#dedicated-servers
1 messages · Page 152 of 1
I'm only slightly older than steam so my account is quite a bit younger x)
You win on age 😄
Haven't messed with it too much, I'm not really picky when it comes to distro until they start missing annoying features
So I've mostly stayed on the biggest ones out of convenience
Yeah when I test games I usually just fire up kubuntu/ubuntu/debian
Debian doesn't work with steamdb anymore TvT
It kinda does but you have to go out of your way for it
*steamcli, not steamdb
Oh right, hmm
I use a cloud service for my servers and having to reinstall 20 tools each time is a pain so the more stuff there is "out of the box" the better
Yep servers are ubuntu, apt is reliable, never had a problem. My cloud instance definitely ubuntu
I've run an Arch box here for many years and had quite a few problems that would deter me from a remote system
Any upsides to arch?
Main server at home is ubuntu tho
Apart from "I'm lazy to switch", which is understandable x)
Not overly to be honest, at least the way I have it set up
It's a nice discord
Depends what you call "big server project"
Managing servers is nominally my job though
What is big xD
Like EPYC 128 cores kinda thing, or clusters, or datacenter big xD
ah big servers in terms of satisfactory worlds 😄
What's your question exactly ?
Nice vid tho
The most I've had on mine is 4 so not knowledgeable at those scales xD
Afaik the game gets wacky with more than 4 and more than 12 is probably not sustainable
Sure, I'd try it out with a test team first though
Someone here was playing on a 16 but he didn't mention about perf
Sounds like you're set then ?
Setting up satisfactory in containers, deploying them on a cloud server and making sure they all run isn't a 10 person job
This probably should have occurred to me lol
🙂 Might be that post from Vin
Hey Zatie I remember you now
You were really nice when I was shit posting about the secret entrance to my underwater city
Yea hey Doug
I broke character while back in case you didn't hear lol
Doing something a little different now
Haha thanks
You'll probably need a budget though, or someone with a decently expensive machine at home that's not doing anything
Yes I thought you were going forever after your YouTube video, I might have even said you'll be back soon XD
Everyone's home setup is commercial, most people don't hand-craft their CPU :p
My wife really is having our second child. And I'm a teacher so I actually had to go back to school and teach after my summer break ended. could not keep up the pace if the one man show
That's understandable
Totally understandable yeah
I knew I recognised that video lol
He has a lot of knowledge but had some satisfactory specific questions.
Fair enough
From the OVH rates, if you're running it on cloud for say a day, it'll probably be about a ~20 bucks investment fwiw
Cloud stuff is great I'm a consumer cloud use advocate x)
I'm just saying that cloud hosts are surprisingly cheap and convenient for consumers imo
You gotta be able to read contract stuff and know what you want but it's comfortable
Depends on where you are but I use OVH for both professional and personal uses and it's been great
(that's mostly a EU provider though afaik)
We have about half Americans
Yeah, having been involved in projects like that having an individual-agnostic options is good imo
OVH is moooostly EU afaik
Probs has a few locations in the US but it'll likely be limited
Ooh great map, was looking through it for the list
I might be tempted XD
Nw, probably won't though I'm annoyingly busy lately x)
Shouldn't be procrastinating on discord but eeeeh I'll call it technological watch
Damn no links
Yeah nah this server is annoyingly strict when it comes to links
Couldn't even link microsoft documentation for someone's issue the other day
I think the #off-topics are more lenient
Yeah but it was specifically for a server issue so that's not exactly convenient
Yea
Zatie, I messaged you a link. Thank you for being nice to Doug when he was stupid
I'm also stupid in some ways. But not that way
I'm stupid in many ways xD
Me too my friend. Me too
Just set up a dedicated server for me and my friends to play on, but when I try to claim it... this shows up
You set the passwords in the Server Manager
That means someone else has claimed it already most likely
Must be a bot or something if that's the case... talking maybe a minute since the server launched
There's a simple file to delete to reset the entire thing iirc
Did you set it up from scratch yourself ?
So then the first log-on should be the one who gets to set up that server, and there's no real reason it'd be a bot
I can't see any other way it can already be claimed
The wiki has an article on resetting the password
website/wiki/Dedicated_servers#Server_Settings_File
(can't post links here, which is super convenient for linking ressources)
Mabye block outside access until you claimed the server
Deleting the savefile and trying again worked. Thanks!
Was nothing in the console about anyone else trying to connect weirdly enough
someone can help me to fix my server from normal to dedicated?
Wdym by that ?
Like, what are you trying to do
I think means from the game to the actual dedi
The dedicated server is used to play even when the host is not playing, right?
Yep
If the server has already been created, can it be transformed into a dedicated one?
Yep, but it means a server is on somewhere
Your own pc, a server rack you own, or a cloud server
Afaik you only need to transfer the save file yes
Just checked and yep there's even a way to do it from ingame
are u seeing it on yt?
There's a guide on how to do it on the wiki, but it's fairly technical (though it's easy as long as you just follow the instructions)
You can't do it all from ingame though, you need to install the server software on a machine (the server)
is everything explained in the wiki?
Mostly yeah, but it might take some googling/questions here if you're not a computer guy
yes i need
I'm going to look for the wiki, if I have any questions, can I ask you privately?
It's better to ask on here so
1)Other people can answer
2)other people can look up those answer
i don t found the web for dedicated server
Is the dedicated server paid?
Yes if you go to a game server provider, no if you run it yourself
ty
It runs on a machine somewhere
Either it's yours and you pay for electricity and do maintenance + setup, or runs on someone else's machine and you pay for maintenance and setup
"Dedicated server" just means running the game on a server (so a computer) that's dedicated to it
If it's yours it's yours, if it's someone else's you pay
perfect I understand thanks a lot friend
If I'm not the server host, can I somehow become one?
Yes are you windows/linux
and ideally you have a PC on the LAN you can use that is reasonably powerful
The host is the machine that's running the server
You can transfer a save between two machines yes, it's a file
I do it because i know windows better than Linux and find most things easier on windows but im going to setup an hypervisor to run linux and everything for some stuff
That's fair enough, for hobby stuff do what's most comfortable
i mean satisfactory will run better on linux, also i work in it now and at my work we dont use linux only windows so its easy to leran things i dont know yet
Your work uses windows servers ?
So im facing an issue on my server thats running on my redhat machine where i can connect to it via the local ip but cannot via the dns url. Ive tripple checked if TCP/UDP 7777 and TCP 8888 are enabled and i can confirm that the dns works completely fine since i allready use it for othr gameservers without any issues. Any idea what the cause for that might be?
to which ip does the dns record point to? an internal or an external?
external which is my public ip if i understood that correctly
ports will get forwarded from router to my server afterwards
which is propperly set up
might be an issue with your router then. maybe it does not support/allow hairpin-nat.
have somebody else try it
as a router i use an AVM FritzBox 7950 AX
check that your domain is allowed under "Heimnetz -> Netzwerkübersicht -> Netzwerkeinstellungen -> Erweiterte Netzwerkeinstellungen -> DNS-Rebind-Schutz"
ive been using indifferent broccoli for my satis server for a few months but im taking a break from satisfactory and dont want the subscription anymore, is there any way to get my savefile from indifferent broccoli
Download save in game menu: Server Manager -> pickup server from the list -> Manage saves -> Download save.
indifferent broccoli has a browser version of its files so could i also use that
HOW DO I UPDATE THE SERVER
sorry caps
via steamcmd command
idk what that means
i dont know what my dedicated server uses so would it still apply
Oh is that a pay service type thing?
yes
Well ChatGPT says....
aight bro 😭
wtf is steamcmd
i have zero idea what that is
When you signed up did they provide you with details
details on what
also ive had this problem a few times before iirc i just had to restart the server but its not working this time
what did bro try to send
i forgot broccoli had a wiki thing mb
np 🙂
(the cheeky bot removed the URL when I pasted it, I wasn't being mean and making you type it lol)
nah i was just joking
trying to be funny (I suck at it)
god damn thats a while
welp time to say goodbye to this dedicated server
Should keep the saves right?
yeah i did this just to download my save
Yea best backup the saves
i havent played satis in a while and dont think i will for a while so just downloading my save then cancelling my subscription
Ah right xD
if i download a game save where is it located? Is it like downloaded locally inside the game files or is it like downloaded somewhere else
Should be in %LocalAppData%\FactoryGame\Saved\SaveGames
ok ty
Mine are in a subdirectory inside SaveGames
how do i get to the windows run thingy
Win+R
ok ty got it
Noice
Sir, these are rookie numbers.
A lotta hours haha
I think my server is about 4000 by now
It's a bit cheaty for me because it runs 24/7 but I guess yours must do too 😄
so i downloaded my save file, am i safe to cancel my subscription
well yeah
but i only got it like 4 months ago
You could try loading it locally in the game just to make sure
yeah i just went into a single player game with the save file and it appeared to work
so am i safe
I guess so XD
Have fun out there 😄
ty
I kept my saves running because factories must produce...
Maybe even take another backup from your PC just in case your ssd explodes xD
tbf my dimentional depot has like 50k effective stacks worth of 5k stacked items so i will never waste time if i have my server on 24/7
Can you upload a save file from a save I have a single player and upload it to the server to play with others and also does everyone need to download the mods I install on the server
how do i find a server to play with other people
I’m setting up one it’s some work but soon
Tbf if you've never used it, understanding docker is gonna be work too x)
I'm glad to see people trying to do some IT stuff on here though, it's nice seeing people be interested in the field
Takes a bit of learning yeah, but if you just want a server up quick, it's 2 or 3 commands
Maybe a few more if you want to use the docker-compose.yaml method
How can I share our server on here 🙂
We want to stress test it for the big multiplayer release of our factory cart obstacle course
We are hoping to crash it today by getting as many people as we can playing concurrently
I can join Doug
Do I just post the info and pw here now?
We have 3 out 128 players on now. But we want the water cooling system to BOIL today
or ask people to DM you in #satisfactory for the deets perhaps? xD
We did not post the tower map. Keeping that under the vest
Loading up now 😄
We posted a giant nuclear/global train pre-made save. We want to test the worst case with everything running and using a lot of resources
@drifting hatch if you know anyone/anywhere to put out the call go for it
we would LOVE to get the exact number where issues start and right now our metrics (according to the pc wizards) are looking good. We are nowhere near the problem zone
we def need more people
the plan is multiple servers on launch day hosting as many people as possible
I'm in xD
Most of my discord friends are offline atm xD
Yea... 128 would be crazy, if it works at all 😄
we have a monster server online rn
according to the tech wizards... "Rubberbanding and desync will be an issue before we have performance issues most likely"
Is there a gear crate anywhere?
It's perfectly smooth atm yeah
I wish you could see player list / latency
advanced game settings are on
we can see the metrics 🙂
We have people in a private channel speaking a language i DO NOT understand
you can turn on "fly mode" in advanced. You can also spawn in any items you want
hit esc and go to advanced game. Do whatever you want
How many players was it ?
Has anyone experienced any issues hosting the server on ATT fiber?
I had cox until a couple of months ago and it worked just fine, tried to spin up a new server the other day, and players are hitting my NAT rule for Port 7777, but you start to load and then it kicks you back out to the main menu with an error. I have been doing some troubleshooting on my Hotspot and I just can't seem to load into the server no matter what. I have ran this server on 2 machines, 1 was a direct linux installation and the other using the AMP manager, both failing.
@hidden forge 🙂
Do you have 8888/tcp and 8888/udp open as well? @fervent wharf
I think Xeet knew the answer to this from the other day (same issue)
8888 is TCP only
Ah right, nice
But yeah, you are missing the last port, 8888/TCP @fervent wharf
I have tried 7777, 8888, 15000, 15777.
And I added 8888 to the tcp rule only, everything else is tcp and udp
I use a mikrotik and have my modem in pass-through mode so that there is no double nat or firewall from att causing issues.
Sounds good, does the host have the ports open on the firewall too?
I am the host and trying to get a few people in, but with the issue going on, I've been trouble shooting by connecting my PC to my Hotspot and dropping wired to see if I can get in from the outside.
Yea your server needs those two ports open on its firewall
or your PC, whichever is running it
Its just bare debian running AMP to manage the server.
Rules in iptables?
If you aren't familiar with AMP, it's a management dashboard like when you rent a server on a website, except I run it on my machine here.
Does connecting via the local IP work?
Yes local IP works, and when inhad cox, these exact firewall rules worked.
sudo iptables -L -n | grep 8888
But wouldn't me connecting locally mean that the server side is good?
Its only when coming in from the outside world that seems to have issues. Its an API error as well
Try changing the secondary port to 7778 or something
“Failed to connect to server API”
Do you mean server side or nat rule?
Both
Wait, you said "you start to load and then it kicks you"
"Failed to connect to server api" is seen while still in the server manager
Where exactly is the problem then?
Basically, you join the server, and it changes to the server loading screen, and then 2 seconds later it kicks you back to the normal loading screen and then the main menu with the API error.
OK, it is a problem with the secondary port then
Im changing to 7778 now, wish me luck!
Yeah new port same issue, and I got the actual error message, which is simply "You lost connection to the server", and that is with 7778
Do you want me to see if the port is open if you DM your IP?
Putting out one last call and then I'll stop spamming you guys. Just trying to catch people at different times of day.
We are trying to stress test our server before the factory cart event. Anyone interested in screwing around for a few minutes? We have it open to 120 people. Trying to see how far we can take it before it crashes or becomes unplayable so we know how many servers we need
Sorry!
@drifting hatch if you get a sec we have 9 or 10 online now. Join in even just for a sec if you can 🙂
We made some adjustments
Here is the login:
108.248.215.239
Port 7777
Password: crash
I don't know what they're doing on the backend there. I don't understand graphs
It's already in my list showing 9/128
So far they are saying it's good.
We were hoping to announce a full stress test for Sunday (give people time to prepare, more people off work)
but today is giving them some kind data I guess to help prep for that?
Give me details!
Mind if I DM you and ask roughly where you're located?
at least the continent? lol
Sure... when bladerunning/jumping mainly, just little kinda blips
I'm at the minecraft portal
@sturdy gust hi, i made a post in the discussion into your github repo, about ExternalReliablePort but my github account has been suspended few second after i don't know why .... if you answer in my post i can read anything.... sorry for that....
I'll help. I'm very experienced
Anyone can here
But well, you said that you needed help?
Me, no. Was in response to mr best, asking what is this channel for xD
xD
Hello everyone, is there a known bug about the dedicated server in 1.1 ? I try to join my friend but im stuck at the sequence.bat loading screen and then it take me back to the main menu with the error: "Your connection to the host has been lost", but I can join him via the "Join Game" interface... Thanks for anyone that could help me.
This is the exact issue I am having.
Is desync fix out already or is it still work in progress?
does the bug of trains not loading or unloading, fixable only by downloading the save file and running it in singleplayer, still occur?
it's still listed on the wiki, but should be removed in case it's resolved
It was my friend antivirus... I didn't know he had one, those things create more harm than anything else
Just thought I'd throw this in here as I'm considering a dedicated server for a new game.
My Server has started throwing this error upon trying to connect. What does this mean and how do I troubleshoot it?
Could Not connecr to the server. Unsupported Response Content-type received from the Server API.
It’s out. I haven’t had the desyncs with the messaging port exposed to the internet since the last patch.
7777 tcp/udp, 8888/tcp
Need to be open / forwarded / etc
I don't think that's my issue. My server is running on AMP on Linux and myself and 3 others have the same exact error. I can only connect via local address and not the public address.
It's a forwarding problem, or something is blocking traffic, router, ISP, etc
forwarding / "port mapping"
or your server/firewall is configured to only accept from source addresses on the local subnet, something like that
Are you using a proxy?
Negative, and it's the same setup as I had before i switched from Cox to ATT.
Anyone else have a bug every time I login to dedicated server my hotbar items seems to disappear until I switch to new hot bar then switch back.
That happens in multiplayer period, not just servers
I never know where to post this since it's kind of an event and doesn't really fit neatly into any of the categories...
But if anyone is interested in a factory cart obstacle tower with 64 players on each server (lol) We could really use the help play testing it on Sunday.
I posted a video in #streams-and-videos because I'm not because again I'm not really sure what category this falls into.
Maybe? It's a big community event and the playtest is all about seeing if we can get 64 people on a server lol.
But yeah that's what I mean it kinda fits in all of the channels 🤣
Have you tried forwarding ports to something else (like a web server) and does that work? Change of ISP makes me think they are using CGNAT and that’s why it gets blocked. Is your public ip in the range 100.64.0.0 to 100.127.255.255?
Howdy im just popping in to say hi. I just build a home server and have been Fighting with getting it set up. Because my home internet is 5G internet from T-Mobile i had to deal with CGNAT. I just decided to use Tailscale and set everything up on a VPN. Making everything look like its on the same network with tailscale isnt perfect but it helps with older games as well. I wish i could setup a public server with port forwarding but for now taking 30 seconds to download tailscale and join with google account works well enough.
On top of this it lets me Remote access the server from anywhere using the tailscale. game has 30ms more lag but under 100 all together and game feels great with 5 people.
No native v6?
I’m new to this so still reading on stuff. I’d need an addition router with the correct features to be able to pass through there 5g router using IPv6?
I did this route because it was free and fairly easy. But if I could get some solid info on this router will work and this 5g router works I’d be willing to buy the router needed to get going.
Shouldn't do - if you have an IPv6 delegation, usually runs in a "dual stack" configuration. Normally on the router it's a case of opening firewall rules to the internal server's IPv6 address (not usual to do port mapping with v6 because "every" IP address is public
Yeah your method seems perfectly sensible as a v4 CGNAT workaround
I have a G4AR from t-mobile and they seem extremely limited
You might be able to tell in a command prompt just by typing 'ipconfig'
If you have an IPv6 address / Temporary IPv6 Address, that does not start fe80
I am Remote Desktop through tailscale network rn so I’m limited but this is what I have the link local is but not the address
Might be the one starting fd7a
If you google "test ipv6" (if you can't see that link, the bot claimed it's not allowed but it seems to be there)
Yeah so in theory, as long as the ISP isn't doing firewalling, you could open up those ports in the router, internal destination address is that fd7a.....
And then your friends (as long as they have v6 as well) can direct connect to that IPv6 address
Done in the Firewall section usually, not the port forwarding (unlike IPv4)
The ones starting with 2607 are global IPv6s
Oh yeah I was looking at Tailscale
fd and fe are local and not valid outside the local network
The non temporary global ipv6
It was good talking in here after all lol. Thanks both of you!
The non-temporary yeah, the first one
The temporary gets randomized so best not to use that
for some reason my satisfactory server appears offline all ports are portfowared and the server reply with healthy when i curl this
curl.exe -k -X POST "https://IPADDR:7777/api/v1/functions" -H "Content-Type: application/json" --data "{\"function\":\"HealthCheck\",\"data\":{\"clientCustomData\":{}}}"
I'll see what mine says
Same
{"data":{"health":"healthy","serverCustomData":""}}%```
Got 7777/udp+tcp and 8888/tcp open for sure?
how do I install the dedicated server on my linux server
i've been told the new versions are windows native
Familiar with docker?
the full thing
its hosted on a vps
chat gpt says the new game versions will only conntect to the new lgs(live game services) server which is windows native
losing my mind over this stuff lol
ignore ChatGPT
If you definitely have 7777/udp+tcp and 8888/tcp open, it "should" work fine
they are,
Does the VPS have a double firewall?
Yea could be a firewall on the control panel?
lemme have a look
Oh, you can see the ping? Any more information visible?
My Akamai instance has a firewall on the CP that I disabled as I use iptables on the VM
loads and then says failed to connect to api
and server name also says pending
Then check the 7777/TCP setup
Visible ping means 7777/UDP works at least
(Or whatever port you changed the default 7777 base port to)
its all done
yep as far as i could tell when satisfactory need to confirm a server is online it first uses tcp 7777(like the curl) and i think it the used the beacon port 15777 to connect to it and this is wehre the swtich from the serever appears offline so online should happend but for some reason it dosnt
they are all open
I don't think 15777 is used anymore? I certainly don't have it open here
hmm maybe that info was old then but it most certanily check its status with 7777/tcp and that says healthy
It is not, only 7777/TCP&UDP and 8888/TCP as of 1.1
they should be open in router
That's all I have open and no issues
i even gone as far as to try to just turn the firewall off on my server and still nothing
- What OS do you host on?
- Is it the same system you run the client on?
- If not, which IP do you try to connect with?
currently i just ran in on a vm with windows server i could maybe try linux to see if it will help
the server is running on a dedicated server
and i try to connect to the public ip
One this that wolveix/satisfactory does at the end of the command (and there seems to be mixed opinion over this):
-multihome=::
Seems a bit undocumented tho
- check that the network type is NOT set to public
- try it with the internal IP first
currently in not in the same location as my server
Try slapping that on the end Mikkel and see, just for science
this?
-multihome=::
still nothing
i might jsut try to set it up on a linux server to see if that will work
Hmm, could try yea
It's mysterious how some are having trouble connecting when seemingly all ports are open, you're not alone
Currently running on Windows?
latest:433351
yeah
Did you try disabling windows firewall if safe to do so, or double checking it's not doing any funny business
yep i tried disabling it
Any anti-virus or anything that might be doing "internet protection" or the like?
should only be the firewall
Can you check to what type the network is currently set to?
where?
i quit i'll never make it work on my vps lol
it used to work perfect on some older versions
You want me to see if I can connect for science? If so just DM me the address and I'll give it a go
In the network settings or security > firewall
the firewall should be turned off
after researching bascially it says new server versions are windows native
only chance for linux is trough wine or proton
Native Linux is available (for server)
@hidden forge checked Mikkel102454's logs and tried to connect but it just shows offline, ports are both scanned as open, and it's chatty on the https api but absolutely offline/dead in-game. Very strange
Only thing I cant test is 7777/udp however, but looking at the screenie above no reason to suggest it isn't open as well
I'd love to know what's happening, this seems to affect quite a few people
Can you check the current networking type?
I think he switching to Linux to try that
where to see the ip address i need to give people to join and not the locla \
Google what is my ip, one of those should tell you the external
yes but when i go in the game it says unauthenticated server
or do i need to be out side the network myself
Yea not that normal to use the external address on the inside, you can remove the 2nd one
i just wanted to test if it worked
As far as the first goes, looks like it just needs initial setup
oh it works
You'd need to be on the outside to do a proper external test
All it will be doing is looping back through the router, not a real external test
no but i wanted to test if the game could find it now im asking someone if he cvan try
Yea best get friend to try 🙂
only how do i upload a game to this just droping the files in an go or
and mods goes also through the same SMM but just on the server
Use the Server Manager in-game -> Load Save
I've not used mods so not sure but I believe they have to be manually installed on all yeah
okay but i need to install it on the server to add the mods i think
I think so but don't take my word for it
how fo you edit the settigngs of the server the cionfig file
it says doesnt show up
How do you mean show up?
normally you can click edit in but its not showing an option to edit the file
You need to log into the server to change the settings in a config file. there are server settings in the server manager when you are client.
Have you been able to connect to the server and upload a game then join it
Get the server working first then break it by fiddling settings
Right click -> Open With, if not associated, but yea as Camembera says prob best to get it working first
My kid is building a train network. I make the blueprints, he uses them. Made a crossover and a roundabout and a turbine bp
Ah yea I guess AI is just assuming manual install
I haven't done mods so I'm a modnoob
Nightmarish. You give it your login details, set up mods exactly the same way then restart the server
Do plan a modded play at some point however, keeping this fac vanilla
I figured SMM wouldn't be hard xD
It’s easier than you would ever imagine
Bit like many mod managers
Even running the SMM. I game on Linux desktop and it’s zero work to use.
Does it have a linux CLI ?
No, SMM runs on the client machine and logs onto the server with ssh and fiddles the files for you. You only need to log into the server to bounce it
There is no mechanism for the server to restart itself
The server is running external connection for work I think but I don’t have someone to try
We are right here
But apparently when it comes to blueprints they are not shared in the same way, that has to be done manually? Rather than the server dishing them out to clients
Wut
82.174.85.198 port 7777
Only going on what I've seen in this chat but I may be wrong
Mine?
Your question / statement about blueprint doesn’t make sense
Sonic, I can reach your server but it shows no game loaded
All I've seen is people asking about how to get blueprints to all clients etc
I assume once on the server it will distribute?
There is a folder on the server for that. You upload to that folder and restart the server. I can dig up which folder for you.
However any bp you make in game will be available for everyone immediately.
That’s right their isn’t a game yet it will come uno moment
I use NSSM so it’s in a diffrent path
You can upload a save straight from your client in the game
/var/lib/docker/volumes/satisfactory/satisfactory/saved/blueprints/DesertRockCorp/
In my case
Sure, sounds right. A SBP file you upload there will, after restart, appear among your blueprints.
I'll test it at some point, just got them locally as I'm the only player
To be certain of which folder, make a blueprint in the game and go looking for a file with that name.
I'll give it a go now
How many files are there or is it just one file
total 8.0K
drwxr-xr-x 1 satisfactory satisfactory 62 Aug 11 12:48 .
drwxr-xr-x 1 satisfactory satisfactory 28 Aug 11 12:48 ..
-rw-r--r-- 1 satisfactory satisfactory 1.3K Aug 11 12:48 'Test Print.sbp'
-rw-r--r-- 1 satisfactory satisfactory 143 Aug 11 12:48 'Test Print.sbpcfg'```
Can confirm
One I made a while ago
It’s a single .sav file. need help locating it?
There are 3 files with autosaves that it rotates through and if you just click save it timestamps it in the filename. Either is fine
That looks like an empty save. You can just click create game in ther server manager instead.
Yea my saves are over 10M now, but Fac is fairly large.. Not so sure, they start off pretty smol
i can click create game their is no button for it
Oh, I see, 122KB looks like an empty map
it should be its gonna be a empty one
Second tab next to status
I shall return under my rock xD
Manage saves tab is where you would upload
shit i need to do it agian
Just click create save in the server manager. You don’t have to do anything else but pick a start area.
And give it a name
Wow its easier than i thought haha
i thought thos buttons where like a table with info like a server list but its very different
Good to go. Under the manage saves tab you can cause it to load an older save, such as if you die at an inconvenient spot and don’t have “keep inventory” on
As in, the server also does auto saves.
It looks like you have knocked the server offline since I last looked at it. Before, it was no game loaded. Now I can’t reach it.
It’s up now
i see i have a dealay of 12k
ms
haha
now its normal again
can you join
see if its working
it works okay now is my queastion how can i see if the server is running good
do you have any lag
It’s fine. 120ms delay to reach it. It’s probably in Europe. You could try uploading a psycho map under manage saves. Let me see how it performs. Let me find a suggestion for that.
Do you know how much ram on this server
i have dual Xeon E5-2630L v2, with 112GB ram and 12 TB storage
I think you benefit most from a fast CPU, this 12600K kills it on the server, runs beautifully
i dont know its an older server this is wahts inside
Fast as in, high clockspeed, doesn't need so many cores
i cant put in a cpu lik that
how much does that cost?
i bought it very cheap in my country, but normally what the website said for a refurbished or second had would hev been 300 to 400 Euro, i bought it for 100euro
I even upped the tickrate to 45 for a while although admittedly no real noticeable benefit
oh so phisical server
I tought hosted from somewhere
no its running in my room
damn
i m self hosting it
Running downstairs here too xD
i have 2 other servers they dont work yet
12TB storage and 112 RAM with a CPU only 100 euros??? goddamit
i dont have a cabinet yet
and 100 euros a month in electricity XD
yes as i said it was very chepo i was very luccky
ofc
still have some extar drives laying around
and i will say those speeds are baddass
The drives do 6 gbps
Gbps
Standard SATA3
i have SAS drives
Basically the same thing
Don't put anything important on them 😉
For me it’s different it’s my first server
They are empty
Well yea just sayin' old used hard drives, you never know XD
psycho download ^
Oh okay so I need to down load that and the test it okay
I was trying to find neodymium city, it is also bonkers probably harder on the server than the above which is hard on the client. Stin Archi’s build is great and that video is a classic
Your server cpu is 13 years old so I kind of would be surprised if it works well
okay we will see
I was on a server the other day and the entire world had these magnificently designed and built railways everywhere, some people are so good at this game XD
To be clear this will be fine to play on if you aren’t going for mega builds.
Just loading either map will take a while.
I don’t think I will get to that level but just a bit big build not when their are 10 objects and just lagging all over
how do i upload this one its from an old version of the game update 6
The game will convert it.
“Manage saves” tab. Upload button.
Okay Lets start a Fire
found it
if you're loading stin archi, you are going to think you crashed your server.
like, go make some tea
Like it’s now offline again
I m thinking I have crashed my server
Its using 8 gb o ram just casually
The server is not even hot
Okay good to this far it’s still saying offline
But it’s still on and did not catch fire yet
where
You might find memory consumption rises with more players but you're not short of RAM xD
I think 16GB is recommended for 4 players
It’s good I have configured it from high to low cm for evenly distributed ram
Not sure what you mean?
If you are in some kind of container software that is almost certainly why it was unable to load this save.
No it’s just running on the server no software in between
since when is it so complicated to host these things on linux
Containerized version shouldn't matter
Steam, epic, same sources as windows
I thought you were running wolveix/satisfactory-server:latest ?
It's the easiest game server I've run xD
It even auto-updates
Do you want to try my docker-compose ?
Show your compose
Too long to paste here will use pastebin one sec
Just need to define satisfactory_net for your addressing, and change UID/GIDs accordingly
okay im now laoding in
It's pretty standard really
its running its doing a pretty good job
Docker is not really amenable to monkeying with. You run the image and don’t touch it. If you want to fool around with what’s inside then you’re doing it wrong and docker is not for you. Because the next time the image version gets bumped, your changes are gone.
Running the game bare knuckle on Linux is not hard.
You don't need to monkey with the image, all the persistent storage is on the host filesystem, and the configuration is done through docker compose
@whole cradle how do you find the gameplay? It is probably closed to maxed out. It’s reporting an average of all your cores- you have six. One is probably pegged 100% and the other is picking up some other threads
And it's easy to manually upgrade, like 3 commands
docker stop satisfactory; docker rm satisfactory; docker compose up -d
I know how docker works, I’ve been doing Linux sysadmin for decades. I know the theory of operation. It’s undebuggable. For users it has to be perfect or it’s a waste of time.
You can open a shell on it if you really want to
or fork the repo and make your own, etc
It's also containerized (obviously) and running non-root, so theoretically safer security-wise
I am aware of all of that. It doesn’t help that even basic tools are usually not present. So you “apk add vim”, save the image from outside, and then lose it when you rebuild the container. It defies logic.
Stop selling me on it. I help run a large and complex blockchain and the monkeys among our validators who run docker have the worst time figuring out what’s wrong, and all of them have abandoned k8s except the ones who have the skills to run it properly, and even they suffer with the pathetic performance of network disks because ✨cloud✨
xD
I'm not selling it, I get what you're saying. To spin up a satisfactory server it's a quick and easy choice
I can't envisage myself needing to edit the container for this scenario
Yes, it’s marvellous when it works well. Data processing in and out is lovely. Persistent storage? Good luck
having things contained is nice
It's an added layer of protection yea
Well everything in this case is on the host, everything I need. Saves, configs, blueprints, etc
I don't know how to debug this
I'm sure in a more complex environment like yours it may be a different story. I'm not some docker fanboy don't get me wrong
keeps failing to connect api
It's a bit of a mystery :/
I rest my case
i have clean wolveix install
compose pls
I linked it Xeet ^^
I don't think Dragank's issues are docker related, lots of people are experiencing the same thing
Besides we've already checked, the ports are open and you can connect, server is just throwing an API error
how to I quote here in that embed thingy
shit
Takes a bit of getting used to 😉
services:
satisfactory-server:
image: wolveix/satisfactory-server:latest
container_name: satisfactory-server
restart: unless-stopped
ports:
- "7777:7777/udp"
- "15000:15000/udp"
- "15777:15777/udp"
environment:
- PUID=1000
- PGID=1000
- SERVER_NAME=MyFactory
- ADMIN_PASSWORD=changeme
- SERVER_PASSWORD=optionalpassword
- MAP=vanilla
- SAVE_INTERVAL=10
- SAVE_NAME=MyFactorySave
- MAX_PLAYERS=10
- GAME_PORT=7777
- QUERY_PORT=15777
- STEAM_QUERY_PORT=15000
volumes:
- ./satisfactory-server:/opt/unrealfactorygame/SatisfactoryServer/Saved
shm_size: "2gb"
Oh you using different ports now?
Remove 15k ports
Replace with 8888/tcp
Add 7777/tcp
8888tcp and 7777tcp ?
and 7777udp
If you use standard ports you can remove these directives as well:
- QUERY_PORT=15777
- STEAM_QUERY_PORT=15000```
If you have t seen the image instructions let me drop them here. https://github.com/wolveix/satisfactory-server
time to go cut the lawn
Oh the joys of that task 😉
Yeah, change the port part to 7777/TCP, 7777/UDP and 8888/TCP and remove the port parameters in the environment section
Did you get the link Xeet, I can post again if you need
I didn't want yours
Gotcha
fuck ye bruv so it was just the ports
“Should this have a reasonable default” ➡️ yes ➡️ remove it
Has served me well
anyone wanna mess around in the server I have a big save from old version
I can pop in and check it out, just cooking dinner, maybe in 30
I think upon eyes on your docker-compose.yaml xD
Did you get it from the wolveix wiki page? Must be an out of date one, the example there has changed
This is the example now:
satisfactory-server:
container_name: 'satisfactory-server'
hostname: 'satisfactory-server'
image: 'wolveix/satisfactory-server:latest'
ports:
- '7777:7777/tcp'
- '7777:7777/udp'
- '8888:8888/tcp'
volumes:
- './satisfactory-server:/config'
environment:
- MAXPLAYERS=4
- PGID=1000
- PUID=1000
- STEAMBETA=false
restart: unless-stopped
deploy:
resources:
limits:
memory: 8G
reservations:
memory: 4G```
90% of sources outside the "official" wiki are out of date
i had like 60 fps to 40 fps
wasnt doing a bad job it was quite good for a big safe
I don’t know how you can see what you mean
The official docs are very clear.
I wonder where you found it
I see you show 30% used. You have six cores because you told me your cpu model. I know the game is largely single threaded. Beep, boop you have one core Maxed snd the other one close to so
Plus I signed in again and noticed myself rubber banding, moving to places I was some time before. It’s nbd, play the game until it bugs you
NOW I’m going to mow the lawn.
If it's core-bound already (empty factory?) you're gonna have a rough-ride 🙂
no its stin archi safe it was to test its max capicity
so it can handel some thin but i dont think i will come near it
and its not atr max its not even half of the whol cpu but only on a singel one
so it can still run other things on the background
but i will change the save so it wil do just fine
I am installing a new server on Ubuntu 20.04 using LGSM. Steps taken:
Installed dependencies
Created user
Installed LGSM and then Satisfactory itself
Opened ports 7777 UDP/TCP, 1500 UDP, and 15777 UDP
Managed Server in-game. Answered questions (Server Name & Admin Password)
Once done, the server shows up with a ping, but no other fields in that menu are filled.
Attempts to connect to the server results with an Encryption Token Missing error
Server Restart doesn't fix anything
No files showing up in .config/Epic/FactoryGame/Saved
Logs show EOS Initialization Failure
Did fresh install. Same results. Any suggestions?
2025.09.28-20.41.17:938][ 0]LogOnlineSchema: Error: Invalid schema category lobby: Service descriptor id lobby not found.
2025.09.28-20.41.17:938][ 0]LogOnlineSchema: Error: Invalid schema category lobbymember: Service descriptor id lobbymember not found.
2025.09.28-20.41.17:938][ 0]LogOnlineServices: Error: [FLobbiesCommon::Initialize] Failed to initialize schema registry
2025.09.28-20.41.17:938][ 0]LogOnlineIntegration: Error: Failed to get connectivity interface for 'NULL' online backend
As of 1.1 it's 7777/udp+tcp and 8888/tcp, unless you specified those for a specific reason
I'll add in 8888/tcp and retest. Thank you
Are ports 1500 and 15777 still required?
er... 15000
Brand new server, so totally default
Ok, I've changed my firewall as indicated above, same results.
Are you able to pull up the full server log?
Sent it via DM
Thanks, I'll take a look
It is binding to 7777 and 8888 but there is also
```LogInit: Command Line: -Port=7777 -ServerQueryPort=15777 -BeaconPort=15000 -log````
15777 and 15000
Restore those firewall rules then?
Yea might be worth a try
I'm not sure if they are TCP/UDP might be an idea to open both for now to cover bases
Same results
I opened both UDP and TCP. No change in results.
Ah, another one appearsa
[2025.09.28-21.12.22:613][ 0]LogServer: Display: Server API listening on 0.0.0.0:7778
7778
API is probably TCP
I opened both. Restarting the server now
No change, but I'll do another fresh install so I get the questions again. Maybe this time it'll write the file, though I doubt it
Good idea, if you can pick 7777 and 8888 during setup that would simplify things
Doesn't give those options. I just ./sfserver install
How long ago did version 1.1 come out?
Couple of months now I think
over 3 in fact
Hmmm
It seems to be using all sorts of ports here and there in the logs, quite strange selection
7777, 7778, 8888, 15000, 15777 are the ones I've found
Those are all open now
7777/tcp (v6) ALLOW Anywhere (v6)
7777/udp (v6) ALLOW Anywhere (v6)
8888/tcp (v6) ALLOW Anywhere (v6)
8888/udp (v6) ALLOW Anywhere (v6)
15000/udp (v6) ALLOW Anywhere (v6)
15777/udp (v6) ALLOW Anywhere (v6)
15777/tcp (v6) ALLOW Anywhere (v6)
15000/tcp (v6) ALLOW Anywhere (v6)
7778/tcp (v6) ALLOW Anywhere (v6)
7778/udp (v6) ALLOW Anywhere (v6)
That's behind my knowledge
Those are IPv6 rules
you only need the first three
7777/tcp (v6) ALLOW Anywhere (v6)
7777/udp (v6) ALLOW Anywhere (v6)
8888/tcp (v6) ALLOW Anywhere (v6)
Also for IPv4 probably
Got the answer from Copilot. Adding them now
Ok...I've converted my firewall to IP4 by default, removed the IP6 rules, re-added 7777 TCP/UDP and 8888 UDP. Reinstalling a fresh install and will then try to manage it
Hey Everyone,
I was hoping to ask for some help
I setup a dedicated server on Pterodactyl using the Egg from the Ptero-Eggs github repo
I can connect to it locally, but I cannot connect to it from my Public IP
I set the ports correctly I assume, since i can connect locally but I have no Idea whats up.
I have forwarded ports - 3009 pointing to 7777 in the container (forwarded as UDP) and 8888 forwarded as UDP and TCP just in case,
Anyone got any clue?
Applying more 🤞
did you set up port forwarding on your router?
Yes,
3009(7777) as UDP
8888 as TCP + UDP
base port 7777 is TCP & UDP
8888 is TCP only
Ug. Not even getting the server messages for name/pwd anymore. I've got to go. I'll give this another go later from scratch (delete rules, user + files. Thanks for your help
Connecting to it using the IPv4 address? Sure, good luck for now!
@eager ember did you create/load a save?
Stopped after trying to manage the server. Haven't tried to create a save.
So,
I guess it was something wrong with the mapping, i used default 7777 instead of mapping 3009 to 7777 and everything worked fine.
Thank you ❤️
I was checking with Copilot and Chatgpt as I was stuck for 3 days, and it kept saying that main port was UDP only
Switched to UDP and TCP, and everything worked fine
The official wiki is your best bet: https://satisfactory.wiki.gg/wiki/Dedicated_servers
LLMs know nothing. Do not trust them
Yea, realized that now hahah
If someone could pull the manifestID for 7590475846022330317 on steamCMD I would be so grateful
17th July
No I mean someone who has a key on their steam to pull it
Maybe put it in a Google drive ?
I run mine through a container, would have to install steamcmd and I'm literally about to sleep xD
Nah it’s fine
I don’t use PayPal but if there’s a quick link to transfer bank funds to someone I’ll do a £5 bounty for the files
it's 1690800 1690801 7590475846022330317 dm me for paypal or whatever
Ahh, now I see what you mean. I didn't realize you can click on those tabs. I thought they were labels for info columns. Thank you
I'm running into problems on my Satisfactory server.
I tried to run the server with direct port forwarding, and it works great, with a single server
However, i'm now trying to host 2 servers on the same IP/physical server. I run the docker Satisfactory-server 2 times, one for each game, on different internal network's IPs. And i'm now trying to go throught a Nginx Server Manager docker pod, trying to redirect ports 7777 & 8888 to different external ports.
I created 2 streams inside NPM, forwarding 7777 to 7777 and 8888 to 8888 for 1 server, trying to troubleshoot problems on a simpler state. It works, i can connect to the server, but i run into huge rollbacks and finally i lose the connection.
I quickly searched the discord, but i found nothing. Can someone help me, please?
Additionnaly, what can i do to change the 8888 port used by the game? I can't specify it on the client side, and i can't redirect it inside NPM stream side. Can i use the http redirection setup of NPM to do that?
I'm not familiar with NPM in this context. If using IPv4 then it's a case of running the 2nd server on different ports and mapping them accordingly, e.g. 7778/8889 or something like that. How you specifically configure each instance seems specific to your setup but the 2nd server needs to be set up to run on different ports
-Port=7778 -ReliablePort=8889 -ExternalReliablePort=8889
My second server already run on different ports. What i'm concerned about is if my clients can scan and use my 8888 redirected port (In your case "8889") without specifying it.
They can "use" any open port so to speak, that's the nature of opening ports to the public, unless you restrict access by source IP addresses
What i don't understand in your reply is how my clients will find the correct port for the reliablePort. I must specify a game port when connecting to my dedicated server (in addition to a host). So, are clients able to find the ReliablePort (that is not specified in the client side) on their own?
So for example:
Server 1 = Port 7777 / 8888
Server 2 = Port 7778 / 8889
Map them accordingly on the router, 7777/8888 -> Server 1, 7778/8889 -> Server 2
Clients that want to connect to Server 2 will enter into Server Manager: <your_ip>:7778
I'm totally okay with that. Thats what i planned. Now, for the connection to my 2nd server from a client side, will it find the 8889 port, and how will it find it? that's what i want to understand 🙂
Yes if you configure the server as above to run with those settings when the clients connect on 7778 they will get instructed to chat on 8889 as well
That's why I think the 2nd server must be run with those specific settings, so that the server will instruct clients to use 8889 for reliable messaging
I might have the details slightly wrong but that is my understanding - the port mappings and internal ports need to match up, otherwise clients will be trying to connect to ports that aren't mapped internally, etc
Thank you. The brick i was missing is the environment variables used by the docker image i use as server. I found the one containing the "8888" port, and i changed it to 8889. Looks like the client get the port via the game port. But i still have to solve my latency and disconnections problems through NPM.
Pleasure. Yes the client gets the 8889 when it connects on 7778 (in this example). As long as your port mappings all line up it should be happy. Yep not sure about the NPM thing 🙂
(and of course if you want to use totally different ports for server 1/2 you can do, just change everything accordingly and make sure the port mappings match)
I need a old manifest for the satisfactory server from 17th July, I bought the game on epic so I can’t get the old version of the server and the mods I used aren’t supported on recent, can someone send me the manifest in a google drive or something?
The server's free on steam and doesn't require an account if you download it via steamCLI, and that allows you to pick and choose version number
is there a way i can programmatically set the game server's password using bash?
I’ve tried a specific manifest but it says I need subscription
It means own the game
App_update gives you the most recent server
If you do download_depot it won’t work
If you do download_depot 1690800 1690801 7590475846022330317 it says you need a subscription
Can you copy the actual text ? It shouldn't, the server-side software is free
I also don't remember exact version numbers, and download_depot isn't a steamCMD command so no clue what you're trying to do here
Unless you log into steam cmd with an account with it
No, you can just log in as anonymous
The "anonymous" (password is also anonymous iirc) "account" lets you log onto steamcmd without an actual account and download any files that are free and available for that
Steam>download_depot 1690800 1690801 7590475846022330317
Depot download failed : missing license for depot (No subscription)
How do I make the available space bigger for people to join
Hmm... did something change? I've had the Desync issue return, but this time for belts and signs twice today.
Ahh so after scrolling I just want to confirm. There really is no way to broadcast a message before a server restart from the dedicated server besides me typing in chat that the server is restarting eh?
How to open console when using NSSM to run satisfactory as a service it doesnt open the console any more
Also when i install mods trough th mod manager on the server it wont go online in the game but when i disable them it is going online how do i install the mods on the server i dont hav FTP but it still wont work or is their a special server mod manager.
You can open a server console in-game in the server manager
There appears to be an open feature request for RCON, that's about all I know: https://questions.satisfactorygame.com/post/62477ace831c85205236daf9
After my research I had over several posts that seems to be the thing. I do hope they add it soon as I dont like having to set autosave to a lower number especially when I have BPs to place ALOT of things down at once. I appreciate the insight. Thank you. 😄
You can Save/Download Save using the Lightweight Query API / HTTPS API at the looks of it. Just don't appear to be able to send messages
2nd half of that page in the HTTPS API section
okay thanks do you happen to know when the mods are installed that the server doesnt start of appear online in game
You'd have to check the server log I guess to see why it's failing to start, might have to run the server out-of-service mode to see the console, unless it's writing the log to disk
basicly its just starting the same exe file right
Well with whichever commandline switches you are running it with yeah
Should generate/save log files in FactoryGame\Saved\Logs
(according to wiki)
okay thanks
has any one manage to fix the problem with this cause iv tried everything i could find via google and my buddy whos trying to connect is still getting this
guys how do you make your machines continue to operate when there is no players logged onto your dedicated server?
7777/udp 7777/tcp 8888/tcp <--- all 3 must be open and port mapped
Assuming your server is running on standard ports
yeah it was auto pause cheers maten
ya just triple checked it when re going through my lists and its on the firewall inbound/outbound rules aswell as the 15000 for the beacon port
15000 shouldn't be needed anymore
kk wasent sure but wanted to check all my bases
How is the FactoryServer being run (command line switches) ?
Should be:
-Port=7777 -ReliablePort=8888 -ExternalReliablePort=8888
(those are defaults so probably can be omitted)
where do i find that in the files cause i ran via a guide through steam cmd
Running Linux?
windows 11
Erm
You can mouse over the process using Process Explorer from Microsoft Sysinternals
Are you just running it from the command line?
if thats what the dedicated server wiki had me run ya
Should be running on the defaults, wiki goes through firewall and port mapping too
right
and i did all that to now what im wondering is if the port settings in the server file isent set right but im not sure where that is lol
How exactly are you starting the server?
the factory server application button that was installed via steam cmd
Just double clicking on FactoryServer ?
right
And not edited any configuration files and this is a fresh install from SteamCMD?
ya just set up 2 hours ago
Should be running on the defaults in that case 7777 and 8888
what i was thinking as well but just like the double check
So there are instructions on that URL for the windows firewall and the port mappings on the router need to match these as well
right and they do
You're not behind CGNAT or anything?
no had ngl had to see what cgnat was haha
🙂 It's used by some ISPs to conserve public IPv4 addresses - you effectively have an internal IP
if under CGNAT that is
If your public IP starts like 100.64... to 100.127... you're probably under cgnat
Okay that seems alright
In a PowerShell window, if you type:
Get-NetTCPConnection -State Listen
Can you see lines under LocalPort for 7777 and 8888 ?
hmmm now this is odd i cant
Server is running?
no i booted it down
Needs to be running
mb
np 🙂
now their there
would you be free to see if you can connect to the server so i can then know if its via my pc or my buddies
Sure, if you PM me the IP I can try
Hey there, I'm new here and I wanted to set a server up. I have it working on my end and I can join from the server computer, but other computers on and off my network can't join. Could it be an issue with my port forwarding? I have a secondary router coming from my main Starlink one and I heard Starlink is bad when it comes to port forwarding but idk if that's the issue or not. Any information is greatly appreciated!
in the same network port forwarding does not matter, that is either the wrong address or a firewall problem
And the IP to join would be the server device IP right?
yes
Ok, then it's definitely a firewall problem. Thank you for your help!
I have a friend on Starlink so a little experience there
v4 is CGNAT, v6 is seems fully routable outbound, but generally you need to bridge your own router to be able to configure the v6 firewall
The Starrouter doesn't support firewall config by defult
(at least the version 2 he is running, that we can tell)
Bottom line - you are not going to get any joy with 4 or 6 unless you can control your 6 firewall
You're not going to get any joy with 4.. period... let's just clear that detail up xD
@hidden forge can there just be a simple case, change this mapping, oh it works lol
A simple case would be nice xD
new question what is the file i need to edit the port named if i want to change the default port from 7777 to a different port
??
pass the parameter to the executable. "-port=XXXX" for the base port, "-reliableport=YYYY" for the secondary port
or see your container/egg/whatever readme
That's awesome news haha... Thank for the valuable information!! I appreciate you!
and thanks again @drifting hatch for your help before
Still here to help xD
I just want to secretly offload work onto Xeet 😈
ok so i thought i was looking for a .ini file to make a custom port
Just leave it standard, it was on 7777/udp-tcp and 8888/tcp ?
Leave the server as is
here let me screen shot my problem
Go ahead :/
so in the first image it shows i have no ports forward so i go in to reforward the ports however in the 2ed image it shows its already taken so when i reset my router it did resync my resident ip so their now the same so we fixed that but it dident unblock the 7777 port from when i reset the device
so in theory sense the pc ip is resynced now if i just swap it over to a custom port my problems will be solved and i can just ignore that the 7777 port is bugged lol
sorry feel like im being dumb with this one but the factory server is the one i need to edit the port on right
yeah, you need to pass the parameters to the FactoryServer.exe
@xeet - FR req
.\FactoryServer.exe -port=XXX -reliableport=YYYY
do i do this once the server is booted up
make a shortcut to the exe, open the shortcut, add the parameters at the end of the path, use shortcut to start the server
or start it via cmd/powershell
kk sorry again im used to servers where you just right click on them and click edit and change it in note pad or somthing like that
Can everyone just run Linux and life will be easy xD
ya tbh i should of just swapped back after school tbh
well im done with school now haha but just never swapped back school had me swap to windows and dident really have time for extra stuff so just stuck with it and got use to it haha
Where are you at in the US program?
got my Associate Degree then had to pull out due to health issues with family
Sorry for that. Don't be afraid to fight for more qualifications.Where are you in the US
its all good and im not if i ever have enough free time i plan on going back when i can, as for where ill just say central
Totally cool
ok it is i think offically fixed i thank you both again for the help @hidden forge and @drifting hatch
I own the game on epic not steam. my only other computer is a Linux machine with ubuntu. is it possible to have a server on my other machine? sorry if this has already been asked
you dont have to own the game to run a server. with linuxgsm you can install and start a server with a few commands: https://linuxgsm.com/servers/sfserver/
@tight crater
Maybe one of you guys here can help me. I've set up a dynamic dns via duckdns but it seems like satisfactory's ingame server manager does not support me typing in the address of the web address. Do any of you have a suggestion on what to do ?