#dedicated-servers
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so was just online playing with friends did a update now all of a sudden my external ip fails to query correctly local internal Ip shows up and works external registers there is a live game and ping but won't allow client to connect
I setup batch files and task kill and update/restart server
Yeah I was talking about client version the server updated and ready
Make sure your port forwarding remained the same, with ports that need to be opened.
ya haven't touch any ports and my ip is dmz anyways. if it wasn't able to query i wouldn't see game ongoing or ping tho i would think
using internal ip or external?
anyone elses server crash when they try to delete a conveyor pole? lol
oh good this should fix the liquid trains not moving, but nothing in the notes about bombs not being able to be thrown :/
external only internal i can connect and it works fine
client and server the same machine?
only thing that changes was the patch to client and server
make sure u forwarded the udp ports on teh host ip
u need 15777 to start communications
"Good bye."
they are
100% that is going to be port forwarding from outside
100% its not was just working fine with external people playing then patch hit and now its not
beacon port ?
have you guys got your server updated to version 170429?
Try changing -GamePort to -Port
grab a port check tool and run it agaist your external ip and see if its open
or filterd
@rocky sentinel ya i've tried changing them to other ports its always the same
Yes
No the actual command line switch
right now the 7777 port just finds 1 and uses it
if cant it goes to next and reserves it
cheers, I'll try again ๐
if I'm reading that right your port 15000 is "not" listening
yeah working I just applied the new patch on server and client and they are both working
Again, I ran a force install, not an update
steamcmd.exe +login anonymous +force_install_dir c:\steamcmd\Satisfactory_Dedicated_Server +app_update 1690800 validate +quit
Yeah I always run the same as deemer
It should, but its not working
and am having no issues and I can see the machine lights now ๐
whats it not doing?
The update script isn't triggering an update for many. I was only able to do a force install to get it to grab the updated files
ahh
I always do the force install with validate, I have had that issue on other Steam dedicated servers
yes same
My guess is they are constantly updating the core repository, but not the update repository simultaneously
lol imagine that .. launcher that screws up patching and installing cant properly update the server lol
the force with validate makes sure you have the up to date version
meh, little more complicated than that, but yea
I am going to attempt putting dedi on raspi with only 4gb of ram wish me luck
repository of update, most likely does not contain the full list of update, so hence a force install with validate would most of the time fix that
ha
good luck, I was maxing out 8gb of ram on a windows box
I successfully ran it on a laptop with only 4gb of DDR3-1066 ram
so DDR4-3200 on a RasPi would work better
I can verify CPU usage is literally nothing
Ran 40% usage on Intel I5 520M
so long as there is no Vehicles doing paths lol
agreed
CPU is nothing
I got a UCS C Series Chassis with 96gb of ram I could run a few servers on lol
Getting this error when trying to run remote, confirmed the example docker config in the wiki works on my local dev box, but when deployed to my leased server I am unable to connect. My home internet is behind CGNAT, if that makes a difference.
Same the dedicated is using almost no cpu
Deploying with AMP also results in the same error
your public leased server has a 192.99 public IP?
used 30% on startup and maintains about 6% on a 2.8ghz server on a dual xeon box pretty old
Afirm, OVH server
x5560
runs factorio and minecraft just fine, along with some other docker apps
cool
memory says 7% but that server has 196gb so can't really judge by that
Anyone else hosting offsite / renting? I'm renting one and so far smoothish.
for me too ๐
as long as you choose a datacenter not that far and have ram dedication it should be fine ๐
hosting from my personal win 2012 r2 and have had no issues
so this is what i'm seeing for errors on my server now
Just Curious, I want to rent, where are yah renting from?
i wish I could figure out the steam API
other than it crashing when I mass desconstruct buildings lol but don't think that's because of the server
as we discussed today, we don't want to promote anything in here.
Oh crap, sorry ๐ฆ
ahh, didnt know that, sorry
yeah you want to find one near you I usually get them from a company in the closest major city by me
as least I got some pretty harsh dms about that ๐
If you'd like to know who we host with, feel free to DM
Hmm. What is the correct way to update the game (in linux) I've tried running an update on the server through steamcmd and it says the game is already up to date, but the client reports version mismatch.
People soft
steamcmd +login anonymous +force_install_dir SatisfactoryDedicatedServer +app_update 1690800 +quit
Anyways, good luck all! Hope to see some amazing co-op builds!
if you run it like that with the force and the validate the updates should always work
right now you should re download the server with this command, so delete the original version (might wanna keep a back up if you have costum safefile!) and reinstall it
odd. I tried that and it still reported version mismatch. I'll just spin up a new docker container and test it
the "force-install-dir" is just used to give a path where to install it, its not forcing the reinstall!
ok, I have a auto restart added by doing it the old school way using crontab and a bash script to detect if it is running, and if not, then run it. hehe
yes but that helps "overwrite" files that may or may not want to
Is there an way to give a IP? I use NAT and the Server can't detect it
when I did an "Add server" I did by Ip address directly
the server ip is your outside IP you have to forward the port back to the "host"
its correct forwared to the container, but it doesn't show up
ipchicken . com is another good one that is quick and easy to check your external IP
I just use google because I don't have to open any pages it's right there in the search engine
i know my ip ๐ it's my dedicated server, where running a few servers in a local NAT. Only Satisfactory can'T handle it
too many untrustworthy sites these days
then as long as the port is open for the correct server ip from the nat it should
should be 15777 not 15770
the ports are all UDP only btw
@vagrant turtle agreed.
Startet with 15770 and 7770
Unless you redirected?
and you are also missing 15000
i thought the server didn't support redirects yet
or at least jace said so in the video
only on the Server query Port
15777 is the important port
15000 and 7777 cannot be changed
Not directly yet.
yeah umm 15777 is the query port
you dont have to use the default ports, we can override them
and it workds pretty well, if i use it on baremetal direct. Only if i use NAT it don't
If you connecting to a server that is on your LAN, use the internal IP to connect.
yeah, I see that for 15777, it can be moved around.. but 15000 is the major important one that you are missing from the NAT routing
As stated in the table at the beginning do not use different ports for 15000 and 7777, so it is mandatory that those are specified in the command line as in the example. The other port (15777) can be declared as wanted.
Ah good point, miss that
if that port is already being used by another server though you can always NAT 15770 to 15000 the server would never know the difference
My server says itโs not compatible with my game version? But I just updated both.
did you use steamcmd +login anonymous +force_install_dir SatisfactoryDedicatedServer +app_update 1690800 +quit
Si
steamcmd +login anonymous +force_install_dir SatisfactoryDedicatedServer +app_update 1690800 +validate +quit
yes that
Oke
and make sure you update your client too, if you are using steam the damn game keeps locking to "playing" and won't update until you kill steam and reopen
Linuc Containers
not sure who stated it, but they said their game crashed when removing a conveyor stand... I just tried it on mine, and it did not crash.
mine crashed when I removed 6 assemblers at 1 time using the mass decon
for me its fixed now. Just close the web browser helps :)
me personally, don't use the mass decon
Yeah my game is updated already.
Ok, so I've deployed using docker and AMP on my remote server, and have had another player test connection, both of us are getting the same timeout error, so its something on my server. I've taken the UFW offline and there is no NAT.
Says โcommand not found: validateโ
delete the install dir and redownload.
interestingly, I do not see any of the three ports open using sudo lsof -i -P -n | grep LISTEN
Wilco
did u start teh game and try using mp so it sends udp ping to open port
Finally solved it, hopefully this helps you too. The default command line args used -GamePort instead of -Port. After changing this it worked. Not sure why this was a problem as it worked before the update, but whatever
how about: netatat -nap | grep 15000 ... Do check with the other two ports too.. if those show nothing, then it's not running
Anyone elses signs revert after updating the game and server?
there is no udp ping; ping is part icmp ^^
Didn't make it to signs yet poetgetic so no help here :/
thats from snutts explanation of their ports
@solid ice So did it start downloading with validate?
Server working more or less fine for me. Only thing giving me some sort of grief is the conveyor belts looking empty occasionally (items just visibly disappear). Functionally, it all works good. The are occasional warnings and errors in the logs around execution time issues. Guessing maybe I don't have enough horsepower on my server machine...
No it wouldnโt accept validate command. Iโm deleting the dir right now and trying a reinstall
server working for me too @rose hornet but I'm not using linux I use windows server 2012 r2
That's more client side, not server side.. unless you are running the server on the same machine
Windows 10 Home is my server in this case. Debating putting Linux on it, though.
15000 did the trick. MANY THANKS ๐
and the disappearing and stuff that's been a client issue for a long time, just more noticable when using dedicated and everyone playing as a client ๐
yay progress it seems lol
Doing max visual settings at 4K on my machine. 3070 RTX, 64 GB RAM, NVM SSD, Ryzen 5600x, Windows 11, DX12
Yeah mines a real server has like no graphics (has a card but it's not a gaming card by any means) because I use it to host dedicated which only uses the mem and processors not really much gpu need
What @indigo cape said. heheh ๐
and as old as it is, it's handling this like a champ it struggled on ark with more than 7 players
I think I remember one of the community managers saying that DLSS wouldn't increase performance due to the game being mostly CPU bound.
mine is a real server too.. Dual Quad Xeons, 48Gb ram, 1U rack, dual PSU .. I could put it in a DC, but that one came out of a DC because it got upgraded LOL
Proxmox host, with probably 10 VMs running on it.. including all my Valheim servers, ARK servers, etc.. hehe
hehe yeah I bought mine from a place that decomm theirs came with a crap ton of ram and 2 xeon 5560's
I was hosting mulitple ark instances, had a cluster setup with all the maps .. that was loads of fun
I was too, but that's not for this channel. ๐
I was out for several hours, are we stable enough for me to try updating? or are we still flipping between versions rapidly?
I'll be glad when the modders update though I miss the auto research and item despensers so much
its middle of night for devs
awesome
@floral charm be careful
Well, if the bug is known, then I will get back to my new game zooping.
Are they based somewhere in europe?
probably OK for now.. just make sure you do an install over the old, instead of trying to do the update command.. that's borked
yes
neat
as in don't use the steamcmd update command?
possibly dumb question but if you dont have a server and want to play multi is there any benefit to running a server on your pc, vice just playing existing multi ?
same here haha UCS C series
maybe better performance, depending on your machine specs
if they are both running on your machine not really if you have some crap machine in the corner to run the dedicated then yes
correct. Use the full install command.
i7-9700k, 32ram, 1tb m2
do a full validate yea?
Having one dedicated core for server stuff, and another for client stuff should see some improvement, right? just at the cost of eating up almost twice the ram and twice the cpu
that helped a few people ealier
infact if you are going to run it on same machine I'd just host it direct that way you don't have to suffer the client bugs that have been in the game since update 1
Thanks for the clarification!
anyone have a fix for not being able to authenticate as admin?
i was thinking it would be new code .. so maybe better than the multiplayer code..
oh it's not
oh ๐
make sure u dont have space after characters
they kitbash it into working?
it's the same as you hosting only you don't have the added benefit of not being a clinet
client*
Yeah, it's gonna be basically the same thing, but headless. No reason to reinvent the wheel there
so still rubberbanding when driving ?
I haven't had that issue
like ever ?
havnt played multi in a year .. but driving with my friend was hard on the head
yeah I remember hosting last year and the 2 playing with me couldn't drive at all the car would just rubberband and sometimes fly off into space
im excited to test anyhow .. hoping the server setup process doesnt turn into work .. i fix pcs for the living - hate messing with them at home
My friend is getting a timeout error and the server side is getting this anyone know why?
But I also don't have a big factory built yet I started fresh and am only at the start of the tier 5/6 unlock
thanks for the info .. im sure ill be back when i try and fgure this out ๐
Okay Iโm stupid and donโt fully understand Debian. How tf do I backup my world save? /.steam isnโt searchable directory
Are they using the same steam account, orangep9?
i found the setup to be pretty easy, even for a layman
Says they aren't using a unique ID.
not steam and not using the same account
Especially with LinuxGSM
@velvet abyss yeah I did too just did the cmd installed and started it .. then loaded my game went in setup password and done
i did mine with windows, 0 linux exp
same win serv 2012
LinuxGSM is basically 2 commands and its running
I don't wanna re invent the wheel because of some microsoft hate thing lol I just use what is there
Its only really needed if you have limited resources
I got dedi server running on a very very old laptop
only cause lack of OS overhead
that makes since because of the slim use of linux
I never wanted to learn it, every company I worked for use either windows server for VM's or vmware and then win servers on all the instances so never bothered
I get it, I am sorta in the middle, I have learned them both equally at the same time but for different purposes
current company just removed a bunch of servers I may get one and put win server on it ๐
it's running some cisco OS phone system crap
which I think is linux based
The biggest kicker with these dedi servers is steamcmd is trash and requires all 9gig be downloaded for each update
oh does it, i didn't notice
if it did, then my internet was holding up a LOT better than normal today
ha, 1gb up and down here, love my fiber
steam tool not available as of right now ?
Where do i even find the Dedi Software
@dense kelp Man I wish I can get the 1g down but the up is still only like 100 :/
steamcmd +login anonymous +force_install_dir SatisfactoryDedicatedServer +app_update 1690800 +quit
@frosty gale look above ur post
remember to assign an install directory cause when you go to update the tool it will reinstall it into a different folder if no install path is included
didn't mean to ping in that reply
๐
One thing I don't like, is their wording when the server is starting back up, and loading an older world.. 'Server is preparing a new game' ... when I think it should read more like 'Server is reloading a previous game' .. or something like that ..
or just server is loading world, or something like that of course
yeah
once they got round to fix most of the bugs, they'll probably make a joke there ๐
lol yeah loading world or starting world I agree lol I did the update earlier and it said that and I was like oh crap did I lose my game... and it was just starting it
now the rebar gun bug is a show stopper for me, when I explore .. at least I'm not at the point of exploring, but building more machines for elevator send #3
that was my first reaction too! hahh
I'm right there with you blak
I do love that it shows up on the top right now for the elevator thing though
what bug is there with the rebar gun?
Works now after deleting and reinstalling.
I never used it
You use it, and the server crashes
didn't like the rebar gun from the start so never even crafted one after the first game
annoying bug i got was i lost a hard drive recipe somehow
oh that's a minor bug then
good ot know
LOL nice bug
I just used the rebar gun on purpose to test my auto restart script. hehe
lol
found out I had a bug LOL
Guess that's one way to make it work
it restarts now though LOL
They made it where you can't run crap over anymore ๐ฆ
cron job check to see if the process is running, if so, exit.. otherwise start it up
I hit a spider earlier while recording my drive path and it sent me flying
eeps!
There went most of my fun, I used to aim at the big cows just to watch them topple
I'm sure you will just bounce off a million miles now
oh and now my engineer throws like a nerfd
nerd*
the bombs keep dropping right at my feet no matter how long I hold it
eww... yeah, I blew up a rock today too, and it was at my feet
the model is buggy but it will still explode where its soppose to be
ooh!
no bar anymore for "power" but it did throw it
nah it was going to my feet and blowing up there wasn't getting where I was aiming but I just held it for like 15sec and it threw it
no explode graphic anymore either but as long as the crap goes boom I don't care ๐
rofl ok.. I'm going to have to go back and check... that rock I blew up earlier, is back ..
Anyone else getting the message server and client not compatible
yeah they seem to all come back
only everyone that comes in here because they are having issues ๐
Is the dedicated server tool back up on steam? It wasn't showing beforehand
Lol good it ain't just me
Yes, please do the "install" command, not the "update" command.. there is an issue with the update command currently
you have to use steamcmd for now
ok
Is there instructions for that on the wiki?
Ok thanks
I just hope the modders get fixed soon I miss the QOL stuff ๐
at least the yellow glow of the old slug that I picked up behind that rock is gone now. hahah.. and the chainsaw that got dropped, because I couldn't get out (didn't have explosives on me) and did a "respawn". heheh when I went back, the glow was there, a few other things on the ground
love the soft clearence thing though lol, I built over the top of my hub and didn't realize it until the ship came back right on top of me lol
oh hey yeah they fixed the glow thing that's great
actually no it stayed, until the server got restarted a few times. heheehe
and updated
what is the lastest version of dedicated server because ...
my server keep crashing or my game losses connection when I am mass deconsructing stuff...
Just make sure your server is updated and the game as there was an update today
@timid plank Use the steamcmd install instead of update
Whats the Default PW?
others have reported it too, maybe too many things at once?
i thought that too but im only doing like 4 things at once ๐ฆ
so fixed my external not connecting wasn't port being opened or closed was it used 7779 for the port and i only had 7777 open would say if external people have connection issues where it shows game ongoing gives ping but can't connect open the 7777-7779 range
Ah okie
ah must have other stuff running using the 7777 and 7778 already
but i didn't refound the good command to update
How do i change the Port?
I dont think you can change the ports right now but there is a parameter if you want to try
7777 port it autos thru to find port
dismantle one thing at a time... crash
what type of query is the server using?
and then it is fine for a bit, then crash again ๐ฆ
after the app_update xxxx validate
you can
Now you're just playing on hard mode. No takesie-backsies
R people finding groups of friends to play with already in dedicated servers or people waiting for the servers to be stable
lol
15777 u can
i have it up and running in my auto installers with all ports changed
Oh ok so it must have been fixed
only way i was able to get the autoinstaller working 100% of the time after deploy
seems pretty stable for me so far, but only myself and another friend playing
u can go back thru what bogdan has said ..he talked about what u can change
Myself and my 3 friends have been playing non stop with only a couple issues
shrubs can't be removed, anyone else have that problem?
yes its known they have to add teh new stuff to teh saw
the only thing i cant figure out is what type of query the server is using, making it difficult for me to make variable options for customers
should note my server is still using 7777 but found running ss -lu that 7778 and 7779 were coming up
dismantling too fast?
yeah pretty sure the 7777 is the starting and then it steps up per connection
I had to open those when hosting ark because every person got the next port in line
@indigo cape ya fairly sure the same here probably going to open a bigger range later
r servers run like minecraft servers with just a command prompt? or do u need a seperate rig to run one?
it should use the default to establish the connection then move to a random port where it doesnt matter if firewall is open or not, once established you have free reign to talk on unopened ports
so u can play at the same time
finally home and booted my server to try and install the dedicated server and the / partition is full FML
Haven't tried it but yeah should be able, I have it running on a separate machine because seems silly to host it and then connect
especially as many client side only bugs as there are
is there a minimum spec for a hosting pc?
nothing stated
I may have shot myself in the foot by using an 8GB thumbdrive as a root device
Its silly and yet its better than the P2P multiplayer in my experience
but 4gb ram and decent cpu is where i would call bottom line
4gb absolute minimum for ram, CPU can almost be anything unless you running mega bases with vehicles 24/7
Add a new thumb drive and mount it to /dedicatedserver and move on.
yeah I'd say depends on the server type linux obviously requires less
I have plenty of storage
What's interesting is that, the normal multiplayer also uses the 7777+ range and there's a note in "multiplayer-troubleshoot" channel from 2019 that says "6. consider open/forwarding ports 7777-7827 UDP (firewall and on router)" , so I've just opened those to my server and it seems to have helped
just / is full
For those using AMP. Where does it store the SaveGames folder?
contact PhonicUK I personally dont know anyone using AMP
heh starting to wonder if overclocking is worth it when it increases the power by way more than the output
not like you don't have room to build..."UP"
someone can give me the command for the last update on steamCMD
overclocking what the memory?
Elaborate?
yes
use install not update in cmd
I dont even know what ram is in this old machine
some slow ass ECC RAM
most likely wont matter
@fluid turret sorry the machines in game
oh kay
the power goes 3 or even 4x and the output goes up by 1.5x
lmao
lol sorry I started playing and saw I had 7 of the overclock things and was like should I even bother just makes power management too hard this early
Next step is running dedi on RasPi
honestly the dedicated doesn't use much at all I'd like to know the min spec but it's on an old server with really old xeons like gen 2 or something lol and works just fine
game is only using about 4 for ded
we thought ahead ..use emulation
it runs factorio
Yes but only having 4 means zero head room and zero head room means swap
i got 8gb if i get bored lol
It seems to be that once a certain amount of stuff has been dismantled is when it crashes.. If i go and dismantle 1 thing at a time it crashes after about 5 mins. If I go mad and select a load of stuff to delete the crashes with in 2 or 3 batch dismantles
welp....
Plex is what is screwing my space
:/
caches and whatnot
need to move them to the RAID
Is anyone able to tell me how to add players to my server or how they can join? I'm a bit of a noob when it comes to this sort of thing
And by a bit of a noob I mean I've never done anything like this before lol
zeta follow the wiki first - and let us know if youre hitting any road blocks
@lime elm I can dismantle all day it seems as long as I don't mass dismantle, but seems I can do it to foundations without issue only seems to do it when I do buildings
I was able to get the server up on my end and transferred my save into it, but when I try getting my friend into it they're not able to find it
sorry if this has been asked a million times but what sort of specs are good to run the server on?
I'm suspecting that it's because I haven't done any of the port forwarding, but I was hoping to avoid that because I wasn't sure what to use as the internal or external ports haha
how are you accessing your server? did you input "localhost" to find it? if so - you're going to need to use the ip address of the computer you're hosting the server on and also forward the ports on your router
No, I ran ipconfig and used the IPv4 address. Not sure if that's correct though
@rancid sundial nothing official but any cpu and 4-8gb ram seems to be the going rate
uses all 4-8GB or thats accounting for system as well?
gotcha - so yeah your last step would be forwarding the ports on your router
zetta are you both inside the same network or is your friend somewhere else?
how can I tell the server to load a save?
@rancid sundial yeah with system OS
be admin on server and do in menu of game
My friend is in Slovenia and I'm in the US lol
thanks
if u make sure server has the saves to load
@slim spoke
@alpine skiff then yes you will have to forward the ports and give him your actual IP .. goto google type in what's my ip
nice pic i guess
load into the game - and hit Esc -> Load Save (as administrator of server) i believe
I didn't I just started a new one from the server
but I started fresh why skip all the new early bugs they created
ports are 15777, 15000, and 7777-7780 I think was the recommended but if only 1 person joining 7777 should be enough
with the two 15k ones of coarse
so I keep seeing in chat people saying use the install command, not the update command when updating the server, but I can't seem to find the command people are referencing. Can someone please repost it?
I dont think there is actually a difference
I have only used update, seems to work fine
just remember to set the install directory to the same as before otherwise you get duplicated server tools
yah I made this error the first time ๐
I'm running a server with out the extra 7778-7780 ports with more than one player fine.
What should I use as the external port and internal port? Sorry about all of the basic questions, I have zero networking experience and can only conceptually imagine what's happening rather than know the technical aspects of it all
It just seems odd because the update command is around the size of the initial install, but thats alright.
even with force dir
how do i change the autosave interval?
@covert yew you probably have udp auto turned on
A good how-to is here:
https://satisfactory.fandom.com/wiki/Dedicated_servers
internal and external should be the same
forget what it's actually called but I have that on too that if my computer is listening it auto opens the ports needed
UPNP
that's it blak lol couldn't for the life of me remember the name of it
What does my friend do to join my server?
join the ip
I think technically its not good practice to keep UPNP on, but you should be fine #notanexpert
I wish I did. Most of the simple tutorials used routers that were garbage so their UI was a lot more intuitive. I just have my spectrum router and nobody with one of these are ever going to be doing anything like this so charter didnt put much effort into it
yeah just have to manually open them if you don't have it on so gave him the ones he needs to open for this game dedicated
Your specific router will look different but this is an example of what Mine looks like
make sure you give him your "external" IP .. can be found by many different ways.. I usually use ipchicken.com ... but your router can tell you too
UI gang ayyyy
eyyyy
UDM?
So just use internal 7777 and external 7777 for example? And if that doesn't do the job then try the other ports listed?
getting a fail when starting server with linuxgsm any ideas cant seem to find anything in the logs
Thanks
@alpine skiff just have to open 15777, 15000 and 7777 to your dedicated server host ip the 192.168.x.x from the main router that connects to the outside world
This is perfect, thank you!
You need to open all ports listed on wiki, should be 3 ports
dream machine pro! works great!
and if you have upnp you should be able to just do the 7777 I believe
ah man, I didn't get the pro because of space reasons but man the UDM works great!
but I did all 3 per the webpage guide
Awesome, thank you all. I'll let you know how it goes
I believe with UPNP you shouldn't have to open any ports. It should reroute the traffic automatically (thats the whole point after all)
feel free to DM me zetta or keep posting here, everyone is super helpful ๐ you're super close to having it all done
yes should ๐
exactly
me personally, I disable UPNP ...
problem in my network is I have more than one machine that hosts lol sometimes it gets confused
I don't like things that open stuff up automatically... lol
and what potato said I try not to use stuff that opens me up auto magically
I hear ya there, about the auto opening ports..
to many scan every ip in the world groups out there and then try to find open ports to get in through
just like whenever I have to compile new crypto wallets... UPNP="-" ... disables it in the config line heheeh
Hi when will dedicated servers come to epic games? (Rough dates fine)
they didn't say
5-10 years ago I'd say ahhh youre just being paranoid... but no, totally agree haha
but the steam one works for both epic and steam version
I mean you can download the tool from steamCMD even without a steam key, thats what I did
lol I watch the hits on my firewall at work daily it's crazy
the server can be installed regardless what version of the game you own - it is completely free to install from SteamCMD
So I can make server from ePic games with steam
they find you exist and then hit every port until they find an open one and then start trying to get in
yes thats right
pinned messages has method for servers
Ok boys time to make a server
same
@frosty gale yes you can run the dedicated from steam version and join using epic
cleared out 1GB
follow the wiki post in the pinned msgs and let us know if you hit a wall
should be good
I have people from both platforms connecting, using steamCMD to install the dedicated server tool and running it
Ok thank you
yeah just use the cmd from the website for anonymous login then you don't need your steam info
a good how-to is here:
https://satisfactory.fandom.com/wiki/Dedicated_servers
anonymous is best... except when the game needs a key for the dedicated server tool, which thankfully this game doesn't
Video on how to make a Dedicated server for Windows using Steamcmd. https://youtu.be/7boHCo1JZus
yeah the command is on that wiki link blak just set like 1/4 bar down
So uh one more question do I just run the tool on steam and then make the server from epic games
go to the wiki link above it has step by step what to do
so basically how it works is you just run the .exe for the server and do initial setup in-game upon first login
you run the steamcmd (which is a program you download) the actual steam client isn't needed
then when it's done you just run the exe
loginto it using your satisfactory client and set the passwords and crap and off ya go
and depending on the OS, if linux, some have a steamcmd able to be installed via the system.
not sure how windows servers do it... I mainly only run linux servers
Coming from a complete noob, the wiki is pretty good. It's missing 1 or 2 pieces, but of course they're the very basic pieces that only people who are completely new to this won't think to do by default
unless you want to play a previous save then it gets a bit more complex but still fairly easy
windows is similar, excpet of course you don't have pacman, you just install it from an msi on the internet
yeah, they kinda miss for a linux setup, you need to do ./steamcmd.sh ..... instead of steamcmd
lol yeah I'm not sure because steamcmd been on my windows server for years but pretty sure I just typed into google and then downloaded it
lol, using powershell type commands for the install... funny
linuxgsm help needed install went good but get a fail when starting server
what kind of error?
doesnt say either a code 1 or 2 but debug cant find anything usefull
has anyone encountered the dedicated server saying its up to date but not updating to next version?
is anyone getting crashes when placing elevators on a dedicated server?
anyone else have the tractor sound like it's got some backfiring and throttle issues?
@south crescent so far no I've got around 20 placed right now without issues
yes, if you are using the "update" command to try and update.. you need to run the "install" command instead
many have had that issue today
@indigo cape whenever i place even one it boots me
Are you running it through steamcmd +login anonymous +force_install_dir SatisfactoryDedicatedServer +app_update 1690800 +quit ? This worked for me
Well I watched the video but I donโt get the wifi port crap
ill give it a yry thank you
hmm try doing a validate on the server and on yours only thing that has crashed the server so far is mass deconstructing buildings and nothing has kicked me yet and I've been on most of the day logged off about 4 hours ago to update both and then been on since
heh.. running a startup script through crontab, and piping all the output to a log file, instead of running through a screen ... (have issues automating that still), their text output is not "flushed" properly, and my tail -f of the log file I created, gets cut off until it gets enough data to close the batch of text
Another thing I was curious about. Should I keep the server constantly running in the background of my PC if I want my friends to be able to join it while I'm not in game? Is that how it works?
yes
Okay cool
Yeah I figured, but I wanted to be sure before I assumed anything haha
Anyone know where I can check the ports to make sure I've set them up correctly? Wasn't sure if there was a tool or something I could download
nice.. we are working on phase 3
I've been moving super slow lol
keep hoping the mods will get working cause I don't wanna redo a bunch of crap
Is there still a 4 player cap on dedicated servers?
pretty sure but didn't think to check that lol that would be cool if they moved it to like 8 player or something
let's just say, that within 1 - 2 months tops ... when I purchased the game... I completed Update 4 (elevator wise, and hub wise, and mam wise) .. but we had a hell of a mess of conveyors and we decided to restart... We finished that last week... Only 4 days so far on the new restart
found the problem the multi arch installed amd arch for whatever reason fixed now
Any recommendations for a good server host?
Hey dm me
lol @vagrant turtle I have like 4 saves with 300+ in each and had friends in them with me so no telling how much they played
I still have my old save of course.. and you know what, since more than one can be running, I may decide to restart it and run it side by side. heheeh
so far my favorite play through was I built a huge factory that had everything in it with lifts on the outter wall that went up, I had bottom floor was all bins (1 for everything except most ore) 1st floor was constructors, 2nd was assemblers, 3rd was the big machines and some drones that delivered crap all of the place it was like 7 drone ports or something
everything except nuclear obviously
heheh.. sounds about how I tried to start my first one, but didn't realize I needed soooooooo much damn space HAHAHA
oh space wasn't a problem I built it up really high
we got nukes going, with plutonium going into the sink... (not plutonium waste)
you know the coal veins near the water in the southern part of the forest start ... I built it up on the top of the highest mountain hanging over that water lol
lol yeah I did that too blak
screw reusing it and getting new waste you can't get rid of
just sink it
yeah, since there was no way to get rid of plutonium waste (yet) ... hehe
I had a mod that was called waste shielding I used it for the plut waste for a bit but decided it still required me to store too much even if it didn't radiate me anymore
thats the trade off ... whole game is about trade offs
there's a site called canyouseeme.org that checks open ports (if you haven't tried already)
I miss the modular power mod too, god I loved getting power from air and puddles of water lol
I haven't. I've been trying to run netstat and it closes itself every time it finishes haha. Thanks for the tip
Anyone else have to restart their servers very often?
Seems to just stop and kick everyone out and then I have to restart the service to bring it back online.
good luck o7
haven't had long enough runtime between updates to actually test that... so no? @fervent wharf
@fervent wharf might be crashing, mass dismantle seems to do that not sure what else at this time
I'm only running 1 person right now and I've been up all day with only 1 crash when I dismantled 6 assemblers at once
I have me and 2 others atm, keeps doing that often.
yeah I'd see what you guys are doing when it happens... because something is for sure crashing it but the hard part is you stay like your playing for a good 2min before it finally kicks
dumb question because I'm doing this solo.. How do people connect to your dedi?
are we talking like every hour or every 10 minutes? Because my longest runtime with 2 other was about an hour and a half without issues
join game ... type in ip @mellow thicket
server manager add server by ip
server manager, they need your public ip and any password that you may have set
via public IP if you have the server locally
after you open your ports on your router, you just give them your external IP address.
not the 192.168 address.. the one at the router
You can also use a free ddns to have a url to give them instead.
or own domains like I do.. hehe
Anyone else been getting
Assertion failed: shortcut [File:D:/ws/SB-160502110050-fad/UE4/Games/FactoryGame/Source/FactoryGame/Private/FGPlayerState.cpp
I would if my dang ISP would have a static ip....
I get how routing and external IP's work. All I see is Join via Session ID
Unless your server doesn't work ignore all the errors
join via server manager, not join game
the person joining needs to click on "Server Manager" and "Add Server" then add your external IP
where is the server manager?
Server is borked and can't load the save and have someone else connect.
exp client menu
Ok.. do they need a PW to join?
only if you set one
I only see join game if I enter the admin pw
then a server is not created / running
the ddns are usally free and the first D is for dynamic
ahh.. I see.. thx
for people like you that don't have static ๐
where do i find the server manager? all i see is join via session id
main menu?
are you on Experimental?
its in the exp client
ah, i thought 5 was out, my mistake
yep, understood, thanks
๐
interesting, I had to run the steamcmd command 2 times before it would work
weird flex but ok
lol, didn't mean it like that I'm also dynamic ๐
guess should've said people like us ๐
first run of steamcmd it threw ERROR! Failed to install app '1690800' (No subscription)
I honestly didn't read the whole message an I thought you meant your public ip was static. lol
understood. heheh I'm "technically" dynamic, but even though I have a business class net to the house, due to working from home, my IP doesn't change unless we have a power outage over 8 hours.. hahahaha (last time my IP changed)
lol maybe the anon didn't like it the first time lol
same here blak , mine was the same for years until the huge snow storm that knocked us out for about a week
ouch, you would think business class would be static even with a big outage. rip
This is just basic business class
If I upgrade to 600MB async, then my IP would be static
how do we report when game actions crash the server?
but, I'm only 100 down, 10 up
You can send Questions, Feedback, Suggestions, and Bug Reports at https://questions.satisfactorygame.com/ - <3 @slim spoke
I think it auto sends
every time I have seen a crash, I have seen a few extra lines before it did the crash notification then exited out
fun. business class is ridiculously expensive here, and they don't even offer async... fastest upload possible is 35 megabits
core dump, not seg fault
I'm still waiting for my DishyMcFlatface .. .heheeh ๐ they said it should be here mid to late 2021 ... but I have a feeling I won't get it until the beginning 2022 (Starlink)
then I'll have 3 net connects into the house... Wife has her own business line ๐
I would love to try starlink if it didnt absolutely struggle with small packets
would also need to own a house first ig, but I could rig something up, right? lol
I hope they get up to 1gb speeds up/down in a reasonable time too, once everything is up and going
for starlink no.... hell, it has been tested, and you can actually be out on a boat and get good net
thats actually best case scenario if you have smooth waters
after seeing the inside of one, no, it has at least 500 receivers inside the thing... and can get many angles ... the design is awesome ... and it talks to multiple sats at the same time... even if you just have a patio in an apartment that has a straight up clearing, it will work
basically its wifi hanging from a balloon
my symmetrical gigabit is dynamic IP
uh oh... Z doesn't open the map any more ... it was unlocked on 4
check the mam
yeah now server wont run at all even after fresh reinstall
Can schedule backups, add admins, etc.. pretty nice
all known as they are supposed to be
check the recipe on it in mam
i just rmemeber someone had to reunlock something cause the recipe uses quickwire now or something
no idea what it was just thought maybe it helps
hmm.. the ones locked are still the same.. not seeing any re locked ones.. but going through them all ๐
Does anyone know how to update the server on linux? I had everything running fine until the update today. It's saying server and game versions are not compatible.
its not reading my save files and idk why
did u put them in right folder for server
yes
same steamcmd you used to install I think
made urself an admin on server
loaded the right save for whats in server folder
Yea I tried doing that, getting same version mismatch error
it was working fine.. then its like the program chose another directory I cant find.
check key bind i guess
or game might just be screwing with u til u reload save or game
checking key bind. ๐
been trying to find if theres any registry settings for save game location
It has been changed.. M for Map
ahhhh
YAY!!!! I like that change!
ya same here i hate Z key
looking at the wiki try adding validate before +quit
Ok thanks, ill give it a go
my little kb its not next to shift
steamcmd.sh +login anonymous +force_install_dir "/home/your_user/satisfactory" +app_update 1690800 validate +quit
like that
bah.. but "explored area" is no longer "explored" .. heheh all the beacons are there, but map lands have not been filled in hehe
theres only 1 location for saves right?
yes
others said installing not updating fixed them
others say updating works fine for htem
its a little hit miss right now
linux or windows?
better yet, here look at this how-to. ๐ lots of good info:
https://satisfactory.fandom.com/wiki/Dedicated_servers
windows
its like its got another save location. saves are showing up in the client but not on the server... so weird
if the \server\ directory is missing, you need to create it, and put the files in there
also alot seem to forget to fix the path when updating and trying to fix things and dupe the install
maybe just fresh install double checking will help
wont let me change the session name
server might not be able to do that yet
wonder if its some windows protection? idk
its basic to get things together before they add rest of features/options code
anyone else getting mismatch client server versions after 5.0.3?
170429 Client, Linux server version 209
I'm really confused. its like theres another location for the save files.
I see a different IP address when setting up port forwarding than the IPv4 address I see when I run ipconfig. Is this normal?
Run the "install" directions, not the update directions
i ran this command:
Install or update the server before launching it
/usr/games/steamcmd +login anonymous +force_install_dir $InstallationDir +app_update 1690800 validate +quit
which is kind of both?
hrm.. looks proper... not sure off the top of my head then, if it did actually do an update
Huh. Truck stations are not happy on dedicated server, it seems. They keep losing their settings.
Was playing on the server for a few hours just fine before installing the hotfix. Bummed out, but fell back to local machine game
and I'm assuming that you are passing a directory name as the $InstallationDir variable ๐ hehe..
found save file
hmm ok
And it's not my public ip address. So technically I see 3 different IP addresses when going through the steps. I did have UPnP on and that allowed me to get online locally, but my friend couldn't reach it. So I turned off UPnP and set up port forwarding under the IP address given to me by my ISP (which I can't seem to change) and the ports don't seem to be open when I test them. Anyone have any ideas what I may be doing wrong?
the IP by your ISP will always be "unchangeable by you"
But, in your router, are the 3 ports forwarded to the "Internal IP" address of the machine running your server?
No, I think that's what the issue is. I can't change the IP address that the ports are forwarded to. Or maybe I'm missing something
What @slim spoke was just stating .. You need to know the internal IP of the machine running the server...
only your friends will need to know your external given by your ISP
router will have list of clients
so u can check ip that comp is using
i reserve the ip also so i never have it change
dont have to fix ports for all ur stuff then
Is the internal IP what you'll find if you run ipconfig through the command prompt? That's what I've been assuming it is so I want to make sure
yeah, I always set static IP on a dedicated VM / machine on the internal IP network(s) ๐
it shows both
yes, open a command prompt, and type ipconfig
ur lan ip should start 192.168
the one with 192.168.xx.xx will be the IP of the machine you ran it on
can you give an example of your install dir? is it just the steam folder?
Like this?
/usr/games/steamcmd +login anonymous +force_install_dir /home/2Loud/Steam +app_update 1690800 validate +quit
Hmm this is what I see. I've been using the IPv4 address that is listed as the IP when I had UPnP turned on. And now that I have UPnP turned off and try to do port forwarding the only IP I can forward to is still a 192.168.x.x but it's a different one from the internal
internal ip of comp is 127.0.0.1 is that what u mean>?
No, I mean I've been using the 192.168 address that's listed in the command prompt. But that address isn't the same as the one that spectrum allows me to forward to
ipconfig
you don't want the ipv6 address, and with blanking out the ipv4 (if it starts with 192.168) is useless, as that is what is needed for help with your routing ...
nobody can touch your 192.168.x.y IP addy without you opening a port on your router ..
Figured it out, just a case of the stupid lol
Yeah I wasn't sure what was safe or not safe so I just took the safest route and blanked everything. There was only one IPv4 address listed so my thinking was that it didn't matter if you couldn't see the address either way
good to be safer then sorry
heh yep. ๐ better safe than sorry. ๐
is that to old of sayin for discord?
hell, I'm an old fart anyway, so ... not sure what these youngsters know now days heheh
hehe cool im 48 or sumthin
add 6
well cheers
๐ป
I'm 24 and I say that so I don't think it's too out of the question haha
lol
it's all good. ๐ Learning is always good.. never too old to learn
good news!
Questions, questions.... where do i begin
Not yet. Trying to set it up, but something is stopping the app from letting me save it. Last time this happened UPnP was enabled, but now that it's disabled I'm back to troubleshooting
pinned messages is place to start 4 dedis
watched the vid, read the article
i've made a.... few game servers
Never used steamcmd though
k just shout if i might be of help zetta
the only other one I have that uses steamcmd is Ark
congrats greg
Thank you, I appreciate it
https://satisfactory.fandom.com/wiki/Dedicated_servers
good walk-through for steam install
well, steamcmd/dpkg are already not playing nice
Except that it's not available through Steam... Yet.... At least, last I checked it wasn't
cant u just bang it out in terminal
E: Unable to locate package steamcmd
check again .. my server has been installed through that exact link and is up and running now
as well as others
dyno could you stop
download libgcc1 instead
yup my server just got setup
lib32gcc1 is for AMD chips
and... i have an AMD chip?
then yer fucked, idk need more context to help you
correction on that.. you mean "64 bit chips" .. not "just" AMD chips
nope lib32gcc1 fails completely on my 64bit intel chip, needed to get libgcc1
ubuntu / debian?
More context incoming (lmk if i should take this to steam community)
Debian 11 Bullseye
Updated/Upgraded
added i386 to dpkg
So I am guessing you are using LinuxGSM installation guide
Yes, the -i386 packages need to be installed.. forgot how off the top of my head.. gah!
im using the developer.valvesoftware.com one the wiki page linked
sudo dpkg --add-architecture i386
and then update
then try and install
Yeah thats in the command LinuxGSM uses for installing all dependancies and it fails at that point, changing it to libgcc1 worked for me
[2021.10.28-03.45.47:691][234]LogCore: Error: appError called: Assertion failed: shortcut [File:D:/ws/SB-160502110050-fad/UE4/Games/FactoryGame/Source/FactoryGame/Private/FGPlayerState.cpp] [Line: 248]
Signal 11 caught.
Malloc Size=65538 LargeMemoryPoolOffset=65554
Any chance anyone else has been dealing with this?
sudo dpkg --add-architecture i386; sudo apt update; sudo apt install curl wget file tar bzip2 gzip unzip bsdmainutils python util-linux ca-certificates binutils bc jq tmux netcat libgcc1 lib32stdc++6 libsdl2-2.0-0:i386 steamcmd @vagrant turtle
I just updated my server and this error has been coming up
ahh so it was already in there.. hrm... I'm at a loss then.. sorry ๐ฆ
i have almost all of those iirc
honestly just copy paste that line you need all of them anyways
Looks like something that happened in game caused it to crash.. restart?
Hello, I'm having trouble locating the config files for my dedicated server. Can someone point me in the right direction?
still fails to find steamcmd and libgcc
It's happening practically right when I launch it
Like it finishes loading then that happens
according to the wiki:
Linux FactoryGame/Saved/Config/LinuxServer/ ```
ok, nfi ๐ sorry not seen that one
Can you provide screencap of the console, barring any sensitive info
Yeah I don't have that folder there annoyingly
Not sure where else to look
then you are looking in the wrong place or did not install the tool correctly
Windows or Linux Aidan?
where did you install steamcmd and where did you install FactoryServer.exe
steamcmd is in my steam directory and the FactoryServer I believe is within as well
Have you checked in steamcmd/steamapps/common ?
try changing the end from steamcmd to just steam
what would that help with lol
dynooooooooo shut
steam - Valve's Steam digital software delivery system
oh in his home folder you mean?
Found it steamcmd\satis\FactoryGame\Saved\Config\WindowsServer
yeah no clue?
When I first created it, I got help from someone, that's what he told me to put
That's just a short name for SatisFactory that someone gave them apparently ๐
Have you tried installing a zip of steamcmd?
I have a save that crashes the dedicated server on load and it runs fine on the regular game anyone else have that issue?
I have no idea why steamcmd alone would be causing issues apart from maybe running another apt update
Yep
Dedicated servers feel very Alpha
Did you find a fix?
yeah, but still fun
Fun if you can get it working xD
just don't go out fighting with a rebar gun, or use a parachute so far... (server crash) hehe
Oh really? wow
I can't even do anything without crashing it seems
new map?
not yet
steam won't install either
manually install curl?
๐ค what does curl have to do with it
No idea but in previous installs I had to manually install curl but have you done sudo apt-get update recently
yes
gxhut@mcfix:/home/steam$ sudo add-apt-repository multiverse
Error: 'multiverse' invalid
gxhut@mcfix:/home/steam$```
did u try cmd he said .. u changed the last word
I did them both, however you might notice he said "i meant to put multiverse"
Whats your distro and version?
ah missed that mb ๐
would have been good to know
I did actually say that a while ago
right here
actually nvm it shouldn't be different
it would be different if it was centos or redhat
well then
thanks dyno
Any of you came across this error?
I attempt to connect and just times out after a minute.
now downloading
is ur stuff all up to date?
Also connection speed problem, ports or firewall problem
if u on same comp use 127.0.0.1
are you using localhost to connect?
Nah different machine
ok
or lan ip
Attempted to use private ip
unable to get it working
Picks up server using public ip
try a few times
Shows offline using my private ip of 192.168.1.3 and it's a static ip set on the device.
or maybe client is getting punked by defender or something
chase your not the only one having this problem.. we just performed a fresh upgrade on our test server and getting the same unetconnection timed out
im updating exp then i can launch my save and u can try to my game
๐
goin to just load the game not dedi cause im lazy and havent actually set mine up yet
but i know it works so u can use as test to fix
So what exactly is the fix for this issue?
he is working on his
My friend only difference is he is bypassing his router
But he gonna try with his router now.
ya just watching launcher go byte by byte lol
With router still works for him
Im gonna try something crazy
Get on a VPN and try it out.
k
Added some latency as expected
WOW
IT WORKS
Can we get the developers on this?
so something is blockin ya goin out
@jovial warren I found a solution that worked for me. I have ExpressVPN and got on my VPN and was able to connect to my local server.
Added about 25-30 ms of latency
So wait you have to be on the same subnet as the server?
no vpn let him bypass windows or firewall or something
My local is 192.168.1.2 and server is 192.168.1.3
192.168.1.1-192.168.1.32 are not in the DHCP pool.
Hamachi does the samething
But still uses 256 address subnet
Hamachi is a known miscreant that creates many more problems than it solves
no, but I'll say don't use it.
Ok... here me out on this... I run the server hosting company Renegade Hosting. We do Dedicated VPS servers.. We have a few of these boxes stood up as tests and they are 100% public facing.. sooo... how do you get around that issue when you get the UNetConnection Tick: Connection Timed Out?
if u use it and it works then ur setup is wrong
and its from the multiplayer troubleshooting room info btw
hmm
is that error coming from clients? at what point in the connection process? Have you got all three UDP ports open?
its just easy way for people to bypass security and see if it will work if u get things right .. then u throw it out
ah yeah.. I can give you screenshots and such.
fqdn of that servers is rh-vps-444.renegadehosting.net
mind if I see if I have the same issue?
go for it
finally exp updated lol
Out put of our Firewall settings on that box.
interestingly, the error I get is reporting port 7778
what do you get from ss -plnu | grep UE?
for example, this is what ss reports for me:
okay that's interesting
it's listening on 7777 and 7778?
that's wrong
something went sideways somewhere
No we don't have IPv6 enabled on this server at the moment. the Firewall just auto inputs it when we add the rules.
any other ue games maybe in background?
same PID; it's not another game
are u using 2 ips or v4 n v6
nope only one.