#dedicated-servers
1 messages · Page 99 of 1
I'm paying the server owner an extremely small amount of money for the resources
Like they're losing money by having me
Highly probably that it was by mistake that I got moved or maybe it's just temporary, but I don't mind
I can just ask them to migrate me back when it starts becoming a problem
for that game it likely means literally half the performance
Yep
My server runs on an E-2288G which has similar single core performance and we’ve been pretty good
And it's not a problem right now
Again, I'm making them lose money even on the current spec
dedicated servers still having problems going offline?
Going offline how
I don't think I've had a dedicated server appear offline from the server list
So I couldn't tell you if anything changed
it stays in the list but shows offline till I reboot the dedicated server
Is there a way to restart the server through a command in the console?
quit and let the system restart it
if you don't have it running as a service, good luck
tho the wiki has Restart=on-failure in the unit file
should probably be always
How do i get my friend to join? from server manager or join game
If you have a dedicated server, they need to add it in server manager.
server manager
I gave the address, it worked for me
But it didnt work for them
Any idea why?
Do you have port 7777 forwarded on your router?
what's the first number of the ip you're giving them
Also, they need your public IP, not your local one.
7777
It says on my thing
Sorry, missed a 7
On my dedicated server thing that its different
60734
It doesnt even show that there is a server
WHen he confirms the thing
Do you know what port forwarding is?
Also, as @topaz scarab asked, what does the address you are giving them start with? Does it start with 192, 127 or 10?
tcp and udp opens?
My friend says that his port forwarding doesnt work or sum
That address is only reachable from your local network. For it to be accessible from the public internet, you need to forward port 7777 on your router and give your friends your public IP (or set up something like ddns)
he doesn't need to, just you
and read the wiki, it's in there
Ok its on 7777 and everything and the ip works for me and im able to load it but not him
nothing happens for him when he clicks confirm
ima get my friend on the discord server hold up
That is because your server is currently only accessible from your local area network (basically means that only people in your house, that are connected to your router are able to connect to the server).
Has anybody figured out getting more than 4 players on a dedicated server instance?
That's a bit more complicated. You you have access to your router's web administration site?
The player limit can be set in a configuration file on the server. It's described on the "dedicated servers" wiki page.
That does not work. at least not after 1.0
Manilol
It worked for me...
lucky guy
@proper abyss you might want to look at this reddit post: https://www.reddit.com/r/SatisfactoryGame/comments/1fel8t1/setting_up_a_satisfactory_dedicated_server/
Step 3 seems to explain what you need to do relatively well.
Thank you
Are you using steamcmd for yours?
Is there anyone here who port forwards from their router to the dedicated server?
I run my server on Ubuntu, and added the following to the Game.ini file stored at /FactoryGame/Saved/Config/LinuxServer/Game.ini:
[/Script/Engine.GameSession]
MaxPlayers=10
Is it possinle to port forward over the ipv6?
Why would you want to?
You probably have everything before step 3 already done. Just look at the networking part. Do you host your server on Windows or Linux?
ah. see. have mine on a windows instance.
it says to edit the game.ini file under app data. There is no game.ini under appdata. it's in an entirely different location. I assume because of using steam.cmd
Changing the gam.ini in the other location does not work
Probably. I sadly don't know how it works on Windows.
Winindows
Widnows
Windows
Because my Internet Provider doesn't provide public ipv4's to everyone
You could just do PAT
if you enable advanced settings then disable them does it reenable achievements or say you upload a save to a server that used advanced settings before but are disabled now
Also what country doesn't get public IPV4?
German fiberglass doesn't provide it. IDK why but they sell them per month these misers
So you only have a public ipv6? cool... lol
No I have one but my friend that has the Server in his house doesn't. It sucks so much because every Server like for example Minecraft etc. use IPv4 so we always have to find workarounds. We started the Satisfactory Server with playit.gg but after the Update it was lagging real bad and now we don't know if it's because of the Server or because of playit.gg. Anyways thanks for the help
I study networking but explaining IPv6 is still beyond me lul. Something something it doesn't use NAT
v6 is just v4 but with an insane amount of possible addresses lol
Requires beefier routers to handle that many routes
Generally public ipv4s are too scarse for every residential connection to get one
Also skips a few things IPv4 does
v6 so far has just been problems 🤣
real.
Because people dont want to adopt it
Don't ask me for advice on how to run it, but you could maybe try ZeroTier and see how it goes
It's expensive to adopt
Cause of this
People DO want to do it. It's just expensive.
Not every ISP can just afford overhauling their entire infra to support IPv6 routing at scale
It's insanely cost-prohibitive
Hi all, I just got in this disc. Is there a guide somewhere on how to setup a dedicated server I can view?
.
It's great for the customers, but hell for providers to support
We'll get there eventually though
IPv4 be like: 182.293.239.42 UwU
IPv6 be like : 57328fjiwe:32kpaesf94732423:5834589fe890:fr743fz47fze6w53.F($H)/(ADUH/§")(§/:fk4398fewuq98e ヾ( ・`⌓´・)ノ゙
tbf you could do funny addresses with v6
Not if you just do it while already renewing your Hardware.
v6 is ~25y old..
There's still the issue if managing such a stupidly massive large routing table
its actually often significantly cheaper to run ipv6, due to no longer needing hardware that subnets things.
I work in many data centers that have ipv6 set up, and its actually really neat to just be able to connect to any machine i like without the use of ports and such, or setting up subnets
In a DC it's cheaper
But as an ISP it's not
Memory is cheap
Also you save in not needing CGNAT
for an isp, its still way cheaper. a single ipv4 pub address is way more expensive than a whole network of ipv6 thats like a few quintillion addresses
I mean, if you're talking about getting into being an ISP, then yes ipv6 is cheaper
But if you've already established your infra, then
¯_(ツ)_/¯
even still, its pretty easy to switch over.
I own a registered ISP with a few hundred customers, and when i first started off, buying ipv4 addresses was very expensive, and each ipv6 address is pretty much free.
Well yeah if you have to still buy your v4 addresses then you're screwed
And ipv6 is def better
everyone still does.
lol
its not like they are free
I mean, large ISPs were handed /8s like candy when they first started
😂
IANA moment
what would you ever need more than 250 isps for
There's no incentive for larger ISPs who have /8s to switch to v6 right now
theres only like 6 corps that have a /8.
they absolutely were not handed out like candy
the only isps that have them are at&t, cogent, and comcast.
can setup a dedicated server on my old crappy pc
Even then, 2^24 addresses are not that much nowadays
Can yes, good experience depends
Mfw Ford has a /8
And Apple
And for some reason Mercedes-Benz
Oh also US DoD has a dozen of em
generally a /24 address space costs me 10k.
Each address is about 50$ or so.
ipv6 costs me... about 1 penny per address
I meant in numbers of adresses, not money. Sry if it caused confusion
But yeah it really isn't much regardless of how badly the v4 address space was allocated
I am hosting it on 4 core 10gb ram from 3 days it was working but today when my factory got bit larger it started to act up on checking logs it was mostly using single core only
The game is single threaded
So i should switch back to 2 cores 10gb and save some cost
I'd keep 4 cores to let background tasks have some CPU
But that's just me
3 is prob fine
2 gets a bit tight but should still be doable
yes its perfectly fine to have 2 cores
satisfactory very much prefers high core clock single core performance, and does not scale well with more cores.
Hey, how long it takes to create world?
like a minute tops
"Server is preparing a new game" about 3 mins
Depends on your cpu
yeah
It uses quite a bit to generate the map
Yeah it's prob slamming a thread
what's your cpu
isnt it the same every time though; whats it generating
It's single core for the game
8700K oc to 4.9
better than mine
for my main machine 13700K took a moment
foliage, resource nodes, and I'd assume terrain is also a bit procedural
Not sure what else, but yeah it takes a bit of time and a bit of CPU grunt to do so
yea foliage and randomizing resource nodes makes sense
hey i need help with the server please
https://www.youtube.com/watch?v=28qffd4l86g i followed this tutorial but it doesnt work
can you be a bit more specific? what dosnt work?
cant connect? cant generate world?
canot launch cmd?
at the point where he starts teh server in the file explorer it doesnt even show the file for me
i can add it but i cant start it
factoryServer is not launching for you?
cmd should say SErver API listening on
dud
steamcmd\steamapps\common\SatisfactoryDedicatedServer
you dont even follow along video
i did exactly what he did
this screen shows root of SteamCMD
He changes install dir
huh??????
this video forced instal to C\gameservers\satisfactory
See this command that you were told to run? Did you change the install dir to match what you wanted?
yes
What's the directory?
this is your steam cmd dir
That doesn't look like the bat file you're running
Does my friend need satisfactory dedicated server app to join me
What's update.bat have?
in the dedicated server
go there
steamcmd\steamapps\common\SatisfactoryDedicatedServer
bro i am so confused atm
No that's wrong xd
you're showing a txt.txt file and running a .bat
Did you run that .bat file?
i just wait untul the setup is completed and nothing happens
you might need "" around your install dir with the space in your folder name
iunno how finicky windows is with that but it doesnt look right; fix your folder name then try
oh man that youtube video is terrible
Check this folder first
Make sure it's not actually installed before doing other stuff
i feel like my pc is dying
maybe update it for 1.0 if you're gonna recommend people use it
now i wait
lol
The only thing that doesn't work is opening ports in the firewall.
kinda important
i already opened port 7777
Before installing and starting the service, run it for the first time. You need to install various libraries for the server.
Or run it without the service.
just stor service and press "Run"
Not seeing anything about it pinned and keeping up with this channel is nearly impossible. Any fix yet for dedicated servers crashing when someone disconnects?
It's workin
do i just start the game now and add the server?
yes
Go connect locally for now by using 127.0.0.1:7777 or localhost:7777
You have to forward the port
i already did
they'll need your public IP
where did you forward it lol
k
or use hamachi and stuff
ZeroTier 👌
make sure your routers sending 7777 to the server
why are people bothering with dedicated servers if they are running the game on their own pc?
no?
It did - you have to click that and set up the server. Give it a name/admin password.
I prefer PlayIt, for games at least
Makes a bit of sense if you're fine with leaving your PC on for your friends but you don't want the GPU usage
Anyone know what the requirements if any are for running a server. Such as dot net framework and so on ?
Just steamcmd, really
c++ runtime
thank you.
ah i know what i did wrong
During the first run, it installs everything needed by itself.
why do splitters seem a bit slower on dedicated servers? ore is stopping in front of a splitter on a dedi but if i launch the world on my pc it runs smoothly
AAAAAAAAAAAAAAGHHH
doesnt look right; look up how to port forward on your router; should be directed to your local server IP
why cant i open my port
You're openinig it on your router, correct? Not windows firewall.
You need to configure your router, open the ports there, and set up port forwarding to your computer
yes
As a side note, is it allowed through your local windows firewall?
oh dang true
has windows firewall ever stopped a threat? /s
just now trying to work out why we are getting
Error accepting expected connection [0] SE_NO_ERROR
have your home door ever stopped a robber ?
I also encountered such an error, but I was able to connect normally.
with
FMultiBindDatagramSocket failed to read data from underlying socket Unreal: SE_ECONNRESET
too after the last person leavesthe server it crashes with that error and the server gos offline but the console remains open
MMMMMDXFCVN VSDNCVJOSDIKVFCPASD KFJSYDOFIMSDKPFHJ PSDIOHJDISAWUGAS
i hate server creation its too complicated
@past trail I get that anytime ANYONE disconnects from my server. Been a problem since 1.0.
i cant do it
Dedicated servers are stupid simple, you just have to understand the technology behind them.
just cant work out why the server is crashing after the last person leaves
why is aktiv checkbox not checked ?
Server isn't crashing, it just stops listening to traffic.
Literally stops listening on 7777
We need to wait for a fix from the developers...
so you are saying that because the front wheel on your bike didnt work, you unmounted it before trying mounting the rear wheel ?
Hi, guys, I made an api wrapper in c# for hobby (first time) (https://github.com/DrkWzrd/FactoryServerApi), and I'm searching where are documented "startinglocation" strings, anyone? for now I used what I think it "should" be
bro what?
obviosuly it needs to be active for the whole thing to work
know of a way to stop that from happening ?
why did you unchecked it
it is checked
Nope. I pop in here every now and then to see if anyone has ideas 😄
no
not on the screenshot which I was talking about
Can you screenshot what the edit page looks like?
so I could know it's checked until you tell me
Good ol' fritzbox
idk what i am doing wrong i t worked for my mc server
like half the people complaining here have fritzbox
Did you also forward UDP?
its very common in germany
Make sure you're forwarding TCP AND UDP
yes but the game is international
idk
Look at how MC has TCP and UDP
I swear fritzbox have issues
Satisfactory also needs that
dont even know what this "fritzbox" is lol
ah
a german company ISP box
ah alright then
so i must have 4 for satis in total?
If you want to do ipv6 then go ahead ig
Idk
😭
What does editing the service look like?
I don't have a fritzbox so I'd need some reference points
is there a config for more than 3 autosaves?
please kill me
try restart your router
wait
someone try joining please
thanks
fuck this im going to bed
check windows firewall?
Wil there ever be mod support on Dedicated servers?
I did
for those struggling with the server api error and don't want to listen to the same old port forward nonsense that everyone else suggests for a server that was already working before. Deleting the server settings file fixed my server
its in the %appdata% folder
Also make sure to add -Port=7777 to your launch script to make sure it stays on port 7777 instead of automatically incrementing
"nonsense" that has helped 95% of ppl
incorrect
Sorry I don't see you here sending thousands of messages helping ppl
your point? check reddit. your statement is invalid. you have helped the people that dont know what they are doing setting up a server.
I'm not saying I have, but a very common issue that ppl face is not port forwarding correctly
Scrolling up it's like every other issue
Updated Docker and even updated ubuntu. The folder binding seems to work but I'm still running into some issue I don't understand.
https://pastebin.com/neSLwGkn
also I do say to do a fresh install of the new server is a starting point for troubleshooting
so it's at least not always nonsense
I will try that
Seriously the satisfactory failed to connect to the server api problem is quite annoying.
I followed every damn thing on the internet and on this post and it doesnt work
it was not targeting you sorry, I was answering above
ohhhh got it xD
I believe if you update the docker it should mostly be fine
though a fresh start can also do you good
remember to keep your saves safe
anyone have / having crashing issues when trying to delete a blueprint ?
think we fixed our stutter... noticed my wife was on WiFi... i reconnected the hardline and bam.... no stutter 😛
ye they are buggy
delete the problem buildings with SCIM and reupload the save.
somewhere i read something bout disconnecting + reconnecting if the buildings fail to delete that you deleted? 🤷♂️
havent tested that
kk ill give it a shot - appreciate it
@pseudo stream you probably don't have a public ipv4.
what does the beacon port do?
got replaced
So, started a dedicated server last night, ran it fine with two buddies all night. Came back this morning, launched the game and greeted with this... server is still running(on the same local machine), obviously ports are forwarded because we connected last night....any idea what's going on? (This is a windows dedicated server ran from the steam download)
Just incase nobody is aware, when the host disconnects from the server, the server doesn't actually crash. Instead, it just stops listening on their respective ports. Factories will still run if auto-pause is disabled.
host as in admin or player on same machine?
Yes
If you disconnected from the server from the same Local IPv4 as the server's, you need to restart it for anyone to be able to reconnect.
use the right wiki please satisfactory.wiki.gg
It's a bug that likely won't be fixed for a few days
I have restarted both the server and the game client. Restarting the server caused it to show up for a second, then said I needed to authenticate. Typed in the password and it swapped back to the "Server appears to be offline" screen.
Yeah, we've known since launch 🙂 Hopefully it's fixed soon!
I haven't run into that issue myself, so idk. You should only have to authenticate once, so I can't understand why you had to authenticate again.
Is there no way at all to redirect the dedicated server save directory? I only ask because as a GSP any server can delete any save with the 1.0 patch. Is there anyway to prevent that? The easiest solution to me would to be redirect the default save directory\
Yeah I just wanted people who think the server is crashing entirely to be aware. I run my world on a dedicated server for solo play so my factories run without me in-game, and one might think that you'd have to restart the server despite the issue.
is this the dedicated server GUI? or is this something different?
how can I run the dedicated server with GUI from steam?
are there any command line parameters I need to add?
I just tried it again, and it accepted authentication only to show the server in the status list for like 3 seconds, then immediately switch back to "server appears to be offline".
Is there a way to reconnect my player instance that doesn't involve the calculator? My server re-instanced me for some reason and I lost all my items
IT Looks Like a dedicated Server from ZAP
ah ok
it's a webpanel 🙂
Its called pterodactyl google it 🙂
Here they showed there is somehow the possibility to get a server console https://youtu.be/v8piXNQwcUw?si=ZLLfNRoHlGvUHOqb&t=341
Saves are stored in appdata. In other words, no. You'll just need to make copies of the servers until they release some command line argument to configure save locations.
Yah I have known for years that the saves get stored in App Data, but since the release of 1.0 now any server can delete anyones save on a machine
massive issue from a GSP perspective
Not just the save tied to "their server"
Like server A can delete server Bs save now
I understand that. They should at least store them somewhere in the server's directory instead of app data.
Yes they should, but they never have sadly
The only workaround I can see is using VMs for each server.
Obviously not recommended unless that's the only solution.
Hello everyone, is there a way to keep a dedicated server up even when the host leaves (dedicated server is on my own hardware)?
does anyone know a good host for a server?
After trying a direct connect using the IP of the server, this is the error I get after a long wait time. Any thought on that?
this is likely a resource issue
check you have enough ram
and five it time to set itself up
Turn off auto pause in the server settings in game.
ok thank you!
Aws/azure
Stoked to have gotten a response from the Lightweight Query API 
2024/09/15 15:40:40 INFO Sent msg size=22
2024/09/15 15:40:40 INFO got reply len=41 data="\xd5\xf6\x01\x01\x00\x00\x00\x00\x00\x00\x00\x00\x01z\x96\x05\x00\x00\x00\x00\x00\x00\x00\x00\x00\x04\x00\x03\x00\x01\x01\x00\x03\x01\x00\x02\x01\x00\x00\x00\x01"
what happens when you add in server manager ?
It is a common issue with 1.0 where server autopause keeps getting turned on?
not that I am aware of.
for the setting to take effect someone has to be connected to the server
So join the server then, change the setting in server manager then log out
Every couple days it just randomly turns back on
you should then see in server manager the time continue to tick after a few minutes
are you the only admin ?
Yes 🤦♀️
then after changing the settings manually shutdown the server gracefully and completely
it's a Linux server ?
Yes
that will force it to save the setting
It will stay off for a couple days then it just gets turned back on for no reason/
do what I said if you didn't already
it will not save until it have to shut down
and it may crash before that
you can shutdown the server gracefully by going to console in server manager and typing in "quit"
there is also a chance that it is something in your save file
as there seems to be a fair amoutn of odd save file issues
but I agree with what Shark said
that shouldn't be though this has almost nothing to do with the actual game
it's specifically a server setting
yea so it cant get to your server
the key about my question about Linux is Linux config is to automatically restart on crash
are you hosting the server local or at a hosting comapny ?
locally. same machine. It worked flawlessly last night for myself on same machine and two others connecting remotely. Soon as I woke up this morning, this message above.
Open admin command prompt run the below
netstat -aon | findstr "7777"
you let it run ?
without sleeping / hibernation ?
yes
what is the server console telling you
well the ports are there. so that seems like it is runnign
"accepting connection from (my local machine IP) ...."
multiple times in a row
then nothing
did you shut it down and start it again
yup
both the game and server.
even uninstalled the game and reinstalled to be sure
Did windows firewall settings reset or something ?
nope, still show satisf/satisfdedicatedserver both open/allowed
what address are you yourself using to connect ?
did you reboot your computer ?
yes, when game was uninstalled
my public ipv4
can try the local machine ip instead
ok spotted
ok , let me try
check 2 things :
- your actual public ip (to see if it changed)
- your local ip and forwarding rules (to see if it stull points to your pc)
any cheaper options?
ok, so using the local machine ip 192.168.*.* , was able to connect but then dropped back to menu, as soon as server log said "auto pause allowed if enabled now..." the server disappeared from my list again and went back to "the server appears to be offline"
dunno prices but there are a few, SharkByte and Gportal
Is auto pause fugged? is it somehow timing out the server?
not that I have seen
I change mine all the time
check what says the server and wait
plenty, just depends what you are looking for
Also, did you do that (parallel )
we have a server but its super laggy rn and im tryna find a new one lol
plenty of ram but the cpu sucks
so public ip didnt change, and yes my machine still has the same local as is set in the router
common case do not take general purpose servers there are specific offers like from indifferent brocoli
are you using a aws server to host a satisfactory world?
ok then that's ruled out
well restarting everything allowed me to use the local IP to connect again one time. then it does the same "server offline" after I leave the game though. restarted both again, logged in once with local ip and disabled auto-pause and now it seems to not disappear at the menu....
guess I'll just leave auto pause off for now...
common windows bug
waiting for patch
this week will be a lot of work for coffee stain
nah, i use my own vpc.
Running my previous desktop as my server pc for myself and a friend. No lag and works like a charm. Entering phase 3 and knowing how much more complex the setups get, is there a minimum cpu/ram number somewhere so I know if I'll start hitting bottlenecks soon? It's got a 4.4ghz quad-core new gen.
Okay, getting some reports from players that they're crashing and when they log back in, it's like they're brand new, but when they go back to where they crashed, there's a player model moving like they do
Anyone got a solution?
they reconnected too quickly
The connected back to quickly. They need to kill the old bodies to get there stuff back.
the server was still have their connection on
I've been getting consistent Seg Faults on my server since launch day - I've got new RAM coming in the mail to try it out, but has there been any chatter about others seeing Seg Faults as well? Just searching through the channel i didn't see a ton.
From the 1.0 announcement:
Dedicated Servers now also support TLS, where you can create certificates manually or have it automated when booting up the server.
Has the procedure to start the server with your own TLS certificate been documented anywhere? I can't find it.
found it! Thank you
you can look at lowendbox.com.
ty
i have a friend in spain trying to play on my dedicated server in the US, would raising or lowering my server network setting quality help his latency?
i cant even change the network quality, it just becomes medium after a restart
when i change it in the client UI
Anyone using the ich777 unraid docker container and have trouble with blueprints not loading on restart?
Perhaps its a "restart required for changes to take affect"?
na thats a text box
and a restart just resets it
Anyone know how to reset the admin password on a 1.0 server??
I can't for the life of me make it so that anyone can join my Dedicated Server
Port forward the server IP to 7777 and using your public IP to join?
I did do all of that I believe but I still can't get anyone else to join
I can join with my Local IP but nobody can join with my public IP
Where you hosting on?
I am using Norton and I'm not too sure if they are right
But I did add 7777 to udp and tcp
Turn it off for a moment to rule it out
It needs to be both TCP and UDP with the IP of the device running the server and yes do the same TCP and UDP for outbound rules in your firewall
anyone else experiencing desync between client and server sometimes
How do we change the certificat that that you receive at first connnection
I turned off seemingly everything and it still wont find my server on my friends machine
I tried turning off the firewall on the faulty computer that is getting Failed to connect to server API , Changing the Ports on the firewall and starting the server with factoryServer.exe -NOSTEAM -ServerQueryPort=15000 -BeaconPort=15001 -Port=15002 -log -unattended
Uninstalled the game and installed it on different drive. I am at a loss I tried everyting.
inbound !*
what's the point of being specific if it's off
- Firewall of the connecting machine/game will change nothing, it's about the server machine firewall
- remove any query and beacon port , these are incompatible old settings
- make sure you use the real wiki https://satisfactory.wiki.gg/wiki/dedicated_servers firewall script so it have the correct settings
the certificate location is documented see pinned messages here for where to find the documentation
Thanks 🙏
Funny thing is that all works on two other computers
Not sure where to find the pinned message sorry
Anyone know how to reset the admin password on a 1.0 server??
@inland lake delete this server settings file in the appdata
That’s what I thought but could only ever find these files. What’s the path to appdata
Open explorer and type in the path box %appdata% then hit enter
It will be in the local folder under factory game
how do I get an offline player off my head
for some reason they keep spawning on me
You are a legend sir, thank you.
I found the site for Pelican. Seems like a Game Server oriented alternative to Portainer?
If i don't have a useful GPU in my server computer, will that cause issues? I have a low-end passively cooled GPU just so I can display the pc on a monitor, but it can't really do any big computation. I'm pretty sure I don't need one, but i've been troubleshooting Seg Faults for days now and I can't find the problem.
nope; servers dont need GPU
thank ya 👍
yeah, the game client handles all the graphics. the server is mainly jsut doing the underlying logic, which is more CPU bound than GPU bound.
sorry to tell you
but this is not a technical issue
this is a social one
ask your friends to stop getting off after jumping on your character
there is no movement of offline characters
you always "spawn" where you were
So it's just they got there when you were offline
your character just get down and sip some mug when you get off
I looked into it and it smees a lot less plug-n-play than the docker+portainer setup I have now. Besides, I'm already using Docker and Portainer to self host a bunch of other stuff in my home lab, so it's easier for me to just stick to that.
having the same thing happen
I repulled the redeployed the stack and my container has been healthy ever since.
pelican.dev
It is very plug and play if you have your own machine
And its really easy to get the server going, their docs explain everything
yeah, but I don't wanna setup a webserver. it's got too many pre-reqs for my liking
I can do that with docker and portainer too
Yes but in a very confusing manner, when you rack up 100 different containers
and the benefit of sticking with those, for me, is that I can have one unified interface for all my stuff, Game servers and other self hosted services
This is literally virtualizing game servers and wrapping it up in a nice interface
With support for all steamcmd games
and more
Which is total stupidity because you mix game servers with hosted services...
Sseparate them
Turst me
Life is easier
Are you running proxmox?
I redeployed container and increased tickrate to 60 and it solved it for me, but i think the first part did fix it
Hi there, I bring back this topic since both my friend and I have been playing for around 5-6 hours with a huge perfomance improvement. Minor issues related to probably yet-to-optimize thingies here and there from the development team.
- Current CPU: AMD Ryzen 9 5950X and 64GB of RAM. Windows 11 OS. (This machine is running my client too!)
- Previous CPU: Intel i5 4570T (Silly me, I thought I had a 4570, not a 4570T) with 16GB of RAM tried on Debian 12, Ubuntu 22.04 and virtualized in Proxmox (LCX container).
Personal appreciation; the CPU never reached a high usage percentage in the previous CPU in any case, so it was hard to diagnose. The network environment did not change either. So I will close that topic on just probably, lack of powerful hardware. However, I should insist; In Update 8, this very hardware was capable of running the server just fine. Maybe there is a lot of work to do in the optimization side, or maybe just the system requirements went up with 1.0.
If i had more servers they would obv show here
They are literally docker containers, pelican is just a nice wrapper so to speak
I'm never going to have that many containers. I'm just running like 3 game servers. I have those on a seperate VM from my services, but I can manage both environments from one portainer dashboard. I don't need someone telling me how to manage my homelab in a way that works for me. Suggesting services to look at are fine, but no need to be offended when someone says, "nah, that's not for me" or "that would take retooling my server setup too much."
I am not offended, idc how you are running your home lab
I'm happy Pelican is working so well for you. I like Portainer and it's already working well for me. To each thier own. I might look into Pelican in hte future if I'm at a point I need to retool my server setup.
It might come off that way, all I am doing is suggesting this solution over the convoluted portainer shenanigans, because from experience I know how crazy it can get
I also want to stick to portainer since it's more widely used in enterprise. I work in IT and my homelab is also for building my career skills. Portainer did have a bit of a learning curve, but I figured it out.
You are not the only one who tried to use portainer for satisfactory hosting but it was too finicky
The people who maintain the images arent reliable
¯_(ツ)_/¯
I don't need it as I am using a different way to realise it
I am. it's worked fine so far. I just slapped the compse script into a stack, adjusted some Env. Variables and deployed. Eazy Peezy, Lemon Squeezy.
yup yup
Yeah ptero is what I used to use
Pelican is its successor
That sounds complicated af
I just loaded an "egg" gave it ports
And done
the second they come out im jumping on that
literally copy and paste. lol
Pelican is piss easy to setup these days
They made it so you can set it up with the web-panel
interesting
you just basically download php and the prerequisites
And run the panel go to the ip:/install
site
and just next next next finish
Then install the wings instance and thats it
yeah I just have a docker compose for all of that
I dont know what kind of drama ensued from ptero and pelican
but its cool that progress is being made
apparently ptero maintainer was playing it too safe and slow with changes
thats why ppl forked
its incompatible:')
meh pelican maintains for both rn
So maybe I can skip the websockets
which is nice
RIP ;"0
Hey can anyone tell me if hyper tube cannons work well in dedicated servers?
what did it do?
Basically gave you info abt the server and control it
yeah I can imagine
And the other "bots"
Are all paid
The ones on the market or whatever
So i didnt want to pay lol
fair
are there any server hosts that partnered with coffee stain
directly? not afaik
i feel like i remember someone mentioning that
idk, just thought i would ask
ima have to switch providers here pretty quick
anyone have reccomendations?
not immediately no
I do have avoiding recommendations tho
hosts to steer clear of
go for it
the only one that comes to mind is nitrado
charging per player and they take like days to update
1.0 took multiple days to be accepted iirc
Hey can anyone tell me if hyper tube cannons work well in dedicated servers?
they work fine
Nitrado was updated to 1.0 less than an hour after 1.0 launched... And it updated nearly instantly for the patch the other day...
im using shockbyte and their customer support is sometimes good sometimes nonexistent
Not what I heard from ppl in here
re. this
is there a known issues list for dedicated servers at the moment?
I can tell you from having a nitrado server that they have been excellent with 1.0
u can check the QA site for issues, no shortlist here tho
Was playing on dedicated via nitrado the night of 1.0 no problem. Same as the patch that was released the next day
Thats fair enough, I'm just repeating what ive heard from like 4 different ppl here
and if 4 different ppl at different times come here to shit on nitrado im more inclined to believe them than the one person vouching for them
That's odd that people would lie about something like this. Like... Why? Lol
Im inclined to believe they arent lying
due to the fact that they arent apparently related
and I dont believe that theres some grand conspiracy to defame nitrado in the satisfactory discord
Guess I got lucky then? Lol why would nitrado treat me so nicely?
u tell me man ¯_(ツ)_/¯
Honestly, I think people didn't know that you have to stop and restart your server
I bet they just had it running and complained that it didn't instantly work
shockbyte is good for some people and not for others as far as customer support, mixed bag, i assume its a similar situation, a coin toss of service if you will
well regardless of that, I do believe that charging ppl per amount of players is dodgy at best
Yeah Ive heard a similar sentiment here for shockbyte
some ppl use it no problem other ppl do complain abt support
Ideally you wouldnt have to use support but it doesnt always work out that way
their satisfactory panel has been broken for 5 days now
cant restart without soft locking the server
thats not great
you have to ask support to restart it
oh jesus
thats really bad
I can understand why support responsiveness is a big thing in that case
its been 2 days since they responded to anyone in the discord regarding satisfactory
or their lack thereof
Most servers do that? Either by the total player count on the server, or ram.
Ram yes, not an arbitrary cap on players
For nitrado for example, you don't get a choice for RAM. They provide servers that give as much RAM as you need. If the server needs more, it'll get more. That's why they charge per person.
any new how too setup personal server on lynix for 1.0 guides
?
anyone know why my friend is getting a 'server name pending not authenticated' and when he tries to click on any of the tabs under server manager is shows "server is offline"
im running a windows 10 steam cmd dedicated server all the ports are fowareded through firewall
fixed
Hello all, I'm trying to setup a dedicated server. I purchsed one through LOW.MS and I've been provided the ip address. When I go to server manager in satisfactory main menu and type the address in, leaving the port at 7777 and deleting the port off the copied address, I dont get a name server option or anything. I only see server name pending and under that it says not authenticated. Any tips? Thank you!
Did they give u port 7777?
They may have not given u that one, esp if its a hosting co
yes port is 7777 in the port address bar on satisfactory. The IP provided by LOW.MS does not however have 7777 at the end of the address. I've been deleting the ending and using port 7777 in the port address bar
is it possible to use a tunnel for my dedicated server? ive been trying but it doesnt seem to reroute it to my server no matter what. I have a tunnel for tcp port 7777 but when I try to join using the tunnel it just says server offline
need to route TCP + UDP
so any fixes planned for these annoying crashes and the server not restarting properly, i know several people are getting th ese bugs
Not had any crashes on DS for 1.0 as of yet - the admin disconnecting issue is certainly annoying however
If the server restarts on it's own, like "This server will restart in" whatever, it doesn't come back up, insanely annoying
Also, if you exit back to the menu, and attempt to go back in, it crashes the server. INfuriating that after this long they are still having issues with the dedicate
Ah yeah, I usually just restart it manually if im on it and that comes up, seems to happen at midnight for me no matter when I start it
Yeah again.. not crashing - that is the admin leaving issue
Not sure what is causing it at the moment but whomever join first sort of 'claims' it and places it in singleplayer mode, when that person leaves the server a log message comes up saying the server stopped listening, cant get it back unless restart
lol
what's your setup
lol
Ain't my setup. But if you want to know: PowerEdge R730, Running an ESXI VM, 64GB of RAM, 10CPUs, running on an SSD arrry in ZFS2, off TrueNAS through 10gigbit ISCSI
i meant like linux or windows
check your systemd unit file, make sure you've got killsignal set to sigint, and restart always, at the very least
that'll at least help with systemctl restarts
i haven't encountered the server not restarting itself incorrectly yet, so can't help you there
is there a console command or something to change when the auto-reboot is? midnight is sometimes right when we're cooking
it's the "interval" setting, apparently
No the game is still in beta, so give them time to fix it
If the ip they provided doesn’t have 7777 at the end then your port isn’t 7777. Use what they provide.
anyone else having issues with the stuff not dissapearing when you dismantle it until you log out and back into the server?
Alright alright last ditch effort for the night.
Came back for 1.0, I previously hosted a server on Update 8. I updated the server and can connect via LAN, but cannot connect via WAN. I have the same Port Forwarding for port 7777 in my router and the same inboud rules on the firewall which previously worked, am I missing something?
I've been through the wiki about 5 times, Get-NetUDPEndPoint shows my server IP on port 7777
Here's what you're missing @hidden patrol - the 1.0 server also requires TCP/7777 to be opened and forwarded to the server. The "beacon port" and "quert port" earlier versions used are no longer used.
Now it's just tcp/7777 and udp/7777 both.
but you do need both
That's what I have, I removed the other ports that are no longer used
In my router I have "both" selected for TCP/UDP and an inbound rule for both TCP and UDP
did you also run this command for the TCP port firewall rule?
New-NetFirewallRule -DisplayName "Allow Satisfactory default inbound port tcp" -Direction Inbound -Action Allow -EdgeTraversalPolicy Allow -Protocol TCP -LocalPort 7777
I used the GUI for Windows Firewall, but can confirm a rule for TCP and a rule for UDP and both are enabled.
Do you mind sharing your WAN address so that I can give it a quick test?
redacted
UDP is timing out for me.
- Is the server currently running?
- Double check the forward is in-place on your router or gateway
- Triple-check that the LAN address it's forwarding to is correct and that your host's LAN IP address has not changed
is there a way i could disable the encryption? all my traffic is either localhost or through tailscale so i have little to zero need for it
There is not currently a means to bypass the TLS layer the server uses that I am aware of.
Alright, thank you!
o/
Satisfactory Server
7777
Both
192.168.1.10
7777
Always
This is the forward rule on my router with the correct (static) local address
I inferred, that looked like a copypasta-munged port forwarding rule.
Get-NetUDPEndPoint shows 192.168.1.10:7777
UDP is still timing out, so since you've double-checked the firewall rule, that doesn't leave many other possibilities:
The server is not actually running or listening. If it shows on Get-NetUDPEndpoint then it's running and listening on UDP(which you just verified)The Firewall rule is incorrect or disabled- Something between your gateway and the greater internet is bocking the incoming connections.
Hopefully that is legible
It is.
presuming that your server is connected directly to your LAN to your router to the internet I'm not sure what else you can check locally. You're not using a VPN or other connection proxy like (ugh) Hamachi are you? Based on the IP subnet, I suspect not
That's a Comcast IP so I don't think we're dealing wtih CGNAT or the like
I am not. Really the only thing that has changed is the game version. I've tried deleting and readding the rules on the router and in Windows Firewall, rebooted server and client machines, might have to shut down and pick back up in the morning. Thank you for your help.
sorry we couldn't find the final solution.
In the morning, double-check your WAN and LAN IPs. Folks will still be here to help. Good luck!
hey guys i just wanna make sure im doing this right.
i want to increase max players and what i did was go to FactoryGame/Saved/Config/LinuxServer/Game.ini
then i added
[/Script/Engine.GameSession]
MaxPlayers=8
Can friends join over steam if i setup the game via steamcmd and am logged in? Also how do i change the server to be joinable to at all for others
I've never personally tried it but I had info that is as you described
paste this line of code into a new line
[/Script/Engine.GameSession] MaxPlayers=16
but you can set to 8 players like you had
How to mask my ip?
ok ty
Hello, does anyone have a problem with hosting a server for when they leave, the server shuts down entirely and has to be reset again?
I've set the game on no auto pause, and when i leave the server (as im host), the server shuts down and is unable to rejoin. So when I start up the server again the auto pause is reset back to on again.
should i change the Engine.GameNetworkManager settings like the netbandwith stuff
If you are hosting and playing on the same machine there is a known issue that the host leaving will crash the server
oh wow
Friend launched dedicated server on his laptop, he's been playing on the world, but when i put his ip and the port in, it says "server name pending, not authenticated"
Does the IP start with 192 or 10?
neither
its his ip we used for minecraft
I'd ask if he port forwarded
he did
If not, he's probably got the same issue as me
he port fowarded
Is he able to connect using his own private IP?
yes, hes connecting to the server with this local ip
Darn, yeah I'm having the same issue. No clue as to why.
Pterodactyl server by chance?
epic games
I meant the server
Oh, huh
Well I hope that something can be found, because I'd love to get my server running as well
TCP and UDP?
what did he do?
baboon port fowarded the wrong port
If you are going to have friends over for a party, they need the address
You can proxy connections, but it's not exactly beginner friendly
yup
yes
ok ty
do i need to set ram stuff like in minecraft?
or will it just use whatever it needs
Nah it'll just use what it wants to use
Generally pretty low on ram consumption until later in the game
how do i change network quality? i pressed apply on ultra but when i restarted the server it changed back to medium
Have to set it on a config file
which file is that if you know?
FactoryGame/Saved/Config/LinuxServer/GameUserSettings.ini
FG.NetworkQuality
At least that's where it is for me
Should be somewhat similar even on windows
im on linux too
[/Script/FactoryGame.FGGameUserSettings]
mIntValues=(("FG.NetworkQuality", 3))
For ultra
We are having an issue with blueprints crashing our server when being saved or cleared from the bp mk2 designer. Is this a known issue with 1.0?
Yes
@dusky wedge You might be interested in an update 🙂
Increased tick rate to 60
So yeah, seems like API is tied to the engine for now
Dropped the overhead by half
Maybe I could up the tick rate to 120 for fun
Of course, I also basically doubled CPU usage
So that's fun
oo what does increasing tick rate do
Makes game run updates more often
Mostly increase your CPU and network usage
Yep
Looks like I can get the server moved back to a 7900 rather than the 3900x 
Time to run 120 tps
I have tried everything I can figure out to get my friend to be able to join my dedicated server but nothing will work. I have Opened the ports through norton, bith UDP and TCP. I have have turned off my firewall completely. I can connect to my Server just fin but he can't no matter what
Does anyone have any recommendations for the best hosting sites for AU?
fuzzy did you redirect ports 7777 udp / tcp both
Yes
Thay just dont see it, it shows upp as server pending
I'm just making sure twice. You did port-forward from your router to your server?
Not exactly sure what that entails
ah. Your local are network doesn't have public addresses. All your local area net devices show up under same IP to internet. You're probably behind NAT. And to address that, you need to port-forward from your router to your server 7777. This is normal in home networks. Or at least I assume this is the setup
check out what your default gateway it, go to that address with your browser, and check password/username from your router
login and setup port-forward
did you do this?=
I couldnt figure out my Router info but I will try doing it again when I can
as in it's local ip address? Open startup menu, write cmd and to the prompt write ipconfig
look for default gateway from there
your username and password are likely printed onto the device
I couldnt find the username
probably admin or something. But are you sure you didn't find the wlan password and ssid? Those are different most likely
it said admin password on the router
oh.... then try admin for username
I did
:< Well, you need to get access to your router settings to do this
Anyone have any luck with Australia servers?
Only ones i can find are Nitrado, GTX and Aussie Server Hosts.
But im not sure what to go with.
How do I allow more than 4 players on a dedicated server?
Used steamcmd to download the dedicated server to login anonymous. Have it going. Haven't tried more than 4 but just wanted to see how to do it if it doesn't already work.
Is he joining from "join game" or server manager in the main menu?
It took me a while to understand the difference
If he gets error "token missing" then that would be the issue
Thank you
Does anyone got this issue with foundations still showing after being deconstructed?
It only goes away after restarting the server
Hello guys, I made dome testing yesterday with my friends for my dedicated server. And sometimes we all have some rollbacks (we just started new game so there is no buildings yet). We all have this issue during the same time but when i check server ressources nothing strange (cpu is 20%, ram 50% and the disk is a SSD). I think this is linked to the game save (every 5 minutes). Does it happen to you guys or only on my side ? Is there any clue that i can check to try to fix this ?
It might be the server network
Network is good, it's on the same network as my client computer. I tried to set network setting to high but nothing changes we have rollback/lag behavior by wave all in the same time for like 10-15 sec and after it's good
any idea whether network quality matters for dedicated server?
whether I set it ingame or manually in the file
it only lasts until 1 restart
then it gets removed from the file and network quality is medium
a bug?
You have to set it via the ini files
thats what I meant "in the files"
If it's every 5 minutes then yeah that falls in line with the autosave
but it removes it
I have to set it before every server restart
after its shutdown, before start
You can use startup flags
is there a startup flag for network quality?
oh right
will try thx
well guess this does not work
its a bit tricky option in how to define it there 😄
-ini:GameUserSettings:[/Script/FactoryGame.FGGameUserSettings]:mIntValues=(("FG.SendGameplayData", 0), ("FG.NetworkQuality", 3))
neither
-ini:GameUserSettings:[/Script/FactoryGame.FGGameUserSettings]:mIntValues=(("FG.NetworkQuality", 3))
Anyone have satisfactory crash on you, then when logging into the dedicated server again, the server doesn't recognize that you have played on that server and spawns you in the hub with an empty inventory?
When you game crashes, the server is not notified that you left. So it thinks that your previous instance is still on the server.
True
Solution: after crash, wait for 2-3 minutes before joining back. I don't know the exact time.
If you join after the server found that you have left, you do not spawn as a new instance.
If you have already joined as a new instance, try leaving and joining back.
If the latter does not help, find and kill.
Anyone having trouble with pipes on dedicated? I'm having to rebuild whole networks because it keeps getting bugged at 0 flow rate, eventho it worked perfectly before, and works after rebuilding the entire network the exact same... Seemingly, anything built onto pipes,, like valves, junktions and even floor/wallholes seem to cause this... Its also not a UI bug, refineries sit at 0 input
This seems like an issue that should be fixed. Like if someone joins with the same steam/epic id, then they are considered the same and you are either not allowed to login or the other one is logged off
We had this issue before 1.0, and due to the amount of crashes it was basically unplayable in combination with this issue
Are the pipes filled by a correct fluid?
yes
I've double checked, so did my mates. Currently, I'm running JUST water to my refinery for aluminium, and the flowrate is fine, but as soon as the flow finds a valve, anything afterr that is 0 flow rate,, however, the pipes register that the contents are water. Valves arent limited to 0. So I removed the valve, same thing happens with junktions. Removed junktions. Same thing happens with wall and floor holes. After rebuilding the refineries and the network it usually works again but this is really fricking annoying
Can't tell anything, have not experienced this problem.
Well, if someone else has this issue,, the only thing that works for me is to ditch the floor and wall holes - they seem to be primarily causing this issue. This makes pipe management ugly, but at least it seems to work more reliably
that you change from server manager
oddly enough it does not save it if you don't close manually then restart
it may struggle to restart
yeah thats the issue
if I change it in server manager I have to restart
and when I restart its reverted to default 😄
I don't remember if you need to quit or not
Yes, it was very annoying. It started late last night, had not seen it before then. Could also not copy previously placed foundations. But if i made new ones i could copy them.
you are on Linux ?
I restart by typing quit in the (new) interactive console
windows
like how
ctrl c is a graceful restart
do not quit console
should be similar to quit
Yup, this happened to me too, but i have crashed multiple times without it forgetting who i am too, remebemer that you can kill your clone and pick up your gear.
closing the window would kill it more drastically yeah
yes and now
technically will never be the same
should be equivalent : yes
is currently equivalent : well it seems no
Hello, i have a specific question, do you think Servers Hosters can add mod support in their panel with the SMM API ? With a mod list for the version installed, exporting the mod profil to give it to the players and so on ? Or the API doesn't allow that ?
As of now (I’ve already checked for ours) I don’t believe so, since the smm loader isn’t CLI based from what I saw
If that ever changes, that’s gonna be on my todo nearly instantly lol but for now I don’t think it can (happy to be proved wrong)
I should get that fiscit command list some day
Can't we do an hand made manager in a panel with the API ?
Mmmm does SMM have a workable API? I haven’t looked into the API added in 1.0 by CS tbf
Ah neato I’ll give it a read, sec
Yeah quite outdated
Maybe this https://api.ficsit.app/swagger/doc.json
^ just go there
Yeah i will go and ask them
Hi what are best hosting for satisfactory server ??
naaah i mean something like a server hosting i will pay monthly
there are plenty options, plenty of bad ones as well
yes thats why im here , what is a good option dont care about money just quality
it depends what you want to pay, your time, your geolocation, your skill/learning of hosting yourself
dont care about money so netherlands best geolocation
something i dont need do anything just pay it and i can play
ok then game server hosting services
do you know witch one?
there is indifferentbroccoli which people said is good
Hetzner
but you get a full dedicated and have to set it up
they specifically asked for click and play options
ah yeah then nvm 😄
but thats quality 😄 (and also cheapest dedis with latest hardware you can get)
nitrado is good
there have been a load of people complaining about nitrado with satisfactory here