#dedicated-servers

1 messages · Page 99 of 1

deep turret
#

thats an extreme downgrade

thorny dew
#

Like they're losing money by having me

#

Highly probably that it was by mistake that I got moved or maybe it's just temporary, but I don't mind

#

I can just ask them to migrate me back when it starts becoming a problem

deep turret
#

for that game it likely means literally half the performance

thorny dew
#

Yep

dusky wedge
#

My server runs on an E-2288G which has similar single core performance and we’ve been pretty good

thorny dew
#

And it's not a problem right now

#

Again, I'm making them lose money even on the current spec

grand path
#

dedicated servers still having problems going offline?

frosty gale
#

Going offline how

thorny dew
#

I don't think I've had a dedicated server appear offline from the server list

#

So I couldn't tell you if anything changed

deep turret
#

for me it reliably showed up again in the server manager

#

not like before

grand path
#

it stays in the list but shows offline till I reboot the dedicated server

raw saddle
#

Is there a way to restart the server through a command in the console?

topaz scarab
#

quit and let the system restart it

#

if you don't have it running as a service, good luck

#

tho the wiki has Restart=on-failure in the unit file

#

should probably be always

proper abyss
#

How do i get my friend to join? from server manager or join game

latent valley
proper abyss
#

But it didnt work for them

#

Any idea why?

latent valley
topaz scarab
#

what's the first number of the ip you're giving them

latent valley
#

Also, they need your public IP, not your local one.

proper abyss
#

It says on my thing

latent valley
proper abyss
#

On my dedicated server thing that its different

#

60734

#

It doesnt even show that there is a server

#

WHen he confirms the thing

latent valley
#

Do you know what port forwarding is?
Also, as @topaz scarab asked, what does the address you are giving them start with? Does it start with 192, 127 or 10?

granite crystal
#

tcp and udp opens?

proper abyss
#

My friend says that his port forwarding doesnt work or sum

latent valley
#

That address is only reachable from your local network. For it to be accessible from the public internet, you need to forward port 7777 on your router and give your friends your public IP (or set up something like ddns)

topaz scarab
#

and read the wiki, it's in there

proper abyss
#

Ok its on 7777 and everything and the ip works for me and im able to load it but not him

#

nothing happens for him when he clicks confirm

#

ima get my friend on the discord server hold up

latent valley
proper abyss
#

Oh

#

So how do i make it not local

ebon quiver
#

Has anybody figured out getting more than 4 players on a dedicated server instance?

latent valley
#

That's a bit more complicated. You you have access to your router's web administration site?

proper abyss
#

My what what huh

#

Can i access that from my computer

#

Or

latent valley
ebon quiver
proper abyss
latent valley
ebon quiver
latent valley
proper abyss
#

Thank you

ebon quiver
grim dew
#

Is there anyone here who port forwards from their router to the dedicated server?

proper abyss
#

But im using steamcmd

#

It doesnt do that

#

on the guide

latent valley
# ebon quiver lucky guy

I run my server on Ubuntu, and added the following to the Game.ini file stored at /FactoryGame/Saved/Config/LinuxServer/Game.ini:

[/Script/Engine.GameSession]
MaxPlayers=10

quaint hound
#

Is it possinle to port forward over the ipv6?

grim dew
latent valley
ebon quiver
#

Changing the gam.ini in the other location does not work

latent valley
quaint hound
grim dew
#

You could just do PAT

frosty gale
#

if you enable advanced settings then disable them does it reenable achievements or say you upload a save to a server that used advanced settings before but are disabled now

grim dew
#

Also what country doesn't get public IPV4?

quaint hound
grim dew
#

So you only have a public ipv6? cool... lol

quaint hound
# grim dew So you only have a public ipv6? cool... lol

No I have one but my friend that has the Server in his house doesn't. It sucks so much because every Server like for example Minecraft etc. use IPv4 so we always have to find workarounds. We started the Satisfactory Server with playit.gg but after the Update it was lagging real bad and now we don't know if it's because of the Server or because of playit.gg. Anyways thanks for the help

grim dew
#

I study networking but explaining IPv6 is still beyond me lul. Something something it doesn't use NAT

thorny dew
#

Requires beefier routers to handle that many routes

hidden forge
grim dew
#

Also skips a few things IPv4 does

thorny dew
#

v6 so far has just been problems 🤣

grim dew
#

real.

hidden forge
#

Because people dont want to adopt it

thorny dew
thorny dew
thorny dew
grim dew
thorny dew
#

Not every ISP can just afford overhauling their entire infra to support IPv6 routing at scale

#

It's insanely cost-prohibitive

fading bane
#

Hi all, I just got in this disc. Is there a guide somewhere on how to setup a dedicated server I can view?

topaz scarab
#

.

thorny dew
#

It's great for the customers, but hell for providers to support

#

We'll get there eventually though

quaint hound
thorny dew
hidden forge
thorny dew
outer fossil
# thorny dew It's insanely cost-prohibitive

its actually often significantly cheaper to run ipv6, due to no longer needing hardware that subnets things.

I work in many data centers that have ipv6 set up, and its actually really neat to just be able to connect to any machine i like without the use of ports and such, or setting up subnets

thorny dew
#

But as an ISP it's not

hidden forge
outer fossil
# thorny dew But as an ISP it's not

for an isp, its still way cheaper. a single ipv4 pub address is way more expensive than a whole network of ipv6 thats like a few quintillion addresses

thorny dew
#

I mean, if you're talking about getting into being an ISP, then yes ipv6 is cheaper

#

But if you've already established your infra, then

#

¯_(ツ)_/¯

outer fossil
#

even still, its pretty easy to switch over.

I own a registered ISP with a few hundred customers, and when i first started off, buying ipv4 addresses was very expensive, and each ipv6 address is pretty much free.

thorny dew
#

Well yeah if you have to still buy your v4 addresses then you're screwed

#

And ipv6 is def better

outer fossil
#

lol

#

its not like they are free

thorny dew
#

I mean, large ISPs were handed /8s like candy when they first started

#

😂

#

IANA moment

topaz scarab
#

what would you ever need more than 250 isps for

thorny dew
#

There's no incentive for larger ISPs who have /8s to switch to v6 right now

outer fossil
#

the only isps that have them are at&t, cogent, and comcast.

muted tusk
#

can setup a dedicated server on my old crappy pc

hidden forge
#

Even then, 2^24 addresses are not that much nowadays

hidden forge
muted tusk
#

hm

#

it can still run games and stuff

#

runs on win 10

thorny dew
#

And Apple

#

And for some reason Mercedes-Benz

#

Oh also US DoD has a dozen of em

outer fossil
#

ipv6 costs me... about 1 penny per address

hidden forge
#

I meant in numbers of adresses, not money. Sry if it caused confusion

thorny dew
violet moat
#

I am hosting it on 4 core 10gb ram from 3 days it was working but today when my factory got bit larger it started to act up on checking logs it was mostly using single core only

frosty gale
#

The game is single threaded

violet moat
#

So i should switch back to 2 cores 10gb and save some cost

thorny dew
#

I'd keep 4 cores to let background tasks have some CPU

#

But that's just me

#

3 is prob fine

#

2 gets a bit tight but should still be doable

jolly orchid
#

i run my dedi on 2 cores

#

i get rock solid 30 tick

outer fossil
jolly orchid
#

satisfactory very much prefers high core clock single core performance, and does not scale well with more cores.

thorny mauve
#

Hey, how long it takes to create world?

topaz scarab
#

like a minute tops

thorny mauve
#

"Server is preparing a new game" about 3 mins

thorny dew
#

Depends on your cpu

silver rain
thorny dew
#

It uses quite a bit to generate the map

thorny mauve
#

well it dosnt use much so far

thorny dew
#

Yeah it's prob slamming a thread

topaz scarab
#

what's your cpu

unreal crystal
thorny dew
#

It's single core for the game

thorny mauve
#

8700K oc to 4.9

topaz scarab
#

better than mine

thorny mauve
#

for my main machine 13700K took a moment

thorny dew
#

Not sure what else, but yeah it takes a bit of time and a bit of CPU grunt to do so

unreal crystal
#

yea foliage and randomizing resource nodes makes sense

jolly orchid
#

on my 7950x3d, it was near instant

#

i'm not sure it was even 30 seconds

thorny mauve
#

its 5 mins already and hes using only 20%

#

something is fked

pseudo stream
#

hey i need help with the server please

thorny mauve
#

can you be a bit more specific? what dosnt work?

#

cant connect? cant generate world?

#

canot launch cmd?

pseudo stream
#

at the point where he starts teh server in the file explorer it doesnt even show the file for me

#

i can add it but i cant start it

thorny mauve
#

factoryServer is not launching for you?

pseudo stream
#

i dont have this

#

i dont have it in my file

thorny mauve
#

cmd should say SErver API listening on

pseudo stream
thorny mauve
#

dud

pseudo stream
#

?

#

what

thorny mauve
#

steamcmd\steamapps\common\SatisfactoryDedicatedServer

#

you dont even follow along video

pseudo stream
#

i did exactly what he did

thorny dew
#

Go to steamapps > common and send a screenshot

#

Oh

thorny mauve
thorny dew
#

He changes install dir

pseudo stream
#

huh??????

thorny mauve
#

this video forced instal to C\gameservers\satisfactory

thorny dew
#

See this command that you were told to run? Did you change the install dir to match what you wanted?

thorny dew
#

What's the directory?

pseudo stream
thorny mauve
#

this is your steam cmd dir

thorny dew
#

That doesn't look like the bat file you're running

proper abyss
#

Does my friend need satisfactory dedicated server app to join me

thorny dew
#

What's update.bat have?

proper abyss
#

in the dedicated server

thorny mauve
#

go there
steamcmd\steamapps\common\SatisfactoryDedicatedServer

pseudo stream
#

bro i am so confused atm

thorny dew
unreal crystal
pseudo stream
#

here

#

thats the bat

thorny dew
pseudo stream
#

yes

#

3 times

#

and nothing happens

granite crystal
#

you can use this

pseudo stream
#

i just wait untul the setup is completed and nothing happens

unreal crystal
#

you might need "" around your install dir with the space in your folder name

thorny mauve
unreal crystal
#

iunno how finicky windows is with that but it doesnt look right; fix your folder name then try

jolly orchid
#

oh man that youtube video is terrible

thorny dew
#

Make sure it's not actually installed before doing other stuff

pseudo stream
#

i feel like my pc is dying

topaz scarab
pseudo stream
#

now i wait

topaz scarab
#

lol

granite crystal
topaz scarab
#

kinda important

pseudo stream
#

i already opened port 7777

granite crystal
# pseudo stream now i wait

Before installing and starting the service, run it for the first time. You need to install various libraries for the server.

pseudo stream
#

bruh

#

a bit too late

granite crystal
granite crystal
pseudo stream
#

ok its done

#

now what?

waxen loom
#

Not seeing anything about it pinned and keeping up with this channel is nearly impossible. Any fix yet for dedicated servers crashing when someone disconnects?

thorny dew
pseudo stream
#

do i just start the game now and add the server?

granite crystal
#

yes

thorny dew
#

Go connect locally for now by using 127.0.0.1:7777 or localhost:7777

pseudo stream
#

k

#

kk

#

what if someone wants to join?

thorny dew
#

You have to forward the port

pseudo stream
#

i already did

unreal crystal
#

they'll need your public IP

jolly orchid
#

where did you forward it lol

pseudo stream
short flower
#

or use hamachi and stuff

thorny dew
#

ZeroTier 👌

unreal crystal
#

make sure your routers sending 7777 to the server

jolly orchid
#

why are people bothering with dedicated servers if they are running the game on their own pc?

unreal crystal
#

it's single core limited

#

it's basically free gainz; kinda.

jolly orchid
#

no?

pseudo stream
#

it didnt work

#

nvm

waxen loom
# pseudo stream

It did - you have to click that and set up the server. Give it a name/admin password.

short flower
thorny dew
past trail
#

Anyone know what the requirements if any are for running a server. Such as dot net framework and so on ?

thorny dew
#

Just steamcmd, really

pseudo stream
#

can someone try joining to see if it works fully

#

217.246.201.165

past trail
pseudo stream
#

ah i know what i did wrong

granite crystal
pseudo stream
#

like how did ui check?

unreal crystal
#

google -> port checker

#

profit

pseudo stream
restive sun
#

why do splitters seem a bit slower on dedicated servers? ore is stopping in front of a splitter on a dedi but if i launch the world on my pc it runs smoothly

pseudo stream
#

AAAAAAAAAAAAAAGHHH

unreal crystal
# pseudo stream #

doesnt look right; look up how to port forward on your router; should be directed to your local server IP

pseudo stream
#

why cant i open my port

waxen loom
granite crystal
#

You need to configure your router, open the ports there, and set up port forwarding to your computer

pseudo stream
#

yes

waxen loom
#

As a side note, is it allowed through your local windows firewall?

pseudo stream
#

oh dang true

unreal crystal
#

has windows firewall ever stopped a threat? /s

past trail
deep turret
granite crystal
past trail
#

with

FMultiBindDatagramSocket failed to read data from underlying socket Unreal: SE_ECONNRESET

too after the last person leavesthe server it crashes with that error and the server gos offline but the console remains open

pseudo stream
#

MMMMMDXFCVN VSDNCVJOSDIKVFCPASD KFJSYDOFIMSDKPFHJ PSDIOHJDISAWUGAS

#

i hate server creation its too complicated

waxen loom
#

@past trail I get that anytime ANYONE disconnects from my server. Been a problem since 1.0.

pseudo stream
#

i cant do it

waxen loom
#

Dedicated servers are stupid simple, you just have to understand the technology behind them.

past trail
deep turret
pseudo stream
#

i tried

waxen loom
#

Literally stops listening on 7777

granite crystal
deep turret
pseudo wind
#

Hi, guys, I made an api wrapper in c# for hobby (first time) (https://github.com/DrkWzrd/FactoryServerApi), and I'm searching where are documented "startinglocation" strings, anyone? for now I used what I think it "should" be

deep turret
#

obviosuly it needs to be active for the whole thing to work

past trail
deep turret
#

why did you unchecked it

pseudo stream
waxen loom
granite crystal
deep turret
thorny dew
past trail
#

ah alright hehe

#

thank you for the info 🙂

pseudo stream
deep turret
#

so I could know it's checked until you tell me

thorny dew
#

Good ol' fritzbox

deep turret
#

fritzbox again

#

how surprising

#

..

pseudo stream
#

idk what i am doing wrong i t worked for my mc server

deep turret
#

like half the people complaining here have fritzbox

thorny dew
pseudo stream
waxen loom
#

Make sure you're forwarding TCP AND UDP

deep turret
#

yes but the game is international

pseudo stream
thorny dew
#

Look at how MC has TCP and UDP

deep turret
#

I swear fritzbox have issues

thorny dew
#

Satisfactory also needs that

past trail
#

dont even know what this "fritzbox" is lol

pseudo stream
deep turret
past trail
#

ah alright then

pseudo stream
thorny dew
#

no

#

Just 2

#

Your MC has 4 because 2 are for ipv6

pseudo stream
#

onl 2?

#

ok

thorny dew
#

If you want to do ipv6 then go ahead ig

pseudo stream
#

why is my pc not showing up now

#

for gods sake

pseudo stream
#

why is only one activ now

thorny dew
#

Idk

pseudo stream
#

😭

thorny dew
#

What does editing the service look like?

#

I don't have a fritzbox so I'd need some reference points

pseudo stream
#

wait

#

it worked

#

both are green now

#

still no

thorny dew
#

Port still isn't reachable though

#

lol

paper perch
#

is there a config for more than 3 autosaves?

pseudo stream
granite crystal
pseudo stream
#

wait

pseudo stream
#

someone try joining please

pseudo stream
#

fuck this im going to bed

tough portal
#

check windows firewall?

stoic stream
#

Wil there ever be mod support on Dedicated servers?

pseudo stream
granite patio
#

for those struggling with the server api error and don't want to listen to the same old port forward nonsense that everyone else suggests for a server that was already working before. Deleting the server settings file fixed my server

#

its in the %appdata% folder

thorny dew
#

Also make sure to add -Port=7777 to your launch script to make sure it stays on port 7777 instead of automatically incrementing

outer fossil
granite patio
#

incorrect

outer fossil
#

Sorry I don't see you here sending thousands of messages helping ppl

granite patio
#

your point? check reddit. your statement is invalid. you have helped the people that dont know what they are doing setting up a server.

outer fossil
#

I'm not saying I have, but a very common issue that ppl face is not port forwarding correctly

#

Scrolling up it's like every other issue

potent cedar
#

Updated Docker and even updated ubuntu. The folder binding seems to work but I'm still running into some issue I don't understand.
https://pastebin.com/neSLwGkn

deep turret
#

also I do say to do a fresh install of the new server is a starting point for troubleshooting

#

so it's at least not always nonsense

potent cedar
#

I will try that

lofty lantern
#

Seriously the satisfactory failed to connect to the server api problem is quite annoying.

#

I followed every damn thing on the internet and on this post and it doesnt work

deep turret
potent cedar
#

ohhhh got it xD

deep turret
#

I believe if you update the docker it should mostly be fine

#

though a fresh start can also do you good

#

remember to keep your saves safe

vast seal
#

anyone have / having crashing issues when trying to delete a blueprint ?

tough portal
#

think we fixed our stutter... noticed my wife was on WiFi... i reconnected the hardline and bam.... no stutter 😛

unreal crystal
#

delete the problem buildings with SCIM and reupload the save.

somewhere i read something bout disconnecting + reconnecting if the buildings fail to delete that you deleted? 🤷‍♂️

#

havent tested that

vast seal
#

kk ill give it a shot - appreciate it

uncut hawk
#

yesterday it was 30 tick rate

#

What to do? :\

hidden forge
#

@pseudo stream you probably don't have a public ipv4.

wispy citrus
#

what does the beacon port do?

hidden forge
#

got replaced

uncut vault
#

So, started a dedicated server last night, ran it fine with two buddies all night. Came back this morning, launched the game and greeted with this... server is still running(on the same local machine), obviously ports are forwarded because we connected last night....any idea what's going on? (This is a windows dedicated server ran from the steam download)

uncut hawk
#

rip

shrewd glacier
#

Just incase nobody is aware, when the host disconnects from the server, the server doesn't actually crash. Instead, it just stops listening on their respective ports. Factories will still run if auto-pause is disabled.

hidden forge
#

host as in admin or player on same machine?

shrewd glacier
shrewd glacier
deep turret
shrewd glacier
#

It's a bug that likely won't be fixed for a few days

uncut vault
sturdy gust
shrewd glacier
#

I haven't run into that issue myself, so idk. You should only have to authenticate once, so I can't understand why you had to authenticate again.

rain aurora
#

Is there no way at all to redirect the dedicated server save directory? I only ask because as a GSP any server can delete any save with the 1.0 patch. Is there anyway to prevent that? The easiest solution to me would to be redirect the default save directory\

shrewd glacier
sullen tulip
# uncut hawk

is this the dedicated server GUI? or is this something different?
how can I run the dedicated server with GUI from steam?
are there any command line parameters I need to add?

uncut vault
#

I just tried it again, and it accepted authentication only to show the server in the status list for like 3 seconds, then immediately switch back to "server appears to be offline".

winged wagon
#

Is there a way to reconnect my player instance that doesn't involve the calculator? My server re-instanced me for some reason and I lost all my items

crimson saffron
sullen tulip
uncut hawk
#

Its called pterodactyl google it 🙂

sullen tulip
shrewd glacier
rain aurora
#

Yah I have known for years that the saves get stored in App Data, but since the release of 1.0 now any server can delete anyones save on a machine

#

massive issue from a GSP perspective

#

Not just the save tied to "their server"

#

Like server A can delete server Bs save now

shrewd glacier
#

I understand that. They should at least store them somewhere in the server's directory instead of app data.

rain aurora
#

Yes they should, but they never have sadly

shrewd glacier
#

The only workaround I can see is using VMs for each server.

#

Obviously not recommended unless that's the only solution.

wide crystal
#

Hello everyone, is there a way to keep a dedicated server up even when the host leaves (dedicated server is on my own hardware)?

karmic jackal
#

does anyone know a good host for a server?

uncut vault
deep turret
inland lake
wide crystal
outer fossil
sleek hull
#

Stoked to have gotten a response from the Lightweight Query API snuttpog

2024/09/15 15:40:40 INFO Sent msg size=22
2024/09/15 15:40:40 INFO got reply len=41 data="\xd5\xf6\x01\x01\x00\x00\x00\x00\x00\x00\x00\x00\x01z\x96\x05\x00\x00\x00\x00\x00\x00\x00\x00\x00\x04\x00\x03\x00\x01\x01\x00\x03\x01\x00\x02\x01\x00\x00\x00\x01"
silver orbit
modern scroll
#

It is a common issue with 1.0 where server autopause keeps getting turned on?

silver orbit
#

for the setting to take effect someone has to be connected to the server

#

So join the server then, change the setting in server manager then log out

modern scroll
#

Every couple days it just randomly turns back on

silver orbit
#

you should then see in server manager the time continue to tick after a few minutes

silver orbit
modern scroll
deep turret
#

then after changing the settings manually shutdown the server gracefully and completely

#

it's a Linux server ?

modern scroll
deep turret
#

that will force it to save the setting

modern scroll
#

It will stay off for a couple days then it just gets turned back on for no reason/

deep turret
#

do what I said if you didn't already

#

it will not save until it have to shut down

#

and it may crash before that

silver orbit
#

you can shutdown the server gracefully by going to console in server manager and typing in "quit"

#

there is also a chance that it is something in your save file

#

as there seems to be a fair amoutn of odd save file issues

#

but I agree with what Shark said

deep turret
#

that shouldn't be though this has almost nothing to do with the actual game
it's specifically a server setting

silver orbit
deep turret
#

the key about my question about Linux is Linux config is to automatically restart on crash

silver orbit
#

are you hosting the server local or at a hosting comapny ?

uncut vault
silver orbit
#

Open admin command prompt run the below

netstat -aon | findstr "7777"

deep turret
#

you let it run ?

uncut vault
deep turret
#

without sleeping / hibernation ?

uncut vault
deep turret
#

what is the server console telling you

silver orbit
# uncut vault

well the ports are there. so that seems like it is runnign

uncut vault
#

"accepting connection from (my local machine IP) ...."

#

multiple times in a row

#

then nothing

silver orbit
#

did you shut it down and start it again

uncut vault
#

yup

#

both the game and server.

#

even uninstalled the game and reinstalled to be sure

silver orbit
#

Did windows firewall settings reset or something ?

uncut vault
#

nope, still show satisf/satisfdedicatedserver both open/allowed

deep turret
#

what address are you yourself using to connect ?

silver orbit
#

did you reboot your computer ?

uncut vault
uncut vault
#

can try the local machine ip instead

deep turret
#

ok spotted

silver orbit
#

you need to use the local ip

#

everyone else needs to use the public

uncut vault
#

ok , let me try

deep turret
#

check 2 things :

  • your actual public ip (to see if it changed)
  • your local ip and forwarding rules (to see if it stull points to your pc)
karmic jackal
uncut vault
#

ok, so using the local machine ip 192.168.*.* , was able to connect but then dropped back to menu, as soon as server log said "auto pause allowed if enabled now..." the server disappeared from my list again and went back to "the server appears to be offline"

silver orbit
uncut vault
#

Is auto pause fugged? is it somehow timing out the server?

silver orbit
#

I change mine all the time

deep turret
outer fossil
deep turret
karmic jackal
#

we have a server but its super laggy rn and im tryna find a new one lol

#

plenty of ram but the cpu sucks

uncut vault
deep turret
#

common case do not take general purpose servers there are specific offers like from indifferent brocoli

karmic jackal
uncut vault
#

well restarting everything allowed me to use the local IP to connect again one time. then it does the same "server offline" after I leave the game though. restarted both again, logged in once with local ip and disabled auto-pause and now it seems to not disappear at the menu....

#

guess I'll just leave auto pause off for now...

deep turret
#

common windows bug

#

waiting for patch

#

this week will be a lot of work for coffee stain

outer fossil
gloomy crypt
#

Running my previous desktop as my server pc for myself and a friend. No lag and works like a charm. Entering phase 3 and knowing how much more complex the setups get, is there a minimum cpu/ram number somewhere so I know if I'll start hitting bottlenecks soon? It's got a 4.4ghz quad-core new gen.

deep turret
#

if you have 4 thread cpu you are good

#

if you have 16GB free ram you are good

slow bloom
#

Okay, getting some reports from players that they're crashing and when they log back in, it's like they're brand new, but when they go back to where they crashed, there's a player model moving like they do

#

Anyone got a solution?

deep turret
#

they reconnected too quickly

chrome pumice
deep turret
#

the server was still have their connection on

broken nova
#

I've been getting consistent Seg Faults on my server since launch day - I've got new RAM coming in the mail to try it out, but has there been any chatter about others seeing Seg Faults as well? Just searching through the channel i didn't see a ton.

neon coyote
#

From the 1.0 announcement:

Dedicated Servers now also support TLS, where you can create certificates manually or have it automated when booting up the server.
Has the procedure to start the server with your own TLS certificate been documented anywhere? I can't find it.

deep turret
#

it's on your pc

#

check pinned messages

neon coyote
#

found it! Thank you

karmic jackal
#

ty

paper topaz
#

i have a friend in spain trying to play on my dedicated server in the US, would raising or lowering my server network setting quality help his latency?

#

i cant even change the network quality, it just becomes medium after a restart

#

when i change it in the client UI

keen summit
#

Anyone using the ich777 unraid docker container and have trouble with blueprints not loading on restart?

paper topaz
#

what does this red arrow circle mean. the change doesnt stay after a server restart

keen summit
paper topaz
#

and a restart just resets it

inland lake
#

Anyone know how to reset the admin password on a 1.0 server??

plucky cove
#

I can't for the life of me make it so that anyone can join my Dedicated Server

inland lake
plucky cove
#

I did do all of that I believe but I still can't get anyone else to join

#

I can join with my Local IP but nobody can join with my public IP

edgy karma
#

Where you hosting on?

plucky cove
#

At least I think I port forwarded properly

#

I am hosting on my machine

edgy karma
#

Make sure firewall rules are ok

#

And forward port Udo/tcp

plucky cove
#

I am using Norton and I'm not too sure if they are right

#

But I did add 7777 to udp and tcp

edgy karma
inland lake
#

It needs to be both TCP and UDP with the IP of the device running the server and yes do the same TCP and UDP for outbound rules in your firewall

acoustic pecan
#

anyone else experiencing desync between client and server sometimes

lofty lantern
#

How do we change the certificat that that you receive at first connnection

plucky cove
lofty lantern
#

I tried turning off the firewall on the faulty computer that is getting Failed to connect to server API , Changing the Ports on the firewall and starting the server with factoryServer.exe -NOSTEAM -⁠ServerQueryPort=15000 -⁠BeaconPort=15001 -Port=15002 -log -unattended

#

Uninstalled the game and installed it on different drive. I am at a loss I tried everyting.

deep turret
deep turret
deep turret
lofty lantern
lofty lantern
inland lake
#

Anyone know how to reset the admin password on a 1.0 server??

granite patio
inland lake
granite patio
#

Open explorer and type in the path box %appdata% then hit enter

#

It will be in the local folder under factory game

acoustic pecan
#

how do I get an offline player off my head

#

for some reason they keep spawning on me

inland lake
unreal flume
#

I found the site for Pelican. Seems like a Game Server oriented alternative to Portainer?

broken nova
#

If i don't have a useful GPU in my server computer, will that cause issues? I have a low-end passively cooled GPU just so I can display the pc on a monitor, but it can't really do any big computation. I'm pretty sure I don't need one, but i've been troubleshooting Seg Faults for days now and I can't find the problem.

unreal crystal
#

nope; servers dont need GPU

broken nova
#

thank ya 👍

unreal flume
#

yeah, the game client handles all the graphics. the server is mainly jsut doing the underlying logic, which is more CPU bound than GPU bound.

deep turret
acoustic pecan
#

theyre not haha

#

when i join the game they tp to my head it seems

deep turret
#

there is no movement of offline characters

#

you always "spawn" where you were

#

So it's just they got there when you were offline

#

your character just get down and sip some mug when you get off

unreal flume
#

I looked into it and it smees a lot less plug-n-play than the docker+portainer setup I have now. Besides, I'm already using Docker and Portainer to self host a bunch of other stuff in my home lab, so it's easier for me to just stick to that.

lilac pine
#

having the same thing happen

unreal flume
#

I repulled the redeployed the stack and my container has been healthy ever since.

worn void
#

It is very plug and play if you have your own machine

#

And its really easy to get the server going, their docs explain everything

unreal flume
#

yeah, but I don't wanna setup a webserver. it's got too many pre-reqs for my liking

worn void
#
  • you can host any game aswell
unreal flume
#

I can do that with docker and portainer too

worn void
unreal flume
#

and the benefit of sticking with those, for me, is that I can have one unified interface for all my stuff, Game servers and other self hosted services

worn void
#

This is literally virtualizing game servers and wrapping it up in a nice interface

#

With support for all steamcmd games

#

and more

worn void
#

Sseparate them

#

Turst me

#

Life is easier

#

Are you running proxmox?

edgy karma
heavy furnace
#

Hi there, I bring back this topic since both my friend and I have been playing for around 5-6 hours with a huge perfomance improvement. Minor issues related to probably yet-to-optimize thingies here and there from the development team.

  • Current CPU: AMD Ryzen 9 5950X and 64GB of RAM. Windows 11 OS. (This machine is running my client too!)
  • Previous CPU: Intel i5 4570T (Silly me, I thought I had a 4570, not a 4570T) with 16GB of RAM tried on Debian 12, Ubuntu 22.04 and virtualized in Proxmox (LCX container).

Personal appreciation; the CPU never reached a high usage percentage in the previous CPU in any case, so it was hard to diagnose. The network environment did not change either. So I will close that topic on just probably, lack of powerful hardware. However, I should insist; In Update 8, this very hardware was capable of running the server just fine. Maybe there is a lot of work to do in the optimization side, or maybe just the system requirements went up with 1.0.

worn void
#

If i had more servers they would obv show here

#

They are literally docker containers, pelican is just a nice wrapper so to speak

unreal flume
# worn void Yes but in a very confusing manner, when you rack up 100 different containers

I'm never going to have that many containers. I'm just running like 3 game servers. I have those on a seperate VM from my services, but I can manage both environments from one portainer dashboard. I don't need someone telling me how to manage my homelab in a way that works for me. Suggesting services to look at are fine, but no need to be offended when someone says, "nah, that's not for me" or "that would take retooling my server setup too much."

worn void
#

I am not offended, idc how you are running your home lab

unreal flume
worn void
#

It might come off that way, all I am doing is suggesting this solution over the convoluted portainer shenanigans, because from experience I know how crazy it can get

unreal flume
#

I also want to stick to portainer since it's more widely used in enterprise. I work in IT and my homelab is also for building my career skills. Portainer did have a bit of a learning curve, but I figured it out.

worn void
#

You are not the only one who tried to use portainer for satisfactory hosting but it was too finicky

#

The people who maintain the images arent reliable

tender thicket
#

r u using wolveix' image?

#

its the best one

unreal flume
#

¯_(ツ)_/¯

tender thicket
#

google it

#

wolveix satisfactory

worn void
#

I don't need it as I am using a different way to realise it

tender thicket
#

fair

#

yeah I dont use it either (ptero) but its worked well from what ive heard

unreal flume
#

I am. it's worked fine so far. I just slapped the compse script into a stack, adjusted some Env. Variables and deployed. Eazy Peezy, Lemon Squeezy.

tender thicket
#

yup yup

worn void
#

Pelican is its successor

tender thicket
#

yeah ik

#

im not too fussed abt switching until plugins come out

worn void
#

I just loaded an "egg" gave it ports

#

And done

tender thicket
#

the second they come out im jumping on that

unreal flume
#

literally copy and paste. lol

tender thicket
#

u did have to setup ptero tho

#

which is tedious

worn void
#

Pelican is piss easy to setup these days

tender thicket
#

pelican*

#

wdym?

worn void
#

They made it so you can set it up with the web-panel

tender thicket
#

interesting

worn void
#

you just basically download php and the prerequisites

#

And run the panel go to the ip:/install

#

site

#

and just next next next finish

tender thicket
#

oh interesting

#

cool

worn void
#

Then install the wings instance and thats it

tender thicket
#

yeah I just have a docker compose for all of that

worn void
#

I dont know what kind of drama ensued from ptero and pelican

tender thicket
#

but its cool that progress is being made

worn void
#

But for now pelican seems to be better

#

I made a bot for ptero 🥲

tender thicket
#

apparently ptero maintainer was playing it too safe and slow with changes

#

thats why ppl forked

worn void
#

its incompatible:')

tender thicket
#

rip

#

yeah eggs are also incompatible

worn void
#

yeah sadness

#

but i guess the api is better

tender thicket
#

meh pelican maintains for both rn

worn void
#

So maybe I can skip the websockets

tender thicket
#

which is nice

worn void
#

RIP ;"0

candid tiger
#

Hey can anyone tell me if hyper tube cannons work well in dedicated servers?

tender thicket
worn void
tender thicket
#

oh ok so just a management bot

#

cool

worn void
#

learning how to use websockets was a pain

#

And their docs werent helpful at all

tender thicket
#

yeah I can imagine

worn void
#

And the other "bots"

#

Are all paid

#

The ones on the market or whatever

#

So i didnt want to pay lol

tender thicket
#

fair

cobalt rune
#

are there any server hosts that partnered with coffee stain

tender thicket
#

directly? not afaik

cobalt rune
#

i feel like i remember someone mentioning that

#

idk, just thought i would ask

#

ima have to switch providers here pretty quick

#

anyone have reccomendations?

tender thicket
#

not immediately no

#

I do have avoiding recommendations tho

#

hosts to steer clear of

cobalt rune
#

go for it

tender thicket
#

the only one that comes to mind is nitrado

#

charging per player and they take like days to update

#

1.0 took multiple days to be accepted iirc

candid tiger
#

Hey can anyone tell me if hyper tube cannons work well in dedicated servers?

cobalt rune
#

they work fine

candid tiger
cobalt rune
tender thicket
#

Not what I heard from ppl in here

wanton pasture
#

is there a known issues list for dedicated servers at the moment?

candid tiger
tender thicket
candid tiger
#

Was playing on dedicated via nitrado the night of 1.0 no problem. Same as the patch that was released the next day

tender thicket
#

and if 4 different ppl at different times come here to shit on nitrado im more inclined to believe them than the one person vouching for them

candid tiger
tender thicket
#

Im inclined to believe they arent lying

#

due to the fact that they arent apparently related

#

and I dont believe that theres some grand conspiracy to defame nitrado in the satisfactory discord

candid tiger
#

Guess I got lucky then? Lol why would nitrado treat me so nicely?

tender thicket
#

u tell me man ¯_(ツ)_/¯

candid tiger
#

Honestly, I think people didn't know that you have to stop and restart your server

#

I bet they just had it running and complained that it didn't instantly work

cobalt rune
#

shockbyte is good for some people and not for others as far as customer support, mixed bag, i assume its a similar situation, a coin toss of service if you will

tender thicket
#

well regardless of that, I do believe that charging ppl per amount of players is dodgy at best

tender thicket
#

some ppl use it no problem other ppl do complain abt support

#

Ideally you wouldnt have to use support but it doesnt always work out that way

cobalt rune
#

their satisfactory panel has been broken for 5 days now

#

cant restart without soft locking the server

tender thicket
#

thats not great

cobalt rune
#

you have to ask support to restart it

tender thicket
#

oh jesus

#

thats really bad

#

I can understand why support responsiveness is a big thing in that case

cobalt rune
#

its been 2 days since they responded to anyone in the discord regarding satisfactory

tender thicket
#

or their lack thereof

candid tiger
tender thicket
candid tiger
copper socket
#

any new how too setup personal server on lynix for 1.0 guides
?

split relic
#

anyone know why my friend is getting a 'server name pending not authenticated' and when he tries to click on any of the tabs under server manager is shows "server is offline"

#

im running a windows 10 steam cmd dedicated server all the ports are fowareded through firewall

split relic
#

fixed

edgy ingot
#

Hello all, I'm trying to setup a dedicated server. I purchsed one through LOW.MS and I've been provided the ip address. When I go to server manager in satisfactory main menu and type the address in, leaving the port at 7777 and deleting the port off the copied address, I dont get a name server option or anything. I only see server name pending and under that it says not authenticated. Any tips? Thank you!

tender thicket
#

They may have not given u that one, esp if its a hosting co

edgy ingot
#

yes port is 7777 in the port address bar on satisfactory. The IP provided by LOW.MS does not however have 7777 at the end of the address. I've been deleting the ending and using port 7777 in the port address bar

rain mist
#

is it possible to use a tunnel for my dedicated server? ive been trying but it doesnt seem to reroute it to my server no matter what. I have a tunnel for tcp port 7777 but when I try to join using the tunnel it just says server offline

rain mist
#

oh thank you, let me try that

#

that worked thank you so much, this took so long

stoic stream
#

so any fixes planned for these annoying crashes and the server not restarting properly, i know several people are getting th ese bugs

grim mica
#

Not had any crashes on DS for 1.0 as of yet - the admin disconnecting issue is certainly annoying however

stoic stream
#

Also, if you exit back to the menu, and attempt to go back in, it crashes the server. INfuriating that after this long they are still having issues with the dedicate

grim mica
#

Ah yeah, I usually just restart it manually if im on it and that comes up, seems to happen at midnight for me no matter when I start it

#

Yeah again.. not crashing - that is the admin leaving issue

#

Not sure what is causing it at the moment but whomever join first sort of 'claims' it and places it in singleplayer mode, when that person leaves the server a log message comes up saying the server stopped listening, cant get it back unless restart

stoic stream
#

lol

stoic stream
#

Ain't my setup. But if you want to know: PowerEdge R730, Running an ESXI VM, 64GB of RAM, 10CPUs, running on an SSD arrry in ZFS2, off TrueNAS through 10gigbit ISCSI

topaz scarab
#

i meant like linux or windows
check your systemd unit file, make sure you've got killsignal set to sigint, and restart always, at the very least
that'll at least help with systemctl restarts

#

i haven't encountered the server not restarting itself incorrectly yet, so can't help you there

tired quiver
#

is there a console command or something to change when the auto-reboot is? midnight is sometimes right when we're cooking

topaz scarab
stoic stream
fossil sinew
unreal flume
#

anyone else having issues with the stuff not dissapearing when you dismantle it until you log out and back into the server?

hidden patrol
#

Alright alright last ditch effort for the night.
Came back for 1.0, I previously hosted a server on Update 8. I updated the server and can connect via LAN, but cannot connect via WAN. I have the same Port Forwarding for port 7777 in my router and the same inboud rules on the firewall which previously worked, am I missing something?

#

I've been through the wiki about 5 times, Get-NetUDPEndPoint shows my server IP on port 7777

quick mist
#

Here's what you're missing @hidden patrol - the 1.0 server also requires TCP/7777 to be opened and forwarded to the server. The "beacon port" and "quert port" earlier versions used are no longer used.

#

Now it's just tcp/7777 and udp/7777 both.

#

but you do need both

hidden patrol
#

That's what I have, I removed the other ports that are no longer used

#

In my router I have "both" selected for TCP/UDP and an inbound rule for both TCP and UDP

quick mist
#

did you also run this command for the TCP port firewall rule?

New-NetFirewallRule -DisplayName "Allow Satisfactory default inbound port tcp" -Direction Inbound -Action Allow -EdgeTraversalPolicy Allow -Protocol TCP -LocalPort 7777
hidden patrol
#

I used the GUI for Windows Firewall, but can confirm a rule for TCP and a rule for UDP and both are enabled.

quick mist
#

Do you mind sharing your WAN address so that I can give it a quick test?

hidden patrol
#

redacted

quick mist
#

UDP is timing out for me.

  • Is the server currently running?
  • Double check the forward is in-place on your router or gateway
  • Triple-check that the LAN address it's forwarding to is correct and that your host's LAN IP address has not changed
analog minnow
#

is there a way i could disable the encryption? all my traffic is either localhost or through tailscale so i have little to zero need for it

quick mist
analog minnow
#

Alright, thank you!

quick mist
#

o/

hidden patrol
hidden patrol
quick mist
hidden patrol
quick mist
#

UDP is still timing out, so since you've double-checked the firewall rule, that doesn't leave many other possibilities:

  • The server is not actually running or listening. If it shows on Get-NetUDPEndpoint then it's running and listening on UDP (which you just verified)
  • The Firewall rule is incorrect or disabled
  • Something between your gateway and the greater internet is bocking the incoming connections.
quick mist
#

It is.

#

presuming that your server is connected directly to your LAN to your router to the internet I'm not sure what else you can check locally. You're not using a VPN or other connection proxy like (ugh) Hamachi are you? Based on the IP subnet, I suspect not

#

That's a Comcast IP so I don't think we're dealing wtih CGNAT or the like

hidden patrol
#

I am not. Really the only thing that has changed is the game version. I've tried deleting and readding the rules on the router and in Windows Firewall, rebooted server and client machines, might have to shut down and pick back up in the morning. Thank you for your help.

quick mist
#

sorry we couldn't find the final solution.
In the morning, double-check your WAN and LAN IPs. Folks will still be here to help. Good luck!

stone plover
#

hey guys i just wanna make sure im doing this right.
i want to increase max players and what i did was go to FactoryGame/Saved/Config/LinuxServer/Game.ini
then i added
[/Script/Engine.GameSession]
MaxPlayers=8

cyan cobalt
#

Can friends join over steam if i setup the game via steamcmd and am logged in? Also how do i change the server to be joinable to at all for others

hidden patrol
hidden patrol
#

but you can set to 8 players like you had

formal juniper
#

How to mask my ip?

wide crystal
#

Hello, does anyone have a problem with hosting a server for when they leave, the server shuts down entirely and has to be reset again?

wide crystal
stone plover
#

should i change the Engine.GameNetworkManager settings like the netbandwith stuff

patent cedar
vocal osprey
#

Friend launched dedicated server on his laptop, he's been playing on the world, but when i put his ip and the port in, it says "server name pending, not authenticated"

steep mist
vocal osprey
#

its his ip we used for minecraft

steep mist
#

I'd ask if he port forwarded

vocal osprey
#

he did

steep mist
#

If not, he's probably got the same issue as me

vocal osprey
#

he port fowarded

steep mist
#

Is he able to connect using his own private IP?

vocal osprey
#

yes, hes connecting to the server with this local ip

steep mist
#

Darn, yeah I'm having the same issue. No clue as to why.

#

Pterodactyl server by chance?

vocal osprey
#

epic games

steep mist
#

I meant the server

vocal osprey
#

wdym

#

he used epic games tool

#

hosted on his own laptop

steep mist
#

Oh, huh

#

Well I hope that something can be found, because I'd love to get my server running as well

wicked knot
vocal osprey
#

nvm

#

he fixed

#

it works now

steep mist
#

what did he do?

vocal osprey
#

baboon port fowarded the wrong port

steep mist
#

nice haha

#

side tangent, love the pfp. Oneshot was a terrific game

wicked knot
thorny dew
stone plover
#

hey guys

#

can a 7700k run a dedicated server smoothly?

thorny dew
#

yup

outer fossil
stone plover
#

ok ty

#

do i need to set ram stuff like in minecraft?

#

or will it just use whatever it needs

thorny dew
#

Nah it'll just use what it wants to use

stone plover
#

bet

#

thx

thorny dew
#

Generally pretty low on ram consumption until later in the game

stone plover
#

how do i change network quality? i pressed apply on ultra but when i restarted the server it changed back to medium

thorny dew
#

Have to set it on a config file

stone plover
#

which file is that if you know?

thorny dew
#

FactoryGame/Saved/Config/LinuxServer/GameUserSettings.ini

#

FG.NetworkQuality

#

At least that's where it is for me

#

Should be somewhat similar even on windows

stone plover
#

im on linux too

thorny dew
stone plover
#

ah ty i was confused for a sec

#

mine was at mIntValues=()

thick quarry
#

We are having an issue with blueprints crashing our server when being saved or cleared from the bp mk2 designer. Is this a known issue with 1.0?

thorny dew
#

@dusky wedge You might be interested in an update 🙂

#

Increased tick rate to 60

#

So yeah, seems like API is tied to the engine for now

#

Dropped the overhead by half

#

Maybe I could up the tick rate to 120 for fun

#

Of course, I also basically doubled CPU usage

#

So that's fun

stone plover
#

oo what does increasing tick rate do

thorny dew
#

Makes game run updates more often

dusky wedge
#

Mostly increase your CPU and network usage

thorny dew
#

TRUE

#

lol

#

Really nice when you do have the CPU headroom though

stone plover
#

so does it just make everything smoother?

#

if ur cpu can handle it

thorny dew
#

Yep

#

Looks like I can get the server moved back to a 7900 rather than the 3900x snuttpog

#

Time to run 120 tps

plucky cove
#

I have tried everything I can figure out to get my friend to be able to join my dedicated server but nothing will work. I have Opened the ports through norton, bith UDP and TCP. I have have turned off my firewall completely. I can connect to my Server just fin but he can't no matter what

hallow grotto
#

Does anyone have any recommendations for the best hosting sites for AU?

abstract garnet
#

fuzzy did you redirect ports 7777 udp / tcp both

plucky cove
#

Yes

abstract garnet
#

what kind of an error do they get?

#

@plucky cove

plucky cove
#

Thay just dont see it, it shows upp as server pending

abstract garnet
#

I'm just making sure twice. You did port-forward from your router to your server?

plucky cove
#

Not exactly sure what that entails

abstract garnet
#

ah. Your local are network doesn't have public addresses. All your local area net devices show up under same IP to internet. You're probably behind NAT. And to address that, you need to port-forward from your router to your server 7777. This is normal in home networks. Or at least I assume this is the setup

#

check out what your default gateway it, go to that address with your browser, and check password/username from your router

#

login and setup port-forward

#

did you do this?=

plucky cove
#

I couldnt figure out my Router info but I will try doing it again when I can

abstract garnet
#

as in it's local ip address? Open startup menu, write cmd and to the prompt write ipconfig

#

look for default gateway from there

#

your username and password are likely printed onto the device

plucky cove
#

I couldnt find the username

abstract garnet
#

probably admin or something. But are you sure you didn't find the wlan password and ssid? Those are different most likely

plucky cove
#

it said admin password on the router

abstract garnet
#

oh.... then try admin for username

plucky cove
#

I did

abstract garnet
#

:< Well, you need to get access to your router settings to do this

lucid oasis
#

Anyone have any luck with Australia servers?
Only ones i can find are Nitrado, GTX and Aussie Server Hosts.

But im not sure what to go with.

quartz jewel
#

How do I allow more than 4 players on a dedicated server?

Used steamcmd to download the dedicated server to login anonymous. Have it going. Haven't tried more than 4 but just wanted to see how to do it if it doesn't already work.

livid cliff
#

It took me a while to understand the difference

#

If he gets error "token missing" then that would be the issue

quartz jewel
#

Thank you

scarlet sentinel
#

Does anyone got this issue with foundations still showing after being deconstructed?

#

It only goes away after restarting the server

high ridge
#

Hello guys, I made dome testing yesterday with my friends for my dedicated server. And sometimes we all have some rollbacks (we just started new game so there is no buildings yet). We all have this issue during the same time but when i check server ressources nothing strange (cpu is 20%, ram 50% and the disk is a SSD). I think this is linked to the game save (every 5 minutes). Does it happen to you guys or only on my side ? Is there any clue that i can check to try to fix this ?

scarlet sentinel
high ridge
# scarlet sentinel It might be the server network

Network is good, it's on the same network as my client computer. I tried to set network setting to high but nothing changes we have rollback/lag behavior by wave all in the same time for like 10-15 sec and after it's good

regal marsh
#

any idea whether network quality matters for dedicated server?
whether I set it ingame or manually in the file
it only lasts until 1 restart
then it gets removed from the file and network quality is medium
a bug?

thorny dew
regal marsh
#

thats what I meant "in the files"

thorny dew
regal marsh
#

but it removes it

#

I have to set it before every server restart

#

after its shutdown, before start

thorny dew
#

You can use startup flags

regal marsh
#

is there a startup flag for network quality?

thorny dew
regal marsh
#

oh right

#

will try thx

#

well guess this does not work
its a bit tricky option in how to define it there 😄
-ini:GameUserSettings:[/Script/FactoryGame.FGGameUserSettings]:mIntValues=(("FG.SendGameplayData", 0), ("FG.NetworkQuality", 3))

#

neither
-ini:GameUserSettings:[/Script/FactoryGame.FGGameUserSettings]:mIntValues=(("FG.NetworkQuality", 3))

dense ridge
#

Anyone have satisfactory crash on you, then when logging into the dedicated server again, the server doesn't recognize that you have played on that server and spawns you in the hub with an empty inventory?

dusty tangle
#

When you game crashes, the server is not notified that you left. So it thinks that your previous instance is still on the server.

dense ridge
#

True

dusty tangle
#

Solution: after crash, wait for 2-3 minutes before joining back. I don't know the exact time.

dense ridge
#

Is there any way to get your inv back?

#

Without finding your ghost and killing it?

dusty tangle
#

If you join after the server found that you have left, you do not spawn as a new instance.
If you have already joined as a new instance, try leaving and joining back.

#

If the latter does not help, find and kill.

quasi ferry
#

Anyone having trouble with pipes on dedicated? I'm having to rebuild whole networks because it keeps getting bugged at 0 flow rate, eventho it worked perfectly before, and works after rebuilding the entire network the exact same... Seemingly, anything built onto pipes,, like valves, junktions and even floor/wallholes seem to cause this... Its also not a UI bug, refineries sit at 0 input

dense ridge
#

This seems like an issue that should be fixed. Like if someone joins with the same steam/epic id, then they are considered the same and you are either not allowed to login or the other one is logged off

#

We had this issue before 1.0, and due to the amount of crashes it was basically unplayable in combination with this issue

dusty tangle
quasi ferry
#

yes

quasi ferry
# dusty tangle Are the pipes filled by a correct fluid?

I've double checked, so did my mates. Currently, I'm running JUST water to my refinery for aluminium, and the flowrate is fine, but as soon as the flow finds a valve, anything afterr that is 0 flow rate,, however, the pipes register that the contents are water. Valves arent limited to 0. So I removed the valve, same thing happens with junktions. Removed junktions. Same thing happens with wall and floor holes. After rebuilding the refineries and the network it usually works again but this is really fricking annoying

dusty tangle
#

Can't tell anything, have not experienced this problem.

quasi ferry
#

Well, if someone else has this issue,, the only thing that works for me is to ditch the floor and wall holes - they seem to be primarily causing this issue. This makes pipe management ugly, but at least it seems to work more reliably

deep turret
#

oddly enough it does not save it if you don't close manually then restart

#

it may struggle to restart

regal marsh
#

if I change it in server manager I have to restart
and when I restart its reverted to default 😄

deep turret
#

I don't remember if you need to quit or not

tough venture
deep turret
#

you are on Linux ?

regal marsh
deep turret
#

the then stop doing that

#

shut it down then restart

regal marsh
#

like how

deep turret
#

I know it's weird but it does not save with quit

#

close the window

#

ctrl c

#

idk

regal marsh
#

ctrl c is a graceful restart

deep turret
#

do not quit console

regal marsh
#

should be similar to quit

tough venture
regal marsh
#

closing the window would kill it more drastically yeah

deep turret
desert plover
#

Hello, i have a specific question, do you think Servers Hosters can add mod support in their panel with the SMM API ? With a mod list for the version installed, exporting the mod profil to give it to the players and so on ? Or the API doesn't allow that ?

deep turret
#

this is modding specific question

#

ask the modding community

nimble wraith
#

If that ever changes, that’s gonna be on my todo nearly instantly lol but for now I don’t think it can (happy to be proved wrong)

deep turret
#

I should get that fiscit command list some day

nimble wraith
#

Wow the bot didn’t yell at me

#

That’s crazy

desert plover
nimble wraith
desert plover
nimble wraith
#

Ah neato I’ll give it a read, sec

desert plover
#

Seems too old

#

2 years ago sadly

nimble wraith
#

Yeah quite outdated

desert plover
deep turret
desert plover
#

Yeah i will go and ask them

frozen comet
#

Hi what are best hosting for satisfactory server ??

deep turret
#

your own hardware

#

if you have spare one and its good enough

frozen comet
#

naaah i mean something like a server hosting i will pay monthly

deep turret
#

there are plenty options, plenty of bad ones as well

frozen comet
#

yes thats why im here , what is a good option dont care about money just quality

deep turret
#

it depends what you want to pay, your time, your geolocation, your skill/learning of hosting yourself

frozen comet
#

dont care about money so netherlands best geolocation

#

something i dont need do anything just pay it and i can play

deep turret
#

ok then game server hosting services

frozen comet
#

do you know witch one?

deep turret
#

there is indifferentbroccoli which people said is good

regal marsh
#

Hetzner
but you get a full dedicated and have to set it up

deep turret
#

they specifically asked for click and play options

regal marsh
#

ah yeah then nvm 😄

#

but thats quality 😄 (and also cheapest dedis with latest hardware you can get)

cold estuary
#

nitrado is good

deep turret
#

there have been a load of people complaining about nitrado with satisfactory here