#dedicated-servers

1 messages ยท Page 48 of 1

fiery adder
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What options i have

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we have a few hours to play daily in differents moment of the day

spare orbit
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depends on skills and needs

fiery adder
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well, i have a moderate skills with technology, i can learn too

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i need a server open 24/7

sinful nymph
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Just running the sh file, regular ./

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no args

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Let me check

fiery adder
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i can leave my pc on 24/7 so i guess using him for host it's ok

sinful nymph
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The game client removed the retry button ๐Ÿ’€

spare orbit
sinful nymph
spare orbit
sinful nymph
sinful nymph
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:)

spare orbit
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but you already failed the connect, so the output already shoul be there .-.

sinful nymph
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oh yeah I tinkered with it and lost the output my b

spare orbit
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yeah, then just try again

sinful nymph
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the first connect worked fine

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I hit create game, it said creating game, then connecting, and now it's back at game creation

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And the same thing

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Went to status, clicked join game

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and timeout!!!

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it seems okay

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the server seems fine

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and then it drops my connection

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@spare orbit

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I have engine ini timeout set to 90 secs, I don't understand

spare orbit
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i need the rpute the server tries for your connection

sinful nymph
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hm?

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what

spare orbit
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the console should output the ip route

sinful nymph
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I can look upwards

spare orbit
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yeah, probably is above

sinful nymph
chrome pumice
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Try adding -multihome="ipadress" to your startup command.

sinful nymph
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okay will do

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good idea

spare orbit
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it still behaves kinda weird

sinful nymph
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hm?

spare orbit
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the output normally lopks different.
are you on the same machine?

sinful nymph
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No, it's a remote server

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I'm working over ssh

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it's a linux box

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Ubuntu 20 afaik

chrome pumice
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Might be weird because not using -log but on Linux host should be the same output with or without that?

sinful nymph
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Linux has -log on by default yes

spare orbit
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log and unattended are implicit, yes

sinful nymph
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am getting a shitton of these

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@spare orbit and timeout, again

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exact same output with using multihome

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I feel like if I could actually change the timeout that might help

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20 seconds seems way too small anyway

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for a remote host

spare orbit
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you mean way too long

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when stuff doesnt work in 2 seconds, it wont ever

sinful nymph
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given the quality of the netcode in this game idk

spare orbit
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20 alreay is quite excessive

sinful nymph
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it seems that while rendering it stops the udp ping loop

spare orbit
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20 seconds means no answer for that long

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and that never happens

sinful nymph
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and then it never actually loads in, because it times out

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I just want to fix whatever is happening here

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I don't know why it's not listening to the INI config

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Or better yet, why one UDP port works and the other doesn't

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I have both open over ufw

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it can get metadata perfectly fine

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but loading into the game, it shits itself

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Oh also apparently the game creation request isnt going through?

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I don't get it ๐Ÿ˜ญ

chrome pumice
sinful nymph
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I can try again to reopen

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The dedicated server is maxing out my CPU

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that could honestly be part of the problem

chrome pumice
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That sounds like it might be the cause if things have to wait for CPU too long.

sinful nymph
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yeah

sinful nymph
proven carbon
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I hadn't had port 7777 open previously. Would that have been the issue? Would opening it have been the fix?

spare orbit
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in most cases, no

proven carbon
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Would opening it hurt?

proven carbon
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Well, turns out getting it to work ended up being as simple as

fair osprey
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Timed out connection happens more often in EXP(?), not sure why, btu I've noticed I'm getting it a lot more than pre-U8

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But yeah, dedi servers are a bit of a hassle to set up properly

spark yew
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Hey there! Anyone else seeing their game crashing when approaching to fast to any hostile creature on a dedicated server? XD
Gotta be sneeky somehow to keep it stable and not being killed while offline.

hot mortar
sinful nymph
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or maybe I have the wrong tags

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however it is, connections time out at 20 no matter what I do

hot mortar
sinful nymph
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why a positional calculator so expensive

sinful nymph
hot mortar
# sinful nymph even the actual game doesn't need that much

๐Ÿคท Maybe because you need to allocate more RAM to potentially support multiple players? It would be nice if that could be optimized though; it certainly makes VPS prices more expensive. According to the wiki:

12GB minimum, 16GB RAM is recommended for larger saves or to host more than 4 players.

sinful nymph
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holy hell

hot mortar
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Just speculating here: Satisfactory has a very long view distance compared to its peers, so maybe when a player loads into the game it can significantly increase the number of game objects the server has to keep track of. I imagine that if it were to support loading a dozen or more players into the game, it would have to account for the idea that pretty much the entire map would have to be loaded into the game at once. Maybe that is why the RAM requirement is so high.

loud minnow
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Iโ€™m running it on my own hardware no issues on update 8 I do feel like updating 7 was a little more stable.. but I do have I running on docker with 8 thread allocated and 16GB allocated to it also and no issues for me and no timeout connection issues either so Iโ€™m pretty sure is just your hardware or if not is networking issues I see in here

deep turret
# sinful nymph even the actual game doesn't need that much

if you want to compare with the actual game the bare ground would be local game * n players
so if your local game takes 4GB only it would be 16GB already
of course most ressources are the same so it doesn't need to be duplicated
but a server still has to be ready to process the whole world
the other aspect is on local game you want it to dynamically shrink and load as needed from disk
so you have more room for browsers messagers etc.. on your PC
for a server you want most ressources already ready in ram because you need stability/consistency more and want to avoid disk i/o that could be easily avoided
if your game freeze because the server need disk read and vps disk read are mostly bad : every players get freeze
and client game may unsync too

silver field
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I am an epic player and I play on experimental version when I start a server and I add it in manage servers with ipv4 adress and it says my server is offline

hot mortar
silver field
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I just want to play with my freind he have satisfactory on steam

hot mortar
silver field
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yes I have satisfactory on epic ok and I have windows

hot mortar
silver field
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it works, but my freind have to use hamachi?

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or he dont have to

hot mortar
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Your friend would need to use your public IP address. And you would most likely need to forward the port for the server to your computer from your router.

hot mortar
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I've not tried Hamachi so I am not sure. It seems like that is one way to do it.

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When you write "127.0.0.1" that just tells your computer to connect to itself (it's "localhost"). If you are using some kind of a VPN like Hamachi or forwarding packets through your router, you would need to tell your friend to use the appropriate IP address.

silver field
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yes I know we use hamachi with subnautica multiplayer so I think its fine thank you

analog tendon
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Stepped onto the Ficsit Freighter and got to this fun screen... lol

jovial veldt
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Does anyone have familiarity with setting up satisfactory dedicated server as a service. I followed the steps on on the wiki, using NSSM, but I'm not sure how to point it at my existing saves when running it this way. I'm sure I'm just missing something obvious, as I'm not super experienced with it.

marsh fable
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just made a new server im new to this how do i get past this my server just keeps saying offline name pending

spare orbit
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you opened the ports?

marsh fable
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i thought i did but i might have done it wrong doing it just now to see if this fixes the issue

spare orbit
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its udp, thats important, i made the mistake with tcp the first time

marsh fable
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i have set it for both is that ok

spare orbit
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should work

marsh fable
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what is the destination lan adress?

spare orbit
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of the pc?

marsh fable
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for inbound services it says what is the destination lan adress is this my pc or satisfactory ?

spare orbit
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whats the setup

marsh fable
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what do u mean set up can i screen shot it to show you i have no idea lol

spare orbit
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no, i mean your hardware setup

marsh fable
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in my pc ?

spare orbit
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you description sounds like several pcs and external firewall

marsh fable
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just 1 pc lol mabey im doing it wrong im signed into my sky hub trying to forword the ports or open them

spare orbit
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into your what

marsh fable
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i put my ip into the internet to get into my settings for the ports or do you not do it that way lol

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how do u open the ports

spare orbit
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i go to the router and set it there

marsh fable
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yeaa thats what i mean i have signed into my router and im trying to allow it in the firewall i might watch a video on it and see how i get on whats the port numbers again ?

spare orbit
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wait, with sky hub you meant the router?
tf is that for a model

marsh fable
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yeaa my internet is with sky lol they call it a hub for some reason

spare orbit
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uhh. what is it actually?

marsh fable
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just a router plugged into the wall

spare orbit
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no, the model

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its different for different companies

marsh fable
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awww haha 2 mins

spare orbit
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in my setup its

fervent kraken
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Trying to fix some wicked rubberbanding. Running a dedi server on

  • linux
  • experimental u8
  • local server, 10Gbps link
  • 104857600 fix applied to the 3 files. all set to readonly
    but still having issues. I can't set the network quality to ultra via console, since I just get Command not recognized
marsh fable
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i with mine was as simple as that il show you what i have

spare orbit
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104857600 fix
wat

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what fix

fervent kraken
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shows up in a few places across the web. figured it was the cure for my woes, but it doesn't seem to have helped

spare orbit
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it just sets the amount the server can send higher

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rubberbanding could just be server too slow in general

fervent kraken
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server is a ryzen 5 2600 which i guess is kinda old at this point

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but not sure

spare orbit
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check the taskmanager and console output

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it should tell the rubberbanding

marsh fable
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this is what shows when i sign into my router

spare orbit
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oh no, garbage hardware

marsh fable
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yip

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they make it so complicated to do a simple task

spare orbit
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yeah, try to translate my image

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to whatever that thing does

marsh fable
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wish me luck lol

fervent kraken
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Bandwidth and cpu usage look fine. I think the issue is probably client stuttering that appears like rubberbanding... fun stuff.

marsh fable
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i have opened the ports and im still getting the same error

high wagon
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both port of your router and your pc ?

marsh fable
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i have dont the router how do i do th pc

high wagon
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what

marsh fable
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i have only opened the ports on the router

high wagon
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are you on linux or windows

marsh fable
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windows

high wagon
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hmm, im used to work on linux

marsh fable
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do u have to open ports on your pc aswell ?

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im new to this with theese ports

high wagon
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normaly, your pc doesnt listen on port that he doesnt use

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here's gpt answer ahah

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but it looks weird idk ...

marsh fable
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aww the inbound and outbound firewall il go do that just now

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so its a udp i have to do it with ?

marsh fable
high wagon
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gg, enjoy your game

marsh fable
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is it just the 1 port i have to open ?

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15777

high wagon
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15777 15000 7777

marsh fable
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ok thanks

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its still saying server offline im not getting any errors on steam cmd

spare orbit
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why steam cmd?

marsh fable
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i was told to use that ? how do you do it

spare orbit
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steamcmd is for installing and updating. has nothing to do with running

marsh fable
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was looking for errors why it wasnt online have u any ideas why its still showing as offline its online when i check gportal where i rent the server i have done all the ports on router and pc ?

spare orbit
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i fogot how your routing looks like. from where to where you try to access it?

marsh fable
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do i have to use a client to start the server up basically i have made a dedicated server on g portal and cant get it to work when i go to server manager in game it says server is offline name pending i have opened all the ports and its still saying the same

spare orbit
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i have no idea tf you are doing. i thought its a local server, now its gportal

marsh fable
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im tyying to set a dedicated server up for me and my friend to be able to play ?

spare orbit
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where

marsh fable
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iv set the server up on g portal i have 3 other servers for ark and they run fine it says the server is online how would u recommend to set up a dedicated server ?

spare orbit
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so its not on your pc?

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why did you even touch ports then?

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and what did you try to do with steamcmd KannaHuh

marsh fable
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i have no idea got told to do it by someone in here

spare orbit
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well, you ask for support for something that has no support here

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when you ask about a dedicated server its implicitly about the server software and not about something third party rented we have no idea about

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need to ask gportal what they are doing

deep turret
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yep here is a channel about support for the dedicated server itself
not about services around it

limber gazelle
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Does anyone else notice splitters and machine inputs just not moving items every now and then requiring the belt to be rebuilt?

random mural
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Sometimes yes

orchid sand
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Anyone have the issue of their server crashing the client within 1-5mins of opening the game up?

proven carbon
hearty stream
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Hi all. I start the server, when I enter it from the game, the session closes and throws me back into the menu. In the server console this is:

STEAM: Failed to initialize Steam, this could be due to a Steam server and client running on the same machine. Try running with -NOSTEAM on the cmdline to disable

echo lintel
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I have a dedicated satisfactory server running on a linux server with 8v cores and 16GB ram. However, I tried increasing the bandwidth in the .ini config files in both client and server, setting the network quality to 3. However, the server still lags a lot with huge lagspikes. I checked my ubuntu server and the ram usage is around 2.6GB with no upper limit, the processing time is also set to the highest priority. But still, the server seems to run behind with only 2 players online. Is this normal or is this very unusual for an experimental server?

spare orbit
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cpu usage?

echo lintel
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In total, the usage together with all processes is only 20 ~ 40% with satisfactory consuming 173 %

spare orbit
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also you running on the actual server is you rent a virtual one

echo lintel
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I rent a virtual server

spare orbit
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satisfactory is mostly single threaded, so when one caps, there is a problem

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oh

echo lintel
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But it should not be an issue since I hosted minecraft servers (one threaded) with no issues at all

spare orbit
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satisfactory on a second gen epyc is a really bad combination

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an 7282 is like what? like 3 ghz?

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for a single threaded server, thats devastingly low

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and when they then sell servers that are overthreaded, it gets even worse

echo lintel
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You know that server CPU's are designed that way, with low single core performace with a lot of cores

spare orbit
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not all

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game servers are optimized for single core performance

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you using an enterprice multithreading server for games

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wont work for gaming nor is designed fo that

echo lintel
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Mhhh

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You're making a good point

spare orbit
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i just suspect the single core performance is just too low

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and you cant tell, if they sell more threads than the server has. quite some shady companies do that

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so like the cpu being 16/32 and they just sell 64 and hope that at most half of them run at max

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when more max their part, performance will fall quite hard

shell python
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I don't know much about server CPUs, but yeah, that performance isn't that good ...

spare orbit
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uh, let me see on what we run our satisfactory server atm

echo lintel
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But let's be honest, 3.2 GHz for a single core should be enough to keep up with a satisfactory server for 2 players in my opinion

spare orbit
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3.2 single core is really low

echo lintel
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What is the average for a server?

spare orbit
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especially for one of the most complex games existing

echo lintel
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System Requirements For Running A Dedicated Server In Satisfactory
OS: Windows 10 or later (64-bit)
Processor: i5-3570 3.4 GHz 4 Core.
Memory: 8 GB RAM.

shell python
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3.4GHz is the recommendation/requirement

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Yeah

spare orbit
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and the 3.4 is the sold base, not the boost

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your epyc has 2.8 base

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the 3.4 recommendation is in practise like 3.8 or so

echo lintel
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But yea, talking about CPU's ain't gonna fix the problem.

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What can I do software wise to resolve the problem as much as possible?

spare orbit
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we are running our satisfactory on a server with 8 asigned threads of 4.6 ghz

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and i think 40 gb ram

spare orbit
shell python
echo lintel
spare orbit
#

its virtualized

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the vm just has 8 of the threads

spare orbit
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just satisfactory doesnt use much

echo lintel
spare orbit
#

is that idle or are players playing?

echo lintel
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2 players online

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during chunk loading

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or traveling

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whatever you wanna call it

spare orbit
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doesnt look that bad atm.

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ah, well

echo lintel
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That is weird

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How can there be so much difference

spare orbit
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i guess no one is only atm, let me check

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thats what maploading looks like

echo lintel
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100% cpu usage

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core*

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Okay, well are you running it on a VPS or a dedicated server?

spare orbit
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yeah, the game is single threaded, so the faster it is, the faster it loads a save

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well, its our server, but we virtualize it

echo lintel
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Ah I see

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And are you using a desktop or a server?

spare orbit
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because we use stuff fir different hings and we dont want a game server crashing everything

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actual datacenter

echo lintel
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Aight

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Mmmmhh

spare orbit
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thats with people playing

echo lintel
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Damn, that is brutal

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For a high end cpu

spare orbit
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im not sure, what the colors mean actually

echo lintel
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No shit the Epyc isn't keeping up

spare orbit
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this partitial server runs on a 8700 kekw going for power efficiency

echo lintel
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Lmao

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8th gen?

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Ngl, the old ones are still strong af

spare orbit
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desktop hardware is quite good for most server workloads

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especially games

echo lintel
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Yup games especially

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But server tasks not so much

spare orbit
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only need the large enterprise ones when you have exteme parallelism and need much throughput

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yeah, i have an "actual" server here at home

echo lintel
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At home? I thought you meant datacenter

spare orbit
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and tested it for stuff like games, its really bad with that

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no, this one is in a datacenter

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i have more than this one

echo lintel
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Do you rent a phsyical space there?

spare orbit
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no, the full server. its easier and i dont need to replace broken parts

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the server here at home is bought

echo lintel
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Got no experience with datacenters

spare orbit
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works basically the same as with virtual servers

echo lintel
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I meant like do you rent it from a company?

spare orbit
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you rent it, they give you ip and login data for an ssh connection

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just that you get the whole hardware

echo lintel
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Ohh, just a dedicated server or a private contract?

spare orbit
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dedicated is way cheaper

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private contract is oof

echo lintel
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I assume you have a dedicated

spare orbit
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i tried to get my server here from home in the local datacenter. it costs so much and still need to pay for electricity, wasnt woth it

hot flax
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The server me and a friend got kind of for satisfactory has a 12400, I think that's good enough to last

echo lintel
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How much do you pay for the dedicated server?

echo lintel
hot flax
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wha

echo lintel
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In satisfactory

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With 12400k you can run the entire industry of china

hot flax
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The mugs we get are enough, we don't need more things to hold coffee in :^)

echo lintel
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Anyway, how much do you spend for the server Nachtnebel

hot flax
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Dumb jokes aside, it's a mid-range cpu so I don't think it's that amazing :V

spare orbit
# echo lintel How much do you pay for the dedicated server?

well, its hard to tell what part of that is for satisfactory. since we pay for additional ips etc
the main server is around 50 โ‚ฌ per month.
thats actually liteally just the electricity it would cost to run at home. so hardware and internet is basically free.
its a i7-8700 with 64 gb ram, 16 tb storage and symmetrical gigabit

echo lintel
#

Damn

hot flax
#

that sounds about right for a server

echo lintel
#

That is a steal

hot flax
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like, renting one

echo lintel
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Here we pay around 120 a month for those specs

spare orbit
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well, the contract is a bit older and we only got some price ajustment. idk what they cost atm

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it was 30 before though

echo lintel
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Not much higher I assume, but are you using the server for money making purposes?

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Or just experimenting and gaming?

spare orbit
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its to run some of our online stuff like a cloud etc. though it makes no money

echo lintel
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Ah okay

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Well, it is fun to do, 50 bucks well spent

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You learn so much from this

spare orbit
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cheapest atm is this
probably enough for satisfactory

echo lintel
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Lmaooo

hot flax
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Yeah that should run satisfactory just fine

echo lintel
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Why are german servers so cheap

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I host at Contabo

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Which is german

hot flax
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those were some days though, when the high-end was a 4/8 CPU

short swallow
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I'm hosting on my own hardware, Linux container on a Ryzen 5 3600, it usually 1 thread at less than 100% and a few gigs of ram at most

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But we're not so far and only 2 players up to date

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Might get worse with more players or crazyer fabs

spare orbit
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quite buffed servers still cheap tbh

echo lintel
#

Well

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The fact that it is newer tech doesn't mean it should cost so much

spare orbit
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going for ram lul

hot flax
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Yeah that's reasonable for a 5950x, 128gb of ram and 8TB storage

echo lintel
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Bru

spare orbit
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24/48 server

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but well, 2 ghz

hot flax
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I wouldn't pay for that but that's because I don't have a usecase for it

echo lintel
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Cheap af

spare orbit
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i got the server here at home just for experimenting, though i still need to buy new ram one day

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but 768 gb isnt that cheap

hot flax
echo lintel
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Anyway, thanks for your help Nachtnebel

hot flax
#

Right, back to work I go

spare orbit
#

2x Intelยฎ Xeonยฎ Gold 6438Y+
so 64/128 cpu, 1024 gb ram, 1 tb + 2x4 tb datacenter ssd

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my home server has 4 xeons and 80 cores. its hileriously bad with games though kekw

short swallow
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mine is already pretty bored with anything I throw at it ๐Ÿ˜„

spare orbit
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cant neofetch it, its off. only run it when i need it. 700 watts idle is a damn statement

short swallow
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only when running sims for uni I really wish I had more perf... my software scales pretty linearly to a few hundred threads (known), probably more

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that would really cut computation time. but requesting access on the institute cluster is just too much of a hassle xD

hot flax
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what kind of workload?

short swallow
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I'm at ~30-35

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with all services running but in idle

spare orbit
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well, you have a ryzen 3600, not 4 large xeons xD

short swallow
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yeah xD

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aspeed BMC is a power hog

spare orbit
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i think a single fan surpasses the ryzen in power usage monkaMega

short swallow
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chews almost more power than the ryzen in idle

spare orbit
#

8000 rpm fan with around 55-60 watts iirc

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and 4 of them

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so like 200+ watts for just fans

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only using when really needing the amount of threads xD

hot flax
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200 watts for just fans, jebus

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What kind of units are in your server then

spare orbit
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hm?

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what you mean with units

hot flax
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the type of fans :V

spare orbit
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idk, proprietary ones specifically for the server

hot flax
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Sorry, I just took a break from documenting the worst code ever so my brain is mush

spare orbit
#

are some hotswap fans with special mounting

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so no cables or so, just pull them out

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small 90 mm 8000 rpm ones

hot flax
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Those'll make some noise

spare orbit
#

at leasts sounds similar, though a bit quiet in video compared to reality

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they are fun. they blow more air in one minute through the server than my whole room has kekw

spare orbit
hot flax
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much noise

echo lintel
#

Does anyone knows how to set the autosave interval on a dedicated server?

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Both the command and the mFloatValue does not seem to work

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Instead, an autosave is created every 60 seconds apparently

spare orbit
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wanted to link to the wiki, but it seems broken

echo lintel
#

The wiki is not correct anymore

spare orbit
#

it is

echo lintel
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You mean when they recommend to execute the FG.AutoInterval 3 command?

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Because I've tried that with zero success

spare orbit
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i can tell what the wiki says when it actually loads and isnt broken anymore

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but whatever it said, it worked flawless for us

echo lintel
#

This is what you mean?

spare orbit
#

when thats what the wiki says. we used whatever the wiki said and also change our amount of saves

#

doing 20 saves, one every 3 minutes

echo lintel
#

Here you have it

spare orbit
#

ingame, not this console

echo lintel
#

In game?

spare orbit
#

ingame

echo lintel
#

holdup

#

The wiki says otherwise

spare orbit
#

i never used that one

echo lintel
spare orbit
#

always the one ingame

#

let me test again

echo lintel
#

This is performed in game

spare orbit
#

no, thats in menu

#

not ingame

echo lintel
#

You mean like the chat?

spare orbit
#

no, the console

echo lintel
#

The linux console screen you mean?

spare orbit
#

this one

echo lintel
#

How do you open that one?

spare orbit
#

for me its f6 because i set that in config

echo lintel
#

Mmmh, not in the keybinds

spare orbit
#

ConsoleKeys=F6
in the input.ini

#

though could be, that they broke that in the last version. we sat tha a bit ago

echo lintel
#

Do I have to set the files to readonly mode?

spare orbit
#

not your input

echo lintel
#

Because F6 key does not work at all

spare orbit
#

you didnt write it correctly

echo lintel
#

Better yet, I copied it from the wiki

spare orbit
#

the u7 or u8 one?

echo lintel
#

Uhm, are there two different wikis?

#

OH wait, the new

#

I remember

spare orbit
#

they literally show the difference

echo lintel
#

Lmao, copied the wrong one

#

The console does not show FG.Interval as an option

#

Are you running experimental version?

spare orbit
#

since day one

limber gazelle
echo lintel
spare orbit
#

it isnt in any

#

so you cant manually set it

proven carbon
#

` is usually the open console button

spare orbit
#

but that oesnt exist on many keyboards

proven carbon
#

Oh you found it

#

Was backreading

proven carbon
spare orbit
#

so it breaks for most europeans?

#

nice

proven carbon
#

Hold on what's your keyboard layout? Because I google EU keyboard and get

#

Which matches mine

spare orbit
#

thats just english one

proven carbon
#

ANSI and ISO have `/~ in the same place, how many kb layouts are there?

spare orbit
#

we have this

proven carbon
#

Is that not it?

spare orbit
#

yeah, but it needs shift and games dont accept shift+ยด as `

#

the it doesnt exist

#

because ` counts as shift+ยด

proven carbon
#

weird, most engines I know use ` for open console

#

Rust uses F1 though

spare orbit
#

when lucky, they only use the number of the key

#

then ^ works

#

when they use the actual smbol, it wont

proven carbon
#

I guess I'm lucky with a keyboard where every button can be 4 buttons

#

(Partially pressed, fully pressed, partially released, fully released)

eternal siren
#

Fn, shift and the key. Iโ€™m pretty sure the console key is the one above tab though. Could be wrong.

edgy hornet
#

So uhm, update broke my server, time to figure out how to disable the new and wonderful DLSS features?

LogLinux: Warning: MessageBox: Plugin 'DLSS' failed to load because module 'DLSSBlueprint' could not be found.  Please ensure the plugin is properly installed, otherwise consider disabling the plugin for this project.: Message: No available video device:
Message dialog closed, result: Cancel, title: Message, text: Plugin 'DLSS' failed to load because module 'DLSSBlueprint' could not be found.  Please ensure the plugin is properly installed, otherwise consider disabling the plugin for this project.
LogCore: Engine exit requested (reason: EngineExit() was called)
iron scarab
#

is the new update for expermental out for dedicated servers? my server will not update!

pale jackal
#

^ Oh I think I just asked about this in the wron channel - but I'm having the same issue. dedicated server, experimental branch will only pull build 247234 from steamcmd update. the client is pulling 247367. seems like the dedicated server version available via steamcmd update is not yet the same/current to the client version patch this morning.

golden roost
#

due to some backend issues the CL version for the Linux dedicated servers build doesn't match at the moment. We'll need to redo the build to fix the issue. Windows version is correct and uploaded tho!

iron scarab
#

is there an eta on that Snutt?

golden roost
#

we're at the hands of build/backend gods

#

so no :3

iron scarab
#

ok.. all good.. thanks for your reply.

golden roost
#

as soon as we can

pale jackal
# golden roost so no :3

โค๏ธ Thanks for letting us know. No pressure, try not to think of the wasted experimental production, it'll keep you up at night.

#

I should say, it's the same for windows server build as well on the experimental branch. (you'd mentioned linux). ty again!

golden roost
#

that one is updated but for some reason it takes time for some people before steam updates

#

this happens every update

#

nothing we can do about that :3

pale jackal
#

probably the cdn doing its thing, will check in 30 mins and see if it's comingh through, thanks again!

lyric marten
edgy hornet
#

well, as ppl said above there is a version mismatch so lets hope it solves it

obsidian belfry
#

same version mismatch for our server - on windows

smoky hatch
obsidian belfry
#

steamcmd server for you too?

smoky hatch
#

sir

vagrant crypt
obsidian belfry
#

any way to downgrade the client maybe?

vagrant crypt
#

I don't think so.

obsidian belfry
#

Game version: 247367
Server Version: 247234

obsidian belfry
vagrant crypt
#

Oddly enough Steam did download something when I tried about 30 mins ago, but thats where we stand for now.

#

Ah, no links, ok... so go google how to downgrade Steam games

modern echo
#

Hi all, new here - having the excact same issue ... I guess we'll have to wait for a server update.

modern echo
#

windows

vagrant crypt
#

Just did a SteamCMD update and it's downloading something.

obsidian belfry
obsidian belfry
wary cosmos
#

my server crashes now also after running update right now

vagrant crypt
#

Worked

golden roost
#

if you're on windows the build is uploaded it's something with steam's distribution that takes time for some people. Linux build is in the works.

unborn idol
#

Thanks for the updates!

edgy hornet
#

5.1.1-247367+++FactoryGame+rel-main-0.8.0 1008 3
logs this line but crashing, is there still a new build in the pipeline?

golden roost
#

people running into mismatch for dedicated servers happens every single patch we do. nothing we can do it's all up to steam. :3

#

it'll download eventually

edgy hornet
#

๐Ÿคž

vagrant crypt
#

Apparenly I'm downloading from the Chicago server.

#

*downloaded

obsidian belfry
#

windows steamcdm server works now

wary cosmos
#

LogInit: Warning: Could not initialize SDL: No available video device
LogLinux: Warning: MessageBox: Plugin 'DLSS' failed to load because module 'DLSSBlueprint' could not be found. Please en....

obsidian belfry
#

@golden roost fyi

wary cosmos
#

on linux dedicated not it seems

edgy hornet
#

it'd be lowkey hilarious if it crashed because it wanted to display a messagebox

vagrant crypt
#

It will come

pale jackal
lyric marten
#

hmm linux is still crashing on launch ๐Ÿ˜ฆ

lyric marten
#

I'm impressed with the devs response time to an experimental branch though. This is my first time playing through the game ๐Ÿ™‚

lost robin
wary cosmos
sturdy gust
#

That'd explain the GitHub issue for my Docker image ๐Ÿ˜› Eagerly awaiting the fix for Linux! ๐Ÿ™‚

lyric marten
#

There is another update available, trying it now on Linux

rough river
#

G-portal works

sturdy gust
lyric marten
#

indeed ๐Ÿ˜ฆ

compact rapids
vast marten
#

I just run the install command every few days and see if it downloads something

lyric marten
#

I just ran the install command again to see if there was an update lol

compact rapids
#

LOL gotcha, so no official git hub or something to see a version increment.

#

Success! App '1690800' fully installed.
Project file not found: /config/gamefiles/FactoryGame/FactoryGame.uproject
5.1.1-247367+++FactoryGame+rel-main-0.8.0 1008 3

#

That's where I'm at for the moment.

vast marten
#

For me, I get a ton of output, some "exiting abnormally", assertion failed... a few "signal 6 caught"... and then it just stays there. Can't even Ctrl+C, need to kill -9 it from another terminal.

compact rapids
#

Yeah that is the same for me. It seems to be around the DLSS note that Hurrycane posted.

compact rapids
vast marten
#

LogInit: Warning: Could not initialize SDL: No available video device
I could put that old GTX 760 into my server and try if it solves the issue ๐Ÿ˜„ ๐Ÿ˜„

inland sequoia
#

and voice my config

OS: DEBIAN 12
CPU: 2x Xeon CPU E5-2620 2GHz
RAM: 88 GB
GPU: None

plain shoal
#

i have the same issue

inland sequoia
#

Bruhhh

compact rapids
compact rapids
#

"Plugin 'DLSS' failed to load because module 'DLSSBlueprint' could not be found. Please ensure the plugin is properly installed, otherwise consider disabling the plugin for this project."

inland sequoia
#

How can I do that? Can I disable it in the engine.ini?

plain shoal
#

And we can do anything like disable some thing or somethingโ€™s else ?

compact rapids
#

Based on Bitz's stream this morning, he had an issue where he has a "duplicated display" going off to his capture computer. Because the game PC wasn't seeing the monitor there on the other end, it wouldn't load the new patch... He had to set his system to single monitor load the game and then it worked. I suspect this is something similar as the servers are basically headless

plain shoal
#

Like a undo update in the last before this one

compact rapids
#

The monitor continued to work after he reset it to the duplicated display.

echo lintel
compact rapids
plain shoal
#

Not on the 7 juste the latest patch before this one who ad bug on the v8 experimental

compact rapids
plain shoal
#

Iโ€™m using a i7 12700k with 32gig of ddr5 and itโ€™s still the same

echo lintel
lyric marten
compact rapids
plain shoal
inland sequoia
#

personally the server runs under docker

plain shoal
#

Like new building or something else

compact rapids
compact rapids
echo lintel
plain shoal
#

Yeah exactly

echo lintel
#

How are you able to run without lag when the clockspeed is significantly lower for single core performance>?

plain shoal
plain shoal
compact rapids
echo lintel
#

What do you mean?

#

Because I have enough ram available but the CPU seems to struggle

inland sequoia
#

How much tickrate do you run the server at?

echo lintel
#

Default

compact rapids
inland sequoia
echo lintel
#

Yes

inland sequoia
#

I run it at 120 but I don't know if that's too much.

compact rapids
plain shoal
echo lintel
echo lintel
compact rapids
plain shoal
#

Yeah but too high can cause roll back nah ?

compact rapids
#

I assume most of Coffee Stain is asleep at this point to it might be tomorrow or really late at night before we see a patch.

compact rapids
plain shoal
#

They cannot literally roll back to the last patch ?

compact rapids
#

Not if they are sleeping lol

inland sequoia
#

Go download server backup and play solo

compact rapids
# plain shoal So you can lose fps ?

Depends on how they are buffering that. It might be chewing up RAM or HDD so might be a slight hit to FPS it's best to just increment small bits like 30-40 see that that works then 40-50 if it's still a problem etc.

compact rapids
plain shoal
#

Yeahh

#

Heโ€™s right

#

My pc can easily turn the game as server for me and my friend

echo lintel
#

Is it recommended to change the tick speed of the game to 20 if I experience lot's of lagspike with 30/

compact rapids
# echo lintel Is it recommended to change the tick speed of the game to 20 if I experience lot...

I'd assume they have a reason for the recommendation to be 30 at the start. I would assume if your Server and PC are powerful enough, moving to 25 or 20 would be good. You'll need to judge thee performance yourself and adjust as feel it's better or worse experience. Gotta remember too that users outside your house will also be hit with that setting so while it might be good for you locally in the same room as your server, it might not be good for your buddies ๐Ÿ™‚

echo lintel
edgy hornet
compact rapids
compact rapids
echo lintel
#

What is your tickspeed value then?

edgy hornet
compact rapids
#

Bah! No one posted in the QA site about this one yet. We've just been talking about it in here! LOL I put in a bug post.

#

Ahh thanks for that. I'll go look closer and see if diabling that in the ini get's me past the issue.

compact rapids
#

No Core System Section.

edgy hornet
#

would be fun if u were investigating the live version ๐Ÿ˜‰

#

i mean, it shouldnt really be an issue tho, should fail gracefully and just not use these features, kinda sad that it really just tries to display a messagebox, then ends in an SIGABORT, completely just creating a dead process for me that i need to kill from another ssh, i'd love to investigate it with a gpu but i rent the server for a reason

compact rapids
#

Yeah for sure LOL I have my server local but no GPU in the server at all beyond the onboard GPU.

echo lintel
#

Is there a temporary fix to get stuff running for now?

edgy hornet
#

grab the save and continue locally for the time being, i cant seem to yank the DLSS out without breaking it

echo lintel
#

Aight, thanks for the rip

#

What tickspeed do you have for your server btw?

compact rapids
# echo lintel What tickspeed do you have for your server btw?

Everyone is bascally using 30. Some have moved to 40 or 120, but based on what that does it puts a lot more load on your Local PC. So it's really up to you what works best between your server specs and your PC/any others you have logging into your servers specs...

#

The higher you put it, the more it puts the effort towards the Clients... The Lower it is, the more it puts the pressure on the server.

echo lintel
compact rapids
#

It helps for the Client to be set similar to the server but as long as the clients tick below the servers, you shouldn't time out.

#

That's just my understanding of it and I've not had any issues doing it this way in my setup, so if someone more technical has a different answer, please speak up lol

#

They cleared off the first linux ticket this morning already with a small patch.

ornate crater
#

Hello, I just joined, hopefully this is the correct channel. I have a dedicated server setup on windows with steamcmd. I want to allow more players than 4. The only folder I have inside appdata is FactoryGame > Saved > SaveGames > server... I dont know where to change the config. I see a file ServerSettings.15777 but I cannot read it with notepad.

#

I dont have the WindowsNoEditor folder I read about. I have hidden files enabled..

echo lintel
compact rapids
#

game.ini ^-----

ornate crater
#

Yes I dont have that Config folder inside Saved

echo lintel
#

Mmmh, try opening cmd and typing tree {folder}

#

This will show you all the subfolders with their files

ornate crater
#

Im not on linux either. I tried copyying the %appdata% etc but windows says it cannot find that folder..

echo lintel
#

This is a windows command

ornate crater
#

allright hold on

compact rapids
#

Do a search for game.ini in your appdata/local/factorygame folder. There will be a few of them but you want the one in the server part of the folder structure

echo lintel
#

Have you even started the server?

compact rapids
#

Yeah there should be a lot more folders in there

ornate crater
#

Yes, the server is running, we have hours on it with 4 players. 5th cannot join rn

echo lintel
#

AppData\Local\FactoryGame\Saved\Config

#

This is my path at least

ornate crater
#

I found it!...

#

I installed it with steamcmd, it's inside steamcmd/steamapps/common/satisfactorydedicatedserver etc

compact rapids
#

Yeah was just getting my Windows path from my other machine. I'm pretty sure there's a lot more files in there...

ornate crater
#

Everywhere on internet they talk about appdata, but its just inside the install folder of the game itself from steamcmd...

echo lintel
#

lmao

#

problem solved

ornate crater
#

Thanks guys!

compact rapids
#

There you go ๐Ÿ™‚

ornate crater
#

I just need to add it in front of all this right?

[/Script/Engine.GameNetworkManager]
TotalNetBandwidth=500000
MaxDynamicBandwidth=120000
MinDynamicBandwidth=100000

compact rapids
#

That' looks better!

ornate crater
#
[/Script/Engine.GameSession]
MaxPlayers=16
[/Script/Engine.GameNetworkManager]
TotalNetBandwidth=500000
MaxDynamicBandwidth=120000
MinDynamicBandwidth=100000
echo lintel
#

Yeah, I would upscale it if I were you

#

More than four players might require higher bandwith config

ornate crater
#

What should I enter, I have fiber internet 1000 up and down

echo lintel
#

[/Script/Engine.GameNetworkManager]
TotalNetBandwidth=104857600
MaxDynamicBandwidth=104857600
MinDynamicBandwidth=10485760

[NetworkQuality@3]
TotalNetBandwidth=104857600
MaxDynamicBandwidth=104857600
MinDynamicBandwidth=10485760

[/Script/Engine.Player]
ConfiguredInternetSpeed=104857600
ConfiguredLanSpeed=104857600

[/Script/OnlineSubsystemUtils.IpNetDriver]
MaxClientRate=104857600
MaxInternetClientRate=104857600

[/Script/SocketSubsystemEpic.EpicNetDriver]
MaxClientRate=104857600
MaxInternetClientRate=104857600

ornate crater
#

I will play with 5 players probably

compact rapids
#

There is a wiki page with the performance tweaks for that file for multiplayer

ornate crater
#

Ahh okay

#

Ill look it up

compact rapids
#

D... just posted it ๐Ÿ™‚

ornate crater
#

Yeh Ill try this

compact rapids
#

Nice

wary cosmos
#

hmm no workaround for dedi problem around

#

?

echo lintel
#

Nope

compact rapids
#

Not that we can find yet.

#

Tried disabling the DLSS in the ini's and just causes more grief than good. Others are just pulling save games local in the meantime

wary cosmos
#

hrngh ... i only play on my dedi .. no idea about SP ๐Ÿ˜›

#

damn it . hope for a fix thoon ...

compact rapids
#

Agreed ๐Ÿ™‚

echo lintel
#

Mmmh, is there a satisfactory client for ubuntu or other distros?

ornate crater
#

Again, thanks guys, it worked

echo lintel
#

Because I see that the DLSS blueprint files are indeed present in the client window server.
So if there is, one could copy those and share them so we can add them

sturdy gust
compact rapids
#

@sturdy gust There is a second thread as well with same issue. No notes or requests from the Dev's for updates or more logs at this time.

sturdy gust
#

Yeah, just seen. Guessing something went wrong with the Linux patch

#

Means a number of people will open issues for the Docker image that are out of my control ๐Ÿคทโ€โ™‚๏ธ

#

Not the end of the world ๐Ÿ˜„

compact rapids
#

Yeah I suspect from the message everyone is seeing in the logs it's related to the DLSS and the fact the server is headless. It'll be a combo in there hopefully for sure

#

Yeah for sure ๐Ÿ™‚

#

Thanks for being so responsive, your docker version has been fantastic

sturdy gust
#

More than happy to help where I can ๐Ÿ˜„ I'll keep an eye out for the update and will update the GitHub issue when it's live

compact rapids
#

I'll poke back in the github issue once I see something more

wary cosmos
#

i think they working on a dedi dfix .. but they have said dedi is after all in development :/

#

jace time off ๐Ÿ™‚

compact rapids
#

LOL

sturdy gust
#

At least early access is still fine ๐Ÿคทโ€โ™‚๏ธ

compact rapids
#

LOL Always a positive somewhere ๐Ÿ™‚

compact rapids
plain shoal
#

you need to change the game version

polar quartz
compact rapids
#

Kinda what I thought.

compact rapids
plain shoal
#

yeah but you need to change the option of beta/experimental true or false

compact rapids
#

Yeah for sure. That part I have set. Just making sure they hadn't dropped an update and somehow I was missing it LOL.

plain shoal
#

maybe you need to do a docker system prune -af
to make a new container start from nothing

sturdy gust
#

Unless you have SKIPUPDATE set to true

vital jackal
#

Is the DLSS problem solve?

#

or we have to wait?

polar owl
#

i think we have to wait.
I dont know anything about a fix right now.

sweet whale
#

im looking into ways to shoehorn dlss onto my linux box, perhaps the proton tricks might help

compact rapids
#

Still outstanding issue. Haven't been able to get it to boot at all.

#

It'll be interesting to see the fix and what caused it. everything seems to point to LazySingleton.h but no one from Coffeestain has chimed in on the QA Site bug report yet for that one.

strong raft
#

I haven't touched my linux ded server in a few months. So today I decided to update and play the game... what did I just walk into? lol

#

So no branches work at the moment?

#

I was using branch=experimental

compact rapids
#

Stable Branch is still fine. They just released an Experimental Branch Patch today that borked linux dedicated servers

strong raft
#

I removed branch="experimental" and deleted my serverfiles directory, then redownloaded, and I'm getting the same error

#

What is the branch for stable? I tried "stable" and it did not work

hot mortar
#

(I would be surprised if a save file from U8 would work as-is though.)

strong raft
#

No, I'm going to start over clean

native wraith
#

@sturdy gust Just wanted to drop in and say thanks. Me and 2 friends are playing on a dedicated server thats running on my dell R730xd, a little buggy but its not your problem. We appreciate it greatly.

orchid sand
#

Is there an ETA on when they are going to release a hotfix for the Linux headless servers?

marble berry
#

did the patch help with dedicated server stability?

compact rapids
#

There weren't any specific fixes for dedicated servers in the patch notes. The fixes were for FPS client side.

marble berry
#

true. I mostly had client crashes. curious if they're any better with dedicated yet. trying to get into my server now...

#

client's claiming it's offline though

#

process is running. LGSM claims it's started

compact rapids
#

Not sure what branch you are on but there are issues with the Linux Dedicated Server on Experimental since the patch.

marble berry
#

yeah. linux dedicated experimental. odd. I'll dig through the logs.

compact rapids
#

The post I put in there just before you poked about the stability is a link to the bug on the QA site.

marble berry
#

is your process stopping or just hanging?

compact rapids
#

Just hanging.

marble berry
#

Message dialog closed, result: Ok, title: Message, text: Plugin 'DLSS' failed to load because module 'DLSSBlueprint' could not be found. Please ensure the plugin is properly installed, otherwise consider disabling the plugin for this project.^M
LogCore: Engine exit requested (reason: EngineExit() was called)^M
LogExit: Preparing to exit.^M

#

I see

compact rapids
#

Yup that's the one.

#

We all suspect its either a headless server issue or a dialog box that wasn't surpressed.

marble berry
#

alright. I guess I just wait longer. I was able to get into it before, but it crashed a lot so I was going to take a break from the game...

#

half-way through Act 2 of Baldur's Gate 3 (I think), so that should keep me busy.

compact rapids
#

Hopefully we'll see some action overnight here (it's 11:30pm where I am) and see if we have a solution in the morning ๐Ÿ™‚

mint junco
mint junco
deep turret
#

it is not talking about rendering dlss, but about loading the module for it in the engine

#

the module is not present because dedicated server, but is still trying to load it

mint junco
polar condor
#

@golden roost when could we see a patch made for lynix servers as since the updat no lynix servers are working ๐Ÿค”

golden roost
#

Working on it!

polar owl
#

@golden roost Any new information about the fix for experimental server?

amber mesa
#

I'm sure they'll post something as soon as they have it

polar owl
#

Yeah okay you are right ^^

golden roost
#

We're still investigating the issue for Linux servers so a little unclear when a fix can go out.

golden roost
#

We hope to have a fix out today in the best of worlds. ๐Ÿคž

#

If we're lucky and nothing breaks during the build

desert walrus
#

I'll expect it next week da_best

golden roost
#

Fair

native wraith
#

Ouch. Well I at least appreciate the work you guys are doing. Take your time and do it right. No need to rush. We will still be here.

deep turret
#

yep that's the kind of things were taking time to make it fine once is faster than trying to hot fix a hot fix

dreamy talon
#

Thanks for being so present Snutt.

edgy hornet
idle jay
#

Paid for dedicated server today for experimental and have spent an hour trying to figure out what on earth was going on

#

This clears it up ๐Ÿ˜‚

polar owl
lyric marten
idle jay
#

Yeah oh well tired_jace

#

It's experimental for a reason isn't it

polar owl
#

Yeah it is.

#

And as every time, they do all they can to fix it.

deep turret
#

probably tomorrow/today then

marble berry
#

glad I don't pay for my server

spare orbit
#

yeah, we are also self hosting on a server we have anyway

hot mortar
#

This idea just feels wrong, but I wonder if the Windows dedicated server would run under Linux with Proton (or Wine, etc)

amber mesa
#

I believe someone else said that headless servers, in general, are not working

#

I could be mistaken though

spare orbit
#

our server has an integrated gpu and still cant find a gpu

amber mesa
#

I doubt it has anything to do with finding a GPU, I have a full GPU and see the same errors as everyone else. I suspect it's much more subtle than that, which is of course one of the many reasons it takes a hot minute to get a proper fix together.

lyric marten
amber mesa
compact rapids
compact rapids
lyric marten
#

I'm legitemately trying to find out if I can run the windows version with Proton somehow lol

sharp crane
#

Anyone know if there is a resolution to Linux dedicated servers unable to boot game since update ~24 hours ago?

amber mesa
#

They are working on it

crimson ember
#

Snutt said they are working on a fix

amber mesa
#

They are very aware of the issue

crimson ember
#

this whole channel has been blowing up with impact reports all day lol

sharp crane
#

Sorry - apologies, just joined.

crimson ember
#

no apology needed

#

but you are in the right place to get updates on the issue

sharp crane
#

Definently feel for the team working to understand and debug this

amber mesa
#

It is about 1am my time. They started looking into it at about 6:30am this morning, again, my time

sharp crane
#

not happening in the next 6-8 hours i am guessing then.

#

and even thats just the start of day 2

amber mesa
#

I'm hoping they're in bed ๐Ÿ™‚

crimson ember
#

likely tomorrow

sharp crane
#

Agree - as above

crimson ember
#

but coffee stain devs are one of the best crews out there so it shouldnt be long

desert walrus
hot mortar
#

I forwarded X to a Linux laptop (ssh -X <user@server-ip>) and tried running it with proton. I got a window asking me to install a C++ runtime. (screenshot attached)
After clicking "OK" it seems to be doing its thing. For this to be viable it would need to run in something like Xvfb so it would work without the X session connected remotely.
To install Proton I did this:

steamcmd \
    +@sSteamCmdForcePlatformType linux \
    +login anonymous \
    +app_update 1493710 \
    validate \
    +quit

Then to install the server I did:

steamcmd \
    +@sSteamCmdForcePlatformType windows \
    +login anonymous \
    +app_update 1690800 \
    -beta experimental \
    validate \
    +quit

This installs the Windows version of the server to ~/Steam/steamapps/common/SatisfactoryDedicatedServer and Proton to ~/Steam/steamapps/common/Proton\ -\ Experimental/proton.
Then you can do something like:

export STEAM_COMPAT_DATA_PATH=~/Steam/steamapps/compatdata/1690800
export STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Steam/
mkdir -p "$STEAM_COMPAT_DATA_PATH"
alias proton="$HOME/Steam/steamapps/common/Proton\ -\ Experimental/proton"
cd ~/Steam/steamapps/common/SatisfactoryDedicatedServer
proton run ./FactoryServer.exe -log -unattended -DisablePacketRouting

Just in case this helps anyone. It would be nice if the server could be started without the X display attached. Maybe VNC could be set up for that.

#

FWIW, the server doesn't really work for me after doing these steps. It pops open a cmd.exe-like window on the X display and seems to be trying to work. But maybe someone can run with this and get further than I did.

onyx goblet
#

why is it that my Server (hosted by a big Online Hoster) doesnt allow me to connect with my Steam SF? as soon as i would claim the server, it disconnects me and typing and sending a name would crash my game essentially

edgy hornet
#

Currently experimental linux is broken so probably that

onyx goblet
#

im using the "stable" version right now

sharp crane
#

Have to ask - can you, have you seen, do you know about LGSM? makes hosting a Linux dedicated server so simple

proven carbon
hollow depot
#

Look in Patch Notes Channel, they pushing the Update now

narrow turret
#

The new patch didn't help me, the error hasn't changed. ๐Ÿ˜ญ

mint junco
#

Totally borked, second login failed also.

hollow depot
#

My Dedicated Server just updated and working

mint junco
#

And third login failed.
That's the end of that then for now.

hollow depot
#

My patch on pc is finished shortly

#

Connection also works for me

mint junco
#

How can they make it worse?
I had a great game yesterday.
The only bugfix in the patch was one I reported.
https://questions.satisfactorygame.com/post/648de98087a1e63b6cee5231

I was able to expand stations at the heavy modular frame factory.
The frame rate was excellent and server performance acceptable in area for the first time since U8 released.
Of course if I moved area it all turned to crap but in an area <chefs kiss>
Today, it's a dumpter fire...

@golden roost help please.

hollow depot
#

Donยดt know whats the difference between our version, but on my side it works @mint junco

mint junco
#

I've got 4500 hours in my build

#

Over 400 trains

hollow depot
#

thats not a difference lol?

mint junco
#

I think you'll find it's a factor given it was working yesterday.

#

CL#247801

deep turret
mint junco
#

not a noob

#

I'm venting, not asking for feedback

deep turret
#

ยฏ_(ใƒ„)_/ยฏ

#

the dedicated server was literally not loading on headless server
yesterday
so for us it is win win

empty lichen
royal pawn
#

i have the same issue. linux dedicated has booted, but client crash on load. starting linux server with fresh game works fine....

mint junco
narrow turret
amber mesa
#

@empty lichen Thanks to everyone there for the hard work. ๐Ÿค— A simple docker restart and allowing Steam to patch worked for me, almost as if it's what you were aiming to accomplish... ๐Ÿ˜ƒ

empty lichen
#

can you send the save file too? so we can repo it

mint junco
mint junco
empty lichen
sharp crane
languid dome
#

i guys, im having the same issue, cant enter de server, if i load the save in simgleplayer the save is fine, but on the server its like this ๐Ÿ˜ฆ

solid atlas
#

i want to ask how to make a dedicated server from epic ?

#

does anyone done this ?

sharp crane
#

From Epic apps tore?

languid dome
#

i mande from steam cmd

languid dome
#

i dont have it enabled

#

i made a fresh instal of the server and same problem

solid atlas
#

says unable to resolve a host ๐Ÿ˜ฆ

short ruin
#

Server is now running, but Game Crashes on Connection to server now

languid dome
#

ok now its giving this, anyone knows how to solve?

#

the server its on a diferent machone

sharp crane
#

I dont follow why epic - you mean like a pre built dedicated server package on Epic store?

languid dome
sharp crane
#

nice, got you.. so what are you looking to achive?

#

and with what reserrouces i guess

languid dome
#

loging in to the game, because the server is runing and when i try to loging, it crashes when the game is entering the world

sharp crane
#

Few suffering from that

#

i suspect the best optoiin is to wait, no need to make changes for what seems to be further bug testing to yesterdays problem

languid dome
#

i see now, i hope the fix come soon xD

sharp crane
#

for the past 24 hours my server was booted but invisbble crashed on load

#

today thats resolved but now i get many client windwos 10 crashes

#

lots of people seem to be experiancing a few hiccups currently devs likely hard at work reviewing

languid dome
#

i had problems but now big probles, had some client random crashes

sharp crane
#

my client crashes seem situation depentant

#

ie near a gas node i have crashed twice

#

i reload back and reload to server, i am in HUB and go to my body, repeat

languid dome
#

mine was random, and i had the explorer just showing de part were you put the fuel, and other can se the car, and we had several trucks just cliping on foundations and get stuck there

languid dome
sharp crane
#

basically same thning

languid dome
#

i will wait till the fix comes, love the game and the hard work that dev put on making it โค๏ธ

granite copper
#

Yes the new update worked for me, so my son an I can continue on the last part ๐Ÿ˜„ Thanks

vast marten
#

Hey, I'm hoping somebody can help me. Since upgrading the dedicated server from U7 to U8, I can't connect to it anymore. This was already the case with the pre-vacation version. It's on a dedicated linux machine here at home (ubuntu 20.04) which serves also many other applications. I'm connecting with the local IPv4 (as dyndns didn't work, even with the U7 server). Server is completely on default settings and not dockerized - so not bound to a specific IP. Connecting from laptop or desktop times out. In the log of the server I see "Opening a new route from '[::ffff:192.168.0.84]:35618' to '[::1]:15000'" and then later ".....hasn't been used in a while closing". -- both IPv4 and IPv6 are active in my home network....

languid dome
#

i think there was a problem with the linux server and this update fix that for linux servers

short ruin
#

In Steamdeck the Game Crashes on Server Connection, in PC everything is working with my dedicated Linux Server, any ideas, already did a File integry check

solid atlas
#

guys i have dont making the server

#

but my friends can not join me can you help ?

solid atlas
#

i wont turn into friends only

zinc sable
#

Unable to connect to friends multiplayer server, loads past the loading screen, momentarily shows the ficsit banner and then crashes to desktop
Works when i go into single player,

Platform: PC (Steam)
Version: 0.8.1.1 Build 247801

OS: Windows 11 (All updated via Windows Update)
GPU: AMD Radeon 6900 XT (Up to date driver as of writing in AMD Adrenaline)

I've tried so far
Signed out of Epic Online in the game menu and relinked (as friend is playing/hosting game via epic version of the game)
Verified game integrity on steam
Tried Vulkan, DX11, DX12 (all fail)
Modified Graphical Settings to all low
Deleted DirectX Shader Cache via Disk Cleanup

Error Message when CTD:

hardy glade
#

^I am the aforementioned friend. When he crashes, I get this

zinc sable
hardy glade
#

To clarify, we've played together before this most recent update in experimental for update 8 - nothing has changed with my config on the network side

deep turret
hardy glade
zinc sable
#

apologies, i couldnt see multiplayer troubleshooting for experimental

deep turret
# zinc sable apologies, i couldnt see multiplayer troubleshooting for experimental

if it's not about the standalone dedicated server software
then you can talk about it in #satisfactory-experimental I guess
if you are not installing and configuring a dedicated server software that runs in command-line mode
then you are not using a dedicated server, you are using the multi-player hosting capability of the bare game that let your friends join your game while you play it on your pc
(I know you probably know how this part works, but I insist on the details to emphasize the difference with using a dedicated server)

zinc sable
#

cool, thanks

deep turret
#

it was confusing because dedicated servers also experience client crash on connection sometimes

deep turret
# zinc sable cool, thanks

to makes things simpler in practice :
if you use [join] to connect to the game, then it is bare game multi-player
if you use [server-manager]|(selected-server)|[connect] to connect to the game, it is using a dedicated server

zinc sable
#

I'm aware, thanks. I just posted in the wrong channel

#

all corrected now

deep turret
#

don't worry, I always like to detail a lot because I assume some other people could be reading and need these informations

proven carbon
vast marten
proven carbon
#

I'm pretty sure the problem is that the server tries to bind to an IPv6 anyway, so you just need to not give it the chance

#

Disabling IPv6 on my SteamDeck for my network worked

unreal holly
#

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000028

#

ever time i join a server im now getting this. would there be any reasion

edgy hornet
#

getting the same crash when i wondered towards a part of the factory with signs, cool

desert walrus
#

Multiplayer is currently broken with signs

#

Yall should upvote on the qa site

deep turret
#

is it me or the latest release is even more ram optimised

umbral wave
#

How much so if you don't mind me asking?

pale jackal
#

I have the 'crash on load' issue too after today's update, make it to the HUDOS banner and it dumps every time. Server seems to be running fine and so does unreal server. Just can't connect with client without the client crashing.

#

save us snutt!!

lyric marten
pale jackal
#

16 gb ram is very nice

#

for dedicated, at least I've found no issues at 16

deep turret
echo lintel
pale jackal
#

if I had to delete every sign in my world, it would be.... inconvenient...

echo lintel
#

Then simply wait patiently for the fix

still ibex
#

16GB can not quite be enough sometimes, my save isn't near as complex as some but I've seen north of 20GB pretty often, I just rebooted the host server and it pretty much starts out at 16+

pale jackal
#

yeah may do - another question if anyone knows. where are the 'autosave' game files located? I'm checking the usual spot (windows server)- %userdataa%\appdata\local\factorygame\saved - but since the last update there is nothing in there.

I can, however select from the 'autosaves' in the server manager UI and it lists the last 3-4 autosaves.

Trying to locate those so I can copy it - since I'm nervous about the crashes now and can't located the saves in the normal directory. Did this change? Or is something wonky?

echo lintel
#

Correct

#

It is stored in the steam installation folder if I recall correctly

pale jackal
#

windows\system32\config\systemprofile\appdata\local\factorygame\saved... if anyone cares ๐Ÿ˜‰

deep turret
#

wtfh is it doing in system32 ? is that in your steam folder ?

pale jackal
#

I installed it as a service on my server so it auto-restarts and manages itself

#

so it saves in system32\config like it's a service, 'cause it is

#

I used NSSM to do it if you're interested

deep turret
#

oh, then it does store in %userprofile%\AppData \etc...
it's just your service %userprofile%\AppData is Windows\System32\config\profile\appdata

still ibex
#

can you setup docker on your windows server? that might be easier... that's a really dumb place to save game files lol

pale jackal
#

^^

#

yes, but sharklein's post made me think to check there when he mentioned the steam install folder ('cause I don't have steam installed), so it dawned on me, it's probably not in the userdata folder, it's probably in some windows folder... it was...

deep turret
pale jackal
#

oh, daniel, bless you too lol

#

ok so now I have my saves backed up, and I need to wait for a fix.... what to do....

still ibex
#

you can run the files locally then when you're done upload the save to the server and fire it up to run while you're away

pale jackal
deep turret
#

it will probably land very soon, for 2 reasons :

  1. it also affect bare game multiplayer feature (priority)
  2. the sign fix is very recent, so they know what they changed and probably what to adapt (practicality)
pale jackal
#

step 1), recompile the last known good build
step 2), send it to fawkes
step 3) profit... somehow...

still ibex
compact rapids
#

If that was me, I'd be looking at doing it in a docker container on the Windows box. Docker already runs as a service and if you set the docker container to restart with the server it'll take care of itself that way. Because it's running in the container, it'll have your files in all the right places... but that's just me.

pale jackal
#

it's the only thing on my dedicated server, it's not too much fuss to manage and NSSM is very nice/simple and clean for making it a legit service

#

I will say though, I do enjoy how many giga IT nerds there are in the dedicated-server-experimental channel. my peeps.

compact rapids
#

Not saying your way isn't proper. There is just a lot more variables if you have a problem and stuff isn't where the game or other bits that might be running against those files are looking for them. Makes it harder to track down and be sure you are undersstanding the flow of the issue ๐Ÿ™‚ It's all good though. I'm a switch when it comes to this stuff. Born a Windows guy, converted partially to Linux in my world but still have to support both lol

still ibex
#

if you go docker it's portable, easier to change servers, and you can stick the save files in a location that can be backed up by a cloud service or something, I back up my saves to pcloud once a day

compact rapids
#

Oooo So server patched this morning and looks like we might be back in business.

pale jackal
#

whaaaaaaaaaaa

still ibex
#

no, now multiplayer signs are broken

compact rapids
#

multiplayer signs?

pale jackal
#

oh yeah, this morning's fix broke some stuff

still ibex
#

the servers work but if your factory has signs you'll crash when you connect to your server

pale jackal
#

we've had first fix, yes, but what about second fix?

still ibex
#

or any other multiplayer session

compact rapids
#

What's the multiplay signs one? I haven't seen / followed that one with my server being dowwn..

pale jackal
#

when logging into a multiplayer server with signs, it'll cause the client to crash on load

still ibex
#

it was literally introduced in the patch that fixed servers lol

compact rapids
#

ROFL

pale jackal
#

apparently you can load the map in a map manager, delete all your signs and it'll work

still ibex
#

so your server can run now, you just can't connect

pale jackal
#

but I have, uh, lotsa signs, so that ain't happening

compact rapids
#

So if I put signs on a container, I can't load in? or when actually having two people it'll crash?

pale jackal
#

no even player 0 is affected

still ibex
#

you can't connect to a remote seession

compact rapids
#

Hahahaha

#

Oooof

still ibex
#

does it crash the host in multiplayer too?

pale jackal
#

nope

compact rapids
#

It's patching my windows client as well at the moment so we'll see if I'm lucky or not

pale jackal
#

just the client

#

server keeps chugging along, sending death packets to any client that dare connect

still ibex
#

that's what I thought, so yeah, you can download and play your save locally then load it back up on the server when you're done in the meantime

compact rapids
#

Alright.... Firing up... *crossing fingers.....

pale jackal
#

"before the internet....."

pale jackal
compact rapids
#

I was using a 110 baud acoustin coupler before I got my c64 with a 1200 baud modem lol

pale jackal
#

DID YOU USE TWEASERS TO SET YOUR INTERRUPT JUMPERS!??!