#dedicated-servers

1 messages · Page 131 of 1

civic lantern
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I've seen ore missing on conveyors, and phantom items that are deleted from the world but don't appear like it. Reconnecting makes the problem go away

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Also many, many phantom holograms that eventually disappear on their own

naive robin
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weird as everything has been working flawlessly until now

civic lantern
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oh, i've had things not render right, but never had it stop working. what happens if you reconnect?

naive robin
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at one point I had it fluctuating from 71 to 70 back to 71 then 70 over and over even tho the conveyor showed a stead stream of ore into the container. When I disconnected the belt.. the ore didn't increase then either so that removed the idea that it was fluctuating because it was leaving the container on the outward belt

civic lantern
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70-71 what?

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so if I understand you right, if you delete the conveyor (and the container?) and rebuild it, the miner starts back up, begins filling the belt, and then stops? the container remains empty?

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it would be worth downloading the world to your computer and running it there, to see if it's "just you". It could be that there is a phantom coneyor support right at the mouth of the container, which is what you've connected to

naive robin
# civic lantern 70-71 what?

The quantity of the item... so inside the container it was flicking from 70 to 71, so thought at first the container was glitched

naive robin
tame laurel
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A cloudflare tunnel would also work to drill through a CGNAT

glad nest
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never heard of such a error serverside atleast, that is normally gameplay issue

naive robin
glad nest
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once had some ore that somehow had managed to mix into my factories conveyor belts, they looked pretty similar to what i had there before, my machines were working properly every time i deleted the conveyer belt and rebuilt it, for about 1 minute 😛

steep galleon
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Where would the save location be on a linux computer?

steep galleon
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Nevermind

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Found where

elder nimbus
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good to know thank you.

even on the same numa node, with high cpu priority, my server is so broken that my mk6 belts act like mk2 :'(

smoky ridge
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I'm trying to set up a dedicated server and the Updates.bat file keeps saying please set the game install path to something other than the steam install folder, does that mean the decidated server or the actual game?

deep turret
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if you are doing manual update then you need to install/put it in a manually managed directory
this sounds like you put it with other steam managed installations instead which may interfere

smoky ridge
light pier
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Quick Q: Is there a setting to make the factory contine to run while no one is online?

light pier
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is it the auto-pause setting? must be

lyric flame
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hi, im using the docker image from wolveix but i cant install the game. I checked it has connection to google, steam, 1.1.1. Everything works except i still get following error


satisfactory-server  | Downloading the latest version of the game...
satisfactory-server  | Redirecting stderr to '/home/steam/.steam/steam/logs/stderr.txt'
satisfactory-server  | ILocalize::AddFile() failed to load file "public/steambootstrapper_english.txt".
satisfactory-server  | [  0%] Checking for available update...
satisfactory-server  | KeyValues Error: LoadFromBuffer: missing {   (current key: '<!doctype') in file manifest [offset: 15]
satisfactory-server  | 
satisfactory-server  | ../tier1/KeyValues.cpp (2925) : Assertion Failed: Error while parsing text KeyValues for resource manifest
satisfactory-server  | [----] Verifying installation...
satisfactory-server  | [  0%] Downloading Update...
satisfactory-server  | [  0%] Checking for available update...
satisfactory-server  | KeyValues Error: LoadFromBuffer: missing {   (current key: '<!doctype') in file manifest [offset: 15]
satisfactory-server  | 
satisfactory-server  | ../tier1/KeyValues.cpp (2925) : Assertion Failed: Error while parsing text KeyValues for resource manifest
satisfactory-server  | [----] !!! Fatal Error: Steamcmd needs to be online to update.    Please confirm your network connection and try again.
satisfactory-server  | threadtools.cpp (3294) : Assertion Failed: Illegal termination of worker thread 'Thread(0x0x56bde650/0x0xf77a5a'
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It seems like the steamcmd isn't downloading correctly or is getting a wrong response. Seems to be expecting json but gets html

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i installed docker straight on my PVE, not a vm, so i have all my ram and cpu available. (if that would be the issue)

lyric flame
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i just downloaded it

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but my friend ran the same thing on his server and all worked instantly

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so i guess i'm all set (for now)

marble fjord
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Network quality is important

hidden forge
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most software does not like being spread across multiple numa domains

elder nimbus
# marble fjord What processor are you running on? My comparison is on a threadripper 1920x se...

it is a xeon e5-2690, a bit old now, but it was working fine with way bigger saves on previous versions. I'm not talking about getting 30 stable ticks, just being able to play normally, not speed 0.1 with heavy rollbacks, stuttering, dying because of lag etc...

I will try if dealing with numa can have any effect on my configuration, but it is a single socket, and not a modular cpu like zen architectures, so I doubt there will be any gain.

The server is here, so there is not any network issue

I'm planing to do better tests, reinstalling the server fro scratch.
reimporting an old save didn't fixed totally, so I want to check if there is not a permanent config/bug/anything in the server files causing this issue

marble fjord
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Holy crap, what a weird layout for the NUMA on that...

elder nimbus
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I have symptoms that may not be caused only by the save. for exemple when opening the server list, it switches offline for 5-10 sec, and then temporarily displays a decreasing 1000ms ping (whereas network side it is under 1ms)

When I join the server, it takes maybe 5 minutes of loading, that is pretty insane as I'm still tier 8

marble fjord
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hrmmm can't link to the map cuz links blocked. but that looks like ya gotta be on the right NUMA node(s) to keep things unstuttery

elder nimbus
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numa is not activated, but I tried static cores affinity, forcing it on real cores rather than hyperthreading ones, but it is not better

marble fjord
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like, you are gonna wanna be on one of the numa nodes that are on the same ring bus as the PCIE/Network/Disk

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ah, well, I don't know how that platform behaves, but on threadripper, if you disable NUMA, it interleaves all your memory controllers natively, and tanks my memory latency for this game

elder nimbus
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yes, threadripper is half way between a single cpu and 4 cpu

I'm still asking how it is managing memory access on low level layers

hidden forge
marble fjord
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that Xeon is 2 NUMA nodes eh?

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threadripper can be configured between single and dual, at least that early gen. and each of its numa does its own dual channel memory

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pretty sure the e5-2690 is kinda similar, just intel ring-bussy

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in single mode, both just interleave memory

hidden forge
marble fjord
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everything I've looked up on that proc shows dual numa nodes, and to get them to report, you enable/disable Cluster on Die

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in bios

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and all the system stuff is hanging off of one of those nodes too

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but I've not been hands on with it, so I can't go any further than what I'm searching

hidden forge
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oh, ohhhh. it's one of these intel CPUs. there are multiple versions of it, i guess it depends on the version?
hey @elder nimbus is there a v<Something> following the CPU name? E.g.: Xeon E5-2690 v3 ?

marble fjord
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ah k

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search fails because no one talks about numa and that at the same time 😅

elder nimbus
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need to flash the server to put a v2, and I would lost the actual quiet fan profile :/

hidden forge
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the 8cores (v1) have everything on a single ring-bus, so NUMA shouldn't be a concern

prime inlet
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guys for a server of 4 people ish, how much ram would i need?
and also what's the best server hosting site?

jolly sedge
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hello, I am back from the holidays
attempting this on either machine just results in

  2     *        *        *     Request timed out.
  3     *        *        *     Request timed out.
  4     *        *        *     Request timed out.
  5     *        *        *     Request timed out.
  6     *        *        *     Request timed out.
  7     *        *        *     Request timed out.
  8     *        *        *     Request timed out.
  9     *        *        *     Request timed out.
 10     *        *        *     Request timed out.
 11     *        *        *     Request timed out.
 12     *        *        *     Request timed out.
 13     *        *        *     Request timed out.
 14     *        *        *     Request timed out.
 15     *        *        *     Request timed out.
 16     *        *        *     Request timed out.
 17     *        *        *     Request timed out.
 18     *        *        *     Request timed out.
 19     *        *        *     Request timed out.```
is tracert the correct command to be using here?
hardy galleon
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tracert shows the path of a packet to its destination. It would help to show where a bottleneck is

prime inlet
hardy galleon
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if i remeber correctly your server is on WIFI, and I was helping to guide you to see that the WIFI was causing the problem instead of being just like "trust me bro" lol

jolly sedge
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ok so how does this demonstrate that WiFi is the problem?

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according to the internet this output just means ICMP requests are being blocked which is not uncommon for local machines. so I'm not sure this has any bearing on other forms of wireless communication

hardy galleon
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have you tried with hardwire?

jolly sedge
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as I've said I'm unable to attempt hardwire because my apartment's layout is dumb

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unless... can I just wire the computers to each other without going through the router?

hidden forge
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tracert is not the right tool. tracert shows the routers between you and the destination. In your homenet theres probably no (actual) Router between Clients.
What you actually want to use to see if a client is reachable is "ping"

jolly sedge
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well we know it's reachable

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we're able to connect there's just lag

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also sort of curious what a home router is if it's not an "actual Router" but that's a question for another day

hidden forge
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ping should also give you a time. Let it run and look if and how much this time fluctuates

jolly sedge
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hm. ping is also giving request timed out, actually

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but from within the game we were seeing 20-30ms ping

hidden forge
hidden forge
jolly sedge
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one of them was not. I just fixed that and ping is still timing out

hidden forge
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Only the first or the following too?

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Did you disable any active VPN connections? Or exclude local IPs from being routed through it?

jolly sedge
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I've just gone into VPN settings on each machine and specifically bypassed the local IP of the other, no change

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here is my initial question if it helps at all

hidden forge
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Both clients are on wireless? Whats the WiFi version?

jolly sedge
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wifi 6

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both are on the 5GHz connection also

glad nest
hidden forge
jolly sedge
glad nest
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Wifi will always be a bad idea for game servers since they atleast on current generations lack full duplex

hidden forge
jolly sedge
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when you say "Find out the wired IP and try to connect." do you mean try pinging or is there another thing I need to do to connect them?

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I mean, ping does recognize it as a valid destination IP but yea it's still timing out

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windows doesn't seem to have firewall settings for this connection since it's a non-internet connection

hidden forge
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Can you try to ping with the firewall disabled?

jolly sedge
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I don't see anywhere to disable firewall

hidden forge
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Should be in Windows Security > firewall

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And I meant "try to connect to the satisfactory server"

jolly sedge
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ohh

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how do I update the server software version?

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can't connect right now do to version mismatch and amazingly I cannot find a simple answer online

glad nest
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did you check the wiki?

jolly sedge
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I did, it has a section on setting up automatic updates, which looks like a lot of work and right now I just want to update it once so I can test it out

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oh just run the install script again?

glad nest
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with the parameters yeah

jolly sedge
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that is a screenshot of the section on installing the server

glad nest
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and its also to update

jolly sedge
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nowhere does it say that the same command is used to update

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and that is not guaranteed to be true

glad nest
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well i mean, the script literally has "update" in it

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but yeah i guess 🤷‍♂️

jolly sedge
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that doesn't guarantee anything either

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"update" could mean check that you have the latest repository information

glad nest
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also has this part though

jolly sedge
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ah ok

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I couldn't find that, my bad

frosty gale
jolly sedge
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thank you for your input

jolly sedge
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just about ready to give up, this is ridiculous

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note: can't find the server when attempting to connect to the ethernet IP. it's still present on the wireless IP

glad nest
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if you have a old network interface you may need a crossover cable if you do not have a router inbetween

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but however on topic I think you should give up, hosting on wifi will be laggy and you have your issue right there, so this would only be to prove that

hidden forge
glad nest
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Well i dont know how old equipment we are talking about

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some old equipment still use that

frosty gale
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a crossover cable 😭

hidden forge
jolly sedge
jolly sedge
glad nest
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would you be able to run satisfactory well on the pc you are hosting on?

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if so you could just try running it locally on the same machine with the server

jolly sedge
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my pc can easily handle running the server and game side by side

glad nest
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to see if there is still issues

jolly sedge
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babes the point of a server is to play multiplayer. I don't need a server to play on my own

glad nest
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well. If it does not lag locally on the same machine then its your wifi

jolly sedge
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I'm sorry but it's ridiculous that 100Gbps is not enough wifi for this game

glad nest
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im sure you're getting tired of me saying it but that is my and probably most people heres main suspect of the lags you are experiencing

jolly sedge
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that sounds like really inefficient netcode

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is it rending each frame server-side?

lament grail
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i setup a server and I play on my own. it's handy to build up resources after building a factory then I can do other things while those resources are gathering

jolly sedge
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oh. that does make sense

glad nest
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well wifi will never be full-duplex

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atleast neither of the newest generations are

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to rule out your that your wifi is the issue you can try it locally and see if the problem persists

lament grail
glad nest
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and we can help troubleshoot whatever else the issue may be

jolly sedge
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sry I have 100Gbps internet. idek what the router is but it's pretty new

frosty gale
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You have 100gbps internet

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Do you live in Ashburn Virginia or something

jolly sedge
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yea that's high for people who don't play League of Legends on three computers at once constantly

lament grail
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I'm lucky to hit 980 Mbps on my 1.5Gbps cable line 😛

frosty gale
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A 100gbps qsfp28 card alone is like 500$

jolly sedge
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oh wait

frosty gale
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I can't even imagine what thay router costs

jolly sedge
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oh

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I was wrong in the other direction

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hang on

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yea no that's not right

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I read your tone as "wow you think that's high?"

frosty gale
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Unless you have a 2.5gig nic

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Or more

jolly sedge
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I meant 100Mbps

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I am tired

glad nest
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very likely limited by some equipment if you only get 980mbps on a 1.5gbps line

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well 100Mbps is not very good and hardly the "realistic" speed you will be recieiving

jolly sedge
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the point is I have a very reasonable internet connection that can handle videogames that aren't satisfactory very easily

glad nest
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i somehow also doubt that is 5GHz on Wifi 6

jolly sedge
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that's internet speed not intranet

glad nest
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but the problem here is that its 2 wifi connections communicating

jolly sedge
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why is that the problem

glad nest
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because wifi is not full duplex

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they can only send traffic one way at a time

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its never been intended to host servers, so its not very good at it

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especially not services requiring low and stable latency

lament grail
jolly sedge
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hm

frosty gale
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Some day I'm gonna buy an r220 and build a multigigabit router :blob:

jolly sedge
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ok but then if we could get the direct ethernet connection working it should be more than fine

glad nest
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very likely

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you can as mentioned test it on the host machine

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just running all locally

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to rule out any other potential issues

jolly sedge
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yes that all works

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I don't need to test it again

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it's the connection to the other machine that's lagging

glad nest
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i know it exists some power line adapters

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that will run your network through your power grid

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how well that works i dont know but i guess it will be more stable than wifi

lament grail
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do you use vlans?

jolly sedge
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yea I've used those before

frosty gale
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This whole setup sure sounds like a hoot and a half

jolly sedge
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the adapters not vlans

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aren't vlans for having an internet connection that acts like a lan connection?

glad nest
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more of a security feature

frosty gale
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Sub dividing a lan into smaller lans that can be independently firewalled

lament grail
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yup

jolly sedge
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oh

glad nest
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most people will not be using it at home

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but i guess we are not most people here so fair question i guess 😛

lament grail
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lol

frosty gale
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I try not to use smart switches

lament grail
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i'm not normal people

frosty gale
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I can't be bothered to have 80 different web interfaces

jolly sedge
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ok well I'm not gonna buy powerline adapters just for this especially since this direct lan port connection should work so if no one has any ideas on how to get that working I'll just wait for Xeet to wake up tomorrow

lament grail
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i missed a lot of the convo. is there no way to run a cable from router to the server pc?

jolly sedge
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not if we want to use our doors

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(we would like to use our doors)

frosty gale
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All of this stems from you not being able to play on yoir server without lagging

jolly sedge
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to be clear I'm talking about severe lag

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not like "ohhh it's not perfect wahh I want perfect connection on wi-fi"

lament grail
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cuz you want to use wifi.

frosty gale
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Have you checked single core cpu usage on the server

jolly sedge
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cpu and ram usage are fine, even with server and client running at the same time on host machine

lament grail
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is the server pc using 2.4 or 5Ghz channel?

jolly sedge
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it's on 5GHz, checked from the router

frosty gale
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And you ran a speed test from every machine involved just to be sure

jolly sedge
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which type of speed test are we talking about?

frosty gale
jolly sedge
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yes both machines are getting 100Mbps

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and like, 40-50ish upload

frosty gale
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You could try using cmd to ping the other machine and check for any latency spikes

jolly sedge
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but that's internet speed, local speeds should be faster

lament grail
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drop it down to 2.4Ghz. 5 is easily influenced by walls and doors

frosty gale
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You can use arguments to make the packet sizes bigger too

jolly sedge
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yea we edited config files that was the first fix I found

lament grail
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5 will offer faster speeds but it's less stable, especially if you force the antennas to use higher power

jolly sedge
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and ping command for some reason is always timing out, even though the machines can definitely see each other

lament grail
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ping could be blocked by Windows firewall (assuming that's the OS on the server)

jolly sedge
jolly sedge
lament grail
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you can create 2 SSID's. one for 5 and one for 2.4

jolly sedge
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yea that's what I meant by separating

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like if I want to keep the flexibility for other machines connected to the network by having only one SSID

frosty gale
lament grail
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ahh, hmmm can't recall but checking

glad nest
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If you want to connect directly through cable you can set your ethernet ip to a static ip within the same subnet
Ex 192.168.1.0/24
(Set hostmachone to 1.1 and client to 1.2)
Guess you can use 1.1 as gateway and call it a day

frosty gale
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also if you want to force 2.4ghz you can do so in your network adapter settings I believe

lament grail
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we have the same wifi card

frosty gale
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I cant even use 6ghz because microsoft refuse to backport support

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not that I use wireless regardless

lament grail
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yea, gaming related... hardwire all the way... unless it's a mobile or web browser game

frosty gale
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sucks though since my laptop also has the ax211

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and it cant use 6ghz either

lament grail
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I don't have AP's that does 6 ghz

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I can do wifi 6 on 5 ghz

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makes no sense to get faster wifi when i'm limited by my internet speed

deep turret
civic lantern
shrewd zinc
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There's a lot to unpack with that LAN dedicated server thing that deerdrop has been discussing. I'm a sysadmin/netadmin by day, so most of the hosting and networking stuff is old hat for me.
What I can say, is that the netcode in SF is not shit. I've been using dedicated servers for a while, and the only lag I've seen is when ping times are high, and it's a very strange kind of lag, the game will seem to stutter when moving around and building/destroying things. The framerate is fine, but the actual gameplay kind of hops around a bit.

I'm not sure what kind of "lag" is being seen here and nobody asked to clarify; assuming it's a similar issue, check your tick rate on the server manager screen. By default, it should be 30/s, if it's less, then the dedicated server is CPU starved. It doesn't matter if the CPU is at 5% or something, it matters how fast it can perform the serialized calculations that depend on eachother. A lot of those calculations need to be done in a specific order, so they can't span processors easily.

As for the LAN, update your darn LAN drivers. Especially for the Intel AX2xx series. Intel has had some SERIOUS problems with that series and their drivers. I have seen some VERY strange behavior, that was solved with a simple driver update.

If the tick rate is fine, and your WLAN drivers are up to date, then more information is needed to investigate further.

glad nest
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Tbh its already pretty clear the wlan is the issue as playing locally on the hostmachine and the lag is gone

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But yeah ofcourse updating lan drivers may help

tame laurel
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I've noticed some odd behavior with dedicated server and the 1.0 release. Although it's possible these problems existed before, but I never had someone else playing.

When MAM research completes : I get kicked, other players don't.

When a purchase is made in the Awesome shop : I get kicked, but other players don't.

For both, it doesn't matter if I'm the one completing the action, or another player on the server.

I did do advanced config this time. Starting at tier 7 and having everything from the shop unlocked from the get go.

It's not a huge deal, just an annoyance. It is the first time I've run the server on Ubuntu though too, usually I've ran it on Debian.

Anyone else seen this issue or have any ideas on it?

trail lichen
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Is there an info when the "no subscription error" will be fixed?

elder nimbus
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Hello,

I just noticed my satisfactory processes priority is from 23 to 30 (nice from 3 to 10), that means it has less priority than any standard process.

Can someone confirm me the priority value you get in top for satisfactory processes ?

civic lantern
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debian or ubuntu, doesn't matter

civic lantern
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almost any wireless device should be able to inform the user of signal strength, noise. and the user should be able to establish how much packet loss there is

glad nest
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i know

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but we did multiple attempts to try and figure it out

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none which was carried out properly

tame laurel
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Time to shove more RAM to the VM!

elder nimbus
tame laurel
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8GB. top showed 250MB free

elder nimbus
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ok

tame laurel
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Jumped to 12, now showing 3.4GB free, I'm willing to bet that fixes my problem.

elder nimbus
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if only 250MB free there is chances !

mine have 16GB ram, but satisfactory only using 5.5GB, maybe my map is smaller

tame laurel
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Satisfactory shows that it's only using 3.9, it may have been an issue with Ubuntu not properly freeing cached data... don't know.

This VM-Host has another 92ish free GB of memory if I need things to get out of hand. lmao

elder nimbus
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by the way @tame laurel if you missed my previous post, it could help me if you can confirm the default process priority for satisfactory

jolly sedge
# shrewd zinc There's a lot to unpack with that LAN dedicated server thing that deerdrop has b...

Hi, thanks for your detailed response.
That is the type of lag that we're seeing: massive rubberbanding, can't even move. However, it's not a problem on the local machine, so that seems to rule out the tick rate issue. Still, I'll check that value later.
Just went and manually checked for updates to ethernet driver and Wi-Fi driver, and both say they are up to date. Unless LAN driver refers to something else?
Oh, I'll have to check the drivers on the client machine later as well.

shrewd zinc
civic lantern
tame laurel
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Which if I remember correctly is the lowest priority a process can have.

deep turret
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the server have multiple thread, each of which are at different priority

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20 priority is for background threads

granite maple
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anyone got an updated pdf for ubuntu? Mine keeps running into an error

elder nimbus
elder nimbus
granite maple
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I wound up just downloading steam > satisfactory dedicated server > then moved my save from windows to the ubuntu and started it up just fine

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nvm that doesn't work ima have to go cmd way

granite maple
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manually doing it works fine

crimson garnet
thick jungle
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how can i get a server?

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i tryed with some tutorials but all them are not useful

floral nova
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I have a 'ghost' player on my shared map which is 'standing' on an iron mine. Now i can't put a miner there because it says there is a player in the way.

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anyone know in what file i should search to kill it?

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i am running a dedicated server on Ubuntu linux

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i read on reddit you should kill the player, problem is.. there is no player visible. 🤷‍♂️

rocky raptor
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Ugh how do dedicated servers work with mods?

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The mod I have been using updated and now only works if it's installed on the server and I've only ever done client side

floral nova
thorn plover
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i am running at dedicated server on Linux and it runs fine. BUT when we deconstruct foundations and walls they often desync. so the server knows they are gone but the clients dont know, and we then glitch into the floors etc. If we disconnect and rejoin the items are also gone and we can build there again. If i try to sample a glicted foundation it just says Building: N/A

half wind
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Restarting for me fixes that. Fortunately I have only had it happen once, apparently some people just restart on a schedule to work around it. That's what I gathered anyhow.

#

Perhaps not ideal but it does generally seem to fix the problem.

fossil stump
#

My server automatically restarts every 24 hours, pretty sure that's the default.

#

Speaking of destroying things, anyone know a fix for the invulnerable trees

dry jolt
#

Hey All! Any suggestions for Satisfactory server hosting providers based out of AU with a Sydney Preference? Max 3 players at this stage

heady thorn
#

any servers for newer players?

fossil stump
fossil stump
civic lantern
civic lantern
rocky raptor
unborn haven
#

this mod needs to be remived asap crashing dedicated serverNot compatable anymore

civic lantern
unborn haven
#

since i removed this mod server is back working

#

running linux

civic lantern
civic lantern
unborn haven
#

ive moved this to the Q and A section

rocky raptor
half wind
#

@rocky raptorLGSM automates rolling out the server and a few other things.

#

Useful for a lot of different games dedicated server..SF included

eager flame
#

Hello everyone, can someone help me? I have created a dedicated server on my PC. But I would like to run the server on an older version. what is the correct command to use version 365306?

gloomy elm
#

I could help u wtv u need help w wassup

lean jetty
#

In my Dedicated MP server does Anyone know why I have to log out and back in anytime i delete buildings? If i dont they dont remove. Server has been restarted w/in 10 minutes

main ingot
#

Hey guys, Im getting oddly high ping on a local server. Running on AMP, getting 20-80ms, it seems the connection is not going directly through LAN

#

Did you ever get anywhere with this problem?

shrewd zinc
#

My ping time on LAN dedicated servers is usually 20-30 ms on server grade hardware. That's not significant.

#

My ping time across my LAN unobstructed is less than 1 ms. The satisfactory server just takes 20ms to process and respond to a ping.

main ingot
shrewd zinc
#

Keep an eye on your tick rate, if it's not keeping up you have a few options. The default is 30.

main ingot
shrewd zinc
#

That's one solution. I've done that with some of my factorygame servers with success. The simplest way is to simply use faster hardware.

I believe the recommendation is a recent processor running at 3.2Ghz or better, core count is nice but not the most important factor. 8G of RAM is the minimum recommended, 12-16G for larger saves. More if you're dealing with extremely large saves.

#

Like, you wouldn't want to run it on a Pentium 4 3.2Ghz dual core... It's just too old. The IPC is not nearly as good as even something from the 4th Gen Intel core series, though, I'd argue that's still too old.

The oldest I would say you can go is the 7th Gen Intel core, but that's pushing it.

#

GHz are king with game servers. There's a lot of serialized calculations so getting many cores at the sacrifice of clock speed is not a good trade.

main ingot
#

running on an i5-12500t, 4 cores allocated + 32 GB RAM

shrewd zinc
#

That should be plenty fast, as long as the game is not being choked out by the OS or something else happening on that system, it should be fine. I'd watch the process manager of the system (depending on what OS, this could be a number of different programs).... See if there's any significant CPU use by anything else.

#

If it's a VM, you should also check the host, and other VMs because there can be contention. It creates CPU wait conditions that can artificially make things a lot slower than they should be

latent valley
# main ingot Did you ever get anywhere with this problem?

Sadly not, but I haven't tried it for quite some time, as we currently don't really have the time for playing. But I guess it probably has something to do with it being an LXC Container. If I need another server at some point, I will try it with a VM and see if it works better.

sturdy gust
eager flame
#

Hello everyone, can someone help me? I have created a dedicated server on my PC. But I would like to run the server on an older version. what is the correct command to use version 365306?

glad nest
#

(within steamcmd ofcourse)

#

and keep in mind when you download it like that the files will probably be stored in your steamcmd folder under app/depot/*

bronze granite
#

Hi Guys,

I need some help with something regarding my dedicated server. I don’t know why, but the server always requires someone to stay logged in. If no one is logged in, it doesn’t shut down but goes offline, making it impossible to connect to it.

Another thing about this is that if my friend logs in first and I log in afterward, when he logs out, the server goes down. The same happens if I log in first: if I log out, the server crashes.

I’m not sure what else to try. I’ve already tried SteamCMD, the dedicated server through Steam itself, and WindowsGSM (which I’m currently using just to at least be able to restart the server via Discord).

rustic peak
#

just creenshot cuz imlasy but yea

hidden forge
rustic peak
#

thenk you

dry pulsar
main ingot
main ingot
#

Having a weird issue on a server hosted on a Debian 12 VM: I cant create/load a game. It says the server is preparing a new game... and then suddenly stops and the server status goes from loading game to idle

main ingot
#

^ Was a proxmox issue fixed by setting CPU to HOST

main ingot
cerulean mulch
#

anyone know the cause of this issue?

#

this is the first ive seen this error, and on second attempt at joining, the game crashes

#

imma try reinstalling

frosty gale
#

can someone tell me why my server is not showing up? it is configured properly (i think?). it is running on a seperate pc on my network.

#

this is the last of the console

#

its all port forwarded

#

just confused what im doing wrong

#

it seems i got it working with something else

#

would anyone like to test and see if they can connect to it?

noble ivy
frosty gale
noble ivy
frosty gale
#

its getting a connection

#

from

#

somewhere in russia?

#

but anywayws

#

not really sure what to do

noble ivy
frosty gale
#

that is weird that i am seeing your connection but yet you cant join

noble ivy
frosty gale
glad nest
crude talon
#

i have this issue where the server works and i can load in, but after i have loaded in and played, when i leave the server then it appears offline and i have to reboot it for it to show up again, please help

bronze granite
#

TCP/UDP: 7777
UDP: 15777
UDP: 15000

cerulean mulch
#

It fixed itself

glad nest
#

on that image you atleast used "join game" and not server manager, but glad it worked out

glad nest
glad nest
#

Gotta wait for it to be fixed or try another OS

spice sundial
#

If I’m running the dedicated server on Ubuntu Server as a service, do I need to kill the service before shutting the server itself down to ensure a “graceful” shutdown?

hidden forge
hybrid nexus
#

Hello, I'm using this pterodactyl egg, and i keep getting this error. What should I do?
egg: https://github.com/pelican-eggs/games-steamcmd/blob/main/satisfactory/egg-pterodactyl-satisfactory.json
error:

Success! App '1690800' fully installed.
'linux32/steamclient.so' -> '/mnt/server/.steam/sdk32/steamclient.so'
'linux64/steamclient.so' -> '/mnt/server/.steam/sdk64/steamclient.so'
SteamCMD failed to install the Satisfactory Dedicated Server!
        Try reinstalling the server again.

Reinstalling the server again does not fix this.
startup cmd:

./Engine/Binaries/Linux/UE4Server-Linux-Shipping FactoryGame ?listen -Port=2069 -ServerQueryPort=2070 -BeaconPort=2071 -multihome=0.0.0.0 $(if false; then echo "-DisableSeasonalEvents"; fi)

Looking through the files, theres nothing called UE4Server-Linux-Shipping and I can't seem to install it. However, there is a file called FactoryServer-Linux-Shipping, should I use that?

spice sundial
spice sundial
hidden forge
#

Shutdown stops the service, the service stops the Server

hybrid nexus
hybrid nexus
mild thunder
hybrid nexus
#

my dms are open

spice sundial
glad nest
mellow mortar
#

hey someone now how to get compatibility mods to my server hosted by epic?

#

im using smm btw

deep turret
static iris
#

one of the first guides that comes up on google shows those 3 ports, but i found out later that you only need tcp/udp 7777

#

the other 2 are no longer used

wanton cradle
#

Is Satisfactory dedicated server available only as direct IP communication? Is it mandatory to have public IP address? It's simply not possible in many places around the world where multi-layered NAT is used by ISPs to preserve IPv4 range. Is there no possibility to host dedicated server on Steamworks relays?

wicked knot
wanton cradle
#

Well, I planned to use my laptop as a persistent server for friends, but I don't see how I am able to do this (without buying second copy of the game and running full visual game as another player)

wicked knot
#

Contact your ISP. There are a variety of workarounds. For me, it's a simple matter of leasing a static IP

wanton cradle
#

Leasing static IP is costly and not always available in my country 😦

vapid gyro
wanton cradle
hidden forge
swift egret
#

Hello. Where i can byu serveur ?

ripe steppe
#

Not in here

stoic rose
#

where do i find steam server file for sream cmd

ripe steppe
#

check the wiki, its all explained there

#

and really well i may add

robust cypress
#

Is there a way to clear all the building done on a map and esentially start over but retain all unloacked advancements? using Unraid as my server host

median summit
copper sphinx
#

My friend started a dedicated server for us; how do we turn on /fly for players so they can move around more easily?

hidden forge
rustic peak
#

hey i am hosting a server thru the satisfactory egg (pterodactyl)
my problem is I cant set the file that changes how many players there are as it keeps rewriting the data
i guess all i need is the permission code to not let satisfactory write to that file

mild thunder
#

did you set it using the egg configuration or did you manually change the file, the egg i am using has a spot to set the number of players and that seems to work.

rustic peak
#

oooo

#

imma look for that

#

OH

#

tyyyy

#

thats probably whats resetting it

mild thunder
#

yep

crude tusk
#

Has anyone loaded on a Proxmox VM successfully?

high bluff
#

Anyone here able to help with running a server? I keep getting warnings in the event viewer stating "Ran out of memory." The game is only using 2.8G of 32 on the server. The server typically runs fine other than on occasion, placing an item does not place the actual item. Is anyone aware of a way to increase the amount of memory that the server has access to?

civic lantern
high bluff
#

It's running on a dedicated physical machine using the PowershellGSM tool. As far as I can tell in the configuration files, there is no way to set a limit.

lyric galleon
#

Is there anything i can do to increase my server performance? We are two people and have average of 20 tick rate with big ping spikes out of nowhere. It was fine a few months ago on a different save but now its so much worse

#

Do i just need to accept that my windows v-server with a low single core performance due to server cpu i need to host on a proper server for it

glad nest
#

only thing i can think of is decrease network quality

#

but i wouldnt generally recommend that

cerulean mulch
#

@glad nest how do you add mods to a server?

lyric galleon
#

Could also be something wrong with my save game or any server files?

#

would maybe reinstalling everything be worth it?

glad nest
#

unlikely

glad nest
#

probably someone else able to answer better than me

cerulean mulch
#

alright

glad nest
lyric galleon
#

oh maybe only having 8GB of ram total might be an issue lol

#

is it running better on linux or windows?

glad nest
#

8gb may be too little very fast yeah..

#

linux normally runs best

lyric galleon
#

well im not in the mood for installing it on my linux server right now

#

so im just gonna keep on playing how it right now and look if i have all the recommded setting of that one steam guide

glad nest
#

my t9 save is using 16gb ram alone atleast

lyric galleon
#

jeez okay

#

gonna do it tmrw then

fallen dragon
#

[2025.01.12-05.12.56:032][256]LogSocketsSSL: Warning: Failed to initialize SSL state for Socket HttpRequest
[2025.01.12-05.12.56:032][256]LogHttpListener: Error: Error accepting expected connection [0] SE_NO_ERROR

Get this when checking if the port is open and it is, but server says offline on Satisfactory.

Using Debian 12

deep turret
hidden forge
stuck oasis
hidden forge
#

no, only technical difficulties

cerulean mulch
#

im tryna connect to a dedi server

#

and it says this

#

the other server i have logged works fine

#

nvm it works now

civic lantern
civic lantern
cerulean mulch
#

we are figuring it out

#

thanks tho

civic lantern
#

very good

#

it's always ''just worked' for me except for the annoying ipv6/v4 problems on launch day

fallen dragon
glad nest
fallen dragon
#

Yes both were open

#

I even checked ncat on external device

thorny valve
#

Any idea why I get this on a server?

#

Running in Win11

glad nest
thorny valve
glad nest
#

reinstall the server while you make sure the time is right then

#

but what happens if you press confirm?

thorny valve
#

I can connect myself, one friend can, the other can't

hidden forge
thorny valve
#

The server is running 24/7 (as i host other games on it)

#

so I doubt it is the time

#

Yea I accept it, but my friend like connects for a sec, then dc's again

#

the other one is fine

#

and I am fine myself as well

glad nest
#

oh okay my bad, thought the certificate didnt work for anyone

thorny valve
#

I thought it could be this certificate could be the issue

#

I didn't clearly state it Pitched 🙂 It's cool

raven gust
#

recommendations on where to source a dedicated server

glad nest
#

are you sure there is no connection issue on your friends end?

thorny valve
#

When we use a non-dedi server, he can connect fine to people

glad nest
#

do you see anything in the logs from when he connects/disconnects?

thorny valve
#

That's the odd thing. I can see him connect <<< person logged in >>>, next sec, <<< person has disconnected >>>

glad nest
#

do he have any uncompatible mods by any chance

thorny valve
#

All mods are compatible, otherwise me and the other friend shouldn't be able to connect either, right?

glad nest
#

if he has the exact same list yes

thorny valve
#
[2025.01.12-20.16.44:959][118]LogNet: NotifyAcceptingConnection accepted from: friend.ip.add.ress:60143
[2025.01.12-20.16.45:291][128]LogNet: NotifyAcceptingConnection accepted from: friend.ip.add.ress:60143
[2025.01.12-20.16.45:622][138]LogNet: NotifyAcceptingConnection accepted from: friend.ip.add.ress:60143
[2025.01.12-20.16.45:953][148]LogNet: NotifyAcceptingConnection accepted from: friend.ip.add.ress:60143
[2025.01.12-20.16.51:051][303]LogCore: Engine exit requested (reason: ConsoleCtrl RequestExit)```
#

That's what I see in the logs

glad nest
#

[2025.01.12-20.16.51:051][303]LogCore: Engine exit requested (reason: ConsoleCtrl RequestExit)

not sure what this is but this doesnt seem good, don't see this at all in my own log

thorny valve
#

That was me shutting down the server 🙂

glad nest
#

ah lol

#

its a few minutes inbetween, makes sense lol smh

#

think i woulda tried once without mods at all

thorny valve
#

Yea, they went to bed, so try again tmrw. Thanks anyways

surreal badge
#

What commands can u run on a dedicated server? Being an admin ofc

civic lantern
#

$13/mo i think

raven gust
civic lantern
#

i've heard of them for at least two years

formal vessel
#

Is this exception when using a dedicated server a normal occurrence?
Exception was "SIGSEGV: invalid attempt to write memory at address 0x..."

We're using IB and not hosting ourselves. I dig through the crash logs and this SIGSEGV is the reason for every crash it seems. I don't know much about that though, just asking. These crashing are happening way to often lately and I have to manually restart the server.

wet totem
#

Heya, I am running a dedicated server and managed to get it working such that I was able to join the game on the same device that it was launched on. I even set the password and created the world: after I closed it, I cannot join it in any device and am hit with this error:

#

I’ve port forwarded and done all the steps regarding firewall inbound/outbound rules, and it was allowing me to join before. I therefore have no clue what changed such that I cannot join

hidden forge
#

Do you play and host on Windows?

civic lantern
surreal badge
#

Can someone try to ping my dedicated server? I am the only one who tried and I dont know if any other person can

#

If anyone wants to do the job I'd prefer to give my public IP in a dm

#

Cuz I dont want other ppl who didnt talk at all to see my IP

misty shoal
# surreal badge Cuz I dont want other ppl who didnt talk at all to see my IP

sure thing mate, DM me the server IP and port and i'll check it... ps the certificate notification is just a reminder that eather: you are unknown to that certificate and or/ the server doesn't have a certificate that aint self-signed.. nothing to take in account for if its just you and some friends playing....

anyway... slide in my DM's (that's what she said) and i'll try troubleshooting with you

wet totem
civic lantern
thorny valve
wet totem
#

Ah, would I need to change my date and time then?

civic lantern
wet totem
#

Ah

normal meadow
#

Has anyone here fixed the issue of "This server appears to be offline" when it is working fine? My friend is connected just fine, I was on earlier but now I just cannot connect and it doesnt even attempt to send a connection request at all

civic lantern
#

is your server a windows server? there is a problem where it crashes when the last player leaves

#

@normal meadow ^

fallen dragon
#

{"errorCode": "errors.com.epicgames.httpserver.route_handler_not_found", "errorMessage": ""}

normal meadow
unborn haven
#

any one get this in their logs :21

LogSave: Warning: New/Old Root size mismatch!

steep grove
#

How to these paid dedicated servers work?
Do you just pay for the server and its up no matter who wants to join? So any of us could jump on at anytime and the game's just running?

glad nest
#

just some of them are really bad as they have not updated their hardware according to the new recommended specs ++

#

since satisfactory has undergone some changes and are quite demanding to run

steep grove
#

RIght now I just leave my PC running and have one friend joining. But I'd like to get away from doing that

glad nest
#

ait, yeah then renting a server is the best solution

#

just make sure you do some research before picking

#

a bad server is going to be a bad experience eventually

steep grove
#

thanks!

verbal inlet
#

Anyone know why my local dedicated server doesn't actually restart during a scheduled restart? Running on W11

#

The logs look normal, but the server never appears active in the server manager

swift egret
#

Hello what is the best site for dedicated servers

glad nest
#

the one i've heard the least complaint and most recommendations for are atleast indifferentbroccoli

#

if its the best i dunno

stray helm
harsh lintel
#

From your guys' experience, is it better to run a dedicated server on windows server 2022 or on Debian 11/12. I have ran a server before on windows server 2016 but it didn't work that well

glad nest
stray helm
#

the shadows are dissapeering

cyan latch
urban kettle
#

im trying to run my server on a windows server 2019 and it seems like the server wont start. this is the log if anyone can help

jolly condor
#

Anyway, I have an issue: I set up a dedicated server on a linux computer. I can connect to it from my Windows PC just fine if I connect using the local IP address, but if I try to connect to it via my public IP address or if a friend tries to connect, it says "Offline; Server name pending; Not Authenticated".

#

I'm sure port forwarding is set up correctly to the right local IP for port 7777, for both UDP and TCP.

#

When a connection attempt is made, the server console displays this:

#

(IP's redacted.)

#

this happens for both a local connection to the public IP or a foreign connection to the public IP.

#

direct connection always fails, and I can play from my windows PC using the local address just fine.

#

I have tried the mutihome option, that made things worse, so I reverted it.

#

-DisablePacketRouting also didn't help.

#

Any help would be appreciated!

mellow gust
#

Hi all! it's been awhile since I last did anything with my dedicated server, are there still bugs with blueprints etc.?

#

also... do you guys just leave your dedicated servers open to the internet, or do you do whitelisting/any kind of auth in front of them?

static iris
# jolly condor Any help would be appreciated!

so when on a foreign IP connects, the server at least shows some kind of log? If thats the case then port forwarding must be somewhat correct because data was able to reach your server. 192.168 are LAN ips though so you must be seeing the same for WAN IPs

#

you can try telnet from inside+outside of your LAN in windows cmd using telnet youriporurl 7777 and you should be getting connected

sly fog
#

Hello ! i have an issue with the mod manager, i can't connect to my server. I'm usually using Filezilla to acces the files of my linux server. So i'm 100% sure my logins are good and have access to satisfactory files. But when i'm doing "Manage Servers" to add my server, with SFTP mode, it's loading to infinite without doing anything. With the advanced mode i have this error : "failed to add installation: failed to validate installation: failed to connect to ssh server: ssh: handshake failed: ssh: unable to authenticate, attempted methods [none], no supported methods remain". What could have i missed ?

#

Without any log of SatisfactoryModManger.log special, just "connecting to sftp" without anything after

jolly condor
jolly condor
#

the telnet command doesn't return anything though, is that normal?

#

nmap shows all ports as open though, so I at least know that.

#

My working theory is that something along the way takes issue with the self-signed certificate.

static iris
#

i know nothing about a certificate, does that apply when just connecting to a port on your server?

#

it worked pretty much out of the box for me on an Ubuntu 24.04 Live Server build. Installed the server through steamcmd, opened the ports on my router and the server was reachable

wind bolt
#

ok can anyone here help with time out problem, i have tried all day

wind bolt
#

we both have the same problem and no videos or guides has helped

jolly condor
#

advertising isn't allowed.

jolly condor
jolly condor
#

also false advertising, 90 over 30 is 300%, but it's only 200% faster

jolly condor
wind bolt
jolly condor
wind bolt
#

yes, we even increased it to 1800 and still nothing

#

lets check the only port we need to open is 7777?

jolly condor
#

but yes, only 7777 should be open to udp, tcp isn't neccesary.

#

do both just in case though.

wind bolt
#

wtf wrong with my server, i rechecked everything again, ports, reinstalled, epic,steam cmd and steam server download thing

jolly condor
wind bolt
jolly condor
#

I'm not looking for anything specific, I just want to know what's happening a little better.

wind bolt
#

it doesnt give an error,

wind bolt
#

if it did, then i would know where to look

jolly condor
#

or does it show a connection attempt?

#

If it does, crank the timeout threshold to something like 1000000 and wait, maybe it'll work afterwards.

wind bolt
#

to make sure im changing the right one switch one the time out threshold

jolly condor
jolly condor
#

I installed a dedicated server on my windows machine, still the same problem where I can connect using the local IP but not the WAN IP.

mellow gust
#

has anyone had issues with spurious power grids in dedicated server

#

i.e. it seems like grids being connected or not gets out of sync

#

like the history will be from another grid entirely

#

or like entering the menu of the switch temporarily makes it act like the switch is on

jolly condor
#

I should add that the azure vm is on ubuntu 24.04

wind bolt
#

i got the server to work, i type the command in a bat file and now the server works fine

jolly condor
#

I swear SF servers are the least logical thing I've ever seen.

#

ah well, sorry I couldn't help.

half wind
#

I dunno... I deployed it with LGSM and bingo bango it was online.

jolly condor
#

oh, linux GSM

half wind
#

yep

jolly condor
half wind
#

All of them 🙂

jolly condor
half wind
#

Technically no. There is no port forwarding happening...

#

The IP is meant to be public facing...

#

Everything listening is accounted for

#

Which in this case is... a lot more than just a SF server

glad nest
jolly condor
#

although I guess the latter is just nmap with extra steps.

glad nest
#

never seen it work this much, and still dont...

#

Have you forwarded both UDP & TCP 7777 (if thats the port you are using)?

glad nest
#

would recommend trying a docker image to see if that would work any better

#

wolveixs container is probably the most popular one

jolly condor
#

the ubuntu server works great, just only from LAN clients.

glad nest
#

I dont think so but i have never seen an issue like yours either

#

so i am not sure what to think 😄

jolly condor
jolly condor
#

Is it possible that this has something to do with the "This server has is using a self-signed certificate" message I get when connecting for the first time?

glad nest
#

nah

#

Only things i can think of is ur tcp/udp port is not properly forwarded / coming through your firewall(s)

jolly condor
#

not that that's sustainable anyway.

glad nest
#

maybe try disabling upnp if that is enabled

jolly condor
#

mebbe tailscale is messing with it...

#

nope.

cold narwhal
static iris
#

docker is probably going to overcomplicate stuff for you, unless you already have a docker setup on whatever VPS you have (for instance for other games/servers)

#

ufw status:

Status: active

To                         Action      From
--                         ------      ----
7777/tcp                   ALLOW       Anywhere
7777/udp                   ALLOW       Anywhere
OpenSSH                    ALLOW       Anywhere
7777/tcp (v6)              ALLOW       Anywhere (v6)
7777/udp (v6)              ALLOW       Anywhere (v6)
OpenSSH (v6)               ALLOW       Anywhere (v6)
#

i dont think you need more than that

#

server command im running:

/home/steam/satisfactory-dedicated-server/FactoryServer.sh --Port=7777 -log -unattended -multihome=0.0.0.0
#

set up the portforwarding in your router to whatever IP it is in your LAN, and all should be good

wind bolt
#

is there a command that will restart the server if it crashes?

civic lantern
#

Run the start script once a minute?

normal meadow
civic lantern
#

Well that’s weird

jolly condor
jolly condor
jolly condor
#

@normal meadow @static iris @cold narwhal @glad nest and others, Thank you so much for helping and not being like that one reddit guy who didn't tell how he fixed his problem, God bless you all!

glad nest
#

did you get it to work?

jolly condor
#

Yes.

#

Should have said that explicitly.

#

The -multihome=0.0.0.0 fixed it for some reason.

jolly condor
#

AaaAAh it stopped working out of the blue.

#

Back to the same problem, connecting through the local IP works, using the public IP doesn't.

#

It's giving this error:
[2025.01.18-02.48.22:446][ 11]LogSocketsSSL: Warning: Failed to initialize SSL state for Socket HttpRequest [2025.01.18-02.48.22:446][ 11]LogHttpListener: Error: Error accepting expected connection [0] SE_NO_ERROR

jolly condor
#

There's also [2025.01.18-03.09.41:718][ 0]LogTemp: Error: CliffPillar_03 mesh has no CPU acces, won't work with grass generation [2025.01.18-03.09.41:823][ 0]LogCreature: Error: AFGCreatureSpawner::BeginPlay - Spawner "BP_CreatureSpawner_C_UAID_04421A9713F009A601_1486573054" has no creature class set. [2025.01.18-03.09.41:826][ 0]LogCreature: Error: AFGCreatureSpawner::BeginPlay - Spawner "BP_CreatureSpawner_C_UAID_04421A9713F0FD7E01_1911045757" has no creature class set. [2025.01.18-03.09.41:827][ 0]LogCreature: Error: AFGCreatureSpawner::BeginPlay - Spawner "BP_CreatureSpawner_C_UAID_04421A9713F0FD7E01_1940980759" has no creature class set.

jolly condor
#

It was a multihome issue!

#

The server had a wireless dongle in the back I forgot about. While tidying up yesterday evening, I accidentally unplugged it slightly which caused the machine to default to wired connection. While cleaning today after it was working, I restored the connection which caused the problem. Unplugging the dongle fixed the issue.

#

I will now travel halfway around the world to the good ol' US-of-A specifically so I can shoot this thing.

static iris
#

haha nice

#

also ignore all the game errors

#

there are tons and i havent seen any of them while playing the game

safe bison
#

i need some help with my server, every time i join and leave it gose down, i have the server running off my PC and as long as i dont play it it runs just fine, a guy on reddit brought me here and said he found a solution, (-multihome="your server local IP" ) this. idk how to put it in or if that's even what i need but i know the person said come to the satisfsactoy discord server for help

unreal lagoon
#

Is there any fix to tractors ( i assume vehicles in general) being extremely laggy, not following their routes and also causing disconnects when entering them on dedicated servers?

i have tried googling and i also searched for the issue in this channel and i can only find issues refering to update 8, but nothing about the current situation. So im wondering if there is something wrong on our end, or if it is a general issue right now

static iris
#

@safe bison read a few comments up, i posted my own command that im running. I put together the bits and pieces from an online guide too (even though i am a master computer scientist rly :p)

safe bison
#

this is all new to me

unborn haven
#

ive noticed my dedicated server cpu has gone up

#

to 40 to 50 %

static iris
#

sorry i cant run you through the whole process, you need at least a little knowledge of linux

safe bison
#

i'm on windows...

#

i'll just paste it all in to the cmd

static iris
#

havent tried anything on a windows server

#

its an .sh script so it wont work on windows

safe bison
#

well i guess my question still stands

static iris
#

look up whatever the windows command is and if it has the multihome option

cedar flame
#

Hello i was told to come here with my game crashing is there anyone who can help me

tidal frigate
#

Hey.
I'm using wolveix's docker container and for some reason the game's server manager thinks the server is offline.
The last few lines of the log show the listener starting then LogInit: OnPostEngineInit has been broadcasted successfully..
My compose file matches the readme except with the memory limit set to 16, and the volume is a different location.
I've tried stopping and then deleting everything that would be in /config.
Docker ps shows the ports correctly. All of my other services work just fine, but I verified the local ip anyway just because I thought I was being stupid.
Any ideas?

#

Oh, tcpdump -i enp8s0 port 7777 doesn't show anything at all so maybe it's something wrong with the machine I'm playing on?

jolly condor
jolly condor
jolly condor
jolly condor
#

huh.

jolly condor
jolly condor
#

oh, so it's not a WAN problem.

#

please rate your tech-saviness from 1-10 so I can suggest appropriate action.

tidal frigate
#

It was working in beta then I stopped playing for a few months. I just changed the ports now and it's broken haha.

jolly condor
#

good, if you said 10 I would have just told you to figure it out lol.

#

does nmap say the port is open on the local IP?

tidal frigate
#

lmao. I'm pretty good, it is my job after all, but I would never claim a 10.

jolly condor
#

yeah, if it's on docker then you're either a professional or out of your depth.

tidal frigate
#

it's charging, but while I am waiting I just killed satisfactory and launched a terraria docker that also uses 7777 and it worked fine.

#

so I think it's a curse

jolly condor
#

have you considered just running the linux version instead of the docker or windows one in a wsl?

#

(and not overcomplicating things, you nerd.)

tidal frigate
jolly condor
#

also what's the benefit of running a docker instead of running it on bare metal?

tidal frigate
#

Not really any huge benefit. Just small ones like compartmentalizing stuff. Nothing to clean up after I'm done. Easier updating. etc

#

also, nmap 192.168.1.10 -Pn has confirmed a curse.
only 3000, 8080, 8443, 9090 are open apparently. even though 443 and 80 definitely work. So does 7777 for other games.

jolly condor
mild thunder
#

from the ubuntu command line, could try seeing if "docker container ls -a" shows the port on the correct docker when its running. mine is showing tcp and udp for port 7777

tidal frigate
tidal frigate
# jolly condor did you check udp or just tcp?

tried from linux machine instead of wsl now that it's charged.

sudo nmap 192.168.1.10 -Pn -sT -sU -p 7777
Starting Nmap 7.80 ( removed link this time, sorry bot) at 2025-01-18 20:27 MST
Nmap scan report for watchtower.local (192.168.1.10)
Host is up.

PORT     STATE         SERVICE
7777/tcp filtered      cbt
7777/udp open|filtered cbt
#

confirmed that it's a curse?

jolly condor
#

yup, that's about right.

#

tcp doesn't matter.

#

what does the server output say?

civic lantern
#

Udp doesn't matter. it runs on tcp

jolly condor
civic lantern
#

i'm 100% sure you need TCP to establish control. i think traffic is on udp. both are needed. i will check now on my network

jolly condor
#

so you need both, but idk if you need to forward tcp.

civic lantern
#

tcp connections need to go into the docker host

#

container

tidal frigate
# jolly condor what does the server output say?

nothing useful.

0]LogHttpServerModule: Starting all listeners...
0]LogHttpServerModule: All listeners started
0]LogServer: Display: Generated a new Self-Signed certificate for the Server API (old certificate invalid or expired)
0]LogServer: Warning: ==============================================================
0]LogServer: Warning: Server API is running using a Self-Signed Certificate.
0]LogServer: Warning: To verify the certificate integrity on the Client, make sure the following Fingerprint matches with the Client one:
0]LogServer: Warning: SHA256:2+csGez97yVJsL9unqSMX1uYqpXPLEJU06ME+QFLjhU=
0]LogServer: Warning: ==============================================================
0]LogServer: Display: Binding Server API socket FGServerAPISocket to address 0.0.0.0:7777
0]LogHttpListener: Warning: HttpListener unable to set desired buffer size (524288): Limited to 425984
0]LogHttpListener: Created new HttpListener on 0.0.0.0:7777
0]LogServer: Display: Server API listening on '0.0.0.0:7777' (Standalone)
0]LogGame: MaxNumBackupsaves: 25
0]LogLoad: Loading WwiseSoundEngine module: WwiseSoundEngine
0]LogInit: Display: Game Engine Initialized.
0]LogNetVersion: Set ProjectVersion to ++FactoryGame+rel-main-ficsmas-2024-CL-385279. Version Checksum will be recalculated on next use.
0]LogInit: OnPostEngineInit has been broadcasted successfully.
0]LogInit: Display: Starting Game.
jolly condor
#

I'm beginning to believe the curse theory.

civic lantern
#

curl https:// ip:7777 should produce a cert error.

tidal frigate
#

A lot of stuff, but only this wasn't [0]

[895]LogServer: Display: Server startup time elapsed and saving/level loading is done, auto-pause is allowed to proceed from now on (if enabled in server settings). WorldTimeSeconds = 30.07
[684]LogSocketsSSL: Warning: Failed to initialize SSL state for Socket HttpRequest
[684]LogHttpListener: Error: Error accepting expected connection [0] SE_NO_ERROR
jolly condor
tidal frigate
#

I've tried '7777:7777/udp' (and tcp)
I also tried just '7777:7777' with no specification. I tried adding the network as the bridge I use for all my other services including the reverse proxy which I know for sure works.

#

Please vote
snuttcursed - My server is cursed
Checkit - Not cursed

half wind
#

@jolly condor Oh yeah the curse... I forgot to mention before that I also use blood magic to make my server operate reliably.

civic lantern
#

thi sis some pretty ordinary docker nonsense. it either forwards connections to the container or not. if you're not sure the game is listening right, you can listen with netcat. or just bin it all and be running with linuxgsm in five minutes

half wind
#

@civic lantern That's what I keep saying here. It really couldn't be much easier with LGSM

civic lantern
#

i've successfully convinced the other kids my son plays with to install zerotier and zt + linuxgsm = everything works

tidal frigate
civic lantern
#

i have no doubt it's weird. don't forget that docker is an employment scheme for "devops" types. it solves fewer problems than it makes

#

lgsm is great. it doesn't clutter your system. you make a user, you run the two commands, the server starts

#

when you're done you nuke the user

jolly condor
#

or just steamcmd

#

it's suboptimal, but close enough to bulletproof.

civic lantern
#

lgsm is a thin coat of lipstick on steamcmd
just enough to standardize commands like start, stop, console, upate

mild thunder
#

i use pterodactyl, it has worked well for me, been using it for about a month now

tidal frigate
#

If I didn't, I'd cry.

civic lantern
#

It is an edge vpn. individual devices are authorized to join a virtual network. they all appear on a private address range. the software takes care of opening holes in firewalls or talking to moons that both computers can see. you as admin set the rules for the network, if you care, and let devices in or kick them out. it's free for, I think, 25 machines or fewer.

#

@tidal frigate ^

normal meadow
#

As soon as that page loads in my browser my game goes oh hey this server is now magically online 🤣

tidal frigate
tidal frigate
#

pretty sure it's a curse.

civic lantern
#

work your way out. on the container, see if you can connect to port 7777 on its IP. on the docker host, reach port 7777 on the container ip. then, reach try the host's IP. whichever one doesn't take a connect to port 7777 -- even telnet is fine as a test -- that's the step you need to fix. i can't advise on that, i have been an internet roadie for 2+ decades and i consider docker a career limiting choice, unless you fully commit to making it viable which needs a lot of extra steps

tidal frigate
#
nmap  127.0.0.1 -Pn -sT -sU -p 7777
Starting Nmap 7.92 ( plz) at 2025-01-18 22:38 MST
Nmap scan report for localhost (127.0.0.1)
Host is up (0.000077s latency).

PORT     STATE  SERVICE
7777/tcp open   cbt
7777/udp closed cbt
#

from the host

#

so that's concerning

tidal frigate
#

Warning! LinuxGSM dependency checking currently unavailable for Fedora Linux 40 (Server Edition).

#

that's not good

#

guh, this is lipstick on a pig. Thank god docker exists... never thought I'd say that. Back when I was a boy we used LXC!

#

that's not gone well

#

got everything running

#

still no.

#

./sfserver c shows basically the same as I was seeing in docker. Cursed for sure.

#

ps says it exists.

#

htop says factory server is a lot.

#

logs say nothing useful.

static iris
#

show output of docker ps

formal vessel
#

Question about DS Hoster Services.
Are any known to provide good hardware for large worlds (lategame), so that you still have around ~25 Tickrate? Our Savefile is 30 MB already for example.

deep turret
#

keep in mind some world will never be able to run that smooth even on the best hardware

formal vessel
#

hard truth...

#

So its just expected that at some point you run into sub 10 Tickrate with occasional crashes?

deep turret
#

this is low

#

but my point is
we can't know for sure unless we can compare what is exactly running in your save

#

there is always a bias when asking for commercial recommendations

#

all I know is indifferent brocoli seems to provide reliable hardware
but maybe there is better
also depending on where you live

formal vessel
#

We do use IB atm. It WAS very good for the beginning. But it seems like we have somehow "outgrown" the Server hardware, with what i just elaborated.

civic lantern
#

i agree with cursed now

half wind
#

It's so cheap to just rent an entire box...

latent cape
#

I've been trying to get my dedicated server to work, it freezes up trying to generate Northern Forest or Rocky Desert, it is able to generate Grass Fields though, should I just try loading a save I generated on my own?

latent cape
#

ok uploading a save worked

#

it also likes telling me that its offline in game after i disconnect even tho the cmd is still running

tidal frigate
# static iris show output of `docker ps`

sorry it's long. Some of my other containers have a ton of ports.
92e5fdb7fef5 wolveix/satisfactory-server:latest "/init.sh" 7 seconds ago Up 6 seconds (health: starting) 7777/udp, 0.0.0.0:7777->7777/tcp, :::7777->7777/tcp satisfactory

tidal frigate
tidal frigate
#

Running docker and linuxgsm (on different ports). Both look like they're working fine. Nmap thinks they're open. Game still doesn't want to connect to them. I have no idea why it worked in beta but not now. I think it's just decided to hate me.

Starting Nmap 7.80 ( sorry, bot ) at 2025-01-19 21:26 MST
Nmap scan report for watchtower.local (192.168.1.10)
Host is up.

PORT     STATE         SERVICE
7777/tcp filtered      cbt
7779/tcp filtered      vstat
7777/udp open|filtered cbt
7779/udp open|filtered vstat
normal meadow
gaunt vortex
#

does anyone have experience getting a server to work when your isp doesn't allow port forwarding? I've been running a server in azure because i have free credits so i've been running one on a vm, but those vms aren't meant for single threaded tasks. i tried setting up openvpn between my local machine and the azure vm and the game sees the server, but can't connect.

hidden forge
#

"sees but can't connect" sounds like a UDP issue

civic lantern
#

" Nmap reports the state combinations open|filtered and closed|filtered when it cannot determine which of the two states describe a port "

civic lantern
hidden forge
faint walrus
#

hello everyone, currently running a docker server and got everything setup and working correctly. Clients can connect fine. The only problem the server has is that the connection lag is very noticeable. Rubber banding trucks and trains. Server has enough RAM and is on 40 % CPU usage. Put the network quality on ultra. And compared connecting locally to connecting externally, doesnt make a difference. Is this currently normal for the docker servers or am I overlooking something like connection speed or bitrate, not sure. Thanks to everyone for all the hard work and help 🙂

civic lantern
#

is it capped? what is the cpu on the machine?

#

leave network settings where they are

hidden forge
#

what CPU are you running on?

faint walrus
#

it has 32GB of RAM. Memory cap is set to 16GB using the docker compile. I can try setting it to 32 see if that helps. CPU is a 4core Intel Celeron J4125. This might be the bottleneck? Although its running on 40% maybe the concurrent threads arent enough?

civic lantern
#

it is absolutely the bottleneck. 4 cores, max 2.7 ghz. 40% is two of these cores fully busy

#

ram might help if it's a big save

#

wow, this was a bad cpu even in 2019 when it came out

faint walrus
#

yeah I agree thanks, I didnt factor in that the server might not utilize all the threads and depends on single core performance, I need to upgrade 😄 thanks man

civic lantern
#

unfortunately yes, many games are not multihreaded, SF is to a degree but it's one fat thread and a lot of smaller ones.

#

welcome. if you're on a bit of a budget you can find some intel 10th gen for cheap, or something like a 5700x3d

#

or really, $13/mo for a decicated server at indiffierent broccoli is a good deal

faint walrus
#

its a NAS, I have a beast of a PC to run it on. But decided to try it on a NAS 😄 Wonder if there is even a NAS that can run this or I might need a NUC or miniPC with a good processor

#

oeh thats actually not a bad idea, indiffierent broccoli. Good deal indeed.

civic lantern
#

it is, considering this game takes a good portion of a machine, they must have figured out a way to have it run fractional and shut down to free up the hardware when you disconnect.

deep turret
#

I don't think all cpu are dedicated too
so it could have 32 thread machine running 24 servers
with main thread pinned to each 24 with high priority
and background on every core with preference for the 8 remaining threads
and still run smooth with 500GB ram machine

#

now you factor in the inactive server being run on a very high density low performance server

#

and you can have hundred subscribers on 2 server machines

#

which will pay the hardware for in 4 years or a bit less basically

half wind
#

I rent a server out of Canada for 14.40/month.

#

Xeon E5-1620 v2 so it's no powerhouse but it's been fine so far. Then again I've never had more than just me on the SF server

vale trout
#

anyone have a server I can try to join? I keep getting encryption token missing when trying to join my friends and am trying to figure out if its his server or me

gaunt vortex
#

edge vpn like zerotier. i can talk yoiu

half wind
#

@vale trout yes

#

msg me if you still need to test it

tidal frigate
civic lantern
#

if so, that's a win because i get that exact error message at https:// 192.168.2.69:7777/api/v1/ on my network

#

and which IP are you contacting in this case?

#

i don't know why someone didn't interpret that right.

worn furnace
#

hey all my server is reporting this. is there a fix????

gleaming crystal
#

I think you placed to many foundations

worn furnace
#

Pretty sure I'm not close to the games limit.

deep turret
worn furnace
#

Nope

#

Logged out at my hab

tardy sedge
#

hi guys i'm renting a server out and me and my friend tried using the blueprint maker yesterday and the saved blueprints would not appear, i also can't use console commands , i've never rented out a server before so i'm not sure what i need to do to fix this , could someone help a brother out ? 😦

faint walrus
#

@civic lantern hi there, thanks again for the help. Currently running the server on an old laptop with an i5 with 3,8hz boost clock, 16GB RAM and Linux Mint for the lower OS footprint. Only 2 people will be playing on the server so thats fine. No lag and everything runs fine. We even loaded an endgame save with all tiers unlocked and massive factories to test it out for late game. snuttsGood

elfin sigil
#

helloo everyone, any issue with server manager? bcs i have 2 server offline

tardy sedge
#

hi guys i'm renting a server out and me and my friend tried using the blueprint maker yesterday and the saved blueprints would not appear, i also can't use console commands , i've never rented out a server before so i'm not sure what i need to do to fix this , could someone help a brother out ? 😦

wicked knot
fossil moon
#

for example this is 179fps with no framegen, cpu bound (zen4 x3d) and i can't see why the tickrate would be dropping sub 30. Gameplay wasn't noticably different from an empty world.

formal vessel
#

We did manage to get a 7 tick rate 💀

fossil moon
#

Is it possible to check the tick rate with single player, or is the architecture different then?

#

I usually host co-op without dedicated server, and it looks to me like it's always doing an "internal server" to calculate the world stuff and treating it as if it's just me connected locally, and possibly others via co-op. I don't see performance change when they drop in or out.

formal vessel
#

We decided to rent with IB because more often we come on at different times, so we don't have to wait for the one to start their PC and the world

#

IB support told me were on a i9 9900ks machine.

fossil moon
#

I would expect that rando rented servers aren't using the best CPU's - right now that would be 9800x3d's, but 7800x3d/7950x3d is fine too

#

9900ks is way slower like maybe half the performance, maybe less

formal vessel
#

Don't know much the performance.

fossil moon
#

also have to remember with a rando rented server they will be using RAM that is in spec, which has a huge performance impact on the game. Being at DDR4-2967 19-19-19 or something and full auto timings on a CPU with very little L3 cache

#

Satisfactory desperately needs fast memory (DDR5 and OC), and if it doesn't have it, it needs to fall back to a large L3 cache (like the 96MB on recent x3d's - a 9900ks has only 16MB of cache)

half wind
#

I run a server on far far less....

fossil moon
#

If you have a world that has particular performance problems, make a save at the worst area and send it over

If there is one that gives performance problems, i can check how it runs on standard zen 4 spec | x3d zen 4 spec | standard zen 4 + RAM OC | x3d zen 4 + RAM OC

#

i have been looking for a world to test

fossil moon
formal vessel
half wind
#

It doesn't take cutting edge hardware to run most servers...

fossil moon
fossil moon
formal vessel
#

Well we only play on one world. Can do it later then

half wind
#

Sounds like a bug or glitch to me

cinder hollow
#

Guys, how can I set my server to always run? Like, even when nobody is online. I remember, that i did this for an earlier server, but can't remember how to do it anymore

hidden forge
#

uncheck the "pause if nobody is connected" option

cinder hollow
#

Tanks, somehow never saw that 😅

tidal frigate
civic lantern
#

@tidal frigate okay, so that's good. you should be able to connect your game to that server if the client is also on the same 192.168.1 lan

#

an additional check could be to send your browser to that address from the client computer

fossil moon
#

it takes over 20GB of RAM just to launch the save and there's 616,000 dynamic objects. There is no CPU on the planet that can run that with comfort, but some cpu's and configurations will fail much harder and earlier than others. For example if a server provider assigns the game server 16GB of RAM that would be fine 99% of the time but it would not run this properly.

median summit
half wind
#

My server has 64GB

#

The server is actually rented for another purpose and I definitely fall inside the 99%

glad nest
formal vessel
formal vessel
shell cedar
#

Where do you monitor the tick rate? Client server browser?

half wind
#

Just went to compare, I thought I'd be a bit on the weak side with my CPU but I slide in just at the i5 they mention.

#

...with a nice chunk of memory behind it

formal vessel
shell cedar
#

Yeah thats what I mean with clien server browser. Just vondering if you could show it in game as overlay while playing on server.

formal vessel
#

Would be a nice feature

shell cedar
#

For me its always 30 in the menu. Running home server on watercooled 13900K @ 6GHz 64GB. Are there any "heavy" savegames available puclically if you would want to stress test it? My own is just 350h solo build, some friends as guests play rarely there.

formal vessel
#

If you want i can send you our clusterfck

shell cedar
fossil moon
#

for that i just used stuff that is placed in the world and not part of the map, yeah

#

there's probably a lot more load per tick from stuff like belts than foundations

formal vessel
#

And we have shitton of Sign and Pillars too. We just have a lot of everything in general I suppose

fossil moon
#

I've started doing some mitigations like making foundation structures hollow inside 😄

#

but IDK if that really makes a difference or not. Need large scale benchmarks to see

#

like one empty map, and a copy with 100,000 foundations sat on it, check fps/tickrate.

#

then do the same with 1000km of belts, etc.

#

because the performance impact from 1 foundation or 1 belt is so small that you can't measure it, but half a million times adds up

#

The impact can even be different on different types of CPU, as they have different compute/memory footprints etc

#

but generally "more stuff = more slow" is a good assumption

deep turret
river yarrow
#

Help! I hosted a server, forwarded all 3 ports (both UDP and TCP), and can connect without issues through the server menu. However, when I try to connect via "Join Game > Join Game Directly," I get an "Encryption Token Missing" error. What could be the problem?

#

Sessian name have nothing

#

if i got to httpsmydomain:7777 i'l got {"errorCode": "errors.com.epicgames.httpserver.route_handler_not_found", "errorMessage": ""} what mean is runing fine, i gues

hidden forge
river yarrow
#

oh now i get it

#

thx

hidden forge
#

And port 7777 is enough

#

Other ports are outdated

river yarrow
#

Okay

shell cedar
formal vessel
#

:)))))))))))))))

#

We're slowly going through everything. already down 2mb to 29mb save file

#

Progress.

shell cedar
#

Nice and silent at the eastern nuclear plant for now

formal vessel
#

Yeah our guy doing that is lazy.

shell cedar
#

Hes prepared for waste I see

formal vessel
#

Just a little :DD

formal vessel
shell cedar
#

Not much other stuff running, and me alone at the server, this is how CPU usage looks like

#

Sorry my Windows is Finnish but you get the idea 😄

#

[2025.01.22-21.46.32:645][564]LogGame: World Serialization (save): 1.761 seconds (game thread) [2025.01.22-21.46.37:100][697]LogGame: Write Backup to Disk and Cleanup time: 0.016 seconds [2025.01.22-21.46.37:125][697]LogGame: Compression: 4.386 seconds (background) [2025.01.22-21.46.37:125][697]LogGame: Write To Disk: 0.016 seconds (background)

#

My save own save: [2025.01.18-09.36.27:362][ 0]LogWorld: Bringing up level for play took: 9.517316

#

Your save 2025.01.22-10.43.14:946][896]LogWorld: Bringing up level for play took: 38.626664

pliant wadi
#

Using docker to host the server and Cloudflare as as reverse proxy. In the server manager, I can add the server using my local IP and port just fine, but using sf.mydomain.com with port just results in "server offline". I cannot figure out why. Opening https: //sf.mydomain.com in Chrome does load the whole "errorCode" message.

hidden forge
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Check your UDP settings

tardy sedge
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hi guys i'm renting a server out and me and my friend tried using the blueprint maker yesterday and the saved blueprints would not appear, i've seen bugs similar on forums but this one is different , i feel like it's a server issue but how would i go about fixing this or contacting the server host? could someone help a brother out ? 😦

shell cedar
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Could be file permission problem. I think you need to contact the server host yeah.

heavy heath
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Hi, I want to play satisfactory on GFN and that works fine. Though, when wanting to connect to a dedicated server I'm not able to. Despite the address and port being open. Anyone have experienced this issue before?

tardy sedge
shell cedar
#

If you want to upload other peoples blueprints, or ones you made in single player. You will need somekind of access to the servers savegame location anyway. Like FTP or somekind of server hosters web panel.

half wind
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Can I has access?

pine grove
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Hey idk if someone already did it, but did soembody install a Dedicated server as a docker on CasaOS with playit.gg to forward, if yes can soemone help me? , u can DM me

shell cedar
candid marsh
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Hi, can't find much information on modded satisfactory server. server is all set up, works without mods, mods are downloaded through satisfactory mod manager, mod files appear on the server files. But when I start the game and try to join it gives the error that it is missing the mod files. Anyone that can help me with this?

deep turret
#

what's the mod discord server link bot command again ?

civic lantern
#

IDK about the command but it's in the #welcome message

#

!help

wicked knot
deep turret
rancid etherBOT
vast stream
#

hey when i start server.exe i dont find The password it asks for to authenticate to the server (AUTH_PASSWORD) does anyone know why?

surreal badge
#

Are there anyone whos got a ded server so I can play a lil bit?

thin parrot
#

Surprised this game has no dedicated server list

wicked knot
#

There are no public servers. all are privately owned

low scroll
#

Millions must die

vague aurora
safe rose
#

Assuming it's possible to set the time back to ficsmas time even on a server?

prisma nova
#

i hope i can ask this here but im having a issue with my powergrid in my server
anytime i operate a breaker it causes the entire grid to go down

calm birch
#

Ya I’ve had that happen to me to

prisma nova
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do you know if theres a fix?

prisma nova
naive hawk
#

Anybody know how to fix this????

civic lantern
zinc hull
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Could anyone suggest what to do with that. I setted up a new server on windows. And it looks like i am connecting but it keep showing up Failed to Connect to the Server API. I scanned web in search for the solution. And nothing helpful came up. Ports are forwarded. As was explained in wiki port is the same on local and server 7777. Launching with \FactoryServer.exe -log.
Client with no mods and via Steam.

deep turret
#

double check you allowed both udp and tcp on that port

zinc hull
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I reconfigured firewall deleted rules created by satisfactory and created TCP UDP myself and now new problem came up.

zinc hull
zinc hull
quick badge
#

is there any fix for the server crashing after a player leaves?

hidden forge
#

Dont host on windows

buoyant parrot
#

Anyone o

#

On

civic lantern
dusky lichen
#

is there a list of dedicated servers i can join?

tidal frigate
# median summit Can I join your server

7777 is what terraria uses, and if I start a terraria server it works just fine. My router and firewall rules look fine. I also tried port 7779 which has never been used for anything and it didn't work either. I was going to try 7778 with a different config but hit left one too many times and ended up with 8777 instead.
For some stupid reason 8777 works. 7779 and 8777 both have nothing at all set in my host firewall configs or router or anywhere else, but only the latter lets me connect to the game... I'm distraught.

full nacelle
#

ok guys i kno this is proba stupid question but... i just got my server going but i wasnt to my move my save single player game to my server how do i do it?

civic lantern
full nacelle
#

i found it

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one more thing now