#dedicated-servers

1 messages · Page 162 of 1

tacit talon
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I'm having trouble finding the cause of this error

modest birch
rotund sapphire
tacit talon
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It happens after an extended period of inactivity I believe (probably 1-2 hours)

rotund sapphire
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reinstalling did you tried that?

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when this is happening after severel hour, it can that the firewall is blocking after some time.

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you are able to join for this period where it doesnt have this error message

tacit talon
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Yes but outside connection aren’t

rotund sapphire
#

can you send me a screenshot from the firewall?

tacit talon
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Of what specifically?

rotund sapphire
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from the satisfactory rules

tacit talon
#

this work?

rotund sapphire
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Yes. Is this inbound oder outbound?

tacit talon
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Not sure

rotund sapphire
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Its top left writen.

tacit talon
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inbound

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should i change it?

rotund sapphire
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No. Thats right how you did it

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Is it happening when you try to join or when you leave? Or it happends when you left slready after this time you said.

tacit talon
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it only happens when everyone is offline from what ive seen

rotund sapphire
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Is it your server at your home or extern?

tacit talon
#

wdym

rotund sapphire
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Do you rented a server?

tacit talon
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no

rotund sapphire
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The server is runing on your pc?

tacit talon
#

yes

rotund sapphire
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Did you opened the ports as well on your router?

tacit talon
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yep

rotund sapphire
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I think it have something to do with your provider. That there are blocking after some time.

tacit talon
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could be, i did get it reinstalled but ill have to wait to see any results

wicked knot
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is the computer the server is running on going to "sleep" after an hour of inactivity?

tacit talon
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nope

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i did get something from my antivirus though

sacred jackal
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Is there any place in either game installation or LocalAppData where I can retrieve the IP of a server? It's still in my list, I just forgot what the IP is...

For context it's a managed server and I have other ways to get it (in fact, I already did) but I was still wondering where I could look in case those options weren't available

gusty locust
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Hi everyone, I just set up a dedicated server on a linux, and after some testing, I managed to launch it by using the command: ./FactoryServer.sh -Port=7777 -ReliablePort=8888 -multihome=::
I have to force ipv6 because of my internet provider who shares the ipv4. I also tried to type the complete ip after the multihome command.
I see the server when I add the ipv6 adress and I'm able to claim it. I have been able to create a world.
But when trying to connecting using the ipV6, my friends and I have the "your connection to the host has been lost" message.
The port 7777 tcp/udp and 8888 tcp on my router are opened (and tested).
I have tested connecting to the server in local (192.168.X.X adress) and it worked, if it matters.

hidden forge
gusty locust
hidden forge
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Not many people use v6 (sadly)

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Also easy way for DNS conversion on windows is to use "literal addresses "

mild thunder
gusty locust
hidden forge
gusty locust
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Thanks a lot for your help mate @hidden forge !

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I'm finally in!

sacred jackal
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Do I specifically have to use ports 7777 and 8888 or can I pick any odd ones?

wicked knot
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you can specify them in launch arguments, -port=xxxx and -reliableport=xxxx

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and whatever you pick as port needs TCP and UDP access frm outside, where reliableport only needs TCP

sacred jackal
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I see, tyvm!

dreamy temple
# gusty locust Can you advice me on that? I'm not really used to network management etc...

Just be aware that ipv6 has certain security vulnerabilities. Which is primarily why it hasn't be widely adopted. It bypasses the NAT layer in your router as it provides a direct connection to the internet. Make sure you configure adequate firewall rules for ipv6 on your router to give you some protection at a minimum as most routers do not have ipv6 firewall pre-configured.

hidden forge
dreamy temple
hidden forge
outer vault
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I run a modded server for a streamer. Very light mods, I can send a modlist if needed. We've all been fine up until recently. we're now 1070 hours in and one person is crashing every time they try to delete a blueprint. the other person is simply not able to join. see below for the console logs for the person unable to join.
2026-04-23 22:40:06.668[INFO][game][2026.04.24-03.39.56:119][910]LogNet: NMT_CloseReason: (Client Disconnect Reasons) <their IP but i deleted for privacy reasons>
2026-04-23 22:40:06.668[INFO][game][2026.04.24-03.39.56:119][910]LogNet: - ContentBlockHeaderNoSubObjectClass
2026-04-23 22:40:06.668[INFO][game][2026.04.24-03.39.56:119][910]LogNet: - ContentBlockHeaderFail
2026-04-23 22:40:06.668[INFO][game][2026.04.24-03.39.56:119][910]LogNet: - ContentBlockFail

spiral sandal
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guys help pls, i cant my friends dedicated server, it keeps saying server name pending not authenticated

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what to do

wicked knot
drifting orchid
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My dedicated server was working fine for about a week and a half and suddenly it now keeps getting "Could not retrieve audio device." errors. Most of the sounds work, but things like ADA voice logs don't, or the chainsaw stops making sounds after about a second.

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Any idea why that would happen?

hidden forge
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The server does not need to play audio, you can ignore it

drifting orchid
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Except it is making it so I'm not hearing sounds like I mentioned...

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I don't hear any ADA voice logs now since it started doing that

wicked knot
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all audio and video rendering is done on the clients, nothing on the server

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most rack servers dont have any audio or video device to find

drifting orchid
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I don't understand then why my dedicated server is producing this error while I am also hearing the audio bug in my client version. They are hosted on the same machine for what its worth.

wicked knot
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well that could explain a lot of it.

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your desktop PC is carrying double load, using double resources

drifting orchid
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I've got a decent PC, and it wasn't having this issue before. But hmm, maybe it's time I look to outsource this dedicated server instead of self-hosting it.

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I've got a little beelink I use for a PleX server, not sure it could support running a dedicated satisfactory server though.

wicked knot
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I mean, the more you build, the more load teh CPU has. I havnt seen a HW audio device in ages, so they all use CPU slices now

cobalt tundra
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Hi everyone!
i start a server, all works correctly, my friend can manage it. But on my pc i see "Failed to connect to server API"
Logs give me accepted connection:

[2026.04.25-08.43.36:923][362]LogNet: NotifyAcceptingConnection accepted from: ...

Has anyone encountered this problem?

cobalt tundra
hidden forge
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Did you enter the correct address and port?

cobalt tundra
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but for me - "Failed to connect to server API"

hidden forge
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Any VPN Software or similar installed and active on your PC?
Did you set any firewall rules?

cobalt tundra
hidden forge
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Can you see the ping of the server?

cobalt tundra
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yep

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15min and i can send screen from game

hidden forge
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Something is blocking the basport TCP connection only then

cobalt tundra
abstract junco
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anyone able to help with port fowarding shenanigans?

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pretty sure I have everything right but it just tells me the server is offline, trying to ping 7777 and 8888 just shows they time out

hidden forge
abstract junco
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I wound up just forking over 9 bucks for a hosting site

meager phoenix
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Hello people - im currently renting a server - and i have a question, everytime i build a conveyor belt without connecting it to something (full lenght) the it's like the server says "im gonna blow up" and everything freezes, anyone have any idea why this happens?

regal prairie
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Hello... I am having a problem I have been trying to solve all morning. I havent played satisfactory in two years (self hosted dedicated) and have come back.

I am running satisfactory on Unraid (Linux) machine and I cant get server to see my old save file AND it will not save once I upload my save to the world. 7777 TCP/UDP and 8888 TCP are all port forwarded. I ran this prior for a very long time.

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I can upload my save file, it loads me into the game but when I attempt to manually save, I get an API error

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It can not see the save file in the server manager either if I manually put it in the folder

hidden forge
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my guess is on a permissions issue

regal prairie
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Once I uploaded the save via WinSCP via SFTP, works like a charm

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thanks for the direction

deft gulch
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tem algum br?

warm haven
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Hi there folks, could someone tell me how I would enable AGS on an existing game on a linux dedicated game server as admin? I have asked my AI but it keeps telling me to go to the create game tab in the server manager but that really sounds like it's going to start a new session on the server and not enable AGS on the current game session.

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When going to the server manager tab, the only page for the server that has an AGS check box is the "create game" tab. It can't be found anywhere else.

carmine comet
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Hello pioneers.
I'm in a similar spot to aarin, but I can't get my server to bind to IPv6 and I'm using a DNS.
I can claim the server via local IPv4, but IPv6 was timing out. I did ss -tulpn | grep FactoryServer and it appears to only be listening to 0.0.0.0 on 7777.
The VM has IPv6 connectivity and I can ping it, nsloopup with the absolute domain name returns my server's IPv6 address.

I'd really appreciate some pointers to get my server to listen on IPv6. I've been at this for a bit and my brain is mush. IPv6 only is fine, perhaps even ideal as I'm behind CG NAT.

mild thunder
warm haven
mild thunder
hidden forge
carmine comet
hidden forge
carmine comet
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Ah. I'll try that when I get back home. I need to get to work now. Thanks for the pointer. I'll let you know how I go.

tulip shoal
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does anyone know a good server host for a 24/7 server

carmine comet
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and now the listen ports look like this:

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And just for the sake of being thorough, this is the error the game client gives me when trying to connect:

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hmm, and I seemingly missing an encryption token when I try connect via IPv4. I'll work on that a bit.

hidden forge
carmine comet
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ahh

carmine comet
wicked lark
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Has anyone found any workarounds for having to reauthenticate everytime? I can live with the blueprints still being bugged, but having to reauthenticate every time is killing me....

nova summit
wicked knot
wicked lark
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And are you trying to run this in powershell?

raven portal
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Started up a dedicated server and imported my world onto it. After loading, I immediately fall through the world. Restarting fixed it, but now everyone who was on the server in a vehicle is at 0,0 and falling through the world. Is this a known bug?

Also, wondering about game performance for the dedicated server. Running on a local machine with an i5-12400F in docker with 32GB of RAM, projectiles are very laggy. Internet speed is 1000 Mb/s up/down locally and remote, changed the rick rate to 120 and the network quality to Ultra and while it kind of fixed the issue, it was still obviously laggy and a lot of the physics in the game were really messed up. Hitting an enemy caused you to go flying across the map sometimes, vehicles would cause enemies to sometimes not move and other times to shoot super fast into the air.

When I play myself with others, my frame rate in game drops from 144fps to 130 and slowly down to below 100 over the course of 30 minutes to an hour which is one of the reasons why I wanted to use the dedicated server. Playing single player doesn't have this issue.

I also see a bunch of errors about the size of somwthing being too big on startup, not sure if thats related. Anyone got any ideas on what to look? I have yet to try setting the bandwidth setting in the performance improvements part of the wiki.

blazing copper
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hello anyone else having there server crash after the update when you delete trains

mild thunder
nova summit
nova summit
wicked lark
#

Power shell could vary likely be why it’s not working properly. Different promotion, structure, and such.

nova summit
wicked lark
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ok, was trying to help - good luck then.

wicked lark
lime seal
chrome spindle
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is there a console command to restart the server from the Server Manager?

errant parcel
wicked knot
spare zealot
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anyone have any good combo's for the new settings, IE set every node to random, set higher node values so we get more normal/pure more often, decrease power usage but increase elevator parts cost to 2x

wicked lark
wicked lark
spare zealot
tacit tusk
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Hi everyone, how’s it going?

I’m running a Satisfactory server on Linux with Ubuntu 24.04.
I used LinuxGSM to create the server and it has been working fine.
It’s on the experimental version and the save already has a bit over 900 hours.
Everything was fine until recently — now it stays online for only a few minutes and then crashes.

I tried updating the server, but it was already on the latest version. I ran a file check and nothing changed.
I also updated LinuxGSM, but it was already up to date.
Finally, I updated Ubuntu and rebooted, but that didn’t fix it either.

The logs didn’t make it clear what the issue could be.
Any tips?

tacit tusk
steel fjord
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Is anybody else on experimental having to authenticate (re-enter password) every time they close the game?

mild thunder
steel fjord
carmine comet
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Hello again.
My server seems to be going well. I can connect to it via my mobile hotspot. But when my friend tries to join the game he gets stuck on the respawn_sequence.bat screen.
I see his character model stand up and he can spin, he can hear sounds, but he's stuck on the respawn_sequence.bat screen.

Any suggestions?

rare glacier
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I am the friend, this is my log file

carmine comet
hidden forge
quiet smelt
#

Does anyone know how to update a net4players server to Experimental branch?
We want the car update 🥲

carmine comet
# hidden forge > stuck on the respawn_sequence.bat screen -> symptom of ReliablePort being bloc...

Yeah, we suspect as much, either the router or ISP blocking port 8888 since I'm guessing the server initiates communication on that port. We haven't done a packet capture yet to confirm.
We've replicated the issue with 2 additional ISPs as well.
I think the fix will be setting up a VPN and then all the traffic to and from the server will be tunneled through that. At least to get the server playable.
And then I can do some packet captures and trace routes to try solve it.

Thanks for having a look.

deep turret
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first try by changing what port you use

humble smelt
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Got satisfactory server running on docker on Linux
Also have a windows server that has been running for months and friends have played on it without issue.

Port forwarding set up
Ports 7777 and 8888 are open to windows
7778 and 8889 are routed to 7777 and 8888 on Linux
All port rules are set to TCP/UDP

Trying out docker to see how it handles.

I can connect to docker on local network no problem.
Friend can authenticate to docker but when he clicks join it goes to a loading screen forever and backs out.

Thoughts?

Running 1.2 on both servers and clients

hidden forge
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The Server tells the Client on what port the reliableport is reachable, it still thinks its via 8888

humble smelt
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External is 8889, internal is 8888
Server shouldn’t see a difference… though I am not a networking expert… I could try changing the internal ports.

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Aka, my router takes the traffic from 8889 and sent it to LAN on 8888

hidden forge
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Yes, and the server tells the client "my reliable port is on 8888"

humble smelt
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OHHHH SHOOT! Ok yeah thanks that just clicked haha

opaque gorge
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man trains be weird some times, now sure how but its 3 in 1 I can use any of them to pull the load but if I dismantle it, then it just crashes my game.

uneven lance
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Does this fix it as im trying to upload a new save and it still starts with out the one baording and in tier 2

mild thunder
mild thunder
carmine comet
cyan loom
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Hey, I've been running a dedicated server on my LAN using wolveix's container. It's been working perfectly for a couple months. Last night it's fine now, suddenly today I can't connect. I receive "Failed to connect to the server API." All of the obvious troubleshooting steps like checking if ports are open are all normal as nothing has changed on the server from yesterday. Now I'm out of ideas. The logs from the client device reveal a little that I can share.

hidden forge
cyan loom
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Yes, the server is a static IP on my LAN. I can remove the server from the server manager and re-add it and it does list it and show the ping but can't get any other details or join.

hidden forge
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Ping means UDP is going through, so something is blocking the TCP port

cyan loom
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the logs from my client show this. Something TLS handshake related although I don't know what could have caused it. It was fine one evening, I disconnected then the next day I can't connect.

dusty ore
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I dismantled a train and our experimental server crashed lmao

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Known or did I screw something up

mild thunder
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If both devices times are correct, then check the certificate using a web browser. If the certificate is expired then you will have to renew/get a new one. Easiest way I know is to stop server then delete the server settings file then restart server. You will have to re setup everything in the server manager in game though.

cyan loom
cyan loom
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although the server hardware itself is just about 1 year old now, but none of the other services it's running have had any issue.

surreal badge
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Hey, I set up a Satisfactory server a while ago, and I usually play in an offline world but I decided to reopen my server but I dont remember the auth passwd I put for admin rights. The question is simple, Is there a way to change it from the server files or anything like that?
Im running server 1.1 on Ubuntu server 24.04 LTS

mild thunder
surreal badge
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What file exactly? I dont know where to find it, I only got to the ones in the image but no more

wicked knot
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In the save files folder. Serversettings.<port>

surreal badge
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That file looks like its encrypted. Opening it with nano only shows random characters

mild thunder
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yeah the file is, that is why the only option is to delete it and then re setup the server settings

weak sundial
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Hi all! New here and to the game, and I’m trying to get a dedicated server up and running.

I’ve got servers running for Palworld, return to Moria, enshrouded, Valheim, Minecraft and now I’m hoping to give satisfactory a go!

I have everything routed the exact same way my other working servers are set up in my Ubiquiti router settings so things should be solid there…. However when I go to my non server gaming rig I can’t log in, and no one else can see the server online.

But when I go to my windows 11 old gaming rig that runs all of the servers, I can log in with the ip and port no problem and it says it’s up and running and I’m able to join.

Does anyone know what would cause it to appear live solely locally vs online across the board?

wicked knot
weak sundial
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Is it 7777 or all three still?

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I don’t have a guide pulled up but is that what you mean?

mild thunder
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7777 tcp and udp and 8888 tcp for defaults

wicked knot
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7777 UDP, 7777TCP, and 8888 TCP by default

weak sundial
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Motha fuggin noted, one sec

wicked knot
#

GPT has been giving bad advice lol

weak sundial
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And soooo many outdated articles lol

weak sundial
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@wicked knot sooo updated those and having the same exact issue still

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Any thoughts?

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Does it still have to be on the experimental version?

wicked knot
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as long as the server version and the client version match.

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getting "server name pending" usually indicates 7777UDP is OK, but 7777TCP is still closed.

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Getting the server name, but still not getting in is usually 8888 blocked

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some virus hueristics may see it as "virus like activity" since it responds on a different port than originated

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differe3nt HW takes different things. You seem to be familiar with yours. There is something about "edge traversal" that may need to be enabled

weak sundial
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Interesting. Ok I can look into that! I set up a separate port forward specifically for 7777 tcp and udp instead of having the combo selected and still just getting server name pending.

Edge traversal is up next! Thanks dude!

weak sundial
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wasn't it, i can't even begin to describe the fuck shit that was happening but i got in and we are good! Thanks for the help!

frigid plover
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what's an aestetically pleasing way to move power other than power lines?

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i don't really like how they rarely have the chance to be in a straight line so it looks a bit sloppy

karmic cairn
frigid plover
karmic cairn
#

yeah so if you have a train picking up plastic or some polymer product from that fuel plant then eveything else connected to that network will get powered?

heady perch
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As long as there is a station at every point you are interested in connecting, from which to take energy, it doesn't matter if you use it as long as there is

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The steel rails transfer energy, the station is for you to connect a wire and branch it out to whatever you need

young urchin
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im having issues on my dedicated server, someone can help me?

hidden forge
#

what issues?

young urchin
final oracle
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Hello i have a question, when i try to connect to my friend's server i have this.
He opened his 7777 port but when he try to open on the router the 8888 he can't because the box need a port > 16384. (16384 is used for the redirection of 7777) What he need to do ?

mild thunder
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Use startup arguments to change the ports into the available range.

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-Port=7777 -ReliablePort=8888

final oracle
#

we already do a .bat with : start "" "FactoryServer.exe" -log -Unattended -Port=7777 -ReliablePort=8888

mild thunder
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So change the ports to something in the available range then and change firewall rules to the new ports

final oracle
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so if i understand. For example we define 16384 for 7777 and 16385 for 8888 so -Port=7777 -ReliablePort=8888 become -Port=16384 -ReliablePort=16385 ?

mild thunder
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Yeah

final oracle
#

okay we try it, thx

hidden forge
harsh dust
young urchin
hidden forge
young urchin
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also blueprints being invisible sometimes and we need to restart the sv to be able to see them

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i think experimental rn is just fucked

heady egret
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Hello ! I have a steam linux satisfactory server do you know how to disable mob AI ?

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For context, my server crashes when I build my conveyor highway auto connection (18 conveyor) and ChatGPT tell me it's because it's that there is too much calculation at once like all the voxel, AI mob and other things and apparently by disable the AI of the mob we can drasticly reduce calculation. Any tips ?

hidden forge
#

change the hostility in your game settings

heady egret
#

I have the server settings but i don't see any hostility stuff in it

hidden forge
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game settings, not server settings

heady egret
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i don't think it will affect my server... i will try

mild thunder
#

could also try posting the log after a crash, see if anything pops out to folks here

heady egret
wicked knot
mortal stream
#

Is there a ready docker image for an satisfactory server or do I need to make one?

hidden forge
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There are multiple, reliable one is made by wolveix

heady egret
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I recommend wolveix too ; it's a ready to use docker ; just remember to configure all tjhe port needed on your livebox (or router)

burnt saffron
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i recommend wolveix docker container, works perfectly, no issues with it.

jagged nimbus
#

Ahoy pals! I tossed a dedicated server via steamcmd on an old desktop that I put ubuntu desktop on -- I've had no issues getting it started but I was wondering if there were any best practices/optimization tips anyone might have?

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I'm on vanilla experimental 1.2 if that makes any difference

fair vortex
#

Hi, first, sorry for my english, not my first language :p

I m having an issues with dedicated server, the one with invisible blueprint, my game session has a << ' >> character in it and I dont know how to change it
In so many tuto it said I just have to change the save name on my server, but the SESSION name still the same and at next autosave, previous name with it
In the menu, the session name has an icone like a directory one, but in my server files, all the save are in the \SaveGames\server directory, there is nothing with the session name except de save file itself but I already tried to modify it, no change

Thanks for your help 🙂

I also tried the SaveWithNewSessionName [save name] [new session name] console command but nothing happened, no error message idk if I wrote it correctly

mild thunder
wicked knot
#

uh
4a. Click "Apply"

limpid gust
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Can someone give me some advice on running a Satisfactory server on the free tier of Oracle Cloud?

I've tried using the docker containers i've seen online, but It seems that RHEL 8.10 does not support docker. Is there another way?

Edit: I know almost nothing about Linux. I just already have this VM setup from a different tutorial where I made a dedicated Minecraft server (which I've turned off and want to make a Satisfactory server now)

hidden forge
#

Minecraft is running on Java, which has an arm jvm build, that is why that worked lime you are used to

limpid gust
hidden forge
#

weird guide. just start the container as detached with the -d argument and if you need a shell inside it run docker exec -it <ID> sh

limpid gust
hidden forge
limpid gust
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Thanks for trying, I guess I just will have to play peer-to-peer

formal dove
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is there any way to get a free dedicated server

smoky dust
formal dove
smoky dust
#

Why not

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Run the server on your pc

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Otherwise I don't really see a free way

formal dove
smoky dust
wicked knot
formal dove
#

can someone teach me how to setup a docker server

hidden forge
#
  1. install docker
  2. pull image
  3. start image
real marlin
#

you guys know any good hosting because our save is killing the indifferent brocolli dedicated host the server tick is falling under 20 here's the behemoth save lol

fiery shard
#

Idk it can handle our save pretty well

mild thunder
formal dove
#

is indifferent broccoli free

fiery shard
formal dove
#

whats the price

fiery shard
#

theres a 2 day free trial

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if you wanna check if it works

formal dove
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I port forwarded, used steamcmd and launched the server but my friends still can’t join

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Why is that?

mild thunder
formal dove
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I gave them the uh public ip

wicked knot
#

what ports did you forward?

mild thunder
# formal dove I did port forwarding stuff and opened the server, it worked for me but doesn’t ...

knowing what part of the joining process and error message that was received gives direction for where the issue is. like are they able to add it to the in game server manager or getting stuck on a loading screen have different possibilities for where the issue could be. unable to even add it to the server manager, might mean you don't have an actual public ip, or if stuck in a loading screen, maybe missed the other port needed.

formal dove
#

This is what he’s getting

wicked knot
#

that would be the 7777 TCP port blocked

mild thunder
#

first thing i would do is make sure you actually have a public ip, use google to search "what is my IP" and verify that is the same on the WAN port of your router.

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after that, make sure if hosting on windows, that allow edge traversal is on for the firewall rules that you created for the server.

formal dove
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I already did the edge traversal thing btw

mild thunder
# formal dove I only see ipv4 there

did the IPv4 match up between the router WAN and what was on google? i did have to click on one of sites to get the info, i used the ipinfo one.

formal dove
mild thunder
#

you can go to the website for it

formal dove
#

Alright one sec

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Is it called “WAN IP”

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?

mild thunder
#

usually

formal dove
#

Not ipv4?

mild thunder
#

could be listed as WAN IPv4

#

depends on your router

formal dove
#

Uhhh

mild thunder
#

the router will usually have 2 ips on it, one that usually starts with a 192.168. and another one

#

probably found on a status page

formal dove
#

chatgpt told me something about a CGNAT or whatever

mild thunder
#

one starts with a 100 im guessing

formal dove
#

yup

mild thunder
formal dove
#

so I can’t host a server or

mild thunder
#

not with port forwarding

formal dove
#

Is there any way to get rid of cgnat

mild thunder
#

ask your ISP for a public IP, that can cost money, mine is about 10 a month

formal dove
#

well shit I’ll see what I can do

#

I’ll call them up in the morning

mild thunder
#

other options would be like a peer to peer service, or a port forwarding, though some will also cost money, and then some will require everyone in the group to put something on their computer for it to work, i prefer just getting a public IP for hosting

formal dove
#

I did get a recommendation from chatgpt called “zero tier”

#

apparently u connect with people to the same virtual network and u get a ip generated by them

#

But I can’t convince most people to download that 😭

mild thunder
#

there are a few services out there that just you can connect to then the ip you give out is from that service and it routes it back to you

mild thunder
formal dove
#

They are free tho

quick flower
#

Is it possible to have more than 4 players on a server?

mild thunder
#

yes

thin belfry
#

Whenever someone plays on your server:
them - tunnel - server in Germany - tunnel - your server

#

You might experience higher ping, but it’s free

mild thunder
#

I think they changed it to require the premium recently for playit

#

About a 1/2 a year ago or so

formal dove
#

im having an issue with playit

#

the msi (installer) im running isnt working

#

its getting errors

quick mist
#

When looking for help with errors, much more helpful to those who might assist you, and similarly more likely to get you a useful response than saying "I'm getting errors" is to actually show the actual error you're getting, verbatim; ideally with the steps you follow to cause the error to be shown.

upbeat pagoda
#

i have an AMP dedicated server running on windows 11 pro x64. with playit tunnel to port 7777 as a TCP UDP connection. i can connect to the server from inside my intranet but not throught the playit tunnel. it keeps giving me a "your connection to the host has been lost" error. this is weard to me. please help me find a soluation to this

wicked knot
#

it also needs to 8888TCP port, or it can be redefined to a port range playit provides?

upbeat pagoda
#

Oh so I need two tunnels?

#

Ah. Ok

upbeat pagoda
#

@wicked knotdo you think that you can get in a voice chat iwht me and help me understand what im doing worng with playit?

mild thunder
#

are you using randomly generated ports from playit?

upbeat pagoda
#

yes but im ajusting them when i go and type it into satifactory

#

and it finds the server. i just cant connect to itt

mild thunder
#

i havnt talked someone through this since before they made the changes a while back. first step is to let playit generate the 2 tunnels, one with tcp/udp, and the other with TCP. to make it easy you dont want the tunnels to swap ports, so if they give you 12345 you want that to hit port 12345 on your server. once the tunnels are created you modify the startup script for your server to include those ports -Port=TCP/UDP -ReliablePort=TCP change where it says tcp/udp and tcp to the port numbers

upbeat pagoda
#

i dont know how to do that with me running the dedicated server through AMP.

#

ugh.... this is just going to be a mess. becouse amp gives me what ports its expecting a connection on. and ive allwase gone into playit and told it to connect to 127.x.x.x:xxxx

mild thunder
#

that works for the default 7777 tcp/udp port, but the server tells the client where the other TCP port is, so you have to match it up

upbeat pagoda
#

ok. i undrstand that. but how do i get to the startup scrypt for the amp instance?

mild thunder
#

i don't use amp, so unsure of how it works

upbeat pagoda
#

AH....

#

i was using it becouse it controled all of the memory and everything in a nice neat package. and it ran on linux

#

but thakyou for infomring me. now i know what to search for

mild thunder
#

im using Pterodactyl

wicked knot
#

it can be done, its complicated, and now you know as much about it as I do

upbeat pagoda
#

well crap

#

thanks.... ill figure it out form here. i just wanted help thanks guys

mild thunder
#

so, maybe can do it via the engine config file

upbeat pagoda
#

so do i need to bind it to the new tunnel address? or just the tunnel port? becouse playit is allready switching the port internaly

mild thunder
#

so instead of matching the ports like i talked about where 12345 goes to 12345 on server, if you change the -1 in the config file to the port they give you it might work?

upbeat pagoda
#

oh ok

#

let me look

mild thunder
#

you might have to add that full section manually into the file though

#

[/Script/ReliableMessaging.ReliableMessagingTCPFactory] PortRangeBegin=8888 PortRangeLength=512 ExternalPortRangeBegin=-1

hidden forge
#

-ReliablePort is what the server listens on
-ExternalReliablePort is what the server tells the client to connect to.
By default it is ExternalReliablePort = ReliablePort = 8888
If the port stays the same in a tunnel, adjust only the ReliablePort, if there is remapping done set both
IP stays the same as the base port

upbeat pagoda
#

Fixed it. Thanks you peoples

placid radish
#

guys any have this problem with pterodactyl ?

wicked knot
#

seriously, google knows most of these errors

placid radish
hidden forge
#

Try another egg

placid radish
hidden forge
#

I dont use ptero, so no sorry

tepid comet
#

LogStringTable: Warning: Failed to find string table entry for 'Player_UI' 'BuildMenu/Tabs/Cheats'. Did you forget to add a string table redirector?

#

what's up with that message in the dedicated server output window?

#

what tab for cheats?

deep turret
tepid comet
#

how do I get that tab? 😄

deep turret
placid radish
#

i try other games and all its fine.

mild thunder
mild thunder
runic oriole
#

i can't say what exactly fixed my issues but i could not get it to run on my brand new ubuntu 26.04 vm. i ran the same exact compose file on my ubuntu 24.04 and it worked first try

#

no console in that image either. didn't make the effort to add one but im pretty confident it was not my hosts dns

runic oriole
#
    security_opt:
      - seccomp=unconfined
#

newer kernel and docker restricted some things that were needed to reach steamcmd

worldly creek
#

Hello! In the past (around the 1.0 release I want to say, and before) I ran the wolveix satisfactory docker image as a statefulset on my k8s cluster on Talos without issue. Friend recently asked if I could host a server, figured it'd be no problem to just restart that server which I'd suspended by setting replicas to 0.

Not so lucky. I was able to connect to the game once, but no one else was able to, and now all of us are getting kicked back to the main menu with Your connection to the host has been lost.

I tried creating a new statefulset, pvc, service, etc. as well, with the same result.

shortened server logs:

[2026.05.22-02.35.22:682][812]LogNet: Login request: ?ClientIdentity=redacted_for_brevityName=Archer_Seven userId: Steam:2 (ForeignId=[Type=6 Handle=1 RepData=[1306A20401001001]) platform: NULL
[2026.05.22-02.35.22:716][813]LogNet: Client netspeed is 120000
[2026.05.22-02.35.25:701][902]LogNet: Join request: /Game/FactoryGame/Map/DedicatedserverEntry?[redacted]?Name=Archer_Seven?SplitscreenCount=1
[2026.05.22-02.35.25:732][902]LogGame: Error: RegisterPlayerWithSession: Failed- UniqueId.IsValid(): true, IsV2(): true, IsOnline: false
[2026.05.22-02.35.25:733][902]LogGame: Warning: Set Online State For Player : false - BP_PlayerState_C_2147457649
[2026.05.22-02.35.25:733][902]LogGame: Warning: Could not process player whose OnlineState changed: local user was invalid
[...]
[2026.05.22-02.35.25:734][902]LogGame: Warning: Set Online State For Player : true - BP_PlayerState_C_2147457649
[2026.05.22-02.35.25:734][902]LogGame: Warning: Could not process player whose OnlineState changed: local user was invalid
[2026.05.22-02.35.25:734][902]LogAkAudio: AFGPlayerControllerBase::SetupWwise
[2026.05.22-02.35.25:734][902]LogNet: Join succeeded: Archer_Seven
[...]
[2026.05.22-02.35.52:442][697]LogNet: NMT_CloseReason: (Client Disconnect Reasons) [::ffff:10.244.8.0]:25686
[2026.05.22-02.35.52:442][697]LogNet:  - ConnectionTimeout
silk rampart
#

hi guys how can monitor my server's performance? like i usually just look at btop and logs and everything is fine but it would be nice to have some stats maybe on client... i tried those stat commands from the ingame console but some work and some dont

#

also i guess those commands are just for client anyways

#

i guess really not a whole lot i can do

civic burrow
#

Through the API, you can fetch live data like the actual TPS (Ticks Per Second)

#

That app is called Manager for Satisfactory, it's on Google Play, you can try it if you want.

silk rampart
#

i hoped that since you can already upload saves to your server from client maybe you could also see stats in real time while you play with those commands or smt

#

i was already amazed by how good it was but maybe its too much like this :p

civic burrow
#

Dont worry, it´s not complex at all

#

The app does all the hard work

#

Just put IP/pass

#

The value you are looking for is AverageTickRate

#

spoiler: the app manage saves too

runic oriole
#

mines 1800 and performance is good could be better

silk python
#

any way to get it to where others can join server if on nas?

runic oriole
#

Some of them do have docker but with game servers you really need 1800 passmark single core+

silk python
#

i do have it working but im only on able to join

runic oriole
#

What system are you hosting on?

#

If local is working then it's going to be a nat and or firewall issue

silk python
#

ugreen dx6800plus

#

i think ive set all the ports open

runic oriole
#

You need to port forward on your router to your Nas ip

runic oriole
silk python
#

they show to be open

runic oriole
#

That has i5 1235U it will be very good for game hosting

runic oriole
#

You will need to log into your router and find it

silk python
#

i was able to do that

runic oriole
#

I did see something about steam networking in experimental not sure if that's on main. That might work too

runic oriole
silk python
#

i think i got that going too

runic oriole
#

Moving to here to not blast main chat

silk rampart
#

I observed I have a core at max 34% and 6gb ram used in the server when running just satisfactory

#

Should be a lot of headroom still

#

An autosave takes 0.8 seconds

silk rampart
runic oriole
#

I doubt that's the problem though that should be more than enough.

#

I think I've noticed more lag on experimental.

silk rampart
silk rampart
#

Anyways I also have the option to stop hosting and just running locally on my pc with a 7800x3d and 32gb of ram which should be substantially better but I haven’t tried that

#

Server is basically my old pc XD

civic otter
#

Sorry to interrupt but those are peak stuff on your pc ram is expensive your lucky but just to know is it ddr4 or ddr5

#

And a ryzen 7800x3d is so peak

civic otter
#

And Ik I’m later just saying

silk rampart
#

Ddr5 ofc

#

You can’t use ddr4 it’s not even compatible with am5

#

And yeah I upgraded before the ai pandemic so I guess I’m lucky whatever

civic otter
#

You are lucky lol anyway uh enjoy what you were doing tho

idle pecan
#

Fwiw, I run a junk AIO pc motherboard as my server, I got it from an auction with a broken screen and just pulled the mobo and I remote into it to use it, you don't need crazy specs to run a satisfactory server. I have an entire city is factories equating to a mega factory and haven't had any performance issues. Yes, it's ghetto, but it works and it was basically free lol.

eager aspen
wicked knot
#

That is all the server needs, and RAM.

idle pecan
idle abyss
#

are you able to do dedicated servers on console

eager aspen
silk rampart
#

and here i was considering buying a 9950x3d to upgrade from a 7800x3d lol

runic oriole
runic oriole
#

Can't even get 8GB of RAM for that these days

dim patio
#

That sounds like I should update my server, it's running on a old i5-4570

silk rampart
brittle pilot
#

I use a VPS which costs me about 4 EUR per month, 8vCPU and 16GB of ram :D

brittle pilot
hidden forge
#

AM5 is DDR5 only

hidden rock
#

Hmmm i actually need some answers from the ded server players.
Has anyone playing on 1.2 on ded servers noticed fluids acting differently to how they were acting before?
I only have some memories from a while ago playing on dedicated servers and on exp currently it feels quite a bit weirder than before

runic oriole
hidden rock
#

hmm doesnt help me that much. i need 1.2 data
but thanks. at least 1.1 seems to have been fine still

runic oriole
#

Isn't experimental 1.2

hidden rock
#

yes

#

oh wait i didnt read right

#

you played 1.1 and exp.... on servers?

runic oriole
#

Only on dedicated using the docker

runic oriole
hidden rock
#

im only collecting data.
It seems that the flow rate display / fullness display can get a bit weird on larger dedicated server saves.
But a single data point alone isnt enough

runic oriole
#

I don't pay much attention to that just calculate out my use and set it and forget it. Not had any issues running at 100% in either version

eager aspen
silk rampart
#

When ddr5 come at a decent price again I guess I’ll buy some cpu like that and gift the 7800x3d to friend or put in the server (doubt it tho cause I’d need new mobo and rams as well and it’s just wasted money)

runic oriole
#

has anyone played with 4 much? does it tax the server a lot more or is it mainly just extra networking?

lost kernel
#

any open servers with space for 2?

worldly creek
ornate fjord
#

first

junior jungle
#

How to Increase Dedicated Player Limit

Currently, dedicated servers do not generate config files, so you will need to create your own as below:

Replicate Game.ini with the

[/Script/Engine.GameSession]
MaxPlayers=X

Line in it, where X == the number of players.

Place it in
Windows
FactoryGame/Saved/Config/WindowsServer
Linux
FactoryGame/Saved/Config/LinuxServer

burnt blaze
#

Yay!

lofty latch
#

annoying that it uses separate paths for each :\ but ah well

visual willow
#

I'm almost done with a docker image

merry bolt
#

So the server must be saving some sort of config somewhere since I can restart it and it remembers everything. However, i cannot seem to actually find the config

tacit fog
#

7th

lofty latch
#

I've already added support to AMP 🙂 Verified that it works with the stock image.

tame solar
#

feel free to contribute your dedis knowledge to the wiki tutorial, ping me if you'd need any help (I'll be sleeping now though, so can't help until 9+ hours from now)

lofty latch
junior jungle
junior jungle
#

@verbal spoke One last ping, sorry -- Pin that player count message?

merry bolt
simple gale
#

is it normal that i cannot find the dedicated server in my steam library?

loud saddle
unkempt rapids
#

Where do I paste my current save to use it in the dedicated server?

lofty latch
modern shoal
#

Anybody already dockered it?

verbal spoke
merry bolt
#

Is there a way to tell the server to store things locally rather than app data?

fickle zinc
lofty latch
loud saddle
visual willow
#

just doing final touches

modern shoal
#

Perfect

lofty latch
flat mirage
#

Do y'all know if the steamcmd the only way to set them up currently? I can't see where they mentioned a timeline for the tool to appear on steam

merry bolt
visual willow
#

fucking terrified now I will have to write a CLI for ficsit.app

lofty latch
#

things like The Forest and Space Engineers are targets I've been playing with

languid quail
lofty latch
#

by using Proton to run them on Linux

ornate fjord
#

had to

visual willow
steady hollow
flat mirage
lofty latch
#

ezmode 😉

frosty gale
winged sonnet
#

How do you actually join a dedicated server in game via Epic?

lofty latch
acoustic gulch
#

wher do I see the ip of the server

lofty latch
winged sonnet
#

cheers

acoustic gulch
#

I can connect using the local ip

#

jsut need to know the external for friends

frosty gale
steel osprey
fickle zinc
#

new game idling at about 5.5GB of RAM, on a new VM

visual willow
#

hmm, mines sitting at 650M in a container

wraith pebble
#

Anyone got it working on Ubuntu Server 20.04? I only get eventually Killed when trying to start it.

steel osprey
wraith pebble
#

How can i load my old save?

worn heath
#

how i can change port? ```
"$UE4_PROJECT_ROOT/Engine/Binaries/Linux/UE4Server-Linux-Shipping" FactoryGame -GamePort=7783

visual willow
steady hollow
lost plover
fickle zinc
worn heath
#

but what with game port one?

lofty latch
#

hey @steel osprey - I already added it 😉

steady hollow
lofty latch
#

@frosty gale AMP replaced McMyAdmin some years ago since it handles lots of games

wraith pebble
#

Anyone else got this when pressing "Create game" ?

[2021.10.26-18.24.14:502][681]LogStreaming: Error: Couldn't find file for package /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_ConveryWalls_Metal requested by async loading code. NameToLoad: /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_ConveryWalls_Metal
[2021.10.26-18.24.14:505][681]LogStreaming: Error: Found 1 dependent packages...
[2021.10.26-18.24.14:506][681]LogStreaming: Error:   /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_ConveyorWallMount
[2021.10.26-18.24.14:518][681]LogStreaming: Error: Couldn't find file for package /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_DoorWalls_Metal requested by async loading code. NameToLoad: /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_DoorWalls_Metal
[2021.10.26-18.24.14:518][681]LogStreaming: Error: Found 1 dependent packages...
[2021.10.26-18.24.14:518][681]LogStreaming: Error:   /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_WindowedWalls
steel osprey
glad mesa
#

I can understand why you would want docker for like a swarm of servers or something but for one instance it's just easier to set up a service imo

worn heath
#

still server starts on default port [2021.10.26-18.25.03:385][ 0]LogNet: Created socket for bind address: 0.0.0.0 on port 7777

visual willow
#

but I might be biased

steady hollow
lofty latch
glad mesa
steady hollow
lofty latch
#

What they're not allowed to do is purchase the Enterprise version because minors can't enter into a legal contract.

#

You don't need that for the consumer software >_< that's for businesses only

steady hollow
#

unless im miss- then I seem to be missing the download page

#

:thonk

visual willow
lofty latch
visual willow
#

just yeet the image at the runtime

lofty latch
#

big green button at the top

wraith pebble
frosty gale
wraith pebble
#

i see

steel osprey
acoustic gulch
#

cant change session from private to friends only

wraith pebble
silent echo
#

Question: When you configure the server to save after a player leaves, do those autosaves eventually overwrite each other? If so, how many does it keep before doing so? Hoping this may function to help combat any pranksters on my server that think it's funny to mass delete stuff.

wraith pebble
ornate fjord
frosty gale
#

min is around 4.5gb ish

lofty latch
#

5.4GB right now mine is at

solid burrow
grand geode
#

Quick question linux dedicated server. Where does the save game go?

glad mesa
wraith pebble
steady hollow
fickle zinc
#

question, do I need to open all 3 ports on my firewall for a friend to join or just the main query port?

wraith pebble
#

how can you load existing savefile with dedicated server?

fickle zinc
steady hollow
glad mesa
worn heath
#

every port is UDP?

grand geode
glad mesa
wraith pebble
#

thx

glad mesa
#

well I think so. I did both

visual willow
#

they are UDP

fickle zinc
visual willow
#

I've verified

wraith pebble
#

but i don't know

visual willow
#

sadly not

steady hollow
steady hollow
worn heath
#

ovh firewall and still its offline in game

glad mesa
frosty gale
#

ufw disable goes brrr

steady hollow
#

^

acoustic gulch
#

InvalidSession id?

visual willow
#
Proto Recv-Q Send-Q Local Address           Foreign Address         State       PID/Program name
udp        0      0 0.0.0.0:15000           0.0.0.0:*                           -
udp        0      0 0.0.0.0:15777           0.0.0.0:*                           -
udp        0      0 0.0.0.0:7777            0.0.0.0:*                           -
unkempt rapids
#

I can join but where can i add a new save?

worn heath
#

thats normal?

tacit fog
glad mesa
visual willow
#

you forgot to inject 64bit LD

tacit fog
#

dyno has 0 chill

grand geode
#

There a console for the dedicated server is there a way to trigger a save with it?

steel osprey
lost plover
quaint acorn
#

I'm no network engineer. Just successfully installed the Server on my Windows 2016 home server via SteamCmd. All seemed to install OK. However, when start the server I get a mixture of warnings and errors and then the window closes before I can copy/examine the text - any suggestions?

lost plover
worn heath
#

server seems working but i cant see that server in servermanger ree, ports opened but no response

lofty latch
quaint acorn
cold dew
#

just setup my Dedicated Server on server 2022 4x8 so far its running great! 2 players connected via lan

violet stream
#

Anybody got a lead on paid hosting?

grand geode
violet stream
#

that has steam integration and would allow installation of the DS?

merry bolt
#

The server config file in appdata is just a standard ue4 save game file. Mine has just 5 properties in it:

mServerName: name of the server
mAutoLoadSessionName: name of the session to load
mAdminPassword: hash of the admin password
mClientPassword: hash of the client password
mServerSecret: some crazy long string with nothing but hex characters in it
violet stream
#

I want to throw money at smart people so I can just play.

wraith pebble
#

Where do the savegame go? I am on linux

glad mesa
soft lion
#

anybody a estimate on bandwith usage?

quaint acorn
glad mesa
violet stream
#

delicious.

cold dew
lofty latch
lost plover
visual willow
#

actually using docker swarm

lofty latch
visual willow
#

I thought that meme had died already

frosty gale
#

im betting there will be alot of "satisfactoryhosting" domains bought up very soon™️

normal current
#

is anyone else unable to spot the dedicated servers even though you filter for tools?

violet stream
#

I tend to use my home hardware to render 3d all night long - can't run a DS on it or it explodes.

visual willow
#

can't wait to get my email flooded by hosting providers wanting an ad spot

lofty latch
#

along with /r/satisfactoryadmins and /r/satisfactoryservers

frosty gale
#

you?

glad mesa
lofty latch
normal current
#

@glad mesa thx

lofty latch
#

I anticipated this months ago

quaint acorn
glad mesa
merry bolt
#

i did not notice it mentioned in the setup doc on the wiki, but all ports are UDP

visual willow
#

Indeed, not sure why they list TCP/UDP

frosty gale
lofty latch
#

there's a reason why I added support for it to AMP within minutes of it coming out xD

wraith pebble
#

anyone manages to load an existing save?

quaint acorn
#

In terms of windows firewall - for each of the three ports - do I need them all as open to inbound AND outbound?

worn heath
#

I have all ports opened + i tried disabling firewall and same issue i cant connect to my server aka its not online in server manager

visual willow
lost plover
#

Does anyone know to go enable nocost on the server so I can test stuff on it?

fluid turret
winged sonnet
#

Is anyone aware if being able to change the gameport is planned? seems silly being able to change the query port but not anything else

merry bolt
lost plover
wraith pebble
worn heath
#

setup of dedicated server just hell

frosty gale
#

the server dont open some whone help me ?

fluid turret
quaint acorn
#

sorry - is it TCP or UDP I need to enable in Windows firewall?

grand geode
#

Ok so for me its putting the save file into "$USER/.config/Epic/FactoryGame/Saved/SaveGames/server/Update5_autosave_2.sav"

frosty gale
lost plover
#

My server saves the files I have restarted multiple times and it starts up with the latest save

merry bolt
#

Save files are at %localappdata%\FactoryGame\Saved\SaveGames\server on Windows

wet pecan
#

where to find server address

lost plover
#

it's the ip address to your server

sterile echo
#

I cant find dedicated servers in my library is that normal?

lofty latch
#

yes, you need to use SteamCMD

glad mesa
#

@sterile echo you can download it with steamcmd

dense grotto
lost plover
#

I just found where they save the games

viscid narwhal
#

To test the dedicated server, does the client currently have to be on the Update 5 Experimental version?

sterile echo
#

okay ty

lost plover
#

It's a hidden file

lofty latch
#

the private/friends only does nothing on the dedi anyway

worn heath
#

i tried connecting via console command open and i see NotifyAcceptingConnection accepted from <myip>:<port> in my server console and my game just crashed

acoustic gulch
lofty latch
#

you can't invite people at all - you give them the server IP/port and they connect that way

viscid narwhal
#

So I assume dedicated servers will not be backwards compatible with previous versions of the game ever then? Just update 5 onwards?

worn heath
#

then why ingame servermanager is not showing my server?

frosty gale
#

how to se the console

timid slate
#

So, the G-Portal servers, any ideas why I don't seem to be able to connect via Server Manager?

upbeat owl
#

Hey

steady hollow
visual willow
#

localhost worked so I assume they resolve

steady hollow
#

good to know

soft lion
#

it's in the vid they do resolve domain names

soft lion
#

so i guess using reverse proxy will allow you to run more than 1 server on a host

lofty latch
#

no - an RP won't help with that

steady hollow
#

You can't redirect ports yet

lofty latch
#

but you can run more than one server, the ports will increment by themselves

#

so it means you need to clear port 7777 and the other ports + n

#

bit of a mess in that regard

frosty gale
#

i dont see the console when i downloade the server frome steamcmd

glad mesa
lofty latch
#

so it'll start at 7777 and make its way up for each server on the same system

vocal barn
#

anyone know how to solve this issue?

frosty gale
#

docker port mapping could also work right?

lofty latch
soft lion
timid slate
#

Hmmmmm. GPortal does not have the real Dedicated Servers I guess?

lofty latch
#

to the best of my knowledge only AMP based hosts already have the real dedicated servers because I just shipped the support out

#

Hostinger etc

glad mesa
lofty latch
#

yup

#

very h acky

steady hollow
#

if I had the funds I would absolutely make a satisfactory host

#

lol

lofty latch
#

they've got command line flags to specify them but it doesn't honor them just yet

glad mesa
soft lion
steady hollow
#

when idle

lofty latch
#

aye you'd need a dedi to host this

steady hollow
#

^

quaint acorn
#

Hmm - install onto Windows Server - is this a problem in the server startup?

lofty latch
#

no this is normal for now

soft lion
#

6GB when idle is a bit much if you ask me

lofty latch
#

you can ignore this, it'll still start and work

latent crown
#

anyone manage to figure out how to use an old multiplayer save in the server?

rustic garnet
#

How do I get my correct address and ip for my friend ?

steady hollow
soft lion
twin shadow
#

steamcmd doesn't work for me

lofty latch
#

If you bought an OVH Advance APAC at £80/mo, you could run about 10x Satisfactory servers on it - sell them for £10/month each to make a £20/mo profit on the machine.

burnt blaze
#

p

glad mesa
vocal barn
#

anyone get the dedicated server to work on linux?

lofty latch
visual willow
#

yup

frosty gale
vocal barn
#

i keep getting "ERROR! Failed to install app '1690800' (No subscription)"

frosty gale
#

get this error

next sorrel
#

can anyone tell me maybe in pm what i have to do to get dedicated servers on steam using satisfactory on epic games?

dense grotto
#

my friend crashes on connect, guess have to play old fashioned way

quaint acorn
lofty latch
#

you don't need to own the game on steam to download the dedicated server on steam

steady hollow
frosty gale
leaden osprey
#

do dedicated servers fix any of the multiplayer related issues like placing ghosts or foliage thats not synced?

steady hollow
#

Doubt so lol

glad mesa
steady hollow
#

if anything they're probably more buggy

glad mesa
#

they're experimental within experimental

leaden osprey
#

guess ill wait for MP untill 1.0 then

quaint acorn
#

has anyone successfully installed on Windows? (sure it's mainly linux guys in here?)

next sorrel
lofty latch
#

yup it runs fine on Windows

next sorrel
#

y

quaint acorn
lost plover
#

Has anyone figured out how to get nocost working?

frail burrow
#

been waiting quite a while for the map to load

next sorrel
#

i open steamcmd and put the command in it

latent crown
dense grotto
#

the config file doesn't look like a plain text simple config

quaint acorn
frail burrow
#

is this normal? it hasnt moved in like 10 minutes

soft lion
lofty latch
#

it is not, very little of the config is user editable

lost plover
frail burrow
lost plover
frail burrow
#

i only have 4gb ram on this vps so i suspect itll take very much longer lmao

lofty latch
#

lol it won't run on 4GB xD

frail burrow
#

i can see that now 😢

next sorrel
soft lion
quaint acorn
#

@lofty latch , @latent crown - have you guys installed the server on same machine as you main steam instal or on windows server?

glad mesa
frail burrow
#

debian 10 🤔

#

i could add swap..

latent crown
lofty latch
steady hollow
frail burrow
#

lol

burnt blaze
glad mesa
quaint acorn
latent crown
frail burrow
#

i didnt do that. it died

lofty latch
#

nevermind then

#

I've only set it up on proper servers

steady hollow
glad mesa
frail burrow
#

surprised nodecraft doesnt already have it 🤔

next sorrel
#

wtf am i doing wrong

#

xD

lost plover
#

remove the steamcmd part

fickle horizon
#

anyone else experience -GamePort=4444 not changing the port?

glad mesa
steady hollow
fickle horizon
#

damn, okay

lofty latch
#

read the documentation 🙂

quaint acorn
frigid marsh
#

do i have to own satisfactory on steam for dedicated serer

latent crown
quaint acorn
rocky tulip
#

4.7G... well, it's better than ARK 😅

frosty gale
#

cane some whone help me white the errors

frigid marsh
#

figuring out how to install on AMP asap

fickle horizon
#

has anyone managed to upload their own saves to the dedicated server yet btw?

glad mesa
latent crown
frosty gale
frigid marsh
#

OH ITS THERE ALREAFYIN

#

UPDATING AMP

#

I LKOVE OYU @lofty latch

latent crown
frosty gale
latent crown
visual willow
frosty gale
quaint acorn
#

me 3

west plinth
#

I assume dedicated servers only run update 5 correct?

worn heath
#

using open to connect to server, bottom is server console

fickle horizon
#

correct

arctic dragon
#

So, stupid question, I have the game thru epic, since I bought it just before it got onto steam. Is there a way to run a dedicated server even though my license is thru epic? Or does it not validate the license for dedicated server sessions on steam?

strange steppe
#

How do I find the dedicated server tool on steam when I have satisfactory on epic only?

quaint acorn
#

I think @lofty latch set his up on a separate windows machine to his steam install

viscid cedar
arctic dragon
short flower
#

save file location?

timid slate
#

Hope G-Portal updated quick 😦

rocky tulip
short flower
quaint acorn
timid slate
unkempt rapids
glad mesa
short flower
rocky tulip
glad mesa
#

obviously doesn't matter, I just get a rash when I see systemd services calling scripts doing stuff you can do in systemd

next sorrel
#

well guys i did it. whats the next step 😄

short flower
glad mesa
worn heath
#

its query 100% udp? because while trying to use beacon port i getting info in console but while using query one to CHECK my server ingame servermanager its just not working

lost plover
#

F my server is using 6.3GB of ram

next sorrel
short flower
lost plover
sonic wind
#

Can i use dedicated servers when im playing on epic

short flower
#

yes

edgy gorge
#

cant find dedi on steam yet

short flower
sonic wind
#

Great

steady hollow
lost plover
#

I am going to start giving out my server to some people for testing soon, saving works

strange steppe
short flower
#

just check pins

#

it makes no difference what platform

quaint acorn
#

has anyone got the server running on Windows Server (not Windows 10 etc)

worn heath
#

someone can help me with query port? its likely not working for me while other ones are just working

cold dew
quaint acorn
short flower
lucid jasper
#

anyone know about the max player limit?

quaint acorn
lost plover
lucid jasper
lost plover
#

How to Increase Dedicated Player Limit

Currently, dedicated servers do not generate config files, so you will need to create your own as below:

Replicate Game.ini with the
[/Script/Engine.GameSession]
MaxPlayers=X

Line in it, where X == the number of players.

Place it in
Windows
FactoryGame/Saved/Config/WindowsServer
Linux
FactoryGame/Saved/Config/LinuxServer

lucid jasper
#

thx

cold dew
unique spoke
lost plover
#

Mine generated

unique spoke
#

Ah ok

lofty latch
#

when I installed it the configs were already there before starting it for the first time

#

but I did have to add the line for the player limit myself

quaint acorn
next sorrel
#

i have this errors, are they normal?

lost plover
lofty latch
next sorrel
#

😄

#

fast response

lofty latch
#

can I get a handful of people to test this server out? push it past 5/6 players or so

#

server address is just instaban(dot)com

#

default port

visual niche
#

can we make a ded server on epic ?

#

0_0

lofty latch
visual niche
#

epic

next sorrel
quaint acorn
visual niche
#

I see

#

where do I download it ?

lost plover
#

Anyone want to hop on my server to see if it works?

lofty latch
lost plover
#

Dm me

visual niche
#

me me me !

jovial oar
#

sure

lofty latch
glad mesa
lofty latch
#

see the documentation

next sorrel
short flower
#

where are the linux server save files?

lofty latch
short flower
#

ah thanks

lofty latch
#

I'm gonna have to make AMP override the save directory because that's really not on >_<

limpid wagon
#

Has anyone been able to work out the lower limit for ram? I tried to spin up on my vps and its all very smooth right up until spawn map at which point it grabs just shy of 4 gigs and then halts, making more ram free helps so I assume it needs more

short flower
lofty latch
#

never run game servers as root

short flower
#

im not using root

#

i already said that

storm galleon
#

i can join if you want what is the adress ?

short flower
#

its a new user

lofty latch
#

have you started the server at least once and let it save?

short flower
#

yes....

cold dew
#

running great so far on server

lofty latch
#

and what user are you logged in as on your terminal rightnow?

short flower
#

I dont have access to ~/

lofty latch
#

yes you do

glad mesa
strange steppe
#

SteamCMD sends an error

lofty latch
#

~/ means 'the home directory of the current user' - no matter what user you are

lucid jasper
steady hollow
short flower
#

either way, its not there and it saved

#

Me and my friend played for around an hour

lofty latch
glad mesa
#

@short flower ps aux, prove you're the user running the server

strange steppe
cold dew
glad mesa
cold dew
#

or run that each line at a time like Force_install_dir then do app_update

steady hollow
#

Just open pwsh7 like a sane human and run the damn thing

cold dew
#

you cant string them together

short flower
glad mesa
mighty fjord
#

Can't configure my server, do you have the same error ?

worn heath
#

For me query port is not working thats just pain while trying to use my beacon port what happens just spam, even switching to have beacon port as query one and reverse its same thing -_-

mortal scaffold
#

are ports UDP or TCP?

glad mesa
steady hollow
lofty latch
#

UDP

#

game doesn't use TCP

steady hollow
#

I think people have said its UDP only but just be safe and go both

mighty fjord
#

i only open TCP PORT

#

thx guys

mortal scaffold
#

id prefer to open only whats needed if i can

steady hollow
#

wiki did say udp/tcp

mighty fjord
#

i will check that

mighty fjord
glad mesa
#

the original article didn't say that

steady hollow
mortal scaffold
#

im going udp only, will report back findings

fickle zinc
#

for what its worth, I have only UDP opened and its working.