#dedicated-servers

1 messages · Page 82 of 1

frosty gale
#

not game folder

scenic orbit
#

It's not letting my server start at tier 0. Is there some setting I'm missing?

frosty gale
#

forgot they move it on client

wicked knot
#

NOT windowsnoeditor, that was for UE4

quick mist
#

No. Dedicated server sessions all start at Tier 2

frosty gale
#

is it just windows now

humble idol
#

impressive

scenic orbit
frigid flower
#

onboarding (tier 0/1) probably just doesn't make sense to do as multiplayer

quick mist
scenic orbit
#

It's weird because session type is single player with no Skip Onboarding.

quick mist
frigid flower
thorn gyro
#

managed to get steam cmd working

scenic orbit
wicked knot
frosty gale
#

steamcmd has always been working

#

?

keen vortex
#

"If you run into an asshat in the morning, you ran into an asshat. If you run into asshats all day, you're the asshat."

thorn gyro
tranquil wedge
#

Changed the game.ini on client side, still showing only 4 players.

thorn gyro
scenic orbit
frosty gale
#

it showed the correct amount for me when I only changed it server side

scenic orbit
sharp falcon
#

What's the go-to hosted service provider for 1.0 that's working ? I saw BisectHosting mentioned above

tranquil wedge
#

Thank you. Changed it there as well. No affect.

thorn gyro
keen vortex
#

i've had good luck with HostedByMe

thorn gyro
#

that weas just my fix

keen vortex
#

it's a small provider that runs on a computer on the other side from the room from me

tranquil wedge
#

No worries. thank you for the help!

frosty gale
velvet frost
#

Anyone else getting this error?

scenic orbit
frosty gale
#

it will report back whatever you set it when working

tender thicket
twilit fox
#

alriightty.. I'm home... now lets see how this dedi server setup goes.

quick mist
grave egret
#

we had a dedicated server running last night, it was working. Today it says idle. Any ideas?

velvet frost
frigid flower
#

so... my server's working, on other people's clients. mine is stuck on Not Authenticated with the server api error

quick mist
#

Rad

tender thicket
twilit fox
#

the dedi hides files in .local?

thorn gyro
#

best of luck

frigid flower
dense bobcat
#

hey, silly question, where can i find a session ID?

grave egret
#

server was updated. Trying to TCP port 7777 forwarding

zinc echo
#

I set up a paid dedicated server through cybrancee, and i can connect to the server perfectly fine, but my buddy can't. he's showing in the server manager that the server is offline, and "not authenticated"

#

any ideas?

frosty gale
#

is that like a host provider

grave egret
#

is there a problem with ipv4?

zinc echo
frosty gale
#

theres a problem with everything

keen vortex
#

ipv4 seems to work fine, ipv6 has been reported to be iffy

restive citrus
#

dedicated server is still crashing when i leave it, kicking everyone out and causing the need to restart. not sure how many others are experiencing this but i'm not sure why it's happening to me. others can come and go as they please.

grave egret
terse arch
#

having issues with my dedicated server. was working with U8:
ports are forwarded
server can read/write to save file dir

frosty gale
#

welcome to the club

terse arch
#

reinstall dedicated server?

frigid flower
keen vortex
terse arch
#

i cant get into the "this server is unclaimed" window, but i can see my client pinging it, it just says "server offline"

latent night
#

Shouldn't my server be working?

keen vortex
#

read pinned messages

#

80% of the people asking questions in here will find their answers in the pinned messages

terse arch
#

thank you

#

im an idiot :D

unique epoch
frosty gale
#

same file

dense bobcat
frosty gale
#

same text

rain seal
#

Just to make sure, the 7777 being TCP and UDP isn't related to the "linux only" issue right, it's completely different and is relevant on windows too right?

lunar glade
#

Recommendations for a host for a dedicated server? What host is everyone using?

twilit fox
#
screen -S FactoryServer -dm /home/steam/factoryserver/FactoryServer.sh -multihome=192.168.150.39 -ServerQueryPort=15000 -BeaconPort=15001 -Port=15002 -log -unattended``` hm
warm flax
#

@lunar glade I used GPORTAL, they were good.

twilit fox
#

goodbye long launch options

warm flax
#

Was looking at spinning up one now for 1.0 if there arent any bad things going on lol

unique epoch
hardy gale
#

What Dedicated Server hosting sites would people recommend? (Oceana/AU, ~2 people)

frosty gale
unique epoch
#

yeah on my pc thats running the server

terse arch
#

still stuck in Server name pending after applying the fix in pinned messages, any ideas? its listening correctly.

frosty gale
#

in the server folder

rain seal
frigid flower
twilit fox
#

-log and -unattended no longer needed either?

hardy gale
frigid flower
twilit fox
rain seal
frigid flower
# dense bobcat

i don't think u need a session id. connect through "server manager", not "join game"

zealous oracle
dense bobcat
#

k well, all my friend is missing is a encryption token at this point @zealous oracle @frigid flower

hardy gale
# twilit fox then you need dedicated hardware

the thing is cost vs time, Im asking as I know neither of us is gonna upgrade anything and getting something new made would take more time and cost rather than renting a new server (due to location)

dense bobcat
#

i'm hosting on a second pc in home, and my friend cannot log in

frosty gale
dense bobcat
#

and before you ask, yes, 7777 has been forwarded on both machine and modem

unique epoch
#

[/Script/Engine.GameNetworkManager]
TotalNetBandwidth=500000
MaxDynamicBandwidth=120000
MinDynamicBandwidth=100000

[Script/Engine.GameSession]
MaxPlayers=16

#

it still doesnt work

frigid flower
unique epoch
#

C:\Users\Lukec\AppData\Local\EpicGamesLauncher\Saved\Config\Windows

frosty gale
#

thats not the server folder

unique epoch
#

wheres the server one? or how do i find it

frosty gale
#

the install path of the server

unique epoch
#

im sorry man im a bit slow with all this, how do i find that?

frosty gale
#

where did you install the server

unique epoch
#

through epic games

dense bobcat
#

we figured it out

frosty gale
#

alright someone else gotta help you then

dense bobcat
#

cheers

frosty gale
#

epic games launcher isnt allowed on my computer

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so no idea how to use it

whole crown
quick mist
whole crown
#

I would presume Epic does the same?

frosty gale
unique epoch
#

no worries thanks for trying

quick mist
frosty gale
#

no

frigid flower
#

hahahah

#

sorry if i missed it but was there an answer to the Not Authenticated message (after claiming the server?) is this a bug?

#

server's definitely going, other people have joined, but my client seems to be locked out somehow

tight orbit
#

Trying to host a server via docker in unraid but it seems to just be crashing over and over again:

midnight wren
#

Is there anything my friends trying to join need to do to join the server? Do they also go to server manager?

quick mist
tranquil wedge
#

[/Script/Engine.GameNetworkManager]
TotalNetBandwidth=500000
MaxDynamicBandwidth=120000
MinDynamicBandwidth=100000

[/Script/Engine.GameSession]
MaxPlayers=8

#

Updated server settings.

frosty gale
#

it worked?

tranquil wedge
#

This worked.

tight orbit
#

[2024.09.11-01.24.48:054][ 0]LogExit: Object subsystem successfully closed.
[2024.09.11-01.24.48:054][ 0]LogModuleManager: Shutting down and abandoning module HTTP (12)
[2024.09.11-01.24.48:076][ 0]LogModuleManager: Shutting down and abandoning module SSL (11)
[2024.09.11-01.24.48:076][ 0]LogModuleManager: Shutting down and abandoning module CrashDebugHelper (8)
[2024.09.11-01.24.48:076][ 0]LogModuleManager: Shutting down and abandoning module CoreUObject (6)
[2024.09.11-01.24.48:076][ 0]LogModuleManager: Shutting down and abandoning module PakFile (4)
[2024.09.11-01.24.48:076][ 0]LogPakFile: Destroying PakPlatformFile
[2024.09.11-01.24.48:076][ 0]LogModuleManager: Shutting down and abandoning module RSA (3)
[2024.09.11-01.24.48:077][ 0]LogExit: Exiting.
(char16_t const*), void (*)()) [C:/BuildAgent2/work/b731a33f2a691e17/UE4/Engine/Source/./Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:269]
0x00001490f8c4624a libc.so.6!UnknownFunction(0x27249)
0x00001490f8c46305 libc.so.6!__libc_start_main(+0x84)
0x0000000000217f09 FactoryServer-Linux-Shipping!_start()

[2024.09.11-01.24.43:992][ 0]LogExit: Executing StaticShutdownAfterError
Engine crash handling finished; re-raising signal 11 for the default handler. Good bye.

#

bruh

tranquil wedge
#

I had a typo in the script.

tight orbit
frosty gale
#

is there no way to install it yourself

tight orbit
#

There is but Ill need to add all the parameters manually I believe

#

Paths, config, all that

rain dragon
forest basin
#

wish it was for me 😦

frosty gale
#

well thats what happens when you choose docker I guess

tight orbit
#

ill give that one a go

tranquil wedge
#

Good luck everyone. Stay satisfatory.

short blade
#

What parameters are used in the new dedicated server/which ones have been deprecated? I want to update my server GUI tool

tight orbit
twilit fox
#

we need TCP&UDP forwarded or only tcp now?

frosty gale
#

both

rain dragon
#

port 7777 will need to be TCP and UDP

twilit fox
#

10-4

cinder atlas
keen vortex
tight orbit
#

They have prefilled paramaters

#

And documentation

keen vortex
#

the docker container is incredibly easy to use

cinder atlas
#

I changed from Host to Bridge, and adjusted the RAM on it, thats it

short flower
#

tryna run on Pterodactyl with a clean install, constantly says server appears to be offline. any fixes?

#

no firewall blocking it

keen vortex
#

why do you need prefilled parameters, just copy the docker-compose.yml that is provided in teh docs

twilit fox
#

why is my ping 20ms wtf..

frigid flower
#

oh looks like some people were saying like 7 hours ago you have to reenable ipv6, how do you do that?

twilit fox
#

it should be <1

cinder atlas
muted light
#

i have a decent PC, would it be worth setting up my own dedicated server or just paying a bit for a hosting service?

frosty gale
#

you still have to keep your pc on 24/7

inner stump
#

If I host my own dedicated server can it work with both Steam and Epic clients?

twilit fox
tight orbit
keen vortex
#

i don't understand people who turn off computers

muted light
#

i leave my pc on 90% of the time anyways so leaving it running shouldnt be an issue

twilit fox
#

or just getting a server [: build one or buy a 9 - 12th gen optiplex

cinder atlas
# twilit fox local lan.

mine on unraid is running about 14ms, so I would say its not a major issue, its fine for me. and I would expect <1 on a localhost, but not anywhere else

zealous oracle
#

What are yall running dedis on? (not local dedis)

tight orbit
keen vortex
#

the only time i turn a computer off is to move it or to do something on its hardware

muted light
#

is it a strain on your internet to be running it?

frosty gale
#

no

zealous oracle
#

Digital Ocean droplets good enough?

twilit fox
keen vortex
tight orbit
#

The longer your a component is running the faster the hardware will degrade, just how electronics work

keen vortex
tight orbit
#

Especially with the capacitors on big cards like mine

cinder atlas
tight orbit
keen vortex
#

but hey, i've only worked in the ndustry for 38 years, i don't know what i'm talking about

tight orbit
#

Everyone is a "professional"

keen vortex
#

powercycling is hard on equipment

zealous oracle
keen vortex
#

i don't think there's a material difference in equipment lifetime between idle power and off

twilit fox
frosty gale
#

man this drives been on for a while

frigid flower
cinder atlas
# tight orbit That's just plain false

With mechanical drives (not that many of us have them), the most common point of failure is on startup, or shutdown of the drive, once its running its fine

keen vortex
tight orbit
zealous oracle
keen vortex
frigid flower
#

is it harder on them to disconnect from power and reconnect? or to hit F to dismantle and rebuild

keen vortex
#

i have papers on this

tight orbit
#

I don't know where you are getting information that dirrectly refutes all my points, but whatever

keen vortex
#

SSD will last 6 months on a shelf, last 5 years powered

frosty gale
#

my western digital games drive has been on for 1.8 years

zealous oracle
#

Most SSDs you buy have been on a shelf over 6 months

twilit fox
tight orbit
#

Complete and total bullshit

keen vortex
quick mist
#

play nice y'all

short flower
#

I agree with rome, I am learning about this stuff atm cuz of my college course

keen vortex
#

without power the little dat acells slowly leak and over about six months you'll have lost enough of them that the drive won't be able to recover even with ECC

forest basin
#

back to satisfactory servers.. Anyone still having issues running a server on docker with portainer?

keen vortex
#

the drive will still work but the data will be lost

zealous oracle
spiral lion
#

is anyone having this kind of error? when someone leave the server, the whole connection went down and can't connect to it anymore.

quick mist
#

Different loads affect different hardware differently. SSDs are nonvolatile but the nonvolatile storage is more likely to "bit rot" when unpowered when compared to spinning platters or, for that matter, tape.

short flower
#

5 years would be a rough estimate, it depends on build quality etc but in general, they dont last extremely long

keen vortex
#

anyway i reasearched this a couple years ago for like "work" and got enough data to convince an entire department

zealous oracle
#

They degrade they don't die

#

You slowly lose capacity

keen vortex
#

yeah the bits fade

#

the rate depends on which type of SSD it is

#

TLC decays faster than DLC or SLC

zealous oracle
#

I see the argument

short flower
#

why do you think for a NAS you use NAS HDD's instead of SSD's ;D

keen vortex
#

if you want long tterm storage you use spinnies or tape

zealous oracle
#

Yea a totally full SSD won't last jack

keen vortex
#

SSDs are not suitable for long term cold-soak storage

quick mist
#

with NAS you usually have RAID or other multichannel things to get past the speed issues spinning platters bring into play.

unique epoch
short flower
keen vortex
#

but if you keep the drive powered then the automatic scan runs and the wiggly bits get shoved back before they escape (almost always) so the drive will hold its data for years

quick mist
#

for most consumer usage scenarios, SSDs are not volatile enough to raise problems from "bit rot" before other issues cause them to need replacement

short flower
#

yeah, with servers its a different matter

keen vortex
unique epoch
frosty gale
#

i cannot call

quick mist
#

You may select at most two:

  • Fast
  • Cheap
  • Reliable
short flower
#

my entire pc is #1 and #3

keen vortex
#

and so often you end up with none

unique epoch
# frosty gale

ive done that step on my current computer and hvae changed the same to have what was posted

#

just struggling to find that file even when doing that since all i have are engine and usergamesetting

frosty gale
#

in the WindowsServer folder

#

you need to make Game.ini

#

turn on file extensions and create it

unique epoch
#

how do i turn on file extenstions?

frosty gale
cyan venture
#

because i cant find literally ANYTHING online about this
is there a way on windows 11 to find RECENTLY added firewall rules?

#

i hate to ask here

#

but it is for my dedicated server

tender thicket
#

Prob have to do some ps scripting

forest basin
# short flower having issues in docker on pterodactyl

mine is stuck at [2024.09.11-01.45.02:423][ 0]LogNetVersion: Set ProjectVersion to ++FactoryGame+rel-main-1.0.0-CL-365306. Version Checksum will be recalculated on next use. [2024.09.11-01.45.02:425][ 0]LogInit: OnPostEngineInit has been broadcasted successfully. [2024.09.11-01.45.02:426][ 0]LogInit: Display: Starting Game.

short flower
#

steamcmd wont even load for me lmao

quick mist
short flower
#

steamcmd is just shitting itself

unique epoch
# frosty gale

that lets me view them but i still cant sett create or is it a text document?

eternal vine
#

I uninstalled the game and reinstalled it, what is going on?

frosty gale
#

with the file extension ini

unique epoch
#

done

#

now do i try loading it up again?

inner stump
#

I got my dedicated server running and created a new game via the GUI but it says max players is 4. I searched this forum and saw to add config to Engine.ini
[/Script/Engine.GameSession]
MaxPlayers=8

i restarted my server, created a new game but that had no effect. max player count is still 4. Anybody know how to bump that up?

civic lantern
frosty gale
#

did you paste the text

eternal vine
cyan venture
#

after 6 hours

unique epoch
#

yeah the one this [/Script/Engine.GameNetworkManager]
TotalNetBandwidth=500000
MaxDynamicBandwidth=120000
MinDynamicBandwidth=100000

[/Script/Engine.GameSession]
MaxPlayers=8

civic lantern
#

uninstall SMM and delete the mods folder. you find this by right clicking in steam, clicking browse local files, click factorygame. mods folders hould be in there

frosty gale
#

yea save the file and try starting it up

unique epoch
#

thanks i will start it now

eternal vine
fallen glacier
#

I've set up a SF dedicated server just fine in the past but am unable to conect from out of the network - indicating it's probably a firewall or config issue.

I'm hosting from a linux machine on my network. I can connect using the internal IP but not the external IP.

Firewall is the same as it was in update 8, though I've made sure that UDP and TCP are open on 7777.

Am I missing anything?

short flower
#

tried a ton of fixes, couldnt figure out anything

unique epoch
eternal vine
#

i hate seeing this stupid fucking screen

frosty gale
#

as long as the server itself says that that many players can join

civic lantern
# eternal vine still crashing

I am not convinced you disabled mods completely. You've been into the FactoryGame folder, which contains Binaries, Configs, Content, Plugins

eternal vine
#

i uninstalled the mod manager and there is no mod folder

civic lantern
#

... in the FactoryGame folder which contains other directories called Binaries, Configs, Content, Plugins ?

unique epoch
plucky edge
#

was there an 'encryption token missing' fix? Haven't kept up with it, just got the server running 11 hours later

civic lantern
short flower
dapper seal
short flower
#

parameter -multihome=(external ip)

civic lantern
#

I'm not aware of any option that allows you to specify which interface to connect to

frosty gale
#

doesnt multihome break servers

civic lantern
#

multihome no longer exists

short flower
#

no clue, its on the wiki

fallen glacier
civic lantern
#

working outward from the server... the game server has to be listening on the server computer's LAN IP address port 7777. to verify this on linux, you type lsof -ni | grep 7777 and you should see *:7777 if you see 127.0.0.1:7777 you need to enable ipv6 in the server operating system,

short flower
#

and if i see (external ip):7777?

civic lantern
#

i'd be surprised if you saw (any ip):7777 and if you are on a NATted LAN, you absolutely would not see (external IP):7777

short flower
#
docker-pr 4952            root    4u  IPv4  61954      0t0  TCP 167.235.96.52:7777 (LISTEN)
docker-pr 4964            root    4u  IPv4  55640      0t0  UDP 167.235.96.52:7777 
root@HWServer1 ~ # lsof -ni | grep 15777
docker-pr 4900            root    4u  IPv4  59172      0t0  TCP 167.235.96.52:15777 (LISTEN)
docker-pr 4913            root    4u  IPv4  65666      0t0  UDP 167.235.96.52:15777 
root@HWServer1 ~ # lsof -ni | grep 15000
docker-pr 4927            root    4u  IPv4  64721      0t0  TCP 167.235.96.52:15000 (LISTEN)
docker-pr 4940            root    4u  IPv4  60854      0t0  UDP 167.235.96.52:15000```
civic lantern
#

if you see *:7777 then the server is listening to the correct interface. from your browser you should be able to access the https:// (server IP):7777

#

I don't understand, your server is directly connected to the internet?

short flower
#

it has a web dash?

short flower
#

Hetzner Root Server

civic lantern
#

then you should have corrected my proviso"if you are on a NATted LAN"

crystal sentinel
#

windows or linux?

eternal vine
#

WHY WHY WHY WHY WHY IS IT STILL FUCKING CRASHING I SWAR TO GOT I TRIED EVERYTHING

short flower
#

its not NATed

civic lantern
#

the fact it is listening on 157777 and 15000 is extremely suspicious

dapper seal
crystal sentinel
civic lantern
#

wait, you are showing me what docker is listening to. that is useless

eternal vine
short flower
#

thats the output given by the command

crystal sentinel
eternal vine
#

no when i even start the game it crashes

fallen glacier
short flower
#

rip

civic lantern
#

does the containing server have ipv6 enabled? nc -z ::1 22 && echo yes

crystal sentinel
#

updated graphics card drivers ? also try to install it on a different drive

short flower
#

yup

#

i have a /64 allocated

civic lantern
#

by some mechanism you need to get into the docker container and identify what the server executable is listening to

short flower
#

alr, i'll bash into it

fallen glacier
tardy quarry
#

@civic lantern Any idea on this? Getting this error when trying to launch from Steam:

"Plugin 'OnlineServicesEOS' failed to load because module 'OnlineServicesEOS' could not be loaded. There may be an operating system error or the module may not be properly set up."

Already tried

Change name to .exe
Reinstall the game
Verify integrity from Steam
Parameters -vulcan and -dx11
There is NO mod folder in my PC
Uninstall manually

I dont know what else to do

opaque fiber
#

What is the GUI supposed to look like

#

when I start up the dedicated server from my steam library

#

I just get the CMD

#

not the GUI

short flower
civic lantern
quick mist
civic lantern
short flower
#

lsof isnt in the container, tried it already

#

lets give netstat a go

fallen glacier
opaque fiber
#

Ok seriously am I doing something wrong, the GUI doesn't seem to la8unch for me for some reason. CMD does instead.

civic lantern
#

from the box itself, you should be able to curl http:// lan-ip:7777 and get a cert failure. i don't what the lan IP would be for docker. localhost is, i think, unacceptable

short flower
#

tcp 0 0 127.0.0.1:7777 0.0.0.0:* LISTEN 45/./Engine/Binarie

quick mist
unreal flume
#

So I'm seeing there's been some changes to the dedicated server. I just reloaded my stack in portainer but I'm not able to connect. I need some advice on my docker compose script. Any environment variables I should change or add? I'm running this on a local home server (docker+portainer on ubuntu), if that helps.

services:
    satisfactory-server:
        container_name: 'satisfactory-server'
        hostname: 'satisfactory-server'
        image: 'wolveix/satisfactory-server:latest'
        ports:
            - '7777:7777/udp'
            - '15000:15000/udp'
            - '15777:15777/udp'
        volumes:
            - '/home/earthserpent/games/satisfactory/config:/config'
        environment:
            - MAXPLAYERS=4
            - PGID=1000
            - PUID=1000
            - ROOTLESS=false
            - STEAMBETA=false
        restart: unless-stopped
        deploy:
          resources:
            limits:
              memory: 16G
            reservations:
              memory: 8G
civic lantern
short flower
#

thats from netstat -plnt | grep ':7777'

civic lantern
#

i don't know the output of netstat by heart, what the fourth column is. as i said, i think localhost is unacceptable.

#

can i just say, debugging in docker sucks

eternal vine
#

can this play satisfactory 1.0? it worked for early acsess (im on a laptop)

short flower
#

from what i see online, this is the format
Proto Recv-Q Send-Q Local Address Foreign Address State PID/Program name

fallen glacier
short flower
cyan venture
#

So something strange is happening now, now my server works, right? My friends cannot even see the server online anymore even though it's been allowed through the firewall (this includes another computer that is in this very house)

civic lantern
#

i have no idea why you'd use it to run a 1.0 on day 1

short flower
#

friend wanted a server up, thought i'd give it a shot

gilded moat
#

Anyone having issue on server being created, it starts you off with teir 2?

quick mist
short flower
#

gonna try a docker img that was updated 3 hrs ago

cyan venture
civic lantern
#

let me just outline the issue as i've figured it out today. if the factorygame server does not have an ipv6 interface around, it will fail to bind to anything but loopback. the workarounds are 1. make sure ipv6 is working or 2. use something like rinetd to forward connections to loopback. there is probably some docker bullshit that will let you route connections to loopback, i have no idea

short flower
#

could be that pterodactyl isnt providing ipv6 which i would expect tbh

civic lantern
#

fucking chroot on steriods, it's not a VM system. i hate it

short flower
#

i prefer vm's too lol

faint island
#

Ya...I have a few VMs running through esxi that I keep up, always see these issues with docker and whatever else, makes me stay clear of it lol

gilded moat
#

If you need help setting up your server, I can offer my services for ya

opaque fiber
#

So

#

No help on the GUI?

alpine dawn
#

I assume these build numbers mean that my server did in fact update to 1.0 correctly.

LogInit: Build: ++FactoryGame+rel-main-1.0.0-CL-365306
LogInit: Engine Version: 5.3.2-365306+++FactoryGame+rel-main-1.0.0
LogInit: Compatible Engine Version: 5.3.2-365306+++FactoryGame+rel-main-1.0.0

subtle sapphire
civic lantern
unreal flume
# unreal flume So I'm seeing there's been some changes to the dedicated server. I just reloaded...

I got it working by removing the 15000 and 15777 ports on UDP and adding 7777 on TCP.
This compose file worked for me on my local network. Just wanted to let people know.

services:
    satisfactory-server:
        container_name: 'satisfactory-server'
        hostname: 'satisfactory-server'
        image: 'wolveix/satisfactory-server:latest'
        ports:
            - '7777:7777/udp'
            - '7777:7777/tcp'  
        volumes:
            - '/home/earthserpent/games/satisfactory/config:/config'
        environment:
            - MAXPLAYERS=4
            - PGID=1000
            - PUID=1000
            - ROOTLESS=false
            - STEAMBETA=false
        restart: unless-stopped
        deploy:
          resources:
            limits:
              memory: 16G
            reservations:
              memory: 8G
opaque fiber
#

🫰

unreal flume
#

maybe someone can pin this if that's helpful.

faint island
opaque fiber
twilit fox
opaque fiber
#

I'm not sure what to tell my friends to connect to though as I don't see a config file anywhere or know what to type in to check my ip for them to join

#

so for now 🤷‍♂️

forest basin
hybrid condor
#

Is the general consensus play multiplayer and then move save files over to the dedicated server once the patch comes out tomorrow?

crystal sentinel
whole crown
#

Welp let's hope patch fixes everything tomorrow, managed to get it running for myself with ipv4 but no luck showing the server to outside world.

opaque fiber
twilit fox
crystal sentinel
subtle sapphire
cyan venture
unreal flume
cyan venture
#

or i mean, connection is not private or whatever

civic lantern
forest basin
twilit fox
opaque fiber
cyan venture
#

i did it, what should it mean

opaque fiber
#

I think you guys are missing the question I asked

#

what information

#

do I provide to my friends

#

for them to connect

civic lantern
# twilit fox

that is a failure to establish a connection, and 192.168 is not the ip your friends use

opaque fiber
#

thats LL iwant to know, and where to find it/change it

twilit fox
opaque fiber
#

thx

unreal flume
opaque fiber
#

👍

forest basin
#

on the same subnet as my desktop

civic lantern
# cyan venture so what does it mean

if someone can hit https:// ip:7777 and obtain a certificate warning, then the satisfactory game client should work with that ip/port combination. so this is confirmed by the fact you can access that IP and port. however your friends cannot. this suggests to me that your ISP is filtering incoming connections, at least on port 7777

humble ivy
#

does it cost money to host dedicated servers?

civic lantern
cyan venture
quick mist
humble ivy
unreal flume
#

This might not be news to most, but anyone running a server with the intention of keeping production going 24/7 should make sure to uncheck the Auto-Pause option. Just a friendly PSA.

eternal vine
#

I GOT IT TO WORK!

quick mist
# humble ivy Nice

At the end of the day, someone needs to pay the electric and ISP bill.

civic lantern
#

if your ISP is preventing you from accepting incoming connections over clear networking, you need to upgrade your network reality. My suggestion is zerotier. it is an edge vpn, and I can talk you through setting it up

crystal sentinel
humble ivy
civic lantern
# opaque fiber yes

visit myipaddress.com and get the IP. you should be able to connect with satisfactory to that IP port 7777 . if you cannot you need to open a hole in your firewall and then you are your ISP's mercy as to whether they actually allow incoming connections

quick mist
#

If you're on a command line and have access to dig, you can use this command to find your actual WAN IP to give to others: dig +short myip.opendns.com @resolver1.opendns.com

tight orbit
civic lantern
twilit fox
#

for everyone else it's 7777.. for me it's different.. well I don't know if I really like that.. I'm going to lock it down by setting a firewall rule for the IP of the people who play on my server with me.

civic lantern
#

yeah, so if you have the knowledge to do that, you should be in business. do you know what's involved

twilit fox
#

for a firewall rule that says allow <friends IP> 7777 on my gateway, yeah xd

#

I'm a self-taught networking noob.

reef glade
#

I feel like I'm going crazy, ports are forwarded, checking websites verify it, application is let through my firewall, server is showing and ping is showing, but API issue still

opaque charm
#

Is there any documentation for the API?

quick mist
short flower
#

-ini:Engine:[HTTPServer.Listeners]:DefaultBindAddress=any

#

this param can apparently fix the bind

opaque charm
tulip sparrow
#

I was having API issues and then I read the pinned post and it fixed my issues

civic lantern
#

nothing wrong with that. i'm going to talk to myself about zerotier, maybe it will intrigue people enough. because all of that firewall rule, hole punching stuff is just gone with it. it's an edge VPN, which means that is installed on any computer that wants to join that VPN. in fact the VPN can be compiled into a C library and only that program on the computer will be in the zerotier. it is free for up to 25 clients. this is what the admin panel for allowing new clients in .

#

this is the rules language

quick mist
opaque charm
cyan venture
twilit fox
civic lantern
#
200 listnetworks <nwid> <name> <mac> <status> <type> <dev> <ZT assigned ips>
200 listnetworks 52b337794f49702d gee_gee 2e:af:c5:61:b0:ff OK PRIVATE ztfp6h4clc 10.147.18.191/24
civic lantern
twilit fox
#

like you can join my server, that is all you have access to.. if I give you a wireguard config.. it's on a serperate vlan with firewall rules.. so you only have access to what I want you to have access to.

civic lantern
twilit fox
#

ah, that's neat. I mostly saw it as a tool for punching through cgnats.

civic lantern
#

so in my rules case, i allow port 22 for my own purpose, but i can keep it to just game server traffic. i allow 80/443 because i have plex, sonarr, radarr available to my friends

civic lantern
#

a moon being the analogy for a thing that two people on earth can both see

tight orbit
twilit fox
civic lantern
#

yeah, if the cgnat doesn't do upnp

thorny frigate
civic lantern
#

it figures out the topology on the first packet and then just uses that for the rest, so the first packet is under a second, and the rest are the usual for your connection

twilit fox
#

I had read a bit on zero-tier, and then I ended up just going with my own wireguard server.. so for you friends, have you considered setting up something like a pi on their network with wireguard, or zerotier on the pi and a proxy manager so each device they want to access your hosted services on doesn't need zerotier?

#

they would just point plex at the local ip of the pi.

#

and the pi would proxy with nginx into zerotier or wireguard.

civic lantern
#

that sounds bonkers tbh

cyan venture
#

where do i change the max players btw?

#

trying to see it in old messages but its not really clear

civic lantern
#

if i wanted a vpn, i'd just use a vpn

twilit fox
#

It works though. beats setting up zerotier or wireguard on every device in their home.

civic lantern
#

it's a lot of friends, my kid's friends, etc

#

device by device has been fine

vagrant turtle
#

Will the new patch fix this spam? heh

twilit fox
#

you cut off the good stuff :p

civic lantern
#

for a small number of people, some thing that lives on their network is conceivable, but i have something like 8 households who can poke hotblack over zt

vagrant turtle
twilit fox
#

and probably not, best way is just to make sure you have something like logrotate setup if you're logging to disk.

vagrant turtle
#

this is in a screen, so no need to worry. not logging to anything

cyan venture
civic lantern
cyan venture
#

okay so she can join now

#

i guess its just people inside the house?

#

idk

#

whatever

civic lantern
#

i don't follow

#

glad it works tho

cyan venture
#

theres a lot, but tl;dr
somebody inside the house couldn't connect with the public ip, had to be internal

twilit fox
glass star
#

Some Windows based servers still having issues accessing over the internet

cyan venture
#

question, can you increase maxplayers without having to restart server?

cyan venture
#

been dealing with it all day

cyan venture
#

seems to work now though

celest dust
#

Thank you so much for this!!!!!!!!!!

tough mesa
#

anyone know if there is a way to create saves via pterodactyl schedules?

icy pagoda
#

is steam coop not working right now?

civic lantern
#

to copy over the current boilerplate material from the SMM discord:

  1. (Known issue TargetRename1.0 / smmsteam1.0 / Temp1.0PluginFailedToLoad) 1.0 has renamed the game target, preventing SMM from being able to automatically uninstall mods.
  2. To remove mods, delete the FactoryGame/Mods folder from your game install directory manually. Here's how to find the game install directory: https://docs.ficsit.app/satisfactory-modding/latest/faq.html#Files_GameInstall
  3. SMM still won't work! You have to launch the game from Epic/Steam for now. Close SMM and don't use it again until we announce that mods are updated.
  4. If you are still having issues, also delete the Plugins folder then verify your game files to restore it: https://docs.ficsit.app/satisfactory-modding/latest/faq.html#_how_do_i_verify_my_game_files
  5. If you're still having issues, make sure to post text or a screenshot of the next type of error you get!
quick mist
#

Anyone expecting mods to work on the day of a major release is... let's say excessively optimistic

rich sequoia
#

did the process for setting up linux servers change at all, i know the port is down to 1 now, anything else?

keen vortex
#

to be fair, the project i work on (dfhack, a modding framework for dwarf fortress) usually updates within a half hour of a dwarf fortress release

quick mist
keen vortex
#

(it also helps that bay12 almost always gives us early access to release builds)

quick mist
#

that assuredly helps a lot

gentle cave
quick mist
naive whale
#

How much of a performance improvement could one expect to see connecting to a server on a different pc instead of running the game single player from your pc?

quick mist
keen vortex
#

i have my gateway set up to do this, but my gateway is a linux box and i had to do some kinda twitchy things to make it work

acoustic pike
#

are there still issues with dedicated servers being accessible outside of local LAN? I've added the parameter in the pinned comment but my server remains inaccessible over WAN.

quick mist
keen vortex
naive whale
hardy gale
#

I'm having trouble connecting to my Server, the port isn't 7777 (If I use the port it gives me it shows my ping) but cannot connect to the server API

acoustic pike
#

im probably just going to wait until they push the patch. i can't get past it saying my server is offline.

eager glade
#

im having that same problem

twilit fox
#

I guess network quality isn't adjustable?

quick mist
#

Server settings in the Server Manager

twilit fox
#

it's not letting me change it.

hardy gale
acoustic pike
keen vortex
#

0.0.0.0 just means "bind to everything"

acoustic pike
#

noted

hardy gale
acoustic pike
#

well still not accessible. I host the server at another house and play on my laptop at my house.

acoustic pike
#

i have verified the port is open and responsive, but nothing is connecting.

acoustic pike
twilit fox
#

ew upnp.

keen vortex
#

upnp a/k/a upwn

frosty gale
#

hey so whats a good company to go through for a server? like Bisect and such

twilit fox
#

are you sure upnp is allowing both tcp and udp?

quick mist
#

I like Linode but it's spendy for some, Chez

acoustic pike
frosty gale
#

how much would I be spending for like 8 people

acoustic pike
#

idk im tired and don't feel like going too deep into this when there is a known issue that is supposed to be patched soon.

muted light
#

where can i find info on how to set up a dedicated server?

hardy gale
quick mist
# keen vortex read pins

Check the pins, but the most common causes for it are IPv6, or not opening TCP/7777; a patch is likely to come tomorrow that will hopefully fix things for Ducker and IPv6 users

quartz sinew
#

Quick question but does anyone know why I can't increase player count for dedicated server? It keeps deleted the changes I make to the ini

frosty gale
#

make sure to save the file

naive latch
#

Can I transfer a save file with my homie and have him start an online world with it?

quartz sinew
vagrant turtle
#

yes, the top pin is what helped fix my server. I'm on it now and having fun 🙂

royal warren
#

Is there a known fix for a client seeing "no encryptiontoken specified"

vagrant turtle
#

about the ini entry

frosty gale
#

then he can upload it to a server

quick mist
naive latch
#

You're a good man, thank you

inner ember
#

My server said it's restarting in 60 minutes but I didn't set that up. How do I tell it not to?

quick mist
keen vortex
#

ducker 🤣

quartz sinew
royal warren
frosty gale
keen vortex
twilit fox
#

sigh... that didn't take long

inner ember
quick mist
frosty gale
#

thanks

lusty halo
#

I am trying to set up a server on ubuntu as per the instructions on the wiki and when I try and connect in-game I get the error cannot connect to server API

quick mist
#

the wiki is out of daye

lusty halo
#

are there better instructions

quick mist
#

you need to also open connections for TCP/7777

lusty halo
#

as well as udp

short blade
#

has anyone been able to authenticate with the https api yet?

quick mist
#

yes that's what "also" implies. Further, if you're using the -multihome argument, it is no longer a Thing.

quick mist
tender thicket
#

I havent looked much into it, do we have a scope as to what the API is going to be used for?

quick mist
#

yes, the doc is bundled with the game client

#

the API is rather extensive

tender thicket
#

Will it mostly be queries or will we actually be able to manipulate the game thru API calls

#

ooh

#

ill have to look

short blade
#

Do you mine helping me with it? I'm trying to get the healthcheck, but I'm getting a 404.

quick mist
short blade
#

oh, I didn't have the api/v1 No wonder I was getting 404. I was able to auth with C# now

quick mist
#

rad!

#

That's about as much as I was able to play before I had to start work

#

looking forward to diving into the API and updating my UDP port tool tonight

modern zinc
#

seems like anytime I disconnect from my dedicated server (windows, local computer), the server will go offline instead of continue running, regardless of whether auto-pause is on or not. Anyone else having this issue or does anyone know a fix for this?

short blade
#

Want to see if I can get an API library started

quick mist
#

I have one I started in Python for the old API that only had one call up until today

valid grove
#

This is the correct game.ini config for more than 4 players, correct?
[/Script/Engine.GameNetworkManager]
TotalNetBandwidth=500000
MaxDynamicBandwidth=120000
MinDynamicBandwidth=100000

[/Script/Engine.GameSession]
MaxPlayers=8

tight orbit
#

Is the default query port for satisfactory servers different than 7777?

Trying to add it as to a discord bot that monitors game servers
"Your satisfactory server satisfactory.sienna.casa:7777 is not queryable."

quick mist
#

The REST API is on TCP; the binary API is on UDP

vital sparrow
#

Are dedi servers working now? No more token issues? Been at work all day and just checking in as search didn’t get me anything concrete.

frosty gale
#

should I open a server right now or should I wait till the fix?

quick mist
#

Things are working for some better than others; a hotfix is still expected on the morrow

tight orbit
modern zinc
#

The issue I'm having is that anytime I log out of my server, the server shuts off.

#

meaning it doesn't run when I'm not logged in

tight orbit
modern zinc
#

which defeats the purpose of me running it

tight orbit
#

Even locally:
Your satisfactory server 192.168.0.224:7777 is not queryable.

quick mist
#

do you mind sharing your public IP so that I can test?

tight orbit
#

I just tested the server with a friend and we could both connect, its just the query that I'm not able to get working

#

Can still share, but would rather over DM

quick mist
#

DM is fine

#

(closing the loop: issue was 7's bot trying to use the old API which no longer works)

valid grove
#

For anyone wondering. If you are running a dedicated server and trying to increase maxplayer size while owning the game on Epic, you don't go to %localappdata%\FactoryGame\Saved\Config\Windows to increase max player size, you go to where the dedicated server is saved and create a game.ini file in Windows Server.
My install directory for the dedicated server was:
C:\Program Files\Epic Games\SatisfactoryDS\FactoryGame\Saved\Config\WindowsServer

The correct game.ini data is:
[/Script/Engine.GameNetworkManager]
TotalNetBandwidth=500000
MaxDynamicBandwidth=120000
MinDynamicBandwidth=100000
[/Script/Engine.GameSession]
MaxPlayers=8

Posting for all the others who might be struggling a little.

lunar abyss
#

My friend is getting timed out when loading into game on my dedicated server, and then the server crashes (no crash log output, but appears offline to everyone) Has anyone seen this?

tender thicket
#

Has any progress been made in regards to crashes when creating or loading a save on a dedicated server?

lunar abyss
#

I can connect via localhost, we can both see it up in server manager, but it times out and crashes when loading game

tender thicket
#

I am running pterodactyl within docker, which I presume doesn't help the situation

quick mist
#

There is a pinned message here with a solution that may help with Docker issues

tender thicket
#

the bind stuff? Yeah that doesnt help

vital sparrow
tender thicket
#

I think thats only if you cant access the server in the first place, which I can

vital sparrow
#

Do these servers not use steam query?

quick mist
#

no

tender thicket
#

Its only when doing save stuff does the server shit the britches

quick mist
#

they use either a bespoke UDP protocol or a bespoke REST API

#

well I say "either" but both are in use

kindred igloo
#

Hello guys, anybody know how much ram i need to run a server and if you recommend any page to rent a server?

vital sparrow
#

Just out of curiosity is there anyway if using DNS name to make so the game spits out the name and not the IP in logs and join messages to other players? Idk if that’s a game by game thing or a steam cmd thing or even a thing at all.

quick mist
#

I'd reserve 8GiB or so. I use Linode for my hosting but I host a dozen servers.

tender thicket
#

I think min is 2gb? but its recommended all the way up to 12gb if its a large multiplayer server

quick mist
tender thicket
#

Ive given my server 8 (if only it'd boot ;-;)

vital sparrow
#

And what about the join messages and things other players see?

#

IE when they time out it shows the IP.

kindred igloo
#

its to 4 players and i was thinking in 6gb

quick mist
#

messages players see in game are only player names. The IPs are shown to a player disconnecting because of a timeout are their own and the server IP

craggy sandal
#

How to modify MaxPlayers in linuxServer

minor sinew
#

quick question on the server restart. not sure if this is a good tab to ask in.. but i'm going for it. lol.
we just started the server maybe 3 hours ago. the restart interval is 24 hours. the tip says it should restart every 24 hours. is that right? or does it restart on hour 24 of the day?

short blade
#

I have a really basic C# API available. Currently, just does a health check, and authenticates

lofty cradle
cosmic axle
#

anyone else having issues where the server doesnt seem to be unbinding the port when it closes?

uncut steppe
#

Hello.
Can I start a game with friends to play the intro to the second tier, and then transfer the save to a dedicated server. Will nothing break?

quick mist
vital sparrow
#

I've not had issues transferring and using saves even from other players

short blade
#

@quick mist
Thanks for your help earlier. I'm now able to get authenticated results:

{
  "serverGameState": {
    "activeSessionName": "LocalDediServer",
    "numConnectedPlayers": 0,
    "playerLimit": 4,
    "techTier": 2,
    "activeSchematic": "None",
    "gamePhase": "/Script/FactoryGame.FGGamePhase'/Game/FactoryGame/GamePhases/GP_Project_Assembly_Phase_0.GP_Project_Assembly_Phase_0'",
    "isGameRunning": true,
    "totalGameDuration": 1489,
    "isGamePaused": true,
    "averageTickRate": 21.46097183227539,
    "autoLoadSessionName": "LocalDediServer"
  }
}
minor sinew
hollow thorn
#

@sturdy gust
you said: IT WORKS 🎉... image hash b02914a46b1d Available via the tags latest,dev,1.7.3,1.7 but when I run docker images --digests i get (attached Image)
when trying to connect I still get "Failed to connect to the server API"

strange fulcrum
#

are there any special considerations i should make when creating save backups of a running server? or just copy the folder any time?

quick mist
tender thicket
lofty cradle
tender thicket
#

Although in my case I have even more layers of virtualization 😅

quick mist
#

try removing some layers?

tender thicket
#

Eh all my layers server a purpose

#

serve*

quick mist
#

remove as many variables as you can when testing, then you stack your house of cards.

coral ice
#

I can connect to my server fine but my friend's game crashes when he does. I have another friend from another network that can also connect fine. Any ideas?

tender thicket
#

Im just trying to run it from my pre-existing ptero instance, I dont wanna try to un-nest all of that

quick mist
coral ice
#

It was working fine earlier today is the thing

short blade
#

What do you mean? It's returned from the HTTPS API

craggy sandal
#

Oh ok

fossil fox
#

Hi, so I have a locally hosted dedicated server, installed via steam and run through via nssm to have it running in the background. Is it normal behavior though that when I quit the game, the server manager tells me the server is offline despite the service still running? My goal is to have the server running in the background and for me and my wife to easily drop in and out of the game. Thanks in advance.

runic zinc
quick mist
#

that's an issue on Windows servers at the moment @fossil fox

fossil fox
quick mist
#

I don't know; I'm a Linux guy, not windows. you could try using WSL for your server. A hotfix is expected tomorrow

fossil fox
runic zinc
# fossil fox Is there a workaround atm?

I may have solved it through changing settings. Didnt have time for extensive testing though.

Try turning your autorestart time all the way up. Turn off the pause when people leave check. Then restart server. Then try it.

Dunno if thats what did it, but mine stopped doing it after some combination of settings change

quick mist
#

happy to be of service; sorry for the bad news

runic zinc
#

Additionally if you do it and it works make sure to mention me back and tell me so we can spread the word

fossil fox
quick mist
#

WSL actually ought to work come to think of it since it's a native Linux build running in Windows

runic zinc
#

Save on player leave as well?

proud falcon
#

where is the new unreal console from the video ?

next vapor
#

so, setup a new 1.0 server to start a game, and every few minutes a remote friend's connection times out for no obvious reason.

#

any ideas?

runic zinc
#

Make sure to fully shutdown the server after changing that too

sonic sable
#

spun up a new ded server using the Epic ded server tool and it's got me starting at tier 2. How do I wipe it so it starts fully fresh?

next vapor
#

about every 5 minutes he gets a connection timed out for no reason

fossil fox
runic zinc
proud falcon
runic zinc
sonic sable
cinder temple
#

is it possible to pass commands (esp. quit) to a running server without connecting through the game client?
/proc/<pid>/fd/0 is linked to null

sonic sable
#

are there any dope server management tools available yet? seems like it'd be a bit too soon

versed turret
cinder temple
#

does it do a graceful shutdown?

versed turret
#

Yes, according to the wiki

cinder temple
#

ah, apparently systemctl stop does the same by default

#

neat

versed turret
#

Yes, if its a service

cinder temple
#

yeah i've set up a unit roughly as described in the wiki

fossil fox
#

Ok, disabled autosave, autopause, set restart interval to max. gracefully shut down the server. Just restarted it, joined no problem. Left the game then checked server manager and after a few seconds, it says server is offline. the service is still running though when I look it up under windows services. EDIT: Restarted the game, still says offline. I am only able to get the server back up after restarting it under windows services.

bleak hollow
#

How do you access the session ID

jolly bluff
#

On windows, there a way to launch the .exe in the same terminal without opening another one on top?

versed turret
#

Seems like there is problem with -unattended on windows atleast, I always get the terminal window shown. Can somebody else confirm this too for me?

ember cradle
#

Anyone use Unraid wolveix?

opaque cargo
#

anyone getting these errors?

#

port 7777tcp and udp opened

ember cradle
# ember cradle Anyone use Unraid wolveix?

I've been struggling to create a new server with a new game instance, with the latest release. It looks different. I'm changing 7777 to 7778 and it's not recognizing my changes.

strange fulcrum
#

also when i try to join with a client it says "encryption token missing"

quick mist
opaque cargo
#

When i try to create a new game, it just crashes and goes offline

bleak hollow
#

All dedicated server connection attempts are causing a 20s timeout

#

I'm on windows and I can't get my friend into my server or join his

quick mist
bleak hollow
#

no it says its wolveix

ember cradle
#

It is weird and different from previous

finite kite
#

Does anyone know a good yt tutorial for setting up a dedicasted server for 1.0?

bleak hollow
cinder temple
finite kite
#

i know, a man can hope

bleak hollow
cinder temple
#

i'm not replying to you

quick mist
#

This is a little "old man yells at cloud" but a little piece of me dies every time someone asks for a video for a thing that is better conveyed with clear written directions, perhaps with some pictoral references.

jolly orchid
civic lantern
modern zinc
#

but I seem to have solved it

finite kite
civic lantern
sand beacon
#

Anyone been able to get the dedicated server to run using the "dedicated server" steam tool? I'm having an issue getting people to view my server as online.

jolly orchid
civic lantern
#

There are pre baked docker images and all kinds of other things like linuxgsm you can use if you have a spare Linux machine

sand beacon
jolly orchid
twilit fox
sand beacon
sand beacon
jolly orchid
civic lantern
twilit fox
#

Well, thank yall for the guidance.. I got my server back up with running as a service with systemctl

sand beacon
sand beacon
jolly orchid
#

what kind of router?

civic lantern
#

Or your ISP blocks 7777.

sand beacon
#

It's a net gear one

#

I tried to use the steam arguments to test different ports also

winged mauve
#

I am unable to connect to my server after initially setting it up. I am getting a repeated "Connection to the Server has been lost" after I try to authenticate

civic lantern
#

Can you connect via external IP

twilit fox
#

Isp doesn't normally block high ports. Try using canyouseeme, if udp is working, but tcp is not then you should get an api error. If it connects on internal ip, but not external then you've got a firewall issue.

#

If you're using a windows host it could be windows firewall, try disabling it.. if you're on Linux then $ ufw disable

strange fulcrum
#

hm, i'm getting an error file project not found when i start the linux server

cinder temple
twilit fox
#

Oh, and if satisfactory says your nat is strict, or you have a wireless isp like starlink you are cgnatted. Forget about it and move on

civic lantern
winter storm
cyan venture
#

dumb question, but is it by any chance possible to have multiple hubs using... some kind of paramater or command or config or whatever ?
I think some of my friends in my server dont all want to be clumped together, like they'd want to help with progression but not all be in one place i guess

twilit fox
#

You can host on cgnat but it's way outside the scope of this discord

winged mauve
#

its also saying "You need to be authenticated to see this information"

#

I disabled firewall on server computer

sand beacon
strange fulcrum
jolly orchid
#

See pinned messages upper right for that

twilit fox
civic lantern
cinder temple
strange fulcrum
civic lantern
patent portal
#

i turned off my firewall and it let me connect to my server, what rule do i need to set to let the server actually through it?

cinder temple
patent portal
#

win 11

civic lantern
twilit fox
#

Windows firewall.

strange fulcrum
patent portal
#

i tried setting it to the factoryserver exe but i guess it still doesn't want to work

strange fulcrum
versed turret
#

Can somebody help me run the server on windows without the window? -unattended doesn't seem to help 😐

twilit fox
# patent portal win 11

Do a Google search on how to allow something on windows firewall. Remember you need both top and udp

winged mauve
#

where is server save information stored? I just deleted everything to start fresh and it still picked up the old save from somewhere

patent portal
#

yeah i have 2 rules for udp and tcp directed to the file path for the server exe thing

twilit fox
cinder temple
#

otherwise idk

#

and yeah all of the other options are the default

twilit fox
#

I noticed mine spams a bunch of red in journalctl.. server seems to run fine

sand beacon
civic lantern
winged mauve
#

win11

twilit fox
#

User/appdata/local/factory game or something like that

unique epoch
#

im hosting a dedicated server and my server pc reset, since logging back in there are now my new body and my old body sitting in my factory, help?

civic lantern
south oracle
#

how to increase player limit on dedicated servers for 1.0?

patent portal
#

i figured it out

winged mauve
unique epoch
twilit fox
patent portal
jolly orchid
#

see pins for api error.

patent portal
#

🙂

stuck drum
#

is the server API a local client issue or a server issue

civic lantern
#

I am suggesting your client logged out. It forgets your player id and gives you a new body

strange fulcrum
strange fulcrum
unique epoch
#

how do i repair this issue or can i not?

civic lantern
winged mauve
civic lantern
#

Or you were logged out / offline when you played first and logged in now

unique epoch
#

i guess i didnt realise you could harm offline player

#

noted and thank you

#

he will just be ther forever though yeah?

twilit fox
winged mauve
#

My server log is also spamming "NotifyAcceptingConnection accepted from: 192.168.1.254:7777" (my default gateway)

twilit fox
#

Sorry If that was someone else

civic lantern
#

Until that player id logs in again

winged mauve
unique epoch
#

no worries ill cross that bridge when i come to it

tawny remnant
#

YO - my dedicated server does not have any settings file; i cant quit using console, wont let me type. and it wont generate settings so cant change admin password

twilit fox
tawny remnant
#

PLUS dedicated server pulled my singleplayer save for no reason even when creating a new save

civic lantern
short blade
#

HTTPS API Integration

tawny remnant
#

Still no server settings file generated

winged mauve
civic lantern
tawny remnant
#

Can't without admin password

#

can't reset the admin password either

twilit fox
#

Wipe and start over

civic lantern
#

Then you didn’t fully wipe. What is the server platform

tawny remnant
#

I have wiped. Fully reinstalled dedi server on steam. It still uses same settings

twilit fox
#

Your app data folder has the server config

tawny remnant
#

right click uninstall + wiped all install folders

civic lantern
#

That is not fully wiped

tawny remnant
#

where #

winged mauve
tawny remnant
#

wheres the files then if not the install dir?

twilit fox
barren raven
#

Any updated docs on the dedicated server and its API with endpoints?

winged mauve
#

The server message keeps reappering

civic lantern
tawny remnant
#

So it's not wiped? but you don't know why

short blade
tawny remnant
#

👍

cinder temple
twilit fox
winged mauve
barren raven
short blade
winged mauve
twilit fox
winged mauve
#

yeah but that wasnt working either

twilit fox
#

Same issue?

winged mauve
#

yeah but let me try again with that argument

twilit fox
#

I wish I could help more.. but I haven't touched the windows servers since u7 x:

lost widget
#

Any short tutorial setting up dedicated server using Steam Tools (Satisfactory Dedicated Server)? The wiki in the channel description seems to be not update for 1.0 release yet.

winged mauve
#

no prob. thanks for trying!

twilit fox
#

I'm not giving up yet, you're trying to run the server on a seperate machine yeah?

winged mauve
#

yes

twilit fox
strange fulcrum
#

huh. new game starts off with tier 0 already completed?

twilit fox
winged mauve
#

nah nothing extra. just a pretty barebones pc

lost widget
static charm
#

is there a working solution to run a server on windows?

winged mauve
#

im giving up for now lol. Thanks for the help though!

opaque charm
versed turret
#

Anybody able to run Server without the window on Win11?

static charm
opaque charm
opaque charm
# static charm

Set your port to 8000 in the client when trying to connect

languid palm
#

This happend me all the time

I have rules in windows firewall and router for 7777 15777 15000 TCP&udp
Reinstalled the server using steamcmd on a diffrent HD
What can i do more then this?

#

Can play for 5 minuts and then it appear, no connection possible and server is still running

split dragon
#

Is this all bécasse or the new api system ?

#

Sry i have an autocorrector in french

languid palm
#

Is here somthing wrong?

calm crater
#

Still got the same issue
"Failed to connect to server API"

on a win10vm, I simply run the exe, TCP/UDP 7777 ports are open, and I can see the query in the logs from my own IP

modern zinc
#

voting

waxen loom
#

I honestly think I'm seeing the same problem (but I'm not running it as a service) - sometimes when someone leaves it just crashes the server. UI of the server is still open on my windows server, process is still running, but server shows as offline in the satisfactory server manager.

earnest willow
#

friend a is hosting the game but doesnt own it, how does friend a get ownership of the server

waxen loom
earnest willow
#

for this issue right

vestal crest
#

Anyone help?

twin flame
#

For friends to connect to my server will they need the IPV6 address as the multihome argument is currently bugged?

twin flame
waxen loom
terse lynx
earnest willow
waxen loom
#

Ah! You can claim it. ANYONE can technically claim it.

terse lynx
vestal crest
vestal crest
terse lynx
twin flame
#

Im using steam cmd for my own server so I have a startup.bat file with a set of commands in, i removed multihome from this file

terse lynx
#

If you are using a host, you might need to ask the host to check.

twin flame
#

However I am having an issue where my friends cant join me as it says server offline

#

Even though it is running and I have setup a password etc for clients

twin flame
# terse lynx Can you join locally?

I tried to use the same setup as in the early access 0.8 which used the multihiome argument to force use of the local IP address through IPv4

dark fiber
#

Any news about the API issue with server host such as nitrado or shockbyte?

twin flame
#

with the loss of the multihome argument i dont think using the local server IP works anymore

forest sierra
terse lynx
#

I'm sure as soon as they fix the multihome issue all will go back to normal.

twin flame
#

Im wondering if I need to use the public IPv6 IP address as that is what satisfactory was set to use by default in 0.8

#

multihome just forced the use of IPv4 which we cant use

terse lynx
#

EDIT: We have identified the issue and will submit the fix on Wednesday (10th of September)

As a workaround until we release the patch tomorrow, you can add the following command line argument:
-ini:Engine:[HTTPServer.Listeners]:DefaultBindAddress=any
This should fix both -multihome= connectivity and connectivity inside of docker containers.

waxen loom
#

Unless you're running multiple servers on one machine you should never need multihome...

terse lynx
#

Have you tried that?

twin flame
#

and it did work

#

TBF I am running a plex server off the same machine

sweet gorge
terse lynx
#

Also remember if you use port 7777, IPv6 will try to connect through port 7778

#

so forward that too

jolly bluff
#

I am also running into the server dies when someone leaves issue 😩

waxen loom
waxen loom
terse lynx
#

Yea no its not Plex.

#

Everyone having the API issues and cant fix it should just wait for the update today, that will fix it as devs have said.

twin flame
calm crater
#

but that fix is only for linux iirc? anyone trying therir luck on windows vms?

terse lynx
twin flame
#

ok

terse lynx
twin flame
#

Well the removal of multihome argument works on windows

#

I need to test the workaround INI thing

calm crater
#

yeah but I don't have that in the first place in my .bat, I created it on my own and only have -log -unattended

fading quarry
void gorge
#

just wait a day or two. they stated at the stream that they didn't want to release a broken product. they did, so this is probably high priority for them.

split marsh
#

before 1.0 i had to disable ipv6 on my linux server to run the dedicated server, yesterday when 1.0 released i also got the API error on dedi server, but enabling ipv6 again and rebooting server fixed it all and it all runs smoothly now, if that can help anyone getting the error 🙂

pale olive
#

just got here, whats broken?

twin flame
stoic stream
#

this is so screwed up, my server keeps crashing it's so weird

twin flame
vestal crest
twin flame
vestal crest
#

i saw only like this

#

FactoryServer.sh

UE_TRUE_SCRIPT_NAME=$(echo \"$0\" | xargs readlink -f)
UE_PROJECT_ROOT=$(dirname "$UE_TRUE_SCRIPT_NAME")
chmod +x "$UE_PROJECT_ROOT/Engine/Binaries/Linux/FactoryServer-Linux-Shipping"
"$UE_PROJECT_ROOT/Engine/Binaries/Linux/FactoryServer-Linux-Shipping" FactoryGame "$@" 
twin flame
vestal crest
#

Yes it's debian

twin flame
#

This is all very new to me, Linux I have only ever used for crypto mining

#

The pinned post in here has a LINUX workaround

#

Maybe try another line in that startup command: -Port=7778

#

so both 7777 7778 are covered

calm crater
#

tried the ver ysame arguments but to no avail, thx anyway, I guess I'll just wait for some updates from the devs

forest sierra
#

Rip deticated servers working on Windows Day 1

radiant terrace
#

Having this issue as well

sweet gorge
proud falcon
#

hmm i cant see any optimizations on server .. still rubberbanding and lags .. and my 2022 server is on low cpu ram ssd usage ...

#

and where is the new console they showed in stream ?

stray glacier
#

Hello everyone, i have issues with my game, anyone can tell how to fix it? Thankss

vestal crest
stray glacier
coral rose
stray glacier
fading quarry
# stray glacier How??
  • Open your Game Library on Steam.
  • Right-click on your game.
  • Select Properties from the menu.
  • In the Properties menu, select 'Local Files' from the left-hand panel.
  • On the Local Files page, select 'Verify integrity of game files'
  • Steam will then verify your files. ...
  • Once Steam is finished, a box like this will appear.
onyx valley
#

is shockbyte any good for hosting?

fading quarry
stray glacier
plush granite
dark fiber
onyx valley
#

gotcha, thanks!

sleek nimbus
#

they reach the srv, I see their IP, but...

fading quarry
calm crater
obsidian plinth
#

I have my port forwarding setup properly, but it's doing this (Top is localhost, the bottom is going via my own publicIP)

sleek nimbus
knotty moss
#

connecting to my server is just giving "certificate is not yet valid"

fading quarry
knotty moss
#

yeah i did in the manger so i could manage it