given i get access is denied
any help would be nice
windows
command is
steamcmd +login anonymous +force_install_dir <C:\steamcmd> SatisfactoryDedicatedServer +app_update 1690800 +quit
having steamcmd in the root of your c drive will likely require elevating your permissions to administrator. try running command prompt as admin, then run the command again maybe
I have tried to run cmd as admin and unfortunately i run into the same problem
i don't think you need the < and > on the the C:\steamcmd
not sure if that will help
alright i fixed it
you were right
way to fix it is to get your cmd into steamcmd folder and running the command without the <>
how does one invite a friend to a server using AMP?
Anyone found a savedir commandline flag yet?
not yet.. but I just borked my game install.... thought maybe I could get some better performance by switching to vulkan...
yeaaa..
I wish there was a native Linux install for Satisfactory as the game client.
yeah since we have a linux dedi option... why not for a linux client?
because it barely runs on windows.
They are unlikely to support a linux client because the cost/reward factor is just not in its favor, when it already runs mostly fine in proton or whatever
the sad thing is mostly from what I've come across is that it runs better with Proton on Linux than it does in windows.. but.. just wishful thinking of a native Linux client..
With SteamOS more linux support may come, if the deck takes off. That poor steam deck trying to run this game though
I see no reason why we couldn't have this in quite soon.
wheres the best place to advertise a dedicated server?
Experimental on Epic patched this morning and now is not compatible with the Dedicated server? I have tried patching the server but no patch available? Any ideas?
Are you using steamcmd?
Yes
What are you using windows or linux?
Windows 10
Was working 100% last night
Have you run steamcmd recently, each run it automatically updates steamcmd then you need to try installing updates for the tool
Several times this morning
hmm yeah, I've heard to use the install commands and not the update commands when trying to update
I ended up reinstalling the server and that worked for me
Will try that thnx
there actually is no difference, atleast I have never seen anyone point out the difference in commands
I just grabbed the save and made the server exactly how I had the previous one
same name, everything
Can I symlink my save from the server directory to the parent SaveGames directory? I want to share saves between the two directories
@reef verge Make sure you dont have more than one FactoryServer.exe
Why exactly do you want to do that
Just 1 - Installed first time yesterday
updating with steamcmd can accidentally install it into a different folder
because generally I play as a client on my server but there are a few things that require me to be a host player such as interacting with trains and for this I need to have the save outside the dedicated server
grab a copy of your save file and go the nuclear option if all else fails.
all in all, took me about 5 mins to 10 mins to reinstall a fresh server with the latest update
You are running Satisfactory on linux?
nope, windows
in steamcmd, there is no difference between install and update, and the update command should also include the force_install_dir directive - the wiki unfortunately leaves that out, which i think is whats tripping up some people
โ๏ธ this
seems like the update command was removed from the wiki now though
I made two .bat files. One for install, update and verify, and another one for regular startup. Shall I put them in the wiki?
I legit have never done a symlink on windows, never crossed my mind that it was a thing
that'd be really helpful
just dm him or send it here Flummi
oh yeah, NTFS supports special sauce hard links even, called junctions. They are great for moving big directories onto external hard drives without anyone (aka Steam for example) noticing
I had just only done it on linux before
So, my wife and I played on the new dedicated server for over 2 hours to test and had no issues. Pretty happy with the results ๐
I have had to do that before on a server
Program was hard coded to store it's data on the c drive in program files
I wanted it on the data drive array
hope this helps, feel free to edit of course
my friend and me encountered server crashes and client disconnects but overall it worked quite well, indeed. Aside from the usual multiplayer client issues.
in case you know: does g-portal still use their old DIY dedicated server or have they switched to the wonderful official dedicated server now?
many reasons, here's a few: many flavours of linux times many different graphical environments times many different graphic drivers times many different graphic cards times many different ways to get sound out of your speakers times ..... . That equals a lot of very different configurations that would have to be tested and / or at least have to be kept in mind. And then there are only very few people actually running linux on a desktop compared to Windows or Mac.
Hey, i need little help, with the Setup on a Windows server.
I Installed the Server with steamcmd, install was all successful, but now i will start the Server and the cmd says always an error:
Error: SetEnvironmentVar not implemented for this platform: SteamAppID = 526870
whilst not specifically addressing your issue, I just put two example .bat scripts in the wiki. You might want to compare against what you have: https://satisfactory.fandom.com/wiki/Dedicated_servers#Example_.bat_files
Thats normal
Thankfully it looks like we've got all our automated provisioning stuff setup. That was a pain! ๐
Just collating the various tweaks for our knowledgebase now.
ok, give me a second, i will test it
again the same problem.
So I've got my server up and running and am actually playing on it right now, but when I ask my friend to join they tell me that it's offline. Does anyone know how to fix this?
here is my log
welp, dunno then
They enter the correct IP, but it shows up as if it's a brand new server that they're trying to host rather than showing up as a client
Is your server behind your router? Have you forwarded the ports required for others to reach your server?
I did
And it is
Have you tried connecting to your server from outside your network yourself?
Eg tether to your mobile and then try to connect
No, I wasn't sure how to test that
Sounds like your network isn't configured correctly
They still use their ills system at of now. They are working on migrating
My Host NAT is open and the log showed that it was listening to 15000 and 7777 so I figured it was fine
Thanks - Using the INSTALL commands in SteamSMD with Validate seemed to work - Now connecting fine. Did not need to uninstall or delete folders or anything - just included the force_install_dir and validate.
Although Im pretty new to all of this with this being my first time trying to host a server
You also need 15777 if I'm not mistaken? (I'm on my mobile so I'd have to double check that's the correct port)
I do have that being forwarded, but I didn't see it anywhere in the log
15000, 15777 and 7777 ports
15777 is the query port
Does anybody encounter a save game brick so far? Got some belts that are bricking the save game when deleted. (Only on dedicated server, works normal in singelplayer)
I see. I've made sure to clear them through the firewall also. So I've forwarded all three and then allowed connection to all three. I'm not sure what else I could do
I see, ty
That's all you should need to do. Did you point the ports to the local ip of your server?
I did. Everything looks to be set up correctly
They're in slovenia, could that be the issue?
Wouldn't matter where in the world you are if it's configured correctly
How can I test it outside of my network?
Can your desktop tether to your mobile?
give someone here your IP and ask them to connect?
Or that
Actually yeah my pc could just use my hotspot
Dont know why I didnt think of that lol
Yeah if you hotspot to your mobile then try that
If it doesn't work it's something not setup correctly
Also make sure you're using your external IP and not your lan IP
I've seen that mistake more often than I'd like to admit
I improved the .bat file in the wiki more. Now, where do I sign up for head pats from Jace and Snutt? ๐
As a heads up
The standard -Multihome flag for IP locking works
So -Multihome=111.111.111.111 would lock your ports to that IP if you have multiple
Just a little bit of fun knowledge
not satisfactory directly related but anyone else using this nssm thing? i got it setup but i must have not picked the right directory or something, its creating a blank game
Blank game?
Wait a sec
like, it prompts me the game is unclaimed again
doesn't seem to be loading the save
Dont tell me they have to use my public IP and not my lan IP
The server settings are directly related to the Query port. You'll find theres a file called ServerSettings.<port> in the save games stuff
Realistically it should load that
If you want people to play that aren't behind your router they need to use your public ip
Okay since I can't post a gif just imagine me facepalming lol
yeah i have been running the server fine no issue (well, minus the crashing). i'm talking about the service manager thing the wiki lists
"This will pull up a GUI for configuration. Set the "Path" to the location of FactoryServer.exe, You can modify other settings if you want, but that's the only required step. Click "install", then run this command."
Don't know bout y'all but running satisfactory on unraid is great
So I used my public IP and they're still showing as offline. Could I send it to one of you to test?
Do you have some crash callstacks? We want to deal with the crashes first.
uuuh i have been sending the crash reports whenever i get them. there are logs in the server directory is there a way for me to send those to you
i'm dumb and don't know what a callstack is exactly
it seems like most of them are related to deconstructing multiple structures which i think has been reported
Ah yes. we know about that one.
yeah, i figured, i wasn't going to do much complaining since i was pretty sure it was on your radar
guys how can i update the server ? On windows
there's the line on the wiki about the server uploading crash reports by default on linux. does it do the same on windows?
or is it possible to add that same line and change false to true to make it do so
also hi i love the game btw! great job whatever it is you do sorry not familiar with yalls names
That's moreso that linux will give a core dump
-fullcrashdump is the flag on windows for UE4 in general though
Not sure if it applies here.
might be helpful
This. You'd have to enable it explicitly on WIndows. It's all quite temporary, we'll handle it better in the future.
I'm so confused.... I started the server while I was tethered to my phone's network and had my friend try to connect only for them to say that it showed up as offline... Then I unplugged my phone from the PC and plugged my ethernet back in and it magically appeared as online. I will never understand networking lol\
i'll change that then so you guys get some more data
How do i update the Server on windows ?
app_update 1690800 is enought ?
To explain:
In basic terms, when you start your server without the -Multihome flag (which is by default) you will be broadcasting the server on all interfaces (0.0.0.0). Which means that when you tethered to your phone, it will be broadcasting on that IP (which will be different to your home internet IP address)
So if you gave your friend the home IP, that explains why when you pulled the tether and replugged in your ethernet, it magically appeared.
no you need to do the exact same line to install it from what i understand
the update part isnt working
try app_update 1690800 validate
but louis is correct, its the same regardless of if you're installing or updating
just wanna make sure ill keep msy save
oh it actually is. i didn't even read it
ya when i c&ped the line again to update earlier my saves stayed
im having the same issue as @oak steeple cant figure out how to fix it
Well your saves aren't located in the install directory
Have you tried deleting your save/ServerSettings. file?
The server seems to hang onto those files and not update them post-launch even if you reinstall, causes a bit of a headache.
Can someone please advise how to check if I have the right ports open? netstat -p udp -a shows 15000, 15777 and 7777 entries.
You should also have 7778 as well
sometimes
but that would be correct for Beacon, Query and GamePort yes
At least at the default.
i did it with the command steamcmd +login anonymous +force_install_dir SatisfactoryDedicatedServer +app_update 1690800 +quit
hopefully that works
at least it does update now
Ah I think one of my port forwards didn't save
If that doesn't work, make it the below:
steamcmd +login anonymous +force_install_dir SatisfactoryDedicatedServer +app_update 1690800 validate +quit
but it does validate it without the validate command
It doesn't. It's a good idea to have validate there all the time.
Validate will compare all the game's files against what is up on steam at the time. Just updating will just grab any you don't have, and won't check the ones you do have.
validate will also force an update if there is one available and your steamdb is a little out of date.
good to know
fwiw, here's my do-it-all bat file for windows. It installs, updates, validates and starts the server and if there's an error it will keep the terminal window open so you can take a look at it:
set steamcli=c:\steamcmd
set satisdedicated=d:\SatisfactoryDedicatedServer
set steamopts=validate
%steamcli%\steamcmd.exe +login anonymous +force_install_dir %satisdedicated% +app_update 1690800 %steamopts% +quit
if %errorlevel% neq 0 pause & exit /b %errorlevel%
cd /D %satisdedicated%
FactoryServer.exe -log -unattended
It's also in the wiki.
I just want the uranium node to be fixed and coop not crash client
how i can start the server in ubuntu. Satisfactory is installed ๐
Bogdan, if I may: is symlinking the saves from server to the parent directory a good idea? I want to not have to move them back and forth all the time when I run into these "works only for the host" situations (trains, possibly conveyor lift floor holes, etc.)
hm
Realistically we should have a -savedir flag to set where the ServerSettings and server/saves go
So did it just create a fresh connection which allowed the ports to open up? I think I understand what happened on the technical level from what you said, but I still don't quite understand why it helped. Sorry for the ignorance and thank you for your explanation
I'd keep them separate on the off chance the server corrupts saves. It's more experimental than the game so bad things can happen.
Nah, wouldn't have made a difference really. It was likely okay the first time, just needed to retry.
I see, good point. I take it that's the reason there's two different directories in the first place?
whoops, sorry I left the ping on
Is it at all possible to get a flag to set a save directory? Would be handy to have everything in the one spot per-instance. That being said, I'd imagine it's a hangover from the SP client?
Oops. Same ๐
Yeah it'd be that that's where the SP client would save the files, and this'll be a stripped down version of the client.
also: is this your rabbit? It's huge ๐ฎ
Ahhh okay, that's good to know
As a result of popular demand there will be changes to how we handle the save directories but I'm not sure exactly where we're taking it yet.
That would be much appreciated. Particularly from a host's point of view, having things in a central area regardless of what instance they're installed on isn't great. For a home host that's likely fine, albeit a little hidden
I like to think there's some entity in the game that dispatches space ticks to get in the way of the player building her factory
Is anyone able to play on their servers at the moment? Got an update on gameclient last night. And on server today. But they are not compatible so cant log on. ๐ค
Use validate in your update script - should pull the hotfix.
How can i fix that? Refusing to run with the root privileges.
Never run as root
so, dedicated servers, i'm guessing that means like say, minecraft style, leave it running, anyone whitelisted can join etc?
or passworded/unpassworded yes. No whitelist functionality atm, just a password
Y
No whitelist planned. Maybe support for multiple passwords but whitelists are redundant when you have passwords.
Agree wholeheartedly
Thanks for the reply ^^ Thats what we did :s Both on server and client. Still no luck. Hmm
@unborn hill
steamcmd +login anonymous +force_install_dir SatisfactoryDedicatedServer +app_update 1690800 validate +quit
You did that?
Passwords can be leaked for community servers
Whitelists still jave their use cases
Passwords can be leaked for any online service. If you can have individual passwords then it's just like anything else out there.
Yes :s
I agree that sharing passwords is a vulnerability but that's probably changing.
I think they're meaning more that the ability to set a steamID/EOS ID would be handy in the long run for larger services.
Bit different when it's IP based and direct connect.
Yea I didn't mean it's the be all and end all
Problem is that anyone can claim to be anyone. The player ID is just a field in a network packet.
But they definitely do serve a good purpose from time to time
Tried reinstalling to a separate folder and booting that?
Yeah rather the probability of someone doing that just to raid a server whilst existent, is minute in comparison to a password leak. Much less possibility, but it exists.
So my server is working perfectly now, but when it wasn't working the log would end at this red line every time and seemed to stop running. Any ideas why this might have been? In case it's an issue when I wake up tomorrow lol
Haven't tried that. Will give it a go.
Seemed to stop running? or actually crashed the process? It'll sit there until theres activity.
I'm actually in that exact situation right now
Mind you, if you click the console at all, you will pause the process
Do not click on the black bit.
It just stopped. After a few minutes of it doing nothing I would always just closed it out
my server was running fine last night but now it "appears to be offline" and I can't get past the red line
something's afoot
Folder in use / storage is full
Even if we did end up with whitelists, it won't be in a plaintext whitelist. However, I'm not a dictator and it would be great if you guys requested whitelists at:
https://questions.satisfactorygame.com
Make sure server is off
Make sure satisfactory is not running while doing that. Happened to me to and fixed it by just shutting satisfactory down
how did you fix it?
I believe you wear the pants ๐ let's make it happen haha
Somehow tethering my pc to my phone and then reconnecting my ethernet (so just switching IPs back and forth) seemed to have worked. I'm not sure why, but I think it corresponds with a guy who got his to work by switching over to a VPN earlier
how to turn the server off ?
the server command prompt disappears and the server launch
wouldn't whitelists need to tie to EOS ID, so that when someone changes their account name, their whitelist status is unaffected, and to prevent impostors (someone taking up another person's account name)?
it is true that Minecraft whitelists support both account ID and plain usernames
I see, I'll try mess around with (de-) activating my network interfaces on that machine and see if that helps
Ope thanks for telling me this because I always click the black bit
Find FactoryServer.exe in the task manager and End Task
If it's not there, you're all good.
It'll bind to 0.0.0.0 so it shouldn't have an issue.
They would. And I agree they are convenient. The problem that I have with them is that they are a sort of security through obscurity in the sense that you can figure out someone's EOS/Steam ID quite easily. So to the determined, resourceful attacker, they are just a mere annoyance.
Not that sharing a single password is better than that but I'd much rather go towards having individual passwords myself.
thank you for the answer ๐
tell that to the server lol
But then if you wanted to find out if someone has leaked there password eg, two people connected using the same credentials how would we identify them? Seeing as passwords should remain confidential
15000, 7777, 15777
i didn't found factoryserver but, i found satisfactory.exe with 0% using on processor
you show up at their door step, that's how
is it udp or anything else?
UDP only
Thats the game
and the server is updated !
Beautiful!
Nice
If you guys want a easy way to install the server you guys can use "pterodactyl" on linux. They have an egg for this game it's on "beta" but it's easy.
@slender idol Managed to make it work. Thanks for the help!
pterodactyl - easy - pick one xD
Happy to help ๐
Ahhhh so that's what that post on the QA meant
sounds eggcellent
xD both
(I'm sure nobody ever made that pun)
I thought they were legitimately asking for pterodactyl eggs to be added to the game
There's an egg already
Scuse me while I whip out the installation guide for Ptero xD
to play golf with, great idea
xD whole bible of guide
I've got the fun today of recording and editing a video about setting up Satisfactory in AMP
I have to drink constantly otherwise you can hear clicks and pops from my mouth moving xD
Problem: I moved the save games from the server directory up so the regular game can see and load them. Except it doesn't see them.
You need to move them up and then down to your player id save directory.
Create a save from within game, check out where it is placed and copy saves there.
oh, thanks! Will try that asap
Also there is no filesystem watcher that looks for new saves so if you already have the load menu open, then save won't appear there unless you reopen that menu.
there are save files in the directory I moved them to. Are those remains from an earlier version?
Wait you were able to get it back online?
I have placed a request on the questions webpage - would encourage you all to upvote it would be amazingly helpful!!
https://questions.satisfactorygame.com/post/617a6890831c8520523547ae
I've been wanting this - storing stuff in the home/profile directory is pain
no, I gave up on running it as a dedicated server for now. I should really be working on my master thesis instead of messing with super experimental multiplayer stuff ๐
if you run it as a service it ends up in C:\Windows\ServiceProfiles\NetworkService\AppData\
on Linux you can at least do something about this
You can?
News to me without a savedir flag
yeah, I wrote a library that hooks into the executable and redirects file/directory open/create/read requests
so when the app tries to open /home/whatever/.config/foo/bar it quietly redirects it to a path of your choice
the app has no idea anything is different
I feel you on that. I have my month's work due in 4 days and woke up this morning planning to do it... But then I watched Jace and Snutt play golf for 20 minutes. Been doing this ever since
Cool stuff!
I feel called out ๐
I nearly deployed this feature for Valheim until they sorted it xD
Valheim is ofc Unity rather than Unreal
worked like a charm! Can I delete the other saves in the SaveGames directory?
Don't delete the ServerSettings or ServerManager files but anything else can go away.
gotcha!
but where are the ServerSettings?
I don't get it. in my steam user only the save files appear.
They are in the save directory, and that differs between Windows and Linux.
Is there an open server list?
There isn't. If you want one please request it on https://questions.satisfactorygame.com
Personally I think it would be nice but not in the current state of the server or the game.
At least for me they arn't in the saved directory.
Go into SaveGames
there are only the saveGames no .ini files in there.
The ServerSettings file is not an ini file. It's a binary. It contains sensitive things such as passwords hence why it's not a text file. All you can do with it is delete it to reset your password.
ahh okay, now it makes sense.
I just wondered because they talked in the wiki about .ini files, that just weren't there for me ๐
any idea whats causing this, i did port forwarding, allowed through firewall, just keep getting error
So my Server keeps crashing now. https://pastebin.com/BDY26fHS It works fine in Single player, but the map crashes the DS
Did you port forward the .exe?
Usually that works
one does not port forward an executable ๐คฆโโ๏ธ
i port forwarded the three ports suggested, i allowed the exe's through the firewall
Well if they try the exe, and it works, then no problems, they're likely missing the GamePort+1 though
Which isn't explained in the wiki
Thats the port those unet things try to connect to
Known and being worked on. Hang tight!
Remove you autosave files, so autosave_0, autosave_1 and autosave_2 in your servers SaveGames folder. Me and a couple other people got that aswell. But when we removed them we could log in without issues!
I'm being told that the game port is now 7778 rather than 7777?
grr works calls, no more playing around, see you all later
There must be something else listening on 7777. Server tries the next port if the default is taken. (Also there is a -Port=nnnn parameter that you can use to override the game port. It was not correctly documented at first ).
when will version 170429 FactoryServer online..?
I misspoke - I meant my users are telling me it's changed - methinks a Chinese whisper is happening
from what I see on my own running server, 15000 is now 7778
never mind - it's a user being daffy and me being panicky xD
hundreds of new satisfactory servers go up and I'm sat here like :\
Business is booming.
no kidding
I literally cannot keep up with the sheer number of people I've got to deal with
todays job is putting together more documentation and tutorials
Awesome, thank you
not at all, just not advertising 'hey free stuff' for more than a few seconds xD
you are indeed welcome to it ๐
Bogdan my fix of server not working was to just add -MultiHome=<ip> because i have 2 ips on dedicated server and i allocated that another one and just hell happen
That's really good to know. I'm not sure if we can do anything about the default behavior.
Yo, so why does satisfactory server not appear in my library? (even after switching to tools)
I wonder if -MultiHome=0.0.0.0 will behave as intended
So, i just noticed that i don't have signs on dedicated servers? Is it just a dedicated server thing or what's going on? Checked my singelplayer save and signs was there.
by default its 0.0.0.0 i think
I mean.. 0.0.0.0 is the default.
did you unlock them yet? you need quartz crystals researched
or things like -MultiHome=::1 , or -MultiHome=[::1]
Did you all have dedicated server tool right off the bat?
about dedicated servers rn its no way to make plugins or interact with game? or that will be soon tm, like to make some way to protect idk buildings from x users
Well, in the name of science, I dare you try that!
that could explain it. Silly me that don't use my brain x)
lol xD
We don't support IPv6 at the moment, btw.
boooo
no worries, the system is new, patch notes mention it but I don't think the game does
We are boomers.
yeah had that problem yesterday
Why the hell no IPv6 Support?
go with the time XD
this is the thing I hate about when a game server is suddenly really popular
if I mis-step, hundreds of servers go offline >_< gotta tread lightly and test everything a kajillion times
Well I tried enabling it and things blew up in my face. So I'll have to take some time to figure out why it isn't working but I'd say it's a must.
someone did stress testing satisfactory server with more than 4x players?
how to get dedicated server tool ๐ฆ
SteamCMD
check pins
command line only right now
Mhm
okay but -GamePort is now -Port and is working as intended?
so indeed all 3 ports can be reassigned and it behaves?
Alright ill do it the cmd way
That should be the case. Still no redirection though. Also a must.
aye, but I can do -Port={{$ApplicationPort1}} -BeaconPort={{$ApplicationPort2}} -ServerQueryPort={{$ApplicationPort3}} and it'll all behave the way I'm expecting
yessir
excellent
its any rule where i cant share my server ip in any channel? ( because of idk someone will yoink ips or bitch with people ) to just test
you saw nothing...
hey hey, so, if i wanted a mate to join my server, all i need to provide to him is my external ip address right?
My guess is still that the no IP sharing rules comes for people who host it on their home network.
People who post a TLD have in 9 of 10 cases way more experience in this regard and know what they do.
@rose valley Prove me wrong ๐
@rose valley btw is there going to be any documentation for the beacon protocol? Is that some standard Epic thing or something in-house?
it seems to be used to provide the console so I'd love to access that
i mean i have that on dedicated and behind firewall + ovh thing soo for me ddos is just normal because i have more servers in other games
That's reserved to the game itself and won't be documented. We might put up a REST API though. Only thing holding me back is that I can't trust people to put our HTTP server behind an HTTPS proxy and doing HTTPS within the game is too much work.
Iโve been trying to find anything on the type of query used against the server. Is there something you might be able to point me to? Thanks ๐
or thing where we can host beacon port or query one with seperate app than using game itself and redirecting to gameport one
restrict it to localhost so they have to set one up? reject the request if it doesn't have a header from a reverse proxy?
Yeah but it's too easy for someone to just forward requests to localhost without actually doing any hardening.
a rest API isn't ideal though because you can't stream it - something more similar to WebRCON (Websockets based) would be better.
But also less established. Most people could figure out how to interact with a REST api.
Another quick question. Anyone had any issues with parts going invisible all of a sudden. Pipes/conveyors. They are still there, you cant walk through them, but can't see them. A restart of the server fixes this for a short time.
there's also standard protocols like the valve RCON protocol which lots of tools support, but that does have the same problem of sending passwords in plaintext... this is a problem AMP has because we similarly don't like users setting things up in insecure ways
That is a very simple protocol that we might document once we feel confident it's stable enough.
frankly though being able to send input to STDIN to run admin commands would make me very happy
if I can invoke kick/ban and get player information
Thank you! I havenโt seen anything like it previously, just need something so my infrastructure can query for limitations and such per server
Perhaps you'd want to share what you would find useful? The query protocol basically can only check for version and server state (loading, running) at the moment and that seems to be enough for now.
number of players and player limit
PLayer Count
version would be nice for the people getting version mismatches anmd not knowing which needs updating
We have version but it's just a build number and not the nice version. We'd probably need to add that information to the UI with the version mismatch message.
Player count is a big one, and loaded map would be nice as well as each connected players name. Those seem to be the standards my customers enjoy but player count is a big one as my software can put hard limits and send out warnings to customers trying to do nefarious things
what was the deal with all the mismatches yesterday? i couldnt quite tell what people didnt have updated but it was getting a lot of people
I have a problem installing the server on steam cmd, it says: Access denied
hey hey, so, if i wanted a mate to join my server, all i need to provide to him is my external ip address right?
does steamcmd not update stuff properly?
For the Server Version it would be nice if it could check the Server Version of the Joining player. Server sees ahhh my Version is older and I have no player? Lets restart and get the newest Server Build.
is the nice version even shown in the base game?
steamcmd handles update good enough you just need to tell it to do so.
Don't know. It seems to have gotten away on it's own. We are keeping on eye on it if it keeps happening. ยฏ_(ใ)_/ยฏ
No, exactly.
it seemed like user errors tbh, not knowing how to use their tools but idk about steamcmd so couldnt say
the nice version is also kind of hard to track, but it's gotten better since update 2
notice some patches share the nice version but differ by build numbers, or have been released with separate patch notes for stable and experimental
Anybody knows how to fix this error?
run with admin priv? or is that a linux cmd
same command again but without the < and >
il try
but then there wont be a space between path and command!
there is a space, he added extra characters
oh wait he also completely typed the command wrong...
loooool
impressive
force_install_dir C:\steamcmdSatisfactoryDedicatedServer
so.. like this?
no - you've skipped half of the command
Doesnt UE4 come with a built-in standard RCON protocol that already has established tooling and formating?
?
It sends authentication data in cleartext, same problem as RCON/etc
steamcmd +login anonymous +force_install_dir <Install_Path_Here> SatisfactoryDedicatedServer +app_update 1690800 +quit
thats the wiki one right? might wanna follow the wiki yourself
No. That's steam integration. Which we don't have cause we want crossplay.
plainPassword bad mkay
hey hey, so, if i wanted a mate to join my server, all i need to provide to him is my external ip address right?
SET STEAMCMD="C:\steamcmd\steamcmd.exe"
%STEAMCMD% +login anonymous +force_install_dir "C:\Satisfactory Test\Server 1" +app_update 1690800 validate +quit
Copy and paste that into a text file
We'd be happy to furnish you with a RCON library that isn't tied into Steam - we re-implemented our own server matching the same protocol
Name it install.bat
Or maybe it does and I completely missed it? Have any links?
a few studios use our RCON implementation actually, esp for Unity games
UE4 does have a standard RCON protocol but steams source is just as well and easy to use
they both have the problem that @rose valley was worried about with REST though in that it's not secure
unless the user can be trusted to take extra steps, the password is sent cleartext over the wire
unless he wants transport encryption, no protocol is going to improve that - and he said thats not wanted ๐
I missed that
UE4 Has something called online beacons which we are using as our secure comms channel and also as a remote console.
It's not that I don't want it (https) it's that we'd have to write an HTTPS server ourselves since what comes with the engine does only HTTP. That's a big undertaking, especially if you want to do it right.
maybe the rcon support i'm thinking about is actually a plugin that many UE4 games seem to share
hey hey, so, if i wanted a mate to join my server, all i need to provide to him is my external ip address right?
Leave that to the professionals ๐ด๏ธ
There is a way to make it safe actually - use a pre-shared HMAC key - the server would generate one randomly on server first start (or user could provide their own) and the REST client would have to sign its login request with it - this avoids either the HMAC key or the password going over the wire as plain-text but doesn't require that the user be trusted to configure HTTPS
I believe Space Engineers uses this approach
Ahh btw. Bogdan...you guys want to put something akin to a FileService into the Game. (handling saves and so on) how is this going to work? sftp would be a bit overkill (and almost impossible) ๐
it's also commonplace enough that people wouldn't have a hard time using it - heck I'd even have someone write the code samples for you xD
login request is the wrong word, authentication token
Yes that's a possibility I've been considering too. In any case, at the very moment there are more pressing issues to be handled although this will be looked into sometime in the near future. I may come back here to gather ideas and preferences in the future.
im kinda new to this stuff but i would like to understand more about dedicated servers....
so if i run it on my local pc how will my friend connect to it ? will he even be able to ?
or i do need to purchase a server to host the game on it ?
Yeah good question. Another thing we don't have support for in the engine. At the moment I'm leaning towards a TCP socket, with some sort of custom protocol.
I cant do this shit
If we could set the place for saves manually through arguements, server providers would be able to take care of save transfers without a problem by default. But the way itโs set now, we have to do it ourselves. Giving remote access right now is impossible due having to protect customer data
aye of course - please do feel free to reach out though - our job is literally game server administration, we've done and seen it all, worked with every provider under the sun and are always happy to offer advice to studios and developers, we're (respectfully) very familiar with the fact that they are game developers first and server developers second.
I think Jace might have my details? we talked at one point - scratch that, that was 2019 - I doubt he remembers xD
Thanks. it finaly worked!
Will be interesting what you guys will do in the end.
As its only save files would it not be ok to just make temporary FTP connection? Even FTPS would be ok.
Not making the FTP Server a permament occupant. Only when someone wants to see the Files
The command for the windows cmd in the wiki does not work for me
i cant find the satisfactory dedicated server on steam and i did show the tools
We are considering that but first and foremost I want people to be able to manage games (and the server overall) completely from within the game.
You need to go over the documentation, be sure to understand port forwarding in your local network, once you have it all done then you can give your friends your public IP address, or you can rent from a provider
FTPS is not a trivial protocol to implement
this one does not work either
Did you put it in a text file and make it a .bat extension?
docker + volume cant do that ?
be mindful that there are certain things that hosts really won't want users from being able to touch in game - network settings, storage paths, etc
because they need oversight of those kinds of details
Yeah I agree. Those are not game concerns.
๐
What should happen?
what docker images are you guys using?
We run majority windows servers due to a contract as a partner with another studio, would be something to look into tho
You run it and steamcmd should launch and download
Nothing happens :((
I should really stop stalling here and make this damn video >_<
Success! App '1690800' already up to date, however getting "version not compatible" after the latest update?
You donโt have steamcmd installed or in the right folder then
I already installed the update before
it might be that
but i just want the tool
and it does not appear anywhere
server tool
If you never ran a dedicated server before, then starting your experience with a very experimental server with first-draft documentation is probably not going to make you super happy ๐
the server tool isnt available yet because of issues with steam
ohhhhhhhhhh
what they said ^
Precisely why us vendors exist ๐
not really. Mincraft is super easy in its vanilla state
Damn so what is this about?
minecraft is literally java -jar Minecraft.jar lol
steam done dumb ยฏ_(ใ)_/ยฏ
Servers exist bud
Im confusion
Not sure what the confusion is
You just need to use steamcmd
If youโre running locally run it via command line
oh ffs
but would you say its more about making its easy for the people or making it lazy? With the setup on its own I don't had any problems just following whats in the wiki.
how do you connect to your server? for a different pc? on my server a command prompt for satisfactory didnt pop up.
We exist to cater to those who either 1 donโt care to learn or 2 donโt have the infrastructure
@mystic inlet any chance we can have https:// developer [dot] valvesoftware [dot] com whitelisted for the steamcmd usage instructions?
plus the management tools for game servers add functionality that'd be even more work to sort out
Read the documentation. You need to create a bat script to run your server
kk
I have managed to get it to work so must be easy ๐
not necessarily
also 1990's called they want their bat files back :P
My statement was meant to be the easiest route for the bloke
8GB of memory usage while loaded save smh
makes sense
from my experience with gameserver hosters, I mostly justed the filebrowser and actually never used their version of that. But I would be happy to let my mind be changed. If you want you could me with a link via dm :)
but connecting to server is long af
in a screenshot ๐
that's my schedule for my satisfactory server
drop your host's URL like yesterday
I'm not a host, but yeee
Does anyone have an open server yet?
One day Iโll have a channel I can advertise my business in xD
I do - instaban.com is live and on the latest version
I want to see the chaos
Yea
can someone say if connecting to 135.148.69.23 is long? maybe because its just big save
Thx will have a look ltr
Donโt worry Iโm a professional
xD
XD
sharing an IP is no different from sharing a domain ๐คทโโ๏ธ
Sharing IPs aren't that bad
if someone shares home ip then go nuts
You can't do much with a global ip
even if you have domain its still ip
I mean if you go on summits stream and post your IP the DDOS ensues sooooo
If all ur devices have basic firewall nothing rly bad happens
Time to do a Distributed Delivery Of Satisfactory
Well tbh you can just set an IP and try and connect, you can find an IP rly quickly and then just ddos that
Yes
Would it be a good idea to have the drone station names showing in here also do you think?
You know when they said dedicated servers
I want to throw my head in the ring too:
satisfactory.postrausch.tech
Yea none of my IPs I share are home, I have all mine in data centers with proper corero smartwalls :3
I thought it was their server
@proud dagger @lofty latch how much activity have u guys been getting
I had 11 people on my server at one point xD
I've got a guy going for 20 people
Iโve not got much, no where to advertise really
I wish him luck
Beat you to it ๐
I had a fair number because I was among the first to get the server working here xD
I didnโt know this place existed until yesterday xD
I mean I have the game and have been waiting for dedis to come
One of my partners was like yo itโs finally here xD
But like I donโt want to advert here all scummy like
Throwing my name around and stuff it just doesnโt feel proper
Now a shameless promotions channel Iโm all for it ๐
Reddit might be better
we could use the Mod Discord for that, if they will allow us. :)
4chan tho
Lololol
it would probably be a good idea to have a host showcase somewhere
Yea as great as the idea is, it would be some work for them to weed out the people who arenโt really good providers and just want money and those who care and offer superb services like @slender idol
anyways time to make factorygameinstaller.exe brb
I mean usually just checking if they're using a voided WHMCS is enough
LUL!!!
or the ones who cheap out and use the branded version, thats a doozy.
Trying to remember if I removed branding ๐ค
@rose valley btw does the game client respect the +connect ip:port command line flag?
because then we can do steam://connect/526870/1.2.3.4/15777 for example
Thatโs a rabbit hole my friend
does epic have a corresponding feature
it works really well for Valheim - and I do not believe it does
Epic
cause if not we're getting feeaatureee disparityyyyyyyy
it's just a command line flag, the fact that epic doesn't use it doesn't matter too much
Iโm gonna be the guy throwing key words into every sentence so the bot reacts and I feel special
good god please dont
It does not. I'll check it out.
Epic response
๐
[2021.10.28-10.38.39:487][ 1]LogOnline: Warning: OSS: EOSSDK-LogEOSP2P: NAT Detection failed, unable to resolve host
[2021.10.28-10.38.40:022][ 17]LogOnline: Warning: OSS: EOSSDK-LogEOSAnalytics: EOS SDK Analytics disabled for route [1].
hopefully my ip address was included
@rain sun have you set the ports up?
In computer networking, port forwarding or port mapping is an application of network address translation (NAT) that redirects a communication request from one address and port number combination to another while the packets are traversing a network gateway, such as a router or firewall. This technique is most commonly used to make services on a host residing on a protected or masqueraded (internal) network available to hosts on the opposite side of the gateway (external network), by remapping the destination IP address and port number of the communication to an internal host.
dooo you have docker installed?
This guy! What a chap
@rose valley point of note - the steam://connect/ format expects the game to respond to steam query on that port number - if you want to invoke it directly without requiring the server to speak steam it's steam://run/526870//+connect%20HOSTNAME
Maybe Firewall?
but regardless having the client respect +connect host:port is handy xD
they didnt port forward
"sketchy" xD
I use hamachi
minecrafyt
if you want to stay local you don't need to do port forwarding... but to let a friend play with you I think you need it.
ALR
Correct
Well, you will need to open the ports on your router
However, you cannot forward them to another port as mentioned in the wiki
(IE: do not forward port 7777 as port 7778 on your router).
Just open the port on your routers firewall
If Hamachi will work, is a big ? for me. Everything is still highly experimental, so I would say, just try it out and see what it gives
I see no reason hamachi wouldnโt work
If it works like a VPN client it should work
However, why wouldn't you then just open the ports on your Router ๐คท
why cant it be open?
Itโs something where ISPs sometimes wonโt allow you to forward those ports as well as people not understanding things as well, thatโs the main reason the program exists
what the hell is nssm
Nonsucking service manager
;-; ngl, I would just contact the ISP then
just use windows service manager
But if you really would like to use a 3th party, go for it
how?
no admin access?
I donโt disagree xD
win+r services.msc
15777 15000 & 7777 are quite nonstandard ports so I see no reason for an ISP to block them unless 2ble or 3ple nat
lemme try
7777 is fairly common tho - every game under the sun seems to use it xD
Here in America itโs more common place for ISPs to deny it because they donโt want people hosting things from home without a โbusinessโ connection. Itโs hit or miss with providers
I wish you luck hosting a lot of servers with one IPv4
Ye nssm requires an administrator terminal
nsssm
that was the problem!
You can put them all on different ports quite happily
Im a god
Sure...
Lol Iโm golden I have data center connections across the US xD
Datacenters still are the best way to go indeed :P
Anyone in my local network wanna join my god server
just a quick question: i should be able to get the dedi server without owning satisfactory on steam right? got tools enabled and its not on the list
No
see the wiki
Steam tool is down, you have to use the command line
ok but how do i conect to my server with another pc?
you missed the โฅ๏ธ
you need the experimental release
im in it put what adress? ip?
maybe I'm thinking it to easy, but why not using NordVPN or something alike making your PC an VPN client? - Should solve the port forwarding problem with your parents router.
If it's on ur pc, then IP address should be localhost
its not
Not on ur pc?
Port forwarding over a vpn is not that easy and most times not supported
Anydesk?
Heโs remoted into another computer using any desk
Wut
but how do i connect?
Like teamviewer
On a different network or the same? @smoky pollen
same
put the LAN IP of the server into your game - should work
Then u should use the local IP of the device ur remoting into
Can be found in the network setting adapter info iirc
cmd >> ipconfig
Most like 192.168.1.something
Sorta!
no reward?
no, but I wouldn't say no if someone would like to pay for it. xD
You can pay with BTC, BHD or Signa.
Or via paypal.
XD
Nah, it's just for fun ig
And it's interesting to see what problems people run into
Thats awesome, thank you for your service
unlike minrok I also accept human forms of payment such as stripe paypal & sofort /s
"human forms of payment" lol
We learn a lot here when helping others cause often problems are not idenitcal, but somehow alike.
I only take payment in trident gum
I can pay in chinese social credit
Oh... and I also take Ficsit tickes as payment ๐
I'll pay you in redirections to #off-topic-general
alr see ya
Iโll take โ12 please
Weird idea: Ficsit blockchain - there is no mining, there is only Awesome Sinks. XD
lol
anyone have the modding discord?
Ask for mods over at the [official modding discord](#welcome message). - <3 @tame solar
Back to topic:
I watched something interesting while running a Testserver on "potato-hardware".
The Server used below 1GB of RAM (4GB installed) and was running just fine. But mobs like hogs and small spitters where weird with behaviour, mostly ignoring players - was there with a friend... we stood infront of them - but not being attacked.
I think running items on a belt is just eating some RAM, but the MOBs need some CPU power for their AI to work as intended?
i tried loading on a motorla 6800, still waiting for it to load ๐
has the standard multiplayer experience been improved too? like, can clients work trains now? (as everyone is client on dedis)
in all seriousness that is an interesting test, i imagine the IPC just isnt there if its as bad of a PC as you say
ondar, youre responsible for the wiki?
I contribute a lot to it, yeah
this here
is the it cant be changed mostly for those port forwarding routers?
cause it is fully configurable via cmd arguement
Can't be redirected != Can't be changed 
Haha
It's expanded upon in the preceding paragraph. Basically, those ports need to be the same along the whole net route.
the article has been edited heavily by people who have networking or dedis knowledge (which is awesome) but are likely new to wiki editing, so sorry if something is unclear there
But the beacon by default does not redirect or change itself if already in use, it just causes issues
That's the ServerQueryPort. Beacon should automatically increment if default is already in use.
Yea sorry if i came off as complaining, just attempting to contribute is all ๐
but it doesnt
Just wondering how do you get the dedicated server tools?
because it doesn't show up in my steam library
nonono, it's a genuine question, no problem ๐
Have some logs? If it doesn't then it's a bug that we need to address.