#dedicated-servers
1 messages · Page 146 of 1
7777 is the base port?
or 8888
and where do i find the ip to send them
7777 is base
8888 is then told by the server to the clients
-# substitute 7777 and 8888 with whatever you change them to
depends on where you host the server. if it's some kind of rented server its the same you use to join. if you host it yourself it's your external IP*
-# *:make sure your IP is public
hosting on my own pc
how do i make my ip public
then for IPv4 your need your routers external and set up port forwarding and configure the firewall
and for IPv6 your need your global IP and configure the firewall too
i can connect to my own server in the server manager
this is what my friends see
this is what i see
we both put in the exact same thing under "add server"
they wont be able to reach your PC with your internal IP
see my message above
how
depends on your router
can i do it through my computer?
most likely
ok how do i start
and how do i find my external ip
- find your routers internal IP
- connect to it using a web browser
- find its WAN IP and check if its the same you get shown here: [https://]ip4.me/
- google "<your router model> port forwarding" and follow whatever guide
depends on your OS. on windows its "ipconfig /all" and then the IP shown as "default gateway"
do i just plug the ip address into google to connect to it using a web browser?
address bar, not google
some kind of login information. i do not know who setup your router ¯_(ツ)_/¯
if you host on same machine as you play, you cloud save the effort and just open a game to multiplayer?
Check on the router
yeah im prolly gonna do that
seems like to much work to set up a dedi server
pretty standard steps, but the advantage of letting the server run always is kinda lost when you host on a personal machine
I've read the patch notes but I'm just gonna ask to make sure - the reliable port foundation glitch and the CPU overworking itself is still not fixed, is there a way to fix that anyway?
Right now, one of the suspects for that is lower port numbers are more subject to probes frm hackers, etc, and the increased traffic that causes uses CPU slices. Moving that to a higher port number reduces the chances of that happening but nothing can eliminate it
You can mitigate it by changing the new port to a less scanned one
I'll try
fun fact: The desync problems have not improved, and the CPU load has increased significantly. On port 8888, the load rose to around 25-30%, and now that this has been changed to a port above 50000, the load has increased to 60-70%. This is despite the server being restarted every 3 hours.
I only have problems with a dedicated satisFactory server. Total desync with the clients and too high utilization of the server after a few hours. We have to reconect again and again so that we can build on, for example. Foundations just stay blue instead of being built. Or they are built invisibly and lead to players laid around. It is only synchronized again after a reconnect and works for a short time. ( sry Google Translate )
that's weird my server has a uptime of 5 days and still idle at 6% of a single core with the reliable changed how did u changed it ? redirection or completly new port ?
So my server is working, but I am getting a couple errors if anyone could help with them possibly?
what are they ?
I get this error on restart/opening the server: [2025.07.27-14.15.24:504][ 0]LogNavigation: Error: Navmesh bounds are too large! Limiting requested tiles count (306440) to: (65536) for FGEliteNavMesh /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.FGEliteNavMesh-Elite
And the second error is: LogSocketsSSL: Warning: Failed to initialize SSL state for Socket HttpRequest LogHttpListener: Error: Error accepting expected connection [0] SE_NO_ERROR [2025.07.27-15.40.36:712][912]LogSocketsSSL: Warning: Failed to initialize SSL state for Socket HttpRequest [2025.07.27-15.40.36:713][912]LogHttpListener: Error: Error accepting expected connection [0] SE_NO_ERROR
not sucking up ram or CPU or anything, but I wasnt getting these errors a few days ago, and I restart my server (close it out and open it) once a day
this one is "normal" if u have an auto signed certificate the other one shouldn't be critical, is ur world "big" ?
well The base isnt absolutely gigantic or anything, and the world/map itself is whatever the server default is :/
that nvmesh error has been an error since I started running my server lol
if it doesn't crash the server u shouldn't worry to much
JUst making sure, like I said not having any performance issues or crashes or anything, just don't like seeing errors 😛
CPU usage is at 0 and ram usage is around 4-5GB of 256GB
yes lol
I run my server on a physical HPE DL380 G9 machine (I run an ark cluster on occassion, which absolutely loves ram)
a bit overkill xD
never such a thing as overkill for hardware 😛
since (you ardanos IIRC) told me about the reliable port thing, I haven't had any issues with CPU usage 🙂
that's nice to hear imagine the electric bill with this cpu at 100% xDD
lmao yeah I keep an eye on my racks power usage
that server is using about 265 watts with task manager looking the way it does right now
not much worse than a high performance desktop PC
that's not that much
and yeah, that's why I came in here asking why the server was sucking the CPU lol, too epensive to let the server run rogue lol
expensive*
Is there something wrong with DS? My server now says it appears to be offline while it's running
got the right ip/port in server manager ?
Been running the same server locally for nearly 2 years...but let me check
check if u don't have multiple instance running too
maybe ur ip changed cause of dynamic ip too
yeah...that's what I'm gonna check
u can check it with curl -4 ifconfig.me in cmd
wait....where do I find my current added server info so I can see if its different than what I had
don't delete it put the ip u get and if it doesn't add anything it's the same
its same
restart server ?
3 times already
try with ur local ip
server name pending.....not Authenticated
can u claim it something ?
I cant do anything....none of the tabs work
willing to give me the ip in private so i can check ?
Hello all we have a Gportal server how do our friends join it ? as there videos showing us how to do it
gportal provided you with an IP address and port number, to join. Give that info to your friends
ok thank as the server is already set uo they wouldnt have to set it like we had to will they
no, that is for the first person that joins, to claim and name the server
thank you very much for your help
Hello i run somethimes in the problem that builds aren't build or that it leaves a blue ghost. anyone got an idea to reduce the change of getting that?
no....it's part of the Desync issue with 1.1. Just have to exit to menu and rejoin
based on that screenshot i assume you host on the same system as you play? also on windows?
what ip did you enter in the server maager to join? 127.0.0.1?
Its all fixed...scum server i was running had an incorrectly swtup bat file that was using the same port as one of my satisfactory servers
would anyone be able to kind of show me a step by step how to properly install a server on Pterodactyl?
Seems more unique to the OS, not this game.
download the latest egg and then upload the egg to the pterodactyl server. Create 2 allocations(ports) you want for the server. Create New server. Default allocation is the port you connect to, and add the secondary allocation, fill that port into the Reliable Port blank at the bottom. fill out the other blanks as you need to.
from the screenshots i saw earlier, you had an old egg, delete it and don't use it
oh
thank you so much for the help
if you need a link to the new egg, i can send it to you.
that would be awesome
if anyone want to join my server come 127.0.0.1
Would someone be able to help me understand my server issues, please?
I have forwarded port 7777 (TCP/UDP), 8888 (TCP/UDP) but I'm faced with an infinite loading screen. I can get into the server from a local IP address without any issues, so I know its networking related.
I've set the firewall rules to allow all these ports too, and when I check if the ports are open in a browser, I'm seeing they are open when the server is running
When checking the listening ports within Windows, as showing in the example, I'm not seeing the 0.0.0.0 line, only the :: line, so I wonder if this would be the reason. Do you know how to resolve this?
look at the firewall rule for the 8888 port and double check that allow edge traversal is on.
It was set to block, so I've allowed this but I'm still getting an infinite loading screen. Works fine on t he local IP still
I do see these errors in the console. Could they be causing any issues?
LogHttpListener: Error: Error accepting expected connection [0] SE_NO_ERROR```
Still unsure why my loopback address is missing
hey, I'm trying to get a dedicated server running on my home server. It's not very high specs, so it's possible that's the problem, but I was able to run a 1.0 server for a while on it with relatively few issues, other than some lag.
But, now that I'm trying to update to 1.1, I'm running into issues. I can't seem to log into it. I was getting disconnected for a while, I looked up the issues, and I increased the timeout timer to 120.0. But now it's been trying to connect for about 20 minutes with no apparent progress.
I'm curious if this is simply that the server isn't fast enough to run 1.1, or if I maybe did something wrong with the installation. I believe when I installed the server, I overwrote the 1.0 files... which might have been a mistake in retrospect. But, I'm curious if anyone else has had issues with it.
I'm using a Linux server
:: is the ipv6 version of 0.0.0.0. Maybe something is already using the port?
Try removing the 8888/UDP forwarding rule?
Did you set up any kind of port remapping?
Did you add the new secondary port 8888/TCP?
I did not. Is that in the router?
the guide I found said that 7777 is the only port it uses. And I'm trying to connect via LAN to test it out.
Anywhere you had to set up the base port too
if I'm using the wrong guide, then I will require finding an updated one.
is there anything else I should be doing? Or is it okay to test with just adding the port?
I guess there's not much to say without a more detailed setup
"Only 7777" is 1.0
Probably not updated for 1.1
I did not. The server should be using IPv4 though as IPv6 is disabled on the machine. Is there any way to force it to use IPv4?
Set -Multihome=0.0.0.0
That wasn't working, but I managed to get it working by putting a space after =
It's now using IPv4 and I can see the loopback is working correctly, however whenever anyone tries to connect using the public IP, it'll accept them, start to load them in, and then display this message in the log
[2025.07.28-11.12.10:861][830]LogReliableMessaging: Connection to peer lost. Disconnecting player.
I can see that it's finding the person who is connecting and names them by their username. I can even see it gets through a bunch of accepted connections before it eventually just displays that error message. Any reason this could be?
Probably an issue with the UDP connection. Or do they get an "infinite" loading screen?
Infinite loading screen, yeah 🙂 I can hear the game running in the background and can swing my sword and stuff, but can't get past the loading screen
how do i get my blueprints on my server?
its running on a different pc than my gaming pc
Then the connection to port 8888/TCP is blocked
What should I check to ensure that this is open? I was certain that I followed every step to make sure this was unblocked
Check that the server opens the correct ports ✅
Check that the firewall does not block the connection
Check that the port forwarding is working correctly
Ports look to be forwarded fine
Can you check with powershell?
Test-Netconnection <IP> -Port 8888?
Looks good from what I can see
It's definitely something to do with the Reliable messaging transport - Is this controlled by 8888 or a different port?
192.168.0.0/16 is a private IP.
Can you check with your Routers internal and external IP?
This was from my external IP, so I'm unsure why the source address is showing as my private IP
Tested it with my private IP and same outcome:
My bad, didn't read the text fully
I can only assume this is where it's all falling down, but I've checked over these many times. What are the exact specifics that I should be setting up in the firewall?
7777 TCP/UDP
8888 TCP/UDP
Allow Edge Traversal on the 8888?
try enableing it
What would you like me to enable sorry? Those rules should already be in place - Do I have to perform a separate step after they're created?
i meant edge traversal
Ah yes - That's already in place too. It's set to 'Allow Edge Traversal' on the Inbound Rules I have set up. Would it affect it if its on multiple rules, or should it only be set to allow on the 8888 UDP?
Not to my knowledge - Is there somewhere I can confirm this?
no, unrestricted is correct
can you post a screenshot of the Firewall and port forwarding rules?
Okay great! 🙂 Just to confirm, here are the screenshots of the firewall rules:
I then have the rules from the wiki too that point to this file with Any/Any: %USERPROFILE%\steamcmd\steamapps\common\SatisfactoryDedicatedServer\FactoryServer.exe
yeah, Firewall is wrong way. 7777 & 8888 are local ports
also they need to be inbound rules
Okay so change those rules to be local port instead of remote port? They're already set up as inbound rules
yep, remote any
local server specific
when connecting client will set remote like 54937 randomly
Going to run a test now! 🙂
Okay I still look to be stuck on the infinite loading screen. Can I confirm whether I should be connecting via port 7777 or port 8888? Currently I'm doing IP:7777 but just checking whether that is correct or not
Correct, you need to enter the base port, Default 7777
This is what I see before the infinite loading screen
i dont think 7777 needs tcp, not whats causing ur problems but just fyi
r u using docker compose?
Nah, I'm just using a Windows machine, but separate to the one I'm running the game from. It's running Windows 11
r u using default ports or did u change them to something else?
Just the default ports. Nothing changed. 7777 and 8888
7777 is TCP & UDP, 8888 is TCP-only
@molten hollow can you try turning off the firewall entirely for testing?
Done and still getting the same message as here:
Dug a little deeper into the server a bit and decided to generate a new world to see if that would resolve anything. It loaded in instantly, which leads me to believe that there's an issue with the save file. Not really sure how to resolve that honestly
@molten hollow the host server is in your local network? Everything works when you connect using the servers local IP?
If you send me your IP via DM I can try some stuff from truly outside your network
Just busy with some IRL stuff rn
I can help too if @hidden forge is too busy
Hi all, after some searching and reading this discord it seems like ports are the primary cause of servers not getting up and running... anyone know how to work with ports when using a service provider to host the server? I'm using EVLBOX and have a ticket open with them as well. I edited FactorServer.sh to include -Port=7784 and -ReliablePort7784 . ELVBOX by default gives you "non-default port" but I can pay more for default port if that's the real fix....
-Port=7784 and -ReliablePort7784 if both ports are the same it's not gonna work
I had tried just -ReliablePort=7784 at first, just added Port
Let me try doing just Port
if ports aren't default u need to specify both of them therefore u need to know both of the ports they opened for u 7784 must be ur base port but need a second one
got it thanks! I'll work with the provider. Anything specific they need to know to open the second port?
only TCP rule for reliable port and they need to provide start up argument such as -port=xxxx and -reliableport=xxxx
is FactoryServer.sh the right place to include the startup commands? This is what my file looks like:
yup just after -Port=7784 u need -ReliablePort=xxxx with xxx being the other port
thanks! Will come back when the provider responds to confirm if it worked
keep us in touch
Appreciate it! - I think all the networking stuff seemed fine in the end and the issue really was the save. I had my friend testing at the same time and we couldn't even get the file to work on listen. It would work solo for us both separately, but it just gave us infinite loading (even on listen) from that save. We eventually managed to get in, make some progress, and then create another save. It seems that it was just struggling to load the sheer amount of stuff. Thank you for all the help so far! I'm hoping that there might be some performance stuff coming in any future updates as the reason we tried moving to Dedicated in the first instance was because the host was losing a lot of FPS whenever someone joined
I need help pls
I was making a server port forwarded main port, tried to join, infinite loading, forwarded 8888 to fix, now server not showing up in game server manager
u need two ports 7777 TCP/UDP and 8888 TCP
i think u changed 7777 to 8888
so now the server appear offline
I forwarded 25566 and added -port=25566 to startup bat I used 25566 for minecraft in the past
streaming socket bound to 8888
change it for another on like 45435
don't use ports u used before
if u need to change Reliable port u can do so with -ReliablePort=xxxx
alright chief I will try thx <3
try and tell us if it works
What system was the dedicated server on and also how about the pc that was struggling? What were the specs of both?
I had an i9 ultra, 32GB (7000) Ram, 4070, Nvme etc..
Dedicated server was only on an older i7 (9th gen) 32ram, nvidia 1660 etc..
complete new port. Here's what the task manager looks like and how the server is started. The server was last restarted less than two hours ago (6 p.m.). The refresh rate also looks terrible at the moment. See image.
what does the port rule look like ?
In the router?
yeah
give me a sec
Identical for port 7777, except that there is additional approval for UDP.
Both connecting PCs are very high end, it just seems to be when there's a ton of things palced in one area and you log off there. We had around 460~ machines and 5-6~ trains in the area, so I suspect that's the cause. It just crashes the game after a while of loading, so you just have to get lucky really whether the game loads or not
should be ok that's weird :/
Sounds like you need to extend the timeout period
What should I set it to do you think?
Double the seconds current?
if it times out at 30, use 60, if it times out at 60, 120
the more you build, the longer it takes to pass all the data on connection
Will check those settings when I get a moment, double and then test a bit later on - Thank you! 🙂
the edit must be while the srver is down
:/
Will make sure it is when I make the change, thanks!
The only other thing I notice is a relatively high ping. It fluctuates between 60-100 ms, occasionally jumping up to 140 ms.
who can invite me to their server so i can help and build space elevators parts
Hi I have an issue, I'm sorry but I wanted to link the logs and configs but discord limitations...
I packed it in issue.md
I'm wondering if my issue is due to this or not
Hi - coming back to confirm speaking with the service provider to open another port resolved the issue:
From EVLBOX Support:
You are absolutely right, our auto setup script wasn't able to provision the reliable communications port. Instead of failing, it set your server up anyway. I do apologize for that. I also appreciate the extra research you did, most people wouldn't do that 🙂 Assigned a reliable comm port now 9720 and made sure your server was using it in the startup script. Please let me know if you are still facing issues.
I'm able to connect to my server through server manager now. I haven't had friends try to connect but I imagine it's not much different except to use the player password
At first glance, it looks like you are missing TCP 7777
@deft onyx same system hosting and playing? which OS? which IP do you use to connect?
omg if its this
Nice everything is sorted out have a good game then !
Let me know
8888 UDP isn't needed tho
omfg
I think it was
There was a second page on my FW and I misstyped
Lemme check
ah yeah, missed the firewall settings. ardanos is right
Well done
We can update the kvm64 warning from the wiki too ! ❤️
@hidden forge Do we need more config to reproduce?
The wiki doesn't state much information beside "kvm64 won't work" so I can't even try to reproduce the issue
afaik kvm64 is still a no go. would have to test to be sure
but don't confuse kvm64 with x86-64/amd64
yeah kvm is virtualising a AMD EPYC-Rome Processor
kvm64 is a generic virtual 64bit CPU, it's neither amd nor intel
Oh gotcha I'm not runing on KVM, it's just my local hypervisor
I don't have the ownership of my hypervisor so can't tell what they used for the cloud server
according to your lscpu you are running on an "amd epyc rome", which is probably a qemu CPU model, but one with flags based on a true CPU
Can I turn off all of the error froms buildables etc?
@deft onyx see the difference in CPU flags in this small sample. kvm64 is missing a few that are required for DediServer. Don't know which ones in particular
-# (note "rome" is not amd rome and just amd epyc)
not "does not support", rather "does not expose"
its intended as minimal viable set so VMs can live migrate between different physical CPUs
Oh so it's intended choice by design
also yes it's outdated xD
trying to get a friend to connect to my dedicated server but this is the furthest we've gotten. its showing properly on my end and the log is showing his IP communicating with the server but its not letting him connect
this is was pops up when he tries the Join game. i see his computer trying to connect to the server on my logs
It's taking longer than 20 seconds for the server to send the game data to the client. You can extend that timeout in the server config files
Thanks!
guys, how do i load a friends save file into my game?
ive already tried to move the save into my appdata but it isnt appearing ingame
alguien para jugar satisfactory ?
Where did you put it? Are you playing on epic or steam?
steam
Where did you put your friends .sav file
in uhh
the appdata section
%appdata%..\Local\FactoryGame\Saved\SaveGames
@deft onyx
Where there your save files already or was it empty
In-game do you see one of these?
had a random thought...
Could that little app help with the 100% cpu issues some people have? (which I never actually experienced actually..
hi guys trynna set up a server and its wrecking my head
i tried with steam and epic first cos it was "simple and easy" but server kept having connect to server api issues
there been work to make "kvm64-v2" "-v3" "-v4" for newer standards
but it's not commonly explained in tutorials and there are also different way they are named in settings, so it's not really straightforward
for better compatibility it's often better to select specific cpu models which match the required set
setting "host" providing basically host cpu information to the guest
advanced users tune it manually with set names
and beginners never touch these options
so the "newer base versions" are often unused at the end of the day
then just now I did it using steamcmd
and still the same error
is anyone experiencin this
connectin to api issues
except I think I've seen talk about making v2 default now
before you ask
ive firewall set up correctly
with port 7777 udp and tcp
as well as 8888
so I dont know what could be causin this
you mean the installation ?
it should not matter once the server run
yeah true but same issue with steam epic and steamcmd
now Im runnin in steamcmd
it says listening to port
but connect to server api issue
you added it to the server manager and trying to connect from that ?
yesyes
you try to connect from same local network ?
yes
im not even worrying abt public
if I could even get it working with my private ip address
id be more than happy
same computer
did you try "localhost" as address ?
In server manager
in address field
just put localhost
and add, to see what it tells you
claim server
it's not the end of the journey though
but at least you can check the server is working and configure it
it's a local dns name which resolve to so called "loopback" address
it basically ask it to connect to "this computer" internally
that's the most straightforward way to get it going
as it skips most firewall and routing stuff
it skips most network problems
it's a good test when you can do that
once you double check it's working you can then focus on your networking problems
ohhh
what probably happened is you picked the wrong "private address"
otherwise your computer private address in this context would behave almost like localhost
oh rlly
but I clicked ipconfig
and copied ipv4 address
from the cmdprompt
it was something like 192.168.x.xx ?
yes
ok weird, then retry on same computer with 192.168 on same computer ipconfig ip address
only put the x.x.x.x no : no port
wait srry i dont understand
you can recheck the ip address that ipconfig gives you on the pc the server runs on
and try to add it to server manager again, as you did with localhost
only putting the bare ipv4 address there, without space, without port, without semi-colons
because it should work as with localhost
oh yes
same thing
what do you mean same thing ?
api error or not authenticated ?
do you have mutliple ipv4 connections ?
uh how do i tell
Disable firewall and try again
or know i got multiple
i did try by turning off from windows settings
when you do ipconfig, do you have multiple list ?
scroll up on ipconfig command output
Or check in task manager
no just one ipv4 address

idk man this is super confusin
i tried with firewall off again
same thing
idk why localhost only worked
wait
does default gateway mean anything
when i do ipconfig
How do you start the server? Any parameters defined?
just followed the tutorial on wiki
click factoryserver
Gateway is the IP your client needs to traverse to reach the internet
ah
makes sense
gateway is where you configure forwarding when connecting from internet
but should not matter in local network
one interesting thing i noted
is that before it was saying idle
but the server that doesnt work is showing game ongoing ever since i added using localhost
yes like added using localhost
remember when you asked me to try that
no I mean an actual game, in management tab you have the "create a game" button, did you click that ?
Can you try adding -multihome=0.0.0.0?
where
yes i did
clicked create game button when it asked me to claim server
then check server console in what state it is
while the game is created you cant connect to it
if you click on the localhost one, it should tell you what its doing too
for testing connections, the server must be resting
Navigate to the save location of the exe, enter cmd in the file explorer address bar, then enter .\FactoryServer.exe -Multihome=0.0.0.0 in the console that appears
I meant the server software console, not in the game, anyway check the status tab
they have to close the server first
otherwise it will automatically make an other instance with different ports
closed server and did that
and now its showing this again
oh right
status tab
nice
so now, do not ask things to server, only connection checking
in the private address one, it shows the same ?
in the private address
it shows
the api error
you cant access status tab ?
nope
if you remove the localhost one, and restart the game client (not server) ?
doing it now
yeah still same api error
the other person on the network can try to connect with the private address still then, but weird that you cant
if you cant still, you can retry this but
with -multihome=:: instead, after making sure every satisfactory server is full closed first (checking in task manager)
if it still does not work, then there is something going on with your firewall settings
super weird
trying that worked this time
but only for localhost
private ip still shows api error
you re added localhost ?
yes after i saw with private it wazs showing error again
added localhost to see if that would work
if you clicked "cancel" to the automatic windows firewall popup, then you have drop rules aside of the allow rules, which cancels the allow rules
you must delete these, they show with a stop/cancel tag/sign
i clicked allow
you may want to go search your firewall rules for both inbound and outbound and remove all of them related to satisfactory
then readd them only like in the official wiki https://satisfactory.wiki.gg/wiki/Dedicated_servers
no but check that you have none
check all rules related to satisfactory
non only 7777 8888
the popup ones are generic
yep
because there is high probability you have duplicates and conflicts
check outbounds
so now you have no rules for satisfactory at all ?
yeah none
Which firewall profile did you disable? All three?
yes all 3
recently it has been a bit of misleading to try to disable firewall completely, because there are antivirus softwares etc.. which prevent it from being disabled
windows basically is not designed to run without its firewall running now
so in the end its more reliable to check rules
Defender allows it. But true, others might block still block it
now that you have blank plat for rules
it will be easier to setup
but double check you are seeing all the rules, not only enabled one
okay i triple checked
drop ones shows like this btw
question
can my brother on another pcd
pc
same network
join my localhost server
if he can then no worries thats the only reason iwas settin this server up
Not with localhost, but your IP
now the most reliable is running the powershell script with all the settings for firewall
New-NetFirewallRule -DisplayName "Satisfactory default inbound port udp" -Direction Inbound -Action Allow -EdgeTraversalPolicy Allow -Protocol UDP -LocalPort 7777
New-NetFirewallRule -DisplayName "Satisfactory default inbound port tcp" -Direction Inbound -Action Allow -EdgeTraversalPolicy Allow -Protocol TCP -LocalPort 7777
New-NetFirewallRule -DisplayName "Satisfactory default reliable inbound port tcp" -Direction Inbound -Action Allow -EdgeTraversalPolicy Allow -Protocol TCP -LocalPort 8888```
it will add the 3 needed inbound rules
that way you are sure there is no error in your rules, and there is only the 3 needed rules
(it comes almost directly from the wiki page : https://satisfactory.wiki.gg/wiki/Dedicated_servers)
PS C:\Users\burha> New-NetFirewallRule -DisplayName "Satisfactory default inbound port udp" -Direction Inbound -Action Allow -EdgeTraversalPolicy Allow -Protocol UDP -LocalPort 7777
New-NetFirewallRule : Access is denied.
At line:1 char:1
- New-NetFirewallRule -DisplayName "Satisfactory default inbound port u ...
-
+ CategoryInfo : PermissionDenied: (MSFT_NetFirewallRule:root/standardcimv2/MSFT_NetFirewallRule) [New-Ne tFirewallRule], CimException + FullyQualifiedErrorId : Windows System Error 5,New-NetFirewallRule
PS C:\Users\burha> New-NetFirewallRule -DisplayName "Satisfactory default inbound port tcp" -Direction Inbound -Action Allow -EdgeTraversalPolicy Allow -Protocol TCP -LocalPort 7777
New-NetFirewallRule : Access is denied.
At line:1 char:1
- New-NetFirewallRule -DisplayName "Satisfactory default inbound port t ...
-
+ CategoryInfo : PermissionDenied: (MSFT_NetFirewallRule:root/standardcimv2/MSFT_NetFirewallRule) [New-Ne tFirewallRule], CimException + FullyQualifiedErrorId : Windows System Error 5,New-NetFirewallRule
PS C:\Users\burha> New-NetFirewallRule -DisplayName "Satisfactory default reliable inbound port tcp" -Direction Inbound -Action Allow -EdgeTraversalPolicy Allow -Protocol TCP -LocalPort 8888
New-NetFirewallRule : Access is denied.
At line:1 char:1
- New-NetFirewallRule -DisplayName "Satisfactory default reliable inbou ...
-
+ CategoryInfo : PermissionDenied: (MSFT_NetFirewallRule:root/standardcimv2/MSFT_NetFirewallRule) [New-Ne tFirewallRule], CimException + FullyQualifiedErrorId : Windows System Error 5,New-NetFirewallRule
what im getting
yes expected, you have to run it in admin mode because its system settings
you can use shorcut : win + x a
or click "run as admin" in the start menu
or right click start button
and click Windows powershell (admin)
New-NetFirewallRule : The term 'New-NetFirewallRule' is not recognized as the name of a cmdlet, function, script
file, or operable program. Check the spelling of the name, or if a path was included, verify that the path is correct
and try again.
At line:1 char:1
- New-NetFirewallRule -DisplayName "Satisfactory default inbound port ...
-
+ CategoryInfo : ObjectNotFound: (New-NetFirewallRule:String) [], CommandNotFoundException + FullyQualifiedErrorId : CommandNotFoundException
after using the admin version
what
try from that ?
is your firewall still disabled ?
there are some sketchy things going on in your pc ?
New-NetFirewallRule is a windows system thing, it comes installed with it
i did yes
no its enabled now
oh damn
oh no sorry
thats my bad
there was a ^
when i copied mssg
it didnt give error when i tried again
ok the go check your firewall
and refresh inbound rules list (f5, or go out then in, or close/reopen)
it should show the 3 rules
only 3 ?
yes
yep just one
we want the only server running with -multihome=:: argument
nice
ok so then you can retry connecting with private ipv4 address, but recheck it, because it may have changed
nope
how do i do this
yes i did
and it works ?
yes
you may also use your ipv4 address in your browser like this
https://your_pc_ipv4:7777/ and see what it shows
this site cant be reached
I'm sorry but either you are wrongly reading ipconfig, or there is something really wrong with how your pc network is setup
you may show ipconfig here if you remove any ab-cd-ef-01-02 or ab12:cd34:ef56:.. looking informations
do u have any vpn ? did u opened ur port correctly ? sorry i'm catching up there is a lot to read
I cant be really sure they dont have drop rules in their firwalls but all other basics as been checked already
the server is running correctly
network is problematic
i see but only works with local ip right ?
loopback yes
so ports aren't forwarded entirely somewhere
but apparently even local network is not working
local should works without ports opened
it: s not forwarding, even on local machine it does not connect
&
ah
pc came with default settings didnt do anythin
that's ur local ip
which does not work
no vpn i believe i opened port correctly#
that's the point
mmh
no worries thx for tryin to help tho
definetly something going on in firewall settings
u opened port on the router too ? i only saw about fw
router is not involved, again it's on local machine there
not yet i would be happy to even run it on local and play with my brother
client and server on same pc, local address does not work
yes
what does it show when you right click that > properties
yes they are the same
what if u try to deactivate the fw completly to know if it's fw issue ?
they already tried
and deactivating firewall is not relible because of defender and antivirus stuff
some softwares dont even work firewall down
if you go there and read all the rules, do you see any red bare related to satisfactory ?
do not search, read it all
always read it all, do not use search features as it may hide some rules related to your problems
nothing looking like this ?
nope
re read all inbound and outbound rules check for these things
on ur brother's pc can u ping ur local ip ?
the only thing preventing your computer from conecting to itself is firewall
maybe add the factoryserver.exe to the autorized application on ur fw might help
should not be needed if ports are opened
fw can still block binaries from the server
that's why I ask them manual read, for block rules
the default block rules block the binary
I still have 2 things to check, then I'll have no clue
have he tried this ?
netstat -an | findstr 7777
could be helpful, but firewall must be fully clear before that
no need for telnet, simple browser check is enough
thanks very much for your help guys
i think that ill take an L on this
spent too much time trynna fix
there are still 2 things you can check, if you didnt find any red thing in firewall you could be very close to it
it will not be as long
so you didnt see any red thing in your firewall ?
nope no red things
i closed everythin ive work now
so have to leave unfortunatelt
tysm tho
ok then next time you will be able to retry, now that the firewall is fully clean
with -multihome=0.0.0.0
and that
good luck
ngl, often better luck running the server on linux in the end
but not everyone can
and linux networking isnt perfect either
just run in container and no need to do too many setups
i vhave just added BPs to my files and first i tought i saved them into wrong server since i got access to 2 of them but i joined both and didnt have bps ingame on any of them
it saves localy here
did u passe them in the server files ?
ugh
i am stupid
i downloaded them to my singleplayer files lmao
not actually into servers files
lmao
xD
happens lmao
Can someone help me setup a dedicated server
Nevermind I figured it out but not sure how long it will last
Should my GPU be over 90% while running the dedicated server
nope that's a lot
change ur reliable port for one in the 50000 range
running a windows dedicated server on previous gaming machine, great cpu/gpu 16gb ram. thinking about converting from windows to a linux machine but is it worth it? the only thing i would like to do is host 2 instances under docker.
i just dont know if the 16gb ram will be enough. even under linux.
Hello there, I have a dedicated home Linux server setup for me and my friend. We can connect just fine but are having consistent issues with desync.
Server is Mint22, Ryzen 7 5800X, 32GB ddr4, nvidia 3080. Wired connection. Running server as a systemd service, here is my unit file:
[Unit]
Description=Satisfactory Dedicated Server
Wants=network-online.target
After=syslog.target network.target nss-lookup.target network-online.target
[Service]
ExecStartPre=/usr/games/steamcmd +force_install_dir "/opt/satisfactory" +login anonymous +app_update 1690800 validate +quit
ExecStart=/opt/satisfactory/FactoryServer.sh -Port=32420 -ReliablePort=32421 -log -unattended
User=satisfactory
Group=satisfactory
Restart=on-failure
RestartSec=60
KillSignal=SIGINT
WorkingDirectory=/opt/satisfactory
StandardOutput=append:/opt/satisfactory/server.log
StandardError=append:/opt/satisfactory/error.log
[Install]
WantedBy=multi-user.target
Claimed server immediately after starting up, configured everything and made a new game. Have the network speed set to ultra on both the server and the clients.
Ports 32420 TCP/UDP and 32421 TCP are open inbound on my firewall rules for both ipv4 and ipv6. Router has same ports forwarded.
We can both join and play just fine. But while I have zero issues, he consistently desyncs with MAM updates, Hub updates, and foundations being placed. Rejoining fixes it.
I've read through on the possible issue with the reliable port on 8888, changed that and so far I have had no CPU spikes today, but the desync issues persist.
Is there something else I can try here, or is this a developer issue at this point?
Linux is much lighter than windows, so 16gb of ram should be enough if both servers aren't running large saves with max players in each server.
I've heard of noboby fixing the desync issue, so sounds like some patches will be needed by the developer.. just my 2 cents..
Can I use a mod manager installed on Windows to manage another dedicated server running as a docker via FTP or SFTP?
Okay, never mind. Seems to be working i think
that stuff would literally more complicated if run in a container
Any fixes to desync yet? It's been a while
you can set up once the headache you are encountering and no need to do any more once its stable, so you can run multiple containers same time with just port changes. I am running containers have already 5 servers running constantly, no problems. On my personal server
I’ve lowered the autosave frequency
Makes the desync happen less from my experience
Really? What did you set it to?
Hello - I've got a dedicated server that has been working just fine locally... I've just setup port forwarding (7777) for my IP/domain and can query/begin to connect fine... the connection eventually times out. I've researched the satisfactory wiki and believe the issue may be fixed by adding a couple lines to the engine.ini file under:
[/Script/OnlineSubsystemUtils.IpNetDriver]
InitialConnectTimeout=120.0
ConnectionTimeout=120.0
However, whenever I edit the engine.ini file through my AMP/Cubecoders file manager area...whether the server is stopped or running, the engine.ini file changes won't persist through a restart. So I don't think I'm getting the chance to try an extended time out... I can connect to the server locally without issue... Thoughts anyone? Thanks!
Hello seems u need to forward the new port 8888 TCP from récent update
Oh. Let's give that a whirl
Any thoughts on why edits to my engine.ini file won't persist? Am I doing something incorrectly from that procedure? (I'm opening 8888 port now and restarting things).
Instantly connected; thanks for that! opening 8888 along with 7777 worked perfectly.
Thanks again @dusty hazel
i have no ideas how to make that works on AMP
happy for u it's workin have a good game
any ghosting / cpu usage fix yet?
Could anyone help me with my dedicated server stuttering? I feel like I'm losing my mind. I ported the world over to the server and we're at the beginning of Phase 4.
Issue being whenever anyone plays including me, they experience extreme rubber-banding to the extent that the server is unplayable. I can build just fine and everything else as far as I can tell.
I've done some troubleshooting, and the only fix I can find is switching from my public ip addres to my local ip address. The server is port-forwarded and all of the required firewall rules are made too. I'm really lost on what I could try. Any help?
Whenever I move, the console spews this out too:
LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: LightweightCollisionComponent /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.AbstractInstanceManager_2147481883.LightweightCollisionComponent_2147473227 NOT Supported.
What specs does the server have?
It's hosted from a separate HP Elitedesk 705 G4 (16gb ram, 256gb ssd) that I use for hosting servers for me and friends.
AMD Ryzen 5 PRO 2400GE CPU
OK way enough.
what's the cpu usage ?
Seems to average around 20-30%, maybe 50% max
right after reboot or with some time running ?
With time running, but I haven't left it running more than 30 minutes or so
I'm doing a quick fresh-install of the server and I'll check it again 👍
if u play right after reboot can u play normaly for some time ?
nope
if u put a fresh save u still get the same issue ?
I can try once the server is done re-installing from steamcmd
Well now for some reason, I can't connect to it using my public ip, despite the ports being open
what does it say ?
sorry, that was just a little hiccup, got it fixed rq
Yeah, it seems the rubber-banding is still there after a fresh install and world
even with a fresh world ?
unfortunately
server plugged with ethernet ?
yep, haha its like a 1-inch cord with the pc next to it
meanwhile, I just reconnected via local ip and theres no rubber-banding
yeah so network issue
I started this server because me and my friend couldn't play on each other's worlds anymore because we were both mutually rubber-banding just as bad
we made it to phase 4 with no issue, had a 3-month hiatus and came back to this rubber-banding issue
Yeah, ill do that rq
I just don't know what I'm looking for in the results. Just look for the hostname of the server?
the ms response
27ms
24ms avg
u pinged ur pub ip ?
what should it be to?
Sorry, I'm probably doing it wrong. Where do I do this? Command prompt?
can u do ping -n 100 let it run and tell me the packetloss
yeah cmd
we can get on a call if u need
whats the full command? i did ping (ip) -n 100
Its going rn
but from what i see u have a lot of spikes from this screen
means ur internet connection isn't stable
53ms average is damn high for a server in ur own network :/
maybe try with wifi maybe ur ethernet cable is shit
could be
damn
i just gotta find out wth is causing the hiccups
Is there any way I can migrate a save created under port 7777 to a new server running under port 7778? (Moving Windows to Docker)
When I attempt to add the server in the client, I receive a message indicating that the server is offline. However, monitoring with tcpdump and port 7778 shows that this is correctly forwarded to the correct system.
This is what it says in the port overview in Docker
"7777/tcp, 0.0.0.0:7778->7778/tcp, :::7778->7778/tcp, 8888/tcp, 7777/udp, 0.0.0.0:55901->55901/tcp, 0.0.0.0:7778->7778/udp, :::55901->55901/tcp, :::7778->7778/udp"
Does anyone know how to set up a server because i'm struggling since my internet provider doesn't allow port forwarding?
u can use Tailscale for example if u can't forward ports it's free
Ill give it a shot.
Soo i get the IP part but were do i add a port?
base ports u and ur friends setup the tailscale network then connect with the tailscale ip no need to port forward
base port would be 7777 to connect ingame
tailscale works as if u'r in the same network so port forwarding isn't mandatory
My IP from my PC works, but the one from tailscale just says its offline in satisfactory.
u setup everything correctly downloading the app etc ?
Fairly sure I have everything set up correctly.
if u do curl -4 ifconfig.me in cmd u still get ur normal pub ip ?
fuuuuu i do.
then something isn't setup correctly
look bottom right u should see the tailscale app does it says online something like this ?
shouldn't tailscale, depending on the setup, only route necessary traffic?
says connected
I have a weird experience with a server - curious if anyone else get this (specially on single player games) - when i come into a crash site that's been 'looted - deconstructed' - from a distance I can see it; then it just suddenly pops out of existence as I get closer. Do people see that single player?
how the frick did you get .052ms ???
what trickery are you doing to your router? or that is cat10EEEE cable or ?
You have a terrible isp who gives you terrible router equipment right? 🤣 because I know those numbers.. and I know them well..🤣
local ping should be that fast right ?
i got a cat6 or 7
i have a vm on a datacenter 20km from my place got 20ms on it tho
nope haven't seen that yet.. but could be your video card getting hot? or issues with drivers? etc..
you still shouldn't have that good of a measurement! haha
thats mine on a terrible router and ISP.. (wifi)
even when I plug in ethernet cable cat5e it will never go under 1-2ms
xDDD
... you also got optimum? haha
still no issue since reboot and port changed ?
It went back to stuttering shortly after
Seems like reconnecting fixes it for 2-3 minutes
close enough!
watch this...
- you have a copper coaxial cable connecting to your router right??
- you have copper wires in some apartment building your in right?
Not sure if its copper
- you have a new router from a terrible ISP?
even with wifi he get those spikes
if you said yes to any of these.. you aren't going to fix your problem
until....
Optimum comes out and completely changes the cable to your house/apt..
you can go talk to them and show them the pictures of your terrible spikes with the cable ethernet plugged in..
Its annoying bc this is the first lag issue I've had when hosting servers 😭
you also probably have a bad interference in the wifi channels as well i bet ..
they most likely wouldnt care enough either way
but since you even get problems with the ethernet plugged in.. it sounds like it's the source..
the copper cable that needs to be replaced or fixed.. could be water around the area.. could be rust on the adapters..
those kind of things..
I had a box one time where everytime it rained the water would build up at the bottom and ofcourse my cable was at the bottom.. and guess what happened everytime it rained...
company finally after 6x or something calling them with problems did a 'dedicated line' to my house... to fix the internet...
literally from the phone pole to the house they added a line supplying internet to my house..
i guess ur paying a lot tho
at that time i probably had the bundle thing with tv/internet/phone.. so that's probably why they did it sure.. if that is what you mean..
Now I have 1Gig Fiber.. so.. none of that matters now..
only 1gig 😢
u have no need for it until u have it
No Game/server/watching movies/typing emails needs more than 1Gig right now..
even downloading 90GB+ games on steam takes 15-30 min if not less..
well I can't deny that..
upload is a bit low compare to download but that's do it
Hey guys, i guess a found a bug in July 2025 patch that doesnt let me join a dedicated server.. do someone have the same problem ?
what is the bug ?
this one
ok yep.. impressive
for only 50€ a month so 57$
with tv and phone*
Well I.., but You are in France right?
i've been creating a lot of Satisfactory dedicated servers and i know exactly what im doing, but specifically at this time something goes wrong, and i even dont have any idea what exactly
I've tried almost everything, including deleting serversettings file, recreating .sav files and manually deleting all data from the client (Facttorygame folder at localappdata)
Do you have an idea what's wrong ?
yeah
even fresh map doesn't work ?
yep, that's exactly what i said in my previous message
i've tried a few times
never had any mod ?
what argument do u use to launch it ?
as i said, i've checked and tried almost everything
no arguments, just ./Factorygame.sh
yeah just running the basics troubleshoot to stepup dw
Actually in the console i could see that the server accept the connections and everything is ok untill the client try to load the server game, it just start an endless loop loading
did u opened port 8888 TCP ?
That's all what i see
TCP ?
it never asked for 8888 on tcp, i've opened the 8888 on UDP and 7777 on TCP/UDP
8888 should be TCP not UDP
wait a sec
but if it would be the problem, the server wouldnt show me an accepted connection, right ?
u can try to load and even hear sounds move around but not play
oh wait, actually i've opened the 8888 on TCP/UDP
ok, let me try.. gimme a few secs
ofc
But have you seen the ERROR line in the game logs ?
i mean this one
ERROR:: No area found please investigate (Proximity subsystem)
can be with this reliable port ur not able to load so u get this error
i haven't digged that much reliable port errors
i know that infinite loading screen is caused by this port
i did everything the same as all previous times while launching Satisfactory dedicated server, and used the same ports, idk, feels kinda weird
Well, it occures that the 8888 port is not the problem
cus i still have the endless loading screen and the same error in the server console
check if the port is well opened with port scanner like dnschecker.org/port-scanner.php
Am i wrong, or the 8888 port was used in the past for the web-panel ?
cus as i know it's not used for players connect
was 15000 and 15777 before
server runs on ur network ?
if yes try to connect with local ip
to know for sure if the port is the issue
u can't connec t too ?
yep
./FactoryServer.sh -log -Map=Persistent_Level try this to start the server
wait a sec, it seems that server is listening only on port 7777..
make differents port rules if u router allow to open multiple ports on the same rule
actually it doesnt
i really dont understand..
sudo netstat -tulnp | grep 8888 if u do this ?
3 different video cards - all of them see it when I load the server file into single player. It's like the game goes 'oh crap, that's hidden' and then h ides it.... I've moved to single player only now (new game) cuz I was figuring it's a bug with dedicated servers to be honest (I used to have an issue in 1.0 where rocks wouldn't disappear from the game when playing on server; but if you play single player - they were gone... - that got fixed in 1.1
wht not sudo ss -ulnp | grep 8888 ?
same
well
on netstat it seems like the server is listening
tcp 0 0 0.0.0.0:8888 0.0.0.0:* LISTEN 39009/FactoryServer
but ss -ulnp..
but with the port scanner u get timed out ?
nope
its open
may the problem be the 15777 and the 15000 ports ?
do this
ps aux | grep FactoryServer
only 1 line
oleg 39009 24.6 24.1 6903976 3924524 pts/2 Sl+ 22:02 3:41 /home/oleg/SatisfactoryDedicatedServer/Engine/Binaries/Linux/FactoryServer-Linux-Shipping FactoryGame -log -BeaconPort=15000 -GamePort=7777 -QueryPort=15777
oleg 44501 0.0 0.0 6432 656 pts/0 S+ 22:17 0:00 grep --color=auto FactoryServer
oh my bad
nope
any possible problem that u can think off already have been checked at least twice
./FactoryServer -log -unattended -multihome=0.0.0.0 -Port=7777 -ReliablePort=8888
if u try with this ?
let me try this one
if that doesn't works try to change the reliable port so open a new port like 45800 and change the startup like this
./FactoryServer -log -Port=7777 -ReliablePort=45800
😄
make a bash file to start with this
I don't even know how to thank you
no need ^^
I'm incredibly grateful to you — thank you so much for your help!
have a good game bro !
Thank you!
UE_TRUE_SCRIPT_NAME=$(readlink -f "$0")
UE_PROJECT_ROOT=$(dirname "$UE_TRUE_SCRIPT_NAME")
chmod +x "$UE_PROJECT_ROOT/Engine/Binaries/Linux/FactoryServer-Linux-Shipping"
"$UE_PROJECT_ROOT/Engine/Binaries/Linux/FactoryServer-Linux-Shipping" FactoryGame -log -multihome=0.0.0.0 -port=7777 -reliableport=8888 "$@"```
Hmm.. shoot, I would then next say to screen record it when it happens so you have documented it as well. ( I suppose send to dev or Post it on some forums like Reddit/Discord/other big game forums) and see if anyone has seen/knows that common occurance and can relay any information at all..
Expierienced aye...
ha
anyway @dusty hazel
yours' should be really fun
ht tps://aws-latency-test.com/
@dusty hazel have fun !
@compact kettle thanks for confirming, so far it seems like the only thing that might help is lowering the autosave frequency like @deft onyx suggested, and yeah @deft onyx that's what I was referring to. Ghosting foundations, and unlocks not triggering for my friend until they logout and back in again. It never happens for me though, only for them which is really strange.
My question is do I need to buy the game twice to so a dedicated server
no
u can even setup a server without owning the game
Hi everyone! My stepdad setup a dedicated home server through Linux. I play on Steam. Trying to understand how to add friends to a world created under it.
When I got to "manage session" , "session ID" displays as "Session ID...". If I attempt to change the "session name" the game crashes.
- Is the session name the same as the game save file that is launched?
- Do I add friends by providing the IP and Port directly or if it's supposed to be a special session ID?
Dedicated exclusively uses server manager tab, session doesn't matter or work. Must use IP or resolvable host/fqdn
Thank you!
LogNet: Warning: UNetConnection::ReceivedPacket - Too many received packets to ack (256) since last sent packet.
Started getting this when I connect to my dedicated server ... never had the issue before.
It runs on a server on the same LAN as my computer.
Any ideas?
some packetloss
I understand that… any ideas why it wound happening all of the sudden?
Well if you tried everything already and know what you are doing we won't be much of an help 😂
seeing this a lot ... not sure why all of the sudden i have packet loss
Although I dont really like these particular tests since they are location server based and at the mercy of anything in between including things like how the browser handles and more, but give a shot to packetloss tests like :
ht tps://packetlosstest.com/
Maybe set your settings to that.. (the 1200 for packet size)
Although I don't know how satisfactory has it's frequency..
But either way it should look something like :
You want lower jitter and the latency should be stable across the chart (see my dotted yellow line)
@dusty hazel I dont even want to see yours because you'll probably have negative jitter and some inverted reverse latency.. 🤣
My dedicated server is upstairs ... on the same LAN as my gaming computer.
If you rule out anything connection-wise, then you have to go down the software setting tinkering route.. and I'm sure you know that isn't fun either. 🤣
I mean it would be nice if someone from the actual team from satisfactory could just look at your logs and explain, as we are all at the mercy of whatever they coded and displayed in their logs
lol true
What 's crazy is that i have played thru like 5-6 times with no issues ... same mods.
try to ping ur own public ip from ur own network to look for spikes do ping -n 50 urpubip
I connect to the server using the local IP address
is this typical?
what if u do this ? ping -n 50 192.168.1.1 with this ip ?
192.168.1.1 is not my default gateway
192.168.40.1 is my default gateway
then do on ur default gateway xD
anybody got that restart script for linux?
make the server as a service
Create a systemd service
Or whatever distro you use
Do you have a 2nd pc or friend or anything to see if they have the same issue on your wifi/lan possibly?? I mean without the dev team telling you what that error means, all you can do is try out the most ridiculous things now, like seeing if others have that same error on your network running a dedicated server and etc
i'm a retard ... should have tried this
yes ... will try that later today
i am on a wired connection ... so not a WiFi issue
hello, is there a fix for not sycing Foundations as en example?
what amount of ram is recommended for a two player dedicated server?
So, the number of players isnt really the issue...its how big/indepth your world/build will be
You can have 16gigs of ram and 50 players and possibly build something. If you have 32gb of ram, you and your friend should have no problem
32 is a lot damn x.x
Just exit to menu and rejoin every 5 mins just like everyone else on a DS
Not really....i have 128
yeah but im buying hosting on nodecraft
Oh...i see what you mean....host it on your own system
well I want to have the server online all the time, since me and my friend are in different time zones. I dont wanna have my PC on 24/7 running a server
Kinda of what a desktop system is for brobro...
yes but I do other things on my computer xD I dont want a server running and using up all my RAM for weeks when I do play other games and use AI tools locally
Bruh, if you have ram problems like that, you aint runnin no local AI
But whatever, to each their own.
what? I have ram problems on nodecraft, not my PC?
I have the same issue on my PvP ARK cluster.
Hi, I just spun up a dedicated server for the first time and everything was working fine just locally through localhost. I portforwarded my ports and Im able to see the server and manage it, however, when joining through my public IP, I ended up timing out (i do see requests coming in though to the server so the ports seem fine). Joining through localhost works fine.
I see that the suggestion is to edit the config file manually to increase the connection timeout, but that seems a bit annoying?
Most routers wont accept their own address for a connection. not sure why, but its a thing
I see, so this issue shouldnt happen to others who join then? I would just have to use my local address, but others should be fine?
same machine uses %localhost%, same network uses local IP, outside world uses public IP
no luck, i tried connecting with my steam deck outside of my network (different public IP) and still having the same timeout issue
wifi can be way out in the weeds for boomerang connects. Pretty HW dependent
hmm im starting to think its a configuration issue. even with increasing the timeouts, its just not connecting. i have ports 7777 15000 and 15777 port forwarded for tcp and udp
checked firewall and its not blocking those ports
Coming to the party late, but did you open 8888 tcp port? Or did you manually already change the reliable ports to 15777 etc
I'm running stock config. I have not portforwaded 8888
if its those three ports listed, probably following old out of date documentation
oh youre right, this wiki says outdated...
!wikisearch dedicated_server
This page provides basic instructions on setting up and operating a Satisfactory dedicated server.
Dedicated server binaries are available for 64bit Windows and Linux systems. It can be installed using the Steam client (where it is listed in the user's library as a "tool"), its command line sibling SteamCMD...
thats the current one
thanks i will look over it and verify my ports
ok yeah working perfeclty now with 8888 port
For the server to be up 24/7 I'm assuming you have to run your pc 24/7?
what ever computer is running the server software, that PC would have to be on 24/7
Yeah, fair enough
I have a very very old laptop, not sure if that would be able to host something like this lol, might have to look into it
electricity is expensive enough as is
well, getting a server to host it would probably be 20-30$ a month
Does anyone have experience running a server from linux mint, or would ubuntu be the better option?